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Director General Hawkriel[418] Hawkriel
NC BR 99

KDR: 1.24

Score: 15m

Last Seen: Dec 14th, 2018 5:57 PM
- OFFLINE - 2.4 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt - Outfit Member of Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 57
Level Progress (to 100): 31%
Level 100 Progress: 79% 210h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H M96 Mjolnir-H Mauler S6 NSX-P Tanto NC12 Sweeper AF-19 Mercenary C-4 E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $256,455 MLG Score: 205
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.575%25.699%606610163,3620.4370210.803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.338%0.499B+0.774B++-4.039T*HEAD ++ (~13.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.191C++14.2-0.001C+46.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.87%0.315%121310199519054721.04967201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.815%-0.78D--1.489F0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.9-0.846D--23.3-0.87D--47.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.593%7.402%5771010124,85093018215.21505266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.993%-0.419C--0.787B++1.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.568B+16.10.589B+34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.635%50.266%5772102075281250.926108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.299%-0.521D-1.112D*0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.205C3.8-0.181C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.7%20.527%577210202,392500594.784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.2%-0.056C+1.211B**-1.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.207C6.5-0.337C-9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 57
15m340.6%308 (18.5k)267 (16k)1.2398318,75015,1231.6688599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102272515.714%11.883%18703:425

9% Combat Medic80% Engineer7% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:35 PMJul 14th, 2017 9:12 PMDec 14th, 2018 8:07 PM (20h) (PST)Dec 14th, 2018 6:25 PM (22h) (PST)Dec 14th, 2018 1:57 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361234130.3350.2700.0401.3950.075205

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1827,38324,7992016284516,047

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
934h/38.9d 6,488 2,228 10,642 78.2k 985 2,753 4,209 30.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:180
Deaths:236
KDR:0.763
Accuracy:18.991% C+
HSR:20% C--
Kills:180
Deaths (as Heavy Assault):236
Deaths (to Heavy Assaults):3,770
KDR:0.76271
Kill Difference:56
Playtime:37.651 hours
Usage:4%
Score:0.407m
Score/min:180
Accuracy (listed only):18.991%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
A
Kills:1,213
Deaths:1,906
KDR:0.636
Accuracy:39.213% C+
HSR:22.176% A
NSX-P Tanto
C**
Kills:1,190
Deaths:1,518
KDR:0.784
Accuracy:26.861% C**
HSR:26.891% C*
NC12 Sweeper
A
Kills:1,179
Deaths:1,536
KDR:0.768
Accuracy:42.607% C+
HSR:18.830% A
AF-19 Mercenary
B**
Kills:1,043
Deaths:1,915
KDR:0.545
Accuracy:19.524% C--
HSR:26.846% B**
Kills:4,625
Deaths (as Engineer):6,875
Deaths (to Engineers):2,996
KDR:0.67273
Kill Difference:2,250
Playtime:750.365 hours
Usage:80%
Score:12.372m
Score/min:275
Accuracy (listed only):32.051%
HSR (listed only):23.686%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
B+
Kills:459
Deaths:242
KDR:1.897
Accuracy:33.848% C*
HSR:38.126% B+
NC14 Bolt Driver
D
Kills:293
Deaths:284
KDR:1.032
Accuracy:27.345% D*
HSR:69.283% D
NS-AM7 Archer
C+
Kills:118
Deaths:294
KDR:0.401
Accuracy:57.833% C+
HSR:10.170% D-
NC4 Mag-Shot
A
Kills:114
Deaths:240
KDR:0.475
Accuracy:25.440% C
HSR:28.070% A
Soldier Soaker
B+
Kills:53
Deaths:61
KDR:0.869
Accuracy:37.994% B+
HSR:9.434% D-
Kills:1,037
Deaths (as Infiltrator):1,121
Deaths (to Infiltrators):2,415
KDR:0.92507
Kill Difference:84
Playtime:61.213 hours
Usage:7%
Score:0.634m
Score/min:173
Accuracy (listed only):36.492%
HSR (listed only):31.017%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A
Kills:1,213
Deaths:1,906
KDR:0.636
Accuracy:39.213% C+
HSR:22.176% A
NC12 Sweeper
A
Kills:1,179
Deaths:1,536
KDR:0.768
Accuracy:42.607% C+
HSR:18.830% A
NC1 Gauss Rifle
B++
Kills:717
Deaths:1,062
KDR:0.675
Accuracy:22.715% C+
HSR:25.663% B++
Kills:3,109
Deaths (as Combat Medic):4,504
Deaths (to Combat Medics):1,612
KDR:0.69028
Kill Difference:1,395
Playtime:84.069 hours
Usage:9%
Score:1.546m
Score/min:307
Accuracy (listed only):34.845%
HSR (listed only):22.223%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:120
V. Kills:76 156%
Deaths:12
KDR:10
Accuracy:34.936% B++
KPH:27.900 C+
VKPH:17.700 C+
Kills:120 (0 + 120)
Deaths:12
KDR:10
VKDR:6.333
Vehicle Kills:76
Kill Difference:108
Playtime:4.304 hours
Usage:0%
Score:0.115m
Score/min:445
Piloting Accuracy:N/A%
Gunner Accuracy:34.936%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:222
V. Kills:118 187%
Deaths:38
KDR:5.842
Accuracy:30.853% C**
KPH:19.700 B*
VKPH:10.400 C**
LB00 Python AP
C+
Kills:136
V. Kills:67 200%
Deaths:13
KDR:10.462
Accuracy:48.857% D-
KPH:39.200 D
VKPH:19.300 C+
C75 Viper
C++
Kills:102
V. Kills:44 227%
Deaths:52
KDR:1.962
Accuracy:39.932% C*
KPH:17.800 D
VKPH:7.700 C++
Kills:460 (460 + 0)
Deaths:103
KDR:4.466
VKDR:2.223
Vehicle Kills:229
Kill Difference:357
Playtime:20.487 hours
Usage:2%
Score:0.218m
Score/min:178
Driving Accuracy:39.932%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:807
V. Kills:406 198%
Deaths:110
KDR:7.336
Accuracy:53.435% B**
KPH:35.200 B+
VKPH:17.700 B+
Titan-150 AP
B+
Kills:627
V. Kills:303 206%
Deaths:78
KDR:8.038
Accuracy:46.016% C--
KPH:28.600 B+
VKPH:13.800 C+
Enforcer ML85
C*
Kills:123
V. Kills:69 176%
Deaths:26
KDR:4.731
Accuracy:43.010% C*
KPH:25.100 C*
VKPH:14.100 C
Kills:1,557 (627 + 930)
Deaths:214
KDR:7.276
VKDR:3.636
Vehicle Kills:778
Kill Difference:1,343
Playtime:49.709 hours
Usage:5%
Score:0.908m
Score/min:305
Driving Accuracy:46.016%
Gunner Accuracy:43.010%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:1,690
V. Kills:721 234%
Deaths:232
KDR:7.284
Accuracy:60.681% B+
KPH:55.600 B++
VKPH:23.700 B
M96 Mjolnir-H
B
Kills:1,330
V. Kills:717 185%
Deaths:287
KDR:4.634
Accuracy:52.265% C**
KPH:54.900 B
VKPH:29.600 C+
M12 Kobalt-H
C*
Kills:745
V. Kills:34 N/A
Deaths:47
KDR:15.851
Accuracy:21.220% C+
KPH:109.800 C+
VKPH:5 C*
C85 Canister-H
C++
Kills:241
V. Kills:25 N/A
Deaths:22
KDR:10.955
Accuracy:64.219% A+
KPH:82.600 C-
VKPH:8.600 C++
G40-F Ranger
C
Kills:215
V. Kills:123 173%
Deaths:12
KDR:17.917
Accuracy:29.297% D
KPH:29.800 C
VKPH:17 C--
Kills:4,221 (0 + 4,221)
Deaths:600
KDR:7.035
VKDR:2.700
Vehicle Kills:1,620
Kill Difference:3,621
Playtime:71.578 hours
Usage:8%
Score:1.355m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:29.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:660
V. Kills:45 N/A
Deaths:56
KDR:11.786
Accuracy:22.638% B**
KPH:64.500 C++
VKPH:4.400 A
M20 Basilisk
B*
Kills:214
V. Kills:64 329%
Deaths:47
KDR:4.553
Accuracy:44.181% B++
KPH:29 B*
VKPH:8.700 C**
M12 Kobalt
C+
Kills:198
V. Kills:8 N/A
Deaths:8
KDR:24.750
Accuracy:20.746% B++
KPH:58.900 C
VKPH:2.400 C+
M20 Basilisk
B+
Kills:87
V. Kills:30 281%
Deaths:28
KDR:3.107
Accuracy:37.095% C+
KPH:27.700 B+
VKPH:9.600 C++
G40-F Ranger
C+
Kills:85
V. Kills:48 173%
Deaths:27
KDR:3.148
Accuracy:33.257% C+
KPH:14.800 C-
VKPH:8.400 C--
Kills:1,244 (0 + 1,244)
Deaths:166
KDR:7.494
VKDR:1.175
Vehicle Kills:195
Kill Difference:1,078
Playtime:29.861 hours
Usage:3%
Score:0.384m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:33.257%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 2,4111,6902327.284C++6.0460.681%B+N/A55.6B++23.7B31930.4h5B+8.2B*
M96 Mjolnir-H 2,0471,3302874.634C**3.3952.265%C**N/A55B29.6C+35324.2h29.3B+56.1B++
Mauler S6 1,2511,2131,9060.636C0.6039.213%C+22.176%A17.3DN/A4770.3h6.9D*17.6C-
NSX-P Tanto 1,2241,1901,5180.784C+0.4626.861%C**26.891%C*16.5C-N/A4072.1h15.3C++57C**
NC12 Sweeper 1,2001,1791,5360.768C0.4742.607%C+18.83%A18.5C--N/A5363.9h6D--14.2C
AF-19 Mercenary 1,0701,0431,9150.545C0.6919.524%C--26.846%B**12.6CN/A4082.6h14.6C+74.8C+
C-4 1,3399967751.285C+0.0522.018%DN/A77.8C+26.8C+47012.8h1.2B+5.5C**
E540 Halberd 1,2138071107.336C++6.1053.435%B**1.115%D*35.2B+17.7B+24822.9h5.6C*10.4B++
M12 Kobalt-H 7797454715.851C+14.6121.22%C+18.389%B109.6C+5C*2736.8h15.2C++71.5C*
NC1 Gauss Rifle 7367171,0620.675C0.5622.715%C+25.663%B++16.8C-N/A5142.7h12.3C**54.3C**
M12 Kobalt 7056605611.786C+10.5522.638%B**20%B64.7C++4.4A22910.2h20.5C+90.4B+
Titan-150 AP 930627788.038B+6.8046.016%C--N/A28.6B+13.8C+38221.9h4.3C*9.3C*
Gauss SPR 4614592421.897C*0.6633.848%C*38.126%B+33.5C**N/A8113.7h4.3B*12.8B++
Tank Mine 5733803421.111D0.1323.179%DN/A86.4C43.9D6604.4h2.2C9.3D**
Frag Grenade 3293201320N/A318.7641.646%DN/A400C11.3B+11880.8h3.7C*8.8C++
NC14 Bolt Driver 2962932841.032C-0.2127.345%D*69.283%D15.2C--N/A4719.3h2.8C+10.4D
C85 Canister-H 2662412210.955C+9.7264.219%A+8.299%D-83.1C8.6C++2442.9h7.7C12B
Skyguard 340222385.842A+4.6030.853%C**N/A19.6B*10.4C**18311.3h78.3B**253.7B**
G40-F Ranger 3382151217.917B**16.6829.297%DN/A29.9C17.1C--2427.2h66.1C*225.6C+
M20 Basilisk 278214474.553B*3.3144.181%B++5.607%C+28.9B*8.6C**1877.4h75C**169.7B++
Mag-Cutter 21721412,9230.017C+1.2221.386%D13.084%B*0.4CN/A1539.5h3.9D-18.2C
M12 Kobalt 206198824.75A23.5120.746%B++20.202%C**58.2C2.4C+3033.4h22.3C--107.3C++
NC6 Gauss SAW 1821802360.763C0.4818.991%C+20%C--16.7DN/A8310.8h10.3C++54.3C*
Hawk GD-68 2041672440.684C+0.5654.082%D*3.593%B+17.2C++3.8D--959.7h4.6A+8.6B**
Spear Anti-Vehicle Phalanx Turret 216153169.563B+8.3240.474%C5.229%B+42.5C**17.5C2073.6h8C*19.9C*
LB00 Python AP 2031361310.462C+9.2248.857%D-N/A38.9D19.1C+2043.5h5D10.3D--
Enforcer ML85 192123264.731C+3.4943.01%C*N/A25.1C*14.1C2224.9h11.8C**27.4B+
AP30 Shredder 1961201210B++8.7634.936%B++N/A27.9C+17.7C+4454.3h91.8C+262.6C*
NS-AM7 Archer 1791182940.401C+0.8457.833%C+10.17%D-5.7C2.9C*3220.8h23.7C+40.9C+
NC4 Mag-Shot 1141142400.475C0.7625.44%C28.07%A13.1DN/A508.7h7.5B+29.4C++
C75 Viper 146102521.962C-0.7239.932%C*N/A17.9D7.7C++1515.7h20.6D*51.7D
MANA Anti-Personnel Turret 9795791.203N/A0.0412.749%UN/A950U20U1838600.1h22.2T*174.3T*
Shrike 120891410.631C+0.6144.083%D**1.124%D--15.9D5.5D--1455.6h5.5B+12.4C+
M20 Basilisk 11787283.107C++1.8737.095%C+5.747%C+28.1B+9.7C++2663.1h66.8C**180.1B+
G40-F Ranger 13385273.148C1.9133.257%C+1.176%C14.9C8.4C--1425.7h127.9C++384.5C*
AF-22 Crow 118792540.311C--0.9352.527%F-2.532%C+10.3C5.1C727.7h8.7C++16.5D
M12 Kobalt 7066125.5C4.2624.535%B+16.667%C82.5C5C**2450.8h17.6C++71.7B+
A30 Walker 10061193.211M++1.9732.002%A++N/A14.5C+9.3C1204.2h172.3C+538.4B+
Soldier Soaker 5353610.869C0.3737.994%B+9.434%D-12.3D*N/A474.3h7.1D18.6C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter68500.4h
Snowman Soldier142270.2h
Spawn Beacon44040.2h
Nano-Armor Kit645758,10861.2h
Nanite Revive Grenade08220.2h
M96 Mjolnir0600h
Spitfire Auto-Turret672,3332.3h
Deconstruction Tool06300h
Ammunition Package518,4092.4h
Anti-Infantry MANA Turret134630.6h
Medical Applicator832163,79121.3h
M20 Drake0800.1h
Shield Recharging Field222,2750.7h
Nano-Repair Grenade01,6400.5h

Check the help document for the dictionary if you want to learn more about words used here.


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