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Paragon Hawaii5O[TWC2] Hawaii5O
VS BR 161

KDR: 0.9

Score: 63m

Last Seen: Jul 8th, 2019 4:18 AM
- OFFLINE - 1008.1 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Serpent VE92 Supernova VPC Pandora VX25 VE-S Canis Supernova FPC Tank Mine C75 Viper Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $56,295 MLG Score: 45
Fun Score: N/A
Cheeseburgers Flipped: 246TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.681%14.397%31222119222,9140.5613010.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.858%0.103C+-0.985D--0.009C+HEAD + (~3.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.4-0.039C+16.8-0.175C60.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.395%1.452%4935120920,315424180834.79014251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.766%-1.126D*-0.714D-1.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.4-1.422D**27.5-1.195D*66

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.718%1.291%64612081,627352216620.46195398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.221%0.326C**-0.779D--0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.40.126C++41.5-0.04C+63

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.583%9.884%64312116,89035112201.9624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.773%-0.079C+-0.938D--1.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.164C++4.50.079C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63m513.8%331 (19.9k)291 (17.5k)0.89630368,30176,2031.12164161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214304517.502%6.531%11402:5013

20% Combat Medic61% Engineer6% Heavy Assault9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:24 PMJul 10th, 2018 7:20 AMAug 7th, 2019 5:35 AM (12d) (PST)Jul 8th, 2019 1:38 AM (42d) (PST)Jul 8th, 2019 12:18 AM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5531693840.3150.3520.0212.0100.07645

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,16110,13423,02719211121517,445

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3608.8h/150.4d 17,171 4,461 26,520 435.1k 4,693 10,264 16,392 119.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C++
Kills:859
Deaths:1,682
KDR:0.511
Accuracy:22.638% C++
HSR:23.865% D
SVA-88
D--
Kills:740
Deaths:1,356
KDR:0.546
Accuracy:18.617% D--
HSR:15.135% D**
NS-15M1
D
Kills:267
Deaths:799
KDR:0.334
Accuracy:14.063% F
HSR:17.603% D
Orion VS54
C++
Kills:178
Deaths:407
KDR:0.437
Accuracy:18.802% C-
HSR:25.281% C++
VE-H Maw
C
Kills:126
Deaths:226
KDR:0.558
Accuracy:24.129% C
HSR:8.730% F-
Kills:2,170
Deaths (as Heavy Assault):4,470
Deaths (to Heavy Assaults):22,909
KDR:0.48546
Kill Difference:2,300
Playtime:227.503 hours
Usage:6%
Score:3.062m
Score/min:224
Accuracy (listed only):19.650%
HSR (listed only):18.123%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:8,217
Deaths:15,946
KDR:0.515
Accuracy:22.280% C
HSR:14.957% D-
Pandora VX25
C++
Kills:6,720
Deaths:7,854
KDR:0.856
Accuracy:40.838% C++
HSR:9.762% D**
NS-11C
D--
Kills:1,478
Deaths:4,108
KDR:0.360
Accuracy:19.288% D--
HSR:12.991% D*
Zenith VX-5
C+
Kills:990
Deaths:1,918
KDR:0.516
Accuracy:25.511% C+
HSR:13.030% D**
Solstice SF
F
Kills:213
Deaths:348
KDR:0.612
Accuracy:13.147% F-
HSR:7.042% F
VE-LR Obelisk
D-
Kills:145
Deaths:152
KDR:0.954
Accuracy:22.322% D**
HSR:24.138% D-
Solstice VE3
C++
Kills:122
Deaths:370
KDR:0.330
Accuracy:23.440% C++
HSR:13.115% D*
Deimos VA29
C+
Kills:113
Deaths:206
KDR:0.549
Accuracy:59.394% C+
HSR:14.159% C-
Thanatos VE70
C+
Kills:57
Deaths:192
KDR:0.297
Accuracy:20.317% F-
HSR:15.790% C+
Kills:18,055
Deaths (as Engineer):31,094
Deaths (to Engineers):17,293
KDR:0.58066
Kill Difference:13,039
Playtime:2,198.672 hours
Usage:61%
Score:39.748m
Score/min:301
Accuracy (listed only):27.393%
HSR (listed only):13.887%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:8,217
Deaths:15,946
KDR:0.515
Accuracy:22.280% C
HSR:14.957% D-
Pandora VX25
C++
Kills:6,720
Deaths:7,854
KDR:0.856
Accuracy:40.838% C++
HSR:9.762% D**
VE-S Canis
C
Kills:4,547
Deaths:6,825
KDR:0.666
Accuracy:25.098% C
HSR:9.303% D*
NS-11C
D--
Kills:1,478
Deaths:4,108
KDR:0.360
Accuracy:19.288% D--
HSR:12.991% D*
Zenith VX-5
C+
Kills:990
Deaths:1,918
KDR:0.516
Accuracy:25.511% C+
HSR:13.030% D**
PS1-AV Suppressor
D--
Kills:499
Deaths:998
KDR:0.500
Accuracy:24.287% D--
HSR:15.431% D--
Sirius SX12
C++
Kills:374
Deaths:1,526
KDR:0.245
Accuracy:14.204% F-
HSR:18.984% C++
Eridani SX5
C
Kills:222
Deaths:465
KDR:0.477
Accuracy:23.149% D
HSR:17.117% C
Solstice SF
F
Kills:213
Deaths:348
KDR:0.612
Accuracy:13.147% F-
HSR:7.042% F
Solstice VE3
C++
Kills:122
Deaths:370
KDR:0.330
Accuracy:23.440% C++
HSR:13.115% D*
Deimos VA29
C+
Kills:113
Deaths:206
KDR:0.549
Accuracy:59.394% C+
HSR:14.159% C-
Thanatos VE70
C+
Kills:57
Deaths:192
KDR:0.297
Accuracy:20.317% F-
HSR:15.790% C+
Kills:23,552
Deaths (as Light Assault):40,756
Deaths (to Light Assaults):12,342
KDR:0.57788
Kill Difference:17,204
Playtime:339.950 hours
Usage:9%
Score:5.077m
Score/min:249
Accuracy (listed only):25.913%
HSR (listed only):13.473%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:4,547
Deaths:6,825
KDR:0.666
Accuracy:25.098% C
HSR:9.303% D*
PS1-AV Suppressor
D--
Kills:499
Deaths:998
KDR:0.500
Accuracy:24.287% D--
HSR:15.431% D--
Sirius SX12
C++
Kills:374
Deaths:1,526
KDR:0.245
Accuracy:14.204% F-
HSR:18.984% C++
Eridani SX5
C
Kills:222
Deaths:465
KDR:0.477
Accuracy:23.149% D
HSR:17.117% C
NS-61 Emissary
C
Kills:127
Deaths:261
KDR:0.487
Accuracy:26.228% C
HSR:10.236% D*
Beamer VS3
C+
Kills:120
Deaths:297
KDR:0.404
Accuracy:26.048% C+
HSR:10% F
NS-44 Commissioner
D*
Kills:52
Deaths:200
KDR:0.260
Accuracy:25.140% D*
HSR:7.692% F-
Kills:5,941
Deaths (as Infiltrator):10,572
Deaths (to Infiltrators):9,681
KDR:0.56196
Kill Difference:4,631
Playtime:80.552 hours
Usage:2%
Score:0.686m
Score/min:142
Accuracy (listed only):23.450%
HSR (listed only):12.680%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:6,720
Deaths:7,854
KDR:0.856
Accuracy:40.838% C++
HSR:9.762% D**
VE-S Canis
C
Kills:4,547
Deaths:6,825
KDR:0.666
Accuracy:25.098% C
HSR:9.303% D*
Terminus VX-9
D--
Kills:1,696
Deaths:3,623
KDR:0.468
Accuracy:20.928% D--
HSR:17.040% D*
NS-11A
D--
Kills:1,088
Deaths:3,147
KDR:0.346
Accuracy:16.565% F
HSR:14.706% D--
Corvus VA55
B
Kills:507
Deaths:964
KDR:0.526
Accuracy:25.988% B
HSR:16.371% D--
PS1-AV Suppressor
D--
Kills:499
Deaths:998
KDR:0.500
Accuracy:24.287% D--
HSR:15.431% D--
Sirius SX12
C++
Kills:374
Deaths:1,526
KDR:0.245
Accuracy:14.204% F-
HSR:18.984% C++
Pulsar VS1
B
Kills:309
Deaths:750
KDR:0.412
Accuracy:25.280% B
HSR:20.712% C+
H-V45
C--
Kills:251
Deaths:448
KDR:0.560
Accuracy:21.554% C--
HSR:17.530% C--
Eridani SX5
C
Kills:222
Deaths:465
KDR:0.477
Accuracy:23.149% D
HSR:17.117% C
Deimos VA29
C+
Kills:113
Deaths:206
KDR:0.549
Accuracy:59.394% C+
HSR:14.159% C-
Thanatos VE70
C+
Kills:57
Deaths:192
KDR:0.297
Accuracy:20.317% F-
HSR:15.790% C+
Kills:16,383
Deaths (as Combat Medic):26,998
Deaths (to Combat Medics):7,358
KDR:0.60682
Kill Difference:10,615
Playtime:720.140 hours
Usage:20%
Score:13.930m
Score/min:322
Accuracy (listed only):26.467%
HSR (listed only):15.575%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:97
Deaths:79
KDR:1.228
Accuracy:17.725% C+
HSR:18.557% C-
Nebula VM20
C
Kills:84
Deaths:89
KDR:0.944
Accuracy:17.448% C
HSR:8.333% F--
Quasar VM1
D
Kills:83
Deaths:86
KDR:0.965
Accuracy:15.146% D
HSR:15.663% D--
Quasar VM1
C
Kills:82
Deaths:91
KDR:0.901
Accuracy:14.854% C
HSR:17.073% C
Kills:346
Deaths (as MAX Suit):172.500
Deaths (to MAX Suits):3,268
KDR:2.0058
Kill Difference:173.500
Playtime:30.788 hours
Usage:1%
Score:0.453m
Score/min:245
Accuracy (listed only):16.293%
HSR (listed only):14.906%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:4,016
V. Kills:783 N/A
Deaths:1,143
KDR:3.514
Accuracy:33.785% D
KPH:37.300 B+
VKPH:7.300 C+
Skyguard
C
Kills:3,101
V. Kills:2,350 132%
Deaths:1,778
KDR:1.744
Accuracy:27.741% C
KPH:10.900 C--
VKPH:8.300 C
L100 Python HESH
D*
Kills:89
V. Kills:10 N/A
Deaths:39
KDR:2.282
Accuracy:37.761% D*
KPH:22.200 D*
VKPH:2.500 D**
L100 Python HEAT
N/A
Kills:50
V. Kills:31 156%
Deaths:23
KDR:2.174
Accuracy:61.415% N/A
KPH:23.600 N/A
VKPH:14.700 N/A
Kills:7,256 (7,256 + 0)
Deaths:2,983
KDR:2.432
VKDR:1.064
Vehicle Kills:3,174
Kill Difference:4,273
Playtime:397.648 hours
Usage:11%
Score:3.899m
Score/min:163
Driving Accuracy:61.415%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:7,355
V. Kills:1,075 N/A
Deaths:1,099
KDR:6.692
Accuracy:48.461% C
KPH:35.300 C-
VKPH:5.200 D
Supernova FPC
C+
Kills:4,405
V. Kills:3,247 136%
Deaths:1,698
KDR:2.594
Accuracy:50.576% C
KPH:19.500 D
VKPH:14.400 C+
Supernova PC
C++
Kills:1,438
V. Kills:550 261%
Deaths:465
KDR:3.092
Accuracy:54.268% B+
KPH:23.700 C++
VKPH:9 C++
Saron HRB
B*
Kills:1,041
V. Kills:1,161 90%
Deaths:405
KDR:2.570
Accuracy:47.786% B+
KPH:20.200 C-
VKPH:22.500 B*
E540 Halberd
C
Kills:207
V. Kills:119 173%
Deaths:42
KDR:4.929
Accuracy:41.198% D-
KPH:24.100 D
VKPH:13.800 C
Proton II PPA
D
Kills:77
V. Kills:8 N/A
Deaths:18
KDR:4.278
Accuracy:15.767% D*
KPH:22.300 D*
VKPH:2.300 D
Kills:14,523 (13,198 + 1,325)
Deaths:3,727
KDR:3.897
VKDR:1.653
Vehicle Kills:6,160
Kill Difference:10,796
Playtime:558.819 hours
Usage:15%
Score:8.342m
Score/min:249
Driving Accuracy:54.268%
Gunner Accuracy:15.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:150
V. Kills:98 152%
Deaths:72
KDR:2.083
Accuracy:42.939% D**
KPH:26.100 D
VKPH:17.100 D
Proton II PPA-H
C--
Kills:131
V. Kills:12 N/A
Deaths:37
KDR:3.541
Accuracy:23.539% F
KPH:49.300 D-
VKPH:4.500 C--
Aphelion VEX-4H
C
Kills:85
V. Kills:49 170%
Deaths:32
KDR:2.656
Accuracy:43.738% C
KPH:31.100 C--
VKPH:17.900 D-
Kills:366 (0 + 366)
Deaths:141
KDR:2.596
VKDR:1.128
Vehicle Kills:159
Kill Difference:225
Playtime:11.141 hours
Usage:0%
Score:0.194m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:43.738%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:107
V. Kills:48 218%
Deaths:32
KDR:3.344
Accuracy:31.103% D-
KPH:9.100 D--
VKPH:4.100 D--
M20 Basilisk
C+
Kills:88
V. Kills:42 205%
Deaths:32
KDR:2.750
Accuracy:34.001% D
KPH:17.300 C
VKPH:8.300 C+
M60-G Bulldog
C
Kills:53
V. Kills:19 265%
Deaths:43
KDR:1.233
Accuracy:32.386% C
KPH:14.900 D-
VKPH:5.300 C
Kills:248 (0 + 248)
Deaths:107
KDR:2.318
VKDR:1.019
Vehicle Kills:109
Kill Difference:141
Playtime:20.403 hours
Usage:1%
Score:0.245m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:32.386%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:81
V. Kills:21 368%
Deaths:314
KDR:0.258
Accuracy:24.715% F--
KPH:4.700 D*
VKPH:1.200 D*
S12 Renegade
D*
Kills:53
V. Kills:4 N/A
Deaths:125
KDR:0.424
Accuracy:25.117% F-
KPH:5.800 D**
VKPH:0.400 D*
Kills:134 (134 + 0)
Deaths:439
KDR:0.305
VKDR:0.057
Vehicle Kills:25
Kill Difference:305
Playtime:26.341 hours
Usage:1%
Score:0.060m
Score/min:38
Driving Accuracy:25.117%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 8,4828,21715,9460.515C-0.3822.28%C14.957%D-14.9DN/A47550.2h16.8D75.6C
Supernova VPC 8,4307,3551,0996.692C-5.8048.461%C1.047%C--35.3C-5.2D151208.2h3B6.2C**
Pandora VX25 6,9316,7207,8540.856C0.0440.838%C++9.762%D**33.1C+1B++94203h4.5C++11C**
VE-S Canis 4,7644,5476,8250.666C-0.2325.098%C9.303%D*23C--1.1B*67197.3h15.2D60.4C
Supernova FPC 7,6524,4051,6982.594C-1.7050.576%C2.656%C*19.5D14.4C+294226.2h5.2C++10.3C++
Tank Mine 7,3204,1532,0662.01C1.1125.06%DN/A112.9C++86.1B*137536.8h1.7B+7C
C75 Viper 4,7994,0161,1433.514C+2.6233.785%D0.996%C--37.3B+7.3C+188107.8h10.8B+32C**
Skyguard 5,4513,1011,7781.744C--0.8527.741%C1.225%D10.9C--8.3C148283.8h148.9D536.7C-
Proximity Mine 2,2412,2387243.091C2.1937.348%DN/A144.4B+N/A44015.5h2C5.3C
C-4 3,0882,1592,3610.914C0.0226.013%C++N/A70.3C30.3C++59230.7h1.5C++6C++
Terminus VX-9 1,7381,6963,6230.468C-0.4320.928%D--17.04%D*14.7D--N/A72115.7h15D-71.7D-
NS-11C 1,5231,4784,1080.36D0.5419.288%D--12.991%D*8D-N/A37185.7h20.2D--105D-
Supernova PC 1,9881,4384653.092C2.2054.268%B+1.599%C--23.7C++9C++19260.8h5.4C+9.9B
NS-11A 1,1211,0883,1470.346D0.5516.565%F14.706%D--9.1D--N/A41119.8h16.9D-102.2D**
Saron HRB 2,2021,0414052.57C--1.6747.786%B+N/A20.2C-22.5B*51551.6h38.8F--81.1D*
Zenith VX-5 1,0379901,9180.516D0.3825.511%C+13.03%D**14.4DN/A4468.7h20.8F--81.5D-
NSX Naginata 8858591,6820.511D-0.3922.638%C++23.865%D18.6D-N/A6146.3h17D--75.1C
SVA-88 7607401,3560.546D0.3518.617%D--15.135%D**15.6D--N/A9147.4h16.2D**87D--
Sticky Grenade 6456271627N/A626.1038.331%FN/A391.9D*11.3C+14311.6h3.3D-8.6D*
Corvus VA55 5265079640.526D0.3725.988%B16.371%D--17DN/A4829.8h12.9C+49.8C*
PS1-AV Suppressor 5224999980.5D0.4024.287%D--15.431%D--15D*N/A4533.2h18.5F76.3F
Rocklet Rifle 7013765650.665C+0.2357.238%B+N/A36.9B++31.9B+48110.2h30.8B+53.8B+
Sirius SX12 3883741,5260.245D0.6514.204%F-18.984%C++4.7D*N/A2980.2h27.2F--191.4F**
Pulsar VS1 3143097500.412D0.4825.28%B20.712%C+13.4DN/A7623h17C--67.3C++
NS-15M1 2822677990.334D-0.5614.063%F17.603%D8.6D*N/A3631.1h19.3F-137.2F-
Frag Grenade 2642531253N/A252.1039.586%D-N/A316.3D13.8B+14790.8h4.6D11.6D
H-V45 2562514480.56C0.3421.554%C--17.53%C--18.6DN/A7913.5h13.9C+64.3C+
Eridani SX5 2302224650.477D0.4223.149%D17.117%C19.5DN/A12011.4h19F82.3D--
Solstice SF 2262133480.612C0.2813.147%F-7.042%F4.1D--N/A5051.8h9.8B74.9C--
E540 Halberd 326207424.929C4.0341.198%D-1.449%D24.1D13.8C2808.6h6.4C15.6D
Orion VS54 1841784070.437D0.4618.802%C-25.281%C++14.2DN/A23912.5h17D--90.4C
Spear Anti-Vehicle Phalanx Turret 337171483.563C--2.6743.814%C+1.754%D*23.8D-23.1C++4397.2h13.4D-30.5D
Saron HRB-H 248150722.083D1.1942.939%D**N/A26.3D17.2D3345.7h25.4C++59.1C--
VE-LR Obelisk 1481451520.954C-0.0622.322%D**24.138%D-27.4CN/A925.3h7.6C33.9D-
NS Decimator 2611384640.297D-0.6060.068%C+N/A15.7D*14C3148.8h10.2T-17F**
Proton II PPA-H 143131373.541D2.6423.539%FN/A48.5D-4.4C--1642.7h14.3D-60.9F
NS-61 Emissary 1281272610.487C-0.4126.228%C10.236%D*9.8D-N/A3712.9h15.1C+57.6C+
VE-H Maw 1301262260.558D-0.3424.129%C8.73%F-24.7DN/A1165.1h14.4D--59.7C
Solstice VE3 1301223700.33D0.5723.44%C++13.115%D*6.6DN/A13018.5h22D--93.7C
Beamer VS3 1211202970.404C-0.4926.048%C+10%F8.8D-N/A6313.6h11.1C42.6C+
Deimos VA29 1201132060.549D0.3559.394%C+14.159%C-17.9D-1.1B+926.3h2.6C4.4C+
M20 Basilisk 155107323.344C*2.4531.103%D-5.607%C+9.1D--4.1D--17811.8h129.8C--417.2D--
C-4 ARX 145102731.397C0.5028.967%B+N/A127.5C*53.8B**8260.8h1.1B+3.9B+
Nebula VM20 10197791.228C0.3317.725%C+18.557%C-20.2D-N/A914.8h16.9C+95.3C++
L100 Python HESH 9989392.282D1.3937.761%D*N/A22.3D*2.5D**3114h3.9C+10.2D
M20 Basilisk 13088322.75C+1.8534.001%D1.136%F17.3C8.2C2825.1h106.5C+313.3C+
Aphelion VEX-4H 13485322.656C1.7643.738%CN/A31.5C--18.1D-3182.7h56.9C*130.2C*
Nebula VM20 8684890.944D0.0517.448%C8.333%F--16.5D--N/A755.1h19.7D-112.7C+
Quasar VM1 8483860.965D0.0715.146%D15.663%D--19.3D-N/A814.3h14.9C98.4C
Quasar VM1 8282910.901C0.0014.854%C17.073%C18.2C-N/A1534.5h15.6C+105.2C++
M40 Fury-F 102813140.258D0.6424.715%F--2.469%A*4.7D*1.2D*4417.2h21.4D*86.5T*
Proton II PPA 8577184.278D3.3815.767%D*N/A22.6D*2.4D1583.4h15D*95.3F-
Thanatos VE70 59571920.297D0.6020.317%F-15.79%C+8.9D--N/A1166.4h4.9C++24.4D**
M60-G Bulldog 7253431.233D-0.3432.386%C1.887%D14.7D-5.3C1583.6h12.5F38.5D--
S12 Renegade 57531250.424D0.4725.117%F-11.321%A++5.8D**N/A279.2h7.1T*28.2T*
NS-44 Commissioner 52522000.26D0.6425.14%D*7.692%F-6.4D--N/A688.1h5.2D--20.7D**
MANA Anti-Personnel Turret 5252640.813N/A0.0812.203%UN/A520UN/A1745600.1h33.3T*272.8T*
L100 Python HEAT 8150232.174D1.2861.415%B**N/A23.8C-14.8B+6162.1h9.2D*15C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade011,3673.2h
Spawn Beacon261,8821.6h
Nano-Armor Kit1,0231,066,04885.4h
Anti-Vehicle MANA Turret6500.5h
Medical Applicator1,519351,23039h
AE Medical Applicator1,393292,47427.4h
M20 Basilisk01800.1h
AE Nano-Armor Kit455538,56230.7h
Motion Spotter86120.6h
Welding Device0650h
Deconstruction Tool02,1610.2h
Spitfire Auto-Turret1687,0575.9h
Lumine Edge2,2499375.2h
M20 Basilisk-F0570.1h
Ammunition Package775,0023.5h
Medical Kit489960.8h
Anti-Infantry MANA Turret244361.5h
Shield Recharging Field1315,1403.1h
Nano-Repair Grenade06280.2h
Recon Detection Device52240.6h
WLT-Howler Mining Laser14150.2h

Check the help document for the dictionary if you want to learn more about words used here.


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