Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (18,746)players online:
LatrodectusVS (50)  RichardWasTaken2 (16)  Runburner (7)  TheIronArchon (4)  WhatIsOurLimits (3)  francistech94 (3) 83
stats.dasanfall.com
Paragon Hawaii5O[TWC2] Hawaii5O
VS BR 158

KDR: 0.91

Score: 59.4m

Last Seen: Apr 23rd, 2019 7:16 AM
- OFFLINE - 16.5 hour(s)

Prestige 1, Battle Rank 100 (158 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 Supernova VPC Pandora VX25 Supernova FPC Tank Mine C75 Viper VE-S Canis Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hawaii5O



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $55,044 MLG Score: 44
Fun Score: N/A
Cheeseburgers Flipped: 222TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.266%14.648%31119101620,4880.5434480.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.987%0.033C+-0.932D---0.089C+HEAD + (~4.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.9-0.068C+17-0.189C62.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.239%1.485%4945103019,869411278864.83195252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.779%-1.137D*-0.717D-1.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.4-1.389D**27-1.153D*65.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.673%1.17%61410311,453338316300.429589%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.469%0.417B-0.81D-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.70.22C++37.70.048C+55

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.195%9.799%61310326,62331822042.08139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.073%-0.02C+-0.944D--1.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.174C++4.50.075C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
59.4m539.8%330 (19.8k)275 (16.5k)0.90603864,39371,0711.13864158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035291817.311%6.386%11103:0213

16% Combat Medic60% Engineer6% Heavy Assault8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:24 PMJul 10th, 2018 7:20 AMApr 23rd, 2019 6:03 AM (2d) (PST)Apr 23rd, 2019 4:39 AM (2d) (PST)Apr 23rd, 2019 3:16 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5331573760.2980.3290.0192.0060.07344

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9719,42822,54318201120416,503

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3597h/149.9d 16,531 4,112 24,332 432.9k 4,260 9,763 15,790 115m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C++
Kills:845
Deaths:1,649
KDR:0.512
Accuracy:22.742% C++
HSR:24.142% C--
SVA-88
D--
Kills:740
Deaths:1,356
KDR:0.546
Accuracy:18.617% D--
HSR:15.135% D**
NS-15M1
C--
Kills:256
Deaths:769
KDR:0.333
Accuracy:13.896% F
HSR:18.359% C--
Orion VS54
C+
Kills:177
Deaths:405
KDR:0.437
Accuracy:18.812% C
HSR:24.859% C+
VE-H Maw
C
Kills:114
Deaths:212
KDR:0.538
Accuracy:24.345% C
HSR:9.649% F-
Kills:2,132
Deaths (as Heavy Assault):4,391
Deaths (to Heavy Assaults):21,311
KDR:0.48554
Kill Difference:2,259
Playtime:222.181 hours
Usage:6%
Score:2.998m
Score/min:225
Accuracy (listed only):19.683%
HSR (listed only):18.429%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:8,217
Deaths:15,946
KDR:0.515
Accuracy:22.280% C
HSR:14.957% D-
Pandora VX25
C*
Kills:6,457
Deaths:7,392
KDR:0.874
Accuracy:41.476% C*
HSR:9.695% D**
NS-11C
D-
Kills:1,478
Deaths:4,108
KDR:0.360
Accuracy:19.288% D-
HSR:12.991% D--
Zenith VX-5
C+
Kills:987
Deaths:1,908
KDR:0.517
Accuracy:25.530% C+
HSR:13.070% D**
Solstice SF
F
Kills:213
Deaths:348
KDR:0.612
Accuracy:13.147% F-
HSR:7.042% F
Deimos VA29
C+
Kills:109
Deaths:195
KDR:0.559
Accuracy:60.593% C+
HSR:12.844% D
Solstice VE3
C++
Kills:100
Deaths:315
KDR:0.317
Accuracy:23.257% C++
HSR:12% D*
Thanatos VE70
C+
Kills:57
Deaths:192
KDR:0.297
Accuracy:20.317% F-
HSR:15.790% C+
Kills:17,618
Deaths (as Engineer):30,404
Deaths (to Engineers):16,504
KDR:0.57946
Kill Difference:12,786
Playtime:2,175.934 hours
Usage:60%
Score:39.385m
Score/min:302
Accuracy (listed only):28.236%
HSR (listed only):12.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:8,217
Deaths:15,946
KDR:0.515
Accuracy:22.280% C
HSR:14.957% D-
Pandora VX25
C*
Kills:6,457
Deaths:7,392
KDR:0.874
Accuracy:41.476% C*
HSR:9.695% D**
VE-S Canis
D
Kills:3,088
Deaths:4,878
KDR:0.633
Accuracy:23.631% D
HSR:9.359% D*
NS-11C
D-
Kills:1,478
Deaths:4,108
KDR:0.360
Accuracy:19.288% D-
HSR:12.991% D--
Zenith VX-5
C+
Kills:987
Deaths:1,908
KDR:0.517
Accuracy:25.530% C+
HSR:13.070% D**
Sirius SX12
C++
Kills:374
Deaths:1,526
KDR:0.245
Accuracy:14.204% F-
HSR:18.984% C++
Solstice SF
F
Kills:213
Deaths:348
KDR:0.612
Accuracy:13.147% F-
HSR:7.042% F
Deimos VA29
C+
Kills:109
Deaths:195
KDR:0.559
Accuracy:60.593% C+
HSR:12.844% D
Solstice VE3
C++
Kills:100
Deaths:315
KDR:0.317
Accuracy:23.257% C++
HSR:12% D*
Thanatos VE70
C+
Kills:57
Deaths:192
KDR:0.297
Accuracy:20.317% F-
HSR:15.790% C+
Kills:21,080
Deaths (as Light Assault):36,808
Deaths (to Light Assaults):11,435
KDR:0.5727
Kill Difference:15,728
Playtime:304.891 hours
Usage:8%
Score:4.425m
Score/min:242
Accuracy (listed only):26.372%
HSR (listed only):12.673%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:3,088
Deaths:4,878
KDR:0.633
Accuracy:23.631% D
HSR:9.359% D*
Sirius SX12
C++
Kills:374
Deaths:1,526
KDR:0.245
Accuracy:14.204% F-
HSR:18.984% C++
NS-61 Emissary
C
Kills:127
Deaths:261
KDR:0.487
Accuracy:26.228% C
HSR:10.236% D--
Beamer VS3
C+
Kills:120
Deaths:296
KDR:0.405
Accuracy:26.269% C+
HSR:10% F
NS-44 Commissioner
D*
Kills:52
Deaths:200
KDR:0.260
Accuracy:25.140% D*
HSR:7.692% F-
Kills:3,761
Deaths (as Infiltrator):7,161
Deaths (to Infiltrators):9,016
KDR:0.52521
Kill Difference:3,400
Playtime:75.085 hours
Usage:2%
Score:0.625m
Score/min:139
Accuracy (listed only):23.094%
HSR (listed only):11.254%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:6,457
Deaths:7,392
KDR:0.874
Accuracy:41.476% C*
HSR:9.695% D**
VE-S Canis
D
Kills:3,088
Deaths:4,878
KDR:0.633
Accuracy:23.631% D
HSR:9.359% D*
Terminus VX-9
D--
Kills:1,696
Deaths:3,623
KDR:0.468
Accuracy:20.928% D--
HSR:17.040% D*
NS-11A
D--
Kills:1,050
Deaths:3,084
KDR:0.340
Accuracy:16.269% F
HSR:14.476% D--
Corvus VA55
B
Kills:507
Deaths:964
KDR:0.526
Accuracy:25.988% B
HSR:16.371% D--
Sirius SX12
C++
Kills:374
Deaths:1,526
KDR:0.245
Accuracy:14.204% F-
HSR:18.984% C++
Pulsar VS1
B
Kills:309
Deaths:750
KDR:0.412
Accuracy:25.280% B
HSR:20.712% C+
H-V45
C--
Kills:251
Deaths:448
KDR:0.560
Accuracy:21.554% C--
HSR:17.530% C--
Deimos VA29
C+
Kills:109
Deaths:195
KDR:0.559
Accuracy:60.593% C+
HSR:12.844% D
Thanatos VE70
C+
Kills:57
Deaths:192
KDR:0.297
Accuracy:20.317% F-
HSR:15.790% C+
Kills:13,898
Deaths (as Combat Medic):23,052
Deaths (to Combat Medics):6,725
KDR:0.6029
Kill Difference:9,154
Playtime:591.505 hours
Usage:16%
Score:11.538m
Score/min:325
Accuracy (listed only):27.024%
HSR (listed only):15.280%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:83
Deaths:86
KDR:0.965
Accuracy:15.146% D
HSR:15.663% D--
Quasar VM1
C+
Kills:82
Deaths:91
KDR:0.901
Accuracy:14.854% C+
HSR:17.073% C
Nebula VM20
C+
Kills:54
Deaths:56
KDR:0.964
Accuracy:18.106% C+
HSR:3.704% T-
Kills:219
Deaths (as MAX Suit):116.500
Deaths (to MAX Suits):3,058
KDR:1.87983
Kill Difference:102.500
Playtime:27.832 hours
Usage:1%
Score:0.393m
Score/min:235
Accuracy (listed only):16.035%
HSR (listed only):12.147%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:4,000
V. Kills:776 N/A
Deaths:1,136
KDR:3.521
Accuracy:33.721% D
KPH:37.200 B+
VKPH:7.200 C+
Skyguard
C
Kills:2,864
V. Kills:2,233 128%
Deaths:1,719
KDR:1.666
Accuracy:27.534% C
KPH:10.500 C--
VKPH:8.200 C
L100 Python HESH
D*
Kills:75
V. Kills:9 N/A
Deaths:39
KDR:1.923
Accuracy:36.667% D**
KPH:19.300 D*
VKPH:2.300 F
Kills:6,939 (6,939 + 0)
Deaths:2,894
KDR:2.398
VKDR:1.043
Vehicle Kills:3,018
Kill Difference:4,045
Playtime:385.176 hours
Usage:11%
Score:3.685m
Score/min:159
Driving Accuracy:36.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:7,264
V. Kills:1,054 N/A
Deaths:1,089
KDR:6.670
Accuracy:48.340% C
KPH:35.200 C
VKPH:5.100 D
Supernova FPC
C+
Kills:4,305
V. Kills:3,200 134%
Deaths:1,684
KDR:2.556
Accuracy:50.322% C
KPH:19.300 C--
VKPH:14.300 C+
Supernova PC
B+
Kills:1,436
V. Kills:549 261%
Deaths:465
KDR:3.088
Accuracy:54.271% B+
KPH:23.700 C++
VKPH:9 C++
Saron HRB
B*
Kills:1,026
V. Kills:1,155 89%
Deaths:403
KDR:2.546
Accuracy:47.702% B+
KPH:20.200 C-
VKPH:22.700 B*
E540 Halberd
C-
Kills:206
V. Kills:119 172%
Deaths:42
KDR:4.905
Accuracy:41.191% D-
KPH:24.200 D
VKPH:14 C-
Proton II PPA
D
Kills:77
V. Kills:8 N/A
Deaths:18
KDR:4.278
Accuracy:15.767% D*
KPH:22.400 D*
VKPH:2.300 D
Kills:14,314 (13,005 + 1,309)
Deaths:3,701
KDR:3.868
VKDR:1.644
Vehicle Kills:6,085
Kill Difference:10,613
Playtime:553.520 hours
Usage:15%
Score:8.252m
Score/min:248
Driving Accuracy:54.271%
Gunner Accuracy:15.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:150
V. Kills:98 152%
Deaths:72
KDR:2.083
Accuracy:42.776% D**
KPH:26.200 D
VKPH:17.100 D
Proton II PPA-H
C-
Kills:129
V. Kills:12 N/A
Deaths:35
KDR:3.686
Accuracy:23.686% F
KPH:50.800 D-
VKPH:4.700 C-
Aphelion VEX-4H
C
Kills:84
V. Kills:49 168%
Deaths:31
KDR:2.710
Accuracy:43.873% C
KPH:31 C--
VKPH:18.100 D-
Kills:363 (0 + 363)
Deaths:138
KDR:2.630
VKDR:1.152
Vehicle Kills:159
Kill Difference:225
Playtime:10.982 hours
Usage:0%
Score:0.190m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:43.873%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:92
V. Kills:43 209%
Deaths:29
KDR:3.172
Accuracy:29.327% D--
KPH:8.500 D--
VKPH:4 D--
M20 Basilisk
C
Kills:68
V. Kills:32 206%
Deaths:31
KDR:2.194
Accuracy:34.668% C-
KPH:16.100 C-
VKPH:7.600 C
M60-G Bulldog
N/A
Kills:50
V. Kills:18 263%
Deaths:42
KDR:1.190
Accuracy:32.191% N/A
KPH:14.200 N/A
VKPH:5.100 N/A
Kills:210 (0 + 210)
Deaths:102
KDR:2.059
VKDR:0.912
Vehicle Kills:93
Kill Difference:108
Playtime:18.577 hours
Usage:1%
Score:0.214m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:32.191%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:81
V. Kills:21 368%
Deaths:314
KDR:0.258
Accuracy:24.715% F--
KPH:4.700 D*
VKPH:1.200 D*
S12 Renegade
D*
Kills:53
V. Kills:4 N/A
Deaths:117
KDR:0.453
Accuracy:25.354% F-
KPH:6.200 D**
VKPH:0.500 D*
Kills:134 (134 + 0)
Deaths:431
KDR:0.311
VKDR:0.058
Vehicle Kills:25
Kill Difference:297
Playtime:25.706 hours
Usage:1%
Score:0.060m
Score/min:39
Driving Accuracy:25.354%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 8,4828,21715,9460.515C-0.3922.28%C14.957%D-14.9DN/A47550.2h16.8D75.6C
Supernova VPC 8,3187,2641,0896.67C5.7648.34%C1.06%C--35.2C5.1D150206.5h3B+6.2C**
Pandora VX25 6,6536,4577,3920.874C0.0341.476%C*9.695%D**34.3C+1B++96188.4h4.5C++10.9C**
Supernova FPC 7,5054,3051,6842.556C-1.6550.322%C2.718%C*19.3C--14.3C+294223.5h5.2C**10.4C++
Tank Mine 7,1824,0612,0491.982C1.0824.935%DN/A111.9C++86B*137236.3h1.8C**7C
C75 Viper 4,7764,0001,1363.521C+2.6133.721%D1%C--37.2B+7.2C+188107.4h10.8B++32B+
VE-S Canis 3,2183,0884,8780.633C--0.2723.631%D9.359%D*22.2C--N/A60139h15.8D67C
Skyguard 5,0972,8641,7191.666C--0.7627.534%C1.327%D10.5C--8.2C146273.9h154.1D559.8C-
Proximity Mine 2,2302,2277233.08C2.1737.375%C--N/A144.6B+N/A44015.4h2C+5.3C
C-4 2,8081,9642,2010.892C0.0125.808%C+N/A68.9C29.6C+58528.5h1.6C+6C++
Terminus VX-9 1,7381,6963,6230.468D-0.4420.928%D--17.04%D*14.7D--N/A72115.7h15D71.7D
NS-11C 1,5231,4784,1080.36D0.5519.288%D-12.991%D--8D-N/A36185.7h20.2D--105D-
Supernova PC 1,9851,4364653.088C2.1854.271%B+1.602%D23.7C++9C++19160.7h5.4C++9.9B+
NS-11A 1,0791,0503,0840.34D0.5716.269%F14.476%D--8.9D--N/A40117.8h16.9D-103.7D**
Saron HRB 2,1811,0264032.546C--1.6447.702%B+N/A20.2C-22.7B*51850.9h38.8F--81.4D*
Zenith VX-5 1,0349871,9080.517D0.3925.53%C+13.07%D**14.4DN/A4468.5h20.8F-81.6D
NSX Naginata 8718451,6490.512D-0.3922.742%C++24.142%C--18.6D-N/A6145.5h17D--74.6C
SVA-88 7607401,3560.546D0.3618.617%D--15.135%D**15.6D--N/A9147.4h16.2D*87D-
Sticky Grenade 6456271627N/A626.0938.331%D**N/A391.9D*11.3C+14271.6h3.3D-8.6D--
Corvus VA55 5265079640.526D0.3825.988%B16.371%D--17DN/A4729.8h12.9C+49.8C**
Sirius SX12 3883741,5260.245D0.6614.204%F-18.984%C++4.7D*N/A2980.2h27.2F--191.4F*
Rocklet Rifle 6093264930.661C+0.2556.547%B+N/A37.5B*32.5B++4768.7h30.5B++54B+
Pulsar VS1 3143097500.412D0.4925.28%B20.712%C+13.4DN/A7323h17C--67.3C++
NS-15M1 2712567690.333D-0.5713.896%F18.359%C--8.5D--N/A3630.2h19.2F-138.5F-
H-V45 2562514480.56C0.3521.554%C--17.53%C--18.6DN/A7813.5h13.9C+64.3C+
Frag Grenade 2422331233N/A232.0939.267%DN/A291.3D11.3B14600.8h4.6D11.7D
Solstice SF 2262133480.612C0.2913.147%F-7.042%F4.1D--N/A4951.8h9.8B74.9C
E540 Halberd 325206424.905C4.0041.191%D-1.456%D24.2D14C-2808.5h6.4C15.6D
Orion VS54 1831774050.437D0.4718.812%C24.859%C+14.5DN/A23312.2h17D-90.3C
Spear Anti-Vehicle Phalanx Turret 337171483.563C--2.6643.678%C+1.754%D*23.8D23.1C++4397.2h13.2D-30.2D
Saron HRB-H 248150722.083D1.1842.776%D**N/A26.3D17.2D3295.7h25.1C++58.8C--
NS Decimator 2521324570.289D-0.6260.531%C+N/A15.3D*14C3078.6h10.5T-17.4F**
Proton II PPA-H 141129353.686D2.7823.686%FN/A51.6D-4.8C-1652.5h14.2D-59.9F
NS-61 Emissary 1281272610.487C-0.4226.228%C10.236%D--9.8D-N/A3512.9h15.1C+57.6C+
Beamer VS3 1211202960.405C-0.5026.269%C+10%F8.9D-N/A6213.5h11.1C+42.2C+
VE-H Maw 1171142120.538D-0.3724.345%C9.649%F-25.3DN/A1114.5h14.8D--61C
Deimos VA29 1151091950.559D0.3560.593%C+12.844%D20.2D1.1B+1005.4h2.6C+4.3C++
C-4 ARX 142100731.37C0.4628.715%B+N/A125C**52.5B**7650.8h1.1B+4B+
Solstice VE3 1061003150.317D0.5923.257%C++12%D*6DN/A12916.6h22.8D--97.8C
M20 Basilisk 13592293.172C++2.2729.327%D--5.435%C+8.5D--4D--16410.8h128.4D438D*
Aphelion VEX-4H 13384312.71C1.8043.873%CN/A31.1C--18.1D-3172.7h57.2C*130.5C*
Quasar VM1 8483860.965D0.0615.146%D15.663%D--19.3D-N/A814.3h14.9C98.4C
Quasar VM1 8282910.901C0.0114.854%C+17.073%C18.2CN/A1464.5h15.6C+105.2C++
M40 Fury-F 102813140.258D0.6524.715%F--2.469%A*4.7D*1.2D*4417.2h21.4D*86.5T*
Proton II PPA 8577184.278D3.3715.767%D*N/A22.6D*2.4D1583.4h15D*95.3F-
L100 Python HESH 8475391.923D1.0236.667%D**N/A19.2D**2.3F3083.9h4.1C-11.2D--
M20 Basilisk 10068312.194C1.2934.668%C-N/A16.2C-7.6C2914.2h119.6C345C
Thanatos VE70 59571920.297D0.6120.317%F-15.79%C+8.9D--N/A1106.4h4.9C++24.4D*
Nebula VM20 5554560.964D0.0618.106%C+3.704%T-19.3D-N/A772.8h19.6D108.5C+
S12 Renegade 57531170.453D0.4525.354%F-11.321%A*6.2D**N/A298.5h7.1F**28T*
MANA Anti-Personnel Turret 5252640.813N/A0.0912.203%UN/A520UN/A1745600.1h33.3T*272.8T*
NS-44 Commissioner 52522000.26D0.6525.14%D*7.692%F-6.4D--N/A648.1h5.2D--20.7D*
M60-G Bulldog 6850421.19D*0.2832.191%C2%D14.3D-5.1C1573.5h13F-40.3D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6500.5h
Motion Spotter85150.5h
Spawn Beacon221,3621.3h
Nano-Armor Kit1,0221,065,82585.4h
AE Medical Applicator1,109226,88322.1h
AE Nano-Armor Kit421515,45229.3h
Nanite Revive Grenade08,7272.5h
Medical Applicator1,518350,91638.9h
Welding Device0650h
Deconstruction Tool02,1610.2h
Spitfire Auto-Turret1646,9155.8h
M20 Basilisk01800.1h
M20 Basilisk-F0570.1h
Lumine Edge2,2499375.2h
Anti-Infantry MANA Turret244361.5h
Ammunition Package774,9383.5h
Medical Kit255030.5h
WLT-Howler Mining Laser14150.2h
Nano-Repair Grenade03260.1h
Shield Recharging Field923,9662.1h
Recon Detection Device52240.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 0.77s on queries, 0.74s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.