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General Commissar Heartless888[DSQQ] Heartless888
TR BR 99

KDR: 2.17

Score: 14.3m

Last Seen: Sep 29th, 2018 8:00 PM
- OFFLINE - 1780 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 60%
Level 100 Progress: 76% 259h
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy SMG-46 Armistice 99SV T9 CARV MG-S1 Jackal MSW-R TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,361,088 MLG Score: 1088
Fun Score: N/A
Cheeseburgers Flipped: 1061TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.819%27.469%57216100612,6872.31557-0.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.72%-0.042C+1.064B**-0.637DHEAD ++ (~17.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.255C*11.60.186C++44.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.231%1.667%151102160624640.096153892%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.33C**-0.625D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.708B++50.602B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.646%2.256%505610161,86243412204.29032152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.754%-0.231C-0.533D0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.3-0.199C47.5-0.215C93.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.78%36.825%505310192,186758312.8839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.577%-0.791D--1.998F--0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.827D-5.3-0.688D12.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.3m256.9%297 (17.8k)269 (16.1k)2.1677527,24012,5662.5849999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022220519.77%23.168%45804:1310

8% Combat Medic19% Engineer38% Heavy Assault18% Infiltrator15% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 12:03 PMDec 2nd, 2014 1:23 PMOct 22nd, 2018 7:37 AM (51d) (PST)Sep 29th, 2018 6:24 PM (74d) (PST)Sep 29th, 2018 4:00 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5642822820.5140.2370.1191.4620.0551088

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,84416,93016,9143114788316,133

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
883.6h/36.8d 5,243 6,311 9,066 77.5k 983 3,497 2,935 29.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,511
Deaths:278
KDR:5.435
Accuracy:16.638% C-
HSR:20.318% C
MSW-R
C+
Kills:1,205
Deaths:848
KDR:1.421
Accuracy:18.914% D
HSR:23.486% C+
TMG-50
B++
Kills:1,172
Deaths:546
KDR:2.147
Accuracy:21.416% C++
HSR:28.072% B++
T9 CARV-S
A+
Kills:1,171
Deaths:553
KDR:2.118
Accuracy:21.724% C+
HSR:34.500% A+
T32 Bull
A
Kills:1,170
Deaths:647
KDR:1.808
Accuracy:21.259% C
HSR:32.564% A
T16 Rhino
B++
Kills:262
Deaths:76
KDR:3.447
Accuracy:17.556% D
HSR:26.336% B++
T9A "Butcher"
B++
Kills:203
Deaths:107
KDR:1.897
Accuracy:21.709% C--
HSR:32.020% B++
MG-H1 Watchman
B**
Kills:78
Deaths:45
KDR:1.733
Accuracy:21.094% C
HSR:34.615% B**
Kills:6,772
Deaths (as Heavy Assault):3,100
Deaths (to Heavy Assaults):3,558
KDR:2.18452
Kill Difference:3,672
Playtime:338.580 hours
Usage:38%
Score:4.090m
Score/min:201
Accuracy (listed only):20.039%
HSR (listed only):28.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B++
Kills:1,949
Deaths:1,056
KDR:1.846
Accuracy:23.042% C--
HSR:20.626% B++
MG-S1 Jackal
A+
Kills:1,471
Deaths:676
KDR:2.176
Accuracy:25.721% C+
HSR:29.844% A+
TRAC-5
B+
Kills:235
Deaths:319
KDR:0.737
Accuracy:17.660% D
HSR:22.128% B+
Kills:3,655
Deaths (as Light Assault):2,051
Deaths (to Light Assaults):2,166
KDR:1.78206
Kill Difference:1,604
Playtime:11.889 hours
Usage:1%
Score:0.092m
Score/min:129
Accuracy (listed only):22.141%
HSR (listed only):24.199%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:235
Deaths:319
KDR:0.737
Accuracy:17.660% D
HSR:22.128% B+
AMR-66
B**
Kills:191
Deaths:214
KDR:0.893
Accuracy:22.392% D
HSR:31.937% B**
MG-HBR1 Dragoon
A*
Kills:127
Deaths:46
KDR:2.761
Accuracy:30.441% C
HSR:50.394% A*
Kills:553
Deaths (as Engineer):579
Deaths (to Engineers):2,530
KDR:0.95509
Kill Difference:26
Playtime:167.011 hours
Usage:19%
Score:3.149m
Score/min:314
Accuracy (listed only):23.498%
HSR (listed only):34.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B++
Kills:1,949
Deaths:1,056
KDR:1.846
Accuracy:23.042% C--
HSR:20.626% B++
MG-S1 Jackal
A+
Kills:1,471
Deaths:676
KDR:2.176
Accuracy:25.721% C+
HSR:29.844% A+
Cycler TRV
C++
Kills:757
Deaths:686
KDR:1.104
Accuracy:19.615% D
HSR:20.476% C++
Kills:4,177
Deaths (as Combat Medic):2,418
Deaths (to Combat Medics):1,066
KDR:1.72746
Kill Difference:1,759
Playtime:72.354 hours
Usage:8%
Score:1.468m
Score/min:338
Accuracy (listed only):22.793%
HSR (listed only):23.648%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B++
Kills:1,949
Deaths:1,056
KDR:1.846
Accuracy:23.042% C--
HSR:20.626% B++
99SV
C+
Kills:1,771
Deaths:528
KDR:3.354
Accuracy:31.172% C+
HSR:35.573% C+
MG-S1 Jackal
A+
Kills:1,471
Deaths:676
KDR:2.176
Accuracy:25.721% C+
HSR:29.844% A+
NS-30 Vandal
A++
Kills:978
Deaths:264
KDR:3.705
Accuracy:33.723% C++
HSR:41.718% A++
TRAP-M1
B+
Kills:292
Deaths:130
KDR:2.246
Accuracy:26.228% D
HSR:28.767% B+
NS-44 Commissioner
C+
Kills:207
Deaths:188
KDR:1.101
Accuracy:34.250% C+
HSR:18.841% C-
M77-B
C
Kills:123
Deaths:58
KDR:2.121
Accuracy:32.094% D
HSR:73.984% C
Kills:6,791
Deaths (as Infiltrator):2,900
Deaths (to Infiltrators):1,859
KDR:2.34172
Kill Difference:3,891
Playtime:159.063 hours
Usage:18%
Score:2.075m
Score/min:217
Accuracy (listed only):29.461%
HSR (listed only):35.622%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:3,145
Deaths:952
KDR:3.304
Accuracy:21.985% B**
HSR:27.886% A+
MRC3 Mercy
A+
Kills:3,071
Deaths:881
KDR:3.486
Accuracy:22.616% A+
HSR:27.190% A
M3 Pounder HEG
C++
Kills:650
Deaths:411
KDR:1.582
Accuracy:38.311% C++
HSR:3.077% C+
M3 Pounder HEG
C++
Kills:566
Deaths:406
KDR:1.394
Accuracy:40.228% C++
HSR:2.650% C
M1 Heavy Cycler
C
Kills:329
Deaths:57
KDR:5.772
Accuracy:12.859% C
HSR:14.894% D
M2 Mutilator
C*
Kills:229
Deaths:118
KDR:1.941
Accuracy:10.652% D--
HSR:19.651% C*
NS-10 Burster
B**
Kills:161
Deaths:37
KDR:4.351
Accuracy:29.652% C**
HSR:9.938% B**
Kills:8,151
Deaths (as MAX Suit):1,431
Deaths (to MAX Suits):766
KDR:5.69602
Kill Difference:6,720
Playtime:132.899 hours
Usage:15%
Score:3.382m
Score/min:424
Accuracy (listed only):25.186%
HSR (listed only):15.041%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:242
V. Kills:24 N/A
Deaths:27
KDR:8.963
Accuracy:43.347% C++
KPH:45.400 C+
VKPH:4.500 D
AP30 Shredder
C--
Kills:207
V. Kills:245 84%
Deaths:138
KDR:1.500
Accuracy:28.171% C
KPH:12 D--
VKPH:14.200 C--
Kills:449 (0 + 449)
Deaths:165
KDR:2.721
VKDR:1.630
Vehicle Kills:269
Kill Difference:284
Playtime:22.625 hours
Usage:3%
Score:0.241m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:28.171%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:60
V. Kills:23 250%
Deaths:13
KDR:4.615
Accuracy:44.231% D*
KPH:26.100 C
VKPH:10 D*
Kills:60 (60 + 0)
Deaths:13
KDR:4.615
VKDR:1.769
Vehicle Kills:23
Kill Difference:47
Playtime:2.301 hours
Usage:0%
Score:0.030m
Score/min:214
Driving Accuracy:44.231%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B+
Kills:494
V. Kills:278 177%
Deaths:122
KDR:4.049
Accuracy:40.477% C+
KPH:25.400 C+
VKPH:14.300 B+
G30 Vulcan
C*
Kills:491
V. Kills:315 155%
Deaths:184
KDR:2.668
Accuracy:33.729% B+
KPH:23 C*
VKPH:14.800 C*
P525 Marauder
B*
Kills:250
V. Kills:31 N/A
Deaths:33
KDR:7.576
Accuracy:23.517% B+
KPH:46 C--
VKPH:5.700 B*
MR11 Gatekeeper
B
Kills:115
V. Kills:97 117%
Deaths:33
KDR:3.485
Accuracy:37.573% C+
KPH:21.700 C*
VKPH:18.300 B
Kills:1,350 (0 + 1,350)
Deaths:372
KDR:3.629
VKDR:1.938
Vehicle Kills:721
Kill Difference:978
Playtime:51.493 hours
Usage:6%
Score:0.644m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:37.573%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:178
V. Kills:106 166%
Deaths:49
KDR:3.633
Accuracy:48.501% C++
KPH:42.500 C+
VKPH:25.300 C+
Kills:178 (0 + 178)
Deaths:49
KDR:3.633
VKDR:2.163
Vehicle Kills:106
Kill Difference:129
Playtime:4.191 hours
Usage:0%
Score:0.101m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:48.501%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:157
V. Kills:73 212%
Deaths:92
KDR:1.707
Accuracy:57.842% B++
KPH:34.300 B++
VKPH:15.900 A*
Kills:157 (157 + 0)
Deaths:92
KDR:1.707
VKDR:0.793
Vehicle Kills:73
Kill Difference:65
Playtime:4.583 hours
Usage:1%
Score:0.057m
Score/min:207
Driving Accuracy:57.842%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 3,1893,1459523.304B+1.1421.985%B**27.886%A+40.5B**N/A13677.6h17.6B+80.2B++
MRC3 Mercy 3,1243,0718813.486B++1.3222.616%A+27.19%A42.6B**N/A14372.1h16.8B++74.3B*
SMG-46 Armistice 1,9811,9491,0561.846B*0.3223.042%C--20.626%B++29.4C+N/A8266.2h13.4B+58.2C*
99SV 1,7931,7715283.354B**1.1931.172%C+35.573%C+38.5B**N/A9446h4.8B++15.3B+
T9 CARV 1,5261,5112785.435M*3.2716.638%C-20.318%C25.3C+N/A11059.7h13.7C*82.4C++
MG-S1 Jackal 1,4881,4716762.176B*0.0125.721%C+29.844%A+31.7C+N/A9046.4h9.3B+36.1B+
MSW-R 1,2181,2058481.421C+0.7518.914%D23.486%C+24.5C--N/A9549.2h13.9C-73.6C
TMG-50 1,1841,1725462.147B**0.0221.416%C++28.072%B++41.3BN/A11028.4h9.2B*43.1B+
T9 CARV-S 1,1891,1715532.118B+0.0521.724%C+34.5%A+38.1C+N/A9730.7h11.7B54C**
T32 Bull 1,1901,1706471.808B0.3621.259%C32.564%A35C+N/A9233.4h12.7C+59.7C+
NS-30 Vandal 9879782643.705B**1.5433.723%C++41.718%A++36.9C+N/A9026.5h5.2B+15.6B+
Cycler TRV 7747576861.103C+1.0619.615%D20.476%C++18.5DN/A5541h14.1C+72C
M3 Pounder HEG 8406504111.582C++0.5938.311%C++3.077%C+21.4B+6.3A++12630.4h14B+36.6B+
M3 Pounder HEG 7445664061.394C+0.7740.228%C++2.65%C18.9C+6A10429.9h16.8C**41.8C**
E540 Halberd 7724941224.049C1.8840.477%C+2.834%C25.5C+14.3B+20519.4h5.5B+13.7B
G30 Vulcan 8064911842.668C0.5033.729%B+3.055%C22.9C*14.7C*22921.4h91.8C**272.1B+
M1 Heavy Cycler 331329575.772M**3.6012.859%C14.894%D25.5B+N/A13212.9h15.9B++123.5C**
TRAP-M1 3002921302.246B+0.0826.228%D28.767%B+32.8C+N/A758.9h10.1C+38.4C+
T16 Rhino 266262763.447A**1.2817.556%D26.336%B++34.9C++N/A1297.5h13.1C*74.8C+
P525 Marauder 281250337.576C5.4123.517%B+2%C++46.3C--5.7B*1555.4h7C29.7B
L105 Zephyr 266242278.963C+6.8043.347%C++N/A45.7C+4.5D1535.3h5.5B+12.8B+
TRAC-5 2452353190.737C+1.4317.66%D22.128%B+7.3DN/A5932.3h19.5D110.6C--
M2 Mutilator 2332291181.941C*0.2310.652%D--19.651%C*24.6C+N/A829.3h17.6C+164.8C
NS-44 Commissioner 2182071881.101C*1.0734.25%C+18.841%C-39.1C**2.1M*1305.3h3.6B+10.4C**
AP30 Shredder 4522071381.5C0.6728.171%C1.449%C--12D--14.2C--18517.3h112.4C399.1C-
T9A "Butcher" 2072031071.897C+0.2721.709%C--32.02%B++31.7D-N/A1326.4h11.2C++51.5C+
AMR-66 1981912140.893C+1.2722.392%D31.937%B**18.9C+N/A8410.1h10.8C48.4C
G20 Vulcan-H 284178493.633C+1.4748.501%C++2.247%C-42.4C+25.2C+4004.2h80.8B++166.5B++
NS-10 Burster 208161374.351S2.1829.652%C**9.938%B**10.2A**3C10915.8h59.2A*199.6A+
M40 Fury-F 230157921.707C*0.4657.842%B++N/A34.1B++15.9A*2064.6h10.4C*17.9B+
NS Annihilator 3561451630.89B++1.2882.897%B++N/A14.2B*20.7S21410.2h11.1C*13.4B
C-4 165127931.366C+0.8039.793%MN/A70.6C+21.1D8331.8h1.2B+3B**
MG-HBR1 Dragoon 128127462.761B**0.5930.441%C50.394%A*52.9AN/A1132.4h4.8B**15.7B++
M77-B 124123582.121C+0.0532.094%D73.984%C27.3C++N/A994.5h2.5C+7.7C+
MR11 Gatekeeper 212115333.485C+1.3237.573%C+N/A21.7C*18.3B1915.3h37.5B**99.9B*
Hunter QCX 15897551.764A+0.4061.202%B**1.031%F37.3A*23.5S2192.6h9.2C+15.1C++
ASP-30 Grounder 173901520.592C+1.5864.041%C*1.111%D--12C11.1C+2007.5h8.9C14C+
ML-7 15782273.037M**0.8754.33%C2.439%C23.4C+21.4A3233.5h7.3C+13.4C+
MG-H1 Watchman 8078451.733C**0.4321.094%C34.615%B**19DN/A974.1h14.4C**68.2C*
Tank Mine 11974322.313C+0.1531.321%C+N/A123.3B+75B+16630.6h2.2C7.2C
M9 SKEP Launcher 12269700.986B++1.1867.874%C+1.449%D22.3C++17.1B2553.1h6.2B**9.2B**
L100 Python AP 8360134.615C++2.4544.231%D*1.667%D26.1C10D*2142.3h5B*11.3C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter96,0492.1h
Restoration Kit54030.2h
Nano-Armor Kit149212,16015.1h
Nanite Revive Grenade03630.1h
Welding Device01730h
Shield Recharging Field496,8882.1h
Medical Kit1904,2874.9h
Anti-Infantry MANA Turret2620.1h
Medical Applicator352187,43822.6h
Ammunition Package136750.4h
L-24R Spur01310h

Check the help document for the dictionary if you want to learn more about words used here.


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