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Immortal HarryPodder[iB4D] HarryPodder
VS BR 68

KDR: 6.36

Score: 2.9m

Last Seen: Jun 20th, 2019 11:16 PM
- OFFLINE - 44.8 hour(s)

Battle Rank 68 - Vanu Sovereignty on Miller - Outfit Leader of Miller Waste Management[iB4D] Miller Waste Management
VS outfit on Miller

Members: 2
Level Progress (to 69): 81%
Level 100 Progress: 15% 224h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Saron Laser Cannon Light PPA Supernova FPC Orion VS54 Ghost SVA-88 Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,240,890 MLG Score: 3390
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.437%30.309%1044412064852.174894.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.356%2.517A**1.604A+0.048C+HEAD ++ (~13.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.638B+8.60.357C**16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.918%0.399%7331312072,0054394646.6279212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.214%0.805B++-1.172D*-0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.66B+24.70.534B+30.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.213%78.189%0112092433048.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.384A0.722B++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+1.90.397B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Miller Waste Management[iB4D] Miller Waste Management
VS outfit on Miller

Members: 2
2.9m615.7%1191 (71.5k)1092 (65.5k)6.361943,4105367.2220168 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121021537.657%10.235%38504:540

66% Engineer13% Heavy Assault10% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2019 7:23 PMApr 2nd, 2019 7:24 PMJun 24th, 2019 9:04 AM (2d) (PST)Jun 20th, 2019 7:16 PM (6d) (PST)Jun 20th, 2019 7:16 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,902971,8051.2990.2040.13310.8450.4623390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
114,1425,833108,309781286512865,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
43.8h/1.8d 461 349 777 28.5k 29 94 1,214 5m

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:80
Deaths:32
KDR:2.500
Accuracy:31.592% A
HSR:32.500% A+
Kills:80
Deaths (as Engineer):32
Deaths (to Engineers):106
KDR:2.5
Kill Difference:48
Playtime:28.912 hours
Usage:66%
Score:2.080m
Score/min:1,199
Accuracy (listed only):31.592%
HSR (listed only):32.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:80
Deaths:32
KDR:2.500
Accuracy:31.592% A
HSR:32.500% A+
Kills:80
Deaths (as Light Assault):32
Deaths (to Light Assaults):120
KDR:2.5
Kill Difference:48
Playtime:4.387 hours
Usage:10%
Score:0.500m
Score/min:1,899
Accuracy (listed only):31.592%
HSR (listed only):32.500%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:249
Deaths:105
KDR:2.371
Accuracy:33.417% A**
HSR:33.735% A
SVA-88
M
Kills:104
Deaths:48
KDR:2.167
Accuracy:37.658% M
HSR:23.077% C
Kills:353
Deaths (as Heavy Assault):153
Deaths (to Heavy Assaults):128
KDR:2.30719
Kill Difference:200
Playtime:5.687 hours
Usage:13%
Score:0.203m
Score/min:596
Accuracy (listed only):35.537%
HSR (listed only):28.406%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:243
Deaths:119
KDR:2.042
Accuracy:44.213% B*
HSR:78.189% B**
NS-44P Commissioner
B**
Kills:52
Deaths:37
KDR:1.405
Accuracy:50.890% B**
HSR:25% C+
Kills:295
Deaths (as Infiltrator):156
Deaths (to Infiltrators):66
KDR:1.89103
Kill Difference:139
Playtime:4.546 hours
Usage:10%
Score:0.084m
Score/min:308
Accuracy (listed only):47.551%
HSR (listed only):51.595%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
S
Kills:1,120
V. Kills:625 179%
Deaths:79
KDR:14.177
Accuracy:45.057% A**
KPH:88.100 S
VKPH:49.200 S
Saron Laser Cannon
S
Kills:555
V. Kills:315 176%
Deaths:31
KDR:17.903
Accuracy:43.276% A*
KPH:77.200 S
VKPH:43.800 S
Light PPA
S
Kills:330
V. Kills:6 N/A
Deaths:18
KDR:18.333
Accuracy:58.682% A*
KPH:188 S
VKPH:3.400 C+
M202 Wyrm
A*
Kills:77
V. Kills:39 193%
Deaths:1
KDR:77
Accuracy:74.596% A*
KPH:232.700 A++
VKPH:117.900 A++
Kills:2,082 (2,005 + 0)
Deaths:129
KDR:16.140
VKDR:7.636
Vehicle Kills:985
Kill Difference:1,953
Playtime:21.994 hours
Usage:50%
Score:1.434m
Score/min:1,087
Piloting Accuracy:58.682%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M*
Kills:279
V. Kills:133 208%
Deaths:13
KDR:21.462
Accuracy:52.125% C+
KPH:59.600 M*
VKPH:28.400 M+
Kills:279 (279 + 0)
Deaths:13
KDR:21.462
VKDR:10.231
Vehicle Kills:133
Kill Difference:266
Playtime:4.680 hours
Usage:11%
Score:0.202m
Score/min:720
Driving Accuracy:52.125%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 1,7451,1207914.177S7.8245.057%A**N/A88.2S49.2S105612.7h25.3A56.2A
Saron Laser Cannon 8705553117.903S11.5443.276%A*N/A77.1S43.8S12317.2h33.5A77.5A
Light PPA 3363301818.333A+11.9758.682%A*1.212%C+183.3S3.3C+4941.8h8B++13.6B++
Supernova FPC 4122791321.462A*15.1052.125%C+N/A59.4M++28.3M+7204.7h3A+5.7A
Orion VS54 2522491052.371B+3.9933.417%A**33.735%A83A*1A+4103h9.7B**28.9B+
Ghost 2472431192.042C+4.3244.213%B*78.189%B**60.8B**1M++1634h1.9B++4.3B++
SVA-88 107104482.167C*4.1937.658%M23.077%C86.7A+2.5S1791.2h9.4B**25B**
Pulsar C 8280322.5B*3.8631.592%A32.5%A+66.7A++1.7M*3711.2h7.9B**24.9B**
M202 Wyrm 11677177S70.6474.596%A*1.299%D-256.7A*130A*22870.3h22.8B**30.6A
NS-44P Commissioner 5252371.405C*4.9650.89%B**25%C+130A++N/A3890.4h2.8B++5.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1680.1h
Nano-Armor Kit610,4402.3h
AE Nano-Armor Kit113,4200.9h
Medical Kit191880.8h

Check the help document for the dictionary if you want to learn more about words used here.


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