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Imperator HappyT[DHMR] HappyT
VS BR 164

KDR: 2.28

Score: 65.9m

Last Seen: Feb 12th, 2019 4:59 PM
- OFFLINE - 178.6 hour(s)

Battle Rank 113 (164 total) - Vanu Sovereignty on Cobalt - Outfit Member of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 9
Level Progress (to 114): 6%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Flare VE6 C-4 Orion VS54 Pulsar C Dual Photon Pods Betelgeuse 54-A Nova
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,108,386 MLG Score: 886
Fun Score: N/A
Cheeseburgers Flipped: 1130TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.322%19.305%4703598744,8601.930290.353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.316%0.635B+-0.212C-1.063D*HEAD ++ (~7.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.4B10.90.236C++34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.823%1.51%399510176,356188437573.37367169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.391%-0.379C--0.087C+-0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.70.095C+49.30.07C+96.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.337%2.097%410810148,393231828873.62079291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.907%-0.834D--0.335C-0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.1-0.012C+12.6-0.009C+26.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.258%1.323%83018100413,156190036646.92421359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.615%-0.176C-0.772D-0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.726B++11.10.718B++21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.321%78.312%830510175,8651986152.95317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.182%0.945B*0.733B++-0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.51B+20.371C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.511%12.197%830510176,7312326242.89257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.441%0.839B++-0.464D-0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.546B+3.10.364C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 9
65.9m203.2%345 (20.7k)339 (20.3k)2.28336120,95452,9722.70071164 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022200121.922%13.93%30503:4058

52% Engineer17% Heavy Assault9% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:12 PMMar 26th, 2016 2:52 AMFeb 18th, 2019 12:03 AM (2d) (PST)Feb 12th, 2019 1:35 PM (7d) (PST)Feb 12th, 2019 12:59 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8132305830.6230.2730.0871.4630.097886

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,76813,80534,9633716588620,357

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3235.7h/134.8d 22,108 16,849 23,766 284.1k 4,266 13,291 18,892 157.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:3,218
Deaths:1,857
KDR:1.733
Accuracy:19.150% D
HSR:19.080% D
Orion VS54
C++
Kills:2,511
Deaths:445
KDR:5.643
Accuracy:21.671% C++
HSR:22.461% C
Betelgeuse 54-A
D
Kills:2,319
Deaths:824
KDR:2.814
Accuracy:23.272% D
HSR:26.261% D
Lasher X2
A
Kills:2,136
Deaths:1,194
KDR:1.789
Accuracy:35.572% A
HSR:2.762% D
SVA-88
C+
Kills:1,580
Deaths:649
KDR:2.435
Accuracy:22.729% C+
HSR:24.747% C+
NS-15M1
B
Kills:1,177
Deaths:676
KDR:1.741
Accuracy:24.545% B
HSR:15.123% D--
Ursa
C++
Kills:1,176
Deaths:620
KDR:1.897
Accuracy:23.355% C++
HSR:14.966% D*
VX29 Polaris
C**
Kills:1,167
Deaths:480
KDR:2.431
Accuracy:25.214% C**
HSR:21.165% C
Pulsar LSW
D-
Kills:1,164
Deaths:548
KDR:2.124
Accuracy:18.650% D-
HSR:15.722% D*
NSX Naginata
D
Kills:84
Deaths:69
KDR:1.217
Accuracy:17.939% D
HSR:23.810% D
Kills:16,532
Deaths (as Heavy Assault):7,362
Deaths (to Heavy Assaults):14,637
KDR:2.24559
Kill Difference:9,170
Playtime:543.174 hours
Usage:17%
Score:10.826m
Score/min:332
Accuracy (listed only):23.210%
HSR (listed only):18.610%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:3,581
Deaths:1,876
KDR:1.909
Accuracy:25.797% B
HSR:8.880% D**
Pulsar C
C++
Kills:2,423
Deaths:1,671
KDR:1.450
Accuracy:24.597% C++
HSR:19.315% D
Nova
C++
Kills:2,295
Deaths:1,513
KDR:1.517
Accuracy:46.733% C++
HSR:11.678% D
Phobos VX86
C*
Kills:1,959
Deaths:1,365
KDR:1.435
Accuracy:60.867% C*
HSR:9.852% D--
VX6-7
C+
Kills:1,854
Deaths:1,534
KDR:1.209
Accuracy:24.317% C+
HSR:15.534% D-
Serpent VE92
B++
Kills:1,748
Deaths:1,405
KDR:1.244
Accuracy:26.755% B++
HSR:14.474% D--
NS-11C
C*
Kills:1,740
Deaths:1,520
KDR:1.145
Accuracy:24.956% C*
HSR:11.494% D*
Solstice VE3
C*
Kills:1,321
Deaths:4
KDR:330.250
Accuracy:23.767% C*
HSR:13.777% D--
Eclipse VE3A
C
Kills:1,310
Deaths:1,284
KDR:1.020
Accuracy:25.990% C
HSR:12.214% D**
Deimos VA29
B+
Kills:1,210
Deaths:663
KDR:1.825
Accuracy:65.394% B+
HSR:15.041% C
Eidolon VE33
C
Kills:1,206
Deaths:53
KDR:22.755
Accuracy:26.285% C
HSR:23.466% C
Zenith VX-5
C*
Kills:1,201
Deaths:709
KDR:1.694
Accuracy:26.744% C*
HSR:19.650% C
Solstice Burst
C+
Kills:1,174
Deaths:836
KDR:1.404
Accuracy:25.759% C+
HSR:20.017% D
Thanatos VE70
B*
Kills:1,159
Deaths:638
KDR:1.817
Accuracy:48.019% B*
HSR:13.978% C-
NS Baron G5
A
Kills:486
Deaths:244
KDR:1.992
Accuracy:57.221% A
HSR:10.905% D
Pandora VX25
B++
Kills:108
Deaths:80
KDR:1.350
Accuracy:46.868% B++
HSR:14.815% C+
Kills:24,775
Deaths (as Engineer):15,395
Deaths (to Engineers):12,749
KDR:1.60929
Kill Difference:9,380
Playtime:1,667.618 hours
Usage:52%
Score:34.513m
Score/min:345
Accuracy (listed only):36.254%
HSR (listed only):14.693%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B
Kills:3,581
Deaths:1,876
KDR:1.909
Accuracy:25.797% B
HSR:8.880% D**
Pulsar C
C++
Kills:2,423
Deaths:1,671
KDR:1.450
Accuracy:24.597% C++
HSR:19.315% D
Nova
C++
Kills:2,295
Deaths:1,513
KDR:1.517
Accuracy:46.733% C++
HSR:11.678% D
Phobos VX86
C*
Kills:1,959
Deaths:1,365
KDR:1.435
Accuracy:60.867% C*
HSR:9.852% D--
VX6-7
C+
Kills:1,854
Deaths:1,534
KDR:1.209
Accuracy:24.317% C+
HSR:15.534% D-
Serpent VE92
B++
Kills:1,748
Deaths:1,405
KDR:1.244
Accuracy:26.755% B++
HSR:14.474% D--
NS-11C
C*
Kills:1,740
Deaths:1,520
KDR:1.145
Accuracy:24.956% C*
HSR:11.494% D*
Sirius SX12
C+
Kills:1,377
Deaths:1,018
KDR:1.353
Accuracy:24.007% C+
HSR:11.765% D--
Solstice VE3
C*
Kills:1,321
Deaths:4
KDR:330.250
Accuracy:23.767% C*
HSR:13.777% D--
Eclipse VE3A
C
Kills:1,310
Deaths:1,284
KDR:1.020
Accuracy:25.990% C
HSR:12.214% D**
Deimos VA29
B+
Kills:1,210
Deaths:663
KDR:1.825
Accuracy:65.394% B+
HSR:15.041% C
Zenith VX-5
C*
Kills:1,201
Deaths:709
KDR:1.694
Accuracy:26.744% C*
HSR:19.650% C
NS-7 PDW
C+
Kills:1,190
Deaths:946
KDR:1.258
Accuracy:24.748% C+
HSR:11.765% D--
Solstice Burst
C+
Kills:1,174
Deaths:836
KDR:1.404
Accuracy:25.759% C+
HSR:20.017% D
Eridani SX5
B+
Kills:1,163
Deaths:478
KDR:2.433
Accuracy:28.659% B+
HSR:19.175% C+
Thanatos VE70
B*
Kills:1,159
Deaths:638
KDR:1.817
Accuracy:48.019% B*
HSR:13.978% C-
MKV Suppressed
B*
Kills:637
Deaths:333
KDR:1.913
Accuracy:28.643% B+
HSR:24.176% B*
NS Baron G5
A
Kills:486
Deaths:244
KDR:1.992
Accuracy:57.221% A
HSR:10.905% D
Pandora VX25
B++
Kills:108
Deaths:80
KDR:1.350
Accuracy:46.868% B++
HSR:14.815% C+
Kills:27,936
Deaths (as Light Assault):18,117
Deaths (to Light Assaults):8,763
KDR:1.54198
Kill Difference:9,819
Playtime:385.618 hours
Usage:12%
Score:7.627m
Score/min:330
Accuracy (listed only):34.728%
HSR (listed only):14.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C++
Kills:2,295
Deaths:1,513
KDR:1.517
Accuracy:46.733% C++
HSR:11.678% D
Phobos VX86
C*
Kills:1,959
Deaths:1,365
KDR:1.435
Accuracy:60.867% C*
HSR:9.852% D--
H-V45
C*
Kills:1,473
Deaths:754
KDR:1.954
Accuracy:25.294% C*
HSR:17.855% C-
Sirius SX12
C+
Kills:1,377
Deaths:1,018
KDR:1.353
Accuracy:24.007% C+
HSR:11.765% D--
Deimos VA29
B+
Kills:1,210
Deaths:663
KDR:1.825
Accuracy:65.394% B+
HSR:15.041% C
Terminus VX-9
C+
Kills:1,203
Deaths:674
KDR:1.785
Accuracy:24.591% C
HSR:26.018% C+
NS-7 PDW
C+
Kills:1,190
Deaths:946
KDR:1.258
Accuracy:24.748% C+
HSR:11.765% D--
Corvus VA55
B++
Kills:1,165
Deaths:713
KDR:1.634
Accuracy:24.975% C++
HSR:27.382% B++
Eridani SX5
B+
Kills:1,163
Deaths:478
KDR:2.433
Accuracy:28.659% B+
HSR:19.175% C+
Thanatos VE70
B*
Kills:1,159
Deaths:638
KDR:1.817
Accuracy:48.019% B*
HSR:13.978% C-
NS-11A
B+
Kills:1,155
Deaths:597
KDR:1.935
Accuracy:23.873% C+
HSR:24.416% B+
Pulsar VS1
C++
Kills:1,150
Deaths:716
KDR:1.606
Accuracy:23.930% C++
HSR:16.174% D
MKV Suppressed
B*
Kills:637
Deaths:333
KDR:1.913
Accuracy:28.643% B+
HSR:24.176% B*
NS Baron G5
A
Kills:486
Deaths:244
KDR:1.992
Accuracy:57.221% A
HSR:10.905% D
NS-11P
B++
Kills:443
Deaths:216
KDR:2.051
Accuracy:25.871% B+
HSR:23.025% B++
Pandora VX25
B++
Kills:108
Deaths:80
KDR:1.350
Accuracy:46.868% B++
HSR:14.815% C+
Kills:18,173
Deaths (as Combat Medic):10,948
Deaths (to Combat Medics):6,239
KDR:1.65994
Kill Difference:7,225
Playtime:174.661 hours
Usage:5%
Score:4.795m
Score/min:458
Accuracy (listed only):36.231%
HSR (listed only):17.376%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,377
Deaths:1,018
KDR:1.353
Accuracy:24.007% C+
HSR:11.765% D--
Parallax VX3
B++
Kills:1,196
Deaths:279
KDR:4.287
Accuracy:44.212% B++
HSR:79.682% C*
NS-44 Commissioner
C
Kills:1,193
Deaths:1,180
KDR:1.011
Accuracy:33.494% C
HSR:20.537% C
NS-7 PDW
C+
Kills:1,190
Deaths:946
KDR:1.258
Accuracy:24.748% C+
HSR:11.765% D--
XM98
B+
Kills:1,185
Deaths:307
KDR:3.860
Accuracy:39.980% B+
HSR:78.565% B+
Ghost
B+
Kills:1,164
Deaths:346
KDR:3.364
Accuracy:43.164% B+
HSR:69.845% C++
Eridani SX5
B+
Kills:1,163
Deaths:478
KDR:2.433
Accuracy:28.659% B+
HSR:19.175% C+
NS-30 Vandal
C*
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:34.351% C*
HSR:23.793% C
V10
B+
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:38.346% C
HSR:82.586% B+
Phaseshift VX-S
B++
Kills:1,160
Deaths:224
KDR:5.179
Accuracy:41.318% B++
HSR:80.862% B+
Artemis VX26
B+
Kills:1,151
Deaths:635
KDR:1.813
Accuracy:30.318% B+
HSR:25.456% B+
Beamer VS3
C+
Kills:1,126
Deaths:720
KDR:1.564
Accuracy:27.634% C+
HSR:20.870% C
NS-357 Underboss
B++
Kills:644
Deaths:559
KDR:1.152
Accuracy:42.187% B++
HSR:18.478% C
MKV Suppressed
B*
Kills:637
Deaths:333
KDR:1.913
Accuracy:28.643% B+
HSR:24.176% B*
NS Deep Freeze
C++
Kills:333
Deaths:416
KDR:0.800
Accuracy:44.969% C++
HSR:10.511% D
NS-AM7 Archer
C+
Kills:131
Deaths:219
KDR:0.598
Accuracy:54.772% C--
HSR:16.794% C+
Nyx VX31
C++
Kills:126
Deaths:64
KDR:1.969
Accuracy:30.102% D
HSR:30.952% C++
NS Patriot Flare Gun
U
Kills:51
Deaths:130
KDR:0.392
Accuracy:14.928% C
HSR:0% U
Kills:16,147
Deaths (as Infiltrator):8,492
Deaths (to Infiltrators):6,369
KDR:1.90144
Kill Difference:7,655
Playtime:294.534 hours
Usage:9%
Score:4.291m
Score/min:243
Accuracy (listed only):34.768%
HSR (listed only):34.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:2,289
Deaths:709
KDR:3.228
Accuracy:18.638% C++
HSR:19.790% C+
Nebula VM20
B+
Kills:1,414
Deaths:371
KDR:3.811
Accuracy:20.796% B+
HSR:19.661% C+
Quasar VM1
C+
Kills:1,147
Deaths:390
KDR:2.941
Accuracy:15.821% C+
HSR:15.170% D
Cosmos VM3
B+
Kills:809
Deaths:215
KDR:3.763
Accuracy:17.740% C**
HSR:21.755% B+
Cosmos VM3
B+
Kills:774
Deaths:211
KDR:3.668
Accuracy:18.996% B+
HSR:22.481% B+
Vortex VM21
C+
Kills:301
Deaths:170
KDR:1.771
Accuracy:39.038% C
HSR:3.654% C+
NS-10 Burster
C**
Kills:290
Deaths:170
KDR:1.706
Accuracy:31.060% C**
HSR:4.138% D
Comet VM2
A++
Kills:270
Deaths:126
KDR:2.143
Accuracy:41.069% C+
HSR:7.778% A++
NS-10 Burster
C**
Kills:256
Deaths:170
KDR:1.506
Accuracy:31.690% C**
HSR:3.906% D
Vortex VM21
C+
Kills:248
Deaths:170
KDR:1.459
Accuracy:40.026% C+
HSR:2.016% D-
Comet VM2
B*
Kills:148
Deaths:85
KDR:1.741
Accuracy:44.555% C+
HSR:6.081% B*
Blueshift VM5
B
Kills:128
Deaths:36
KDR:3.556
Accuracy:18.368% C+
HSR:22.656% B
Blueshift VM5
C++
Kills:109
Deaths:33
KDR:3.303
Accuracy:20.541% C++
HSR:20.184% C+
Kills:8,183
Deaths (as MAX Suit):1,428
Deaths (to MAX Suits):3,835
KDR:5.73039
Kill Difference:6,755
Playtime:141.555 hours
Usage:4%
Score:3.815m
Score/min:449
Accuracy (listed only):27.564%
HSR (listed only):13.021%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:2,419
V. Kills:696 347%
Deaths:226
KDR:10.704
Accuracy:56.304% B+
KPH:68.200 C+
VKPH:19.600 C++
Light PPA
A
Kills:1,175
V. Kills:137 N/A
Deaths:83
KDR:14.157
Accuracy:44.002% B+
KPH:54.300 C**
VKPH:6.300 A
Saron Laser Cannon
B*
Kills:1,090
V. Kills:1,191 91%
Deaths:388
KDR:2.809
Accuracy:30.439% C
KPH:13.600 C+
VKPH:14.800 B*
Maelstrom Turbo Laser
C
Kills:1,019
V. Kills:926 110%
Deaths:745
KDR:1.368
Accuracy:30.404% C+
KPH:9.200 C-
VKPH:8.300 C
Photon A2A Missile Pods
B+
Kills:140
V. Kills:152 92%
Deaths:17
KDR:8.235
Accuracy:77.708% C
KPH:54.200 C++
VKPH:58.800 B+
Coyote Missiles
C+
Kills:126
V. Kills:90 138%
Deaths:31
KDR:4.065
Accuracy:50.369% C-
KPH:30.500 C
VKPH:21.800 C+
Hornet Missiles
B+
Kills:55
V. Kills:35 153%
Deaths:8
KDR:6.875
Accuracy:67.670% B+
KPH:31.600 C--
VKPH:20.100 D
Kills:6,024 (3,284 + 0)
Deaths:1,498
KDR:4.021
VKDR:2.154
Vehicle Kills:3,227
Kill Difference:4,526
Playtime:257.256 hours
Usage:8%
Score:4.342m
Score/min:281
Piloting Accuracy:30.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,788
V. Kills:202 N/A
Deaths:143
KDR:12.504
Accuracy:42.914% C+
KPH:6,436,800 U
VKPH:727,200 U
C150 Dalton
U
Kills:1,434
V. Kills:625 229%
Deaths:143
KDR:10.028
Accuracy:50.602% A
KPH:5,162,400 U
VKPH:2,250,000 U
AP30 Shredder
U
Kills:1,061
V. Kills:399 265%
Deaths:162
KDR:6.549
Accuracy:21.915% F-
KPH:3,819,600 U
VKPH:1,436,400 U
CAS30 Tank Buster
C*
Kills:653
V. Kills:655 100%
Deaths:522
KDR:1.251
Accuracy:40.431% C--
KPH:8.500 C++
VKPH:8.500 C*
Kills:4,936 (653 + 4,283)
Deaths:970
KDR:5.089
VKDR:1.939
Vehicle Kills:1,881
Kill Difference:3,966
Playtime:76.953 hours
Usage:2%
Score:2.315m
Score/min:501
Piloting Accuracy:40.431%
Gunner Accuracy:21.915%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,191
V. Kills:88 N/A
Deaths:63
KDR:18.905
Accuracy:53.654% B+
KPH:81.700 A
VKPH:6 D
L100 Python HEAT
A*
Kills:1,165
V. Kills:283 410%
Deaths:85
KDR:13.706
Accuracy:51.147% C+
KPH:57.500 A*
VKPH:14 B+
C75 Viper
A**
Kills:1,017
V. Kills:142 N/A
Deaths:55
KDR:18.491
Accuracy:39.623% C+
KPH:74.600 A**
VKPH:10.400 B++
Skyguard
B+
Kills:666
V. Kills:540 123%
Deaths:99
KDR:6.727
Accuracy:28.739% C+
KPH:13.700 C+
VKPH:11.100 B+
L100 Python AP
A*
Kills:397
V. Kills:298 133%
Deaths:58
KDR:6.845
Accuracy:56.417% C+
KPH:38.400 B*
VKPH:28.800 A*
Kills:4,436 (4,436 + 0)
Deaths:360
KDR:12.322
VKDR:3.753
Vehicle Kills:1,351
Kill Difference:4,076
Playtime:107.568 hours
Usage:3%
Score:1.554m
Score/min:241
Driving Accuracy:56.417%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,528
V. Kills:1,086 141%
Deaths:267
KDR:5.723
Accuracy:49.685% C-
KPH:29.900 B+
VKPH:21.300 A
Supernova VPC
A**
Kills:1,237
V. Kills:69 N/A
Deaths:56
KDR:22.089
Accuracy:58.769% B*
KPH:90 A**
VKPH:5 D
Supernova PC
B**
Kills:1,192
V. Kills:381 312%
Deaths:140
KDR:8.514
Accuracy:49.822% C++
KPH:34.200 B**
VKPH:10.900 B*
Saron HRB
B+
Kills:952
V. Kills:747 127%
Deaths:122
KDR:7.803
Accuracy:49.723% B++
KPH:26.500 C*
VKPH:20.800 B+
Proton II PPA
B**
Kills:930
V. Kills:56 N/A
Deaths:48
KDR:19.375
Accuracy:30.564% B**
KPH:68.100 B+
VKPH:4.100 C*
E540 Halberd
A*
Kills:391
V. Kills:345 113%
Deaths:24
KDR:16.292
Accuracy:59.402% A+
KPH:34.500 C**
VKPH:30.500 A*
Aphelion VEX-4
A
Kills:219
V. Kills:207 105%
Deaths:23
KDR:9.522
Accuracy:38.970% B+
KPH:28.800 C*
VKPH:27.200 A
Kills:6,449 (3,957 + 2,492)
Deaths:680
KDR:9.484
VKDR:4.251
Vehicle Kills:2,891
Kill Difference:5,769
Playtime:168.180 hours
Usage:5%
Score:3.686m
Score/min:365
Driving Accuracy:49.822%
Gunner Accuracy:38.970%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:1,945
V. Kills:430 451%
Deaths:105
KDR:18.524
Accuracy:49.014% B+
KPH:100.800 C++
VKPH:22.300 B+
Proton II PPA-H
B++
Kills:585
V. Kills:30 N/A
Deaths:40
KDR:14.625
Accuracy:38.856% C*
KPH:122.800 B++
VKPH:6.300 C+
Saron HRB-H
B+
Kills:149
V. Kills:98 151%
Deaths:17
KDR:8.765
Accuracy:57.238% C*
KPH:43.600 B
VKPH:28.700 B+
E540 Halberd-H
B*
Kills:147
V. Kills:91 160%
Deaths:13
KDR:11.308
Accuracy:52.829% D
KPH:46.400 C++
VKPH:28.700 B*
M60-G Bulldog-H
C*
Kills:80
V. Kills:3 N/A
Deaths:9
KDR:8.889
Accuracy:48.313% C*
KPH:77.800 C+
VKPH:2.900 D--
Aphelion VEX-4H
A
Kills:60
V. Kills:60 98%
Deaths:13
KDR:4.615
Accuracy:46.173% C++
KPH:42.700 C++
VKPH:42.700 A
Kills:2,966 (0 + 2,966)
Deaths:197
KDR:15.056
VKDR:3.614
Vehicle Kills:712
Kill Difference:2,769
Playtime:33.073 hours
Usage:1%
Score:0.959m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:46.173%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:1,279
V. Kills:172 N/A
Deaths:60
KDR:21.317
Accuracy:38.921% C*
KPH:106.700 A*
VKPH:14.300 B+
M40 Fury
A*
Kills:1,272
V. Kills:161 N/A
Deaths:56
KDR:22.714
Accuracy:36.870% C++
KPH:95.500 A*
VKPH:12.100 B+
M60-G Bulldog
A+
Kills:488
V. Kills:42 N/A
Deaths:57
KDR:8.561
Accuracy:39.406% B+
KPH:51 A+
VKPH:4.400 C-
M60-G Bulldog
B**
Kills:250
V. Kills:28 N/A
Deaths:17
KDR:14.706
Accuracy:42.078% B+
KPH:62.700 B**
VKPH:7 C+
M12 Kobalt
C+
Kills:172
V. Kills:8 N/A
Deaths:15
KDR:11.467
Accuracy:17.266% C
KPH:63.900 C+
VKPH:3 C+
M20 Basilisk
C+
Kills:135
V. Kills:60 221%
Deaths:29
KDR:4.655
Accuracy:36.901% C
KPH:17.400 C
VKPH:7.700 C+
M20 Basilisk
C+
Kills:98
V. Kills:40 239%
Deaths:18
KDR:5.444
Accuracy:35.115% C
KPH:19.200 C+
VKPH:7.800 C
Kills:3,694 (0 + 3,694)
Deaths:252
KDR:14.659
VKDR:2.028
Vehicle Kills:511
Kill Difference:3,442
Playtime:54.399 hours
Usage:2%
Score:1.859m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:35.115%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:88
V. Kills:35 244%
Deaths:56
KDR:1.571
Accuracy:48.285% C+
KPH:26.700 C*
VKPH:10.600 B*
Kills:88 (88 + 0)
Deaths:56
KDR:1.571
VKDR:0.625
Vehicle Kills:35
Kill Difference:32
Playtime:3.294 hours
Usage:0%
Score:0.049m
Score/min:246
Driving Accuracy:48.285%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:261
V. Kills:25 N/A
Deaths:9
KDR:29
Accuracy:30.130% C--
KPH:108.500 B**
VKPH:10.400 A
Pelter Rocket Pod
A+
Kills:218
V. Kills:77 279%
Deaths:5
KDR:43.600
Accuracy:51.789% B+
KPH:91.600 B**
VKPH:32.400 A+
Kills:479 (0 + 479)
Deaths:14
KDR:34.214
VKDR:7.286
Vehicle Kills:102
Kill Difference:465
Playtime:4.786 hours
Usage:0%
Score:0.149m
Score/min:520
Piloting Accuracy:N/A%
Gunner Accuracy:51.789%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 3,6413,5811,8761.909B**0.3725.797%B8.88%D**37.2B**N/A15296.3h8.4B+32.6B++
Flare VE6 3,2403,2181,8571.733B+0.5519.15%D19.08%D48.5C**N/A16366.3h10.4C*54.5C+
C-4 3,9903,1201,4302.182B+0.1027.739%B+N/A143.1A+39.9B++110921.8h1B**3.5B**
Orion VS54 2,5182,5114455.643M+3.3621.671%C++22.461%C42.8B+N/A18558.6h10.6B++48.9C*
Pulsar C 2,4462,4231,6711.45C++0.8324.597%C++19.315%D32.5C++N/A10874.6h10.4B+42.2B
Dual Photon Pods 3,1152,41922610.704B++8.4256.304%B+1.282%C+68.1C+19.6C++42535.5h18.2B+32.4B+
Betelgeuse 54-A 2,3262,3198242.814C+0.5323.272%D26.261%D70.3C++N/A22433h10.1B+43.2C+
Nova 2,3032,2951,5131.517C++0.7746.733%C++11.678%D51.9B++N/A21244.2h3.7B+7.9B+
Nebula VM20 2,3012,2897093.228B+0.9418.638%C++19.79%C+45.7B*N/A17850.1h16.5C+88.7C*
Lasher X2 2,1502,1361,1941.789A0.4935.572%A2.762%D57.1B**N/A19437.4h15.5B**43.5B*
Phobos VX86 1,9711,9591,3651.435C++0.8560.867%C*9.852%D--47.5C*N/A13741.2h2.5C++4.1C*
M40 Fury-H 2,3751,94510518.524B+16.2449.014%B+N/A100.8C++22.3B+41819.3h8.5C++17.4B
VX6-7 1,8711,8541,5341.209C+1.0724.317%C+15.534%D-30.4C+N/A8460.9h12.5C*51.6C*
L105 Zephyr 1,9901,78814312.503B+10.2242.914%C+N/A17880U2020U38238000.1h3.8A+8.8B**
Serpent VE92 1,7791,7481,4051.244C*1.0426.755%B++14.474%D--29.2C+N/A11859.9h14.2C+53.1C**
NS-11C 1,7611,7401,5201.145C*1.1424.956%C*11.494%D*26.8C+N/A7964.9h14.8C++59.1C**
SVA-88 1,5871,5806492.435B0.1522.729%C+24.747%C+58.5B+N/A21727h10.7B+47.1C**
Supernova FPC 2,6141,5282675.723C++3.4449.685%C-3.469%B++29.9B+21.3A46451.1h4.3B*8.7B+
H-V45 1,4781,4737541.954B0.3325.294%C*17.855%C-46.9B+N/A20431.4h11.4B++45B+
Tank Mine 2,5761,4462226.514A*4.2332.566%C+N/A219.1A**171.2M**21536.6h1.1A3.4A++
C150 Dalton 2,0591,43414310.028B+7.7450.602%AN/A14340U6250U74286600.1h3.9C**7.8B*
Force-Blade 1,5771,43033,7670.042B+2.2443.928%B**N/A1C**N/A31381.1h2.6C++6B+
Nebula VM20 1,4221,4143713.811B*1.5320.796%B+19.661%C+53.2B**N/A24426.6h16.3C++78.3B+
Sirius SX12 1,3881,3771,0181.353B0.9324.007%C+11.765%D--31.9C*N/A9543.1h14.9C++61.9C*
Solstice VE3 1,3411,3214330.25U327.9723.767%C*13.777%D--23.7BN/A15255.8h14B+58.8C**
Eclipse VE3A 1,3171,3101,2841.02C1.2625.99%C12.214%D**23.8DN/A6955.1h12.6C+48.6C+
M40 Fury 1,4511,2796021.317A*19.0338.921%C*1.173%D106.6A*14.3B+103612h8.3B++21.4B*
M40 Fury 1,4331,2725622.714M++20.4336.87%C++1.572%C+95.6A*12.1B+92813.3h8.1B++21.9B*
Lancer VS22 2,7251,2531,0561.187B++1.1052.797%D*N/A19.1B++22.4A++42265.6h12.1B+23B+
Sticky Grenade 1,2551,25111251N/A1,248.7261.204%B**N/A1563.8A5D42110.8h1.3B**2.1B*
Supernova VPC 1,3061,2375622.089B**19.8158.769%B*1.374%C+89.6A*5D44213.8h2A3.4B**
Deimos VA29 1,2111,2106631.825B+0.4665.394%B+15.041%C52.8B+N/A15522.9h2B++3B+
Eidolon VE33 1,2121,2065322.755U20.4726.285%C23.466%C24.5C++N/A14949.3h7.5B++28.6B+
Terminus VX-9 1,2201,2036741.785C*0.5024.591%C26.018%C+48.1B+N/A15225h11.9C**48.5C++
Zenith VX-5 1,2081,2017091.694B+0.5926.744%C*19.65%C33.4C+N/A12036h11.8B+44.2B+
Parallax VX3 1,1991,1962794.287B2.0044.212%B++79.682%C*47.1B**N/A17025.4h2B+4.5B+
Frag Grenade 1,1991,19311193N/A1,190.7236.878%D--N/A1704.3S8.6C++36620.7h1.5A*4.1A
NS-44 Commissioner 1,2061,1931,1801.011C++1.2733.494%C20.537%C44.5B+N/A15326.8h3.4B+10.2B
Supernova PC 1,5731,1921408.514B+6.2349.822%C++1.258%D-34.3B**10.9B*23734.8h3.4B**6.8B**
L100 Python HESH 1,2791,1916318.905B++16.6253.654%B+1.343%C81.6A6D23614.6h2.4B**4.5B**
NS-7 PDW 1,1931,1909461.258B+1.0324.748%C+11.765%D--34.9B+N/A10034.1h13.6B+55B
XM98 1,1881,1853073.86B**1.5839.98%B+78.565%B+35.4BN/A10833.5h2B*5B++
NS-15M1 1,1821,1776761.741C**0.5424.545%B15.123%D--51.4B+N/A23422.9h11.9B48.4B+
Ursa 1,1841,1766201.897B++0.3923.355%C++14.966%D*55B++N/A14021.4h10B+42.8B+
Light PPA 1,3121,1758314.157A++11.8744.002%B+1.021%C54.4C**6.3A19721.6h11.5B26.1B+
Solstice Burst 1,1821,1748361.404C+0.8825.759%C+20.017%D20.6DN/A6556.9h12.1B+46.9C**
VX29 Polaris 1,1681,1674802.431B*0.1525.214%C**21.165%C54B+N/A20221.6h10.5B++41.6B+
L100 Python HEAT 1,4481,1658513.706A**11.4251.147%C+3.09%B57.4A*13.9B+30920.3h3A+5.9A
Corvus VA55 1,1721,1657131.634B++0.6524.975%C++27.382%B++48.7B*N/A14923.9h10B*39.9B++
Pulsar LSW 1,1671,1645482.124B+0.1618.65%D-15.722%D*43.4C++N/A15526.8h10.9B+58.2C++
Ghost 1,1691,1643463.364C*1.0843.164%B+69.845%C++48.7B+N/A14423.9h2B+4.5B++
Eridani SX5 1,1681,1634782.433A0.1528.659%B+19.175%C+59.9B**N/A17019.4h9.8B++34.1B+
NS-30 Vandal 1,1661,1604422.624B+0.3434.351%C*23.793%C56B*N/A14420.7h5B+14.5B+
V10 1,1621,1601965.918B**3.6338.346%C82.586%B+44.8B+N/A13425.9h1.9B++5B+
Phaseshift VX-S 1,1621,1602245.179B*2.9041.318%B++80.862%B+52.5B*N/A13122.1h2.1B++5.1B++
Thanatos VE70 1,1611,1596381.817B**0.4748.019%B*13.978%C-55.5A+N/A21320.9h3.8B*8B*
NS-11A 1,1731,1555971.935B+0.3523.873%C+24.416%B+53B**N/A16621.8h11.6B*48.6B+
Artemis VX26 1,1621,1516351.813B+0.4730.318%B+25.456%B+53B**N/A14521.7h10.4B++34.4B++
Pulsar VS1 1,1581,1507161.606B++0.6823.93%C++16.174%D39B*N/A15929.5h12.2B*51B+
Quasar VM1 1,1551,1473902.941B**0.6615.821%C+15.17%D29.7B+N/A13438.6h14.8C*93.6C*
NS Decimator 1,5871,1477841.463B+0.8255.745%D2.964%B+47.6B*18.3C**41224.1h3.4B**6.1B++
MANA Anti-Personnel Turret 1,1621,1422644.326N/A2.0423.672%UN/A11420U200U20047000.1h20.8T*87.8T*
Beamer VS3 1,1371,1267201.564B**0.7227.634%C+20.87%C52.6AN/A18521.4h7.3B++26.4C*
Saron Laser Cannon 2,2811,0903882.809B+0.5330.439%C1.284%D13.6C+14.8B*23580.4h116B381.1B
AP30 Shredder 1,4601,0611626.549C*4.2721.915%F-2.451%C**10610U3990U56348400.1h28A++127.9A
Maelstrom Turbo Laser 1,9451,0197451.368C+0.9230.404%C+3.533%B+9.1C-8.3C265111.4h98.9C**325.1C**
C75 Viper 1,1591,0175518.491M++16.2139.623%C+1.573%C++74.8A**10.4B++34413.6h6.7A17B**
Saron HRB 1,6999521227.803B+5.5249.723%B++1.05%C--26.5C*20.8B+38635.9h21.1C**42.3B+
Proton II PPA 9869304819.375B+17.0930.564%B**1.075%D--67.9B+4.1C*22213.7h10.9C35.5B+
Cosmos VM3 8108092153.763B**1.4817.74%C**21.755%B+53.6A*N/A18815.1h11.3B*63.6B++
S1 1,2797915081.557A+0.7354.36%C2.149%C28.8C**17.7B++33927.5h5.5B++10.2B+
Cosmos VM3 7777742113.668B**1.3818.996%B+22.481%B+52.7A++N/A17614.7h12.3B++65C**
Proximity Mine 7357331047.048B**4.7655.389%A+N/A281.9M*N/A8862.6h1.5A2.6A+
Skyguard 1,206666996.727A*4.4428.739%C+1.351%D13.6C+11.1B+15548.8h115.8B402.9B
CAS30 Tank Buster 1,3086535221.251C+1.0340.431%C--N/A8.5C++8.5C*13677h43.4B+107.3B+
NS-357 Underboss 6466445591.152C*1.1342.187%B++18.478%C63.8B*N/A17710.1h3.4B*8.1B*
MKV Suppressed 6436373331.913B**0.3728.643%B+24.176%B*52.6B**N/A13212.1h11.5B+40.3B+
Proton II PPA-H 6155854014.625C**12.3438.856%C*1.026%D121.9B++6.3C+4654.8h8.7B+22.4B+
MANA Anti-Vehicle Turret 8285241832.863C++0.5854.986%D2.672%C+5240B+3040C++7041350.1h5.9B+10.7B++
M60-G Bulldog 530488578.561A+6.2839.406%B+1.23%D--50.8A4.4C-2379.6h4.6B**11.7B**
NS Baron G5 4904862441.992B**0.2957.221%A10.905%D37.7C*N/A10712.9h3.9B++6.7C++
NS-11P 4504432162.051B*0.2325.871%B+23.025%B++52.7AN/A1478.4h12.1B++46.9B++
L100 Python AP 695397586.845B+4.5656.417%C+3.526%B+38.5B*28.9A*38410.3h6.4C*11.4C*
E540 Halberd 7363912416.292B++14.0159.402%A+1.535%D34.6C**30.5A*38711.3h6.5C-10.9B+
M60-A Bulldog 392362751.714A+49.4354.356%B*N/A55.7B*4.6C++1846.5h4.4B*8.1B**
NS Deep Freeze 3343334160.8C1.4844.969%C++10.511%D34.3CN/A1219.7h1.7B*3.8B+
Vortex VM21 5383011701.771B+0.5139.038%C3.654%C+15.2B**12A*24019.8h21.8B++55.7B+
NS-10 Burster 4972901701.706A0.5831.06%C**4.138%D9A+6.4A++14032.2h105.1B*338.5B++
Comet VM2 3402701262.143A+0.1441.069%C+7.778%A++17.9A4.6C*20715.1h11.8B**28.7B*
Nemesis VSH9 4322662011.323B**0.9660.714%C4.887%A19.3C++12B28313.8h6.8B++11.3B+
CAS 14-E 286261929B**26.7230.13%C--1.149%D108.8B**10.4A4682.4h20B*66.5B++
NS-10 Burster 4512561701.506B+0.7831.69%C**3.906%D9.4A++7.1A*14827.3h98.3A310.3B**
Spear Anti-Vehicle Phalanx Turret 4002551517A+14.7241.599%C3.529%C44B25B4825.8h8.5C**20.4C**
Lumine Edge 2622547,8570.032C2.2514.079%D*6.299%D**0.8C--N/A2332.3h1.4C++9.8C
M60-G Bulldog 2782501714.706M12.4242.078%B+N/A62.5B**7C+2884h4.9B*11.6B++
Vortex VM21 4592481701.459B+0.8240.026%C+2.016%D-12.3A10.5M22520.1h27.8B*69.4B+
Aphelion VEX-4 426219239.522A7.2438.97%B+1.826%D--28.8C*27.2A2797.6h59.8C++153.4B+
Pelter Rocket Pod 295218543.6A+41.3251.789%B+N/A90.8B**32.1A5722.4h15.3B++29.5B+
Anti-Vehicle Grenade 2272091209N/A206.7265.364%A++N/A696.7A+60C-33850.3h3.5B**5.4B**
MAX Punch 1891781,4290.125C++2.1624.197%D**N/A1.4C+N/A5125.1h1.7C++7.2C+
Hunter QCX 1751741990.874C**1.4136.543%C-23.563%C+18.3BN/A559.5h3.7B10.2B
M12 Kobalt 1801721511.467C+9.1817.266%C13.954%D-63.7C+3C+1862.7h19.7C+114.4C++
Saron HRB-H 247149178.765B++6.4857.238%C*2.013%B+43.8B+28.8B+9843.4h23.2B40.5B+
Comet VM2 178148851.741B*0.5444.555%C+6.081%B*25.5A*5.2C++2825.8h13.6B**30.5B**
E540 Halberd-H 2381471311.308C**9.0252.829%D2.041%C++45.9C++28.4B++3983.2h5.7C**10.7C*
Photon A2A Missile Pods 292140178.235B*5.9577.708%CN/A53.8C++58.5B+9742.6h7.9B10.2C**
M20 Basilisk 195135294.655B*2.3736.901%C1.481%F17.5C7.8C+1587.7h77.1B+208.9B+
NS-AM7 Archer 1961312190.598C**1.6954.772%C--16.794%C+5.2C2.6C+3825.4h16.5B+30.1B
Blueshift VM5 128128363.556B+1.2718.368%C+22.656%B35.6C*N/A2583.6h13.6B++74.3B
Coyote Missiles 216126314.065B++1.7850.369%C-N/A30.7C22C+3324.1h41.7C*82.8C++
Nyx VX31 126126641.969C+0.3130.102%D30.952%C++60B*N/A1642.1h4.7B+15.6C**
Blueshift VM5 109109333.303B+1.0220.541%C++20.184%C+36.3C*N/A2893h15B+73B+
Pandora VX25 109108801.35B0.9346.868%B++14.815%C+33.8C+N/A1903.2h5.5D11.7C*
M20 Basilisk 13898185.444A+3.1635.115%C10.204%A++19.2C+7.8C2055.1h70.2B++199.8B++
M60-A Bulldog 10889517.8C*15.5251.052%B+1.124%D--37.1C*7.9B**2252.4h6.3C+12.3B
M40 Fury-F 12388561.571C+0.7148.285%C+N/A26.7C*10.6B*2453.3h10.1C**20.9B
NSX Naginata 8584691.217C+1.0717.939%D23.81%D35CN/A832.4h14.7C-82C
M60-G Bulldog-H 838098.889C+6.6148.313%C*1.25%C80C++3D--2071h4.5B+9.3B+
Aspis Anti-Aircraft Phalanx Turret 1446697.333A+5.0527.908%B+N/A10.8C+12.8B+2806.1h168C601.9C*
Aphelion VEX-4H 12060134.615C+2.3346.173%C++N/A42.9C++42.9A6181.4h88D190.6C--
Hornet Missiles 905586.875B+4.5967.67%B+1.818%C*32.4C--20.6D4131.7h9.4C*13.9B+
NS Patriot Flare Gun 51511300.392C-1.8914.928%CN/A15CN/A693.4h3.1C+20.5C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter123,6611.4h
Restoration Kit285370.7h
Nano-Armor Kit1,0541,398,576119.9h
Anti-Vehicle MANA Turret207353.4h
Spawn Beacon321,5954.9h
Nanite Revive Grenade09300.3h
Medical Applicator473151,38313h
Deconstruction Tool09100.1h
Spitfire Auto-Turret31200.1h
Ammunition Package73,0302.4h
Medical Kit2823,1213.9h
Anti-Infantry MANA Turret612,2625.5h
Nano-Repair Grenade01220h
Recon Detection Device333,3114.9h
Smoke Grenade0510h
Shield Recharging Field172,1400.7h

Check the help document for the dictionary if you want to learn more about words used here.


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