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Ensign HeLLxXx1[ALAY] HeLLxXx1
NC BR 47

KDR: 2.43

Score: 1.7m

Last Seen: Jun 7th, 2019 3:44 PM
- OFFLINE - 2292.9 hour(s)

Battle Rank 47 - New Conglomerate on Miller
Level Progress (to 48): 47%
Level 100 Progress: 9% 811h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M12 Kobalt-H C85 Canister-H Mauler S6 AF-19 Mercenary NS-7 PDW C75 Viper MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $698,058 MLG Score: 558
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.096%18.041%381912057761.25771.173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.533%-0.011C+-0.429C--0.243C++HEAD ++ (~7.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.29C*11.20.218C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.329%1.293%112721212696982407.10204289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.595%0.422B-0.816D-0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++5.20.587B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.095%15.62%6032121262176658.17105941%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.021%-1.396D**2.756M3.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.418B14.70.632B+54.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.269%15.625%603112131603434.70588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.355C-0.195C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.6-0.414C--6.9-0.429C--11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.7m640%352 (21.1k)320 (19.2k)2.430773,3181,3652.970747 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121418818.036%10.187%18403:590

7% Combat Medic52% Engineer14% Heavy Assault14% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2016 10:43 AMAug 14th, 2016 10:59 AMJun 7th, 2019 11:58 AM (107d) (PST)Jun 7th, 2019 12:43 PM (106d) (PST)Jun 7th, 2019 11:44 AM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8391177220.6100.2510.0624.4530.085558

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3397,00143,33837154267519,221

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
90.6h/3.8d 737 338 1,151 24.2k 153 267 464 4.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C++
Kills:110
Deaths:88
KDR:1.250
Accuracy:21.683% C-
HSR:25.455% C++
NC6 Gauss SAW
B**
Kills:68
Deaths:51
KDR:1.333
Accuracy:25.487% B**
HSR:10.294% F--
LA1 Anchor
D-
Kills:60
Deaths:48
KDR:1.250
Accuracy:20.310% D-
HSR:15% D**
Kills:238
Deaths (as Heavy Assault):187
Deaths (to Heavy Assaults):305
KDR:1.27273
Kill Difference:51
Playtime:12.842 hours
Usage:14%
Score:0.258m
Score/min:334
Accuracy (listed only):22.493%
HSR (listed only):16.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
C+
Kills:160
Deaths:138
KDR:1.159
Accuracy:37.269% C
HSR:15.625% C+
AF-19 Mercenary
C+
Kills:129
Deaths:132
KDR:0.977
Accuracy:20.408% C
HSR:21.705% C+
NS-7 PDW
C*
Kills:125
Deaths:118
KDR:1.059
Accuracy:21.282% D
HSR:19.200% C*
AF-4 Cyclone
C+
Kills:62
Deaths:53
KDR:1.170
Accuracy:19.906% D*
HSR:17.742% C+
NSX-P Tanto
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:19.416% N/A
HSR:16% N/A
Kills:526
Deaths (as Light Assault):486
Deaths (to Light Assaults):210
KDR:1.0823
Kill Difference:40
Playtime:11.039 hours
Usage:12%
Score:0.201m
Score/min:303
Accuracy (listed only):23.656%
HSR (listed only):18.054%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
C+
Kills:160
Deaths:138
KDR:1.159
Accuracy:37.269% C
HSR:15.625% C+
AF-19 Mercenary
C+
Kills:129
Deaths:132
KDR:0.977
Accuracy:20.408% C
HSR:21.705% C+
NSX-P Tanto
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:19.416% N/A
HSR:16% N/A
Kills:339
Deaths (as Engineer):315
Deaths (to Engineers):280
KDR:1.07619
Kill Difference:24
Playtime:47.442 hours
Usage:52%
Score:0.947m
Score/min:333
Accuracy (listed only):25.698%
HSR (listed only):17.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:125
Deaths:118
KDR:1.059
Accuracy:21.282% D
HSR:19.200% C*
NS-30 Vandal
D
Kills:80
Deaths:47
KDR:1.702
Accuracy:26.075% D*
HSR:21.250% D
NC4 Mag-Shot
C
Kills:63
Deaths:87
KDR:0.724
Accuracy:24.684% C
HSR:4.762% F--
AF-4 Cyclone
C+
Kills:62
Deaths:53
KDR:1.170
Accuracy:19.906% D*
HSR:17.742% C+
Kills:330
Deaths (as Infiltrator):305
Deaths (to Infiltrators):224
KDR:1.08197
Kill Difference:25
Playtime:12.733 hours
Usage:14%
Score:0.197m
Score/min:258
Accuracy (listed only):22.987%
HSR (listed only):15.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
C+
Kills:160
Deaths:138
KDR:1.159
Accuracy:37.269% C
HSR:15.625% C+
NS-7 PDW
C*
Kills:125
Deaths:118
KDR:1.059
Accuracy:21.282% D
HSR:19.200% C*
NC1 Gauss Rifle
D
Kills:79
Deaths:63
KDR:1.254
Accuracy:16.608% D*
HSR:16.456% D
AF-4 Cyclone
C+
Kills:62
Deaths:53
KDR:1.170
Accuracy:19.906% D*
HSR:17.742% C+
Kills:426
Deaths (as Combat Medic):372
Deaths (to Combat Medics):116
KDR:1.14516
Kill Difference:54
Playtime:6.622 hours
Usage:7%
Score:0.124m
Score/min:312
Accuracy (listed only):23.766%
HSR (listed only):17.256%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):46
KDR:0
Kill Difference:UNR
Playtime:0.902 hours
Usage:1%
Score:0.015m
Score/min:282
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:112
V. Kills:11 N/A
Deaths:10
KDR:11.200
Accuracy:36.154% C
KPH:62.200 A++
VKPH:6.100 C-
Kills:112 (112 + 0)
Deaths:10
KDR:11.200
VKDR:1.100
Vehicle Kills:11
Kill Difference:102
Playtime:1.801 hours
Usage:2%
Score:0.020m
Score/min:181
Driving Accuracy:36.154%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:584
V. Kills:228 255%
Deaths:52
KDR:11.231
Accuracy:51.979% C*
KPH:46.800 A*
VKPH:18.300 B*
Kills:584 (584 + 0)
Deaths:52
KDR:11.231
VKDR:4.385
Vehicle Kills:228
Kill Difference:532
Playtime:12.481 hours
Usage:14%
Score:0.177m
Score/min:237
Driving Accuracy:51.979%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:378
V. Kills:7 N/A
Deaths:15
KDR:25.200
Accuracy:16.622% D--
KPH:118.600 C++
VKPH:2.200 D-
C85 Canister-H
B++
Kills:243
V. Kills:17 N/A
Deaths:10
KDR:24.300
Accuracy:53.450% C*
KPH:139.200 B++
VKPH:9.700 B+
Kills:621 (0 + 621)
Deaths:25
KDR:24.840
VKDR:0.960
Vehicle Kills:24
Kill Difference:596
Playtime:4.932 hours
Usage:5%
Score:0.079m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:53.450%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8125845211.231B++8.8051.979%C*1.199%D-46.7A*18.2B++23712.5h4.1B+7.9B+
M12 Kobalt-H 3853781525.2B+22.7716.622%D--19.577%B+118.1C++2.2D-2513.2h16.7C+100.4C-
C85 Canister-H 2602431024.3B**21.8753.45%C*9.465%C-142.9B++10B+2951.7h11.5D*21.6D-
Mauler S6 1631601381.159C*1.2737.269%C15.625%C+32.7C**N/A724.9h6.9D*18.6D
AF-19 Mercenary 1331291320.977C*1.4520.408%C21.705%C+22.2C++N/A625.8h11.1B+54.4B
NS-7 PDW 1281251181.059C++1.3721.282%D19.2%C*27.2C+N/A624.6h13.9B65.4C++
C75 Viper 1231121011.2A++8.7736.154%C1.786%B+62.2A++6.1C-1811.8h10.8B+29.8B+
MGR-L1 Promise 111110881.25C+1.1821.683%C-25.455%C++34.4CN/A1423.2h14.7C++68C++
M12 Kobalt 8280240C++37.5718.547%D16.25%C100C+2.5D2400.8h20.4C+109.8C
NS-30 Vandal 8080471.702C+0.7326.075%D*21.25%D30.8CN/A762.6h6.8D26.2D-
NC1 Gauss Rifle 8279631.254C**1.1816.608%D*16.456%D32.9B+1.3A*822.4h10.1B**60.7C++
C-4 9172391.846B0.5828.097%B+N/A120B*31.7C*6690.6h1.3B+4.6B+
NC6 Gauss SAW 6868511.333C*1.1025.487%B**10.294%F--35.8C**N/A1181.9h8.3B++32.5B++
NC4 Mag-Shot 6463870.724C+1.7124.684%C4.762%F--27.4C++N/A682.3h8.4C++34C++
AF-4 Cyclone 6462531.17C+1.2619.906%D*17.742%C+32.6C+1.1A*931.9h13.6D68.5D
LA1 Anchor 6160481.25C1.1820.31%D-15%D**42.9C+N/A1231.4h9.8C**48.3C+
Frag Grenade 5252152N/A49.5751.181%B++N/A520C*N/A11500.1h3.8C++7.3B+
NSX-P Tanto 5150451.111C*1.3219.416%D*16%D**17.9C-N/A522.8h14.4C*74C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator2112,9060.8h
Medical Kit5850.1h
Nanite Revive Grenade0640h
Ammunition Package23890.1h
Nano-Armor Kit2553,0803.1h
Anti-Infantry MANA Turret21500.2h
Nano-Repair Grenade0770h
Recon Detection Device12310.3h
A30 Walker0760h

Check the help document for the dictionary if you want to learn more about words used here.


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