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Warden A.S.P. Operative HeLLxXx[ALAY] HeLLxXx
NC BR 62

KDR: 1.57

Score: 49.4m

Last Seen: Jul 9th, 2018 10:48 PM
- OFFLINE - 12 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Miller - Outfit Officer of 57 ALAY KOMUTANLIGI[ALAY] 57 ALAY KOMUTANLIGI
NC outfit on Miller

Members: 10
Level Progress (to 63): 71%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-7 PDW L100 Python HESH Titan-150 AP AF-19 Mercenary C85 Canister-H AF-41 Hacksaw Bouncing Betty C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 1283TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.812%17.175%3232797726,7541.33290.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.48%-0.419C---0.506D-0.495DHEAD ++ (~7.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.047C+13.50.054C+58.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.218%1.266%89210021,34315414780.871512280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.301%-0.877D---0.338C--0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.1-0.128C52.30.001C+126.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.265%2.488%433799714,147369359223.83076239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.134%-0.832D--0.151C0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.186C++10.10.19C++21.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.196%8.433%296169887,625262927302.90034279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.965%-0.638D1.115B**0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.20.248C++25.40.334C**61.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.609%46.875%2961100364273610.0233833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.729F--1.358D**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-1.02D*4.6-0.475D15

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.13%17.762%29631001563107480.524208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.019%-0.175C0.7B+-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.4-0.165C6-0.244C9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
57 ALAY KOMUTANLIGI[ALAY] 57 ALAY KOMUTANLIGI
NC outfit on Miller

Members: 10
49.4m351.4%336 (20.2k)301 (18.1k)1.5729570,79245,0062.0224962 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1004403016.41%9.442%15503:3920

46% Engineer12% Heavy Assault20% Infiltrator14% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2013 5:51 AMApr 23rd, 2016 9:16 AMJul 17th, 2018 7:30 AM (16h) (PST)Jul 9th, 2018 7:35 PM (8d) (PST)Jul 9th, 2018 6:48 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7891676220.4310.2740.0411.8240.088272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,35810,00537,35326162109518,045

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2740h/114.2d 20,232 6,684 29,451 299.9k 3,876 7,994 14,532 129.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:807
Deaths:698
KDR:1.156
Accuracy:17.708% C
HSR:23.172% C+
LA1 Anchor
D
Kills:766
Deaths:537
KDR:1.426
Accuracy:21.067% D
HSR:20.496% D
NC05 Jackhammer
C+
Kills:252
Deaths:199
KDR:1.266
Accuracy:39.458% C--
HSR:14.286% C+
GD-22S
C
Kills:225
Deaths:171
KDR:1.316
Accuracy:18.437% D-
HSR:21.778% C
MGR-L1 Promise
C+
Kills:210
Deaths:124
KDR:1.694
Accuracy:21.589% C
HSR:24.286% C+
EM1
B++
Kills:169
Deaths:176
KDR:0.960
Accuracy:16.437% D-
HSR:26.036% B++
NSX Naginata
C
Kills:149
Deaths:135
KDR:1.104
Accuracy:19.717% C
HSR:22.148% D
Kills:2,578
Deaths (as Heavy Assault):2,040
Deaths (to Heavy Assaults):11,247
KDR:1.26373
Kill Difference:538
Playtime:330.583 hours
Usage:12%
Score:5.267m
Score/min:266
Accuracy (listed only):22.059%
HSR (listed only):21.743%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,842
Deaths:3,558
KDR:0.799
Accuracy:17.523% D-
HSR:19.529% C
NS-11C
C
Kills:1,416
Deaths:2,275
KDR:0.622
Accuracy:16.367% D**
HSR:16.808% C
MGR-M1 Bishop
C
Kills:1,166
Deaths:519
KDR:2.247
Accuracy:31.784% C
HSR:20.069% D*
AF-4A Bandit
C+
Kills:500
Deaths:437
KDR:1.144
Accuracy:22.696% C--
HSR:21.400% C+
NSX Tanto
C
Kills:407
Deaths:327
KDR:1.245
Accuracy:24.393% C
HSR:21.622% C--
LA39 Bruiser
A
Kills:215
Deaths:172
KDR:1.250
Accuracy:50.370% D-
HSR:20.465% A
Razor GD-23
D
Kills:203
Deaths:322
KDR:0.630
Accuracy:14.944% F
HSR:17.241% D
NS Baron G5
C+
Kills:181
Deaths:142
KDR:1.275
Accuracy:40.732% C+
HSR:11.602% D
Mauler S6
B+
Kills:178
Deaths:183
KDR:0.973
Accuracy:34.474% D
HSR:17.416% B+
NC12 Sweeper
B
Kills:170
Deaths:149
KDR:1.141
Accuracy:40.336% C+
HSR:14.706% B
Kills:7,278
Deaths (as Engineer):8,084
Deaths (to Engineers):11,341
KDR:0.9003
Kill Difference:806
Playtime:1,258.286 hours
Usage:46%
Score:23.955m
Score/min:317
Accuracy (listed only):29.362%
HSR (listed only):18.086%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C-
Kills:10,213
Deaths:12,345
KDR:0.827
Accuracy:17.530% D*
HSR:14.668% C-
AF-19 Mercenary
C
Kills:2,842
Deaths:3,558
KDR:0.799
Accuracy:17.523% D-
HSR:19.529% C
NS-11C
C
Kills:1,416
Deaths:2,275
KDR:0.622
Accuracy:16.367% D**
HSR:16.808% C
AF-4A Bandit
C+
Kills:500
Deaths:437
KDR:1.144
Accuracy:22.696% C--
HSR:21.400% C+
NSX Tanto
C
Kills:407
Deaths:327
KDR:1.245
Accuracy:24.393% C
HSR:21.622% C--
LA39 Bruiser
A
Kills:215
Deaths:172
KDR:1.250
Accuracy:50.370% D-
HSR:20.465% A
Razor GD-23
D
Kills:203
Deaths:322
KDR:0.630
Accuracy:14.944% F
HSR:17.241% D
NS Baron G5
C+
Kills:181
Deaths:142
KDR:1.275
Accuracy:40.732% C+
HSR:11.602% D
Mauler S6
B+
Kills:178
Deaths:183
KDR:0.973
Accuracy:34.474% D
HSR:17.416% B+
NC12 Sweeper
B
Kills:170
Deaths:149
KDR:1.141
Accuracy:40.336% C+
HSR:14.706% B
MKV Suppressed
D
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D
AF-4 Cyclone
D
Kills:160
Deaths:119
KDR:1.345
Accuracy:21.137% D-
HSR:13.125% D
Kills:16,646
Deaths (as Light Assault):20,181
Deaths (to Light Assaults):6,685
KDR:0.82484
Kill Difference:3,535
Playtime:376.398 hours
Usage:14%
Score:6.774m
Score/min:300
Accuracy (listed only):26.752%
HSR (listed only):16.906%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C-
Kills:10,213
Deaths:12,345
KDR:0.827
Accuracy:17.530% D*
HSR:14.668% C-
NS-44 Commissioner
D
Kills:1,660
Deaths:1,844
KDR:0.900
Accuracy:30.862% D
HSR:14.518% D--
NS-30 Vandal
D
Kills:1,273
Deaths:812
KDR:1.568
Accuracy:27.958% D
HSR:19.010% D-
AF-18 Stalker
C+
Kills:1,206
Deaths:879
KDR:1.372
Accuracy:26.449% C+
HSR:17.496% C
AF-6 Shadow
D-
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:26.498% D*
HSR:19.689% D-
Impetus
D-
Kills:828
Deaths:606
KDR:1.366
Accuracy:28.191% D-
HSR:16.546% D**
NC4 Mag-Shot
D
Kills:228
Deaths:434
KDR:0.525
Accuracy:18.422% D*
HSR:14.035% D
NS-61 Emissary
C
Kills:185
Deaths:222
KDR:0.833
Accuracy:26.512% C
HSR:15.135% C
MKV Suppressed
D
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D
NS-45 Pilot
D
Kills:161
Deaths:155
KDR:1.039
Accuracy:26.692% D
HSR:19.876% D
AF-4 Cyclone
D
Kills:160
Deaths:119
KDR:1.345
Accuracy:21.137% D-
HSR:13.125% D
NSX Tomoe
C+
Kills:108
Deaths:131
KDR:0.824
Accuracy:28.986% C+
HSR:25% D*
Soldier Soaker
C**
Kills:81
Deaths:70
KDR:1.157
Accuracy:35.754% C**
HSR:14.815% C-
NC14 Bolt Driver
F-
Kills:64
Deaths:110
KDR:0.582
Accuracy:23.609% F-
HSR:46.875% T
Kills:17,486
Deaths (as Infiltrator):18,503
Deaths (to Infiltrators):7,798
KDR:0.94504
Kill Difference:1,017
Playtime:547.661 hours
Usage:20%
Score:9.497m
Score/min:289
Accuracy (listed only):25.651%
HSR (listed only):18.934%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:10,213
Deaths:12,345
KDR:0.827
Accuracy:17.530% D*
HSR:14.668% C-
NC1 Gauss Rifle
C--
Kills:424
Deaths:720
KDR:0.589
Accuracy:14.929% F
HSR:17.217% C--
LA39 Bruiser
A
Kills:215
Deaths:172
KDR:1.250
Accuracy:50.370% D-
HSR:20.465% A
NS Baron G5
C+
Kills:181
Deaths:142
KDR:1.275
Accuracy:40.732% C+
HSR:11.602% D
Mauler S6
B+
Kills:178
Deaths:183
KDR:0.973
Accuracy:34.474% D
HSR:17.416% B+
NC12 Sweeper
B
Kills:170
Deaths:149
KDR:1.141
Accuracy:40.336% C+
HSR:14.706% B
MKV Suppressed
D
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D
AF-4 Cyclone
D
Kills:160
Deaths:119
KDR:1.345
Accuracy:21.137% D-
HSR:13.125% D
Carnage AR
C
Kills:69
Deaths:56
KDR:1.232
Accuracy:22.443% C-
HSR:17.391% C
NS-11A
C+
Kills:60
Deaths:90
KDR:0.667
Accuracy:21.403% C--
HSR:20% C+
Kills:11,831
Deaths (as Combat Medic):14,128
Deaths (to Combat Medics):3,560
KDR:0.83742
Kill Difference:2,297
Playtime:65.109 hours
Usage:2%
Score:0.887m
Score/min:227
Accuracy (listed only):28.387%
HSR (listed only):16.088%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,898
Deaths:751
KDR:2.527
Accuracy:16.514% D**
HSR:13.857% C+
AF-41 Hacksaw
C-
Kills:1,466
Deaths:567
KDR:2.586
Accuracy:18.576% D*
HSR:13.574% C-
NCM3 Raven
B+
Kills:600
Deaths:592
KDR:1.014
Accuracy:29.016% D*
HSR:3.667% B+
NCM3 Raven
C++
Kills:581
Deaths:618
KDR:0.940
Accuracy:28.099% D**
HSR:3.098% C++
NCM1 Scattercannon
C+
Kills:459
Deaths:297
KDR:1.545
Accuracy:16.762% F-
HSR:15.033% C+
NS-10 Burster
B
Kills:129
Deaths:185
KDR:0.697
Accuracy:19.990% D**
HSR:6.977% B
NS-10 Burster
D--
Kills:84
Deaths:134
KDR:0.627
Accuracy:21.045% D*
HSR:2.381% D--
Kills:5,217
Deaths (as MAX Suit):1,572
Deaths (to MAX Suits):2,068
KDR:3.3187
Kill Difference:3,645
Playtime:160.716 hours
Usage:6%
Score:3.064m
Score/min:318
Accuracy (listed only):21.429%
HSR (listed only):8.369%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,184
V. Kills:196 N/A
Deaths:281
KDR:4.214
Accuracy:38.973% D*
KPH:64.300 C
VKPH:10.600 C-
M20 Mustang
D
Kills:159
V. Kills:176 90%
Deaths:529
KDR:0.301
Accuracy:26.809% D
KPH:4.500 D-
VKPH:5 D
M20 Kestrel
D*
Kills:63
V. Kills:70 89%
Deaths:333
KDR:0.189
Accuracy:16.814% F--
KPH:3.200 D*
VKPH:3.600 D*
Kills:1,406 (222 + 0)
Deaths:1,143
KDR:1.230
VKDR:0.387
Vehicle Kills:442
Kill Difference:263
Playtime:73.343 hours
Usage:3%
Score:0.494m
Score/min:112
Piloting Accuracy:16.814%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:101
V. Kills:79 126%
Deaths:29
KDR:3.483
Accuracy:22.265% D--
KPH:25.200 C
VKPH:19.700 C++
CAS30 Tank Buster
C*
Kills:88
V. Kills:106 82%
Deaths:154
KDR:0.571
Accuracy:38.394% D
KPH:6.500 C+
VKPH:7.900 C*
L105 Zephyr
B
Kills:62
V. Kills:20 295%
Deaths:18
KDR:3.444
Accuracy:37.402% D
KPH:29.500 D
VKPH:9.500 B
C150 Dalton
C
Kills:52
V. Kills:66 78%
Deaths:30
KDR:1.733
Accuracy:28.395% D--
KPH:14.300 D--
VKPH:18.200 C
Kills:303 (88 + 215)
Deaths:231
KDR:1.312
VKDR:1.173
Vehicle Kills:271
Kill Difference:72
Playtime:23.234 hours
Usage:1%
Score:0.289m
Score/min:207
Piloting Accuracy:38.394%
Gunner Accuracy:28.395%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:5,494
V. Kills:967 N/A
Deaths:307
KDR:17.896
Accuracy:50.034% C*
KPH:65.500 B+
VKPH:11.500 B**
C75 Viper
C++
Kills:1,780
V. Kills:330 N/A
Deaths:311
KDR:5.723
Accuracy:28.782% D--
KPH:30.900 C++
VKPH:5.700 C-
L100 Python AP
A
Kills:1,154
V. Kills:517 223%
Deaths:115
KDR:10.035
Accuracy:50.968% C-
KPH:42.600 A
VKPH:19.100 C*
Skyguard
B+
Kills:390
V. Kills:367 106%
Deaths:179
KDR:2.179
Accuracy:25.634% D
KPH:11.800 C
VKPH:11.100 B+
Kills:8,818 (8,818 + 0)
Deaths:912
KDR:9.669
VKDR:2.391
Vehicle Kills:2,181
Kill Difference:7,906
Playtime:201.816 hours
Usage:7%
Score:2.260m
Score/min:187
Driving Accuracy:25.634%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:4,330
V. Kills:3,264 133%
Deaths:880
KDR:4.920
Accuracy:47.739% C
KPH:25 C**
VKPH:18.800 B*
E540 Halberd
B+
Kills:1,011
V. Kills:561 180%
Deaths:145
KDR:6.972
Accuracy:42.984% C
KPH:33.300 B+
VKPH:18.500 B+
Titan-150 HEAT
B*
Kills:869
V. Kills:433 200%
Deaths:164
KDR:5.299
Accuracy:44.637% C+
KPH:23.900 B
VKPH:11.900 B*
Enforcer ML85
C*
Kills:385
V. Kills:292 131%
Deaths:80
KDR:4.813
Accuracy:34.280% D-
KPH:24.100 C++
VKPH:18.300 C*
Titan-150 HESH
C**
Kills:130
V. Kills:40 317%
Deaths:25
KDR:5.200
Accuracy:44.364% C
KPH:28.800 D
VKPH:8.900 C**
M20 Basilisk
N/A
Kills:50
V. Kills:27 179%
Deaths:37
KDR:1.351
Accuracy:21.171% N/A
KPH:11.700 N/A
VKPH:6.300 N/A
Kills:6,775 (5,329 + 1,446)
Deaths:1,331
KDR:5.090
VKDR:3.469
Vehicle Kills:4,617
Kill Difference:5,444
Playtime:264.788 hours
Usage:10%
Score:4.959m
Score/min:312
Driving Accuracy:44.364%
Gunner Accuracy:21.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,333
V. Kills:173 N/A
Deaths:154
KDR:15.149
Accuracy:40.394% D-
KPH:130.800 B+
VKPH:9.700 B+
Enforcer ML65-H
C**
Kills:672
V. Kills:511 131%
Deaths:113
KDR:5.947
Accuracy:49.532% D-
KPH:38.900 C**
VKPH:29.600 C+
M12 Kobalt-H
C*
Kills:345
V. Kills:8 N/A
Deaths:12
KDR:28.750
Accuracy:19.980% C-
KPH:130.600 C*
VKPH:3 C--
E540 Halberd-H
A
Kills:291
V. Kills:223 130%
Deaths:47
KDR:6.191
Accuracy:56.708% C++
KPH:42.700 C++
VKPH:32.700 A
M96 Mjolnir-H
C*
Kills:93
V. Kills:88 104%
Deaths:38
KDR:2.447
Accuracy:38.115% D*
KPH:37 C--
VKPH:35 C*
Kills:3,734 (0 + 3,734)
Deaths:364
KDR:10.258
VKDR:2.755
Vehicle Kills:1,003
Kill Difference:3,370
Playtime:47.084 hours
Usage:2%
Score:1.044m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:38.115%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:549
V. Kills:183 298%
Deaths:90
KDR:6.100
Accuracy:31.801% D
KPH:26.800 B++
VKPH:8.900 B+
M20 Basilisk
B**
Kills:452
V. Kills:177 254%
Deaths:63
KDR:7.175
Accuracy:35.864% C+
KPH:32.600 B**
VKPH:12.800 B*
M40 Fury
B+
Kills:395
V. Kills:97 403%
Deaths:34
KDR:11.618
Accuracy:26.547% D--
KPH:45.500 C+
VKPH:11.200 B+
M12 Kobalt
C
Kills:257
V. Kills:7 N/A
Deaths:11
KDR:23.364
Accuracy:13.562% D-
KPH:56.100 C
VKPH:1.500 D
M40 Fury
B*
Kills:235
V. Kills:87 267%
Deaths:35
KDR:6.714
Accuracy:30.485% D
KPH:43.100 C-
VKPH:16 B*
M60-G Bulldog
B++
Kills:231
V. Kills:74 308%
Deaths:57
KDR:4.053
Accuracy:30.456% D
KPH:35.900 C+
VKPH:11.500 B++
M12 Kobalt
C
Kills:186
V. Kills:5 N/A
Deaths:6
KDR:31
Accuracy:15.185% C--
KPH:63.300 C
VKPH:1.700 C--
G30 Walker
C-
Kills:120
V. Kills:75 158%
Deaths:29
KDR:4.138
Accuracy:23.035% D
KPH:11.300 C--
VKPH:7.100 C-
Kills:2,425 (0 + 2,425)
Deaths:325
KDR:7.462
VKDR:2.169
Vehicle Kills:705
Kill Difference:2,100
Playtime:73.005 hours
Usage:3%
Score:0.912m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:23.035%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:76
V. Kills:18 400%
Deaths:108
KDR:0.704
Accuracy:36.099% D*
KPH:15.900 C-
VKPH:3.800 D
Kills:76 (76 + 0)
Deaths:108
KDR:0.704
VKDR:0.167
Vehicle Kills:18
Kill Difference:32
Playtime:4.766 hours
Usage:0%
Score:0.029m
Score/min:101
Driving Accuracy:36.099%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 10,35710,21312,3450.827C+0.7517.53%D*14.668%C-22.2C+N/A55460.2h17.3C98.9D
L100 Python HESH 6,4615,49430717.896B++16.3250.034%C*1.347%C65.5B+11.5B**20283.9h3.7C-7.3C+
Titan-150 AP 7,5944,3308804.92C+3.3547.739%C3.718%B25C**18.8B*286173.3h6.1C12.8C-
AF-19 Mercenary 2,8852,8423,5580.799C+0.7717.523%D-19.529%C17.8C+N/A58160h14.4C+82C
C85 Canister-H 2,5062,33315415.149C++13.5840.394%D-14.531%B*131.1B+9.7B+37717.8h6.7C+16.6C
AF-41 Hacksaw 1,9241,8987512.527C+0.9516.514%D**13.857%C+37.4B+N/A11050.8h5.7B+34.7D--
Bouncing Betty 1,7861,7853415.235B+3.6634.088%D*N/A147.5B+N/A38712.1h1.9C+5.6D
C75 Viper 2,1101,7803115.723B4.1528.782%D--1.348%C+30.8C++5.7C-13957.7h11B+38.1C+
NS-44 Commissioner 1,6861,6601,8440.9C+0.6730.862%D14.518%D--27.5C+N/A7960.4h4C+12.9C+
AF-41 Hacksaw 1,4851,4665672.586C++1.0118.576%D*13.574%C-39.7B++N/A12636.9h6.2B+33.1D
NS-11C 1,4601,4162,2750.622C0.9516.367%D**16.808%C12.6DN/A42112.3h19.2D-117.1D*
Frag Grenade 1,3681,35911359N/A1,357.4344.39%C+N/A388.3C-2.6D-12153.5h4.3C9.6C+
NS-30 Vandal 1,2911,2738121.568C+0.0027.958%D19.01%D-37.2C+N/A8934.2h6.9D24.7D
Tank Mine 2,0911,2634902.578C++1.0130.821%CN/A111.8C*73.3B110011.3h2.6D--8.3D-
AF-18 Stalker 1,2171,2068791.372C++0.2026.449%C+17.496%C43.5B+N/A12627.7h14C53C+
Breaker Rocket Pods 1,3801,1842814.214C2.6438.973%D*1.014%C+64.3C10.7C-25318.4h15.7C*40.2C+
NS Decimator 1,5571,1771,3040.903C+0.6750.709%D*3.653%B**26.6C8.6D14044.2h5.7C-11.3D-
MGR-M1 Bishop 1,1731,1665192.247B0.6731.784%C20.069%D*50.7B++N/A15123h6C++18.7C++
AF-6 Shadow 1,1691,1586241.856C+0.2826.498%D*19.689%D-37.8C+N/A8830.6h7.4D*27.8D*
L100 Python AP 1,6711,15411510.035A++8.4650.968%C-2.34%C-42.6A19.1C*28927.1h5.4B+10.5B+
E540 Halberd 1,5721,0111456.972C++5.4042.984%C3.561%C++33.4B+18.5B+49930.3h6C+13.9C+
Titan-150 HEAT 1,3028691645.299C*3.7344.637%C+5.063%A23.9B11.9B*27236.4h5.1C++11.5C++
Impetus 8338286061.366C+0.2128.191%D-16.546%D**40.4C++N/A10520.5h5C17.7C-
NC6 Gauss SAW 8168076981.156C+0.4217.708%C23.172%C+31.3C++N/A16025.8h10.3C++58.3C++
C-4 1,1567748500.911C0.6626.116%C*N/A54.1D26.7C+61214.3h2D-7.8C
LA1 Anchor 7747665371.426C0.1521.067%D20.496%D43C+N/A14917.8h11.1C52.6C
C-4 ARX 9146922942.354C*0.7829.541%B*N/A123.6C++39.6C*5805.6h1.3C+4.3B+
M12 Kobalt 714684976B++74.4317.5%D17.69%C+102.1C+4.5C**2236.7h22.6C--129D
Enforcer ML65-H 1,1836721135.947B+4.3749.532%D-2.53%B+38.8C**29.5C+31117.3h17.5C+35.3C-
NCM3 Raven 1,0246005921.014C++0.5629.016%D*3.667%B+9.1C6.4C+8266.1h34.4D118.4D*
NCM3 Raven 9925816180.94C++0.6328.099%D**3.098%C++8.4C5.9C+7369.3h34.3C-122.2D*
M20 Basilisk 732549906.1A++4.5331.801%D5.647%C+26.8B++8.9B+19820.5h83.3C*262C++
AF-4A Bandit 5085004371.144C+0.4322.696%C--21.4%C+29.6CN/A13016.9h13.4D-59.3D
NCM1 Scattercannon 4654592971.545C+0.0316.762%F-15.033%C+18.4CN/A5425h7.8C++46.7F
M20 Basilisk 629452637.175A*5.6035.864%C+7.522%B+32.8B**12.8B*21913.8h83.6C++233C**
NC1 Gauss Rifle 4274247200.589C0.9814.929%F17.217%C--18.8CN/A9422.6h15.3D102.1D*
NSX Tanto 4144073271.245C++0.3324.393%C21.622%C--32.3C+N/A12212.6h14C++57.5C++
M40 Fury 4923953411.618B*10.0526.547%D--2.025%C**45.4C+11.1B2758.7h16.7C--63D-
Skyguard 7573901792.179C+0.6125.634%D3.846%A11.7C11.1B+14833.2h169D-659.2D-
Enforcer ML85 677385804.813C+3.2434.28%D-1.299%D24.1C++18.3C*36816h14.6C42.5D
M12 Kobalt-H 3533451228.75B+27.1819.98%C-17.971%C**132.7C*3.1C--2862.6h17.6C+87.9C+
NC15 Phoenix 7213385550.609C-0.9656.896%B+N/A10.1C11.4C+13633.5h14.5D--25.5D
E540 Halberd-H 514291476.191C+4.6256.708%C++2.062%C+42.8C++32.8A4046.8h9.5D--16.8D--
Spear Anti-Vehicle Phalanx Turret 482271387.132C+5.5641.238%C+4.059%C+31.1C-24.3C**4458.7h11.8D28.6C--
Auraxium Mag-Cutter 30026012,8400.02C1.5511.584%D*5.769%C+0.5CN/A1502h2.2C+19D
M12 Kobalt 2642571123.364B*21.7913.562%D-15.564%D55.9C1.5D2064.6h22C-162.5C-
NC05 Jackhammer 2612521991.266C+0.3139.458%C--14.286%C+42.7C++1.5A**1475.9h7.8F-19.8D*
M40 Fury 322235356.714C+5.1430.485%D1.277%D42.7C-15.8B*2885.5h20.5D*67.1D*
M60-G Bulldog 305231574.053C2.4830.456%D3.463%B36.1C+11.6B++1656.4h9.9D-32.6D
NC4 Mag-Shot 2352284340.525C1.0518.422%D*14.035%D25.3C++N/A1169h8.6C+46.7C+
GD-22S 2282251711.316C+0.2618.437%D-21.778%C34.1C+N/A1966.6h12.3C66.7C
MANA Anti-Vehicle Turret 4502183520.619D*0.9541.666%F-N/A2180S2320U7509130.1h14.2T*34.2T*
LA39 Bruiser 2182151721.25C++0.3250.37%D-20.465%A35.2C+N/A1046.1h3.5F6.9D--
MGR-L1 Promise 2142101241.694C++0.1221.589%C24.286%C+51.2C**1B+1834.1h13.2B61C*
Razor GD-23 2052033220.63C0.9414.944%F17.241%D17.8CN/A8711.4h14.1C+94D-
Rocklet Rifle 3751932140.902B+0.6745.244%D-N/A27.6C+26C+3937h40.5C+89.5C
M12 Kobalt 191186631A*29.4315.185%C--22.581%B*64.1C1.7C--2122.9h23.5D154.8C
NS-61 Emissary 1881852220.833C+0.7426.512%C15.135%C20.1CN/A659.2h13.8C++52C++
Mag-Cutter 21018423,9040.008C-1.5613.312%D*2.174%D0.2DN/A1948.4h2.4C**18.3C
NS Baron G5 1831811421.275C**0.3040.732%C+11.602%D36.9C*N/A984.9h6.6D**16.2C+
Mauler S6 1801781830.973C++0.6034.474%D17.416%B+30.2C++N/A1505.9h8.4F--24.3D*
NC12 Sweeper 1731701491.141C+0.4340.336%C+14.706%B31.5C+N/A795.4h6.8F16.8D-
EM1 1701691760.96C0.6116.437%D-26.036%B++31.3C+N/A1405.4h13.9C+84.6C
MKV Suppressed 1631611521.059C+0.5120.519%D--14.286%D28.2C+N/A1135.7h16.7C81.4C
NS-45 Pilot 1621611551.039C+0.5326.692%D19.876%D64.4B+N/A1992.5h7C**26.3C+
AF-4 Cyclone 1601601191.345C++0.2321.137%D-13.125%D37.2C*N/A2464.3h14.1D-66.7D
M20 Mustang 3351595290.301C--1.2726.809%D3.145%B+4.5D-5D7735.5h325.2F*1213T
NSX Naginata 1511491351.104C0.4719.717%C22.148%D29.8C-N/A1485h13.2C+66.8C+
Titan-150 HESH 170130255.2C-3.6344.364%C5.385%M+28.9D8.9C**3184.5h5.2F--11.7D**
NS-10 Burster 2351291850.697C0.8819.99%D**6.977%B4.1C-3.4C+5831.4h175.5C877.7D--
G30 Walker 195120294.138B+2.5723.035%D6.667%A11.3C--7.1C-14410.6h277.3D-1203.7D--
MANA Anti-Personnel Turret 1201171670.701N/A0.879.456%UN/A1170U30U3103800.1h47.7T*504.1T*
NSX Tomoe 1091081310.824C-0.7528.986%C+25%D*34.8C+N/A1713.1h17.7D-61C
AF-22 Crow 1641033490.295D1.2850.994%F--1.942%C9.4C-5.5C-11611h11.2D22F-
AP30 Shredder 180101293.483C1.9122.265%D--2.97%B++25.3C19.8C++2494h49.4B++221.9B+
M96 Mjolnir-H 18193382.447C-0.8738.115%D*2.151%A++37.2C--35.2C*7172.5h44C115.4D-
CAS30 Tank Buster 194881540.571C-1.0038.394%DN/A6.5C+7.9C*15713.5h80.8D210.3D-
NS-10 Burster 162841340.627C-0.9521.045%D*2.381%D--3.3D-3.1C-5725.1h230.1D**1093.3F-
M20 Basilisk 15083117.545C+5.9746.173%D6.024%B+23.7D19.1C+2493.5h184.5D--399.5D*
Aspis Anti-Aircraft Phalanx Turret 16781392.077C--0.5021.087%D1.235%D10C10.6C+1958.1h152.2C+721.8C+
Soldier Soaker 8381701.157C+0.4235.754%C**14.815%C-101.3A++2.5A++5540.8h6.3C17.7C**
M40 Fury-F 94761080.704C0.8736.099%D*N/A15.8C-3.8D1014.8h13.1C+36.2D
Hunter QCX 76741890.392C-1.1823.423%D*17.568%D17.2C**N/A504.3h4C**17.1C++
Carnage AR 7169561.232C+0.3422.443%C-17.391%C31.4C+N/A2042.2h17.3D*77.2D
NC14 Bolt Driver 64641100.582D0.9923.609%F-46.875%T10.5D-N/A1796.1h4.6F*19.7T
Shrike 81632180.289D1.2839.292%F-3.175%C*12.6D--3.6D**6415h7C+17.9D*
M20 Kestrel 133633330.189D1.3816.814%F--3.175%B**3.2D*3.6D*4419.4h230.7D*1372.1T
L105 Zephyr 8262183.444D1.8737.402%D1.613%B**29.5D9.5B2002.1h10F-26.7D**
NS-11A 6060900.667C0.9121.403%C--20%C+31.6C++N/A2101.9h17.8D*82.9D
NS Annihilator 122521890.275D-1.3078.497%C--N/A5.3D--7.1D1719.9h21.7T27.6F**
C150 Dalton 11852301.733D0.1628.395%D--N/A14.4D--18.3C3513.6h5.8C-20.3D*
M20 Basilisk 7750371.351D0.2221.171%D*6%C++11.6D6.3C+1544.3h130.9F-618.4F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit101320.2h
Motion Spotter455,0682.7h
Anti-Vehicle MANA Turret743,2934.6h
Spawn Beacon113,0552.6h
Hellion G0530h
Turret AI Module11000.3h
Structure Shield Module0840.2h
Repair Module1780.2h
Cortium Silo01090.2h
Skywall Shield Emitter1680.2h
Nanite Revive Grenade02070.1h
Medical Kit991,8592.2h
Medical Applicator355211,74512h
Nanite Healing Grenade0860h
Deconstruction Tool01,0010.1h
Spear Anti-Vehicle Tower11180.4h
Spitfire Auto-Turret171,1791h
Rampart Wall1680.3h
Xiphos Anti-Personnel Tower0540.2h
Recon Detection Device14812,40816.5h
Ammunition Package1097,8024.2h
Nano-Armor Kit1,1181,732,21594.5h
Anti-Infantry MANA Turret387051.5h
Lumifiber Rampart Wall01630.9h
WLT-Howler Mining Laser54,6551h
Nano-Repair Grenade03610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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