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Immortal Builder HeLLoEthnic[ITRI] HeLLoEthnic
VS BR 70

KDR: 2.27

Score: 48.1m

Last Seen: Mar 1st, 2019 6:38 PM
- OFFLINE - 1168 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Cobalt
Level Progress (to 71): 61%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Sirius SX12 Dual Photon Pods Solstice SF Supernova PC S1 Supernova FPC L105 Zephyr
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $646,767 MLG Score: 517
Fun Score: N/A
Cheeseburgers Flipped: 458TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.762%23.425%55725101026,7531.696560.569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.534%0.521B+0.417B-1.945F-HEAD ++ (~11.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.394B10.80.246C++34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.099%1.7%538610296,530178838433.65212170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.637%0.494B+0.09C+-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.347C**44.30.164C++60.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.027%1.703%788710289,926189845485.22971218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.998%0.206C++-0.581D0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.479B+8.70.308C*11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.907%1.366%6461410217,100176543114.02266165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.066%0.903B*-0.76D-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.66B+18.50.531B+21.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.732%61.083%64631032997140440.709609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.996%-0.194C-0.396C--0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.159C++2.80.119C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.879%17.022%646310321,8741116181.67771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.022%0.37C**0.492B+-0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.411B3.60.265C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.1m249.3%281 (16.9k)261 (15.7k)2.2652477,99934,4332.6562670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035340721.099%11.489%24205:2320

59% Engineer25% Heavy Assault6% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 11:58 AMFeb 15th, 2018 9:04 PMMar 18th, 2019 7:48 PM (31d) (PST)Mar 1st, 2019 3:28 PM (49d) (PST)Mar 1st, 2019 2:38 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7611366250.4220.1860.0491.3370.114517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,6468,18237,4642511380715,634

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3078.1h/128.3d 13,464 8,961 27,374 246.9k 4,401 8,085 21,041 140.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:6,035
Deaths:1,898
KDR:3.180
Accuracy:22.440% B
HSR:20.182% D
NS-15M2
C
Kills:1,484
Deaths:869
KDR:1.708
Accuracy:22.581% C
HSR:23.315% C
Ursa
A
Kills:1,416
Deaths:1,106
KDR:1.280
Accuracy:22.199% C+
HSR:33.263% A
VX29 Polaris
A
Kills:1,245
Deaths:735
KDR:1.694
Accuracy:21.981% C
HSR:31.406% A
Pulsar LSW
B*
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:20.519% C-
HSR:30.596% B*
Lasher X2
A++
Kills:411
Deaths:387
KDR:1.062
Accuracy:30.636% B++
HSR:6.813% A++
Betelgeuse 54-A
B+
Kills:261
Deaths:150
KDR:1.740
Accuracy:22.483% D-
HSR:34.483% B+
Kills:12,009
Deaths (as Heavy Assault):5,757
Deaths (to Heavy Assaults):9,215
KDR:2.08598
Kill Difference:6,252
Playtime:765.352 hours
Usage:25%
Score:11.850m
Score/min:258
Accuracy (listed only):23.263%
HSR (listed only):25.723%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:3,607
Deaths:2,257
KDR:1.598
Accuracy:24.395% C++
HSR:12.226% D-
Eidolon VE33
C
Kills:1,187
Deaths:764
KDR:1.554
Accuracy:26.289% C
HSR:17.692% D--
Thanatos VE70
B+
Kills:1,158
Deaths:432
KDR:2.681
Accuracy:44.323% B+
HSR:16.839% C++
Solstice VE3
B+
Kills:1,101
Deaths:413
KDR:2.666
Accuracy:25.828% B+
HSR:17.075% C-
Deimos VA29
C++
Kills:544
Deaths:329
KDR:1.653
Accuracy:54.029% D
HSR:17.096% C++
Solstice Burst
B**
Kills:465
Deaths:329
KDR:1.413
Accuracy:22.284% D-
HSR:30.323% B**
NS Baron G5
B+
Kills:230
Deaths:176
KDR:1.307
Accuracy:42.004% C+
HSR:17.391% B+
Pulsar C
A
Kills:173
Deaths:116
KDR:1.491
Accuracy:18.765% D--
HSR:30.636% A
Pandora VX25
B++
Kills:172
Deaths:106
KDR:1.623
Accuracy:42.934% B
HSR:18.023% B++
VE-LR Obelisk
C+
Kills:60
Deaths:39
KDR:1.538
Accuracy:25.684% D-
HSR:31.667% C+
Kills:8,697
Deaths (as Engineer):4,961
Deaths (to Engineers):8,517
KDR:1.75307
Kill Difference:3,736
Playtime:1,815.466 hours
Usage:59%
Score:29.442m
Score/min:270
Accuracy (listed only):32.653%
HSR (listed only):20.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:4,855
Deaths:2,022
KDR:2.401
Accuracy:25.303% C*
HSR:19.670% C**
Solstice SF
C++
Kills:3,607
Deaths:2,257
KDR:1.598
Accuracy:24.395% C++
HSR:12.226% D-
Eridani SX5
A
Kills:1,166
Deaths:807
KDR:1.445
Accuracy:24.692% C
HSR:28.559% A
Thanatos VE70
B+
Kills:1,158
Deaths:432
KDR:2.681
Accuracy:44.323% B+
HSR:16.839% C++
NS-7 PDW
B**
Kills:1,154
Deaths:991
KDR:1.164
Accuracy:23.330% C
HSR:24.697% B**
Solstice VE3
B+
Kills:1,101
Deaths:413
KDR:2.666
Accuracy:25.828% B+
HSR:17.075% C-
VE-S Canis
B++
Kills:931
Deaths:714
KDR:1.304
Accuracy:23.726% C--
HSR:26.101% B++
Deimos VA29
C++
Kills:544
Deaths:329
KDR:1.653
Accuracy:54.029% D
HSR:17.096% C++
Solstice Burst
B**
Kills:465
Deaths:329
KDR:1.413
Accuracy:22.284% D-
HSR:30.323% B**
NS Baron G5
B+
Kills:230
Deaths:176
KDR:1.307
Accuracy:42.004% C+
HSR:17.391% B+
Pulsar C
A
Kills:173
Deaths:116
KDR:1.491
Accuracy:18.765% D--
HSR:30.636% A
Pandora VX25
B++
Kills:172
Deaths:106
KDR:1.623
Accuracy:42.934% B
HSR:18.023% B++
Kills:15,556
Deaths (as Light Assault):8,692
Deaths (to Light Assaults):5,315
KDR:1.78969
Kill Difference:6,864
Playtime:189.732 hours
Usage:6%
Score:2.262m
Score/min:199
Accuracy (listed only):30.968%
HSR (listed only):21.553%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:4,855
Deaths:2,022
KDR:2.401
Accuracy:25.303% C*
HSR:19.670% C**
NS-44 Commissioner
C**
Kills:1,173
Deaths:1,221
KDR:0.961
Accuracy:30.618% D
HSR:24.382% C**
Eridani SX5
A
Kills:1,166
Deaths:807
KDR:1.445
Accuracy:24.692% C
HSR:28.559% A
NS-7 PDW
B**
Kills:1,154
Deaths:991
KDR:1.164
Accuracy:23.330% C
HSR:24.697% B**
VE-S Canis
B++
Kills:931
Deaths:714
KDR:1.304
Accuracy:23.726% C--
HSR:26.101% B++
Beamer VS3
C++
Kills:860
Deaths:1,023
KDR:0.841
Accuracy:22.479% D
HSR:22.791% C++
XM98
C+
Kills:632
Deaths:213
KDR:2.967
Accuracy:36.932% C+
HSR:72.468% C
NS-61 Emissary
B+
Kills:547
Deaths:655
KDR:0.835
Accuracy:22.651% D-
HSR:19.196% B+
NS-AM7 Archer
B**
Kills:269
Deaths:518
KDR:0.519
Accuracy:66.810% B**
HSR:15.985% C+
Ghost
D
Kills:192
Deaths:112
KDR:1.714
Accuracy:34.276% D
HSR:47.917% F-
VA39 Spectre
C
Kills:173
Deaths:46
KDR:3.761
Accuracy:29.085% C--
HSR:34.104% C
Artemis VX26
B*
Kills:165
Deaths:191
KDR:0.864
Accuracy:22.265% D--
HSR:28.485% B*
Phantom VA23
C
Kills:159
Deaths:148
KDR:1.074
Accuracy:27.805% D--
HSR:27.673% C
Nyx VX31
B+
Kills:159
Deaths:122
KDR:1.303
Accuracy:28.372% D-
HSR:34.591% B+
Soldier Soaker
B*
Kills:58
Deaths:36
KDR:1.611
Accuracy:23.997% D*
HSR:20.690% B*
Kills:12,493
Deaths (as Infiltrator):8,819
Deaths (to Infiltrators):4,436
KDR:1.4166
Kill Difference:3,674
Playtime:145.942 hours
Usage:5%
Score:1.554m
Score/min:177
Accuracy (listed only):29.489%
HSR (listed only):29.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:4,855
Deaths:2,022
KDR:2.401
Accuracy:25.303% C*
HSR:19.670% C**
Eridani SX5
A
Kills:1,166
Deaths:807
KDR:1.445
Accuracy:24.692% C
HSR:28.559% A
Thanatos VE70
B+
Kills:1,158
Deaths:432
KDR:2.681
Accuracy:44.323% B+
HSR:16.839% C++
NS-7 PDW
B**
Kills:1,154
Deaths:991
KDR:1.164
Accuracy:23.330% C
HSR:24.697% B**
VE-S Canis
B++
Kills:931
Deaths:714
KDR:1.304
Accuracy:23.726% C--
HSR:26.101% B++
Deimos VA29
C++
Kills:544
Deaths:329
KDR:1.653
Accuracy:54.029% D
HSR:17.096% C++
Equinox VE2
C+
Kills:350
Deaths:384
KDR:0.911
Accuracy:21.004% D--
HSR:20.286% C+
Pulsar VS1
C--
Kills:297
Deaths:193
KDR:1.539
Accuracy:20.926% C--
HSR:16.162% D
Corvus VA55
A+
Kills:272
Deaths:318
KDR:0.855
Accuracy:22.277% C
HSR:32.721% A+
NS Baron G5
B+
Kills:230
Deaths:176
KDR:1.307
Accuracy:42.004% C+
HSR:17.391% B+
Pandora VX25
B++
Kills:172
Deaths:106
KDR:1.623
Accuracy:42.934% B
HSR:18.023% B++
Equinox VE2 Burst
B*
Kills:162
Deaths:175
KDR:0.926
Accuracy:20.062% D**
HSR:35.185% B*
Kills:11,291
Deaths (as Combat Medic):6,647
Deaths (to Combat Medics):3,503
KDR:1.69866
Kill Difference:4,644
Playtime:106.200 hours
Usage:3%
Score:2.143m
Score/min:336
Accuracy (listed only):30.384%
HSR (listed only):22.728%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:823
Deaths:304
KDR:2.707
Accuracy:17.400% C+
HSR:25.030% B*
Quasar VM1
B**
Kills:514
Deaths:197
KDR:2.609
Accuracy:20.520% B**
HSR:19.650% C*
Nebula VM20
A++
Kills:386
Deaths:170
KDR:2.271
Accuracy:16.125% C--
HSR:30.570% A++
Comet VM2
C**
Kills:122
Deaths:77
KDR:1.584
Accuracy:45.349% C**
HSR:3.279% C-
Vortex VM21
B**
Kills:97
Deaths:134
KDR:0.724
Accuracy:38.818% C+
HSR:6.186% B**
Vortex VM21
C**
Kills:96
Deaths:126
KDR:0.762
Accuracy:39.088% C
HSR:4.167% C**
NS-10 Burster
A++
Kills:94
Deaths:99
KDR:0.949
Accuracy:41.554% A++
HSR:6.383% C+
Comet VM2
A++
Kills:80
Deaths:64
KDR:1.250
Accuracy:45.609% C++
HSR:7.500% A++
Kills:2,212
Deaths (as MAX Suit):585.500
Deaths (to MAX Suits):1,356
KDR:3.77797
Kill Difference:1,626.500
Playtime:57.351 hours
Usage:2%
Score:0.872m
Score/min:253
Accuracy (listed only):33.058%
HSR (listed only):12.846%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:3,820
V. Kills:981 389%
Deaths:545
KDR:7.009
Accuracy:61.175% B**
KPH:67.600 C+
VKPH:17.400 C+
Maelstrom Turbo Laser
B**
Kills:1,130
V. Kills:1,105 102%
Deaths:429
KDR:2.634
Accuracy:32.860% C**
KPH:20.100 B+
VKPH:19.600 B**
Hornet Missiles
B**
Kills:996
V. Kills:398 250%
Deaths:315
KDR:3.162
Accuracy:70.713% B**
KPH:41.600 C
VKPH:16.600 D-
Antares LC
B*
Kills:782
V. Kills:614 127%
Deaths:303
KDR:2.581
Accuracy:32.124% C++
KPH:26.900 B+
VKPH:21.100 B*
Saron Laser Cannon
A+
Kills:514
V. Kills:681 75%
Deaths:265
KDR:1.940
Accuracy:44.653% A*
KPH:14.200 C++
VKPH:18.900 A+
Light PPA
A+
Kills:187
V. Kills:49 374%
Deaths:71
KDR:2.634
Accuracy:49.328% B**
KPH:27.300 D
VKPH:7.100 A+
Coyote Missiles
B++
Kills:125
V. Kills:62 198%
Deaths:113
KDR:1.106
Accuracy:58.719% B++
KPH:11.200 D--
VKPH:5.500 D*
Kills:7,554 (2,613 + 0)
Deaths:2,041
KDR:3.701
VKDR:1.906
Vehicle Kills:3,890
Kill Difference:5,513
Playtime:219.906 hours
Usage:7%
Score:3.190m
Score/min:242
Piloting Accuracy:49.328%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:1,814
V. Kills:426 425%
Deaths:112
KDR:16.196
Accuracy:51.337% B**
KPH:55.900 C**
VKPH:13.100 B+
C150 Dalton
U
Kills:1,461
V. Kills:1,142 128%
Deaths:283
KDR:5.163
Accuracy:48.360% B**
KPH:5,259,600 U
VKPH:4,111,200 U
CAS30 Tank Buster
B**
Kills:766
V. Kills:860 89%
Deaths:381
KDR:2.011
Accuracy:46.650% C++
KPH:11.500 B+
VKPH:12.900 B**
AP30 Shredder
U
Kills:115
V. Kills:171 67%
Deaths:62
KDR:1.855
Accuracy:36.291% B
KPH:414,000 U
VKPH:615,600 U
L-30R Vektor
B
Kills:113
V. Kills:164 68%
Deaths:76
KDR:1.487
Accuracy:51.595% B**
KPH:8.500 C
VKPH:12.400 B
Kills:4,269 (879 + 3,390)
Deaths:914
KDR:4.671
VKDR:3.023
Vehicle Kills:2,763
Kill Difference:3,355
Playtime:112.352 hours
Usage:4%
Score:1.927m
Score/min:286
Piloting Accuracy:51.595%
Gunner Accuracy:36.291%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,141
V. Kills:125 N/A
Deaths:91
KDR:12.539
Accuracy:48.803% C+
KPH:58.100 B
VKPH:6.400 C--
C75 Viper
A
Kills:1,073
V. Kills:322 332%
Deaths:129
KDR:8.318
Accuracy:45.069% B+
KPH:44.800 B*
VKPH:13.400 A
L100 Python AP
B*
Kills:777
V. Kills:687 113%
Deaths:197
KDR:3.944
Accuracy:59.318% B
KPH:26 C
VKPH:23 B*
Skyguard
B*
Kills:361
V. Kills:282 128%
Deaths:102
KDR:3.539
Accuracy:35.594% B**
KPH:16.800 B+
VKPH:13.200 B*
Kills:3,352 (3,352 + 0)
Deaths:519
KDR:6.459
VKDR:2.728
Vehicle Kills:1,416
Kill Difference:2,833
Playtime:94.899 hours
Usage:3%
Score:1.187m
Score/min:208
Driving Accuracy:35.594%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:2,989
V. Kills:976 306%
Deaths:337
KDR:8.869
Accuracy:53.720% B+
KPH:30.500 B*
VKPH:9.900 B+
Supernova FPC
B**
Kills:2,449
V. Kills:1,966 125%
Deaths:502
KDR:4.878
Accuracy:56.888% B+
KPH:25.600 C++
VKPH:20.500 B**
Supernova VPC
C**
Kills:1,136
V. Kills:190 N/A
Deaths:81
KDR:14.025
Accuracy:51.565% C++
KPH:48.500 C**
VKPH:8.100 C++
Saron HRB
M++
Kills:631
V. Kills:566 111%
Deaths:53
KDR:11.906
Accuracy:53.553% B**
KPH:46.300 A*
VKPH:41.500 M++
E540 Halberd
S
Kills:582
V. Kills:548 106%
Deaths:56
KDR:10.393
Accuracy:70.818% M++
KPH:61.900 M+
VKPH:58.300 S
Aphelion VEX-4
B*
Kills:147
V. Kills:157 93%
Deaths:30
KDR:4.900
Accuracy:44.929% A
KPH:22.800 C
VKPH:24.300 B*
Kills:7,934 (6,574 + 1,360)
Deaths:1,059
KDR:7.492
VKDR:4.158
Vehicle Kills:4,403
Kill Difference:6,875
Playtime:246.761 hours
Usage:8%
Score:3.572m
Score/min:241
Driving Accuracy:51.565%
Gunner Accuracy:44.929%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:716
V. Kills:471 152%
Deaths:57
KDR:12.561
Accuracy:60.377% B
KPH:53.100 B+
VKPH:34.900 A+
Saron HRB-H
B+
Kills:496
V. Kills:329 150%
Deaths:75
KDR:6.613
Accuracy:57.126% C*
KPH:42.800 C**
VKPH:28.400 B+
Aphelion VEX-4H
C*
Kills:179
V. Kills:160 111%
Deaths:45
KDR:3.978
Accuracy:40.245% D
KPH:33.100 C
VKPH:29.600 C*
Kills:1,391 (0 + 1,391)
Deaths:177
KDR:7.859
VKDR:5.424
Vehicle Kills:960
Kill Difference:1,214
Playtime:30.476 hours
Usage:1%
Score:0.705m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:40.245%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A**
Kills:314
V. Kills:62 N/A
Deaths:16
KDR:19.625
Accuracy:47.433% A
KPH:68.900 A**
VKPH:13.600 A*
M40 Fury
A**
Kills:261
V. Kills:94 275%
Deaths:32
KDR:8.156
Accuracy:44.849% B*
KPH:59.100 B++
VKPH:21.300 A**
M20 Basilisk
M*
Kills:242
V. Kills:155 155%
Deaths:46
KDR:5.261
Accuracy:52.469% A+
KPH:31.800 B**
VKPH:20.300 M*
M60-G Bulldog
M+
Kills:153
V. Kills:50 300%
Deaths:13
KDR:11.769
Accuracy:49.954% A
KPH:73.700 A++
VKPH:24.100 M+
M20 Basilisk
M*
Kills:130
V. Kills:95 135%
Deaths:20
KDR:6.500
Accuracy:49.537% B**
KPH:36.600 A
VKPH:26.700 M*
G30 Walker
M*
Kills:120
V. Kills:114 104%
Deaths:21
KDR:5.714
Accuracy:34.688% B*
KPH:27.500 A++
VKPH:26.100 M*
Kills:1,220 (0 + 1,220)
Deaths:148
KDR:8.243
VKDR:3.851
Vehicle Kills:570
Kill Difference:1,072
Playtime:26.594 hours
Usage:1%
Score:0.517m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:34.688%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6,0866,0351,8983.18A0.9122.44%B20.182%D53.2B**N/A153113.4h10B*44.7B+
Sirius SX12 4,9284,8552,0222.401A0.1425.303%C*19.67%C**39.9B+N/A106121.6h12.2B++48.3B+
Dual Photon Pods 4,8013,8205457.009C++4.7461.175%B**1.309%C++67.6C+17.4C+30856.5h14.2B**23.2B*
Solstice SF 3,7063,6072,2571.598B++0.6724.395%C++12.226%D-30.6B++N/A79117.7h7.6B+31.2B*
Supernova PC 3,9652,9893378.869B+6.6053.72%B+1.94%C30.5B*9.9B+14698.1h3.2A5.9A
S1 3,7742,6361,3052.02A**0.2558.467%C++3.338%B35.9B*15.5B19873.4h4.3B**7.4B**
Supernova FPC 4,4152,4495024.878C+2.6156.888%B+1.797%C25.6C++20.5B**24795.7h5.6C+9.9C*
L105 Zephyr 2,2401,81411216.196B*13.9351.337%B**N/A56C**13.1B+17032.4h5.8B+11.4B++
NS-15M2 1,5101,4848691.708C++0.5622.581%C23.315%C48.2C*N/A14530.8h11.7B+51.8C*
C150 Dalton 2,6031,4612835.163C+2.9048.36%B**N/A14610U11420U80455900.1h5.2C-10.8C**
Ursa 1,4331,4161,1061.28C++0.9922.199%C+33.263%A30.9CN/A8545.8h10.5B+47.1B
NS Decimator 1,8351,2578401.496B+0.7762.79%C**3.023%B++35.8C++16.5C++21335.1h4.9C+7.8C++
VX29 Polaris 1,2601,2457351.694C**0.5721.981%C31.406%A35.8CN/A10034.8h10.8B+49.2C**
Frag Grenade 1,2461,23611236N/A1,233.7351.525%B*N/A882.9A++7.1C+21911.4h2.6B**5B**
Eidolon VE33 1,2081,1877641.554B+0.7126.289%C17.692%D--37.1B++N/A9832h5.2A19.7B*
NS-44 Commissioner 1,1941,1731,2210.961C+1.3030.618%D24.382%C**21.2C-N/A6755.4h3.8C*12.5C+
Eridani SX5 1,1971,1668071.445C**0.8224.692%C28.559%A27.9CN/A8441.8h11.8C**47.6C++
Thanatos VE70 1,1621,1584322.681A*0.4244.323%B+16.839%C++65.8A*N/A18217.6h3.7B*8.4B*
Pulsar LSW 1,1701,1576121.891B+0.3720.519%C-30.596%B*43.3C++N/A13026.7h11.2B+54.6C*
NS-7 PDW 1,1641,1549911.164B1.1023.33%C24.697%B**25.3C+N/A7245.6h12.9B+55.2B
L100 Python HESH 1,2661,1419112.538C++10.2748.803%C+1.227%C58.2B6.4C--16719.6h2.8B++5.8B+
Supernova VPC 1,3261,1368114.025B11.7651.565%C++2.201%B++48.5C**8.1C++18723.4h3.1C**6.1B
Maelstrom Turbo Laser 2,2351,1304292.634B0.3732.86%C**2.478%C+20.1B+19.6B**21556.3h88.8B+270.2B+
Solstice VE3 1,1291,1014132.666M+0.4025.828%B+17.075%C-19.4C++N/A8556.8h14.2B+55.2B+
C75 Viper 1,3951,0731298.318B**6.0545.069%B+N/A44.9B*13.5A20523.9h10.4B++23.1B*
Hornet Missiles 1,3949963153.162C0.9070.713%B**2.209%B+41.7C16.7D-26523.9h11C++15.6B
VE-S Canis 9689317141.304C++0.9623.726%C--26.101%B++20.5DN/A5445.4h11.1B+46.9C*
Beamer VS3 9238601,0230.841C++1.4222.479%D22.791%C++6.7D-N/A28128.6h9.5C++42.1C+
Nebula VM20 8368233042.707B+0.4417.4%C+25.03%B*37.8BN/A9321.8h13.9B++80B+
Force-Blade 82782023,8890.034B2.2330.372%C+N/A0.5C+N/A11507h1.8B*5.9B+
Orbital Strike Uplink 1,2248174204.25U201.98653.266%UN/A1361.7U678.3U51100.6h1.6T*0.2T*
Antares LC 1,3967823032.581B+0.3232.124%C++3.836%A+26.9B+21.1B*27629.1h75.2B+234.2B++
L100 Python AP 1,4647771973.944C+1.6859.318%B1.673%D26C23B*24929.9h7.1C+12C++
CAS30 Tank Buster 1,6267663812.01B+0.2646.65%C++1.044%C11.5B+12.9B**14666.7h46.9B+100.6B+
E540 Halberd-H 1,1877165712.561B+10.3060.377%B2.793%B+53B+34.9A+42713.5h4.9B++8.1B*
C-4 9526493331.949B+0.3222.257%DN/A48.8D22.8C-44713.3h1.3B+6C++
XM98 6346322132.967B+0.7036.932%C+72.468%C29.8C**N/A7621.2h2.3B+6.3B
Saron HRB 1,1976315311.906A9.6453.553%B**1.268%C46.4A*41.6M++55813.6h20.7B38.6B*
Tank Mine 1,1955951543.864B++1.6045.478%B*N/A110.2C++111.1A++13165.4h2.1C4.6B**
E540 Halberd 1,1305825610.393C++8.1370.818%M++1.375%D61.9M+58.3S7579.4h7D-9.9B++
NS-61 Emissary 5555476550.835C++1.4322.651%D-19.196%B+19.9CN/A6127.5h12.2B53.9C++
Deimos VA29 5565443291.653B+0.6154.029%D17.096%C++32.6CN/A9716.7h2.6C+4.9C+
Quasar VM1 5195141972.609B*0.3420.52%B**19.65%C*30.8B++N/A9116.7h12.6B*61.6B+
Saron Laser Cannon 1,1955142651.94C++0.3344.653%A*4.086%A14.2C++18.9A+20936.1h156.7C+351B+
Saron HRB-H 825496756.613B4.3557.126%C*1.21%C42.8C**28.4B+35111.6h21.7B+38.1B+
Solstice Burst 4734653291.413C+0.8522.284%D-30.323%B**18DN/A6425.8h12.4B+55.8C+
Lasher X2 4204113871.062C*1.2030.636%B++6.813%A++27C+N/A8915.2h16B*52.4B++
Nebula VM20 3883861702.271C++0.0116.125%C--30.57%A++37.1C**N/A9610.4h15.4B+95.7C++
Skyguard 6433611023.539B1.2735.594%B**1.939%C+16.9B+13.2B*19421.4h109.2B+306.8B*
Equinox VE2 3563503840.911C1.3521.004%D--20.286%C+21.9C--N/A7416h10.1B*48.3C*
Proximity Mine 3313313210.344A*8.0855.334%A+N/A165.5B**N/A4792h1.4A+2.6A+
M60-G Bulldog 3763141619.625S17.3647.433%A1.592%D-68.3A**13.5A++2484.6h5.9B++12.5B**
Pulsar VS1 2982971931.539B+0.7320.926%C--16.162%D28.8C**N/A12110.3h10.8A51.7B+
Corvus VA55 2742723180.855C1.4122.277%C32.721%A+24.3C+N/A8111.2h11.1B+49.9C**
NS-AM7 Archer 4962695180.519C++1.7566.81%B**15.985%C+4D3.4B+3766.9h26.6C39.8C+
Betelgeuse 54-A 2622611501.74C0.5322.483%D-34.483%B+35.3D-N/A2107.4h10.8C++47.9C
M40 Fury 355261328.156B5.8944.849%B*1.916%C*59.3B++21.4A**3254.4h17.8C39.7C**
M20 Basilisk 397242465.261B**3.0052.469%A+7.025%B+31.8B**20.4M*3067.6h96.7C++184.3B++
Nemesis VSH9 3522332271.026B+1.2461.793%C+1.288%D-16.4C+8.4C17614.2h7B+11.3B+
Xiphos Anti-Personnel Phalanx Tower 2442331233S230.7343.394%A1.717%C++582.5B**27.5M**14480.4h10.3B+23.8B+
NS Baron G5 2342301761.307B0.9642.004%C+17.391%B+28.4CN/A828.1h5C+11.8C+
Spear Anti-Vehicle Phalanx Tower 406221636.833B**34.5758.373%B*N/A59.7B++50A5163.7h7.3B++12.5B*
Hades VSH4 2802151921.12A1.1566.645%C+6.977%A**28.3C**8.6C1527.6h4.7A+7A+
Ghost 1931921121.714C0.5534.276%D47.917%F-27.4C-N/A977h2.5C7.4C
Spear Anti-Vehicle Phalanx Turret 3641921612B++9.7353.195%B*4.688%B33.7C+30.2B*3865.7h13.1D-24.6C+
Light PPA 236187712.634C0.3749.328%B**1.07%C27.1D7.1A+1296.9h21.2C--43C+
Hunter QCX 2751844240.434C1.8336.115%C-3.261%D**8.4D4.2C**5121.9h17.5D-48.4D-
Aphelion VEX-4H 339179453.978C+1.7140.245%D1.676%D-33.1C29.6C*3585.4h51.2B+127.1C**
VA39 Spectre 173173463.761A++1.5029.085%C--34.104%C26.6BN/A1346.5h4.9B++16.7B+
Pulsar C 1791731161.491C**0.7718.765%D--30.636%A29.8C++1A+1375.8h9.5B++50.5C*
Pandora VX25 1731721061.623B+0.6442.934%B18.023%B++35.1C+N/A1154.9h5.5D12.9C+
MANA Anti-Personnel Turret 174171602.85N/A0.5833.814%UN/A1710U30U3531000.1h39.4T*116.4T*
Artemis VX26 1661651910.864C1.4022.265%D--28.485%B*21.7DN/A667.6h12.2C++55C
Equinox VE2 Burst 1641621750.926C-1.3420.062%D**35.185%B*21.9D-N/A517.4h12.7C++63.4D
Phantom VA23 1611591481.074C-1.1927.805%D--27.673%C26.1DN/A656.1h5.4C--19.5D
Nyx VX31 1621591221.303C0.9628.372%D-34.591%B+33.8C+N/A804.7h5.4C**18.9C+
Sticky Grenade 1571551155N/A152.7363.874%A+N/A775C10C24710.2h2.4C+3.7B+
M60-G Bulldog 2031531311.769A++9.5049.954%A1.307%D*72.9A++23.8M2702.1h7.1C++14.2B+
G40-F Ranger 234148721.143B++18.8843.915%A+N/A61.7B*35.8B**4482.4h54.8B*124.8B**
Aphelion VEX-4 304147304.9C*2.6344.929%A5.442%B++22.6C24.2B*3886.5h98.3D*218.7C
M20 Basilisk 243142168.875B6.6165.476%A3.521%C--56.8B++40.4A*4912.5h136.2C+208.1C**
MANA Anti-Vehicle Turret 441132761.737C0.5364.236%B+4.545%B*1320D3090C+8492700.1h18.2T-28.3D**
M20 Basilisk 225130206.5A*4.2349.537%B**7.692%B*36.1A26.4M*4203.6h94.7C**191.1B++
Rocklet Rifle 2541271460.87B1.4055.013%C*N/A13D*13D--1749.8h45.3C-82.4C+
Coyote Missiles 1871251131.106D1.1658.719%B++N/A11.2D--5.5D*7811.2h73.2D**124.6D
Comet VM2 171122771.584B*0.6845.349%C**3.279%C-13.4B+5.4B+1289.1h18.3B+40.4B+
G30 Walker 234120215.714B*3.4534.688%B*1.667%D--27.3A++25.9M*3814.4h192.7B+555.5B*
AP30 Shredder 286115621.855C--0.4136.291%BN/A1150U1710U12138400.1h131.2D-361.6C
L-30R Vektor 277113761.487C+0.7851.595%B**1.77%C8.5C12.3B10813.3h125.2D242.7C+
Aspis Anti-Aircraft Phalanx Turret 212100175.882B**3.6231.543%B**1%D-17.9A20A++3305.6h139.4B+441.8B++
Vortex VM21 164971340.724C+1.5438.818%C+6.186%B**6.6C+4.5C+5414.8h73.1C--188.2C+
Vortex VM21 177961260.762C1.5039.088%C4.167%C**6.8C-5.7C+5614.1h72.4D185.2C-
NS-10 Burster 13694990.949C+1.3241.554%A++6.383%C+9.3A+4.2B+8410.1h102.8B*247.5B**
MAX Punch 83806080.132C++2.1343.868%C+N/A1.5C+N/A452.3h2.3C++5.3C++
Comet VM2 11580641.25C**1.0245.609%C++7.5%A++10.8C+4.7C+957.4h24.5B53.7B+
NS-R3 Swarm 169661200.55C++1.7261.788%C-N/A5.6C-8.8B+10111.7h37.2D60.2D-
M60-A Bulldog 7365173.824C1.5633.558%C3.077%A++31C3.8D1122.1h6.1C+18.3C+
VE-LR Obelisk 6060391.538C+0.7325.684%D-31.667%C+31.6C+N/A981.9h5.2B++20.1B
M60-A Bulldog 6858319.333C**17.0743.734%C1.724%C--41.4B7.1B*1411.4h6C++13.8C++
Soldier Soaker 5858361.611B+0.6523.997%D*20.69%B*38.7CN/A2591.5h5.5B+22.8C
Auraxium Force-Blade 50501,5820.032C+2.2323.766%C--N/A0.5C-N/A1106.5h2.6D10.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43900.6h
Restoration Kit3913,79210.1h
Anti-Vehicle MANA Turret201,3573.8h
Nano-Armor Kit1,3161,727,739314.3h
Flail Targeting Dart251,5587.6h
Spawn Beacon353,9516.8h
Turret AI Module16421.6h
Repair Module12880.5h
Skywall Shield Emitter04360.8h
Structure Shield Module13860.8h
Cortium Silo15661.3h
Nanite Revive Grenade05820.2h
Medical Applicator554141,68519.6h
Blast Wall0680.4h
Deconstruction Tool212,7410.9h
Welding Device06,1340.5h
Spear Anti-Vehicle Tower24801.2h
Spitfire Auto-Turret187521.3h
The Flail01900.7h
Bunker21541.3h
Rampart Wall86414.7h
Sunderer Garage0990.4h
Xiphos Anti-Personnel Tower23451.1h
Hoplon Anti-Aircraft Phalanx Tower23550.9h
Ammunition Package686,9354.7h
Shield Recharging Field937,7002.8h
Anti-Infantry MANA Turret127221.8h
Pillbox2860.4h
Elysium Spawn Tube52490.9h
Light Vehicle Terminal0640.4h
Vehicle Gate63672.2h
Orbital Strike Target Designator1024876.8h
Light Air Terminal2710.4h
IPC Targeting Dart57543.2h
Infantry Tower0640.3h
WLT-Howler Mining Laser1870,90413.9h
Spear Anti-Vehicle Turret0640.3h
Alarm Module01130.2h
Glaive IPC12110.8h
Nano-Repair Grenade04470.1h
Router72660.8h
Recon Detection Device674,7269.9h
Routing Spire0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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