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Primarch Veteran Hanii[GOTR] Hanii
VS BR 96

KDR: 0.51

Score: 8.8m

Last Seen: Jan 25th, 2019 1:11 AM
- OFFLINE - 707.3 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 99
Level Progress (to 97): 17%
Level 100 Progress: 47% 782h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-11C Lasher X2 Pulsar C Solstice VE3 NS-7 PDW C-4 M12 Kobalt NS-11P
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-22,518 MLG Score: -18
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.805%23.961%546910132,1660.4879480.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.181%0.338C**0.503B+-0.963D--HEAD ++ (~12.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.2-0.019C+17.4-0.217C58.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.191%7.46%95410185635873420.959114164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.583%-0.74D-0.781B++0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.6-0.575D52.6-0.334C-134

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 99
8.8m1235.6%214 (12.8k)150 (9k)0.5096045,20010,2040.71109496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221325.538%13%7205:470

6% Combat Medic75% Engineer17% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2013 7:15 PMFeb 17th, 2013 4:58 AMFeb 21st, 2019 7:24 PM (1d) (PST)Jan 24th, 2019 11:00 PM (29d) (PST)Jan 24th, 2019 9:11 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
17982970.0880.1730.0111.3570.022-18

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,7164,9285,78851018118,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
982.2h/40.9d 2,056 676 3,801 80k 1,217 2,086 1,273 10.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C*
Kills:508
Deaths:1,396
KDR:0.364
Accuracy:22.404% C-
HSR:4.331% C*
Orion VS54
C++
Kills:51
Deaths:120
KDR:0.425
Accuracy:13.223% D**
HSR:25.490% C++
Kills:559
Deaths (as Heavy Assault):1,516
Deaths (to Heavy Assaults):2,648
KDR:0.36873
Kill Difference:957
Playtime:171.786 hours
Usage:17%
Score:1.554m
Score/min:151
Accuracy (listed only):17.814%
HSR (listed only):14.910%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:651
Deaths:1,250
KDR:0.521
Accuracy:23.150% C+
HSR:22.581% B++
Pulsar C
A+
Kills:310
Deaths:571
KDR:0.543
Accuracy:22.833% C
HSR:31.613% A+
Solstice VE3
D
Kills:287
Deaths:623
KDR:0.461
Accuracy:17.750% D--
HSR:16.376% D
Zenith VX-5
B*
Kills:168
Deaths:242
KDR:0.694
Accuracy:28.463% B+
HSR:26.786% B*
NS Baron G5AE
B++
Kills:95
Deaths:153
KDR:0.621
Accuracy:38.110% D-
HSR:18.947% B++
Kills:1,511
Deaths (as Engineer):2,839
Deaths (to Engineers):2,702
KDR:0.53223
Kill Difference:1,328
Playtime:732.519 hours
Usage:75%
Score:6.656m
Score/min:151
Accuracy (listed only):26.061%
HSR (listed only):23.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:275
Deaths:442
KDR:0.622
Accuracy:24.957% C++
HSR:24.727% B**
NS-11P
B+
Kills:185
Deaths:270
KDR:0.685
Accuracy:22.984% C+
HSR:22.703% B+
NS Baron G5AE
B++
Kills:95
Deaths:153
KDR:0.621
Accuracy:38.110% D-
HSR:18.947% B++
MKV Suppressed
A
Kills:60
Deaths:77
KDR:0.779
Accuracy:32.416% A
HSR:23.333% B++
Kills:615
Deaths (as Combat Medic):942
Deaths (to Combat Medics):925
KDR:0.65287
Kill Difference:327
Playtime:62.090 hours
Usage:6%
Score:0.547m
Score/min:147
Accuracy (listed only):29.617%
HSR (listed only):22.428%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D**
Kills:64
V. Kills:55 114%
Deaths:52
KDR:1.231
Accuracy:53.990% C
KPH:10.600 D**
VKPH:9.200 D**
Kills:64 (64 + 0)
Deaths:52
KDR:1.231
VKDR:1.058
Vehicle Kills:55
Kill Difference:12
Playtime:6.011 hours
Usage:1%
Score:0.057m
Score/min:157
Driving Accuracy:53.990%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:165
V. Kills:143 115%
Deaths:73
KDR:2.260
Accuracy:42.569% C+
KPH:16.500 D-
VKPH:14.300 C+
Kills:165 (0 + 165)
Deaths:73
KDR:2.260
VKDR:1.959
Vehicle Kills:143
Kill Difference:92
Playtime:9.994 hours
Usage:1%
Score:0.104m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:42.569%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:197
V. Kills:12 N/A
Deaths:19
KDR:10.368
Accuracy:13.590% D-
KPH:28.800 D*
VKPH:1.800 D
M20 Basilisk
C--
Kills:148
V. Kills:53 274%
Deaths:41
KDR:3.610
Accuracy:30.653% D-
KPH:14.400 C--
VKPH:5.200 D
M40 Fury
D-
Kills:76
V. Kills:7 N/A
Deaths:23
KDR:3.304
Accuracy:21.619% F
KPH:23.400 D-
VKPH:2.200 D**
M60-G Bulldog
B+
Kills:58
V. Kills:30 187%
Deaths:43
KDR:1.349
Accuracy:39.424% B+
KPH:15.100 D-
VKPH:7.800 B+
M20 Basilisk
D
Kills:53
V. Kills:31 166%
Deaths:28
KDR:1.893
Accuracy:40.238% C++
KPH:10.400 D-
VKPH:6.100 D
Kills:532 (0 + 532)
Deaths:154
KDR:3.455
VKDR:0.864
Vehicle Kills:133
Kill Difference:378
Playtime:29.301 hours
Usage:3%
Score:0.216m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:40.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:95
V. Kills:39 238%
Deaths:28
KDR:3.393
Accuracy:34.840% C
KPH:16.100 C-
VKPH:6.600 D-
Kills:95 (0 + 95)
Deaths:28
KDR:3.393
VKDR:1.393
Vehicle Kills:39
Kill Difference:67
Playtime:5.915 hours
Usage:1%
Score:0.061m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:34.840%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 6786511,2500.521C--0.0123.15%C+22.581%B++4.4D--N/A15146.9h19.7D-85.1C
Lasher X2 5295081,3960.364D-0.1522.404%C-4.331%C*7D--N/A2472.2h21.8C97.5C+
Pulsar C 3253105710.543C0.0322.833%C31.613%A+6.9D-N/A3244.8h16D-69.9C
Solstice VE3 2972876230.461C-0.0517.75%D--16.376%D4.4D-N/A1765h16.9C+95.4C+
NS-7 PDW 2842754420.622C0.1124.957%C++24.727%B**7.4D--N/A2437.1h20.1D--80.4C
C-4 4862664210.632C--0.1219.085%D*N/A27.4D*22.7C-3559.7h1.6C+8.2C--
M12 Kobalt 2091971910.368C9.8613.59%D-17.259%C+29D--1.8D866.8h23.6D174D
NS-11P 1891852700.685C0.1822.984%C+22.703%B+7.6D*N/A1924.4h16.3D70.7C+
NS-44 Commissioner 1841793420.523C0.0132.632%C-25.14%B+12.6D-N/A4514.2h4.9D15.1C-
Zenith VX-5 1721682420.694C-0.1828.463%B+26.786%B*7.7D--N/A2221.9h19D**66.6C
Saron HRB 308165732.26D1.7542.569%C+1.212%C16.5D-14.3C+17410h30D--70.6D
M20 Basilisk 201148413.61C**3.1030.653%D-2.703%D*14.4C--5.1D14910.3h82B+267.6C++
Tank Mine 1911181220.967D-0.4624.06%DN/A38.1D**23.5D*5093.1h1.9C++7.9D
Hades VSH4 2111155630.204D0.3174.636%B*1.739%C5.3C--4.4C-5921.9h13.4D**17.9D-
NS Baron G5AE 101951530.621D0.1138.11%D-18.947%B++8.1D*N/A2611.8h5.2D13.6C+
M20 Wyvern 13495283.393C2.8834.84%C3.158%C16.1C-6.6D-1725.9h72.3B207.5C**
M40 Fury 8376233.304C--2.7921.619%FN/A23D-2.1D**833.3h8.5B++39.5C*
L100 Python AP 11964521.231D0.7253.99%CN/A10.7D**9.2D**1576h10.4D**19.2D*
MKV Suppressed 6660770.779C0.2732.416%A23.333%B++10.2D--1A*295.9h25.1F77.5C
M60-G Bulldog 8858431.349D--0.8439.424%B+N/A15.3D-7.9B+1333.8h13.7F-34.7D
M20 Basilisk 8453281.893C--1.3840.238%C++3.774%D10.4D-6.1D1365.1h148.4D--368.9C--
Spear Anti-Vehicle Phalanx Turret 8052173.059D2.5527.24%F3.846%C+19.3D--10.4D--1642.7h7.2B+26.4C
Orion VS54 51511200.425D0.0813.223%D**25.49%C++6.1D*N/A458.3h17.8D--134.9D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret91820.7h
VS Patriot Flare Gun75361.2h
Nano-Repair Grenade0530h
Spawn Beacon51040.5h
Nano-Armor Kit1,1801,321,924164.5h
AE Nano-Armor Kit251327,15933.1h
Nanite Revive Grenade01450h
Medical Applicator389111,47417.6h
VS Triumph Flare Gun32770.5h
Deconstruction Tool05810h
Spitfire Auto-Turret61720.3h
G30 Walker01500.1h
Ammunition Package151,1830.9h
M20 Drake0740.1h
Shield Recharging Field01280.1h

Check the help document for the dictionary if you want to learn more about words used here.


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