Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,958)players online:
Aeflic (43)  MadSTVru (30)  d1ng0ateurbaby_ (12)  Dark_link21 (6)  SaitisGames (3)  匚丁連線逾時 (3) 97
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (85 days). The data shown below may not be accurate.

Imperator HappyT[DHMR] HappyT
VS BR 165

KDR: 2.28

Score: 66.1m

Last Seen: Apr 28th, 2019 2:09 PM
- OFFLINE - 2042.2 hour(s)

Battle Rank 113 (165 total) - Vanu Sovereignty on Cobalt
Level Progress (to 114): 6%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Flare VE6 C-4 Orion VS54 Pulsar C Dual Photon Pods Betelgeuse 54-A Nova
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HappyT



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,109,637 MLG Score: 887
Fun Score: N/A
Cheeseburgers Flipped: 1133TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.301%19.343%47035117944,9621.922270.355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.29%0.613B+-0.231C-1.024D*HEAD ++ (~7.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.397B10.90.235C++34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.783%1.508%395512096,365190437663.34296169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.393%-0.376C--0.075C+-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.30.093C+49.40.067C+96.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.172%2.067%410812068,514233629393.64469290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.906%-0.856D---0.318C0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.3-0.045C+13-0.036C+27.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.305%1.319%82718119613,195191436756.89034359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.593%-0.175C-0.772D-0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.728B++11.10.721B++21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.308%78.312%827512095,8652002152.92811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.183%0.95B*0.73B++-0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+20.374C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.511%12.197%827512096,7312340242.87527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.441%0.828B++-0.481D-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.545B+3.10.364C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.1m202.4%344 (20.6k)340 (20.4k)2.2776121,38053,2932.69542165 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214200821.908%13.92%30503:3858

52% Engineer17% Heavy Assault9% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:12 PMMar 26th, 2016 2:52 AMMay 28th, 2019 1:33 PM (55d) (PST)Apr 28th, 2019 10:11 AM (85d) (PST)Apr 28th, 2019 10:09 AM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8172315860.6250.2750.0871.4630.098887

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,03813,85035,1883816588620,425

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3235.7h/134.8d 22,267 16,896 23,935 284.1k 4,278 13,333 18,987 158.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:3,220
Deaths:1,858
KDR:1.733
Accuracy:19.150% D
HSR:19.068% D
Orion VS54
C++
Kills:2,511
Deaths:445
KDR:5.643
Accuracy:21.671% C++
HSR:22.461% C
Betelgeuse 54-A
D
Kills:2,340
Deaths:846
KDR:2.766
Accuracy:23.156% D
HSR:26.539% D
SVA-88
C+
Kills:1,580
Deaths:649
KDR:2.435
Accuracy:22.729% C+
HSR:24.747% C+
NS-15M1
B
Kills:1,177
Deaths:676
KDR:1.741
Accuracy:24.545% B
HSR:15.123% D--
Ursa
C++
Kills:1,176
Deaths:620
KDR:1.897
Accuracy:23.355% C++
HSR:14.966% D*
Pulsar LSW
D-
Kills:1,172
Deaths:553
KDR:2.119
Accuracy:18.598% D-
HSR:16.126% D--
VX29 Polaris
C**
Kills:1,167
Deaths:480
KDR:2.431
Accuracy:25.214% C**
HSR:21.165% C
NSX Naginata
D
Kills:84
Deaths:69
KDR:1.217
Accuracy:17.939% D-
HSR:23.810% D
Kills:14,427
Deaths (as Heavy Assault):6,196
Deaths (to Heavy Assaults):14,716
KDR:2.32844
Kill Difference:8,231
Playtime:546.791 hours
Usage:17%
Score:10.865m
Score/min:331
Accuracy (listed only):21.817%
HSR (listed only):20.445%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:3,581
Deaths:1,876
KDR:1.909
Accuracy:25.797% B
HSR:8.880% D*
Pulsar C
C+
Kills:2,423
Deaths:1,671
KDR:1.450
Accuracy:24.597% C+
HSR:19.315% D
Nova
C++
Kills:2,295
Deaths:1,513
KDR:1.517
Accuracy:46.733% C++
HSR:11.678% D
Phobos VX86
C++
Kills:1,959
Deaths:1,365
KDR:1.435
Accuracy:60.867% C++
HSR:9.852% D--
VX6-7
C+
Kills:1,854
Deaths:1,537
KDR:1.206
Accuracy:24.322% C+
HSR:15.534% D--
Serpent VE92
B+
Kills:1,760
Deaths:1,420
KDR:1.239
Accuracy:26.699% B+
HSR:14.716% D--
NS-11C
C*
Kills:1,740
Deaths:1,520
KDR:1.145
Accuracy:24.956% C*
HSR:11.494% D**
Solstice VE3
C++
Kills:1,321
Deaths:4
KDR:330.250
Accuracy:23.767% C++
HSR:13.777% D--
Eclipse VE3A
C+
Kills:1,310
Deaths:1,284
KDR:1.020
Accuracy:25.990% C+
HSR:12.214% D**
Deimos VA29
B+
Kills:1,210
Deaths:663
KDR:1.825
Accuracy:65.394% B+
HSR:15.041% C
Eidolon VE33
C
Kills:1,206
Deaths:53
KDR:22.755
Accuracy:26.285% C
HSR:23.466% C
Zenith VX-5
C**
Kills:1,201
Deaths:711
KDR:1.689
Accuracy:26.740% C**
HSR:19.650% C
Solstice Burst
C+
Kills:1,174
Deaths:836
KDR:1.404
Accuracy:25.759% C+
HSR:20.017% D
Thanatos VE70
B*
Kills:1,159
Deaths:638
KDR:1.817
Accuracy:48.019% B*
HSR:13.978% C-
NS Baron G5
A
Kills:487
Deaths:246
KDR:1.980
Accuracy:57.043% A
HSR:10.883% D-
Pandora VX25
B++
Kills:108
Deaths:80
KDR:1.350
Accuracy:46.868% B++
HSR:14.815% C+
Kills:24,788
Deaths (as Engineer):15,417
Deaths (to Engineers):12,811
KDR:1.60784
Kill Difference:9,371
Playtime:1,675.700 hours
Usage:52%
Score:34.631m
Score/min:344
Accuracy (listed only):36.240%
HSR (listed only):14.707%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B
Kills:3,581
Deaths:1,876
KDR:1.909
Accuracy:25.797% B
HSR:8.880% D*
Pulsar C
C+
Kills:2,423
Deaths:1,671
KDR:1.450
Accuracy:24.597% C+
HSR:19.315% D
Nova
C++
Kills:2,295
Deaths:1,513
KDR:1.517
Accuracy:46.733% C++
HSR:11.678% D
Phobos VX86
C++
Kills:1,959
Deaths:1,365
KDR:1.435
Accuracy:60.867% C++
HSR:9.852% D--
VX6-7
C+
Kills:1,854
Deaths:1,537
KDR:1.206
Accuracy:24.322% C+
HSR:15.534% D--
Serpent VE92
B+
Kills:1,760
Deaths:1,420
KDR:1.239
Accuracy:26.699% B+
HSR:14.716% D--
NS-11C
C*
Kills:1,740
Deaths:1,520
KDR:1.145
Accuracy:24.956% C*
HSR:11.494% D**
Sirius SX12
C+
Kills:1,377
Deaths:1,018
KDR:1.353
Accuracy:24.007% C+
HSR:11.765% D--
Solstice VE3
C++
Kills:1,321
Deaths:4
KDR:330.250
Accuracy:23.767% C++
HSR:13.777% D--
Eclipse VE3A
C+
Kills:1,310
Deaths:1,284
KDR:1.020
Accuracy:25.990% C+
HSR:12.214% D**
Deimos VA29
B+
Kills:1,210
Deaths:663
KDR:1.825
Accuracy:65.394% B+
HSR:15.041% C
Zenith VX-5
C**
Kills:1,201
Deaths:711
KDR:1.689
Accuracy:26.740% C**
HSR:19.650% C
NS-7 PDW
C+
Kills:1,190
Deaths:946
KDR:1.258
Accuracy:24.748% C+
HSR:11.765% D--
Solstice Burst
C+
Kills:1,174
Deaths:836
KDR:1.404
Accuracy:25.759% C+
HSR:20.017% D
Eridani SX5
B+
Kills:1,163
Deaths:478
KDR:2.433
Accuracy:28.659% B+
HSR:19.175% C+
Thanatos VE70
B*
Kills:1,159
Deaths:638
KDR:1.817
Accuracy:48.019% B*
HSR:13.978% C-
MKV Suppressed
B++
Kills:644
Deaths:342
KDR:1.883
Accuracy:28.510% B+
HSR:24.224% B++
NS Baron G5
A
Kills:487
Deaths:246
KDR:1.980
Accuracy:57.043% A
HSR:10.883% D-
Pandora VX25
B++
Kills:108
Deaths:80
KDR:1.350
Accuracy:46.868% B++
HSR:14.815% C+
Kills:27,956
Deaths (as Light Assault):18,148
Deaths (to Light Assaults):8,805
KDR:1.54045
Kill Difference:9,808
Playtime:387.806 hours
Usage:12%
Score:7.647m
Score/min:329
Accuracy (listed only):34.709%
HSR (listed only):14.672%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C++
Kills:2,295
Deaths:1,513
KDR:1.517
Accuracy:46.733% C++
HSR:11.678% D
Phobos VX86
C++
Kills:1,959
Deaths:1,365
KDR:1.435
Accuracy:60.867% C++
HSR:9.852% D--
H-V45
C*
Kills:1,474
Deaths:758
KDR:1.945
Accuracy:25.279% C*
HSR:17.843% C-
Sirius SX12
C+
Kills:1,377
Deaths:1,018
KDR:1.353
Accuracy:24.007% C+
HSR:11.765% D--
Deimos VA29
B+
Kills:1,210
Deaths:663
KDR:1.825
Accuracy:65.394% B+
HSR:15.041% C
Terminus VX-9
C+
Kills:1,203
Deaths:674
KDR:1.785
Accuracy:24.591% C
HSR:26.018% C+
NS-7 PDW
C+
Kills:1,190
Deaths:946
KDR:1.258
Accuracy:24.748% C+
HSR:11.765% D--
Corvus VA55
B+
Kills:1,165
Deaths:713
KDR:1.634
Accuracy:24.975% C++
HSR:27.382% B+
Eridani SX5
B+
Kills:1,163
Deaths:478
KDR:2.433
Accuracy:28.659% B+
HSR:19.175% C+
Thanatos VE70
B*
Kills:1,159
Deaths:638
KDR:1.817
Accuracy:48.019% B*
HSR:13.978% C-
NS-11A
B
Kills:1,155
Deaths:597
KDR:1.935
Accuracy:23.873% C+
HSR:24.416% B
Pulsar VS1
C++
Kills:1,150
Deaths:716
KDR:1.606
Accuracy:23.930% C++
HSR:16.174% D
MKV Suppressed
B++
Kills:644
Deaths:342
KDR:1.883
Accuracy:28.510% B+
HSR:24.224% B++
NS Baron G5
A
Kills:487
Deaths:246
KDR:1.980
Accuracy:57.043% A
HSR:10.883% D-
NS-11P
B+
Kills:477
Deaths:257
KDR:1.856
Accuracy:24.824% B+
HSR:22.851% B+
Pandora VX25
B++
Kills:108
Deaths:80
KDR:1.350
Accuracy:46.868% B++
HSR:14.815% C+
Darkstar
N/A
Kills:50
Deaths:46
KDR:1.087
Accuracy:22.912% N/A
HSR:8% N/A
Kills:18,266
Deaths (as Combat Medic):11,050
Deaths (to Combat Medics):6,276
KDR:1.65303
Kill Difference:7,216
Playtime:177.044 hours
Usage:5%
Score:4.832m
Score/min:455
Accuracy (listed only):35.367%
HSR (listed only):16.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,377
Deaths:1,018
KDR:1.353
Accuracy:24.007% C+
HSR:11.765% D--
Parallax VX3
B*
Kills:1,196
Deaths:279
KDR:4.287
Accuracy:44.212% B*
HSR:79.682% C**
NS-44 Commissioner
C
Kills:1,193
Deaths:1,180
KDR:1.011
Accuracy:33.494% C
HSR:20.537% C
NS-7 PDW
C+
Kills:1,190
Deaths:946
KDR:1.258
Accuracy:24.748% C+
HSR:11.765% D--
XM98
B+
Kills:1,185
Deaths:307
KDR:3.860
Accuracy:39.980% B+
HSR:78.565% B+
Ghost
B++
Kills:1,164
Deaths:346
KDR:3.364
Accuracy:43.164% B++
HSR:69.845% C++
Eridani SX5
B+
Kills:1,163
Deaths:478
KDR:2.433
Accuracy:28.659% B+
HSR:19.175% C+
NS-30 Vandal
C*
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:34.351% C*
HSR:23.793% C
V10
B+
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:38.346% C
HSR:82.586% B+
Phaseshift VX-S
B++
Kills:1,160
Deaths:224
KDR:5.179
Accuracy:41.255% B++
HSR:80.862% B+
Artemis VX26
B+
Kills:1,151
Deaths:635
KDR:1.813
Accuracy:30.318% B+
HSR:25.456% B
Beamer VS3
C++
Kills:1,126
Deaths:720
KDR:1.564
Accuracy:27.634% C++
HSR:20.870% C
NS-357 Underboss
B++
Kills:655
Deaths:573
KDR:1.143
Accuracy:42.029% B++
HSR:18.779% C
MKV Suppressed
B++
Kills:644
Deaths:342
KDR:1.883
Accuracy:28.510% B+
HSR:24.224% B++
NS Deep Freeze
C*
Kills:333
Deaths:416
KDR:0.800
Accuracy:44.969% C*
HSR:10.511% D
NS-AM7 Archer
C+
Kills:137
Deaths:231
KDR:0.593
Accuracy:54.384% D
HSR:16.058% C+
Nyx VX31
C++
Kills:126
Deaths:64
KDR:1.969
Accuracy:30.102% D
HSR:30.952% C++
NS Patriot Flare Gun
U
Kills:51
Deaths:130
KDR:0.392
Accuracy:14.928% C
HSR:0% U
Kills:16,171
Deaths (as Infiltrator):8,527
Deaths (to Infiltrators):6,419
KDR:1.89645
Kill Difference:7,644
Playtime:295.081 hours
Usage:9%
Score:4.297m
Score/min:243
Accuracy (listed only):34.727%
HSR (listed only):34.746%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:2,289
Deaths:709
KDR:3.228
Accuracy:18.638% C++
HSR:19.790% C+
Nebula VM20
B+
Kills:1,414
Deaths:371
KDR:3.811
Accuracy:20.796% B+
HSR:19.661% C+
Quasar VM1
C+
Kills:1,147
Deaths:390
KDR:2.941
Accuracy:15.821% C+
HSR:15.170% D
Cosmos VM3
B+
Kills:809
Deaths:215
KDR:3.763
Accuracy:17.740% C++
HSR:21.755% B+
Cosmos VM3
B++
Kills:774
Deaths:211
KDR:3.668
Accuracy:18.996% B
HSR:22.481% B++
Vortex VM21
C+
Kills:301
Deaths:170
KDR:1.771
Accuracy:39.038% C
HSR:3.654% C+
NS-10 Burster
C**
Kills:290
Deaths:170
KDR:1.706
Accuracy:31.060% C**
HSR:4.138% D
Comet VM2
A++
Kills:270
Deaths:126
KDR:2.143
Accuracy:41.069% C
HSR:7.778% A++
NS-10 Burster
C*
Kills:256
Deaths:170
KDR:1.506
Accuracy:31.690% C*
HSR:3.906% D
Vortex VM21
C+
Kills:248
Deaths:170
KDR:1.459
Accuracy:40.026% C+
HSR:2.016% D-
Comet VM2
B*
Kills:148
Deaths:85
KDR:1.741
Accuracy:44.555% C+
HSR:6.081% B*
Blueshift VM5
C*
Kills:129
Deaths:41
KDR:3.146
Accuracy:18.317% C
HSR:22.481% C*
Blueshift VM5
C++
Kills:113
Deaths:38
KDR:2.974
Accuracy:20.380% C++
HSR:19.469% C
Kills:8,188
Deaths (as MAX Suit):1,433
Deaths (to MAX Suits):3,841
KDR:5.71389
Kill Difference:6,755
Playtime:141.914 hours
Usage:4%
Score:3.817m
Score/min:448
Accuracy (listed only):27.548%
HSR (listed only):12.952%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:2,419
V. Kills:696 347%
Deaths:226
KDR:10.704
Accuracy:56.304% B+
KPH:68.200 C+
VKPH:19.600 C++
Light PPA
A
Kills:1,175
V. Kills:137 N/A
Deaths:84
KDR:13.988
Accuracy:43.921% B+
KPH:54.100 C**
VKPH:6.300 A
Saron Laser Cannon
B*
Kills:1,097
V. Kills:1,196 92%
Deaths:396
KDR:2.770
Accuracy:30.396% C
KPH:13.600 C+
VKPH:14.800 B*
Maelstrom Turbo Laser
C
Kills:1,019
V. Kills:926 110%
Deaths:748
KDR:1.362
Accuracy:30.396% C+
KPH:9.100 C-
VKPH:8.300 C
Photon A2A Missile Pods
B+
Kills:145
V. Kills:155 93%
Deaths:20
KDR:7.250
Accuracy:77.935% C+
KPH:54.400 C++
VKPH:58.100 B+
Coyote Missiles
C+
Kills:126
V. Kills:90 138%
Deaths:31
KDR:4.065
Accuracy:50.081% C-
KPH:30.100 C
VKPH:21.500 C+
Hornet Missiles
B++
Kills:55
V. Kills:35 153%
Deaths:9
KDR:6.111
Accuracy:67.670% B++
KPH:31.500 D
VKPH:20 D
Kills:6,036 (3,291 + 0)
Deaths:1,514
KDR:3.987
VKDR:2.137
Vehicle Kills:3,235
Kill Difference:4,522
Playtime:258.229 hours
Usage:8%
Score:4.348m
Score/min:281
Piloting Accuracy:30.396%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,788
V. Kills:202 N/A
Deaths:143
KDR:12.504
Accuracy:42.914% C+
KPH:6,436,800 U
VKPH:727,200 U
C150 Dalton
U
Kills:1,435
V. Kills:626 229%
Deaths:144
KDR:9.965
Accuracy:50.597% A
KPH:5,166,000 U
VKPH:2,253,600 U
AP30 Shredder
U
Kills:1,061
V. Kills:399 265%
Deaths:162
KDR:6.549
Accuracy:21.915% F-
KPH:3,819,600 U
VKPH:1,436,400 U
CAS30 Tank Buster
C**
Kills:655
V. Kills:656 100%
Deaths:525
KDR:1.248
Accuracy:40.413% C--
KPH:8.500 C++
VKPH:8.500 C**
Kills:4,939 (655 + 4,284)
Deaths:974
KDR:5.071
VKDR:1.933
Vehicle Kills:1,883
Kill Difference:3,965
Playtime:77.101 hours
Usage:2%
Score:2.316m
Score/min:501
Piloting Accuracy:40.413%
Gunner Accuracy:21.915%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,203
V. Kills:90 N/A
Deaths:64
KDR:18.797
Accuracy:53.612% B+
KPH:81.900 A
VKPH:6.100 D
L100 Python HEAT
A*
Kills:1,165
V. Kills:283 410%
Deaths:85
KDR:13.706
Accuracy:51.147% C+
KPH:57.500 A*
VKPH:14 B+
C75 Viper
A**
Kills:1,073
V. Kills:166 N/A
Deaths:68
KDR:15.779
Accuracy:39.997% C+
KPH:72.200 A**
VKPH:11.200 B++
Skyguard
B+
Kills:700
V. Kills:561 125%
Deaths:105
KDR:6.667
Accuracy:28.619% C+
KPH:13.900 C+
VKPH:11.200 B+
L100 Python AP
A++
Kills:397
V. Kills:298 133%
Deaths:58
KDR:6.845
Accuracy:56.417% C+
KPH:38.400 B+
VKPH:28.800 A++
Kills:4,538 (4,538 + 0)
Deaths:380
KDR:11.942
VKDR:3.679
Vehicle Kills:1,398
Kill Difference:4,158
Playtime:110.348 hours
Usage:3%
Score:1.587m
Score/min:240
Driving Accuracy:56.417%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,533
V. Kills:1,088 141%
Deaths:270
KDR:5.678
Accuracy:49.657% C--
KPH:29.900 B+
VKPH:21.200 A
Supernova VPC
A**
Kills:1,251
V. Kills:72 N/A
Deaths:57
KDR:21.947
Accuracy:58.865% B*
KPH:90.100 A**
VKPH:5.200 D
Supernova PC
B**
Kills:1,192
V. Kills:381 312%
Deaths:141
KDR:8.454
Accuracy:49.847% C++
KPH:34.200 B**
VKPH:10.900 B++
Saron HRB
B+
Kills:956
V. Kills:748 128%
Deaths:122
KDR:7.836
Accuracy:49.768% B++
KPH:26.500 C++
VKPH:20.800 B+
Proton II PPA
B**
Kills:930
V. Kills:56 N/A
Deaths:48
KDR:19.375
Accuracy:30.564% B**
KPH:68.100 B+
VKPH:4.100 C*
E540 Halberd
A*
Kills:393
V. Kills:347 113%
Deaths:24
KDR:16.375
Accuracy:58.972% A+
KPH:34.300 C**
VKPH:30.300 A*
Aphelion VEX-4
A+
Kills:219
V. Kills:207 105%
Deaths:23
KDR:9.522
Accuracy:38.938% B+
KPH:28.700 C**
VKPH:27.100 A+
Kills:6,474 (3,976 + 2,498)
Deaths:685
KDR:9.451
VKDR:4.232
Vehicle Kills:2,899
Kill Difference:5,789
Playtime:168.845 hours
Usage:5%
Score:3.698m
Score/min:365
Driving Accuracy:49.847%
Gunner Accuracy:38.938%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:1,946
V. Kills:430 452%
Deaths:105
KDR:18.533
Accuracy:49.005% B++
KPH:100.800 C*
VKPH:22.300 B+
Proton II PPA-H
B++
Kills:611
V. Kills:34 N/A
Deaths:41
KDR:14.902
Accuracy:38.851% C++
KPH:122.200 B++
VKPH:6.800 C++
Saron HRB-H
B+
Kills:151
V. Kills:99 151%
Deaths:17
KDR:8.882
Accuracy:57.293% C*
KPH:43.800 B+
VKPH:28.700 B+
E540 Halberd-H
B*
Kills:147
V. Kills:91 160%
Deaths:13
KDR:11.308
Accuracy:52.762% D
KPH:45.800 C++
VKPH:28.400 B*
M60-G Bulldog-H
C++
Kills:80
V. Kills:3 N/A
Deaths:9
KDR:8.889
Accuracy:48.313% C++
KPH:77.800 C++
VKPH:2.900 D*
Aphelion VEX-4H
A+
Kills:62
V. Kills:61 100%
Deaths:13
KDR:4.769
Accuracy:46.168% C+
KPH:43.500 C++
VKPH:42.800 A+
Kills:2,997 (0 + 2,997)
Deaths:198
KDR:15.136
VKDR:3.626
Vehicle Kills:718
Kill Difference:2,799
Playtime:33.414 hours
Usage:1%
Score:0.964m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:46.168%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:1,279
V. Kills:172 N/A
Deaths:60
KDR:21.317
Accuracy:38.944% C*
KPH:106.600 A*
VKPH:14.300 B+
M40 Fury
A*
Kills:1,273
V. Kills:162 N/A
Deaths:56
KDR:22.732
Accuracy:37.131% C++
KPH:95.200 A*
VKPH:12.100 B+
M60-G Bulldog
A+
Kills:489
V. Kills:42 N/A
Deaths:57
KDR:8.579
Accuracy:39.359% B+
KPH:51 A+
VKPH:4.400 C-
M60-G Bulldog
A
Kills:250
V. Kills:28 N/A
Deaths:17
KDR:14.706
Accuracy:42.078% B+
KPH:62.700 A
VKPH:7 C+
M12 Kobalt
C+
Kills:172
V. Kills:8 N/A
Deaths:15
KDR:11.467
Accuracy:17.266% C+
KPH:63.900 C+
VKPH:3 C+
M20 Basilisk
C+
Kills:136
V. Kills:61 219%
Deaths:29
KDR:4.690
Accuracy:36.878% C
KPH:17.400 C
VKPH:7.800 C+
M20 Basilisk
C+
Kills:98
V. Kills:40 239%
Deaths:18
KDR:5.444
Accuracy:35.115% C-
KPH:19.200 C+
VKPH:7.800 C
Kills:3,697 (0 + 3,697)
Deaths:252
KDR:14.671
VKDR:2.036
Vehicle Kills:513
Kill Difference:3,445
Playtime:54.532 hours
Usage:2%
Score:1.861m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:35.115%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:88
V. Kills:35 244%
Deaths:56
KDR:1.571
Accuracy:48.285% C+
KPH:26.700 C**
VKPH:10.600 B*
Kills:88 (88 + 0)
Deaths:56
KDR:1.571
VKDR:0.625
Vehicle Kills:35
Kill Difference:32
Playtime:3.294 hours
Usage:0%
Score:0.049m
Score/min:246
Driving Accuracy:48.285%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:261
V. Kills:25 N/A
Deaths:9
KDR:29
Accuracy:30.130% C--
KPH:108.500 B**
VKPH:10.400 A
Pelter Rocket Pod
A++
Kills:218
V. Kills:77 279%
Deaths:5
KDR:43.600
Accuracy:51.789% B+
KPH:91.600 B**
VKPH:32.400 A++
Kills:479 (0 + 479)
Deaths:14
KDR:34.214
VKDR:7.286
Vehicle Kills:102
Kill Difference:465
Playtime:4.786 hours
Usage:0%
Score:0.150m
Score/min:521
Piloting Accuracy:N/A%
Gunner Accuracy:51.789%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 3,6413,5811,8761.909B**0.3725.797%B8.88%D*37.2B**N/A15296.3h8.4B+32.6B++
Flare VE6 3,2423,2201,8581.733B0.5419.15%D19.068%D48.5C**N/A16366.4h10.4C*54.5C+
C-4 3,9953,1241,4302.185B+0.0927.751%BN/A143.3A+40B++111021.8h1B**3.5B*
Orion VS54 2,5182,5114455.643M3.3721.671%C++22.461%C42.8B+N/A18658.6h10.6B++48.9C*
Pulsar C 2,4462,4231,6711.45C++0.8324.597%C+19.315%D32.5C++N/A10874.6h10.4B+42.2B+
Dual Photon Pods 3,1152,41922610.704B++8.4356.304%B+1.282%C+68.1C+19.6C++42535.5h18.2B+32.4B+
Betelgeuse 54-A 2,3472,3408462.766C+0.4923.156%D26.539%D69.6C++N/A22233.6h10.1B+43.5C+
Nova 2,3032,2951,5131.517C++0.7646.733%C++11.678%D51.9B++N/A21244.2h3.7B+7.9B+
Nebula VM20 2,3012,2897093.228B+0.9518.638%C++19.79%C+45.7B*N/A17850.1h16.5C+88.7C*
Lasher X2 2,2102,1941,2651.734B**0.5435.402%A2.735%D55.8AN/A18839.3h15.5B**43.8B*
Phobos VX86 1,9711,9591,3651.435C++0.8460.867%C++9.852%D--47.5C++N/A13741.2h2.5C++4.1C*
M40 Fury-H 2,3761,94610518.533B++16.2649.005%B++N/A100.8C*22.3B+41819.3h8.6C++17.5B+
VX6-7 1,8711,8541,5371.206C+1.0724.322%C+15.534%D--30.4C+N/A8461h12.6C*51.6C*
L105 Zephyr 1,9901,78814312.503B+10.2342.914%C+N/A17880U2020U38238000.1h3.8A+8.8B**
Serpent VE92 1,7911,7601,4201.239C++1.0426.699%B+14.716%D--29.1C+N/A11760.5h14.2C+53.2C**
NS-11C 1,7611,7401,5201.145C*1.1324.956%C*11.494%D**26.8C+N/A7964.9h14.8C++59.1C*
SVA-88 1,5871,5806492.435B0.1622.729%C+24.747%C+58.5B+N/A21827h10.7B+47.1C**
Supernova FPC 2,6211,5332705.678C+3.4049.657%C--3.457%B++29.9B+21.2A46451.3h4.3B++8.8B+
H-V45 1,4791,4747581.945B0.3325.279%C*17.843%C-46.8B++N/A20431.5h11.4B++45.1B+
Tank Mine 2,5781,4482226.523A*4.2532.729%C+N/A219.4A*171.2M**21546.6h1.1A3.4A++
C150 Dalton 2,0611,4351449.965B+7.6950.597%AN/A14350U6260U74346100.1h3.9C**7.8B*
Force-Blade 1,5771,43033,7670.042B+2.2443.928%B**N/A1B+N/A31381.3h2.6C++6B+
Nebula VM20 1,4221,4143713.811B*1.5320.796%B+19.661%C+53.2B**N/A24426.6h16.3C++78.3B+
Sirius SX12 1,3881,3771,0181.353B0.9224.007%C+11.765%D--31.9C++N/A9543.1h14.9C++61.9C++
Solstice VE3 1,3411,3214330.25U327.9723.767%C++13.777%D--23.6C*N/A15255.9h14B58.8C*
Eclipse VE3A 1,3171,3101,2841.02C+1.2625.99%C+12.214%D**23.8DN/A6955.1h12.6C+48.6C++
M40 Fury 1,4511,2796021.317A*19.0438.944%C*1.173%D106.6A*14.3B+103512h8.3B*21.4B*
M40 Fury 1,4351,2735622.732M+20.4537.131%C++1.571%C+95A*12.1B+92513.4h8.2B**22.1B*
Lancer VS22 2,7251,2531,0561.187B+1.0952.798%D*N/A19.1B+22.4A+42265.6h12.1B+23B+
Supernova VPC 1,3231,2515721.947B**19.6758.865%B*1.359%C+90A**5.2D44113.9h2A3.4B**
Sticky Grenade 1,2551,25111251N/A1,248.7261.204%B**N/A1563.8A5D-42110.8h1.3B**2.1B*
Deimos VA29 1,2111,2106631.825B+0.4565.394%B+15.041%C52.8BN/A15522.9h2B++3B+
Eidolon VE33 1,2121,2065322.755U20.4826.285%C23.466%C24.5C+N/A14949.3h7.5B++28.6B+
Terminus VX-9 1,2201,2036741.785C++0.4924.591%C26.018%C+48.1BN/A15225h11.9C**48.5C*
L100 Python HESH 1,2931,2036418.797B++16.5253.612%B+1.33%C81.8A6.1D23614.7h2.4B+4.5B*
Zenith VX-5 1,2081,2017111.689B+0.5926.74%C**19.65%C33.3C+N/A12036.1h11.8B+44.3B+
Parallax VX3 1,1991,1962794.287B2.0144.212%B*79.682%C**47.1AN/A17025.4h2B+4.5B+
NS-44 Commissioner 1,2061,1931,1801.011C++1.2733.494%C20.537%C44.5B+N/A15326.8h3.4B+10.2B
Frag Grenade 1,1991,19311193N/A1,190.7236.878%D*N/A1704.3S8.6C+36680.7h1.5A*4.1B**
Supernova PC 1,5731,1921418.454B+6.1849.847%C++1.258%D34.2B**10.9B++23734.9h3.4B**6.8B**
NS-7 PDW 1,1931,1909461.258B+1.0224.748%C+11.765%D--34.9B+N/A10034.1h13.6B+55B
XM98 1,1881,1853073.86B**1.5839.98%B+78.565%B+35.4B+N/A10833.5h2B*5B++
NS-15M1 1,1821,1776761.741C*0.5424.545%B15.123%D--51.4B+N/A23422.9h11.9B48.4B+
Ursa 1,1841,1766201.897B++0.3823.355%C++14.966%D*55B+N/A14021.4h10B+42.8B+
Light PPA 1,3121,1758413.988B**11.7143.921%B+1.021%C54.1C**6.3A19621.7h11.5B26.2B+
Solstice Burst 1,1821,1748361.404C+0.8725.759%C+20.017%D20.6DN/A6556.9h12.1B+46.9C**
Pulsar LSW 1,1751,1725532.119B+0.1618.598%D-16.126%D--43.2C+N/A15427.1h10.9B+58.5C++
VX29 Polaris 1,1681,1674802.431B*0.1525.214%C**21.165%C54B+N/A20221.6h10.5B++41.6B+
L100 Python HEAT 1,4481,1658513.706A*11.4351.147%C+3.09%B+57.4A*13.9B+30920.3h3A+5.9A
Corvus VA55 1,1721,1657131.634B++0.6424.975%C++27.382%B+48.7B**N/A14923.9h10B**39.9B++
Ghost 1,1691,1643463.364C**1.0943.164%B++69.845%C++48.7B+N/A14423.9h2B+4.5B++
Eridani SX5 1,1681,1634782.433A0.1628.659%B+19.175%C+59.9B**N/A17019.4h9.8B++34.1B+
NS-30 Vandal 1,1661,1604422.624B+0.3534.351%C*23.793%C56B*N/A14420.7h5B+14.5B+
V10 1,1621,1601965.918B**3.6438.346%C82.586%B+44.8B+N/A13425.9h1.9B++5B+
Phaseshift VX-S 1,1621,1602245.179B*2.9041.255%B++80.862%B+52.5A+N/A13122.1h2.1B++5.1B++
Thanatos VE70 1,1611,1596381.817B**0.4648.019%B*13.978%C-55.5AN/A21320.9h3.8B*8B*
NS-11A 1,1731,1555971.935B+0.3423.873%C+24.416%B53B**N/A16721.8h11.6B*48.6B+
Artemis VX26 1,1621,1516351.813B+0.4630.318%B+25.456%B53B**N/A14521.7h10.4B++34.4B++
Pulsar VS1 1,1581,1507161.606B++0.6723.93%C++16.174%D39B*N/A15929.5h12.2B*51B+
NS Decimator 1,5871,1477861.459B+0.8255.703%D2.964%B+47.4B*18.2C**41224.2h3.4B*6.1B++
Quasar VM1 1,1551,1473902.941B**0.6615.821%C+15.17%D29.7B+N/A13438.6h14.8C*93.6C*
MANA Anti-Personnel Turret 1,1621,1422644.326N/A2.0523.672%UN/A11420U200U20047000.1h20.8T*87.8T*
Beamer VS3 1,1371,1267201.564B**0.7127.634%C++20.87%C52.6AN/A18621.4h7.3B++26.4C*
Saron Laser Cannon 2,2931,0973962.77B0.4930.396%C1.276%D13.6C+14.8B*23480.9h116B381.5B
C75 Viper 1,2391,0736815.779A**13.5039.997%C+1.491%C++72A**11.1B+33214.9h7.1A17.7B**
AP30 Shredder 1,4601,0611626.549C++4.2721.915%F-2.451%B+10610U3990U56348400.1h28A++127.9A
Maelstrom Turbo Laser 1,9451,0197481.362C+0.9230.396%C+3.533%B+9.1C-8.3C265111.6h99.4C*326.9C**
Saron HRB 1,7049561227.836B+5.5649.768%B++1.046%C--26.6C++20.8B+38636h21.1C*42.4B+
Proton II PPA 9869304819.375B17.1030.564%B**1.075%D--67.9B+4.1C*22213.7h10.9C+35.5B+
Cosmos VM3 8108092153.763B**1.4917.74%C++21.755%B+53.6A+N/A18815.1h11.3B*63.6B+
S1 1,2797915081.557A+0.7254.36%C2.149%C28.8C**17.7B++33927.5h5.5B++10.2B+
Cosmos VM3 7777742113.668A1.3918.996%B22.481%B++52.7A+N/A17614.7h12.3B++65C**
Proximity Mine 7357331047.048B**4.7755.389%A+N/A281.9M*N/A8862.6h1.5B**2.6A+
Skyguard 1,2617001056.667A+4.3928.619%C+1.286%D13.9C+11.2B+15650.2h115.1C*402C**
NS-357 Underboss 6586555731.143C++1.1342.029%B++18.779%C63B++N/A17510.4h3.4B*8.2B++
CAS30 Tank Buster 1,3116555251.248C+1.0340.413%C--N/A8.5C++8.5C**13577.1h43.6B+107.8B+
MKV Suppressed 6506443421.883B**0.3928.51%B+24.224%B++51.9B*N/A13012.4h11.5B++40.4B+
Proton II PPA-H 6456114114.902C**12.6238.851%C++N/A122.2B++6.8C++4545h8.8B+22.8B+
MANA Anti-Vehicle Turret 8285241832.863B*0.5954.986%C2.672%C5240M3040A+7041350.1h5.9B+10.7B+
M60-G Bulldog 531489578.579A6.3039.359%B+1.227%D*50.9A+4.4C-2379.6h4.6B**11.7B**
NS Baron G5 4914872461.98B**0.3057.043%A10.883%D-37.5C*N/A10713h3.9B++6.8C++
NS-11P 4864772571.856B++0.4224.824%B+22.851%B+48.7B**N/A1339.8h12.4B+49.9B+
L100 Python AP 695397586.845B+4.5756.417%C+3.526%B+38.5B+28.9A++38510.3h6.4C+11.4C++
E540 Halberd 7403932416.375B++14.1058.972%A+1.527%D34.2C*30.2A*38411.5h6.5C-11B+
M60-A Bulldog 392362751.714A+49.4454.356%B*N/A55.7B*4.6C++1846.5h4.4B*8.1B*
NS Deep Freeze 3343334160.8C+1.4844.969%C*10.511%D34.3C+N/A1219.7h1.7B+3.8B+
Vortex VM21 5383011701.771B+0.5139.038%C3.654%C+15.2B**12A*24019.8h21.8B++55.7B+
NS-10 Burster 4972901701.706B**0.5731.06%C**4.138%D9A6.4A++14032.2h105.1B++338.5B++
Nemesis VSH9 4402712061.316B**0.9660.662%C4.797%A19.4C++12.1C+28214h6.9B+11.4B+
Comet VM2 3402701262.143A+0.1341.069%C7.778%A++17.9A4.6C*20715.1h11.8B**28.7B*
CAS 14-E 286261929B**26.7230.13%C--1.149%D108.8B**10.4A4692.4h20B*66.5B++
NS-10 Burster 4512561701.506B+0.7731.69%C*3.906%D9.4A++7.1A*14927.3h98.3A310.3B**
Lumine Edge 2632558,0750.032C2.2514.131%D*6.275%D**0.8C-N/A2339.2h1.4C++9.8C
Spear Anti-Vehicle Phalanx Turret 4002551517A+14.7241.584%C3.529%C44B25B4815.8h8.5C*20.5C*
M60-G Bulldog 2782501714.706M12.4342.078%B+N/A62.5B**7C+2884h4.9B*11.6B*
Vortex VM21 4592481701.459B0.8240.026%C+2.016%D-12.3B**10.5A**22520.1h27.8B*69.4B+
Aphelion VEX-4 426219239.522A7.2438.938%B+1.826%D--28.8C**27.2A+2787.6h60C++154.2B+
Pelter Rocket Pod 295218543.6A++41.3251.789%B+N/A90.8B**32.1A++5722.4h15.3B*29.5B++
Anti-Vehicle Grenade 2282101210N/A207.7265.07%A+N/A700A+60C-33190.3h3.6B**5.5B**
MAX Punch 1891781,4340.124C++2.1524.178%D**N/A1.4C+N/A5125.5h1.7C++7.2C+
Hunter QCX 1751742000.87C**1.4136.517%C23.563%C+18.3B+N/A559.5h3.7B+10.2C**
M12 Kobalt 1801721511.467C+9.1917.266%C+13.954%D-63.7C+3C+1862.7h19.7C++114.4C++
Saron HRB-H 250151178.882B++6.6057.293%C*1.987%B+44.4B+29.1B+9773.4h23.1B40.3B+
Comet VM2 178148851.741B*0.5444.555%C+6.081%B*25.5A*5.2C++2835.8h13.6B**30.5B**
E540 Halberd-H 2381471311.308C*9.0352.762%D2.041%C++45.9C++28.4B*3963.2h5.8C*11C++
Photon A2A Missile Pods 300145207.25B+4.9777.935%C+N/A53.7C++57.4B+9542.7h8B10.2B+
NS-AM7 Archer 2051372310.593C*1.6854.384%D16.058%C+5C-2.5C+3727.3h16.6B+30.5B
M20 Basilisk 197136294.69B*2.4136.878%C1.471%F17.4C7.8C+1607.8h77.1B+208.9B+
Blueshift VM5 129129413.146B0.8718.317%C22.481%C*33.1C+N/A2353.9h14.1B+76.9C**
Coyote Missiles 216126314.065B+1.7950.081%C-N/A30C21.4C+3284.2h41.9C*83.6C++
Nyx VX31 126126641.969C+0.3130.102%D30.952%C++60B++N/A1642.1h4.7B++15.6C**
Blueshift VM5 114113382.974C*0.7020.38%C++19.469%C34.2C+N/A2623.3h15.1B74B
Pandora VX25 109108801.35C++0.9346.868%B++14.815%C+33.8C+N/A1903.2h5.5D11.7C++
M20 Basilisk 13898185.444A3.1735.115%C-10.204%A++19.2C+7.8C2065.1h70.2B*199.8B++
M60-A Bulldog 10889517.8C*15.5251.052%B+1.124%D--37.1C*7.9A2252.4h6.3C+12.3B
M40 Fury-F 12388561.571C+0.7148.285%C+N/A26.7C**10.6B*2463.3h10.1B20.9B
NSX Naginata 8584691.217C+1.0617.939%D-23.81%D35CN/A842.4h14.7C-82C-
M60-G Bulldog-H 838098.889C+6.6148.313%C++1.25%C+80C++3D*2071h4.5B++9.3B++
Aspis Anti-Aircraft Phalanx Turret 1446697.333A+5.0627.854%BN/A10.8C+12.8B2806.1h168.3C604.3C*
Aphelion VEX-4H 12362134.769C+2.4946.168%C+N/A44.3C*43.6A+6191.4h86.9D-188.1D
Hornet Missiles 905596.111C*3.8367.67%B++1.818%C**32.4C--20.6D4131.7h9.4C**13.9B+
NS Patriot Flare Gun 51511300.392C1.8914.928%CN/A15CN/A693.4h3.1C++20.5B
Darkstar 5250461.087C1.1922.912%D-8%F--31.3D1.3B**871.6h15.8D--69D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret207353.4h
Nano-Armor Kit1,0621,409,184120.6h
Spawn Beacon321,6074.9h
Nanite Revive Grenade09430.3h
Medical Applicator479153,73413.1h
Spitfire Auto-Turret31420.2h
Motion Spotter123,6821.5h
Restoration Kit285370.7h
Deconstruction Tool09100.1h
Recon Detection Device333,3214.9h
Shield Recharging Field212,3480.8h
Ammunition Package73,0782.4h
Smoke Grenade0510h
Medical Kit2833,1634h
Anti-Infantry MANA Turret612,2625.5h
Nano-Repair Grenade01360h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.61s
Server spent 2.56s on queries, 1.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.