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Cavalier Hawkriel[418] Hawkriel
NC BR 33

KDR: 1.3

Score: 17.1m

Last Seen: May 24th, 2019 6:48 PM
- OFFLINE - 60.2 hour(s)

Prestige 1, Battle Rank 33 - New Conglomerate on Cobalt - Outfit Member of Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 51
Level Progress (to 34): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H M96 Mjolnir-H Mauler S6 NSX-P Tanto NC12 Sweeper AF-19 Mercenary C-4 Titan-150 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $285,228 MLG Score: 228
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.763%25.67%610611913,5840.4319110.87

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.225%0.515B+0.746B++-3.881T*HEAD ++ (~13.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.60.201C++14.20.007C+45.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.066%0.221%161311941,3569776761.38792200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.695%-0.766D--1.518F0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61-0.579D20.2-0.61D40.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.598%7.257%5961011875,388100020325.388265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.005%-0.419C--0.699B+1.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.574B+16.10.595B+34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.391%45.004%596211951,27187691.45091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.209%-0.392C---1.44D**0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.258C4-0.267C8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.7%20.527%596211952,392549594.35701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.2%-0.065C+1.175B**-1.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.208C6.5-0.335C-9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 51
17.1m347.8%318 (19.1k)276 (16.6k)1.3020221,28816,3501.758133 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC119782815.763%11.955%18803:476

10% Combat Medic79% Engineer7% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:35 PMJul 14th, 2017 9:12 PMMay 26th, 2019 10:34 PM (3h) (PST)May 24th, 2019 5:00 PM (2d) (PST)May 24th, 2019 2:48 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5561204360.3440.2640.0411.4660.078228

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,3407,21526,1252116288516,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1032.7h/43d 7,457 2,545 12,232 90.9k 1,083 2,978 4,835 34.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:180
Deaths:236
KDR:0.763
Accuracy:18.991% C+
HSR:20% D
Kills:180
Deaths (as Heavy Assault):236
Deaths (to Heavy Assaults):4,107
KDR:0.76271
Kill Difference:56
Playtime:38.298 hours
Usage:4%
Score:0.413m
Score/min:180
Accuracy (listed only):18.991%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
A+
Kills:1,213
Deaths:1,906
KDR:0.636
Accuracy:39.213% C+
HSR:22.176% A+
NSX-P Tanto
C**
Kills:1,190
Deaths:1,519
KDR:0.783
Accuracy:26.859% C**
HSR:26.891% C*
NC12 Sweeper
A
Kills:1,179
Deaths:1,536
KDR:0.768
Accuracy:42.607% C+
HSR:18.830% A
AF-19 Mercenary
B*
Kills:1,161
Deaths:2,062
KDR:0.563
Accuracy:20.198% C
HSR:26.615% B*
The Little Helper
C--
Kills:201
Deaths:268
KDR:0.750
Accuracy:41.155% D
HSR:13.433% C--
Kills:4,944
Deaths (as Engineer):7,291
Deaths (to Engineers):3,210
KDR:0.6781
Kill Difference:2,347
Playtime:816.521 hours
Usage:79%
Score:13.908m
Score/min:284
Accuracy (listed only):34.006%
HSR (listed only):21.589%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
B+
Kills:978
Deaths:511
KDR:1.914
Accuracy:33.592% C++
HSR:37.730% B+
NC14 Bolt Driver
C--
Kills:293
Deaths:284
KDR:1.032
Accuracy:27.345% D*
HSR:69.283% C--
NC4 Mag-Shot
A
Kills:136
Deaths:271
KDR:0.502
Accuracy:26.002% C+
HSR:27.941% A
NS-AM7 Archer
C+
Kills:120
Deaths:300
KDR:0.400
Accuracy:57.565% C+
HSR:10% D-
Soldier Soaker
B+
Kills:53
Deaths:61
KDR:0.869
Accuracy:37.994% B+
HSR:9.434% D-
Kills:1,580
Deaths (as Infiltrator):1,427
Deaths (to Infiltrators):2,575
KDR:1.10722
Kill Difference:153
Playtime:77.070 hours
Usage:7%
Score:0.879m
Score/min:190
Accuracy (listed only):36.499%
HSR (listed only):30.878%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A+
Kills:1,213
Deaths:1,906
KDR:0.636
Accuracy:39.213% C+
HSR:22.176% A+
NC12 Sweeper
A
Kills:1,179
Deaths:1,536
KDR:0.768
Accuracy:42.607% C+
HSR:18.830% A
NC1 Gauss Rifle
B++
Kills:797
Deaths:1,189
KDR:0.670
Accuracy:22.894% C+
HSR:25.721% B++
The Little Helper
C--
Kills:201
Deaths:268
KDR:0.750
Accuracy:41.155% D
HSR:13.433% C--
Kills:3,390
Deaths (as Combat Medic):4,899
Deaths (to Combat Medics):1,744
KDR:0.69198
Kill Difference:1,509
Playtime:99.741 hours
Usage:10%
Score:1.878m
Score/min:314
Accuracy (listed only):36.467%
HSR (listed only):20.040%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:123
V. Kills:79 154%
Deaths:15
KDR:8.200
Accuracy:34.990% B++
KPH:26.900 C+
VKPH:17.200 C+
C150 Dalton
B**
Kills:74
V. Kills:45 161%
Deaths:7
KDR:10.571
Accuracy:34.004% C--
KPH:50.400 B**
VKPH:30.700 B+
Kills:197 (0 + 197)
Deaths:22
KDR:8.955
VKDR:5.636
Vehicle Kills:124
Kill Difference:175
Playtime:6.048 hours
Usage:1%
Score:0.172m
Score/min:475
Piloting Accuracy:N/A%
Gunner Accuracy:34.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C
Kills:343
V. Kills:147 232%
Deaths:25
KDR:13.720
Accuracy:46.669% D--
KPH:44.900 C-
VKPH:19.300 C
Skyguard
B*
Kills:265
V. Kills:144 183%
Deaths:43
KDR:6.163
Accuracy:30.885% C*
KPH:20.100 B*
VKPH:10.900 B+
C75 Viper
C+
Kills:102
V. Kills:44 227%
Deaths:52
KDR:1.962
Accuracy:39.932% C*
KPH:17.800 D
VKPH:7.700 C+
Kills:710 (710 + 0)
Deaths:120
KDR:5.917
VKDR:2.792
Vehicle Kills:335
Kill Difference:590
Playtime:26.536 hours
Usage:3%
Score:0.314m
Score/min:197
Driving Accuracy:39.932%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:989
V. Kills:481 205%
Deaths:113
KDR:8.752
Accuracy:45.532% D
KPH:31 B++
VKPH:15.100 C++
E540 Halberd
B+
Kills:954
V. Kills:478 199%
Deaths:127
KDR:7.512
Accuracy:53.216% B**
KPH:35.700 B+
VKPH:17.900 B+
Enforcer ML85
C**
Kills:138
V. Kills:77 177%
Deaths:27
KDR:5.111
Accuracy:42.827% C*
KPH:25.700 C**
VKPH:14.300 C
Kills:2,081 (989 + 1,092)
Deaths:267
KDR:7.794
VKDR:3.880
Vehicle Kills:1,036
Kill Difference:1,814
Playtime:64.020 hours
Usage:6%
Score:1.191m
Score/min:310
Driving Accuracy:45.532%
Gunner Accuracy:42.827%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:1,828
V. Kills:789 231%
Deaths:248
KDR:7.371
Accuracy:60.212% B+
KPH:54.500 B++
VKPH:23.500 B
M96 Mjolnir-H
B
Kills:1,423
V. Kills:766 186%
Deaths:296
KDR:4.807
Accuracy:52.196% C**
KPH:55.600 B
VKPH:29.900 C+
M12 Kobalt-H
C*
Kills:745
V. Kills:34 N/A
Deaths:47
KDR:15.851
Accuracy:21.220% C+
KPH:109.800 C+
VKPH:5 C*
C85 Canister-H
C++
Kills:249
V. Kills:26 N/A
Deaths:24
KDR:10.375
Accuracy:65.153% A+
KPH:80 C-
VKPH:8.400 C++
G40-F Ranger
C
Kills:215
V. Kills:123 173%
Deaths:12
KDR:17.917
Accuracy:29.297% D
KPH:29.800 C
VKPH:17 C-
Kills:4,460 (0 + 4,460)
Deaths:627
KDR:7.113
VKDR:2.772
Vehicle Kills:1,738
Kill Difference:3,833
Playtime:76.216 hours
Usage:7%
Score:1.451m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:29.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:805
V. Kills:51 N/A
Deaths:61
KDR:13.197
Accuracy:22.555% B*
KPH:66.900 C++
VKPH:4.200 B**
M12 Kobalt
C+
Kills:240
V. Kills:9 N/A
Deaths:12
KDR:20
Accuracy:20.805% B++
KPH:61.300 C
VKPH:2.300 C+
M20 Basilisk
B*
Kills:232
V. Kills:73 314%
Deaths:49
KDR:4.735
Accuracy:43.879% B++
KPH:29 B*
VKPH:9.100 B+
G40-F Ranger
C*
Kills:106
V. Kills:59 177%
Deaths:28
KDR:3.786
Accuracy:34.420% C*
KPH:16.200 C
VKPH:9 C-
M20 Basilisk
B+
Kills:91
V. Kills:30 294%
Deaths:29
KDR:3.138
Accuracy:36.659% C+
KPH:27.700 B+
VKPH:9.100 C++
Kills:1,474 (0 + 1,474)
Deaths:179
KDR:8.235
VKDR:1.240
Vehicle Kills:222
Kill Difference:1,295
Playtime:33.799 hours
Usage:3%
Score:0.447m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:36.659%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 2,6171,8282487.371C++6.0760.212%B+N/A54.6B++23.6B32133.5h5B+8.3B++
M96 Mjolnir-H 2,1891,4232964.807C**3.5052.196%C**N/A55.6B29.9C+35525.6h28.7B++54.9B*
Mauler S6 1,2511,2131,9060.636C0.6739.213%C+22.176%A+17.3DN/A4770.3h6.9D*17.6C--
NSX-P Tanto 1,2241,1901,5190.783C+0.5226.859%C**26.891%C*16.5C--N/A4172.2h15.3C++57C**
NC12 Sweeper 1,2001,1791,5360.768C0.5342.607%C+18.83%A18.5DN/A5363.9h6D-14.2C
AF-19 Mercenary 1,1921,1612,0620.563C0.7420.198%C26.615%B*12.8C-N/A4090.9h14.7C+72.5C+
C-4 1,3731,0208071.264C+0.0422.15%DN/A76.7C+26.5C+46613.3h1.2B++5.6C**
Titan-150 AP 1,4709891138.752B+7.4545.532%DN/A31B++15.1C++36031.9h4.2B+9.2C**
Gauss SPR 9849785111.914C*0.6133.592%C++37.73%B+37.2B+N/A9326.3h4.4B*13.1B++
E540 Halberd 1,4329541277.512C+6.2153.216%B**N/A35.7B+17.9B+26726.7h5.5C*10.3B++
M12 Kobalt 8568056113.197C+11.8922.555%B*19.13%C++67.1C++4.3A23912h19.8C++87.7B+
NC1 Gauss Rifle 8207971,1890.67C0.6322.894%C+25.721%B++16.7C-N/A5147.6h12.4C**54.2C**
M12 Kobalt-H 7797454715.851C+14.5521.22%C+18.389%B109.6C+5C*2746.8h15.2C++71.5C*
Tank Mine 6384243581.184D0.1223.605%DN/A90.2C45.5D6804.7h2.1C8.8D*
Frag Grenade 3623491349N/A347.7042.267%CN/A436.3C+16.3A+12440.8h3.6C**8.6C++
LB00 Python AP 4903432513.72C++12.4246.669%D--N/A45.1C-19.3C2457.6h4.1C++8.8C--
NC14 Bolt Driver 2962932841.032C-0.2727.345%D*69.283%C--15.1C--N/A4819.4h2.8C+10.4D
Skyguard 409265436.163A+4.8630.885%C*N/A20.1B*10.9B+18413.2h79.7B**257.9B**
C85 Canister-H 2752492410.375C+9.0765.153%A+8.032%D-80.3C-8.4C++2373.1h8C12.2B
M12 Kobalt 2492401220B*18.7020.805%B++20.417%B61.5C2.3C+2943.9h21.7C-104.4C*
Mag-Cutter 24223913,9820.017C+1.2920.754%D13.389%B**0.4CN/A1588.8h3.7D17.9C
M20 Basilisk 305232494.735B*3.4343.879%B++5.172%C29B*9.1B+1878h73.7B++168B*
G40-F Ranger 3382151217.917B**16.6129.297%DN/A29.9C17.1C-2447.2h66.1C**225.6C+
The Little Helper 2112012680.75C-0.5541.155%D13.433%C--20.3D--1C**579.9h6.3D**15.2D-
NC6 Gauss SAW 1821802360.763C0.5418.991%C+20%D16.7DN/A8710.8h10.3C++54.3C++
Hawk GD-68 2051682460.683C+0.6254.296%D*3.571%B+17C*3.7D*969.9h4.7A+8.7B**
Spear Anti-Vehicle Phalanx Turret 221156169.75B+8.4540.728%C+5.128%B+42.2C*17.6C2163.7h8.1C++19.9C*
Enforcer ML85 215138275.111C++3.8142.827%C*N/A25.6C**14.3C2315.4h11.7B27.2B+
NC4 Mag-Shot 1361362710.502C0.8026.002%C+27.941%A13.3DN/A5210.2h7.3B+28.1C++
AP30 Shredder 202123158.2B6.9034.99%B++N/A26.7C+17.2C+4374.6h95.3C272.3C++
NS-AM7 Archer 1811203000.4C0.9057.565%C+10%D-5.7C2.9C++3321.2h23.6C+40.9C+
G40-F Ranger 165106283.786C+2.4834.42%C*N/A16.1C8.9C-1606.6h125.5C++364.5B
C75 Viper 146102521.962C-0.6639.932%C*N/A17.9D7.7C+1635.7h20.6D*51.7D
MANA Anti-Personnel Turret 102100811.235N/A0.0712.734%UN/A1000U20U1978900.1h21.9T*172.1T*
M20 Basilisk 12191293.138C++1.8436.659%C+6.593%C**27.6B+9.1C++2663.3h65.7B*179.2B*
Shrike 120891410.631C+0.6744.083%D**1.124%D--15.9D5.5D*1505.6h5.5B+12.4C+
AF-22 Crow 118792550.31C--0.9952.515%F-2.532%C+10.3D5.1C--727.7h8.7C++16.6D
C150 Dalton 11974710.571B++9.2734.004%C--N/A49.3B**30B+5931.5h2.3A6.7B**
M12 Kobalt 7066125.5C4.2024.535%B+16.667%C82.5C-5C++2540.8h17.6C*71.7B+
A30 Walker 10363203.15A*1.8530.367%A+N/A13.1C8.3C-1174.8h184.1C--606.2C*
Bouncing Betty 5454252.16D0.8639.661%C--N/A90DN/A3700.6h2.2D5.5D
Soldier Soaker 5353610.869C0.4337.994%B+9.434%D-12.3D*N/A474.3h7.1D18.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon66000.3h
Nano-Armor Kit687819,71467.5h
Nanite Revive Grenade01,1410.3h
Spitfire Auto-Turret682,4052.4h
Motion Spotter91,2970.6h
M96 Mjolnir0600h
Deconstruction Tool06300h
Ammunition Package538,7692.5h
Anti-Infantry MANA Turret154920.6h
Medical Applicator918185,15723.8h
Nano-Repair Grenade01,8260.5h
Snowman Soldier143310.3h
Shield Recharging Field263,2160.9h
M20 Drake0800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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