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A.S.P. Operative HeLLxXx[ALAY] HeLLxXx
NC BR 142

KDR: 1.46

Score: 45.3m

Last Seen: Mar 10th, 2018 8:49 PM
- OFFLINE - 10.5 hour(s)

Rank 142 (120) of the New Conglomerate on Miller
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-7 PDW Titan-150 AP L100 Python HESH C85 Canister-H AF-19 Mercenary AF-41 Hacksaw C75 Viper Bouncing Betty
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $297,738 MLG Score: 238
Fun Score: N/A
Cheeseburgers Flipped: 1267TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.591%17.065%3172595024,3951.306570.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.356%-0.451D-0.494D-0.477DHEAD ++ (~7.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
750.002C+13.90.018C+61

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.996%1.422%7729731,12514844300.757576261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.121%-0.918D---0.221C-0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.5-0.156C52.3-0.012C+128.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.295%3.138%342796810,930350553423.1184205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.05%-0.925D--0.187C++0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.5-0.001C+120.036C+26.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.416%7.797%287169596,913248326412.78413262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.877%-0.609D1.003B**0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.60.262C*24.60.337C**59

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.609%46.875%287197464257610.0248351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.755F--1.368D**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-1.048D*4.6-0.487D15

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.199%17.427%287297324197830.24617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.067%-0.416C--0.691B+-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.4-0.7D8.1-0.68D14.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.3m368.4%333 (20k)297 (17.8k)1.4564361,56942,2741.89145142 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC975333215.953%9.597%15303:3716

47% Engineer12% Heavy Assault20% Infiltrator12% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2013 5:51 AMApr 23rd, 2016 9:16 AMMar 14th, 2018 6:30 AM (38d) (PST)Mar 10th, 2018 6:02 PM (42d) (PST)Mar 10th, 2018 4:49 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7681705980.4040.2770.0391.8100.088238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,10710,22035,88724172109517,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2542.3h/105.9d 18,390 5,909 26,398 276.1k 3,516 7,443 13,382 117.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:804
Deaths:692
KDR:1.162
Accuracy:17.683% C-
HSR:23.134% C+
LA1 Anchor
D
Kills:766
Deaths:537
KDR:1.426
Accuracy:21.067% D-
HSR:20.496% D
NC05 Jackhammer
C+
Kills:236
Deaths:188
KDR:1.255
Accuracy:39.726% D
HSR:14.407% C+
EM1
B++
Kills:167
Deaths:170
KDR:0.982
Accuracy:16.412% D--
HSR:26.347% B++
GD-22S
C
Kills:165
Deaths:112
KDR:1.473
Accuracy:20.275% D
HSR:21.818% C
NSX Naginata
D
Kills:149
Deaths:135
KDR:1.104
Accuracy:19.717% D
HSR:22.148% D-
Kills:2,287
Deaths (as Heavy Assault):1,834
Deaths (to Heavy Assaults):10,604
KDR:1.247
Kill Difference:453
Playtime:314.460 hours
Usage:12%
Score:4.973m
Score/min:264
Accuracy (listed only):22.480%
HSR (listed only):21.392%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:2,285
Deaths:3,068
KDR:0.745
Accuracy:17.053% D--
HSR:20.832% C+
NS-11C
C
Kills:1,397
Deaths:2,248
KDR:0.621
Accuracy:16.333% D**
HSR:17.037% C
AF-4A Bandit
C+
Kills:500
Deaths:437
KDR:1.144
Accuracy:22.696% D
HSR:21.400% C+
NSX Tanto
C--
Kills:407
Deaths:327
KDR:1.245
Accuracy:24.393% C--
HSR:21.622% D
Razor GD-23
D
Kills:203
Deaths:322
KDR:0.630
Accuracy:14.944% F-
HSR:17.241% D
Mauler S6
B++
Kills:178
Deaths:183
KDR:0.973
Accuracy:34.474% D
HSR:17.416% B++
NC12 Sweeper
B**
Kills:63
Deaths:53
KDR:1.189
Accuracy:43.150% C+
HSR:17.460% B**
NS Baron G5
C+
Kills:62
Deaths:54
KDR:1.148
Accuracy:42.482% C+
HSR:12.903% C
Kills:5,095
Deaths (as Engineer):6,692
Deaths (to Engineers):10,777
KDR:0.76136
Kill Difference:1,597
Playtime:1,187.313 hours
Usage:47%
Score:22.540m
Score/min:316
Accuracy (listed only):26.941%
HSR (listed only):18.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C-
Kills:10,128
Deaths:12,262
KDR:0.826
Accuracy:17.527% D**
HSR:14.662% C-
NS-44 Commissioner
D
Kills:1,502
Deaths:1,684
KDR:0.892
Accuracy:30.339% D
HSR:14.647% D--
NS-30 Vandal
D-
Kills:1,214
Deaths:780
KDR:1.556
Accuracy:27.974% D--
HSR:18.946% D-
AF-18 Stalker
C
Kills:1,198
Deaths:873
KDR:1.372
Accuracy:26.525% C
HSR:17.446% C-
AF-6 Shadow
D-
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:26.501% D**
HSR:19.689% D-
Impetus
D--
Kills:828
Deaths:606
KDR:1.366
Accuracy:28.203% D--
HSR:16.546% D**
NC4 Mag-Shot
D--
Kills:220
Deaths:420
KDR:0.524
Accuracy:18.024% D*
HSR:12.727% D--
NS-61 Emissary
C+
Kills:174
Deaths:219
KDR:0.795
Accuracy:26.068% C
HSR:15.517% C+
NS-45 Pilot
D
Kills:161
Deaths:152
KDR:1.059
Accuracy:26.697% D-
HSR:19.876% D
AF-4 Cyclone
D
Kills:160
Deaths:119
KDR:1.345
Accuracy:21.137% D-
HSR:13.125% D
MKV Suppressed
D
Kills:158
Deaths:151
KDR:1.046
Accuracy:20.436% D*
HSR:14.557% D
NSX Tomoe
C
Kills:107
Deaths:130
KDR:0.823
Accuracy:28.800% C
HSR:25.234% D*
NC14 Bolt Driver
F-
Kills:64
Deaths:110
KDR:0.582
Accuracy:23.609% F-
HSR:46.875% F**
Kills:17,072
Deaths (as Infiltrator):18,130
Deaths (to Infiltrators):7,303
KDR:0.94164
Kill Difference:1,058
Playtime:505.220 hours
Usage:20%
Score:8.479m
Score/min:280
Accuracy (listed only):24.757%
HSR (listed only):19.219%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C-
Kills:10,128
Deaths:12,262
KDR:0.826
Accuracy:17.527% D**
HSR:14.662% C-
AF-19 Mercenary
C+
Kills:2,285
Deaths:3,068
KDR:0.745
Accuracy:17.053% D--
HSR:20.832% C+
NS-11C
C
Kills:1,397
Deaths:2,248
KDR:0.621
Accuracy:16.333% D**
HSR:17.037% C
AF-4A Bandit
C+
Kills:500
Deaths:437
KDR:1.144
Accuracy:22.696% D
HSR:21.400% C+
NSX Tanto
C--
Kills:407
Deaths:327
KDR:1.245
Accuracy:24.393% C--
HSR:21.622% D
Razor GD-23
D
Kills:203
Deaths:322
KDR:0.630
Accuracy:14.944% F-
HSR:17.241% D
Mauler S6
B++
Kills:178
Deaths:183
KDR:0.973
Accuracy:34.474% D
HSR:17.416% B++
AF-4 Cyclone
D
Kills:160
Deaths:119
KDR:1.345
Accuracy:21.137% D-
HSR:13.125% D
MKV Suppressed
D
Kills:158
Deaths:151
KDR:1.046
Accuracy:20.436% D*
HSR:14.557% D
NC12 Sweeper
B**
Kills:63
Deaths:53
KDR:1.189
Accuracy:43.150% C+
HSR:17.460% B**
NS Baron G5
C+
Kills:62
Deaths:54
KDR:1.148
Accuracy:42.482% C+
HSR:12.903% C
Kills:15,541
Deaths (as Light Assault):19,224
Deaths (to Light Assaults):6,267
KDR:0.80842
Kill Difference:3,683
Playtime:307.119 hours
Usage:12%
Score:5.408m
Score/min:294
Accuracy (listed only):24.966%
HSR (listed only):17.114%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:10,128
Deaths:12,262
KDR:0.826
Accuracy:17.527% D**
HSR:14.662% C-
NC1 Gauss Rifle
C--
Kills:424
Deaths:720
KDR:0.589
Accuracy:14.929% F
HSR:17.217% C--
Mauler S6
B++
Kills:178
Deaths:183
KDR:0.973
Accuracy:34.474% D
HSR:17.416% B++
AF-4 Cyclone
D
Kills:160
Deaths:119
KDR:1.345
Accuracy:21.137% D-
HSR:13.125% D
MKV Suppressed
D
Kills:158
Deaths:151
KDR:1.046
Accuracy:20.436% D*
HSR:14.557% D
NC12 Sweeper
B**
Kills:63
Deaths:53
KDR:1.189
Accuracy:43.150% C+
HSR:17.460% B**
NS Baron G5
C+
Kills:62
Deaths:54
KDR:1.148
Accuracy:42.482% C+
HSR:12.903% C
NS-11A
C+
Kills:60
Deaths:90
KDR:0.667
Accuracy:21.403% D
HSR:20% C+
Carnage AR
C
Kills:60
Deaths:50
KDR:1.200
Accuracy:23.661% C
HSR:18.333% C
Kills:11,293
Deaths (as Combat Medic):13,682
Deaths (to Combat Medics):3,360
KDR:0.82539
Kill Difference:2,389
Playtime:64.270 hours
Usage:3%
Score:0.870m
Score/min:225
Accuracy (listed only):26.578%
HSR (listed only):16.186%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,855
Deaths:736
KDR:2.520
Accuracy:16.491% D**
HSR:13.801% C+
AF-41 Hacksaw
C
Kills:1,433
Deaths:552
KDR:2.596
Accuracy:18.610% D*
HSR:13.608% C
NCM3 Raven
B+
Kills:599
Deaths:592
KDR:1.012
Accuracy:28.956% D*
HSR:3.673% B+
NCM3 Raven
C++
Kills:576
Deaths:618
KDR:0.932
Accuracy:28.019% D**
HSR:3.125% C++
NCM1 Scattercannon
C+
Kills:459
Deaths:297
KDR:1.545
Accuracy:16.762% F-
HSR:15.033% C+
NS-10 Burster
C**
Kills:117
Deaths:184
KDR:0.636
Accuracy:19.908% F
HSR:6.838% C**
NS-10 Burster
D--
Kills:81
Deaths:133
KDR:0.609
Accuracy:21.003% D**
HSR:2.469% D--
Kills:5,120
Deaths (as MAX Suit):1,556
Deaths (to MAX Suits):1,987
KDR:3.29049
Kill Difference:3,564
Playtime:158.679 hours
Usage:6%
Score:3.021m
Score/min:317
Accuracy (listed only):21.393%
HSR (listed only):8.364%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,014
V. Kills:171 N/A
Deaths:271
KDR:3.742
Accuracy:38.230% D**
KPH:58.300 C
VKPH:9.800 C--
M20 Mustang
D-
Kills:111
V. Kills:153 72%
Deaths:479
KDR:0.232
Accuracy:26.574% D
KPH:3.600 D--
VKPH:5 D-
Kills:1,125 (111 + 0)
Deaths:750
KDR:1.500
VKDR:0.432
Vehicle Kills:324
Kill Difference:375
Playtime:48.134 hours
Usage:2%
Score:0.396m
Score/min:137
Piloting Accuracy:26.574%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:101
V. Kills:79 126%
Deaths:29
KDR:3.483
Accuracy:22.322% D-
KPH:25.200 C
VKPH:19.700 C++
CAS30 Tank Buster
C++
Kills:88
V. Kills:106 82%
Deaths:153
KDR:0.575
Accuracy:38.917% D
KPH:6.700 C
VKPH:8.100 C++
L105 Zephyr
B+
Kills:62
V. Kills:20 295%
Deaths:17
KDR:3.647
Accuracy:36.823% D
KPH:30.400 D
VKPH:9.800 B+
C150 Dalton
N/A
Kills:50
V. Kills:65 76%
Deaths:30
KDR:1.667
Accuracy:28.558% N/A
KPH:13.900 N/A
VKPH:18.100 N/A
Kills:301 (88 + 213)
Deaths:229
KDR:1.314
VKDR:1.179
Vehicle Kills:270
Kill Difference:72
Playtime:22.789 hours
Usage:1%
Score:0.284m
Score/min:207
Piloting Accuracy:38.917%
Gunner Accuracy:28.558%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,528
V. Kills:489 N/A
Deaths:207
KDR:12.213
Accuracy:48.700% C+
KPH:48.500 C
VKPH:9.400 B+
C75 Viper
C+
Kills:1,743
V. Kills:318 N/A
Deaths:308
KDR:5.659
Accuracy:28.665% D--
KPH:30.600 C+
VKPH:5.600 C
L100 Python AP
B**
Kills:1,126
V. Kills:501 224%
Deaths:113
KDR:9.965
Accuracy:50.882% C-
KPH:42.700 B**
VKPH:19 C++
Skyguard
B+
Kills:385
V. Kills:365 105%
Deaths:176
KDR:2.188
Accuracy:25.612% D
KPH:11.700 C+
VKPH:11.100 B+
Kills:5,782 (5,782 + 0)
Deaths:804
KDR:7.192
VKDR:2.081
Vehicle Kills:1,673
Kill Difference:4,978
Playtime:168.418 hours
Usage:7%
Score:1.723m
Score/min:171
Driving Accuracy:25.612%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:4,149
V. Kills:3,192 130%
Deaths:865
KDR:4.797
Accuracy:47.574% C
KPH:24.600 C**
VKPH:18.900 B++
E540 Halberd
B+
Kills:980
V. Kills:552 177%
Deaths:144
KDR:6.806
Accuracy:42.935% C
KPH:32.800 B+
VKPH:18.500 B+
Titan-150 HEAT
B++
Kills:869
V. Kills:433 200%
Deaths:164
KDR:5.299
Accuracy:44.637% C+
KPH:23.900 C*
VKPH:11.900 B++
Enforcer ML85
C++
Kills:385
V. Kills:292 131%
Deaths:79
KDR:4.873
Accuracy:34.250% D-
KPH:24.200 C++
VKPH:18.400 C++
Titan-150 HESH
C**
Kills:130
V. Kills:40 317%
Deaths:25
KDR:5.200
Accuracy:44.364% C
KPH:28.800 D
VKPH:8.900 C**
Kills:6,513 (5,148 + 1,365)
Deaths:1,277
KDR:5.100
VKDR:3.531
Vehicle Kills:4,509
Kill Difference:5,236
Playtime:255.565 hours
Usage:10%
Score:4.798m
Score/min:313
Driving Accuracy:44.364%
Gunner Accuracy:34.250%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,298
V. Kills:170 N/A
Deaths:154
KDR:14.922
Accuracy:39.981% D-
KPH:131.400 C*
VKPH:9.700 B+
Enforcer ML65-H
C**
Kills:672
V. Kills:511 131%
Deaths:113
KDR:5.947
Accuracy:49.568% D-
KPH:39.100 C**
VKPH:29.700 C++
E540 Halberd-H
A
Kills:277
V. Kills:219 126%
Deaths:46
KDR:6.022
Accuracy:56.634% C++
KPH:41.600 C++
VKPH:32.900 A
M96 Mjolnir-H
C*
Kills:73
V. Kills:78 92%
Deaths:34
KDR:2.147
Accuracy:37.224% F
KPH:34.600 D
VKPH:36.900 C*
M12 Kobalt-H
C
Kills:60
V. Kills:1 N/A
Deaths:1
KDR:60
Accuracy:21.038% C
KPH:101.900 C
VKPH:1.700 D--
Kills:3,380 (0 + 3,380)
Deaths:348
KDR:9.713
VKDR:2.813
Vehicle Kills:979
Kill Difference:3,032
Playtime:44.049 hours
Usage:2%
Score:0.975m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:21.038%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:464
V. Kills:159 290%
Deaths:89
KDR:5.213
Accuracy:30.383% D-
KPH:25.200 B+
VKPH:8.600 C**
M40 Fury
C**
Kills:389
V. Kills:96 401%
Deaths:34
KDR:11.441
Accuracy:26.774% D--
KPH:46.100 C+
VKPH:11.400 C**
M20 Basilisk
B**
Kills:380
V. Kills:153 247%
Deaths:60
KDR:6.333
Accuracy:34.621% C
KPH:31.600 B**
VKPH:12.700 B*
M40 Fury
B*
Kills:235
V. Kills:87 267%
Deaths:35
KDR:6.714
Accuracy:30.625% D
KPH:43.300 C-
VKPH:16 B*
M60-G Bulldog
B*
Kills:231
V. Kills:74 308%
Deaths:57
KDR:4.053
Accuracy:30.502% D
KPH:36 C
VKPH:11.500 B*
M12 Kobalt
C
Kills:167
V. Kills:6 N/A
Deaths:7
KDR:23.857
Accuracy:13.388% D--
KPH:50.400 C-
VKPH:1.800 C
G30 Walker
C-
Kills:119
V. Kills:75 157%
Deaths:29
KDR:4.103
Accuracy:23.051% D-
KPH:11.300 C-
VKPH:7.100 C-
M12 Kobalt
D
Kills:93
V. Kills:3 N/A
Deaths:4
KDR:23.250
Accuracy:15.722% D
KPH:50.900 D
VKPH:1.600 D
Kills:2,078 (0 + 2,078)
Deaths:315
KDR:6.597
VKDR:2.073
Vehicle Kills:653
Kill Difference:1,763
Playtime:66.399 hours
Usage:3%
Score:0.834m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:15.722%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:76
V. Kills:18 400%
Deaths:108
KDR:0.704
Accuracy:36.099% D--
KPH:15.900 C-
VKPH:3.800 C-
Kills:76 (76 + 0)
Deaths:108
KDR:0.704
VKDR:0.167
Vehicle Kills:18
Kill Difference:32
Playtime:4.766 hours
Usage:0%
Score:0.027m
Score/min:96
Driving Accuracy:36.099%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 10,27110,12812,2620.826C+0.6317.527%D**14.662%C-22.1CN/A55458.6h17.4D99.1D
Titan-150 AP 7,3414,1498654.797C+3.3447.574%C3.856%C**24.6C**18.9B++286168.8h6.1D12.9D
L100 Python HESH 3,0172,52820712.213C++10.7648.7%C+2.611%B++48.4C9.4B+16652.2h4.1D--8.5C--
C85 Canister-H 2,4682,29815414.922C+13.4739.981%D-14.665%B*131.3C*9.7B+37817.5h6.5C16.4C-
AF-19 Mercenary 2,3192,2853,0680.745C+0.7117.053%D--20.832%C+16.6CN/A57137.9h15.1C88.3C-
AF-41 Hacksaw 1,8801,8557362.52C+1.0616.491%D**13.801%C+37.3C**N/A11049.7h5.7B+34.6D--
C75 Viper 2,0611,7433085.659C++4.2028.665%D--1.377%C+30.6C+5.6C13656.9h10.9C**38.1C+
Bouncing Betty 1,7161,7153235.31B3.8533.882%D*N/A147.8B+N/A38611.6h1.9C+5.6D-
NS-44 Commissioner 1,5281,5021,6840.892C+0.5630.339%D14.647%D--26.4CN/A7756.9h4C+13.2C
AF-41 Hacksaw 1,4521,4335522.596C+1.1418.61%D*13.608%C40B+N/A12735.8h6.1B+32.7D
NS-11C 1,4411,3972,2480.621C-0.8416.333%D**17.037%C12.5DN/A41111.7h19.2D--117.6D**
Frag Grenade 1,3271,31911319N/A1,317.5444.258%CN/A387.9D2.4D-12083.4h4.3D9.6C
NS-30 Vandal 1,2321,2147801.556C+0.1027.974%D--18.946%D-37.4C+N/A8932.5h7D--24.9D--
AF-18 Stalker 1,2091,1988731.372C++0.0826.525%C17.446%C-43.6B+N/A12627.5h14D52.9C
Tank Mine 1,9831,1854712.516C+1.0629.953%CN/A111.8C*75.3C**112010.6h2.6D-8.5D--
AF-6 Shadow 1,1691,1586241.856C+0.4026.501%D**19.689%D-37.8CN/A8830.6h7.4F27.8F
NS Decimator 1,4911,1281,2790.882C+0.5750.741%D*3.812%B**26.2C-8.4D-13743.1h5.8C-11.4D-
L100 Python AP 1,6271,1261139.965A8.5150.882%C-2.398%D42.7B**19C++28426.4h5.4B+10.5B+
Breaker Rocket Pods 1,1851,0142713.742C-2.2938.23%D**1.085%C+58.3C9.8C--24217.4h15.9C+41.6C
E540 Halberd 1,5329801446.806C+5.3542.935%C3.673%C+32.8B+18.5B+49229.9h6C+14C+
Titan-150 HEAT 1,3028691645.299C++3.8444.637%C+5.063%B**23.9C*11.9B++26836.4h5.1C+11.5C+
Impetus 8338286061.366C0.0928.203%D--16.546%D**40.4C+N/A10520.5h5C17.7D
NC6 Gauss SAW 8138046921.162C+0.2917.683%C-23.134%C+31.8C+N/A15525.3h10.3C+58C+
LA1 Anchor 7747665371.426C0.0321.067%D-20.496%D43CN/A14417.8h11.1D52.6C-
C-4 1,1317548500.887C0.5725.803%C*N/A52.7D26.4C58514.3h2.1D--8C
Enforcer ML65-H 1,1836721135.947B+4.4949.568%D-2.53%B+39.1C**29.7C++31017.2h17.4C+35.1C-
NCM3 Raven 1,0225995921.012C+0.4428.956%D*3.673%B+9.1C6.4C+8265.7h34.1D-117.7D**
NCM3 Raven 9865766180.932C+0.5228.019%D**3.125%C++8.4C6C+7368.9h34.3D122.3D*
AF-4A Bandit 5085004371.144C0.3122.696%D21.4%C+29.6CN/A12916.9h13.4D--59.3D
M20 Basilisk 623464895.213A3.7630.383%D-6.25%C+25.2B+8.6C**19918.4h82.6B271.8C+
NCM1 Scattercannon 4654592971.545C+0.0916.762%F-15.033%C+18.4C-N/A5325h7.8C+46.7F
NC1 Gauss Rifle 4274247200.589C0.8714.929%F17.217%C--18.8C-N/A8922.6h15.3D--102.1D**
NSX Tanto 4144073271.245C+0.2124.393%C--21.622%D32.3C+N/A11912.6h14C+57.5C+
M40 Fury 4853893411.441B++9.9826.774%D--2.057%B+46.3C+11.4C**2788.4h16.4D61.4D--
Enforcer ML85 677385794.873C+3.4234.25%D-1.299%D24.2C++18.4C++36615.9h14.5C42.2D
Skyguard 7503851762.188C+0.7325.612%D3.896%B**11.7C+11.1B+14533h170.3D664.8D
M20 Basilisk 533380606.333A++4.8834.621%C7.368%B+31.7B**12.8B*22412h80.6B+232.8B+
C-4 ARX 4763631442.521C**1.0629.63%B*N/A134.4B+41.9C**6742.7h1.3C+4.5B
NC15 Phoenix 7103315520.6C-0.8656.87%B+N/A10C11.5C+13033.1h14.7D--25.8D
E540 Halberd-H 496277466.022C+4.5756.634%C++2.166%C+41.3C++32.7A3946.7h9.8D**17.3D*
Spear Anti-Vehicle Phalanx Turret 472264386.947C+5.4940.895%C+4.167%C+31.1C-24.5C*4458.5h11.7D28.6D
NC05 Jackhammer 2452361881.255C+0.2039.726%D14.407%C+42.9C+1.6B**1485.5h7.9F-19.8D**
M40 Fury 322235356.714C+5.2630.625%D1.277%D43.5C-16.1B*2885.4h20.5D*66.8D**
Auraxium Mag-Cutter 27023410,4230.022C1.4311.994%D*2.991%D0.6CN/A2407.3h2.2C+18C--
M60-G Bulldog 305231574.053C2.6030.502%D3.463%C*36.1C11.6B**1636.4h9.9D*32.6D-
NC4 Mag-Shot 2272204200.524C0.9318.024%D*12.727%D--26.5C+N/A1188.3h8.4C+46.5C
MANA Anti-Vehicle Turret 4502183510.621U0.8441.63%UN/A2180U2320U22409900.1h14.2T*34.1T*
Razor GD-23 2052033220.63C0.8314.944%F-17.241%D17.8CN/A8411.4h14.1C94D-
Mag-Cutter 21018423,9040.008C-1.4513.312%D*2.174%D0.2DN/A1947.9h2.4C**18.3C-
Mauler S6 1801781830.973C+0.4834.474%D17.416%B++30.2C+N/A1435.9h8.4F--24.3F
NS-61 Emissary 1771742190.795C+0.6626.068%C15.517%C+19.1C-N/A629.1h13.8C++53C+
EM1 1681671700.982C0.4716.412%D--26.347%B++31.5CN/A1395.3h13.7C+83.5C
M12 Kobalt 173167723.857B**22.4013.388%D--13.773%D--50.6C-1.8C2003.3h24.1D-180.3D-
GD-22S 1671651121.473C+0.0220.275%D21.818%C40.2C+N/A2664.1h11.4C+56.4C+
NS-45 Pilot 1621611521.059C+0.4026.697%D-19.876%D67.1B+N/A1982.4h7C*26.3C+
AF-4 Cyclone 1601601191.345C++0.1121.137%D-13.125%D37.2C++N/A2324.3h14.1D-66.7D
MKV Suppressed 1601581511.046C+0.4120.436%D*14.557%D28.2CN/A1105.6h16.6C--81.4C--
NSX Naginata 1511491351.104C0.3519.717%D22.148%D-29.8DN/A1455h13.2C66.8C
Titan-150 HESH 170130255.2C--3.7444.364%C5.385%A**28.9D8.9C**2894.5h5.2F--11.7D**
G30 Walker 194119294.103C**2.6523.051%D-6.723%A++11.3C-7.1C-14410.5h278.1D-1206.4D--
NS-10 Burster 2181171840.636C0.8219.908%F6.838%C**3.8D3.3C5630.8h187.6C--942.1D**
MANA Anti-Personnel Turret 1171141650.691N/A0.779.476%UN/A1140U30U2983400.1h48.6T*513.1T*
M20 Mustang 2641114790.232D1.2226.574%D4.505%A3.6D--5D-7830.7h385.1T-1449.1T*
NSX Tomoe 1081071300.823D0.6328.8%C25.234%D*34.5CN/A1633.1h17.5D--60.8D
AF-22 Crow 1641033490.295D1.1651.039%F--1.942%C9.4C-5.5C11311h11.2D22F-
AP30 Shredder 180101293.483C2.0322.322%D-2.97%B++25.3C19.8C++2464h49.4B+221.2B+
M12 Kobalt 9693423.25A21.7915.722%D18.28%C+51.7D1.7D2141.8h27.4F174D--
CAS30 Tank Buster 194881530.575C-0.8838.917%DN/A6.7C8.1C++16113.1h79.8D--205D
Rocklet Rifle 193871120.777C++0.6846.49%DN/A24.9C30.3C++4903.5h49.9D-107.3D--
M20 Basilisk 15083108.3C+6.8446.438%D6.024%B+24.4D19.7C+2493.4h182.1D-392D*
NS-10 Burster 158811330.609C-0.8521.003%D**2.469%D--3.3D-3.1C--5724.5h230.4D*1097F-
M40 Fury-F 94761080.704C0.7536.099%D--N/A15.8C-3.8C-964.8h13.1C36.2D
Hunter QCX 76741890.392C-1.0623.423%D*17.568%D17.2C*N/A504.3h4C**17.1C++
Aspis Anti-Aircraft Phalanx Turret 15774381.947D0.4920.501%D-1.351%D9.5C10.6C1937.8h155.8C+759.8C
M96 Mjolnir-H 15173342.147C--0.6937.224%F2.74%A**34.8D37.1C*7342.1h45C120.8D--
NC14 Bolt Driver 64641100.582D0.8723.609%F-46.875%F**10.7D-N/A1626h4.6F*19.7T-
Shrike 81632180.289D1.1739.292%F-3.175%C++12.6D--3.6D*5925h7C17.9D*
NC12 Sweeper 6463531.189C+0.2743.15%C+17.46%B**52.5B*N/A1651.2h7.3F--17D-
NS Baron G5 6362541.148C+0.3142.482%C+12.903%C29.5CN/A1002.1h8.6T*20.3C+
L105 Zephyr 8262173.647D2.1936.823%D1.613%A31D10B+1952h9.6F-26.2D**
M12 Kobalt-H 6160160A*58.5421.038%C16.667%C++100C1.7D--2240.6h21.3C101.2D
NS-11A 6060900.667C--0.7921.403%D20%C+31.6C+N/A1981.9h17.8D**82.9D-
Carnage AR 6160501.2C+0.2623.661%C18.333%C33.3C+N/A2141.8h17.5D**74D
C150 Dalton 11550301.667D0.2128.558%D--N/A13.9D--18.1C3433.6h5.9C-20.8D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit101320.2h
Motion Spotter455,0682.7h
Anti-Vehicle MANA Turret743,2724.6h
Spawn Beacon112,9892.5h
Hellion G0530h
Repair Module1690.2h
Turret AI Module1900.3h
Cortium Silo0790.1h
Structure Shield Module0790.2h
Skywall Shield Emitter0570.2h
Medical Applicator348210,33111.8h
Medical Kit911,6332h
Nanite Revive Grenade01740h
Nanite Healing Grenade0860h
Spear Anti-Vehicle Tower11080.4h
Deconstruction Tool07590.1h
Spitfire Auto-Turret108680.8h
Xiphos Anti-Personnel Tower0500.2h
Rampart Wall1680.3h
Recon Detection Device13410,86314.7h
Anti-Infantry MANA Turret386961.5h
Nano-Armor Kit1,0761,655,89090.6h
Ammunition Package1087,3324h
Lumifiber Rampart Wall01400.8h
WLT-Howler Mining Laser54,6551h

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