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Paragon Warrior Havic[0O] Havic
VS BR 127

KDR: 3.3

Score: 34m

Last Seen: Aug 3rd, 2020 12:39 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (127 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Light PPA Artemis VX26 AE H-V45 Serpent VE92 NS "Heatwave" Decimator Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,043,581 MLG Score: 4831
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.17%38.664%108935131454,7933.89293-0.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.899%1.339A2.639M-0.717D-HEAD ++ (~24.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.603B+8.30.42B21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.807%1.329%1142313463,3854644627.27957731%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.635%0.802B++-0.219C-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.778B++16.10.697B+19.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.214%81.935%0513444,600155922.94872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.822%1.545A+0.958B*-0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.592B+1.80.426B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34m506.1%497 (29.8k)422 (25.3k)3.2985686,60726,2563.42131127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349772426.182%35.76%93603:0443

15% Combat Medic44% Heavy Assault28% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2014 10:35 PMApr 12th, 2020 8:37 PMAug 3rd, 2020 9:12 PM (58d) (PST)Aug 2nd, 2020 9:10 PM (59d) (PST)Aug 2nd, 2020 8:39 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6922983941.0760.3260.3855.6250.0354831

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,51817,87123,647652023338225,344

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1341.2h/55.9d 3,223 30,971 24,047 452.7k 2,841 5,022 2,835 55.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:21,023
Deaths:6,900
KDR:3.047
Accuracy:26.947% C
HSR:41.436% B*
Orion VS54
B+
Kills:1,229
Deaths:411
KDR:2.990
Accuracy:25.983% C*
HSR:34.418% B+
NS-15MP
B*
Kills:1,175
Deaths:298
KDR:3.943
Accuracy:29.065% C+
HSR:41.447% B*
Flare VE6
B+
Kills:1,174
Deaths:382
KDR:3.073
Accuracy:28.412% B+
HSR:33.646% B+
VE-H Maw
B**
Kills:1,173
Deaths:322
KDR:3.643
Accuracy:34.391% B**
HSR:21.824% D--
NSX Naginata
C**
Kills:1,173
Deaths:392
KDR:2.992
Accuracy:27.348% C**
HSR:31.969% C+
NSX "Networked" Naginata
B*
Kills:1,170
Deaths:343
KDR:3.411
Accuracy:28.644% C+
HSR:41.795% B*
NS-15M AE
B**
Kills:1,169
Deaths:328
KDR:3.564
Accuracy:29.243% C++
HSR:42.087% B**
Pulsar LSW
C++
Kills:1,162
Deaths:302
KDR:3.848
Accuracy:26.344% C+
HSR:29.346% C++
SVA-88
B+
Kills:1,119
Deaths:371
KDR:3.016
Accuracy:27.097% C++
HSR:33.601% B+
VE-H Maw AE
B++
Kills:937
Deaths:256
KDR:3.660
Accuracy:34.468% B++
HSR:29.242% C
NSX-P Naginata
B++
Kills:176
Deaths:44
KDR:4
Accuracy:25.299% C
HSR:38.636% B++
Kills:32,680
Deaths (as Heavy Assault):10,349
Deaths (to Heavy Assaults):7,687
KDR:3.15779
Kill Difference:22,331
Playtime:583.975 hours
Usage:44%
Score:15.863m
Score/min:453
Accuracy (listed only):28.603%
HSR (listed only):34.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,313
Deaths:554
KDR:2.370
Accuracy:26.669% C+
HSR:29.855% B**
Eridani SX5
A**
Kills:1,200
Deaths:363
KDR:3.306
Accuracy:29.004% C+
HSR:44.917% A**
Pulsar C
M
Kills:1,172
Deaths:341
KDR:3.437
Accuracy:26.975% C+
HSR:43.345% M
Eridani SX5-AE
A++
Kills:1,172
Deaths:297
KDR:3.946
Accuracy:31.086% C+
HSR:44.198% A++
NSX Tengu
B**
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:40.308% C+
HSR:32.335% B**
VE-C Horizon
A+
Kills:1,169
Deaths:446
KDR:2.621
Accuracy:33.182% D
HSR:39.350% A+
Zenith VX-5
M
Kills:1,169
Deaths:362
KDR:3.229
Accuracy:27.289% C+
HSR:43.114% M
VE-S Canis
B++
Kills:1,168
Deaths:386
KDR:3.026
Accuracy:35.209% B++
HSR:23.973% C+
Solstice VE3
M+
Kills:1,168
Deaths:453
KDR:2.578
Accuracy:28.042% B
HSR:40.240% M+
NSX "Networked" Tengu
B**
Kills:1,168
Deaths:405
KDR:2.884
Accuracy:38.445% D
HSR:34.932% B**
NSX Tanto
B+
Kills:1,165
Deaths:399
KDR:2.920
Accuracy:29.945% C++
HSR:32.189% B+
Sirius SX12
A*
Kills:1,164
Deaths:390
KDR:2.985
Accuracy:33.304% B**
HSR:39.863% A*
NS-7 PDW
A*
Kills:1,153
Deaths:341
KDR:3.381
Accuracy:33.614% B**
HSR:37.641% A*
Skorpios
M+
Kills:547
Deaths:224
KDR:2.442
Accuracy:28.970% C+
HSR:48.629% M+
NS-66 Punisher
A+
Kills:435
Deaths:178
KDR:2.444
Accuracy:28.132% C+
HSR:42.989% A+
Zenith VX-5AE
B++
Kills:308
Deaths:127
KDR:2.425
Accuracy:26.652% D-
HSR:32.468% B++
NSX-P Tanto
C+
Kills:90
Deaths:36
KDR:2.500
Accuracy:29.498% C+
HSR:23.333% D
Kills:16,730
Deaths (as Light Assault):5,712
Deaths (to Light Assaults):4,936
KDR:2.92892
Kill Difference:11,018
Playtime:158.477 hours
Usage:12%
Score:4.251m
Score/min:447
Accuracy (listed only):30.960%
HSR (listed only):37.257%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:1,330
Deaths:377
KDR:3.528
Accuracy:26.930% C+
HSR:44.662% A*
Eridani SX5
A**
Kills:1,200
Deaths:363
KDR:3.306
Accuracy:29.004% C+
HSR:44.917% A**
NSX "Networked" Yumi
C+
Kills:1,184
Deaths:375
KDR:3.157
Accuracy:29.249% C+
HSR:27.280% D
Terminus VX-9
A+
Kills:1,173
Deaths:406
KDR:2.889
Accuracy:26.262% C
HSR:42.796% A+
H-V45 AE
B**
Kills:1,172
Deaths:293
KDR:4
Accuracy:29.261% C
HSR:40.700% B**
Eridani SX5-AE
A++
Kills:1,172
Deaths:297
KDR:3.946
Accuracy:31.086% C+
HSR:44.198% A++
NSX Tengu
B**
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:40.308% C+
HSR:32.335% B**
VE-S Canis
B++
Kills:1,168
Deaths:386
KDR:3.026
Accuracy:35.209% B++
HSR:23.973% C+
NSX "Networked" Tengu
B**
Kills:1,168
Deaths:405
KDR:2.884
Accuracy:38.445% D
HSR:34.932% B**
NS-11A
A++
Kills:1,168
Deaths:344
KDR:3.395
Accuracy:27.327% C+
HSR:41.866% A++
Corvus VA55
A+
Kills:1,166
Deaths:349
KDR:3.341
Accuracy:26.463% C+
HSR:39.708% A+
Sirius SX12
A*
Kills:1,164
Deaths:390
KDR:2.985
Accuracy:33.304% B**
HSR:39.863% A*
NS-7 PDW
A*
Kills:1,153
Deaths:341
KDR:3.381
Accuracy:33.614% B**
HSR:37.641% A*
NS-11P
B*
Kills:937
Deaths:317
KDR:2.956
Accuracy:26.394% C+
HSR:34.258% B*
Skorpios
M+
Kills:547
Deaths:224
KDR:2.442
Accuracy:28.970% C+
HSR:48.629% M+
NS-66 Punisher
A+
Kills:435
Deaths:178
KDR:2.444
Accuracy:28.132% C+
HSR:42.989% A+
Pulsar VS1
M+
Kills:184
Deaths:71
KDR:2.592
Accuracy:26.754% C++
HSR:48.370% M+
Kills:17,490
Deaths (as Combat Medic):5,526
Deaths (to Combat Medics):3,021
KDR:3.16504
Kill Difference:11,964
Playtime:195.613 hours
Usage:15%
Score:5.121m
Score/min:436
Accuracy (listed only):30.395%
HSR (listed only):39.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26 AE
C
Kills:1,353
Deaths:431
KDR:3.139
Accuracy:30.002% C
HSR:30.599% C-
NS-44P Commissioner
B*
Kills:1,220
Deaths:440
KDR:2.773
Accuracy:51.599% B*
HSR:31.475% C+
Eridani SX5
A**
Kills:1,200
Deaths:363
KDR:3.306
Accuracy:29.004% C+
HSR:44.917% A**
NSX "Networked" Daimyo
C++
Kills:1,198
Deaths:208
KDR:5.760
Accuracy:40.910% D
HSR:95.159% C++
NSX Daimyo
B+
Kills:1,182
Deaths:164
KDR:7.207
Accuracy:47.295% B+
HSR:95.432% C**
Ghost
B+
Kills:1,177
Deaths:163
KDR:7.221
Accuracy:44.214% C**
HSR:76.636% B+
Eridani SX5-AE
A++
Kills:1,172
Deaths:297
KDR:3.946
Accuracy:31.086% C+
HSR:44.198% A++
NSX Tengu
B**
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:40.308% C+
HSR:32.335% B**
VE-S Canis
B++
Kills:1,168
Deaths:386
KDR:3.026
Accuracy:35.209% B++
HSR:23.973% C+
NSX "Networked" Tengu
B**
Kills:1,168
Deaths:405
KDR:2.884
Accuracy:38.445% D
HSR:34.932% B**
Sirius SX12
A*
Kills:1,164
Deaths:390
KDR:2.985
Accuracy:33.304% B**
HSR:39.863% A*
NS-61 "Networked" Emissary
A
Kills:1,163
Deaths:482
KDR:2.413
Accuracy:33.692% C+
HSR:37.575% A
NSX "Networked" Tomoe
C
Kills:1,162
Deaths:295
KDR:3.939
Accuracy:30.112% C--
HSR:41.652% C
NSX Tomoe
B+
Kills:1,161
Deaths:328
KDR:3.540
Accuracy:33.573% B+
HSR:42.894% C+
Parallax VX3
B+
Kills:1,158
Deaths:219
KDR:5.288
Accuracy:43.543% B+
HSR:70.725% D*
NS-7 PDW
A*
Kills:1,153
Deaths:341
KDR:3.381
Accuracy:33.614% B**
HSR:37.641% A*
XM98
B**
Kills:918
Deaths:106
KDR:8.660
Accuracy:46.023% B*
HSR:84.423% B**
Skorpios
M+
Kills:547
Deaths:224
KDR:2.442
Accuracy:28.970% C+
HSR:48.629% M+
NS-44 Commissioner AE
B+
Kills:516
Deaths:222
KDR:2.324
Accuracy:47.739% B+
HSR:31.008% C**
NS-66 Punisher
A+
Kills:435
Deaths:178
KDR:2.444
Accuracy:28.132% C+
HSR:42.989% A+
V10
B**
Kills:165
Deaths:22
KDR:7.500
Accuracy:46.869% B+
HSR:87.879% B**
NS-357 Underboss
C+
Kills:150
Deaths:85
KDR:1.765
Accuracy:39.765% C+
HSR:26% C+
Kills:21,699
Deaths (as Infiltrator):6,159
Deaths (to Infiltrators):3,684
KDR:3.52314
Kill Difference:15,540
Playtime:378.208 hours
Usage:28%
Score:7.829m
Score/min:345
Accuracy (listed only):37.882%
HSR (listed only):50.042%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
M*
Kills:1,016
Deaths:333
KDR:3.051
Accuracy:26.514% B**
HSR:42.028% M*
Nebula VM20
M+
Kills:990
Deaths:333
KDR:2.973
Accuracy:26.220% B*
HSR:40.505% M+
Kills:2,006
Deaths (as MAX Suit):333
Deaths (to MAX Suits):875
KDR:6.02402
Kill Difference:1,673
Playtime:18.671 hours
Usage:1%
Score:0.768m
Score/min:686
Accuracy (listed only):26.367%
HSR (listed only):41.266%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,458
V. Kills:44 N/A
Deaths:102
KDR:14.294
Accuracy:54.174% A++
KPH:112.100 B**
VKPH:3.400 C
Dual Photon Pods
B+
Kills:1,204
V. Kills:142 N/A
Deaths:89
KDR:13.528
Accuracy:60.254% B+
KPH:106.800 C+
VKPH:12.600 D
V26 Maelstrom Turbo Laser
B**
Kills:723
V. Kills:273 264%
Deaths:135
KDR:5.356
Accuracy:38.417% B**
KPH:27.100 B
VKPH:10.200 C
Coyote Missiles
A+
Kills:349
V. Kills:64 N/A
Deaths:20
KDR:17.450
Accuracy:60.740% B*
KPH:96.900 A+
VKPH:17.800 C--
Kills:3,734 (2,181 + 0)
Deaths:346
KDR:10.792
VKDR:1.512
Vehicle Kills:523
Kill Difference:3,388
Playtime:54.585 hours
Usage:4%
Score:0.822m
Score/min:251
Piloting Accuracy:38.417%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:79
V. Kills:9 N/A
Deaths:7
KDR:11.286
Accuracy:29.303% D*
KPH:21 D-
VKPH:2.400 D-
Kills:79 (79 + 0)
Deaths:7
KDR:11.286
VKDR:1.286
Vehicle Kills:9
Kill Difference:72
Playtime:3.770 hours
Usage:0%
Score:0.020m
Score/min:90
Driving Accuracy:29.303%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
A+
Kills:82
V. Kills:41 195%
Deaths:1
KDR:82
Accuracy:44.293% A+
KPH:34.400 C-
VKPH:17.200 D
Kills:82 (0 + 82)
Deaths:1
KDR:82
VKDR:41
Vehicle Kills:41
Kill Difference:81
Playtime:2.383 hours
Usage:0%
Score:0.038m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:44.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 21,13121,0236,9003.047C+0.2526.947%C41.436%B*75.2CN/A238279.5h8.5B*31.6B+
C-4 3,1522,7056444.2A0.9028.411%C+N/A248.2A*41B+113710.9h0.9B**3.2B+
Light PPA 1,5021,45810214.294B**11.0054.174%A++N/A112.2B**3.4C26813h7.8B+14.5B++
Artemis VX26 AE 1,3581,3534313.139C*0.1630.002%C30.599%C-35.9D-N/A11037.7h9.7B+32.2C*
H-V45 1,3321,3303773.528B+0.2326.93%C+44.662%A*55.6C*N/A15123.9h8.2A+30.4B*
Serpent VE92 1,3221,3135542.37B+0.9326.669%C+29.855%B**47.6C+N/A14327.6h8.7B**32.5B+
NS "Heatwave" Decimator 1,9331,3103463.786A0.4961.464%C-N/A54.6C+26C+38024h3.4C++5.5C++
Orion VS54 1,2391,2294112.99C*0.3125.983%C*34.418%B+52.1C+N/A30923.6h8.7B+33.6C+
NS-44P Commissioner 1,2231,2204402.773B**0.5351.599%B*31.475%C+58.9CN/A19420.7h2.9B+5.5B+
Dual Photon Pods 1,3461,2048913.528B++10.2360.254%B+N/A106.5C+12.6D35311.3h10.2B**16.9B*
Eridani SX5 1,2021,2003633.306B**0.0129.004%C+44.917%A**78.4B+N/A20215.3h7.6A26.2B++
NSX "Networked" Daimyo 1,1981,1982085.76B+2.4640.91%D95.159%C++66.2DN/A20818.1h2.1C++5C+
Lumine Edge AE 1,1991,19716,4090.073D3.2322.307%D--21.805%C**1.6DN/A5769.8h1.1B*4.8C+
Lasher X2 1,2171,1884032.948A0.3537.017%B++6.313%A+123.8A*3A4719.6h18.4C++49.8B+
NSX "Networked" Yumi 1,2101,1843753.157A0.1429.249%C+27.28%D53.6C1.2C-12922.1h6.3A21.5B**
NSX Daimyo 1,1821,1821647.207B*3.9147.295%B+95.432%C**56C-N/A13221.1h1.9B++4B++
Ghost 1,1771,1771637.221B**3.9244.214%C**76.636%B+46.3CN/A14225.4h1.8B+4B+
NS-15MP 1,1831,1752983.943B0.6429.065%C+41.447%B*63.5C--N/A17818.5h8.7B**30.1B+
Flare VE6 1,1881,1743823.073B++0.2328.412%B+33.646%B+53.6CN/A16421.9h7.8B*27.3B++
VE-H Maw 1,1871,1733223.643B*0.3434.391%B**21.824%D--70.2C+N/A19716.7h8.4B+24.6B+
Terminus VX-9 1,1831,1734062.889C*0.4126.262%C42.796%A+48.9C+N/A13224h8.1A+30.7B*
NSX Naginata 1,1881,1733922.992B*0.3127.348%C**31.969%C+80.3C**1C+54014.6h8.9B++32.5B+
H-V45 AE 1,1851,1722934B++0.7029.261%C40.7%B**71.9C+N/A25916.3h8.3A+28.5B++
Pulsar C 1,1771,1723413.437B+0.1426.975%C+43.345%M66.6B+N/A19517.6h7.5B**27.9B++
Eridani SX5-AE 1,1841,1722973.946B**0.6531.086%C+44.198%A++77.1C+N/A17615.2h8A25.8B++
NSX "Networked" Naginata 1,1771,1703433.411B*0.1128.644%C+41.795%B*84.2C+N/A40813.9h8.1B*28.3B++
NSX Tengu 1,1741,1694102.851A0.4540.308%C+32.335%B**89.9B*N/A28013h7.5B**18.5B++
VE-C Horizon 1,1781,1694462.621B0.6833.182%D39.35%A+66.8C+N/A21417.5h8.9B**26.9B+
NS-15M AE 1,1731,1693283.564B+0.2729.243%C++42.087%B**66.4CN/A17217.6h8.4B**28.8B++
Zenith VX-5 1,1761,1693623.229A0.0727.289%C+43.114%M66.4B+N/A22617.6h8.1A+29.6B*
VE-S Canis 1,1751,1683863.026A0.2735.209%B++23.973%C+59.6C+N/A19419.6h7.9B+22.5B+
Solstice VE3 1,1761,1684532.578A++0.7228.042%B40.24%M+66.7B**N/A27517.5h8.5B*30.4C++
NSX "Networked" Tengu 1,1701,1684052.884B**0.4138.445%D34.932%B**62.1CN/A20818.8h8.5B*22.1B+
NS-11A 1,1761,1683443.395B**0.1027.327%C+41.866%A++69.5B+N/A19216.8h8.8A32.2B*
Corvus VA55 1,1741,1663493.341A+0.0426.463%C+39.708%A+69B*N/A17116.9h7.7A+29B*
NSX Tanto 1,1701,1653992.92A0.3829.945%C++32.189%B+79.3B++N/A27714.7h8.3B**27.8B++
Sirius SX12 1,1671,1643902.985B**0.3133.304%B**39.863%A*86.2B**N/A29213.5h8.2B24.7B++
NS-61 "Networked" Emissary 1,1671,1634822.413B*0.8933.692%C+37.575%A102B+N/A28911.4h8.8B+26B++
Pulsar LSW 1,1641,1623023.848B**0.5526.344%C+29.346%C++50.3CN/A17323.1h9.3B*35.2C**
NSX "Networked" Tomoe 1,1651,1622953.939A+0.6430.112%C--41.652%C63.2CN/A20818.4h10.6B+35.1C*
NSX Tomoe 1,1621,1613283.54B0.2433.573%B+42.894%C+75.9B+N/A21315.3h9.7B*29B*
Parallax VX3 1,1581,1582195.288C++1.9943.543%B+70.725%D*29.4C-N/A7739.4h2C++4.6C**
NS-7 PDW 1,1561,1533413.381A0.0833.614%B**37.641%A*89.4A+N/A36412.9h8.4A+25B**
SVA-88 1,1291,1193713.016B+0.2827.097%C++33.601%B+56CN/A14720h9.1B*33.4B+
Nebula VM20 1,0291,0163333.051C++0.2526.514%B**42.028%M*72.1B**N/A26614.1h9.9A+37.4A
Nebula VM20 9969903332.973C++0.3326.22%B*40.505%M+70.2B**N/A26314.1h9.9B+37.6A
NS-11P 9419373172.956B*0.3426.394%C+34.258%B*63.7C**N/A21014.7h8.1A++30.8B*
VE-H Maw AE 9429372563.66B**0.3634.468%B++29.242%C74.4CN/A22412.6h8.6B+25B+
XM98 9209181068.66A**5.3646.023%B*84.423%B**69AN/A21913.3h1.7B**3.6B*
Plasma Grenade 7397261726N/A722.7053.634%B+N/A660C++11.8C+26711.1h2.8B+5.3B+
V26 Maelstrom Turbo Laser 9967231355.356B++2.0638.417%B**4.149%A+27.1B10.2C16926.7h42.6B*111B**
Skorpios 5485472242.442C*0.8628.97%C+48.629%M+62.9C++N/A1838.7h8A27.6B*
NS Decimator 7755281483.568A+0.2759.5%C2.273%C**62.9B*29.4B*5418.4h3B+5B+
NS-44 Commissioner AE 5195162222.324B++0.9747.739%B+31.008%C**64.5C+N/A1668h2.9B++6.2B+
NS-66 Punisher 4364351782.444B+0.8528.132%C+42.989%A+94.6B++N/A3064.6h8.1B**28.7B++
Coyote Missiles 4133492017.45M**14.1560.74%B*N/A96.9A+17.8C--4723.6h11.1A++18.3A++
Zenith VX-5AE 3093081272.425C++0.8726.652%D-32.468%B++57CN/A1955.4h8.9B*33.3C*
Rocklet Rifle 370211494.306S1.0150.186%CN/A95.9M**72.3M**8772.2h15.4A++30.7B++
Anti-Vehicle Grenade 2151931193N/A189.7042.048%D*N/A241.3D-27.5D-8940.8h6.2C-14.7D
Pulsar VS1 184184712.592A0.7126.754%C++48.37%M+49.7BN/A3543.7h9.2A34.6B*
Lasher X2 AE 179176722.444B++0.8539.503%B++6.818%A**92.6A1.6C+3141.9h21.1D53.5C*
NSX-P Naginata 176176444A0.7025.299%C38.636%B++76.5C+N/A4802.3h8.7B+34.2B+
V10 165165227.5B**4.2046.869%B+87.879%B**66B+N/A2512.5h1.6B*3.4B*
NS-357 Underboss 151150851.765B1.5339.765%C+26%C+75C**N/A3872h3.2B*7.9B+
NSX-P Tanto 9090362.5B*0.8029.498%C+23.333%D60C*N/A3931.5h8.5B+28.8B++
G40-F Ranger 12382182S78.7044.293%A+N/A34.2C-17.1D2682.4h71.9C162.4B+
C75 Viper 8879711.286B++7.9929.303%D*N/A20.8D-2.4D-903.8h7.8B*26.7C++
VE-LR Obelisk 7877253.08C*0.2234.554%C+36.364%C++70B+N/A6631.1h5B+14.5B+
NS-R3 "Ravenous" Swarm 11070890.787C*2.5168.344%B*N/A8.5D4.9D-668.2h20.6C++30.1C**
Lancer AE 9559421.405C1.8949.875%D--N/A19.7C12D1763h10.1C*20.3C++
Tank Mine 5650150U46.700%F--N/A500S60C658300.1h1.2B**0M**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon462,3531.4h
AE Nano-Armor Kit616,2511.3h
AE Medical Applicator438322,24223h
Nanite Revive Grenade01,8520.5h
Medical Applicator4411,2061.3h
Motion Spotter41,4670.6h
Restoration Kit458120.5h
Shield Recharging Field191,2770.4h
Recon Detection Device637,73011h
Nano-Armor Kit01,8280.1h
Medical Kit77715,07511.3h
Snowman Soldier71900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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