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Paragon Hatt0ri[T] Hatt0ri
VS BR 174

KDR: 3.33

Score: 76.5m

Last Seen: Mar 19th, 2020 7:44 PM
- OFFLINE - 27.7 hour(s)

Prestige 1, Battle Rank 100 (174 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C Betelgeuse 54-A Ghost NS-44 Commissioner Sirius SX12 NS-7 PDW M40 Fury NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,130,453 MLG Score: 1703
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 9.1%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.105%18.18%475221210140,5324.61851-1.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.38%0.943B*-0.429C---1.066D*HEAD + (~5.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.497B+9.70.318C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.697%1.186%162412282,61416163131.61757832%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.067%-0.906D---0.359C-0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.588B+19.20.639B+47.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.095%5.476%175412281,80816664861.08523371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.374%0.49B+1.907A++-0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++40.682B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.258%4.626%4781112215,404147412713.66621425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.851%0.096C+0.03C+0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.635B+16.40.594B+27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.168%69.035%478212306,6852823282.36721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.888%0.637B+0.126C++-0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.49B+20.379C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
76.5m235.8%410 (24.6k)330 (19.8k)3.33035170,95751,3333.51067174 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12321588825.799%18.036%46504:3024

6% Engineer20% Heavy Assault10% Infiltrator62% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2015 5:37 PMFeb 10th, 2020 2:48 PMMar 19th, 2020 5:03 PM (10d) (PST)Mar 19th, 2020 3:47 PM (10d) (PST)Mar 19th, 2020 3:44 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5601703900.7380.2220.1331.8150.0311703

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,57810,17523,40344138109219,826

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3860.7h/160.9d 9,256 30,833 48,883 420.3k 4,913 16,939 7,275 129.6m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:95,411
Deaths:18,299
KDR:5.214
Accuracy:27.219% C**
HSR:18.197% D--
Sirius SX12
C*
Kills:3,187
Deaths:1,134
KDR:2.810
Accuracy:26.833% C*
HSR:16.536% C
NS-7 PDW
C*
Kills:2,443
Deaths:603
KDR:4.051
Accuracy:26.530% C*
HSR:15.882% C
NS-11C
C
Kills:2,128
Deaths:1,031
KDR:2.064
Accuracy:23.000% C
HSR:15.179% D
MKV Suppressed
C+
Kills:1,379
Deaths:508
KDR:2.715
Accuracy:25.750% C+
HSR:18.927% C+
Serpent VE92
C
Kills:1,306
Deaths:697
KDR:1.874
Accuracy:23.015% C
HSR:17.381% D
Eridani SX5
C+
Kills:1,176
Deaths:460
KDR:2.557
Accuracy:27.023% C+
HSR:19.133% C+
Solstice VE3
C+
Kills:1,163
Deaths:597
KDR:1.948
Accuracy:23.436% C+
HSR:15.993% D
Solstice SF
C++
Kills:1,150
Deaths:641
KDR:1.794
Accuracy:25.371% C++
HSR:13.565% C--
VX6-7
B+
Kills:56
Deaths:34
KDR:1.647
Accuracy:23.391% C-
HSR:25% B+
Pandora VX25
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:41.936% N/A
HSR:12% N/A
Kills:109,449
Deaths (as Light Assault):24,034
Deaths (to Light Assaults):13,571
KDR:4.55392
Kill Difference:85,415
Playtime:2,393.678 hours
Usage:62%
Score:45.071m
Score/min:314
Accuracy (listed only):26.682%
HSR (listed only):17.072%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:17,633
Deaths:4,686
KDR:3.763
Accuracy:23.482% D-
HSR:19.475% F
SVA-88
D-
Kills:1,576
Deaths:462
KDR:3.411
Accuracy:19.790% D-
HSR:19.797% D-
Orion VS54
C++
Kills:1,322
Deaths:408
KDR:3.240
Accuracy:22.187% C++
HSR:14.675% D**
Pulsar LSW
C
Kills:1,211
Deaths:369
KDR:3.282
Accuracy:22.136% C
HSR:19.653% D
Flare VE6
C
Kills:1,175
Deaths:355
KDR:3.310
Accuracy:21.929% C
HSR:18.553% D-
NS-15M1
D
Kills:1,168
Deaths:460
KDR:2.539
Accuracy:20.533% D
HSR:16.781% D-
NS-15M2
C
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:23.598% C
HSR:14.088% F
Ursa
C
Kills:865
Deaths:169
KDR:5.118
Accuracy:21.977% C
HSR:20.347% D
VE-H Maw
C
Kills:120
Deaths:24
KDR:5
Accuracy:23.668% D
HSR:25.833% C
Kills:26,227
Deaths (as Heavy Assault):7,309
Deaths (to Heavy Assaults):13,825
KDR:3.58832
Kill Difference:18,918
Playtime:766.415 hours
Usage:20%
Score:18.173m
Score/min:395
Accuracy (listed only):22.144%
HSR (listed only):18.800%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:95,411
Deaths:18,299
KDR:5.214
Accuracy:27.219% C**
HSR:18.197% D--
NS-11C
C
Kills:2,128
Deaths:1,031
KDR:2.064
Accuracy:23.000% C
HSR:15.179% D
Serpent VE92
C
Kills:1,306
Deaths:697
KDR:1.874
Accuracy:23.015% C
HSR:17.381% D
Solstice VE3
C+
Kills:1,163
Deaths:597
KDR:1.948
Accuracy:23.436% C+
HSR:15.993% D
Solstice SF
C++
Kills:1,150
Deaths:641
KDR:1.794
Accuracy:25.371% C++
HSR:13.565% C--
VX6-7
B+
Kills:56
Deaths:34
KDR:1.647
Accuracy:23.391% C-
HSR:25% B+
Pandora VX25
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:41.936% N/A
HSR:12% N/A
Kills:101,264
Deaths (as Engineer):21,329
Deaths (to Engineers):7,491
KDR:4.74771
Kill Difference:79,935
Playtime:250.766 hours
Usage:6%
Score:6.549m
Score/min:435
Accuracy (listed only):26.767%
HSR (listed only):16.759%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:6,519
Deaths:1,297
KDR:5.026
Accuracy:39.249% C
HSR:69.060% C+
NS-44 Commissioner
B++
Kills:4,365
Deaths:2,572
KDR:1.697
Accuracy:43.080% B++
HSR:17.022% D
Sirius SX12
C*
Kills:3,187
Deaths:1,134
KDR:2.810
Accuracy:26.833% C*
HSR:16.536% C
NS-7 PDW
C*
Kills:2,443
Deaths:603
KDR:4.051
Accuracy:26.530% C*
HSR:15.882% C
MKV Suppressed
C+
Kills:1,379
Deaths:508
KDR:2.715
Accuracy:25.750% C+
HSR:18.927% C+
Eridani SX5
C+
Kills:1,176
Deaths:460
KDR:2.557
Accuracy:27.023% C+
HSR:19.133% C+
Artemis VX26
C
Kills:1,156
Deaths:352
KDR:3.284
Accuracy:27.047% C
HSR:20.415% C-
NS-357 Underboss
B+
Kills:297
Deaths:220
KDR:1.350
Accuracy:41.719% B+
HSR:17.845% D
NS-44L Blackhand
C+
Kills:238
Deaths:177
KDR:1.345
Accuracy:41.443% C+
HSR:17.227% F-
XM98
C
Kills:166
Deaths:39
KDR:4.256
Accuracy:36.737% C
HSR:68.072% D-
Kills:20,926
Deaths (as Infiltrator):7,362
Deaths (to Infiltrators):7,405
KDR:2.84243
Kill Difference:13,564
Playtime:399.594 hours
Usage:10%
Score:5.876m
Score/min:245
Accuracy (listed only):33.541%
HSR (listed only):28.012%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:2,044
V. Kills:57 N/A
Deaths:393
KDR:5.201
Accuracy:40.211% C
KPH:47.600 C
VKPH:1.300 D--
Dual Photon Pods
A++
Kills:336
V. Kills:32 N/A
Deaths:11
KDR:30.546
Accuracy:55.781% C**
KPH:197.800 A++
VKPH:18.800 C+
Maelstrom Turbo Laser
D
Kills:123
V. Kills:103 118%
Deaths:118
KDR:1.042
Accuracy:21.212% F-
KPH:5.100 D
VKPH:4.200 D-
Saron Laser Cannon
D
Kills:111
V. Kills:118 93%
Deaths:125
KDR:0.888
Accuracy:23.512% D**
KPH:5.500 D-
VKPH:5.900 D
Hornet Missiles
C+
Kills:102
V. Kills:35 283%
Deaths:15
KDR:6.800
Accuracy:61.230% C+
KPH:51 C-
VKPH:17.500 D-
Kills:2,716 (2,278 + 0)
Deaths:662
KDR:4.103
VKDR:0.521
Vehicle Kills:345
Kill Difference:2,054
Playtime:91.086 hours
Usage:2%
Score:0.794m
Score/min:145
Piloting Accuracy:23.512%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:77
V. Kills:4 N/A
Deaths:14
KDR:5.500
Accuracy:49.004% B++
KPH:59.900 C**
VKPH:3.100 D--
Kills:77 (0 + 77)
Deaths:14
KDR:5.500
VKDR:0.286
Vehicle Kills:4
Kill Difference:63
Playtime:1.287 hours
Usage:0%
Score:0.016m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:49.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:994
V. Kills:328 302%
Deaths:62
KDR:16.032
Accuracy:48.786% D-
KPH:38.500 B
VKPH:12.700 D--
C75 Viper
B+
Kills:194
V. Kills:32 N/A
Deaths:11
KDR:17.636
Accuracy:39.104% C+
KPH:47.900 B+
VKPH:7.900 C+
Kills:1,188 (1,188 + 0)
Deaths:73
KDR:16.274
VKDR:4.932
Vehicle Kills:360
Kill Difference:1,115
Playtime:29.887 hours
Usage:1%
Score:0.624m
Score/min:348
Driving Accuracy:39.104%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:474
V. Kills:37 N/A
Deaths:28
KDR:16.929
Accuracy:49.265% C
KPH:50.600 C++
VKPH:4 D--
Saron HRB
C+
Kills:213
V. Kills:159 133%
Deaths:27
KDR:7.889
Accuracy:48.581% B+
KPH:22.300 C
VKPH:16.600 C+
Supernova FPC
C
Kills:146
V. Kills:78 185%
Deaths:26
KDR:5.615
Accuracy:47.308% D-
KPH:23.800 C
VKPH:12.700 D
E540 Halberd
C
Kills:113
V. Kills:79 141%
Deaths:13
KDR:8.692
Accuracy:42.581% D-
KPH:21.400 D--
VKPH:15 C
Kills:946 (620 + 326)
Deaths:94
KDR:10.064
VKDR:3.755
Vehicle Kills:353
Kill Difference:852
Playtime:30.337 hours
Usage:1%
Score:0.767m
Score/min:421
Driving Accuracy:47.308%
Gunner Accuracy:42.581%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:127
V. Kills:28 438%
Deaths:11
KDR:11.546
Accuracy:42.428% C+
KPH:52.700 D-
VKPH:11.600 C
E540 Halberd-H
C
Kills:119
V. Kills:83 142%
Deaths:18
KDR:6.611
Accuracy:58.996% C*
KPH:27.800 D-
VKPH:19.400 C
Aphelion VEX-4H
B
Kills:106
V. Kills:69 151%
Deaths:7
KDR:15.143
Accuracy:39.816% D-
KPH:49.100 B
VKPH:31.900 B
Proton II PPA-H
B*
Kills:91
V. Kills:5 N/A
Deaths:4
KDR:22.750
Accuracy:45.695% B*
KPH:88.500 C+
VKPH:4.900 C-
Saron HRB-H
C++
Kills:53
V. Kills:32 161%
Deaths:11
KDR:4.818
Accuracy:57.143% C++
KPH:28.400 D
VKPH:17.100 D
Kills:496 (0 + 496)
Deaths:51
KDR:9.725
VKDR:4.255
Vehicle Kills:217
Kill Difference:445
Playtime:11.744 hours
Usage:0%
Score:0.292m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:57.143%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:2,168
V. Kills:377 N/A
Deaths:102
KDR:21.255
Accuracy:41.060% B+
KPH:61.600 B+
VKPH:10.700 C*
M40 Fury
B+
Kills:1,480
V. Kills:244 N/A
Deaths:77
KDR:19.221
Accuracy:41.224% B+
KPH:66.600 B
VKPH:11 C+
M12 Kobalt
B**
Kills:562
V. Kills:6 N/A
Deaths:14
KDR:40.143
Accuracy:18.541% C+
KPH:111.100 B**
VKPH:1.200 D--
M20 Basilisk
B**
Kills:283
V. Kills:77 363%
Deaths:25
KDR:11.320
Accuracy:44.432% B+
KPH:34.200 B**
VKPH:9.300 B+
M12 Kobalt
B+
Kills:187
V. Kills:1 N/A
Deaths:7
KDR:26.714
Accuracy:18.423% C+
KPH:102.400 B+
VKPH:0.500 D*
M20 Basilisk
B++
Kills:162
V. Kills:44 360%
Deaths:19
KDR:8.526
Accuracy:46.095% B++
KPH:30.300 B+
VKPH:8.200 C
M60-G Bulldog
B+
Kills:56
V. Kills:8 N/A
Deaths:9
KDR:6.222
Accuracy:42.164% B+
KPH:40.400 B+
VKPH:5.800 C+
Kills:4,898 (0 + 4,898)
Deaths:253
KDR:19.360
VKDR:2.992
Vehicle Kills:757
Kill Difference:4,645
Playtime:79.331 hours
Usage:2%
Score:2.209m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:42.164%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:61
V. Kills:2 N/A
Deaths:35
KDR:1.743
Accuracy:36.925% D
KPH:13.700 D*
VKPH:0.400 D*
Kills:61 (61 + 0)
Deaths:35
KDR:1.743
VKDR:0.057
Vehicle Kills:2
Kill Difference:26
Playtime:4.453 hours
Usage:0%
Score:0.016m
Score/min:61
Driving Accuracy:36.925%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:118
V. Kills:69 169%
Deaths:29
KDR:4.069
Accuracy:31.344% D
KPH:13.200 D-
VKPH:7.700 D
Kills:118 (0 + 118)
Deaths:29
KDR:4.069
VKDR:2.379
Vehicle Kills:69
Kill Difference:89
Playtime:8.915 hours
Usage:0%
Score:0.057m
Score/min:106
Piloting Accuracy:N/A%
Gunner Accuracy:31.344%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 96,54595,41118,2995.214A+1.8827.219%C**18.197%D--59.3B++N/A1481608.1h9.6B+35.4B+
Betelgeuse 54-A 17,78117,6334,6863.763C*0.4323.482%D-19.475%F47.7DN/A171369.4h10.2C++43.5C
Ghost 6,5476,5191,2975.026B+1.7039.249%C69.06%C+41.3CN/A114157.7h2B5C**
NS-44 Commissioner 4,3864,3652,5721.697B+1.6343.08%B++17.022%D81.1A+N/A26253.8h3B*6.9B++
Sirius SX12 3,2093,1871,1342.81B**0.5226.833%C*16.536%C42C*N/A12875.8h11.2B*41.7B+
NS-7 PDW 2,4722,4436034.051M*0.7226.53%C*15.882%C38BN/A14864.3h13B+48.9B+
M40 Fury 2,5452,16810221.255A++17.9241.06%B+1.661%C+61.6B+10.7C*44235.2h10.6B+25.8B++
NS-11C 2,1402,1281,0312.064B*1.2723%C15.179%D27.6C+N/A14177h11.4B++49.7B+
Light PPA 2,1012,0443935.201C+1.8740.211%C1.076%C47.6C1.3D--15842.9h8.9B+22B+
Plasma Grenade 2,0342,01712017N/A2,013.6744.896%CN/A517.2C+4.4C-17693.9h3.1B7C*
NS Decimator 2,4821,6559891.673B+1.6654.172%D--1.752%C27.2D13.6C31960.9h5C9.2C-
C-4 2,1691,5995712.8B*0.5326.333%C++N/A90.3C++32.2C*96917.7h1.2B+4.6B+
SVA-88 1,5891,5764623.411B++0.0819.79%D-19.797%D-43.2CN/A22336.5h10.7B54C+
M40 Fury 1,7241,4807719.221B**15.8941.224%B+1.622%C+66.7B11C+58722.2h11.1C++26.9B+
MKV Suppressed 1,3861,3795082.715A++0.6225.75%C+18.927%C+32.2C+N/A9342.8h13.3C*51.6C++
Orion VS54 1,3281,3224083.24B++0.0922.187%C++14.675%D**46.7C**N/A41528.3h10.5B+47.2C++
Serpent VE92 1,3111,3066971.874B+1.4623.015%C17.381%D21.6C--N/A8960.6h10.7B+46.6C**
Pulsar LSW 1,2231,2113693.282B**0.0522.136%C19.653%D36.1C-N/A12833.5h10.1B++45.4C**
Eridani SX5 1,1821,1764602.557B**0.7727.023%C+19.133%C+32.8CN/A11035.8h11.1C*41.2C*
Flare VE6 1,1821,1753553.31A+0.0221.929%C18.553%D-41.8CN/A22228.1h8.5B++38.8B
NS-15M1 1,1721,1684602.539B++0.7920.533%D16.781%D-34.5CN/A17233.9h11.6C**56.7C++
Solstice VE3 1,1751,1635971.948A+1.3823.436%C+15.993%D27.6C*N/A22442.2h11.9B++50.8C++
NS-15M2 1,1701,1573763.077B+0.2523.598%C14.088%F41.8CN/A28327.7h11.6C**49.3C*
Artemis VX26 1,1591,1563523.284A0.0527.047%C20.415%C-37.3C+N/A9431h11B40.7C*
Solstice SF 1,1621,1506411.794B+1.5425.371%C++13.565%C--24.5C++N/A10047h11C++43.5B
L100 Python AP 1,3229946216.032A12.7048.786%D-5.835%A++38.5B12.7D--33925.8h3.8B**7.8B+
Rocklet Rifle 1,8109812384.122S0.7944.262%D--N/A28.4C+24C+28134.5h32.7B73.8C+
Ursa 8698651695.118M++1.7921.977%C20.347%D35.7CN/A12624.2h8.7B++39.8B
Tank Mine 1,1467101494.765B**1.4328.458%C-N/A102.9C+63.2C+14526.9h1.9C+6.7C
Proximity Mine 6786781096.22B+2.8937.272%DN/A94.2DN/A3287.2h2C-5.4D
M12 Kobalt 5685621440.143A36.8118.541%C+20.463%B+110.2B**1.2D--4065.1h14.5B*78.1B
Supernova VPC 5114742816.929C*13.6049.265%C4.43%M+50.4C++3.9D--2429.4h2.3B**4.7B++
Dual Photon Pods 3683361130.545M27.2155.781%C**1.19%C+197.6A++18.8C+9201.7h14.3B*25.7B++
NS-357 Underboss 2982972201.35C*1.9841.719%B+17.845%D55C*N/A2145.4h3.4B++8B++
M20 Basilisk 3602832511.32M**7.9944.432%B+6.714%B34.1B**9.3B+3438.3h59.4B*133.8B**
Spear Anti-Vehicle Phalanx Turret 3952812312.217B+8.8955.897%B**2.491%D61.1B*24.8C++4424.6h6.8B+12.2B++
S1 3262442221.099B+2.2362.597%B+N/A33.9B+11.4C7547.2h5B++8B+
NS-44L Blackhand 2412381771.345C++1.9941.443%C+17.227%F-56.7AN/A2004.2h3.2B*7.7B+
Lumine Edge 21621423,4570.009D3.3244.663%A+N/A0.1C--N/A01445.8h1.7D3.8B+
Saron HRB 372213277.889B+4.5648.581%B+1.878%C**22.2C16.6C+3889.6h21.6C+44.5C**
C75 Viper 2261941117.636A*14.3139.104%C+2.062%B*48.5B++8C+4064h8.5B*21.9B+
M12 Kobalt 188187726.714C++23.3818.423%C+17.112%C103.9B++N/A3971.8h13.3B**72.4B+
Force-Blade 19017511,3640.015C3.3235.19%C**1.143%D0.2DN/A1738.8h2.5C++7.1B+
Comet VM2 2491701131.504B+1.8348.767%B+2.941%D14C++6.5B*22512.1h20.1C*41.3C**
XM98 166166394.256B**0.9336.737%C68.072%D-27.7C+N/A1736h2.4C++6.6C+
M20 Basilisk 206162198.526M5.2046.095%B++8.025%B*30.6B+8.3C3955.3h81.9B+177.6B++
Comet VM2 2191611121.438C**1.8950.916%B+4.348%C+13.8C+5C+18711.7h21.8C**42.7B+
Supernova FPC 224146265.615C2.2847.308%D-10.959%S23.9C12.8D8216.1h4.2B++8.9B
M60-A Bulldog 160142623.667B+20.3448.028%C++2.817%B+30.9C3.9C+2344.6h6.3C13C+
M60-A Bulldog 157135345B**41.6753.728%B++2.222%C+38.6C+6.3B+2933.5h6.2C11.5C**
M40 Fury-H 1551271111.545C8.2142.428%C+N/A52.9D-11.7C2762.4h11.6D-27.2D-
Maelstrom Turbo Laser 2261231181.042C2.2921.212%F-1.626%D5.1D4.2D-6324.3h93.4C*440.3C
VE-H Maw 122120245A*1.6723.668%D25.833%C80B+1.3B+6281.5h8.7B+36.9C*
E540 Halberd-H 202119186.611C3.2858.996%C*N/A27.7D-19.3C4244.3h7.1C-12.1C
M20 Wyvern 187118294.069C0.7431.344%DN/A13.3D-7.8D1068.9h84.5C+269.5C-
Anti-Vehicle Grenade 1491161116N/A112.6738.03%FN/A193.3D--55D22410.6h7.1D-18.7D*
E540 Halberd 192113138.692C+5.3642.581%D-3.54%B*21.3D--14.9C3355.3h6.2C14.7D
Saron Laser Cannon 2291111250.888C2.4423.512%D**2.703%B5.5D-5.9D12020.1h141.8C+603.2D
Aphelion VEX-4H 175106715.143A++11.8139.816%D-2.83%C48.2C**31.4B4062.2h39.9B++100.3B+
Hornet Missiles 137102156.8C*3.4761.23%C+2.941%A+51C-17.5D-4712h8.4B++13.7B+
Auraxium Force-Blade 99975,0650.019C-3.3148.711%A3.093%D0.2DN/A1418h1.9B4B+
Proton II PPA-H 9691422.75B++19.4245.695%B*N/A91C+5C3711h9.5C++20.8B+
NS-TMC-01 "His Regards" 92918,3280.011C--3.3241.591%A1.099%D--0.1C--N/A0667.1h2.5C+6.1B+
L105 Zephyr 8177145.5C2.1749.004%B++N/A59.2C*3.1D--2071.3h5.4B+11.1B++
S12 Renegade 6361351.743C1.5936.925%D1.639%D--13.6D*N/A614.5h4.6D**12.5D--
Aspis Anti-Aircraft Phalanx Turret 11557511.4M+8.0742.941%A*N/A22.8A*23.2A*4042.5h134.1B+312.2B*
VX6-7 5756341.647C*1.6823.391%C-25%B+18.1DN/A3663.1h13.1C+56C+
M60-G Bulldog 645696.222C*2.8942.164%B+1.786%D40B+5.7C+3211.4h6.1B+14.4B++
Saron HRB-H 8553114.818C+1.4957.143%C++1.887%B27.9D16.8D6001.9h22.6C*39.5C**
The Slasher 53522,1420.024D3.3145.627%B*N/A0.3DN/A1169.2h2.3C+5.1C**
Pandora VX25 5050301.667B1.6641.936%C+12%D-29.4C-N/A4291.7h3.6B++8.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret65400.4h
Spawn Beacon306,3954.6h
Nano-Armor Kit252319,94120.9h
Restoration Kit874962.4h
Motion Spotter3415,9657.3h
Deconstruction Tool0930h
Ammunition Package185710.5h
Medical Kit11,35159,198348.8h
Medical Applicator85,5730.4h
Recon Detection Device131,8683.2h

Check the help document for the dictionary if you want to learn more about words used here.


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