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Deputy Director Headshot5866[oNRo] Headshot5866
NC BR 93

KDR: 2.05

Score: 12.1m

Last Seen: Sep 12th, 2019 4:23 AM
- OFFLINE - 100.5 hour(s)

Battle Rank 93 - New Conglomerate on Connery - Outfit Officer of New Republic[oNRo] New Republic
NC outfit on Connery

Members: 7
Level Progress (to 94): 50%
Level 100 Progress: 64% 305h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd AC-X11 Titan-150 AP Reaper DMR Enforcer ML85 NS-44L Blackhand NS-11C NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $444,105 MLG Score: 355
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.217%21.578%4361112033,8651.482550.567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.903%-0.19C0.119C+-0.035C+HEAD ++ (~11.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.344C**9.80.309C*38.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.408%1.099%84112131823341240.543284146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.746B++-0.453D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.718B++20.20.619B+25.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.432%1.534%281112131,0435899341.7678112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.437B-0.779D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.74B++4.50.636B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.517%2.331%2386612086,478403435116.0347149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.41%0.56B+-0.517D0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.827B++8.70.781B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.494%78.654%23862121243131021.39032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.606%-0.349C-0.649B+-0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.274C*2.30.263C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Republic[oNRo] New Republic
NC outfit on Connery

Members: 7
12.1m307.1%370 (22.2k)320 (19.2k)2.0496613,7866,7263.2955793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121469714.643%10.235%15005:372

6% Combat Medic76% Engineer9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2015 1:39 AMAug 27th, 2015 11:49 PMSep 15th, 2019 1:55 AM (1d) (PST)Sep 12th, 2019 1:01 AM (4d) (PST)Sep 12th, 2019 12:23 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
922678550.3650.1780.0371.5930.154355

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,3094,02351,2862211296919,179

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
630.3h/26.3d 8,380 1,411 5,376 60.2k 347 1,247 5,828 34.9m

EngineerCLASS DETAILS: Engineer
AC-X11
C++
Kills:1,286
Deaths:1,142
KDR:1.126
Accuracy:20.857% D-
HSR:22.939% C++
NS-11C
C+
Kills:309
Deaths:209
KDR:1.478
Accuracy:23.754% C+
HSR:17.152% C
AF-19 Mercenary
C
Kills:214
Deaths:329
KDR:0.650
Accuracy:16.807% D*
HSR:20.094% C
GD-7F
D--
Kills:129
Deaths:129
KDR:1
Accuracy:16.287% F
HSR:14.729% D--
Warden
D**
Kills:92
Deaths:179
KDR:0.514
Accuracy:16.726% F
HSR:14.130% D**
Kills:2,030
Deaths (as Engineer):1,988
Deaths (to Engineers):2,141
KDR:1.02113
Kill Difference:42
Playtime:481.247 hours
Usage:76%
Score:10.362m
Score/min:359
Accuracy (listed only):18.886%
HSR (listed only):17.809%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:189
Deaths:203
KDR:0.931
Accuracy:17.927% C-
HSR:23.280% C+
Kills:189
Deaths (as Heavy Assault):203
Deaths (to Heavy Assaults):1,417
KDR:0.93103
Kill Difference:14
Playtime:16.477 hours
Usage:3%
Score:0.156m
Score/min:157
Accuracy (listed only):17.927%
HSR (listed only):23.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C++
Kills:1,286
Deaths:1,142
KDR:1.126
Accuracy:20.857% D-
HSR:22.939% C++
NS-11C
C+
Kills:309
Deaths:209
KDR:1.478
Accuracy:23.754% C+
HSR:17.152% C
AF-19 Mercenary
C
Kills:214
Deaths:329
KDR:0.650
Accuracy:16.807% D*
HSR:20.094% C
GD-7F
D--
Kills:129
Deaths:129
KDR:1
Accuracy:16.287% F
HSR:14.729% D--
Blitz GD-10
D--
Kills:120
Deaths:155
KDR:0.774
Accuracy:17.080% D**
HSR:10.833% D--
AF-4 Cyclone
D
Kills:63
Deaths:47
KDR:1.340
Accuracy:20.947% D-
HSR:14.286% D
Kills:2,121
Deaths (as Light Assault):2,011
Deaths (to Light Assaults):1,022
KDR:1.0547
Kill Difference:110
Playtime:55.396 hours
Usage:9%
Score:0.722m
Score/min:217
Accuracy (listed only):19.289%
HSR (listed only):16.672%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
D
Kills:385
Deaths:648
KDR:0.594
Accuracy:12.989% T-
HSR:31.429% D
NC14 Bolt Driver
B+
Kills:293
Deaths:125
KDR:2.344
Accuracy:33.998% C
HSR:78.840% B+
AF-8 RailJack
B+
Kills:138
Deaths:35
KDR:3.943
Accuracy:32.284% D
HSR:78.261% B+
Blitz GD-10
D--
Kills:120
Deaths:155
KDR:0.774
Accuracy:17.080% D**
HSR:10.833% D--
AF-4 Cyclone
D
Kills:63
Deaths:47
KDR:1.340
Accuracy:20.947% D-
HSR:14.286% D
Kills:999
Deaths (as Infiltrator):1,010
Deaths (to Infiltrators):916
KDR:0.98911
Kill Difference:11
Playtime:33.121 hours
Usage:5%
Score:0.265m
Score/min:133
Accuracy (listed only):23.460%
HSR (listed only):42.730%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C
Kills:948
Deaths:677
KDR:1.400
Accuracy:24.431% C
HSR:20.253% D
NC1 Gauss Rifle
B+
Kills:130
Deaths:108
KDR:1.204
Accuracy:24.299% C**
HSR:24.615% B+
Blitz GD-10
D--
Kills:120
Deaths:155
KDR:0.774
Accuracy:17.080% D**
HSR:10.833% D--
AF-4 Cyclone
D
Kills:63
Deaths:47
KDR:1.340
Accuracy:20.947% D-
HSR:14.286% D
Kills:1,261
Deaths (as Combat Medic):987
Deaths (to Combat Medics):484
KDR:1.27761
Kill Difference:274
Playtime:40.514 hours
Usage:6%
Score:0.576m
Score/min:237
Accuracy (listed only):21.689%
HSR (listed only):17.497%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:182
V. Kills:58 308%
Deaths:90
KDR:2.022
Accuracy:44.408% D
KPH:33.100 D
VKPH:10.600 C
Kills:182 (0 + 0)
Deaths:90
KDR:2.022
VKDR:0.644
Vehicle Kills:58
Kill Difference:92
Playtime:5.497 hours
Usage:1%
Score:0.064m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D--
Kills:140
V. Kills:101 137%
Deaths:71
KDR:1.972
Accuracy:28.576% C
KPH:13.500 D--
VKPH:9.800 D--
Dual-75 Duster
C+
Kills:127
V. Kills:10 N/A
Deaths:15
KDR:8.467
Accuracy:31.669% D--
KPH:57 C-
VKPH:4.500 C+
C150 Dalton
D
Kills:72
V. Kills:66 107%
Deaths:35
KDR:2.057
Accuracy:27.783% D--
KPH:15 D--
VKPH:13.700 D
Kills:339 (0 + 339)
Deaths:121
KDR:2.802
VKDR:1.463
Vehicle Kills:177
Kill Difference:218
Playtime:17.378 hours
Usage:3%
Score:0.182m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:27.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:5,243
V. Kills:3,438 152%
Deaths:772
KDR:6.791
Accuracy:54.189% A
KPH:31.800 C*
VKPH:20.800 A
Titan-150 AP
B+
Kills:1,043
V. Kills:876 119%
Deaths:318
KDR:3.280
Accuracy:45.432% D
KPH:20.600 C
VKPH:17.300 B+
Enforcer ML85
A+
Kills:707
V. Kills:548 129%
Deaths:86
KDR:8.221
Accuracy:54.741% A++
KPH:33.500 B**
VKPH:26 A+
Halberd SE
B*
Kills:235
V. Kills:92 253%
Deaths:5
KDR:47
Accuracy:56.328% B*
KPH:61.500 B*
VKPH:24.100 B*
Kills:7,228 (1,043 + 6,185)
Deaths:1,181
KDR:6.120
VKDR:4.195
Vehicle Kills:4,954
Kill Difference:6,047
Playtime:240.398 hours
Usage:38%
Score:5.481m
Score/min:380
Driving Accuracy:45.432%
Gunner Accuracy:56.328%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:199
V. Kills:18 N/A
Deaths:33
KDR:6.030
Accuracy:50.254% C+
KPH:78.900 C-
VKPH:7.100 C+
E540 Halberd-H
C++
Kills:109
V. Kills:61 176%
Deaths:24
KDR:4.542
Accuracy:56.067% C+
KPH:37.700 C
VKPH:21.100 C++
M96 Mjolnir-H
C+
Kills:88
V. Kills:66 131%
Deaths:16
KDR:5.500
Accuracy:50.490% C++
KPH:40.700 C
VKPH:30.500 C+
Kills:396 (0 + 396)
Deaths:73
KDR:5.425
VKDR:1.986
Vehicle Kills:145
Kill Difference:323
Playtime:7.579 hours
Usage:1%
Score:0.154m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:50.490%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:80
V. Kills:8 N/A
Deaths:5
KDR:16
Accuracy:22.613% B**
KPH:58.800 C+
VKPH:5.900 A*
M12 Kobalt
B++
Kills:61
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:20.846% B++
KPH:73.900 C++
VKPH:1.200 D--
Kills:141 (0 + 141)
Deaths:5
KDR:28.200
VKDR:1.800
Vehicle Kills:9
Kill Difference:136
Playtime:2.185 hours
Usage:0%
Score:0.028m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:20.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 8,6815,2437726.791C+4.7454.189%A2.022%D31.8C*20.8A244165h5.8C+10.7B++
AC-X11 1,3011,2861,1421.126C++0.9220.857%D-22.939%C++22.2CN/A5957.9h9.7C**46.4C+
Titan-150 AP 1,9191,0433183.28C1.2345.432%D1.534%D20.7C17.3B+81550.5h4.5C*10C+
Reaper DMR 9569486771.4C+0.6524.431%C20.253%D41.2C**N/A8823h8.8B+36.2C**
Enforcer ML85 1,255707868.221B++6.1754.741%A++N/A33.5B**26A+33721.1h10.9B+19.8B**
NS-44L Blackhand 3883856480.594C-1.4612.989%T-31.429%D6.8D--N/A1756.3h4.2C**32.5F**
NS-11C 3123092091.478B+0.5723.754%C+17.152%C37.7B+N/A1168.2h12.8B+53.8B
NC14 Bolt Driver 2952931252.344B0.2933.998%C78.84%B+25.7C*N/A6311.4h2.4B+7C**
Halberd SE 327235547B**44.9556.328%B*N/A61.8B*24.2B*7363.8h3.9B6.9B++
AF-19 Mercenary 2162143290.65C+1.4016.807%D*20.094%C9.6DN/A3622.3h13.4C++79.6C
C85 Canister-H 217199336.03C-3.9850.254%C+12.06%C**79.6C-7.2C+2002.5h5.5B+10.9B+
NC6 Gauss SAW 1941892030.931C+1.1217.927%C-23.28%C+28.2C+N/A1166.7h9.2B+51.6C*
Breaker Rocket Pods 240182902.022D0.0344.408%D1.099%C++33.1D10.5C1955.5h20.2C45.5C
AP30 Shredder 241140711.972C--0.0828.576%C2.857%B+13.6D--9.8D--15610.3h108C--377.8C--
AF-8 RailJack 138138353.943B+1.8932.284%D78.261%B+28.2BN/A774.9h2B++6.2C**
NC1 Gauss Rifle 1321301081.204C*0.8524.299%C**24.615%B+39.4B**N/A1603.3h11.3B++46.6B+
GD-7F 1291291291C+1.0516.287%F14.729%D--22.6CN/A665.7h12.4B+76.2C
Dual-75 Duster 137127158.467C6.4231.669%D--N/A57.7C4.5C+1832.2h6.2C+19.7C-
Blitz GD-10 1221201550.774C1.2817.08%D**10.833%D--17.6C--N/A466.8h18C105.5D
E540 Halberd-H 170109244.542C2.4956.067%C+1.835%C+37.6C21C+3232.9h5.3B9.4B+
Warden 92921790.514C1.5416.726%F14.13%D**11.9DN/A347.7h10.2C+61D-
M96 Mjolnir-H 15488165.5B+3.4550.49%C++1.136%B40C30C+5232.2h40.4C+80.1C++
M12 Kobalt 8880516B13.9522.613%B**12.5%D*57.1C+5.7A*1761.4h17.3B+76.5B+
Tank Mine 11176391.949C0.1057.622%A++N/A76D35D--11411h5.4T*9.4F
C150 Dalton 13872352.057D0.0127.783%D--N/A15D--13.8D2114.8h4.5C++16.3D
M12 Kobalt 7371171B+68.9528.781%A21.127%B++78.9C--2.2D-2640.9h21.5C74.8B+
AF-4 Cyclone 6363471.34C++0.7120.947%D-14.286%D28.6CN/A1192.2h12.4C59C
M12 Kobalt 6261161S58.9520.846%B++19.672%C++76.3C*1.3D-2650.8h15.3B+73.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93580.4h
Nanite Revive Grenade01420h
Medical Kit548251.1h
Medical Applicator11635,3343.1h
Restoration Kit3650.1h
Recon Detection Device31460.4h
Ammunition Package71,0021.1h
Nano-Armor Kit361515,40739.7h
Anti-Infantry MANA Turret71740.6h
Nano-Repair Grenade03880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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