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Conqueror Hatchers[SBts] Hatchers
TR BR 110

KDR: 2.62

Score: 24m

Last Seen: May 2nd, 2020 8:20 PM
- OFFLINE - 50.5 hour(s)

Battle Rank 112 (110 total) - Terran Republic on Miller
Level Progress (to 113): 9%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R L100 Python HESH T9A "Butcher" TMG-50 T32 Bull MG-H1 Watchman ASP-30 Grounder NSX-P Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,488,690 MLG Score: 1190
Fun Score: N/A
Cheeseburgers Flipped: 220TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.747%21.654%51428132140,9992.99788-0.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.848%0.482B+0.082C+0.029C+HEAD ++ (~9.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.334C**11.70.179C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.839%0.932%1655413456,44174622648.62249284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.32%1.337A-1.014D*-0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++50.596B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.212%62.069%011348116137450.084425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.489B+-0.32C-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.117C+3.4-0.05C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.609%13.502%021347911104060.875961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.49%0.563B+-0.256C-0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.298C*4.50.078C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24m201%287 (17.2k)237 (14.2k)2.6218861,52523,4662.9042110 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349414824.668%16.767%41404:1925

81% Heavy Assault16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2016 6:05 PMJun 2nd, 2016 5:48 PMMay 29th, 2020 8:37 AM (77d) (PST)May 2nd, 2020 4:23 PM (104d) (PST)May 2nd, 2020 4:20 PM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6081604480.6090.2320.1021.3150.0461190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4749,62926,8453714679314,213

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1685.1h/70.2d 6,625 10,316 16,031 133k 1,482 9,381 4,642 61.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:10,795
Deaths:4,296
KDR:2.513
Accuracy:24.929% C
HSR:23.678% D
T9A "Butcher"
D
Kills:4,198
Deaths:1,850
KDR:2.269
Accuracy:24.303% D
HSR:22.797% D--
TMG-50
C+
Kills:3,173
Deaths:1,402
KDR:2.263
Accuracy:24.856% C+
HSR:25.213% C
T32 Bull
D-
Kills:2,683
Deaths:1,316
KDR:2.039
Accuracy:22.602% D-
HSR:20.611% D-
MG-H1 Watchman
C
Kills:1,744
Deaths:760
KDR:2.295
Accuracy:24.860% C
HSR:24.599% D
NSX-P Naginata
C
Kills:1,457
Deaths:666
KDR:2.188
Accuracy:24.693% C
HSR:25.738% D-
NS-15M2
D--
Kills:1,179
Deaths:505
KDR:2.335
Accuracy:21.480% D*
HSR:21.204% D--
T9 CARV-S
D--
Kills:1,175
Deaths:591
KDR:1.988
Accuracy:19.445% D--
HSR:19.149% D--
NSX Naginata
C--
Kills:1,164
Deaths:486
KDR:2.395
Accuracy:23.098% C--
HSR:23.024% D--
T16 Rhino
D
Kills:1,155
Deaths:511
KDR:2.260
Accuracy:20.018% D
HSR:19.394% D
T9 CARV
D
Kills:1,147
Deaths:622
KDR:1.844
Accuracy:19.950% D
HSR:19.442% D-
Kills:29,870
Deaths (as Heavy Assault):13,005
Deaths (to Heavy Assaults):7,340
KDR:2.29681
Kill Difference:16,865
Playtime:1,361.020 hours
Usage:81%
Score:19.526m
Score/min:239
Accuracy (listed only):22.749%
HSR (listed only):22.259%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C-
Kills:1,192
Deaths:467
KDR:2.552
Accuracy:25.907% D
HSR:20.134% C-
PDW-16 Hailstorm
B+
Kills:1,178
Deaths:535
KDR:2.202
Accuracy:25.251% C
HSR:23.090% B+
NS-7 PDW
C+
Kills:1,170
Deaths:488
KDR:2.398
Accuracy:25.463% C-
HSR:21.026% C+
SMG-46 Armistice
C+
Kills:1,167
Deaths:633
KDR:1.844
Accuracy:26.606% C
HSR:18.081% C+
LC2 Lynx
C+
Kills:1,165
Deaths:508
KDR:2.293
Accuracy:26.251% C+
HSR:20.601% D
HC1 Cougar
C+
Kills:1,161
Deaths:504
KDR:2.304
Accuracy:26.569% C+
HSR:18.949% D--
LC3 Jaguar
D--
Kills:1,160
Deaths:545
KDR:2.128
Accuracy:21.998% D--
HSR:16.207% D--
TRAC-5
C--
Kills:1,160
Deaths:617
KDR:1.880
Accuracy:21.217% D
HSR:17.414% C--
T5 AMC
D
Kills:1,159
Deaths:688
KDR:1.685
Accuracy:21.011% D--
HSR:17.256% D
FA1 Barrage
B
Kills:794
Deaths:384
KDR:2.068
Accuracy:48.075% B
HSR:13.224% C--
TRAC-Shot
C
Kills:229
Deaths:86
KDR:2.663
Accuracy:25.583% C
HSR:15.721% D
MG-C1 Kindred
C+
Kills:141
Deaths:71
KDR:1.986
Accuracy:28.415% C+
HSR:19.149% D-
TRAC-5 S
C*
Kills:136
Deaths:61
KDR:2.230
Accuracy:26.647% C*
HSR:13.971% C--
TRS-12 Uppercut
C+
Kills:117
Deaths:71
KDR:1.648
Accuracy:55.118% D
HSR:15.385% C+
NS-11CB
D-
Kills:110
Deaths:64
KDR:1.719
Accuracy:21.883% D*
HSR:18.182% D-
PS1-AV Suppressor
D
Kills:93
Deaths:51
KDR:1.824
Accuracy:23.100% F-
HSR:21.505% D
Kills:12,132
Deaths (as Light Assault):5,773
Deaths (to Light Assaults):4,236
KDR:2.10151
Kill Difference:6,359
Playtime:266.863 hours
Usage:16%
Score:3.594m
Score/min:224
Accuracy (listed only):28.068%
HSR (listed only):18.118%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
C-
Kills:1,192
Deaths:467
KDR:2.552
Accuracy:25.907% D
HSR:20.134% C-
PDW-16 Hailstorm
B+
Kills:1,178
Deaths:535
KDR:2.202
Accuracy:25.251% C
HSR:23.090% B+
NS-7 PDW
C+
Kills:1,170
Deaths:488
KDR:2.398
Accuracy:25.463% C-
HSR:21.026% C+
SMG-46 Armistice
C+
Kills:1,167
Deaths:633
KDR:1.844
Accuracy:26.606% C
HSR:18.081% C+
FA1 Barrage
B
Kills:794
Deaths:384
KDR:2.068
Accuracy:48.075% B
HSR:13.224% C--
TORQ-9
D
Kills:149
Deaths:97
KDR:1.536
Accuracy:24.455% D
HSR:22.148% D
TRS-12 Uppercut
C+
Kills:117
Deaths:71
KDR:1.648
Accuracy:55.118% D
HSR:15.385% C+
PS1-AV Suppressor
D
Kills:93
Deaths:51
KDR:1.824
Accuracy:23.100% F-
HSR:21.505% D
Kills:5,860
Deaths (as Combat Medic):2,726
Deaths (to Combat Medics):2,215
KDR:2.14967
Kill Difference:3,134
Playtime:9.899 hours
Usage:1%
Score:0.144m
Score/min:242
Accuracy (listed only):31.747%
HSR (listed only):19.324%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:742
Deaths:280
KDR:2.650
Accuracy:19.430% C+
HSR:20.485% C-
MRC3 Mercy
C+
Kills:711
Deaths:268
KDR:2.653
Accuracy:18.775% C+
HSR:19.409% D
M2 Mutilator
B++
Kills:123
Deaths:75
KDR:1.640
Accuracy:20.369% B++
HSR:22.764% B++
M2 Mutilator
A+
Kills:81
Deaths:40
KDR:2.025
Accuracy:20.289% B+
HSR:27.161% A+
Kills:1,657
Deaths (as MAX Suit):331.500
Deaths (to MAX Suits):1,106
KDR:4.99849
Kill Difference:1,325.500
Playtime:27.582 hours
Usage:2%
Score:0.577m
Score/min:349
Accuracy (listed only):19.716%
HSR (listed only):22.455%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:4,372
V. Kills:1,154 379%
Deaths:108
KDR:40.482
Accuracy:54.938% C**
KPH:48.200 D
VKPH:12.700 B+
L100 Python HEAT
C++
Kills:1,135
V. Kills:417 272%
Deaths:57
KDR:19.912
Accuracy:59.723% B+
KPH:43.700 C++
VKPH:16 C++
L100 Python AP
C--
Kills:753
V. Kills:584 129%
Deaths:93
KDR:8.097
Accuracy:54.681% C
KPH:23.200 D--
VKPH:18 C--
C75 Viper
C
Kills:181
V. Kills:51 348%
Deaths:12
KDR:15.083
Accuracy:44.003% C++
KPH:33.700 C
VKPH:9.500 C
Kills:6,441 (6,441 + 0)
Deaths:270
KDR:23.856
VKDR:8.170
Vehicle Kills:2,206
Kill Difference:6,171
Playtime:154.499 hours
Usage:9%
Score:1.654m
Score/min:178
Driving Accuracy:44.003%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:194
V. Kills:56 340%
Deaths:
KDR:
Accuracy:47.360% C*
KPH:46.700 D
VKPH:13.500 B+
Kills:194 (194 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:56
Kill Difference:194
Playtime:4.159 hours
Usage:0%
Score:0.055m
Score/min:222
Driving Accuracy:47.360%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,90610,7954,2962.513C+0.1124.929%C23.678%D35.8DN/A90301.3h11.3C+45.2C+
L100 Python HESH 5,5264,37210840.481A++37.8654.938%C**N/A48.2D12.7B+17190.7h3.9D-7.1C
T9A "Butcher" 4,2564,1981,8502.269C+0.3524.303%D22.797%D--34.4D*N/A99122.1h12.1D-49.8D
TMG-50 3,2093,1731,4022.263B0.3624.856%C+25.213%C36DN/A10488.2h11C+44.2C++
T32 Bull 2,7232,6831,3162.039C++0.5822.602%D-20.611%D-33.5DN/A8580.2h12.2C54C
MG-H1 Watchman 1,7651,7447602.295C++0.3324.86%C24.599%D30D-N/A7658.2h13.5C+54.4C+
ASP-30 Grounder 2,4501,5386252.461A0.1666.168%C++1.43%D-29.5C++17.5C+21552.2h6.1B+9.2B+
NSX-P Naginata 1,4781,4576662.188C++0.4324.693%C25.738%D-32.4D-N/A9045h11.9C+48.1C+
Frag Grenade 1,4751,45211452N/A1,449.3842.599%DN/A337.7D--5.3D-9534.3h4.5D**10.7D*
T7 Mini-Chaingun AE 1,2101,1935542.153C++0.4722.624%C++13.495%C--31.1D--N/A9438.4h12.6C++55.9C*
MG-S1 Jackal 1,2091,1924672.552B+0.0725.907%D20.134%C-36.2C--N/A8632.9h10.8C+41.6C+
NS-15M2 1,1831,1795052.335C+0.2921.48%D*21.204%D--33.2D-N/A10735.5h11.7C+54.6C-
PDW-16 Hailstorm 1,1981,1785352.202B+0.4225.251%C23.09%B+30.8C-N/A7238.2h13.3C++52.9C++
T9 CARV-S 1,1871,1755911.988C+0.6319.445%D--19.149%D--29.4D-N/A8939.9h11.5C+59.3C
Chainblade 1,1991,17218,4540.064B**2.5634.338%C**N/A1C*N/A31171.7h1.7B++4.8B+
NS-7 PDW 1,1811,1704882.398B+0.2225.463%C-21.026%C+30.3C-N/A8238.6h13.2C+51.9C+
SMG-46 Armistice 1,1781,1676331.844B+0.7826.606%C18.081%C+33.8CN/A8834.5h13.7C+51.5C+
LC2 Lynx 1,1721,1655082.293B+0.3326.251%C+20.601%D42.5C+N/A11327.4h12.6C*47.8C*
NSX Naginata 1,1761,1644862.395B0.2323.098%C--23.024%D--45.1DN/A11025.8h10.6C++45.8C+
HC1 Cougar 1,1681,1615042.304B+0.3226.569%C+18.949%D--41.8C+N/A10527.8h9.9B+37.4C**
LC3 Jaguar 1,1691,1605452.128C*0.4921.998%D--16.207%D--34.3CN/A9133.8h11.6C+52.7C+
TRAC-5 1,1671,1606171.88B*0.7421.217%D17.414%C--38.3C*N/A15030.3h11.6B54.8C++
T5 AMC 1,1681,1596881.685B+0.9421.011%D--17.256%D31.1C+N/A7337.3h12.9C++61.5C
T7 Mini-Chaingun 1,1731,1584962.335B**0.2920.738%C++15.026%C+38.2C-N/A9830.3h11.7B+56.4B+
T16 Rhino 1,1641,1555112.26B+0.3620.018%D19.394%D34.4C--N/A8533.6h11.1B+55.3C+
T9 CARV 1,1601,1476221.844C+0.7819.95%D19.442%D-30.3DN/A14237.9h12.2C+61.4C+
L100 Python HEAT 1,5521,1355719.912A++17.2959.723%B+N/A43.7C++16C++17426h6.2C--10.4C+
NS Decimator 1,5971,1333443.294A0.6765.752%B+N/A48.2C++19.7C+27923.5h4.3C+6.6C++
FA1 Barrage 8007943842.068B+0.5548.075%B13.224%C--42C+N/A14818.9h4.7C+9.8C*
L100 Python AP 1,337753938.097C+5.4854.681%C3.851%B**23.2D--18C--19432.5h7.8D14.2D--
TS2 Inquisitor 7467433951.881C*0.7426.718%D20.861%C40.4CN/A11818.4h9.8C++36.8C+
MRC3 Mercy 7687422802.65C+0.0319.43%C+20.485%C-32.8C1.2B+10022.6h19.5C100.2C+
MRC3 Mercy 7317112682.653C+0.0318.775%C+19.409%D32.3CN/A10022h19.5C-103.9C+
Auraxium Chainblade 3253203,0170.106A2.5244.517%B**N/A1.8C+N/A5181h1.5B**3.4B+
TX2 Emperor 2332302870.801C1.8218.999%F17.826%D15.9D--N/A4514.5h11.7D**61.5F-
TRAC-Shot 233229862.663B++0.0425.583%C15.721%D33.2C-N/A966.9h11C+43.1C+
NS-44 Commissioner AE 2041992620.76C--1.8620.514%T-16.583%D**15.4D*N/A4612.9h4.9F-23.8T*
P2-120 HESH 2501941194S191.3847.36%C*N/A46.2D13.3B2224.2h4.6C+9.7C++
C75 Viper 2321811215.083B*12.4644.003%C++N/A33.5C9.4C2345.4h13.2C+30C+
NS-44 Commissioner 1701631631C+1.6236.076%C-14.11%D*27.2D1.2B*1536h5.7F--15.9D--
T4 AMP 1601582150.735C-1.8915.908%F--8.228%F--21.1D-N/A697.5h15.6D97.9F-
TORQ-9 150149971.536C+1.0924.455%D22.148%D24.4D-N/A1296.1h15.6D63.7C-
MG-C1 Kindred 144141711.986B+0.6428.415%C+19.149%D-28.2DN/A1025h10.3C++36.3C++
TRAC-5 S 138136612.23B**0.3926.647%C*13.971%C--27.2C+N/A1235h11.4C++42.9C*
M2 Mutilator 125123751.64C0.9820.369%B++22.764%B++30CN/A1184.1h18.5D90.8C**
TRS-12 Uppercut 117117711.648C++0.9755.118%D15.385%C+26D-N/A1604.5h3D--5.4C
TSAR-42 121116912.889A*10.2738.212%D62.069%D*27.6D-1.2A*2134.2h3.4T8.8F
C-4 147112195.895A*3.2755.335%M**N/A160B*50B**27890.7h2F-3.6B+
NS-11CB 110110641.719C+0.9021.883%D*18.182%D-28.2DN/A843.9h11.6C*53.2C
Spear Anti-Vehicle Phalanx Turret 14297713.857B+11.2447.181%C+2.062%D--42.2C19.6D3992.3h8.5C+17.9C+
Icikill 102971,3610.071B+2.5531.387%C+N/A1.1CN/A384.7h1.8B+5.6C*
PS1-AV Suppressor 9493511.824C0.8023.1%F-21.505%D28.2D*N/A673.3h12.6C--54.6D*
M2 Mutilator 8181402.025C+0.6020.289%B+27.161%A+31.2CN/A1462.6h16.3C+80.3B
Tank Mine 9776176U73.380%F--N/A760U210S844320.1h7.6T*0M**
Rocklet Rifle 15459451.311B+1.3149.331%C--3.39%S13.7D**22.1C-3944.3h68.7T139.3F**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit02,2610.1h
AE Nano-Armor Kit018,1081h
Xiphos Anti-Personnel Phalanx Tower01570h
AE Medical Applicator248,8861h
Restoration Kit3788,7767.8h
Welding Device02760h
M12 Kobalt01390h
Ammunition Package2890h
G30 Walker0670h
Medical Applicator38630.1h
M40 Fury-F1620.2h

Check the help document for the dictionary if you want to learn more about words used here.


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