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Captain HarasserGunningIsForNoobs[AYDS] HarasserGunningIsForNoobs
TR BR 56

KDR: 4.63

Score: 3m

Last Seen: Oct 18th, 2019 1:21 AM
- OFFLINE - 10.9 hour(s)

Battle Rank 56 - Terran Republic on Emerald
Level Progress (to 57): 10%
Level 100 Progress: 16% 648h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler P2-120 AP M18 Rotary MSW-R M1 Heavy Cycler M1 Heavy Cycler P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,189,701 MLG Score: 951
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.215%34.923%776512225871.557033.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.955%0.196C++2.113A*-0.053C+HEAD ++ (~23.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.473B+8.70.391B30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.918%0.527%1955312242,65614763918.068415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.138%-0.674D-0.974D---1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.70.299C*35.10.339C**78.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.587%10.588%71721225255531754.81132145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.173%0.588B+1.485A+2.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.60.247C++38.60.041C+52

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3m267.4%408 (24.5k)364 (21.8k)4.630185,9221,2795.8014156 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR122740625.369%8.257%20906:272

82% Engineer10% Heavy Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2018 7:59 PMJul 3rd, 2019 2:57 AMOct 19th, 2019 6:30 AM (48d) (PST)Oct 17th, 2019 10:26 PM (49d) (PST)Oct 17th, 2019 9:21 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0001308700.7150.1550.0592.3060.147951

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,0217,82452,1974394138921,840

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
138h/5.7d 1,498 489 1,426 19.1k 79 159 1,215 8.3m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):417
KDR:0
Kill Difference:UNR
Playtime:113.271 hours
Usage:82%
Score:2.545m
Score/min:375
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:319
Deaths:166
KDR:1.922
Accuracy:24.496% C**
HSR:39.812% A*
T9 CARV
A
Kills:56
Deaths:30
KDR:1.867
Accuracy:22.655% B+
HSR:32.143% A
Kills:375
Deaths (as Heavy Assault):196
Deaths (to Heavy Assaults):274
KDR:1.91327
Kill Difference:179
Playtime:13.525 hours
Usage:10%
Score:0.265m
Score/min:327
Accuracy (listed only):23.575%
HSR (listed only):35.977%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
M
Kills:70
Deaths:42
KDR:1.667
Accuracy:24.020% C
HSR:32.857% M
Kills:70
Deaths (as Light Assault):42
Deaths (to Light Assaults):173
KDR:1.66667
Kill Difference:28
Playtime:0.768 hours
Usage:1%
Score:0.008m
Score/min:168
Accuracy (listed only):24.020%
HSR (listed only):32.857%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
M
Kills:70
Deaths:42
KDR:1.667
Accuracy:24.020% C
HSR:32.857% M
Kills:70
Deaths (as Combat Medic):42
Deaths (to Combat Medics):72
KDR:1.66667
Kill Difference:28
Playtime:1.239 hours
Usage:1%
Score:0.021m
Score/min:278
Accuracy (listed only):24.020%
HSR (listed only):32.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:173
Deaths:56
KDR:3.089
Accuracy:18.400% B+
HSR:26.590% A+
M1 Heavy Cycler
A*
Kills:157
Deaths:56
KDR:2.804
Accuracy:18.755% B**
HSR:28.662% A*
MRC3 Mercy
A+
Kills:120
Deaths:31
KDR:3.871
Accuracy:24.389% A+
HSR:26.667% B**
MRC3 Mercy
M**
Kills:95
Deaths:31
KDR:3.065
Accuracy:24.294% A+
HSR:41.053% M**
Kills:545
Deaths (as MAX Suit):87
Deaths (to MAX Suits):46
KDR:6.26437
Kill Difference:458
Playtime:7.982 hours
Usage:6%
Score:0.174m
Score/min:363
Accuracy (listed only):21.459%
HSR (listed only):30.743%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,477
V. Kills:83 N/A
Deaths:137
KDR:10.781
Accuracy:28.048% C
KPH:84.300 A
VKPH:4.700 B++
M18 Needler
A*
Kills:714
V. Kills:339 210%
Deaths:130
KDR:5.492
Accuracy:31.612% C+
KPH:35 A*
VKPH:16.600 B**
M18 Rotary
A*
Kills:465
V. Kills:217 213%
Deaths:77
KDR:6.039
Accuracy:32.284% C++
KPH:42.200 A*
VKPH:19.700 B**
Kills:2,656 (2,656 + 0)
Deaths:344
KDR:7.721
VKDR:1.858
Vehicle Kills:639
Kill Difference:2,312
Playtime:48.963 hours
Usage:35%
Score:0.801m
Score/min:273
Piloting Accuracy:32.284%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
N/A
Kills:50
V. Kills:4 N/A
Deaths:2
KDR:25
Accuracy:39.270% N/A
KPH:54.900 N/A
VKPH:4.400 N/A
Kills:50 (0 + 50)
Deaths:2
KDR:25
VKDR:2
Vehicle Kills:4
Kill Difference:48
Playtime:0.911 hours
Usage:1%
Score:0.010m
Score/min:188
Piloting Accuracy:N/A%
Gunner Accuracy:39.270%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:529
V. Kills:220 239%
Deaths:34
KDR:15.559
Accuracy:52.342% B++
KPH:50 A+
VKPH:20.800 B+
Kills:529 (529 + 0)
Deaths:34
KDR:15.559
VKDR:6.471
Vehicle Kills:220
Kill Difference:495
Playtime:10.578 hours
Usage:8%
Score:0.240m
Score/min:378
Driving Accuracy:52.342%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:138
V. Kills:8 N/A
Deaths:1
KDR:138
Accuracy:39.227% B+
KPH:94.300 C+
VKPH:5.500 C
G20 Vulcan-H
B*
Kills:130
V. Kills:62 206%
Deaths:8
KDR:16.250
Accuracy:54.380% B*
KPH:60.800 B*
VKPH:29 C*
M12 Kobalt-H
C+
Kills:125
V. Kills:3 N/A
Deaths:1
KDR:125
Accuracy:19.950% C
KPH:116 C+
VKPH:2.800 D
E540 Halberd-H
B+
Kills:62
V. Kills:30 200%
Deaths:
KDR:
Accuracy:63.285% B++
KPH:52.100 B
VKPH:25.200 B+
Kills:455 (0 + 455)
Deaths:10
KDR:45.500
VKDR:10.300
Vehicle Kills:103
Kill Difference:445
Playtime:5.870 hours
Usage:4%
Score:0.111m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:63.285%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,5601,47713710.781B+6.1528.048%CN/A84.4A4.7B++30517.5h14B++50B+
M18 Needler 1,0537141305.492B**0.8631.612%C+N/A35A*16.6B**23620.4h65.5B*207.1B*
P2-120 AP 7495293415.559B**10.9352.342%B++N/A49.9A+20.8B+37810.6h3.6A+6.9A
M18 Rotary 682465776.039A++1.4132.284%C++N/A42.3A*19.7B**29011h55.6B*172.3B*
MSW-R 3203191661.922C+2.7124.496%C**39.812%A*63.8B*N/A2015h9.2B**37.6B++
M1 Heavy Cycler 175173563.089B**1.5418.4%B+26.59%A+34.6C**N/A865h13.2B**71.8B++
M1 Heavy Cycler 157157562.804A1.8318.755%B**28.662%A*31.4B**N/A885h15B**80.2B++
P525 Marauder-H 1461381138U133.3739.227%B+N/A92C+5.3C2181.5h7.4C+18.9C**
G20 Vulcan-H 192130816.25M11.6254.38%B*2.308%C61.9B*29.5C**3702.1h63.6B**116.9A
M12 Kobalt-H 1281251125S120.3719.95%C19.2%B113.6C+2.7D2811.1h12.6B+63.3B+
MRC3 Mercy 121120313.871B++0.7624.389%A+26.667%B**70.6M+N/A1751.7h15.1B**61.7B**
MRC3 Mercy 9695313.065B+1.5724.294%A+41.053%M**55.9A++N/A1501.7h19.1B78.6B++
NS-44 Commissioner 7878701.114C*3.5221.441%F-25.641%B+16.3DN/A464.8h3.2B++14.8C
SMG-46 Armistice 7070421.667B+2.9624.02%C32.857%M46.7B++N/A1681.5h9.5A39.7B++
TX1 Repeater 6564481.333B*3.3014.832%F26.563%B++32C*N/A1012h10.3B*69.1C+
E540 Halberd-H 9262162S57.3763.285%B++N/A51.7B25B3681.2h4.2B**6.7B**
T9 CARV 5656301.867B+2.7622.655%B+32.143%A50.9B**N/A2291.1h10.7B*47.2B++
Dual-75 Duster 5450225B*20.3739.27%C++2%A*55.6C-4.4C+1880.9h7.3D-18.6C

Consumables
  Name Deaths Consumed Time Equipped
Xiphos Anti-Personnel Phalanx Tower0560h
Ammunition Package22730.2h
Medical Applicator33780h
Nano-Armor Kit7696,9765.9h
Medical Kit221380.4h
Anti-Infantry MANA Turret0770.2h

Check the help document for the dictionary if you want to learn more about words used here.


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