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Colonel Captain HanGun2TR[AM02] HanGun2TR
TR BR 74

KDR: 2.5

Score: 5.2m

Last Seen: Oct 11th, 2019 7:46 PM
- OFFLINE - 222.3 hour(s)

Battle Rank 74 - Terran Republic on Connery
Level Progress (to 75): 56%
Level 100 Progress: 28% 467h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 TMG-50 MSW-R NS-15M2 T32 Bull T9 CARV NS-44 Commissioner NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,806,342 MLG Score: 3842
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.901%29.254%8161112087,3292.78987-0.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.789%1.15B**0.766B++-1.273D**HEAD ++ (~15.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.525B+9.40.329C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.155%67.718%0212172,8532172713.0872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.786%0.853B*0.108C+-1.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.495B+20.362C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.196%17.857%0112185633100.168675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.248C++0.463B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.228C++4.50.068C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.2m298.4%487 (29.2k)405 (24.3k)2.5022611,6484,6552.6919474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121990326.86%36.109%97002:466

11% Engineer55% Heavy Assault25% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2016 7:17 AMSep 10th, 2019 10:29 AMOct 19th, 2019 2:22 AM (24d) (PST)Oct 11th, 2019 3:55 PM (31d) (PST)Oct 11th, 2019 3:46 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7542395150.9050.3620.3272.8550.0513842

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,25514,31630,939542220171324,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
214.5h/8.9d 883 4,206 3,525 36.7k 391 721 662 9.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B**
Kills:1,208
Deaths:503
KDR:2.402
Accuracy:26.975% B**
HSR:24.917% C*
MSW-R
A++
Kills:1,172
Deaths:416
KDR:2.817
Accuracy:28.004% B**
HSR:37.713% A++
NS-15M2
A
Kills:1,171
Deaths:427
KDR:2.742
Accuracy:28.813% B*
HSR:36.123% A
T32 Bull
B+
Kills:1,166
Deaths:470
KDR:2.481
Accuracy:27.081% B+
HSR:27.530% B+
T9 CARV
A+
Kills:1,165
Deaths:480
KDR:2.427
Accuracy:26.523% A+
HSR:27.554% B++
T16 Rhino
B**
Kills:193
Deaths:80
KDR:2.413
Accuracy:25.202% B*
HSR:29.016% B**
Kills:6,075
Deaths (as Heavy Assault):2,376
Deaths (to Heavy Assaults):1,659
KDR:2.55682
Kill Difference:3,699
Playtime:117.542 hours
Usage:55%
Score:2.786m
Score/min:395
Accuracy (listed only):27.100%
HSR (listed only):30.475%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:345
Deaths:127
KDR:2.717
Accuracy:33.228% A++
HSR:25.797% B**
TRAC-5
B++
Kills:147
Deaths:117
KDR:1.256
Accuracy:25.215% B++
HSR:20.408% C*
FA1 Barrage
B+
Kills:56
Deaths:40
KDR:1.400
Accuracy:45.196% B+
HSR:17.857% B+
Kills:548
Deaths (as Light Assault):284
Deaths (to Light Assaults):816
KDR:1.92958
Kill Difference:264
Playtime:8.674 hours
Usage:4%
Score:0.219m
Score/min:420
Accuracy (listed only):34.546%
HSR (listed only):21.354%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,738
Deaths:712
KDR:3.846
Accuracy:43.253% B++
HSR:67.056% C+
NS-44 Commissioner
A
Kills:562
Deaths:306
KDR:1.837
Accuracy:46.611% A
HSR:17.794% D
M77-B
B*
Kills:115
Deaths:30
KDR:3.833
Accuracy:41.030% B+
HSR:83.478% B*
NS-357 Underboss
B**
Kills:63
Deaths:35
KDR:1.800
Accuracy:44.551% B**
HSR:25.397% B+
Kills:3,478
Deaths (as Infiltrator):1,083
Deaths (to Infiltrators):627
KDR:3.21145
Kill Difference:2,395
Playtime:52.565 hours
Usage:25%
Score:1.344m
Score/min:426
Accuracy (listed only):43.861%
HSR (listed only):48.431%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:345
Deaths:127
KDR:2.717
Accuracy:33.228% A++
HSR:25.797% B**
TRAC-5
B++
Kills:147
Deaths:117
KDR:1.256
Accuracy:25.215% B++
HSR:20.408% C*
FA1 Barrage
B+
Kills:56
Deaths:40
KDR:1.400
Accuracy:45.196% B+
HSR:17.857% B+
Kills:548
Deaths (as Engineer):284
Deaths (to Engineers):593
KDR:1.92958
Kill Difference:264
Playtime:24.575 hours
Usage:11%
Score:0.584m
Score/min:396
Accuracy (listed only):34.546%
HSR (listed only):21.354%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:137
Deaths:78
KDR:1.756
Accuracy:27.916% A
HSR:32.847% A++
FA1 Barrage
B+
Kills:56
Deaths:40
KDR:1.400
Accuracy:45.196% B+
HSR:17.857% B+
Kills:193
Deaths (as Combat Medic):118
Deaths (to Combat Medics):379
KDR:1.63559
Kill Difference:75
Playtime:7.611 hours
Usage:4%
Score:0.201m
Score/min:439
Accuracy (listed only):36.556%
HSR (listed only):25.352%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:113
Deaths:60
KDR:1.883
Accuracy:17.690% B*
HSR:24.779% A+
M1 Heavy Cycler
A+
Kills:83
Deaths:47
KDR:1.766
Accuracy:19.005% B++
HSR:26.506% A+
Kills:196
Deaths (as MAX Suit):53.500
Deaths (to MAX Suits):167
KDR:3.66355
Kill Difference:142.500
Playtime:2.143 hours
Usage:1%
Score:0.080m
Score/min:620
Accuracy (listed only):18.347%
HSR (listed only):25.642%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,7642,7387123.846C++1.3443.253%B++67.056%C+75.4A++N/A21636.3h2B+4.7B++
TMG-50 1,2191,2085032.402B**0.1026.975%B**24.917%C*60.4AN/A13820h9B*33.5B++
MSW-R 1,1851,1724162.817B+0.3128.004%B**37.713%A++94.5A*1A28712.4h9.7B**34.7B++
NS-15M2 1,1771,1714272.742B++0.2428.813%B*36.123%A81.3AN/A22714.4h10.3B++35.9B++
T32 Bull 1,1791,1664702.481B*0.0227.081%B+27.53%B+56.9B+N/A12920.5h10.2B*37.7B++
T9 CARV 1,1771,1654802.427B*0.0826.523%A+27.554%B++57.1A+N/A26920.4h10.1B**38.2B*
NS-44 Commissioner 5645623061.837B*0.6746.611%A17.794%D75.9A+N/A2167.4h3B*6.4B*
NS-11C 3463451272.717A++0.2133.228%A++25.797%B**98.6M*N/A3333.5h10.4B*31.3B*
T16 Rhino 193193802.413A0.0925.202%B*29.016%B**55.1B**N/A1383.5h10.2B**40.4B*
NS Decimator 247160752.133A+0.3764.917%B+2.5%B43.2B+23.5B*2733.7h4.9C+7.5C*
TRAC-5 1481471171.256B+1.2525.215%B++20.408%C*23.3C**N/A986.3h13.2B+52.2B+
T1 Cycler 138137781.756B++0.7527.916%A32.847%A++42.8B**N/A1983.2h11.5B**41.1B**
Chainblade 1261164,5420.026C++2.4818.229%D-6.897%C+0.6C+N/A2184.5h2.1B+11.7C++
M77-B 116115303.833A+1.3341.03%B+83.478%B*47.9A+N/A1132.4h2.1B+5.2B++
M1 Heavy Cycler 114113601.883B+0.6217.69%B*24.779%A+62.8SN/A2251.8h11.7A+66B*
M1 Heavy Cycler 8383471.766C+0.7419.005%B++26.506%A+59.3A*N/A1951.4h12.3A64.9B*
C-4 11176451.689C*0.8128.04%BN/A69.1C31.8C*7941.1h1.5C+5.3C**
NS-357 Underboss 6363351.8B*0.7044.551%B**25.397%B+78.8AN/A2820.8h3.7B+8.3B+
FA1 Barrage 5656401.4B+1.1045.196%B+17.857%B+37.3B+N/A1601.5h4.5B+10B+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0850.1h
Spawn Beacon22580.4h
Nanite Revive Grenade0610h
Motion Spotter41,7521.6h
Welding Device01520h
M12 Kobalt0650h
Ammunition Package11490.1h
Medical Applicator2211,6471h
Nano-Armor Kit3235,8603.1h
Medical Kit2602,8366.2h
Anti-Infantry MANA Turret1830.3h
Recon Detection Device37911.1h
WLT-Howler Mining Laser01,0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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