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Deputy Director Dreadnaught HeLLxXx[ALAY] HeLLxXx
NC BR 88

KDR: 1.7

Score: 56m

Last Seen: Jan 29th, 2019 4:37 PM
- OFFLINE - 1260.6 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller
Level Progress (to 89): 41%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-7 PDW L100 Python HESH Titan-150 AP AF-19 Mercenary C85 Canister-H AF-41 Hacksaw Bouncing Betty NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $415,332 MLG Score: 332
Fun Score: N/A
Cheeseburgers Flipped: 1339TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.06%17.573%33528100529,5221.355030.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.528%-0.394C---0.479D-0.486DHEAD ++ (~8.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.07C+13.30.071C+56.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.12%1.134%105210311,67516275681.0295294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.727%-0.873D---0.431C---0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.6-0.059C+49.70.062C+120.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.182%2.13%5087102617,140391865934.37468260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.339%-0.752D--0.312C0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.29C*9.10.274C*18.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.113%9.276%3261910149,390283729903.30867314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.631%-0.747D-1.241B**0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.30.153C++28.20.285C*72.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.491%66.941%326310301,092295880.369168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.247%0.069C+-0.013C+-0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.189C++2.80.106C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.748%17.707%326310307851199110.654167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.196%-0.139C0.632B+-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.078C+5.7-0.165C8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56m340.3%339 (20.3k)304 (18.2k)1.6980982,71948,7132.168688 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033484516.949%10.163%17203:4720

45% Engineer12% Heavy Assault22% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2013 5:51 AMApr 23rd, 2016 9:16 AMFeb 21st, 2019 5:15 PM (29d) (PST)Jan 29th, 2019 6:59 PM (52d) (PST)Jan 29th, 2019 12:37 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7961606360.4490.2640.0461.8240.087332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,7659,57138,19427163109518,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3071.9h/128d 22,920 8,407 34,544 336.1k 4,350 8,831 16,048 146.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:807
Deaths:698
KDR:1.156
Accuracy:17.708% C
HSR:23.172% C+
LA1 Anchor
D
Kills:797
Deaths:560
KDR:1.423
Accuracy:20.685% D
HSR:20.828% D
MGR-L1 Promise
C
Kills:709
Deaths:492
KDR:1.441
Accuracy:18.481% D--
HSR:22.426% C
NC05 Jackhammer
C**
Kills:319
Deaths:258
KDR:1.236
Accuracy:37.670% D
HSR:15.988% C**
GD-22S
C
Kills:225
Deaths:172
KDR:1.308
Accuracy:18.431% D-
HSR:21.778% C
EM1
B++
Kills:169
Deaths:176
KDR:0.960
Accuracy:16.437% D-
HSR:26.036% B++
NSX Naginata
C--
Kills:159
Deaths:150
KDR:1.060
Accuracy:19.312% C--
HSR:23.899% D
Kills:3,185
Deaths (as Heavy Assault):2,506
Deaths (to Heavy Assaults):12,055
KDR:1.27095
Kill Difference:679
Playtime:363.473 hours
Usage:12%
Score:5.865m
Score/min:269
Accuracy (listed only):21.246%
HSR (listed only):22.018%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,972
Deaths:3,678
KDR:0.808
Accuracy:17.667% D-
HSR:19.616% C
NS-11C
C
Kills:1,707
Deaths:2,583
KDR:0.661
Accuracy:16.958% D*
HSR:17.282% C
MGR-M1 Bishop
C+
Kills:1,171
Deaths:529
KDR:2.214
Accuracy:31.766% C+
HSR:19.983% D*
AF-4A Bandit
C+
Kills:515
Deaths:455
KDR:1.132
Accuracy:22.479% D
HSR:21.553% C+
NSX Tanto
C
Kills:412
Deaths:333
KDR:1.237
Accuracy:24.406% C
HSR:21.602% C--
LA39 Bruiser
B++
Kills:361
Deaths:294
KDR:1.228
Accuracy:50.825% D-
HSR:18.560% B++
NC12 Sweeper
B+
Kills:216
Deaths:192
KDR:1.125
Accuracy:39.480% C
HSR:15.278% B+
Mauler S6
B++
Kills:208
Deaths:230
KDR:0.904
Accuracy:34.443% D
HSR:18.750% B++
Razor GD-23
D
Kills:203
Deaths:322
KDR:0.630
Accuracy:14.944% F
HSR:17.241% D
NS Baron G5
C
Kills:192
Deaths:152
KDR:1.263
Accuracy:40.654% C
HSR:11.979% D
GD Guardian
D
Kills:98
Deaths:69
KDR:1.420
Accuracy:28.836% D*
HSR:24.490% D
Kills:8,055
Deaths (as Engineer):8,837
Deaths (to Engineers):12,080
KDR:0.91151
Kill Difference:782
Playtime:1,383.972 hours
Usage:45%
Score:26.482m
Score/min:319
Accuracy (listed only):29.314%
HSR (listed only):18.758%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C--
Kills:10,267
Deaths:12,414
KDR:0.827
Accuracy:17.531% D*
HSR:14.639% C--
AF-19 Mercenary
C
Kills:2,972
Deaths:3,678
KDR:0.808
Accuracy:17.667% D-
HSR:19.616% C
NS-11C
C
Kills:1,707
Deaths:2,583
KDR:0.661
Accuracy:16.958% D*
HSR:17.282% C
AF-4A Bandit
C+
Kills:515
Deaths:455
KDR:1.132
Accuracy:22.479% D
HSR:21.553% C+
NSX Tanto
C
Kills:412
Deaths:333
KDR:1.237
Accuracy:24.406% C
HSR:21.602% C--
LA39 Bruiser
B++
Kills:361
Deaths:294
KDR:1.228
Accuracy:50.825% D-
HSR:18.560% B++
NC12 Sweeper
B+
Kills:216
Deaths:192
KDR:1.125
Accuracy:39.480% C
HSR:15.278% B+
Mauler S6
B++
Kills:208
Deaths:230
KDR:0.904
Accuracy:34.443% D
HSR:18.750% B++
Razor GD-23
D
Kills:203
Deaths:322
KDR:0.630
Accuracy:14.944% F
HSR:17.241% D
NS Baron G5
C
Kills:192
Deaths:152
KDR:1.263
Accuracy:40.654% C
HSR:11.979% D
AF-4 Cyclone
D
Kills:174
Deaths:127
KDR:1.370
Accuracy:21.029% D-
HSR:14.943% D
NSX Tengu
B+
Kills:163
Deaths:124
KDR:1.315
Accuracy:33.387% C-
HSR:24.540% B+
MKV Suppressed
D-
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D-
Kills:17,551
Deaths (as Light Assault):21,056
Deaths (to Light Assaults):7,188
KDR:0.83354
Kill Difference:3,505
Playtime:417.670 hours
Usage:14%
Score:7.487m
Score/min:299
Accuracy (listed only):27.256%
HSR (listed only):17.713%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C--
Kills:10,267
Deaths:12,414
KDR:0.827
Accuracy:17.531% D*
HSR:14.639% C--
NS-44 Commissioner
D
Kills:2,026
Deaths:2,144
KDR:0.945
Accuracy:31.746% D
HSR:14.709% D--
NS-30 Vandal
D
Kills:1,955
Deaths:1,049
KDR:1.864
Accuracy:28.024% D
HSR:21.330% D
AF-18 Stalker
C
Kills:1,297
Deaths:930
KDR:1.395
Accuracy:26.085% C
HSR:18.196% C
AF-6 Shadow
D-
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:26.494% D*
HSR:19.689% D-
Impetus
D--
Kills:828
Deaths:607
KDR:1.364
Accuracy:28.180% D--
HSR:16.546% D**
NS-61 Emissary
C++
Kills:534
Deaths:448
KDR:1.192
Accuracy:28.695% C++
HSR:15.918% C+
LA80
C-
Kills:522
Deaths:137
KDR:3.810
Accuracy:37.822% C-
HSR:68.774% D*
NC14 Bolt Driver
C
Kills:335
Deaths:189
KDR:1.772
Accuracy:32.833% C
HSR:65.970% D-
NC4 Mag-Shot
D
Kills:284
Deaths:501
KDR:0.567
Accuracy:19.772% D*
HSR:14.789% D
EM4 Longshot
D
Kills:235
Deaths:77
KDR:3.052
Accuracy:35.291% D
HSR:64.255% F-
AF-4 Cyclone
D
Kills:174
Deaths:127
KDR:1.370
Accuracy:21.029% D-
HSR:14.943% D
NSX Tengu
B+
Kills:163
Deaths:124
KDR:1.315
Accuracy:33.387% C-
HSR:24.540% B+
MKV Suppressed
D-
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D-
NS-45 Pilot
D
Kills:161
Deaths:155
KDR:1.039
Accuracy:26.692% D
HSR:19.876% D
NSX Tomoe
D
Kills:160
Deaths:165
KDR:0.970
Accuracy:26.246% D
HSR:27.500% D-
Soldier Soaker
C++
Kills:82
Deaths:71
KDR:1.155
Accuracy:35.953% C++
HSR:14.634% C+
Kills:20,342
Deaths (as Infiltrator):19,914
Deaths (to Infiltrators):8,478
KDR:1.02149
Kill Difference:428
Playtime:670.655 hours
Usage:22%
Score:12.032m
Score/min:299
Accuracy (listed only):28.017%
HSR (listed only):26.505%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:10,267
Deaths:12,414
KDR:0.827
Accuracy:17.531% D*
HSR:14.639% C--
NC1 Gauss Rifle
C-
Kills:435
Deaths:737
KDR:0.590
Accuracy:14.995% F
HSR:17.701% C-
LA39 Bruiser
B++
Kills:361
Deaths:294
KDR:1.228
Accuracy:50.825% D-
HSR:18.560% B++
NC12 Sweeper
B+
Kills:216
Deaths:192
KDR:1.125
Accuracy:39.480% C
HSR:15.278% B+
Mauler S6
B++
Kills:208
Deaths:230
KDR:0.904
Accuracy:34.443% D
HSR:18.750% B++
NS Baron G5
C
Kills:192
Deaths:152
KDR:1.263
Accuracy:40.654% C
HSR:11.979% D
AF-4 Cyclone
D
Kills:174
Deaths:127
KDR:1.370
Accuracy:21.029% D-
HSR:14.943% D
NSX Tengu
B+
Kills:163
Deaths:124
KDR:1.315
Accuracy:33.387% C-
HSR:24.540% B+
MKV Suppressed
D-
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D-
Carnage AR
C-
Kills:75
Deaths:66
KDR:1.136
Accuracy:22.188% C--
HSR:17.333% C-
NS-11A
C+
Kills:63
Deaths:96
KDR:0.656
Accuracy:21.071% D
HSR:20.635% C+
Kills:12,315
Deaths (as Combat Medic):14,584
Deaths (to Combat Medics):3,877
KDR:0.84442
Kill Difference:2,269
Playtime:67.774 hours
Usage:2%
Score:0.936m
Score/min:230
Accuracy (listed only):28.738%
HSR (listed only):17.149%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,087
Deaths:796
KDR:2.622
Accuracy:16.521% D**
HSR:13.848% C+
AF-41 Hacksaw
C
Kills:1,649
Deaths:612
KDR:2.694
Accuracy:18.584% D*
HSR:14.130% C
NCM3 Raven
B++
Kills:609
Deaths:600
KDR:1.015
Accuracy:29.126% D*
HSR:3.612% B++
NCM3 Raven
C*
Kills:585
Deaths:626
KDR:0.935
Accuracy:28.231% D*
HSR:3.077% C*
NCM1 Scattercannon
C+
Kills:459
Deaths:297
KDR:1.545
Accuracy:16.762% F-
HSR:15.033% C+
NS-10 Burster
B
Kills:130
Deaths:189
KDR:0.688
Accuracy:20.263% D**
HSR:6.923% B
NS-10 Burster
D
Kills:94
Deaths:138
KDR:0.681
Accuracy:21.357% D*
HSR:3.191% D
Kills:5,613
Deaths (as MAX Suit):1,629
Deaths (to MAX Suits):2,187
KDR:3.44567
Kill Difference:3,984
Playtime:167.709 hours
Usage:5%
Score:3.223m
Score/min:320
Accuracy (listed only):21.549%
HSR (listed only):8.545%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,465
V. Kills:226 N/A
Deaths:300
KDR:4.883
Accuracy:39.821% D--
KPH:70.700 C+
VKPH:10.900 C
M20 Mustang
D
Kills:210
V. Kills:209 100%
Deaths:574
KDR:0.366
Accuracy:26.451% D
KPH:5.100 D
VKPH:5.100 D
M20 Kestrel
D--
Kills:78
V. Kills:79 98%
Deaths:343
KDR:0.227
Accuracy:17.452% F-
KPH:3.600 D--
VKPH:3.700 D--
Kills:1,753 (288 + 0)
Deaths:1,217
KDR:1.440
VKDR:0.422
Vehicle Kills:514
Kill Difference:536
Playtime:83.053 hours
Usage:3%
Score:0.587m
Score/min:118
Piloting Accuracy:17.452%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:118
V. Kills:124 94%
Deaths:180
KDR:0.656
Accuracy:34.154% D--
KPH:6.300 C
VKPH:6.700 C+
AP30 Shredder
C**
Kills:117
V. Kills:91 127%
Deaths:30
KDR:3.900
Accuracy:23.316% D-
KPH:27.500 C+
VKPH:21.400 C**
L105 Zephyr
C*
Kills:62
V. Kills:20 295%
Deaths:18
KDR:3.444
Accuracy:37.002% D
KPH:29.300 D
VKPH:9.500 C*
C150 Dalton
C-
Kills:60
V. Kills:70 85%
Deaths:32
KDR:1.875
Accuracy:27.769% D--
KPH:15.300 D--
VKPH:17.800 C-
Kills:357 (118 + 239)
Deaths:260
KDR:1.373
VKDR:1.173
Vehicle Kills:305
Kill Difference:97
Playtime:28.938 hours
Usage:1%
Score:0.316m
Score/min:182
Piloting Accuracy:34.154%
Gunner Accuracy:27.769%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:7,508
V. Kills:1,316 N/A
Deaths:400
KDR:18.770
Accuracy:50.530% C*
KPH:67.300 B+
VKPH:11.800 B**
C75 Viper
C++
Kills:1,780
V. Kills:330 N/A
Deaths:311
KDR:5.723
Accuracy:28.785% D--
KPH:30.900 C++
VKPH:5.700 C--
L100 Python AP
B**
Kills:1,270
V. Kills:558 227%
Deaths:120
KDR:10.583
Accuracy:50.823% C--
KPH:43.200 B**
VKPH:19 C*
Skyguard
B+
Kills:401
V. Kills:373 107%
Deaths:179
KDR:2.240
Accuracy:25.620% D
KPH:12 C
VKPH:11.200 B+
Kills:10,959 (10,959 + 0)
Deaths:1,010
KDR:10.850
VKDR:2.551
Vehicle Kills:2,577
Kill Difference:9,949
Playtime:231.899 hours
Usage:8%
Score:2.703m
Score/min:194
Driving Accuracy:25.620%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:5,088
V. Kills:3,517 145%
Deaths:920
KDR:5.530
Accuracy:48.242% C
KPH:27 B
VKPH:18.700 B*
E540 Halberd
B++
Kills:1,040
V. Kills:575 181%
Deaths:147
KDR:7.075
Accuracy:43.292% C+
KPH:33.700 B+
VKPH:18.600 B++
Titan-150 HEAT
B++
Kills:874
V. Kills:435 200%
Deaths:165
KDR:5.297
Accuracy:44.611% C
KPH:23.900 C**
VKPH:11.900 B++
Enforcer ML85
C**
Kills:394
V. Kills:298 132%
Deaths:80
KDR:4.925
Accuracy:34.372% D
KPH:24.200 C++
VKPH:18.300 C**
Titan-150 HESH
B+
Kills:219
V. Kills:59 365%
Deaths:30
KDR:7.300
Accuracy:48.808% C++
KPH:36.300 C+
VKPH:9.800 B+
M20 Basilisk
C+
Kills:60
V. Kills:28 207%
Deaths:37
KDR:1.622
Accuracy:22.440% D--
KPH:13.200 C--
VKPH:6.100 C+
Kills:7,675 (6,181 + 1,494)
Deaths:1,379
KDR:5.566
VKDR:3.562
Vehicle Kills:4,912
Kill Difference:6,296
Playtime:282.632 hours
Usage:9%
Score:5.291m
Score/min:312
Driving Accuracy:48.808%
Gunner Accuracy:22.440%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,476
V. Kills:181 N/A
Deaths:161
KDR:15.379
Accuracy:42.072% D-
KPH:131.600 B+
VKPH:9.600 B
M12 Kobalt-H
B+
Kills:928
V. Kills:22 N/A
Deaths:24
KDR:38.667
Accuracy:19.416% C--
KPH:145 B+
VKPH:3.400 C
Enforcer ML65-H
C**
Kills:672
V. Kills:511 131%
Deaths:113
KDR:5.947
Accuracy:49.532% D-
KPH:38.900 C**
VKPH:29.600 C++
E540 Halberd-H
A
Kills:300
V. Kills:226 132%
Deaths:47
KDR:6.383
Accuracy:56.287% C+
KPH:42.700 C++
VKPH:32.100 A
M96 Mjolnir-H
C++
Kills:106
V. Kills:95 110%
Deaths:39
KDR:2.718
Accuracy:39.769% D*
KPH:37.600 C--
VKPH:33.700 C++
G40-F Ranger
C
Kills:61
V. Kills:35 169%
Deaths:6
KDR:10.167
Accuracy:27.178% D--
KPH:29.800 C
VKPH:17.100 C-
Kills:4,543 (0 + 4,543)
Deaths:390
KDR:11.649
VKDR:2.744
Vehicle Kills:1,070
Kill Difference:4,153
Playtime:54.392 hours
Usage:2%
Score:1.207m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:27.178%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:705
V. Kills:220 319%
Deaths:101
KDR:6.980
Accuracy:32.737% D
KPH:28.400 B++
VKPH:8.900 B+
M20 Basilisk
A
Kills:651
V. Kills:217 299%
Deaths:69
KDR:9.435
Accuracy:35.855% C+
KPH:35 A
VKPH:11.700 B++
M12 Kobalt
C++
Kills:554
V. Kills:21 N/A
Deaths:20
KDR:27.700
Accuracy:13.696% D-
KPH:67.400 C++
VKPH:2.600 C++
M40 Fury
B
Kills:405
V. Kills:100 401%
Deaths:34
KDR:11.912
Accuracy:26.378% D--
KPH:43.500 C+
VKPH:10.700 B
M12 Kobalt
C*
Kills:260
V. Kills:12 N/A
Deaths:9
KDR:28.889
Accuracy:14.687% D
KPH:62 C
VKPH:2.900 C*
M40 Fury
B++
Kills:238
V. Kills:88 267%
Deaths:35
KDR:6.800
Accuracy:30.361% D
KPH:42.200 C
VKPH:15.600 B++
M60-G Bulldog
B+
Kills:232
V. Kills:74 309%
Deaths:57
KDR:4.070
Accuracy:30.403% C--
KPH:35.700 C+
VKPH:11.400 B+
G30 Walker
C
Kills:141
V. Kills:80 174%
Deaths:29
KDR:4.862
Accuracy:23.065% D
KPH:12.800 C
VKPH:7.300 C
G40-F Ranger
C+
Kills:94
V. Kills:53 174%
Deaths:6
KDR:15.667
Accuracy:26.439% D-
KPH:20 C+
VKPH:11.300 C
Kills:3,280 (0 + 3,280)
Deaths:360
KDR:9.111
VKDR:2.403
Vehicle Kills:865
Kill Difference:2,920
Playtime:92.986 hours
Usage:3%
Score:1.137m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:26.439%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:76
V. Kills:18 400%
Deaths:108
KDR:0.704
Accuracy:36.099% D--
KPH:15.900 C
VKPH:3.800 C--
M12 Kobalt-F
C++
Kills:53
V. Kills:9 N/A
Deaths:44
KDR:1.205
Accuracy:21.240% C+
KPH:7.300 D
VKPH:1.200 C++
Kills:129 (129 + 0)
Deaths:152
KDR:0.849
VKDR:0.178
Vehicle Kills:27
Kill Difference:23
Playtime:12.076 hours
Usage:0%
Score:0.062m
Score/min:86
Driving Accuracy:21.240%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 10,41210,26712,4140.827C+0.8717.531%D*14.639%C--22.2C+N/A56461.6h17.3C98.9D
L100 Python HESH 8,8247,50840018.77B*17.0750.53%C*1.066%D67.3B+11.8B**207111.5h3.7C7.3C+
Titan-150 AP 8,6055,0889205.53C+3.8348.242%C3.263%C**27B18.7B*284188.4h5.9D12.1C-
AF-19 Mercenary 3,0222,9723,6780.808C+0.8917.667%D-19.616%C17.9C+N/A60166.3h14.3C+80.8C+
C85 Canister-H 2,6572,47616115.379C++13.6842.072%D-14.095%B*131.7B+9.6B37918.8h7.2C+17C
AF-41 Hacksaw 2,1172,0877962.622C++0.9216.521%D**13.848%C+37.7B+N/A11055.3h5.6B+33.9D
Bouncing Betty 2,0312,0303725.457B+3.7633.687%D--N/A150.4B++N/A39813.5h1.9C++5.7D
NS-44 Commissioner 2,0542,0262,1440.945C+0.7531.746%D14.709%D--29.5C+N/A8568.6h4C++12.6C+
NS-30 Vandal 1,9801,9551,0491.864C++0.1728.024%D21.33%D38.6C++N/A9550.7h7.1D25.4D
C75 Viper 2,1101,7803115.723B+4.0228.785%D--1.348%C+30.8C++5.7C--14257.7h11B+38.1C++
NS-11C 1,7561,7072,5830.661C1.0416.958%D*17.282%C13.1DN/A43130.3h18.7D110D-
AF-41 Hacksaw 1,6721,6496122.694C++1.0018.584%D*14.13%C39.8B+N/A12441.4h6B+32.4D
Breaker Rocket Pods 1,6911,4653004.883C3.1839.821%D--N/A70.8C+10.9C26720.7h15.5C*38.9C+
Tank Mine 2,2871,4035122.74C++1.0431.161%C+N/A117.9C**74.3B+111311.9h2.5D-8D-
Frag Grenade 1,3891,37911379N/A1,377.3044.481%C+N/A383.1C2.8D-12433.6h4.3C9.6C+
AF-18 Stalker 1,3111,2979301.395C++0.3026.085%C18.196%C43.1B+N/A12330.1h14C53.7C+
L100 Python AP 1,8281,27012010.583A8.8850.823%C--2.205%C43.2B**19C*29629.4h5.3B+10.5B
NS Decimator 1,6301,2261,3450.912C+0.7950.795%D*3.507%B**26.7C-8.8D-14445.9h5.7C--11.2D-
MGR-M1 Bishop 1,1781,1715292.214B+0.5231.766%C+19.983%D*50.5B**N/A15423.2h6B+18.8B
AF-6 Shadow 1,1691,1586241.856C++0.1626.494%D*19.689%D-37.8C+N/A8930.6h7.4D*27.8D*
E540 Halberd 1,6151,0401477.075C+5.3843.292%C+3.462%C++33.7B+18.6B++51730.9h6C+13.8C+
M12 Kobalt-H 9509282438.667A36.9719.416%C--18.104%C**145B+3.4C3456.4h16.2C+83.5C+
M12 Kobalt 9298901274.167B+72.4717.775%D-17.303%C+102.3C+4.5C+2568.7h22.3C-125.2D
Titan-150 HEAT 1,3098741655.297C++3.6044.611%C5.034%A23.9C**11.9B++27836.5h5.1C++11.4C++
C-4 ARX 1,0848313872.147C++0.4529.086%B++N/A117C++35.6C++5447.1h1.3C+4.5C*
Impetus 8338286071.364C0.3328.18%D--16.546%D**40.4C++N/A10620.5h5C+17.7C
NC6 Gauss SAW 8168076981.156C++0.5417.708%C23.172%C+31.3C++N/A17125.8h10.3C++58.3C++
C-4 1,1918038500.945C0.7526.874%C*N/A56.2C--27.1C+63914.3h2D7.6C
LA1 Anchor 8057975601.423C0.2820.685%D20.828%D41.7C+N/A14819.1h11.4C-55.1C
MGR-L1 Promise 7257094921.441C++0.2618.481%D--22.426%C40.7C+N/A12017.4h14.6C++79.2C+
M20 Basilisk 9257051016.98A*5.2832.737%D5.957%C+28.4B++8.9B+19424.8h83B+253.5C*
Enforcer ML65-H 1,1836721135.947B+4.2549.532%D-2.53%B+38.8C**29.5C++31217.3h17.5C+35.3C-
M20 Basilisk 868651699.435M**7.7435.855%C+8.141%B*35A11.7B++19918.6h79B+220.4B+
NCM3 Raven 1,0386096001.015C*0.6829.126%D*3.612%B++9C6.4C++8267.4h34.5D118.6D--
NCM3 Raven 9995856260.935C*0.7628.231%D*3.077%C*8.3C+5.9C+7370.7h34.8C123.3D--
M12 Kobalt 5755542027.7A26.0013.696%D-18.231%C+67.6C++2.6C++2218.2h19.8C++144.9C+
NS-61 Emissary 5475344481.192B+0.5128.695%C++15.918%C+35.4B+N/A10415.1h13.6C*47.4B
LA80 5255221373.81C++2.1137.822%C-68.774%D*30.7CN/A8117h2.7D7.1C--
AF-4A Bandit 5235154551.132C+0.5722.479%D21.553%C+29.8C+N/A13017.3h13.4D59.7C-
NCM1 Scattercannon 4654592971.545C+0.1516.762%F-15.033%C+18.4CN/A5525h7.8C++46.7D**
NC1 Gauss Rifle 4384357370.59C1.1114.995%F17.701%C-18.9CN/A10223h15.3D102D*
NSX Tanto 4194123331.237C++0.4624.406%C21.602%C--31.9C+N/A12212.9h14C++57.3C++
M40 Fury 5054053411.912B**10.2126.378%D--2.222%B+43.5C+10.8B+2659.3h16.9C-64D-
Skyguard 7744011792.24C+0.5425.62%D3.741%A12C11.2B+15433.3h166.1D-648.5D-
Enforcer ML85 692394804.925C+3.2334.372%D1.269%D24.2C++18.3C**36816.3h14.6C42.4D
LA39 Bruiser 3663612941.228C++0.4750.825%D-18.56%B++31.1CN/A9011.6h3.4D**6.7D--
NC15 Phoenix 7343455560.621C-1.0856.781%B+N/A10.1C11.4C+14234h14.5D--25.5D
NC14 Bolt Driver 3373351891.772C+0.0732.833%C65.97%D-24.3C++N/A16713.8h3.1C-9.3C
Auraxium Mag-Cutter 37832915,9910.021C1.6811.676%D*7.599%C*0.5CN/A1665.5h2.3C+19.4D
NC05 Jackhammer 3303192581.236C+0.4637.67%D15.988%C**44.3C++1.5A*1517.2h7.3D**19.4D-
E540 Halberd-H 526300476.383C+4.6856.287%C+2%C+42.9C++32.3A4157h9.5D--16.9D--
NC4 Mag-Shot 2912845010.567C+1.1319.772%D*14.789%D22.9C+N/A10112.4h8.6C++43.6C+
Spear Anti-Vehicle Phalanx Turret 490276397.077C+5.3841.596%C+3.986%C+31C24C**4468.9h12D28.8C--
M12 Kobalt 272260928.889A++27.1914.687%D21.154%B+61.9C2.9C*2274.2h22.8D155.6C
Rocklet Rifle 4882582750.938B+0.7644.243%D-N/A27.2C+24.2C+3659.5h38.9C+88C
M40 Fury 326238356.8C+5.1030.361%D1.261%D42.5C15.7B++2805.6h20.7D--68.3D*
EM4 Longshot 238235773.052C+1.3535.291%D64.255%F-32.6C++N/A1317.2h2.8D--8D
M60-G Bulldog 306232574.07C2.3730.403%C--3.448%B35.7C+11.4B+1656.5h10D-32.8D
GD-22S 2282251721.308C+0.3918.431%D-21.778%C34.1C+N/A2096.6h12.3C66.7C
Titan-150 HESH 278219307.3C+5.6048.808%C++3.653%A+36.5C+9.8B+3066h5F-10.2D-
MANA Anti-Vehicle Turret 4502183530.618F1.0841.668%DN/A2180D2320C+7567870.1h14.2T*34.2D
NC12 Sweeper 2202161921.125C+0.5739.48%C15.278%B+28.4C+N/A697.6h7.1F-18D--
M20 Mustang 4192105740.366C--1.3326.451%D3.333%B*5.1D5.1D8040.8h288.1F--1089.3F**
Mauler S6 2102082300.904C+0.7934.443%D18.75%B++29.7C++N/A1447h8.1F-23.4D*
Razor GD-23 2052033220.63C1.0714.944%F17.241%D17.8CN/A9111.4h14.1C+94D
NS Baron G5 1941921521.263C*0.4440.654%C11.979%D35.6C++N/A965.4h6.5D*15.9C+
Mag-Cutter 21018423,9040.008C-1.6913.312%D*2.174%D0.2C-N/A1950.4h2.4C**18.3C
AF-4 Cyclone 1741741271.37C++0.3321.029%D-14.943%D38.7C**N/A2524.5h13.9D65.9C--
EM1 1701691760.96C0.7416.437%D-26.036%B++31.3C+N/A1465.4h13.9C+84.6C
NSX Tengu 1671631241.315C++0.3833.387%C-24.54%B+26.7CN/A1426.1h16.6C--49.7C
MKV Suppressed 1631611521.059C+0.6420.519%D--14.286%D-28.2C+N/A1195.7h16.7C81.4C
NS-45 Pilot 1621611551.039C+0.6626.692%D19.876%D64.4B+N/A2092.5h7C**26.3C+
NSX Tomoe 1611601650.97C0.7326.246%D27.5%D-34.8C+N/A1564.6h17.8D67.8D
NSX Naginata 1611591501.06C0.6419.312%C--23.899%D28.4C-N/A1485.6h13.4C+69.5C+
G30 Walker 221141294.862B++3.1623.065%D6.383%A12.8C7.3C14611h244.7C1060.9D
NS-10 Burster 2361301890.688C1.0120.263%D**6.923%B4C--3.3C+5932.3h181.5C-895.8D--
MANA Anti-Personnel Turret 1211181690.698N/A1.009.466%UN/A1180U30U3286600.1h47.4T*500.6T*
CAS30 Tank Buster 2421181800.656C1.0434.154%D--N/A6.3C6.7C+12518.6h79.9C233.8D
AP30 Shredder 208117303.9C2.2023.316%D-3.419%B*27.2C+21.2C**2654.3h48.3B*207.2B+
M20 Basilisk 193116129.667C**7.9745.822%D4.31%C+28.3D18.8C+2514.1h156.2C-340.9D
M96 Mjolnir-H 201106392.718C1.0239.769%D*1.887%A+37.9C--33.9C++6982.8h48.2C121.1D-
AF-22 Crow 1641033490.295D1.4050.949%F-1.942%C9.4C-5.5C11911h11.2D22F
GD Guardian 10098691.42C0.2828.836%D*24.49%D23.9D-N/A804.1h10.6F-36.9F-
NS-10 Burster 175941380.681C1.0221.357%D*3.191%D3.6D3.1C5925.9h216D--1011.3D**
G40-F Ranger 14794615.667S13.9726.439%D-1.064%C20C+11.3C1954.7h113.5B429.1C+
NS Annihilator 190932230.417C1.2879.941%C+N/A7.2D7.5C17312.9h17.6F-22F
Aspis Anti-Aircraft Phalanx Turret 17787392.231C-0.5321.321%D1.149%D10.5C+10.8C+1978.3h147.8C++693.1C+
Orbital Strike Uplink 10885185N/A83.30531.035%UN/A425U115U20180.2h1.8T*0.3T*
Soldier Soaker 8482711.155C+0.5435.953%C++14.634%C+102.5A++2.5A++5620.8h6.3C+17.5C**
M20 Kestrel 157783430.227D1.4717.452%F-2.564%B++3.6D--3.7D--4621.5h209.6D*1201F--
M40 Fury-F 94761080.704C-0.9936.099%D--N/A15.8C3.8C--1034.8h13.1C+36.2D
Shrike 98752290.328D1.3739.188%F-4%B++13.9D-4.3D*6575.4h6.7C++17.1D-
Carnage AR 7775661.136C+0.5622.188%C--17.333%C-30C+N/A2032.5h17.1D--77.2D
Hunter QCX 76741890.392C-1.3123.423%D*17.568%D17.2C**N/A564.3h4C**17.1C++
NS-11A 6363960.656C1.0421.071%D20.635%C+27.4C+N/A2022.3h18.2D*86.3D-
L105 Zephyr 8262183.444D1.7537.002%D1.613%A29.5D9.5C*2082.1h10F27.1D*
G40-F Ranger 9661610.167C++8.4727.178%D--1.639%B+30.5C17.5C-2392h91.7D337.4D--
Spear Anti-Vehicle Phalanx Tower 9861161M+59.3054.73%B+N/A61B+37B+6701h8C**14.6B+
M20 Basilisk 8860371.622C-0.0822.44%D--5%C13D6.1C+1634.6h124.7D**555.5F
C150 Dalton 13060321.875D0.1827.769%D--N/A15.4D--17.9C-3483.9h5.5C-19.9D*
G40-F Ranger 9058511.6B+9.9024.78%D*1.724%A++25.2D-13.9D--2252.3h97D391.4D*
M12 Kobalt-F 6253441.205C0.4921.24%C+11.321%C+7.3D1.2C++757.3h38.4F-180.8D*
MAX Punch 52521,6920.031C--1.6731.111%D--N/A0.3DN/A1163.8h1.9C++6.1C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit101320.2h
Medical Kit1122,1192.6h
Motion Spotter455,0682.7h
Anti-Vehicle MANA Turret743,3004.6h
Spawn Beacon123,3212.7h
Hellion G0530h
Turret AI Module11420.4h
Repair Module11250.3h
Skywall Shield Emitter1980.2h
Structure Shield Module11180.3h
Cortium Silo01470.2h
Nanite Healing Grenade0860h
Nanite Revive Grenade02660.1h
Spear Anti-Vehicle Tower11340.5h
Medical Applicator365216,34212.3h
Spitfire Auto-Turret282,1422.1h
Welding Device08070.1h
Rampart Wall1680.3h
Deconstruction Tool01,0010.1h
Xiphos Anti-Personnel Tower0770.2h
Recon Detection Device17715,13920.2h
Ammunition Package1188,8384.6h
Nano-Armor Kit1,1961,872,227103h
Anti-Infantry MANA Turret387161.5h
Orbital Strike Target Designator12570.8h
Lumifiber Rampart Wall02261.3h
WLT-Howler Mining Laser54,6551h
Nano-Repair Grenade09910.3h
Smoke Grenade02260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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