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Commissar HarasserGunningIsForNoobs[784] HarasserGunningIsForNoobs
TR BR 77

KDR: 5.63

Score: 7m

Last Seen: Jul 15th, 2020 5:24 AM
- OFFLINE - 80 minute(s)

Battle Rank 77 - Terran Republic on Emerald
Level Progress (to 78): 65%
Level 100 Progress: 37% 458h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler P2-120 AP P525 Marauder-H M18 Rotary M18 Locust MSW-R MRC3 Mercy
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $931,995 MLG Score: 745
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.423%35.797%767713421,0421.772113.853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.788%0.032C+2.208A*0.071C+HEAD ++ (~25.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.427B9.10.363C**33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.456%0.523%1930413455,160284139318.1053370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.13%-0.717D--0.967D---0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.30.259C*36.60.311C*83.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.683%0.241%1443113481,6592086607.97596251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.031B**-1.46F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++3.20.742B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.763%3.571%1546313461,2041223939.86885306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.663%0.789B++-0.23C1.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.664B+18.10.551B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m267.1%433 (26k)395 (23.7k)5.6253312,7022,2587.1027577 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134989625.44%6.07%15407:494

88% Engineer7% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2018 7:59 PMApr 14th, 2020 3:03 AMJul 15th, 2020 4:53 PM (74d) (PST)Jul 15th, 2020 2:36 AM (75d) (PST)Jul 15th, 2020 1:24 AM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,099841,0150.7190.1280.0442.3840.173745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,9345,03560,89943831431023,675

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
294.4h/12.3d 3,336 771 3,280 42.1k 134 300 3,056 19.4m

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
C
Kills:171
Deaths:468
KDR:0.365
Accuracy:16.676% F--
HSR:23.392% C
Kills:171
Deaths (as Engineer):468
Deaths (to Engineers):828
KDR:0.36538
Kill Difference:297
Playtime:258.797 hours
Usage:88%
Score:6.296m
Score/min:405
Accuracy (listed only):16.676%
HSR (listed only):23.392%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:426
Deaths:233
KDR:1.828
Accuracy:23.334% D
HSR:39.202% B**
MG-H1 Watchman
B*
Kills:192
Deaths:99
KDR:1.939
Accuracy:21.600% D--
HSR:38.542% B*
T9 CARV
B++
Kills:108
Deaths:38
KDR:2.842
Accuracy:21.905% C
HSR:33.333% B++
Kills:726
Deaths (as Heavy Assault):370
Deaths (to Heavy Assaults):465
KDR:1.96216
Kill Difference:356
Playtime:21.533 hours
Usage:7%
Score:0.394m
Score/min:305
Accuracy (listed only):22.280%
HSR (listed only):37.026%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:221
Deaths:53
KDR:4.170
Accuracy:21.832% B+
HSR:29.864% B**
MRC3 Mercy
A*
Kills:199
Deaths:53
KDR:3.755
Accuracy:22.041% B
HSR:35.678% A*
M1 Heavy Cycler
B**
Kills:173
Deaths:56
KDR:3.089
Accuracy:18.400% C+
HSR:26.590% B**
M1 Heavy Cycler
A++
Kills:157
Deaths:56
KDR:2.804
Accuracy:18.755% B+
HSR:28.662% A++
Kills:750
Deaths (as MAX Suit):109
Deaths (to MAX Suits):70
KDR:6.88073
Kill Difference:641
Playtime:10.480 hours
Usage:4%
Score:0.247m
Score/min:392
Accuracy (listed only):20.257%
HSR (listed only):30.199%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:2,594
V. Kills:139 N/A
Deaths:137
KDR:18.934
Accuracy:28.427% D
KPH:90.500 B+
VKPH:4.900 C**
M18 Needler
A
Kills:1,833
V. Kills:897 204%
Deaths:130
KDR:14.100
Accuracy:30.259% C-
KPH:37.300 A
VKPH:18.300 B++
M18 Rotary
B**
Kills:643
V. Kills:300 214%
Deaths:77
KDR:8.351
Accuracy:32.360% C
KPH:44.400 B**
VKPH:20.700 B+
M18 Locust
B*
Kills:557
V. Kills:278 200%
Deaths:1
KDR:557
Accuracy:29.348% D
KPH:44.800 B*
VKPH:22.400 B
Kills:5,627 (5,627 + 0)
Deaths:345
KDR:16.310
VKDR:4.678
Vehicle Kills:1,614
Kill Difference:5,282
Playtime:104.706 hours
Usage:36%
Score:1.691m
Score/min:269
Piloting Accuracy:29.348%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:121
V. Kills:59 202%
Deaths:1
KDR:121
Accuracy:25.325% D**
KPH:50.600 C++
VKPH:24.700 C
CAS30 Tank Buster
C+
Kills:90
V. Kills:36 243%
Deaths:1
KDR:90
Accuracy:46.552% C
KPH:9.100 C+
VKPH:3.700 D-
Dual-75 Duster
N/A
Kills:50
V. Kills:4 N/A
Deaths:2
KDR:25
Accuracy:39.270% N/A
KPH:54.900 N/A
VKPH:4.400 N/A
Kills:261 (90 + 171)
Deaths:4
KDR:65.250
VKDR:24.750
Vehicle Kills:99
Kill Difference:257
Playtime:13.143 hours
Usage:4%
Score:0.155m
Score/min:197
Piloting Accuracy:46.552%
Gunner Accuracy:39.270%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,659
V. Kills:643 258%
Deaths:34
KDR:48.794
Accuracy:51.683% B+
KPH:59.200 A
VKPH:23 C**
MR11 Gatekeeper
B*
Kills:67
V. Kills:35 186%
Deaths:
KDR:
Accuracy:49.835% B*
KPH:24.200 C
VKPH:12.700 D
Kills:1,726 (1,659 + 67)
Deaths:34
KDR:50.765
VKDR:19.941
Vehicle Kills:678
Kill Difference:1,692
Playtime:30.783 hours
Usage:10%
Score:0.684m
Score/min:370
Driving Accuracy:51.683%
Gunner Accuracy:49.835%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:809
V. Kills:40 N/A
Deaths:1
KDR:809
Accuracy:46.326% B**
KPH:138.900 B
VKPH:6.900 C+
M12 Kobalt-H
C+
Kills:199
V. Kills:3 N/A
Deaths:1
KDR:199
Accuracy:19.107% D
KPH:128.200 C+
VKPH:1.900 D*
G20 Vulcan-H
B*
Kills:196
V. Kills:96 202%
Deaths:8
KDR:24.500
Accuracy:56.484% B*
KPH:61.800 B+
VKPH:30.300 C+
E540 Halberd-H
B+
Kills:193
V. Kills:78 244%
Deaths:
KDR:
Accuracy:58.784% C+
KPH:65.100 B+
VKPH:26.300 C++
Kills:1,397 (0 + 1,397)
Deaths:10
KDR:139.700
VKDR:21.700
Vehicle Kills:217
Kill Difference:1,387
Playtime:13.516 hours
Usage:5%
Score:0.347m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:58.784%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:59
V. Kills:27 211%
Deaths:1
KDR:59
Accuracy:40.383% C++
KPH:35.500 B+
VKPH:16.300 C++
Kills:59 (0 + 59)
Deaths:1
KDR:59
VKDR:27
Vehicle Kills:27
Kill Difference:58
Playtime:1.660 hours
Usage:1%
Score:0.027m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:40.383%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,7332,59413718.934B+13.3128.427%DN/A90.4B+4.8C*29128.7h14.1B+49.7B+
M18 Needler 2,7301,83313014.1A++8.4730.259%C-N/A37.3A18.3B++24449.1h62.6B++206.8B+
P2-120 AP 2,3021,6593448.794S43.1751.683%B+N/A59.3A23C**38328h3.2A6.2A
P525 Marauder-H 8498091809U803.3746.326%B**N/A139.5B6.9C+4865.8h7.3C+15.7B
M18 Rotary 943643778.351A++2.7332.36%CN/A44.3B**20.7B+29514.5h52.4B++161.9B++
M18 Locust 8355571557U551.3729.348%DN/A44.9B*22.4B28812.4h54.2C*184.6B
MSW-R 4274262331.828C3.8023.334%D39.202%B**60C+N/A1847.1h9.3B*39.7C*
MRC3 Mercy 222221534.17B1.4621.832%B+29.864%B**61.4B**N/A1493.6h13.5A61.8B++
M12 Kobalt-H 2021991199S193.3719.107%D18.593%C++124.4C1.9D*3261.6h11.3B++59.3C*
MRC3 Mercy 203199533.755C*1.8722.041%B35.678%A*55.3B++1.1B1453.6h15.3B*69.5B+
G20 Vulcan-H 292196824.5A*18.8756.484%B*2.041%C--61.3B+30C+3953.2h69.6B++123.2B**
E540 Halberd-H 2711931193U187.3758.784%C+N/A64.3B+26C++3993h3.6B+6.1B*
MG-H1 Watchman 193192991.939C+3.6921.6%D--38.542%B*56.5CN/A1473.4h11B++51C++
M1 Heavy Cycler 175173563.089B+2.5418.4%C+26.59%B**34.6CN/A865h13.2B++71.8B
MG-C1 Kindred 1771714680.365D--5.2616.676%F--23.392%C8.4D*N/A2620.4h10.9C+65.1F
M1 Heavy Cycler 157157562.804B+2.8218.755%B+28.662%A++31.4C**N/A905h15B+80.2B+
C150 Dalton 1801211121U115.3725.325%D**N/A50.4C++24.6C7292.4h1.8B**7B+
T9 CARV 110108382.842B+2.7821.905%C33.333%B++72B+1.3B++2701.5h9.9B++45.1C**
SMG-46 Armistice 9191561.625C**4.0024.322%D-36.264%A*53.5C*N/A1771.7h10.4B**42.6C**
CAS30 Tank Buster 12690190U84.3746.552%C1.111%C+9.2C+3.7D-689.8h44.3B95.2C**
NS-44 Commissioner 8786851.012C+4.6118.2%F--26.744%C++14.3D--N/A406h3.2B17.6D**
NS-45 Pilot 7574681.088C4.5416.99%F*29.73%C+26.4D--N/A772.8h6C**35.6F
MR11 Gatekeeper 10267167S61.3749.835%B*N/A23.9C12.5D2422.8h42.8C*85.8B+
TX1 Repeater 6665501.3B+4.3314.656%F-27.692%B++31CN/A1052.1h10.4B+70.6D
M20 Wyvern 8659159U53.3740.383%C++1.695%D-34.7B+15.9C++2701.7h64C**158.4B
NS-TMC-01 "His Regards" 54521,7060.03C+5.6017.257%D-11.539%B*0.7CN/A279.8h2.2C+12.5C+
Dual-75 Duster 5450225C++19.3739.27%C2%A*55.6D4.4C1900.9h7.3D*18.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2950.2h
Xiphos Anti-Personnel Phalanx Tower0970h
Ammunition Package35080.5h
Medical Applicator33780h
Nano-Armor Kit288197,77312.2h
Medical Kit442530.5h
Anti-Infantry MANA Turret1930.4h

Check the help document for the dictionary if you want to learn more about words used here.


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