Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 4 (18,213)players online:
Maldrasou (37)  Vladislof (3)  겜냥생 (1)  WillDafo (1) 42
stats.dasanfall.com
Overseer A.S.P. Operative HeLLxXx[ALAY] HeLLxXx
NC BR 70

KDR: 1.61

Score: 51.1m

Last Seen: Sep 16th, 2018 4:43 PM
- OFFLINE - 115.9 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Miller - Outfit Officer of 57 ALAY KOMUTANLIGI[ALAY] 57 ALAY KOMUTANLIGI
NC outfit on Miller

Members: 4
Level Progress (to 71): 48%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-7 PDW L100 Python HESH Titan-150 AP AF-19 Mercenary C85 Canister-H AF-41 Hacksaw Bouncing Betty C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:HeLLxXx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $354,033 MLG Score: 283
Fun Score: N/A
Cheeseburgers Flipped: 1293TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.848%17.245%3252798127,3071.334520.276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.473%-0.418C---0.507D-0.471DHEAD ++ (~7.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.051C+13.40.058C+57.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.066%1.213%91210061,40115695000.892925280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.41%-0.887D---0.376C--0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.3-0.112C+51.50.019C+125.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.722%2.314%4697100115,384375462064.09694248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.196%-0.789D--0.237C0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.238C++9.60.23C++19.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.888%8.64%299179917,975269428062.96028284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.905%-0.67D1.143B**0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.20.203C++26.90.305C*66.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.239%58.394%29921006137278620.0491568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.253%-1.177D*-0.584D1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.4C--3.7-0.182C10

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.138%17.667%29931005600110280.543971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.155%-0.18C0.66B+-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.153C6-0.23C9.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
57 ALAY KOMUTANLIGI[ALAY] 57 ALAY KOMUTANLIGI
NC outfit on Miller

Members: 4
51.1m346.2%336 (20.2k)301 (18.1k)1.6103373,88745,8832.0713670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1008425316.586%9.393%15603:4120

46% Engineer12% Heavy Assault20% Infiltrator14% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2013 5:51 AMApr 23rd, 2016 9:16 AMSep 20th, 2018 9:53 PM (10h) (PST)Sep 16th, 2018 3:15 PM (5d) (PST)Sep 16th, 2018 12:43 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7981646340.4360.2710.0411.8160.089283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,8759,85538,02026162109518,070

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2826.7h/117.8d 21,153 6,940 31,096 308k 3,993 8,180 15,078 135.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:807
Deaths:698
KDR:1.156
Accuracy:17.708% C
HSR:23.172% C+
LA1 Anchor
D
Kills:766
Deaths:537
KDR:1.426
Accuracy:21.067% D
HSR:20.496% D
MGR-L1 Promise
C
Kills:355
Deaths:256
KDR:1.387
Accuracy:19.939% D
HSR:22.817% C
NC05 Jackhammer
C+
Kills:263
Deaths:208
KDR:1.264
Accuracy:38.821% D
HSR:14.829% C+
GD-22S
C
Kills:225
Deaths:172
KDR:1.308
Accuracy:18.431% D-
HSR:21.778% C
EM1
B++
Kills:169
Deaths:176
KDR:0.960
Accuracy:16.437% D-
HSR:26.036% B++
NSX Naginata
C
Kills:149
Deaths:135
KDR:1.104
Accuracy:19.717% C
HSR:22.148% D
Kills:2,734
Deaths (as Heavy Assault):2,182
Deaths (to Heavy Assaults):11,414
KDR:1.25298
Kill Difference:552
Playtime:341.249 hours
Usage:12%
Score:5.445m
Score/min:266
Accuracy (listed only):21.731%
HSR (listed only):21.611%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,947
Deaths:3,659
KDR:0.805
Accuracy:17.645% D-
HSR:19.647% C
NS-11C
C
Kills:1,469
Deaths:2,341
KDR:0.628
Accuracy:16.413% D**
HSR:16.950% C
MGR-M1 Bishop
C+
Kills:1,166
Deaths:519
KDR:2.247
Accuracy:31.784% C+
HSR:20.069% D*
AF-4A Bandit
C+
Kills:500
Deaths:437
KDR:1.144
Accuracy:22.696% C--
HSR:21.400% C+
NSX Tanto
C
Kills:407
Deaths:327
KDR:1.245
Accuracy:24.393% C
HSR:21.622% C--
LA39 Bruiser
B**
Kills:231
Deaths:182
KDR:1.269
Accuracy:50.828% D-
HSR:19.913% B**
Razor GD-23
D
Kills:203
Deaths:322
KDR:0.630
Accuracy:14.944% F
HSR:17.241% D
NS Baron G5
C
Kills:192
Deaths:152
KDR:1.263
Accuracy:40.654% C
HSR:11.979% C--
Mauler S6
B+
Kills:191
Deaths:207
KDR:0.923
Accuracy:34.453% D
HSR:18.325% B+
NC12 Sweeper
C*
Kills:178
Deaths:154
KDR:1.156
Accuracy:40.181% C+
HSR:14.045% C*
Kills:7,484
Deaths (as Engineer):8,300
Deaths (to Engineers):11,548
KDR:0.90169
Kill Difference:816
Playtime:1,302.303 hours
Usage:46%
Score:24.875m
Score/min:318
Accuracy (listed only):29.399%
HSR (listed only):18.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C--
Kills:10,237
Deaths:12,364
KDR:0.828
Accuracy:17.535% D*
HSR:14.653% C--
AF-19 Mercenary
C
Kills:2,947
Deaths:3,659
KDR:0.805
Accuracy:17.645% D-
HSR:19.647% C
NS-11C
C
Kills:1,469
Deaths:2,341
KDR:0.628
Accuracy:16.413% D**
HSR:16.950% C
AF-4A Bandit
C+
Kills:500
Deaths:437
KDR:1.144
Accuracy:22.696% C--
HSR:21.400% C+
NSX Tanto
C
Kills:407
Deaths:327
KDR:1.245
Accuracy:24.393% C
HSR:21.622% C--
LA39 Bruiser
B**
Kills:231
Deaths:182
KDR:1.269
Accuracy:50.828% D-
HSR:19.913% B**
Razor GD-23
D
Kills:203
Deaths:322
KDR:0.630
Accuracy:14.944% F
HSR:17.241% D
NS Baron G5
C
Kills:192
Deaths:152
KDR:1.263
Accuracy:40.654% C
HSR:11.979% C--
Mauler S6
B+
Kills:191
Deaths:207
KDR:0.923
Accuracy:34.453% D
HSR:18.325% B+
NC12 Sweeper
C*
Kills:178
Deaths:154
KDR:1.156
Accuracy:40.181% C+
HSR:14.045% C*
MKV Suppressed
D
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D
AF-4 Cyclone
D-
Kills:160
Deaths:119
KDR:1.345
Accuracy:21.137% D-
HSR:13.125% D-
Kills:16,876
Deaths (as Light Assault):20,416
Deaths (to Light Assaults):6,820
KDR:0.82661
Kill Difference:3,540
Playtime:387.396 hours
Usage:14%
Score:6.949m
Score/min:299
Accuracy (listed only):26.783%
HSR (listed only):16.932%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C--
Kills:10,237
Deaths:12,364
KDR:0.828
Accuracy:17.535% D*
HSR:14.653% C--
NS-44 Commissioner
D
Kills:1,723
Deaths:1,900
KDR:0.907
Accuracy:30.938% D
HSR:14.510% D--
NS-30 Vandal
D
Kills:1,377
Deaths:837
KDR:1.645
Accuracy:28.071% D
HSR:19.535% D-
AF-18 Stalker
C+
Kills:1,206
Deaths:879
KDR:1.372
Accuracy:26.449% C+
HSR:17.496% C-
AF-6 Shadow
D-
Kills:1,158
Deaths:624
KDR:1.856
Accuracy:26.498% D*
HSR:19.689% D-
Impetus
D--
Kills:828
Deaths:606
KDR:1.366
Accuracy:28.191% D--
HSR:16.546% D**
NC4 Mag-Shot
D
Kills:281
Deaths:496
KDR:0.567
Accuracy:19.928% D--
HSR:14.947% D
NS-61 Emissary
C
Kills:185
Deaths:222
KDR:0.833
Accuracy:26.512% C
HSR:15.135% C
MKV Suppressed
D
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D
NS-45 Pilot
D
Kills:161
Deaths:155
KDR:1.039
Accuracy:26.692% D
HSR:19.876% D
AF-4 Cyclone
D-
Kills:160
Deaths:119
KDR:1.345
Accuracy:21.137% D-
HSR:13.125% D-
NSX Tomoe
C+
Kills:108
Deaths:131
KDR:0.824
Accuracy:28.986% C+
HSR:25% D*
Soldier Soaker
C*
Kills:82
Deaths:71
KDR:1.155
Accuracy:35.953% C*
HSR:14.634% C+
NC14 Bolt Driver
F
Kills:74
Deaths:112
KDR:0.661
Accuracy:24.424% F
HSR:50% F*
LA80
D--
Kills:63
Deaths:27
KDR:2.333
Accuracy:33.624% D--
HSR:68.254% D*
Kills:17,804
Deaths (as Infiltrator):18,695
Deaths (to Infiltrators):7,955
KDR:0.95234
Kill Difference:891
Playtime:566.914 hours
Usage:20%
Score:9.820m
Score/min:289
Accuracy (listed only):26.364%
HSR (listed only):22.512%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:10,237
Deaths:12,364
KDR:0.828
Accuracy:17.535% D*
HSR:14.653% C--
NC1 Gauss Rifle
C--
Kills:424
Deaths:720
KDR:0.589
Accuracy:14.929% F
HSR:17.217% C--
LA39 Bruiser
B**
Kills:231
Deaths:182
KDR:1.269
Accuracy:50.828% D-
HSR:19.913% B**
NS Baron G5
C
Kills:192
Deaths:152
KDR:1.263
Accuracy:40.654% C
HSR:11.979% C--
Mauler S6
B+
Kills:191
Deaths:207
KDR:0.923
Accuracy:34.453% D
HSR:18.325% B+
NC12 Sweeper
C*
Kills:178
Deaths:154
KDR:1.156
Accuracy:40.181% C+
HSR:14.045% C*
MKV Suppressed
D
Kills:161
Deaths:152
KDR:1.059
Accuracy:20.519% D--
HSR:14.286% D
AF-4 Cyclone
D-
Kills:160
Deaths:119
KDR:1.345
Accuracy:21.137% D-
HSR:13.125% D-
Carnage AR
C-
Kills:75
Deaths:66
KDR:1.136
Accuracy:22.188% C-
HSR:17.333% C-
NS-11A
C+
Kills:60
Deaths:90
KDR:0.667
Accuracy:21.403% C--
HSR:20% C+
Kills:11,909
Deaths (as Combat Medic):14,206
Deaths (to Combat Medics):3,622
KDR:0.83831
Kill Difference:2,297
Playtime:65.596 hours
Usage:2%
Score:0.896m
Score/min:228
Accuracy (listed only):28.383%
HSR (listed only):16.088%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,947
Deaths:759
KDR:2.565
Accuracy:16.513% D**
HSR:13.816% C+
AF-41 Hacksaw
C
Kills:1,506
Deaths:575
KDR:2.619
Accuracy:18.541% D*
HSR:13.679% C
NCM3 Raven
B+
Kills:601
Deaths:593
KDR:1.013
Accuracy:29.046% D*
HSR:3.661% B+
NCM3 Raven
C++
Kills:582
Deaths:619
KDR:0.940
Accuracy:28.131% D**
HSR:3.093% C++
NCM1 Scattercannon
C+
Kills:459
Deaths:297
KDR:1.545
Accuracy:16.762% F-
HSR:15.033% C+
NS-10 Burster
B
Kills:129
Deaths:185
KDR:0.697
Accuracy:19.995% D**
HSR:6.977% B
NS-10 Burster
D--
Kills:84
Deaths:134
KDR:0.627
Accuracy:21.040% D*
HSR:2.381% D--
Kills:5,308
Deaths (as MAX Suit):1,581
Deaths (to MAX Suits):2,104
KDR:3.35737
Kill Difference:3,727
Playtime:161.940 hours
Usage:6%
Score:3.092m
Score/min:318
Accuracy (listed only):21.432%
HSR (listed only):8.377%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,234
V. Kills:200 N/A
Deaths:284
KDR:4.345
Accuracy:39.056% D*
KPH:65.300 C
VKPH:10.600 C-
M20 Mustang
D
Kills:167
V. Kills:181 92%
Deaths:539
KDR:0.310
Accuracy:26.583% D
KPH:4.600 D-
VKPH:5 D
M20 Kestrel
D*
Kills:63
V. Kills:70 89%
Deaths:333
KDR:0.189
Accuracy:16.814% F-
KPH:3.200 D*
VKPH:3.600 D*
Kills:1,464 (230 + 0)
Deaths:1,156
KDR:1.266
VKDR:0.390
Vehicle Kills:451
Kill Difference:308
Playtime:74.715 hours
Usage:3%
Score:0.508m
Score/min:113
Piloting Accuracy:16.814%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:107
V. Kills:83 127%
Deaths:29
KDR:3.690
Accuracy:22.316% D--
KPH:26.100 C+
VKPH:20.200 C++
CAS30 Tank Buster
C+
Kills:99
V. Kills:113 87%
Deaths:166
KDR:0.596
Accuracy:36.106% D-
KPH:6.400 C
VKPH:7.300 C+
L105 Zephyr
C**
Kills:62
V. Kills:20 295%
Deaths:18
KDR:3.444
Accuracy:37.402% D
KPH:29.500 D
VKPH:9.500 C**
C150 Dalton
C
Kills:52
V. Kills:66 78%
Deaths:30
KDR:1.733
Accuracy:28.397% D--
KPH:14.300 D--
VKPH:18.100 C
Kills:320 (99 + 221)
Deaths:243
KDR:1.317
VKDR:1.160
Vehicle Kills:282
Kill Difference:77
Playtime:25.370 hours
Usage:1%
Score:0.297m
Score/min:195
Piloting Accuracy:36.106%
Gunner Accuracy:28.397%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:6,452
V. Kills:1,147 N/A
Deaths:344
KDR:18.756
Accuracy:50.515% C**
KPH:66.800 B+
VKPH:11.900 B**
C75 Viper
C++
Kills:1,780
V. Kills:330 N/A
Deaths:311
KDR:5.723
Accuracy:28.782% D--
KPH:30.900 C++
VKPH:5.700 C-
L100 Python AP
B**
Kills:1,183
V. Kills:531 222%
Deaths:119
KDR:9.941
Accuracy:51.126% C-
KPH:42.800 B**
VKPH:19.200 C*
Skyguard
B+
Kills:390
V. Kills:367 106%
Deaths:179
KDR:2.179
Accuracy:25.634% D
KPH:11.700 C
VKPH:11 B+
Kills:9,805 (9,805 + 0)
Deaths:953
KDR:10.289
VKDR:2.492
Vehicle Kills:2,375
Kill Difference:8,852
Playtime:215.185 hours
Usage:8%
Score:2.437m
Score/min:189
Driving Accuracy:25.634%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:4,580
V. Kills:3,353 137%
Deaths:893
KDR:5.129
Accuracy:48.093% C
KPH:25.700 B
VKPH:18.800 B*
E540 Halberd
B++
Kills:1,021
V. Kills:567 180%
Deaths:146
KDR:6.993
Accuracy:43.101% C
KPH:33.500 B+
VKPH:18.600 B++
Titan-150 HEAT
B*
Kills:869
V. Kills:433 200%
Deaths:164
KDR:5.299
Accuracy:44.637% C
KPH:23.900 B
VKPH:11.900 B*
Enforcer ML85
C**
Kills:389
V. Kills:294 132%
Deaths:80
KDR:4.863
Accuracy:34.280% D-
KPH:24.200 C++
VKPH:18.300 C**
Titan-150 HESH
C*
Kills:130
V. Kills:40 317%
Deaths:25
KDR:5.200
Accuracy:44.364% C
KPH:28.800 D
VKPH:8.900 C*
M20 Basilisk
C+
Kills:55
V. Kills:28 190%
Deaths:37
KDR:1.486
Accuracy:22.350% D--
KPH:12.300 D
VKPH:6.300 C+
Kills:7,044 (5,579 + 1,465)
Deaths:1,345
KDR:5.237
VKDR:3.506
Vehicle Kills:4,715
Kill Difference:5,699
Playtime:270.249 hours
Usage:10%
Score:5.066m
Score/min:312
Driving Accuracy:44.364%
Gunner Accuracy:22.350%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:2,333
V. Kills:173 N/A
Deaths:154
KDR:15.149
Accuracy:40.394% D-
KPH:130.800 B+
VKPH:9.700 B
Enforcer ML65-H
C**
Kills:672
V. Kills:511 131%
Deaths:113
KDR:5.947
Accuracy:49.532% D-
KPH:38.900 C**
VKPH:29.600 C+
M12 Kobalt-H
C++
Kills:425
V. Kills:9 N/A
Deaths:14
KDR:30.357
Accuracy:20.076% C
KPH:129.200 C++
VKPH:2.700 D
E540 Halberd-H
A
Kills:293
V. Kills:223 131%
Deaths:47
KDR:6.234
Accuracy:56.606% C++
KPH:42.600 C++
VKPH:32.400 A
M96 Mjolnir-H
C++
Kills:98
V. Kills:90 108%
Deaths:39
KDR:2.513
Accuracy:38.869% D*
KPH:36.800 C--
VKPH:33.800 C++
Kills:3,821 (0 + 3,821)
Deaths:367
KDR:10.411
VKDR:2.741
Vehicle Kills:1,006
Kill Difference:3,454
Playtime:47.943 hours
Usage:2%
Score:1.063m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:38.869%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:604
V. Kills:202 298%
Deaths:93
KDR:6.495
Accuracy:32.647% D
KPH:27.100 B++
VKPH:9.100 B+
M20 Basilisk
B**
Kills:471
V. Kills:182 257%
Deaths:64
KDR:7.359
Accuracy:36.161% C+
KPH:32 B**
VKPH:12.400 B++
M40 Fury
C**
Kills:404
V. Kills:100 400%
Deaths:34
KDR:11.882
Accuracy:26.417% D--
KPH:43.700 C+
VKPH:10.800 C**
M12 Kobalt
C+
Kills:342
V. Kills:14 N/A
Deaths:15
KDR:22.800
Accuracy:13.508% D-
KPH:59.300 C+
VKPH:2.400 C+
M40 Fury
B++
Kills:237
V. Kills:88 266%
Deaths:35
KDR:6.771
Accuracy:30.398% D
KPH:42.300 C-
VKPH:15.700 B++
M60-G Bulldog
B++
Kills:232
V. Kills:74 309%
Deaths:57
KDR:4.070
Accuracy:30.476% D
KPH:36.100 C+
VKPH:11.500 B++
M12 Kobalt
C
Kills:198
V. Kills:6 N/A
Deaths:7
KDR:28.286
Accuracy:14.833% D
KPH:61.600 C
VKPH:1.900 C
G30 Walker
C
Kills:130
V. Kills:78 165%
Deaths:29
KDR:4.483
Accuracy:23.185% D
KPH:12.100 C
VKPH:7.300 C
Kills:2,618 (0 + 2,618)
Deaths:334
KDR:7.838
VKDR:2.228
Vehicle Kills:744
Kill Difference:2,284
Playtime:78.045 hours
Usage:3%
Score:0.952m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:23.185%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:76
V. Kills:18 400%
Deaths:108
KDR:0.704
Accuracy:36.099% D*
KPH:15.900 C-
VKPH:3.800 D
Kills:76 (76 + 0)
Deaths:108
KDR:0.704
VKDR:0.167
Vehicle Kills:18
Kill Difference:32
Playtime:4.766 hours
Usage:0%
Score:0.030m
Score/min:103
Driving Accuracy:36.099%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 10,38210,23712,3640.828C+0.7817.535%D*14.653%C--22.2C+N/A55460.6h17.3C98.8D
L100 Python HESH 7,5996,45234418.756B++17.1550.515%C**1.178%C-66.8B+11.9B**20296.6h3.7C7.3C+
Titan-150 AP 7,9334,5808935.129C+3.5248.093%C3.559%C**25.7B18.8B*286178.3h6C12.6C-
AF-19 Mercenary 2,9962,9473,6590.805C+0.8117.645%D-19.647%C17.8C+N/A58165.5h14.3C+81.1C
C85 Canister-H 2,5062,33315415.149C++13.5440.394%D-14.531%B*131.1B+9.7B37717.8h6.7C+16.6C
AF-41 Hacksaw 1,9741,9477592.565C++0.9516.513%D**13.816%C+37.7B+N/A11051.7h5.7B+34.5D-
Bouncing Betty 1,8081,8073435.268B+3.6634.058%D*N/A148.1B+N/A38512.2h1.9C++5.6D
C75 Viper 2,1101,7803115.723C**4.1128.782%D--1.348%C+30.8C++5.7C-14057.7h11B+38.1C+
NS-44 Commissioner 1,7491,7231,9000.907C+0.7030.938%D14.51%D--27.3C+N/A7863.1h4C+12.8C+
AF-41 Hacksaw 1,5261,5065752.619C++1.0118.541%D*13.679%C39.8B++N/A12537.8h6.1B+33.1D
NS-11C 1,5131,4692,3410.628C0.9816.413%D**16.95%C12.7DN/A42115.5h19D-115.7D--
NS-30 Vandal 1,3961,3778371.645C+0.0328.071%D19.535%D-37.7C+N/A8936.5h6.9D24.6D
Frag Grenade 1,3731,36411364N/A1,362.3944.431%C+N/A389.7C-2.6D-12283.5h4.3C9.6C+
Tank Mine 2,1701,3175002.634C++1.0230.893%C+N/A114.5C**74.2B+110011.5h2.5D-8.2D-
Breaker Rocket Pods 1,4341,2342844.345C2.7339.056%D*N/A65.3C10.6C-25418.9h15.7C*40.1C+
AF-18 Stalker 1,2171,2068791.372C++0.2426.449%C+17.496%C-43.5B+N/A12627.7h14C53C+
NS Decimator 1,5721,1871,3110.905C+0.7150.689%D*3.623%B*26.5C-8.6D14044.8h5.7C-11.2D-
L100 Python AP 1,7141,1831199.941A+8.3351.126%C-2.282%C-42.9B**19.2C*29127.6h5.4B+10.5B+
MGR-M1 Bishop 1,1731,1665192.247B0.6431.784%C+20.069%D*50.7B*N/A15223h6B18.7C**
AF-6 Shadow 1,1691,1586241.856C+0.2526.498%D*19.689%D-37.8C+N/A8930.6h7.4D*27.8D*
E540 Halberd 1,5881,0211466.993C++5.3843.101%C3.526%C++33.5B+18.6B++50630.5h6C+13.8C+
Titan-150 HEAT 1,3028691645.299C++3.6944.637%C5.063%A23.9B11.9B*27436.4h5.1C++11.5C++
Impetus 8338286061.366C0.2428.191%D--16.546%D**40.4C++N/A10620.5h5C17.7C-
NC6 Gauss SAW 8168076981.156C+0.4517.708%C23.172%C+31.3C++N/A16225.8h10.3C++58.3C++
C-4 1,1687838500.921C0.6926.38%C*N/A54.8C--26.9C+61914.3h2D-7.8C
M12 Kobalt 8087741077.4B++75.7917.732%D17.571%C+101.8C+4.5C++2237.6h22.9C--129D
LA1 Anchor 7747665371.426C0.1821.067%D20.496%D43C+N/A15017.8h11.1C52.6C
C-4 ARX 9777403372.196C++0.5929.351%B*N/A121.3C++38.9C*5606.1h1.3C+4.4B
Enforcer ML65-H 1,1836721135.947B+4.3449.532%D-2.53%B+38.8C**29.5C+31117.3h17.5C+35.3C-
M20 Basilisk 806604936.495A*4.8832.647%D5.629%C+27.1B++9.1B+19222.3h85.9C++263.1C++
NCM3 Raven 1,0256015931.013C++0.6029.046%D*3.661%B+9.1C6.4C+8366.2h34.4D118.6D--
NCM3 Raven 9935826190.94C++0.6728.131%D**3.093%C++8.4C5.9C+7369.5h34.4C122.4D--
AF-4A Bandit 5085004371.144C+0.4722.696%C--21.4%C+29.6C+N/A13116.9h13.4D59.3C--
M20 Basilisk 653471647.359A**5.7536.161%C+7.219%B+32B**12.4B++21214.7h86.8C++240.1C**
NCM1 Scattercannon 4654592971.545C+0.0716.762%F-15.033%C+18.4CN/A5425h7.8C++46.7F
M12 Kobalt-H 4344251430.357B+28.7520.076%C18.118%C*128.8C++2.7D2833.3h17.5C+87C+
NC1 Gauss Rifle 4274247200.589C1.0214.929%F17.217%C--18.8CN/A9522.6h15.3D102.1D*
NSX Tanto 4144073271.245C++0.3724.393%C21.622%C--32.3C++N/A12312.6h14C++57.5C++
M40 Fury 5044043411.882B**10.2726.417%D--1.98%C*43.4C+10.8C**2659.3h16.9C--64D-
Skyguard 7573901792.179C+0.5725.634%D3.846%A11.7C11B+14833.3h169D-659.2D-
Enforcer ML85 683389804.863C+3.2534.28%D-1.285%D24.2C++18.3C**36716.1h14.5C42.4D
MGR-L1 Promise 3663552561.387C+0.2219.939%D22.817%C41.3C+1.3A1278.6h14.4C++72.4C+
M12 Kobalt 3563421522.8B**21.1913.508%D-17.252%C59C+2.4C+1995.8h20.4C+151.3C
NC15 Phoenix 7253405560.612C-1.0056.814%B+N/A10.1C11.4C+13833.7h14.6D--25.7D
E540 Halberd-H 516293476.234C+4.6256.606%C++2.048%C+42.5C++32.3A4096.9h9.6D**16.9D*
NC4 Mag-Shot 2882814960.567C+1.0419.928%D--14.947%D23C+N/A9512.2h8.7C++43.4C+
Spear Anti-Vehicle Phalanx Turret 485273387.184C+5.5741.443%C+4.029%C+31.4C24.4C**4478.7h11.8D28.6C--
Auraxium Mag-Cutter 31027013,5850.02C1.5911.334%D*6.296%C+0.5CN/A1540h2.2C+19.6D
NC05 Jackhammer 2722632081.264C+0.3538.821%D14.829%C+42.4C++1.5A+1466.2h7.7F-19.8D*
M40 Fury 325237356.771C+5.1630.398%D1.266%D42.3C-15.7B++2815.6h20.7D*68.1D*
M60-G Bulldog 306232574.07C2.4630.476%D3.448%B36.3C+11.6B++1666.4h9.9D-32.5D
LA39 Bruiser 2342311821.269C++0.3450.828%D-19.913%B**35C+N/A1046.6h3.5D**6.8D--
GD-22S 2282251721.308C+0.3018.431%D-21.778%C34.1C+N/A1996.6h12.3C66.7C
Rocklet Rifle 4212212370.932B+0.6845.289%D-N/A28.3C++25.6C+3837.8h38.7C+85.5C
MANA Anti-Vehicle Turret 4502183520.619F**0.9941.666%F-1.835%D2180B+2320A7514930.1h14.2T*34.2T*
Razor GD-23 2052033220.63C0.9814.944%F17.241%D17.8CN/A8811.4h14.1C+94D-
M12 Kobalt 204198728.286A++26.6814.833%D23.737%B**61.9C1.9C2043.2h23.9D160.8C
NS Baron G5 1941921521.263C**0.3540.654%C11.979%C--36.2C*N/A975.3h6.5D*15.9C+
Mauler S6 1931912070.923C+0.6934.453%D18.325%B+29.4C++N/A1436.5h8.3F-24D*
NS-61 Emissary 1881852220.833C++0.7826.512%C15.135%C20.1CN/A679.2h13.8C++52C++
Mag-Cutter 21018423,9040.008C-1.6013.312%D*2.174%D0.2DN/A1948.8h2.4C*18.3C
NC12 Sweeper 1811781541.156C++0.4540.181%C+14.045%C*31.8C+N/A795.6h6.7F16.8D
EM1 1701691760.96C0.6516.437%D-26.036%B++31.3C+N/A1415.4h13.9C+84.6C
M20 Mustang 3481675390.31C--1.3026.583%D2.994%B+4.6D-5D7736.4h316.6F--1190.9F**
MKV Suppressed 1631611521.059C+0.5520.519%D--14.286%D28.2C+N/A1155.7h16.7C81.4C
NS-45 Pilot 1621611551.039C+0.5726.692%D19.876%D64.4B+N/A2012.5h7C**26.3C+
AF-4 Cyclone 1601601191.345C++0.2721.137%D-13.125%D-37.2C*N/A2514.3h14.1D66.7D
NSX Naginata 1511491351.104C0.5119.717%C22.148%D29.8C-N/A1495h13.2C+66.8C+
Titan-150 HESH 170130255.2C-3.5944.364%C5.385%M+28.9D8.9C*3324.5h5.2F11.7D**
G30 Walker 208130294.483B+2.8723.185%D6.923%A+12.1C7.3C14510.7h260.9D1125.4D-
NS-10 Burster 2351291850.697C0.9119.995%D**6.977%B4.1C-3.4C+5931.5h176.1C880.5D--
MANA Anti-Personnel Turret 1201171670.701N/A0.919.456%UN/A1170U30U3145600.1h47.7T*504.1T*
NSX Tomoe 1091081310.824C--0.7928.986%C+25%D*34.8C+N/A1733.1h17.7D-61C
AP30 Shredder 190107293.69C2.0822.316%D--2.804%B+26.1C+20.2C++2534.1h47.8B++214.3B+
AF-22 Crow 1641033490.295D1.3250.972%F--1.942%C9.4C-5.5C11711h11.2D22F-
CAS30 Tank Buster 212991660.596C-1.0136.106%D-N/A6.4C7.3C+14115.5h83.3D-230.6D--
M20 Basilisk 17198118.909C*7.3045.859%D5.102%C++26.5D19.7C+2473.7h171.9D374.8D-
M96 Mjolnir-H 18898392.513C0.9038.869%D*2.041%A++36.3D33.3C++7012.7h45.9C118D-
NS-10 Burster 162841340.627C-0.9821.04%D*2.381%D--3.3D-3.1C-5725.2h230.9D**1097.6F
Soldier Soaker 8482711.155C++0.4635.953%C*14.634%C+102.5A++2.5A++5620.8h6.3C+17.5B
Aspis Anti-Aircraft Phalanx Turret 16781392.077C--0.4721.058%D1.235%D10C10.6C+1958.1h152.5C+724C+
M40 Fury-F 94761080.704C0.9136.099%D*N/A15.8C-3.8D1034.8h13.1C+36.2D
Shrike 98752280.329D1.2839.37%F-4%B+14.2D-4.3D*6225.3h6.7C+16.9D-
Carnage AR 7775661.136C+0.4722.188%C-17.333%C-30C+N/A1912.5h17.1D*77.2D
NC14 Bolt Driver 74741120.661D0.9524.424%F50%F*11.6DN/A1796.4h4.3F-17.6F--
Hunter QCX 76741890.392C-1.2223.423%D*17.568%D17.2C**N/A524.3h4C**17.1C++
Orbital Strike Uplink 8267167N/A65.39515.79%UN/A670U150U17740.1h1.5T*0.3T*
NS Annihilator 143652060.316D1.2979.29%CN/A5.9D--7.1D16811h20.3F*25.6F*
LA80 6463272.333C-0.7233.624%D--68.254%D*27.4CN/A1062.3h3.1D**9.1D*
M20 Kestrel 133633330.189D1.4216.814%F-3.175%B**3.2D*3.6D*4419.4h230.7D*1372.1T
L105 Zephyr 8262183.444D1.8337.402%D1.613%B**29.5D9.5C**2012.1h10F-26.7D*
Spear Anti-Vehicle Phalanx Tower 9861161M59.3954.73%B+N/A61B++37B++6661h8B14.6B+
NS-11A 6060900.667C-0.9421.403%C--20%C+31.6C++N/A2121.9h17.8D*82.9D
M20 Basilisk 8355371.486C--0.1222.35%D--5.455%C+12.2D6.2C+1544.5h132.8F-594.2F-
G40-F Ranger 8454510.8B+9.1923.798%D*1.852%A*25.7D-14.3D--2092.1h92.1C--386.8D*
C150 Dalton 11852301.733D0.1228.397%D--N/A14.4D--18.3C3553.6h5.8C--20.5D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter455,0682.7h
Nanite Revive Grenade02250.1h
Nanite Healing Grenade0860h
Restoration Kit101320.2h
Medical Kit1001,9402.3h
Anti-Vehicle MANA Turret743,2934.6h
Medical Applicator357212,87012.1h
Hellion G0530h
Spawn Beacon123,1352.7h
Skywall Shield Emitter1860.2h
Turret AI Module11280.4h
Structure Shield Module11080.3h
Repair Module11070.3h
Cortium Silo01310.2h
Spear Anti-Vehicle Tower11300.5h
Spitfire Auto-Turret201,4201.3h
Rampart Wall1680.3h
Xiphos Anti-Personnel Tower0700.2h
Deconstruction Tool01,0010.1h
Recon Detection Device15412,76517.3h
Ammunition Package1118,0354.3h
Nano-Armor Kit1,1491,771,17796.9h
Anti-Infantry MANA Turret387051.5h
Lumifiber Rampart Wall02021.1h
WLT-Howler Mining Laser54,6551h
Nano-Repair Grenade05560.2h
Smoke Grenade01380.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 1.76s on queries, 1.30s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.