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Centurion Paragon Hearns[ZODT] Hearns
VS BR 53

KDR: 3.29

Score: 52.5m

Last Seen: Jun 29th, 2019 2:24 PM
- OFFLINE - 1343.3 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Cobalt
Level Progress (to 54): 33%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost SVA-88 Corvus VA55 NS-44 Commissioner Pulsar C H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,230,533 MLG Score: 1783
Fun Score: N/A
Cheeseburgers Flipped: 252TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.853%37.427%111736117845,3924.01202-0.723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.878%1.694A++2.525A**-0.726D-HEAD ++ (~22.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.6B+8.90.377C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.158%1.028%96312116818478190.80401483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.464%-0.336C--0.518D-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
249.6-0.546D85.3-0.608D164.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.414%3.689%225712071,5457059432.18839164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.565%-1.124D*0.727B++0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.5-1.863F-32.5-1.596F78

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.994%2.93%5811811963,48165017485.35538199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.518%-0.481D-0.375C-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
910.239C++28.20.293C*62.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.865%77.576%581312113,639875304.15411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.547%1.636A+0.682B+0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.80.435B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.279%12.93%58131211959107530.892093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.576%0.476B+-0.337C-1.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.51B+3.10.372C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.5m329.5%481 (28.9k)372 (22.3k)3.2895268,24120,7453.630853 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214601122.335%30.858%68906:4822

21% Combat Medic21% Engineer26% Heavy Assault12% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2014 8:16 PMApr 8th, 2014 11:13 AMJul 29th, 2019 1:11 AM (26d) (PST)Jun 29th, 2019 11:59 AM (56d) (PST)Jun 29th, 2019 10:24 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
525974280.4840.1470.1491.7650.0511783

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,5195,84925,6702999106322,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2348.4h/97.8d 7,080 21,058 21,748 248.7k 3,510 8,949 7,216 74m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:8,182
Deaths:1,884
KDR:4.343
Accuracy:28.297% B+
HSR:48.301% A*
Orion VS54
M*
Kills:5,522
Deaths:1,183
KDR:4.668
Accuracy:29.681% A++
HSR:48.189% M*
SVA-88
B**
Kills:2,527
Deaths:678
KDR:3.727
Accuracy:28.308% B**
HSR:21.211% D
NS-15M AE
M++
Kills:1,547
Deaths:256
KDR:6.043
Accuracy:32.238% A
HSR:55.850% M++
Flare VE6
B**
Kills:1,436
Deaths:401
KDR:3.581
Accuracy:28.351% B**
HSR:32.521% B**
NS-15M2
A
Kills:1,274
Deaths:236
KDR:5.398
Accuracy:29.872% B**
HSR:36.813% A
NS-15M1
A
Kills:1,177
Deaths:264
KDR:4.458
Accuracy:29.592% A
HSR:24.554% C**
VE-H Maw
M**
Kills:163
Deaths:52
KDR:3.135
Accuracy:28.205% B+
HSR:60.736% M**
VX29 Polaris
A
Kills:62
Deaths:11
KDR:5.636
Accuracy:27.070% B+
HSR:32.258% A
Kills:21,890
Deaths (as Heavy Assault):4,965
Deaths (to Heavy Assaults):6,085
KDR:4.40886
Kill Difference:16,925
Playtime:618.161 hours
Usage:26%
Score:16.551m
Score/min:446
Accuracy (listed only):29.068%
HSR (listed only):40.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:2,092
Deaths:626
KDR:3.342
Accuracy:27.556% B+
HSR:21.224% C
NS-11C
A+
Kills:1,643
Deaths:482
KDR:3.409
Accuracy:31.322% A+
HSR:19.355% C+
Eridani SX5
C**
Kills:1,168
Deaths:986
KDR:1.185
Accuracy:25.941% C+
HSR:22.260% C**
Solstice SF
A+
Kills:1,166
Deaths:382
KDR:3.052
Accuracy:31.385% A+
HSR:23.156% B**
Zenith VX-5
A
Kills:963
Deaths:232
KDR:4.151
Accuracy:32.186% A
HSR:23.261% C**
Solstice VE3
B**
Kills:779
Deaths:397
KDR:1.962
Accuracy:28.523% B**
HSR:21.438% C**
NS-7 PDW
A**
Kills:660
Deaths:118
KDR:5.593
Accuracy:30.734% B**
HSR:32.727% A**
Serpent VE92
A++
Kills:430
Deaths:170
KDR:2.529
Accuracy:27.723% B*
HSR:29.767% A++
Deimos VA29
B**
Kills:411
Deaths:171
KDR:2.404
Accuracy:72.115% B**
HSR:12.166% D
NS Baron G5
A++
Kills:406
Deaths:125
KDR:3.248
Accuracy:60.164% A++
HSR:15.517% C*
Pandora VX25
C++
Kills:405
Deaths:184
KDR:2.201
Accuracy:41.361% C++
HSR:11.852% D-
Sirius SX12
A**
Kills:163
Deaths:33
KDR:4.939
Accuracy:31.581% A+
HSR:33.742% A**
Thanatos VE70
B+
Kills:143
Deaths:150
KDR:0.953
Accuracy:43.576% B+
HSR:18.182% B+
VX6-7
A**
Kills:122
Deaths:29
KDR:4.207
Accuracy:31.356% A
HSR:35.246% A**
NSX Tanto
M**
Kills:109
Deaths:15
KDR:7.267
Accuracy:32.325% B**
HSR:50.459% M**
VE-S Canis
S
Kills:83
Deaths:22
KDR:3.773
Accuracy:32.649% B*
HSR:56.627% S
Kills:10,743
Deaths (as Light Assault):4,122
Deaths (to Light Assaults):4,263
KDR:2.60626
Kill Difference:6,621
Playtime:427.449 hours
Usage:18%
Score:9.452m
Score/min:369
Accuracy (listed only):36.281%
HSR (listed only):26.686%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:2,092
Deaths:626
KDR:3.342
Accuracy:27.556% B+
HSR:21.224% C
NS-11C
A+
Kills:1,643
Deaths:482
KDR:3.409
Accuracy:31.322% A+
HSR:19.355% C+
Solstice SF
A+
Kills:1,166
Deaths:382
KDR:3.052
Accuracy:31.385% A+
HSR:23.156% B**
Zenith VX-5
A
Kills:963
Deaths:232
KDR:4.151
Accuracy:32.186% A
HSR:23.261% C**
Solstice VE3
B**
Kills:779
Deaths:397
KDR:1.962
Accuracy:28.523% B**
HSR:21.438% C**
Serpent VE92
A++
Kills:430
Deaths:170
KDR:2.529
Accuracy:27.723% B*
HSR:29.767% A++
Deimos VA29
B**
Kills:411
Deaths:171
KDR:2.404
Accuracy:72.115% B**
HSR:12.166% D
NS Baron G5
A++
Kills:406
Deaths:125
KDR:3.248
Accuracy:60.164% A++
HSR:15.517% C*
Pandora VX25
C++
Kills:405
Deaths:184
KDR:2.201
Accuracy:41.361% C++
HSR:11.852% D-
Eidolon VE33
A*
Kills:369
Deaths:159
KDR:2.321
Accuracy:39.831% A*
HSR:19.241% D-
VE-LR Obelisk
A*
Kills:185
Deaths:46
KDR:4.022
Accuracy:41.310% A+
HSR:52.432% A*
Thanatos VE70
B+
Kills:143
Deaths:150
KDR:0.953
Accuracy:43.576% B+
HSR:18.182% B+
VX6-7
A**
Kills:122
Deaths:29
KDR:4.207
Accuracy:31.356% A
HSR:35.246% A**
NSX Tanto
M**
Kills:109
Deaths:15
KDR:7.267
Accuracy:32.325% B**
HSR:50.459% M**
Kills:9,223
Deaths (as Engineer):3,168
Deaths (to Engineers):3,567
KDR:2.9113
Kill Difference:6,055
Playtime:483.123 hours
Usage:21%
Score:11.115m
Score/min:383
Accuracy (listed only):38.624%
HSR (listed only):25.235%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
M++
Kills:2,303
Deaths:513
KDR:4.489
Accuracy:34.969% A*
HSR:43.943% M++
H-V45
B++
Kills:1,936
Deaths:1,058
KDR:1.830
Accuracy:25.507% C**
HSR:26.498% B++
Terminus VX-9
A+
Kills:1,694
Deaths:543
KDR:3.120
Accuracy:30.516% B**
HSR:37.958% A+
NS-11P
A++
Kills:1,651
Deaths:451
KDR:3.661
Accuracy:31.185% A++
HSR:26.711% B**
Pulsar VS1
M**
Kills:1,210
Deaths:420
KDR:2.881
Accuracy:32.698% A++
HSR:46.033% M**
NS-11A
A+
Kills:1,189
Deaths:367
KDR:3.240
Accuracy:31.996% A+
HSR:33.221% A+
Eridani SX5
C**
Kills:1,168
Deaths:986
KDR:1.185
Accuracy:25.941% C+
HSR:22.260% C**
NS-7 PDW
A**
Kills:660
Deaths:118
KDR:5.593
Accuracy:30.734% B**
HSR:32.727% A**
Darkstar
M++
Kills:649
Deaths:163
KDR:3.982
Accuracy:31.445% B**
HSR:45.917% M++
Deimos VA29
B**
Kills:411
Deaths:171
KDR:2.404
Accuracy:72.115% B**
HSR:12.166% D
NS Baron G5
A++
Kills:406
Deaths:125
KDR:3.248
Accuracy:60.164% A++
HSR:15.517% C*
Pandora VX25
C++
Kills:405
Deaths:184
KDR:2.201
Accuracy:41.361% C++
HSR:11.852% D-
Sirius SX12
A**
Kills:163
Deaths:33
KDR:4.939
Accuracy:31.581% A+
HSR:33.742% A**
Thanatos VE70
B+
Kills:143
Deaths:150
KDR:0.953
Accuracy:43.576% B+
HSR:18.182% B+
VE-S Canis
S
Kills:83
Deaths:22
KDR:3.773
Accuracy:32.649% B*
HSR:56.627% S
Kills:14,071
Deaths (as Combat Medic):5,304
Deaths (to Combat Medics):2,436
KDR:2.6529
Kill Difference:8,767
Playtime:492.927 hours
Usage:21%
Score:9.445m
Score/min:319
Accuracy (listed only):37.096%
HSR (listed only):30.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,083
Deaths:534
KDR:5.773
Accuracy:47.502% A
HSR:77.100% B*
NS-44 Commissioner
A*
Kills:2,123
Deaths:1,043
KDR:2.035
Accuracy:45.239% B**
HSR:38.012% A*
Eridani SX5
C**
Kills:1,168
Deaths:986
KDR:1.185
Accuracy:25.941% C+
HSR:22.260% C**
Artemis VX26
M
Kills:837
Deaths:145
KDR:5.772
Accuracy:33.396% A
HSR:41.458% M
NS-7 PDW
A**
Kills:660
Deaths:118
KDR:5.593
Accuracy:30.734% B**
HSR:32.727% A**
NS-30 Vandal
A+
Kills:448
Deaths:105
KDR:4.267
Accuracy:40.455% A
HSR:38.616% A+
NSX Tomoe
M+
Kills:350
Deaths:44
KDR:7.955
Accuracy:35.241% A
HSR:66.286% M+
XM98
B+
Kills:338
Deaths:63
KDR:5.365
Accuracy:37.340% C+
HSR:78.402% B+
Phaseshift VX-S
B**
Kills:218
Deaths:21
KDR:10.381
Accuracy:43.066% B**
HSR:83.028% B+
Sirius SX12
A**
Kills:163
Deaths:33
KDR:4.939
Accuracy:31.581% A+
HSR:33.742% A**
NS-AM7 Archer
A+
Kills:161
Deaths:102
KDR:1.578
Accuracy:54.761% D
HSR:30.435% A+
NS-357 Underboss
C--
Kills:131
Deaths:79
KDR:1.658
Accuracy:32.579% C--
HSR:15.267% D-
VE-S Canis
S
Kills:83
Deaths:22
KDR:3.773
Accuracy:32.649% B*
HSR:56.627% S
Spiker
A*
Kills:54
Deaths:43
KDR:1.256
Accuracy:32.175% B
HSR:37.037% A*
Kills:9,817
Deaths (as Infiltrator):3,338
Deaths (to Infiltrators):2,879
KDR:2.94098
Kill Difference:6,479
Playtime:283.994 hours
Usage:12%
Score:4.804m
Score/min:282
Accuracy (listed only):37.333%
HSR (listed only):46.500%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:143
Deaths:44
KDR:3.250
Accuracy:24.228% A++
HSR:23.077% B*
Comet VM2
B+
Kills:129
Deaths:43
KDR:3
Accuracy:45.888% C++
HSR:5.426% B+
Blueshift VM5
A+
Kills:108
Deaths:14
KDR:7.714
Accuracy:27.013% A+
HSR:19.444% C
Comet VM2
C*
Kills:107
Deaths:50
KDR:2.140
Accuracy:43.306% C+
HSR:4.673% C*
Nebula VM20
A+
Kills:104
Deaths:26
KDR:4
Accuracy:25.641% A+
HSR:17.308% D
Cosmos VM3
A+
Kills:100
Deaths:25
KDR:4
Accuracy:23.813% A+
HSR:12% F
Blueshift VM5
A
Kills:81
Deaths:14
KDR:5.786
Accuracy:25.159% A
HSR:20.988% C+
Nebula VM20
A++
Kills:70
Deaths:15
KDR:4.667
Accuracy:27.423% A++
HSR:24.286% B++
NS-10 Burster
A++
Kills:56
Deaths:14
KDR:4
Accuracy:40.867% A++
HSR:1.786% D*
Kills:898
Deaths (as MAX Suit):122.500
Deaths (to MAX Suits):1,002
KDR:7.33061
Kill Difference:775.500
Playtime:31.576 hours
Usage:1%
Score:1.118m
Score/min:590
Accuracy (listed only):31.482%
HSR (listed only):14.332%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:226
V. Kills:277 81%
Deaths:98
KDR:2.306
Accuracy:29.308% C
KPH:7.700 C--
VKPH:9.500 C+
Light PPA
C+
Kills:89
V. Kills:12 N/A
Deaths:28
KDR:3.179
Accuracy:37.487% C-
KPH:22.200 D
VKPH:3 C+
Dual Photon Pods
C
Kills:82
V. Kills:27 293%
Deaths:5
KDR:16.400
Accuracy:50.484% C+
KPH:43.600 D
VKPH:14.400 C
Hornet Missiles
B
Kills:74
V. Kills:44 164%
Deaths:3
KDR:24.667
Accuracy:64.970% B
KPH:49.400 C
VKPH:29.300 C
Kills:471 (315 + 0)
Deaths:134
KDR:3.515
VKDR:2.687
Vehicle Kills:360
Kill Difference:337
Playtime:36.640 hours
Usage:2%
Score:0.731m
Score/min:332
Piloting Accuracy:37.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:550
V. Kills:612 90%
Deaths:131
KDR:4.198
Accuracy:37.970% C+
KPH:18.500 D-
VKPH:20.600 C
CAS30 Tank Buster
C+
Kills:373
V. Kills:465 80%
Deaths:249
KDR:1.498
Accuracy:44.576% C+
KPH:5.500 C-
VKPH:6.800 C+
AP30 Shredder
B++
Kills:296
V. Kills:347 85%
Deaths:67
KDR:4.418
Accuracy:35.296% C++
KPH:24.400 C
VKPH:28.600 B++
L105 Zephyr
C**
Kills:147
V. Kills:16 N/A
Deaths:11
KDR:13.364
Accuracy:44.867% C**
KPH:36.300 C-
VKPH:3.900 D
Kills:1,366 (373 + 993)
Deaths:458
KDR:2.983
VKDR:3.144
Vehicle Kills:1,440
Kill Difference:908
Playtime:113.868 hours
Usage:5%
Score:2.389m
Score/min:350
Piloting Accuracy:44.576%
Gunner Accuracy:44.867%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:347
V. Kills:288 120%
Deaths:55
KDR:6.309
Accuracy:27.940% C
KPH:9.300 D
VKPH:7.700 D
L100 Python HEAT
C**
Kills:331
V. Kills:80 409%
Deaths:17
KDR:19.471
Accuracy:48.942% C
KPH:33.600 C**
VKPH:8.100 D
L100 Python AP
C
Kills:222
V. Kills:206 107%
Deaths:30
KDR:7.400
Accuracy:54.367% C
KPH:17.200 D--
VKPH:16 C
L100 Python HESH
C**
Kills:184
V. Kills:10 N/A
Deaths:6
KDR:30.667
Accuracy:45.780% C
KPH:56.100 C**
VKPH:3 D**
C75 Viper
C--
Kills:84
V. Kills:14 N/A
Deaths:28
KDR:3
Accuracy:34.136% D
KPH:20.600 C--
VKPH:3.400 D--
Kills:1,168 (1,168 + 0)
Deaths:136
KDR:8.588
VKDR:4.397
Vehicle Kills:598
Kill Difference:1,032
Playtime:67.513 hours
Usage:3%
Score:0.943m
Score/min:233
Driving Accuracy:34.136%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:307
V. Kills:327 94%
Deaths:90
KDR:3.411
Accuracy:43.653% D*
KPH:9 D**
VKPH:9.600 D*
Proton II PPA
C
Kills:278
V. Kills:12 N/A
Deaths:16
KDR:17.375
Accuracy:20.521% D
KPH:50.300 C
VKPH:2.200 D
Saron HRB
D
Kills:196
V. Kills:114 170%
Deaths:36
KDR:5.444
Accuracy:37.754% D
KPH:17.700 D
VKPH:10.300 D
Supernova PC
D
Kills:70
V. Kills:15 438%
Deaths:19
KDR:3.684
Accuracy:37.199% D*
KPH:14.700 D
VKPH:3.100 D**
E540 Halberd
B+
Kills:63
V. Kills:41 150%
Deaths:4
KDR:15.750
Accuracy:45.968% C
KPH:30 C+
VKPH:19.500 B+
Kills:914 (377 + 537)
Deaths:165
KDR:5.539
VKDR:3.085
Vehicle Kills:509
Kill Difference:749
Playtime:57.619 hours
Usage:2%
Score:0.911m
Score/min:263
Driving Accuracy:37.199%
Gunner Accuracy:45.968%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:437
V. Kills:25 N/A
Deaths:23
KDR:19
Accuracy:22.512% F
KPH:41.800 D--
VKPH:2.400 D--
E540 Halberd-H
C
Kills:150
V. Kills:66 224%
Deaths:27
KDR:5.556
Accuracy:55.114% C
KPH:34.100 C--
VKPH:15 D
M40 Fury-H
D
Kills:71
V. Kills:5 N/A
Deaths:5
KDR:14.200
Accuracy:30.534% D*
KPH:60.100 D
VKPH:4.200 D-
Kills:658 (0 + 658)
Deaths:55
KDR:11.964
VKDR:1.745
Vehicle Kills:96
Kill Difference:603
Playtime:16.032 hours
Usage:1%
Score:0.231m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:30.534%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:444
V. Kills:117 376%
Deaths:29
KDR:15.310
Accuracy:49.375% A+
KPH:56 B+
VKPH:14.800 B**
M40 Fury
A
Kills:331
V. Kills:56 N/A
Deaths:16
KDR:20.688
Accuracy:48.700% A
KPH:65.600 B+
VKPH:11.100 C+
M60-G Bulldog
C+
Kills:176
V. Kills:42 409%
Deaths:16
KDR:11
Accuracy:36.644% C*
KPH:24.100 C
VKPH:5.700 C+
M12 Kobalt
C++
Kills:55
V. Kills: N/A
Deaths:1
KDR:55
Accuracy:18.749% C++
KPH:63.400 C+
VKPH:0 D**
G30 Walker
D-
Kills:55
V. Kills:41 131%
Deaths:17
KDR:3.235
Accuracy:25.229% D
KPH:6.600 D*
VKPH:4.900 D-
M20 Basilisk
C+
Kills:54
V. Kills:19 270%
Deaths:10
KDR:5.400
Accuracy:37.374% C+
KPH:14 D
VKPH:4.900 D-
M12 Kobalt
B**
Kills:52
V. Kills:2 N/A
Deaths:2
KDR:26
Accuracy:23.178% B**
KPH:57.800 C
VKPH:2.200 C--
M20 Basilisk
C
Kills:51
V. Kills:18 268%
Deaths:11
KDR:4.636
Accuracy:36.262% C
KPH:9.500 D--
VKPH:3.400 D*
Kills:1,218 (0 + 1,218)
Deaths:102
KDR:11.941
VKDR:2.892
Vehicle Kills:295
Kill Difference:1,116
Playtime:39.585 hours
Usage:2%
Score:0.821m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:36.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:1,749
V. Kills:752 232%
Deaths:76
KDR:23.013
Accuracy:42.219% B+
KPH:48.700 A++
VKPH:20.900 B*
VLG Missile Launcher
A++
Kills:1,470
V. Kills:391 375%
Deaths:32
KDR:45.938
Accuracy:60.648% B++
KPH:128.900 A++
VKPH:34.300 B**
Kills:3,219 (0 + 3,219)
Deaths:108
KDR:29.806
VKDR:10.583
Vehicle Kills:1,143
Kill Difference:3,111
Playtime:47.315 hours
Usage:2%
Score:0.834m
Score/min:294
Piloting Accuracy:N/A%
Gunner Accuracy:60.648%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,2318,1821,8844.343B+1.0528.297%B+48.301%A*79.4BN/A294103h8.4A29.6B*
Orion VS54 5,5425,5221,1834.668A*1.3829.681%A++48.189%M*63AN/A24187.6h8.5A28.7B+
Ghost 3,1113,0835345.773B**2.4847.502%A77.1%B*59.9B*N/A19151.5h1.8B*3.7B*
SVA-88 2,5362,5276783.727B**0.4428.308%B**21.211%D38.5CN/A26365.7h10.1B++35.6B++
Corvus VA55 2,3272,3035134.489S1.2034.969%A*43.943%M++67.1A*N/A16634.3h7.8A++22.2A
NS-44 Commissioner 2,1302,1231,0432.035B**1.2545.239%B**38.012%A*41.5C**N/A15051.2h2.9B**6.4B*
Pulsar C 2,0982,0926263.342A0.0527.556%B+21.224%C31C++N/A16567.5h10.1B+36.6B+
H-V45 1,9501,9361,0581.83C**1.4625.507%C**26.498%B++17.7DN/A73109.2h10.5B**41.4B++
M20 Wyvern 2,5011,7497623.013M++19.7242.219%B+6.232%B*48.7A++20.9B*25035.9h49.6B*117.4B**
Terminus VX-9 1,6991,6945433.12B*0.1730.516%B**37.958%A+44.6C*N/A18738h9.8B**32B*
NS-11P 1,6571,6514513.661A**0.3731.185%A++26.711%B**42.2B++N/A20539.1h11B**35.3B**
NS-11C 1,6571,6434823.409M0.1231.322%A+19.355%C+33.1BN/A16249.6h10.6B**33.8B*
NS-15M AE 1,5491,5472566.043A+2.7532.238%A55.85%M++103.1A+N/A51815h7.7A+24B**
VLG Missile Launcher 1,8611,4703245.938M++42.6560.648%B++N/A128.9A++34.3B**43111.4h4B+6.6B*
Flare VE6 1,4441,4364013.581A*0.2928.351%B**32.521%B**37.8C+N/A16538h8.1B**28.5B*
NS Decimator 2,0951,3746152.234A+1.0659.468%C+2.402%C*37.3C++19.6B+51136.8h4.7C++7.9C++
NS-15M2 1,2821,2742365.398A*2.1129.872%B**36.813%A56.9B+N/A23422.4h9.5B**31.7B*
Pulsar VS1 1,2161,2104202.881A*0.4132.698%A++46.033%M**37.5B++N/A13132.3h9.3A++28.5B**
NS-11A 1,1971,1893673.24A0.0531.996%A+33.221%A+46.1B++N/A20725.8h10.3A32.3B**
NS-15M1 1,1821,1772644.458A*1.1729.592%A24.554%C**32.6CN/A23136.1h10.4B*35.2B*
Eridani SX5 1,1741,1689861.185C+2.1025.941%C+22.26%C**14.8D-N/A6378.8h11.9C*45.7C*
Solstice SF 1,1741,1663823.052A*0.2431.385%A+23.156%B**28.2B+N/A12541.3h10.9C*34.6B++
Zenith VX-5 9689632324.151M++0.8632.186%A23.261%C**43.2B+N/A20922.3h11.3B+35.2B++
Artemis VX26 8388371455.772M**2.4833.396%A41.458%M72.2A++N/A30311.6h8.3A+24.9B**
Solstice VE3 7827793971.962A++1.3328.523%B**21.438%C**11.9C-N/A7265.2h11B*38.7B+
C-4 9936672502.668B*0.6223.294%C-N/A49.8D24.3C88513.4h1.8C--7.6C-
NS-7 PDW 6636601185.593S2.3030.734%B**32.727%A**51.6AN/A30412.8h10.6B**34.4B*
Darkstar 6516491633.982A++0.6931.445%B**45.917%M++80.1A+N/A1878.1h8.5A++27.1A
Lasher X2 6276172053.01M+0.2824.827%C+4.538%B29C+N/A13821.3h15.1B**60.8B+
C150 Dalton 1,1625501314.198C0.9137.97%C+1.273%B+18.5D-20.6C56629.7h5.6D14.8C-
NS-30 Vandal 4484481054.267A+0.9840.455%A38.616%A+32.9CN/A10413.6h4.1A10.2B**
M40 Fury 5614442915.31A++12.0249.375%A+1.802%C++56.2B+14.8B**5717.9h13B26.3B*
Proton II PPA-H 4624372319B++15.7122.512%F2.288%B+42D--2.4D--19410.4h6.2B**27.5C*
Serpent VE92 4344301702.529A0.7627.723%B*29.767%A++17.1C--N/A9325.2h10B*35.9B++
Deimos VA29 4124111712.404B**0.8972.115%B**12.166%D24.5DN/A11316.8h1.9B*2.6B++
NS Baron G5 4064061253.248M+0.0460.164%A++15.517%C*37.9C*N/A27510.7h3.6B**6C++
Pandora VX25 4064051842.201B*1.0941.361%C++11.852%D-21.2DN/A9719.1h3.7B++8.9B+
CAS30 Tank Buster 8383732491.498C*1.7944.576%C+N/A5.5C-6.8C+21368h57.7C++129.4C*
Eidolon VE33 3703691592.321B**0.9739.831%A*19.241%D-19.2CN/A17719.2h6.9B*17.3B**
NSX Tomoe 351350447.955S4.6735.241%A66.286%M+97.2A**N/A5113.6h7.7A++21.9A
Skyguard 635347556.309A3.0227.94%C2.305%C**9.3D7.7D16337.4h125.1C+447.8C+
XM98 339338635.365A++2.0837.34%C+78.402%B+17.3DN/A7919.5h2.1B++5.6B+
L100 Python HEAT 4113311719.471M**16.1848.942%C3.323%B+33.4C*8.1D2369.9h3.4A6.9B**
M40 Fury 3873311620.688A*17.4048.7%A1.208%D66.2B+11.2C+5945h12.1C**24.9B++
Supernova FPC 634307903.411C0.1243.653%D*4.235%A9D**9.6D*22634.1h7.5D*17.2F
Force-Blade 30930013,8100.022C+3.2722.87%D3.333%C--0.2C--N/A11348.2h2.1B+9C**
AP30 Shredder 643296674.418C1.1335.296%C++1.689%C24.5C28.7B++61012.1h101.6C+287.9C++
Tank Mine 502288407.2A*3.9137.346%C**N/A99.3C+73.8B+18092.9h1.8C*4.8B*
Proton II PPA 2902781617.375C*14.0920.521%D3.597%A+50.5C+2.2D2915.5h7.1B*34.8B+
Saron Laser Cannon 503226982.306C*0.9829.308%C1.327%D7.7C--9.5C+26729.3h152.5C+520.3C+
L100 Python AP 428222307.4B+4.1154.367%C4.505%B**17.2D--16C40112.9h7.1C13C
Phaseshift VX-S 2192182110.381M+7.0943.066%B**83.028%B+53.2A+N/A1364.1h1.9B*4.4B*
Saron HRB 310196365.444C++2.1537.754%D2.041%B+17.7D10.3D23311.1h18.1B++48B
VE-LR Obelisk 186185464.022A0.7341.31%A+52.432%A*59.7B**N/A1883.1h4.3A10.5B**
L100 Python HESH 194184630.667A++27.3845.78%C7.065%S55.8C*3D**3013.3h2.5B+5.5B+
M60-G Bulldog 2181761611A*7.7136.644%C*3.977%B++24.1C5.8C+2697.3h6.5B+17.7B+
Sirius SX12 163163334.939M**1.6531.581%A+33.742%A**90.6M++N/A6701.8h8.5A+27B**
VE-H Maw 164163523.135A+0.1528.205%B+60.736%M**74.1B*N/A3792.2h7A24.6B*
NS-AM7 Archer 2031611021.578M1.7154.761%D30.435%A+8.8B+2.3C7918.2h11.9B++21.8B++
E540 Halberd-H 216150275.556C2.2755.114%C1.333%C34.1C--15D3424.4h5.6B10.2C**
L105 Zephyr 1631471113.364B++10.0744.867%C**N/A35.9C-3.9D2824.1h5.1B*11.3B++
Quasar VM1 145143443.25B**0.0424.228%A++23.077%B*22C+N/A1956.5h14.2B58.4B+
MANA Anti-Personnel Turret 143143314.613N/A1.3219.362%UN/A1430UN/A4568700.1h13T*67T*
Thanatos VE70 1441431500.953C++2.3443.576%B+18.182%B+11.8D-N/A9412.1h4.6C**10.6B+
Proximity Mine 133133168.313A+5.0255.242%A+N/A133C*N/A7641h2.1C--3.7B++
NS-357 Underboss 135131791.658B++1.6332.579%C--15.267%D-8.1D--N/A4416.1h3.6B++11.1C**
Comet VM2 168129433A**0.2945.888%C++5.426%B+14B4.2C1839.2h17.4B*37.9B++
M60-A Bulldog 145128342.667A+39.3860%A+4.688%A*51.2B*6.8B*3692.5h5.4B+9B*
VX6-7 122122294.207A*0.9231.356%A35.246%A**39.4C*N/A2223.1h11.1B+35.4B++
Spear Anti-Vehicle Phalanx Turret 2241181110.727B+7.4445.114%C+4.237%C++29.5C--26.5B+5874h11C24.5C+
M60-A Bulldog 124111234.826C+1.5433.37%CN/A22.2D2.6D*1765h5.5C**16.4C*
NSX Tanto 109109157.267S3.9832.325%B**50.459%M**72.7A++N/A1911.5h9.3B*28.8B+
Blueshift VM5 108108147.714A*4.4227.013%A+19.444%C37.2C*N/A3142.9h15.2B56.4B++
Comet VM2 146107502.14A+1.1543.306%C+4.673%C*10.6C+3.9C+19910.1h20.6C**47.6C**
NS-TMC-01 "His Regards" 1061045,3190.02C+3.2716.103%D7.692%C+0.3CN/A1352h2.3C++14.2C+
Nebula VM20 104104264B*0.7125.641%A+17.308%D37.1C*N/A3552.8h16.4C++64.1B++
Nemesis VSH9 1881021060.962B+2.3355.723%D--2.941%C*7.4C-6.3C20913.7h8C*14.3C+
Cosmos VM3 104100254A0.7123.813%A+12%F22.7DN/A1574.4h13.9C++58.5B++
Light PPA 10189283.179C+0.1137.487%C-N/A22.3D3C+2824h16.7C+44.4C+
C75 Viper 9884283C0.2934.136%D1.19%C20.5C--3.4D--2784.1h12B+35.1C++
VE-S Canis 8383223.773A**0.4832.649%B*56.627%S83AN/A2921h7.1A21.7B*
Dual Photon Pods 10982516.4A+13.1150.484%C+1.22%C+43.2D14.2C9161.9h25.4C+50.4C+
Blueshift VM5 8181145.786A+2.5025.159%A20.988%C+27.9CN/A2492.9h19.1D-75.9B
Frag Grenade 7978178N/A74.7138.318%D--N/A390C5C-33290.2h4.2C11C-
A30 Walker 17475741.014C2.2823.043%C+2.667%B*5.8D7.6C--19313h198.6D861.9C
Aspis Anti-Aircraft Phalanx Turret 1567498.222A++4.9322.332%C--N/A8.7C-9.6C3098.5h134.6B+602.7C*
Hornet Missiles 11874324.667S21.3864.97%B2.703%A49.3C29.3C10041.5h10.4C++15.9B
M40 Fury-H 7671514.2C*10.9130.534%D*1.408%C++59.2D4.2D-2731.2h6.2B+20.3C*
Supernova PC 8570193.684C0.3937.199%D*1.429%D14.6D3.1D**3654.8h4.6B+12.4C+
Nebula VM20 7170154.667A1.3827.423%A++24.286%B++38.9C**N/A3551.8h18.1C65.9B+
M60-A Bulldog 8369417.25C++13.9647.39%C++1.449%D38.3C++7.8B**3231.8h5.1B+10.8B+
E540 Halberd 10463415.75B++12.4645.968%C3.175%B+30C+19.5B+7272.1h5.4B11.8C**
VX29 Polaris 6262115.636M**2.3527.07%B+32.258%A24.8DN/A3072.5h9.4B**34.7B++
Anti-Vehicle Grenade 8860160N/A56.7138.509%D**N/A300C140B+45680.2h5.3C**13.6C+
NS-10 Burster 10756144M**0.7140.867%A++1.786%D*5.8C++5.3B**1949.6h172.7C--422.5B+
M12 Kobalt 5555155S51.7118.749%C++20%B+61.1C+N/A4320.9h17B+90.7B+
G30 Walker 9655173.235C+0.0525.229%D5.455%B+6.6D*4.9D-2098.3h243C963.1C-
Spiker 5454431.256C**2.0332.175%B37.037%A*12.9D-N/A434.2h9.3C++28.8B
M20 Basilisk 7354105.4A2.1137.374%C+12.963%M++13.8D4.9D-1963.9h106.4C+284.8C++
M12 Kobalt 5452226B+22.7123.178%B**23.077%B**57.8C2.2C--3110.9h29.6F127.7C+
M20 Basilisk 6951114.636B*1.3536.262%C11.765%A**9.6D--3.4D*1935.3h136.8D377.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon202,9743.7h
Anti-Vehicle MANA Turret43570.7h
Nano-Armor Kit392775,19754.7h
Nanite Revive Grenade01,6300.5h
Medical Applicator390310,97632.6h
Motion Spotter367,24418.3h
Restoration Kit535098.6h
Deconstruction Tool07090h
Shield Recharging Field362,3130.9h
Recon Detection Device111,2812.8h
Ammunition Package321,5321.6h
Medical Kit1,44110,96971.5h
Anti-Infantry MANA Turret87021.2h

Check the help document for the dictionary if you want to learn more about words used here.


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