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Executor Hawkriel[418] Hawkriel
NC BR 92

KDR: 1.26

Score: 15.5m

Last Seen: Feb 17th, 2019 3:03 AM
- OFFLINE - 67.6 hour(s)

Battle Rank 100 (92 total) - New Conglomerate on Cobalt - Outfit Member of Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 38
Level Progress (to 101): 44%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H M96 Mjolnir-H Mauler S6 NSX-P Tanto NC12 Sweeper AF-19 Mercenary C-4 E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $262,710 MLG Score: 210
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.716%25.49%605610163,4680.4392650.819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.28%0.517B+0.74B++-3.962T*HEAD ++ (~13.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.197C++14.30.002C+45.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.957%0.287%130310191,0469295211.12594200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.862%-0.773D--1.497F0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.8-0.729D-22-0.757D-44.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.611%7.289%5801010124,98094918695.24211266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.025%-0.422C--0.741B++1.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.57B+16.10.592B+34.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.847%47.269%580210201,00784161.19738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.093%-0.478D-1.304D**0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.279C4-0.265C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.7%20.527%580210202,392512594.66277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.2%-0.06C+1.195B**-1.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.207C6.5-0.336C-9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 38
15.5m353.3%308 (18.5k)262 (15.7k)1.2584219,54215,5291.6908492 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102275615.731%12.046%18903:485

9% Combat Medic78% Engineer7% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:35 PMJul 14th, 2017 9:12 PMFeb 18th, 2019 6:02 PM (23h) (PST)Feb 17th, 2019 1:19 AM (3d) (PST)Feb 16th, 2019 11:03 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5291204090.3310.2630.0401.4310.074210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,7137,19324,5202016286415,698

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
984.4h/41d 6,715 2,354 11,027 84.5k 1,008 2,818 4,380 31.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:180
Deaths:236
KDR:0.763
Accuracy:18.991% C+
HSR:20% D
Kills:180
Deaths (as Heavy Assault):236
Deaths (to Heavy Assaults):3,872
KDR:0.76271
Kill Difference:56
Playtime:37.675 hours
Usage:4%
Score:0.407m
Score/min:180
Accuracy (listed only):18.991%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
A
Kills:1,213
Deaths:1,906
KDR:0.636
Accuracy:39.213% C+
HSR:22.176% A
NSX-P Tanto
C**
Kills:1,190
Deaths:1,519
KDR:0.783
Accuracy:26.859% C*
HSR:26.891% C**
NC12 Sweeper
A+
Kills:1,179
Deaths:1,536
KDR:0.768
Accuracy:42.607% C++
HSR:18.830% A+
AF-19 Mercenary
B*
Kills:1,102
Deaths:1,991
KDR:0.553
Accuracy:19.956% C-
HSR:26.225% B*
Kills:4,684
Deaths (as Engineer):6,952
Deaths (to Engineers):3,064
KDR:0.67376
Kill Difference:2,268
Playtime:769.093 hours
Usage:78%
Score:12.691m
Score/min:275
Accuracy (listed only):32.159%
HSR (listed only):23.530%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
B+
Kills:714
Deaths:390
KDR:1.831
Accuracy:33.264% C++
HSR:38.235% B+
NC14 Bolt Driver
C--
Kills:293
Deaths:284
KDR:1.032
Accuracy:27.345% D*
HSR:69.283% C--
NC4 Mag-Shot
A
Kills:120
Deaths:243
KDR:0.494
Accuracy:25.462% C
HSR:28.333% A
NS-AM7 Archer
C+
Kills:119
Deaths:296
KDR:0.402
Accuracy:57.717% C+
HSR:10.084% D-
Soldier Soaker
B+
Kills:53
Deaths:61
KDR:0.869
Accuracy:37.994% B+
HSR:9.434% D-
Kills:1,299
Deaths (as Infiltrator):1,274
Deaths (to Infiltrators):2,475
KDR:1.01962
Kill Difference:25
Playtime:68.819 hours
Usage:7%
Score:0.731m
Score/min:177
Accuracy (listed only):36.356%
HSR (listed only):31.074%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A
Kills:1,213
Deaths:1,906
KDR:0.636
Accuracy:39.213% C+
HSR:22.176% A
NC12 Sweeper
A+
Kills:1,179
Deaths:1,536
KDR:0.768
Accuracy:42.607% C++
HSR:18.830% A+
NC1 Gauss Rifle
B++
Kills:757
Deaths:1,119
KDR:0.676
Accuracy:22.909% C+
HSR:25.495% B++
Kills:3,149
Deaths (as Combat Medic):4,561
Deaths (to Combat Medics):1,658
KDR:0.69042
Kill Difference:1,412
Playtime:86.663 hours
Usage:9%
Score:1.593m
Score/min:306
Accuracy (listed only):34.909%
HSR (listed only):22.167%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:120
V. Kills:76 156%
Deaths:12
KDR:10
Accuracy:34.936% B++
KPH:27.900 C+
VKPH:17.700 C+
Kills:120 (0 + 120)
Deaths:12
KDR:10
VKDR:6.333
Vehicle Kills:76
Kill Difference:108
Playtime:4.305 hours
Usage:0%
Score:0.117m
Score/min:455
Piloting Accuracy:N/A%
Gunner Accuracy:34.936%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:226
V. Kills:121 185%
Deaths:39
KDR:5.795
Accuracy:30.805% C**
KPH:19.700 B*
VKPH:10.600 C**
LB00 Python AP
C+
Kills:167
V. Kills:82 201%
Deaths:15
KDR:11.133
Accuracy:47.462% D--
KPH:39.700 D
VKPH:19.500 C+
C75 Viper
C+
Kills:102
V. Kills:44 227%
Deaths:52
KDR:1.962
Accuracy:39.932% C*
KPH:17.800 D
VKPH:7.700 C+
Kills:495 (495 + 0)
Deaths:106
KDR:4.670
VKDR:2.330
Vehicle Kills:247
Kill Difference:389
Playtime:21.393 hours
Usage:2%
Score:0.234m
Score/min:182
Driving Accuracy:39.932%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:849
V. Kills:424 200%
Deaths:117
KDR:7.256
Accuracy:53.343% B**
KPH:35.700 B++
VKPH:17.800 B+
Titan-150 AP
B+
Kills:718
V. Kills:349 205%
Deaths:88
KDR:8.159
Accuracy:46.163% C--
KPH:29.300 B+
VKPH:14.300 C+
Enforcer ML85
C**
Kills:137
V. Kills:76 178%
Deaths:26
KDR:5.269
Accuracy:42.727% C*
KPH:25.700 C**
VKPH:14.300 C
Kills:1,704 (718 + 986)
Deaths:231
KDR:7.377
VKDR:3.675
Vehicle Kills:849
Kill Difference:1,473
Playtime:53.583 hours
Usage:5%
Score:0.969m
Score/min:301
Driving Accuracy:46.163%
Gunner Accuracy:42.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:1,731
V. Kills:742 233%
Deaths:239
KDR:7.243
Accuracy:60.623% B+
KPH:55.500 B++
VKPH:23.800 B
M96 Mjolnir-H
B
Kills:1,392
V. Kills:748 186%
Deaths:294
KDR:4.735
Accuracy:52.107% C**
KPH:55.400 B
VKPH:29.700 C+
M12 Kobalt-H
C*
Kills:745
V. Kills:34 N/A
Deaths:47
KDR:15.851
Accuracy:21.220% C+
KPH:109.800 C+
VKPH:5 C*
C85 Canister-H
C+
Kills:243
V. Kills:25 N/A
Deaths:23
KDR:10.565
Accuracy:64.795% A+
KPH:79.100 C--
VKPH:8.100 C+
G40-F Ranger
C
Kills:215
V. Kills:123 173%
Deaths:12
KDR:17.917
Accuracy:29.297% D
KPH:29.800 C
VKPH:17 C-
Kills:4,326 (0 + 4,326)
Deaths:615
KDR:7.034
VKDR:2.719
Vehicle Kills:1,672
Kill Difference:3,711
Playtime:73.418 hours
Usage:7%
Score:1.390m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:29.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:685
V. Kills:45 N/A
Deaths:56
KDR:12.232
Accuracy:22.663% B**
KPH:64.400 C++
VKPH:4.200 B**
M20 Basilisk
B++
Kills:215
V. Kills:64 331%
Deaths:47
KDR:4.574
Accuracy:44.040% B++
KPH:28.900 B++
VKPH:8.600 B
M12 Kobalt
C+
Kills:199
V. Kills:8 N/A
Deaths:8
KDR:24.875
Accuracy:20.816% B++
KPH:58.700 C
VKPH:2.400 C+
G40-F Ranger
C+
Kills:88
V. Kills:50 173%
Deaths:27
KDR:3.259
Accuracy:33.161% C+
KPH:14.300 C-
VKPH:8.100 C--
M20 Basilisk
B+
Kills:88
V. Kills:30 284%
Deaths:28
KDR:3.143
Accuracy:37.038% C+
KPH:27.600 B+
VKPH:9.400 C++
Kills:1,275 (0 + 1,275)
Deaths:166
KDR:7.681
VKDR:1.187
Vehicle Kills:197
Kill Difference:1,109
Playtime:30.804 hours
Usage:3%
Score:0.392m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:37.038%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 2,4731,7312397.243C++5.9860.623%B+N/A55.5B++23.8B31931.2h5B+8.2B++
M96 Mjolnir-H 2,1401,3922944.735C**3.4852.107%C**N/A55.5B29.8C+35425.1h28.8B+55.2B++
Mauler S6 1,2511,2131,9060.636C0.6239.213%C+22.176%A17.3DN/A4770.3h6.9D*17.6C-
NSX-P Tanto 1,2241,1901,5190.783C+0.4826.859%C*26.891%C**16.5C-N/A4072.2h15.3C++57C**
NC12 Sweeper 1,2001,1791,5360.768C0.4942.607%C++18.83%A+18.5DN/A5363.9h6D--14.2C
AF-19 Mercenary 1,1321,1021,9910.553C0.7119.956%C-26.225%B*12.8CN/A4086.3h14.7C+73.8C+
C-4 1,3501,0037801.286C+0.0322.081%DN/A77.8C+26.9C+47112.9h1.2B+5.5B
E540 Halberd 1,2738491177.256C+6.0053.343%B**1.06%D*35.7B++17.8B+25323.8h5.5C**10.3B++
NC1 Gauss Rifle 7807571,1190.676C0.5822.909%C+25.495%B++17CN/A5144.6h12.5C**54.4C**
M12 Kobalt-H 7797454715.851C+14.5921.22%C+18.389%C**109.6C+5C*2736.8h15.2C++71.5C*
Titan-150 AP 1,067718888.159B+6.9046.163%C--N/A29.3B+14.2C+36524.5h4.3B+9.3B
Gauss SPR 7177143901.831C*0.5733.264%C++38.235%B+35.2B+N/A8320.3h4.5B*13.5B+
M12 Kobalt 7306855612.232C+10.9722.663%B**19.854%C**64.6C++4.2B**22710.6h20.4C+90.1B+
Tank Mine 5993983491.14D0.1223.346%DN/A88.4C44.7D6594.5h2.1C9D*
Frag Grenade 3353261326N/A324.7441.658%C--N/A407.5C11.3B+11970.8h3.7C*8.8C++
NC14 Bolt Driver 2962932841.032C0.2327.345%D*69.283%C--15.1C--N/A4819.4h2.8C+10.4D
C85 Canister-H 2682432310.565C+9.3164.795%A+8.23%D-78.4C--8.1C+2343.1h7.9C12.2B
Mag-Cutter 23122813,2690.017C+1.2421.116%D13.597%B**0.4CN/A1555.7h3.8D17.8C
Skyguard 347226395.795A+4.5430.805%C**N/A19.7B*10.5C**18411.5h79B**256.5B**
G40-F Ranger 3382151217.917B**16.6629.297%DN/A29.9C17.1C-2427.2h66.1C**225.6C+
M20 Basilisk 279215474.574B*3.3244.04%B++5.581%C+29.1B*8.6B1877.4h75.1B++170.6B*
M12 Kobalt 207199824.875A+23.6220.816%B++20.101%C**58.5C2.4C+3033.4h22.4C--107.8C++
NC6 Gauss SAW 1821802360.763C0.5018.991%C+20%D16.7DN/A8310.8h10.3C++54.3C*
Hawk GD-68 2041672440.684C+0.5754.082%D*3.593%B+17.2C*3.8D*959.7h4.6A+8.6B**
LB00 Python AP 2491671511.133C+9.8747.462%D--N/A39.8D19.5C+2154.2h4.8C-10.1D--
Spear Anti-Vehicle Phalanx Turret 219155169.688B+8.4340.711%C+5.161%B+41.9C**17.3C2103.7h8.1C*19.8C**
Enforcer ML85 213137265.269C++4.0142.727%C*N/A25.8B14.3C2225.3h11.6B+27.2B+
NC4 Mag-Shot 1201202430.494C0.7625.462%C28.333%A13.6DN/A518.8h7.3B+28.8C+
AP30 Shredder 1961201210B++8.7434.936%B++N/A27.9C+17.7C+4554.3h91.8C+262.6C*
NS-AM7 Archer 1801192960.402C+0.8657.717%C+10.084%D-5.7C2.9C++3321h23.7C+41C+
C75 Viper 146102521.962C0.7039.932%C*N/A17.9D7.7C+1545.7h20.6D*51.7D
MANA Anti-Personnel Turret 9795791.203N/A0.0612.749%UN/A950U20U1849800.1h22.2T*174.3T*
Shrike 120891410.631C+0.6344.083%D**1.124%D--15.9D5.5D--1465.6h5.5B+12.4C+
G40-F Ranger 13888273.259C2.0033.161%C+1.136%C14.4C-8.2C--1406.1h131.4C+396.2C*
M20 Basilisk 11888283.143C++1.8837.038%C+5.682%C+27.5B+9.4C++2643.2h66.7B*180B*
AF-22 Crow 118792540.311C--0.9552.527%F-2.532%C++10.3C5.1C727.7h8.7C++16.5D
M12 Kobalt 7066125.5C4.2424.535%B+16.667%C82.5C-5C++2500.8h17.6C++71.7B+
A30 Walker 10061193.211M+1.9530.766%A++N/A13C+8.3C-1094.7h187.8C-610.5C**
Soldier Soaker 5353610.869C0.3937.994%B+9.434%D-12.3D*N/A474.3h7.1D18.6C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,0540.4h
Snowman Soldier143310.3h
Spawn Beacon54680.2h
Nano-Armor Kit660777,49963.6h
Nanite Revive Grenade08800.3h
M96 Mjolnir0600h
Spitfire Auto-Turret672,3612.4h
Deconstruction Tool06300h
Ammunition Package528,5052.4h
Anti-Infantry MANA Turret134630.6h
Medical Applicator856168,45921.8h
M20 Drake0800.1h
Shield Recharging Field232,4330.7h
Nano-Repair Grenade01,7010.5h

Check the help document for the dictionary if you want to learn more about words used here.


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