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Champion Hatchers[SBts] Hatchers
TR BR 101

KDR: 2.52

Score: 19.2m

Last Seen: Apr 19th, 2019 4:05 PM
- OFFLINE - 13.2 hour(s)

Battle Rank 106 (101 total) - Terran Republic on Miller - Outfit Leader of Steel Beasts[SBts] Steel Beasts
TR outfit on Miller

Members: 1
Level Progress (to 107): 32%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" L100 Python HESH ASP-30 Grounder MG-H1 Watchman T32 Bull TMG-50 MG-S1 Jackal
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,394,865 MLG Score: 1115
Fun Score: N/A
Cheeseburgers Flipped: 144TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.457%20.95%49127100833,4902.90283-0.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.871%0.46B+0.035C+-0.004C+HEAD ++ (~9.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.336C**11.60.185C++38

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.374%1.098%1284410314,37365916596.62576263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.404%1.407A-0.966D---0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++5.60.555B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.111%63.014%01103473113340.0644307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.915B*-0.269C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*30.043C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.609%13.502%02103391178861.15463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.49%0.597B+-0.209C-0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.304C*4.50.08C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Steel Beasts[SBts] Steel Beasts
TR outfit on Miller

Members: 1
19.2m198.3%284 (17k)233 (14k)2.5160148,95419,4572.78362101 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035325024.479%16.646%40704:1424

78% Heavy Assault19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:05 PMJun 2nd, 2016 5:48 PMApr 20th, 2019 9:08 AM (16h) (PST)Apr 19th, 2019 1:43 PM (1d) (PST)Apr 19th, 2019 12:05 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5791584210.5930.2360.0991.2600.0431115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7199,45425,2653614676313,982

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1376.7h/57.4d 5,207 8,149 12,609 104k 1,158 7,596 3,525 47.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:8,649
Deaths:3,369
KDR:2.567
Accuracy:24.716% B+
HSR:23.448% C+
T9A "Butcher"
C+
Kills:2,904
Deaths:1,212
KDR:2.396
Accuracy:24.273% C+
HSR:22.486% D
MG-H1 Watchman
B+
Kills:1,433
Deaths:597
KDR:2.400
Accuracy:25.105% B+
HSR:23.936% C
T32 Bull
C--
Kills:1,390
Deaths:724
KDR:1.920
Accuracy:20.950% C--
HSR:18.561% D
TMG-50
B+
Kills:1,241
Deaths:527
KDR:2.355
Accuracy:24.393% B+
HSR:22.804% C+
T7 Mini-Chaingun AE
B+
Kills:1,181
Deaths:544
KDR:2.171
Accuracy:22.782% B+
HSR:13.463% C
T9 CARV-S
C--
Kills:1,175
Deaths:591
KDR:1.988
Accuracy:19.447% C--
HSR:19.149% D
NSX-P Naginata
B
Kills:1,171
Deaths:550
KDR:2.129
Accuracy:24.670% B
HSR:25.705% C--
NS-15M2
C-
Kills:1,165
Deaths:496
KDR:2.349
Accuracy:21.577% C-
HSR:21.030% D
NSX Naginata
C*
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:23.112% C*
HSR:22.931% D
T7 Mini-Chaingun
B++
Kills:1,158
Deaths:496
KDR:2.335
Accuracy:20.738% B++
HSR:15.026% B+
T16 Rhino
C+
Kills:1,155
Deaths:511
KDR:2.260
Accuracy:20.018% C+
HSR:19.394% C-
T9 CARV
C++
Kills:1,147
Deaths:622
KDR:1.844
Accuracy:19.950% C++
HSR:19.442% C--
Kills:24,929
Deaths (as Heavy Assault):10,719
Deaths (to Heavy Assaults):6,104
KDR:2.32568
Kill Difference:14,210
Playtime:1,073.009 hours
Usage:78%
Score:15.178m
Score/min:236
Accuracy (listed only):22.441%
HSR (listed only):20.567%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C+
Kills:1,189
Deaths:467
KDR:2.546
Accuracy:25.923% C+
HSR:20.185% C+
PDW-16 Hailstorm
A
Kills:1,178
Deaths:535
KDR:2.202
Accuracy:25.251% C*
HSR:23.090% A
NS-7 PDW
B+
Kills:1,170
Deaths:488
KDR:2.398
Accuracy:25.463% C++
HSR:21.026% B+
SMG-46 Armistice
C**
Kills:1,167
Deaths:633
KDR:1.844
Accuracy:26.606% C*
HSR:18.081% C**
LC2 Lynx
B+
Kills:1,165
Deaths:508
KDR:2.293
Accuracy:26.251% B+
HSR:20.601% C+
HC1 Cougar
B+
Kills:1,161
Deaths:504
KDR:2.304
Accuracy:26.572% B+
HSR:18.949% D
TRAC-5
C+
Kills:1,160
Deaths:617
KDR:1.880
Accuracy:21.217% C+
HSR:17.414% C
LC3 Jaguar
C
Kills:1,160
Deaths:545
KDR:2.128
Accuracy:21.998% C
HSR:16.207% D
T5 AMC
C--
Kills:1,159
Deaths:688
KDR:1.685
Accuracy:21.011% C--
HSR:17.256% C--
FA1 Barrage
B*
Kills:794
Deaths:384
KDR:2.068
Accuracy:48.075% B*
HSR:13.224% C-
TRAC-Shot
C+
Kills:212
Deaths:78
KDR:2.718
Accuracy:25.532% C+
HSR:15.094% D
TRS-12 Uppercut
C+
Kills:117
Deaths:71
KDR:1.648
Accuracy:55.118% C
HSR:15.385% C+
NS-11CB
C
Kills:110
Deaths:64
KDR:1.719
Accuracy:21.883% D
HSR:18.182% C
MG-C1 Kindred
B*
Kills:67
Deaths:35
KDR:1.914
Accuracy:32.319% B*
HSR:22.388% C
Kills:11,809
Deaths (as Light Assault):5,617
Deaths (to Light Assaults):3,448
KDR:2.10237
Kill Difference:6,192
Playtime:260.824 hours
Usage:19%
Score:3.525m
Score/min:225
Accuracy (listed only):28.801%
HSR (listed only):18.363%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
C+
Kills:1,189
Deaths:467
KDR:2.546
Accuracy:25.923% C+
HSR:20.185% C+
PDW-16 Hailstorm
A
Kills:1,178
Deaths:535
KDR:2.202
Accuracy:25.251% C*
HSR:23.090% A
NS-7 PDW
B+
Kills:1,170
Deaths:488
KDR:2.398
Accuracy:25.463% C++
HSR:21.026% B+
SMG-46 Armistice
C**
Kills:1,167
Deaths:633
KDR:1.844
Accuracy:26.606% C*
HSR:18.081% C**
FA1 Barrage
B*
Kills:794
Deaths:384
KDR:2.068
Accuracy:48.075% B*
HSR:13.224% C-
TORQ-9
C+
Kills:143
Deaths:95
KDR:1.505
Accuracy:24.383% C+
HSR:21.678% C
TRS-12 Uppercut
C+
Kills:117
Deaths:71
KDR:1.648
Accuracy:55.118% C
HSR:15.385% C+
Kills:5,758
Deaths (as Combat Medic):2,673
Deaths (to Combat Medics):1,821
KDR:2.15413
Kill Difference:3,085
Playtime:9.276 hours
Usage:1%
Score:0.139m
Score/min:249
Accuracy (listed only):32.974%
HSR (listed only):18.953%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:384
Deaths:158
KDR:2.430
Accuracy:20.293% B++
HSR:16.927% D
MRC3 Mercy
B++
Kills:368
Deaths:146
KDR:2.521
Accuracy:19.477% B++
HSR:19.565% C+
M2 Mutilator
A+
Kills:121
Deaths:73
KDR:1.658
Accuracy:20.367% A+
HSR:22.314% B*
M2 Mutilator
A+
Kills:78
Deaths:38
KDR:2.053
Accuracy:20.121% A
HSR:25.641% A+
Kills:951
Deaths (as MAX Suit):207.500
Deaths (to MAX Suits):951
KDR:4.58313
Kill Difference:743.500
Playtime:18.012 hours
Usage:1%
Score:0.323m
Score/min:299
Accuracy (listed only):20.064%
HSR (listed only):21.112%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,304
V. Kills:602 382%
Deaths:92
KDR:25.044
Accuracy:56.479% B*
KPH:48.400 C+
VKPH:12.700 B**
L100 Python HEAT
B*
Kills:1,135
V. Kills:417 272%
Deaths:57
KDR:19.912
Accuracy:59.723% B*
KPH:43.700 B*
VKPH:16 B*
L100 Python AP
C++
Kills:753
V. Kills:584 129%
Deaths:93
KDR:8.097
Accuracy:54.691% C+
KPH:23.200 D
VKPH:18 C++
C75 Viper
B
Kills:181
V. Kills:51 348%
Deaths:12
KDR:15.083
Accuracy:44.003% B+
KPH:33.700 C**
VKPH:9.500 B
Kills:4,373 (4,373 + 0)
Deaths:254
KDR:17.217
VKDR:6.512
Vehicle Kills:1,654
Kill Difference:4,119
Playtime:111.387 hours
Usage:8%
Score:1.202m
Score/min:180
Driving Accuracy:44.003%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,7298,6493,3692.567C**0.0524.716%B+23.448%C+36.5C+N/A91237h11.1B+45B+
T9A "Butcher" 2,9412,9041,2122.396C**0.1224.273%C+22.486%D33.4DN/A9687h11.9C+49.2C++
L100 Python HESH 2,9062,3049225.043A22.5356.479%B*N/A48.4C+12.6B**17547.6h4C-7C*
ASP-30 Grounder 2,4501,5386252.461M*0.0666.168%B+1.43%D-29.5A17.5B*21452.2h6.1B*9.2B**
MG-H1 Watchman 1,4521,4335972.4B+0.1225.105%B+23.936%C29.9CN/A7247.9h13.2B+52.5B+
T32 Bull 1,4051,3907241.92B+0.6020.95%C--18.561%D32.5CN/A7842.8h12.2C*58.3C++
TMG-50 1,2531,2415272.355B**0.1624.393%B+22.804%C+39.1C**N/A9531.7h9.9B++40.7B+
MG-S1 Jackal 1,2051,1894672.546A0.0325.923%C+20.185%C+36.4C++N/A8432.7h10.8C*41.5B+
T7 Mini-Chaingun AE 1,1981,1815442.171B++0.3522.782%B+13.463%C31DN/A9438.1h12.6B55.4B+
PDW-16 Hailstorm 1,1981,1785352.202A+0.3125.251%C*23.09%A30.8C*N/A7138.2h13.3B+52.9B+
T9 CARV-S 1,1871,1755911.988B0.5319.447%C--19.149%D29.4C-N/A8839.9h11.5B+59.3C++
NSX-P Naginata 1,1841,1715502.129B+0.3924.67%B25.705%C--30.7C-N/A8438.2h11.7B47.4B+
NS-7 PDW 1,1811,1704882.398A*0.1225.463%C++21.026%B+30.3C*N/A8138.6h13.2B+51.9B+
SMG-46 Armistice 1,1781,1676331.844B++0.6726.606%C*18.081%C**33.8C*N/A8634.5h13.7B+51.5B+
LC2 Lynx 1,1721,1655082.293B**0.2226.251%B+20.601%C+42.5B++N/A10927.4h12.6B++47.8B+
NS-15M2 1,1691,1654962.349B+0.1721.577%C-21.03%D33.4CN/A10434.9h11.7B+54.3C*
Frag Grenade 1,1761,16311163N/A1,160.4841.999%CN/A323.1D3.6D-9193.6h4.6C--11C
HC1 Cougar 1,1681,1615042.304A0.2126.572%B+18.949%D41.8B++N/A10227.8h9.9B++37.4B+
TRAC-5 1,1671,1606171.88A+0.6421.217%C+17.414%C38.3A+N/A13830.3h11.6B*54.8B+
LC3 Jaguar 1,1691,1605452.128B+0.3921.998%C16.207%D34.3C**N/A8933.8h11.6B+52.7C**
NSX Naginata 1,1721,1604802.417B**0.1023.112%C*22.931%D45.3C*N/A10825.6h10.6B+45.7B+
T5 AMC 1,1681,1596881.685B++0.8321.011%C--17.256%C--31.1B+N/A7237.3h12.9B+61.5C*
T7 Mini-Chaingun 1,1731,1584962.335A+0.1820.738%B++15.026%B+38.2C**N/A9630.3h11.7B*56.4B+
T16 Rhino 1,1641,1555112.26B**0.2620.018%C+19.394%C-34.4C++N/A8333.6h11.1B*55.3B+
T9 CARV 1,1601,1476221.844B+0.6719.95%C++19.442%C--30.3C++N/A13437.9h12.2B+61.4B+
L100 Python HEAT 1,5521,1355719.912M+17.4059.723%B*N/A43.7B*16B*17226h6.2C+10.4B+
Chainblade 1,1201,09517,5940.062A2.4533.744%B+1.005%D-1B+N/A31113h1.7B*4.9B++
FA1 Barrage 8007943842.068A0.4548.075%B*13.224%C-42.2B*N/A14318.8h4.7B9.8B+
L100 Python AP 1,337753938.097B*5.5854.691%C+3.851%B++23.2D18C++18732.5h7.8C14.2C
NS Decimator 7355471842.973A**0.4664.406%B+N/A44.8B++15.4C+26612.2h4.3B6.7B+
MRC3 Mercy 3923841582.43C*0.0920.293%B++16.927%D28.2C+N/A9213.6h20.7C+101.8B+
MRC3 Mercy 3773681462.521C*0.0019.477%B++19.565%C+28.3C++N/A9213h20.2C+103.8B+
TS2 Inquisitor 3493472331.489B1.0324.842%D16.138%C--33.4C+N/A9510.4h11C+44.1C+
TX2 Emperor 2332302870.801C+1.7218.999%D*17.826%C15.9DN/A4514.5h11.7D61.5D--
TRAC-Shot 216212782.718A+0.2025.532%C+15.094%D33.1C+N/A916.4h11.1C*43.6C*
NS-44 Commissioner AE 2041992620.76C1.7620.514%F*16.583%D--15.4D--N/A4512.9h4.9D**23.8T-
C75 Viper 2321811215.083A*12.5744.003%B+N/A33.5C**9.4B2175.4h13.2C++30B+
NS-44 Commissioner 1701631631C++1.5236.076%C+14.11%D*27.2C1.2A++1396h5.7D**15.9D
T4 AMP 1601582150.735C+1.7815.908%F-8.228%F-21.1C-N/A687.5h15.6C+97.9D--
TORQ-9 144143951.505C*1.0124.383%C+21.678%C24.2C-N/A1195.9h15.7C+64.3C++
M2 Mutilator 123121731.658C+0.8620.367%A+22.314%B*30.3B+N/A1134h18.4C+90.6B+
TRS-12 Uppercut 117117711.648B+0.8755.118%C15.385%C+26DN/A1504.5h3C--5.4C+
NS-11CB 110110641.719B*0.8021.883%D18.182%C28.2C+N/A833.9h11.6B++53.2B+
Icikill 102971,3610.071B2.4531.387%C+N/A1.1C+N/A384.7h1.8B++5.6B+
C-4 12294185.222M2.7151.07%SN/A134.3A40B++24080.7h2D4B*
M2 Mutilator 7878382.053C**0.4620.121%A25.641%A+30B+N/A1342.6h16.2B+80.7B++
Spear Anti-Vehicle Phalanx Turret 11075612.5B**9.9845.199%C++2.667%D35.7C+16.7C3672.1h9.2C+20.4C*
TSAR-42 7773514.6M**12.0841.111%B63.014%D34.8C+1.9S3122.1h3D--7.4C
MG-C1 Kindred 7067351.914B0.6032.319%B*22.388%C30.5C-1.4C++882.2h10.8C*33.3B+
Rocklet Rifle 13850451.111B++1.4149.071%C-2%A11.9D*21C3344.2h77.1F**157.2F--
Tank Mine 6650150U47.480%F--N/A500S160M*671680.1h8.6T*0M*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3207,5596.7h
Nano-Armor Kit02,2610.1h
AE Nano-Armor Kit014,9140.8h
Welding Device02760h
Xiphos Anti-Personnel Phalanx Tower01570h
AE Medical Applicator238,2121h
M12 Kobalt01390h
M40 Fury-F1540.1h
Medical Applicator38630.1h
Ammunition Package2770h
G30 Walker0670h

Check the help document for the dictionary if you want to learn more about words used here.


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