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Preceptor Exterminator Halsoy[GOTR] Halsoy
VS BR 16

KDR: 2.18

Score: 28.1m

Last Seen: Apr 17th, 2019 10:23 PM
- OFFLINE - 203.8 hour(s)

Prestige 1, Battle Rank 16 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 17): 4%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Parallax VX3 Ghost Pulsar C Solstice SF Zenith VX-5 Eclipse VE3A Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,747,647 MLG Score: 1397
Fun Score: N/A
Cheeseburgers Flipped: 208TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.115%26.96%65040106734,8332.7192-0.541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.845%0.588B+0.957B*-0.712D-HEAD ++ (~14.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.386C**11.10.225C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.988%1.864%94311045908311880.709135312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.081%-0.285C-0.473D-0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.535B+6.80.456B+11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.987%13.144%54411033887301430.53078269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.691%-0.667D2.197A*-0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.598B+13.90.65B+33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.557%80.336%54411033,153126072.50238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.856%1.733A++0.865B*-0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.90.397B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.916%9.483%543110423282800.280193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.368%0.29C*-1.006D*0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.162C++5-0.023C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
28.1m268%415 (24.9k)338 (20.3k)2.1781949,14022,5602.3699516 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1107345321.747%26.856%58403:4124

21% Combat Medic12% Engineer33% Heavy Assault14% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:45 AMNov 30th, 2012 2:36 PMApr 24th, 2019 10:08 AM (2d) (PST)Apr 17th, 2019 6:40 PM (8d) (PST)Apr 17th, 2019 6:23 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4962012950.5900.2710.1591.6460.0241397

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,77912,05617,72335161099120,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1387.3h/57.8d 4,326 13,197 13,796 137k 1,600 5,335 1,971 41.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:7,595
Deaths:2,393
KDR:3.174
Accuracy:23.920% D
HSR:31.903% C*
Orion VS54
C*
Kills:1,206
Deaths:642
KDR:1.879
Accuracy:21.914% C*
HSR:25.373% C++
Flare VE6
C++
Kills:1,202
Deaths:535
KDR:2.247
Accuracy:22.276% C+
HSR:25.125% C++
SVA-88
C+
Kills:1,191
Deaths:574
KDR:2.075
Accuracy:21.236% C-
HSR:25.525% C+
NS-15M AE
C++
Kills:1,169
Deaths:374
KDR:3.126
Accuracy:23.936% C
HSR:28.229% C++
VX29 Polaris
C
Kills:1,162
Deaths:575
KDR:2.021
Accuracy:21.722% C
HSR:18.675% D
Ursa
D
Kills:1,160
Deaths:641
KDR:1.810
Accuracy:17.797% D-
HSR:18.879% D
Lasher X2
B+
Kills:1,157
Deaths:518
KDR:2.234
Accuracy:28.743% B+
HSR:4.754% B+
NS-15MP
C++
Kills:1,156
Deaths:284
KDR:4.070
Accuracy:26.248% C
HSR:31.574% C++
VE-H Maw
A
Kills:165
Deaths:65
KDR:2.538
Accuracy:32.400% A
HSR:33.333% B*
Pulsar LSW
B*
Kills:155
Deaths:64
KDR:2.422
Accuracy:27.506% B*
HSR:25.807% C*
NSX Naginata
B**
Kills:53
Deaths:17
KDR:3.118
Accuracy:25.325% B+
HSR:35.849% B**
Kills:17,371
Deaths (as Heavy Assault):6,682
Deaths (to Heavy Assaults):6,892
KDR:2.59967
Kill Difference:10,689
Playtime:460.808 hours
Usage:33%
Score:11.182m
Score/min:404
Accuracy (listed only):24.419%
HSR (listed only):25.419%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,311
Deaths:639
KDR:2.052
Accuracy:24.179% C+
HSR:21.510% C
Solstice SF
B**
Kills:1,248
Deaths:582
KDR:2.144
Accuracy:22.760% C
HSR:23.718% B**
Zenith VX-5
C++
Kills:1,236
Deaths:480
KDR:2.575
Accuracy:25.664% C++
HSR:21.197% C+
Eclipse VE3A
B++
Kills:1,229
Deaths:456
KDR:2.695
Accuracy:27.396% C++
HSR:23.759% B++
Solstice VE3
B+
Kills:1,173
Deaths:401
KDR:2.925
Accuracy:25.102% B+
HSR:19.864% C+
NS-11CP
B*
Kills:1,162
Deaths:344
KDR:3.378
Accuracy:27.636% C
HSR:28.658% B*
NS-11C
B+
Kills:1,160
Deaths:462
KDR:2.511
Accuracy:23.949% C+
HSR:21.897% B+
NS Baron G5AE
C**
Kills:1,157
Deaths:466
KDR:2.483
Accuracy:46.659% C+
HSR:16.681% C**
Serpent VE92
C**
Kills:634
Deaths:360
KDR:1.761
Accuracy:21.553% C-
HSR:21.451% C**
Eridani SX5
A
Kills:443
Deaths:163
KDR:2.718
Accuracy:27.718% C**
HSR:28.894% A
Sirius SX12
B++
Kills:441
Deaths:177
KDR:2.492
Accuracy:25.688% C*
HSR:22.449% B++
Solstice Burst
B**
Kills:352
Deaths:124
KDR:2.839
Accuracy:26.470% C+
HSR:31.250% B**
Nova
C-
Kills:113
Deaths:77
KDR:1.468
Accuracy:39.704% C-
HSR:9.735% D*
MKV Suppressed
C++
Kills:95
Deaths:78
KDR:1.218
Accuracy:25.894% C++
HSR:18.947% C+
Deimos VA29
B+
Kills:68
Deaths:33
KDR:2.061
Accuracy:65.176% B+
HSR:8.824% D*
Thanatos VE70
A
Kills:51
Deaths:32
KDR:1.594
Accuracy:52.336% A
HSR:9.804% D*
Kills:11,873
Deaths (as Light Assault):4,874
Deaths (to Light Assaults):4,742
KDR:2.43599
Kill Difference:6,999
Playtime:243.496 hours
Usage:18%
Score:5.097m
Score/min:349
Accuracy (listed only):31.743%
HSR (listed only):20.540%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,311
Deaths:639
KDR:2.052
Accuracy:24.179% C+
HSR:21.510% C
Solstice SF
B**
Kills:1,248
Deaths:582
KDR:2.144
Accuracy:22.760% C
HSR:23.718% B**
Zenith VX-5
C++
Kills:1,236
Deaths:480
KDR:2.575
Accuracy:25.664% C++
HSR:21.197% C+
Eclipse VE3A
B++
Kills:1,229
Deaths:456
KDR:2.695
Accuracy:27.396% C++
HSR:23.759% B++
Solstice VE3
B+
Kills:1,173
Deaths:401
KDR:2.925
Accuracy:25.102% B+
HSR:19.864% C+
NS-11CP
B*
Kills:1,162
Deaths:344
KDR:3.378
Accuracy:27.636% C
HSR:28.658% B*
NS-11C
B+
Kills:1,160
Deaths:462
KDR:2.511
Accuracy:23.949% C+
HSR:21.897% B+
NS Baron G5AE
C**
Kills:1,157
Deaths:466
KDR:2.483
Accuracy:46.659% C+
HSR:16.681% C**
Serpent VE92
C**
Kills:634
Deaths:360
KDR:1.761
Accuracy:21.553% C-
HSR:21.451% C**
Solstice Burst
B**
Kills:352
Deaths:124
KDR:2.839
Accuracy:26.470% C+
HSR:31.250% B**
Nova
C-
Kills:113
Deaths:77
KDR:1.468
Accuracy:39.704% C-
HSR:9.735% D*
Eidolon VE33
B+
Kills:104
Deaths:74
KDR:1.405
Accuracy:30.506% B+
HSR:23.077% C
Deimos VA29
B+
Kills:68
Deaths:33
KDR:2.061
Accuracy:65.176% B+
HSR:8.824% D*
Thanatos VE70
A
Kills:51
Deaths:32
KDR:1.594
Accuracy:52.336% A
HSR:9.804% D*
Kills:10,998
Deaths (as Engineer):4,530
Deaths (to Engineers):4,146
KDR:2.42781
Kill Difference:6,468
Playtime:164.047 hours
Usage:12%
Score:2.721m
Score/min:276
Accuracy (listed only):32.792%
HSR (listed only):20.102%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,421
Deaths:254
KDR:5.594
Accuracy:45.940% B**
HSR:81.210% B+
Ghost
A
Kills:1,416
Deaths:231
KDR:6.130
Accuracy:47.705% A
HSR:78.743% B**
NS-44 Commissioner
B+
Kills:798
Deaths:752
KDR:1.061
Accuracy:37.502% C++
HSR:25.689% B+
Artemis VX26
C++
Kills:460
Deaths:219
KDR:2.100
Accuracy:27.648% C++
HSR:23.478% C++
Eridani SX5
A
Kills:443
Deaths:163
KDR:2.718
Accuracy:27.718% C**
HSR:28.894% A
Sirius SX12
B++
Kills:441
Deaths:177
KDR:2.492
Accuracy:25.688% C*
HSR:22.449% B++
NS-44 Commissioner AE
B++
Kills:339
Deaths:263
KDR:1.289
Accuracy:41.095% C+
HSR:32.448% B++
XM98
A
Kills:240
Deaths:41
KDR:5.854
Accuracy:45.666% A
HSR:82.500% B*
NS-44L Blackhand
B++
Kills:239
Deaths:112
KDR:2.134
Accuracy:42.326% C+
HSR:52.301% B++
Cerberus
C
Kills:135
Deaths:114
KDR:1.184
Accuracy:29.303% C
HSR:20% C
NS-357P Underboss
C+
Kills:105
Deaths:74
KDR:1.419
Accuracy:40.447% C
HSR:25.714% C+
Manticore SX40
C-
Kills:103
Deaths:62
KDR:1.661
Accuracy:19.338% D**
HSR:18.447% C-
MKV Suppressed
C++
Kills:95
Deaths:78
KDR:1.218
Accuracy:25.894% C++
HSR:18.947% C+
Spiker
B+
Kills:84
Deaths:84
KDR:1
Accuracy:24.805% D
HSR:23.810% B+
Phaseshift VX-S
B**
Kills:76
Deaths:26
KDR:2.923
Accuracy:43.529% B**
HSR:86.842% B*
Beamer VS3
A++
Kills:52
Deaths:71
KDR:0.732
Accuracy:19.652% D*
HSR:36.539% A++
Kills:6,447
Deaths (as Infiltrator):2,721
Deaths (to Infiltrators):3,101
KDR:2.36935
Kill Difference:3,726
Playtime:190.330 hours
Usage:14%
Score:2.206m
Score/min:193
Accuracy (listed only):34.016%
HSR (listed only):41.126%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
B*
Kills:1,166
Deaths:270
KDR:4.319
Accuracy:27.957% C++
HSR:35.077% B*
Terminus VX-9
B+
Kills:1,159
Deaths:551
KDR:2.103
Accuracy:24.241% C
HSR:30.716% B+
Pulsar VS1
A++
Kills:1,158
Deaths:298
KDR:3.886
Accuracy:26.966% B++
HSR:31.779% A++
NS Baron G5AE
C**
Kills:1,157
Deaths:466
KDR:2.483
Accuracy:46.659% C+
HSR:16.681% C**
NS-11P
A+
Kills:1,153
Deaths:454
KDR:2.540
Accuracy:24.349% C**
HSR:28.881% A+
H-V45
C-
Kills:1,153
Deaths:632
KDR:1.824
Accuracy:21.043% D
HSR:17.953% C-
Equinox VE2
C+
Kills:1,148
Deaths:734
KDR:1.564
Accuracy:23.779% C-
HSR:20.819% C+
Darkstar
B++
Kills:549
Deaths:221
KDR:2.484
Accuracy:25.852% C
HSR:28.051% B++
Eridani SX5
A
Kills:443
Deaths:163
KDR:2.718
Accuracy:27.718% C**
HSR:28.894% A
Sirius SX12
B++
Kills:441
Deaths:177
KDR:2.492
Accuracy:25.688% C*
HSR:22.449% B++
Corvus VA55
B+
Kills:377
Deaths:219
KDR:1.721
Accuracy:22.068% C-
HSR:25.729% B+
NS-11A
C++
Kills:249
Deaths:154
KDR:1.617
Accuracy:20.345% D-
HSR:22.490% C++
Nova
C-
Kills:113
Deaths:77
KDR:1.468
Accuracy:39.704% C-
HSR:9.735% D*
MKV Suppressed
C++
Kills:95
Deaths:78
KDR:1.218
Accuracy:25.894% C++
HSR:18.947% C+
Deimos VA29
B+
Kills:68
Deaths:33
KDR:2.061
Accuracy:65.176% B+
HSR:8.824% D*
Thanatos VE70
A
Kills:51
Deaths:32
KDR:1.594
Accuracy:52.336% A
HSR:9.804% D*
Kills:10,480
Deaths (as Combat Medic):4,559
Deaths (to Combat Medics):2,557
KDR:2.29875
Kill Difference:5,921
Playtime:289.461 hours
Usage:21%
Score:6.180m
Score/min:356
Accuracy (listed only):31.236%
HSR (listed only):22.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:374
Deaths:178
KDR:2.101
Accuracy:17.394% C
HSR:30.481% A++
Blueshift VM5
B+
Kills:348
Deaths:187
KDR:1.861
Accuracy:17.896% C
HSR:24.425% B+
Comet VM2
C
Kills:79
Deaths:55
KDR:1.436
Accuracy:38.532% C-
HSR:3.797% C
Comet VM2
D
Kills:64
Deaths:46
KDR:1.391
Accuracy:38.274% D
HSR:1.563% D*
Kills:865
Deaths (as MAX Suit):233
Deaths (to MAX Suits):1,049
KDR:3.71245
Kill Difference:632
Playtime:25.991 hours
Usage:2%
Score:0.760m
Score/min:487
Accuracy (listed only):28.024%
HSR (listed only):15.067%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:55
V. Kills:10 N/A
Deaths:6
KDR:9.167
Accuracy:38.331% D
KPH:29.100 D
VKPH:5.300 C--
Kills:55 (0 + 55)
Deaths:6
KDR:9.167
VKDR:1.667
Vehicle Kills:10
Kill Difference:49
Playtime:1.889 hours
Usage:0%
Score:0.027m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:38.331%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:358
V. Kills:49 N/A
Deaths:34
KDR:10.529
Accuracy:36.884% C
KPH:48.800 B**
VKPH:6.700 C
L100 Python HEAT
C+
Kills:149
V. Kills:35 414%
Deaths:26
KDR:5.731
Accuracy:39.840% D*
KPH:27 C+
VKPH:6.300 D*
L100 Python AP
C++
Kills:83
V. Kills:42 193%
Deaths:18
KDR:4.611
Accuracy:45.102% D*
KPH:30.400 C++
VKPH:15.400 C-
Kills:590 (590 + 0)
Deaths:78
KDR:7.564
VKDR:1.615
Vehicle Kills:126
Kill Difference:512
Playtime:15.578 hours
Usage:1%
Score:0.268m
Score/min:286
Driving Accuracy:45.102%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:71
V. Kills:40 173%
Deaths:8
KDR:8.875
Accuracy:36.860% D
KPH:17.500 D
VKPH:9.800 D
Kills:71 (0 + 71)
Deaths:8
KDR:8.875
VKDR:5
Vehicle Kills:40
Kill Difference:63
Playtime:4.065 hours
Usage:0%
Score:0.076m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:36.860%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:135
V. Kills:2 N/A
Deaths:11
KDR:12.273
Accuracy:24.045% B**
KPH:129.300 A++
VKPH:1.900 D
M40 Fury
A++
Kills:99
V. Kills:14 N/A
Deaths:10
KDR:9.900
Accuracy:39.166% C**
KPH:87.200 A++
VKPH:12.300 B+
M12 Kobalt
A++
Kills:83
V. Kills:5 N/A
Deaths:3
KDR:27.667
Accuracy:26.957% A++
KPH:117.800 A
VKPH:7.100 B++
Kills:317 (0 + 317)
Deaths:24
KDR:13.208
VKDR:0.875
Vehicle Kills:21
Kill Difference:293
Playtime:2.884 hours
Usage:0%
Score:0.068m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:26.957%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,6567,5952,3933.174C++1.0023.92%D31.903%C*62C+N/A217122.5h10.5C*43.9C+
Parallax VX3 1,4231,4212545.594B++3.4245.94%B**81.21%B+21.4CN/A10266.5h1.9B++4.2B++
Ghost 1,4191,4162316.13B**3.9547.705%A78.743%B**49.7B+N/A14528.5h1.8B*3.8B*
Pulsar C 1,3181,3116392.052B++0.1324.179%C+21.51%C38.1B+N/A18034.4h10.3B+42.8B+
Solstice SF 1,2661,2485822.144A0.0322.76%C23.718%B**30.8B++N/A14140.5h12.3C++54.2C++
Zenith VX-5 1,2481,2364802.575A+0.4025.664%C++21.197%C+49.6B++N/A31024.9h12.3B47.8B
Eclipse VE3A 1,2401,2294562.695B+0.5227.396%C++23.759%B++37.8C+N/A11632.5h13.6C49.7C+
Orion VS54 1,2091,2066421.879B0.3021.914%C*25.373%C++40.7B+N/A27629.6h11.2B+51.2B+
Flare VE6 1,2031,2025352.247B*0.0722.276%C+25.125%C++54.1B+N/A26022.2h10B+45B
SVA-88 1,1931,1915742.075C++0.1021.236%C-25.525%C+49.8C*N/A31423.9h10.8B+51C*
Solstice VE3 1,1781,1734012.925M++0.7525.102%B+19.864%C+41A+N/A22128.6h12.6B++50.4B+
NS-15M AE 1,1781,1693743.126B+0.9523.936%C28.229%C++62.8C**N/A24318.6h10.5B+44C*
Equinox VE2 Burst 1,1681,1662704.319A+2.1427.957%C++35.077%B*58.6B+N/A15719.9h10.7B*38.4B+
VX29 Polaris 1,1641,1625752.021B+0.1621.722%C18.675%D44.9C++N/A19625.9h11.5B+52.7C*
NS-11CP 1,1751,1623443.378A+1.2027.636%C28.658%B*49.4C+N/A11123.5h12.2C+44.3C+
Ursa 1,1641,1606411.81B++0.3717.797%D-18.879%D26.4CN/A16843.9h10.9C**61.5C+
NS-11C 1,1701,1604622.511A++0.3323.949%C+21.897%B+49.6AN/A22223.4h13B+54.1B+
Terminus VX-9 1,1671,1595512.103B++0.0824.241%C30.716%B+42.1C*N/A22227.5h11.8B48.5C*
Pulsar VS1 1,1661,1582983.886M++1.7126.966%B++31.779%A++44.5AN/A14426h12.3B*45.7B++
NS Baron G5AE 1,1721,1574662.483B**0.3046.659%C+16.681%C**52.4B+N/A13022.1h4.3C++9.2C+
Lasher X2 1,1691,1575182.234A*0.0628.743%B+4.754%B+42.7B++N/A15427.1h17.5B+60.9B+
NS-15MP 1,1641,1562844.07B*1.8926.248%C31.574%C++54.8CN/A14021.1h10.5C*40C++
NS-11P 1,1651,1534542.54A0.3624.349%C**28.881%A+47.8B**N/A13624.1h12.2B++50B+
H-V45 1,1571,1536321.824C**0.3521.043%D17.953%C-24.5CN/A11747.1h13.5C+64.4C+
Equinox VE2 1,1541,1487341.564B+0.6123.779%C-20.819%C+26.6CN/A11143.2h12.1C**50.9C++
NS-44 Commissioner 8007987521.061C++1.1237.502%C++25.689%B+24.7CN/A10432.3h3.3B+8.8B+
Serpent VE92 6376343601.761B++0.4221.553%C-21.451%C**25.6C+N/A11324.8h11.4B+53C**
Darkstar 5545492212.484B*0.3125.852%C28.051%B++41.3C+N/A9513.3h13C++50.1C++
Frag Grenade 5315301530N/A527.8244.211%C+N/A588.9B+1.1D-24150.9h2.9B*6.6B+
Artemis VX26 4644602192.1B++0.0827.648%C++23.478%C++33.3C+N/A11013.8h11B+39.6B+
Eridani SX5 4474431632.718A0.5427.718%C**28.894%A47.6B+N/A1509.3h10.8B+38.8B+
Sirius SX12 4464411772.492A0.3125.688%C*22.449%B++47.4B**N/A1729.3h13.3B+51.9B+
NS Decimator 6383952961.334B0.8462.4%C*2.025%C+31.1C+19.1B37212.7h5.6C-8.9C+
Corvus VA55 3793772191.721B*0.4622.068%C-25.729%B+26.4C+N/A12314.3h11.6B+52.6C++
Blueshift VM5 3753741782.101C+0.0817.394%C30.481%A++34.3C++N/A18010.9h14.3B+82.3C*
C75 Viper 4073583410.529A+8.3536.884%C1.397%C+49B**6.7C3107.3h8.6B**23.2B*
Lancer AE 6773532541.39B0.7963.856%C*N/A17.6C++16.1C**32020.1h12.2B+19.1B+
Solstice Burst 3573521242.839B**0.6626.47%C+31.25%B**50.3B+N/A1147h14.5C+54.7C++
Blueshift VM5 3523481871.861C+0.3217.896%C24.425%B+30.3C+N/A15611.5h16.9C+94.5C+
NS-44 Commissioner AE 3403392631.289C++0.8941.095%C+32.448%B++44CN/A1057.7h3.3C*8.1C*
C-4 4102782101.324C+0.8521.897%DN/A61.8C29.3C+9214.5h1.7C7.6C
NS-11A 2502491541.617B0.5620.345%D-22.49%C++23.1CN/A11410.8h13.7C++67.1C+
XM98 242240415.854A++3.6845.666%A82.5%B*28.6C*N/A1688.4h2.1B++4.7B*
NS-44L Blackhand 2432391122.134B*0.0442.326%C+52.301%B++37.3B++N/A966.4h3.7B+8.7B+
MANA Anti-Vehicle Turret 263197484.104B**1.9355.152%C+3.553%C++1970C660D-1799720.1h4.3B**7.8B*
S1 2401781201.483A+0.7056.189%C+3.933%B++26.2C++9.1C--4886.8h4.8B**8.6B*
Sticky Grenade 1701701170N/A167.8249.628%CN/A850C+N/A45620.2h1.6B++3.2B+
VE-H Maw 171165652.538B*0.3632.4%A33.333%B*28D1B+625.9h10.2B31.4B+
Pulsar LSW 157155642.422B*0.2427.506%B*25.807%C*26.7DN/A2075.8h10.8B+39.2B+
Nemesis VSH9 2461501251.2B*0.9863.996%C*4%B**15C+9.6C+21410h8.8C+13.8C+
L100 Python HEAT 184149265.731C**3.5539.84%D*2.685%C++27.1C+6.4D--2105.5h3.7A9.2B++
Anti-Vehicle Grenade 1811421142N/A139.8252.362%C++N/A236.7D65C22460.6h7.5D14.3C
M12 Kobalt 1371351112.273C+10.0924.045%B**20.741%B+135A*2D4091h12.2A50.6B*
Cerberus 1361351141.184C++0.9929.303%C20%C22.9C-N/A1115.9h5.6B+19.2C*
MANA Anti-Personnel Turret 128127413.098N/A0.9217.591%UN/A1270U10U4011100.1h19.4T*110.2T*
Nova 113113771.468C++0.7139.704%C-9.735%D*19.2DN/A845.9h6.4D*16.2D
NS-357P Underboss 105105741.419C+0.7640.447%C25.714%C+37.5DN/A1012.8h4.1C-10.2C
Eidolon VE33 107104741.405C**0.7730.506%B+23.077%C15.5C-N/A1156.7h10.4C+34.2C*
Manticore SX40 104103621.661B++0.5219.338%D**18.447%C-9.8D--N/A8210.5h8.1C+41.9D-
M60-A Bulldog 10599109.9C+7.7247.725%C++N/A35.4C++2.1D2312.8h5.2B+10.9B+
M40 Fury 11399109.9B+7.7239.166%C**2.02%C**90A++12.7B++4131.1h10.2B++26.2B++
MKV Suppressed 9595781.218C*0.9625.894%C++18.947%C+22.6CN/A1704.2h13B+50.3B
Spiker 8484841C+1.1824.805%D23.81%B+23.3C-N/A1053.6h9.1C++36.7C+
L100 Python AP 12583184.611C+2.4345.102%D*2.41%C+30.7C++15.6C3742.7h5B*11.2C**
M12 Kobalt 8883327.667B++25.4926.957%A++22.892%B**118.6A7.1B++3290.7h21.1C78.3B+
M60-A Bulldog 898399.222C7.0450.765%B+2.41%C+34.6C+2.5D2302.4h4.8B++9.4B*
Comet VM2 11179551.436B++0.7438.532%C-3.797%C14.4B++5.8B*2335.5h17.5B+45.5B+
Phaseshift VX-S 7676262.923C+0.7443.529%B**86.842%B*15.8DN/A774.8h2.9C*6.7B+
Saron HRB 1117188.875B++6.7036.86%D2.817%A17.3D9.8D3114.1h13.6A+36.9B*
Deimos VA29 6868332.061B++0.1265.176%B+8.824%D*40C+N/A1771.7h3D4.6C+
Comet VM2 8664461.391B+0.7938.274%D1.563%D*13.6B+4.7C+1654.7h19.1B++50B+
L105 Zephyr 655569.167C++6.9938.331%DN/A28.9D5.3C--2351.9h4.9B*12.9B+
NSX Naginata 5553173.118A++0.9425.325%B+35.849%B**66.3B**2.5S1640.8h13.6C+53.7C**
Beamer VS3 5352710.732C+1.4519.652%D*36.539%A++8.7D-N/A1096h10.2C+52C+
Spear Anti-Vehicle Phalanx Turret 725177.286C+5.1147.294%C**3.922%C+42.5C**17.5C5811.2h7.2B+15.2B++
Thanatos VE70 5151321.594B*0.5852.336%A9.804%D*42.5B*N/A5231.2h4.4B+8.4B*
Tank Mine 755077.143A**4.96112.209%SN/A83.3C-41.7D12680.6h3.9T-3.4A++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret85280.8h
Spawn Beacon45920.6h
Nano-Armor Kit103115,2459.2h
AE Medical Applicator31,1070.1h
AE Nano-Armor Kit2037,4251.8h
Nanite Revive Grenade03960.1h
Medical Applicator401168,67616h
Restoration Kit83510.5h
Motion Spotter141,5091.2h
Ammunition Package101,4270.7h
Shield Recharging Field87830.3h
Medical Kit1,28911,01820.6h
Anti-Infantry MANA Turret94700.8h
Recon Detection Device11430.4h

Check the help document for the dictionary if you want to learn more about words used here.


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