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Commander HarasserGunningIsForNoobs[AYDS] HarasserGunningIsForNoobs
TR BR 54

KDR: 4.68

Score: 2.7m

Last Seen: Aug 21st, 2019 7:14 PM
- OFFLINE - 30.6 hour(s)

Battle Rank 54 - Terran Republic on Emerald - Outfit Member of Tested Positive[AYDS] Tested Positive
TR outfit on Emerald

Members: 2
Level Progress (to 55): 45%
Level 100 Progress: 14% 651h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler P2-120 AP M18 Rotary MSW-R M1 Heavy Cycler M1 Heavy Cycler G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,210,968 MLG Score: 968
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.144%34.884%772512095591.658753.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.951%0.152C++2.205A*-0.185CHEAD ++ (~23.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.476B+8.70.4B30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.296%0.509%2067312112,35912557118.872412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.98%-0.606D-0.986D---1.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1110.312C*34.70.338C**76.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.754%10.588%77921212255491625.20408156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.155%0.568B+1.61A+2.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.30.252C*38.60.051C+51.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tested Positive[AYDS] Tested Positive
TR outfit on Emerald

Members: 2
2.7m274.6%414 (24.8k)368 (22.1k)4.684925,2191,1145.8491954 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121435425.324%8.45%21406:352

82% Engineer10% Heavy Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2018 7:59 PMJul 3rd, 2019 2:57 AMAug 22nd, 2019 8:23 PM (27m) (PST)Aug 21st, 2019 3:15 PM (1d) (PST)Aug 21st, 2019 3:14 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9881388500.7120.1520.0602.3610.148968

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,2758,27551,0004394142922,066

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
122.2h/5.1d 1,297 441 1,262 17.3k 73 138 1,086 7.2m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):348
KDR:0
Kill Difference:UNR
Playtime:99.866 hours
Usage:82%
Score:2.277m
Score/min:380
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:313
Deaths:162
KDR:1.932
Accuracy:24.470% B
HSR:39.297% A*
T9 CARV
A
Kills:56
Deaths:30
KDR:1.867
Accuracy:22.655% B++
HSR:32.143% A
Kills:369
Deaths (as Heavy Assault):192
Deaths (to Heavy Assaults):237
KDR:1.92188
Kill Difference:177
Playtime:11.945 hours
Usage:10%
Score:0.236m
Score/min:330
Accuracy (listed only):23.563%
HSR (listed only):35.720%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
M++
Kills:51
Deaths:32
KDR:1.594
Accuracy:23.513% C-
HSR:35.294% M++
Kills:51
Deaths (as Light Assault):32
Deaths (to Light Assaults):156
KDR:1.59375
Kill Difference:19
Playtime:0.763 hours
Usage:1%
Score:0.008m
Score/min:169
Accuracy (listed only):23.513%
HSR (listed only):35.294%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
M++
Kills:51
Deaths:32
KDR:1.594
Accuracy:23.513% C-
HSR:35.294% M++
Kills:51
Deaths (as Combat Medic):32
Deaths (to Combat Medics):60
KDR:1.59375
Kill Difference:19
Playtime:0.751 hours
Usage:1%
Score:0.008m
Score/min:173
Accuracy (listed only):23.513%
HSR (listed only):35.294%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:173
Deaths:56
KDR:3.089
Accuracy:18.400% B+
HSR:26.590% A+
M1 Heavy Cycler
A*
Kills:157
Deaths:56
KDR:2.804
Accuracy:18.755% B**
HSR:28.662% A*
MRC3 Mercy
A++
Kills:106
Deaths:23
KDR:4.609
Accuracy:24.572% A++
HSR:24.528% B++
MRC3 Mercy
M**
Kills:89
Deaths:23
KDR:3.870
Accuracy:24.484% A++
HSR:41.573% M**
Kills:525
Deaths (as MAX Suit):79
Deaths (to MAX Suits):44
KDR:6.64557
Kill Difference:446
Playtime:7.740 hours
Usage:6%
Score:0.169m
Score/min:363
Accuracy (listed only):21.553%
HSR (listed only):30.338%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,312
V. Kills:75 N/A
Deaths:137
KDR:9.577
Accuracy:28.699% C+
KPH:85.600 A+
VKPH:4.900 B++
M18 Needler
A*
Kills:607
V. Kills:290 209%
Deaths:130
KDR:4.669
Accuracy:32.127% C+
KPH:34.200 A*
VKPH:16.400 B**
M18 Rotary
A*
Kills:440
V. Kills:206 213%
Deaths:77
KDR:5.714
Accuracy:32.063% C++
KPH:42.300 A*
VKPH:19.800 A+
Kills:2,359 (2,359 + 0)
Deaths:344
KDR:6.858
VKDR:1.660
Vehicle Kills:571
Kill Difference:2,015
Playtime:43.456 hours
Usage:36%
Score:0.729m
Score/min:280
Piloting Accuracy:32.063%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
N/A
Kills:50
V. Kills:4 N/A
Deaths:2
KDR:25
Accuracy:39.270% N/A
KPH:54.900 N/A
VKPH:4.400 N/A
Kills:50 (0 + 50)
Deaths:2
KDR:25
VKDR:2
Vehicle Kills:4
Kill Difference:48
Playtime:0.911 hours
Usage:1%
Score:0.010m
Score/min:188
Piloting Accuracy:N/A%
Gunner Accuracy:39.270%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:487
V. Kills:202 240%
Deaths:34
KDR:14.324
Accuracy:52.552% B++
KPH:49.700 A+
VKPH:20.600 B+
Kills:487 (487 + 0)
Deaths:34
KDR:14.324
VKDR:5.941
Vehicle Kills:202
Kill Difference:453
Playtime:9.794 hours
Usage:8%
Score:0.220m
Score/min:374
Driving Accuracy:52.552%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:130
V. Kills:62 206%
Deaths:8
KDR:16.250
Accuracy:54.484% B*
KPH:61.400 B*
VKPH:29.300 C*
M12 Kobalt-H
C++
Kills:125
V. Kills:3 N/A
Deaths:1
KDR:125
Accuracy:20.104% C
KPH:119.400 C++
VKPH:2.900 D
E540 Halberd-H
B++
Kills:62
V. Kills:30 200%
Deaths:
KDR:
Accuracy:63.285% B++
KPH:52.100 B+
VKPH:25.200 C**
Kills:317 (0 + 317)
Deaths:9
KDR:35.222
VKDR:10.556
Vehicle Kills:95
Kill Difference:308
Playtime:4.356 hours
Usage:4%
Score:0.089m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:63.285%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,3871,3121379.577B+4.8928.699%C+N/A85.8A+4.9B++31715.3h13.6B++47.3B++
M18 Needler 8976071304.669B*0.0232.127%C+N/A34.3A*16.4B**23917.7h66.2B**206B**
P2-120 AP 6894873414.324B**9.6452.552%B++N/A49.7A+20.6B+3749.8h3.6A+6.9A+
M18 Rotary 646440775.714A++1.0332.063%C++N/A42.3A*19.8A+29410.4h54.4B**169.7B**
MSW-R 3143131621.932C++2.7524.47%B39.297%A*65.2B**N/A2064.8h9.1B**37.4B++
M1 Heavy Cycler 175173563.089B**1.6018.4%B+26.59%A+34.6B+N/A865h13.2B**71.8B*
M1 Heavy Cycler 157157562.804B**1.8818.755%B**28.662%A*31.4B**N/A885h15B*80.2B++
G20 Vulcan-H 192130816.25M++11.5754.484%B*2.308%C61.9B*29.5C**3592.1h63.6A116.6A
M12 Kobalt-H 1281251125S120.3220.104%C19.2%B+125C++3D2881h12.6B+62.8B+
MRC3 Mercy 107106234.609B**0.0824.572%A++24.528%B++75.7M*N/A1841.4h15.3B**62.2B**
MRC3 Mercy 9089233.87B++0.8124.484%A++41.573%M**59.3A*N/A1661.5h18.3B+74.6B*
NS-44 Commissioner 7878691.13C++3.5521.925%F25.641%B+17DN/A474.6h3.2B++14.4C
E540 Halberd-H 9262162S57.3263.285%B++N/A51.7B+25C**3531.2h4.2B*6.7B**
TX1 Repeater 6261461.326B++3.3614.677%F26.23%B++33.9C**N/A1041.8h10.1B*68.8C+
T9 CARV 5656301.867B+2.8222.655%B++32.143%A50.9B**N/A2121.1h10.7B**47.2B++
SMG-46 Armistice 5151321.594B+3.0923.513%C-35.294%M++46.4B*N/A1621.1h10.2A43.2B+
Dual-75 Duster 5450225B**20.3239.27%C++2%A*55.6C4.4C+1880.9h7.3D-18.6C

Consumables
  Name Deaths Consumed Time Equipped
Xiphos Anti-Personnel Phalanx Tower0560h
Ammunition Package12370.1h
Medical Applicator33520h
Nano-Armor Kit5188,4025.4h
Medical Kit201220.3h
Anti-Infantry MANA Turret0760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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