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Deputy Director Headshot5866[oNRo] Headshot5866
NC BR 91

KDR: 1.99

Score: 11.5m

Last Seen: May 25th, 2019 2:10 AM
- OFFLINE - 33.7 hour(s)

Battle Rank 91 - New Conglomerate on Connery - Outfit Officer of New Republic[oNRo] New Republic
NC outfit on Connery

Members: 4
Level Progress (to 92): 35%
Level 100 Progress: 61% 344h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd AC-X11 Titan-150 AP Reaper DMR Enforcer ML85 NS-44L Blackhand NS-11C NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $416,583 MLG Score: 333
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.15%21.606%4351111863,7861.473150.512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.923%-0.19C0.124C+-0.04C+HEAD ++ (~11.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.343C**9.90.308C*39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.408%1.099%85111961823321230.546547147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.741B++-0.457D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.718B++20.20.619B+25.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.531%1.351%283111961,0365839311.77701111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.446B-0.791D--1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.60.636B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.243%2.354%2336611916,288397425515.799148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.302%0.561B+-0.515D0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.826B++8.70.78B++12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.77%76.696%23362119533930311.11881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.283%-0.335C-0.625B+-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.276C*2.30.263C*4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Republic[oNRo] New Republic
NC outfit on Connery

Members: 4
11.5m297.5%359 (21.5k)310 (18.6k)1.9853713,1596,6283.2035391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC119766114.594%9.955%14505:352

6% Combat Medic77% Engineer9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2015 1:39 AMAug 27th, 2015 11:49 PMMay 25th, 2019 8:11 AM (23h) (PST)May 24th, 2019 10:18 PM (1d) (PST)May 24th, 2019 10:10 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
913678460.3560.1790.0351.5120.152333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,7554,01450,7412111291918,584

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
616.2h/25.7d 8,074 1,310 5,131 55.9k 336 1,225 5,630 33.7m

EngineerCLASS DETAILS: Engineer
AC-X11
C*
Kills:1,267
Deaths:1,127
KDR:1.124
Accuracy:20.798% D
HSR:23.047% C*
NS-11C
C+
Kills:309
Deaths:209
KDR:1.478
Accuracy:23.754% C+
HSR:17.152% C
AF-19 Mercenary
C
Kills:214
Deaths:329
KDR:0.650
Accuracy:16.807% D--
HSR:20.094% C
GD-7F
D-
Kills:127
Deaths:125
KDR:1.016
Accuracy:16.188% F
HSR:14.961% D-
Warden
D**
Kills:92
Deaths:179
KDR:0.514
Accuracy:16.726% F
HSR:14.130% D**
Kills:2,009
Deaths (as Engineer):1,969
Deaths (to Engineers):2,111
KDR:1.02031
Kill Difference:40
Playtime:472.092 hours
Usage:77%
Score:9.785m
Score/min:345
Accuracy (listed only):18.855%
HSR (listed only):17.877%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:189
Deaths:203
KDR:0.931
Accuracy:17.927% C
HSR:23.280% C+
Kills:189
Deaths (as Heavy Assault):203
Deaths (to Heavy Assaults):1,395
KDR:0.93103
Kill Difference:14
Playtime:16.438 hours
Usage:3%
Score:0.156m
Score/min:158
Accuracy (listed only):17.927%
HSR (listed only):23.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C*
Kills:1,267
Deaths:1,127
KDR:1.124
Accuracy:20.798% D
HSR:23.047% C*
NS-11C
C+
Kills:309
Deaths:209
KDR:1.478
Accuracy:23.754% C+
HSR:17.152% C
AF-19 Mercenary
C
Kills:214
Deaths:329
KDR:0.650
Accuracy:16.807% D--
HSR:20.094% C
GD-7F
D-
Kills:127
Deaths:125
KDR:1.016
Accuracy:16.188% F
HSR:14.961% D-
Blitz GD-10
D--
Kills:120
Deaths:155
KDR:0.774
Accuracy:17.080% D**
HSR:10.833% D--
AF-4 Cyclone
D
Kills:63
Deaths:47
KDR:1.340
Accuracy:20.947% D-
HSR:14.286% D
Kills:2,100
Deaths (as Light Assault):1,992
Deaths (to Light Assaults):1,009
KDR:1.05422
Kill Difference:108
Playtime:55.341 hours
Usage:9%
Score:0.721m
Score/min:217
Accuracy (listed only):19.262%
HSR (listed only):16.729%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
D
Kills:360
Deaths:626
KDR:0.575
Accuracy:12.720% T-
HSR:31.667% D
NC14 Bolt Driver
B+
Kills:255
Deaths:120
KDR:2.125
Accuracy:33.661% C
HSR:77.647% B+
Blitz GD-10
D--
Kills:120
Deaths:155
KDR:0.774
Accuracy:17.080% D**
HSR:10.833% D--
AF-8 RailJack
C+
Kills:84
Deaths:28
KDR:3
Accuracy:30.034% D--
HSR:73.810% C+
AF-4 Cyclone
D
Kills:63
Deaths:47
KDR:1.340
Accuracy:20.947% D-
HSR:14.286% D
Kills:882
Deaths (as Infiltrator):976
Deaths (to Infiltrators):900
KDR:0.90369
Kill Difference:94
Playtime:29.658 hours
Usage:5%
Score:0.225m
Score/min:126
Accuracy (listed only):22.888%
HSR (listed only):41.648%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C
Kills:927
Deaths:669
KDR:1.386
Accuracy:24.348% C
HSR:20.388% D
Blitz GD-10
D--
Kills:120
Deaths:155
KDR:0.774
Accuracy:17.080% D**
HSR:10.833% D--
NC1 Gauss Rifle
B+
Kills:118
Deaths:100
KDR:1.180
Accuracy:24.298% C**
HSR:24.576% B+
AF-4 Cyclone
D
Kills:63
Deaths:47
KDR:1.340
Accuracy:20.947% D-
HSR:14.286% D
Kills:1,228
Deaths (as Combat Medic):971
Deaths (to Combat Medics):477
KDR:1.26468
Kill Difference:257
Playtime:39.208 hours
Usage:6%
Score:0.557m
Score/min:237
Accuracy (listed only):21.668%
HSR (listed only):17.521%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:182
V. Kills:58 308%
Deaths:90
KDR:2.022
Accuracy:44.408% D
KPH:33.100 D
VKPH:10.600 C-
Kills:182 (0 + 0)
Deaths:90
KDR:2.022
VKDR:0.644
Vehicle Kills:58
Kill Difference:92
Playtime:5.497 hours
Usage:1%
Score:0.064m
Score/min:194
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:140
V. Kills:101 137%
Deaths:71
KDR:1.972
Accuracy:28.576% C+
KPH:13.500 D--
VKPH:9.800 D--
Dual-75 Duster
C+
Kills:127
V. Kills:10 N/A
Deaths:15
KDR:8.467
Accuracy:31.669% D-
KPH:57 C
VKPH:4.500 C+
C150 Dalton
D
Kills:72
V. Kills:66 107%
Deaths:35
KDR:2.057
Accuracy:27.783% D--
KPH:15 D--
VKPH:13.700 D
Kills:339 (0 + 339)
Deaths:121
KDR:2.802
VKDR:1.463
Vehicle Kills:177
Kill Difference:218
Playtime:17.378 hours
Usage:3%
Score:0.182m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:27.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:5,223
V. Kills:3,432 152%
Deaths:770
KDR:6.783
Accuracy:54.176% A
KPH:31.800 C*
VKPH:20.900 A
Titan-150 AP
B+
Kills:1,036
V. Kills:874 118%
Deaths:317
KDR:3.268
Accuracy:45.531% D
KPH:20.600 C
VKPH:17.400 B+
Enforcer ML85
A
Kills:542
V. Kills:458 118%
Deaths:86
KDR:6.302
Accuracy:53.564% A+
KPH:29.500 B++
VKPH:25 A
Kills:6,801 (1,036 + 5,765)
Deaths:1,173
KDR:5.798
VKDR:4.061
Vehicle Kills:4,764
Kill Difference:5,628
Playtime:233.125 hours
Usage:38%
Score:5.115m
Score/min:366
Driving Accuracy:45.531%
Gunner Accuracy:53.564%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:199
V. Kills:18 N/A
Deaths:33
KDR:6.030
Accuracy:50.254% C+
KPH:78.900 C-
VKPH:7.100 C+
E540 Halberd-H
C+
Kills:109
V. Kills:61 176%
Deaths:24
KDR:4.542
Accuracy:56.067% C+
KPH:37.700 C+
VKPH:21.100 C+
M96 Mjolnir-H
C+
Kills:88
V. Kills:66 131%
Deaths:16
KDR:5.500
Accuracy:50.490% C++
KPH:40.700 C
VKPH:30.500 C+
Kills:396 (0 + 396)
Deaths:73
KDR:5.425
VKDR:1.986
Vehicle Kills:145
Kill Difference:323
Playtime:7.579 hours
Usage:1%
Score:0.153m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:50.490%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:75
V. Kills:8 N/A
Deaths:5
KDR:15
Accuracy:22.811% B**
KPH:56 C
VKPH:6 A*
M12 Kobalt
B++
Kills:61
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:20.846% B++
KPH:73.900 C++
VKPH:1.200 D--
Kills:136 (0 + 136)
Deaths:5
KDR:27.200
VKDR:1.800
Vehicle Kills:9
Kill Difference:131
Playtime:2.165 hours
Usage:0%
Score:0.026m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:20.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 8,6555,2237706.783C+4.8054.176%A2.029%D31.8C*20.9A244164.4h5.8C+10.7B++
AC-X11 1,2811,2671,1271.124C++0.8620.798%D23.047%C*22.1CN/A5657.3h9.7C**46.7C+
Titan-150 AP 1,9101,0363173.268C1.2845.531%D1.351%D-20.6C17.4B+77050.3h4.6C*10C++
Reaper DMR 9349276691.386C+0.6024.348%C20.388%D40.8C**N/A8722.7h8.8B+36.3C**
Enforcer ML85 1,000542866.302C**4.3253.564%A+N/A29.5B++24.9A34418.4h12C**22.3B**
NS-44L Blackhand 3633606260.575C--1.4112.72%T-31.667%D6.6D--N/A1654.8h4.3C*33.8T
NS-11C 3123092091.478B+0.5123.754%C+17.152%C37.7B+N/A1168.2h12.8B+53.8B+
NC14 Bolt Driver 2562551202.125C*0.1433.661%C77.647%B+24.1C++N/A6010.6h2.4B+7.2C**
AF-19 Mercenary 2162143290.65C1.3416.807%D--20.094%C9.6DN/A3522.3h13.4C++79.6C
C85 Canister-H 217199336.03C4.0450.254%C+12.06%C*79.6C-7.2C+1972.5h5.5B+10.9B+
NC6 Gauss SAW 1941892030.931C+1.0517.927%C23.28%C+28.2C+N/A1136.7h9.2B+51.6C*
Breaker Rocket Pods 240182902.022D0.0444.408%D1.099%C+33.1D10.5C-1945.5h20.2C-45.5C
AP30 Shredder 241140711.972D0.0128.576%C+2.857%B+13.6D--9.8D--15610.3h108D377.8D
Dual-75 Duster 137127158.467C6.4831.669%D-N/A57.7C4.5C+1832.2h6.2C+19.7C-
GD-7F 1271271251.016C+0.9716.188%F14.961%D-22.3CN/A655.7h12.4B+76.8C-
Blitz GD-10 1221201550.774C1.2117.08%D**10.833%D--17.6C--N/A466.8h18C-105.5D
NC1 Gauss Rifle 1191181001.18C*0.8124.298%C**24.576%B+39.3B**N/A1713h11.4B+47.1B+
E540 Halberd-H 170109244.542C2.5656.067%C+1.835%C+37.6C+21C+3232.9h5.3B+9.4B+
Warden 92921790.514C1.4716.726%F14.13%D**11.9DN/A347.7h10.2C+61D-
M96 Mjolnir-H 15488165.5B+3.5150.49%C++1.136%C**40C30C+5162.2h40.4C+80.1C++
AF-8 RailJack 8484283C*1.0130.034%D--73.81%C+24C+N/A713.5h2.1B+7.1C+
Tank Mine 11075391.923C0.0656.783%A++N/A75D35D--11111h5.4T*9.5F
M12 Kobalt 8375515C*13.0122.811%B**10.667%F57.7C+6.2A**1711.3h18B78.7B+
C150 Dalton 13872352.057D0.0727.783%D--N/A15D--13.8D2114.8h4.5C++16.3D
M12 Kobalt 7371171B+69.0128.781%A21.127%B++78.9C--2.2D-2630.9h21.5C74.8B+
AF-4 Cyclone 6363471.34C++0.6520.947%D-14.286%D28.6C+N/A1162.2h12.4C59C
M12 Kobalt 6261161S59.0120.846%B++19.672%C++76.3C++1.3D-2540.8h15.3B+73.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93560.4h
Nanite Revive Grenade01370h
Medical Kit548251.1h
Medical Applicator11234,2253h
Restoration Kit3540.1h
Recon Detection Device2740.3h
Ammunition Package69851h
Nano-Armor Kit351505,70139.1h
Anti-Infantry MANA Turret71740.6h
Nano-Repair Grenade03480.1h

Check the help document for the dictionary if you want to learn more about words used here.


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