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General Lt. General HauptmannTork[GETR] HauptmannTork
TR BR 96

KDR: 0.85

Score: 15.5m

Last Seen: Jan 2nd, 2017 12:20 PM
- OFFLINE - 435.7 hour(s)

Rank 96 (96) General of the Terran Republic, Member of German Tactical Resistance[GETR] German Tactical Resistance
TR outfit on Cobalt

Members: 97
, on Cobalt
Level Progress (to 97): 61%
Level 100 Progress: 82% 189h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T7 Mini-Chaingun TMG-50 LC2 Lynx SMG-46 Armistice TRAC-5 S P2-120 HEAT P2-120 AP C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,773 MLG Score: 23
Fun Score: N/A
Cheeseburgers Flipped: 283TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.337%15.845%30689114,8280.5234740.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.863%-0.229C-0.637D0.767B++HEAD ++ (~6.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.026C+14.4-0.019C+59.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.082%1.345%5319182236351640.350629135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.552B+-0.33C--1.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.699B+19.50.607B+25.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.126%3.639%17329171,4849917951.49597186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.156%-0.697D0.43B-1.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.448B7.20.428B14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.692%2.011%18669131,2439295511.33656225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.549%0.46B+-0.584D-0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.437B23.80.289C*36.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.78%13.916%186191830955180.559783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.356D**0.072C+-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.441C--4.60.022C+14.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Tactical Resistance[GETR] German Tactical Resistance
TR outfit on Cobalt

Members: 97
15.5m344.2%293 (17.6k)245 (14.7k)0.84894616,23119,1191.0537296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR91952813.871%8.804%12203:192

53% Engineer25% Heavy Assault17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 1st, 2013 8:33 PMApr 8th, 2015 7:44 PMJan 19th, 2017 3:53 AM (1d) (PST)Jan 2nd, 2017 8:24 AM (18d) (PST)Jan 2nd, 2017 8:20 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3991592400.2550.3010.0221.0430.04823

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9329,53914,3931518163314,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1059.4h/44.1d 3,915 1,429 8,831 66.3k 2,253 2,446 3,023 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C*
Kills:1,153
Deaths:2,018
KDR:0.571
Accuracy:17.362% C*
HSR:11.622% C
TMG-50
C
Kills:1,153
Deaths:1,532
KDR:0.753
Accuracy:18.826% C
HSR:17.606% D
MSW-R
D
Kills:518
Deaths:682
KDR:0.760
Accuracy:17.890% D
HSR:16.602% D
T9 CARV
C++
Kills:295
Deaths:520
KDR:0.567
Accuracy:18.663% C++
HSR:21.017% C+
T16 Rhino
D
Kills:214
Deaths:414
KDR:0.517
Accuracy:15.732% D-
HSR:17.290% D
Kills:3,333
Deaths (as Heavy Assault):5,166
Deaths (to Heavy Assaults):5,263
KDR:0.64518
Kill Difference:1,833
Playtime:268.498 hours
Usage:25%
Score:3.966m
Score/min:246
Accuracy (listed only):17.695%
HSR (listed only):16.827%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:1,010
Deaths:2,140
KDR:0.472
Accuracy:19.803% D
HSR:14.257% D--
TRAC-5 S
C++
Kills:840
Deaths:1,804
KDR:0.466
Accuracy:20.741% C
HSR:16.071% C++
TRAC-5
C++
Kills:519
Deaths:866
KDR:0.599
Accuracy:21.037% C++
HSR:16.185% C
FA1 Barrage
C+
Kills:309
Deaths:636
KDR:0.486
Accuracy:24.780% F
HSR:13.916% C+
LC3 Jaguar
C-
Kills:163
Deaths:280
KDR:0.582
Accuracy:20.585% C-
HSR:15.337% D
Kills:2,841
Deaths (as Engineer):5,726
Deaths (to Engineers):4,156
KDR:0.49616
Kill Difference:2,885
Playtime:557.082 hours
Usage:53%
Score:8.316m
Score/min:249
Accuracy (listed only):21.389%
HSR (listed only):15.153%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D
Kills:1,010
Deaths:2,140
KDR:0.472
Accuracy:19.803% D
HSR:14.257% D--
SMG-46 Armistice
C
Kills:956
Deaths:1,660
KDR:0.576
Accuracy:20.261% D-
HSR:12.971% C
TRAC-5 S
C++
Kills:840
Deaths:1,804
KDR:0.466
Accuracy:20.741% C
HSR:16.071% C++
TRAC-5
C++
Kills:519
Deaths:866
KDR:0.599
Accuracy:21.037% C++
HSR:16.185% C
FA1 Barrage
C+
Kills:309
Deaths:636
KDR:0.486
Accuracy:24.780% F
HSR:13.916% C+
LC3 Jaguar
C-
Kills:163
Deaths:280
KDR:0.582
Accuracy:20.585% C-
HSR:15.337% D
Kills:3,797
Deaths (as Light Assault):7,386
Deaths (to Light Assaults):3,928
KDR:0.51408
Kill Difference:3,589
Playtime:180.908 hours
Usage:17%
Score:2.412m
Score/min:222
Accuracy (listed only):21.201%
HSR (listed only):14.790%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C
Kills:956
Deaths:1,660
KDR:0.576
Accuracy:20.261% D-
HSR:12.971% C
Kills:956
Deaths (as Infiltrator):1,660
Deaths (to Infiltrators):2,718
KDR:0.5759
Kill Difference:704
Playtime:10.505 hours
Usage:1%
Score:0.087m
Score/min:139
Accuracy (listed only):20.261%
HSR (listed only):12.971%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:263
Deaths:219
KDR:1.201
Accuracy:13.207% C+
HSR:14.449% D
M2 Mutilator
C*
Kills:181
Deaths:145
KDR:1.248
Accuracy:12.182% C--
HSR:18.785% C*
M3 Pounder HEG
D
Kills:176
Deaths:194
KDR:0.907
Accuracy:27.212% D*
HSR:2.273% D
M3 Pounder HEG
C-
Kills:114
Deaths:113
KDR:1.009
Accuracy:24.223% F
HSR:2.632% C-
Kills:734
Deaths (as MAX Suit):335.500
Deaths (to MAX Suits):1,268
KDR:2.18778
Kill Difference:398.500
Playtime:35.419 hours
Usage:3%
Score:0.734m
Score/min:345
Accuracy (listed only):19.206%
HSR (listed only):9.534%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:223
V. Kills:34 N/A
Deaths:90
KDR:2.478
Accuracy:43.082% D
KPH:37.500 D
VKPH:5.700 D-
M14 Banshee
C--
Kills:64
V. Kills:14 427%
Deaths:96
KDR:0.667
Accuracy:18.145% F-
KPH:11.200 D--
VKPH:2.400 C--
Kills:287 (64 + 0)
Deaths:186
KDR:1.543
VKDR:0.258
Vehicle Kills:48
Kill Difference:101
Playtime:11.661 hours
Usage:1%
Score:0.089m
Score/min:127
Piloting Accuracy:18.145%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C
Kills:450
V. Kills:75 N/A
Deaths:100
KDR:4.500
Accuracy:39.851% C
KPH:34.400 D
VKPH:5.700 C
Dual-75 Duster
D
Kills:208
V. Kills:12 N/A
Deaths:27
KDR:7.704
Accuracy:32.889% C--
KPH:46.300 D
VKPH:2.700 D
C150 Dalton
C+
Kills:53
V. Kills:79 66%
Deaths:38
KDR:1.395
Accuracy:35.766% D
KPH:13.400 D--
VKPH:19.900 C+
Kills:711 (0 + 711)
Deaths:165
KDR:4.309
VKDR:1.006
Vehicle Kills:166
Kill Difference:546
Playtime:21.541 hours
Usage:2%
Score:0.235m
Score/min:182
Piloting Accuracy:N/A%
Gunner Accuracy:35.766%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:68
V. Kills:20 324%
Deaths:33
KDR:2.061
Accuracy:32.769% C-
KPH:15.100 D-
VKPH:4.500 D
Kills:68 (68 + 0)
Deaths:33
KDR:2.061
VKDR:0.606
Vehicle Kills:20
Kill Difference:35
Playtime:4.492 hours
Usage:0%
Score:0.042m
Score/min:154
Driving Accuracy:32.769%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:752
V. Kills:268 280%
Deaths:176
KDR:4.273
Accuracy:32.916% D-
KPH:25.200 C++
VKPH:9 C+
P2-120 AP
C+
Kills:732
V. Kills:507 144%
Deaths:146
KDR:5.014
Accuracy:33.357% D*
KPH:24.100 C+
VKPH:16.700 C+
E540 Halberd
D-
Kills:77
V. Kills:46 164%
Deaths:23
KDR:3.348
Accuracy:25.669% F
KPH:15 D-
VKPH:8.900 D-
Kills:1,561 (1,484 + 77)
Deaths:345
KDR:4.525
VKDR:2.380
Vehicle Kills:821
Kill Difference:1,216
Playtime:65.348 hours
Usage:6%
Score:0.884m
Score/min:225
Driving Accuracy:33.357%
Gunner Accuracy:25.669%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:140
V. Kills:138 101%
Deaths:126
KDR:1.111
Accuracy:44.646% C+
KPH:24 D
VKPH:23.700 C
P525 Marauder-H
D*
Kills:83
V. Kills:7 N/A
Deaths:29
KDR:2.862
Accuracy:22.743% D**
KPH:23.900 F
VKPH:2 D*
Kills:223 (0 + 223)
Deaths:155
KDR:1.439
VKDR:0.935
Vehicle Kills:145
Kill Difference:68
Playtime:9.301 hours
Usage:1%
Score:0.157m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:22.743%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:303
V. Kills:61 489%
Deaths:46
KDR:6.587
Accuracy:29.116% D
KPH:48.700 C
VKPH:9.800 C+
M40 Fury
C
Kills:168
V. Kills:23 N/A
Deaths:21
KDR:8
Accuracy:30.814% C-
KPH:40.900 C
VKPH:5.600 D
M60-G Bulldog
C+
Kills:105
V. Kills:24 420%
Deaths:29
KDR:3.621
Accuracy:32.953% C+
KPH:25.600 C
VKPH:5.800 C+
Kills:576 (0 + 576)
Deaths:96
KDR:6
VKDR:1.125
Vehicle Kills:108
Kill Difference:480
Playtime:14.439 hours
Usage:1%
Score:0.207m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:32.953%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 1,1721,1532,0180.571C--0.2817.362%C*11.622%C19.3DN/A8159.7h14.6C*84B
TMG-50 1,1671,1531,5320.753C-0.1018.826%C17.606%D21.5C--N/A6453.6h11.8C+62.4C++
LC2 Lynx 1,0301,0102,1400.472C--0.3819.803%D14.257%D--8.7D--N/A31116.7h17.1C-86.4C
SMG-46 Armistice 9829561,6600.576C-0.2720.261%D-12.971%C16.9DN/A4756.5h14.9C+73.7C
TRAC-5 S 8728401,8040.466C--0.3820.741%C16.071%C++10.5DN/A3580.3h13.7C+66.2C+
P2-120 HEAT 1,0207521764.273C+3.4232.916%D-3.59%C+25.2C++9C+18329.9h7.3C++22.3C
P2-120 AP 1,2397321465.014C+4.1733.357%D*3.689%D24.2C+16.7C+25430.3h7B+20.9C++
C-4 9366406291.017C+0.1724.834%C**N/A57.1C+26.4C+58311.2h1.4B+5.7B+
TRAC-5 5285198660.599C0.2521.037%C++16.185%C12CN/A5143.2h13.9B+66B+
MSW-R 5325186820.76C0.0917.89%D16.602%D20.3DN/A7825.5h13.3C74.6C
Sticky Grenade 4694621462N/A461.1546.786%DN/A924C14A29380.5h1.9C++4C+
MANA Anti-Personnel Turret 4664593231.421N/A0.5717.233%UN/A4590U70U8882900.1h22.5T*130.8T*
L105 Zepher 5254501004.5C3.6539.851%CN/A34.4D5.7C17013.1h7.8D--19.6D
ASP-30 Grounder 5914068030.506C0.3455.218%D--5.172%B**12.8C5.8D12731.7h6.6B++12B+
Frag Grenade 3453391339N/A338.1547.027%B+N/A423.8C7.5B*17060.8h3.8C+8.2C++
FA1 Barrage 3173096360.486C0.3624.78%F13.916%C+17.1DN/A6218.1h4.6C++18.7D
M40 Fury 364303466.587C+5.7429.116%D2.31%B+48.9C9.8C+2696.2h11.2B38.6C+
T9 CARV 3012955200.567C0.2818.663%C++21.017%C+16.9DN/A11017.5h15.3C82C++
Tank Mine 4722891621.784C0.9422.956%D-N/A78.1C49.5D9113.7h1.5B**6.6C++
M1 Heavy Cycler 2662632191.201C+0.3513.207%C+14.449%D16.8CN/A6515.7h17.6C++133.4C*
Anti-Vehicle Grenade 2922621262N/A261.1538.613%FN/A238.2D27.3D--14761.1h5.8C+15.1D
Claymore 255254634.032C-3.1833.675%C-N/A105.8D-N/A4072.4h1.2C+3.5C+
Hellfire Rocket Pods 257223902.478C-1.6343.082%D1.345%C++37.8D5.8D-1955.9h19.5B+45.3C*
T16 Rhino 2142144140.517D0.3315.732%D-17.29%D12.2D-N/A4517.5h14.3C90.8C
Dual-75 Duster 220208277.704C6.8632.889%C--N/A46.2D2.7D1174.5h5.3C+16.2C+
M2 Mutilator 1841811451.248C0.4012.182%C--18.785%C*17.2DN/A6910.5h18.2C149.4C+
M3 Pounder HEG 1971761940.907C0.0627.212%D*2.273%D11.7D1.4D*9915.1h15.8C+58.2C
ML-7 2111743610.482C0.3750.053%D1.149%D*18.9C4D*2119.2h5.4B+10.8B
M40 Fury 191168218C++7.1530.814%C-1.786%C+41C5.6D2134.1h10.8B+35.1C**
LC3 Jaguar 1671632800.582C-0.2720.585%C-15.337%D10.4D-N/A5315.7h15.4C--74.7C
Spear Anti-Vehicle Phalanx Turret 221153314.935C4.0936.44%C--1.307%F35.6C+15.8D3944.3h7.1B19.4C**
M9 SKEP Launcher 2041453920.37C0.4862.527%D4.828%A+13.3C5.4D13710.9h7.9B+12.6C*
G20 Vulcan-H 2781401261.111D0.2644.646%C+5%B++24.1D23.8C3625.8h139.4C312.2C
NS Annihilator 2661192330.511B0.3476.742%DN/A6.5C+8.1C+10618.2h12.6B+16.4B
M3 Pounder HEG 1291141131.009C0.1624.223%F2.632%C-12.1D-1.6D*1009.4h17C++70.3D
M60-G Bulldog 129105293.621C2.7732.953%C+3.81%B25.6C5.9C+2174.1h8.2C-25C+
P525 Marauder-H 9083292.862D2.0122.743%D**N/A23.7F2D*1453.5h7.1D*31.4D**
E540 Halberd 12377233.348C2.5025.669%F1.299%D**15.1D-9D-3065.1h5.7C**22.3D--
C75 Viper 8868332.061C1.2132.769%C-N/A15.1D-4.4D1544.5h15.9C--48.6C--
M14 Banshee 7864960.667C0.1818.145%F-N/A11.2D--2.5C-565.7h32.9C181.1D--
M60-A Bulldog 6859115.364C4.5243.264%C3.39%B++14.8D-2.3D674h6.7C--15.5C
C150 Dalton 13253381.395D0.5535.766%DN/A13.3D--19.8C+2934h9.2F-25.8F-
M60-A Bulldog 565395.889C5.0440.982%D1.887%C-18.3D1D-942.9h6.8C-16.5C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit606639,94849.2h
Anti-Vehicle MANA Turret01400.3h
Spawn Beacon141,4120.9h
Spitfire Auto-Turret71500.3h
Medical Applicator2810,8341.1h
Anti-Infantry MANA Turret538971.9h
Ammunition Package482,9422h
Medical Kit407281.2h

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