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Deputy Director Headshot5866[oNRo] Headshot5866
NC BR 89

KDR: 1.88

Score: 10.8m

Last Seen: Feb 2nd, 2019 9:50 PM
- OFFLINE - 1208.4 hour(s)

Battle Rank 89 - New Conglomerate on Connery
Level Progress (to 90): 53%
Level 100 Progress: 57% 385h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd AC-X11 Titan-150 AP Reaper DMR Enforcer ML85 NS-44L Blackhand NS-11C NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $394,065 MLG Score: 315
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.162%21.446%4321110223,7071.46060.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.966%-0.178C0.116C+-0.076C+HEAD ++ (~11.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.343C**9.90.306C*39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.408%1.099%86110321823281230.554878147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.735B++-0.464D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.718B++20.20.619B+25.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.522%1.354%290110321,0345689231.82042112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.451B+-0.809D--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.60.636B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.966%2.35%2292510285,745377400815.2387143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.538%0.632B+-0.512D0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.829B++8.70.779B++11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.695%77.161%22922103132429511.0983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.546%-0.351C-0.657B+-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.264C*2.40.253C*4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.8m297.4%351 (21.1k)302 (18.1k)1.8796112,1936,4873.0565889 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC103359714.133%10.301%14605:302

6% Combat Medic76% Engineer9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2015 1:39 AMAug 27th, 2015 11:49 PMMar 4th, 2019 12:04 PM (21d) (PST)Feb 2nd, 2019 5:51 PM (50d) (PST)Feb 2nd, 2019 5:50 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
890688220.3420.1820.0351.4620.150315

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,4154,05149,3642111288918,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
594.5h/24.8d 7,635 1,256 4,887 52.1k 321 1,190 5,339 31.8m

EngineerCLASS DETAILS: Engineer
AC-X11
C*
Kills:1,242
Deaths:1,108
KDR:1.121
Accuracy:20.754% D
HSR:23.108% C*
NS-11C
C+
Kills:309
Deaths:209
KDR:1.478
Accuracy:23.754% C+
HSR:17.152% C
AF-19 Mercenary
C+
Kills:214
Deaths:329
KDR:0.650
Accuracy:16.807% D--
HSR:20.094% C+
GD-7F
D-
Kills:127
Deaths:125
KDR:1.016
Accuracy:16.188% F
HSR:14.961% D-
Warden
D**
Kills:92
Deaths:179
KDR:0.514
Accuracy:16.726% F
HSR:14.130% D**
Kills:1,984
Deaths (as Engineer):1,950
Deaths (to Engineers):2,052
KDR:1.01744
Kill Difference:34
Playtime:453.295 hours
Usage:76%
Score:9.153m
Score/min:337
Accuracy (listed only):18.846%
HSR (listed only):17.889%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:186
Deaths:201
KDR:0.925
Accuracy:17.938% C
HSR:22.581% C+
Kills:186
Deaths (as Heavy Assault):201
Deaths (to Heavy Assaults):1,370
KDR:0.92537
Kill Difference:15
Playtime:15.849 hours
Usage:3%
Score:0.142m
Score/min:149
Accuracy (listed only):17.938%
HSR (listed only):22.581%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C*
Kills:1,242
Deaths:1,108
KDR:1.121
Accuracy:20.754% D
HSR:23.108% C*
NS-11C
C+
Kills:309
Deaths:209
KDR:1.478
Accuracy:23.754% C+
HSR:17.152% C
AF-19 Mercenary
C+
Kills:214
Deaths:329
KDR:0.650
Accuracy:16.807% D--
HSR:20.094% C+
GD-7F
D-
Kills:127
Deaths:125
KDR:1.016
Accuracy:16.188% F
HSR:14.961% D-
Blitz GD-10
D--
Kills:120
Deaths:155
KDR:0.774
Accuracy:17.080% D*
HSR:10.833% D--
AF-4 Cyclone
C--
Kills:63
Deaths:46
KDR:1.370
Accuracy:22.629% C--
HSR:14.286% D
Kills:2,075
Deaths (as Light Assault):1,972
Deaths (to Light Assaults):1,000
KDR:1.05223
Kill Difference:103
Playtime:55.310 hours
Usage:9%
Score:0.720m
Score/min:217
Accuracy (listed only):19.535%
HSR (listed only):16.739%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
D
Kills:359
Deaths:611
KDR:0.588
Accuracy:12.862% T-
HSR:31.476% D
NC14 Bolt Driver
B+
Kills:255
Deaths:120
KDR:2.125
Accuracy:33.661% C
HSR:77.647% B+
Blitz GD-10
D--
Kills:120
Deaths:155
KDR:0.774
Accuracy:17.080% D*
HSR:10.833% D--
AF-8 RailJack
C++
Kills:69
Deaths:21
KDR:3.286
Accuracy:29.287% D--
HSR:75.362% C++
AF-4 Cyclone
C--
Kills:63
Deaths:46
KDR:1.370
Accuracy:22.629% C--
HSR:14.286% D
Kills:866
Deaths (as Infiltrator):953
Deaths (to Infiltrators):882
KDR:0.90871
Kill Difference:87
Playtime:28.530 hours
Usage:5%
Score:0.215m
Score/min:126
Accuracy (listed only):23.104%
HSR (listed only):41.921%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C
Kills:877
Deaths:646
KDR:1.358
Accuracy:24.392% C
HSR:19.840% D
Blitz GD-10
D--
Kills:120
Deaths:155
KDR:0.774
Accuracy:17.080% D*
HSR:10.833% D--
NC1 Gauss Rifle
B+
Kills:118
Deaths:100
KDR:1.180
Accuracy:24.298% C**
HSR:24.576% B+
AF-4 Cyclone
C--
Kills:63
Deaths:46
KDR:1.370
Accuracy:22.629% C--
HSR:14.286% D
Kills:1,178
Deaths (as Combat Medic):947
Deaths (to Combat Medics):471
KDR:1.24393
Kill Difference:231
Playtime:38.060 hours
Usage:6%
Score:0.532m
Score/min:233
Accuracy (listed only):22.100%
HSR (listed only):17.384%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:182
V. Kills:58 308%
Deaths:90
KDR:2.022
Accuracy:44.408% D
KPH:33.100 D
VKPH:10.600 C-
Kills:182 (0 + 0)
Deaths:90
KDR:2.022
VKDR:0.644
Vehicle Kills:58
Kill Difference:92
Playtime:5.497 hours
Usage:1%
Score:0.063m
Score/min:191
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:111
V. Kills:92 119%
Deaths:68
KDR:1.632
Accuracy:28.113% C
KPH:11.300 D--
VKPH:9.400 D--
Kills:111 (0 + 111)
Deaths:68
KDR:1.632
VKDR:1.353
Vehicle Kills:92
Kill Difference:43
Playtime:9.836 hours
Usage:2%
Score:0.088m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:28.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:4,838
V. Kills:3,274 148%
Deaths:749
KDR:6.459
Accuracy:53.822% A
KPH:30.400 C++
VKPH:20.600 B**
Titan-150 AP
B+
Kills:1,034
V. Kills:873 118%
Deaths:316
KDR:3.272
Accuracy:45.522% D
KPH:20.600 C
VKPH:17.400 B+
Enforcer ML85
A
Kills:518
V. Kills:445 116%
Deaths:85
KDR:6.094
Accuracy:53.165% A+
KPH:28.900 B++
VKPH:24.900 A
Kills:6,390 (1,034 + 5,356)
Deaths:1,150
KDR:5.557
VKDR:3.993
Vehicle Kills:4,592
Kill Difference:5,240
Playtime:227.180 hours
Usage:38%
Score:4.864m
Score/min:357
Driving Accuracy:45.522%
Gunner Accuracy:53.165%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:191
V. Kills:18 N/A
Deaths:31
KDR:6.161
Accuracy:48.531% C+
KPH:81.800 C-
VKPH:7.700 C+
E540 Halberd-H
C
Kills:87
V. Kills:50 171%
Deaths:23
KDR:3.783
Accuracy:53.968% C
KPH:33.400 C
VKPH:19.200 C
M96 Mjolnir-H
C+
Kills:63
V. Kills:53 117%
Deaths:15
KDR:4.200
Accuracy:50.625% C++
KPH:36.500 D
VKPH:30.700 C+
Kills:341 (0 + 341)
Deaths:69
KDR:4.942
VKDR:1.754
Vehicle Kills:121
Kill Difference:272
Playtime:6.666 hours
Usage:1%
Score:0.125m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:50.625%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 8,1124,8387496.459C+4.5853.822%A2.108%D30.4C++20.6B**240159h6C+11.1B+
AC-X11 1,2561,2421,1081.121C++0.7620.754%D23.108%C*22.4CN/A5655.5h9.7B46.6C+
Titan-150 AP 1,9071,0343163.272C1.3945.522%D1.354%D-20.6C17.4B+73350.3h4.6C**10C++
Reaper DMR 8838776461.358C+0.5224.392%C19.84%D39.7C**N/A8122.1h9B+36.8C**
Enforcer ML85 963518856.094C**4.2153.165%A+N/A28.9B++24.9A34017.9h12B22.5B**
NS-44L Blackhand 3623596110.588C--1.2912.862%T-31.476%D6.7D--N/A1753.5h4.2C**32.8F**
NS-11C 3123092091.478B+0.4023.754%C+17.152%C37.7B+N/A1168.2h12.8B+53.8B+
NC14 Bolt Driver 2562551202.125C*0.2533.661%C77.647%B+24.3C++N/A6010.5h2.4B+7.2C**
AF-19 Mercenary 2162143290.65C+1.2316.807%D--20.094%C+9.6DN/A3422.3h13.4C++79.6C+
C85 Canister-H 209191316.161C4.2848.531%C+12.565%B83C7.8C+2052.3h5B++10.3B+
NC6 Gauss SAW 1911862010.925C+0.9517.938%C22.581%C+28.2C+N/A1096.6h9.3B+51.9C*
Breaker Rocket Pods 240182902.022D0.1444.408%D1.099%C++33.1D10.5C-1915.5h20.2C45.5C
GD-7F 1271271251.016C+0.8616.188%F14.961%D-22.3CN/A645.7h12.4B+76.8C
Blitz GD-10 1221201550.774C+1.1117.08%D*10.833%D--17.6C--N/A466.8h18C105.5D
NC1 Gauss Rifle 1191181001.18C*0.7024.298%C**24.576%B+39.3B**N/A1703h11.4B+47.1B+
AP30 Shredder 203111681.632D0.2528.113%C2.703%B11.3D--9.4D--1499.8h123D-437.5D-
Warden 92921790.514C1.3716.726%F14.13%D**11.9DN/A337.7h10.2C+61D
E540 Halberd-H 13787233.783C1.9053.968%C2.299%C**33.5C19.2C2552.6h5.5B10.1B
Tank Mine 10370381.842C0.0455.208%A++N/A70D33D--10671h5.3T*9.6F
AF-8 RailJack 6969213.286B1.4129.287%D--75.362%C++22.3C+N/A663.1h2.2B+7.5C+
AF-4 Cyclone 6363461.37C++0.5122.629%C--14.286%D31.5C+N/A1222h12.3C54.2C+
M96 Mjolnir-H 11663154.2C++2.3250.625%C++1.587%B**37.1C--31.2C+5471.7h43.7C+86.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93380.3h
Nanite Revive Grenade01330h
Medical Kit548241.1h
Medical Applicator11033,4243h
Recon Detection Device2740.3h
Ammunition Package69450.9h
Nano-Armor Kit331483,77537.5h
Anti-Infantry MANA Turret71690.5h
Nano-Repair Grenade02640.1h

Check the help document for the dictionary if you want to learn more about words used here.


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