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Legate Headhunterzs[] Headhunterzs
VS BR 74

KDR: 1.39

Score: 58.8m

Last Seen: Jan 31st, 2020 6:15 PM
-

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost NS-15M2 NS-44 Commissioner Sirius SX12 NS-61 Emissary VE-S Canis NSX Daimyo
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $826,911 MLG Score: 661
Fun Score: N/A
Cheeseburgers Flipped: 2359TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.114%27.413%63440130974,1301.39639-0.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.748%0.36C**0.948B*-0.61DHEAD ++ (~15.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.379C**10.60.255C*35.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.934%2.051%344134597534274700.284505207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.315%-0.689D-0.29C-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.408B7.70.38C**15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.239%1.895%2541113385,542269431222.05716177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.202%-0.091C+-0.635D0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.542B+19.40.518B+35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.926%76.243%2547134220,4404932974.14436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.935%-0.458D0.591B+0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.228C++2.40.233C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.184%22.44%254413452,2953191190.71921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.069%0.033C+1.484A+0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.277C*40.176C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.8m223%234 (14k)202 (12.1k)1.38619126,30791,1181.5201974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349825218.947%31.097%58903:1233

10% Engineer31% Heavy Assault44% Infiltrator6% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2013 7:23 PMAug 8th, 2019 7:02 PMFeb 1st, 2020 2:45 AM (300d) (PST)Jan 31st, 2020 5:23 PM (300d) (PST)Jan 31st, 2020 2:15 PM (300d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3972301670.4340.3130.1351.0290.027661

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,80913,78710,0222619862212,132

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4846.6h/201.9d 12,210 39,278 35,861 299.2k 6,771 13,520 7,835 115.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:12,862
Deaths:12,188
KDR:1.055
Accuracy:20.211% D-
HSR:26.800% C
NS-15M2
C+
Kills:6,315
Deaths:4,143
KDR:1.524
Accuracy:24.328% D
HSR:30.293% C+
Betelgeuse 54-A
C+
Kills:2,666
Deaths:1,618
KDR:1.648
Accuracy:26.993% C
HSR:34.659% C+
Flare VE6
C-
Kills:1,746
Deaths:2,463
KDR:0.709
Accuracy:15.201% F-
HSR:24.800% C-
Pulsar LSW
C-
Kills:1,566
Deaths:1,358
KDR:1.153
Accuracy:22.411% D
HSR:24.457% C-
Ursa
C
Kills:1,222
Deaths:1,332
KDR:0.917
Accuracy:18.276% D*
HSR:25.450% C
VX29 Polaris
B+
Kills:443
Deaths:325
KDR:1.363
Accuracy:25.639% C+
HSR:30.248% B+
VE-H Maw
C
Kills:306
Deaths:255
KDR:1.200
Accuracy:25.342% D
HSR:29.085% C
SVA-88
B**
Kills:266
Deaths:207
KDR:1.285
Accuracy:22.004% D-
HSR:38.722% B**
NSX Naginata
B*
Kills:111
Deaths:97
KDR:1.144
Accuracy:19.500% D*
HSR:39.640% B*
Kills:27,503
Deaths (as Heavy Assault):23,986
Deaths (to Heavy Assaults):26,478
KDR:1.14663
Kill Difference:3,517
Playtime:1,479.383 hours
Usage:31%
Score:17.285m
Score/min:195
Accuracy (listed only):21.991%
HSR (listed only):30.415%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:11,035
Deaths:4,697
KDR:2.349
Accuracy:33.624% D**
HSR:70.059% C
NS-44 Commissioner
B+
Kills:5,600
Deaths:4,462
KDR:1.255
Accuracy:35.975% C-
HSR:30.196% B+
Sirius SX12
C*
Kills:5,306
Deaths:5,429
KDR:0.977
Accuracy:22.434% D-
HSR:22.541% C*
NS-61 Emissary
B++
Kills:4,320
Deaths:3,791
KDR:1.140
Accuracy:27.826% C
HSR:23.588% B++
VE-S Canis
C++
Kills:4,247
Deaths:2,236
KDR:1.899
Accuracy:28.010% C-
HSR:26.207% C++
NSX Daimyo
C++
Kills:3,933
Deaths:1,591
KDR:2.472
Accuracy:31.999% F-
HSR:94.864% C++
Artemis VX26
C++
Kills:3,244
Deaths:2,494
KDR:1.301
Accuracy:24.244% D--
HSR:26.171% C++
MKV Suppressed
B+
Kills:3,113
Deaths:1,808
KDR:1.722
Accuracy:25.258% D
HSR:26.727% B+
XM98
B*
Kills:2,771
Deaths:1,565
KDR:1.771
Accuracy:35.363% D
HSR:83.905% B*
NS-30 Vandal
C+
Kills:2,228
Deaths:1,073
KDR:2.076
Accuracy:28.628% D*
HSR:28.546% C+
Skorpios
C**
Kills:1,929
Deaths:983
KDR:1.962
Accuracy:26.598% C--
HSR:26.387% C**
NS-357 Underboss
B+
Kills:1,493
Deaths:1,454
KDR:1.027
Accuracy:34.269% D-
HSR:30.074% B+
Eridani SX5
B++
Kills:1,461
Deaths:781
KDR:1.871
Accuracy:25.214% D-
HSR:29.432% B++
Parallax VX3
C--
Kills:1,358
Deaths:577
KDR:2.354
Accuracy:30.503% F
HSR:75.405% C--
NSX Tomoe
C
Kills:1,334
Deaths:922
KDR:1.447
Accuracy:24.333% D**
HSR:40.180% C
NS-7 PDW
C+
Kills:1,246
Deaths:903
KDR:1.380
Accuracy:23.020% D--
HSR:20.787% C+
Phantom VA23
C-
Kills:787
Deaths:535
KDR:1.471
Accuracy:26.146% F-
HSR:28.208% C-
VA39 Spectre
C*
Kills:735
Deaths:763
KDR:0.963
Accuracy:23.972% F
HSR:41.225% C*
Phaseshift VX-S
C+
Kills:553
Deaths:85
KDR:6.506
Accuracy:27.794% F
HSR:75.769% C+
Nyx VX31
C*
Kills:525
Deaths:233
KDR:2.253
Accuracy:28.811% D**
HSR:33.333% C*
NSX Tengu
C
Kills:400
Deaths:383
KDR:1.044
Accuracy:31.762% D**
HSR:21.750% C
NS-44L Blackhand
B++
Kills:298
Deaths:196
KDR:1.520
Accuracy:39.867% D
HSR:52.013% B++
Manticore SX40
C-
Kills:120
Deaths:298
KDR:0.403
Accuracy:25.658% D--
HSR:20% C-
Beamer VS3
C++
Kills:108
Deaths:357
KDR:0.303
Accuracy:25.637% C-
HSR:25% C++
NS-45 Pilot
A+
Kills:83
Deaths:50
KDR:1.660
Accuracy:28.946% D
HSR:44.578% A+
NS-AM7 Archer
B+
Kills:57
Deaths:244
KDR:0.234
Accuracy:40.259% F--
HSR:24.561% B+
V10
A++
Kills:55
Deaths:11
KDR:5
Accuracy:28.319% F--
HSR:92.727% A++
Kills:58,339
Deaths (as Infiltrator):37,921
Deaths (to Infiltrators):17,087
KDR:1.53844
Kill Difference:20,418
Playtime:2,134.560 hours
Usage:44%
Score:24.018m
Score/min:188
Accuracy (listed only):29.054%
HSR (listed only):41.268%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:5,306
Deaths:5,429
KDR:0.977
Accuracy:22.434% D-
HSR:22.541% C*
VE-S Canis
C++
Kills:4,247
Deaths:2,236
KDR:1.899
Accuracy:28.010% C-
HSR:26.207% C++
MKV Suppressed
B+
Kills:3,113
Deaths:1,808
KDR:1.722
Accuracy:25.258% D
HSR:26.727% B+
Skorpios
C**
Kills:1,929
Deaths:983
KDR:1.962
Accuracy:26.598% C--
HSR:26.387% C**
Pandora VX25
B**
Kills:1,665
Deaths:1,156
KDR:1.440
Accuracy:45.018% C+
HSR:21.682% B**
Eridani SX5
B++
Kills:1,461
Deaths:781
KDR:1.871
Accuracy:25.214% D-
HSR:29.432% B++
NS-7 PDW
C+
Kills:1,246
Deaths:903
KDR:1.380
Accuracy:23.020% D--
HSR:20.787% C+
Serpent VE92
C*
Kills:937
Deaths:1,137
KDR:0.824
Accuracy:19.424% D**
HSR:24.120% C*
NS-11C
C++
Kills:931
Deaths:831
KDR:1.120
Accuracy:23.740% D
HSR:22.664% C++
Solstice VE3
C
Kills:824
Deaths:1,926
KDR:0.428
Accuracy:14.394% F-
HSR:19.539% C
NSX Tengu
C
Kills:400
Deaths:383
KDR:1.044
Accuracy:31.762% D**
HSR:21.750% C
Pulsar C
C+
Kills:305
Deaths:304
KDR:1.003
Accuracy:21.086% D*
HSR:25.246% C+
Deimos VA29
B**
Kills:271
Deaths:268
KDR:1.011
Accuracy:58.120% D
HSR:25.461% B**
NS Baron G5
A+
Kills:200
Deaths:261
KDR:0.766
Accuracy:34.004% D**
HSR:23% A+
Phobos VX86
A
Kills:200
Deaths:182
KDR:1.099
Accuracy:48.218% D*
HSR:27% A
Thanatos VE70
B+
Kills:159
Deaths:370
KDR:0.430
Accuracy:24.471% F-
HSR:19.497% B+
VX6-7
B++
Kills:130
Deaths:120
KDR:1.083
Accuracy:23.608% D
HSR:28.462% B++
VE-C Horizon
C+
Kills:130
Deaths:92
KDR:1.413
Accuracy:35.241% C
HSR:26.154% C+
Kills:23,454
Deaths (as Light Assault):19,170
Deaths (to Light Assaults):15,279
KDR:1.22347
Kill Difference:4,284
Playtime:219.817 hours
Usage:5%
Score:1.929m
Score/min:146
Accuracy (listed only):29.423%
HSR (listed only):24.258%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C++
Kills:2,121
Deaths:1,049
KDR:2.022
Accuracy:29.333% C
HSR:28.477% C++
Pandora VX25
B**
Kills:1,665
Deaths:1,156
KDR:1.440
Accuracy:45.018% C+
HSR:21.682% B**
Serpent VE92
C*
Kills:937
Deaths:1,137
KDR:0.824
Accuracy:19.424% D**
HSR:24.120% C*
NS-11C
C++
Kills:931
Deaths:831
KDR:1.120
Accuracy:23.740% D
HSR:22.664% C++
Solstice VE3
C
Kills:824
Deaths:1,926
KDR:0.428
Accuracy:14.394% F-
HSR:19.539% C
Pulsar C
C+
Kills:305
Deaths:304
KDR:1.003
Accuracy:21.086% D*
HSR:25.246% C+
Deimos VA29
B**
Kills:271
Deaths:268
KDR:1.011
Accuracy:58.120% D
HSR:25.461% B**
NS Baron G5
A+
Kills:200
Deaths:261
KDR:0.766
Accuracy:34.004% D**
HSR:23% A+
Phobos VX86
A
Kills:200
Deaths:182
KDR:1.099
Accuracy:48.218% D*
HSR:27% A
Thanatos VE70
B+
Kills:159
Deaths:370
KDR:0.430
Accuracy:24.471% F-
HSR:19.497% B+
VX6-7
B++
Kills:130
Deaths:120
KDR:1.083
Accuracy:23.608% D
HSR:28.462% B++
VE-C Horizon
C+
Kills:130
Deaths:92
KDR:1.413
Accuracy:35.241% C
HSR:26.154% C+
Kills:7,873
Deaths (as Engineer):7,696
Deaths (to Engineers):14,502
KDR:1.023
Kill Difference:177
Playtime:462.101 hours
Usage:10%
Score:7.192m
Score/min:259
Accuracy (listed only):31.388%
HSR (listed only):24.275%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:5,306
Deaths:5,429
KDR:0.977
Accuracy:22.434% D-
HSR:22.541% C*
VE-S Canis
C++
Kills:4,247
Deaths:2,236
KDR:1.899
Accuracy:28.010% C-
HSR:26.207% C++
MKV Suppressed
B+
Kills:3,113
Deaths:1,808
KDR:1.722
Accuracy:25.258% D
HSR:26.727% B+
Skorpios
C**
Kills:1,929
Deaths:983
KDR:1.962
Accuracy:26.598% C--
HSR:26.387% C**
Terminus VX-9
C+
Kills:1,923
Deaths:1,261
KDR:1.525
Accuracy:26.694% C
HSR:28.445% C+
Pandora VX25
B**
Kills:1,665
Deaths:1,156
KDR:1.440
Accuracy:45.018% C+
HSR:21.682% B**
Eridani SX5
B++
Kills:1,461
Deaths:781
KDR:1.871
Accuracy:25.214% D-
HSR:29.432% B++
NS-7 PDW
C+
Kills:1,246
Deaths:903
KDR:1.380
Accuracy:23.020% D--
HSR:20.787% C+
H-V45
B+
Kills:810
Deaths:601
KDR:1.348
Accuracy:27.885% C++
HSR:29.259% B+
NS-11P
C--
Kills:467
Deaths:612
KDR:0.763
Accuracy:19.223% F
HSR:21.842% C--
Pulsar VS1
C+
Kills:419
Deaths:550
KDR:0.762
Accuracy:23.505% D
HSR:22.673% C+
NSX Tengu
C
Kills:400
Deaths:383
KDR:1.044
Accuracy:31.762% D**
HSR:21.750% C
Deimos VA29
B**
Kills:271
Deaths:268
KDR:1.011
Accuracy:58.120% D
HSR:25.461% B**
Corvus VA55
C+
Kills:261
Deaths:210
KDR:1.243
Accuracy:23.433% D
HSR:26.820% C+
NS Baron G5
A+
Kills:200
Deaths:261
KDR:0.766
Accuracy:34.004% D**
HSR:23% A+
Phobos VX86
A
Kills:200
Deaths:182
KDR:1.099
Accuracy:48.218% D*
HSR:27% A
Thanatos VE70
B+
Kills:159
Deaths:370
KDR:0.430
Accuracy:24.471% F-
HSR:19.497% B+
Equinox VE2
C
Kills:73
Deaths:53
KDR:1.377
Accuracy:25.695% D
HSR:20.548% C
Kills:24,150
Deaths (as Combat Medic):18,047
Deaths (to Combat Medics):9,776
KDR:1.33817
Kill Difference:6,103
Playtime:253.150 hours
Usage:5%
Score:4.105m
Score/min:270
Accuracy (listed only):29.920%
HSR (listed only):24.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:2,529
Deaths:1,579
KDR:1.602
Accuracy:18.908% D
HSR:25.939% B+
Nebula VM20
C*
Kills:2,475
Deaths:1,577
KDR:1.569
Accuracy:18.583% D
HSR:23.919% C*
Quasar VM1
C*
Kills:1,845
Deaths:1,944
KDR:0.949
Accuracy:12.526% D*
HSR:21.789% C*
Quasar VM1
C+
Kills:1,796
Deaths:1,618
KDR:1.110
Accuracy:13.997% D**
HSR:21.993% C+
Comet VM2
C+
Kills:346
Deaths:575
KDR:0.602
Accuracy:28.820% F-
HSR:4.335% C+
Comet VM2
B**
Kills:268
Deaths:538
KDR:0.498
Accuracy:29.857% F--
HSR:6.716% B**
NS-10 Burster
M++
Kills:200
Deaths:561
KDR:0.357
Accuracy:21.651% F
HSR:17% M++
Blueshift VM5
A+
Kills:168
Deaths:82
KDR:2.049
Accuracy:23.500% C**
HSR:32.738% A+
Blueshift VM5
C
Kills:157
Deaths:87
KDR:1.805
Accuracy:20.272% C-
HSR:21.656% C
NS-10 Burster
M
Kills:93
Deaths:247
KDR:0.377
Accuracy:29.362% D
HSR:12.903% M
Kills:9,877
Deaths (as MAX Suit):4,404
Deaths (to MAX Suits):3,519
KDR:2.24273
Kill Difference:5,473
Playtime:295.449 hours
Usage:6%
Score:4.269m
Score/min:241
Accuracy (listed only):21.748%
HSR (listed only):18.899%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:83
V. Kills:28 286%
Deaths:28
KDR:2.964
Accuracy:37.174% D-
KPH:22.500 D*
VKPH:7.600 C
Kills:83 (0 + 83)
Deaths:28
KDR:2.964
VKDR:1
Vehicle Kills:28
Kill Difference:55
Playtime:3.683 hours
Usage:0%
Score:0.029m
Score/min:130
Piloting Accuracy:N/A%
Gunner Accuracy:37.174%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:317
V. Kills:49 N/A
Deaths:18
KDR:17.611
Accuracy:34.361% F--
KPH:41.100 D-
VKPH:6.400 D
C75 Viper
D
Kills:251
V. Kills:73 339%
Deaths:160
KDR:1.569
Accuracy:28.616% D**
KPH:16.500 D--
VKPH:4.800 D
L100 Python AP
D--
Kills:217
V. Kills:149 145%
Deaths:50
KDR:4.340
Accuracy:42.372% F
KPH:21.300 D*
VKPH:14.600 D--
L100 Python HEAT
D-
Kills:190
V. Kills:116 162%
Deaths:92
KDR:2.065
Accuracy:42.086% D*
KPH:15.200 D*
VKPH:9.300 D-
Skyguard
C++
Kills:68
V. Kills:48 139%
Deaths:33
KDR:2.061
Accuracy:31.620% C++
KPH:10.700 D
VKPH:7.500 D-
Kills:1,043 (1,043 + 0)
Deaths:353
KDR:2.955
VKDR:1.232
Vehicle Kills:435
Kill Difference:690
Playtime:51.992 hours
Usage:1%
Score:0.491m
Score/min:157
Driving Accuracy:31.620%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:2,607
V. Kills:1,278 204%
Deaths:215
KDR:12.126
Accuracy:46.350% D
KPH:33.800 C
VKPH:16.600 C
Saron HRB
C
Kills:1,860
V. Kills:1,365 136%
Deaths:204
KDR:9.118
Accuracy:38.416% D--
KPH:19.600 D
VKPH:14.400 C
Aphelion VEX-4
D-
Kills:176
V. Kills:180 97%
Deaths:41
KDR:4.293
Accuracy:25.575% D**
KPH:12.100 D**
VKPH:12.400 D-
Proton II PPA
D--
Kills:88
V. Kills:10 N/A
Deaths:21
KDR:4.190
Accuracy:18.689% D*
KPH:19.700 D*
VKPH:2.200 D--
Kills:4,731 (0 + 4,731)
Deaths:481
KDR:9.836
VKDR:5.890
Vehicle Kills:2,833
Kill Difference:4,250
Playtime:190.771 hours
Usage:4%
Score:2.045m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:18.689%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:152
V. Kills:94 160%
Deaths:38
KDR:4
Accuracy:49.811% D**
KPH:29.400 D*
VKPH:18.200 D
Proton II PPA-H
D--
Kills:152
V. Kills:10 N/A
Deaths:16
KDR:9.500
Accuracy:30.139% D*
KPH:51.800 D--
VKPH:3.400 D--
Aphelion VEX-4H
D*
Kills:92
V. Kills:62 146%
Deaths:33
KDR:2.788
Accuracy:37.914% D*
KPH:24.100 D*
VKPH:16.300 D*
Saron HRB-H
D*
Kills:63
V. Kills:47 131%
Deaths:32
KDR:1.969
Accuracy:43.738% F-
KPH:19.600 D*
VKPH:14.600 D*
Kills:459 (0 + 459)
Deaths:119
KDR:3.857
VKDR:1.790
Vehicle Kills:213
Kill Difference:340
Playtime:15.127 hours
Usage:0%
Score:0.245m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:43.738%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:209
V. Kills:86 240%
Deaths:112
KDR:1.866
Accuracy:32.634% D*
KPH:10.400 D--
VKPH:4.300 D--
M12 Kobalt
D--
Kills:115
V. Kills:6 N/A
Deaths:19
KDR:6.053
Accuracy:18.514% C-
KPH:28.200 D*
VKPH:1.500 D--
M20 Basilisk
D-
Kills:111
V. Kills:55 198%
Deaths:57
KDR:1.947
Accuracy:30.968% D*
KPH:12.500 D--
VKPH:6.200 D-
M60-G Bulldog
D
Kills:102
V. Kills:26 378%
Deaths:43
KDR:2.372
Accuracy:26.548% D**
KPH:15.800 D*
VKPH:4 D
Kills:537 (0 + 537)
Deaths:231
KDR:2.325
VKDR:0.749
Vehicle Kills:173
Kill Difference:306
Playtime:39.574 hours
Usage:1%
Score:0.264m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:26.548%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 13,01312,86212,1881.055C-0.3320.211%D-26.8%C24.2DN/A70532.3h12.4C61.4C+
Ghost 11,09511,0354,6972.349C0.9633.624%D**70.059%C39.7DN/A107278.1h2.1C+6.4D
NS-15M2 6,4316,3154,1431.524C0.1424.328%D30.293%C+37.3DN/A107169.3h11.4C+47C+
NS-44 Commissioner 5,6335,6004,4621.255C+0.1335.975%C-30.196%B+23.3DN/A64239.9h3.2B8.9C++
Sirius SX12 5,3505,3065,4290.977C0.4122.434%D-22.541%C*24.9DN/A71213.1h13.6C+60.7C+
NS-61 Emissary 4,3434,3203,7911.14C++0.2527.826%C23.588%B++19.4DN/A53222.4h11C*39.5C**
VE-S Canis 4,2884,2472,2361.899C**0.5128.01%C-26.207%C++52.6CN/A15980.8h9.2C*33C*
NSX Daimyo 3,9383,9331,5912.472C1.0931.999%F-94.864%C++49.8DN/A13678.9h2.7D8.3D*
Artemis VX26 3,2723,2442,4941.301C0.0924.244%D--26.171%C++29.4DN/A70110.3h11.9C+49.2C--
MKV Suppressed 3,1323,1131,8081.722C++0.3425.258%D26.727%B+41.2CN/A11375.5h11.8C*46.8C++
XM98 2,7872,7711,5651.771D0.3835.363%D83.905%B*17.7D-N/A49156.4h2.4C6.7C
NS Decimator 3,3962,7002,6841.006C-0.3850.521%D**2.926%B**32.4D8.3D--15283.4h4C++7.9C
Betelgeuse 54-A 2,7042,6661,6181.648C-0.2626.993%C34.659%C+53.2DN/A18550.1h10.8C40C
E540 Halberd 3,8852,60721512.126C+10.7446.35%D1.151%D33.9C16.6C19777h5.2C++11.3C+
Nebula VM20 2,5932,5291,5791.602C--0.2218.908%D25.939%B+27.7D-N/A8091.3h12.7C**67.4C*
Nebula VM20 2,5242,4751,5771.569C--0.1818.583%D23.919%C*27D-N/A7891.6h12.9B++69.4C*
NS-30 Vandal 2,2442,2281,0732.076C+0.6928.628%D*28.546%C+39.2DN/A9956.8h5.3C+18.5C--
Eidolon VE33 2,1362,1211,0492.022C*0.6429.333%C28.477%C++42.8C++N/A11049.6h6.7B+23C**
Skorpios 1,9411,9299831.962C+0.5826.598%C--26.387%C**51.9C+N/A14537.2h10.7C++40.1C+
Terminus VX-9 1,9601,9231,2611.525C+0.1426.694%C28.445%C+35.6C--N/A10754h12C44.8C+
Saron HRB 3,2251,8602049.118B+7.7338.416%D--N/A19.6D14.4C17194.8h26D67.7D**
Quasar VM1 1,8691,8451,9440.949D0.4412.526%D*21.789%C*15.3D--N/A47120.7h14C+111.8C+
Quasar VM1 1,8351,7961,6181.11D-0.2813.997%D**21.993%C+19.6D**N/A5791.7h12.6C++90.2D
Flare VE6 1,7631,7462,4630.709D-0.6815.201%F-24.8%C-13.3D*N/A39131.7h11.6D-76.5F-
Pandora VX25 1,6741,6651,1561.44C+0.0545.018%C+21.682%B**52.5C+N/A16531.7h4.1C+9C*
Pulsar LSW 1,6051,5661,3581.153C--0.2322.411%D24.457%C-26.2D--N/A8259.8h12C53.7C+
Proximity Mine 1,5701,5624993.13C1.7437.701%DN/A87.8D-N/A24417.8h2.1D5.6D-
NS-357 Underboss 1,5031,4931,4541.027C+0.3634.269%D-30.074%B+18.4D--N/A5581.3h3.7C*10.8C+
Eridani SX5 1,4701,4617811.871C++0.4825.214%D-29.432%B++42.1CN/A12334.7h10B39.6C+
Parallax VX3 1,3671,3585772.354C0.9730.503%F75.405%C--21.1D-N/A5664.4h2.3C-7.5D*
NSX Tomoe 1,3561,3349221.447C0.0624.333%D**40.18%C32.1DN/A9041.5h13.4C+55.1D
NS-7 PDW 1,2551,2469031.38C+0.0123.02%D--20.787%C+29.5C-N/A8342.2h12.4C*53.8C+
Ursa 1,2531,2221,3320.917D-0.4718.276%D*25.45%C21.7D-N/A6956.4h11.3C-61.8D
Serpent VE92 9519371,1370.824C--0.5619.424%D**24.12%C*17.5DN/A6253.5h14.5D-74.7D--
NS-11C 9479318311.12C0.2723.74%D22.664%C++25.7C--N/A8136.2h13C+54.7C+
C-4 1,1218287401.119C-0.2719.321%D*N/A54.8D-19.4D44515.1h1.8D*9.5D**
Solstice VE3 8398241,9260.428D0.9614.394%F-19.539%C7.7DN/A47107.2h19.4D-134.4C
S1 1,0428112,0370.398D0.9943.577%F-3.329%B+13.7D*3.9D*9759.4h5.5C**12.6C
H-V45 8208106011.348C0.0427.885%C++29.259%B+33.5C-N/A11724.2h12.6C45.2C++
Phantom VA23 7927875351.471C+0.0826.146%F-28.208%C-27.9D-N/A6728.2h4.6C17.6D**
VA39 Spectre 7377357630.963D0.4223.972%F41.225%C*13.4D-N/A4454.7h5.9C-24.7D--
Nemesis VSH9 9316801,4070.483D0.9052.662%F-3.824%B++17.6C+6.5C-12138.6h6.4B+12.2C+
Phaseshift VX-S 558553856.506B**5.1227.794%F75.769%C+28.7DN/A7819.3h3.1C11.3D--
Nyx VX31 5305252332.253C+0.8728.811%D**33.333%C*39.5C-N/A10213.3h5.6C19.3D-
Plasma Grenade 5115051505N/A503.6135.42%F-N/A252.5F3D9512h5.1F*14.3T
Tank Mine 7064701493.154C+1.7747.223%B+N/A100C-50.2D8534.7h2.7D*5.7C+
NS-11P 4724676120.763D0.6219.223%F21.842%C--14.7D--N/A4531.7h16D**83.3F-
VX29 Polaris 4484433251.363C0.0225.639%C+30.248%B+37.9DN/A13311.7h12.2C47.5C+
Pulsar VS1 4244195500.762D0.6223.505%D22.673%C+18.5DN/A11222.7h14.1C59.9C
NSX Tengu 4014003831.044D0.3431.762%D**21.75%C27.2D-N/A8214.7h13.8D43.5D
Spear Anti-Vehicle Phalanx Turret 585383596.492C5.1130.052%F-4.178%C*22.7D*12D*18316.9h9C29.9D
Auraxium Force-Blade 36235415,2500.023C1.3636.029%B10.17%B+0.5C-N/A1707.5h2.1C+5.9B
Force-Blade 39235348,3570.007D1.3828.046%CN/A0.2C--N/A12262.2h3.7D*13C
Comet VM2 5183465750.602D0.7828.82%F-4.335%C+7.2D--3.6D5948.3h29.3D-101.7D--
L100 Python HESH 3663171817.611C+16.2234.361%F--N/A41.2D-6.4D1857.7h3.1C++8.9D*
VE-H Maw 3153062551.2D0.1925.342%D29.085%C38.7D-1.1C+2227.9h10.2C40.4C
Pulsar C 3103053041.003C0.3821.086%D*25.246%C+21.5DN/A12814.2h11.9C56.6D
NS-44L Blackhand 2982981961.52C+0.1339.867%D52.013%B++24.6DN/A6912.1h3B*7.6B+
Lumine Edge 29229118,7480.016C1.3724.233%C-7.904%D*0.3C--N/A1909.7h1.6D6.5C+
Deimos VA29 2762712681.011C-0.3858.12%D25.461%B**33.5DN/A1198.1h2.9D**4.9D-
Comet VM2 4282685380.498D--0.8929.857%F--6.716%B**6.3D*3.7D--5242.8h36.7D-122.9F*
SVA-88 2692662071.285C-0.1022.004%D-38.722%B**33.3DN/A1638h11.7C53C
Corvus VA55 2652612101.243C0.1423.433%D26.82%C+22.9DN/A8211.4h10.9C++46.4C+
C75 Viper 3242511601.569D--0.1828.616%D**1.195%C+16.5D--4.8D12415.2h13.6C47.4D
L100 Python AP 366217504.34C--2.9542.372%F2.304%C++21.3D*14.6D--22210.2h7.3D--17.2D-
Sticky Grenade 2212101210N/A208.6144.338%D*N/A525D*27.5B**17020.4h3.1D*6.9D*
M20 Basilisk 2952091121.866D--0.4832.634%D*7.656%B++10.3D--4.3D--9420.2h110.5C338.7D
NS Baron G5 2022002610.766D-0.6234.004%D**23%A+18.5D--N/A7210.8h5.4D--15.9C
Phobos VX86 2012001821.099C0.2948.218%D*27%A31.7D-N/A1026.3h3.3F-6.9D*
NS-10 Burster 2742005610.357D--1.0321.651%F17%M++4.2D--1.5F-3248h94.5B**436.4C+
L100 Python HEAT 306190922.065D0.6842.086%D*4.737%A++15.2D*9.3D-12612.5h8.3F19.7D
Aphelion VEX-4 356176414.293C2.9125.575%D**3.409%C+12.1D**12.4D-16814.5h83.5D*326.6F-
Blueshift VM5 171168822.049C0.6623.5%C**32.738%A+45.4C++N/A1903.7h12.8B++54.4B++
Thanatos VE70 1631593700.43D0.9624.471%F-19.497%B+9.1D--N/A6217.4h6.3D**25.5F--
Blueshift VM5 162157871.805C0.4220.272%C-21.656%C37.4C1.2B+1454.2h13.9B+68.4C++
E540 Halberd-H 246152384D2.6149.811%D**N/A29.2D*18.1D2875.2h6.9D13.9D*
Proton II PPA-H 162152169.5C8.1130.139%D*N/A52.4D--3.4D--2132.9h10.6C+35.1D
Lasher X2 1351332210.602D0.7815.535%F-3.008%C--16.8D--N/A1217.9h23.5D--151.2F-
VX6-7 1331301201.083C0.3023.608%D28.462%B++36.1CN/A2173.6h11.7C+49.5C+
VE-C Horizon 131130921.413C0.0335.241%C26.154%C+46.4C--N/A1832.8h14.6C41.5C+
MAX Punch 1461284,4170.029D1.3639.677%C--N/A0.5DN/A1283.3h2.7C++6.8C+
Manticore SX40 1251202980.403D0.9825.658%D--20%C-5.2D**N/A1923.3h9.6D-37.4D*
M12 Kobalt 121115196.053D4.6718.514%C-20%C++28D*1.5D--1394.1h26.7D**144.1C
NSX Naginata 114111971.144D0.2419.5%D*39.64%B*21.3D*N/A1105.2h12.4C--63.8D
M20 Basilisk 166111571.947D--0.5630.968%D*9.91%A++12.5D--6.2D-1468.9h106.6C344.2D-
Beamer VS3 1131083570.303D-1.0825.637%C-25%C++6.5D--N/A5116.7h14.2D**55.2D-
M60-G Bulldog 128102432.372D--0.9926.548%D**1.961%C-15.7D*4D1006.5h9D*33.7D**
NS-10 Burster 141932470.377D-1.0129.362%D12.903%M4D*2.1F4423.3h154.5C--526.2D
Aphelion VEX-4H 15492332.788C-1.4037.914%D*2.174%D24.2D*16.3D*3043.8h63.2C+166.7C-
Proton II PPA 9888214.19D2.8018.689%D*3.409%A++19.6D*2.2D--664.5h14.9D**79.7F-
NS-45 Pilot 8383501.66C++0.2728.946%D44.578%A+41.5DN/A1702h6.9C23.9C
L105 Zephyr 11183282.964D-1.5837.174%D-2.41%M++22.4D*7.6C1303.7h8.9D*24D*
Equinox VE2 7373531.377C+0.0125.695%D20.548%C25.2DN/A1342.9h11.1C++43.3C+
Skyguard 11668332.061D0.6731.62%C++N/A10.6D7.5D-1636.4h169.1D**534.7D-
Saron HRB-H 11063321.969D0.5843.738%F-3.175%A++19.7D*14.7D*2533.2h30D-68.7F
Hunter QCX 6060441.364B++0.0242.21%C+61.667%M+14.3CN/A804.2h2.5B+5.9B+
NS-AM7 Archer 83572440.234D1.1540.259%F--24.561%B+3.2D1.4D3418h29.4D*73.1F--
V10 5555115C*3.6128.319%F--92.727%A++27.5D-N/A1272h2.3D8.2F-
NS Annihilator 101501010.495D-0.8982.514%B+N/A8.3D8.5C1606h12.1C-14.6C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret112611.1h
Nano-Armor Kit1,130903,52274.1h
Spawn Beacon1082,5004.4h
NEST Launcher0600.2h
Nanite Revive Grenade04,1891.2h
Motion Spotter20625,34314.6h
Restoration Kit2288,0805.9h
Ammunition Package862,4383.2h
Recon Detection Device34116,56028.7h
Medical Applicator1,252416,13634.7h
Medical Kit54322,51120.8h
Anti-Infantry MANA Turret582862.3h
Nano-Repair Grenade02990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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