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Justicar Harbinger Heartsfear1337[Ov9K] Heartsfear1337
VS BR 39

KDR: 2.29

Score: 31.1m

Last Seen: Feb 3rd, 2019 10:35 AM
- OFFLINE - 1941.2 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Miller
Level Progress (to 40): 79%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proton II PPA-H M12 Kobalt L105 Zephyr Saron HRB Solstice SF L100 Python HESH E540 Halberd-H M12 Kobalt-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $575,460 MLG Score: 460
Fun Score: N/A
Cheeseburgers Flipped: 612TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.8%23.425%5581910168,8241.233441.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.417%0.527B+0.414B-1.856F-HEAD ++ (~11.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.374C**11.10.22C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.56%2.538%321510301,7739383911.88818452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.462%0.744B++-0.041C+0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.30.734B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.376%3.801%15541210239,972727228613.7166436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.801%-0.352C--0.149C1.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.717B++10.90.725B++22.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.072%76.212%1554210331,09367931.60972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.316%2.111A*0.595B+-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+20.368C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.049%15.79%15542103330450520.600791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.368%0.8B++0.245C++0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.572B+2.90.407B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.1m405.2%482 (28.9k)424 (25.4k)2.2930935,55215,5042.6788639 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035202915.375%13.276%20404:449

9% Combat Medic51% Engineer13% Heavy Assault15% Infiltrator6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 12:14 AMSep 28th, 2013 9:14 PMMar 1st, 2019 11:27 PM (54d) (PST)Feb 3rd, 2019 7:39 AM (81d) (PST)Feb 3rd, 2019 6:35 AM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5971714260.4850.2110.0642.2090.060460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,83710,26725,57029134133425,427

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1222.1h/50.9d 5,981 4,720 10,376 162k 1,763 3,332 4,432 43.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,008
Deaths:957
KDR:1.053
Accuracy:19.983% C+
HSR:22.024% C
NS-15M1
C*
Kills:971
Deaths:970
KDR:1.001
Accuracy:23.604% C*
HSR:20.597% C
Lasher X2
C++
Kills:250
Deaths:203
KDR:1.232
Accuracy:26.285% C++
HSR:2.400% D-
Pulsar LSW
B+
Kills:218
Deaths:111
KDR:1.964
Accuracy:23.433% C++
HSR:27.523% B+
SVA-88
C+
Kills:163
Deaths:60
KDR:2.717
Accuracy:20.456% D
HSR:23.926% C+
Flare VE6
A
Kills:117
Deaths:121
KDR:0.967
Accuracy:19.065% D
HSR:33.333% A
Kills:2,727
Deaths (as Heavy Assault):2,422
Deaths (to Heavy Assaults):4,155
KDR:1.12593
Kill Difference:305
Playtime:155.153 hours
Usage:13%
Score:2.636m
Score/min:283
Accuracy (listed only):22.138%
HSR (listed only):21.634%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C**
Kills:1,480
Deaths:1,513
KDR:0.978
Accuracy:25.432% C**
HSR:10.608% D--
Pulsar C
B**
Kills:1,168
Deaths:560
KDR:2.086
Accuracy:24.595% C++
HSR:29.795% B**
Solstice VE3
B+
Kills:802
Deaths:694
KDR:1.156
Accuracy:24.385% C**
HSR:22.319% B+
Serpent VE92
C-
Kills:256
Deaths:280
KDR:0.914
Accuracy:20.446% D
HSR:17.188% C-
Phobos VX86
C+
Kills:236
Deaths:272
KDR:0.868
Accuracy:58.071% C+
HSR:14.407% C
Thanatos VE70
B**
Kills:68
Deaths:51
KDR:1.333
Accuracy:40.060% C++
HSR:20.588% B**
Kills:4,010
Deaths (as Engineer):3,370
Deaths (to Engineers):3,781
KDR:1.18991
Kill Difference:640
Playtime:624.540 hours
Usage:51%
Score:17.494m
Score/min:467
Accuracy (listed only):32.165%
HSR (listed only):19.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C**
Kills:1,480
Deaths:1,513
KDR:0.978
Accuracy:25.432% C**
HSR:10.608% D--
Pulsar C
B**
Kills:1,168
Deaths:560
KDR:2.086
Accuracy:24.595% C++
HSR:29.795% B**
Sirius SX12
B+
Kills:932
Deaths:859
KDR:1.085
Accuracy:25.796% C**
HSR:21.888% B+
Solstice VE3
B+
Kills:802
Deaths:694
KDR:1.156
Accuracy:24.385% C**
HSR:22.319% B+
Eridani SX5
B+
Kills:574
Deaths:395
KDR:1.453
Accuracy:27.589% C**
HSR:22.822% B+
NS-7 PDW
B
Kills:482
Deaths:459
KDR:1.050
Accuracy:26.665% B
HSR:12.656% D-
Serpent VE92
C-
Kills:256
Deaths:280
KDR:0.914
Accuracy:20.446% D
HSR:17.188% C-
Phobos VX86
C+
Kills:236
Deaths:272
KDR:0.868
Accuracy:58.071% C+
HSR:14.407% C
Thanatos VE70
B**
Kills:68
Deaths:51
KDR:1.333
Accuracy:40.060% C++
HSR:20.588% B**
Kills:5,998
Deaths (as Light Assault):5,083
Deaths (to Light Assaults):2,823
KDR:1.18001
Kill Difference:915
Playtime:66.537 hours
Usage:5%
Score:1.446m
Score/min:362
Accuracy (listed only):30.338%
HSR (listed only):19.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:932
Deaths:859
KDR:1.085
Accuracy:25.796% C**
HSR:21.888% B+
Parallax VX3
A++
Kills:684
Deaths:135
KDR:5.067
Accuracy:50.665% A++
HSR:81.287% B+
Eridani SX5
B+
Kills:574
Deaths:395
KDR:1.453
Accuracy:27.589% C**
HSR:22.822% B+
NS-44 Commissioner
B+
Kills:517
Deaths:632
KDR:0.818
Accuracy:40.894% B+
HSR:19.729% C
NS-7 PDW
B
Kills:482
Deaths:459
KDR:1.050
Accuracy:26.665% B
HSR:12.656% D-
Ghost
A
Kills:409
Deaths:78
KDR:5.244
Accuracy:46.942% A
HSR:67.726% C+
Beamer VS3
B++
Kills:236
Deaths:306
KDR:0.771
Accuracy:31.692% B++
HSR:19.492% C
NS-44L Blackhand
A++
Kills:143
Deaths:61
KDR:2.344
Accuracy:56.462% A++
HSR:62.238% A+
Kills:3,977
Deaths (as Infiltrator):2,925
Deaths (to Infiltrators):2,118
KDR:1.35966
Kill Difference:1,052
Playtime:184.734 hours
Usage:15%
Score:3.427m
Score/min:309
Accuracy (listed only):38.338%
HSR (listed only):38.480%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:932
Deaths:859
KDR:1.085
Accuracy:25.796% C**
HSR:21.888% B+
Eridani SX5
B+
Kills:574
Deaths:395
KDR:1.453
Accuracy:27.589% C**
HSR:22.822% B+
H-V45
B++
Kills:513
Deaths:442
KDR:1.161
Accuracy:22.406% C
HSR:26.121% B++
NS-7 PDW
B
Kills:482
Deaths:459
KDR:1.050
Accuracy:26.665% B
HSR:12.656% D-
Corvus VA55
C+
Kills:275
Deaths:272
KDR:1.011
Accuracy:24.018% C+
HSR:21.818% C+
Phobos VX86
C+
Kills:236
Deaths:272
KDR:0.868
Accuracy:58.071% C+
HSR:14.407% C
Terminus VX-9
D
Kills:201
Deaths:184
KDR:1.092
Accuracy:21.885% D
HSR:20.398% D
Pulsar VS1
A++
Kills:160
Deaths:152
KDR:1.053
Accuracy:22.389% C
HSR:31.875% A++
NS-11P
C+
Kills:88
Deaths:119
KDR:0.739
Accuracy:22.672% C+
HSR:19.318% C+
Thanatos VE70
B**
Kills:68
Deaths:51
KDR:1.333
Accuracy:40.060% C++
HSR:20.588% B**
Kills:3,529
Deaths (as Combat Medic):3,205
Deaths (to Combat Medics):1,425
KDR:1.10109
Kill Difference:324
Playtime:112.063 hours
Usage:9%
Score:4.087m
Score/min:608
Accuracy (listed only):29.155%
HSR (listed only):21.189%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:524
Deaths:210
KDR:2.495
Accuracy:17.302% C*
HSR:16.603% D
Quasar VM1
B+
Kills:509
Deaths:218
KDR:2.335
Accuracy:17.852% B+
HSR:21.218% B+
Blueshift VM5
C+
Kills:489
Deaths:163
KDR:3
Accuracy:19.904% C+
HSR:19.018% C
Blueshift VM5
C++
Kills:489
Deaths:163
KDR:3
Accuracy:19.574% C++
HSR:20.245% C+
Nebula VM20
C++
Kills:351
Deaths:94
KDR:3.734
Accuracy:19.079% C++
HSR:20.228% C+
Nebula VM20
C*
Kills:333
Deaths:94
KDR:3.543
Accuracy:19.047% C*
HSR:21.021% C++
Comet VM2
C++
Kills:294
Deaths:195
KDR:1.508
Accuracy:43.822% C+
HSR:4.422% C++
Comet VM2
B
Kills:285
Deaths:203
KDR:1.404
Accuracy:42.901% C+
HSR:4.912% B
Kills:3,274
Deaths (as MAX Suit):670
Deaths (to MAX Suits):1,011
KDR:4.88657
Kill Difference:2,604
Playtime:76.611 hours
Usage:6%
Score:1.986m
Score/min:432
Accuracy (listed only):24.935%
HSR (listed only):15.958%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:2,047
V. Kills:128 N/A
Deaths:165
KDR:12.406
Accuracy:52.241% B**
KPH:66.400 B++
VKPH:4.200 D
C150 Dalton
M+
Kills:247
V. Kills:73 334%
Deaths:46
KDR:5.370
Accuracy:65.158% M+
KPH:31.200 C+
VKPH:9.200 D*
AP30 Shredder
U
Kills:122
V. Kills:40 298%
Deaths:40
KDR:3.050
Accuracy:29.510% D
KPH:439,200 U
VKPH:144,000 U
Dual-75 Duster
D
Kills:57
V. Kills:1 N/A
Deaths:7
KDR:8.143
Accuracy:32.246% D
KPH:38.300 D--
VKPH:0.700 D**
Kills:2,473 (0 + 2,473)
Deaths:258
KDR:9.585
VKDR:0.938
Vehicle Kills:242
Kill Difference:2,215
Playtime:40.241 hours
Usage:3%
Score:0.962m
Score/min:399
Piloting Accuracy:N/A%
Gunner Accuracy:32.246%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,247
V. Kills:159 N/A
Deaths:51
KDR:24.451
Accuracy:53.666% B+
KPH:49.700 C+
VKPH:6.300 D
L100 Python HEAT
C*
Kills:94
V. Kills:29 313%
Deaths:19
KDR:4.947
Accuracy:53.456% C*
KPH:25 C
VKPH:7.700 D-
Kills:1,341 (1,341 + 0)
Deaths:70
KDR:19.157
VKDR:2.686
Vehicle Kills:188
Kill Difference:1,271
Playtime:28.828 hours
Usage:2%
Score:0.421m
Score/min:244
Driving Accuracy:53.456%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:1,484
V. Kills:1,064 139%
Deaths:217
KDR:6.839
Accuracy:52.104% B**
KPH:27.900 C**
VKPH:20 B+
Proton II PPA
B*
Kills:312
V. Kills:17 N/A
Deaths:16
KDR:19.500
Accuracy:29.282% B*
KPH:50.300 C+
VKPH:2.700 C--
E540 Halberd
A++
Kills:267
V. Kills:127 209%
Deaths:20
KDR:13.350
Accuracy:60.650% A++
KPH:50.400 A++
VKPH:24 A
Aphelion VEX-4
B
Kills:233
V. Kills:181 128%
Deaths:40
KDR:5.825
Accuracy:35.774% C++
KPH:25.600 C+
VKPH:19.900 B
Supernova FPC
D
Kills:217
V. Kills:138 156%
Deaths:74
KDR:2.932
Accuracy:41.064% D**
KPH:16.500 D
VKPH:10.500 D--
Supernova VPC
C-
Kills:114
V. Kills:9 N/A
Deaths:10
KDR:11.400
Accuracy:34.600% F-
KPH:34.800 C-
VKPH:2.700 D*
Supernova PC
D-
Kills:101
V. Kills:26 374%
Deaths:27
KDR:3.741
Accuracy:37.773% D*
KPH:13.200 D-
VKPH:3.400 D**
Kills:2,728 (432 + 2,296)
Deaths:404
KDR:6.752
VKDR:3.866
Vehicle Kills:1,562
Kill Difference:2,324
Playtime:97.878 hours
Usage:8%
Score:3.288m
Score/min:560
Driving Accuracy:37.773%
Gunner Accuracy:35.774%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:2,684
V. Kills:111 N/A
Deaths:171
KDR:15.696
Accuracy:34.732% C
KPH:75.900 C
VKPH:3.100 D-
E540 Halberd-H
C*
Kills:1,203
V. Kills:390 308%
Deaths:128
KDR:9.398
Accuracy:59.542% C*
KPH:40.700 C+
VKPH:13.200 D--
M12 Kobalt-H
D-
Kills:1,197
V. Kills:49 N/A
Deaths:103
KDR:11.621
Accuracy:19.550% D
KPH:60.200 D--
VKPH:2.500 D-
Aphelion VEX-4H
B+
Kills:298
V. Kills:205 145%
Deaths:101
KDR:2.951
Accuracy:43.911% C
KPH:46.200 B
VKPH:31.800 B+
Saron HRB-H
C+
Kills:194
V. Kills:153 126%
Deaths:77
KDR:2.519
Accuracy:60.754% B+
KPH:30.100 C-
VKPH:23.700 C+
Kills:5,576 (0 + 5,576)
Deaths:580
KDR:9.614
VKDR:1.566
Vehicle Kills:908
Kill Difference:4,996
Playtime:97.706 hours
Usage:8%
Score:1.913m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:60.754%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:201
V. Kills:25 N/A
Deaths:13
KDR:15.462
Accuracy:17.480% C+
KPH:37.200 D
VKPH:4.600 B+
M12 Kobalt
C++
Kills:149
V. Kills:4 N/A
Deaths:9
KDR:16.556
Accuracy:18.711% C++
KPH:51.100 C--
VKPH:1.400 C--
M40 Fury
C
Kills:59
V. Kills:8 N/A
Deaths:6
KDR:9.833
Accuracy:33.364% C
KPH:36.400 C
VKPH:4.900 D-
Kills:409 (0 + 409)
Deaths:28
KDR:14.607
VKDR:1.321
Vehicle Kills:37
Kill Difference:381
Playtime:9.940 hours
Usage:1%
Score:0.141m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:33.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:659
V. Kills:106 N/A
Deaths:270
KDR:2.441
Accuracy:48.461% C+
KPH:43.700 A+
VKPH:7 C++
S12 Renegade
C*
Kills:93
V. Kills:1 N/A
Deaths:28
KDR:3.321
Accuracy:41.351% C+
KPH:56.300 C*
VKPH:0.600 D*
Kills:752 (752 + 0)
Deaths:298
KDR:2.523
VKDR:0.359
Vehicle Kills:107
Kill Difference:454
Playtime:16.721 hours
Usage:1%
Score:0.357m
Score/min:356
Driving Accuracy:41.351%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:558
V. Kills:24 N/A
Deaths:35
KDR:15.943
Accuracy:31.239% C
KPH:59.400 C+
VKPH:2.600 D--
Kills:558 (0 + 558)
Deaths:35
KDR:15.943
VKDR:0.686
Vehicle Kills:24
Kill Difference:523
Playtime:9.396 hours
Usage:1%
Score:0.126m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:31.239%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 2,7952,68417115.696B+13.4034.732%C1.49%C76C3.1D-32735.3h7.8B++22.5B+
M12 Kobalt 2,4002,3114551.356A49.0622.883%C++18.39%C*77.3C--3D20229.9h16.9C**74B
L105 Zephyr 2,1752,04716512.406B+10.1152.241%B**N/A66.5B++4.2D37830.8h4.7B**9.1B**
Saron HRB 2,5481,4842176.839B4.5552.104%B**1.011%C--27.9C**20B+46553.2h21.4C**41.1B++
Solstice SF 1,5161,4801,5130.978C+1.3225.432%C**10.608%D--15.6CN/A8094.8h9.1B+35.8B++
L100 Python HESH 1,4061,2475124.451B**22.1653.666%B+2.486%B*49.7C+6.3D22025.1h3.1B+5.8B+
E540 Halberd-H 1,5931,2031289.398C++7.1059.542%C*4.239%A++40.6C+13.2D--28029.6h3.9B**6.5A
M12 Kobalt-H 1,2461,19710311.621C9.3319.55%D16.541%C+60.2D--2.5D-23919.9h17.4C89.2C
Pulsar C 1,1761,1685602.086B++0.2124.595%C++29.795%B**35.3BN/A16633.1h9.1B*37B+
Orion VS54 1,0161,0089571.053C+1.2419.983%C+22.024%C20.7C-N/A12848.8h12.7C*63.6C*
NS-15M1 9909719701.001C1.2923.604%C*20.597%C24.3C--N/A13340h13.3C+56.3C*
Sirius SX12 9419328591.085C++1.2125.796%C**21.888%B+22.9CN/A10840.7h12.4B++47.9B+
Solstice VE3 8188026941.156B+1.1424.385%C**22.319%B+13.7CN/A8058.7h12.7B++52.2B+
Parallax VX3 6856841355.067B+2.7750.665%A++81.287%B+23.6CN/A12929h1.9B++3.7B*
M40 Fury-F 7656592702.441B+0.1548.461%C+N/A43.6A+7C++34615.1h6.2B*12.8B*
Eridani SX5 5775743951.453C**0.8427.589%C**22.822%B+36.8C++N/A16515.6h10.3B++37.3B+
CAS 14-E 5825583515.943C*13.6531.239%C1.434%C59.4C+2.6D--2249.4h21.9B*70.1B+
Cosmos VM3 5375242102.495B0.2017.302%C*16.603%D28.3C+N/A14418.5h13.6C*78.5B
NS-44 Commissioner 5205176320.818C+1.4840.894%B+19.729%C27.1CN/A13319.1h3.4B+8.4B+
H-V45 5195134421.161C+1.1322.406%C26.121%B++20.2C--N/A10425.4h13.2C++58.7C++
Quasar VM1 5155092182.335B+0.0417.852%B+21.218%B+26.1BN/A14919.5h14.4B80.9B
Blueshift VM5 4964891633B0.7119.904%C+19.018%C33.3C+N/A13514.7h17.1C+85.8C++
Blueshift VM5 4954891633B0.7119.574%C++20.245%C+33.3C++N/A14214.7h16.6C+84.9C*
NS-7 PDW 4834824591.05C*1.2426.665%B12.656%D-18.8CN/A9625.6h13B+48.6B+
Ghost 411409785.244B*2.9546.942%A67.726%C+26.9C-N/A12915.2h2.2C**4.7B+
M60-A Bulldog 3973811920.053C*17.7660.894%A+1.05%D--60.5B**2.5D2396.3h3.7A6.1A
Nebula VM20 357351943.734B**1.4419.079%C++20.228%C+31.6C+N/A8711.1h20.8D--109.1C+
Proximity Mine 3423421113.081C0.7950.637%B**N/A136.8B+N/A8262.5h1.7B++3.4B**
Frag Grenade 3393361336N/A333.7150.352%B++N/A840A+7.5C+42080.4h2.6B**5.1B**
Nebula VM20 338333943.543B*1.2519.047%C*21.021%C++30C+N/A8811.1h21.6D**113.3C+
C-4 4333231711.889B0.4025.752%C+N/A82.8C++28.2C+14253.9h1.4C**5.3B
M60-A Bulldog 3383191916.789C++14.5059.624%A1.567%D50.6B*3C1926.3h4B**6.7B**
Proton II PPA 3293121619.5B+17.2129.282%B*1.923%C+50.3C+2.7C--3056.2h9.1B31B++
Aphelion VEX-4H 5032981012.95C+0.6643.911%C3.02%C+46.6B32B+3706.4h52.9B120.4B
Comet VM2 3822941951.508B+0.7943.822%C+4.422%C++13.7B+4.1C-11521.4h15.8B**36B*
Comet VM2 3912852031.404B++0.8942.901%C+4.912%B12.7B4.7C**13522.4h16.2B++37.8B+
Corvus VA55 2792752721.011C+1.2824.018%C+21.818%C+19.8C-N/A12613.9h10.9B++45.2B+
E540 Halberd 3942672013.35B+11.0660.65%A++1.498%D50.4A++24A4815.3h4.2A6.9A+
Serpent VE92 2582562800.914C+1.3820.446%D17.188%C-12.1DN/A9321.2h13C*63.6C+
Lasher X2 2522502031.232B+1.0626.285%C++2.4%D-29.4C+N/A1888.5h18.4B+70.1B+
C150 Dalton 320247465.37C+3.0865.158%M+2.024%A+31.3C+9.2D*3657.9h4.6C+7.1B**
Phobos VX86 2372362720.868C1.4358.071%C+14.407%C23.6DN/A12510h2.6C+4.4C++
Beamer VS3 2372363060.771C++1.5231.692%B++19.492%C17.4CN/A11613.6h8.4B26.4C*
Aphelion VEX-4 414233405.825B+3.5335.774%C++2.146%D-25.6C+19.9B2249.1h68.2C190.5C+
Pulsar LSW 2222181111.964B+0.3323.433%C++27.523%B+43.6C++N/A1745h11B+47B+
Supernova FPC 355217742.932C0.6441.064%D**3.687%B*16.4D10.5D--158813.2h4.1B*9.9C*
M12 Kobalt 2262011315.462C**13.1717.48%C+9.453%F-37.2D4.6B+1735.4h21.8C124.8C+
Terminus VX-9 2042011841.092C1.2021.885%D20.398%D23.4DN/A1338.6h12.2C*55.9C+
Saron HRB-H 347194772.519C-0.2360.754%B+N/A30.3C23.9C+7596.4h27.7C+45.6C++
Tank Mine 327193682.838C++0.5444.444%B*N/A91.9C63.8C+17842.1h2.2C4.9B*
MANA Anti-Vehicle Turret 267174592.949B0.6653.758%C+2.874%C-1740C-930D508990.1h6.5B+12B+
SVA-88 165163602.717B+0.4220.456%D23.926%C+37.9CN/A1784.3h9.1B**44.4B+
Pulsar VS1 1601601521.053C++1.2422.389%C31.875%A++24.6C+N/A2116.5h13.9B61.9C**
Lumine Edge 1621525,9970.025C2.2726.033%C+7.895%D*0.4DN/A2353.7h1.7C6.4C++
M12 Kobalt 153149916.556C++14.2618.711%C++16.107%C51.4C--1.4C--2992.9h17.3B92.3B
NS-44L Blackhand 143143612.344B**0.0556.462%A++62.238%A+20.4C+N/A567h3.1B**5.6B*
MANA Anti-Personnel Turret 138138294.759N/A2.4720.172%UN/A1380UN/A5457100.1h17.9T*88.6T*
AP30 Shredder 162122403.05C0.7629.51%D4.918%A*1220U400U7199800.1h64B*217B+
Flare VE6 1171171210.967C1.3319.065%D33.333%A26C--N/A1994.5h9.2B++48.5C*
Supernova VPC 1231141011.4C++9.1134.6%F-N/A34.5C-2.7D*3763.3h3B+8.8D
NS Decimator 1511052150.488D1.8168.484%B**1.905%C21D-9.2D-3605h6D8.7C+
Supernova PC 127101273.741C+1.4537.773%D*N/A13.1D-3.4D**1927.7h3.8B**10B+
S1 148991870.529C1.7660.422%B+1.01%D--17.7D8.8D3535.6h6.9C++11.5C**
L100 Python HEAT 12394194.947C++2.6553.456%C*4.255%B**24.7C7.6D-4013.8h4.9B++9.2B++
S12 Renegade 9493283.321C++1.0341.351%C+1.075%D**54.7C++N/A4431.7h3.3C++8C*
NS-11P 89881190.739C1.5522.672%C+19.318%C+16.9DN/A885.2h13.6C**59.8C**
Hunter QCX 7270890.787C++1.5141.509%C+61.429%A*8.5DN/A698.2h2.5B+6.1B+
Thanatos VE70 6968511.333B+0.9640.06%C++20.588%B**25.2C+N/A2242.7h3.9B++9.8B+
M40 Fury 675969.833B+7.5433.364%C1.695%C+36.9C5D-3301.6h12.4B+37.1B
Spear Anti-Vehicle Phalanx Turret 1035869.667B+7.3748.431%B+5.172%B+26.4D20.5C+7152.2h10.4C+21.4C++
Dual-75 Duster 585778.143C5.8532.246%D1.754%A38D--N/A1901.5h7.8D*24.2D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter86910.5h
Restoration Kit507820.9h
Nano-Armor Kit524960,58072.9h
Spawn Beacon51180.1h
Anti-Vehicle MANA Turret134611.6h
Nanite Revive Grenade04220.1h
Medical Applicator469278,08121.6h
Spitfire Auto-Turret1630.1h
Ammunition Package171,3900.7h
Medical Kit2670h
Anti-Infantry MANA Turret183171h
Shield Recharging Field285,3501.6h
Recon Detection Device189561.8h

Check the help document for the dictionary if you want to learn more about words used here.


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