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Harbinger Imperator HarryPodder[CERT] HarryPodder
VS BR 90

KDR: 5.57

Score: 6.8m

Last Seen: Nov 15th, 2019 6:44 PM
- OFFLINE - 45.1 hour(s)

Battle Rank 90 - Vanu Sovereignty on Miller
Level Progress (to 91): 77%
Level 100 Progress: 36% 217h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Saron Laser Cannon Supernova FPC Orion VS54 Light PPA Ghost CAS30 Tank Buster C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,836,468 MLG Score: 1468
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.339%29.596%1016412236691.863513.709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.949%2.551A**1.306A-1.474FHEAD ++ (~12.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.657B+8.70.388C**16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.376%0.24%6268412234,574120232937.8017196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.101%1.066B**-1.24D*0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.614B+29.70.442B33

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.165%78.409%0112262643647.33333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.385A0.735B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.575B+1.90.416B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m603.1%927 (55.6k)864 (51.8k)5.572717,4341,3346.9572790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS122735936.976%5.946%22005:532

82% Engineer7% Heavy Assault6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2019 7:23 PMOct 5th, 2019 10:26 PMNov 16th, 2019 5:51 AM (25d) (PST)Nov 15th, 2019 3:31 PM (26d) (PST)Nov 15th, 2019 2:44 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,551511,5000.9450.1700.0568.0040.3821468

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,0673,07789,990571034802351,828

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
131.2h/5.5d 1,847 442 3,142 63k 44 151 3,008 12.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:94
Deaths:48
KDR:1.958
Accuracy:32.314% A+
HSR:31.915% A+
Kills:94
Deaths (as Engineer):48
Deaths (to Engineers):313
KDR:1.95833
Kill Difference:46
Playtime:108.009 hours
Usage:82%
Score:5.834m
Score/min:900
Accuracy (listed only):32.314%
HSR (listed only):31.915%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:94
Deaths:48
KDR:1.958
Accuracy:32.314% A+
HSR:31.915% A+
Kills:94
Deaths (as Light Assault):48
Deaths (to Light Assaults):192
KDR:1.95833
Kill Difference:46
Playtime:7.978 hours
Usage:6%
Score:0.552m
Score/min:1,154
Accuracy (listed only):32.314%
HSR (listed only):31.915%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:411
Deaths:193
KDR:2.130
Accuracy:33.507% A**
HSR:31.630% B**
VE-H Maw AE
A++
Kills:118
Deaths:32
KDR:3.688
Accuracy:36.847% A++
HSR:14.407% D**
SVA-88
M
Kills:104
Deaths:48
KDR:2.167
Accuracy:37.658% M
HSR:23.077% C
Kills:633
Deaths (as Heavy Assault):273
Deaths (to Heavy Assaults):209
KDR:2.31868
Kill Difference:360
Playtime:9.529 hours
Usage:7%
Score:0.318m
Score/min:556
Accuracy (listed only):36.004%
HSR (listed only):23.038%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:264
Deaths:127
KDR:2.079
Accuracy:44.165% B*
HSR:78.409% B*
NS-44P Commissioner
B*
Kills:60
Deaths:54
KDR:1.111
Accuracy:49.608% B*
HSR:23.333% C
Kills:324
Deaths (as Infiltrator):181
Deaths (to Infiltrators):95
KDR:1.79006
Kill Difference:143
Playtime:5.159 hours
Usage:4%
Score:0.092m
Score/min:298
Accuracy (listed only):46.887%
HSR (listed only):50.871%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
S
Kills:2,771
V. Kills:1,521 182%
Deaths:169
KDR:16.397
Accuracy:46.657% A**
KPH:85.700 S
VKPH:47.100 S
Saron Laser Cannon
S
Kills:1,280
V. Kills:712 180%
Deaths:53
KDR:24.151
Accuracy:43.877% A*
KPH:67.500 S
VKPH:37.500 S
Light PPA
M**
Kills:343
V. Kills:6 N/A
Deaths:18
KDR:19.056
Accuracy:57.977% A*
KPH:184.900 M**
VKPH:3.200 C+
M202 Wyrm
M
Kills:90
V. Kills:43 205%
Deaths:1
KDR:90
Accuracy:73.063% A*
KPH:272 M
VKPH:130 A*
Kills:4,484 (4,394 + 0)
Deaths:241
KDR:18.606
VKDR:9.469
Vehicle Kills:2,282
Kill Difference:4,243
Playtime:53.484 hours
Usage:41%
Score:2.467m
Score/min:769
Piloting Accuracy:57.977%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:180
V. Kills:83 214%
Deaths:16
KDR:11.250
Accuracy:70.640% A*
KPH:6.800 C
VKPH:3.100 D-
C150 Dalton
A*
Kills:177
V. Kills:96 182%
Deaths:
KDR:
Accuracy:25.360% D*
KPH:80.800 A*
VKPH:43.800 A
Kills:357 (180 + 177)
Deaths:16
KDR:22.313
VKDR:11.188
Vehicle Kills:179
Kill Difference:341
Playtime:28.756 hours
Usage:22%
Score:0.246m
Score/min:142
Piloting Accuracy:70.640%
Gunner Accuracy:25.360%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:415
V. Kills:198 209%
Deaths:14
KDR:29.643
Accuracy:50.749% C
KPH:59.700 M+
VKPH:28.500 M
Kills:415 (415 + 0)
Deaths:14
KDR:29.643
VKDR:14.143
Vehicle Kills:198
Kill Difference:401
Playtime:6.949 hours
Usage:5%
Score:0.256m
Score/min:614
Driving Accuracy:50.749%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 4,2922,77116916.396S10.8246.657%A**N/A85.8S47.1S74332.3h26.1B**56B**
Saron Laser Cannon 1,9921,2805324.151S18.5843.877%A*N/A67.4S37.5S80519h36.9B**84.2A
Supernova FPC 6134151429.643M++24.0750.749%CN/A60.1M++28.7M6146.9h2.9A+5.6A
Orion VS54 4194111932.13B+3.4433.507%A**31.63%B**82.2A*1.6M3675h9.5B**28.5C**
Light PPA 3493431819.056A**13.4857.977%A*1.458%B180.5M**3.2C+5001.9h8B+13.8B++
Ghost 2682641272.079C+3.4944.165%B*78.409%B*60B*N/A1644.4h1.9B++4.2B++
CAS30 Tank Buster 2631801611.25S5.6870.64%A*N/A6.8C3.1D-4126.6h74C104.7B+
C150 Dalton 2731771177U171.4325.36%D*N/A80.5A*43.6A13692.2h1.5A+5.9B**
VE-H Maw AE 120118323.688A+1.8836.847%A++14.407%D**118A++2B**2441h9.6B+26B++
SVA-88 107104482.167B3.4137.658%M23.077%C86.7A+2.5S1811.2h9.4B**25B**
Pulsar C 9794481.958B3.6132.314%A+31.915%A+55.3B**1.8M++2761.7h8.1B**25.1B**
M202 Wyrm 13390190S84.4373.063%A*2.222%C300M++143.3M26530.3h22.4B**30.7A
NS-44P Commissioner 6060541.111C+4.4649.608%B*23.333%C100B**N/A3110.6h3.2C*6.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21380.1h
Nano-Armor Kit610,4402.3h
AE Nano-Armor Kit33675,2448.8h
Medical Kit342781.3h

Check the help document for the dictionary if you want to learn more about words used here.


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