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Agent HauptmnVonLuger[WTAC] HauptmnVonLuger
NC BR 55

KDR: 3.57

Score: 2.1m

Last Seen: Oct 18th, 2019 9:23 PM
- OFFLINE - 18.2 hour(s)

Battle Rank 55 - New Conglomerate on Connery
Level Progress (to 56): 25%
Level 100 Progress: 11% 2489h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python AP Bouncing Betty Gauss SPR AF-8 RailJack L-24R Spur Titan-150 AP NC14 Bolt Driver L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $349,029 MLG Score: 279
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.26%1.037%2524212301,92910576818.3714251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.05%-0.172C-0.963D---1.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++4.10.672B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.468%60.606%03122949555209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.118%-1.28D**-0.414C---1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.946D--5.1-0.603D14.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m1002%112 (6.7k)105 (6.3k)3.569073,6691,0284.64355 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC123223422.168%10.33%22920:001

13% Engineer7% Heavy Assault66% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2018 10:07 PMSep 5th, 2019 3:08 AMOct 19th, 2019 2:38 PM (96d) (PST)Oct 18th, 2019 5:23 PM (97d) (PST)Oct 18th, 2019 5:23 PM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
433174160.1800.0500.0192.2860.048279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,9891,03724,952113113736,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
340.3h/14.2d 1,104 379 1,097 46.7k 245 1,144 988 8.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):168
KDR:0
Kill Difference:UNR
Playtime:25.142 hours
Usage:7%
Score:0.169m
Score/min:112
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):263
KDR:0
Kill Difference:UNR
Playtime:44.295 hours
Usage:13%
Score:0.234m
Score/min:88
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
C++
Kills:212
Deaths:36
KDR:5.889
Accuracy:26.375% D--
HSR:35.377% C++
AF-8 RailJack
C++
Kills:189
Deaths:96
KDR:1.969
Accuracy:26.797% D**
HSR:75.661% C++
NC14 Bolt Driver
A+
Kills:94
Deaths:80
KDR:1.175
Accuracy:26.403% D**
HSR:87.234% A+
Kills:495
Deaths (as Infiltrator):212
Deaths (to Infiltrators):172
KDR:2.33491
Kill Difference:283
Playtime:224.126 hours
Usage:66%
Score:1.546m
Score/min:115
Accuracy (listed only):26.525%
HSR (listed only):66.091%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):169
KDR:0
Kill Difference:UNR
Playtime:43.625 hours
Usage:13%
Score:0.188m
Score/min:72
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):56
KDR:0
Kill Difference:UNR
Playtime:2.150 hours
Usage:1%
Score:0.005m
Score/min:35
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D
Kills:186
V. Kills:29 N/A
Deaths:46
KDR:4.043
Accuracy:29.626% D*
KPH:8.500 D*
VKPH:1.300 D
Kills:186 (186 + 0)
Deaths:46
KDR:4.043
VKDR:0.630
Vehicle Kills:29
Kill Difference:140
Playtime:21.939 hours
Usage:6%
Score:0.042m
Score/min:32
Piloting Accuracy:29.626%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:1,747
V. Kills:643 271%
Deaths:135
KDR:12.941
Accuracy:39.275% F-
KPH:26.800 C-
VKPH:9.900 D**
L100 Python HEAT
C-
Kills:94
V. Kills:33 276%
Deaths:12
KDR:7.833
Accuracy:34.743% F
KPH:25 C-
VKPH:8.800 D
Kills:1,841 (1,841 + 0)
Deaths:147
KDR:12.524
VKDR:4.599
Vehicle Kills:676
Kill Difference:1,694
Playtime:68.894 hours
Usage:20%
Score:0.506m
Score/min:122
Driving Accuracy:34.743%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:182
V. Kills:70 256%
Deaths:12
KDR:15.167
Accuracy:39.135% D**
KPH:19.200 D
VKPH:7.400 F
Kills:182 (182 + 0)
Deaths:12
KDR:15.167
VKDR:5.833
Vehicle Kills:70
Kill Difference:170
Playtime:9.467 hours
Usage:3%
Score:0.083m
Score/min:147
Driving Accuracy:39.135%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,3901,74713512.941A9.3739.275%F-1.03%D26.8C-9.9D**12165.1h4.1B++10.3C*
Bouncing Betty 2182181712.824M++9.2538.172%DN/A136.3C**N/A4501.6h2.2D5.7D
Gauss SPR 223212365.889A**2.3226.375%D--35.377%C++11.3D--N/A2918.8h8F30.4D*
AF-8 RailJack 192189961.969C1.6026.797%D**75.661%C++6.1D**N/A1530.8h2.9D10.8D--
L-24R Spur 215186464.043C-0.4729.626%D*N/A8.5D*1.3D3221.9h66.9D-225.9D--
Titan-150 AP 2521821215.167B**11.6039.135%D**1.099%D-19.2D7.4F1479.5h4.6C++11.8C--
NC14 Bolt Driver 9994801.175C2.3926.403%D**87.234%A+5.6D*N/A2016.7h3.1C-11.6D-
L100 Python HEAT 12794127.833B+4.2634.743%FN/A24.7C-8.7D1393.8h5.3C**15.3D
NC15 Phoenix 14691811.375S7.8146.082%D--N/A11.1C6.7D1398.2h12.4C-26.9D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator12,9340.4h
Motion Spotter03590.2h
Recon Detection Device31520.5h
AF-19 Mercenary0520.3h
Ammunition Package0640.1h
Nano-Armor Kit1333,2822.4h
M20 Mustang11250.3h

Check the help document for the dictionary if you want to learn more about words used here.


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