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General Veteran HalonTR[LOKG] HalonTR
TR BR 95

KDR: 7.24

Score: 15.5m

Last Seen: Jun 15th, 2018 11:52 AM
- OFFLINE - 213.2 hour(s)

Battle Rank 95 - Terran Republic on Connery - Outfit Officer of The Court of Lockons[LOKG] The Court of Lockons
TR outfit on Connery

Members: 1
Level Progress (to 96): 84%
Level 100 Progress: 82% 138h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HEAT P2-120 AP M14 Banshee P2-120 HESH TRAC-5 TAS-16 Blackjack PDW-16 Hailstorm AS16 NightHawk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $431,595 MLG Score: 345
Fun Score: N/A
Cheeseburgers Flipped: 134TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.637%16.365%45279903,4222.851674.392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.696%1.324A-0.627D0.064C+HEAD (~2.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.378C**12.90.091C+33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.633%1.341%339339942,61010457725.0961452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.454%0.104C+-0.276C0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.90.52B+29.30.439B46.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.852%2.233%7411399410,033221369245.1937272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.029%0.604B+-0.329C--1.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.732B++4.80.613B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.289%1.288%138349931,3201585958.35443221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.685%1.06B**-0.787D-0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.635B+19.90.476B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.461%86.441%13831996599710.608247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.343C**1.284A-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.436B2.10.347C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.52%12.121%138329951,6501581010.443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.176%1.362A-0.439C--0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.669B+2.50.48B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Court of Lockons[LOKG] The Court of Lockons
TR outfit on Connery

Members: 1
15.5m278%401 (24.1k)373 (22.4k)7.2432321,9183,0268.9451495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR99741817.202%5.548%9513:425

7% Combat Medic75% Engineer9% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2013 1:50 AMOct 25th, 2017 3:35 AMJun 23rd, 2018 11:18 AM (17h) (PST)Jun 15th, 2018 7:56 AM (9d) (PST)Jun 15th, 2018 7:52 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
890458450.5260.0730.0291.8270.131345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,4132,69450,7193242110822,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
694h/28.9d 5,150 1,216 4,624 76.1k 1,191 1,466 5,448 37.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:480
Deaths:206
KDR:2.330
Accuracy:26.705% A++
HSR:20.625% C
Kills:480
Deaths (as Heavy Assault):206
Deaths (to Heavy Assaults):797
KDR:2.3301
Kill Difference:274
Playtime:26.930 hours
Usage:4%
Score:0.368m
Score/min:228
Accuracy (listed only):26.705%
HSR (listed only):20.625%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:950
Deaths:432
KDR:2.199
Accuracy:25.586% B*
HSR:14.421% D
TAS-16 Blackjack
B*
Kills:937
Deaths:359
KDR:2.610
Accuracy:69.151% B*
HSR:12.593% C-
AS16 NightHawk
A
Kills:713
Deaths:243
KDR:2.934
Accuracy:51.683% A
HSR:11.501% D
LC2 Lynx
B+
Kills:330
Deaths:102
KDR:3.235
Accuracy:24.747% B+
HSR:23.030% B
Kills:2,930
Deaths (as Engineer):1,136
Deaths (to Engineers):818
KDR:2.57923
Kill Difference:1,794
Playtime:519.054 hours
Usage:75%
Score:12.985m
Score/min:417
Accuracy (listed only):42.792%
HSR (listed only):15.386%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:950
Deaths:432
KDR:2.199
Accuracy:25.586% B*
HSR:14.421% D
TAS-16 Blackjack
B*
Kills:937
Deaths:359
KDR:2.610
Accuracy:69.151% B*
HSR:12.593% C-
PDW-16 Hailstorm
A++
Kills:782
Deaths:229
KDR:3.415
Accuracy:32.827% A++
HSR:11.893% D
AS16 NightHawk
A
Kills:713
Deaths:243
KDR:2.934
Accuracy:51.683% A
HSR:11.501% D
LC2 Lynx
B+
Kills:330
Deaths:102
KDR:3.235
Accuracy:24.747% B+
HSR:23.030% B
Kills:3,712
Deaths (as Light Assault):1,365
Deaths (to Light Assaults):587
KDR:2.71941
Kill Difference:2,347
Playtime:59.833 hours
Usage:9%
Score:0.745m
Score/min:208
Accuracy (listed only):40.799%
HSR (listed only):14.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A++
Kills:782
Deaths:229
KDR:3.415
Accuracy:32.827% A++
HSR:11.893% D
TX1 Repeater
C++
Kills:120
Deaths:79
KDR:1.519
Accuracy:22.714% C
HSR:21.667% C++
SR-7
B**
Kills:59
Deaths:9
KDR:6.556
Accuracy:37.461% C-
HSR:86.441% B**
Kills:961
Deaths (as Infiltrator):317
Deaths (to Infiltrators):308
KDR:3.03155
Kill Difference:644
Playtime:25.261 hours
Usage:4%
Score:0.296m
Score/min:195
Accuracy (listed only):31.001%
HSR (listed only):40%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B*
Kills:937
Deaths:359
KDR:2.610
Accuracy:69.151% B*
HSR:12.593% C-
PDW-16 Hailstorm
A++
Kills:782
Deaths:229
KDR:3.415
Accuracy:32.827% A++
HSR:11.893% D
AS16 NightHawk
A
Kills:713
Deaths:243
KDR:2.934
Accuracy:51.683% A
HSR:11.501% D
Cycler TRV
A+
Kills:431
Deaths:146
KDR:2.952
Accuracy:29.861% A+
HSR:14.849% D
TORQ-9
B**
Kills:329
Deaths:125
KDR:2.632
Accuracy:28.353% B**
HSR:19.757% C-
Kills:3,192
Deaths (as Combat Medic):1,102
Deaths (to Combat Medics):217
KDR:2.89655
Kill Difference:2,090
Playtime:46.817 hours
Usage:7%
Score:0.783m
Score/min:279
Accuracy (listed only):42.375%
HSR (listed only):14.119%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:255
Deaths:19
KDR:13.421
Accuracy:23.592% A++
HSR:16.078% D-
MRC3 Mercy
A+
Kills:203
Deaths:16
KDR:12.688
Accuracy:23.294% A+
HSR:21.675% B
M1 Heavy Cycler
M
Kills:93
Deaths:15
KDR:6.200
Accuracy:25.201% M
HSR:20.430% B+
M3 Pounder HEG
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:55.337% N/A
HSR:4% N/A
Kills:601
Deaths (as MAX Suit):32.500
Deaths (to MAX Suits):253
KDR:18.49231
Kill Difference:568.500
Playtime:16.824 hours
Usage:2%
Score:0.365m
Score/min:362
Accuracy (listed only):31.856%
HSR (listed only):15.546%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,793
V. Kills:146 N/A
Deaths:95
KDR:18.874
Accuracy:33.752% B*
KPH:54.700 B+
VKPH:4.500 B+
Hellfire Rocket Pods
B+
Kills:591
V. Kills:205 287%
Deaths:49
KDR:12.061
Accuracy:61.349% A+
KPH:54.100 C
VKPH:18.800 B+
M18 Rotary
B++
Kills:226
V. Kills:211 107%
Deaths:73
KDR:3.096
Accuracy:37.770% B**
KPH:14.900 C*
VKPH:14 B++
Kills:2,610 (2,019 + 0)
Deaths:217
KDR:12.028
VKDR:2.590
Vehicle Kills:562
Kill Difference:2,393
Playtime:58.804 hours
Usage:8%
Score:0.885m
Score/min:251
Piloting Accuracy:37.770%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:78
V. Kills:31 244%
Deaths:6
KDR:13
Accuracy:68.308% A**
KPH:53.100 A
VKPH:21.100 C+
Kills:78 (0 + 78)
Deaths:6
KDR:13
VKDR:5.167
Vehicle Kills:31
Kill Difference:72
Playtime:1.470 hours
Usage:0%
Score:0.063m
Score/min:714
Piloting Accuracy:N/A%
Gunner Accuracy:68.308%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M++
Kills:6,299
V. Kills:1,842 342%
Deaths:98
KDR:64.276
Accuracy:45.656% B+
KPH:62.300 M++
VKPH:18.200 A*
P2-120 AP
A+
Kills:2,206
V. Kills:1,416 156%
Deaths:76
KDR:29.026
Accuracy:49.709% B+
KPH:42 B**
VKPH:27 A+
P2-120 HESH
A++
Kills:1,528
V. Kills:402 379%
Deaths:17
KDR:89.882
Accuracy:47.068% B*
KPH:64.900 B++
VKPH:17.100 A++
E540 Halberd
B+
Kills:278
V. Kills:146 189%
Deaths:8
KDR:34.750
Accuracy:48.295% B**
KPH:28.900 B+
VKPH:15.200 B+
Kills:10,311 (10,033 + 278)
Deaths:199
KDR:51.814
VKDR:19.126
Vehicle Kills:3,806
Kill Difference:10,112
Playtime:186.732 hours
Usage:27%
Score:4.033m
Score/min:360
Driving Accuracy:47.068%
Gunner Accuracy:48.295%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:548
V. Kills:32 N/A
Deaths:14
KDR:39.143
Accuracy:39.630% B++
KPH:91.800 C
VKPH:5.400 C
G20 Vulcan-H
C++
Kills:248
V. Kills:153 161%
Deaths:18
KDR:13.778
Accuracy:47.899% C++
KPH:35.200 C
VKPH:21.700 C
E540 Halberd-H
C++
Kills:246
V. Kills:175 140%
Deaths:10
KDR:24.600
Accuracy:62.226% B++
KPH:32.400 C--
VKPH:23.100 C++
Kills:1,042 (0 + 1,042)
Deaths:42
KDR:24.810
VKDR:8.571
Vehicle Kills:360
Kill Difference:1,000
Playtime:20.591 hours
Usage:3%
Score:0.586m
Score/min:475
Driving Accuracy:N/A%
Gunner Accuracy:62.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 8,1416,2999864.276S57.0345.656%B+2.794%C62.4M++18.2A*344101h4.6B**10A
P2-120 AP 3,6222,2067629.026M*21.7849.709%B+1.859%D-42B**27A+34252.5h5.7B*11.5B**
M14 Banshee 1,9391,7939518.874A++11.6333.752%B*1.394%C**54.7B+4.5B+17632.8h17.8B+52.8B+
P2-120 HESH 1,9301,5281789.882S82.6447.068%B*N/A64.7B++17A+28723.6h4.5B9.6B++
TRAC-5 9639504322.199A++5.0425.586%B*14.421%D19.5C++N/A7948.8h12.3B++48B++
TAS-16 Blackjack 9399373592.61A4.6369.151%B*12.593%C-30.3CN/A9230.9h1.8B**2.6B*
PDW-16 Hailstorm 7907822293.415A**3.8332.827%A++11.893%D38.1B+N/A10020.5h13.3B+40.5B++
AS16 NightHawk 7217132432.934A++4.3151.683%A11.501%D22.9C-N/A5831.1h3.5B*6.7B**
Hellfire Rocket Pods 7965914912.061B++4.8261.349%A+N/A54.2C18.8B+46610.9h24.3C+39.5B+
P525 Marauder-H 5805481439.143A*31.9039.63%B++N/A91.3C5.3C4026h6B15.1B+
T9 CARV 4834802062.33B**4.9126.705%A++20.625%C36.1B+N/A14813.3h10.7B**40B*
Cycler TRV 4364311462.952A++4.2929.861%A+14.849%D38.5B+N/A11211.2h11.2B*37.7B*
LC2 Lynx 3343301023.235A++4.0124.747%B+23.03%B19.2CN/A4817.2h15.2C++61.4B
TORQ-9 3333291252.632B**4.6128.353%B**19.757%C-32.6C+N/A8710.1h15.7C+55.3B+
E540 Halberd 424278834.75M**27.5148.295%B**3.237%C29B+15.2B+7959.6h5.1B++10.7B*
MRC3 Mercy 2582551913.421S6.1823.592%A++16.078%D-41.1B**N/A1186.2h13.5A+57.4B**
G20 Vulcan-H 4012481813.778M*6.5347.899%C++2.016%D35.4C21.9C4737h81.1B++169.3B*
E540 Halberd-H 4212461024.6A**17.3662.226%B++N/A32.4C--23C++5337.6h5.9C*9.5B+
M18 Rotary 437226733.096B*4.1537.77%B**2.212%C+15C*14B++25815.1h134C*354.8B+
MRC3 Mercy 2072031612.688S5.4423.294%A+21.675%B39B*N/A1205.2h13.9A+59.8B**
C-4 224167354.771A**2.4728.144%B++N/A151.8A++51.8A+13601.1h1.4C**5B+
Spear Anti-Vehicle Phalanx Turret 230165533S25.7661.181%A++1.212%F61.1A+24.1C**7882.7h8.3C++13.6B++
Frag Grenade 1231221122N/A114.7653.986%AN/A1220M++10B+30330.1h2.4A4.5B**
TX1 Repeater 126120791.519B**5.7222.714%C21.667%C++27.9C++1.4A+1074.3h16.8C--74C+
ML-7 165117661.773A++5.4758.668%C**3.419%C*35.5B**14.5B+5293.3h5.1B*8.7B*
M60-A Bulldog 10898198A++90.7664.511%A++2.041%C108.9M*11.1A*6430.9h4B*6.2A
M1 Heavy Cycler 9593156.2M**1.0425.201%M20.43%B+37.2A++N/A1482.5h13.8B**54.8B**
C150 Dalton 10978613B**5.7668.308%A**N/A52B**20.7C+7131.5h4.1B+6A
SR-7 605996.556B**0.6937.461%C-86.441%B**28.1CN/A1332.1h2.1C**5.5C*
M3 Pounder HEG 6650153.333A3.9155.337%A*4%B+17.2C+5.5A1722.9h14.6B+26.4B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25040.3h
Nano-Armor Kit178700,65646.2h
Medical Applicator9570,1454.4h
Anti-Infantry MANA Turret1670.5h
Ammunition Package12630.1h
Medical Kit4760.1h
Recon Detection Device11690.3h

Check the help document for the dictionary if you want to learn more about words used here.


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