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Castellan Hathor[TWC2] Hathor
VS BR 63

KDR: 1.55

Score: 20m

Last Seen: Apr 20th, 2019 3:03 AM
- OFFLINE - 107.1 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
Level Progress (to 64): 52%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Pandora VX25 Parallax VX3 Nebula VM20 Nebula VM20 L100 Python HESH Solstice SF C-4 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $465,372 MLG Score: 372
Fun Score: N/A
Cheeseburgers Flipped: 2001TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.364%24.371%3992210136,4830.9921950.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.173%-0.923D--0.56B+-2.406F*HEAD ++ (~16.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.3-0.181C14.5-0.011C+73.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.513%1.538%370510301,1053186793.46395163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.808%-0.725D--0.056C+-0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.7-0.325C-65.2-0.23C148.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.485%1.337%326610292,6177178403.64993311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.593%-1.503F-0.812D--0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.7-0.621D16-0.274C46.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.028%81.379%0410312,48159064.20508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.772%-0.149C0.933B*0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.255C*2.50.212C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.835%15.098%0310322,921690244.22721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.939%1.615A+0.108C+0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.03C+8.3-0.704D-5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
20m321.1%171 (10.3k)171 (10.3k)1.5463531,92920,6482.0767663 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103558219.688%16.778%33005:4110

38% Engineer14% Heavy Assault22% Infiltrator9% Light Assault13% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:03 AMJul 13th, 2018 7:14 AMApr 23rd, 2019 5:44 AM (1d) (PST)Apr 19th, 2019 11:08 PM (4d) (PST)Apr 19th, 2019 11:03 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4821513310.2720.1760.0461.0180.045372

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9409,07919,8611611361310,249

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1954.4h/81.4d 10,952 5,357 8,034 119.4k 3,827 5,478 5,262 56.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:1,250
Deaths:592
KDR:2.111
Accuracy:12.914% F-
HSR:19.840% D
VX29 Polaris
C++
Kills:903
Deaths:817
KDR:1.105
Accuracy:17.025% D*
HSR:23.145% C++
NS-15M1
C+
Kills:512
Deaths:545
KDR:0.939
Accuracy:16.658% D--
HSR:22.656% C+
Lasher X2
C*
Kills:494
Deaths:397
KDR:1.244
Accuracy:20.548% D
HSR:4.251% C*
Orion VS54
B+
Kills:197
Deaths:225
KDR:0.876
Accuracy:14.773% D*
HSR:28.426% B+
Ursa
B**
Kills:139
Deaths:151
KDR:0.921
Accuracy:18.388% D
HSR:30.935% B**
VE-H Maw
C*
Kills:99
Deaths:147
KDR:0.673
Accuracy:12.788% F--
HSR:28.283% C*
NSX Naginata
B*
Kills:85
Deaths:116
KDR:0.733
Accuracy:17.036% D--
HSR:34.118% B*
Kills:3,679
Deaths (as Heavy Assault):2,990
Deaths (to Heavy Assaults):6,204
KDR:1.23043
Kill Difference:689
Playtime:273.821 hours
Usage:14%
Score:2.902m
Score/min:177
Accuracy (listed only):16.266%
HSR (listed only):23.957%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A*
Kills:2,658
Deaths:1,391
KDR:1.911
Accuracy:62.009% A*
HSR:14.936% C+
Solstice SF
D-
Kills:1,358
Deaths:1,137
KDR:1.194
Accuracy:19.526% D-
HSR:12.150% D-
Deimos VA29
C
Kills:200
Deaths:255
KDR:0.784
Accuracy:45.758% D*
HSR:15% C
Pulsar C
D
Kills:101
Deaths:102
KDR:0.990
Accuracy:15.690% F
HSR:19.802% D
Eidolon VE33
C**
Kills:87
Deaths:33
KDR:2.636
Accuracy:16.896% F-
HSR:27.586% C**
Thanatos VE70
A
Kills:63
Deaths:115
KDR:0.548
Accuracy:34.397% C--
HSR:22.222% A
Kills:4,467
Deaths (as Engineer):3,033
Deaths (to Engineers):4,667
KDR:1.4728
Kill Difference:1,434
Playtime:741.292 hours
Usage:38%
Score:6.785m
Score/min:153
Accuracy (listed only):32.379%
HSR (listed only):18.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A*
Kills:2,658
Deaths:1,391
KDR:1.911
Accuracy:62.009% A*
HSR:14.936% C+
Solstice SF
D-
Kills:1,358
Deaths:1,137
KDR:1.194
Accuracy:19.526% D-
HSR:12.150% D-
Sirius SX12
C++
Kills:386
Deaths:359
KDR:1.075
Accuracy:19.590% D-
HSR:18.912% C++
Deimos VA29
C
Kills:200
Deaths:255
KDR:0.784
Accuracy:45.758% D*
HSR:15% C
VE-S Canis
D
Kills:194
Deaths:211
KDR:0.919
Accuracy:20.493% D--
HSR:15.464% D
NS-7 PDW
B+
Kills:189
Deaths:288
KDR:0.656
Accuracy:18.851% D--
HSR:21.164% B+
Eridani SX5
B*
Kills:184
Deaths:203
KDR:0.906
Accuracy:18.110% F
HSR:25.544% B*
Pulsar C
D
Kills:101
Deaths:102
KDR:0.990
Accuracy:15.690% F
HSR:19.802% D
Thanatos VE70
A
Kills:63
Deaths:115
KDR:0.548
Accuracy:34.397% C--
HSR:22.222% A
Kills:5,333
Deaths (as Light Assault):4,061
Deaths (to Light Assaults):3,003
KDR:1.31322
Kill Difference:1,272
Playtime:173.324 hours
Usage:9%
Score:2.083m
Score/min:200
Accuracy (listed only):28.269%
HSR (listed only):18.355%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A*
Kills:2,658
Deaths:1,391
KDR:1.911
Accuracy:62.009% A*
HSR:14.936% C+
NS-11A
C+
Kills:630
Deaths:408
KDR:1.544
Accuracy:14.412% F-
HSR:21.587% C+
Sirius SX12
C++
Kills:386
Deaths:359
KDR:1.075
Accuracy:19.590% D-
HSR:18.912% C++
H-V45
C
Kills:335
Deaths:206
KDR:1.626
Accuracy:15.879% F
HSR:19.702% C
Deimos VA29
C
Kills:200
Deaths:255
KDR:0.784
Accuracy:45.758% D*
HSR:15% C
VE-S Canis
D
Kills:194
Deaths:211
KDR:0.919
Accuracy:20.493% D--
HSR:15.464% D
NS-7 PDW
B+
Kills:189
Deaths:288
KDR:0.656
Accuracy:18.851% D--
HSR:21.164% B+
Eridani SX5
B*
Kills:184
Deaths:203
KDR:0.906
Accuracy:18.110% F
HSR:25.544% B*
Thanatos VE70
A
Kills:63
Deaths:115
KDR:0.548
Accuracy:34.397% C--
HSR:22.222% A
Kills:4,839
Deaths (as Combat Medic):3,436
Deaths (to Combat Medics):1,793
KDR:1.40832
Kill Difference:1,403
Playtime:89.110 hours
Usage:5%
Score:0.914m
Score/min:171
Accuracy (listed only):27.722%
HSR (listed only):19.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:2,013
Deaths:350
KDR:5.751
Accuracy:38.253% C+
HSR:85.097% B*
Sirius SX12
C++
Kills:386
Deaths:359
KDR:1.075
Accuracy:19.590% D-
HSR:18.912% C++
Phaseshift VX-S
B+
Kills:254
Deaths:102
KDR:2.490
Accuracy:25.918% D**
HSR:80.315% B+
NS-61 Emissary
B**
Kills:246
Deaths:256
KDR:0.961
Accuracy:26.996% C+
HSR:21.951% B**
NS-44L Blackhand
A++
Kills:237
Deaths:174
KDR:1.362
Accuracy:48.080% B++
HSR:68.354% A++
VE-S Canis
D
Kills:194
Deaths:211
KDR:0.919
Accuracy:20.493% D--
HSR:15.464% D
NS-7 PDW
B+
Kills:189
Deaths:288
KDR:0.656
Accuracy:18.851% D--
HSR:21.164% B+
Eridani SX5
B*
Kills:184
Deaths:203
KDR:0.906
Accuracy:18.110% F
HSR:25.544% B*
NS-30 Vandal
C++
Kills:176
Deaths:119
KDR:1.479
Accuracy:25.230% D*
HSR:27.273% C++
NS-44 Commissioner
B**
Kills:169
Deaths:213
KDR:0.793
Accuracy:24.257% D**
HSR:30.178% B**
Artemis VX26
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:15.277% F--
HSR:27.607% B++
V10
F
Kills:138
Deaths:1
KDR:138
Accuracy:29.136% F
HSR:55.073% F*
NS-AM7 Archer
B++
Kills:128
Deaths:129
KDR:0.992
Accuracy:53.299% D
HSR:23.438% B++
VA39 Spectre
C
Kills:76
Deaths:68
KDR:1.118
Accuracy:27.388% D
HSR:34.211% C
Cerberus
A+
Kills:73
Deaths:123
KDR:0.593
Accuracy:25.133% D--
HSR:34.247% A+
Kills:4,626
Deaths (as Infiltrator):2,738
Deaths (to Infiltrators):2,023
KDR:1.68955
Kill Difference:1,888
Playtime:423.706 hours
Usage:22%
Score:3.326m
Score/min:131
Accuracy (listed only):27.734%
HSR (listed only):37.922%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,629
Deaths:725
KDR:2.247
Accuracy:17.495% C+
HSR:19.890% C+
Nebula VM20
C++
Kills:1,622
Deaths:721
KDR:2.250
Accuracy:18.038% C+
HSR:21.147% C++
Comet VM2
B*
Kills:506
Deaths:326
KDR:1.552
Accuracy:43.023% C+
HSR:5.929% B*
Comet VM2
A++
Kills:495
Deaths:326
KDR:1.518
Accuracy:43.852% C+
HSR:7.879% A++
Blueshift VM5
C*
Kills:391
Deaths:218
KDR:1.794
Accuracy:17.068% D
HSR:22.251% C*
Blueshift VM5
C+
Kills:377
Deaths:214
KDR:1.762
Accuracy:16.418% D
HSR:20.955% C+
NS-10 Burster
D
Kills:276
Deaths:95
KDR:2.905
Accuracy:23.981% D
HSR:3.986% D
Vortex VM21
C+
Kills:264
Deaths:206
KDR:1.282
Accuracy:32.697% D-
HSR:3.788% C+
Vortex VM21
B++
Kills:257
Deaths:206
KDR:1.248
Accuracy:33.640% D-
HSR:5.058% B++
NS-10 Burster
D-
Kills:215
Deaths:95
KDR:2.263
Accuracy:24.132% D-
HSR:2.791% D-
Kills:6,032
Deaths (as MAX Suit):1,566
Deaths (to MAX Suits):2,050
KDR:3.85185
Kill Difference:4,466
Playtime:250.633 hours
Usage:13%
Score:4.022m
Score/min:267
Accuracy (listed only):27.034%
HSR (listed only):11.367%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:689
V. Kills:231 297%
Deaths:76
KDR:9.066
Accuracy:43.340% D--
KPH:33.300 D-
VKPH:11.200 D
Hornet Missiles
D
Kills:259
V. Kills:119 216%
Deaths:85
KDR:3.047
Accuracy:55.352% D
KPH:28.400 D
VKPH:13.100 D--
Maelstrom Turbo Laser
D-
Kills:214
V. Kills:180 118%
Deaths:225
KDR:0.951
Accuracy:25.703% D--
KPH:4.400 D-
VKPH:3.700 D-
Photon A2A Missile Pods
D
Kills:105
V. Kills:100 104%
Deaths:15
KDR:7
Accuracy:72.562% D*
KPH:25.400 D
VKPH:24.200 D
Light PPA
C+
Kills:86
V. Kills:13 N/A
Deaths:47
KDR:1.830
Accuracy:36.872% C--
KPH:22.100 D
VKPH:3.300 C+
Saron Laser Cannon
D
Kills:57
V. Kills:44 127%
Deaths:75
KDR:0.760
Accuracy:27.707% D
KPH:6 D
VKPH:4.600 D
Antares LC
C
Kills:53
V. Kills:33 156%
Deaths:130
KDR:0.408
Accuracy:29.805% C
KPH:4.800 D--
VKPH:3 D*
Kills:1,463 (410 + 0)
Deaths:653
KDR:2.240
VKDR:1.103
Vehicle Kills:720
Kill Difference:810
Playtime:107.533 hours
Usage:6%
Score:0.707m
Score/min:110
Piloting Accuracy:29.805%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D
Kills:90
V. Kills:54 164%
Deaths:74
KDR:1.216
Accuracy:44.669% B+
KPH:4.800 D
VKPH:2.900 D
CAS30 Tank Buster
D
Kills:59
V. Kills:57 102%
Deaths:136
KDR:0.434
Accuracy:39.481% D
KPH:2.200 D--
VKPH:2.100 D*
Kills:149 (149 + 0)
Deaths:210
KDR:0.710
VKDR:0.529
Vehicle Kills:111
Kill Difference:61
Playtime:45.937 hours
Usage:2%
Score:0.115m
Score/min:42
Piloting Accuracy:39.481%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,434
V. Kills:240 N/A
Deaths:62
KDR:23.129
Accuracy:35.062% D**
KPH:29.100 D-
VKPH:4.900 D--
L100 Python AP
D*
Kills:229
V. Kills:178 128%
Deaths:33
KDR:6.939
Accuracy:37.249% F--
KPH:13.900 D*
VKPH:10.800 D*
C75 Viper
C+
Kills:202
V. Kills:67 297%
Deaths:74
KDR:2.730
Accuracy:31.242% D-
KPH:24.200 C
VKPH:8 C+
Skyguard
D*
Kills:159
V. Kills:146 108%
Deaths:42
KDR:3.786
Accuracy:22.261% D*
KPH:5.700 D*
VKPH:5.200 D*
Kills:2,024 (2,024 + 0)
Deaths:211
KDR:9.592
VKDR:2.991
Vehicle Kills:631
Kill Difference:1,813
Playtime:102.176 hours
Usage:5%
Score:0.818m
Score/min:133
Driving Accuracy:22.261%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:420
V. Kills:63 N/A
Deaths:28
KDR:15
Accuracy:37.919% D**
KPH:24.400 D--
VKPH:3.700 D--
Supernova FPC
D*
Kills:173
V. Kills:137 125%
Deaths:41
KDR:4.220
Accuracy:43.345% D*
KPH:12.300 D*
VKPH:9.700 D*
Kills:593 (593 + 0)
Deaths:69
KDR:8.594
VKDR:2.899
Vehicle Kills:200
Kill Difference:524
Playtime:31.306 hours
Usage:2%
Score:0.261m
Score/min:139
Driving Accuracy:43.345%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,6752,6581,3911.911B*0.3662.009%A*14.936%C+14.8D-N/A85179.9h8.8F**14.1C+
Parallax VX3 2,0152,0133505.751B*4.2038.253%C+85.097%B*19.9C--N/A61101.4h2.2C*5.6C**
Nebula VM20 1,6421,6297252.247C++0.7017.495%C+19.89%C+22.2DN/A8473.4h17.4C99.3C++
Nebula VM20 1,6321,6227212.25C++0.7018.038%C+21.147%C++22.2DN/A8572.9h17.6C+97.7C++
L100 Python HESH 1,6741,4346223.129B**21.5835.062%D**N/A29.1D-4.9D--15449.2h4C11.3D--
Solstice SF 1,3901,3581,1371.194C**0.3519.526%D-12.15%D-12C--N/A54112.8h10B51.1C*
C-4 1,5061,2681,2541.011C0.5421.387%DN/A69.7C13.1D*37518.2h1.2B+5.6C**
SVA-88 1,2611,2505922.111C*0.5612.914%F-19.84%D19.9D-N/A11062.8h15.8D*122.5F-
Frag Grenade 1,1671,15311153N/A1,151.4524.316%F**N/A1921.7S23.3A++18420.6h1A**4.1B**
Proximity Mine 1,1541,1513083.737C+2.1931.156%D*N/A78.3D-N/A18414.7h1.3A++4.3B+
VX29 Polaris 9159038171.105C0.4417.025%D*23.145%C++22.2DN/A6540.7h15.5D-91.1D
Tank Mine 1,2087331465.021A3.4715.48%D*N/A78D50.5C-5709.4h0.8A++5.3B+
Dual Photon Pods 920689769.066B+7.5243.34%D--1.306%C++33.3D-11.2D19520.7h27.3C63.1C-
NS-11A 6396304081.544C**0.0014.412%F-21.587%C+14.4D-N/A6843.7h17.6D--122.1F-
NS-15M1 5155125450.939C0.6116.658%D--22.656%C+16.2D-N/A4731.6h15D89.8D
Comet VM2 7415063261.552B*0.0143.023%C+5.929%B*9.9C+4.6C*7551.2h27.5C64C+
Comet VM2 7344953261.518B+0.0343.852%C+7.879%A++9.7C4.7C+6651h28.6C+65.2C++
Lasher X2 5034943971.244B+0.3020.548%D4.251%C*24.2CN/A11220.4h19.6C++95.4C+
NS Decimator 5904434211.052C+0.4943.305%F--2.483%C*22.7D7.5D--15319.5h5.2C+12.1D*
Supernova VPC 4834202815B+13.4537.919%D**N/A24.4D--3.7D--12117.2h4.1D10.9D*
Blueshift VM5 4033912181.794C+0.2517.068%D22.251%C*21.4DN/A6518.3h17.7C103.5C+
Sirius SX12 3913863591.075C++0.4719.59%D-18.912%C++16.4DN/A5723.6h14B71.5C+
Blueshift VM5 3823772141.762C0.2216.418%D20.955%C+21.1DN/A6217.9h17.7C-107.8C
H-V45 3393352061.626C*0.0815.879%F19.702%C14.7DN/A6122.8h15.6D98D*
NS-10 Burster 473276952.905M++1.3623.981%D3.986%D5.4C+3.9C*8951h110.1B++459C*
Vortex VM21 4942642061.282B+0.2632.697%D-3.788%C+4.9D4.3C5254h50.9C++155.5C+
Hornet Missiles 378259853.047C1.5055.352%D1.544%C+28.5D13.1D--1719.1h9.5C**17.2C*
Vortex VM21 4912572061.248C++0.3033.64%D-5.058%B++4.8D-4.3D5353.9h52.6C+156.4C
Phaseshift VX-S 2552541022.49C+0.9425.918%D**80.315%B+10.8D--N/A2623.5h3.4C+13.1C-
NS-61 Emissary 2482462560.961C*0.5926.996%C+21.951%B**7.9D-N/A2131.3h12.5C**46.5B
NS-44L Blackhand 2382371741.362C*0.1848.08%B++68.354%A++3.6D*N/A965.9h4B+8.2B+
L100 Python AP 407229336.939B+5.3937.249%F--3.93%B++13.9D*10.8D*13916.5h8.8D-23.5F--
Sticky Grenade 2152151215N/A213.4524.603%TN/A2150MN/A29010.1h0.7A++2.9B++
Spear Anti-Vehicle Phalanx Turret 3572152010.75B+9.2040.066%C-4.186%C++20.1D--13.3D19210.7h13.5D--33.8D-
NS-10 Burster 382215952.263A+0.7224.132%D-2.791%D-4.2D3.3C8750.9h140.4C**581.7C+
Maelstrom Turbo Laser 3942142250.951C0.6025.703%D--1.869%C-4.4D-3.7D-6549h159.5D620.5D
C75 Viper 269202742.73C1.1831.242%D-N/A24C8C+1568.4h17.8C-56.9D-
Deimos VA29 2042002550.784C0.7645.758%D*15%C15.3D--N/A5013.1h2.7C5.8C--
Orion VS54 2001972250.876C0.6714.773%D*28.426%B+16.8DN/A12611.7h15.9D107.3D
VE-S Canis 1971942110.919C0.6320.493%D--15.464%D18.1DN/A5710.7h13.9C68C
NS-7 PDW 1901892880.656C0.8918.851%D--21.164%B+14.1DN/A4813.4h15.8C+83.9C
Eridani SX5 1841842030.906C+0.6418.11%F25.544%B*17.7DN/A5710.4h12.1C++66.6C-
NS-30 Vandal 1781761191.479C+0.0725.23%D*27.273%C++14.1D--N/A3912.5h7.6D*30.3D*
Supernova FPC 310173414.22C+2.6743.345%D*2.312%C+12.3D*9.7D*16014.1h7.8D*17.9F
NS-44 Commissioner 1711692130.793C+0.7524.257%D**30.178%B**9.2D--N/A2818.4h3.9C++15.9D
Artemis VX26 1631631421.148C+0.4015.277%F--27.607%B++11.4D--N/A5214.3h15.7D--102.8F*
Skyguard 305159423.786B+2.2422.261%D*1.887%C+5.7D*5.2D*8828.1h172.6D--775.3D**
Nemesis VSH9 2251461051.39A0.1646.876%F--2.055%C11C5.9D11813.3h7.8C**16.6D
Ursa 1401391510.921C0.6318.388%D30.935%B**17DN/A658.2h12.8C69.6C
V10 1391381138U136.4529.136%F55.073%F*11.7D--N/A4711.8h3.2D*11F
NS-AM7 Archer 1741281290.992A0.5553.299%D23.438%B++4.2D1.5D2230.7h24.9C+46.8C
Orbital Strike Uplink 1401071107U105.45625.926%UN/A356.7U110U9690.3h1.6T*0.3T*
Photon A2A Missile Pods 205105157B+5.4572.562%D*N/A25.6D24.4D2304.1h6.4B**8.9B*
Pulsar C 1031011020.99C+0.5615.69%F19.802%D8.8D-N/A5211.5h14.9C--94.7D--
MANA Anti-Personnel Turret 9999323.094N/A1.5513.387%UN/A990UN/A2835200.1h26.7T*199.4T*
VE-H Maw 100991470.673D0.8712.788%F--28.283%C*13.4D*N/A397.4h13.9D108.9F-
L-30R Vektor 14490741.216C0.3344.669%B+N/A4.8D2.9D2918.7h191.1F-427.9D**
Eidolon VE33 8987332.636A1.0916.896%F-27.586%C**4.6D--N/A4619.1h13.4D--79.5F-
Light PPA 9986471.83C0.2836.872%C--1.163%C+22.1D3.3C+1093.9h19.6C53.2C
NSX Naginata 87851160.733D0.8117.036%D--34.118%B*17.3D-N/A444.9h16.8D-98.9D
MANA Anti-Vehicle Turret 15282501.64C0.0937.897%D*2.439%D820D700D203970.1h16F--42.2T
VA39 Spectre 7776681.118C+0.4327.388%D34.211%C11DN/A586.9h7.4C--27C--
Cerberus 73731230.593C-0.9525.133%D--34.247%A+5.5D*N/A1413.3h6.5C+25.8C-
S1 8863441.432A0.1143.651%D**4.762%A22.5C+8.9C--5302.8h5.2B*12C++
Thanatos VE70 66631150.548C1.0034.397%C--22.222%A4.4D*N/A2514.4h5.5C15.9C+
Rocklet Rifle 11362990.626C+0.9245.556%D-N/A27C+22.2C+3042.3h28.4B*62.2B+
NS Annihilator 10459292.034M**0.4968.316%T-N/A8.2C-6.3D1207.2h12.2C+17.8D
CAS30 Tank Buster 116591360.434D1.1139.481%D3.39%A**2.2D--2.1D*5127.3h117.7F298.2F
Saron Laser Cannon 10157750.76C0.7927.707%D1.754%C6D4.6D1319.5h183.4C661.9D
Hades VSH4 7454391.385A++0.1649.388%F--1.852%C13.5C5D1384h6.7B*13.6C+
Antares LC 86531300.408D1.1429.805%CN/A4.8D--3D*3411.1h185.5C--622.2C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22171.1h
Manticore SX0600h
Motion Spotter72,0053.2h
Nano-Armor Kit138401,15748.1h
Restoration Kit3500h
Nanite Revive Grenade02070.1h
Medical Applicator5156,5957.6h
Spitfire Auto-Turret148462h
Deconstruction Tool02,1320.6h
Rampart Wall0560.7h
Welding Device01,0270.1h
Ammunition Package101,1410.8h
Medical Kit123180.4h
Anti-Infantry MANA Turret21,1822h
Nano-Repair Grenade01550h
Orbital Strike Target Designator23502.1h
Hardlight Barrier2670.3h
Shield Recharging Field177320.5h
Recon Detection Device7716,46739.5h
M20 Drake0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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