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Director General Dreadnaught HeLLxXx[EBU] HeLLxXx
NC BR 95

KDR: 1.77

Score: 59.1m

Last Seen: Oct 14th, 2019 4:58 PM
- OFFLINE - 106.6 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Miller - Outfit Leader of EminUmut[EBU] EminUmut
NC outfit on Miller

Members: 1
Level Progress (to 96): 96%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-7 PDW L100 Python HESH Titan-150 AP AF-19 Mercenary C85 Canister-H NS-30 Vandal AF-41 Hacksaw NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $436,599 MLG Score: 349
Fun Score: N/A
Cheeseburgers Flipped: 1395TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.203%17.499%33628118831,0701.375270.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.566%-0.405C---0.504D-0.481DHEAD ++ (~7.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.066C+13.20.071C+55.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.333%1.017%127312132,06416646531.23964316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.253%-0.877D---0.443C---0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.7-0.071C+47.10.053C+113.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.849%1.94%5697120919,228400271054.8034271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.256%-0.749D--0.296C0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.299C*8.70.281C*17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.055%9.564%34419119710,163290330763.49966330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.593%-0.755D-1.228B**0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.30.16C++27.90.295C*71.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.71%67.019%344312131,134302880.374381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.179%0.09C+-0.015C+-0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.192C++2.90.107C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.017%17.717%344312138411253110.670654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.138%-0.138C0.594B+-0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.055C+5.5-0.141C8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EminUmut[EBU] EminUmut
NC outfit on Miller

Members: 1
59.1m333.3%341 (20.5k)306 (18.4k)1.7660689,05750,4272.2430195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216536817.267%9.987%17203:5022

44% Engineer12% Heavy Assault22% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2013 5:51 AMMay 14th, 2019 1:56 PMOct 18th, 2019 7:52 PM (3h) (PST)Oct 14th, 2019 2:56 PM (4d) (PST)Oct 14th, 2019 12:58 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8071586490.4610.2610.0461.8270.088349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,4029,49338,90928163110518,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3221.9h/134.2d 24,051 8,894 36,863 353.3k 4,626 9,248 16,938 155.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:1,203
Deaths:764
KDR:1.575
Accuracy:19.087% D-
HSR:20.200% D
NC6 Gauss SAW
C+
Kills:807
Deaths:698
KDR:1.156
Accuracy:17.708% C-
HSR:23.172% C+
LA1 Anchor
D
Kills:797
Deaths:561
KDR:1.421
Accuracy:20.654% D-
HSR:20.828% D
GD-22S
C
Kills:230
Deaths:178
KDR:1.292
Accuracy:18.624% D-
HSR:21.739% C
EM1
B++
Kills:172
Deaths:183
KDR:0.940
Accuracy:16.523% D--
HSR:26.163% B++
NSX Naginata
D
Kills:159
Deaths:150
KDR:1.060
Accuracy:19.312% D
HSR:23.899% D
Kills:3,368
Deaths (as Heavy Assault):2,534
Deaths (to Heavy Assaults):12,510
KDR:1.32912
Kill Difference:834
Playtime:386.488 hours
Usage:12%
Score:6.353m
Score/min:274
Accuracy (listed only):18.651%
HSR (listed only):22.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,993
Deaths:3,710
KDR:0.807
Accuracy:17.688% D-
HSR:19.612% C
NS-11C
C-
Kills:1,903
Deaths:2,812
KDR:0.677
Accuracy:17.288% D*
HSR:16.816% C-
MGR-M1 Bishop
C+
Kills:1,173
Deaths:530
KDR:2.213
Accuracy:31.778% C+
HSR:20.034% D*
AF-4A Bandit
C
Kills:524
Deaths:462
KDR:1.134
Accuracy:22.438% D
HSR:21.374% C
LA39 Bruiser
B++
Kills:416
Deaths:354
KDR:1.175
Accuracy:50.616% D--
HSR:18.510% B++
NSX Tanto
C
Kills:412
Deaths:333
KDR:1.237
Accuracy:24.406% C
HSR:21.602% D
NC12 Sweeper
B+
Kills:217
Deaths:193
KDR:1.124
Accuracy:39.472% C
HSR:15.207% B+
Mauler S6
B++
Kills:208
Deaths:230
KDR:0.904
Accuracy:34.443% D
HSR:18.750% B++
Razor GD-23
D
Kills:204
Deaths:323
KDR:0.632
Accuracy:14.978% F-
HSR:17.157% D
NS Baron G5
C
Kills:192
Deaths:152
KDR:1.263
Accuracy:40.654% C
HSR:11.979% D
GD Guardian
D-
Kills:107
Deaths:75
KDR:1.427
Accuracy:29.835% D-
HSR:23.365% D-
Kills:8,349
Deaths (as Engineer):9,174
Deaths (to Engineers):12,382
KDR:0.91007
Kill Difference:825
Playtime:1,432.747 hours
Usage:44%
Score:27.612m
Score/min:321
Accuracy (listed only):29.418%
HSR (listed only):18.582%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:10,310
Deaths:12,449
KDR:0.828
Accuracy:17.531% D*
HSR:14.646% D
AF-19 Mercenary
C
Kills:2,993
Deaths:3,710
KDR:0.807
Accuracy:17.688% D-
HSR:19.612% C
NS-11C
C-
Kills:1,903
Deaths:2,812
KDR:0.677
Accuracy:17.288% D*
HSR:16.816% C-
AF-4A Bandit
C
Kills:524
Deaths:462
KDR:1.134
Accuracy:22.438% D
HSR:21.374% C
LA39 Bruiser
B++
Kills:416
Deaths:354
KDR:1.175
Accuracy:50.616% D--
HSR:18.510% B++
NSX Tanto
C
Kills:412
Deaths:333
KDR:1.237
Accuracy:24.406% C
HSR:21.602% D
NC12 Sweeper
B+
Kills:217
Deaths:193
KDR:1.124
Accuracy:39.472% C
HSR:15.207% B+
Mauler S6
B++
Kills:208
Deaths:230
KDR:0.904
Accuracy:34.443% D
HSR:18.750% B++
Razor GD-23
D
Kills:204
Deaths:323
KDR:0.632
Accuracy:14.978% F-
HSR:17.157% D
NS Baron G5
C
Kills:192
Deaths:152
KDR:1.263
Accuracy:40.654% C
HSR:11.979% D
AF-4 Cyclone
D
Kills:175
Deaths:130
KDR:1.346
Accuracy:20.768% D--
HSR:14.857% D
NSX Tengu
B+
Kills:163
Deaths:124
KDR:1.315
Accuracy:33.387% C-
HSR:24.540% B+
MKV Suppressed
D-
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D-
Kills:17,878
Deaths (as Light Assault):21,424
Deaths (to Light Assaults):7,455
KDR:0.83448
Kill Difference:3,546
Playtime:441.620 hours
Usage:14%
Score:7.897m
Score/min:298
Accuracy (listed only):27.245%
HSR (listed only):17.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:10,310
Deaths:12,449
KDR:0.828
Accuracy:17.531% D*
HSR:14.646% D
NS-30 Vandal
D
Kills:2,239
Deaths:1,119
KDR:2.001
Accuracy:27.932% D-
HSR:20.679% D
NS-44 Commissioner
C--
Kills:2,124
Deaths:2,237
KDR:0.949
Accuracy:31.877% C--
HSR:14.689% D--
AF-18 Stalker
C
Kills:1,303
Deaths:934
KDR:1.395
Accuracy:26.068% C
HSR:18.189% C
AF-6 Shadow
D--
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:26.494% D*
HSR:19.689% D--
NS-61 Emissary
C++
Kills:890
Deaths:692
KDR:1.286
Accuracy:29.002% C++
HSR:15.730% C+
Impetus
D--
Kills:828
Deaths:607
KDR:1.364
Accuracy:28.178% D--
HSR:16.546% D**
LA80
C-
Kills:546
Deaths:141
KDR:3.872
Accuracy:37.964% C-
HSR:68.865% D*
NC14 Bolt Driver
C
Kills:353
Deaths:208
KDR:1.697
Accuracy:33.262% C
HSR:66.006% D-
NC4 Mag-Shot
D
Kills:284
Deaths:501
KDR:0.567
Accuracy:19.766% D*
HSR:14.789% D
EM4 Longshot
D
Kills:235
Deaths:77
KDR:3.052
Accuracy:35.291% D
HSR:64.255% F-
AF-4 Cyclone
D
Kills:175
Deaths:130
KDR:1.346
Accuracy:20.768% D--
HSR:14.857% D
NSX Tengu
B+
Kills:163
Deaths:124
KDR:1.315
Accuracy:33.387% C-
HSR:24.540% B+
NS-45 Pilot
D
Kills:161
Deaths:155
KDR:1.039
Accuracy:26.692% D
HSR:19.876% D
MKV Suppressed
D-
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D-
NSX Tomoe
D
Kills:160
Deaths:165
KDR:0.970
Accuracy:26.246% D
HSR:27.500% D-
Soldier Soaker
C++
Kills:93
Deaths:79
KDR:1.177
Accuracy:32.983% C+
HSR:15.054% C++
Kills:21,183
Deaths (as Infiltrator):20,394
Deaths (to Infiltrators):8,752
KDR:1.03869
Kill Difference:789
Playtime:714.929 hours
Usage:22%
Score:12.868m
Score/min:300
Accuracy (listed only):27.880%
HSR (listed only):26.482%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:10,310
Deaths:12,449
KDR:0.828
Accuracy:17.531% D*
HSR:14.646% D
NC1 Gauss Rifle
C--
Kills:435
Deaths:737
KDR:0.590
Accuracy:14.995% F
HSR:17.701% C--
LA39 Bruiser
B++
Kills:416
Deaths:354
KDR:1.175
Accuracy:50.616% D--
HSR:18.510% B++
NC12 Sweeper
B+
Kills:217
Deaths:193
KDR:1.124
Accuracy:39.472% C
HSR:15.207% B+
Mauler S6
B++
Kills:208
Deaths:230
KDR:0.904
Accuracy:34.443% D
HSR:18.750% B++
NS Baron G5
C
Kills:192
Deaths:152
KDR:1.263
Accuracy:40.654% C
HSR:11.979% D
AF-4 Cyclone
D
Kills:175
Deaths:130
KDR:1.346
Accuracy:20.768% D--
HSR:14.857% D
NSX Tengu
B+
Kills:163
Deaths:124
KDR:1.315
Accuracy:33.387% C-
HSR:24.540% B+
MKV Suppressed
D-
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D-
NS-11A
B+
Kills:83
Deaths:117
KDR:0.709
Accuracy:18.696% D*
HSR:25.301% B+
Carnage AR
C--
Kills:75
Deaths:66
KDR:1.136
Accuracy:22.188% D
HSR:17.333% C--
Kills:12,435
Deaths (as Combat Medic):14,704
Deaths (to Combat Medics):4,005
KDR:0.84569
Kill Difference:2,269
Playtime:70.416 hours
Usage:2%
Score:0.990m
Score/min:234
Accuracy (listed only):28.479%
HSR (listed only):17.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,224
Deaths:851
KDR:2.613
Accuracy:18.545% D*
HSR:13.849% C+
AF-41 Hacksaw
C
Kills:1,781
Deaths:667
KDR:2.670
Accuracy:21.033% D*
HSR:14.206% C
NCM3 Raven
B+
Kills:611
Deaths:601
KDR:1.017
Accuracy:29.157% D*
HSR:3.601% B+
NCM3 Raven
C*
Kills:586
Deaths:627
KDR:0.935
Accuracy:28.271% D**
HSR:3.072% C*
NCM1 Scattercannon
C+
Kills:459
Deaths:297
KDR:1.545
Accuracy:16.762% F-
HSR:15.033% C+
NS-10 Burster
C**
Kills:144
Deaths:199
KDR:0.724
Accuracy:20.894% D*
HSR:6.944% C**
NS-10 Burster
C--
Kills:105
Deaths:148
KDR:0.709
Accuracy:22.115% D*
HSR:3.810% C--
Kills:5,910
Deaths (as MAX Suit):1,695
Deaths (to MAX Suits):2,243
KDR:3.48673
Kill Difference:4,215
Playtime:174.669 hours
Usage:5%
Score:3.361m
Score/min:321
Accuracy (listed only):22.397%
HSR (listed only):8.645%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,663
V. Kills:247 N/A
Deaths:308
KDR:5.399
Accuracy:40.204% D--
KPH:75.600 C+
VKPH:11.200 C
M20 Mustang
D
Kills:301
V. Kills:259 116%
Deaths:607
KDR:0.496
Accuracy:26.298% D
KPH:6.600 D
VKPH:5.700 D
M30 Mustang AH
D
Kills:100
V. Kills:18 N/A
Deaths:56
KDR:1.786
Accuracy:41.740% F-
KPH:14.500 D--
VKPH:2.600 D
M20 Kestrel
D--
Kills:78
V. Kills:79 98%
Deaths:343
KDR:0.227
Accuracy:17.452% F-
KPH:3.600 D--
VKPH:3.600 D--
Kills:2,142 (479 + 0)
Deaths:1,314
KDR:1.630
VKDR:0.459
Vehicle Kills:603
Kill Difference:828
Playtime:96.103 hours
Usage:3%
Score:0.721m
Score/min:125
Piloting Accuracy:17.452%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:144
V. Kills:110 130%
Deaths:30
KDR:4.800
Accuracy:28.428% C
KPH:29.600 C+
VKPH:22.600 B+
CAS30 Tank Buster
C+
Kills:118
V. Kills:124 94%
Deaths:180
KDR:0.656
Accuracy:33.961% D--
KPH:6.300 C
VKPH:6.600 C+
L105 Zephyr
C++
Kills:62
V. Kills:20 295%
Deaths:18
KDR:3.444
Accuracy:37.002% D
KPH:29.300 D
VKPH:9.500 C++
C150 Dalton
C-
Kills:60
V. Kills:70 85%
Deaths:32
KDR:1.875
Accuracy:27.773% D--
KPH:15.200 D--
VKPH:17.800 C-
Kills:384 (118 + 266)
Deaths:260
KDR:1.477
VKDR:1.246
Vehicle Kills:324
Kill Difference:124
Playtime:29.644 hours
Usage:1%
Score:0.333m
Score/min:187
Piloting Accuracy:33.961%
Gunner Accuracy:27.773%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:8,721
V. Kills:1,523 N/A
Deaths:427
KDR:20.424
Accuracy:50.650% C*
KPH:69.400 B++
VKPH:12.100 B**
C75 Viper
C++
Kills:1,780
V. Kills:330 N/A
Deaths:311
KDR:5.723
Accuracy:28.785% D--
KPH:30.900 C++
VKPH:5.700 C--
L100 Python AP
B**
Kills:1,685
V. Kills:708 238%
Deaths:136
KDR:12.390
Accuracy:51.078% C-
KPH:47.900 B**
VKPH:20.100 C**
Skyguard
B+
Kills:431
V. Kills:383 112%
Deaths:179
KDR:2.408
Accuracy:26.292% C--
KPH:12.500 C
VKPH:11.100 B+
Kills:12,617 (12,617 + 0)
Deaths:1,053
KDR:11.982
VKDR:2.796
Vehicle Kills:2,944
Kill Difference:11,564
Playtime:252.997 hours
Usage:8%
Score:3.071m
Score/min:202
Driving Accuracy:26.292%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:5,441
V. Kills:3,646 149%
Deaths:925
KDR:5.882
Accuracy:48.261% C
KPH:28 B
VKPH:18.800 B*
E540 Halberd
B*
Kills:1,055
V. Kills:581 181%
Deaths:147
KDR:7.177
Accuracy:43.274% C+
KPH:33.800 B+
VKPH:18.600 B*
Titan-150 HEAT
B++
Kills:874
V. Kills:435 200%
Deaths:165
KDR:5.297
Accuracy:44.611% C
KPH:23.900 C*
VKPH:11.900 B++
Enforcer ML85
B
Kills:394
V. Kills:298 132%
Deaths:80
KDR:4.925
Accuracy:34.372% D-
KPH:24.200 C++
VKPH:18.300 B
Titan-150 HESH
C**
Kills:296
V. Kills:75 389%
Deaths:31
KDR:9.548
Accuracy:48.380% C++
KPH:38 C+
VKPH:9.600 C**
M20 Basilisk
C
Kills:66
V. Kills:28 228%
Deaths:39
KDR:1.692
Accuracy:22.743% D--
KPH:14.200 C-
VKPH:6 C
Kills:8,126 (6,611 + 1,515)
Deaths:1,387
KDR:5.859
VKDR:3.650
Vehicle Kills:5,063
Kill Difference:6,739
Playtime:290.649 hours
Usage:9%
Score:5.454m
Score/min:313
Driving Accuracy:48.380%
Gunner Accuracy:22.743%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,685
V. Kills:192 N/A
Deaths:164
KDR:16.372
Accuracy:43.434% D
KPH:133.600 B+
VKPH:9.600 B
M12 Kobalt-H
B++
Kills:1,274
V. Kills:29 N/A
Deaths:31
KDR:41.097
Accuracy:19.161% D
KPH:150.600 B++
VKPH:3.400 C-
Enforcer ML65-H
C**
Kills:672
V. Kills:511 131%
Deaths:113
KDR:5.947
Accuracy:49.532% D-
KPH:38.900 C**
VKPH:29.600 C++
E540 Halberd-H
A+
Kills:306
V. Kills:229 133%
Deaths:47
KDR:6.511
Accuracy:56.468% C+
KPH:43.100 C++
VKPH:32.200 A+
M96 Mjolnir-H
C**
Kills:116
V. Kills:103 112%
Deaths:40
KDR:2.900
Accuracy:41.016% D--
KPH:39.300 C-
VKPH:34.900 C**
G40-F Ranger
C-
Kills:68
V. Kills:38 174%
Deaths:6
KDR:11.333
Accuracy:27.412% D--
KPH:28.500 C-
VKPH:16 C--
Kills:5,121 (0 + 5,121)
Deaths:401
KDR:12.771
VKDR:2.748
Vehicle Kills:1,102
Kill Difference:4,720
Playtime:58.273 hours
Usage:2%
Score:1.330m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:27.412%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:731
V. Kills:225 323%
Deaths:101
KDR:7.238
Accuracy:32.768% D
KPH:28.800 B*
VKPH:8.900 B+
M20 Basilisk
A
Kills:680
V. Kills:223 304%
Deaths:69
KDR:9.855
Accuracy:36.049% C+
KPH:35.500 A
VKPH:11.600 B++
M12 Kobalt
C++
Kills:592
V. Kills:22 N/A
Deaths:21
KDR:28.191
Accuracy:13.783% D-
KPH:66.700 C++
VKPH:2.500 C+
M40 Fury
C**
Kills:405
V. Kills:100 401%
Deaths:35
KDR:11.571
Accuracy:26.355% D--
KPH:43.300 C+
VKPH:10.700 C**
M12 Kobalt
C+
Kills:311
V. Kills:13 N/A
Deaths:9
KDR:34.556
Accuracy:15.056% D
KPH:62.300 C
VKPH:2.600 C+
M40 Fury
B++
Kills:240
V. Kills:88 270%
Deaths:35
KDR:6.857
Accuracy:30.378% D
KPH:41.700 C-
VKPH:15.300 B++
M60-G Bulldog
B++
Kills:233
V. Kills:75 307%
Deaths:57
KDR:4.088
Accuracy:30.497% D
KPH:35.800 C+
VKPH:11.500 B++
G30 Walker
C
Kills:142
V. Kills:80 175%
Deaths:29
KDR:4.897
Accuracy:23.049% D-
KPH:12.900 C
VKPH:7.200 C
G40-F Ranger
C+
Kills:103
V. Kills:57 178%
Deaths:6
KDR:17.167
Accuracy:26.781% D
KPH:20 C+
VKPH:11.100 C+
G40-F Ranger
B+
Kills:69
V. Kills:35 192%
Deaths:4
KDR:17.250
Accuracy:27.409% D
KPH:20.600 B+
VKPH:10.400 C+
Kills:3,506 (0 + 3,506)
Deaths:366
KDR:9.579
VKDR:2.508
Vehicle Kills:918
Kill Difference:3,140
Playtime:99.553 hours
Usage:3%
Score:1.219m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:27.409%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:76
V. Kills:18 400%
Deaths:108
KDR:0.704
Accuracy:35.864% D*
KPH:15.900 C
VKPH:3.800 D
M12 Kobalt-F
C+
Kills:58
V. Kills:9 N/A
Deaths:44
KDR:1.318
Accuracy:21.192% C+
KPH:7.700 D
VKPH:1.200 C+
Kills:134 (134 + 0)
Deaths:152
KDR:0.882
VKDR:0.178
Vehicle Kills:27
Kill Difference:18
Playtime:12.342 hours
Usage:0%
Score:0.063m
Score/min:85
Driving Accuracy:21.192%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 10,45510,31012,4490.828C+0.9417.531%D*14.646%D22.3CN/A56462.7h17.3C98.9D
L100 Python HESH 10,2448,72142720.424B**18.6650.65%C*N/A69.4B++12.1B**214125.6h3.6C7.2C++
Titan-150 AP 9,0875,4419255.882C+4.1248.261%C3.088%C**28B18.8B*285194.3h5.7C--11.8C--
AF-19 Mercenary 3,0432,9933,7100.807C+0.9617.688%D-19.612%C17.9C+N/A61167h14.3C+80.8C
C85 Canister-H 2,8772,68516416.372B+14.6143.434%D13.929%B*133.6B+9.6B38720.1h7.4C+17.1C
NS-30 Vandal 2,2682,2391,1192.001C*0.2327.932%D-20.679%D39.1C+N/A9657.3h7.1D25.3D
AF-41 Hacksaw 2,2572,2248512.613C++0.8518.545%D*13.849%C+36.5B+N/A10660.9h6.5C**35.2D-
NS-44 Commissioner 2,1542,1242,2370.949C+0.8231.877%C--14.689%D--29.7C+N/A8771.6h4C+12.5C+
Bouncing Betty 2,1182,1173915.414B+3.6533.955%D--N/A148B+N/A39514.3h1.9C++5.7D
NS-11C 1,9561,9032,8120.677C1.0917.288%D*16.816%C-13.4DN/A44141.9h18.2D105.1D-
AF-41 Hacksaw 1,8071,7816672.67C++0.9021.033%D*14.206%C37.9B+N/A11947h7.2C++34.3D
C75 Viper 2,1101,7803115.723B+3.9628.785%D--1.348%C+30.8C++5.7C--14457.7h11B+38.1C+
L100 Python AP 2,3931,68513612.39A+10.6251.078%C-1.721%C--47.9B**20.1C**30235.2h5B+9.8B
Breaker Rocket Pods 1,9101,6633085.399C+3.6340.204%D--N/A75.6C+11.2C28822h15.2C**37.9C+
Tank Mine 2,3881,4755292.788C++1.0231.743%C+N/A119C*73.6B+109512.4h2.5D--7.8D
Frag Grenade 1,4441,43111431N/A1,429.2344.548%C+N/A386.8C3.5D-12693.7h4.2C+9.4C+
AF-18 Stalker 1,3171,3039341.395C++0.3726.068%C18.189%C42.9B+N/A12230.4h14C53.9C+
M12 Kobalt-H 1,3031,2743141.097A+39.3319.161%D17.896%C*149.9B++3.4C-3908.5h15.7C++81.9C+
NS Decimator 1,6691,2531,3610.921C+0.8550.784%D*3.432%B**26.9C--8.9D-14646.6h5.7D11.1D--
MGR-L1 Promise 1,2321,2037641.575C*0.1919.087%D-20.2%D43.4C++1C**13127.7h14.9C++77.8C+
MGR-M1 Bishop 1,1801,1735302.213B+0.4531.778%C+20.034%D*50.6B**N/A15723.2h6B+18.8B
AF-6 Shadow 1,1691,1586241.856C+0.0926.494%D*19.689%D--37.8C+N/A8930.6h7.4D*27.8D*
E540 Halberd 1,6361,0551477.177C+5.4143.274%C+3.507%C**33.8B+18.6B*51931.2h6C+13.8C+
M12 Kobalt 9348941274.5B+72.7317.844%D-17.226%C+102.8C+4.6C+2588.7h22.3C124.9D
NS-61 Emissary 9098906921.286B++0.4829.002%C++15.73%C+32.5BN/A8827.4h13.3C*45.8B
C-4 ARX 1,1558874312.058C+0.2928.958%B+N/A110.9C+33.5C+5228h1.3C+4.6C++
Titan-150 HEAT 1,3098741655.297C++3.5344.611%C5.034%A23.9C*11.9B++28136.5h5.1C++11.4C++
Impetus 8338286071.364C0.4028.178%D--16.546%D**40.4C+N/A10620.5h5C+17.7C
C-4 1,2158218500.966C0.8027.204%C*N/A57.4D27.6C+66114.3h2D-7.4C
NC6 Gauss SAW 8168076981.156C+0.6117.708%C-23.172%C+31.3C+N/A17825.8h10.3C++58.3C++
LA1 Anchor 8057975611.421C0.3520.654%D-20.828%D41.5C+N/A15119.2h11.4C-55.2C-
M20 Basilisk 9567311017.238A*5.4732.768%D5.746%C+28.8B*8.9B+19725.4h81.9B+250.1C*
M20 Basilisk 903680699.855M**8.0936.049%C+8.382%B**35.6A11.7B++20219.1h78.1B+216.5B+
Enforcer ML65-H 1,1836721135.947B+4.1849.532%D-2.53%B+38.8C**29.5C++31417.3h17.5C+35.3C-
NCM3 Raven 1,0406116011.017C++0.7529.157%D*3.601%B+9C6.3C+8267.6h34.6D118.6D--
M12 Kobalt 6145922128.19A+26.4213.783%D-17.568%C+66.5C++2.5C+2218.9h20C++144.8C+
NCM3 Raven 1,0015866270.935C++0.8328.271%D**3.072%C*8.3C5.9C+7370.9h34.9C123.4D--
LA80 5495461413.872C++2.1137.964%C-68.865%D*30.8CN/A8417.7h2.7D-7.2D
AF-4A Bandit 5325244621.134C+0.6322.438%D21.374%C29.8CN/A13017.6h13.4D59.6D
Auraxium Mag-Cutter 52247217,4880.027C+1.7413.9%D*11.229%B*0.6CN/A2738.5h2.3C+16.6D
NCM1 Scattercannon 4654592971.545C+0.2216.762%F-15.033%C+18.4CN/A5625h7.8C++46.7F
NC1 Gauss Rifle 4384357370.59C1.1814.995%F17.701%C--18.9CN/A10523h15.3D102D**
Skyguard 8144311792.408C+0.6426.292%C--3.712%A12.5C11.1B+15634.5h166.5D--633.3D-
NC05 Jackhammer 4324213211.312C++0.4536.546%D--16.152%C**45.3C++1.2A++1529.3h6.9D*18.9D--
LA39 Bruiser 4214163541.175C+0.5950.616%D--18.51%B++29.5C--N/A8714.1h3.4D**6.6D-
NSX Tanto 4194123331.237C++0.5324.406%C21.602%D31.9C+N/A12412.9h14C++57.3C++
M40 Fury 5054053511.571B**9.8026.355%D--2.222%B+43.5C+10.8B2649.3h16.9C--64.2D-
Enforcer ML85 692394804.925C+3.1634.372%D-1.269%D24.2C++18.3B36916.3h14.6C-42.4D
NC14 Bolt Driver 3553532081.697C+0.0733.262%C66.006%D-23.5C+N/A16215h3.1C--9.3C
NC15 Phoenix 7443515570.63C-1.1456.782%B+N/A10.1C-11.4C+14434.6h14.5D*25.6D
M12 Kobalt 324311934.556M+32.7915.056%D19.936%C*62.2C2.6C+2235h22.8D151.3C
E540 Halberd-H 535306476.511C+4.7456.468%C+1.961%C+43.1C++32.3A+4247.1h9.5D*16.7D--
M20 Mustang 5603016070.496C-1.2726.298%D2.658%B+6.6D5.7D8645.3h227.3D**864.3F-
Titan-150 HESH 371296319.548C+7.7848.38%C++3.041%B**37.9C+9.6C**2867.8h4.5D*9.4D
NC4 Mag-Shot 2912845010.567C+1.2019.766%D*14.789%D22.9C+N/A10412.4h8.6C++43.6C
Spear Anti-Vehicle Phalanx Turret 501282397.231C+5.4641.972%C+3.901%C+31.3C-24.3B4489h12D-28.5D
Rocklet Rifle 5272802940.952B+0.8143.479%D--N/A25.7C+22.7C+34710.9h39C+89.8C
M40 Fury 328240356.857C+5.0930.378%D1.25%D41.4C-15.2B++2755.8h20.7D--68D*
EM4 Longshot 238235773.052C+1.2935.291%D64.255%F-32.6C++N/A1337.2h2.8D--8D-
M60-G Bulldog 308233574.088C2.3230.497%D3.433%C**35.8C+11.5B++1666.5h10D32.7D
GD-22S 2332301781.292C+0.4718.624%D-21.739%C33.8C+N/A2096.8h12.6C-67.4C-
MANA Anti-Vehicle Turret 4502183530.618D1.1541.668%C1.835%F--2180M**2320S7571470.1h14.2B+34.2B+
NC12 Sweeper 2212171931.124C+0.6439.472%C15.207%B+28.2C+N/A697.7h7.1F-18D-
Mauler S6 2102082300.904C+0.8634.443%D18.75%B++29.7C++N/A1507h8.1F-23.4D*
Razor GD-23 2062043230.632C1.1314.978%F-17.157%D17.7CN/A9411.5h14C+93.7D-
NS Baron G5 1941921521.263C**0.5040.654%C11.979%D34.9C++N/A955.5h6.5D*15.9C+
Mag-Cutter 21018423,9040.008C-1.7613.312%D*2.174%D0.2DN/A1950.6h2.4C**18.3C
AF-4 Cyclone 1751751301.346C++0.4220.768%D--14.857%D38C++N/A2554.6h14D-67.2D
EM1 1731721830.94C0.8316.523%D--26.163%B++30.7CN/A1485.6h14.1C+85.1C
NSX Tengu 1671631241.315C++0.4533.387%C-24.54%B+26.3CN/A1416.2h16.6D49.7C
NS-45 Pilot 1621611551.039C+0.7326.692%D19.876%D64.4BN/A2122.5h7C*26.3C+
MKV Suppressed 1631611521.059C+0.7120.519%D--14.286%D-28.2C+N/A1215.7h16.7C81.4C
NSX Tomoe 1611601650.97C0.8026.246%D27.5%D-34.8C+N/A1584.6h17.8D67.8D
NSX Naginata 1611591501.06C0.7119.312%D23.899%D28.4C--N/A1505.6h13.4C+69.5C+
AP30 Shredder 254144304.8C+3.0328.428%C2.778%B+29.4C+22.4B+2734.9h65.6B+230.9B+
NS-10 Burster 2561441990.724C1.0420.894%D*6.944%C**4.3C-3.4C+6133.2h173C828D-
G30 Walker 222142294.897B+3.1323.049%D-6.338%B**12.9C7.3C14611h243.1C-1054.8D
MANA Anti-Personnel Turret 1211181690.698N/A1.079.466%UN/A1180U30U3387700.1h47.4T*500.6T*
CAS30 Tank Buster 2421181800.656C1.1133.961%D--N/A6.3C6.6C+12718.7h80.8C238D
M96 Mjolnir-H 219116402.9C1.1341.016%D--1.724%A38.7C-34.3C*7063h48.9D119.3D--
M20 Basilisk 193116129.667C**7.9045.822%D4.31%C28.3D18.8C+2514.1h156.2D340.9D-
GD Guardian 109107751.427C0.3429.835%D-23.365%D-23.8D--N/A774.5h10.8F--36.2F-
NS-10 Burster 1901051480.709C1.0622.115%D*3.81%C--3.9D3.2C6026.9h206D--931.7D*
AF-22 Crow 1641033490.295D1.4750.927%F--1.942%C9.4D5.5D12111h11.2D22F-
G40-F Ranger 160103617.167S15.4026.781%DN/A20.2C++11.2C+1955.1h114.1B426C+
NS Annihilator 2061022340.436C1.3380.542%C+N/A7.2D7.3C-16914.2h18.3F--22.8F-
M30 Mustang AH 118100561.786C0.0241.74%F-1%C14.5D--2.6D1156.9h35T*83.8T*
Aspis Anti-Aircraft Phalanx Turret 18795392.436C0.6721.587%D1.053%D11.2C+10.8C+2028.5h139.5C**646.4C+
Soldier Soaker 9593791.177C++0.5932.983%C+15.054%C++62B+1.3B+3251.5h6.1C++18.4C*
Orbital Strike Uplink 10885185N/A83.23531.035%UN/A425U115U21790.2h1.8T*0.3T*
NS-11A 83831170.709C-1.0618.696%D*25.301%B+23.1CN/A1583.6h18.9D**101D**
M20 Kestrel 157783430.227C--1.5417.452%F-2.564%B++3.6D--3.6D--4621.9h209.6D*1201F*
M40 Fury-F 94761080.704C-1.0635.864%D*N/A15.8C3.8D1044.8h13.1C+36.4D
Carnage AR 7775661.136C+0.6322.188%D17.333%C--30C+N/A2102.5h17.1D*77.2D
Shrike 98752290.328D1.4439.188%F-4%B*13.9D-4.3D*6865.4h6.7C++17.1D--
Hunter QCX 76741900.389C-1.3823.331%D*17.568%D17.2BN/A584.3h4B17.2C++
G40-F Ranger 10469417.25S15.4827.409%DN/A20.3B+10.3C+1843.4h103.6B++378B
G40-F Ranger 10668611.333C*9.5727.412%D--1.471%B+28.3C-15.8D2382.4h94.7D-345.4D*
M20 Basilisk 9466391.692C--0.0722.743%D--6.061%C*14.3C-6.1C+1694.6h118.3D*520D**
L105 Zephyr 8262183.444D1.6837.002%D1.613%B**29.5D9.5C++2102.1h10F27.1D*
Spear Anti-Vehicle Phalanx Tower 9861161M+59.2354.73%B+N/A61B+37B+6701h8C*14.6B+
C150 Dalton 13060321.875D0.1127.773%D--N/A15.4D--17.9C-3553.9h5.6C--20D*
M12 Kobalt-F 6758441.318C+0.4521.192%C+10.345%C+7.6D1.2C+747.6h36.1F170.4D*
G40-F Ranger 9058511.6B+9.8324.778%D**1.724%B*25.2D-13.9D--2262.3h97.1D391.9D*
MAX Punch 55551,7600.031C--1.7430.699%D--N/A0.3DN/A1170.7h1.8C++6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon123,3972.8h
Hellion G0530h
Anti-Vehicle MANA Turret743,3014.6h
Skywall Shield Emitter1980.2h
Structure Shield Module11180.3h
Repair Module11250.3h
Turret AI Module11420.4h
Cortium Silo01470.2h
Nanite Revive Grenade03070.1h
Nanite Healing Grenade0860h
Medical Kit1232,3422.9h
Medical Applicator368218,96412.5h
Spitfire Auto-Turret322,7092.4h
Restoration Kit101320.2h
Motion Spotter455,0682.7h
Xiphos Anti-Personnel Tower0770.2h
Rampart Wall1680.3h
Deconstruction Tool01,0010.1h
Welding Device08070.1h
Spear Anti-Vehicle Tower11340.5h
Recon Detection Device18116,06221.6h
Smoke Grenade02260.1h
Nano-Armor Kit1,2701,934,267106.7h
Ammunition Package1219,1324.9h
Anti-Infantry MANA Turret387161.5h
Nano-Repair Grenade01,2690.4h
Orbital Strike Target Designator12570.8h
Lumifiber Rampart Wall02261.3h
WLT-Howler Mining Laser54,6551h

Check the help document for the dictionary if you want to learn more about words used here.


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