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Imperator Hawacisko[KOTV] Hawacisko
VS BR 137

KDR: 1.68

Score: 41.2m

Last Seen: Jan 19th, 2019 11:01 AM
- OFFLINE - 791.6 hour(s)

Battle Rank 114 (137 total) - Vanu Sovereignty on Miller
Level Progress (to 115): 76%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Eclipse VE3A Supernova PC MKV Suppressed Parallax VX3 Zenith VX-5 VX6-7 Pulsar C Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $839,421 MLG Score: 671
Fun Score: N/A
Cheeseburgers Flipped: 1461TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.487%19.991%4704198140,8181.69145-0.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.345%0.471B+-0.107C+-1.083D*HEAD ++ (~8.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.369C**11.10.224C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.954%1.889%614610164,342138511963.13276363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.377%1.467A+-0.466D0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.82B++3.90.689B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.913%3.15%993101976211884550.641414167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.477%0.719B++-0.31C0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.727B++14.20.64B+18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.382%85.122%99710157,6422172143.5168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.05%1.705A++1.179B**1.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.70.462B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.356%13.814%99310191,817161491.12508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.611%-0.089C+-0.143C-0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.328C**3.60.263C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.2m227.2%270 (16.2k)233 (14k)1.6845674,78644,3951.90434137 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022310619.819%22.38%44403:5946

14% Combat Medic34% Engineer16% Heavy Assault18% Infiltrator12% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:22 PMApr 12th, 2017 4:18 PMFeb 16th, 2019 3:45 PM (5d) (PST)Jan 19th, 2019 7:06 AM (33d) (PST)Jan 19th, 2019 7:01 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4532052480.4220.2510.0951.0460.038671

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,19112,32314,8682515663213,962

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2951.7h/123d 9,757 16,737 19,281 185.3k 4,349 13,502 6,741 80.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,368
Deaths:810
KDR:1.689
Accuracy:23.131% D
HSR:24.415% D
VX29 Polaris
C
Kills:1,162
Deaths:658
KDR:1.766
Accuracy:21.638% C
HSR:17.470% D
SVA-88
C
Kills:1,158
Deaths:679
KDR:1.705
Accuracy:21.893% C
HSR:20.207% D
Flare VE6
C+
Kills:1,158
Deaths:752
KDR:1.540
Accuracy:21.906% C+
HSR:20.035% D
NS-15M2
C
Kills:1,157
Deaths:638
KDR:1.813
Accuracy:21.842% C
HSR:20.484% D
Pulsar LSW
C
Kills:1,157
Deaths:893
KDR:1.296
Accuracy:21.351% C
HSR:19.533% D
Orion VS54
C++
Kills:1,157
Deaths:776
KDR:1.491
Accuracy:21.437% C++
HSR:22.126% C
Ursa
C*
Kills:1,153
Deaths:640
KDR:1.802
Accuracy:23.762% C*
HSR:21.683% C
Lasher X2
C*
Kills:489
Deaths:417
KDR:1.173
Accuracy:26.945% C*
HSR:1.431% D*
Kills:9,959
Deaths (as Heavy Assault):6,263
Deaths (to Heavy Assaults):12,651
KDR:1.59013
Kill Difference:3,696
Playtime:462.780 hours
Usage:16%
Score:5.156m
Score/min:186
Accuracy (listed only):22.656%
HSR (listed only):18.598%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:2,265
Deaths:2,352
KDR:0.963
Accuracy:22.553% D--
HSR:18.940% C+
Zenith VX-5
C
Kills:1,551
Deaths:1,132
KDR:1.370
Accuracy:23.023% C--
HSR:19.987% C
VX6-7
C
Kills:1,547
Deaths:413
KDR:3.746
Accuracy:16.371% D**
HSR:18.487% C
Pulsar C
D
Kills:1,473
Deaths:971
KDR:1.517
Accuracy:20.888% D
HSR:19.145% D
NS-11C
C+
Kills:1,333
Deaths:1,378
KDR:0.967
Accuracy:22.298% C
HSR:18.905% C+
Serpent VE92
C+
Kills:1,182
Deaths:898
KDR:1.316
Accuracy:23.835% C+
HSR:14.636% D-
Thanatos VE70
C+
Kills:1,178
Deaths:968
KDR:1.217
Accuracy:38.294% C+
HSR:13.837% C-
Eidolon VE33
C**
Kills:1,176
Deaths:1,137
KDR:1.034
Accuracy:27.188% C+
HSR:27.551% C**
Solstice SF
C+
Kills:1,169
Deaths:961
KDR:1.216
Accuracy:24.045% C+
HSR:13.345% D
Solstice VE3
C++
Kills:1,163
Deaths:916
KDR:1.270
Accuracy:23.150% C++
HSR:19.862% C+
NS Baron G5
C+
Kills:1,154
Deaths:1,047
KDR:1.102
Accuracy:36.323% D
HSR:13.865% C+
Solstice Burst
C+
Kills:1,153
Deaths:875
KDR:1.318
Accuracy:25.111% C
HSR:22.463% C+
Pandora VX25
B++
Kills:579
Deaths:393
KDR:1.473
Accuracy:46.574% B++
HSR:13.644% C
Revenant
C
Kills:101
Deaths:69
KDR:1.464
Accuracy:31.464% C
HSR:24.753% D
NSX Tanto
B**
Kills:89
Deaths:108
KDR:0.824
Accuracy:24.083% C
HSR:32.584% B**
Phobos VX86
C+
Kills:60
Deaths:72
KDR:0.833
Accuracy:32.186% F--
HSR:15% C+
Kills:17,173
Deaths (as Engineer):13,690
Deaths (to Engineers):8,133
KDR:1.25442
Kill Difference:3,483
Playtime:998.208 hours
Usage:34%
Score:14.792m
Score/min:247
Accuracy (listed only):27.337%
HSR (listed only):19.188%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C+
Kills:2,265
Deaths:2,352
KDR:0.963
Accuracy:22.553% D--
HSR:18.940% C+
MKV Suppressed
C**
Kills:1,565
Deaths:907
KDR:1.725
Accuracy:25.420% C+
HSR:20.895% C**
Zenith VX-5
C
Kills:1,551
Deaths:1,132
KDR:1.370
Accuracy:23.023% C--
HSR:19.987% C
VX6-7
C
Kills:1,547
Deaths:413
KDR:3.746
Accuracy:16.371% D**
HSR:18.487% C
Pulsar C
D
Kills:1,473
Deaths:971
KDR:1.517
Accuracy:20.888% D
HSR:19.145% D
NS-7 PDW
C*
Kills:1,367
Deaths:1,369
KDR:0.999
Accuracy:25.871% C*
HSR:17.118% C+
NS-11C
C+
Kills:1,333
Deaths:1,378
KDR:0.967
Accuracy:22.298% C
HSR:18.905% C+
Serpent VE92
C+
Kills:1,182
Deaths:898
KDR:1.316
Accuracy:23.835% C+
HSR:14.636% D-
Thanatos VE70
C+
Kills:1,178
Deaths:968
KDR:1.217
Accuracy:38.294% C+
HSR:13.837% C-
Solstice SF
C+
Kills:1,169
Deaths:961
KDR:1.216
Accuracy:24.045% C+
HSR:13.345% D
Eridani SX5
C
Kills:1,167
Deaths:692
KDR:1.686
Accuracy:24.696% C
HSR:16.110% C--
Solstice VE3
C++
Kills:1,163
Deaths:916
KDR:1.270
Accuracy:23.150% C++
HSR:19.862% C+
Sirius SX12
B
Kills:1,161
Deaths:1,014
KDR:1.145
Accuracy:26.359% B
HSR:18.605% C++
NS Baron G5
C+
Kills:1,154
Deaths:1,047
KDR:1.102
Accuracy:36.323% D
HSR:13.865% C+
Solstice Burst
C+
Kills:1,153
Deaths:875
KDR:1.318
Accuracy:25.111% C
HSR:22.463% C+
Pandora VX25
B++
Kills:579
Deaths:393
KDR:1.473
Accuracy:46.574% B++
HSR:13.644% C
Skorpios
C++
Kills:184
Deaths:188
KDR:0.979
Accuracy:22.708% D*
HSR:21.739% C++
NSX Tanto
B**
Kills:89
Deaths:108
KDR:0.824
Accuracy:24.083% C
HSR:32.584% B**
Phobos VX86
C+
Kills:60
Deaths:72
KDR:0.833
Accuracy:32.186% F--
HSR:15% C+
Kills:21,340
Deaths (as Light Assault):16,654
Deaths (to Light Assaults):8,654
KDR:1.28137
Kill Difference:4,686
Playtime:354.389 hours
Usage:12%
Score:5.125m
Score/min:241
Accuracy (listed only):26.515%
HSR (listed only):18.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C**
Kills:1,565
Deaths:907
KDR:1.725
Accuracy:25.420% C+
HSR:20.895% C**
Parallax VX3
M+
Kills:1,552
Deaths:208
KDR:7.462
Accuracy:59.214% M+
HSR:91.044% A++
NS-7 PDW
C*
Kills:1,367
Deaths:1,369
KDR:0.999
Accuracy:25.871% C*
HSR:17.118% C+
V10
A++
Kills:1,274
Deaths:158
KDR:8.063
Accuracy:52.465% A++
HSR:89.874% A+
Artemis VX26
C+
Kills:1,230
Deaths:803
KDR:1.532
Accuracy:27.170% C+
HSR:21.057% C
Ghost
C++
Kills:1,217
Deaths:435
KDR:2.798
Accuracy:39.544% C++
HSR:67.050% C+
Phaseshift VX-S
A
Kills:1,199
Deaths:212
KDR:5.656
Accuracy:40.747% B+
HSR:92.077% A
Parsec VX3-A
B*
Kills:1,171
Deaths:232
KDR:5.047
Accuracy:45.476% B+
HSR:84.287% B*
Eridani SX5
C
Kills:1,167
Deaths:692
KDR:1.686
Accuracy:24.696% C
HSR:16.110% C--
Nyx VX31
C+
Kills:1,162
Deaths:596
KDR:1.950
Accuracy:33.119% C+
HSR:25.215% C-
Sirius SX12
B
Kills:1,161
Deaths:1,014
KDR:1.145
Accuracy:26.359% B
HSR:18.605% C++
XM98
A*
Kills:1,160
Deaths:240
KDR:4.833
Accuracy:50.884% A*
HSR:86.552% A
NS-30 Vandal
C+
Kills:1,152
Deaths:536
KDR:2.149
Accuracy:32.847% C+
HSR:22.309% C--
NS-44 Commissioner
C
Kills:521
Deaths:689
KDR:0.756
Accuracy:34.318% C
HSR:20.537% C
Beamer VS3
B
Kills:429
Deaths:570
KDR:0.753
Accuracy:29.924% B
HSR:24.009% C*
NS-61 Emissary
B++
Kills:336
Deaths:327
KDR:1.028
Accuracy:32.719% B++
HSR:14.583% C
Skorpios
C++
Kills:184
Deaths:188
KDR:0.979
Accuracy:22.708% D*
HSR:21.739% C++
NS-AM7 Archer
B*
Kills:95
Deaths:217
KDR:0.438
Accuracy:59.486% C++
HSR:25.263% B*
Spiker
C+
Kills:92
Deaths:117
KDR:0.786
Accuracy:29.474% C+
HSR:14.130% D-
Phantom VA23
C
Kills:72
Deaths:53
KDR:1.358
Accuracy:32.356% C
HSR:26.389% C
NSX Tomoe
C++
Kills:69
Deaths:53
KDR:1.302
Accuracy:26.196% D
HSR:37.681% C++
VA39 Spectre
B**
Kills:69
Deaths:19
KDR:3.632
Accuracy:36.763% B++
HSR:52.174% B**
Kills:18,244
Deaths (as Infiltrator):9,635
Deaths (to Infiltrators):7,073
KDR:1.89351
Kill Difference:8,609
Playtime:538.203 hours
Usage:18%
Score:5.840m
Score/min:181
Accuracy (listed only):35.807%
HSR (listed only):40.395%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C**
Kills:1,565
Deaths:907
KDR:1.725
Accuracy:25.420% C+
HSR:20.895% C**
NS-7 PDW
C*
Kills:1,367
Deaths:1,369
KDR:0.999
Accuracy:25.871% C*
HSR:17.118% C+
Thanatos VE70
C+
Kills:1,178
Deaths:968
KDR:1.217
Accuracy:38.294% C+
HSR:13.837% C-
NS-11A
C*
Kills:1,171
Deaths:1,054
KDR:1.111
Accuracy:25.238% C*
HSR:15.969% D
H-V45
D-
Kills:1,169
Deaths:707
KDR:1.653
Accuracy:19.939% D-
HSR:11.548% D*
Eridani SX5
C
Kills:1,167
Deaths:692
KDR:1.686
Accuracy:24.696% C
HSR:16.110% C--
Equinox VE2 Burst
C
Kills:1,162
Deaths:783
KDR:1.484
Accuracy:25.728% C
HSR:25.129% C
Sirius SX12
B
Kills:1,161
Deaths:1,014
KDR:1.145
Accuracy:26.359% B
HSR:18.605% C++
Corvus VA55
C+
Kills:1,156
Deaths:1,101
KDR:1.050
Accuracy:23.487% C+
HSR:19.637% C-
NS Baron G5
C+
Kills:1,154
Deaths:1,047
KDR:1.102
Accuracy:36.323% D
HSR:13.865% C+
Darkstar
C-
Kills:1,153
Deaths:836
KDR:1.379
Accuracy:25.307% C-
HSR:18.821% D
Terminus VX-9
C
Kills:1,148
Deaths:821
KDR:1.398
Accuracy:24.201% C
HSR:19.686% D-
CME
C+
Kills:754
Deaths:522
KDR:1.444
Accuracy:25.794% C+
HSR:19.761% C
Pandora VX25
B++
Kills:579
Deaths:393
KDR:1.473
Accuracy:46.574% B++
HSR:13.644% C
Skorpios
C++
Kills:184
Deaths:188
KDR:0.979
Accuracy:22.708% D*
HSR:21.739% C++
Phobos VX86
C+
Kills:60
Deaths:72
KDR:0.833
Accuracy:32.186% F--
HSR:15% C+
Kills:16,128
Deaths (as Combat Medic):12,474
Deaths (to Combat Medics):5,311
KDR:1.29293
Kill Difference:3,654
Playtime:403.011 hours
Usage:14%
Score:6.274m
Score/min:259
Accuracy (listed only):28.008%
HSR (listed only):17.585%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:1,252
Deaths:446
KDR:2.807
Accuracy:20.494% C**
HSR:19.649% C
Blueshift VM5
B
Kills:1,228
Deaths:449
KDR:2.735
Accuracy:21.234% B
HSR:19.218% C
Quasar VM1
C**
Kills:1,173
Deaths:491
KDR:2.389
Accuracy:19.234% C**
HSR:19.011% C
Quasar VM1
B*
Kills:1,161
Deaths:503
KDR:2.308
Accuracy:19.946% B*
HSR:21.878% B++
Comet VM2
A+
Kills:439
Deaths:361
KDR:1.216
Accuracy:56.344% A+
HSR:2.733% D
Nebula VM20
B*
Kills:399
Deaths:182
KDR:2.192
Accuracy:22.398% B*
HSR:20.050% C+
Comet VM2
A
Kills:391
Deaths:361
KDR:1.083
Accuracy:58.280% A
HSR:3.581% C
Nebula VM20
B**
Kills:356
Deaths:166
KDR:2.145
Accuracy:23.363% B**
HSR:22.753% B+
NS-10 Burster
B**
Kills:234
Deaths:226
KDR:1.035
Accuracy:36.120% B**
HSR:8.120% B+
NS-10 Burster
B**
Kills:232
Deaths:225
KDR:1.031
Accuracy:36.015% B**
HSR:5.603% C
Vortex VM21
B*
Kills:61
Deaths:67
KDR:0.910
Accuracy:48.625% B*
HSR:1.639% D-
Kills:6,926
Deaths (as MAX Suit):1,738.500
Deaths (to MAX Suits):2,007
KDR:3.98389
Kill Difference:5,187.500
Playtime:183.007 hours
Usage:6%
Score:4.024m
Score/min:366
Accuracy (listed only):32.914%
HSR (listed only):13.112%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,192
V. Kills:134 N/A
Deaths:94
KDR:12.681
Accuracy:56.509% B*
KPH:62.200 B+
VKPH:7 C
L100 Python AP
B+
Kills:497
V. Kills:436 114%
Deaths:158
KDR:3.146
Accuracy:62.644% B++
KPH:23.500 C-
VKPH:20.600 B+
C75 Viper
C+
Kills:152
V. Kills:26 N/A
Deaths:19
KDR:8
Accuracy:38.950% C+
KPH:22.700 C
VKPH:3.900 D--
Kills:1,841 (1,841 + 0)
Deaths:271
KDR:6.793
VKDR:2.199
Vehicle Kills:596
Kill Difference:1,570
Playtime:47.020 hours
Usage:2%
Score:0.680m
Score/min:241
Driving Accuracy:38.950%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:2,096
V. Kills:356 N/A
Deaths:102
KDR:20.549
Accuracy:57.599% B**
KPH:40.100 A++
VKPH:6.800 C-
Saron HRB
B+
Kills:414
V. Kills:279 148%
Deaths:66
KDR:6.273
Accuracy:47.530% B+
KPH:29.900 B+
VKPH:20.200 B+
Supernova FPC
B
Kills:218
V. Kills:202 107%
Deaths:76
KDR:2.868
Accuracy:60.958% B*
KPH:17.900 D
VKPH:16.600 B
E540 Halberd
B
Kills:204
V. Kills:88 229%
Deaths:25
KDR:8.160
Accuracy:46.361% C
KPH:35.400 B
VKPH:15.300 C
Supernova VPC
B
Kills:187
V. Kills:20 N/A
Deaths:18
KDR:10.389
Accuracy:50.059% C+
KPH:49.600 B
VKPH:5.300 D
Proton II PPA
B++
Kills:144
V. Kills:6 N/A
Deaths:12
KDR:12
Accuracy:28% B++
KPH:67.200 B+
VKPH:2.800 C-
Kills:3,263 (2,501 + 762)
Deaths:299
KDR:10.913
VKDR:3.181
Vehicle Kills:951
Kill Difference:2,964
Playtime:90.029 hours
Usage:3%
Score:1.634m
Score/min:303
Driving Accuracy:50.059%
Gunner Accuracy:28%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:63
V. Kills:20 300%
Deaths:12
KDR:5.250
Accuracy:38.461% C+
KPH:17.300 C
VKPH:5.500 D
Kills:63 (0 + 63)
Deaths:12
KDR:5.250
VKDR:1.667
Vehicle Kills:20
Kill Difference:51
Playtime:3.637 hours
Usage:0%
Score:0.038m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:38.461%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 2,2912,2652,3520.963C0.7222.553%D--18.94%C+19.5DN/A51116.2h13.3C59.2D
Supernova PC 2,4522,09610220.549A*18.8657.599%B**1.431%D40.1A++6.8C-27552.3h2.6A+4.6A+
MKV Suppressed 1,5791,5659071.725B*0.0425.42%C+20.895%C**34.8C++N/A10045h12B+47.3B+
Parallax VX3 1,5541,5522087.462A5.7859.214%M+91.044%A++44B**N/A18135.3h1.3A+2.2A+
Zenith VX-5 1,5721,5511,1321.37C++0.3123.023%C--19.987%C26.5CN/A8058.5h12.1B+52.5C*
VX6-7 1,5641,5474133.746A++2.0616.371%D**18.487%C13.8DN/A109112.5h12.9C++78.9C--
Pulsar C 1,4951,4739711.517C*0.1720.888%D19.145%D20.2CN/A8873.1h9.9B++47.2C*
Betelgeuse 54-A 1,3811,3688101.689C0.0023.131%D24.415%D27.6D--N/A7749.5h10.9C+46.9C
NS-7 PDW 1,3911,3671,3690.999C++0.6925.871%C*17.118%C+19.1CN/A7371.6h14.5C*56.1B
NS-11C 1,3411,3331,3780.967C+0.7222.298%C18.905%C+16.3C-N/A6881.8h12.4B+55.7B
V10 1,2741,2741588.063A*6.3852.465%A++89.874%A+23.4C--N/A8254.4h1.5A2.9B**
Blueshift VM5 1,2631,2524462.807C*1.1220.494%C**19.649%C29.3C+N/A11342.7h12.8B**62.7B+
Sticky Grenade 1,2471,24011240N/A1,238.3256.715%B+N/A1550A8.8C45280.8h1.4B*2.4B*
Artemis VX26 1,2331,2308031.532C*0.1527.17%C+21.057%C25.8CN/A7047.6h11.5B42.5C**
Blueshift VM5 1,2331,2284492.735C*1.0521.234%B19.218%C28.7CN/A11242.8h13.5B*63.8B+
Ghost 1,2201,2174352.798C++1.1139.544%C++67.05%C+25.9C--N/A7446.9h2B+5.1B+
MANA Anti-Vehicle Turret 2,3231,2012395.025A3.3458.623%C2.248%D12010M++11220M**24580880.1h6.8B+11.6B++
Phaseshift VX-S 1,2021,1992125.656B**3.9740.747%B+92.077%A27.4C+N/A6743.8h1.7B**4.2B*
L100 Python HESH 1,3261,1929412.681C++11.0056.509%B*1.678%C++62.1B+7C21419.2h2.8B++4.9B*
Serpent VE92 1,1921,1828981.316C**0.3723.835%C+14.636%D-19.9CN/A10559.4h11.7B+49B+
Thanatos VE70 1,1821,1789681.217B+0.4738.294%C+13.837%C-27.1C+N/A10343.4h3.7B*9.5B+
Eidolon VE33 1,1841,1761,1371.034C+0.6527.188%C+27.551%C**18.3CN/A7864.1h7.4B++27.3B+
Quasar VM1 1,1761,1734912.389C++0.7019.234%C**19.011%C27.8CN/A8542.2h9.9A51.2B*
Parsec VX3-A 1,1761,1712325.047C++3.3645.476%B+84.287%B*28.1D--N/A6341.6h1.8C**3.9B+
NS-11A 1,1721,1711,0541.111C+0.5725.238%C*15.969%D21.6C-N/A8954.3h12.2B+48.3B+
H-V45 1,1791,1697071.653C*0.0319.939%D-11.548%D*20.7C-N/A11456.5h11.3B++56.8C++
Solstice SF 1,1781,1699611.216C**0.4724.045%C+13.345%D20.4C+N/A6457.3h9.9B41.3B+
Eridani SX5 1,1761,1676921.686B+0.0024.696%C16.11%C--42C**N/A14727.8h10.6B+43.1C**
Solstice VE3 1,1691,1639161.27B++0.4123.15%C++19.862%C+17C+N/A8968.3h11.6B*50.2B
Equinox VE2 Burst 1,1681,1627831.484C+0.2025.728%C25.129%C25.4DN/A5845.8h12.7C++49.4C++
VX29 Polaris 1,1721,1626581.766C**0.0821.638%C17.47%D24.4DN/A6047.7h11.2B+51.8C*
Nyx VX31 1,1681,1625961.95C+0.2733.119%C+25.215%C-28.1C-N/A5941.4h4.9B+14.7B+
Sirius SX12 1,1701,1611,0141.145C++0.5426.359%B18.605%C++24.6C+N/A10347.1h12.5B++47.4B+
Quasar VM1 1,1661,1615032.308B+0.6219.946%B*21.878%B++26.4BN/A9443.9h10.7A53.4B+
XM98 1,1601,1602404.833A3.1550.884%A*86.552%A30.4C++N/A12838.2h1.7A3.4A
SVA-88 1,1611,1586791.705C+0.0221.893%C20.207%D27.8DN/A7841.6h10.6B+48.3C**
Flare VE6 1,1681,1587521.54C*0.1421.906%C+20.035%D27.4C-N/A7542.2h9.3B+42.4B+
NS-15M2 1,1691,1576381.813C++0.1321.842%C20.484%D29.3C-N/A7939.5h10.8B++49.5B
Pulsar LSW 1,1651,1578931.296C+0.3921.351%C19.533%D24.5DN/A11447.3h11.2B+52.5C**
Orion VS54 1,1691,1577761.491C++0.1921.437%C++22.126%C23.9CN/A11448.4h11.1B+52C*
Corvus VA55 1,1651,1561,1011.05C+0.6323.487%C+19.637%C-19.9CN/A7758.2h10.5B++44.8B+
NS Baron G5 1,1651,1541,0471.102C+0.5836.323%D13.865%C+25.3CN/A7845.7h3.9B++10.7C+
Darkstar 1,1821,1538361.379C+0.3125.307%C-18.821%D22D--N/A4952.4h13.4C+52.9C+
Solstice Burst 1,1721,1538751.318C+0.3725.111%C22.463%C+23.4C--N/A8249.2h11.7B+46.8B
Ursa 1,1581,1536401.802B++0.1223.762%C*21.683%C23DN/A5650.1h9B*37.9B+
NS-30 Vandal 1,1601,1525362.149C**0.4632.847%C+22.309%C--29.4CN/A6639.2h4.9B++15B+
Terminus VX-9 1,1611,1488211.398C++0.2924.201%C19.686%D-26.6C--N/A6543.2h11.8B48.9C*
Spear Anti-Vehicle Phalanx Turret 1,6441,1457615.066A13.3848.488%B+4.629%C**52.3B*22.8C++37821.9h6.3B*13.1B*
C-4 1,4029055561.628C*0.0618.54%D*N/A78C+42.8B**83911.6h1.6C+8.5D
Proximity Mine 8198191127.313B**5.6339.363%CN/A182AN/A5464.5h1.6B**4.1B+
CME 7607545221.444C++0.2425.794%C+19.761%C22.1DN/A5334.1h13.8C++53.4C++
Pandora VX25 5845793931.473C**0.2146.574%B++13.644%C39.7C++N/A12114.6h3.5B*7.6B*
Frag Grenade 5285221522N/A520.3244.92%C+N/A870A++10B+31860.6h2.3A5B**
NS-44 Commissioner 5275216890.756C+0.9334.318%C20.537%C24.5CN/A8421.3h3.3B++9.6B+
Nemesis VSH9 9445055980.844C**0.8471.188%A2.178%C17.1C+14.8B*19429.6h8.6C+12.1B
L100 Python AP 9334971583.146C1.4662.644%B++4.024%B++23.6C-20.7B+24021.1h8.5D13.6C+
Lasher X2 4954894171.173B+0.5126.945%C*1.431%D*34.9C*N/A11414h20.9C+77.5C**
Force-Blade 47446336,1100.013C1.6733.059%C**2.592%D0.2C--N/A12116.4h2.1B+6.3B+
Tank Mine 9084591303.531B+1.8522.181%D-N/A104.3C+102A15434.4h1.6B+7C
Comet VM2 6824393611.216B+0.4756.344%A+2.733%D13.6B+7.5A++13632.3h20.4C**36.2B+
Beamer VS3 4374295700.753C+0.9329.924%B24.009%C*21.5C+N/A10120h8B+26.7C*
Saron HRB 693414666.273C**4.5947.53%B+2.174%B+30B+20.2B+32613.8h20.6B43.4B+
Nebula VM20 4023991822.192C++0.5122.398%B*20.05%C+37.6C**N/A12510.6h12.2B**54.5B*
Comet VM2 5753913611.083C++0.6058.28%A3.581%C12.5C++5.9B+10331.3h22.9B+39.2B++
Nebula VM20 3613561662.145C++0.4623.363%B**22.753%B+36.7C*N/A1209.7h12.7B**54.5B*
NS-61 Emissary 3433363271.028B0.6632.719%B++14.583%C27.1C++N/A6712.4h13.3C*40.5B+
NS-10 Burster 4362342261.035C+0.6536.12%B**8.12%B+5.7C++4.9B++11741.2h161.5C447.1B+
NS-10 Burster 4162322251.031C*0.6536.015%B**5.603%C5.6C+4.5B+11241.2h164.1C--455.7C**
Supernova FPC 420218762.868C1.1860.958%B*2.752%C*17.9D16.6B41412.2h8.1D**13.3D
E540 Halberd 292204258.16C+6.4846.361%C4.412%B**35.2B15.2C2845.8h5.1B++10.9B+
MANA Anti-Personnel Turret 190188424.476N/A2.7913.43%UN/A1880U20U7051900.1h19.3T*144.1T*
Supernova VPC 2071871810.389C+8.7050.059%C+2.674%A49.2C**5.3D2953.8h2.3B**4.5B*
Skorpios 1861841880.979C0.7122.708%D*21.739%C++20.2D--N/A529.1h11.9C52.4D
C75 Viper 178152198B*6.3238.95%C+N/A22.7C3.9D--3206.7h11.1B+28.6B+
MAX Punch 1461451,7820.081C1.6050.198%C*N/A0.8CN/A2176.1h1.8C++3.5C*
Proton II PPA 1501441212C+10.3228%B++4.167%A++68.6B+2.9C2592.1h8.6B+30.7B++
S1 1761101350.815C*0.8762.96%B++N/A20C12C+5785.5h6.5C*10.4B+
Revenant 104101691.464C0.2231.464%C24.753%D16.3D--N/A336.2h8C25.4C
NS-AM7 Archer 124952170.438C+1.2559.486%C++25.263%B*4.1D1.2D-2523.3h21.4C++36C++
The Slasher 95952,5030.038C1.6542.857%B+7.368%C-0.6C-N/A1164.5h2.1C*4.9B+
Spiker 94921170.786C0.9029.474%C+14.13%D-30.7C+N/A953h9.9C+33.7C++
NSX Tanto 90891080.824C0.8624.083%C32.584%B**11.7D-N/A367.6h15.6C+64.7C+
Anti-Vehicle Grenade 12779179N/A77.3250.72%C+N/A197.5D-120B22520.4h8D--15.8C--
Phantom VA23 7272531.358C+0.3332.356%C26.389%C28.8CN/A902.5h4.4C**13.7C++
NSX Tomoe 6969531.302C+0.3826.196%D37.681%C++23.8DN/A622.9h13.3B50.9C++
VA39 Spectre 7069193.632A1.9536.763%B++52.174%B**15CN/A1454.6h5.7C**15.5B+
M20 Basilisk 8363125.25B**3.5738.461%C+N/A17.5C5.6D1723.6h89.8C**233.4B
Vortex VM21 14461670.91C+0.7748.625%B*1.639%D-5.8D7.8B+9610.6h38C**78.1B+
Phobos VX86 6060720.833C0.8532.186%F--15%C+16.2D--N/A923.7h2.7C8.2D*
Lancer VS22 14359890.663C+1.0262.107%C++1.695%C+8.9D12.7C+3006.6h31.8C+51.2C+
Hunter QCX 5150451.111B+0.5730.435%D-50%A+9.1CN/A345.5h3.5B11.5C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter319,3315.1h
Restoration Kit92360.5h
Nano-Armor Kit405745,72068h
Spawn Beacon1910.1h
Anti-Vehicle MANA Turret371,4696.3h
Nanite Revive Grenade06870.2h
Medical Applicator453181,88018.6h
Spitfire Auto-Turret42810.3h
Ammunition Package444,9793.1h
Medical Kit2583,1664h
Anti-Infantry MANA Turret41,3291.7h
Recon Detection Device141,2762.3h
Shield Recharging Field341,8070.8h

Check the help document for the dictionary if you want to learn more about words used here.


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