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Signifer Arcanus HarciKobold[TRID] HarciKobold
VS BR 57

KDR: 3.23

Score: 3.3m

Last Seen: Dec 7th, 2018 12:18 AM
- OFFLINE - 109.7 hour(s)

Battle Rank 57 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 926
Level Progress (to 58): 58%
Level 100 Progress: 17% 1036h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Sirius SX12 L100 Python HESH Pulsar LSW Orion VS54 Pulsar VS1 S1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $660,528 MLG Score: 528
Fun Score: N/A
Cheeseburgers Flipped: 563TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.515%16.77%344410183220.5252852.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.499%-0.1C+-0.593D0.262C*HEAD ++ (~6.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82-0.094C+16.8-0.178C65.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 926
3.3m340.1%251 (15.1k)230 (13.8k)3.231964,3891,3583.5478657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102249620.569%15.265%31410:252

19% Heavy Assault37% Infiltrator30% MAX Suit14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2016 5:31 PMMay 25th, 2018 9:48 PMDec 9th, 2018 7:47 AM (2d) (PST)Dec 6th, 2018 9:02 PM (4d) (PST)Dec 6th, 2018 8:18 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
368353150.3100.0960.0471.1360.024528

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,10221,208894196368113,826

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
235.8h/9.8d 429 670 2,648 16.1k 297 902 337 5.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C-
Kills:75
Deaths:83
KDR:0.904
Accuracy:20.282% C-
HSR:17.333% D-
Orion VS54
B**
Kills:65
Deaths:102
KDR:0.637
Accuracy:25.364% B**
HSR:23.077% C+
Kills:140
Deaths (as Heavy Assault):185
Deaths (to Heavy Assaults):343
KDR:0.75676
Kill Difference:45
Playtime:43.764 hours
Usage:19%
Score:0.409m
Score/min:156
Accuracy (listed only):22.823%
HSR (listed only):20.205%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:121
Deaths:157
KDR:0.771
Accuracy:18.727% D*
HSR:14.876% C-
Kills:121
Deaths (as Light Assault):157
Deaths (to Light Assaults):196
KDR:0.7707
Kill Difference:36
Playtime:8.541 hours
Usage:4%
Score:0.077m
Score/min:151
Accuracy (listed only):18.727%
HSR (listed only):14.876%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:121
Deaths:157
KDR:0.771
Accuracy:18.727% D*
HSR:14.876% C-
Pulsar VS1
D
Kills:61
Deaths:133
KDR:0.459
Accuracy:19.502% D
HSR:13.115% D--
Kills:182
Deaths (as Combat Medic):290
Deaths (to Combat Medics):128
KDR:0.62759
Kill Difference:108
Playtime:12.242 hours
Usage:5%
Score:0.191m
Score/min:260
Accuracy (listed only):19.115%
HSR (listed only):13.995%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):189
KDR:0
Kill Difference:UNR
Playtime:11.764 hours
Usage:5%
Score:0.203m
Score/min:288
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:121
Deaths:157
KDR:0.771
Accuracy:18.727% D*
HSR:14.876% C-
Kills:121
Deaths (as Infiltrator):157
Deaths (to Infiltrators):170
KDR:0.7707
Kill Difference:36
Playtime:87.578 hours
Usage:37%
Score:0.937m
Score/min:178
Accuracy (listed only):18.727%
HSR (listed only):14.876%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,652
Deaths:321
KDR:5.146
Accuracy:19.451% C++
HSR:15.920% D-
Blueshift VM5
C++
Kills:1,595
Deaths:321
KDR:4.969
Accuracy:20.061% C++
HSR:15.486% D--
Kills:3,247
Deaths (as MAX Suit):321
Deaths (to MAX Suits):96
KDR:10.11526
Kill Difference:2,926
Playtime:70.506 hours
Usage:30%
Score:1.442m
Score/min:341
Accuracy (listed only):19.756%
HSR (listed only):15.703%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:92
V. Kills:20 438%
Deaths:
KDR:
Accuracy:46.244% C
KPH:28.300 D--
VKPH:6.100 C--
Kills:92 (92 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:20
Kill Difference:92
Playtime:3.254 hours
Usage:1%
Score:0.026m
Score/min:132
Driving Accuracy:46.244%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,6851,6523215.146A1.9119.451%C++15.92%D-24.5C--N/A6567.3h16.1C+82.9C*
Blueshift VM5 1,6231,5953214.969B**1.7420.061%C++15.486%D--23.7DN/A6367.3h17.1C+85.5C++
Sirius SX12 1231211570.771C2.4618.727%D*14.876%C-10.1D-N/A2912h15.8C+84.4C
L100 Python HESH 11292192S88.7746.244%CN/A27.9D--6.1C--1323.3h3.9C8.4C+
Pulsar LSW 7675830.904C-2.3320.282%C-17.333%D-4.9D**N/A1815.4h18.2F89.9D
Orion VS54 68651020.637C-2.5925.364%B**23.077%C+9D--N/A497.2h19.6F77.2C+
Pulsar VS1 62611330.459C--2.7719.502%D13.115%D--8D--N/A267.6h14.1C**72.4C+
S1 81581040.558C2.6764.119%B*1.724%D18.7C-7.4D1243.1h7.1C+11.1C**
Orbital Strike Uplink 7553153U49.771500%UN/A530U220U53210.1h0.8T*0.1T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon06270.4h
Nanite Revive Grenade01800.1h
Medical Applicator8422,9722.4h
Deconstruction Tool06130.1h
Ammunition Package02100.1h
Nano-Armor Kit1223,6571.9h
Medical Kit81640.2h
Recon Detection Device16131.3h

Check the help document for the dictionary if you want to learn more about words used here.


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