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Comm. Sgt. Major Veteran HalonTR[LOKG] HalonTR
TR BR 33

KDR: 7.09

Score: 18.8m

Last Seen: Nov 17th, 2018 10:43 PM
- OFFLINE - 17.3 hour(s)

Prestige 1, Battle Rank 33 - Terran Republic on Connery - Outfit Officer of The Court of Lockons[LOKG] The Court of Lockons
TR outfit on Connery

Members: 5
Level Progress (to 34): 86%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HEAT P2-120 AP M14 Banshee P2-120 HESH E540 Halberd-H G20 Vulcan-H AS16 NightHawk TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $417,834 MLG Score: 334
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.264%16.622%453710143,7062.637724.448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.65%1.223B**-0.581D0.119C+HEAD (~2.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.353C**13.40.073C+35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.535%1.332%3163310182,62711158023.4554452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.434%0.111C+-0.261C0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.20.524B+29.40.443B46.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.852%2.233%52903101810,033311369232.2604272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.029%0.59B+-0.274C-1.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.734B++4.80.615B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.508%0.958%2901410173,235201141016.0945229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.912%1.335A-0.78D--0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.398B30.80.084C+29

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.632%85.916%2901110207111710.601695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.341C**1.196B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.45B20.363C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.426%12.413%2901210192,0141881910.6561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.243%1.35A-0.468D0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.668B+2.80.481B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Court of Lockons[LOKG] The Court of Lockons
TR outfit on Connery

Members: 5
18.8m299.1%392 (23.5k)364 (21.8k)7.0857925,4383,5908.8885833 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR102159618.367%5.338%9814:307

6% Combat Medic78% Engineer8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2013 1:50 AMOct 25th, 2017 3:35 AMNov 18th, 2018 5:04 AM (5h) (PST)Nov 17th, 2018 10:32 PM (11h) (PST)Nov 17th, 2018 6:43 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
837407970.4910.0690.0261.8420.124334

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,2012,42447,7772942111721,811

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
862.7h/35.9d 6,472 1,358 6,509 95.4k 1,420 1,825 6,444 43.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:511
Deaths:225
KDR:2.271
Accuracy:26.243% A+
HSR:19.961% C-
Kills:511
Deaths (as Heavy Assault):225
Deaths (to Heavy Assaults):905
KDR:2.27111
Kill Difference:286
Playtime:30.149 hours
Usage:3%
Score:0.392m
Score/min:217
Accuracy (listed only):26.243%
HSR (listed only):19.961%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B**
Kills:1,077
Deaths:407
KDR:2.646
Accuracy:48.665% B**
HSR:12.256% D
TRAC-5
B*
Kills:950
Deaths:432
KDR:2.199
Accuracy:25.586% B*
HSR:14.421% D-
TAS-16 Blackjack
B*
Kills:937
Deaths:359
KDR:2.610
Accuracy:69.151% B*
HSR:12.593% C--
LC2 Lynx
B+
Kills:525
Deaths:173
KDR:3.035
Accuracy:24.918% B+
HSR:22.857% C**
Kills:3,489
Deaths (as Engineer):1,371
Deaths (to Engineers):972
KDR:2.54486
Kill Difference:2,118
Playtime:670.119 hours
Usage:78%
Score:16.070m
Score/min:400
Accuracy (listed only):42.080%
HSR (listed only):15.532%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B**
Kills:1,077
Deaths:407
KDR:2.646
Accuracy:48.665% B**
HSR:12.256% D
TRAC-5
B*
Kills:950
Deaths:432
KDR:2.199
Accuracy:25.586% B*
HSR:14.421% D-
TAS-16 Blackjack
B*
Kills:937
Deaths:359
KDR:2.610
Accuracy:69.151% B*
HSR:12.593% C--
PDW-16 Hailstorm
A++
Kills:782
Deaths:229
KDR:3.415
Accuracy:32.806% A++
HSR:11.893% D
LC2 Lynx
B+
Kills:525
Deaths:173
KDR:3.035
Accuracy:24.918% B+
HSR:22.857% C**
Kills:4,271
Deaths (as Light Assault):1,600
Deaths (to Light Assaults):653
KDR:2.66938
Kill Difference:2,671
Playtime:70.836 hours
Usage:8%
Score:0.865m
Score/min:203
Accuracy (listed only):40.225%
HSR (listed only):14.804%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A++
Kills:782
Deaths:229
KDR:3.415
Accuracy:32.806% A++
HSR:11.893% D
TX1 Repeater
C
Kills:141
Deaths:95
KDR:1.484
Accuracy:22.974% C
HSR:19.149% C
SR-7
B*
Kills:71
Deaths:10
KDR:7.100
Accuracy:37.632% C
HSR:85.916% B*
Kills:994
Deaths (as Infiltrator):334
Deaths (to Infiltrators):358
KDR:2.97605
Kill Difference:660
Playtime:27.332 hours
Usage:3%
Score:0.304m
Score/min:185
Accuracy (listed only):31.137%
HSR (listed only):38.986%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:1,077
Deaths:407
KDR:2.646
Accuracy:48.665% B**
HSR:12.256% D
TAS-16 Blackjack
B*
Kills:937
Deaths:359
KDR:2.610
Accuracy:69.151% B*
HSR:12.593% C--
PDW-16 Hailstorm
A++
Kills:782
Deaths:229
KDR:3.415
Accuracy:32.806% A++
HSR:11.893% D
Cycler TRV
A+
Kills:431
Deaths:146
KDR:2.952
Accuracy:29.861% A+
HSR:14.849% D
TORQ-9
B*
Kills:366
Deaths:144
KDR:2.542
Accuracy:27.698% B*
HSR:19.945% C--
Kills:3,593
Deaths (as Combat Medic):1,285
Deaths (to Combat Medics):271
KDR:2.79611
Kill Difference:2,308
Playtime:49.081 hours
Usage:6%
Score:0.818m
Score/min:278
Accuracy (listed only):41.636%
HSR (listed only):14.307%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:258
Deaths:19
KDR:13.579
Accuracy:23.389% A++
HSR:15.892% D-
MRC3 Mercy
A+
Kills:211
Deaths:16
KDR:13.188
Accuracy:23.027% A+
HSR:21.327% C*
M1 Heavy Cycler
M
Kills:93
Deaths:15
KDR:6.200
Accuracy:25.201% M
HSR:20.430% B+
M3 Pounder HEG
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:55.337% N/A
HSR:4% N/A
Kills:612
Deaths (as MAX Suit):32.500
Deaths (to MAX Suits):268
KDR:18.83077
Kill Difference:579.500
Playtime:17.031 hours
Usage:2%
Score:0.368m
Score/min:360
Accuracy (listed only):31.739%
HSR (listed only):15.412%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,802
V. Kills:147 N/A
Deaths:96
KDR:18.771
Accuracy:33.560% B*
KPH:54.700 B+
VKPH:4.500 B+
Hellfire Rocket Pods
B+
Kills:599
V. Kills:207 288%
Deaths:49
KDR:12.225
Accuracy:61.158% A+
KPH:52.800 C
VKPH:18.200 B+
M18 Rotary
B+
Kills:226
V. Kills:211 107%
Deaths:73
KDR:3.096
Accuracy:37.770% B**
KPH:14.900 C++
VKPH:14 B+
Kills:2,627 (2,028 + 0)
Deaths:218
KDR:12.050
VKDR:2.592
Vehicle Kills:565
Kill Difference:2,409
Playtime:59.419 hours
Usage:7%
Score:0.897m
Score/min:251
Piloting Accuracy:37.770%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:78
V. Kills:31 244%
Deaths:6
KDR:13
Accuracy:68.308% A**
KPH:53.100 A
VKPH:21.100 C+
Kills:78 (0 + 78)
Deaths:6
KDR:13
VKDR:5.167
Vehicle Kills:31
Kill Difference:72
Playtime:1.470 hours
Usage:0%
Score:0.065m
Score/min:738
Piloting Accuracy:N/A%
Gunner Accuracy:68.308%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M++
Kills:6,299
V. Kills:1,842 342%
Deaths:98
KDR:64.276
Accuracy:45.656% B+
KPH:62.300 M++
VKPH:18.200 A*
P2-120 AP
A++
Kills:2,206
V. Kills:1,416 156%
Deaths:76
KDR:29.026
Accuracy:49.709% B+
KPH:42 B**
VKPH:27 A++
P2-120 HESH
A++
Kills:1,528
V. Kills:402 379%
Deaths:17
KDR:89.882
Accuracy:47.068% B++
KPH:64.900 B++
VKPH:17.100 A++
E540 Halberd
B+
Kills:278
V. Kills:146 189%
Deaths:9
KDR:30.889
Accuracy:48.318% B**
KPH:28.800 B
VKPH:15.100 B+
Kills:10,311 (10,033 + 278)
Deaths:200
KDR:51.555
VKDR:19.030
Vehicle Kills:3,806
Kill Difference:10,111
Playtime:186.749 hours
Usage:22%
Score:4.073m
Score/min:363
Driving Accuracy:47.068%
Gunner Accuracy:48.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:1,254
V. Kills:557 225%
Deaths:24
KDR:52.250
Accuracy:63.374% B++
KPH:51.900 B+
VKPH:23.100 C++
G20 Vulcan-H
B+
Kills:1,155
V. Kills:577 200%
Deaths:47
KDR:24.575
Accuracy:51.501% B+
KPH:51.600 B+
VKPH:25.800 C+
P525 Marauder-H
B++
Kills:548
V. Kills:32 N/A
Deaths:14
KDR:39.143
Accuracy:39.630% B++
KPH:91.800 C+
VKPH:5.400 C
MR11 Gatekeeper-H
A*
Kills:172
V. Kills:85 200%
Deaths:2
KDR:86
Accuracy:59.824% B*
KPH:58.600 A*
VKPH:29 C++
Kills:3,129 (0 + 3,129)
Deaths:87
KDR:35.966
VKDR:14.379
Vehicle Kills:1,251
Kill Difference:3,042
Playtime:55.454 hours
Usage:6%
Score:1.294m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:59.824%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 8,1416,2999864.276S57.1945.656%B+2.794%C62.4M++18.2A*346101h4.6A10A
P2-120 AP 3,6222,2067629.026M**21.9449.709%B+1.859%D42B**27A++34952.5h5.7B*11.5B*
M14 Banshee 1,9491,8029618.771A+11.6933.56%B*1.387%B54.8B+4.5B+17732.9h17.9B+53.3B+
P2-120 HESH 1,9301,5281789.882S82.8047.068%B++N/A64.7B++17A++29023.6h4.5B+9.6B++
E540 Halberd-H 1,8111,2542452.25S45.1663.374%B++N/A51.8B+23C++34024.2h4.6B++7.3B**
G20 Vulcan-H 1,7321,1554724.574S17.4951.501%B+1.039%D*51.6B+25.8C+41922.4h77.2B++149.9B*
AS16 NightHawk 1,0941,0774072.646A+4.4448.665%B**12.256%D26.1CN/A6441.2h3.6B*7.4B*
TRAC-5 9639504322.199A++4.8925.586%B*14.421%D-19.3C++N/A8049.2h12.3B++48B++
TAS-16 Blackjack 9399373592.61A4.4869.151%B*12.593%C--30.2CN/A9231h1.8B**2.6B++
PDW-16 Hailstorm 7907822293.415M3.6732.806%A++11.893%D37.8B+N/A9920.7h13.3B+40.6B++
Hellfire Rocket Pods 8065994912.224B++5.1461.158%A+N/A52.5C18.2B+45711.4h24.3C+39.8B+
P525 Marauder-H 5805481439.143A++32.0639.63%B++N/A91.3C5.3C4046h6B+15.1B++
LC2 Lynx 5345251733.035A++4.0524.918%B+22.857%C**13.9DN/A3737.9h16.9C67.6C++
T9 CARV 5145112252.271B*4.8126.243%A+19.961%C-33BN/A13515.5h11.2B*42.7B*
Cycler TRV 4364311462.952A++4.1329.861%A+14.849%D38.5B+N/A11311.2h11.2B*37.7B*
TORQ-9 3713661442.542B**4.5427.698%B*19.945%C--32.4C+N/A8411.3h16C57.9B
E540 Halberd 424278930.889M**23.8048.318%B**3.237%C+28.7B15.1B+8069.7h5.2B+10.7B*
MRC3 Mercy 2612581913.579S6.4923.389%A++15.892%D-40.3B**N/A1166.4h14.1A60.1B**
C-4 328250554.545A*2.5428.534%B+N/A147.1A+45.9B**12751.7h1.3B+4.6C++
M18 Rotary 437226733.096B*3.9937.77%B**2.212%C+15C++14B+26015.1h134C++354.8B+
MRC3 Mercy 2152111613.188S6.1023.027%A+21.327%C*39.1B*N/A1205.4h14.2A61.7B**
MR11 Gatekeeper-H 257172286U78.9159.824%B*N/A59.3A*29.3C++5242.9h27.7A+46.3A+
Spear Anti-Vehicle Phalanx Turret 236170534S26.9161.409%A++1.176%F60.7A23.6C*7642.8h8.6C++13.9B++
Frag Grenade 1431421142N/A134.9154.589%AN/A710B**5C--29930.2h2.4A4.4B**
TX1 Repeater 148141951.484B**5.6022.974%C19.149%C26.1C+1.3A1035.4h17.2D74.7C+
ML-7 174123671.836A*5.2558.961%C**3.252%C*35.1B**14.6B5503.5h5.3B++9.1B++
M60-A Bulldog 10898198A*90.9164.511%A++2.041%C108.9M++11.1A++6440.9h4B*6.2A
M1 Heavy Cycler 9593156.2S0.8925.201%M20.43%B+37.2A++N/A1522.5h13.8B**54.8B**
C150 Dalton 10978613B**5.9168.308%A**N/A52A20.7C+7371.5h4.1B+6A
SR-7 7271107.1B**0.0137.632%C85.916%B*18.7DN/A853.8h2B+5.4C*
Tank Mine 9059414.75S7.66151.813%SN/A118B62C+15270.5h5T*3.3A++
M3 Pounder HEG 6650153.333B**3.7555.337%A*4%B+17.2C+5.5A1792.9h14.6B+26.4B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25070.3h
Spawn Beacon41270.3h
Nano-Armor Kit231916,56957.8h
Medical Applicator9974,2394.7h
Spitfire Auto-Turret13590.2h
Ammunition Package38350.3h
Medical Kit4760.1h
Anti-Infantry MANA Turret1670.5h
Recon Detection Device12320.4h

Check the help document for the dictionary if you want to learn more about words used here.


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