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Sweetheart Hasewillgenommenwerden[FU] Hasewillgenommenwerden
TR BR 139

KDR: 2.31

Score: 43.4m

Last Seen: May 16th, 2020 5:10 PM
- OFFLINE - 46.7 hour(s)

Battle Rank 102 (139 total) - Terran Republic on Miller
Level Progress (to 103): 68%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee CAS30 Tank Buster Hellfire Rocket Pods C-4 L105 Zephyr NS-44 Commissioner M77-B RAMS .50M
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $978,282 MLG Score: 782
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.273%14.15%35831125211,8591.453490.854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.537%0.76B++-1.077D*-0.182CHEAD (~1.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.46B+100.294C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.397%0.928%792512788,084112043867.21142184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.163%-0.626D-0.609D0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.10.074C+44.60.115C+97.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.126%2.436%350512782,38197811692.43456204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.62%0.008C+-0.051C+-0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.652B+5.50.56B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.031%1.581%5551212714,23988218714.80068226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.895%-0.295C-0.711D-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.645B+14.10.65B+28.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.943%82.964%555612773,65171035.14225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.378%1.357A1.029B**2.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.6B+1.70.453B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.369%7.237%5555127876065221.16386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.545%-0.026C+-1.471F0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.482B+2.80.42B4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.4m381.6%616 (37k)530 (31.8k)2.3072241,49317,9842.70613139 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283185324.602%12.809%31504:3313

6% Combat Medic41% Engineer6% Heavy Assault16% Infiltrator29% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2013 1:24 AMApr 19th, 2020 8:41 PMMay 21st, 2020 1:00 AM (7d) (PST)May 16th, 2020 1:25 PM (12d) (PST)May 16th, 2020 1:10 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7641066580.5070.2200.0652.3720.114782

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,8626,38039,48230134142731,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1362.9h/56.8d 7,174 5,315 11,564 193.9k 979 3,496 9,322 62.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
C*
Kills:1,155
Deaths:1,185
KDR:0.975
Accuracy:22.922% C*
HSR:14.719% D-
NS-11C
C+
Kills:1,154
Deaths:1,117
KDR:1.033
Accuracy:24.994% C+
HSR:10.572% D**
NS-11CB
C++
Kills:464
Deaths:373
KDR:1.244
Accuracy:26.247% C++
HSR:14.871% D--
T5 AMC
D
Kills:385
Deaths:340
KDR:1.132
Accuracy:20.456% D
HSR:16.104% D
LC3 Jaguar
C
Kills:249
Deaths:283
KDR:0.880
Accuracy:22.872% C
HSR:13.253% D*
AS16 NightHawk
C
Kills:235
Deaths:194
KDR:1.211
Accuracy:37.835% C
HSR:6.809% F-
TAS-16 Blackjack
D**
Kills:201
Deaths:220
KDR:0.914
Accuracy:44.064% D**
HSR:6.468% F
NS Baron G5AE
D
Kills:177
Deaths:244
KDR:0.725
Accuracy:41.984% D
HSR:11.299% D-
TS4 Haymaker
C-
Kills:116
Deaths:147
KDR:0.789
Accuracy:38.310% C-
HSR:9.483% D--
FA1 Barrage
C++
Kills:115
Deaths:125
KDR:0.920
Accuracy:43.030% C++
HSR:5.217% F-
TRS-12 Uppercut
B+
Kills:93
Deaths:51
KDR:1.824
Accuracy:64.822% B+
HSR:9.677% D--
AMR-66
C*
Kills:68
Deaths:71
KDR:0.958
Accuracy:28.640% C*
HSR:5.882% F*
Kills:4,412
Deaths (as Engineer):4,350
Deaths (to Engineers):4,712
KDR:1.01425
Kill Difference:62
Playtime:556.063 hours
Usage:41%
Score:18.448m
Score/min:553
Accuracy (listed only):34.681%
HSR (listed only):10.363%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:683
Deaths:450
KDR:1.518
Accuracy:26.650% B++
HSR:20.937% C-
NS-15M AE
C--
Kills:343
Deaths:182
KDR:1.885
Accuracy:23.810% C--
HSR:23.907% C--
T9 CARV
B++
Kills:262
Deaths:204
KDR:1.284
Accuracy:22.886% B++
HSR:18.321% D
T16 Rhino
C
Kills:209
Deaths:234
KDR:0.893
Accuracy:19.576% C
HSR:11.483% F
NS-15M1
C+
Kills:184
Deaths:151
KDR:1.219
Accuracy:23.394% C+
HSR:11.413% D**
T9 CARV-S
C++
Kills:68
Deaths:58
KDR:1.172
Accuracy:23.087% C++
HSR:23.529% C+
Kills:1,749
Deaths (as Heavy Assault):1,279
Deaths (to Heavy Assaults):4,268
KDR:1.36747
Kill Difference:470
Playtime:87.399 hours
Usage:6%
Score:2.193m
Score/min:418
Accuracy (listed only):23.234%
HSR (listed only):18.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
C
Kills:1,155
Deaths:729
KDR:1.584
Accuracy:26.823% C
HSR:6.320% F
TRAC-5
C*
Kills:1,155
Deaths:1,185
KDR:0.975
Accuracy:22.922% C*
HSR:14.719% D-
NS-11C
C+
Kills:1,154
Deaths:1,117
KDR:1.033
Accuracy:24.994% C+
HSR:10.572% D**
MKV Suppressed
B+
Kills:800
Deaths:439
KDR:1.822
Accuracy:29.194% B+
HSR:13.875% D--
NS-11CB
C++
Kills:464
Deaths:373
KDR:1.244
Accuracy:26.247% C++
HSR:14.871% D--
T5 AMC
D
Kills:385
Deaths:340
KDR:1.132
Accuracy:20.456% D
HSR:16.104% D
LC3 Jaguar
C
Kills:249
Deaths:283
KDR:0.880
Accuracy:22.872% C
HSR:13.253% D*
AS16 NightHawk
C
Kills:235
Deaths:194
KDR:1.211
Accuracy:37.835% C
HSR:6.809% F-
TAS-16 Blackjack
D**
Kills:201
Deaths:220
KDR:0.914
Accuracy:44.064% D**
HSR:6.468% F
NS Baron G5AE
D
Kills:177
Deaths:244
KDR:0.725
Accuracy:41.984% D
HSR:11.299% D-
NS-7 PDW
C**
Kills:172
Deaths:261
KDR:0.659
Accuracy:26.849% C**
HSR:9.302% D**
TS4 Haymaker
C-
Kills:116
Deaths:147
KDR:0.789
Accuracy:38.310% C-
HSR:9.483% D--
FA1 Barrage
C++
Kills:115
Deaths:125
KDR:0.920
Accuracy:43.030% C++
HSR:5.217% F-
MKV-G Suppressed
C++
Kills:102
Deaths:56
KDR:1.821
Accuracy:29.599% C++
HSR:11.765% D**
TRS-12 Uppercut
B+
Kills:93
Deaths:51
KDR:1.824
Accuracy:64.822% B+
HSR:9.677% D--
PDW-16 Hailstorm
C+
Kills:67
Deaths:74
KDR:0.905
Accuracy:23.697% C+
HSR:4.478% F-
Kills:6,640
Deaths (as Light Assault):5,838
Deaths (to Light Assaults):3,713
KDR:1.13738
Kill Difference:802
Playtime:392.577 hours
Usage:29%
Score:13.648m
Score/min:579
Accuracy (listed only):32.731%
HSR (listed only):10.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:1,161
Deaths:1,024
KDR:1.134
Accuracy:38.085% C++
HSR:17.485% D
M77-B
A++
Kills:1,161
Deaths:213
KDR:5.451
Accuracy:49.394% A++
HSR:85.702% A
RAMS .50M
M
Kills:1,161
Deaths:79
KDR:14.696
Accuracy:56.737% M
HSR:91.301% A++
SMG-46G Armistice
C
Kills:1,155
Deaths:729
KDR:1.584
Accuracy:26.823% C
HSR:6.320% F
TSAR-42
B**
Kills:912
Deaths:213
KDR:4.282
Accuracy:43.042% B+
HSR:78.290% B**
MKV Suppressed
B+
Kills:800
Deaths:439
KDR:1.822
Accuracy:29.194% B+
HSR:13.875% D--
SOAS-20
C+
Kills:692
Deaths:419
KDR:1.652
Accuracy:27.701% C+
HSR:11.127% D**
SR-7
A+
Kills:258
Deaths:40
KDR:6.450
Accuracy:45.361% B+
HSR:89.923% A+
NS-7 PDW
C**
Kills:172
Deaths:261
KDR:0.659
Accuracy:26.849% C**
HSR:9.302% D**
NS-30 Vandal
C
Kills:165
Deaths:81
KDR:2.037
Accuracy:32.210% C
HSR:13.939% F
TX1 Repeater
D*
Kills:109
Deaths:211
KDR:0.517
Accuracy:18.011% D*
HSR:11.009% F
MKV-G Suppressed
C++
Kills:102
Deaths:56
KDR:1.821
Accuracy:29.599% C++
HSR:11.765% D**
TRAP-M1
D
Kills:99
Deaths:66
KDR:1.500
Accuracy:26.731% D
HSR:16.162% D*
NS-357 Underboss
D*
Kills:87
Deaths:84
KDR:1.036
Accuracy:28.246% D*
HSR:8.046% F
HSR-1
C-
Kills:85
Deaths:61
KDR:1.393
Accuracy:32.854% C-
HSR:10.588% F--
KSR-35
D
Kills:71
Deaths:47
KDR:1.511
Accuracy:31.938% D
HSR:14.085% F-
PDW-16 Hailstorm
C+
Kills:67
Deaths:74
KDR:0.905
Accuracy:23.697% C+
HSR:4.478% F-
TS2 Inquisitor
C-
Kills:66
Deaths:56
KDR:1.179
Accuracy:25.647% C-
HSR:12.121% D*
99SV
C**
Kills:60
Deaths:45
KDR:1.333
Accuracy:34.073% C**
HSR:20% F-
NS-44G Commissioner
C++
Kills:52
Deaths:45
KDR:1.156
Accuracy:42.183% C++
HSR:17.308% D-
Kills:8,435
Deaths (as Infiltrator):4,243
Deaths (to Infiltrators):2,314
KDR:1.98798
Kill Difference:4,192
Playtime:213.370 hours
Usage:16%
Score:5.464m
Score/min:427
Accuracy (listed only):33.419%
HSR (listed only):27.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C
Kills:1,155
Deaths:729
KDR:1.584
Accuracy:26.823% C
HSR:6.320% F
NS-11P
C*
Kills:803
Deaths:599
KDR:1.341
Accuracy:25.505% C*
HSR:17.186% D
MKV Suppressed
B+
Kills:800
Deaths:439
KDR:1.822
Accuracy:29.194% B+
HSR:13.875% D--
TAR
B+
Kills:549
Deaths:349
KDR:1.573
Accuracy:26.338% B+
HSR:19.126% C
AS16 NightHawk
C
Kills:235
Deaths:194
KDR:1.211
Accuracy:37.835% C
HSR:6.809% F-
TAS-16 Blackjack
D**
Kills:201
Deaths:220
KDR:0.914
Accuracy:44.064% D**
HSR:6.468% F
NS Baron G5AE
D
Kills:177
Deaths:244
KDR:0.725
Accuracy:41.984% D
HSR:11.299% D-
NS-11A
C
Kills:173
Deaths:164
KDR:1.055
Accuracy:23.343% C
HSR:14.451% D--
NS-7 PDW
C**
Kills:172
Deaths:261
KDR:0.659
Accuracy:26.849% C**
HSR:9.302% D**
Cycler TRV
C
Kills:167
Deaths:197
KDR:0.848
Accuracy:22.286% C
HSR:14.970% D
T1 Cycler
B++
Kills:159
Deaths:180
KDR:0.883
Accuracy:26.356% B++
HSR:11.321% F
TS4 Haymaker
C-
Kills:116
Deaths:147
KDR:0.789
Accuracy:38.310% C-
HSR:9.483% D--
FA1 Barrage
C++
Kills:115
Deaths:125
KDR:0.920
Accuracy:43.030% C++
HSR:5.217% F-
MKV-G Suppressed
C++
Kills:102
Deaths:56
KDR:1.821
Accuracy:29.599% C++
HSR:11.765% D**
TRS-12 Uppercut
B+
Kills:93
Deaths:51
KDR:1.824
Accuracy:64.822% B+
HSR:9.677% D--
PDW-16 Hailstorm
C+
Kills:67
Deaths:74
KDR:0.905
Accuracy:23.697% C+
HSR:4.478% F-
Kills:5,084
Deaths (as Combat Medic):4,029
Deaths (to Combat Medics):1,672
KDR:1.26185
Kill Difference:1,055
Playtime:83.959 hours
Usage:6%
Score:3.037m
Score/min:603
Accuracy (listed only):33.127%
HSR (listed only):10.734%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:245
Deaths:115
KDR:2.130
Accuracy:20.758% B++
HSR:16.327% D-
M1 Heavy Cycler
A
Kills:174
Deaths:99
KDR:1.758
Accuracy:20.628% A
HSR:13.793% D-
M3 Pounder HEG
C**
Kills:132
Deaths:66
KDR:2
Accuracy:42.310% C**
HSR:2.273% D
M3 Pounder HEG
C*
Kills:124
Deaths:49
KDR:2.531
Accuracy:43.952% C*
HSR:2.419% C--
MRC3 Mercy
B++
Kills:106
Deaths:35
KDR:3.029
Accuracy:20.700% B++
HSR:18.868% C
Kills:781
Deaths (as MAX Suit):182
Deaths (to MAX Suits):1,119
KDR:4.29121
Kill Difference:599
Playtime:20.153 hours
Usage:1%
Score:0.580m
Score/min:480
Accuracy (listed only):29.670%
HSR (listed only):10.736%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:2,120
V. Kills:141 N/A
Deaths:229
KDR:9.258
Accuracy:31.282% C**
KPH:82.600 B**
VKPH:5.500 B**
Hellfire Rocket Pods
A++
Kills:1,793
V. Kills:333 N/A
Deaths:87
KDR:20.609
Accuracy:50.542% C*
KPH:175.500 A+
VKPH:32.600 A++
M18 Rotary
C+
Kills:1,158
V. Kills:1,045 111%
Deaths:690
KDR:1.678
Accuracy:26.512% D-
KPH:11 C
VKPH:9.900 C+
M18 Needler
B*
Kills:1,150
V. Kills:1,079 106%
Deaths:429
KDR:2.681
Accuracy:28.554% D
KPH:15.900 B+
VKPH:14.900 B*
Hornet Missiles
A*
Kills:149
V. Kills:61 240%
Deaths:5
KDR:29.800
Accuracy:57.979% C
KPH:192.200 A*
VKPH:78.700 A
M18 Locust
C*
Kills:113
V. Kills:107 105%
Deaths:42
KDR:2.690
Accuracy:32.632% C+
KPH:18.400 C
VKPH:17.400 C*
Tomcat A2AM Pods
B**
Kills:90
V. Kills:108 83%
Deaths:8
KDR:11.250
Accuracy:82.861% B++
KPH:69.500 C**
VKPH:83.300 B**
Coyote Missiles
A++
Kills:73
V. Kills:70 103%
Deaths:7
KDR:10.429
Accuracy:56.470% B
KPH:63.700 C+
VKPH:61.100 A++
Kills:6,646 (4,541 + 0)
Deaths:1,497
KDR:4.440
VKDR:1.967
Vehicle Kills:2,944
Kill Difference:5,149
Playtime:223.006 hours
Usage:16%
Score:5.321m
Score/min:398
Piloting Accuracy:32.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:1,863
V. Kills:1,668 112%
Deaths:674
KDR:2.764
Accuracy:51.581% B+
KPH:15.600 A+
VKPH:13.900 A+
L105 Zephyr
A*
Kills:1,189
V. Kills:104 N/A
Deaths:63
KDR:18.873
Accuracy:51.447% B**
KPH:107.400 A*
VKPH:9.400 C++
C150 Dalton
B+
Kills:1,027
V. Kills:889 115%
Deaths:161
KDR:6.379
Accuracy:27.278% D**
KPH:36 C++
VKPH:31.200 B+
AP30 Shredder
B
Kills:440
V. Kills:307 143%
Deaths:74
KDR:5.946
Accuracy:26.193% D
KPH:31.600 C++
VKPH:22 B
Dual-75 Duster
M+
Kills:83
V. Kills:1 N/A
Deaths:3
KDR:27.667
Accuracy:45.036% B*
KPH:155.500 M+
VKPH:1.900 D--
Kills:4,602 (1,863 + 2,739)
Deaths:975
KDR:4.720
VKDR:3.045
Vehicle Kills:2,969
Kill Difference:3,627
Playtime:173.737 hours
Usage:13%
Score:5.500m
Score/min:528
Piloting Accuracy:51.581%
Gunner Accuracy:45.036%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:251
V. Kills:10 N/A
Deaths:19
KDR:13.211
Accuracy:49.695% C+
KPH:85.100 B**
VKPH:3.400 D*
Skyguard
B**
Kills:163
V. Kills:129 125%
Deaths:46
KDR:3.543
Accuracy:36.364% B**
KPH:16.900 B+
VKPH:13.400 B**
L100 Python AP
C**
Kills:120
V. Kills:75 158%
Deaths:29
KDR:4.138
Accuracy:46.751% D--
KPH:33.300 C+
VKPH:20.800 C**
C75 Viper
A*
Kills:109
V. Kills:12 N/A
Deaths:19
KDR:5.737
Accuracy:44.985% B++
KPH:70.800 A*
VKPH:7.800 C+
Kills:643 (643 + 0)
Deaths:113
KDR:5.690
VKDR:2
Vehicle Kills:226
Kill Difference:530
Playtime:17.729 hours
Usage:1%
Score:0.602m
Score/min:566
Driving Accuracy:44.985%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:977
V. Kills:764 128%
Deaths:167
KDR:5.850
Accuracy:42.016% C-
KPH:29.400 C+
VKPH:23 B*
P2-120 HEAT
A++
Kills:754
V. Kills:159 471%
Deaths:79
KDR:9.544
Accuracy:38.905% C
KPH:47.100 A++
VKPH:9.900 C+
P2-120 HESH
A
Kills:279
V. Kills:14 N/A
Deaths:24
KDR:11.625
Accuracy:37.235% D
KPH:81.300 A
VKPH:4.100 D--
E540 Halberd
C**
Kills:126
V. Kills:89 140%
Deaths:33
KDR:3.818
Accuracy:41.782% C+
KPH:21.300 C-
VKPH:15 C**
G30 Vulcan
B+
Kills:78
V. Kills:50 153%
Deaths:30
KDR:2.600
Accuracy:35.429% B++
KPH:27.700 B+
VKPH:17.700 B+
P525 Marauder
C*
Kills:69
V. Kills:3 N/A
Deaths:3
KDR:23
Accuracy:23.576% C*
KPH:54.900 C-
VKPH:2.400 D
Kills:2,283 (2,010 + 273)
Deaths:336
KDR:6.795
VKDR:3.211
Vehicle Kills:1,079
Kill Difference:1,947
Playtime:62.728 hours
Usage:5%
Score:2.135m
Score/min:567
Driving Accuracy:37.235%
Gunner Accuracy:23.576%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:419
V. Kills:30 N/A
Deaths:31
KDR:13.516
Accuracy:39.024% B+
KPH:108.100 C++
VKPH:7.700 B
E540 Halberd-H
C+
Kills:201
V. Kills:141 142%
Deaths:50
KDR:4.020
Accuracy:58.826% C++
KPH:31.300 D
VKPH:21.900 C+
G20 Vulcan-H
C**
Kills:121
V. Kills:116 103%
Deaths:41
KDR:2.951
Accuracy:53.420% B++
KPH:31 D
VKPH:29.700 C**
Kills:741 (0 + 741)
Deaths:122
KDR:6.074
VKDR:2.352
Vehicle Kills:287
Kill Difference:619
Playtime:14.213 hours
Usage:1%
Score:0.524m
Score/min:614
Driving Accuracy:N/A%
Gunner Accuracy:53.420%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:181
V. Kills:28 N/A
Deaths:15
KDR:12.067
Accuracy:46.068% A
KPH:98.100 A*
VKPH:15.200 A+
M40 Fury
M+
Kills:158
V. Kills:25 N/A
Deaths:14
KDR:11.286
Accuracy:43.693% B*
KPH:126.600 M+
VKPH:20 A+
M12 Kobalt
M+
Kills:151
V. Kills:3 N/A
Deaths:6
KDR:25.167
Accuracy:17.070% C+
KPH:177.300 M+
VKPH:3.500 C+
M12 Kobalt
B**
Kills:65
V. Kills:2 N/A
Deaths:4
KDR:16.250
Accuracy:20.010% B
KPH:100.500 B**
VKPH:3.100 C+
Kills:555 (0 + 555)
Deaths:39
KDR:14.231
VKDR:1.487
Vehicle Kills:58
Kill Difference:516
Playtime:4.591 hours
Usage:0%
Score:0.354m
Score/min:1,286
Driving Accuracy:N/A%
Gunner Accuracy:20.010%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:555
V. Kills:72 N/A
Deaths:256
KDR:2.168
Accuracy:46.416% C+
KPH:40.600 B*
VKPH:5.300 C+
S12 Renegade
C*
Kills:135
V. Kills:6 N/A
Deaths:53
KDR:2.547
Accuracy:37.924% C-
KPH:49.300 C+
VKPH:2.200 C*
Kills:690 (690 + 0)
Deaths:309
KDR:2.233
VKDR:0.252
Vehicle Kills:78
Kill Difference:381
Playtime:16.398 hours
Usage:1%
Score:0.240m
Score/min:244
Driving Accuracy:37.924%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,2612,1202299.258C*6.9531.282%C**N/A82.5B**5.5B**41825.7h14.3B+45.7B+
CAS30 Tank Buster 3,5311,8636742.764B+0.4651.581%B+N/A15.6A+13.9A+373119.7h34.1B*66.2B*
Hellfire Rocket Pods 2,1261,7938720.609A18.3050.542%C*1.227%C**175.8A+32.6A++126110.2h13.5B26.8B+
C-4 1,5631,2665092.487B+0.1828.238%BN/A107.3B25.2C112611.8h1.1B++3.8B++
L105 Zephyr 1,2931,1896318.873B+16.5751.447%B**N/A107.1A*9.4C++69111.1h3.3A+6.5A
NS-44 Commissioner 1,1741,1611,0241.134C++1.1738.085%C++17.485%D23.6C--N/A13049.2h3.4B+9B+
M77-B 1,1631,1612135.451A+3.1449.394%A++85.702%A50.5A+N/A21623h1.7A3.3A
RAMS .50M 1,1611,1617914.696M*12.3956.737%M91.301%A++90M**N/A43312.9h1.3A++2.4A+
M18 Rotary 2,2031,1586901.678C+0.6326.512%D-1.554%C--11C9.9C+256105.4h100.2B+378C**
SMG-46G Armistice 1,1651,1557291.584C++0.7226.823%C6.32%F36.3CN/A16831.8h11.5B+42.9C**
TRAC-5 1,1681,1551,1850.975C*1.3322.922%C*14.719%D-13.9CN/A8983.1h11.1B*48.2B++
NS-11C 1,1721,1541,1171.033C+1.2724.994%C+10.572%D**16.3DN/A9170.9h10.8B*43.2B+
M18 Needler 2,2291,1504292.681C*0.3728.554%D1.217%D15.9B+14.9B*38572.3h109.9B+384.9B+
C150 Dalton 1,9161,0271616.379C+4.0727.278%D**N/A36C++31.2B+90428.5h3B*10.9C++
P2-120 AP 1,7419771675.85C+3.5442.016%C-2.764%C29.3C+22.9B*62933.3h7.6C18.2C
TSAR-42 9139122134.282B+1.9743.042%B+78.29%B**59.2B++N/A32815.4h1.7B**3.9B*
NS-11P 8088035991.341C+0.9725.505%C*17.186%D35.7C+N/A24022.5h10.9B*42.9B++
MKV Suppressed 8058004391.822B++0.4929.194%B+13.875%D--44.4C*N/A21818h10.6B*36.5B+
P2-120 HEAT 913754799.544B+7.2438.905%C2.255%C-47.1A++9.9C+40316h4.7B**12.1B*
Sticky Grenade 7287261726N/A723.6968.492%A++N/A2420M+6.7D149800.3h0.8A+1.2B**
SOAS-20 6956924191.652C+0.6627.701%C+11.127%D**53.2B++N/A25413h9.9B++35.8B+
MSW-R 6956834501.518C+0.7926.65%B++20.937%C-48.4C**N/A23514.1h10.1B*38B++
M40 Fury-F 6275552562.168B0.1446.416%C+N/A40.5B*5.3C+24913.7h5.4B*11.6B**
TAR 5545493491.573C++0.7326.338%B+19.126%C42.2BN/A18313h10.1B**38.3B*
NS-11CB 4694643731.244C+1.0626.247%C++14.871%D--24.7CN/A13018.8h10.8B*41.2B+
Chainblade 47145511,4050.04B+2.2725.311%C-7.912%B0.8C*N/A4580h2.2B+8.6C**
Frag Grenade 4524471447N/A444.6955.291%AN/A894A10C+52180.5h2.5B**4.5B**
AP30 Shredder 747440745.946C+3.6426.193%DN/A31.7C++22.1B+94013.9h53.3B++203.3B+
P525 Marauder-H 4494193113.516C+11.2139.024%B+N/A107.4C++7.7B5903.9h4.9B*12.7B*
T5 AMC 3893853401.132C++1.1820.456%D16.104%D12.4DN/A8431.1h12.1B++59C**
T7 Mini-Chaingun 3683623181.138C++1.1719.873%B+8.287%D*42.1BN/A2098.6h12.6B+63.6B+
NS-15M AE 3433431821.885C+0.4223.81%C--23.907%C--50.4CN/A3716.8h9.8B++41.3C**
Claymore 304303763.987C1.6845.368%AN/A144.3C+N/A7572.1h1.3D2.8B++
MANA Anti-Vehicle Turret 4623011282.352B+0.0455.426%C++1.329%D*43.6B+23.3C6516.9h6.1B++11.1B*
M60-A Bulldog 317284377.676C+5.3736.643%C+N/A48.1B+5.6C8435.9h3.8A10.4B*
P2-120 HESH 2932792411.625C+9.3237.235%D1.434%B++82.1A4.1D--7273.4h3.6B*9.8B+
T9 CARV 2632622041.284C+1.0222.886%B++18.321%D37.4BN/A3377h10.3B**45.1B++
SR-7 258258406.45B*4.1445.361%B+89.923%A+62.9B**N/A4064.1h1.5A3.4B**
L100 Python HESH 2612511913.211C+10.9049.695%C+1.594%C+86.6B**3.4D*4442.9h1.9A+3.9B**
LC3 Jaguar 2522492830.88C1.4322.872%C13.253%D*13.3DN/A8818.7h12.2C*53.6C*
MRC3 Mercy 2452451152.13C+0.1820.758%B++16.327%D-31.8C+N/A1497.7h17.5B84.5B+
NS Decimator 3352442281.07C+1.2451.463%D*N/A33C12.3C--3877.4h3.9B+7.6C+
AS16 NightHawk 2362351941.211C+1.1037.835%C6.809%F-34.1C+N/A1786.9h3.2B**8.4B++
T16 Rhino 2112092340.893C1.4119.576%C11.483%F29CN/A1757.2h12.8C*65.4C++
Hexedge 2172072,5400.081B**2.2319.449%D-14.01%B++1.9C++N/A10111.8h1.9B+9.8C+
TAS-16 Blackjack 2022012200.914C1.3944.064%D**6.468%F19.9D-N/A9310.1h2B*4.7C+
E540 Halberd-H 342201504.02D1.7158.826%C++N/A31.4D22C+4876.4h7C11.9C+
Tank Mine 328187882.125C0.1837.514%C*N/A89C-67.1C++20062.1h1.8C++4.8B++
NS-15M1 1841841511.219C1.0923.394%C+11.413%D**33.5C-N/A1825.5h11.8C++50.5C*
M40 Fury 2091811512.067B+9.7646.068%AN/A100.6A*15.6A+13581.8h8.9B*19.3B**
NS Baron G5AE 1801772440.725D1.5841.984%D11.299%D-15.4D--N/A12311.5h4.1C*9.8C+
M1 Heavy Cycler 177174991.758C**0.5520.628%A13.793%D-28.1B+N/A1466.2h16.9B81.9B++
NS-11A 1731731641.055C1.2523.343%C14.451%D--34.6C+N/A2095h10.8B*46.5B+
NS-7 PDW 1751722610.659C1.6526.849%C**9.302%D**11.9D-N/A7314.4h17C--63.2C+
Cycler TRV 1681671970.848C1.4622.286%C14.97%D25.3CN/A1786.6h12.7C*57C*
NS-30 Vandal 166165812.037C+0.2732.21%C13.939%F48.5C++N/A2743.4h4.2B**13.1B+
Skyguard 292163463.543C*1.2436.364%B**N/A17B+13.4B**4399.6h124.8C++343.1B+
T1 Cycler 1601591800.883C+1.4226.356%B++11.321%F32.4C++N/A2554.9h12.3B+46.7B++
M40 Fury 1831581411.286B+8.9843.693%B*N/A131.7M+20.8A++16531.2h7.9B**18.1B**
M12 Kobalt 154151625.167C*22.8617.07%C+19.205%C++167.8M3.3C+9570.9h8.9A++52B*
Hornet Missiles 210149529.8M+27.4957.979%C2.013%B+186.3A++76.3A27680.8h7.5B*13B++
S12 Renegade 141135532.547C+0.2437.924%C-2.222%D-50C+2.2C*2182.7h2.6B+6.8B+
M3 Pounder HEG 150132662C*0.3142.31%C**2.273%D25.9B++3.5C+2135.1h12.2B++28.9B+
E540 Halberd 215126333.818C1.5141.782%C+5.556%B**21.4C-15.1B5635.9h5.5C*13.2C**
M3 Pounder HEG 135124492.531B+0.2243.952%C*2.419%C--27B+2.4D--1984.6h12.8B*29.1B+
G20 Vulcan-H 237121412.951C0.6453.42%B++N/A31D29.7C**8473.9h122.4D229.1C+
L100 Python AP 195120294.138C1.8346.751%D--5%A+33.3C+20.8C**7953.6h4.6B++9.9C**
TS4 Haymaker 1161161470.789C1.5238.31%C-9.483%D--23.7C-N/A964.9h3.4B*8.8B+
FA1 Barrage 1151151250.92C+1.3943.03%C++5.217%F-23.5CN/A1994.9h3.7B*8.6B++
M18 Locust 220113422.69B+0.3832.632%C+N/A18.5C17.5C*4916.1h120.1C++368.1C++
TX1 Repeater 1111092110.517C1.7918.011%D*11.009%F6.3D--N/A4117.4h16C--88.9D--
C75 Viper 121109195.737C++3.4344.985%B++N/A72.7A*8C+10571.5h6.9B++15.3B**
MRC3 Mercy 106106353.029C**0.7220.7%B++18.868%C48.2B**N/A2942.2h14.3A69.3B*
MKV-G Suppressed 103102561.821C+0.4929.599%C++11.765%D**37.8C+N/A1762.7h12.1C*40.8B+
TRAP-M1 9999661.5C+0.8126.731%D16.162%D*36.7C+N/A1912.7h7.3B++27.4B
TRS-12 Uppercut 9393511.824B+0.4864.822%B+9.677%D--44.3C+N/A2522.1h1.8A2.7B*
Tomcat A2AM Pods 19890811.25B**8.9482.861%B++N/A69.2C**83.1B**22501.3h7.8B9.4B++
NS-357 Underboss 8887841.036C+1.2728.246%D*8.046%F20.7DN/A1504.2h3.3B*11.6C++
HSR-1 8685611.393C0.9132.854%C-10.588%F--44.7C+N/A2171.9h5.1B15.5C++
Dual-75 Duster 8483327.667A25.3645.036%B*N/A166M*2D--9010.5h3.8A8.4B**
M60-A Bulldog 8480326.667C+24.3644.898%C2.5%C++50B+2.5C--3301.6h4.1B**9.2B+
G30 Vulcan 12878302.6C0.2935.429%B++1.282%D*27.9B+17.9B++7102.8h68.9B++194.5B*
M60-A Bulldog 8078178B**75.6953.006%B+2.564%C++70.9A1.8D5801.1h3.7A+7B**
Spear Anti-Vehicle Phalanx Turret 10673126.083C+3.7857.711%A+5.479%B*52.1B++23.6C*10601.4h7.9C**13.8B++
Coyote Missiles 14373710.429A8.1256.47%BN/A66.4C+63.6A*18731.1h37.6C**66.6B
KSR-35 7271471.511C0.8031.938%D14.085%F-50.7C*N/A2531.4h3.8B++11.8C**
P525 Marauder 7269323C+20.6923.576%C*N/A53.1C-2.3D2921.3h6.4C++27.2B
AMR-66 6868710.958C+1.3528.64%C*5.882%F*21.9C+N/A1733.1h6.1B**21.4B*
T9 CARV-S 6868581.172C1.1423.087%C++23.529%C+48.6C++N/A4311.4h10.2B++44B+
PDW-16 Hailstorm 6767740.905C+1.4023.697%C+4.478%F-24.8CN/A1822.7h13.8B58.1C**
TS2 Inquisitor 6666561.179C+1.1325.647%C-12.121%D*28.7C-N/A1122.3h10.4C++40.4C+
MANA Anti-Personnel Turret 6565391.667N/A0.6427.187%UN/A650UN/A3127500.1h24T*88.1T*
M12 Kobalt 6765416.25C+13.9420.01%B21.539%B++108.3A3.3C+7920.6h17.8C++89B
Heartstring 6161341.794B++0.5137.793%C42.623%B**35.9B++N/A1721.7h1.9B++4.9B++
99SV 6060451.333C+0.9734.073%C**20%F-35.3B+N/A3051.7h4.4B*12.8B++
Anti-Vehicle Grenade 6759159N/A56.6961.733%B**N/A590B++80C+53930.1h2.9A4.7B**
NS-44G Commissioner 5252451.156C+1.1542.183%C++17.308%D-40C-N/A2381.3h2.8B+6.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit326436,25531.1h
Spawn Beacon51,7191.4h
Anti-Vehicle MANA Turret173901.3h
AE Nano-Armor Kit146,0801.7h
AE Medical Applicator97,5470.9h
Nanite Revive Grenade09190.3h
Restoration Kit10900.3h
Motion Spotter72,2481.7h
G40-F Ranger0630h
Recon Detection Device44250.7h
Shield Recharging Field68150.4h
Ammunition Package32950.3h
Medical Applicator27373,2596.4h
Medical Kit2251,7337.2h
Anti-Infantry MANA Turret51640.3h
M20 Drake0610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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