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Immortal Hatt0ri[MEDK] Hatt0ri
VS BR 69

KDR: 3.34

Score: 64.1m

Last Seen: Jan 15th, 2019 8:33 PM
- ONLINE NOW

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 22
Level Progress (to 70): 6%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C Betelgeuse 54-A Ghost NS-44 Commissioner Sirius SX12 NS-7 PDW M40 Fury NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,952,811 MLG Score: 1561
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 7.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.604%17.976%460221000106,5004.5352-1.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.35%0.89B*-0.413C---1.095D*HEAD + (~5.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.49B+9.80.315C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.58%1.197%196410182,58913203091.95988835%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.083%-0.931D---0.377C-0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.583B+19.20.638B+47.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.095%5.476%199410181,80814624861.23582371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.374%0.51B+1.825A++-0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++40.683B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.037%4.671%5271010125,288130012574.06457420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.194%0.083C+0.081C+0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.635B+15.90.594B+27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.023%68.388%527210206,0232095222.87494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.838%0.598B+0.081C+-0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.481B+20.371C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 22
64.1m253.7%408 (24.5k)330 (19.8k)3.33768134,47540,2903.540969 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10221248125.292%17.794%45004:4824

8% Engineer23% Heavy Assault12% Infiltrator56% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2015 5:37 PMSep 30th, 2018 8:11 PMJan 16th, 2019 11:55 AM (2d) (PST)Jan 15th, 2019 5:21 PM (3d) (PST)Jan 15th, 2019 4:33 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5421563860.6930.2080.1231.8400.0331561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5329,33723,19542127110219,801

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3235.8h/134.8d 8,188 23,928 38,635 357.3k 4,078 14,207 6,354 105.3m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:63,739
Deaths:12,119
KDR:5.259
Accuracy:26.915% B+
HSR:18.009% D-
Sirius SX12
B+
Kills:2,805
Deaths:1,033
KDR:2.715
Accuracy:26.644% B+
HSR:16.506% C+
NS-7 PDW
B
Kills:2,443
Deaths:603
KDR:4.051
Accuracy:26.530% B
HSR:15.882% C
NS-11C
C+
Kills:2,128
Deaths:1,031
KDR:2.064
Accuracy:23.000% C+
HSR:15.179% D
MKV Suppressed
C+
Kills:1,366
Deaths:508
KDR:2.689
Accuracy:25.721% C+
HSR:19.034% C+
Serpent VE92
C+
Kills:1,306
Deaths:697
KDR:1.874
Accuracy:23.015% C+
HSR:17.381% C
Eridani SX5
C++
Kills:1,176
Deaths:460
KDR:2.557
Accuracy:27.023% C++
HSR:19.133% C+
Solstice VE3
C++
Kills:1,163
Deaths:597
KDR:1.948
Accuracy:23.436% C++
HSR:15.993% D
Solstice SF
C**
Kills:1,150
Deaths:641
KDR:1.794
Accuracy:25.371% C**
HSR:13.565% D
VX6-7
B++
Kills:56
Deaths:34
KDR:1.647
Accuracy:23.391% C+
HSR:25% B++
Pandora VX25
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:41.936% N/A
HSR:12% N/A
Kills:77,382
Deaths (as Light Assault):17,753
Deaths (to Light Assaults):9,792
KDR:4.35881
Kill Difference:59,629
Playtime:1,818.763 hours
Usage:56%
Score:33.426m
Score/min:306
Accuracy (listed only):26.635%
HSR (listed only):17.062%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:16,637
Deaths:4,358
KDR:3.818
Accuracy:23.389% D
HSR:19.102% D**
SVA-88
D
Kills:1,576
Deaths:462
KDR:3.411
Accuracy:19.790% D
HSR:19.797% D
Orion VS54
C**
Kills:1,322
Deaths:408
KDR:3.240
Accuracy:22.187% C**
HSR:14.675% D**
Pulsar LSW
C+
Kills:1,211
Deaths:369
KDR:3.282
Accuracy:22.136% C+
HSR:19.653% D
Flare VE6
C+
Kills:1,175
Deaths:355
KDR:3.310
Accuracy:21.929% C+
HSR:18.553% D-
NS-15M1
C
Kills:1,168
Deaths:460
KDR:2.539
Accuracy:20.533% C
HSR:16.781% D
NS-15M2
C+
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:23.598% C+
HSR:14.088% D**
Ursa
C+
Kills:865
Deaths:169
KDR:5.118
Accuracy:21.977% C+
HSR:20.347% C--
VE-H Maw
C+
Kills:120
Deaths:24
KDR:5
Accuracy:23.668% C
HSR:25.833% C+
Kills:25,231
Deaths (as Heavy Assault):6,981
Deaths (to Heavy Assaults):11,109
KDR:3.61424
Kill Difference:18,250
Playtime:740.768 hours
Usage:23%
Score:17.721m
Score/min:399
Accuracy (listed only):22.134%
HSR (listed only):18.759%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:63,739
Deaths:12,119
KDR:5.259
Accuracy:26.915% B+
HSR:18.009% D-
NS-11C
C+
Kills:2,128
Deaths:1,031
KDR:2.064
Accuracy:23.000% C+
HSR:15.179% D
Serpent VE92
C+
Kills:1,306
Deaths:697
KDR:1.874
Accuracy:23.015% C+
HSR:17.381% C
Solstice VE3
C++
Kills:1,163
Deaths:597
KDR:1.948
Accuracy:23.436% C++
HSR:15.993% D
Solstice SF
C**
Kills:1,150
Deaths:641
KDR:1.794
Accuracy:25.371% C**
HSR:13.565% D
VX6-7
B++
Kills:56
Deaths:34
KDR:1.647
Accuracy:23.391% C+
HSR:25% B++
Pandora VX25
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:41.936% N/A
HSR:12% N/A
Kills:69,592
Deaths (as Engineer):15,149
Deaths (to Engineers):6,355
KDR:4.59383
Kill Difference:54,443
Playtime:248.261 hours
Usage:8%
Score:6.511m
Score/min:437
Accuracy (listed only):26.723%
HSR (listed only):16.733%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:5,857
Deaths:1,130
KDR:5.183
Accuracy:39.107% C+
HSR:68.397% C+
NS-44 Commissioner
B*
Kills:3,417
Deaths:2,025
KDR:1.687
Accuracy:42.635% B*
HSR:16.008% D-
Sirius SX12
B+
Kills:2,805
Deaths:1,033
KDR:2.715
Accuracy:26.644% B+
HSR:16.506% C+
NS-7 PDW
B
Kills:2,443
Deaths:603
KDR:4.051
Accuracy:26.530% B
HSR:15.882% C
MKV Suppressed
C+
Kills:1,366
Deaths:508
KDR:2.689
Accuracy:25.721% C+
HSR:19.034% C+
Eridani SX5
C++
Kills:1,176
Deaths:460
KDR:2.557
Accuracy:27.023% C++
HSR:19.133% C+
Artemis VX26
C+
Kills:1,156
Deaths:352
KDR:3.284
Accuracy:27.047% C+
HSR:20.415% C
NS-357 Underboss
B+
Kills:290
Deaths:204
KDR:1.422
Accuracy:41.267% B+
HSR:17.586% C-
NS-44L Blackhand
C+
Kills:224
Deaths:172
KDR:1.302
Accuracy:41.831% C+
HSR:17.411% F-
XM98
C+
Kills:166
Deaths:39
KDR:4.256
Accuracy:36.737% C+
HSR:68.072% D
Kills:18,900
Deaths (as Infiltrator):6,526
Deaths (to Infiltrators):5,790
KDR:2.89611
Kill Difference:12,374
Playtime:379.630 hours
Usage:12%
Score:5.542m
Score/min:243
Accuracy (listed only):33.454%
HSR (listed only):27.844%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:170
Deaths:113
KDR:1.504
Accuracy:48.795% B++
HSR:2.941% D
Comet VM2
B+
Kills:161
Deaths:112
KDR:1.438
Accuracy:50.960% B+
HSR:4.348% C+
Kills:331
Deaths (as MAX Suit):112.500
Deaths (to MAX Suits):1,439
KDR:2.94222
Kill Difference:218.500
Playtime:17.025 hours
Usage:1%
Score:0.581m
Score/min:569
Accuracy (listed only):49.877%
HSR (listed only):3.645%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:2,022
V. Kills:56 N/A
Deaths:390
KDR:5.185
Accuracy:40.068% C+
KPH:48.600 C++
VKPH:1.300 D--
Dual Photon Pods
A*
Kills:336
V. Kills:32 N/A
Deaths:11
KDR:30.546
Accuracy:55.781% B+
KPH:197.800 A*
VKPH:18.800 C++
Maelstrom Turbo Laser
D
Kills:120
V. Kills:100 119%
Deaths:118
KDR:1.017
Accuracy:21.050% F
KPH:5.200 D
VKPH:4.300 D-
Saron Laser Cannon
D
Kills:111
V. Kills:118 93%
Deaths:125
KDR:0.888
Accuracy:23.512% D**
KPH:5.500 D
VKPH:5.900 D
Hornet Missiles
C+
Kills:102
V. Kills:35 283%
Deaths:15
KDR:6.800
Accuracy:61.230% C+
KPH:51 C
VKPH:17.500 D-
Kills:2,691 (2,253 + 0)
Deaths:659
KDR:4.083
VKDR:0.517
Vehicle Kills:341
Kill Difference:2,032
Playtime:88.667 hours
Usage:3%
Score:0.779m
Score/min:146
Piloting Accuracy:23.512%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:77
V. Kills:4 N/A
Deaths:14
KDR:5.500
Accuracy:49.004% B++
KPH:59.900 B+
VKPH:3.100 D--
Kills:77 (0 + 77)
Deaths:14
KDR:5.500
VKDR:0.286
Vehicle Kills:4
Kill Difference:63
Playtime:1.287 hours
Usage:0%
Score:0.016m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:49.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:994
V. Kills:328 302%
Deaths:62
KDR:16.032
Accuracy:48.786% D-
KPH:38.500 B*
VKPH:12.700 D-
C75 Viper
B**
Kills:194
V. Kills:32 N/A
Deaths:11
KDR:17.636
Accuracy:39.104% C+
KPH:47.900 B**
VKPH:7.900 C++
Kills:1,188 (1,188 + 0)
Deaths:73
KDR:16.274
VKDR:4.932
Vehicle Kills:360
Kill Difference:1,115
Playtime:29.887 hours
Usage:1%
Score:0.621m
Score/min:346
Driving Accuracy:39.104%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:474
V. Kills:37 N/A
Deaths:28
KDR:16.929
Accuracy:49.265% C+
KPH:50.600 B+
VKPH:4 D-
Saron HRB
C++
Kills:213
V. Kills:159 133%
Deaths:27
KDR:7.889
Accuracy:48.581% B+
KPH:22.300 C
VKPH:16.600 C++
Supernova FPC
C+
Kills:146
V. Kills:78 185%
Deaths:26
KDR:5.615
Accuracy:47.308% D
KPH:23.800 C+
VKPH:12.700 C--
E540 Halberd
C
Kills:113
V. Kills:79 141%
Deaths:13
KDR:8.692
Accuracy:42.727% D
KPH:21.500 D-
VKPH:15 C
Kills:946 (620 + 326)
Deaths:94
KDR:10.064
VKDR:3.755
Vehicle Kills:353
Kill Difference:852
Playtime:30.311 hours
Usage:1%
Score:0.756m
Score/min:416
Driving Accuracy:47.308%
Gunner Accuracy:42.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:127
V. Kills:28 438%
Deaths:11
KDR:11.546
Accuracy:42.428% C+
KPH:52.700 D-
VKPH:11.600 C
E540 Halberd-H
C
Kills:119
V. Kills:83 142%
Deaths:18
KDR:6.611
Accuracy:59.050% C*
KPH:27.900 D
VKPH:19.400 C
Aphelion VEX-4H
B+
Kills:106
V. Kills:69 151%
Deaths:7
KDR:15.143
Accuracy:39.816% D
KPH:49.100 B+
VKPH:31.900 B
Proton II PPA-H
B*
Kills:91
V. Kills:5 N/A
Deaths:4
KDR:22.750
Accuracy:44.559% B*
KPH:89.600 C+
VKPH:4.900 C
Saron HRB-H
C++
Kills:52
V. Kills:31 163%
Deaths:11
KDR:4.727
Accuracy:57.020% C++
KPH:27.900 D
VKPH:16.600 D
Kills:495 (0 + 495)
Deaths:51
KDR:9.706
VKDR:4.235
Vehicle Kills:216
Kill Difference:444
Playtime:11.718 hours
Usage:0%
Score:0.287m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:57.020%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:2,166
V. Kills:376 N/A
Deaths:102
KDR:21.235
Accuracy:41.026% B+
KPH:61.800 B++
VKPH:10.700 C**
M40 Fury
B+
Kills:1,478
V. Kills:244 N/A
Deaths:77
KDR:19.195
Accuracy:41.276% B+
KPH:66.600 B+
VKPH:11 C+
M12 Kobalt
A
Kills:553
V. Kills:6 N/A
Deaths:14
KDR:39.500
Accuracy:18.066% C+
KPH:115.500 A
VKPH:1.300 D-
M20 Basilisk
A
Kills:253
V. Kills:71 351%
Deaths:24
KDR:10.542
Accuracy:43.867% B+
KPH:33.700 A
VKPH:9.500 B+
M12 Kobalt
B**
Kills:185
V. Kills:1 N/A
Deaths:7
KDR:26.429
Accuracy:18.371% C++
KPH:108 B**
VKPH:0.600 D*
M20 Basilisk
B*
Kills:148
V. Kills:43 336%
Deaths:18
KDR:8.222
Accuracy:46.165% B*
KPH:29.100 B++
VKPH:8.500 C+
M60-G Bulldog
N/A
Kills:50
V. Kills:6 N/A
Deaths:9
KDR:5.556
Accuracy:43.678% N/A
KPH:40.100 N/A
VKPH:4.800 N/A
Kills:4,833 (0 + 4,833)
Deaths:251
KDR:19.255
VKDR:2.976
Vehicle Kills:747
Kill Difference:4,582
Playtime:77.591 hours
Usage:2%
Score:2.188m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:43.678%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C--
Kills:56
V. Kills:2 N/A
Deaths:31
KDR:1.806
Accuracy:37.645% C--
KPH:14.600 D*
VKPH:0.500 D*
Kills:56 (56 + 0)
Deaths:31
KDR:1.806
VKDR:0.065
Vehicle Kills:2
Kill Difference:25
Playtime:3.826 hours
Usage:0%
Score:0.014m
Score/min:61
Driving Accuracy:37.645%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:118
V. Kills:69 169%
Deaths:29
KDR:4.069
Accuracy:31.359% D
KPH:13.400 D
VKPH:7.800 D
Kills:118 (0 + 118)
Deaths:29
KDR:4.069
VKDR:2.379
Vehicle Kills:69
Kill Difference:89
Playtime:8.820 hours
Usage:0%
Score:0.057m
Score/min:107
Piloting Accuracy:N/A%
Gunner Accuracy:31.359%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 64,37463,73912,1195.259M1.9226.915%B+18.009%D-54.2B**N/A1311176.9h9.6B++35.6B+
Betelgeuse 54-A 16,76916,6374,3583.818C**0.4823.389%D19.102%D**47.1C--N/A167353.2h10.2B43.6C+
Ghost 5,8795,8571,1305.183B*1.8539.107%C+68.397%C+40.6C++N/A109144.2h2B+5.1B+
NS-44 Commissioner 3,4363,4172,0251.687B++1.6542.635%B*16.008%D-78.2A++N/A25643.7h3B*6.9B*
Sirius SX12 2,8252,8051,0332.715A+0.6226.644%B+16.506%C+39.3B+N/A11971.3h11.4B*42.9B+
NS-7 PDW 2,4722,4436034.051M**0.7126.53%B15.882%C38.1B+N/A14664.2h13B+48.9B+
M40 Fury 2,5422,16610221.235A**17.9041.026%B+1.662%C+61.7B++10.7C**44435.1h10.6B++25.8B*
NS-11C 2,1402,1281,0312.064A1.2723%C+15.179%D27.6C++N/A13777h11.4B*49.7B+
Light PPA 2,0782,0223905.185C++1.8540.068%C+1.088%C48.6C++1.3D--16041.6h8.8B+21.9B+
NS Decimator 2,3921,5909521.67B*1.6754.827%D1.824%C27.5C13.9C32457.8h5C+9.1C
SVA-88 1,5891,5764623.411B*0.0719.79%D19.797%D43.2C+N/A21736.5h10.7B+54C++
Frag Grenade 1,5641,55411554N/A1,550.6644.746%C+N/A518C++3.3D17973h3.2B+7.1B+
M40 Fury 1,7221,4787719.195A++15.8641.276%B+1.624%C66.6B+11C+58822.2h11.1B+26.9B++
C-4 2,0031,4645312.757B**0.5825.96%C++N/A88.7C**32.7C**99016.5h1.2B+4.8B+
MKV Suppressed 1,3721,3665082.689A*0.6525.721%C+19.034%C+32.1C+N/A9042.6h13.3C**51.8C**
Orion VS54 1,3281,3224083.24B**0.1022.187%C**14.675%D**46.7B++N/A37728.3h10.5B*47.2B+
Serpent VE92 1,3111,3066971.874B*1.4623.015%C+17.381%C21.6CN/A8260.6h10.7B++46.6B+
Pulsar LSW 1,2231,2113693.282A+0.0622.136%C+19.653%D36.1C+N/A12033.5h10.1B*45.4B+
Eridani SX5 1,1821,1764602.557A0.7827.023%C++19.133%C+32.8C+N/A10635.8h11.1B+41.2B
Flare VE6 1,1821,1753553.31A++0.0321.929%C+18.553%D-41.8C++N/A21528.1h8.5B*38.8B+
NS-15M1 1,1721,1684602.539B*0.8020.533%C16.781%D34.5C+N/A16933.9h11.6B+56.7C*
Solstice VE3 1,1751,1635971.948A++1.3923.436%C++15.993%D27.6B+N/A20542.1h11.9B++50.8B
NS-15M2 1,1701,1573763.077B*0.2623.598%C+14.088%D**41.8C+N/A26927.7h11.6B+49.3B
Artemis VX26 1,1591,1563523.284A++0.0527.047%C+20.415%C37.3C*N/A9231h11B+40.7B+
Solstice SF 1,1621,1506411.794B*1.5425.371%C**13.565%D24.5C**N/A9847h11C*43.5B+
L100 Python AP 1,3229946216.032M+12.6948.786%D-5.835%A++38.5B*12.7D-33725.8h3.8A7.8B*
Ursa 8698651695.118S1.7821.977%C+20.347%C--35.7C+N/A12224.2h8.7B**39.8B+
Tank Mine 1,0976711394.827A1.4927.702%C-N/A103.2C+65.5C++14846.5h1.9C++6.8C+
Proximity Mine 6546541076.112B++2.7737.532%DN/A93.4DN/A3157h2C5.4C
Rocklet Rifle 1,2556441584.076S0.7445.592%D-N/A30.5C*29B32121.1h33.7B73.9C++
M12 Kobalt 5595531439.5M36.1618.066%C+20.615%B+115.2A1.3D-4164.8h13.8B**76.1B+
Supernova VPC 5114742816.929B+13.5949.265%C+4.43%M++50.4B+3.9D-2389.4h2.3B**4.7B++
Dual Photon Pods 3683361130.545M**27.2155.781%B+1.19%C+197.6A*18.8C++9071.7h14.3B**25.7B*
NS-357 Underboss 2912902041.422B+1.9241.267%B+17.586%C-56.9B++N/A1955.1h3.3B**8.1B*
M20 Basilisk 3242532410.542M**7.2043.867%B+7.115%B+33.7A9.5B+3607.5h58.3B**132.9B**
S1 3262442221.099B++2.2462.597%B++N/A33.9B*11.4C+7377.2h5B*8B*
Spear Anti-Vehicle Phalanx Turret 3372381813.222B**9.8855.678%A2.941%D59.5A24.8B4524h6.8B++12.2B**
NS-44L Blackhand 2262241721.302C*2.0441.831%C+17.411%F-54.6A++N/A1824.1h3.2B*7.7B++
Saron HRB 372213277.889B+4.5548.581%B+1.878%C*22.2C16.6C++3869.6h21.6C++44.5B+
C75 Viper 2261941117.636M++14.3039.104%C+2.062%B*48.5B**8C++4024h8.5B**21.9B*
M12 Kobalt 186185726.429B+23.0918.371%C++17.297%C+108.8B**N/A4041.7h13B**70.7B+
Force-Blade 18917411,3020.015C3.3235.194%B+1.149%D-0.2CN/A1733.6h2.5C++7.1B+
Comet VM2 2491701131.504B*1.8348.795%B++2.941%D14B+6.5B**22312.1h20.1B41.2B+
XM98 166166394.256B**0.9236.737%C+68.072%D27.7C++N/A1606h2.4C*6.6C*
Comet VM2 2191611121.438B+1.9050.96%B+4.348%C+13.8B5C+18611.7h21.8B+42.7B+
M20 Basilisk 191148188.222M++4.8846.165%B*8.784%A29B++8.4C4025.1h83B+179.9B*
Supernova FPC 224146265.615C++2.2847.308%D10.959%S23.9C+12.8C--8056.1h4.2B*8.9B+
M60-A Bulldog 160142623.667B+20.3348.028%C**2.817%B+30.9C+3.9C+2334.6h6.3C+13C**
M60-A Bulldog 157135345A41.6653.728%B*2.222%C+38.6C*6.3B+2933.5h6.2C+11.5B+
M40 Fury-H 1551271111.545C+8.2142.428%C+N/A52.9D-11.7C2752.4h11.6D27.2D
Maelstrom Turbo Laser 2201201181.017C2.3221.05%F1.667%D5.2D4.3D-6423.3h94.2B447.4C+
VE-H Maw 122120245A**1.6623.668%C25.833%C+80B**1.3B**4041.5h8.7B*36.9B+
E540 Halberd-H 202119186.611C+3.2759.05%C*N/A27.7D19.3C4194.3h7.1C12C+
M20 Wyvern 187118294.069C+0.7331.359%DN/A13.4D7.8D1078.8h84.2C+268.5C
E540 Halberd 192113138.692C+5.3542.727%D3.54%B+21.3D-14.9C3315.3h6.2C+14.6C-
Anti-Vehicle Grenade 1451131113N/A109.6637.91%D**N/A188.3D-53.3D22400.6h7.2D18.9D--
Saron Laser Cannon 2291111250.888C2.4523.512%D**2.703%C**5.5D5.9D11920.1h141.8C++603.2C
Aphelion VEX-4H 175106715.143B**11.8139.816%D2.83%C+48.2B+31.4B3992.2h39.9B*100.3B+
Hornet Missiles 137102156.8B3.4661.23%C+2.941%A+51C17.5D-4672h8.4B13.7B+
Auraxium Force-Blade 99975,0330.019C3.3248.837%A+3.093%D0.2DN/A1415.5h1.9B+4B+
Lumine Edge 969512,9850.007C-3.3344.717%A+N/A0.1DN/A0875.2h1.9D-4.3B+
Proton II PPA-H 9691422.75B**19.4144.559%B*N/A91C+5C3511h9B+20.2B++
NS-TMC-01 "His Regards" 90897,8220.011C--3.3341.959%A1.124%D--0.1DN/A0643h2.6C+6.1B+
L105 Zephyr 8177145.5C2.1649.004%B++N/A59.2B+3.1D--2031.3h5.4B++11.1B++
S12 Renegade 5856311.806C1.5337.645%C--1.786%D--14.7D*N/A613.8h4.6D--12.3D
VX6-7 5756341.647C**1.6923.391%C+25%B++18.1C--N/A2973.1h13.1C++56C++
The Slasher 53522,1420.024D3.3145.627%B*N/A0.3C--N/A1169.2h2.3C+5.1B
Saron HRB-H 8352114.727C+1.3957.02%C++1.923%B+27.4D16.3D5981.9h22.9B40.1B+
M60-G Bulldog 565095.556B+2.2243.678%B*2%D41.7B*5C3341.2h6.1B+13.9B*
Pandora VX25 5050301.667B+1.6741.936%C*12%D29.4CN/A3311.7h3.6B++8.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3415,9627.3h
Restoration Kit874962.4h
Nano-Armor Kit250308,71920.4h
Spawn Beacon225,0983.5h
Anti-Vehicle MANA Turret65220.4h
Deconstruction Tool0930h
Ammunition Package185530.5h
Medical Kit7,82243,749239.3h
Medical Applicator85,4880.4h
Recon Detection Device111,1901.8h

Check the help document for the dictionary if you want to learn more about words used here.


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