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Founder Haxta[GOTR] Haxta
VS BR 100

KDR: 1.07

Score: 19m

Last Seen: Apr 5th, 2019 12:13 AM
- OFFLINE - 3.8 hour(s)

Battle Rank 109 (100 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 110): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 VX6-7 Proximity Mine C-4 Pulsar C Orion VS54 Deimos VA29 NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $192,654 MLG Score: 154
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.881%17.087%5112210457,2160.9649640.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.212%1.712A++-0.558D-2.434F*HEAD (~2.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.317C*15.3-0.067C+35.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.496%2.451%824106340810163530.40118115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.443%1.711A++-0.096C+-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++6.30.496B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.313%4.244%81710605899284120.634698143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.336%0.013C+-0.038C+1.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.40.063C+40.5-0.021C+71

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.831%59.702%81110666782810.0808203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.173B**-0.486D-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.177C++3.5-0.094C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.099%14.649%81410631,338529122.52453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.87%2.219A*0.019C+-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.453B+4.9-0.012C+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
19m589.2%335 (20.1k)306 (18.4k)1.0680718,60917,4231.44969100 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS106730620.671%10.302%21303:342

6% Combat Medic57% Engineer13% Heavy Assault9% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:44 AMJan 3rd, 2017 4:01 AMApr 24th, 2019 10:08 AM (2d) (PST)Apr 4th, 2019 9:48 PM (21d) (PST)Apr 4th, 2019 8:13 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4941783160.3000.2810.0312.1140.059154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,62610,70218,92418172127418,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1034.1h/43.1d 6,649 1,917 5,551 131.2k 1,599 2,271 3,655 30.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:652
Deaths:554
KDR:1.177
Accuracy:23.753% B+
HSR:19.479% D
Lasher X2
C--
Kills:303
Deaths:267
KDR:1.135
Accuracy:22.088% C--
HSR:2.970% C--
Flare VE6
M
Kills:187
Deaths:152
KDR:1.230
Accuracy:37.851% M
HSR:22.460% C
NS-15M1
C*
Kills:87
Deaths:115
KDR:0.757
Accuracy:23.616% C*
HSR:19.540% C
Kills:1,229
Deaths (as Heavy Assault):1,088
Deaths (to Heavy Assaults):4,624
KDR:1.1296
Kill Difference:141
Playtime:134.826 hours
Usage:13%
Score:2.572m
Score/min:318
Accuracy (listed only):26.827%
HSR (listed only):16.112%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,667
Deaths:1,490
KDR:1.119
Accuracy:24.277% C++
HSR:13.437% D*
VX6-7
A*
Kills:1,153
Deaths:1,361
KDR:0.847
Accuracy:35.816% A*
HSR:21.509% C++
Pulsar C
A**
Kills:673
Deaths:894
KDR:0.753
Accuracy:36.940% A**
HSR:25.854% B+
Deimos VA29
B**
Kills:617
Deaths:669
KDR:0.922
Accuracy:73.928% B**
HSR:16.532% C+
Pandora VX25
M++
Kills:396
Deaths:280
KDR:1.414
Accuracy:71.363% M++
HSR:13.889% C
Solstice VE3
A+
Kills:203
Deaths:346
KDR:0.587
Accuracy:30.817% A+
HSR:14.778% D-
Eidolon VE33
B++
Kills:181
Deaths:239
KDR:0.757
Accuracy:31.890% B++
HSR:14.365% D**
Solstice SF
B++
Kills:168
Deaths:186
KDR:0.903
Accuracy:27.919% B++
HSR:12.500% D
Thanatos VE70
A+
Kills:163
Deaths:164
KDR:0.994
Accuracy:54.670% A+
HSR:13.497% C--
Phobos VX86
C+
Kills:162
Deaths:181
KDR:0.895
Accuracy:57.276% C+
HSR:10.494% D--
Kills:5,383
Deaths (as Engineer):5,810
Deaths (to Engineers):4,502
KDR:0.92651
Kill Difference:427
Playtime:593.037 hours
Usage:57%
Score:11.080m
Score/min:311
Accuracy (listed only):44.489%
HSR (listed only):15.685%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:1,667
Deaths:1,490
KDR:1.119
Accuracy:24.277% C++
HSR:13.437% D*
VX6-7
A*
Kills:1,153
Deaths:1,361
KDR:0.847
Accuracy:35.816% A*
HSR:21.509% C++
Pulsar C
A**
Kills:673
Deaths:894
KDR:0.753
Accuracy:36.940% A**
HSR:25.854% B+
Deimos VA29
B**
Kills:617
Deaths:669
KDR:0.922
Accuracy:73.928% B**
HSR:16.532% C+
NS-7 PDW
B**
Kills:525
Deaths:478
KDR:1.098
Accuracy:29.775% B**
HSR:12.571% D-
Sirius SX12
B++
Kills:443
Deaths:446
KDR:0.993
Accuracy:28.087% B++
HSR:12.641% D-
Pandora VX25
M++
Kills:396
Deaths:280
KDR:1.414
Accuracy:71.363% M++
HSR:13.889% C
Solstice VE3
A+
Kills:203
Deaths:346
KDR:0.587
Accuracy:30.817% A+
HSR:14.778% D-
Solstice SF
B++
Kills:168
Deaths:186
KDR:0.903
Accuracy:27.919% B++
HSR:12.500% D
Eridani SX5
A*
Kills:167
Deaths:211
KDR:0.791
Accuracy:36.403% A*
HSR:14.371% D
NSX Tengu
B+
Kills:165
Deaths:223
KDR:0.740
Accuracy:39.330% B+
HSR:15.758% D-
Thanatos VE70
A+
Kills:163
Deaths:164
KDR:0.994
Accuracy:54.670% A+
HSR:13.497% C--
Phobos VX86
C+
Kills:162
Deaths:181
KDR:0.895
Accuracy:57.276% C+
HSR:10.494% D--
PS1-AV Suppressor
B+
Kills:60
Deaths:83
KDR:0.723
Accuracy:31.777% B+
HSR:15% D--
Kills:6,562
Deaths (as Light Assault):7,012
Deaths (to Light Assaults):2,363
KDR:0.93582
Kill Difference:450
Playtime:129.869 hours
Usage:13%
Score:2.097m
Score/min:269
Accuracy (listed only):41.312%
HSR (listed only):15.202%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:617
Deaths:669
KDR:0.922
Accuracy:73.928% B**
HSR:16.532% C+
NS-7 PDW
B**
Kills:525
Deaths:478
KDR:1.098
Accuracy:29.775% B**
HSR:12.571% D-
Sirius SX12
B++
Kills:443
Deaths:446
KDR:0.993
Accuracy:28.087% B++
HSR:12.641% D-
Pandora VX25
M++
Kills:396
Deaths:280
KDR:1.414
Accuracy:71.363% M++
HSR:13.889% C
H-V45
C+
Kills:291
Deaths:341
KDR:0.853
Accuracy:23.954% C+
HSR:12.028% D*
Eridani SX5
A*
Kills:167
Deaths:211
KDR:0.791
Accuracy:36.403% A*
HSR:14.371% D
NSX Tengu
B+
Kills:165
Deaths:223
KDR:0.740
Accuracy:39.330% B+
HSR:15.758% D-
Thanatos VE70
A+
Kills:163
Deaths:164
KDR:0.994
Accuracy:54.670% A+
HSR:13.497% C--
Phobos VX86
C+
Kills:162
Deaths:181
KDR:0.895
Accuracy:57.276% C+
HSR:10.494% D--
NS-11P
C+
Kills:111
Deaths:76
KDR:1.461
Accuracy:22.650% C+
HSR:11.712% D*
PS1-AV Suppressor
B+
Kills:60
Deaths:83
KDR:0.723
Accuracy:31.777% B+
HSR:15% D--
Corvus VA55
A+
Kills:54
Deaths:77
KDR:0.701
Accuracy:31.508% A+
HSR:16.667% D--
Kills:3,154
Deaths (as Combat Medic):3,229
Deaths (to Combat Medics):1,709
KDR:0.97677
Kill Difference:75
Playtime:60.081 hours
Usage:6%
Score:1.385m
Score/min:384
Accuracy (listed only):41.727%
HSR (listed only):13.763%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:525
Deaths:478
KDR:1.098
Accuracy:29.775% B**
HSR:12.571% D-
Sirius SX12
B++
Kills:443
Deaths:446
KDR:0.993
Accuracy:28.087% B++
HSR:12.641% D-
NS-44 Commissioner
C++
Kills:252
Deaths:381
KDR:0.661
Accuracy:37.248% C++
HSR:14.683% D--
Eridani SX5
A*
Kills:167
Deaths:211
KDR:0.791
Accuracy:36.403% A*
HSR:14.371% D
NSX Tengu
B+
Kills:165
Deaths:223
KDR:0.740
Accuracy:39.330% B+
HSR:15.758% D-
NS-30 Vandal
B
Kills:118
Deaths:126
KDR:0.937
Accuracy:35.347% B
HSR:18.644% D--
Manticore SX40
B**
Kills:116
Deaths:142
KDR:0.817
Accuracy:36.148% B**
HSR:18.104% C--
NS-44 Commissioner AE
B*
Kills:79
Deaths:124
KDR:0.637
Accuracy:49.565% B*
HSR:15.190% D*
NSX Tomoe
B**
Kills:74
Deaths:83
KDR:0.892
Accuracy:34.511% B**
HSR:29.730% D
Parallax VX3
B+
Kills:67
Deaths:32
KDR:2.094
Accuracy:42.831% B+
HSR:59.702% F--
NS-357 Underboss
C++
Kills:63
Deaths:89
KDR:0.708
Accuracy:37.921% C++
HSR:20.635% C+
PS1-AV Suppressor
B+
Kills:60
Deaths:83
KDR:0.723
Accuracy:31.777% B+
HSR:15% D--
NS-61 Emissary
S
Kills:60
Deaths:102
KDR:0.588
Accuracy:70.866% S
HSR:10% D*
Kills:2,189
Deaths (as Infiltrator):2,520
Deaths (to Infiltrators):2,190
KDR:0.86865
Kill Difference:331
Playtime:89.690 hours
Usage:9%
Score:1.289m
Score/min:240
Accuracy (listed only):39.216%
HSR (listed only):19.771%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:347
Deaths:201
KDR:1.726
Accuracy:21.381% B++
HSR:19.885% C+
Quasar VM1
A
Kills:343
Deaths:215
KDR:1.595
Accuracy:21.483% A
HSR:14.869% D
Kills:690
Deaths (as MAX Suit):208
Deaths (to MAX Suits):1,027
KDR:3.31731
Kill Difference:482
Playtime:24.249 hours
Usage:2%
Score:0.539m
Score/min:370
Accuracy (listed only):21.432%
HSR (listed only):17.377%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:79
V. Kills:36 214%
Deaths:16
KDR:4.938
Accuracy:48.089% B**
KPH:284,400 U
VKPH:129,600 U
L105 Zephyr
U
Kills:72
V. Kills:7 N/A
Deaths:16
KDR:4.500
Accuracy:39.535% C-
KPH:259,200 U
VKPH:25,200 U
Kills:151 (0 + 151)
Deaths:32
KDR:4.719
VKDR:1.344
Vehicle Kills:43
Kill Difference:119
Playtime:0.001 hours
Usage:0%
Score:0.103m
Score/min:2,053,560
Piloting Accuracy:N/A%
Gunner Accuracy:39.535%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:204
V. Kills:103 196%
Deaths:52
KDR:3.923
Accuracy:58.695% B++
KPH:16.600 D-
VKPH:8.400 D
C75 Viper
B+
Kills:70
V. Kills:23 292%
Deaths:26
KDR:2.692
Accuracy:45.676% B+
KPH:32.300 C*
VKPH:10.600 B+
L100 Python HESH
D
Kills:51
V. Kills:11 425%
Deaths:12
KDR:4.250
Accuracy:49.695% C++
KPH:26.100 D--
VKPH:5.600 D
Kills:325 (325 + 0)
Deaths:90
KDR:3.611
VKDR:1.522
Vehicle Kills:137
Kill Difference:235
Playtime:16.401 hours
Usage:2%
Score:0.273m
Score/min:277
Driving Accuracy:49.695%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:175
V. Kills:138 126%
Deaths:43
KDR:4.070
Accuracy:44.697% C++
KPH:16.300 D-
VKPH:12.900 C
Supernova VPC
D--
Kills:88
V. Kills:16 N/A
Deaths:19
KDR:4.632
Accuracy:49.694% C+
KPH:21.100 D*
VKPH:3.800 D--
Supernova FPC
D*
Kills:85
V. Kills:80 105%
Deaths:68
KDR:1.250
Accuracy:60.451% B*
KPH:10.400 D**
VKPH:9.700 D*
Proton II PPA
C+
Kills:68
V. Kills:2 N/A
Deaths:5
KDR:13.600
Accuracy:16.737% D*
KPH:49.600 C+
VKPH:1.500 D*
Supernova PC
B+
Kills:68
V. Kills:27 243%
Deaths:33
KDR:2.061
Accuracy:58.875% B**
KPH:25.300 B
VKPH:10.100 B+
Kills:484 (241 + 243)
Deaths:168
KDR:2.881
VKDR:1.565
Vehicle Kills:263
Kill Difference:316
Playtime:27.171 hours
Usage:3%
Score:0.540m
Score/min:331
Driving Accuracy:58.875%
Gunner Accuracy:16.737%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:93
V. Kills:53 172%
Deaths:25
KDR:3.720
Accuracy:60.287% B
KPH:36.500 C
VKPH:20.800 C+
Kills:93 (0 + 93)
Deaths:25
KDR:3.720
VKDR:2.120
Vehicle Kills:53
Kill Difference:68
Playtime:2.551 hours
Usage:0%
Score:0.086m
Score/min:560
Driving Accuracy:N/A%
Gunner Accuracy:60.287%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:72
V. Kills:40 176%
Deaths:56
KDR:1.286
Accuracy:49.172% B**
KPH:12.600 D
VKPH:7 C+
M60-G Bulldog
C
Kills:69
V. Kills:13 N/A
Deaths:10
KDR:6.900
Accuracy:25.347% D--
KPH:23.600 C
VKPH:4.500 C-
M12 Kobalt
C--
Kills:61
V. Kills:2 N/A
Deaths:15
KDR:4.067
Accuracy:15.806% C-
KPH:42.700 D
VKPH:1.400 C--
M12 Kobalt
D
Kills:51
V. Kills:3 N/A
Deaths:9
KDR:5.667
Accuracy:14.756% D
KPH:34.700 D-
VKPH:2 D
M20 Basilisk
N/A
Kills:50
V. Kills:22 217%
Deaths:21
KDR:2.381
Accuracy:34.343% N/A
KPH:13.700 N/A
VKPH:6 N/A
Kills:303 (0 + 303)
Deaths:111
KDR:2.730
VKDR:0.721
Vehicle Kills:80
Kill Difference:192
Playtime:15.151 hours
Usage:1%
Score:0.163m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:34.343%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:131
V. Kills:84 154%
Deaths:75
KDR:1.747
Accuracy:33.954% C-
KPH:11.500 D-
VKPH:7.400 D
Kills:131 (0 + 131)
Deaths:75
KDR:1.747
VKDR:1.120
Vehicle Kills:84
Kill Difference:56
Playtime:11.376 hours
Usage:1%
Score:0.080m
Score/min:117
Piloting Accuracy:N/A%
Gunner Accuracy:33.954%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,6851,6671,4901.119C++0.0524.277%C++13.437%D*14.1DN/A105118.3h14.7C+60.6C++
VX6-7 1,1901,1531,3610.847C0.2235.816%A*21.509%C++17.1DN/A6067.6h17.8D-49.8C**
Proximity Mine 1,1021,1012304.787C**3.7240.868%C+N/A135.9BN/A4548.1h1.5A3.7B*
C-4 1,5521,0034232.371B++1.3027.448%C**N/A96.4B+52.8A++84910.4h1.5C++5.5C**
Pulsar C 7026738940.753C0.3236.94%A**25.854%B+14.4DN/A6546.7h16.9D--45.7B
Orion VS54 6626525541.177C+0.1123.753%B+19.479%D25.7CN/A14225.4h13.1C++55.3B+
Deimos VA29 6216176690.922C0.1573.928%B**16.532%C+22.6DN/A11327.3h2.5C+3.4B+
NS-7 PDW 5275254781.098C**0.0329.775%B**12.571%D-22.2C+N/A9823.7h15.5C+52B+
Sirius SX12 4544434460.993C+0.0828.087%B++12.641%D-19.3C-N/A9423h15.3C++54.4B
Tank Mine 7694382241.955C0.8917.382%D*N/A73D55.2C9676h1.6B+9.3D**
Pandora VX25 4013962801.414C**0.3571.363%M++13.889%C22.4DN/A17317.7h9.4T-13.1C+
MANA Anti-Personnel Turret 3743711352.748N/A1.6817.579%UN/A3710U30U12044900.1h18.9T*107.6T*
Nebula VM20 3513472011.726C+0.6621.381%B++19.885%C+28.7CN/A13212.1h14B++65.5B++
Quasar VM1 3483432151.595C++0.5321.483%A14.869%D25C*N/A13113.7h12.9B++60B+
Rocklet Rifle 6603316620.5C0.5761.338%B*N/A24.2C24C+30413.7h37.5C++61.1B+
Lasher X2 3063032671.135B0.0722.088%C--2.97%C--23.5CN/A14712.9h21C+94.9C+
H-V45 2922913410.853C0.2223.954%C+12.028%D*16.6DN/A8317.5h13.5C+56.4C++
Frag Grenade 2802791279N/A277.9338.024%D--N/A1395M**5C36920.2h1.4A*3.6A
NS-44 Commissioner 2532523810.661C0.4137.248%C++14.683%D--29.6C+N/A1598.5h4.4C11.8C++
Spear Anti-Vehicle Phalanx Turret 394238405.95C+4.8848.325%B+7.983%A*34.5C+22.6C++4626.9h10.5C21.7C++
MANA Anti-Vehicle Turret 3792091581.323C--0.2556.667%C+N/A2090C1700C-2538030.1h7.6C++13.5C*
L100 Python HEAT 307204523.923C+2.8558.695%B++2.451%C+16.6D-8.4D26312.3h6.6C+11.2B
Solstice VE3 2112033460.587C0.4830.817%A+14.778%D-13.4CN/A7415.2h18.6C60.2B+
Sticky Grenade 1891881188N/A186.9354.558%BN/A940C++5D-24030.2h2.1C**3.9B
Flare VE6 1931871521.23C+0.1637.851%M22.46%C40.7C+1.3A*1764.6h13.7D-36.2B+
Eidolon VE33 1851812390.757C0.3131.89%B++14.365%D**13DN/A7513.9h12.5D-39.3C+
Saron HRB 313175434.07C+3.0044.697%C++1.143%C16.4D-12.9C29610.7h27D60.5C
Solstice SF 1691681860.903C+0.1727.919%B++12.5%D12.7C--N/A9113.2h15.8C56.5C++
Eridani SX5 1711672110.791C0.2836.403%A*14.371%D18.4DN/A789.1h17.3D*47.5C++
NSX Tengu 1721652230.74C-0.3339.33%B+15.758%D-15.1D-N/A3910.9h14.2C+36.2C*
Thanatos VE70 1651631640.994C++0.0754.67%A+13.497%C--29.1C++N/A925.6h4.7C**8.5B++
Phobos VX86 1631621810.895C0.1757.276%C+10.494%D--23.5DN/A936.9h3.4D*6C-
M20 Wyvern 215131751.747C--0.6833.954%C-1.527%D-11.5D-7.4D11711.4h105.2D309.8D
Xiphos Anti-Personnel Phalanx Tower 131127263.5C+62.4326.256%CN/A181.4C5.7D6630.7h12.8B48.6C**
Spear Anti-Vehicle Phalanx Tower 212122913.556C--12.4950.204%C+3.279%C37C+27.3C+4083.3h8.1B+16B+
Lumine Edge 1281227,2350.017C1.0517.637%D-18.033%B0.4DN/A1305.3h1.7C9.6C
NS-30 Vandal 1191181260.937C-0.1335.347%B18.644%D--18.7D-N/A756.3h6.7C--18.9C+
Manticore SX40 1171161420.817C+0.2536.148%B**18.104%C--23.2CN/A1105h8.9C24.7B
NS-11P 112111761.461C**0.3922.65%C+11.712%D*20.9CN/A1465.3h16C-70.8C+
Nemesis VSH9 1991081870.578C+0.4965.503%B+N/A9.9C-8.3C27910.9h10.3D-15.6C-
Force-Blade 113946,7810.014C1.0544.784%AN/A0.3C-N/A1327.2h3.4C--7.6B+
E540 Halberd-H 14693253.72C-2.6560.287%B3.226%B**35.8C20.4C+5592.6h5B++8.3B*
Supernova VPC 10488194.632D3.5649.694%C+N/A21D*3.8D--1884.2h3.7C7.4C+
NS-15M1 90871150.757C--0.3123.616%C*19.54%C18.1DN/A834.8h18.8F79.7C
Supernova FPC 16585681.25D0.1860.451%B*2.353%C+10.4D**9.8D*4218.2h7.9D*13.1D
NSX Masamune 156832840.292D0.7872.131%A++1.205%D12D--10.6C1816.9h29.7F-41.2D-
C150 Dalton 11579164.938C+3.8748.089%B**N/A790U360U6221400.1h6.1D--12.6C+
NS-44 Commissioner AE 80791240.637C--0.4349.565%B*15.19%D*23.2D-N/A723.4h7.2T*14.6D**
Lancer AE 156741320.561C--0.5173.728%A+N/A10.4D11.5D2027.1h21.7C++29.5C*
NSX Tomoe 7574830.892C-0.1834.511%B**29.73%D23.1DN/A543.2h16.2C47.1C**
L105 Zephyr 7972164.5C-3.4339.535%C-N/A720U70S4046400.1h7.1C+17.9C+
M20 Basilisk 11272561.286D0.2249.172%B**9.722%A++12.6D7C+1835.7h203.8F*414.4D--
C75 Viper 9370262.692C1.6245.676%B+N/A31.8C++10.5B+3932.2h18.2C--39.8C+
M60-G Bulldog 8269106.9B*5.8325.347%D--1.449%D--23.8C4.5C-1542.9h6.1B++24C++
NS Decimator 140691880.367D-0.7066.333%B++N/A12.1D**12.5C3275.7h10.6T*15.9F--
Proton II PPA 7068513.6C+12.5316.737%D*2.941%B*48.6C1.4D*2001.4h8.8B+52.5C
Supernova PC 9568332.061C-0.9958.875%B**1.471%D25.2C**10B+4882.7h6C10.2B
Parallax VX3 6767322.094C1.0342.831%B+59.702%F--24.8C+N/A1462.7h3.5F-8.1D
NS-357 Underboss 6363890.708C0.3637.921%C++20.635%C+39.4C+N/A1371.6h4.1C*10.8B
M12 Kobalt 6361154.067D3.0015.806%C-6.557%F--43.6D1.4C--2281.4h27.2D*172.4D
PS1-AV Suppressor 6760830.723D0.3531.777%B+15%D--16.7D--1.9A++623.6h23.1T-72.8D**
NS-61 Emissary 64601020.588C0.4870.866%S10%D*7.5D--N/A338h66.9T*94.5D--
Corvus VA55 5654770.701C0.3731.508%A+16.667%D--20.8CN/A1202.6h17.7F-56.1C+
NS Annihilator 10152710.732B+0.3478.72%C--N/A11.6C**10.9B+3304.5h9.5B*12B++
M12 Kobalt 545195.667D4.6014.756%D11.765%D*34D-2D1611.5h25.1D-170.4C--
L100 Python HESH 6251124.25D3.1849.695%C++3.922%A*25.5D--5.5D2402h3.2B6.4B+
Spear Anti-Vehicle Phalanx Turret 725086.25D5.1851.028%C2%D-45.5B+20C+3111.1h7.9B++15.6B*
M20 Basilisk 7250212.381C1.3134.343%C--6%C++13.9D6.1D1833.6h105.7C++307.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter57690.7h
Anti-Vehicle MANA Turret163922.9h
Spawn Beacon206281.2h
Nano-Armor Kit335306,84530.3h
Repair Module32500.9h
Turret AI Module01950.7h
Structure Shield Module01270.4h
Skywall Shield Emitter0890.5h
Cortium Silo0680.2h
AE Nano-Armor Kit147180,67012.9h
Blast Wall0630.3h
Nanite Revive Grenade05260.2h
Spitfire Auto-Turret211,4871.6h
Restoration Kit576441h
Rampart Wall1590.5h
Xiphos Anti-Personnel Tower0900.4h
Hoplon Anti-Aircraft Phalanx Tower11130.4h
Spear Anti-Vehicle Tower1820.3h
Deconstruction Tool16,1270.8h
Ammunition Package462,7652.2h
Shield Recharging Field25560.2h
Anti-Infantry MANA Turret181,6323.3h
Medical Applicator19645,8556.3h
Elysium Spawn Tube1560.2h
Lumifiber Rampart Wall01090.8h
Hardlight Barrier4880.2h
Recon Detection Device443,0775.3h

Check the help document for the dictionary if you want to learn more about words used here.


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