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Raider Ranger HayterXD[SHTR] HayterXD
NC BR 59

KDR: 0.87

Score: 4m

Last Seen: Oct 31st, 2019 9:29 AM
- OFFLINE - 295.5 hour(s)

Battle Rank 59 - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 52
Level Progress (to 60): 59%
Level 100 Progress: 21% 1405h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS GD-7F C150 Dalton Breaker Rocket Pods NS-7 PDW M20 Mustang GR-22 NC14 Bolt Driver C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,773 MLG Score: 23
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.14%19.559%394612131,3600.7367280.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.858%-0.206C-0.323C0.823B++HEAD ++ (~9.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.101C+130.057C+51.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.54%3.571%71212171962471280.793522152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.797%-1.5F0.651B+0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.3-6.526T*74.2-4.925T*216.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.598%5.674%101312162822012361.40298119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.609%-1.673F-2.329A*-0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.5-1.454F24.4-0.33C-94.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.385%49.107%1011121811217210.647399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.538D-1.168D*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.126C3.5-0.099C+7.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 52
4m491.9%176 (10.6k)151 (9.1k)0.8679883,3733,8861.1590359 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12196211.539%10.91%12606:510

6% Combat Medic73% Engineer10% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 16th, 2014 11:54 PMOct 27th, 2019 2:13 AMNov 11th, 2019 5:18 AM (1d) (PST)Oct 31st, 2019 5:29 AM (12d) (PST)Oct 31st, 2019 5:29 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
280612190.1270.1460.0140.7690.02923

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,7723,68613,0868914629,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
443.6h/18.5d 1,131 368 2,714 20.5k 427 919 784 7.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:95
Deaths:75
KDR:1.267
Accuracy:21.694% C**
HSR:30.526% B**
Kills:95
Deaths (as Heavy Assault):75
Deaths (to Heavy Assaults):997
KDR:1.26667
Kill Difference:20
Playtime:20.015 hours
Usage:5%
Score:0.169m
Score/min:140
Accuracy (listed only):21.694%
HSR (listed only):30.526%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:842
Deaths:1,404
KDR:0.600
Accuracy:20.876% D
HSR:18.171% C
AF-19 Mercenary
B+
Kills:98
Deaths:214
KDR:0.458
Accuracy:17.847% D-
HSR:24.490% B+
Kills:940
Deaths (as Engineer):1,618
Deaths (to Engineers):933
KDR:0.58096
Kill Difference:678
Playtime:325.749 hours
Usage:73%
Score:3.018m
Score/min:154
Accuracy (listed only):19.361%
HSR (listed only):21.330%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:842
Deaths:1,404
KDR:0.600
Accuracy:20.876% D
HSR:18.171% C
NS-7 PDW
C
Kills:148
Deaths:239
KDR:0.619
Accuracy:20.124% D-
HSR:15.541% C
AF-19 Mercenary
B+
Kills:98
Deaths:214
KDR:0.458
Accuracy:17.847% D-
HSR:24.490% B+
Kills:1,088
Deaths (as Light Assault):1,857
Deaths (to Light Assaults):766
KDR:0.58589
Kill Difference:769
Playtime:42.484 hours
Usage:10%
Score:0.431m
Score/min:169
Accuracy (listed only):19.615%
HSR (listed only):19.400%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:148
Deaths:239
KDR:0.619
Accuracy:20.124% D-
HSR:15.541% C
NC14 Bolt Driver
D
Kills:112
Deaths:103
KDR:1.087
Accuracy:31.385% D
HSR:49.107% F**
Kills:260
Deaths (as Infiltrator):342
Deaths (to Infiltrators):543
KDR:0.76023
Kill Difference:82
Playtime:22.283 hours
Usage:5%
Score:0.117m
Score/min:87
Accuracy (listed only):25.754%
HSR (listed only):32.324%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:148
Deaths:239
KDR:0.619
Accuracy:20.124% D-
HSR:15.541% C
GR-22
C++
Kills:116
Deaths:185
KDR:0.627
Accuracy:17.886% D**
HSR:20.690% C++
NC1 Gauss Rifle
C+
Kills:61
Deaths:89
KDR:0.685
Accuracy:17.966% D--
HSR:21.312% C+
Kills:325
Deaths (as Combat Medic):513
Deaths (to Combat Medics):322
KDR:0.63353
Kill Difference:188
Playtime:28.435 hours
Usage:6%
Score:0.291m
Score/min:170
Accuracy (listed only):18.659%
HSR (listed only):19.181%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:169
V. Kills:31 N/A
Deaths:104
KDR:1.625
Accuracy:40.842% D--
KPH:22 D
VKPH:4 D-
M20 Mustang
C
Kills:120
V. Kills:60 197%
Deaths:70
KDR:1.714
Accuracy:23.128% D*
KPH:9.400 C
VKPH:4.700 D
Kills:289 (120 + 0)
Deaths:174
KDR:1.661
VKDR:0.523
Vehicle Kills:91
Kill Difference:115
Playtime:20.468 hours
Usage:5%
Score:0.171m
Score/min:139
Piloting Accuracy:23.128%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D**
Kills:174
V. Kills:123 140%
Deaths:36
KDR:4.833
Accuracy:66.609% M
KPH:5.200 F
VKPH:3.600 D**
Kills:174 (0 + 174)
Deaths:36
KDR:4.833
VKDR:3.417
Vehicle Kills:123
Kill Difference:138
Playtime:33.772 hours
Usage:8%
Score:0.148m
Score/min:73
Piloting Accuracy:N/A%
Gunner Accuracy:66.609%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:94
V. Kills:91 102%
Deaths:77
KDR:1.221
Accuracy:25.279% D
KPH:6.300 D*
VKPH:6.100 D--
Kills:94 (94 + 0)
Deaths:77
KDR:1.221
VKDR:1.182
Vehicle Kills:91
Kill Difference:17
Playtime:14.994 hours
Usage:3%
Score:0.070m
Score/min:78
Driving Accuracy:25.279%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C--
Kills:102
V. Kills:27 364%
Deaths:43
KDR:2.372
Accuracy:38.848% D-
KPH:16.800 C--
VKPH:4.500 D*
Kills:102 (102 + 0)
Deaths:43
KDR:2.372
VKDR:0.628
Vehicle Kills:27
Kill Difference:59
Playtime:6.057 hours
Usage:1%
Score:0.051m
Score/min:140
Driving Accuracy:38.848%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:55
V. Kills:27 196%
Deaths:8
KDR:6.875
Accuracy:19.704% F--
KPH:7.200 D*
VKPH:3.500 D*
M12 Kobalt
C
Kills:53
V. Kills:1 N/A
Deaths:4
KDR:13.250
Accuracy:12.975% D--
KPH:48.500 C
VKPH:0.900 D*
Kills:108 (0 + 108)
Deaths:12
KDR:9
VKDR:2.333
Vehicle Kills:28
Kill Difference:96
Playtime:8.702 hours
Usage:2%
Score:0.031m
Score/min:60
Driving Accuracy:N/A%
Gunner Accuracy:12.975%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 8578421,4040.6C-0.2720.876%D18.171%C7.4D-N/A18114.1h13.5C++64.7C+
C150 Dalton 297174364.833C3.9766.609%MN/A5.1F3.6D**7333.8h6.6D--9.9B+
Breaker Rocket Pods 2001691041.625D0.7640.842%D--N/A21.9D4D-847.7h16.9C+41.3C+
NS-7 PDW 1511482390.619C0.2520.124%D-15.541%C9.3D-N/A5616h14.3C**71C+
M20 Mustang 180120701.714C+0.8523.128%D*N/A9.4C4.7D17212.8h63B++272.3B+
GR-22 1161161850.627C-0.2417.886%D**20.69%C++10.9D--N/A3310.6h13.6C++75.9D
NC14 Bolt Driver 1131121031.087C0.2231.385%D49.107%F**7.3D--N/A3115.4h3.5D--11.2D-
C-4 1401051270.827C0.0414.426%F-N/A47.7D15.9D-3862.2h1.5C+10.7D**
Titan-150 HEAT 129102432.372C1.5038.848%D-4.902%A16.7C--4.4D*1406.1h4.2B+10.7C*
AF-19 Mercenary 100982140.458C-0.4117.847%D-24.49%B+7DN/A3214h13.3C++74.5C+
NC6 Gauss SAW 9695751.267C++0.4021.694%C**30.526%B**31.7C++N/A1203h7.2B**33.2B++
Skyguard 18594771.221D0.3525.279%D2.128%C++6.3D*6.1D--7815h150.1D593.8D
Hyena Missile Launcher 12682421.952B+1.0844.659%A++N/A4.5D--2.4D*2918.2h36.5C**81.6B*
Tank Mine 11868601.133D0.2723.698%DN/A35.8D**26.3D*4781.9h2.1C8.8D*
MANA Anti-Vehicle Turret 10563890.708C-0.1643.018%C+1.587%F*630D-420F*112860.1h10.9B**25.3A
NC1 Gauss Rifle 6261890.685C0.1817.966%D--21.312%C+13.9DN/A534.4h11.2B++62.2C+
Spear Anti-Vehicle Phalanx Turret 865769.5B8.6337.306%DN/A24.8D-12.6D-1492.3h9.3C+24.9C
M20 Basilisk 825586.875A++6.0119.704%F--7.273%B+7.2D*3.6D*517.6h86.3C**438.1D*
M12 Kobalt 5453413.25C++12.3812.975%D--20.755%B+48.2C-N/A1201.1h18.6C**143.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit224266,24138h
Anti-Vehicle MANA Turret155642h
Medical Applicator10746,5844.4h
Recon Detection Device12390.2h
Ammunition Package141,3690.7h
Anti-Infantry MANA Turret6940.3h
Nano-Repair Grenade01310h
Shield Recharging Field41800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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