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Brigadier A.S.P. Operative HeLLxXx[ALAY] HeLLxXx
NC BR 81

KDR: 1.65

Score: 53.8m

Last Seen: Dec 9th, 2018 4:24 PM
- OFFLINE - 96.3 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Miller - Outfit Officer of 57 ALAY KOMUTANLIGI[ALAY] 57 ALAY KOMUTANLIGI
NC outfit on Miller

Members: 7
Level Progress (to 82): 85%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-7 PDW L100 Python HESH Titan-150 AP AF-19 Mercenary C85 Canister-H NS-44 Commissioner AF-41 Hacksaw NS-30 Vandal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 1308TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.975%17.479%3322899428,7431.350260.298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.476%-0.403C---0.484D-0.457DHEAD ++ (~7.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.069C+13.20.073C+56.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.266%1.105%98210201,53816095270.95528291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.615%-0.86D---0.464D-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.9-0.033C+48.50.081C+117.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.866%2.236%4817101516,055384163614.1799252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.199%-0.779D--0.26C0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.256C*9.50.245C++19.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.315%8.955%3111910038,733278129083.13911300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.636%-0.726D-1.183B**0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.20.15C++28.40.275C*71.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.68%65.489%31131019481290040.165862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.006%-0.355C--0.111C+0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.049C+3.10.036C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.378%17.08%311310197261164100.623176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.338%-0.166C0.521B+-0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.118C+5.8-0.198C8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
57 ALAY KOMUTANLIGI[ALAY] 57 ALAY KOMUTANLIGI
NC outfit on Miller

Members: 7
53.8m344.5%338 (20.3k)303 (18.2k)1.6479278,40847,5802.111681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022452916.767%9.78%16403:4420

46% Engineer12% Heavy Assault21% Infiltrator14% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2013 5:51 AMApr 23rd, 2016 9:16 AMDec 11th, 2018 12:06 PM (2d) (PST)Dec 9th, 2018 5:58 PM (4d) (PST)Dec 9th, 2018 12:24 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7931626310.4410.2680.0431.8210.087305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6089,70537,90326163109518,179

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2962.1h/123.4d 22,062 7,668 33,016 323.7k 4,175 8,526 15,540 141m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:807
Deaths:698
KDR:1.156
Accuracy:17.708% C-
HSR:23.172% C+
LA1 Anchor
D
Kills:766
Deaths:537
KDR:1.426
Accuracy:21.067% D
HSR:20.496% D
MGR-L1 Promise
C
Kills:520
Deaths:371
KDR:1.402
Accuracy:18.905% D-
HSR:21.923% C
NC05 Jackhammer
C*
Kills:281
Deaths:223
KDR:1.260
Accuracy:37.921% D
HSR:15.658% C*
GD-22S
C
Kills:225
Deaths:172
KDR:1.308
Accuracy:18.431% D-
HSR:21.778% C
EM1
B++
Kills:169
Deaths:176
KDR:0.960
Accuracy:16.437% D--
HSR:26.036% B++
NSX Naginata
C--
Kills:159
Deaths:150
KDR:1.060
Accuracy:19.312% C--
HSR:23.899% D
Kills:2,927
Deaths (as Heavy Assault):2,327
Deaths (to Heavy Assaults):11,791
KDR:1.25784
Kill Difference:600
Playtime:351.186 hours
Usage:12%
Score:5.633m
Score/min:267
Accuracy (listed only):21.397%
HSR (listed only):21.852%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,972
Deaths:3,677
KDR:0.808
Accuracy:17.669% D-
HSR:19.616% C
NS-11C
C
Kills:1,646
Deaths:2,508
KDR:0.656
Accuracy:16.856% D**
HSR:17.193% C
MGR-M1 Bishop
C+
Kills:1,171
Deaths:529
KDR:2.214
Accuracy:31.766% C+
HSR:19.983% D*
AF-4A Bandit
C+
Kills:515
Deaths:455
KDR:1.132
Accuracy:22.479% D
HSR:21.553% C+
NSX Tanto
C
Kills:412
Deaths:333
KDR:1.237
Accuracy:24.406% C
HSR:21.602% C--
LA39 Bruiser
B+
Kills:303
Deaths:255
KDR:1.188
Accuracy:51.302% D-
HSR:17.162% B+
NC12 Sweeper
B+
Kills:215
Deaths:188
KDR:1.144
Accuracy:39.313% C
HSR:15.349% B+
Mauler S6
B++
Kills:208
Deaths:230
KDR:0.904
Accuracy:34.443% D
HSR:18.750% B++
Razor GD-23
D
Kills:203
Deaths:322
KDR:0.630
Accuracy:14.944% F
HSR:17.241% D
NS Baron G5
C
Kills:192
Deaths:152
KDR:1.263
Accuracy:40.654% C
HSR:11.979% C--
GD Guardian
C
Kills:85
Deaths:63
KDR:1.349
Accuracy:28.542% D*
HSR:27.059% C
Kills:7,922
Deaths (as Engineer):8,712
Deaths (to Engineers):11,872
KDR:0.90932
Kill Difference:790
Playtime:1,352.064 hours
Usage:46%
Score:25.813m
Score/min:318
Accuracy (listed only):29.307%
HSR (listed only):18.863%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C--
Kills:10,256
Deaths:12,386
KDR:0.828
Accuracy:17.531% D*
HSR:14.645% C--
AF-19 Mercenary
C
Kills:2,972
Deaths:3,677
KDR:0.808
Accuracy:17.669% D-
HSR:19.616% C
NS-11C
C
Kills:1,646
Deaths:2,508
KDR:0.656
Accuracy:16.856% D**
HSR:17.193% C
AF-4A Bandit
C+
Kills:515
Deaths:455
KDR:1.132
Accuracy:22.479% D
HSR:21.553% C+
NSX Tanto
C
Kills:412
Deaths:333
KDR:1.237
Accuracy:24.406% C
HSR:21.602% C--
LA39 Bruiser
B+
Kills:303
Deaths:255
KDR:1.188
Accuracy:51.302% D-
HSR:17.162% B+
NC12 Sweeper
B+
Kills:215
Deaths:188
KDR:1.144
Accuracy:39.313% C
HSR:15.349% B+
Mauler S6
B++
Kills:208
Deaths:230
KDR:0.904
Accuracy:34.443% D
HSR:18.750% B++
Razor GD-23
D
Kills:203
Deaths:322
KDR:0.630
Accuracy:14.944% F
HSR:17.241% D
NS Baron G5
C
Kills:192
Deaths:152
KDR:1.263
Accuracy:40.654% C
HSR:11.979% C--
AF-4 Cyclone
C--
Kills:174
Deaths:127
KDR:1.370
Accuracy:21.029% D-
HSR:14.943% C--
NSX Tengu
B+
Kills:163
Deaths:122
KDR:1.336
Accuracy:33.520% C-
HSR:24.540% B+
MKV Suppressed
D-
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D-
Kills:17,420
Deaths (as Light Assault):20,907
Deaths (to Light Assaults):7,046
KDR:0.83321
Kill Difference:3,487
Playtime:404.113 hours
Usage:14%
Score:7.254m
Score/min:299
Accuracy (listed only):27.282%
HSR (listed only):17.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C--
Kills:10,256
Deaths:12,386
KDR:0.828
Accuracy:17.531% D*
HSR:14.645% C--
NS-44 Commissioner
C-
Kills:2,001
Deaths:2,119
KDR:0.944
Accuracy:31.690% C-
HSR:14.543% D--
NS-30 Vandal
D
Kills:1,940
Deaths:1,038
KDR:1.869
Accuracy:28.095% D
HSR:21.134% D
AF-18 Stalker
C
Kills:1,215
Deaths:889
KDR:1.367
Accuracy:26.405% C
HSR:17.449% C-
AF-6 Shadow
D-
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:26.496% D*
HSR:19.689% D-
Impetus
D--
Kills:828
Deaths:607
KDR:1.364
Accuracy:28.185% D--
HSR:16.546% F
NC4 Mag-Shot
D
Kills:284
Deaths:501
KDR:0.567
Accuracy:19.772% D--
HSR:14.789% D
NS-61 Emissary
C
Kills:185
Deaths:222
KDR:0.833
Accuracy:26.512% C
HSR:15.135% C
AF-4 Cyclone
C--
Kills:174
Deaths:127
KDR:1.370
Accuracy:21.029% D-
HSR:14.943% C--
NSX Tengu
B+
Kills:163
Deaths:122
KDR:1.336
Accuracy:33.520% C-
HSR:24.540% B+
MKV Suppressed
D-
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D-
NS-45 Pilot
D
Kills:161
Deaths:155
KDR:1.039
Accuracy:26.692% D
HSR:19.876% D
NC14 Bolt Driver
D--
Kills:161
Deaths:148
KDR:1.088
Accuracy:28.719% D--
HSR:63.354% D*
EM4 Longshot
D
Kills:160
Deaths:62
KDR:2.581
Accuracy:34.431% D
HSR:64.375% F-
LA80
D
Kills:160
Deaths:57
KDR:2.807
Accuracy:36.454% D
HSR:68.750% D--
NSX Tomoe
D
Kills:160
Deaths:165
KDR:0.970
Accuracy:26.246% D
HSR:27.500% D-
Soldier Soaker
C*
Kills:82
Deaths:71
KDR:1.155
Accuracy:35.953% C*
HSR:14.634% C+
Kills:19,249
Deaths (as Infiltrator):19,445
Deaths (to Infiltrators):8,277
KDR:0.98992
Kill Difference:196
Playtime:622.258 hours
Usage:21%
Score:11.090m
Score/min:297
Accuracy (listed only):27.544%
HSR (listed only):26.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:10,256
Deaths:12,386
KDR:0.828
Accuracy:17.531% D*
HSR:14.645% C--
NC1 Gauss Rifle
C-
Kills:435
Deaths:737
KDR:0.590
Accuracy:14.995% F
HSR:17.701% C-
LA39 Bruiser
B+
Kills:303
Deaths:255
KDR:1.188
Accuracy:51.302% D-
HSR:17.162% B+
NC12 Sweeper
B+
Kills:215
Deaths:188
KDR:1.144
Accuracy:39.313% C
HSR:15.349% B+
Mauler S6
B++
Kills:208
Deaths:230
KDR:0.904
Accuracy:34.443% D
HSR:18.750% B++
NS Baron G5
C
Kills:192
Deaths:152
KDR:1.263
Accuracy:40.654% C
HSR:11.979% C--
AF-4 Cyclone
C--
Kills:174
Deaths:127
KDR:1.370
Accuracy:21.029% D-
HSR:14.943% C--
NSX Tengu
B+
Kills:163
Deaths:122
KDR:1.336
Accuracy:33.520% C-
HSR:24.540% B+
MKV Suppressed
D-
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D-
Carnage AR
C-
Kills:75
Deaths:66
KDR:1.136
Accuracy:22.188% C--
HSR:17.333% C-
NS-11A
C+
Kills:60
Deaths:91
KDR:0.659
Accuracy:21.319% D
HSR:20% C+
Kills:12,242
Deaths (as Combat Medic):14,506
Deaths (to Combat Medics):3,779
KDR:0.84393
Kill Difference:2,264
Playtime:67.277 hours
Usage:2%
Score:0.930m
Score/min:230
Accuracy (listed only):28.801%
HSR (listed only):16.972%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,981
Deaths:773
KDR:2.563
Accuracy:16.527% D**
HSR:13.882% C+
AF-41 Hacksaw
C
Kills:1,547
Deaths:589
KDR:2.626
Accuracy:18.589% D*
HSR:13.898% C
NCM3 Raven
B++
Kills:607
Deaths:598
KDR:1.015
Accuracy:29.085% D*
HSR:3.624% B++
NCM3 Raven
C++
Kills:584
Deaths:624
KDR:0.936
Accuracy:28.175% D**
HSR:3.082% C++
NCM1 Scattercannon
C+
Kills:459
Deaths:297
KDR:1.545
Accuracy:16.762% F-
HSR:15.033% C+
NS-10 Burster
C**
Kills:130
Deaths:187
KDR:0.695
Accuracy:20.080% D**
HSR:6.923% C**
NS-10 Burster
D
Kills:88
Deaths:136
KDR:0.647
Accuracy:21.125% D*
HSR:3.409% D
Kills:5,396
Deaths (as MAX Suit):1,602
Deaths (to MAX Suits):2,156
KDR:3.36829
Kill Difference:3,794
Playtime:163.773 hours
Usage:6%
Score:3.128m
Score/min:318
Accuracy (listed only):21.477%
HSR (listed only):8.550%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,368
V. Kills:212 N/A
Deaths:293
KDR:4.669
Accuracy:39.560% D*
KPH:67.600 C
VKPH:10.500 C--
M20 Mustang
D
Kills:170
V. Kills:184 92%
Deaths:543
KDR:0.313
Accuracy:26.507% D
KPH:4.600 D-
VKPH:5 D
M20 Kestrel
D--
Kills:78
V. Kills:79 98%
Deaths:343
KDR:0.227
Accuracy:17.452% F-
KPH:3.700 D--
VKPH:3.700 D--
Kills:1,616 (248 + 0)
Deaths:1,179
KDR:1.371
VKDR:0.403
Vehicle Kills:475
Kill Difference:437
Playtime:78.044 hours
Usage:3%
Score:0.548m
Score/min:117
Piloting Accuracy:17.452%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:115
V. Kills:122 93%
Deaths:178
KDR:0.646
Accuracy:34.521% D--
KPH:6.500 C
VKPH:6.900 C+
AP30 Shredder
C**
Kills:113
V. Kills:88 127%
Deaths:30
KDR:3.767
Accuracy:22.662% D--
KPH:26.900 C+
VKPH:21 C**
L105 Zephyr
C*
Kills:62
V. Kills:20 295%
Deaths:18
KDR:3.444
Accuracy:37.002% D
KPH:29.300 D
VKPH:9.500 C*
C150 Dalton
C-
Kills:56
V. Kills:68 81%
Deaths:31
KDR:1.806
Accuracy:27.763% D--
KPH:14.500 D--
VKPH:17.600 C-
Kills:346 (115 + 231)
Deaths:257
KDR:1.346
VKDR:1.160
Vehicle Kills:298
Kill Difference:89
Playtime:27.873 hours
Usage:1%
Score:0.309m
Score/min:185
Piloting Accuracy:34.521%
Gunner Accuracy:27.763%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:6,843
V. Kills:1,213 N/A
Deaths:361
KDR:18.956
Accuracy:50.477% C**
KPH:66.900 B+
VKPH:11.900 B**
C75 Viper
C++
Kills:1,780
V. Kills:330 N/A
Deaths:311
KDR:5.723
Accuracy:28.785% D--
KPH:30.900 C++
VKPH:5.700 C-
L100 Python AP
B**
Kills:1,206
V. Kills:539 223%
Deaths:119
KDR:10.134
Accuracy:51.137% C-
KPH:42.900 B**
VKPH:19.200 C*
Skyguard
B+
Kills:401
V. Kills:373 107%
Deaths:179
KDR:2.240
Accuracy:25.620% D
KPH:12 C
VKPH:11.200 B+
Kills:10,230 (10,230 + 0)
Deaths:970
KDR:10.546
VKDR:2.531
Vehicle Kills:2,455
Kill Difference:9,260
Playtime:221.363 hours
Usage:7%
Score:2.533m
Score/min:191
Driving Accuracy:25.620%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:4,821
V. Kills:3,426 141%
Deaths:907
KDR:5.315
Accuracy:48.180% C
KPH:26.300 B
VKPH:18.700 B*
E540 Halberd
B++
Kills:1,026
V. Kills:570 180%
Deaths:146
KDR:7.027
Accuracy:43.119% C
KPH:33.400 B+
VKPH:18.600 B++
Titan-150 HEAT
B*
Kills:874
V. Kills:435 200%
Deaths:165
KDR:5.297
Accuracy:44.611% C
KPH:23.900 C**
VKPH:11.900 B*
Enforcer ML85
C**
Kills:390
V. Kills:295 132%
Deaths:80
KDR:4.875
Accuracy:34.322% D-
KPH:24.200 C++
VKPH:18.300 C**
Titan-150 HESH
C*
Kills:130
V. Kills:40 317%
Deaths:25
KDR:5.200
Accuracy:44.364% C
KPH:28.800 D
VKPH:8.900 C*
M20 Basilisk
C+
Kills:57
V. Kills:28 197%
Deaths:37
KDR:1.541
Accuracy:22.441% D--
KPH:12.700 D
VKPH:6.300 C+
Kills:7,298 (5,825 + 1,473)
Deaths:1,360
KDR:5.366
VKDR:3.525
Vehicle Kills:4,794
Kill Difference:5,938
Playtime:275.394 hours
Usage:9%
Score:5.173m
Score/min:313
Driving Accuracy:44.364%
Gunner Accuracy:22.441%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,397
V. Kills:177 N/A
Deaths:157
KDR:15.268
Accuracy:41.203% D-
KPH:131.100 B+
VKPH:9.700 B
Enforcer ML65-H
C**
Kills:672
V. Kills:511 131%
Deaths:113
KDR:5.947
Accuracy:49.532% D-
KPH:38.900 C**
VKPH:29.600 C++
M12 Kobalt-H
B+
Kills:630
V. Kills:14 N/A
Deaths:20
KDR:31.500
Accuracy:19.470% C--
KPH:143.100 B+
VKPH:3.200 C-
E540 Halberd-H
A
Kills:295
V. Kills:224 131%
Deaths:47
KDR:6.277
Accuracy:56.453% C+
KPH:42.700 C++
VKPH:32.400 A
M96 Mjolnir-H
C++
Kills:102
V. Kills:93 109%
Deaths:39
KDR:2.615
Accuracy:39.399% D*
KPH:37 C--
VKPH:33.800 C++
G40-F Ranger
C--
Kills:56
V. Kills:32 170%
Deaths:5
KDR:11.200
Accuracy:27.131% D--
KPH:28.400 C--
VKPH:16.200 D
Kills:4,152 (0 + 4,152)
Deaths:381
KDR:10.898
VKDR:2.759
Vehicle Kills:1,051
Kill Difference:3,771
Playtime:51.595 hours
Usage:2%
Score:1.139m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:27.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:673
V. Kills:216 310%
Deaths:96
KDR:7.010
Accuracy:32.722% D
KPH:27.900 B++
VKPH:9 B+
M20 Basilisk
B**
Kills:527
V. Kills:197 266%
Deaths:66
KDR:7.985
Accuracy:36.370% C+
KPH:32.900 B**
VKPH:12.300 B+
M12 Kobalt
C++
Kills:486
V. Kills:16 N/A
Deaths:18
KDR:27
Accuracy:13.524% D-
KPH:67.200 C++
VKPH:2.200 C+
M40 Fury
B
Kills:404
V. Kills:100 400%
Deaths:34
KDR:11.882
Accuracy:26.393% D--
KPH:43.600 C+
VKPH:10.800 B
M12 Kobalt
C**
Kills:245
V. Kills:11 N/A
Deaths:9
KDR:27.222
Accuracy:14.765% D
KPH:66.400 C+
VKPH:3 C**
M40 Fury
B++
Kills:238
V. Kills:88 267%
Deaths:35
KDR:6.800
Accuracy:30.366% D
KPH:42.200 C-
VKPH:15.600 B++
M60-G Bulldog
B++
Kills:232
V. Kills:74 309%
Deaths:57
KDR:4.070
Accuracy:30.476% D
KPH:36.100 C+
VKPH:11.500 B++
G30 Walker
C
Kills:141
V. Kills:80 174%
Deaths:29
KDR:4.862
Accuracy:23.065% D
KPH:12.800 C
VKPH:7.300 C
G40-F Ranger
C++
Kills:89
V. Kills:49 178%
Deaths:5
KDR:17.800
Accuracy:26.359% D-
KPH:21.100 C++
VKPH:11.600 C
Kills:3,035 (0 + 3,035)
Deaths:349
KDR:8.696
VKDR:2.381
Vehicle Kills:831
Kill Difference:2,686
Playtime:87.608 hours
Usage:3%
Score:1.078m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:26.359%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:76
V. Kills:18 400%
Deaths:108
KDR:0.704
Accuracy:36.099% D*
KPH:15.900 C-
VKPH:3.800 D
M12 Kobalt-F
C+
Kills:53
V. Kills:9 N/A
Deaths:44
KDR:1.205
Accuracy:21.307% C+
KPH:7.300 D-
VKPH:1.200 C+
Kills:129 (129 + 0)
Deaths:152
KDR:0.849
VKDR:0.178
Vehicle Kills:27
Kill Difference:23
Playtime:12.067 hours
Usage:0%
Score:0.062m
Score/min:86
Driving Accuracy:21.307%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 10,40110,25612,3860.828C+0.8217.531%D*14.645%C--22.2C+N/A55461h17.3C98.8D
L100 Python HESH 8,0566,84336118.956B++17.3150.477%C**1.154%C-67B+11.9B**203102.2h3.7C7.3C+
Titan-150 AP 8,2474,8219075.315C+3.6748.18%C3.381%C**26.3B18.7B*286183.1h6C12.4C-
AF-19 Mercenary 3,0222,9723,6770.808C+0.8417.669%D-19.616%C17.9C+N/A59166.2h14.3C+80.8C
C85 Canister-H 2,5742,39715715.268C++13.6241.203%D-14.268%B*131B+9.7B37818.3h6.9C+16.8C
NS-44 Commissioner 2,0292,0012,1190.944C+0.7031.69%C-14.543%D--29.5C+N/A8567.8h4C+12.6C+
AF-41 Hacksaw 2,0081,9817732.563C+0.9216.527%D**13.882%C+37.8B+N/A11052.4h5.7B+34.3D-
NS-30 Vandal 1,9651,9401,0381.869C++0.2228.095%D21.134%D38.8C++N/A9550h7.1D-25.2D
Bouncing Betty 1,9121,9113645.25B+3.6033.914%D*N/A147B+N/A39113h1.9C++5.7D
C75 Viper 2,1101,7803115.723C**4.0828.785%D--1.348%C+30.8C++5.7C-14157.7h11B+38.1C+
NS-11C 1,6931,6462,5080.656C0.9916.856%D**17.193%C13.2DN/A43124.6h18.7D110.8D--
AF-41 Hacksaw 1,5681,5475892.626C++0.9818.589%D*13.898%C40.2B+N/A12538.5h6.1B+32.7D
Frag Grenade 1,3771,36811368N/A1,366.3544.471%C+N/A380C-2.5D-12363.6h4.3C9.6C+
Breaker Rocket Pods 1,5801,3682934.669C3.0239.56%D*N/A67.7C10.5C--25720.2h15.6C*39.4C+
Tank Mine 2,2091,3465082.65C++1.0030.982%C+N/A115C**73.8B+109811.7h2.5D-8.2D-
AF-18 Stalker 1,2261,2158891.367C++0.2826.405%C17.449%C-43.4B+N/A12628h14C53.1C+
L100 Python AP 1,7451,20611910.134A8.4951.137%C-2.239%C42.9B**19.2C*29328.1h5.4B+10.5B
NS Decimator 1,5941,2041,3300.905C+0.7450.726%D*3.571%B**26.6C-8.6D14145.3h5.7C-11.2D-
MGR-M1 Bishop 1,1781,1715292.214B+0.5731.766%C+19.983%D*50.5B**N/A15423.2h6B+18.8B
AF-6 Shadow 1,1691,1586241.856C+0.2126.496%D*19.689%D-37.8C+N/A8930.6h7.4D*27.8D*
E540 Halberd 1,5961,0261467.027C+5.3843.119%C3.509%C++33.4B+18.6B++51130.7h6C+13.8C+
M12 Kobalt 9268871273.917B+72.2717.774%D17.362%C+103.1C+4.5C++2568.6h22.3C-125.3D
Titan-150 HEAT 1,3098741655.297C*3.6544.611%C5.034%A23.9C**11.9B*27636.5h5.1C++11.4C++
Impetus 8338286071.364C0.2828.185%D--16.546%F40.4C++N/A10620.5h5C17.7C-
NC6 Gauss SAW 8168076981.156C++0.4917.708%C-23.172%C+31.3C++N/A16625.8h10.3C++58.3C++
C-4 1,1777918500.931C0.7226.561%C*N/A55.3D27C+62814.3h2D-7.7C
C-4 ARX 1,0357903692.141C++0.4929.364%B*N/A119.7C++37.1C++5586.6h1.3C+4.5C**
LA1 Anchor 7747665371.426C0.2221.067%D20.496%D43C+N/A15217.8h11.1C52.6C
M20 Basilisk 889673967.01A*5.3632.722%D5.498%C+27.9B++9B+19324.1h84.5C++258.2C++
Enforcer ML65-H 1,1836721135.947B+4.3049.532%D-2.53%B+38.8C**29.5C++31217.3h17.5C+35.3C
M12 Kobalt-H 6446302031.5B+29.8519.47%C--18.413%B143.2B+3.2C-3314.4h16.6C+85C+
NCM3 Raven 1,0356075981.015C++0.6329.085%D*3.624%B++9.1C6.4C+8266.9h34.4D118.4D*
NCM3 Raven 9975846240.936C++0.7128.175%D**3.082%C++8.3C5.9C+7370.2h34.6C122.9D*
M20 Basilisk 724527667.985M6.3436.37%C+7.59%B+32.9B**12.3B+20916h86.4C++237.4C**
MGR-L1 Promise 5365203711.402C+0.2518.905%D-21.923%C41.3C+1.3B**12812.6h14.3C*75.6C+
AF-4A Bandit 5235154551.132C+0.5222.479%D21.553%C+29.8C+N/A13017.3h13.4D59.7D
M12 Kobalt 5024861827A25.3513.524%D-18.724%C++67.5C++2.2C+2147.2h20C+147.6C+
NCM1 Scattercannon 4654592971.545C+0.1016.762%F-15.033%C+18.4CN/A5525h7.8C++46.7F
NC1 Gauss Rifle 4384357370.59C1.0614.995%F17.701%C-18.9CN/A9823h15.3D102D*
NSX Tanto 4194123331.237C++0.4124.406%C21.602%C--31.9C+N/A12112.9h14C++57.3C++
M40 Fury 5044043411.882B**10.2326.393%D--1.98%C*43.4C+10.8B2669.3h16.9C-64D-
Skyguard 7744011792.24C+0.5925.62%D3.741%A12C11.2B+15333.3h166.1D-648.5D-
Enforcer ML85 685390804.875C+3.2334.322%D-1.282%D24.2C++18.3C**36916.1h14.5C42.4D
NC15 Phoenix 7343455560.621C-1.0356.795%B+N/A10.2C11.5C+14133.9h14.5D--25.5D
LA39 Bruiser 3073032551.188C+0.4651.302%D-17.162%B+32.2CN/A939.4h3.4D**6.7D--
E540 Halberd-H 519295476.277C+4.6356.453%C+2.034%C+42.8C++32.5A4146.9h9.5D--16.8D--
Auraxium Mag-Cutter 33028715,0720.019C1.6310.819%D*6.272%C+0.5CN/A1610.9h2.2C+20.6D-
NC4 Mag-Shot 2912845010.567C+1.0819.772%D--14.789%D23.1C+N/A9812.3h8.6C++43.6C+
NC05 Jackhammer 2902812231.26C+0.3937.921%D15.658%C*43.2C++1.4A+1516.5h7.6F20D--
Spear Anti-Vehicle Phalanx Turret 490276397.077C+5.4341.567%C+3.986%C+31.4C24.3C**4468.8h11.9D28.6C--
M12 Kobalt 256245927.222A++25.5714.765%D22.041%B++66.2C+3C**2423.7h23.1D156.7C
Rocklet Rifle 4602432620.927B+0.7244.833%D-N/A27.6C+24.7C+3688.8h38.7C+86.4C
M40 Fury 326238356.8C+5.1530.366%D1.261%D42.5C15.7B*2805.6h20.7D*68.1D*
M60-G Bulldog 306232574.07C2.4230.476%D3.448%C**36.3C+11.6B++1666.4h9.9D-32.5D
GD-22S 2282251721.308C+0.3418.431%D-21.778%C34.1C+N/A2046.6h12.3C66.7C
MANA Anti-Vehicle Turret 4502183530.618C1.0341.668%M**1.835%F-2180C--2320A+7532300.1h14.2D**34.2D*
NC12 Sweeper 2192151881.144C+0.5039.313%C15.349%B+29.5C+N/A717.3h7F17.7D-
Mauler S6 2102082300.904C++0.7434.443%D18.75%B++29.7C++N/A1427h8.1F-23.4D*
Razor GD-23 2052033220.63C1.0214.944%F17.241%D17.8CN/A8911.4h14.1C+94D-
NS Baron G5 1941921521.263C*0.3840.654%C11.979%C--35.6C++N/A965.4h6.5D*15.9C+
NS-61 Emissary 1881852220.833C++0.8126.512%C15.135%C20.1CN/A689.2h13.8C++52C++
Mag-Cutter 21018423,9040.008C-1.6413.312%D*2.174%D0.2C--N/A1949.4h2.4C**18.3C
AF-4 Cyclone 1741741271.37C++0.2821.029%D-14.943%C--38.7C**N/A2494.5h13.9D65.9D
M20 Mustang 3541705430.313C--1.3326.507%D2.941%B+4.6D-5D8036.7h313.7F--1183.6T
EM1 1701691760.96C0.6916.437%D--26.036%B++31.3C+N/A1435.4h13.9C+84.6C
NSX Tengu 1671631221.336C++0.3133.52%C-24.54%B+32C+N/A1695.1h16.5D49.3C
MKV Suppressed 1631611521.059C+0.5920.519%D--14.286%D-28.2C+N/A1165.7h16.7C81.4C
NS-45 Pilot 1621611551.039C+0.6126.692%D19.876%D64.4B+N/A2062.5h7C**26.3C+
NC14 Bolt Driver 1621611481.088C0.5628.719%D--63.354%D*18.9CN/A1968.5h3.3D11.4D-
EM4 Longshot 162160622.581C+0.9334.431%D64.375%F-30.8C+N/A1455.2h2.9D*8.4D-
LA80 161160572.807C1.1636.454%D68.75%D--30.8CN/A925.2h3D*8.2D--
NSX Tomoe 1611601650.97C0.6826.246%D27.5%D-34.8C+N/A1534.6h17.8D-67.8D
NSX Naginata 1611591501.06C0.5919.312%C--23.899%D28.4C--N/A1465.6h13.4C+69.5C+
G30 Walker 221141294.862B+3.2123.065%D6.383%B**12.8C7.3C14611h244.7C1060.9D
NS-10 Burster 2361301870.695C0.9520.08%D**6.923%C**4.1C--3.3C5931.9h177.4C-883.3D--
Titan-150 HESH 170130255.2C-3.5544.364%C5.385%M+28.9D8.9C*3384.5h5.2F11.7D**
MANA Anti-Personnel Turret 1211181690.698N/A0.959.466%UN/A1180U30U3222400.1h47.4T*500.6T*
CAS30 Tank Buster 2371151780.646C1.0034.521%D--N/A6.5C6.9C+12917.7h78.8C228.4D
AP30 Shredder 201113303.767C2.1222.662%D--3.54%B**26.9C+21C**2604.2h47.5B*209.7B+
M20 Basilisk 185111129.25C*7.6045.658%D4.505%C+27.8D18.5C2514h160.4C--351.4D
AF-22 Crow 1641033490.295D1.3550.972%F--1.942%C9.4C-5.5C11911h11.2D22F-
M96 Mjolnir-H 195102392.615C0.9739.399%D*1.961%A+36.4D33.2C++6972.8h47.8C-121.4D--
G40-F Ranger 13889517.8S16.1526.359%D-1.124%C21.2C++11.7C1924.2h105B+398.2C++
NS-10 Burster 167881360.647C1.0021.125%D*3.409%D3.5D3.1C-5825.5h224.3D*1061.9F
GD Guardian 8685631.349C0.3028.542%D*27.059%C24.3D-N/A863.5h9.7D**34F
Orbital Strike Uplink 10885185N/A83.35531.035%UN/A425U115U19940.2h1.8T*0.3T*
Soldier Soaker 8482711.155C+0.4935.953%C*14.634%C+102.5A++2.5A++5620.8h6.3C+17.5B
Aspis Anti-Aircraft Phalanx Turret 16781392.077C--0.4321.18%D1.235%D9.9C10.5C+1948.2h155.3C+733.3C+
M20 Kestrel 157783430.227D1.4217.452%F-2.564%B+3.7D--3.7D--4621.1h209.6D*1201F*
NS Annihilator 162762110.36D1.2979.968%C+N/A6.3D-7.1D16812.1h20F*25F--
M40 Fury-F 94761080.704C0.9436.099%D*N/A15.8C-3.8D1034.8h13.1C+36.2D
Shrike 98752290.328D1.3239.188%F-4%B++13.9D-4.3D*6395.4h6.7C+17.1D--
Carnage AR 7775661.136C+0.5122.188%C--17.333%C-30C+N/A1972.5h17.1D*77.2D
Hunter QCX 76741890.392C-1.2623.423%D*17.568%D17.2C**N/A554.3h4C**17.1C++
L105 Zephyr 8262183.444D1.8037.002%D1.613%B**29.5D9.5C*2062.1h10F-27.1D**
Spear Anti-Vehicle Phalanx Tower 9861161M59.3554.73%B+N/A61B+37B+6681h8B14.6B+
NS-11A 6060910.659C-0.9921.319%D20%C+31.6C++N/A2221.9h17.8D*83.7D
M20 Basilisk 8557371.541C--0.1122.441%D--5.263%C+12.7D6.2C1614.5h129.2F575.9F-
G40-F Ranger 8856511.2C*9.5527.131%D--1.786%B++28C--16D2272h95.3D-351.1D*
C150 Dalton 12456311.806D0.1627.763%D--N/A14.4D--17.4C-3463.9h5.7C-20.5D*
G40-F Ranger 8756511.2B+9.5524.858%D*1.786%A*24.3D--13.5D--2232.3h99.8D-401.5D**
M12 Kobalt-F 6253441.205C0.4421.307%C+11.321%C++7.3D-1.2C+757.3h38.3F-179.8D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit101320.2h
Motion Spotter455,0682.7h
Anti-Vehicle MANA Turret743,3004.6h
Hellion G0530h
Spawn Beacon123,2212.7h
Spitfire Auto-Turret241,8571.9h
Turret AI Module11420.4h
Structure Shield Module11180.3h
Repair Module11250.3h
Cortium Silo01460.2h
Skywall Shield Emitter1970.2h
Nanite Revive Grenade02530.1h
Medical Kit1052,0152.5h
Medical Applicator363215,68012.3h
Nanite Healing Grenade0860h
Deconstruction Tool01,0010.1h
Welding Device08070.1h
Spear Anti-Vehicle Tower11340.5h
Rampart Wall1680.3h
Xiphos Anti-Personnel Tower0770.2h
Recon Detection Device16614,05718.9h
Ammunition Package1158,7124.5h
Nano-Armor Kit1,1761,830,286100.7h
Anti-Infantry MANA Turret387161.5h
Orbital Strike Target Designator12570.8h
WLT-Howler Mining Laser54,6551h
Lumifiber Rampart Wall02261.3h
Nano-Repair Grenade08140.2h
Smoke Grenade01980.1h

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