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General Commissar Heartless888[DSQQ] Heartless888
TR BR 99

KDR: 2.16

Score: 14.1m

Last Seen: Mar 11th, 2018 8:47 PM
- OFFLINE - 134.5 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 52%
Level 100 Progress: 75% 268h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy SMG-46 Armistice 99SV T9 CARV MG-S1 Jackal MSW-R T9 CARV-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,331,064 MLG Score: 1064
Fun Score: N/A
Cheeseburgers Flipped: 1047TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.705%27.03%5601599312,3382.31569-0.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.608%-0.054C+1.021B**-0.572DHEAD ++ (~16.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.246C++11.70.178C++44.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.515%1.754%141100757621640.091787488%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.365C**-0.595D-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++4.90.608B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.642%2.263%506610021,85643112164.2963153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.752%-0.228C-0.527D0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.7-0.212C47.7-0.231C94

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.911%36.769%506310052,173739312.93649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.486%-0.777D--2.017F---0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.825D-5.3-0.692D12.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.1m259.1%297 (17.8k)269 (16.1k)2.1597926,68212,3542.5821699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1008214219.715%22.881%45104:1410

8% Combat Medic19% Engineer39% Heavy Assault17% Infiltrator15% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 12:03 PMDec 2nd, 2014 1:23 PMApr 7th, 2018 11:26 AM (166d) (PST)Mar 11th, 2018 4:51 PM (193d) (PST)Mar 11th, 2018 4:47 PM (193d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5632812820.5100.2360.1171.4660.0561064

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,79816,84416,9543114788316,160

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
872h/36.3d 5,218 6,105 8,915 76.7k 975 3,435 2,914 29.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,511
Deaths:278
KDR:5.435
Accuracy:16.638% C-
HSR:20.318% C
MSW-R
C+
Kills:1,205
Deaths:848
KDR:1.421
Accuracy:18.914% D
HSR:23.486% C+
T9 CARV-S
A+
Kills:1,171
Deaths:553
KDR:2.118
Accuracy:21.724% C+
HSR:34.500% A+
T32 Bull
B**
Kills:1,170
Deaths:647
KDR:1.808
Accuracy:21.259% C
HSR:32.564% B**
TMG-50
B++
Kills:1,161
Deaths:542
KDR:2.142
Accuracy:21.403% C++
HSR:28.079% B++
T16 Rhino
B++
Kills:262
Deaths:76
KDR:3.447
Accuracy:17.556% D
HSR:26.336% B++
T9A "Butcher"
B++
Kills:203
Deaths:107
KDR:1.897
Accuracy:21.709% C--
HSR:32.020% B++
MG-H1 Watchman
B+
Kills:56
Deaths:30
KDR:1.867
Accuracy:20.438% C
HSR:30.357% B+
Kills:6,739
Deaths (as Heavy Assault):3,081
Deaths (to Heavy Assaults):3,488
KDR:2.18728
Kill Difference:3,658
Playtime:337.736 hours
Usage:39%
Score:4.082m
Score/min:201
Accuracy (listed only):19.955%
HSR (listed only):28.457%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B++
Kills:1,885
Deaths:1,024
KDR:1.841
Accuracy:22.928% C-
HSR:19.894% B++
MG-S1 Jackal
A+
Kills:1,370
Deaths:619
KDR:2.213
Accuracy:25.394% C+
HSR:29.708% A+
TRAC-5
B+
Kills:235
Deaths:319
KDR:0.737
Accuracy:17.660% D
HSR:22.128% B+
Kills:3,490
Deaths (as Light Assault):1,962
Deaths (to Light Assaults):2,144
KDR:1.7788
Kill Difference:1,528
Playtime:11.889 hours
Usage:1%
Score:0.092m
Score/min:129
Accuracy (listed only):21.994%
HSR (listed only):23.910%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:235
Deaths:319
KDR:0.737
Accuracy:17.660% D
HSR:22.128% B+
AMR-66
B**
Kills:191
Deaths:214
KDR:0.893
Accuracy:22.392% D
HSR:31.937% B**
Kills:426
Deaths (as Engineer):533
Deaths (to Engineers):2,500
KDR:0.79925
Kill Difference:107
Playtime:166.274 hours
Usage:19%
Score:3.140m
Score/min:315
Accuracy (listed only):20.026%
HSR (listed only):27.032%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B++
Kills:1,885
Deaths:1,024
KDR:1.841
Accuracy:22.928% C-
HSR:19.894% B++
MG-S1 Jackal
A+
Kills:1,370
Deaths:619
KDR:2.213
Accuracy:25.394% C+
HSR:29.708% A+
Cycler TRV
C++
Kills:757
Deaths:686
KDR:1.104
Accuracy:19.615% D
HSR:20.476% C++
Kills:4,012
Deaths (as Combat Medic):2,329
Deaths (to Combat Medics):1,036
KDR:1.72263
Kill Difference:1,683
Playtime:72.354 hours
Usage:8%
Score:1.468m
Score/min:338
Accuracy (listed only):22.646%
HSR (listed only):23.359%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B++
Kills:1,885
Deaths:1,024
KDR:1.841
Accuracy:22.928% C-
HSR:19.894% B++
99SV
C+
Kills:1,771
Deaths:528
KDR:3.354
Accuracy:31.172% C+
HSR:35.573% C+
MG-S1 Jackal
A+
Kills:1,370
Deaths:619
KDR:2.213
Accuracy:25.394% C+
HSR:29.708% A+
NS-30 Vandal
A++
Kills:955
Deaths:257
KDR:3.716
Accuracy:33.713% C++
HSR:41.257% A++
TRAP-M1
B
Kills:279
Deaths:124
KDR:2.250
Accuracy:26.547% C--
HSR:27.957% B
NS-44 Commissioner
C+
Kills:206
Deaths:188
KDR:1.096
Accuracy:34.127% C+
HSR:18.932% C
M77-B
C
Kills:123
Deaths:58
KDR:2.121
Accuracy:32.094% D
HSR:73.984% C
Kills:6,589
Deaths (as Infiltrator):2,798
Deaths (to Infiltrators):1,828
KDR:2.3549
Kill Difference:3,791
Playtime:150.835 hours
Usage:17%
Score:1.965m
Score/min:217
Accuracy (listed only):29.425%
HSR (listed only):35.329%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:3,072
Deaths:926
KDR:3.318
Accuracy:21.941% A
HSR:27.930% A+
MRC3 Mercy
A+
Kills:2,978
Deaths:855
KDR:3.483
Accuracy:22.593% A+
HSR:27.065% A+
M3 Pounder HEG
C++
Kills:650
Deaths:411
KDR:1.582
Accuracy:38.310% C++
HSR:3.077% C+
M3 Pounder HEG
C++
Kills:566
Deaths:406
KDR:1.394
Accuracy:40.228% C++
HSR:2.650% C
M1 Heavy Cycler
C
Kills:329
Deaths:57
KDR:5.772
Accuracy:12.859% C
HSR:14.894% D
M2 Mutilator
C**
Kills:229
Deaths:118
KDR:1.941
Accuracy:10.652% D-
HSR:19.651% C**
NS-10 Burster
B**
Kills:159
Deaths:36
KDR:4.417
Accuracy:29.324% C*
HSR:10.063% B**
Kills:7,983
Deaths (as MAX Suit):1,404.500
Deaths (to MAX Suits):760
KDR:5.68387
Kill Difference:6,578.500
Playtime:131.172 hours
Usage:15%
Score:3.344m
Score/min:425
Accuracy (listed only):25.130%
HSR (listed only):15.047%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:242
V. Kills:24 N/A
Deaths:27
KDR:8.963
Accuracy:43.347% C++
KPH:45.400 C+
VKPH:4.500 D
AP30 Shredder
C--
Kills:207
V. Kills:245 84%
Deaths:138
KDR:1.500
Accuracy:28.171% C
KPH:12 D--
VKPH:14.200 C--
Kills:449 (0 + 449)
Deaths:165
KDR:2.721
VKDR:1.630
Vehicle Kills:269
Kill Difference:284
Playtime:22.625 hours
Usage:3%
Score:0.241m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:28.171%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:57
V. Kills:23 238%
Deaths:13
KDR:4.385
Accuracy:44.515% D*
KPH:26 C+
VKPH:10.500 D*
Kills:57 (57 + 0)
Deaths:13
KDR:4.385
VKDR:1.769
Vehicle Kills:23
Kill Difference:44
Playtime:2.193 hours
Usage:0%
Score:0.029m
Score/min:221
Driving Accuracy:44.515%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
B+
Kills:491
V. Kills:315 155%
Deaths:184
KDR:2.668
Accuracy:33.729% B+
KPH:23 C*
VKPH:14.800 C++
E540 Halberd
B
Kills:488
V. Kills:275 177%
Deaths:120
KDR:4.067
Accuracy:40.427% C+
KPH:25.400 C+
VKPH:14.300 B
P525 Marauder
B*
Kills:250
V. Kills:31 N/A
Deaths:33
KDR:7.576
Accuracy:23.517% B+
KPH:46 C--
VKPH:5.700 B*
MR11 Gatekeeper
C**
Kills:114
V. Kills:96 118%
Deaths:32
KDR:3.563
Accuracy:37.503% C+
KPH:21.700 C*
VKPH:18.200 C**
Kills:1,343 (0 + 1,343)
Deaths:369
KDR:3.640
VKDR:1.943
Vehicle Kills:717
Kill Difference:974
Playtime:51.249 hours
Usage:6%
Score:0.642m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:37.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:178
V. Kills:106 166%
Deaths:49
KDR:3.633
Accuracy:48.501% C++
KPH:42.500 C+
VKPH:25.300 C+
Kills:178 (0 + 178)
Deaths:49
KDR:3.633
VKDR:2.163
Vehicle Kills:106
Kill Difference:129
Playtime:4.191 hours
Usage:0%
Score:0.100m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:48.501%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:157
V. Kills:73 212%
Deaths:92
KDR:1.707
Accuracy:58.152% B++
KPH:34.500 B++
VKPH:16.100 A*
Kills:157 (157 + 0)
Deaths:92
KDR:1.707
VKDR:0.793
Vehicle Kills:73
Kill Difference:65
Playtime:4.547 hours
Usage:1%
Score:0.057m
Score/min:208
Driving Accuracy:58.152%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 3,1133,0729263.317B+1.1621.941%A27.93%A+40.4B**N/A13776h17.7B+80.6B++
MRC3 Mercy 3,0292,9788553.483B++1.3222.593%A+27.065%A+42.2B**N/A14370.5h17B+75.1B*
SMG-46 Armistice 1,9171,8851,0241.841B++0.3222.928%C-19.894%B++29C+N/A8164.9h13.5B+58.8C++
99SV 1,7931,7715283.354B**1.1931.172%C+35.573%C+38.5B**N/A9446h4.8B++15.3B+
T9 CARV 1,5261,5112785.435M*3.2816.638%C-20.318%C25.3C+N/A10959.7h13.7C*82.4C++
MG-S1 Jackal 1,3871,3706192.213B**0.0525.394%C+29.708%A+31.4C+N/A8943.7h9.3B+36.5B+
MSW-R 1,2181,2058481.421C+0.7418.914%D23.486%C+24.5C--N/A9549.2h13.9C--73.6C
T9 CARV-S 1,1891,1715532.118B+0.0421.724%C+34.5%A+38.1C+N/A9730.7h11.7C**54C**
T32 Bull 1,1901,1706471.808B0.3521.259%C32.564%B**35C+N/A9233.4h12.7C+59.7C+
TMG-50 1,1721,1615422.142B*0.0221.403%C++28.079%B++41BN/A11028.3h9.2B*43.2B+
NS-30 Vandal 9639552573.716B**1.5633.713%C++41.257%A++37.7C+N/A9225.3h5.2B+15.5B+
Cycler TRV 7747576861.103C+1.0619.615%D20.476%C++18.5DN/A5541h14.1C+72C
M3 Pounder HEG 8406504111.582C++0.5838.31%C++3.077%C+21.4B+6.3A++12630.4h14B+36.6B+
M3 Pounder HEG 7445664061.394C+0.7740.228%C++2.65%C18.9C+6A10429.9h16.8C**41.8C**
G30 Vulcan 8064911842.668C0.5133.729%B+3.055%C22.9C*14.7C++22921.4h91.8C*272.1B+
E540 Halberd 7634881204.067C1.9140.427%C+2.869%C25.4C+14.3B20619.2h5.5B+13.6B+
M1 Heavy Cycler 331329575.772M**3.6112.859%C14.894%D25.5B+N/A13212.9h15.9B++123.5C**
TRAP-M1 2872791242.25B+0.0926.547%C--27.957%B32.8CN/A748.5h10.2C38.6C+
T16 Rhino 266262763.447A*1.2917.556%D26.336%B++34.9C++N/A1297.5h13.1C*74.8C+
P525 Marauder 281250337.576C5.4223.517%B+2%C++46.3C--5.7B*1555.4h7C29.7B
L105 Zephyr 266242278.963C+6.8043.347%C++N/A45.7C+4.5D1535.3h5.5B+12.8B+
TRAC-5 2452353190.737C+1.4217.66%D22.128%B+7.3DN/A5932.3h19.5D110.6D
M2 Mutilator 2332291181.941C*0.2210.652%D-19.651%C**24.6C+N/A829.3h17.6C+164.8C
AP30 Shredder 4522071381.5C0.6628.171%C1.449%C--12D--14.2C--18517.3h112.4C399.1C-
NS-44 Commissioner 2162061881.096C*1.0634.127%C+18.932%C38.9C**1.9M**1305.3h3.5B+10.4C**
T9A "Butcher" 2072031071.897C+0.2621.709%C--32.02%B++31.7D-N/A1306.4h11.2C++51.5C+
AMR-66 1981912140.893C+1.2722.392%D31.937%B**18.9C+N/A8310.1h10.8C48.4C
G20 Vulcan-H 284178493.633C+1.4748.501%C++2.247%C-42.4C+25.2C+3994.2h80.8B++166.5B++
NS-10 Burster 204159364.417S2.2629.324%C*10.063%B**10.1M2.9C10815.7h58.6A*199.9A+
M40 Fury-F 230157921.707C++0.4558.152%B++N/A34.9B++16.2A*2084.5h10.4C*17.9B+
NS Annihilator 3561451630.89B*1.2782.897%B++N/A14.2B*20.7S21410.2h11.1C*13.4B
C-4 165127931.366C+0.7939.793%MN/A70.6C+21.1D8311.8h1.2B++3B**
M77-B 124123582.121C+0.0432.094%D73.984%C27.3C++N/A974.5h2.5C+7.7C+
MR11 Gatekeeper 210114323.563C+1.4037.503%C+N/A21.5C++18.1C**1925.3h37.3B**99.6B++
Hunter QCX 15293491.898A++0.2661.348%B**1.075%F37.2A++23.6S2262.5h9.3C+15.2C++
ASP-30 Grounder 170881510.583C+1.5864.24%C**1.136%D--11.9C11.1C+2017.4h9C14C+
ML-7 15782273.037S0.8854.33%C2.439%C23.4C+21.4A+3233.5h7.3C+13.4C+
Tank Mine 11772312.323C+0.1630.74%CN/A120B+75B+16760.6h2.3C--7.3C
M9 SKEP Launcher 12269700.986B++1.1767.874%C+1.449%D22.3C++17.1B+2543.1h6.2B**9.2B**
L100 Python AP 8057134.385C++2.2344.515%D*1.754%D25.9C+10.5D*2212.2h4.9B*11B+
MG-H1 Watchman 5756301.867B0.2920.438%C30.357%B+16D-N/A1003.5h14.2B69.4C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter85,6481.9h
Restoration Kit43440.2h
Nano-Armor Kit146210,26315h
Nanite Revive Grenade03630.1h
Welding Device01730h
Shield Recharging Field496,8882.1h
Medical Kit1894,2134.9h
Anti-Infantry MANA Turret2620.1h
Medical Applicator352187,43822.6h
Ammunition Package136750.4h
L-24R Spur01310h

Check the help document for the dictionary if you want to learn more about words used here.


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