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Castellan Hatt0ri[MEDK] Hatt0ri
VS BR 61

KDR: 3.34

Score: 62.5m

Last Seen: Nov 11th, 2018 8:18 PM
- OFFLINE - 29.1 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 28
Level Progress (to 62): 9%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C Betelgeuse 54-A Ghost NS-44 Commissioner Sirius SX12 NS-7 PDW M40 Fury NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,929,042 MLG Score: 1542
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.528%17.948%45822992103,1104.52594-1.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.341%0.884B*-0.406C---1.106D*HEAD + (~5.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.489B+9.80.314C*28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.57%1.201%201410102,58212863072.00622838%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.082%-0.933D---0.382C-0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.581B+19.20.636B+47.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.095%5.476%202410101,80814414861.25468371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.374%0.516B+1.803A++-0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++40.683B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.031%4.654%5371010045,286127612564.14263421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.195%0.084C+0.089C+0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.635B+15.90.592B+27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.855%68.452%537210125,8262023202.87988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.777%0.564B+0.085C+-0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.476B+20.369C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 28
62.5m255.1%407 (24.4k)329 (19.7k)3.34089130,72939,1303.5466961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10141216125.214%17.712%44704:5124

8% Engineer23% Heavy Assault12% Infiltrator56% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2015 5:37 PMSep 30th, 2018 8:11 PMNov 11th, 2018 6:52 PM (1d) (PST)Nov 11th, 2018 5:55 PM (1d) (PST)Nov 11th, 2018 4:18 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411543870.6880.2060.1221.8390.0331542

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4539,24423,20941127110219,751

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3166.6h/131.9d 8,053 23,155 37,641 349.5k 3,988 13,878 6,260 102.8m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:60,808
Deaths:11,549
KDR:5.265
Accuracy:26.839% B+
HSR:17.989% D-
Sirius SX12
B+
Kills:2,614
Deaths:984
KDR:2.657
Accuracy:26.619% B+
HSR:16.220% C
NS-7 PDW
B+
Kills:2,443
Deaths:603
KDR:4.051
Accuracy:26.530% B+
HSR:15.882% C
NS-11C
C+
Kills:2,128
Deaths:1,031
KDR:2.064
Accuracy:23.000% C+
HSR:15.179% D
MKV Suppressed
C+
Kills:1,366
Deaths:508
KDR:2.689
Accuracy:25.721% C+
HSR:19.034% C+
Serpent VE92
C+
Kills:1,306
Deaths:697
KDR:1.874
Accuracy:23.015% C+
HSR:17.381% C
Eridani SX5
C*
Kills:1,176
Deaths:460
KDR:2.557
Accuracy:27.023% C*
HSR:19.133% C+
Solstice VE3
C++
Kills:1,163
Deaths:597
KDR:1.948
Accuracy:23.436% C++
HSR:15.993% D
Solstice SF
C**
Kills:1,150
Deaths:641
KDR:1.794
Accuracy:25.371% C**
HSR:13.565% D
VX6-7
B++
Kills:56
Deaths:34
KDR:1.647
Accuracy:23.391% C+
HSR:25% B++
Pandora VX25
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:41.936% N/A
HSR:12% N/A
Kills:74,260
Deaths (as Light Assault):17,134
Deaths (to Light Assaults):9,507
KDR:4.33407
Kill Difference:57,126
Playtime:1,760.814 hours
Usage:56%
Score:32.103m
Score/min:304
Accuracy (listed only):26.625%
HSR (listed only):17.034%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:16,394
Deaths:4,266
KDR:3.843
Accuracy:23.370% D
HSR:19.056% D**
SVA-88
D
Kills:1,576
Deaths:462
KDR:3.411
Accuracy:19.790% D
HSR:19.797% D
Orion VS54
B
Kills:1,322
Deaths:408
KDR:3.240
Accuracy:22.187% B
HSR:14.675% D**
Pulsar LSW
C+
Kills:1,211
Deaths:369
KDR:3.282
Accuracy:22.136% C+
HSR:19.653% D
Flare VE6
C+
Kills:1,175
Deaths:355
KDR:3.310
Accuracy:21.929% C+
HSR:18.553% D-
NS-15M1
C
Kills:1,168
Deaths:460
KDR:2.539
Accuracy:20.533% C
HSR:16.781% D
NS-15M2
C++
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:23.598% C++
HSR:14.088% D**
Ursa
C+
Kills:865
Deaths:169
KDR:5.118
Accuracy:21.977% C+
HSR:20.347% C--
VE-H Maw
C+
Kills:120
Deaths:24
KDR:5
Accuracy:23.668% C
HSR:25.833% C+
Kills:24,988
Deaths (as Heavy Assault):6,889
Deaths (to Heavy Assaults):10,752
KDR:3.62723
Kill Difference:18,099
Playtime:734.706 hours
Usage:23%
Score:17.597m
Score/min:399
Accuracy (listed only):22.132%
HSR (listed only):18.754%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:60,808
Deaths:11,549
KDR:5.265
Accuracy:26.839% B+
HSR:17.989% D-
NS-11C
C+
Kills:2,128
Deaths:1,031
KDR:2.064
Accuracy:23.000% C+
HSR:15.179% D
Serpent VE92
C+
Kills:1,306
Deaths:697
KDR:1.874
Accuracy:23.015% C+
HSR:17.381% C
Solstice VE3
C++
Kills:1,163
Deaths:597
KDR:1.948
Accuracy:23.436% C++
HSR:15.993% D
Solstice SF
C**
Kills:1,150
Deaths:641
KDR:1.794
Accuracy:25.371% C**
HSR:13.565% D
VX6-7
B++
Kills:56
Deaths:34
KDR:1.647
Accuracy:23.391% C+
HSR:25% B++
Pandora VX25
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:41.936% N/A
HSR:12% N/A
Kills:66,661
Deaths (as Engineer):14,579
Deaths (to Engineers):6,222
KDR:4.5724
Kill Difference:52,082
Playtime:247.911 hours
Usage:8%
Score:6.507m
Score/min:437
Accuracy (listed only):26.712%
HSR (listed only):16.730%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:5,660
Deaths:1,084
KDR:5.221
Accuracy:38.935% C+
HSR:68.463% C++
NS-44 Commissioner
B*
Kills:3,394
Deaths:2,009
KDR:1.689
Accuracy:42.551% B*
HSR:15.969% D-
Sirius SX12
B+
Kills:2,614
Deaths:984
KDR:2.657
Accuracy:26.619% B+
HSR:16.220% C
NS-7 PDW
B+
Kills:2,443
Deaths:603
KDR:4.051
Accuracy:26.530% B+
HSR:15.882% C
MKV Suppressed
C+
Kills:1,366
Deaths:508
KDR:2.689
Accuracy:25.721% C+
HSR:19.034% C+
Eridani SX5
C*
Kills:1,176
Deaths:460
KDR:2.557
Accuracy:27.023% C*
HSR:19.133% C+
Artemis VX26
C+
Kills:1,156
Deaths:352
KDR:3.284
Accuracy:27.047% C+
HSR:20.415% C
NS-357 Underboss
B++
Kills:288
Deaths:203
KDR:1.419
Accuracy:41.189% B++
HSR:17.708% C
NS-44L Blackhand
C+
Kills:224
Deaths:172
KDR:1.302
Accuracy:41.831% C+
HSR:17.411% F-
XM98
C+
Kills:166
Deaths:39
KDR:4.256
Accuracy:36.737% C+
HSR:68.072% D
Kills:18,487
Deaths (as Infiltrator):6,414
Deaths (to Infiltrators):5,640
KDR:2.88229
Kill Difference:12,073
Playtime:375.344 hours
Usage:12%
Score:5.465m
Score/min:243
Accuracy (listed only):33.418%
HSR (listed only):27.831%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:170
Deaths:113
KDR:1.504
Accuracy:48.795% B++
HSR:2.941% D
Comet VM2
B+
Kills:161
Deaths:112
KDR:1.438
Accuracy:50.960% B+
HSR:4.348% C+
Kills:331
Deaths (as MAX Suit):112.500
Deaths (to MAX Suits):1,409
KDR:2.94222
Kill Difference:218.500
Playtime:17.024 hours
Usage:1%
Score:0.581m
Score/min:569
Accuracy (listed only):49.877%
HSR (listed only):3.645%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:2,018
V. Kills:56 N/A
Deaths:388
KDR:5.201
Accuracy:40.047% C+
KPH:48.700 C++
VKPH:1.400 D-
Dual Photon Pods
A**
Kills:336
V. Kills:32 N/A
Deaths:11
KDR:30.546
Accuracy:55.781% B+
KPH:197.800 A**
VKPH:18.800 C++
Maelstrom Turbo Laser
D-
Kills:117
V. Kills:98 118%
Deaths:118
KDR:0.992
Accuracy:21.048% F
KPH:5.100 D-
VKPH:4.300 D-
Saron Laser Cannon
D
Kills:111
V. Kills:118 93%
Deaths:125
KDR:0.888
Accuracy:23.512% D*
KPH:5.500 D
VKPH:5.900 D
Hornet Missiles
C+
Kills:102
V. Kills:35 283%
Deaths:15
KDR:6.800
Accuracy:61.230% C+
KPH:51 C+
VKPH:17.500 D-
Kills:2,684 (2,246 + 0)
Deaths:657
KDR:4.085
VKDR:0.516
Vehicle Kills:339
Kill Difference:2,027
Playtime:88.150 hours
Usage:3%
Score:0.775m
Score/min:147
Piloting Accuracy:23.512%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:77
V. Kills:4 N/A
Deaths:14
KDR:5.500
Accuracy:49.004% B++
KPH:59.900 B+
VKPH:3.100 D
Kills:77 (0 + 77)
Deaths:14
KDR:5.500
VKDR:0.286
Vehicle Kills:4
Kill Difference:63
Playtime:1.287 hours
Usage:0%
Score:0.016m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:49.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:994
V. Kills:328 302%
Deaths:62
KDR:16.032
Accuracy:48.786% D-
KPH:38.500 B*
VKPH:12.700 D-
C75 Viper
B**
Kills:194
V. Kills:32 N/A
Deaths:11
KDR:17.636
Accuracy:39.104% C+
KPH:47.900 B**
VKPH:7.900 C++
Kills:1,188 (1,188 + 0)
Deaths:73
KDR:16.274
VKDR:4.932
Vehicle Kills:360
Kill Difference:1,115
Playtime:29.887 hours
Usage:1%
Score:0.621m
Score/min:346
Driving Accuracy:39.104%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:474
V. Kills:37 N/A
Deaths:28
KDR:16.929
Accuracy:49.265% C+
KPH:50.600 B+
VKPH:4 D-
Saron HRB
C++
Kills:213
V. Kills:159 133%
Deaths:27
KDR:7.889
Accuracy:48.581% B+
KPH:22.300 C
VKPH:16.600 C++
Supernova FPC
C+
Kills:146
V. Kills:78 185%
Deaths:26
KDR:5.615
Accuracy:47.308% D
KPH:23.800 C+
VKPH:12.700 C--
E540 Halberd
C
Kills:113
V. Kills:79 141%
Deaths:13
KDR:8.692
Accuracy:42.727% D
KPH:21.500 D-
VKPH:15 C
Kills:946 (620 + 326)
Deaths:94
KDR:10.064
VKDR:3.755
Vehicle Kills:353
Kill Difference:852
Playtime:30.311 hours
Usage:1%
Score:0.754m
Score/min:415
Driving Accuracy:47.308%
Gunner Accuracy:42.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:127
V. Kills:28 438%
Deaths:11
KDR:11.546
Accuracy:42.428% C+
KPH:52.700 D-
VKPH:11.600 C
E540 Halberd-H
C
Kills:119
V. Kills:83 142%
Deaths:18
KDR:6.611
Accuracy:59.050% C++
KPH:27.900 D
VKPH:19.400 C
Aphelion VEX-4H
B+
Kills:106
V. Kills:69 151%
Deaths:7
KDR:15.143
Accuracy:39.783% D
KPH:49.200 B+
VKPH:32 B+
Proton II PPA-H
B*
Kills:91
V. Kills:5 N/A
Deaths:4
KDR:22.750
Accuracy:44.559% B*
KPH:90.500 C+
VKPH:5 C
Saron HRB-H
C*
Kills:52
V. Kills:31 163%
Deaths:11
KDR:4.727
Accuracy:57.020% C*
KPH:27.900 D
VKPH:16.600 D
Kills:495 (0 + 495)
Deaths:51
KDR:9.706
VKDR:4.235
Vehicle Kills:216
Kill Difference:444
Playtime:11.702 hours
Usage:0%
Score:0.286m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:57.020%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:2,166
V. Kills:376 N/A
Deaths:102
KDR:21.235
Accuracy:41.026% B+
KPH:61.800 B++
VKPH:10.700 C**
M40 Fury
B+
Kills:1,478
V. Kills:244 N/A
Deaths:77
KDR:19.195
Accuracy:41.286% B+
KPH:66.600 B+
VKPH:11 C+
M12 Kobalt
A+
Kills:551
V. Kills:6 N/A
Deaths:13
KDR:42.385
Accuracy:18.052% C+
KPH:115.300 A+
VKPH:1.300 D-
M20 Basilisk
A
Kills:253
V. Kills:71 351%
Deaths:24
KDR:10.542
Accuracy:43.955% B+
KPH:34 A
VKPH:9.500 B+
M12 Kobalt
B**
Kills:185
V. Kills:1 N/A
Deaths:7
KDR:26.429
Accuracy:18.371% C++
KPH:108 B**
VKPH:0.600 D--
M20 Basilisk
B*
Kills:148
V. Kills:43 336%
Deaths:18
KDR:8.222
Accuracy:46.093% B*
KPH:29.300 B++
VKPH:8.500 C
M60-G Bulldog
N/A
Kills:50
V. Kills:6 N/A
Deaths:9
KDR:5.556
Accuracy:43.678% N/A
KPH:40.100 N/A
VKPH:4.800 N/A
Kills:4,831 (0 + 4,831)
Deaths:250
KDR:19.324
VKDR:2.988
Vehicle Kills:747
Kill Difference:4,581
Playtime:77.483 hours
Usage:2%
Score:2.186m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:43.678%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:56
V. Kills:2 N/A
Deaths:31
KDR:1.806
Accuracy:37.810% C-
KPH:14.800 D*
VKPH:0.500 D*
Kills:56 (56 + 0)
Deaths:31
KDR:1.806
VKDR:0.065
Vehicle Kills:2
Kill Difference:25
Playtime:3.773 hours
Usage:0%
Score:0.014m
Score/min:62
Driving Accuracy:37.810%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:118
V. Kills:69 169%
Deaths:29
KDR:4.069
Accuracy:31.375% D-
KPH:13.500 D
VKPH:7.900 D
Kills:118 (0 + 118)
Deaths:29
KDR:4.069
VKDR:2.379
Vehicle Kills:69
Kill Difference:89
Playtime:8.751 hours
Usage:0%
Score:0.057m
Score/min:108
Piloting Accuracy:N/A%
Gunner Accuracy:31.375%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 61,41160,80811,5495.265M++1.9226.839%B+17.989%D-53.6AN/A1291133.6h9.6B++35.7B+
Betelgeuse 54-A 16,52416,3944,2663.843B0.5023.37%D19.056%D**47C-N/A167348.6h10.2B43.5C++
Ghost 5,6805,6601,0845.221B*1.8838.935%C+68.463%C++40.3C*N/A109140.5h2B+5.1B+
NS-44 Commissioner 3,4133,3942,0091.689B++1.6542.551%B*15.969%D-78.2A++N/A25643.4h3B*6.9B*
Sirius SX12 2,6302,6149842.657A+0.6826.619%B+16.22%C37.3B+N/A11270h11.6B*43.8B+
NS-7 PDW 2,4722,4436034.051M**0.7126.53%B+15.882%C38.1B++N/A14664.2h13B+48.9B+
M40 Fury 2,5422,16610221.235M17.8941.026%B+1.662%C+61.7B++10.7C**44435.1h10.6B+25.8B*
NS-11C 2,1402,1281,0312.064A1.2823%C+15.179%D27.6C++N/A13677h11.4B*49.7B+
Light PPA 2,0742,0183885.201C++1.8640.047%C+1.09%C48.6C++1.3D-15941.5h8.8B+21.9B+
SVA-88 1,5891,5764623.411B*0.0719.79%D19.797%D43.2C+N/A21736.5h10.7B+54C++
NS Decimator 2,3501,5619411.659B*1.6854.907%D1.858%C27.3C13.8C+32457.1h5C+9.2C
Frag Grenade 1,5631,55311553N/A1,549.6644.759%C+N/A517.7C++3.3D17943h3.2B+7.1B+
M40 Fury 1,7221,4787719.195A++15.8541.286%B+1.624%C66.6B+11C+58822.2h11.1C**26.9B++
C-4 1,9791,4445252.75B**0.5925.82%C++N/A89.1C**33C**99616.2h1.2B+4.8C++
MKV Suppressed 1,3721,3665082.689A++0.6525.721%C+19.034%C+32.1C+N/A9042.6h13.3B51.8C**
Orion VS54 1,3281,3224083.24A0.1022.187%B14.675%D**46.7B*N/A37328.3h10.5B*47.2C*
Serpent VE92 1,3111,3066971.874B*1.4723.015%C+17.381%C21.6CN/A8160.6h10.7B++46.6B+
Pulsar LSW 1,2231,2113693.282A+0.0622.136%C+19.653%D36.1C+N/A11933.5h10.1B*45.4B+
Eridani SX5 1,1821,1764602.557A0.7827.023%C*19.133%C+32.8C+N/A10535.8h11.1B+41.2B
Flare VE6 1,1821,1753553.31A++0.0321.929%C+18.553%D-41.8C++N/A21428.1h8.5B*38.8B+
NS-15M1 1,1721,1684602.539B*0.8020.533%C16.781%D34.5C+N/A16933.9h11.6B+56.7C*
Solstice VE3 1,1751,1635971.948A++1.3923.436%C++15.993%D27.6B++N/A20342.1h11.9B++50.8B
NS-15M2 1,1701,1573763.077B++0.2623.598%C++14.088%D**41.8C+N/A26727.7h11.6B+49.3B
Artemis VX26 1,1591,1563523.284A++0.0627.047%C+20.415%C37.3C*N/A9231h11B+40.7B+
Solstice SF 1,1621,1506411.794B*1.5525.371%C**13.565%D24.5BN/A9847h11C*43.5B+
L100 Python AP 1,3229946216.032M+12.6948.786%D-5.835%A++38.5B*12.7D-33725.8h3.8B**7.8B*
Ursa 8698651695.118S1.7821.977%C+20.347%C--35.7C+N/A12224.2h8.7B**39.8B+
Tank Mine 1,0966701394.82A1.4827.683%C-N/A103.1C+65.5C++14916.5h1.9C++6.7C+
Proximity Mine 6516511076.084B++2.7437.436%DN/A93DN/A3157h2C5.4C
Rocklet Rifle 1,1755941454.097S0.7645.842%D-N/A30.2C*29.5B32119.7h34.2B74.6C+
M12 Kobalt 5575511342.385M++39.0418.052%C+20.508%B+114.8A+1.3D-4154.8h13.8B**76.4B+
Supernova VPC 5114742816.929B+13.5949.265%C+4.43%M+50.4B+3.9D-2389.4h2.3B**4.7B*
Dual Photon Pods 3683361130.545M**27.2055.781%B+1.19%C+197.6A**18.8C++9061.7h14.3B**25.7B*
NS-357 Underboss 2892882031.419B+1.9241.189%B++17.708%C56.5B++N/A1905.1h3.3B**8.1B++
M20 Basilisk 3242532410.542M**7.2043.955%B+7.115%B+34.2A9.6B+3637.4h58.1B**132.2B**
S1 3262442221.099B++2.2462.597%B+N/A33.9B*11.4C+7327.2h5B*8B*
Spear Anti-Vehicle Phalanx Turret 3302331812.944B*9.6055.544%A3.004%D59.7A24.9B4533.9h6.8B++12.3B**
NS-44L Blackhand 2262241721.302C++2.0441.831%C+17.411%F-54.6A++N/A1814.1h3.2B+7.7B+
Saron HRB 372213277.889B++4.5548.581%B+1.878%C**22.2C16.6C++3859.6h21.6C*44.5B+
C75 Viper 2261941117.636M+14.3039.104%C+2.062%B++48.5B**8C++4024h8.5B**21.9B*
M12 Kobalt 186185726.429B+23.0918.371%C++17.297%C+108.8B**N/A4031.7h13B**70.7B+
Force-Blade 18917411,2980.015C3.3335.194%B+1.149%D-0.2CN/A1733h2.5C*7.1C**
Comet VM2 2491701131.504B++1.8448.795%B++2.941%D14B+6.5B**22312.1h20.1B41.2B+
XM98 166166394.256B**0.9236.737%C+68.072%D27.7C++N/A1586h2.4C*6.6C*
Comet VM2 2191611121.438B+1.9050.96%B+4.348%C+13.8B+5C+18611.7h21.8B+42.7B++
M20 Basilisk 191148188.222M++4.8846.093%B*8.784%A29B++8.4C4045.1h82.3B+178.6B*
Supernova FPC 224146265.615C++2.2747.308%D10.959%S23.9C++12.8C-8036.1h4.2B*8.9B+
M60-A Bulldog 160142623.667B+20.3348.028%C*2.817%B+30.9C+3.9C+2334.6h6.3C+13C*
M60-A Bulldog 157135345A41.6653.728%B++2.222%C+38.6C++6.3B+2933.5h6.2C+11.5B+
M40 Fury-H 1551271111.545C+8.2042.428%C+N/A52.9D-11.7C2742.4h11.6D27.2C-
VE-H Maw 122120245A*1.6623.668%C25.833%C+80B**1.3B**3621.5h8.7B*36.9B+
E540 Halberd-H 202119186.611C+3.2759.05%C++N/A27.7D19.3C4184.3h7.1C+12C+
M20 Wyvern 187118294.069C+0.7331.375%D-N/A13.4D7.8D1088.8h84.2C+268.3C
Maelstrom Turbo Laser 2151171180.992C2.3521.048%F1.709%D5.1D-4.3D-6422.9h96.3B457.7C+
Anti-Vehicle Grenade 1451131113N/A109.6637.91%D**N/A188.3D-53.3D22360.6h7.2D18.9D--
E540 Halberd 192113138.692C++5.3542.727%D3.54%B+21.3D-14.9C3305.3h6.2C+14.6C
Saron Laser Cannon 2291111250.888C2.4523.512%D*2.703%C**5.5D5.9D11920.1h141.8C++603.2C
Aphelion VEX-4H 175106715.143A11.8039.783%D2.83%C+48.2B+31.4B4002.2h39.8B++100B+
Hornet Missiles 137102156.8B3.4661.23%C+2.941%A51C+17.5D-4672h8.4C**13.7B+
Auraxium Force-Blade 99975,0320.019C3.3248.837%A+3.093%D0.2DN/A1415h1.9B+4B+
Lumine Edge 949311,9490.008C-3.3344.75%A++N/A0.1DN/A0814.9h1.9D-4.3B+
Proton II PPA-H 9691422.75B*19.4144.559%B*N/A91C+5C3461h9B+20.2B+
NS-TMC-01 "His Regards" 90897,6970.012C-3.3341.959%A1.124%D--0.1C--N/A0637.1h2.6C+6.1B+
L105 Zephyr 8177145.5C2.1649.004%B++N/A59.2B+3.1D2031.3h5.4B++11.1B++
VX6-7 5756341.647B+1.6923.391%C+25%B++18.1C--N/A2923.1h13.1C++56C++
S12 Renegade 5856311.806C1.5337.81%C-1.786%D--14.7D*N/A623.8h4.6D--12.2D
Saron HRB-H 8352114.727C+1.3957.02%C*1.923%B27.4D16.3D5971.9h22.9C**40.1B+
The Slasher 53522,1420.024D3.3245.627%B*N/A0.3C-N/A1169.2h2.3C++5.1B+
M60-G Bulldog 565095.556B2.2243.678%B*2%D41.7B*5C3341.2h6.1B+13.9B*
Pandora VX25 5050301.667B++1.6741.936%C**12%D29.4CN/A3261.7h3.6B++8.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3415,9627.3h
Restoration Kit874962.4h
Nano-Armor Kit250308,17320.3h
Anti-Vehicle MANA Turret65210.4h
Spawn Beacon224,9603.4h
Deconstruction Tool0930h
Ammunition Package185520.5h
Medical Kit7,46442,209228.3h
Medical Applicator85,4850.4h
Recon Detection Device91,0931.7h

Check the help document for the dictionary if you want to learn more about words used here.


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