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Ensign Predator HavocPhantomNC[N0PR] HavocPhantomNC
NC BR 50

KDR: 1.61

Score: 18.1m

Last Seen: Sep 16th, 2019 6:25 PM
- OFFLINE - 8.8 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Cobalt - Outfit Leader of Nomad Predators[N0PR] Nomad Predators
NC outfit on Cobalt

Members: 13
Level Progress (to 51): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW EM6 LA1 Anchor NS-15M AE NS-15M1 NC6 Gauss SAW C85 Canister-H NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $896,967 MLG Score: 717
Fun Score: N/A
Cheeseburgers Flipped: 217TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.549%25.448%62526118818,5321.570780.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.53%0.636B+0.657B+0.022C+HEAD ++ (~13.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.359C**11.50.183C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.095%0.75%190412101,0678453961.26123269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.145%0.132C++-1.235D*-0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.798B++3.30.737B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.19%11.94%402612083,0827024754.39031647%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.884%-1.106D*1.663A++1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.601B+10.80.711B++30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.113%85.01%402412101,968211360.930937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.27%-0.172C1.187B**-0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.389C**20.357C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.199%23.438%4021121325684420.302959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.392A*1.597A+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.73B++2.50.485B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nomad Predators[N0PR] Nomad Predators
NC outfit on Cobalt

Members: 13
18.1m550.6%329 (19.7k)271 (16.3k)1.6108135,16421,8301.7771450 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214188518.909%22.623%42803:0315

15% Combat Medic19% Engineer50% Heavy Assault7% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 2:27 PMApr 9th, 2019 7:06 PMSep 17th, 2019 6:26 AM (2d) (PST)Sep 16th, 2019 4:48 PM (2d) (PST)Sep 16th, 2019 2:25 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4882432450.5260.3270.1193.1220.041717

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,29014,56414,72632207187216,274

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1113.4h/46.4d 3,631 7,955 11,854 208.6k 1,615 3,277 2,715 32.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C**
Kills:2,083
Deaths:1,337
KDR:1.558
Accuracy:24.793% D
HSR:29.381% C**
EM6
C**
Kills:1,448
Deaths:1,275
KDR:1.136
Accuracy:22.321% C+
HSR:25.898% C**
LA1 Anchor
B+
Kills:1,362
Deaths:1,186
KDR:1.148
Accuracy:23.896% C
HSR:29.148% B+
NS-15M AE
B+
Kills:1,273
Deaths:690
KDR:1.845
Accuracy:27.639% B+
HSR:27.416% C+
NS-15M1
C+
Kills:1,237
Deaths:832
KDR:1.487
Accuracy:22.772% C+
HSR:17.542% D
NC6 Gauss SAW
C+
Kills:1,213
Deaths:941
KDR:1.289
Accuracy:19.876% C+
HSR:21.435% C
NS-15MP
C+
Kills:1,203
Deaths:802
KDR:1.500
Accuracy:24.799% D
HSR:29.426% C+
MGR-L1 Promise
B
Kills:1,186
Deaths:905
KDR:1.311
Accuracy:23.272% C+
HSR:27.234% B
NSX-P Naginata
B+
Kills:1,006
Deaths:635
KDR:1.584
Accuracy:25.651% B+
HSR:29.523% C++
GD-22S
C
Kills:239
Deaths:228
KDR:1.048
Accuracy:20.195% D
HSR:21.339% C
EM1
C*
Kills:229
Deaths:171
KDR:1.339
Accuracy:21.324% C+
HSR:23.144% C*
MGR-L1 Promise AE
C
Kills:178
Deaths:73
KDR:2.438
Accuracy:25.519% C
HSR:23.034% D
Kills:12,657
Deaths (as Heavy Assault):9,075
Deaths (to Heavy Assaults):5,890
KDR:1.39471
Kill Difference:3,582
Playtime:559.312 hours
Usage:50%
Score:8.748m
Score/min:261
Accuracy (listed only):23.505%
HSR (listed only):25.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C+
Kills:1,172
Deaths:675
KDR:1.736
Accuracy:28.109% C
HSR:24.147% C+
Gauss Compact S
B++
Kills:736
Deaths:707
KDR:1.041
Accuracy:27.132% B++
HSR:21.196% B+
NS-11C
B+
Kills:521
Deaths:519
KDR:1.004
Accuracy:26.480% B+
HSR:18.234% C+
AF-19 Mercenary
B*
Kills:318
Deaths:266
KDR:1.195
Accuracy:26.433% B*
HSR:19.811% C
GD-7F
B+
Kills:257
Deaths:248
KDR:1.036
Accuracy:26.356% B
HSR:22.957% B+
LA39 Bruiser
A+
Kills:256
Deaths:211
KDR:1.213
Accuracy:70.199% B*
HSR:23.438% A+
Blitz GD-10
B+
Kills:247
Deaths:216
KDR:1.144
Accuracy:26.842% B+
HSR:10.122% D*
MGR-S1 Gladius
C+
Kills:103
Deaths:149
KDR:0.691
Accuracy:25.848% C+
HSR:19.418% C
Kills:3,610
Deaths (as Light Assault):2,991
Deaths (to Light Assaults):3,505
KDR:1.20695
Kill Difference:619
Playtime:63.097 hours
Usage:6%
Score:0.859m
Score/min:227
Accuracy (listed only):32.175%
HSR (listed only):19.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C+
Kills:1,172
Deaths:675
KDR:1.736
Accuracy:28.109% C
HSR:24.147% C+
NS-11A
B++
Kills:1,172
Deaths:944
KDR:1.242
Accuracy:24.894% C++
HSR:27.560% B++
GR-22AE
C+
Kills:1,167
Deaths:879
KDR:1.328
Accuracy:27.417% C+
HSR:23.650% C
NC1 Gauss Rifle
A
Kills:859
Deaths:614
KDR:1.399
Accuracy:26.295% B++
HSR:29.453% A
LA39 Bruiser
A+
Kills:256
Deaths:211
KDR:1.213
Accuracy:70.199% B*
HSR:23.438% A+
Blitz GD-10
B+
Kills:247
Deaths:216
KDR:1.144
Accuracy:26.842% B+
HSR:10.122% D*
Gauss Rifle S
C+
Kills:219
Deaths:215
KDR:1.019
Accuracy:25.193% C+
HSR:16.895% D
Gauss Rifle Burst
A+
Kills:186
Deaths:176
KDR:1.057
Accuracy:26.077% C
HSR:39.785% A+
Reaper DMR
C--
Kills:172
Deaths:169
KDR:1.018
Accuracy:23.448% C--
HSR:19.767% D
MGR-S1 Gladius
C+
Kills:103
Deaths:149
KDR:0.691
Accuracy:25.848% C+
HSR:19.418% C
NSX Yumi
C
Kills:94
Deaths:80
KDR:1.175
Accuracy:24.652% C
HSR:13.830% D*
Kills:5,647
Deaths (as Combat Medic):4,328
Deaths (to Combat Medics):2,446
KDR:1.30476
Kill Difference:1,319
Playtime:169.613 hours
Usage:15%
Score:3.062m
Score/min:301
Accuracy (listed only):29.907%
HSR (listed only):22.551%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:736
Deaths:707
KDR:1.041
Accuracy:27.132% B++
HSR:21.196% B+
NS-11C
B+
Kills:521
Deaths:519
KDR:1.004
Accuracy:26.480% B+
HSR:18.234% C+
AF-19 Mercenary
B*
Kills:318
Deaths:266
KDR:1.195
Accuracy:26.433% B*
HSR:19.811% C
GD-7F
B+
Kills:257
Deaths:248
KDR:1.036
Accuracy:26.356% B
HSR:22.957% B+
LA39 Bruiser
A+
Kills:256
Deaths:211
KDR:1.213
Accuracy:70.199% B*
HSR:23.438% A+
MGR-M1 Bishop
B**
Kills:150
Deaths:104
KDR:1.442
Accuracy:35.777% B+
HSR:38% B**
Kills:2,238
Deaths (as Engineer):2,055
Deaths (to Engineers):3,273
KDR:1.08905
Kill Difference:183
Playtime:210.583 hours
Usage:19%
Score:3.982m
Score/min:315
Accuracy (listed only):35.396%
HSR (listed only):23.939%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
C+
Kills:1,172
Deaths:675
KDR:1.736
Accuracy:28.109% C
HSR:24.147% C+
NC14 Bolt Driver
A
Kills:1,159
Deaths:406
KDR:2.855
Accuracy:33.568% C
HSR:86.626% A
SAS-R
A+
Kills:552
Deaths:166
KDR:3.325
Accuracy:36.633% C
HSR:82.428% A+
NS-44 Commissioner
C+
Kills:349
Deaths:484
KDR:0.721
Accuracy:36.278% C+
HSR:21.490% C+
Blitz GD-10
B+
Kills:247
Deaths:216
KDR:1.144
Accuracy:26.842% B+
HSR:10.122% D*
NC4 Mag-Shot
B**
Kills:226
Deaths:267
KDR:0.846
Accuracy:29.478% B
HSR:26.549% B**
EM4 Longshot
B+
Kills:184
Deaths:86
KDR:2.140
Accuracy:32.520% D--
HSR:82.065% B+
MGR-S1 Gladius
C+
Kills:103
Deaths:149
KDR:0.691
Accuracy:25.848% C+
HSR:19.418% C
EM4-AE Longshot
B**
Kills:73
Deaths:30
KDR:2.433
Accuracy:30.548% F
HSR:86.301% B**
NS-44 Commissioner AE
C*
Kills:66
Deaths:63
KDR:1.048
Accuracy:42.750% C*
HSR:22.727% C
Kills:4,131
Deaths (as Infiltrator):2,542
Deaths (to Infiltrators):4,169
KDR:1.6251
Kill Difference:1,589
Playtime:77.105 hours
Usage:7%
Score:0.849m
Score/min:184
Accuracy (listed only):32.257%
HSR (listed only):46.187%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:748
Deaths:277
KDR:2.700
Accuracy:30.747% D
HSR:19.385% B**
NCM1 Scattercannon
A+
Kills:636
Deaths:281
KDR:2.263
Accuracy:32.845% C--
HSR:22.170% A+
Kills:1,384
Deaths (as MAX Suit):279
Deaths (to MAX Suits):860
KDR:4.96057
Kill Difference:1,105
Playtime:27.217 hours
Usage:2%
Score:0.619m
Score/min:379
Accuracy (listed only):31.796%
HSR (listed only):20.777%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:139
V. Kills:12 N/A
Deaths:42
KDR:3.310
Accuracy:42.917% D
KPH:53 C
VKPH:4.600 D-
Kills:139 (0 + 0)
Deaths:42
KDR:3.310
VKDR:0.286
Vehicle Kills:12
Kill Difference:97
Playtime:2.624 hours
Usage:0%
Score:0.029m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:72
V. Kills:38 185%
Deaths:9
KDR:8
Accuracy:39.917% C++
KPH:36.400 C*
VKPH:19.200 C
L105 Zephyr
B+
Kills:64
V. Kills:26 237%
Deaths:12
KDR:5.333
Accuracy:42.305% C+
KPH:27.900 D
VKPH:11.300 B+
Kills:136 (0 + 136)
Deaths:21
KDR:6.476
VKDR:3.048
Vehicle Kills:64
Kill Difference:115
Playtime:4.273 hours
Usage:0%
Score:0.056m
Score/min:218
Piloting Accuracy:N/A%
Gunner Accuracy:42.305%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:163
V. Kills:12 N/A
Deaths:12
KDR:13.583
Accuracy:46.597% C
KPH:61 B
VKPH:4.500 D--
L100 Python AP
M+
Kills:107
V. Kills:36 289%
Deaths:8
KDR:13.375
Accuracy:50.784% C--
KPH:71.300 M+
VKPH:24 B*
Kills:270 (270 + 0)
Deaths:20
KDR:13.500
VKDR:2.400
Vehicle Kills:48
Kill Difference:250
Playtime:4.172 hours
Usage:0%
Score:0.087m
Score/min:347
Driving Accuracy:50.784%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:704
V. Kills:308 228%
Deaths:69
KDR:10.203
Accuracy:41.739% D--
KPH:31.700 B++
VKPH:13.900 C+
E540 Halberd
B*
Kills:266
V. Kills:99 266%
Deaths:20
KDR:13.300
Accuracy:41.348% C-
KPH:38.100 B*
VKPH:14.200 C+
Titan-150 HESH
C++
Kills:93
V. Kills:18 N/A
Deaths:7
KDR:13.286
Accuracy:42.016% D
KPH:42.500 C++
VKPH:8.200 C+
Kills:1,063 (797 + 266)
Deaths:96
KDR:11.073
VKDR:4.427
Vehicle Kills:425
Kill Difference:967
Playtime:31.402 hours
Usage:3%
Score:0.511m
Score/min:271
Driving Accuracy:42.016%
Gunner Accuracy:41.348%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,207
V. Kills:80 N/A
Deaths:14
KDR:86.214
Accuracy:67.620% A++
KPH:110.600 C++
VKPH:7.300 C+
M12 Kobalt-H
C+
Kills:1,200
V. Kills:42 N/A
Deaths:19
KDR:63.158
Accuracy:21.625% C+
KPH:94.400 C
VKPH:3.300 C-
M40 Fury-H
B+
Kills:376
V. Kills:75 N/A
Deaths:
KDR:
Accuracy:51.576% A
KPH:87.200 C+
VKPH:17.400 B+
M96 Mjolnir-H
B**
Kills:223
V. Kills:100 221%
Deaths:12
KDR:18.583
Accuracy:49.514% C+
KPH:71.200 B**
VKPH:31.900 C++
Halberd-H SE
A
Kills:117
V. Kills:40 285%
Deaths:1
KDR:117
Accuracy:58.978% C+
KPH:101.600 A
VKPH:34.700 B**
E540 Halberd-H
C+
Kills:66
V. Kills:24 264%
Deaths:9
KDR:7.333
Accuracy:48% D--
KPH:39.700 C+
VKPH:14.500 D
M60-G Bulldog-H
M*
Kills:52
V. Kills:5 N/A
Deaths:1
KDR:52
Accuracy:72.065% A*
KPH:197.100 M*
VKPH:18.900 A+
Kills:3,241 (0 + 3,241)
Deaths:56
KDR:57.875
VKDR:6.536
Vehicle Kills:366
Kill Difference:3,185
Playtime:34.141 hours
Usage:3%
Score:0.658m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:72.065%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:224
V. Kills:5 N/A
Deaths:12
KDR:18.667
Accuracy:18.761% C++
KPH:53.700 C
VKPH:1.200 D-
M12 Kobalt
B
Kills:119
V. Kills:4 N/A
Deaths:6
KDR:19.833
Accuracy:19.338% B
KPH:62.100 C
VKPH:2.100 C
Kills:343 (0 + 343)
Deaths:18
KDR:19.056
VKDR:0.500
Vehicle Kills:9
Kill Difference:325
Playtime:6.085 hours
Usage:1%
Score:0.097m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:19.338%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 2,1312,0831,3371.558C0.0524.793%D29.381%C**34.9DN/A12359.7h9.1C+36.8C+
EM6 1,4721,4481,2751.136C0.4722.321%C+25.898%C**26DN/A7555.7h12.4C55.8C++
LA1 Anchor 1,3931,3621,1861.148C0.4623.896%C29.148%B+25.7DN/A8753h11.9D49.7C+
NS-15M AE 1,2911,2736901.845C+0.2327.639%B+27.416%C+49C+N/A15726h11.7C++42.2C**
NS-15M1 1,2521,2378321.487C+0.1222.772%C+17.542%D26.8C-N/A6646.1h12.6C++55.3C*
NC6 Gauss SAW 1,2311,2139411.289C++0.3219.876%C+21.435%C24.6CN/A9149.4h9.8C**49.3C**
C85 Canister-H 1,2871,2071486.214S84.6067.62%A++8.699%D110.7C++7.3C+30110.9h7.1C++10.5B+
NS-15MP 1,2111,2038021.5C0.1124.799%D29.426%C+38.4DN/A12531.3h12.1C--48.7C
M12 Kobalt-H 1,2421,2001963.158M+61.5521.625%C+16.417%C+94.5C3.3C-29212.7h14.9C*68.9C**
MGR-L1 Promise 1,2141,1869051.31C+0.3023.272%C+27.234%B27.7C--N/A8242.8h15.7C+67.3C++
NC05 Jackhammer AE 1,1881,1748031.462C+0.1552.922%B+17.121%C*59.6C+N/A19919.7h4.8C+9.1C*
AF-4AE Cyclone 1,1831,1726751.736C++0.1328.109%C24.147%C+50.7C+N/A12423.1h10.2C+36.3C+
NS-11A 1,1891,1729441.242C+0.3724.894%C++27.56%B++27.3C+N/A9043h13.2C**52.9B
GR-22AE 1,1931,1678791.328C+0.2827.417%C+23.65%C37.8CN/A10830.9h12.4C+45.2C+
NC14 Bolt Driver 1,1631,1594062.855B++1.2433.568%C86.626%A27.7C**N/A9341.8h2.1B*6.4B+
NSX-P Naginata 1,0281,0066351.584C++0.0325.651%B+29.523%C++47.2C++1C+22421.3h11.3B+44.2B+
NC1 Gauss Rifle 8768596141.399B+0.2126.295%B++29.453%A39.8B**N/A21221.6h10B**38.2B*
NS Decimator 1,2238455581.514B+0.1059.387%C+N/A46.4B++20.8B+33818.2h3.4B*5.7B*
C-4 9727744891.583C++0.0327.899%BN/A101.8B+26.1C+7167.6h1.1B*3.8B*
NCM1 Scattercannon 7727482772.7C*1.0930.747%D19.385%B**42.3B+1.4A*14117.7h5.9C*19.3C+
Gauss Compact S 7537367071.041C*0.5727.132%B++21.196%B+21.3C++N/A5934.5h10B36.9B+
Titan-150 AP 1,0127046910.203B+8.5941.739%D--N/A31.7B++13.9C+28122.2h3.5B*8.3B+
Frag Grenade 6716491649N/A647.3949.017%B+N/A499.2C++16.9A+17741.3h3.7C*7.5B+
NCM1 Scattercannon 6566362812.263B+0.6532.845%C--22.17%A+35.3B**1.1A*11718h7.5C*22.9C+
SAS-R 5535521663.325C**1.7136.633%C82.428%A+58.1B*N/A2189.5h1.9B++5.1B+
NS-11C 5325215191.004C+0.6126.48%B+18.234%C+16C--N/A5632.5h14.5C++54.8B
M40 Fury-H 4513761376U374.3951.576%A1.064%C87.4C+17.4B+2994.3h10.9D21.2C++
NS-44 Commissioner 3513494840.721C0.8936.278%C+21.49%C+34.6C+N/A12710.1h3.8C*10.4C**
AF-19 Mercenary 3233182661.195B+0.4226.433%B*19.811%C22.9C*N/A15013.9h10.9B++41.4B++
E540 Halberd 3652662013.3B++11.6941.348%C-1.88%D38B*14.1C+2477h4.7B*11.3B+
GD-7F 2572572481.036C+0.5726.356%B22.957%B+19.9CN/A8712.9h11.1B++42.2B+
LA39 Bruiser 2582562111.213C+0.4070.199%B*23.438%A+39.4C+N/A1546.5h2.5C+3.5B+
Blitz GD-10 2512472161.144C++0.4726.842%B+10.122%D*25.7C+N/A1029.6h15.5C++57.6B
Hawk GD-68 3982402351.021B+0.5959.008%C--1.25%D-24B**15.8B**23410h6.5B*11B++
GD-22S 2432392281.048C0.5620.195%D21.339%C21.3DN/A12911.2h11.7C+58C+
EM1 2312291711.339C++0.2721.324%C+23.144%C*25.2C-N/A859.1h13.1C++61.6C*
NC4 Mag-Shot 2292262670.846C*0.7629.478%B26.549%B**45.2B**N/A1825h6.5B++22.1B+
M12 Kobalt 2292241218.667B+17.0618.761%C++18.75%C++53.3C1.2D-2444.2h15.5B*82.5B+
M96 Mjolnir-H 3232231218.583S16.9749.514%C+N/A71.9B**32.3C++3793.1h27.7B++55.8B*
Gauss Rifle S 2212192151.019C+0.5925.193%C+16.895%D22.1CN/A599.9h11.9C+47.3C++
Shrike 3342002370.844C**0.7762.005%B++1.5%D29B+19.4B**3716.9h5.9B+9.5B++
Gauss Rifle Burst 1901861761.057C0.5526.077%C39.785%A+22.7D-N/A748.2h15.9F60.9D--
EM4 Longshot 184184862.14C0.5332.52%D--82.065%B+23.6C-N/A787.8h2B+6C+
MGR-L1 Promise AE 181178732.438C*0.8325.519%C23.034%D63.6C*1.1C+2302.8h13.9C54.4C+
Reaper DMR 1731721691.018C+0.5923.448%C--19.767%D21.2DN/A898.1h9.4C**40C++
L100 Python HESH 1751631213.583C**11.9746.597%CN/A60.4B4.4D--2472.7h3B+6.5C**
MGR-M1 Bishop 1531501041.442C+0.1735.777%B+38%B**30.6C+N/A1964.9h5.7B+15.9B+
Breaker Rocket Pods 151139423.31C-1.7042.917%DN/A53.5C4.6D-1872.6h12.5B++29.1B
Tank Mine 169124403.1C**1.4959.917%A++N/A88.6C32.1D--8311.4h2.3D3.9A
M12 Kobalt 123119619.833B*18.2219.338%B15.126%D-62.6C2.1C3121.9h16.3B+84.1B+
Halberd-H SE 1571171117U115.3958.978%C+N/A97.5B**33.3B*6191.2h3.5B++5.9B++
L100 Python AP 143107813.375A++11.7650.784%C--N/A71.3M+24B*5251.5h3A6A
MGR-S1 Gladius 1051031490.691C0.9225.848%C+19.418%C10.5D-N/A719.8h11.5C+44.4C+
NSX Yumi 9594801.175C+0.4424.652%C13.83%D*21.4DN/A544.4h14.7D59.6C-
Titan-150 HESH 11193713.286B11.6842.016%D1.075%D42.3C++8.2C+2502.2h2.9B+6.9C*
NC15 Phoenix 17075870.862C+0.7552.941%C+N/A14.2C++17.9B*2305.3h8B++15.2B++
EM4-AE Longshot 7473302.433C--0.8230.548%F86.301%B**33.2DN/A952.2h1.6B*5.2C+
C150 Dalton 1107298C*6.3939.917%C++N/A36C++19C2822h2.7B**6.7B**
Carver AE 72698,1790.008C-1.6030.444%C--2.899%F0.3DN/A1268.6h2F*6.5D--
NS-44 Commissioner AE 6666631.048C+0.5642.75%C*22.727%C55C++N/A2011.2h3.4C*8C**
E540 Halberd-H 906697.333C+5.7248%D--1.515%C38.8C+14.1D-3761.7h4.5B++9.5B+
L105 Zephyr 9064125.333C3.7242.305%C+N/A27.8D11.3B+1622.3h8.7D--20.6C-
Spear Anti-Vehicle Phalanx Turret 675477.714C++6.1037.44%D3.704%C+45B+10.8D--3331.2h5.8B*15.5B+
M12 Kobalt 5353153C*51.3925.016%B+32.076%M++132.5B+N/A5310.4h15B+60B++
M60-G Bulldog-H 5752152S50.3972.065%A*N/A173.3M16.7B**5930.3h3.4B+4.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon259621h
Nano-Armor Kit104149,22711.4h
Nanite Revive Grenade07100.2h
Anti-Vehicle MANA Turret51150.3h
Medical Kit4785,1136.1h
Medical Applicator379126,86215.3h
AE Nano-Armor Kit229216,26414.8h
AE Medical Applicator12752,6694h
Restoration Kit447410.8h
Spitfire Auto-Turret51250.2h
Recon Detection Device2740.2h
M12 Kobalt-F11290.1h
Ammunition Package513830.8h
Nano-Repair Grenade01730h
M20 Drake0680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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