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Immortal Hathor[TWC2] Hathor
VS BR 70

KDR: 1.53

Score: 20.7m

Last Seen: Jul 18th, 2019 11:47 AM
- OFFLINE - 760.1 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Connery
Level Progress (to 71): 7%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Pandora VX25 Parallax VX3 Nebula VM20 Nebula VM20 L100 Python HESH Solstice SF C-4 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $457,866 MLG Score: 366
Fun Score: N/A
Cheeseburgers Flipped: 2010TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.319%24.484%4002211926,6370.9711740.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.169%-0.939D--0.552B+-2.378F--HEAD ++ (~16.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.6-0.188C14.5-0.012C+74.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.545%1.527%370512091,1133226823.45652163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.834%-0.718D--0.057C+-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.3-0.315C64.8-0.224C147.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.515%1.321%325612082,6497298513.63374311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.604%-1.502F-0.798D--0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.7-0.624D16-0.277C46.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.72%81.115%0412102,49461864.02908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.891%-0.191C0.912B*0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.245C++2.50.209C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.682%15.076%0312112,945727254.04533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.895%1.589A+0.087C+0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.03C+8.2-0.695D5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.7m343.7%174 (10.4k)174 (10.4k)1.5324532,56021,2472.0523870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121460919.652%16.683%32805:3710

38% Engineer14% Heavy Assault22% Infiltrator9% Light Assault13% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:03 AMJul 13th, 2018 7:14 AMAug 15th, 2019 4:34 PM (3d) (PST)Jul 18th, 2019 8:55 AM (32d) (PST)Jul 18th, 2019 7:47 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4801523280.2730.1780.0461.0910.045366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7889,14219,6461611365310,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1988.2h/82.8d 11,047 5,432 8,443 130.2k 3,860 5,613 5,312 57.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:1,250
Deaths:592
KDR:2.111
Accuracy:12.914% F-
HSR:19.840% D
VX29 Polaris
C+
Kills:942
Deaths:874
KDR:1.078
Accuracy:16.618% D*
HSR:23.142% C+
NS-15M1
C+
Kills:529
Deaths:579
KDR:0.914
Accuracy:16.637% D*
HSR:22.684% C+
Orion VS54
B+
Kills:197
Deaths:225
KDR:0.876
Accuracy:14.715% D*
HSR:28.426% B+
Ursa
B++
Kills:145
Deaths:152
KDR:0.954
Accuracy:18.349% D
HSR:29.655% B++
VE-H Maw
C*
Kills:99
Deaths:147
KDR:0.673
Accuracy:12.788% F--
HSR:28.283% C*
NSX Naginata
B*
Kills:85
Deaths:116
KDR:0.733
Accuracy:17.036% D--
HSR:34.118% B*
Kills:3,247
Deaths (as Heavy Assault):2,685
Deaths (to Heavy Assaults):6,359
KDR:1.20931
Kill Difference:562
Playtime:281.666 hours
Usage:14%
Score:2.987m
Score/min:177
Accuracy (listed only):15.579%
HSR (listed only):26.593%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A*
Kills:2,674
Deaths:1,404
KDR:1.905
Accuracy:61.855% A*
HSR:14.959% C+
Solstice SF
D
Kills:1,424
Deaths:1,218
KDR:1.169
Accuracy:19.445% D-
HSR:12.500% D
Deimos VA29
C
Kills:208
Deaths:262
KDR:0.794
Accuracy:45.875% D*
HSR:14.423% C
Pulsar C
C
Kills:112
Deaths:112
KDR:1
Accuracy:15.621% F
HSR:21.429% C
Eidolon VE33
C*
Kills:87
Deaths:33
KDR:2.636
Accuracy:16.896% F-
HSR:27.586% C*
Thanatos VE70
A
Kills:63
Deaths:115
KDR:0.548
Accuracy:34.397% D
HSR:22.222% A
Kills:4,568
Deaths (as Engineer):3,144
Deaths (to Engineers):4,760
KDR:1.45293
Kill Difference:1,424
Playtime:748.601 hours
Usage:38%
Score:7.059m
Score/min:157
Accuracy (listed only):32.348%
HSR (listed only):18.853%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A*
Kills:2,674
Deaths:1,404
KDR:1.905
Accuracy:61.855% A*
HSR:14.959% C+
Solstice SF
D
Kills:1,424
Deaths:1,218
KDR:1.169
Accuracy:19.445% D-
HSR:12.500% D
Sirius SX12
C*
Kills:422
Deaths:405
KDR:1.042
Accuracy:19.677% D--
HSR:19.431% C*
Deimos VA29
C
Kills:208
Deaths:262
KDR:0.794
Accuracy:45.875% D*
HSR:14.423% C
NS-7 PDW
B+
Kills:198
Deaths:303
KDR:0.653
Accuracy:18.507% D*
HSR:21.212% B+
VE-S Canis
C--
Kills:197
Deaths:214
KDR:0.921
Accuracy:20.204% D*
HSR:15.736% C--
Eridani SX5
B++
Kills:184
Deaths:203
KDR:0.906
Accuracy:18.110% F
HSR:25.544% B++
Pulsar C
C
Kills:112
Deaths:112
KDR:1
Accuracy:15.621% F
HSR:21.429% C
NSX Tengu
D*
Kills:82
Deaths:126
KDR:0.651
Accuracy:24.273% F-
HSR:13.415% D*
Thanatos VE70
A
Kills:63
Deaths:115
KDR:0.548
Accuracy:34.397% D
HSR:22.222% A
Kills:5,564
Deaths (as Light Assault):4,362
Deaths (to Light Assaults):3,100
KDR:1.27556
Kill Difference:1,202
Playtime:180.714 hours
Usage:9%
Score:2.219m
Score/min:205
Accuracy (listed only):27.796%
HSR (listed only):18.087%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A*
Kills:2,674
Deaths:1,404
KDR:1.905
Accuracy:61.855% A*
HSR:14.959% C+
NS-11A
C+
Kills:630
Deaths:408
KDR:1.544
Accuracy:14.398% F-
HSR:21.587% C+
Sirius SX12
C*
Kills:422
Deaths:405
KDR:1.042
Accuracy:19.677% D--
HSR:19.431% C*
H-V45
C+
Kills:350
Deaths:230
KDR:1.522
Accuracy:15.943% F
HSR:20.286% C+
Deimos VA29
C
Kills:208
Deaths:262
KDR:0.794
Accuracy:45.875% D*
HSR:14.423% C
NS-7 PDW
B+
Kills:198
Deaths:303
KDR:0.653
Accuracy:18.507% D*
HSR:21.212% B+
VE-S Canis
C--
Kills:197
Deaths:214
KDR:0.921
Accuracy:20.204% D*
HSR:15.736% C--
Eridani SX5
B++
Kills:184
Deaths:203
KDR:0.906
Accuracy:18.110% F
HSR:25.544% B++
NSX Tengu
D*
Kills:82
Deaths:126
KDR:0.651
Accuracy:24.273% F-
HSR:13.415% D*
Thanatos VE70
A
Kills:63
Deaths:115
KDR:0.548
Accuracy:34.397% D
HSR:22.222% A
Kills:5,008
Deaths (as Combat Medic):3,670
Deaths (to Combat Medics):1,850
KDR:1.36458
Kill Difference:1,338
Playtime:90.689 hours
Usage:5%
Score:0.978m
Score/min:180
Accuracy (listed only):27.324%
HSR (listed only):18.881%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:2,013
Deaths:350
KDR:5.751
Accuracy:38.253% C+
HSR:85.097% B*
Sirius SX12
C*
Kills:422
Deaths:405
KDR:1.042
Accuracy:19.677% D--
HSR:19.431% C*
Phaseshift VX-S
B+
Kills:256
Deaths:104
KDR:2.462
Accuracy:25.706% D**
HSR:80.078% B+
NS-44L Blackhand
A*
Kills:251
Deaths:183
KDR:1.372
Accuracy:47.934% B++
HSR:68.924% A*
NS-61 Emissary
B*
Kills:249
Deaths:261
KDR:0.954
Accuracy:26.789% C
HSR:21.687% B*
NS-7 PDW
B+
Kills:198
Deaths:303
KDR:0.653
Accuracy:18.507% D*
HSR:21.212% B+
VE-S Canis
C--
Kills:197
Deaths:214
KDR:0.921
Accuracy:20.204% D*
HSR:15.736% C--
Eridani SX5
B++
Kills:184
Deaths:203
KDR:0.906
Accuracy:18.110% F
HSR:25.544% B++
NS-30 Vandal
C++
Kills:176
Deaths:119
KDR:1.479
Accuracy:25.230% D*
HSR:27.273% C++
NS-44 Commissioner
B**
Kills:170
Deaths:213
KDR:0.798
Accuracy:24.240% D**
HSR:30% B**
Artemis VX26
B++
Kills:163
Deaths:142
KDR:1.148
Accuracy:15.277% F--
HSR:27.607% B++
V10
F
Kills:138
Deaths:1
KDR:138
Accuracy:29.136% F
HSR:55.073% F*
NS-AM7 Archer
B++
Kills:128
Deaths:129
KDR:0.992
Accuracy:53.299% D
HSR:23.438% B++
VA39 Spectre
C-
Kills:87
Deaths:81
KDR:1.074
Accuracy:26.388% D--
HSR:33.333% C-
NSX Tengu
D*
Kills:82
Deaths:126
KDR:0.651
Accuracy:24.273% F-
HSR:13.415% D*
Cerberus
A
Kills:73
Deaths:123
KDR:0.593
Accuracy:25.133% D-
HSR:34.247% A
Kills:4,787
Deaths (as Infiltrator):2,957
Deaths (to Infiltrators):2,092
KDR:1.61887
Kill Difference:1,830
Playtime:432.123 hours
Usage:22%
Score:3.417m
Score/min:132
Accuracy (listed only):27.385%
HSR (listed only):36.381%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,629
Deaths:725
KDR:2.247
Accuracy:17.495% C+
HSR:19.890% C+
Nebula VM20
C++
Kills:1,622
Deaths:721
KDR:2.250
Accuracy:18.038% C+
HSR:21.147% C++
Comet VM2
B*
Kills:506
Deaths:326
KDR:1.552
Accuracy:43.009% C+
HSR:5.929% B*
Comet VM2
A++
Kills:495
Deaths:326
KDR:1.518
Accuracy:43.839% C+
HSR:7.879% A++
Blueshift VM5
C++
Kills:398
Deaths:225
KDR:1.769
Accuracy:17.061% D
HSR:22.111% C++
Blueshift VM5
C+
Kills:381
Deaths:221
KDR:1.724
Accuracy:16.382% D
HSR:20.997% C+
NS-10 Burster
D
Kills:278
Deaths:97
KDR:2.866
Accuracy:24.087% D
HSR:3.957% D
Vortex VM21
C+
Kills:265
Deaths:208
KDR:1.274
Accuracy:32.886% D-
HSR:3.774% C+
Vortex VM21
B++
Kills:258
Deaths:208
KDR:1.240
Accuracy:33.831% D-
HSR:5.039% B++
NS-10 Burster
D-
Kills:218
Deaths:97
KDR:2.247
Accuracy:24.230% D-
HSR:2.752% D-
Kills:6,050
Deaths (as MAX Suit):1,577
Deaths (to MAX Suits):2,100
KDR:3.8364
Kill Difference:4,473
Playtime:251.667 hours
Usage:13%
Score:4.037m
Score/min:267
Accuracy (listed only):27.086%
HSR (listed only):11.347%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:697
V. Kills:234 297%
Deaths:76
KDR:9.171
Accuracy:43.450% D--
KPH:33.600 D-
VKPH:11.300 D
Hornet Missiles
D
Kills:259
V. Kills:119 216%
Deaths:85
KDR:3.047
Accuracy:55.293% D
KPH:28.400 D
VKPH:13.100 D-
Maelstrom Turbo Laser
D
Kills:214
V. Kills:180 118%
Deaths:225
KDR:0.951
Accuracy:25.703% D-
KPH:4.400 D
VKPH:3.700 D-
Photon A2A Missile Pods
D
Kills:105
V. Kills:100 104%
Deaths:15
KDR:7
Accuracy:72.562% D--
KPH:25.400 D
VKPH:24.200 D
Light PPA
C+
Kills:86
V. Kills:13 N/A
Deaths:48
KDR:1.792
Accuracy:37.133% C--
KPH:21.900 D
VKPH:3.300 C+
Saron Laser Cannon
D
Kills:57
V. Kills:44 127%
Deaths:75
KDR:0.760
Accuracy:27.707% D
KPH:6 D
VKPH:4.600 D
Antares LC
C
Kills:53
V. Kills:33 156%
Deaths:132
KDR:0.402
Accuracy:29.787% C
KPH:4.700 D--
VKPH:2.900 D*
Kills:1,471 (410 + 0)
Deaths:656
KDR:2.242
VKDR:1.102
Vehicle Kills:723
Kill Difference:815
Playtime:107.654 hours
Usage:5%
Score:0.711m
Score/min:110
Piloting Accuracy:29.787%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C--
Kills:90
V. Kills:54 164%
Deaths:75
KDR:1.200
Accuracy:44.710% B+
KPH:4.800 D
VKPH:2.900 C--
CAS30 Tank Buster
D
Kills:59
V. Kills:57 102%
Deaths:136
KDR:0.434
Accuracy:39.481% D
KPH:2.200 D--
VKPH:2.100 D--
Kills:149 (149 + 0)
Deaths:211
KDR:0.706
VKDR:0.526
Vehicle Kills:111
Kill Difference:62
Playtime:46.015 hours
Usage:2%
Score:0.115m
Score/min:42
Piloting Accuracy:39.481%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,434
V. Kills:240 N/A
Deaths:62
KDR:23.129
Accuracy:35.062% D**
KPH:29.100 D-
VKPH:4.900 D-
L100 Python AP
D*
Kills:240
V. Kills:184 130%
Deaths:35
KDR:6.857
Accuracy:38.055% F--
KPH:14.200 D*
VKPH:10.900 D*
C75 Viper
C+
Kills:210
V. Kills:69 300%
Deaths:75
KDR:2.800
Accuracy:31.316% D-
KPH:24.800 C
VKPH:8.200 C+
Skyguard
D*
Kills:165
V. Kills:148 111%
Deaths:43
KDR:3.837
Accuracy:22.278% D*
KPH:5.800 D*
VKPH:5.200 D**
Kills:2,049 (2,049 + 0)
Deaths:215
KDR:9.530
VKDR:2.981
Vehicle Kills:641
Kill Difference:1,834
Playtime:103.242 hours
Usage:5%
Score:0.827m
Score/min:133
Driving Accuracy:22.278%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:421
V. Kills:63 N/A
Deaths:28
KDR:15.036
Accuracy:37.782% D**
KPH:24.300 D--
VKPH:3.600 D--
Supernova FPC
D*
Kills:179
V. Kills:138 129%
Deaths:42
KDR:4.262
Accuracy:43.251% D*
KPH:12.600 D*
VKPH:9.700 D*
Kills:600 (600 + 0)
Deaths:70
KDR:8.571
VKDR:2.871
Vehicle Kills:201
Kill Difference:530
Playtime:31.541 hours
Usage:2%
Score:0.263m
Score/min:139
Driving Accuracy:43.251%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,6922,6741,4041.905B+0.3761.855%A*14.959%C+14.8D-N/A85180.6h8.7T14.1C+
Parallax VX3 2,0152,0133505.751B++4.2238.253%C+85.097%B*19.9C--N/A61101.4h2.2C*5.6C*
Nebula VM20 1,6421,6297252.247C++0.7117.495%C+19.89%C+22.2DN/A8473.4h17.4C99.3C++
Nebula VM20 1,6321,6227212.25C++0.7218.038%C+21.147%C++22.2DN/A8572.9h17.6C97.7C++
L100 Python HESH 1,6741,4346223.129B**21.6035.062%D**N/A29.1D-4.9D-15449.2h4C11.3D-
Solstice SF 1,4591,4241,2181.169C*0.3619.445%D-12.5%D12.2DN/A55116.3h10.1B52.2C*
C-4 1,5111,2731,2541.015C0.5221.43%DN/A69.9C13.1D*37718.2h1.2B+5.6C*
SVA-88 1,2611,2505922.111C*0.5812.914%F-19.84%D19.9D-N/A11062.8h15.8D**122.5F--
Proximity Mine 1,1861,1833193.708C+2.1831.342%D*N/A78.9D-N/A19015h1.3A++4.2B+
Frag Grenade 1,1851,17111171N/A1,169.4724.938%F**N/A1951.7S23.3A++22030.6h1A**4.1B**
VX29 Polaris 9559428741.078C0.4516.618%D*23.142%C+21.6DN/A6343.6h15.6D-93.6D-
Tank Mine 1,2287511505.007A3.4715.656%D*N/A79.1D50.2C-5809.5h0.8A++5.2B++
Dual Photon Pods 931697769.171B+7.6443.45%D--1.291%C+33.7D11.3D19720.7h27.2C62.5C-
NS-11A 6396304081.544C*0.0114.398%F-21.587%C+14.4D-N/A6843.7h17.6D*122.2F--
NS-15M1 5325295790.914C0.6216.637%D*22.684%C+16.2D-N/A4632.7h15D90.3D
Comet VM2 7415063261.552B*0.0243.009%C+5.929%B*9.9C4.6C*7551.2h27.5C64.1C+
Lasher X2 5105014031.243B+0.2920.634%D4.192%C++24.2CN/A11220.7h19.9C+96.3C+
Comet VM2 7344953261.518B+0.0143.839%C+7.879%A++9.7C4.7C+6651h28.6C+65.2C++
NS Decimator 6004524321.046C+0.4943.554%F--2.655%B+22.7D7.4D--15319.9h5.3C12.1D*
Sirius SX12 4294224051.042C+0.4919.677%D--19.431%C*16.5DN/A5725.5h14.1C**71.7C+
Supernova VPC 4844212815.036C**13.5037.782%D**N/A24.3D--3.6D--12117.3h4.1D10.9D*
Blueshift VM5 4103982251.769C0.2417.061%D22.111%C++21.4DN/A6618.6h17.7C103.7C
Blueshift VM5 3863812211.724C0.1916.382%D20.997%C+20.9DN/A6318.2h17.8C--108.8C
H-V45 3543502301.522C++0.0115.943%F20.286%C+14.6DN/A6223.9h15.7D98.4D*
NS-10 Burster 476278972.866M+1.3324.087%D3.957%D5.4C+3.9C*8951.3h110.6B+459.1C*
Vortex VM21 4952652081.274C*0.2632.886%D-3.774%C+4.9D4.2C5254.3h51.4C++156.3C+
Hornet Missiles 378259853.047C1.5155.293%D1.544%C+28.5D13.1D-1719.1h9.6C**17.3C*
Vortex VM21 4922582081.24C+0.2933.831%D-5.039%B++4.8D-4.3D5354.3h53.2C157.2C
Phaseshift VX-S 2572561042.462C+0.9325.706%D**80.078%B+10.8D*N/A2623.7h3.4C+13.1D
NS-44L Blackhand 2522511831.372C++0.1647.934%B++68.924%A*3.7D*N/A1068.6h3.9B+8.2B+
NS-61 Emissary 2512492610.954C*0.5826.789%C21.687%B*7.9D-N/A2131.4h12.4B46.5B
L100 Python AP 424240356.857B+5.3238.055%F--3.75%B++14.2D*10.9D*14016.9h8.7D-22.9F-
NS-10 Burster 386218972.247A+0.7124.23%D-2.752%D-4.3D3.3C8651.2h140C*577.8C+
Spear Anti-Vehicle Phalanx Turret 3602172010.85B+9.3240.148%C-4.147%C++20.1D--13.2D19210.8h13.5D--33.7D-
Sticky Grenade 2152151215N/A213.4724.57%T-N/A2150A**N/A29300.1h0.7A+3B+
Maelstrom Turbo Laser 3942142250.951C0.5825.703%D-1.869%C4.4D3.7D-6549h159.5D620.5D-
C75 Viper 279210752.8C1.2731.316%D-N/A24.7C8.1C+1588.5h17.3C--55.4D-
Deimos VA29 2122082620.794C0.7445.875%D*14.423%C15.3D--N/A5313.6h2.7C5.8C--
NS-7 PDW 2001983030.653C0.8818.507%D*21.212%B+13.5DN/A4614.7h15.8C+85.4C
VE-S Canis 2001972140.921C0.6120.204%D*15.736%C--17.7DN/A5611.1h13.9C68.7C-
Orion VS54 2001972250.876C0.6614.715%D*28.426%B+16.4DN/A12612h15.9D107.7C-
Eridani SX5 1841842030.906C0.6318.11%F25.544%B++17.7DN/A5710.4h12.1C++66.6C-
Supernova FPC 317179424.262C2.7343.251%D*2.235%C+12.5D*9.7D*16214.3h7.6D*17.6F-
NS-30 Vandal 1781761191.479C+0.0525.23%D*27.273%C++14.1D--N/A3912.5h7.6D*30.3D*
NS-44 Commissioner 1721702130.798C+0.7324.24%D**30%B**9.2D--N/A2918.4h3.8C*15.9D
Skyguard 313165433.837B2.3022.278%D*1.818%C+5.8D*5.2D**8728.6h168.5D--756.5F
Artemis VX26 1631631421.148C+0.3815.277%F--27.607%B++11.4D--N/A5214.3h15.7D*102.8F*
Nemesis VSH9 2251461051.39A0.1446.876%F--2.055%C11C5.9C11813.3h7.8C**16.6D
Ursa 1461451520.954C0.5818.349%D29.655%B++16.5DN/A648.8h13.1C-71.6C
V10 1391381138U136.4729.136%F55.073%F*11.7D--N/A4711.8h3.2D**11F-
C-4 ARX 1471301340.97D0.5627.239%C++N/A92.9C-12.1D**6771.4h1.1B+4.1B+
NS-AM7 Archer 1741281290.992A0.5453.299%D23.438%B++4.2D1.5D2230.7h24.9C46.8C-
Pulsar C 1141121121C+0.5315.621%F21.429%C8.7D-N/A4812.9h14.4C--92.5D*
MANA Anti-Personnel Turret 108108382.842N/A1.3113.738%UN/A1080UN/A3734600.1h27.3T*198.6T*
Orbital Strike Uplink 1401071107U105.47625%UN/A356.7U110U9100.3h1.6T*0.3T*
Photon A2A Missile Pods 205105157B+5.4772.562%D--N/A25.6D24.4D2304.1h6.4B**8.9B*
VE-H Maw 100991470.673D0.8612.788%F--28.283%C*13.4D*N/A407.4h13.9D-108.9F-
L-30R Vektor 14490751.2C0.3344.71%B+N/A4.8D2.9C--2918.7h192.4F-430.3D-
Eidolon VE33 8987332.636A1.1016.896%F-27.586%C*4.6D--N/A4619.1h13.4D*79.5F-
VA39 Spectre 8887811.074C+0.4626.388%D--33.333%C-11.2DN/A557.8h7.3D27.5D
Light PPA 9986481.792C0.2637.133%C--1.163%C+22.1D3.3C+1083.9h19.8C-53.5C
NSX Naginata 87851160.733D0.8017.036%D--34.118%B*17.3D-N/A464.9h16.8D--98.9D-
MANA Anti-Vehicle Turret 15282501.64C0.1137.897%D-2.439%D820C+700C+203970.1h16F**42.2F*
NSX Tengu 86821260.651C--0.8824.273%F-13.415%D*21.6D1.1B**843.8h16.3C-67.1D--
Cerberus 73731230.593C-0.9425.133%D-34.247%A5.5D--N/A1413.3h6.5C+25.8C-
Rocklet Rifle 118651080.602C+0.9346.136%DN/A26C+21.2C2982.5h29.8B++64.7C**
Thanatos VE70 66631150.548C0.9834.397%D22.222%A4.4D*N/A2514.4h5.5C15.9C
S1 8863441.432A0.1043.593%D**4.762%A22.5C+8.9D5422.8h5.2B++12C++
NS Annihilator 10962312M*0.4768.666%TN/A8.1C--6.1D-1167.7h12.4C+18D
CAS30 Tank Buster 116591360.434D1.1039.481%D3.39%A**2.2D--2.1D--5127.3h117.7F298.2D**
Saron Laser Cannon 10157750.76C0.7727.707%D1.754%C6D4.6D1319.5h183.4C661.9D
Hades VSH4 7454391.385A++0.1549.187%F--1.852%C13.5C5C1394h6.7B*13.7C+
Antares LC 86531320.402D1.1329.787%CN/A4.7D--2.9D*3411.2h186.1D624.8C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22171.1h
Spawn Beacon0580.1h
Manticore SX0600h
Nano-Armor Kit154410,12448.8h
Turret AI Module0500.2h
Nanite Revive Grenade02230.1h
Medical Applicator5457,7127.8h
Spitfire Auto-Turret149132.1h
Restoration Kit3550h
Motion Spotter72,0513.2h
Rampart Wall0560.7h
Welding Device01,0420.1h
Deconstruction Tool02,1320.6h
Shield Recharging Field177620.5h
Recon Detection Device7716,75240.2h
Ammunition Package101,1730.8h
Medical Kit133480.6h
Anti-Infantry MANA Turret21,1912.1h
Nano-Repair Grenade01970.1h
Hardlight Barrier2670.3h
M20 Drake0600.1h
Orbital Strike Target Designator24512.2h

Check the help document for the dictionary if you want to learn more about words used here.


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