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First Lt. HarasserGunningIsForNoobs[B0RK] HarasserGunningIsForNoobs
TR BR 44

KDR: 4.67

Score: 1.6m

Last Seen: May 24th, 2019 6:30 PM
- OFFLINE - 12.2 hour(s)

Battle Rank 44 - Terran Republic on Emerald - Outfit Member of Boursk Fugitive Force[B0RK] Boursk Fugitive Force
TR outfit on Emerald

Members: 5
Level Progress (to 45): 36%
Level 100 Progress: 9% 723h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee P2-120 AP M18 Needler M18 Rotary MSW-R M12 Kobalt-H G20 Vulcan-H E540 Halberd-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,034,577 MLG Score: 827
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.928%35.833%786311943601.698112.971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.42%0.157C++2.297A*-0.399C--HEAD ++ (~24.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.416B9.60.331C**34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.456%0.541%2070311941,2947128518.2253452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.665%-0.518D-0.971D---1.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.60.346C**34.30.353C**71.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.341%10.976%121521195246301258.2195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.227%0.57B+1.632A+2.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.40.249C++37.90.047C+51.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Boursk Fugitive Force[B0RK] Boursk Fugitive Force
TR outfit on Emerald

Members: 5
1.6m265.3%398 (23.9k)358 (21.5k)4.669163,1196685.9131744 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR119719325.443%7.31%18606:451

83% Engineer11% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2018 7:59 PMJan 25th, 2019 12:00 AMMay 24th, 2019 3:05 PM (2d) (PST)May 24th, 2019 2:55 PM (2d) (PST)May 24th, 2019 2:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
997799180.6920.1480.0512.2430.153827

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,8174,74455,0734293135921,470

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
75.1h/3.1d 831 228 662 10.1k 46 84 691 4.5m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):206
KDR:0
Kill Difference:UNR
Playtime:62.361 hours
Usage:83%
Score:1.382m
Score/min:369
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:245
Deaths:119
KDR:2.059
Accuracy:24.292% B+
HSR:39.184% A*
T9 CARV
A+
Kills:56
Deaths:30
KDR:1.867
Accuracy:23.371% B*
HSR:32.143% A+
Kills:301
Deaths (as Heavy Assault):149
Deaths (to Heavy Assaults):131
KDR:2.02013
Kill Difference:152
Playtime:8.489 hours
Usage:11%
Score:0.183m
Score/min:359
Accuracy (listed only):23.832%
HSR (listed only):35.663%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):103
KDR:0
Kill Difference:UNR
Playtime:0.599 hours
Usage:1%
Score:0.004m
Score/min:125
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):37
KDR:0
Kill Difference:UNR
Playtime:0.660 hours
Usage:1%
Score:0.008m
Score/min:192
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):28
KDR:0
Kill Difference:UNR
Playtime:2.438 hours
Usage:3%
Score:0.036m
Score/min:245
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:784
V. Kills:49 N/A
Deaths:80
KDR:9.800
Accuracy:32.153% B+
KPH:87.700 A+
VKPH:5.500 B**
M18 Needler
A++
Kills:259
V. Kills:124 207%
Deaths:80
KDR:3.238
Accuracy:31.451% C+
KPH:28.900 A++
VKPH:13.800 B++
M18 Rotary
A**
Kills:251
V. Kills:112 222%
Deaths:42
KDR:5.976
Accuracy:34.023% B+
KPH:42.400 A**
VKPH:18.900 A
Kills:1,294 (1,294 + 0)
Deaths:202
KDR:6.406
VKDR:1.411
Vehicle Kills:285
Kill Difference:1,092
Playtime:23.830 hours
Usage:32%
Score:0.365m
Score/min:255
Piloting Accuracy:34.023%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
N/A
Kills:50
V. Kills:4 N/A
Deaths:2
KDR:25
Accuracy:39.064% N/A
KPH:56.100 N/A
VKPH:4.500 N/A
Kills:50 (0 + 50)
Deaths:2
KDR:25
VKDR:2
Vehicle Kills:4
Kill Difference:48
Playtime:0.891 hours
Usage:1%
Score:0.010m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:39.064%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:411
V. Kills:172 238%
Deaths:33
KDR:12.455
Accuracy:51.976% B++
KPH:48.100 A+
VKPH:20.100 B+
Kills:411 (411 + 0)
Deaths:33
KDR:12.455
VKDR:5.212
Vehicle Kills:172
Kill Difference:378
Playtime:8.544 hours
Usage:11%
Score:0.164m
Score/min:321
Driving Accuracy:51.976%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:125
V. Kills:3 N/A
Deaths:1
KDR:125
Accuracy:20.104% C
KPH:119.400 C++
VKPH:2.900 D
G20 Vulcan-H
B*
Kills:121
V. Kills:58 205%
Deaths:8
KDR:15.125
Accuracy:54.687% B*
KPH:60.500 B*
VKPH:29 C*
E540 Halberd-H
B++
Kills:62
V. Kills:30 200%
Deaths:
KDR:
Accuracy:63.285% B++
KPH:52.100 B+
VKPH:25.200 B
Kills:308 (0 + 308)
Deaths:9
KDR:34.222
VKDR:10.111
Vehicle Kills:91
Kill Difference:299
Playtime:4.239 hours
Usage:6%
Score:0.084m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:63.285%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 833784809.8B+5.1332.153%B+N/A88.1A+5.5B**2968.9h13.2B++41B++
P2-120 AP 5834113312.455B*7.7951.976%B++N/A48.4A+20.2B+3218.5h3.6A+7A+
M18 Needler 383259803.238B+1.4331.451%C+N/A28.8A++13.8B++1889h72.7B*231.1B*
M18 Rotary 363251425.976A++1.3134.023%B+N/A42.5M19A2965.9h60.5B*177.7B**
MSW-R 2462451192.059C++2.6124.292%B+39.184%A*64.5B**N/A2123.8h9.1A37.5B++
M12 Kobalt-H 1281251125S120.3320.104%C19.2%B+125C*3D2871h12.6B+62.8B+
G20 Vulcan-H 179121815.125M++10.4654.687%B*2.479%C60.5B*29C*3482h63.9B**116.9A
E540 Halberd-H 9262162S57.3363.285%B++N/A51.7B+25C**3431.2h4.2B*6.7B**
TX1 Repeater 6059441.341B*3.3315.488%F25.424%B++34.7B+N/A1111.7h10.4B++66.9C+
T9 CARV 5656301.867B+2.8023.371%B*32.143%A+56A+N/A2051h10.7B**45.8B++
Dual-75 Duster 5450225B*20.3339.064%C++2%A*55.6C-4.4C1830.9h7.2D-18.4C+

Consumables
  Name Deaths Consumed Time Equipped
Ammunition Package01730.1h
Medical Applicator32800h
Nano-Armor Kit2962,0973.6h
Medical Kit14820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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