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Lt. Colonel Champion HarbingerZERO[UN17] HarbingerZERO
TR BR 70

KDR: 2.12

Score: 15.7m

Last Seen: May 27th, 2020 3:19 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 70 - Terran Republic on Connery - Outfit Leader of Un1ty[UN17] Un1ty
TR outfit on Connery

Members: 111
Level Progress (to 71): 76%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T32 Bull NS-15M AE NS-15MB NS Decimator NS-357B Underboss MG-H1 Watchman T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,291,832 MLG Score: 1832
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.116%34.701%90620126323,5992.85184-0.728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.679%0.878B*1.988A++-0.906D--HEAD ++ (~21.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.497B+9.70.326C**27.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.451%13.284%116212812712912420.931271112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.498%-0.157C1.902A++1.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125-0.092C+44.3-0.127C80.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.509%73.008%11621281841798131.05257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.548%0.784B++0.32C*-1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.436B2.20.295C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Un1ty[UN17] Un1ty
TR outfit on Connery

Members: 111
15.7m446.6%396 (23.8k)323 (19.4k)2.1243331,78014,9602.3400470 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1283212523.196%29.796%69103:159

7% Combat Medic10% Engineer76% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 13th, 2015 12:30 PMMay 1st, 2020 5:16 AMMay 28th, 2020 2:06 AM (8h) (PST)May 27th, 2020 12:35 PM (22h) (PST)May 27th, 2020 11:19 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6052163890.6540.3080.1953.1060.0421832

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,30012,94123,359391812186219,405

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
810.3h/33.8d 3,227 9,469 10,570 151k 1,366 2,522 2,022 29.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:11,155
Deaths:4,045
KDR:2.758
Accuracy:25.087% B+
HSR:33.097% B**
T32 Bull
A*
Kills:2,188
Deaths:851
KDR:2.571
Accuracy:26.087% B
HSR:41.956% A*
NS-15M AE
B++
Kills:1,593
Deaths:475
KDR:3.354
Accuracy:27.356% C*
HSR:34.589% B++
NS-15MB
B*
Kills:1,446
Deaths:587
KDR:2.463
Accuracy:27.346% C+
HSR:40.456% B*
MG-H1 Watchman
A
Kills:1,210
Deaths:706
KDR:1.714
Accuracy:28.010% B*
HSR:37.851% A
T9 CARV
B**
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:24.255% B**
HSR:30.750% B**
NS-15MP
C++
Kills:565
Deaths:222
KDR:2.545
Accuracy:28.736% C++
HSR:31.858% C++
T9A "Butcher"
B*
Kills:430
Deaths:279
KDR:1.541
Accuracy:23.068% C-
HSR:35.349% B*
Kills:19,761
Deaths (as Heavy Assault):7,604
Deaths (to Heavy Assaults):5,217
KDR:2.59876
Kill Difference:12,157
Playtime:613.276 hours
Usage:76%
Score:12.021m
Score/min:327
Accuracy (listed only):26.243%
HSR (listed only):35.738%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
M+
Kills:483
Deaths:256
KDR:1.887
Accuracy:29.318% B*
HSR:33.747% M+
SMG-46 Armistice
A+
Kills:172
Deaths:136
KDR:1.265
Accuracy:31.242% B**
HSR:26.163% A+
LC2 Lynx
A*
Kills:125
Deaths:75
KDR:1.667
Accuracy:26.924% B+
HSR:34.400% A*
LC3 Jaguar
A**
Kills:121
Deaths:117
KDR:1.034
Accuracy:26.475% B+
HSR:33.884% A**
HC1 Cougar
M*
Kills:115
Deaths:44
KDR:2.614
Accuracy:26.948% B+
HSR:41.739% M*
NS Baron G5AE
M++
Kills:92
Deaths:35
KDR:2.629
Accuracy:46.879% C+
HSR:31.522% M++
T5 AMC
B+
Kills:83
Deaths:62
KDR:1.339
Accuracy:26.053% B+
HSR:19.277% C+
Kills:1,191
Deaths (as Light Assault):725
Deaths (to Light Assaults):2,281
KDR:1.64276
Kill Difference:466
Playtime:9.761 hours
Usage:1%
Score:0.222m
Score/min:379
Accuracy (listed only):30.548%
HSR (listed only):31.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
M+
Kills:483
Deaths:256
KDR:1.887
Accuracy:29.318% B*
HSR:33.747% M+
T1 Cycler
A+
Kills:451
Deaths:290
KDR:1.555
Accuracy:26.464% B++
HSR:33.925% A+
NS-11A
A
Kills:374
Deaths:215
KDR:1.740
Accuracy:26.821% B
HSR:33.690% A
TAR
C+
Kills:182
Deaths:69
KDR:2.638
Accuracy:23.805% C+
HSR:21.978% C+
SMG-46 Armistice
A+
Kills:172
Deaths:136
KDR:1.265
Accuracy:31.242% B**
HSR:26.163% A+
MG-A1 Arbalest
M*
Kills:112
Deaths:118
KDR:0.949
Accuracy:25.536% C+
HSR:56.250% M*
NS Baron G5AE
M++
Kills:92
Deaths:35
KDR:2.629
Accuracy:46.879% C+
HSR:31.522% M++
SABR-13
M++
Kills:79
Deaths:66
KDR:1.197
Accuracy:27.472% C*
HSR:49.367% M++
Kills:1,945
Deaths (as Combat Medic):1,185
Deaths (to Combat Medics):1,658
KDR:1.64135
Kill Difference:760
Playtime:54.357 hours
Usage:7%
Score:1.325m
Score/min:406
Accuracy (listed only):29.692%
HSR (listed only):35.830%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:125
Deaths:75
KDR:1.667
Accuracy:26.924% B+
HSR:34.400% A*
LC3 Jaguar
A**
Kills:121
Deaths:117
KDR:1.034
Accuracy:26.475% B+
HSR:33.884% A**
HC1 Cougar
M*
Kills:115
Deaths:44
KDR:2.614
Accuracy:26.948% B+
HSR:41.739% M*
NS Baron G5AE
M++
Kills:92
Deaths:35
KDR:2.629
Accuracy:46.879% C+
HSR:31.522% M++
T5 AMC
B+
Kills:83
Deaths:62
KDR:1.339
Accuracy:26.053% B+
HSR:19.277% C+
Kills:536
Deaths (as Engineer):333
Deaths (to Engineers):2,024
KDR:1.60961
Kill Difference:203
Playtime:84.564 hours
Usage:10%
Score:1.366m
Score/min:269
Accuracy (listed only):30.656%
HSR (listed only):32.164%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357B Underboss
B*
Kills:1,352
Deaths:1,139
KDR:1.187
Accuracy:42.853% B+
HSR:35.207% B*
TSAR-42
C**
Kills:534
Deaths:297
KDR:1.798
Accuracy:41.049% C**
HSR:67.229% C+
PDW-16 Hailstorm
M+
Kills:483
Deaths:256
KDR:1.887
Accuracy:29.318% B*
HSR:33.747% M+
RAMS .50M
B+
Kills:307
Deaths:56
KDR:5.482
Accuracy:39.500% C+
HSR:83.062% B+
NS-44 Commissioner AE
B*
Kills:301
Deaths:238
KDR:1.265
Accuracy:43.289% C++
HSR:33.887% B*
SMG-46 Armistice
A+
Kills:172
Deaths:136
KDR:1.265
Accuracy:31.242% B**
HSR:26.163% A+
NS-30 Tranquility
U
Kills:76
Deaths:24
KDR:3.167
Accuracy:35.029% U
HSR:31.579% U
Kills:3,225
Deaths (as Infiltrator):2,146
Deaths (to Infiltrators):2,003
KDR:1.5028
Kill Difference:1,079
Playtime:27.916 hours
Usage:3%
Score:0.481m
Score/min:287
Accuracy (listed only):37.469%
HSR (listed only):44.411%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A++
Kills:278
Deaths:169
KDR:1.645
Accuracy:18.113% C+
HSR:28.777% A++
M6 Onslaught
A
Kills:270
Deaths:169
KDR:1.598
Accuracy:18.427% C++
HSR:27.037% A
M3 Pounder HEG
A
Kills:65
Deaths:50
KDR:1.300
Accuracy:54.138% A
HSR:1.538% D*
M3 Pounder HEG
A++
Kills:59
Deaths:50
KDR:1.180
Accuracy:54.932% A++
HSR:1.695% D--
Kills:672
Deaths (as MAX Suit):219
Deaths (to MAX Suits):637
KDR:3.06849
Kill Difference:453
Playtime:15.027 hours
Usage:2%
Score:0.307m
Score/min:341
Accuracy (listed only):36.402%
HSR (listed only):14.762%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:68
V. Kills:54 124%
Deaths:15
KDR:4.533
Accuracy:57.460% C*
KPH:20 D-
VKPH:15.900 C-
Kills:68 (68 + 0)
Deaths:15
KDR:4.533
VKDR:3.600
Vehicle Kills:54
Kill Difference:53
Playtime:3.398 hours
Usage:0%
Score:0.041m
Score/min:203
Driving Accuracy:57.460%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
B**
Kills:85
V. Kills:53 157%
Deaths:4
KDR:21.250
Accuracy:48.757% B**
KPH:38.800 B**
VKPH:24.200 B++
P2-120 AP
C-
Kills:62
V. Kills:42 144%
Deaths:10
KDR:6.200
Accuracy:54.312% B**
KPH:21.600 D
VKPH:14.700 C-
P2-120 HEAT
B++
Kills:53
V. Kills:27 189%
Deaths:12
KDR:4.417
Accuracy:50.742% B**
KPH:24.800 C+
VKPH:12.600 B++
Kills:200 (115 + 85)
Deaths:26
KDR:7.692
VKDR:4.692
Vehicle Kills:122
Kill Difference:174
Playtime:7.193 hours
Usage:1%
Score:0.164m
Score/min:381
Driving Accuracy:50.742%
Gunner Accuracy:48.757%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:135
V. Kills:49 270%
Deaths:
KDR:
Accuracy:58.092% C++
KPH:50 C*
VKPH:18.100 C--
G20 Vulcan-H
D
Kills:116
V. Kills:68 168%
Deaths:12
KDR:9.667
Accuracy:43.164% D
KPH:23.200 D--
VKPH:13.600 D*
Kills:251 (0 + 251)
Deaths:12
KDR:20.917
VKDR:9.750
Vehicle Kills:117
Kill Difference:239
Playtime:7.691 hours
Usage:1%
Score:0.120m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:43.164%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:155
V. Kills:3 N/A
Deaths:8
KDR:19.375
Accuracy:19.128% C*
KPH:78.300 B
VKPH:1.500 D-
M40 Fury
C-
Kills:61
V. Kills:16 359%
Deaths:3
KDR:20.333
Accuracy:37.438% C*
KPH:26.800 D-
VKPH:7 C-
Kills:216 (0 + 216)
Deaths:11
KDR:19.636
VKDR:1.727
Vehicle Kills:19
Kill Difference:205
Playtime:4.253 hours
Usage:1%
Score:0.054m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:37.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:70
V. Kills:9 N/A
Deaths:4
KDR:17.500
Accuracy:30.182% D
KPH:46.300 D
VKPH:6 C+
Kills:70 (0 + 70)
Deaths:4
KDR:17.500
VKDR:2.250
Vehicle Kills:9
Kill Difference:66
Playtime:1.511 hours
Usage:0%
Score:0.023m
Score/min:252
Piloting Accuracy:N/A%
Gunner Accuracy:30.182%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,27311,1554,0452.758C**0.6325.087%B+33.097%B**49.5C**N/A137225.2h9.9B*39.4B++
T32 Bull 2,2452,1888512.571B++0.4526.087%B41.956%A*63.1B++1.6A*21034.7h10.3B*39.4B+
NS-15M AE 1,5991,5934753.354B++1.2327.356%C*34.589%B++51.1CN/A13831.2h9.9B++36B+
NS-15MB 1,4691,4465872.463B+0.3427.346%C+40.456%B*62.1C+1B20723.3h10.2B+37.4B
NS Decimator 1,9691,3537321.848B+0.2862.666%C++1.7%C35.8C+16.3C+22237.8h4.4C++7C*
NS-357B Underboss 1,3641,3521,1391.187C+0.9442.853%B+35.207%B*68.3C*N/A21519.8h3.3B++7.8B+
MG-H1 Watchman 1,2331,2107061.714C++0.4128.01%B*37.851%A73.3B*1.4B*27216.5h11.1B**39.7B++
T9 CARV 1,1931,1744392.674B++0.5524.255%B**30.75%B**50B*N/A16423.5h10.3B**42.3B*
T7 Mini-Chaingun 1,1711,1574322.678A*0.5521.705%B*19.015%A51.4B++N/A12822.5h11.1B*51.1B++
NS-15MP 5755652222.545C+0.4228.736%C++31.858%C++52.3C--N/A13310.8h10.3C*35.7C**
TSAR-42 5415342971.798C0.3341.049%C**67.229%C+55.6B+N/A1879.6h2.3C+5.6C*
Frag Grenade 4984851485N/A482.8849.969%B+N/A538.9C+14.4B+18360.9h3.3B6.6B+
PDW-16 Hailstorm 4974832561.887B++0.2429.318%B*33.747%M+61.1A+1.8M**1627.9h12.1B++41.3B++
T1 Cycler 4594512901.555C**0.5726.464%B++33.925%A+33.2C*N/A12213.6h11.5B*43.6B++
T9A "Butcher" 4454302791.541C0.5823.068%C-35.349%B*55.8C+1.9A++1937.7h10.2B+44.1C*
NS-11A 3803742151.74C*0.3826.821%B33.69%A42.5C++N/A1538.8h10.6B**39.4B++
RAMS .50M 313307565.482B++3.3639.5%C+83.062%B+48B**N/A1336.4h2.1C*5.2B
NS-44 Commissioner AE 3053012381.265C+0.8643.289%C++33.887%B*46.3C+N/A1686.5h3B++7B+
M6 Onslaught 2892781691.645C0.4818.113%C+28.777%A++37.6C++1.5A*1167.4h14.9B*82.3B+
M6 Onslaught 2792701691.598C0.5318.427%C++27.037%A36.5C+1.2B**1007.4h15.4B*83.6B+
The Slasher 2472459,4710.026C--2.1011.353%F5.714%D0.5CN/A2448.9h2C**17.7C
TAR 183182692.638B++0.5123.805%C+21.978%C+37.1C++N/A1384.9h10.8B*45.2B+
SMG-46 Armistice 1761721361.265C++0.8631.242%B**26.163%A+45.3B+1.1A++2283.8h11.8B++37.9B++
C-4 1941671131.478C+0.6536.546%A++N/A87.9C+14.2D--6921.9h1.1B++3B**
M12 Kobalt 158155819.375C++17.2519.128%C*20.645%B+77.5C**1.5D-2582h13.4B**70.2B+
E540 Halberd-H 1841351135U132.8858.092%C++N/A50C*18.1C--2592.7h4B**6.9B**
LC2 Lynx 125125751.667B+0.4626.924%B+34.4%A*21.9CN/A995.7h13.1B+48.6B+
LC3 Jaguar 1301211171.034C+1.0926.475%B+33.884%A**21.2C-1.6M1185.7h12.5C++47.1B+
G20 Vulcan-H 184116129.667B**7.5443.164%D3.448%B23.2D--13.6D*2615h85.6B+198.4B
HC1 Cougar 124115442.614A+0.4926.948%B+41.739%M*54.8B**4.3S3292.1h9.7B*36B++
MG-A1 Arbalest 1151121180.949C1.1825.536%C+56.25%M*33.9CN/A1253.3h13.9B+54.5C**
Striker AE 211105861.221B+0.9050.502%C+N/A10.7C10.8C1429.8h58D-114.8D
NS Baron G5AE 9492352.629B**0.5046.879%C+31.522%M++54.1C*1.2A+1981.7h3.7B+7.8C++
T7 Mini-Chaingun AE 8685471.809C**0.3214.649%D--25.882%A*60.7C**N/A2001.4h11.3B+77.3C+
MR11 Gatekeeper 13885421.25M19.1348.757%B**2.353%C**38.6B**24.1B++3242.2h34.8B**71.5B**
T5 AMC 8483621.339B+0.7926.053%B+19.277%C+16C-N/A635.2h12.3B++47.2B+
SABR-13 8079661.197C+0.9327.472%C*49.367%M++32.9C+N/A1232.4h12.6C+45.7C++
NS-W Survivor 79792,3840.033D2.098.885%T*12.658%B+0.9D*N/A287.8h1.9C--21.8T*
Tank Mine 11277541.426D0.7049.612%B**N/A36.7D**16.7F3462.1h2.5D--5B+
NS-30 Tranquility 7876243.167N/A1.0435.029%UN/A50.7U1.3U1231.5h5.5T*15.8T*
CAS 14-E 7970417.5C+15.3830.182%D1.429%C46.7D6C+2521.5h28.9C*95.7C+
L100 Python AP 12268154.533C+2.4157.46%C*N/A20D-15.9C-2033.4h8.4D*14.6D-
M3 Pounder HEG 7265501.3C0.8254.138%A1.538%D*20.3C+2.2D--1223.2h15.8B29.2B+
P2-120 AP 10462106.2C+4.0854.312%B**N/A21.4D14.5C--5212.9h11.3F-20.8D
M40 Fury 7761320.333A18.2137.438%C*N/A26.5D-7C-1732.3h18.4D-49.3C
M3 Pounder HEG 7259501.18C0.9454.932%A++1.695%D--17.9C+3.9C*1223.3h17.7C+32.3B+
T2 Striker 9054331.636A*0.4964.388%AN/A20A13.3B+4022.7h48.5C75.3C**
P2-120 HEAT 8053124.417C2.2950.742%B**N/A25.2C+12.9B++2522.1h7.1C++14B+
ML-7 7552590.881C*1.2472.739%A++1.923%C--20.8C9.2C-3862.5h11.3F-15.5D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit75,7130.4h
Aux Spitfire41080.6h
Anti-Vehicle MANA Turret1710.2h
Spawn Beacon91,0221h
AE Nano-Armor Kit136128,34810.8h
AE Medical Applicator13562,4535.1h
Nanite Revive Grenade04640.1h
Nanite Healing Grenade0880h
Restoration Kit201440.9h
Motion Spotter65620.6h
Welding Device21,3770.1h
Spitfire Auto-Turret1590.1h
Shield Recharging Field442,7031.8h
Medical Applicator5025,8192.2h
Medical Kit1,45011,32264.2h
Ammunition Package63120.2h
Anti-Infantry MANA Turret21500.3h
Recon Detection Device22100.4h
Nano-Repair Grenade01270h

Check the help document for the dictionary if you want to learn more about words used here.


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