Online: daguest  
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Destroyer HeavensPrideVS[DA] HeavensPrideVS
VS BR 106

KDR: 2.32

Score: 21.9m

Last Seen: Sep 16th, 2019 12:30 AM
- OFFLINE - 1541.5 hour(s)

Battle Rank 102 (106 total) - Vanu Sovereignty on Emerald
Level Progress (to 103): 99%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Orion VS54 Betelgeuse 54-A CME Ursa VX6-7 NS-15M1 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,563,750 MLG Score: 1250
Fun Score: N/A
Cheeseburgers Flipped: 131TIME WITH MEDKIT: 11.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.371%21.201%55925119422,4572.89618-0.576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.248%1.003B**0.035C+-0.262CHEAD ++ (~8.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.445B10.90.238C++30.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.659%1.317%847512143,56973215824.87568225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.164%0.836B++-0.782D--0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++50.6B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.069%1.589%507512142,2026096383.61576345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.246%0.356C**-0.708D-0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.865B*6.50.838B++9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.878%21.101%5071121810962210.175241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.436B1.249B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.141C++5.3-0.091C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.9m258.7%688 (41.3k)578 (34.7k)2.3204633,99714,6512.60945106 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121946921.362%15.454%33002:3517

17% Combat Medic31% Engineer30% Heavy Assault19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 6th, 2013 5:55 AMDec 12th, 2013 7:35 AMOct 14th, 2019 11:55 PM (35d) (PST)Sep 15th, 2019 8:36 PM (64d) (PST)Sep 15th, 2019 8:30 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9962777190.8960.3860.1382.5350.0841250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,78516,62443,16154238152534,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
632.7h/26.4d 4,234 5,254 8,424 96.2k 554 2,123 3,194 37.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,275
Deaths:441
KDR:2.891
Accuracy:27.072% A
HSR:25.647% C++
Betelgeuse 54-A
D-
Kills:1,176
Deaths:396
KDR:2.970
Accuracy:22.498% D-
HSR:20.493% D*
Ursa
B
Kills:1,171
Deaths:474
KDR:2.470
Accuracy:24.805% B
HSR:26.302% C**
NS-15M1
B*
Kills:1,168
Deaths:537
KDR:2.175
Accuracy:26.972% B*
HSR:26.884% B+
VX29 Polaris
C+
Kills:1,162
Deaths:453
KDR:2.565
Accuracy:23.041% C+
HSR:18.675% D
Pulsar LSW
C+
Kills:1,160
Deaths:447
KDR:2.595
Accuracy:22.608% C+
HSR:23.621% C+
Flare VE6
B+
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:25.336% B+
HSR:24.483% C+
SVA-88
B*
Kills:1,156
Deaths:440
KDR:2.627
Accuracy:28.393% B*
HSR:23.010% C
Kills:9,428
Deaths (as Heavy Assault):3,617
Deaths (to Heavy Assaults):4,119
KDR:2.60658
Kill Difference:5,811
Playtime:187.129 hours
Usage:30%
Score:6.839m
Score/min:609
Accuracy (listed only):25.091%
HSR (listed only):23.639%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:1,169
Deaths:427
KDR:2.738
Accuracy:27.017% B+
HSR:19.589% C
Solstice VE3
B*
Kills:1,163
Deaths:426
KDR:2.730
Accuracy:27.328% B*
HSR:14.961% D-
Serpent VE92
B++
Kills:1,160
Deaths:503
KDR:2.306
Accuracy:27.510% B++
HSR:19.483% C+
NS-11C
B+
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:26.952% B+
HSR:22.845% B+
Pulsar C
C*
Kills:1,141
Deaths:384
KDR:2.971
Accuracy:25.728% C*
HSR:16.652% D*
MKV Suppressed
B+
Kills:641
Deaths:316
KDR:2.028
Accuracy:28.205% B+
HSR:16.069% D
NS-7 PDW
B*
Kills:303
Deaths:159
KDR:1.906
Accuracy:26.098% C*
HSR:23.432% B*
Eclipse VE3A
A++
Kills:167
Deaths:196
KDR:0.852
Accuracy:34.718% A++
HSR:17.964% C
Pandora VX25
A
Kills:109
Deaths:73
KDR:1.493
Accuracy:46.878% B++
HSR:21.101% A
Kills:7,013
Deaths (as Light Assault):3,054
Deaths (to Light Assaults):2,817
KDR:2.29633
Kill Difference:3,959
Playtime:117.693 hours
Usage:19%
Score:3.510m
Score/min:497
Accuracy (listed only):30.048%
HSR (listed only):19.122%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:1,169
Deaths:427
KDR:2.738
Accuracy:27.017% B+
HSR:19.589% C
Solstice VE3
B*
Kills:1,163
Deaths:426
KDR:2.730
Accuracy:27.328% B*
HSR:14.961% D-
Serpent VE92
B++
Kills:1,160
Deaths:503
KDR:2.306
Accuracy:27.510% B++
HSR:19.483% C+
NS-11C
B+
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:26.952% B+
HSR:22.845% B+
Pulsar C
C*
Kills:1,141
Deaths:384
KDR:2.971
Accuracy:25.728% C*
HSR:16.652% D*
Eclipse VE3A
A++
Kills:167
Deaths:196
KDR:0.852
Accuracy:34.718% A++
HSR:17.964% C
Pandora VX25
A
Kills:109
Deaths:73
KDR:1.493
Accuracy:46.878% B++
HSR:21.101% A
Kills:6,069
Deaths (as Engineer):2,579
Deaths (to Engineers):2,964
KDR:2.35324
Kill Difference:3,490
Playtime:198.096 hours
Usage:31%
Score:6.877m
Score/min:579
Accuracy (listed only):30.876%
HSR (listed only):18.942%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
B+
Kills:1,175
Deaths:1,072
KDR:1.096
Accuracy:28.725% B+
HSR:20.596% C
Terminus VX-9
C+
Kills:1,162
Deaths:551
KDR:2.109
Accuracy:25.799% C+
HSR:19.621% D-
NS-11A
C**
Kills:1,160
Deaths:626
KDR:1.853
Accuracy:26.168% C**
HSR:21.207% C+
H-V45
B+
Kills:1,158
Deaths:521
KDR:2.223
Accuracy:26.536% B+
HSR:19.344% C
MKV Suppressed
B+
Kills:641
Deaths:316
KDR:2.028
Accuracy:28.205% B+
HSR:16.069% D
NS-7 PDW
B*
Kills:303
Deaths:159
KDR:1.906
Accuracy:26.098% C*
HSR:23.432% B*
Corvus VA55
B++
Kills:218
Deaths:235
KDR:0.928
Accuracy:28.474% B++
HSR:20.642% C
Pandora VX25
A
Kills:109
Deaths:73
KDR:1.493
Accuracy:46.878% B++
HSR:21.101% A
Kills:5,926
Deaths (as Combat Medic):3,553
Deaths (to Combat Medics):1,753
KDR:1.66789
Kill Difference:2,373
Playtime:104.931 hours
Usage:17%
Score:3.654m
Score/min:580
Accuracy (listed only):29.610%
HSR (listed only):20.251%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:653
Deaths:643
KDR:1.016
Accuracy:40.629% B+
HSR:18.836% C--
MKV Suppressed
B+
Kills:641
Deaths:316
KDR:2.028
Accuracy:28.205% B+
HSR:16.069% D
NS-7 PDW
B*
Kills:303
Deaths:159
KDR:1.906
Accuracy:26.098% C*
HSR:23.432% B*
Beamer VS3
B++
Kills:287
Deaths:246
KDR:1.167
Accuracy:31.675% B++
HSR:21.603% C+
NS-357 Underboss
B
Kills:212
Deaths:200
KDR:1.060
Accuracy:39.873% B
HSR:22.642% C++
Artemis VX26
C++
Kills:100
Deaths:44
KDR:2.273
Accuracy:27.625% C+
HSR:24% C++
Kills:2,196
Deaths (as Infiltrator):1,608
Deaths (to Infiltrators):1,887
KDR:1.36567
Kill Difference:588
Playtime:6.381 hours
Usage:1%
Score:0.261m
Score/min:682
Accuracy (listed only):32.351%
HSR (listed only):21.097%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:595
Deaths:198
KDR:3.005
Accuracy:23.170% B++
HSR:25.546% B*
Blueshift VM5
B*
Kills:484
Deaths:161
KDR:3.006
Accuracy:24.195% B*
HSR:23.760% B+
Quasar VM1
A++
Kills:101
Deaths:38
KDR:2.658
Accuracy:23.590% A+
HSR:28.713% A++
Comet VM2
A*
Kills:82
Deaths:42
KDR:1.952
Accuracy:48.500% B
HSR:8.537% A*
Comet VM2
A++
Kills:63
Deaths:45
KDR:1.400
Accuracy:47.241% B+
HSR:7.937% A++
Kills:1,325
Deaths (as MAX Suit):242
Deaths (to MAX Suits):947
KDR:5.47521
Kill Difference:1,083
Playtime:16.431 hours
Usage:3%
Score:0.796m
Score/min:808
Accuracy (listed only):33.339%
HSR (listed only):18.898%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:221
V. Kills:51 425%
Deaths:29
KDR:7.621
Accuracy:51.426% C+
KPH:111.700 B++
VKPH:25.800 B++
Light PPA
C**
Kills:140
V. Kills:7 N/A
Deaths:35
KDR:4
Accuracy:40.241% C+
KPH:55 C**
VKPH:2.700 C
Kills:361 (140 + 0)
Deaths:64
KDR:5.641
VKDR:0.906
Vehicle Kills:58
Kill Difference:297
Playtime:4.525 hours
Usage:1%
Score:0.158m
Score/min:584
Piloting Accuracy:40.241%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:391
V. Kills:52 N/A
Deaths:31
KDR:12.613
Accuracy:44.126% B+
KPH:65 A*
VKPH:8.600 C++
L100 Python AP
A++
Kills:194
V. Kills:144 134%
Deaths:32
KDR:6.063
Accuracy:54.658% C
KPH:37.600 B+
VKPH:27.900 A++
Kills:585 (585 + 0)
Deaths:63
KDR:9.286
VKDR:3.111
Vehicle Kills:196
Kill Difference:522
Playtime:11.170 hours
Usage:2%
Score:0.325m
Score/min:484
Driving Accuracy:54.658%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:1,326
V. Kills:412 321%
Deaths:158
KDR:8.392
Accuracy:52.313% C*
KPH:45.900 C++
VKPH:14.300 A+
Supernova PC
A+
Kills:889
V. Kills:322 275%
Deaths:88
KDR:10.102
Accuracy:52.588% B
KPH:40 A+
VKPH:14.500 A+
Supernova FPC
B*
Kills:769
V. Kills:638 120%
Deaths:121
KDR:6.355
Accuracy:47.368% D
KPH:24.200 C+
VKPH:20.100 B*
Proton II PPA
A++
Kills:367
V. Kills:8 N/A
Deaths:10
KDR:36.700
Accuracy:25.342% C++
KPH:109.500 A++
VKPH:2.400 D
Saron HRB
B**
Kills:214
V. Kills:145 147%
Deaths:37
KDR:5.784
Accuracy:38.205% D
KPH:35.200 B**
VKPH:23.900 B**
E540 Halberd
M+
Kills:54
V. Kills:38 138%
Deaths:13
KDR:4.154
Accuracy:56.587% A
KPH:45 A
VKPH:31.700 M+
Kills:3,619 (2,984 + 635)
Deaths:427
KDR:8.475
VKDR:3.660
Vehicle Kills:1,563
Kill Difference:3,192
Playtime:93.474 hours
Usage:15%
Score:2.365m
Score/min:422
Driving Accuracy:47.368%
Gunner Accuracy:56.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:836
V. Kills:100 N/A
Deaths:33
KDR:25.333
Accuracy:45.186% C*
KPH:119.400 B*
VKPH:14.300 C+
E540 Halberd-H
A++
Kills:493
V. Kills:252 195%
Deaths:19
KDR:25.947
Accuracy:64.802% B*
KPH:72.400 A
VKPH:37 A++
Proton II PPA-H
A++
Kills:438
V. Kills:13 N/A
Deaths:18
KDR:24.333
Accuracy:36.057% C+
KPH:170.800 A++
VKPH:5.100 C
Kills:1,767 (0 + 1,767)
Deaths:70
KDR:25.243
VKDR:5.214
Vehicle Kills:365
Kill Difference:1,697
Playtime:16.378 hours
Usage:3%
Score:0.588m
Score/min:599
Driving Accuracy:N/A%
Gunner Accuracy:36.057%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:68
V. Kills:6 N/A
Deaths:2
KDR:34
Accuracy:42.903% B++
KPH:98.800 A*
VKPH:8.700 C+
Kills:68 (0 + 68)
Deaths:2
KDR:34
VKDR:3
Vehicle Kills:6
Kill Difference:66
Playtime:0.688 hours
Usage:0%
Score:0.033m
Score/min:792
Driving Accuracy:N/A%
Gunner Accuracy:42.903%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 1,7381,3261588.392C6.0752.313%C*N/A45.9C++14.3A+20328.9h3.6C+6.8C++
Orion VS54 1,2791,2754412.891B**0.5727.072%A25.647%C++91.1A**N/A59814h10.5B++38.7C*
Betelgeuse 54-A 1,1791,1763962.97C++0.6522.498%D-20.493%D*107.9B**N/A41310.9h10.5C*46.5C+
CME 1,2061,1751,0721.096C+1.2228.725%B+20.596%C52.7B++1.4A++11622.3h15.3C53.1C++
Ursa 1,1711,1714742.47A0.1524.805%B26.302%C**86.7A++N/A38213.5h9.4B++38.1B+
VX6-7 1,1701,1694272.738A+0.4227.017%B+19.589%C94.3A*N/A39212.4h11.1B+41.2B+
NS-15M1 1,1701,1685372.175B+0.1526.972%B*26.884%B+55.9B+N/A21420.9h10.7B++39.7B+
Solstice VE3 1,1661,1634262.73M*0.4127.328%B*14.961%D-97.7SN/A46111.9h11.4B*41.6B+
VX29 Polaris 1,1651,1624532.565B**0.2423.041%C+18.675%D88.7A+N/A42013.1h11B+47.6B
Terminus VX-9 1,1791,1625512.109B0.2125.799%C+19.621%D-74A+1.1B*32515.7h11.7B+45.3B
Serpent VE92 1,1611,1605032.306B**0.0127.51%B++19.483%C+81.7A*N/A36714.2h11.2B+40.7B+
Pulsar LSW 1,1611,1604472.595B**0.2722.608%C+23.621%C+92.8A++N/A66512.5h10.7B++47.5B+
NS-11A 1,1631,1606261.853B+0.4726.168%C**21.207%C+56.6B**N/A27520.5h11.4B*43.5B++
NS-11C 1,1631,1605702.035B**0.2926.952%B+22.845%B+51.3B**N/A25422.6h12B++44.6B+
Flare VE6 1,1621,1604292.704A+0.3825.336%B+24.483%C+107.4A*N/A51510.8h9.1B++36.1B+
H-V45 1,1791,1585212.223B+0.1026.536%B+19.344%C79.3A++1.4A*34914.6h11.3B*42.7B++
SVA-88 1,1591,1564402.627B++0.3128.393%B*23.01%C72.7B**N/A36015.9h10.2B++36.1B+
Pulsar C 1,1421,1413842.971B**0.6525.728%C*16.652%D*101.9M+N/A48011.2h9.6B++37.2B+
Supernova PC 1,2118898810.102B++7.7852.588%B2.025%C+40A+14.5A+39322.2h4.8B+9B+
M40 Fury-H 9368363325.333B**23.0145.186%C*N/A119.4B*14.3C+4107h8B17.7B+
Supernova FPC 1,4077691216.355C+4.0347.368%D1.56%C24.2C+20.1B*46331.8h6C12.7D
NS-44 Commissioner 6626536431.016C++1.3040.629%B+18.836%C--71.8A+1B**3389.1h3.4B+8.5B+
MKV Suppressed 6446413162.028A0.2928.205%B+16.069%D86.6A**N/A3497.4h13.8C**49B
Blueshift VM5 5955951983.005B0.6823.17%B++25.546%B*52.7B**N/A25011.3h13.7B*59.1B++
Force-Blade 59358313,5680.043B+2.2846.595%A1.201%D-1.3B++N/A6449.1h2.1B+4.6B++
E540 Halberd-H 7454931925.947B**23.6364.802%B*2.231%B72.5A37.1A++7466.8h4.3B**6.7B**
Blueshift VM5 4844841613.006B0.6924.195%B*23.76%B+54.4AN/A2808.9h14.1B*58.5B++
Proton II PPA-H 4514381824.333B**22.0136.057%C+1.598%C+168.5A++5C7192.6h5.8A16.2B*
C-4 5904372271.925B0.4028.185%BN/A112.1B+39.2B++14613.9h1.4C*5B+
C75 Viper 4433913112.613A*10.2944.126%B+1.279%C+65.2A*8.7C++4456h7.5A17.1B**
Proton II PPA 3753671036.7A34.3825.342%C++3.542%A+107.9A++2.4D6573.4h6.3B**24.7B**
NS Decimator 4923533131.128C++1.1966.791%B++1.7%C39.2C*15.4C+6519h5.6C--8.3C+
NS-7 PDW 3033031591.906A0.4126.098%C*23.432%B*72.1A*N/A4694.2h11.8B++45.2B+
Lasher X2 2922881661.735B**0.5935.473%A4.861%B+73.8A*1C+3913.9h16.1B*45.4B*
Beamer VS3 2882872461.167B+1.1531.675%B++21.603%C+92.6M++N/A4193.1h7.2B++22.8C**
S1 3982682441.098B*1.2271.384%A++2.612%C+34.8B*16.9B+6017.7h6.8C++9.5B+
Plasma Grenade 2452431243N/A240.6855.204%AN/A607.5B+5C-34300.4h3B*5.5B*
Dual Photon Pods 272221297.621C*5.3051.426%C+N/A110.5B+25.5B+9702h17.3B++33.6B+
Corvus VA55 2292182350.928C+1.3928.474%B++20.642%C47.4B++2.4S1914.6h12.2C++42.9B+
Saron HRB 359214375.784C++3.4638.205%DN/A35.1B**23.8B**9716.1h19.7B+51.5C*
NS-357 Underboss 2132122001.06C++1.2639.873%B22.642%C++46.1C++N/A2064.6h3.6B++8.9B++
L100 Python AP 338194326.063C*3.7454.658%C3.093%B+37.3B+27.7A++5315.2h6.6C+12.1C+
Eclipse VE3A 1741671960.852C1.4734.718%A++17.964%C20.4DN/A628.2h25.7T*74D*
Light PPA 147140354C+1.6840.241%C+N/A56C**2.8C2832.5h8.8B+21.9B+
Nemesis VSH9 1911121450.772C*1.5573.226%A+N/A18.4C++13B4716.1h10.1D13.8C+
Pandora VX25 109109731.493B0.8346.878%B++21.101%A64.1B*N/A3551.7h5.3C--11.3C*
M60-A Bulldog 108102520.4C*18.0847.938%C++N/A63.8B**3.8C+8551.6h3.6A+7.6B**
Quasar VM1 101101382.658B*0.3423.59%A+28.713%A++40.4AN/A2732.5h14B+59.5B+
Artemis VX26 100100442.273B*0.0527.625%C+24%C++62.5AN/A6801.6h11.3B+41.1B
Anti-Vehicle Grenade 9085185N/A82.6866.062%A++N/A850A**50D57680.1h3A4.5A
Comet VM2 10082421.952A0.3748.5%B8.537%A*27.3M6B+3583h15B**30.9B*
M60-A Bulldog 8480326.667B+24.3546.324%C+N/A38.1C++1.9D4562.1h5B++10.7B+
M40 Fury 7468234S31.6842.903%B++1.471%C97.1A*8.6C+7900.7h9.9B*23.1B**
Tank Mine 9464512.8S10.48107.071%SN/A106.7C+50C-18330.6h3.3F--3.1A++
Comet VM2 8263451.4B++0.9247.241%B+7.937%A++19.1A5.8B*4263.3h19.8B+42B+
E540 Halberd 9254134.154C1.8356.587%AN/A45A31.7M+16671.2h7D-12.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit205304,30522.2h
Spawn Beacon281,9422.2h
Nanite Revive Grenade09990.3h
Medical Applicator352111,41616.2h
Spitfire Auto-Turret1650.1h
Ammunition Package31470.1h
Medical Kit9395,10571.9h
Anti-Infantry MANA Turret3660.2h
Recon Detection Device62500.4h

Check the help document for the dictionary if you want to learn more about words used here.


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