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Primarch Veteran Hanii[GOTR] Hanii
VS BR 97

KDR: 0.51

Score: 9.1m

Last Seen: Aug 22nd, 2019 3:39 AM
- ONLINE NOW

Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 98): 46%
Level 100 Progress: 48% 759h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-11C Lasher X2 Pulsar C C-4 Solstice VE3 NS-7 PDW M12 Kobalt NS-11P
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-21,267 MLG Score: -17
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.811%23.98%547912052,2060.4868680.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.181%0.324C*0.482B+-0.944D--HEAD ++ (~12.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76-0.022C+17.3-0.216C58.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.88%7.035%99412105976063540.983526168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.529%-0.675D0.659B+0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.3-0.54D52.9-0.333C-130.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
9.1m1250.9%215 (12.9k)150 (9k)0.5147895,37810,4470.7179197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12141345.509%12.812%7105:470

6% Combat Medic75% Engineer17% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2013 7:15 PMFeb 17th, 2013 4:58 AMAug 22nd, 2019 3:00 PM (6h) (PST)Aug 22nd, 2019 12:10 AM (21h) (PST)Aug 21st, 2019 11:39 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
18082980.0890.1730.0111.3920.022-17

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,7774,8945,88351018319,030

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1005h/41.9d 2,122 689 4,120 83.9k 1,231 2,130 1,329 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:51
Deaths:120
KDR:0.425
Accuracy:13.223% D**
HSR:25.490% C++
Kills:51
Deaths (as Heavy Assault):120
Deaths (to Heavy Assaults):2,698
KDR:0.425
Kill Difference:69
Playtime:172.669 hours
Usage:17%
Score:1.559m
Score/min:151
Accuracy (listed only):13.223%
HSR (listed only):25.490%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:651
Deaths:1,250
KDR:0.521
Accuracy:23.150% C+
HSR:22.581% B+
Pulsar C
A
Kills:350
Deaths:635
KDR:0.551
Accuracy:22.877% C
HSR:30.857% A
Solstice VE3
D
Kills:287
Deaths:623
KDR:0.461
Accuracy:17.750% D--
HSR:16.376% D
Zenith VX-5
B*
Kills:168
Deaths:242
KDR:0.694
Accuracy:28.463% B+
HSR:26.786% B*
NS Baron G5AE
B+
Kills:95
Deaths:153
KDR:0.621
Accuracy:38.110% D-
HSR:18.947% B+
Kills:1,551
Deaths (as Engineer):2,903
Deaths (to Engineers):2,767
KDR:0.53427
Kill Difference:1,352
Playtime:754.331 hours
Usage:75%
Score:6.903m
Score/min:153
Accuracy (listed only):26.070%
HSR (listed only):23.109%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:275
Deaths:442
KDR:0.622
Accuracy:24.957% C++
HSR:24.727% B**
NS-11P
B+
Kills:185
Deaths:270
KDR:0.685
Accuracy:22.984% C+
HSR:22.703% B+
NS Baron G5AE
B+
Kills:95
Deaths:153
KDR:0.621
Accuracy:38.110% D-
HSR:18.947% B+
MKV Suppressed
A
Kills:60
Deaths:77
KDR:0.779
Accuracy:32.416% A
HSR:23.333% B+
Kills:615
Deaths (as Combat Medic):942
Deaths (to Combat Medics):952
KDR:0.65287
Kill Difference:327
Playtime:62.090 hours
Usage:6%
Score:0.547m
Score/min:147
Accuracy (listed only):29.617%
HSR (listed only):22.428%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D**
Kills:64
V. Kills:55 114%
Deaths:52
KDR:1.231
Accuracy:53.990% C
KPH:10.600 F
VKPH:9.200 D**
Kills:64 (64 + 0)
Deaths:52
KDR:1.231
VKDR:1.058
Vehicle Kills:55
Kill Difference:12
Playtime:6.011 hours
Usage:1%
Score:0.057m
Score/min:159
Driving Accuracy:53.990%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:178
V. Kills:147 120%
Deaths:78
KDR:2.282
Accuracy:41.835% C+
KPH:16.800 D
VKPH:13.900 C+
Kills:178 (0 + 178)
Deaths:78
KDR:2.282
VKDR:1.885
Vehicle Kills:147
Kill Difference:100
Playtime:10.575 hours
Usage:1%
Score:0.108m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:41.835%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:197
V. Kills:12 N/A
Deaths:19
KDR:10.368
Accuracy:13.590% D-
KPH:28.800 D--
VKPH:1.800 D
M20 Basilisk
C-
Kills:168
V. Kills:59 280%
Deaths:45
KDR:3.733
Accuracy:31.834% D-
KPH:15.400 C-
VKPH:5.400 D
M40 Fury
D-
Kills:76
V. Kills:7 N/A
Deaths:23
KDR:3.304
Accuracy:21.619% F
KPH:23.400 D-
VKPH:2.200 D**
M60-G Bulldog
B+
Kills:58
V. Kills:30 187%
Deaths:43
KDR:1.349
Accuracy:39.424% B+
KPH:15.100 D-
VKPH:7.800 B+
M20 Basilisk
D
Kills:54
V. Kills:32 164%
Deaths:28
KDR:1.929
Accuracy:40.709% C*
KPH:10.500 D-
VKPH:6.200 D
Kills:553 (0 + 553)
Deaths:158
KDR:3.500
VKDR:0.886
Vehicle Kills:140
Kill Difference:395
Playtime:30.026 hours
Usage:3%
Score:0.222m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:40.709%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C-
Kills:106
V. Kills:43 241%
Deaths:31
KDR:3.419
Accuracy:34.209% C-
KPH:16.800 C--
VKPH:6.800 D-
Kills:106 (0 + 106)
Deaths:31
KDR:3.419
VKDR:1.387
Vehicle Kills:43
Kill Difference:75
Playtime:6.324 hours
Usage:1%
Score:0.064m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:34.209%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 6786511,2500.521C--0.0123.15%C+22.581%B+4.4D--N/A15146.9h19.7D--85.1C-
Lasher X2 5295081,3960.364D-0.1522.404%C--4.331%C*7D*N/A2472.2h21.8C97.5C+
Pulsar C 3683506350.551C0.0422.877%C30.857%A7.1D-N/A3149.5h15.9D-69.5C-
C-4 5392994550.657C--0.1418.727%D*N/A27.9D*22.4C-34610.7h1.5C++8D
Solstice VE3 2972876230.461C-0.0517.75%D--16.376%D4.4D-N/A1765.1h16.9C+95.4C
NS-7 PDW 2842754420.622C0.1124.957%C++24.727%B**7.4D--N/A2437.1h20.1D--80.4C
M12 Kobalt 2091971910.368C9.8513.59%D-17.259%C+29D--1.8D866.8h23.6D174D
NS-11P 1891852700.685C-0.1722.984%C+22.703%B+7.6D*N/A1924.4h16.3D70.7C+
NS-44 Commissioner 1841793420.523C0.0132.632%C-25.14%B+12.6D-N/A4514.2h4.9D15.1C-
Saron HRB 325178782.282D1.7741.835%C+1.124%C-16.8D13.9C+17010.6h29.6D--70.8D
M20 Basilisk 227168453.733B+3.2231.834%D-2.381%D*15.4C-5.4D14810.9h81B254.4C*
Zenith VX-5 1721682420.694C--0.1828.463%B+26.786%B*7.7D--N/A2221.9h19F66.6C
Tank Mine 1941201230.976D-0.4623.547%DN/A37.5D**23.1D**5033.2h1.9C+8.2D--
Hades VSH4 2121165670.205D0.3174.58%B*1.724%C5.3C-4.4C5922h13.4D**17.9D-
M20 Wyvern 149106313.419C2.9034.209%C-2.83%C-16.8C--6.8D-1696.3h70.2B+205.2B
NS Baron G5AE 101951530.621D0.1138.11%D-18.947%B+7.9D*N/A2612h5.2D13.6C+
M40 Fury 8376233.304C--2.7921.619%FN/A23D-2.1D**833.3h8.5B**39.5C**
L100 Python AP 11964521.231D0.7253.99%CN/A10.7F9.2D**1596h10.4D**19.2D*
MKV Suppressed 6660770.779C0.2632.416%A23.333%B+10.2D--1A++295.9h25.1F-77.5C
M60-G Bulldog 8858431.349D-0.8339.424%B+N/A15.3D-7.9B+1333.8h13.7F-34.7D
M20 Basilisk 8654281.929C--1.4140.709%C*3.704%D10.6D-6.3D1395.1h149.6D-367.5C--
Spear Anti-Vehicle Phalanx Turret 8052182.889D2.3727.477%F-3.846%C+19.3D--10.4D--1632.7h7.3B+26.6C
Orion VS54 51511200.425D0.0913.223%D**25.49%C++6.1D*N/A458.3h17.8D*134.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61080.5h
Nano-Armor Kit1,1801,321,924164.6h
Anti-Vehicle MANA Turret91830.7h
AE Nano-Armor Kit308405,55141.5h
Nanite Revive Grenade01450h
Medical Applicator389111,47417.6h
Spitfire Auto-Turret61870.4h
VS Patriot Flare Gun75361.2h
VS Triumph Flare Gun32770.5h
G30 Walker01500.1h
Deconstruction Tool05810h
Ammunition Package151,2150.9h
Nano-Repair Grenade0540h
Shield Recharging Field01280.1h
M20 Drake0740.1h

Check the help document for the dictionary if you want to learn more about words used here.


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