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Warden Predator HavocPhantomNC[N0PR] HavocPhantomNC
NC BR 64

KDR: 1.62

Score: 19.1m

Last Seen: Dec 24th, 2019 5:41 PM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Cobalt
Level Progress (to 65): 57%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW EM6 NS-15M AE NS-15M1 LA1 Anchor C85 Canister-H NC6 Gauss SAW M12 Kobalt-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $926,991 MLG Score: 741
Fun Score: N/A
Cheeseburgers Flipped: 220TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.681%25.931%64026120619,5481.569360.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.628%0.67B+0.708B++-0.518DHEAD ++ (~13.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.373C**11.40.196C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.67%0.727%186412281,1008814111.24858267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.787%0.186C++-1.158D*-0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.8B++3.30.736B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.352%11.793%401612263,1637264974.35076635%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.945%-0.915D--1.79A++1.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.658B+10.80.731B++30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.063%84.681%401412282,004220260.909669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.195%-0.136C1.137B**-0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.4B20.364C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.46%23.214%4011123128090220.310421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.37A*1.707A++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.731B++2.40.489B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.1m552.8%333 (20k)275 (16.5k)1.6190537,34523,0661.7884364 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232201418.958%22.688%43003:0115

15% Combat Medic19% Engineer50% Heavy Assault7% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 2:27 PMApr 9th, 2019 7:06 PMDec 24th, 2019 12:16 PM (59d) (PST)Dec 24th, 2019 1:53 PM (59d) (PST)Dec 24th, 2019 1:41 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4992442550.5370.3320.1223.2000.042741

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,91914,64515,27432207192316,475

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1159.6h/48.3d 3,907 8,473 12,569 222.6k 1,679 3,440 2,924 34.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C**
Kills:2,116
Deaths:1,348
KDR:1.570
Accuracy:24.777% D
HSR:29.395% C**
EM6
B
Kills:1,522
Deaths:1,309
KDR:1.163
Accuracy:22.287% C+
HSR:26.610% B
NS-15M AE
B+
Kills:1,419
Deaths:761
KDR:1.865
Accuracy:27.789% B+
HSR:27.414% C+
NS-15M1
C+
Kills:1,384
Deaths:940
KDR:1.472
Accuracy:22.858% C+
HSR:19.581% C
LA1 Anchor
B+
Kills:1,363
Deaths:1,192
KDR:1.143
Accuracy:23.896% C
HSR:29.127% B+
NC6 Gauss SAW
C+
Kills:1,213
Deaths:941
KDR:1.289
Accuracy:19.876% C+
HSR:21.435% C
NS-15MP
C+
Kills:1,203
Deaths:802
KDR:1.500
Accuracy:24.799% D
HSR:29.426% C+
MGR-L1 Promise
C**
Kills:1,186
Deaths:905
KDR:1.311
Accuracy:23.272% C+
HSR:27.234% C**
NSX-P Naginata
B+
Kills:1,006
Deaths:635
KDR:1.584
Accuracy:25.651% B+
HSR:29.523% C++
MGR-L1 Promise AE
C
Kills:340
Deaths:204
KDR:1.667
Accuracy:25.721% C
HSR:24.412% C--
EM1
B+
Kills:301
Deaths:204
KDR:1.475
Accuracy:22.461% C++
HSR:25.914% B+
GD-22S
C-
Kills:239
Deaths:228
KDR:1.048
Accuracy:20.195% D
HSR:21.339% C-
Kills:13,292
Deaths (as Heavy Assault):9,469
Deaths (to Heavy Assaults):6,207
KDR:1.40374
Kill Difference:3,823
Playtime:575.031 hours
Usage:50%
Score:9.082m
Score/min:263
Accuracy (listed only):23.632%
HSR (listed only):25.951%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C+
Kills:1,172
Deaths:675
KDR:1.736
Accuracy:28.109% C
HSR:24.147% C+
Gauss Compact S
B++
Kills:787
Deaths:742
KDR:1.061
Accuracy:27.421% B++
HSR:21.474% B+
NS-11C
B+
Kills:702
Deaths:656
KDR:1.070
Accuracy:27.151% B+
HSR:21.795% B+
AF-19 Mercenary
B*
Kills:332
Deaths:277
KDR:1.199
Accuracy:26.689% B*
HSR:20.783% C+
LA39 Bruiser
A++
Kills:280
Deaths:239
KDR:1.172
Accuracy:67.460% B+
HSR:23.214% A++
GD-7F
B+
Kills:264
Deaths:255
KDR:1.035
Accuracy:26.501% B
HSR:22.727% B+
Blitz GD-10
B+
Kills:249
Deaths:223
KDR:1.117
Accuracy:26.804% B+
HSR:10.442% D*
MGR-S1 Gladius
C+
Kills:136
Deaths:170
KDR:0.800
Accuracy:25.929% C+
HSR:19.853% C
NSX-P Tengu
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:38.682% N/A
HSR:14% N/A
Kills:3,972
Deaths (as Light Assault):3,265
Deaths (to Light Assaults):3,730
KDR:1.21654
Kill Difference:707
Playtime:69.492 hours
Usage:6%
Score:0.994m
Score/min:238
Accuracy (listed only):32.750%
HSR (listed only):19.826%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:1,172
Deaths:944
KDR:1.242
Accuracy:24.894% C+
HSR:27.560% B++
AF-4AE Cyclone
C+
Kills:1,172
Deaths:675
KDR:1.736
Accuracy:28.109% C
HSR:24.147% C+
GR-22AE
C+
Kills:1,167
Deaths:879
KDR:1.328
Accuracy:27.417% C+
HSR:23.650% C
NC1 Gauss Rifle
A
Kills:960
Deaths:705
KDR:1.362
Accuracy:26.690% B++
HSR:30% A
LA39 Bruiser
A++
Kills:280
Deaths:239
KDR:1.172
Accuracy:67.460% B+
HSR:23.214% A++
Blitz GD-10
B+
Kills:249
Deaths:223
KDR:1.117
Accuracy:26.804% B+
HSR:10.442% D*
Gauss Rifle S
C+
Kills:219
Deaths:215
KDR:1.019
Accuracy:25.193% C+
HSR:16.895% D
Reaper DMR
C-
Kills:196
Deaths:182
KDR:1.077
Accuracy:23.934% C-
HSR:19.898% D
Gauss Rifle Burst
A+
Kills:186
Deaths:176
KDR:1.057
Accuracy:26.077% C-
HSR:39.785% A+
MGR-A1 Vanquisher
B**
Kills:154
Deaths:120
KDR:1.283
Accuracy:27.986% C
HSR:33.766% B**
MGR-S1 Gladius
C+
Kills:136
Deaths:170
KDR:0.800
Accuracy:25.929% C+
HSR:19.853% C
NSX Yumi
C-
Kills:94
Deaths:80
KDR:1.175
Accuracy:24.652% C-
HSR:13.830% D*
NSX-P Tengu
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:38.682% N/A
HSR:14% N/A
Kills:6,035
Deaths (as Combat Medic):4,636
Deaths (to Combat Medics):2,593
KDR:1.30177
Kill Difference:1,399
Playtime:179.287 hours
Usage:15%
Score:3.303m
Score/min:307
Accuracy (listed only):30.294%
HSR (listed only):22.849%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:787
Deaths:742
KDR:1.061
Accuracy:27.421% B++
HSR:21.474% B+
NS-11C
B+
Kills:702
Deaths:656
KDR:1.070
Accuracy:27.151% B+
HSR:21.795% B+
AF-19 Mercenary
B*
Kills:332
Deaths:277
KDR:1.199
Accuracy:26.689% B*
HSR:20.783% C+
MGR-M1 Bishop
A+
Kills:314
Deaths:178
KDR:1.764
Accuracy:37.416% B++
HSR:41.401% A+
LA39 Bruiser
A++
Kills:280
Deaths:239
KDR:1.172
Accuracy:67.460% B+
HSR:23.214% A++
GD-7F
B+
Kills:264
Deaths:255
KDR:1.035
Accuracy:26.501% B
HSR:22.727% B+
Kills:2,679
Deaths (as Engineer):2,347
Deaths (to Engineers):3,461
KDR:1.14146
Kill Difference:332
Playtime:222.865 hours
Usage:19%
Score:4.231m
Score/min:316
Accuracy (listed only):35.440%
HSR (listed only):25.232%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
C+
Kills:1,172
Deaths:675
KDR:1.736
Accuracy:28.109% C
HSR:24.147% C+
NC14 Bolt Driver
A
Kills:1,159
Deaths:406
KDR:2.855
Accuracy:33.568% C
HSR:86.626% A
SAS-R
A
Kills:586
Deaths:176
KDR:3.330
Accuracy:36.264% C-
HSR:81.399% A
NS-44 Commissioner
C+
Kills:349
Deaths:484
KDR:0.721
Accuracy:36.278% C+
HSR:21.490% C+
Blitz GD-10
B+
Kills:249
Deaths:223
KDR:1.117
Accuracy:26.804% B+
HSR:10.442% D*
NC4 Mag-Shot
B**
Kills:233
Deaths:272
KDR:0.857
Accuracy:29.662% C**
HSR:27.039% B**
EM4 Longshot
B+
Kills:186
Deaths:88
KDR:2.114
Accuracy:32.440% D*
HSR:82.258% B+
MGR-S1 Gladius
C+
Kills:136
Deaths:170
KDR:0.800
Accuracy:25.929% C+
HSR:19.853% C
NS-44 Commissioner AE
C**
Kills:76
Deaths:77
KDR:0.987
Accuracy:43.648% C**
HSR:26.316% C++
EM4-AE Longshot
B*
Kills:73
Deaths:30
KDR:2.433
Accuracy:30.548% F
HSR:86.301% B*
NSX-P Tengu
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:38.682% N/A
HSR:14% N/A
Kills:4,269
Deaths (as Infiltrator):2,629
Deaths (to Infiltrators):4,363
KDR:1.62381
Kill Difference:1,640
Playtime:78.603 hours
Usage:7%
Score:0.870m
Score/min:184
Accuracy (listed only):32.903%
HSR (listed only):43.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:748
Deaths:277
KDR:2.700
Accuracy:30.747% D
HSR:19.385% B*
NCM1 Scattercannon
A+
Kills:636
Deaths:281
KDR:2.263
Accuracy:32.845% C--
HSR:22.170% A+
Kills:1,384
Deaths (as MAX Suit):279
Deaths (to MAX Suits):920
KDR:4.96057
Kill Difference:1,105
Playtime:27.591 hours
Usage:2%
Score:0.627m
Score/min:379
Accuracy (listed only):31.796%
HSR (listed only):20.777%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:144
V. Kills:13 N/A
Deaths:42
KDR:3.429
Accuracy:42.965% D
KPH:52.700 C-
VKPH:4.800 D-
Kills:144 (0 + 0)
Deaths:42
KDR:3.429
VKDR:0.310
Vehicle Kills:13
Kill Difference:102
Playtime:2.733 hours
Usage:0%
Score:0.030m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:72
V. Kills:38 185%
Deaths:9
KDR:8
Accuracy:39.917% C*
KPH:36.400 C++
VKPH:19.200 C
L105 Zephyr
B+
Kills:64
V. Kills:26 237%
Deaths:12
KDR:5.333
Accuracy:42.305% C+
KPH:27.900 D
VKPH:11.300 B+
Kills:136 (0 + 136)
Deaths:21
KDR:6.476
VKDR:3.048
Vehicle Kills:64
Kill Difference:115
Playtime:4.273 hours
Usage:0%
Score:0.057m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:42.305%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:165
V. Kills:12 N/A
Deaths:12
KDR:13.750
Accuracy:46.685% C+
KPH:60.400 C**
VKPH:4.400 D-
L100 Python AP
A*
Kills:125
V. Kills:41 298%
Deaths:8
KDR:15.625
Accuracy:48.608% D
KPH:61.500 A*
VKPH:20.200 C**
Kills:290 (290 + 0)
Deaths:20
KDR:14.500
VKDR:2.650
Vehicle Kills:53
Kill Difference:270
Playtime:4.764 hours
Usage:0%
Score:0.095m
Score/min:334
Driving Accuracy:48.608%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:717
V. Kills:312 229%
Deaths:69
KDR:10.391
Accuracy:41.248% D--
KPH:31.400 B+
VKPH:13.700 C
E540 Halberd
B*
Kills:292
V. Kills:108 268%
Deaths:20
KDR:14.600
Accuracy:42.415% C
KPH:38.500 B*
VKPH:14.300 C+
Titan-150 HESH
C++
Kills:93
V. Kills:18 N/A
Deaths:7
KDR:13.286
Accuracy:42.016% D
KPH:42.500 C++
VKPH:8.200 C+
Halberd SE
C+
Kills:55
V. Kills:20 262%
Deaths:
KDR:
Accuracy:49.111% C+
KPH:47 C+
VKPH:17.100 C+
Kills:1,157 (810 + 347)
Deaths:96
KDR:12.052
VKDR:4.771
Vehicle Kills:458
Kill Difference:1,061
Playtime:33.746 hours
Usage:3%
Score:0.550m
Score/min:271
Driving Accuracy:42.016%
Gunner Accuracy:49.111%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,240
V. Kills:84 N/A
Deaths:14
KDR:88.571
Accuracy:67.895% A++
KPH:111.200 C++
VKPH:7.500 C+
M12 Kobalt-H
C+
Kills:1,210
V. Kills:42 N/A
Deaths:19
KDR:63.684
Accuracy:21.663% C+
KPH:94.300 C
VKPH:3.300 C-
M40 Fury-H
C*
Kills:416
V. Kills:83 N/A
Deaths:
KDR:
Accuracy:50.932% B**
KPH:81.200 C+
VKPH:16.200 C*
M96 Mjolnir-H
B**
Kills:329
V. Kills:141 232%
Deaths:12
KDR:27.417
Accuracy:48.393% C+
KPH:71.200 B**
VKPH:30.500 C+
Halberd-H SE
B+
Kills:224
V. Kills:74 299%
Deaths:1
KDR:224
Accuracy:57.926% C
KPH:97.600 B+
VKPH:32.300 C+
E540 Halberd-H
C+
Kills:66
V. Kills:24 264%
Deaths:9
KDR:7.333
Accuracy:48% D--
KPH:39.700 C+
VKPH:14.500 D
M60-G Bulldog-H
M++
Kills:52
V. Kills:5 N/A
Deaths:1
KDR:52
Accuracy:72.065% A*
KPH:197.100 M++
VKPH:18.900 B**
Kills:3,537 (0 + 3,537)
Deaths:56
KDR:63.161
VKDR:8.089
Vehicle Kills:453
Kill Difference:3,481
Playtime:37.937 hours
Usage:3%
Score:0.724m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:72.065%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:236
V. Kills:5 N/A
Deaths:12
KDR:19.667
Accuracy:18.898% C*
KPH:54.300 C+
VKPH:1.200 D-
M12 Kobalt
B
Kills:119
V. Kills:4 N/A
Deaths:6
KDR:19.833
Accuracy:19.312% B
KPH:61.100 C
VKPH:2.100 C
M20 Basilisk
N/A
Kills:50
V. Kills:11 417%
Deaths:9
KDR:5.556
Accuracy:36.338% N/A
KPH:19.400 N/A
VKPH:4.300 N/A
Kills:405 (0 + 405)
Deaths:27
KDR:15
VKDR:0.741
Vehicle Kills:20
Kill Difference:378
Playtime:8.873 hours
Usage:1%
Score:0.128m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:36.338%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 2,1652,1161,3481.57C0.0524.777%D29.395%C**35.1DN/A12360.3h9.1C++36.6C+
EM6 1,5501,5221,3091.163C+0.4622.287%C+26.61%B26.6C--N/A7757.2h12.4C55.7C++
NS-15M AE 1,4401,4197611.865C+0.2527.789%B+27.414%C+49.3C+N/A15428.8h11.5C*41.4B
NS-15M1 1,4021,3849401.472C+0.1522.858%C+19.581%C28.1C-N/A7049.3h12.5C++54.9C*
LA1 Anchor 1,3941,3631,1921.143C0.4823.896%C29.127%B+25.7DN/A8753.1h11.9D49.8C+
C85 Canister-H 1,3241,2401488.571S86.9567.895%A++8.71%D111.7C++7.6C+30411.1h7.1C*10.5B++
NC6 Gauss SAW 1,2311,2139411.289C++0.3319.876%C+21.435%C24.5CN/A9249.5h9.8C**49.3C**
M12 Kobalt-H 1,2521,2101963.684S62.0621.663%C+16.281%C94.5C3.3C-29112.8h14.9C*68.9C**
NS-15MP 1,2111,2038021.5C0.1224.799%D29.426%C+38.4DN/A12631.3h12.1C48.7C
NC05 Jackhammer AE 1,2071,1938141.466C+0.1552.868%B++17.1%C++59.9C+N/A20019.9h4.8C+9C**
MGR-L1 Promise 1,2141,1869051.31C+0.3123.272%C+27.234%C**27.7C--N/A8342.8h15.7C+67.3C++
NS-11A 1,1891,1729441.242C+0.3824.894%C+27.56%B++27.3CN/A9143h13.2C**52.9C**
AF-4AE Cyclone 1,1831,1726751.736C*0.1228.109%C24.147%C+50.7CN/A12423.1h10.2C+36.3C+
GR-22AE 1,1931,1678791.328C+0.2927.417%C+23.65%C37.8CN/A10830.9h12.4C+45.2C+
NC14 Bolt Driver 1,1631,1594062.855B+1.2433.568%C86.626%A27.7C**N/A9341.8h2.1B*6.4B+
NSX-P Naginata 1,0281,0066351.584C*0.0425.651%B+29.523%C++47.2C+1C+22421.3h11.3B+44.2B+
NC1 Gauss Rifle 9829607051.362B0.2626.69%B++30%A40.3B*N/A20523.8h10.1B**37.9B*
C-4 1,1128915601.591C++0.0327.924%C**N/A104.8B+26C7128.5h1.1B*3.8B*
NS Decimator 1,2618705831.492B+0.1359.665%C+N/A46.3B+20.8B+33718.8h3.4B*5.8B++
Gauss Compact S 8057877421.061C*0.5627.421%B++21.474%B+22.2C+N/A6135.4h9.8B+35.9B+
NCM1 Scattercannon 7727482772.7C+1.0830.747%D19.385%B*42.3C**1.4A++14117.7h5.9C*19.3C+
Titan-150 AP 1,0297176910.391B+8.7741.248%D--N/A31.4B+13.7C28022.8h3.5B*8.4B+
NS-11C 7177026561.07C++0.5527.151%B+21.795%B+19.2CN/A6636.6h13.8C**50.9B+
Frag Grenade 7006761676N/A674.3849.102%B+N/A482.9C+17.1A17781.4h3.7C*7.5B+
NCM1 Scattercannon 6566362812.263C*0.6432.845%C--22.17%A+35.3B*1.1A*11818h7.5C**22.9C++
SAS-R 5875861763.33C**1.7136.264%C-81.399%A56.9B++N/A21110.3h1.9B++5.3B
M40 Fury-H 4994161416U414.3850.932%B**N/A81.6C+16.3C*2765.1h11.2C-21.9C++
NS-44 Commissioner 3513494840.721C+0.9036.278%C+21.49%C+34.6C+N/A12810.1h3.8C*10.4C**
MGR-L1 Promise AE 3453402041.667C+0.0525.721%C24.412%C--54.8C+N/A2096.2h14.1C+54.6C+
AF-19 Mercenary 3373322771.199B+0.4226.689%B*20.783%C+23.2C*N/A15114.3h11.1B+41.5B+
M96 Mjolnir-H 4703291227.417S25.8048.393%C+N/A71.5B**30.7C+3544.6h25.4B**52.5B*
MGR-M1 Bishop 3203141781.764C++0.1437.416%B++41.401%A+42.4B+N/A2017.4h5.5B++14.6B++
EM1 3053012041.475C**0.1422.461%C++25.914%B+29.5CN/A9310.2h12.8C**57C**
E540 Halberd 4002922014.6B*12.9842.415%C1.712%D38.4B*14.2C+2437.6h4.8B++11.3B+
LA39 Bruiser 2822802391.172C+0.4567.46%B+23.214%A++37.8C+N/A1487.4h2.4C*3.6B
GD-7F 2642642551.035C+0.5826.501%B22.727%B+19.7C-N/A8713.4h11.2B++42.3B+
Blitz GD-10 2532492231.117C++0.5026.804%B+10.442%D*25.7C+N/A1039.7h15.5C++57.7B
Hawk GD-68 4042442441B+0.6259.442%C-1.23%D-23.9B+15.7B**23410.2h6.6B++11.2B+
GD-22S 2432392281.048C0.5720.195%D21.339%C-21.3DN/A13111.2h11.7C+58C+
M12 Kobalt 2412361219.667B+18.0518.898%C*18.644%C+54.9C+1.2D-2454.3h15.6B*82.3B+
NC4 Mag-Shot 2372332720.857C*0.7629.662%C**27.039%B**45.7B**N/A1835.1h6.5B++21.9B+
Halberd-H SE 2982241224U222.3857.926%CN/A97.4B+32.2C+4792.3h3.5B++6B++
Gauss Rifle S 2212192151.019C+0.6025.193%C+16.895%D22.1C-N/A609.9h11.9C+47.3C+
Shrike 3342002370.844C**0.7862.005%B++1.5%D29B+19.4B**3776.9h5.9B+9.5B+
Reaper DMR 1981961821.077C+0.5423.934%C-19.898%D22.5DN/A898.7h9.5C*39.7C++
EM4 Longshot 186186882.114C0.4932.44%D*82.258%B+23.8C-N/A797.8h2B6C+
Gauss Rifle Burst 1901861761.057C0.5626.077%C-39.785%A+22.7D-N/A758.2h15.9F-60.9D--
L100 Python HESH 1771651213.75C**12.1346.685%C+N/A61.1C**4.4D-2522.7h3B6.5C**
MGR-A1 Vanquisher 1561541201.283C+0.3427.986%C33.766%B**48.1C+N/A1403.2h9.8B34.9C*
Breaker Rocket Pods 157144423.429C-1.8142.965%DN/A53.3C-4.8D-1832.7h12.7B+29.5B
MGR-S1 Gladius 1381361700.8C0.8225.929%C+19.853%C13.3D-N/A8410.2h10.3C++39.8C*
Tank Mine 185136453.022C*1.4060.413%A++N/A90.7C32.7D--8471.5h2.4D3.9A
L100 Python AP 166125815.625A++14.0148.608%DN/A62.5A*20.5B4442h3.1A6.3B**
M12 Kobalt 123119619.833B*18.2119.312%B15.126%D-62.6C+2.1C3121.9h16.3B+84.3B+
NSX Yumi 9594801.175C+0.4424.652%C-13.83%D*21.4DN/A544.4h14.7D59.6C--
Titan-150 HESH 11193713.286C**11.6742.016%D1.075%D42.3C++8.2C+2502.2h2.9B+6.9C*
NC15 Phoenix 17176870.874C+0.7552.563%C+N/A14.1C+17.6B++2295.4h8B++15.1B++
NS-44 Commissioner AE 7776770.987C+0.6343.648%C**26.316%C++54.3C++N/A1951.4h3.5C++8.1C**
EM4-AE Longshot 7473302.433C-0.8130.548%F86.301%B*33.2DN/A952.2h1.6B++5.2C+
C150 Dalton 1107298C++6.3839.917%C*N/A36C++19C2882h2.7B*6.7B**
Carver AE 76729,1730.008C-1.6129.376%C-2.778%F-0.2C--N/A1297.5h2F--6.9C--
E540 Halberd-H 906697.333C+5.7148%D--1.515%C+38.8C+14.1D-3841.7h4.5B*9.5B+
L105 Zephyr 9064125.333C3.7142.305%C+N/A27.8D11.3B+1622.3h8.7D-20.6C
Halberd SE 7555155B*53.3849.111%C+1.818%B++45.8C+16.7C3291.2h4B8.2B
Spear Anti-Vehicle Phalanx Turret 675477.714C++6.0937.78%D3.704%C+45B+10.8D--3431.2h5.9B++15.7B+
M12 Kobalt 5353153C++51.3825.016%B+32.076%M++132.5B+N/A5340.4h15B+60B+
M60-G Bulldog-H 5752152M*50.3872.065%A*N/A173.3A**16.7B*5930.3h3.4B+4.8A
M20 Basilisk 615095.556A3.9436.338%C+6%C++19.2C+4.2D-1762.6h63.5B*174.6B*
NSX-P Tengu 5250281.786B++0.1738.682%B+14%D*71.4B**2.9M+2980.7h10B*25.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit104149,22711.4h
Anti-Vehicle MANA Turret51150.3h
Spawn Beacon291,0301.1h
AE Nano-Armor Kit271244,90316.9h
AE Medical Applicator14860,1094.6h
Nanite Revive Grenade07690.2h
Medical Kit4965,3976.3h
Medical Applicator379126,86215.3h
Restoration Kit447410.8h
Spitfire Auto-Turret71680.3h
Recon Detection Device41430.3h
M12 Kobalt-F11290.1h
Ammunition Package534260.8h
Nano-Repair Grenade01980.1h
M20 Drake0680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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