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Paragon Bounty Hunter HeavyAssaultPro[DIGT] HeavyAssaultPro
VS BR 135

KDR: 1.83

Score: 40.2m

Last Seen: Jan 24th, 2020 11:10 AM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Vanu Sovereignty on Miller - Outfit Officer of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 46
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Light PPA VE-H Maw NS Decimator NS-15M2 NS-15M AE Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,406,924 MLG Score: 1924
Fun Score: N/A
Cheeseburgers Flipped: 282TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.529%32.884%110345118753,2241.724410.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.078%2.37A*1.779A++-0.865D--HEAD ++ (~16.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.622B+9.30.343C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.515%0.969%673512278,053161327584.98947292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.924%0.16C++-0.51D0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.80.509B+31.90.419B50.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.382%0.59%256512273,220177412211.81409264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.19%-0.087C+-1.242D*0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.153C++12.4-0.047C+18.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.72%1.948%1741012222,618156313041.67498201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.465%-0.68D-0.2C1.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.071C+18.20.198C++43

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.57%77.892%174712254,4963136101.43367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.337%0.617B+0.628B+1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.428B2.20.304C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.463%21.433%174512273,2802338241.40231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.408%1.185B**1.403A-0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.609B+2.80.408B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 46
40.2m242.5%384 (23k)316 (19k)1.8276499,58654,4891.97056135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232648828.195%24.482%69002:2042

6% Combat Medic30% Engineer45% Heavy Assault11% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2013 7:45 PMNov 3rd, 2019 5:18 PMJan 24th, 2020 8:06 AM (25m) (PST)Jan 24th, 2020 9:21 AM (-3036s) (PST)Jan 24th, 2020 7:10 AM (81m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7562664900.7830.4290.1922.0840.0761924

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,38215,95029,432472612125518,958

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2118.6h/88.3d 7,788 24,381 26,921 264.9k 2,819 5,156 9,634 96.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:11,290
Deaths:5,428
KDR:2.080
Accuracy:34.352% A++
HSR:38.353% B*
Orion VS54
A++
Kills:5,359
Deaths:3,479
KDR:1.540
Accuracy:30.984% A++
HSR:35.044% A+
VE-H Maw
A+
Kills:2,437
Deaths:1,309
KDR:1.862
Accuracy:33.676% A+
HSR:31.145% B+
NS-15M2
A*
Kills:2,050
Deaths:1,148
KDR:1.786
Accuracy:34.983% A*
HSR:34.634% B**
NS-15M AE
A+
Kills:2,007
Deaths:1,148
KDR:1.748
Accuracy:33.778% A+
HSR:28.201% C++
Ursa
A*
Kills:1,713
Deaths:1,028
KDR:1.666
Accuracy:34.278% A*
HSR:32.049% B**
Pulsar LSW
A++
Kills:1,538
Deaths:1,033
KDR:1.489
Accuracy:33.273% A++
HSR:25.813% C++
Flare VE6
A++
Kills:1,307
Deaths:745
KDR:1.754
Accuracy:33.694% A++
HSR:24.178% C+
SVA-88
A*
Kills:1,276
Deaths:738
KDR:1.729
Accuracy:35.257% A*
HSR:33.934% B**
VX29 Polaris
A
Kills:1,267
Deaths:827
KDR:1.532
Accuracy:31.215% A
HSR:29.045% B*
NSX Naginata
A+
Kills:1,195
Deaths:769
KDR:1.554
Accuracy:30.454% A+
HSR:33.138% B++
NSX-P Naginata
A
Kills:1,189
Deaths:752
KDR:1.581
Accuracy:29.976% A
HSR:33.726% B++
NS-15 Gallows
A+
Kills:446
Deaths:157
KDR:2.841
Accuracy:36.369% A+
HSR:38.565% B++
Kills:33,074
Deaths (as Heavy Assault):18,561
Deaths (to Heavy Assaults):16,201
KDR:1.78191
Kill Difference:14,513
Playtime:954.288 hours
Usage:45%
Score:19.821m
Score/min:346
Accuracy (listed only):33.253%
HSR (listed only):32.140%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:1,328
Deaths:585
KDR:2.270
Accuracy:39.282% A*
HSR:26.657% B++
Sirius SX12
M
Kills:1,261
Deaths:669
KDR:1.885
Accuracy:33.864% A++
HSR:36.558% M
Eridani SX5
A*
Kills:1,201
Deaths:646
KDR:1.859
Accuracy:37.325% A*
HSR:32.806% A++
Pandora VX25
A++
Kills:1,199
Deaths:469
KDR:2.557
Accuracy:60.032% A++
HSR:19.767% B**
VE-C Horizon
A+
Kills:1,175
Deaths:648
KDR:1.813
Accuracy:44.214% A+
HSR:26.383% B
Solstice VE3
B+
Kills:1,174
Deaths:1,555
KDR:0.755
Accuracy:24.840% B+
HSR:17.632% C
Deimos VA29
A+
Kills:1,172
Deaths:818
KDR:1.433
Accuracy:65.938% B+
HSR:26.195% A+
NS-7 PDW
A*
Kills:1,169
Deaths:624
KDR:1.873
Accuracy:36.278% A*
HSR:31.394% A*
NSX Tengu
A+
Kills:1,166
Deaths:616
KDR:1.893
Accuracy:47.166% A+
HSR:25.643% B++
Serpent VE92
A++
Kills:1,166
Deaths:942
KDR:1.238
Accuracy:32.705% A++
HSR:24.786% B*
Eridani SX5G
B
Kills:1,165
Deaths:1,118
KDR:1.042
Accuracy:29.050% C*
HSR:24.807% B
NSX-P Tanto
A++
Kills:1,164
Deaths:694
KDR:1.677
Accuracy:35.111% A++
HSR:28.608% B+
NS Baron G5AE
B**
Kills:1,158
Deaths:608
KDR:1.905
Accuracy:55.417% B*
HSR:21.330% B**
NS-11C
A*
Kills:545
Deaths:315
KDR:1.730
Accuracy:35.841% A*
HSR:27.706% A+
Thanatos VE70
B+
Kills:469
Deaths:496
KDR:0.946
Accuracy:44.713% B+
HSR:13.220% D
The Little Helper
B**
Kills:392
Deaths:279
KDR:1.405
Accuracy:59.264% B**
HSR:18.367% B+
Phobos VX86
B++
Kills:359
Deaths:223
KDR:1.610
Accuracy:66.376% B+
HSR:21.449% B++
Pulsar C
A*
Kills:264
Deaths:186
KDR:1.419
Accuracy:35.700% A*
HSR:29.924% B**
Skorpios
A++
Kills:119
Deaths:63
KDR:1.889
Accuracy:34.941% A++
HSR:31.933% A
Solstice SF
M
Kills:88
Deaths:66
KDR:1.333
Accuracy:38.253% M
HSR:27.273% A++
Nova
A*
Kills:81
Deaths:53
KDR:1.528
Accuracy:57.192% B**
HSR:24.691% A*
Kills:17,815
Deaths (as Light Assault):11,673
Deaths (to Light Assaults):8,927
KDR:1.52617
Kill Difference:6,142
Playtime:149.629 hours
Usage:7%
Score:2.279m
Score/min:254
Accuracy (listed only):43.500%
HSR (listed only):25.578%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A++
Kills:1,199
Deaths:469
KDR:2.557
Accuracy:60.032% A++
HSR:19.767% B**
VE-C Horizon
A+
Kills:1,175
Deaths:648
KDR:1.813
Accuracy:44.214% A+
HSR:26.383% B
Solstice VE3
B+
Kills:1,174
Deaths:1,555
KDR:0.755
Accuracy:24.840% B+
HSR:17.632% C
Deimos VA29
A+
Kills:1,172
Deaths:818
KDR:1.433
Accuracy:65.938% B+
HSR:26.195% A+
Serpent VE92
A++
Kills:1,166
Deaths:942
KDR:1.238
Accuracy:32.705% A++
HSR:24.786% B*
NSX-P Tanto
A++
Kills:1,164
Deaths:694
KDR:1.677
Accuracy:35.111% A++
HSR:28.608% B+
NS Baron G5AE
B**
Kills:1,158
Deaths:608
KDR:1.905
Accuracy:55.417% B*
HSR:21.330% B**
NS-11C
A*
Kills:545
Deaths:315
KDR:1.730
Accuracy:35.841% A*
HSR:27.706% A+
Thanatos VE70
B+
Kills:469
Deaths:496
KDR:0.946
Accuracy:44.713% B+
HSR:13.220% D
Eidolon VE33
C**
Kills:394
Deaths:541
KDR:0.728
Accuracy:26.665% C
HSR:27.919% C**
The Little Helper
B**
Kills:392
Deaths:279
KDR:1.405
Accuracy:59.264% B**
HSR:18.367% B+
Phobos VX86
B++
Kills:359
Deaths:223
KDR:1.610
Accuracy:66.376% B+
HSR:21.449% B++
Pulsar C
A*
Kills:264
Deaths:186
KDR:1.419
Accuracy:35.700% A*
HSR:29.924% B**
VE-LR Obelisk
B**
Kills:210
Deaths:167
KDR:1.257
Accuracy:38.887% B**
HSR:39.524% B*
Solstice SF
M
Kills:88
Deaths:66
KDR:1.333
Accuracy:38.253% M
HSR:27.273% A++
Nova
A*
Kills:81
Deaths:53
KDR:1.528
Accuracy:57.192% B**
HSR:24.691% A*
Kills:11,010
Deaths (as Engineer):8,060
Deaths (to Engineers):8,712
KDR:1.366
Kill Difference:2,950
Playtime:625.866 hours
Usage:30%
Score:11.313m
Score/min:301
Accuracy (listed only):45.072%
HSR (listed only):24.673%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:1,328
Deaths:585
KDR:2.270
Accuracy:39.282% A*
HSR:26.657% B++
Sirius SX12
M
Kills:1,261
Deaths:669
KDR:1.885
Accuracy:33.864% A++
HSR:36.558% M
Eridani SX5
A*
Kills:1,201
Deaths:646
KDR:1.859
Accuracy:37.325% A*
HSR:32.806% A++
Pandora VX25
A++
Kills:1,199
Deaths:469
KDR:2.557
Accuracy:60.032% A++
HSR:19.767% B**
H-V45
A*
Kills:1,176
Deaths:657
KDR:1.790
Accuracy:34.473% A*
HSR:32.058% A+
Terminus VX-9
A*
Kills:1,174
Deaths:891
KDR:1.318
Accuracy:35.926% A*
HSR:36.712% A
Deimos VA29
A+
Kills:1,172
Deaths:818
KDR:1.433
Accuracy:65.938% B+
HSR:26.195% A+
NS-7 PDW
A*
Kills:1,169
Deaths:624
KDR:1.873
Accuracy:36.278% A*
HSR:31.394% A*
Pulsar VS1
A*
Kills:1,168
Deaths:991
KDR:1.179
Accuracy:34.750% A*
HSR:31.421% A+
NSX Tengu
A+
Kills:1,166
Deaths:616
KDR:1.893
Accuracy:47.166% A+
HSR:25.643% B++
Eridani SX5G
B
Kills:1,165
Deaths:1,118
KDR:1.042
Accuracy:29.050% C*
HSR:24.807% B
NS Baron G5AE
B**
Kills:1,158
Deaths:608
KDR:1.905
Accuracy:55.417% B*
HSR:21.330% B**
NS-11A
A*
Kills:888
Deaths:552
KDR:1.609
Accuracy:35.320% A*
HSR:32.320% A
Thanatos VE70
B+
Kills:469
Deaths:496
KDR:0.946
Accuracy:44.713% B+
HSR:13.220% D
The Little Helper
B**
Kills:392
Deaths:279
KDR:1.405
Accuracy:59.264% B**
HSR:18.367% B+
Phobos VX86
B++
Kills:359
Deaths:223
KDR:1.610
Accuracy:66.376% B+
HSR:21.449% B++
Corvus VA55
A++
Kills:266
Deaths:286
KDR:0.930
Accuracy:32.725% A++
HSR:21.805% C
NSX Yumi
A+
Kills:150
Deaths:157
KDR:0.955
Accuracy:34.601% A+
HSR:39.333% A
Equinox VE2 Burst
C++
Kills:126
Deaths:159
KDR:0.792
Accuracy:28.561% C++
HSR:26.191% C+
Skorpios
A++
Kills:119
Deaths:63
KDR:1.889
Accuracy:34.941% A++
HSR:31.933% A
CME
M
Kills:85
Deaths:86
KDR:0.988
Accuracy:40.360% M
HSR:31.765% A
Nova
A*
Kills:81
Deaths:53
KDR:1.528
Accuracy:57.192% B**
HSR:24.691% A*
Kills:17,272
Deaths (as Combat Medic):11,046
Deaths (to Combat Medics):6,943
KDR:1.56364
Kill Difference:6,226
Playtime:127.549 hours
Usage:6%
Score:3.111m
Score/min:406
Accuracy (listed only):42.889%
HSR (listed only):27.565%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B*
Kills:1,753
Deaths:1,513
KDR:1.159
Accuracy:42.743% C++
HSR:34.455% B*
VE-S Canis
A*
Kills:1,328
Deaths:585
KDR:2.270
Accuracy:39.282% A*
HSR:26.657% B++
Sirius SX12
M
Kills:1,261
Deaths:669
KDR:1.885
Accuracy:33.864% A++
HSR:36.558% M
Eridani SX5
A*
Kills:1,201
Deaths:646
KDR:1.859
Accuracy:37.325% A*
HSR:32.806% A++
NS-7 PDW
A*
Kills:1,169
Deaths:624
KDR:1.873
Accuracy:36.278% A*
HSR:31.394% A*
NSX Tengu
A+
Kills:1,166
Deaths:616
KDR:1.893
Accuracy:47.166% A+
HSR:25.643% B++
Eridani SX5G
B
Kills:1,165
Deaths:1,118
KDR:1.042
Accuracy:29.050% C*
HSR:24.807% B
Parallax VX3
C+
Kills:1,164
Deaths:434
KDR:2.682
Accuracy:39.465% C+
HSR:74.055% C-
Ghost
B+
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:41.137% C**
HSR:74.397% B+
NS-357 Underboss
A++
Kills:1,150
Deaths:899
KDR:1.279
Accuracy:46.877% B**
HSR:38.174% A++
NSX Daimyo
B++
Kills:1,062
Deaths:527
KDR:2.015
Accuracy:46.105% B++
HSR:94.633% C*
NS-44 Commissioner
M++
Kills:627
Deaths:437
KDR:1.435
Accuracy:46.788% A
HSR:45.614% M++
XM98
C**
Kills:605
Deaths:441
KDR:1.372
Accuracy:36.255% C+
HSR:77.025% C**
Artemis VX26
A*
Kills:339
Deaths:194
KDR:1.747
Accuracy:38.606% A*
HSR:36.283% A++
NSX Tomoe
B*
Kills:259
Deaths:146
KDR:1.774
Accuracy:32.828% B*
HSR:44.402% B++
NS-45 Pilot
B**
Kills:237
Deaths:160
KDR:1.481
Accuracy:38.343% B**
HSR:33.755% B*
V10
B++
Kills:231
Deaths:63
KDR:3.667
Accuracy:46.282% B++
HSR:77.922% C+
VA39 Spectre
C
Kills:212
Deaths:248
KDR:0.855
Accuracy:29.301% C-
HSR:33.962% C
NS-30 Vandal
A+
Kills:203
Deaths:109
KDR:1.862
Accuracy:42.017% A+
HSR:32.512% B++
Spiker
B+
Kills:144
Deaths:207
KDR:0.696
Accuracy:33.504% B+
HSR:14.583% D-
NS-44L Blackhand
C++
Kills:133
Deaths:108
KDR:1.231
Accuracy:43.440% C++
HSR:34.587% D
Skorpios
A++
Kills:119
Deaths:63
KDR:1.889
Accuracy:34.941% A++
HSR:31.933% A
NS-AM7 Archer
C+
Kills:118
Deaths:574
KDR:0.206
Accuracy:58.886% C+
HSR:14.407% C
Beamer VS3
D--
Kills:117
Deaths:265
KDR:0.442
Accuracy:20.319% D--
HSR:15.385% D--
Soldier Soaker
B+
Kills:113
Deaths:96
KDR:1.177
Accuracy:37.663% B+
HSR:14.159% C++
Manticore SX40
B**
Kills:66
Deaths:42
KDR:1.571
Accuracy:32.742% B+
HSR:28.788% B**
Phaseshift VX-S
A++
Kills:62
Deaths:16
KDR:3.875
Accuracy:48.178% A++
HSR:87.097% B*
Kills:17,164
Deaths (as Infiltrator):11,479
Deaths (to Infiltrators):8,015
KDR:1.49525
Kill Difference:5,685
Playtime:222.990 hours
Usage:11%
Score:2.904m
Score/min:217
Accuracy (listed only):39.236%
HSR (listed only):41.333%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:1,065
Deaths:483
KDR:2.205
Accuracy:22.970% A+
HSR:22.347% B++
Quasar VM1
A+
Kills:817
Deaths:274
KDR:2.982
Accuracy:25.933% A+
HSR:23.256% B
Comet VM2
C*
Kills:70
Deaths:175
KDR:0.400
Accuracy:45.485% C*
HSR:1.429% D**
Kills:1,952
Deaths (as MAX Suit):466
Deaths (to MAX Suits):2,430
KDR:4.18884
Kill Difference:1,486
Playtime:35.321 hours
Usage:2%
Score:0.736m
Score/min:347
Accuracy (listed only):31.463%
HSR (listed only):15.677%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:2,752
V. Kills:86 N/A
Deaths:481
KDR:5.721
Accuracy:49.155% B**
KPH:79 B*
VKPH:2.500 C-
Saron Laser Cannon
B**
Kills:1,820
V. Kills:974 187%
Deaths:617
KDR:2.950
Accuracy:33.461% C**
KPH:24.600 B**
VKPH:13.200 B+
Maelstrom Turbo Laser
B**
Kills:1,558
V. Kills:794 196%
Deaths:117
KDR:13.316
Accuracy:37.018% B*
KPH:35.200 B**
VKPH:18 B++
Coyote Missiles
M++
Kills:1,330
V. Kills:464 286%
Deaths:59
KDR:22.542
Accuracy:57.495% B+
KPH:136.600 M++
VKPH:47.600 A++
Dual Photon Pods
A*
Kills:504
V. Kills:22 N/A
Deaths:32
KDR:15.750
Accuracy:65.243% A+
KPH:198.200 A*
VKPH:8.700 D
Antares LC
B+
Kills:266
V. Kills:144 183%
Deaths:
KDR:
Accuracy:35.361% B+
KPH:18.300 C+
VKPH:9.900 C-
Hornet Missiles
C*
Kills:164
V. Kills:103 158%
Deaths:11
KDR:14.909
Accuracy:68.221% B++
KPH:70 C++
VKPH:43.900 C*
Photon A2A Missile Pods
C**
Kills:91
V. Kills:47 190%
Deaths:5
KDR:18.200
Accuracy:79.009% C++
KPH:63.700 C**
VKPH:32.900 C
Kills:8,485 (6,396 + 0)
Deaths:1,322
KDR:6.418
VKDR:1.992
Vehicle Kills:2,634
Kill Difference:7,163
Playtime:183.682 hours
Usage:9%
Score:2.650m
Score/min:240
Piloting Accuracy:35.361%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:1,419
V. Kills:821 173%
Deaths:197
KDR:7.203
Accuracy:59.874% A
KPH:22.900 A*
VKPH:13.200 B**
C150 Dalton
M+
Kills:1,255
V. Kills:746 168%
Deaths:14
KDR:89.643
Accuracy:41.476% B+
KPH:97.600 M+
VKPH:58 A*
L-24R Spur
A++
Kills:1,194
V. Kills:38 N/A
Deaths:
KDR:
Accuracy:52.003% A++
KPH:70.700 A+
VKPH:2.200 C
AP30 Shredder
U
Kills:80
V. Kills:48 163%
Deaths:7
KDR:11.429
Accuracy:41.172% B*
KPH:288,000 U
VKPH:172,800 U
Kills:3,948 (2,613 + 1,335)
Deaths:218
KDR:18.110
VKDR:7.583
Vehicle Kills:1,653
Kill Difference:3,730
Playtime:91.821 hours
Usage:4%
Score:1.269m
Score/min:230
Piloting Accuracy:52.003%
Gunner Accuracy:41.172%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C++
Kills:1,321
V. Kills:459 287%
Deaths:125
KDR:10.568
Accuracy:60.491% C++
KPH:48.100 C
VKPH:16.700 D
Skyguard
A**
Kills:500
V. Kills:240 207%
Deaths:46
KDR:10.870
Accuracy:36.363% B**
KPH:31 A**
VKPH:14.900 A
L100 Python HEAT
C-
Kills:209
V. Kills:86 240%
Deaths:55
KDR:3.800
Accuracy:50.149% C+
KPH:23.700 C-
VKPH:9.800 C-
C75 Viper
C++
Kills:186
V. Kills:65 282%
Deaths:52
KDR:3.577
Accuracy:44.150% B+
KPH:24.900 C
VKPH:8.700 C++
Kills:2,216 (2,216 + 0)
Deaths:278
KDR:7.971
VKDR:3.058
Vehicle Kills:850
Kill Difference:1,938
Playtime:59.886 hours
Usage:3%
Score:0.746m
Score/min:208
Driving Accuracy:44.150%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,312
V. Kills:552 237%
Deaths:142
KDR:9.239
Accuracy:62.935% B**
KPH:37.400 B**
VKPH:15.700 C++
Supernova VPC
B*
Kills:1,040
V. Kills:201 N/A
Deaths:39
KDR:26.667
Accuracy:59.983% B**
KPH:58.600 B++
VKPH:11.300 B*
Saron HRB
A
Kills:283
V. Kills:119 236%
Deaths:33
KDR:8.576
Accuracy:54.080% A
KPH:28.600 B
VKPH:12 C-
Supernova PC
C+
Kills:159
V. Kills:69 227%
Deaths:49
KDR:3.245
Accuracy:51.871% C**
KPH:18.700 C
VKPH:8.100 C+
E540 Halberd
B**
Kills:60
V. Kills:19 300%
Deaths:8
KDR:7.500
Accuracy:56.239% B**
KPH:31.300 C+
VKPH:9.900 D--
Proton II PPA
A+
Kills:59
V. Kills:4 N/A
Deaths:5
KDR:11.800
Accuracy:37.353% A*
KPH:96.200 A
VKPH:6.500 A+
Kills:2,913 (2,511 + 402)
Deaths:276
KDR:10.554
VKDR:3.493
Vehicle Kills:964
Kill Difference:2,637
Playtime:73.774 hours
Usage:3%
Score:1.118m
Score/min:253
Driving Accuracy:51.871%
Gunner Accuracy:37.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:297
V. Kills:18 N/A
Deaths:10
KDR:29.700
Accuracy:54.178% A++
KPH:123.400 B*
VKPH:7.500 B
E540 Halberd-H
C-
Kills:85
V. Kills:18 447%
Deaths:6
KDR:14.167
Accuracy:53.655% C-
KPH:35 C--
VKPH:7.400 F
Saron HRB-H
A+
Kills:64
V. Kills:27 229%
Deaths:14
KDR:4.571
Accuracy:67.483% A+
KPH:30 C-
VKPH:12.700 D--
Kills:446 (0 + 446)
Deaths:30
KDR:14.867
VKDR:2.100
Vehicle Kills:63
Kill Difference:416
Playtime:6.969 hours
Usage:0%
Score:0.118m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:67.483%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:113
V. Kills:8 N/A
Deaths:5
KDR:22.600
Accuracy:20.892% B+
KPH:62.500 C+
VKPH:4.400 B+
M20 Basilisk
B+
Kills:92
V. Kills:27 329%
Deaths:19
KDR:4.842
Accuracy:44.325% B+
KPH:21.700 C++
VKPH:6.400 C
M12 Kobalt
C++
Kills:62
V. Kills:4 N/A
Deaths:2
KDR:31
Accuracy:19.076% C*
KPH:57.100 C
VKPH:3.700 C++
Kills:267 (0 + 267)
Deaths:26
KDR:10.269
VKDR:1.500
Vehicle Kills:39
Kill Difference:241
Playtime:7.126 hours
Usage:0%
Score:0.088m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:19.076%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:97
V. Kills:5 N/A
Deaths:8
KDR:12.125
Accuracy:32.162% C+
KPH:55.300 C
VKPH:2.800 D--
M20 Wyvern
N/A
Kills:50
V. Kills:24 200%
Deaths:4
KDR:12.500
Accuracy:47.010% N/A
KPH:24.100 N/A
VKPH:11.600 N/A
Kills:147 (0 + 147)
Deaths:12
KDR:12.250
VKDR:2.417
Vehicle Kills:29
Kill Difference:135
Playtime:3.831 hours
Usage:0%
Score:0.039m
Score/min:168
Piloting Accuracy:N/A%
Gunner Accuracy:47.010%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,37611,2905,4282.08C0.2534.352%A++38.353%B*83.3BN/A248135.5h9.2B*26.9B**
Orion VS54 5,4165,3593,4791.54C++0.2930.984%A++35.044%A+64.9AN/A23182.6h10.1B*32.6C**
Light PPA 2,8382,7524815.721C*3.8949.155%B**1.054%C78.9B*2.5C-22334.9h10.4C**21.2B+
VE-H Maw 2,4702,4371,3091.862B0.0333.676%A+31.145%B+76.6B*1C*27231.8h8.8B++26.1B++
NS Decimator 2,8312,1051,2491.685B++0.1464.368%B+1.663%C55.8B**19.3B+29437.7h3B**4.7B**
NS-15M2 2,0572,0501,1481.786C++0.0434.983%A*34.634%B**75.4B*N/A21927.2h9.7B*27.7B*
NS-15M AE 2,0342,0071,1481.748C+0.0833.778%A+28.201%C++65C**N/A15130.9h10.4B+30.9B++
Saron Laser Cannon 2,7941,8206172.95C**1.1233.461%C**N/A24.6B**13.2B+18374h64.3B*192B*
NS-44 Commissioner AE 1,7721,7531,5131.159C+0.6742.743%C++34.455%B*51.3C+N/A14934.2h3.2B+7.5B+
Ursa 1,7281,7131,0281.666B+0.1634.278%A*32.049%B**66.7B*N/A18125.7h8.7B*25.5B*
Maelstrom Turbo Laser 2,3521,55811713.316S11.4937.018%B*N/A35.2B**18B++23344.2h46B*124.3B*
Pulsar LSW 1,5651,5381,0331.489C++0.3433.273%A++25.813%C++57.6B+1B*15826.7h12.1C*36.2B++
CAS30 Tank Buster 2,2401,4191977.203M+5.3859.874%AN/A22.9A*13.2B**11662.1h24.9B**41.6B*
Coyote Missiles 1,7941,3305922.542U20.7157.495%B+N/A137.1M++47.8A++6449.7h9.8A++17A+
VE-S Canis 1,3321,3285852.27B**0.4439.282%A*26.657%B++105.4A*N/A39612.6h8.7B*22.1B*
LB00 Python AP 1,7801,32112510.568C8.7460.491%C++N/A48C16.7D22627.5h3.3B*5.5B**
Supernova FPC 1,8641,3121429.239B+7.4162.935%B**N/A37.4B**15.7C++25135.1h4B*6.4B**
Flare VE6 1,3251,3077451.754B+0.0733.694%A++24.178%C+70.6B*1B**17418.5h9.3B++27.5B*
SVA-88 1,2811,2767381.729C+0.1035.257%A*33.934%B**63.5B+N/A16420.1h9.3B**26.5B*
VX29 Polaris 1,2811,2678271.532C++0.3031.215%A29.045%B*66B++N/A15519.2h10.3B*32.8B++
Sirius SX12 1,2671,2616691.885B*0.0633.864%A++36.558%M92.7MN/A24913.6h9.7B**28.6B*
C150 Dalton 2,0011,2551489.643S87.8241.476%B+N/A97.3M+57.8A*80112.9h3.2B+7.6B++
Eridani SX5 1,2151,2016461.859B++0.0337.325%A*32.806%A++99.3A*1.2A++34812.1h9B**24.1B*
Pandora VX25 1,2041,1994692.557A+0.7360.032%A++19.767%B**162SN/A5147.4h3.1B**5.2B**
The Slasher 1,2051,19514,0030.085B*1.7428.727%C-11.548%C+3C+N/A9396.4h1.9B+6.8C++
NSX Naginata 1,2011,1957691.554C*0.2730.454%A+33.138%B++56.9B+N/A13521h9.1B*29.8B*
L-24R Spur 1,2321,19411194U1,192.1752.003%A++1.424%C--70.7A+2.2C17716.9h11.6B+22.3B+
NSX-P Naginata 1,1971,1897521.581C*0.2529.976%A33.726%B++61.6B+N/A28419.3h9.6B++32.1B*
H-V45 1,1921,1766571.79C**0.0434.473%A*32.058%A+85.8A*1.2A+36813.7h10.1B**29.4B**
VE-C Horizon 1,1911,1756481.813B+0.0144.214%A+26.383%B98.7A+1.3C**26611.9h10.7B**24.2B*
Solstice VE3 1,1881,1741,5550.755C+1.0724.84%B+17.632%C24C**N/A9348.9h12.4B++50.1C**
Terminus VX-9 1,1891,1748911.318C+0.5135.926%A*36.712%A70.7AN/A20316.6h9.8B**27.3B**
Deimos VA29 1,1811,1728181.433C++0.3965.938%B+26.195%A+74.2B**N/A20115.8h2B++3B+
NS-7 PDW 1,1751,1696241.873A0.0536.278%A*31.394%A*99.9M**N/A32211.7h10.6B**29.3B*
Pulsar VS1 1,1781,1689911.179C*0.6534.75%A*31.421%A+46.5B**N/A20325.1h10.7A30.8B**
NSX Tengu 1,1721,1666161.893B++0.0747.166%A+25.643%B++79.3A+N/A21914.7h9.2B**19.6B*
Serpent VE92 1,1761,1669421.238C++0.5932.705%A++24.786%B*34.7C++N/A9333.6h11.6B+35.5B+
Eridani SX5G 1,1701,1651,1181.042C0.7929.05%C*24.807%B34.6CN/A10933.7h11.5C+39.6C*
Parallax VX3 1,1671,1644342.682C+0.8539.465%C+74.055%C-45.3B*N/A11525.7h2B+5B+
NSX-P Tanto 1,1721,1646941.677B*0.1535.111%A++28.608%B+70.5A++N/A18116.5h10.4B*29.5B**
Ghost 1,1621,1606791.708C0.1241.137%C**74.397%B+49.8BN/A16023.3h2B+4.8B+
NS Baron G5AE 1,1651,1586081.905B+0.0855.417%B*21.33%B**92.6A++N/A32012.5h3.7B++6.7C++
NS-357 Underboss 1,1641,1508991.279C**0.5546.877%B**38.174%A++90.6A+1.1A30612.7h3.4B*7.3B*
Quasar VM1 1,0811,0654832.205B+0.3822.97%A+22.347%B++34.7B*N/A12130.7h13.4B+58.4B+
NSX Daimyo 1,0621,0625272.015C0.1946.105%B++94.633%C*59C*N/A15918h2.2B+4.9B+
Supernova VPC 1,2411,0403926.667A24.8459.983%B**N/A58.8B++11.4B*26517.7h2.8B+4.6B*
NS-11A 8988885521.609C**0.2235.32%A*32.32%A83.8A*N/A34010.6h10.2B**29B**
C-4 1,0218333652.282B+0.4526.804%C++N/A94.7C*21.4C--5558.8h1B**3.8B++
Quasar VM1 8358172742.982B+1.1525.933%A+23.256%B44.4B+1B+14318.4h12.8B+49.4B*
Nightshade 72068212,5560.054B+1.7739.952%D-19.795%B**2.3C++N/A7292.8h4.8B+12.1B+
NS-44 Commissioner 6336274371.435B+0.3946.788%A45.614%M++104.5M1B**3446h2.8B**5.9B*
XM98 6086054411.372C0.4636.255%C+77.025%C**31.2C*N/A9519.4h2.1B++5.7B+
Lasher X2 5815773091.867A0.0443.208%A*4.159%C++86.1A**N/A2496.7h13.1A+30.2B**
NS-11C 5495453151.73B*0.1035.841%A*27.706%A+87.9MN/A2506.2h9.9B**27.6B**
Dual Photon Pods 5265043215.75A13.9265.243%A+N/A201.6A*8.8D6002.5h8.5A+13A
Skyguard 7405004610.87M+9.0436.363%B**1%D-31.1A**14.9A21816.1h59A++162.3A+
Thanatos VE70 4754694960.946C++0.8844.713%B+13.22%D40.8B++N/A26211.5h4.2B+9.4B++
NSX Amaterasu 4834676,7990.069C++1.7631.606%B+22.056%B++2.9C+N/A8162.2h2.8C++8.7B+
NS-15 Gallows 4484461572.841C*1.0136.369%A+38.565%B++148.7A++N/A3813h8.9B**24.5A
Lancer AE 6464062301.765B*0.0659.387%CN/A35.9A*21.2A+28011.3h6.6B++11.2B++
Eidolon VE33 3973945410.728C1.1026.665%C27.919%C**24.3C+N/A8116.2h7.4B++27.7B+
The Little Helper 3993922791.405C++0.4259.264%B**18.367%B+74B**1.3B*2215.3h3.9B*6.7B+
Phobos VX86 3623592231.61C*0.2266.376%B+21.449%B++105.6A*N/A3003.4h2.1B+3.2B+
Artemis VX26 3403391941.747B0.0838.606%A*36.283%A++82.7A*N/A2104.1h9.5B**24.6B**
Proton II PPA-H 3152971029.7A+27.8754.178%A++N/A123.8B*7.5B3912.4h9B+16.6B*
Damascus Edge 3062929,9350.029C+1.8016.57%D--13.356%B**1C+N/A2286.9h2.7D16C--
A30 Walker 4302911291U289.1721.664%C--1.031%D26.5B++12.6C++18811h66.4B**306.6B*
Saron HRB 402283338.576B++6.7554.08%AN/A28.6B12C-2509.9h18.1B++33.4B**
Corvus VA55 2752662860.93C+0.9032.725%A++21.805%C29.2C+1B**949.1h12.3C++37.5B++
Antares LC 4102661266U264.1735.361%B+N/A18.2C+9.9C-17814.6h57.6B++163B*
Pulsar C 2672641861.419C++0.4135.7%A*29.924%B**55B**N/A2764.8h8.6B*24.1B**
NSX Tomoe 2592591461.774C++0.0532.828%B*44.402%B++76.2A+N/A2133.4h10.5B**32.1B*
Plasma Grenade 2632551255N/A253.1753.846%B**N/A637.5B++20B**30640.4h3.2B+5.9B++
Lasher X2 AE 2482461611.528B0.3023.832%D1.22%D**50.2B+N/A1214.9h16.6B++69.5C*
NS-45 Pilot 2382371601.481C*0.3538.343%B**33.755%B*84.6B*N/A2282.8h6B++15.6B*
V10 232231633.667B1.8446.282%B++77.922%C+74.5A++N/A2043.1h1.8B++3.9B++
S1 3442303460.665C+1.1658.71%C*1.304%D-26.1C++13C+2858.8h6.7C*11.5C*
VA39 Spectre 2132122480.855C0.9729.301%C-33.962%C20.4C+N/A8710.4h5.2B+17.8C**
VE-LR Obelisk 2152101671.257C0.5738.887%B**39.524%B*47.7B+1.1B2104.4h5.1B*13.1B*
L100 Python HEAT 295209553.8C1.9750.149%C+1.914%C23.8C-9.8C-1668.8h6.5C+12.9C+
NS-30 Vandal 2072031091.862C++0.0342.017%A+32.512%B++78.1A+1.5A**2392.6h4.9B++11.7B*
C75 Viper 251186523.577C+1.7544.15%B+N/A24.8C8.7C++1647.5h11.3B+25.6B+
Tank Mine 247166612.721C++0.8962.313%A*N/A79D38.6D-6342.1h2.8D**4.4B**
Hornet Missiles 2671641114.909A*13.0868.221%B++N/A71.3C++44.8C*5692.3h9.3C**13.6B+
M60-A Bulldog 172162354S52.1766.915%M+N/A135M*8.3C*4311.2h3.9A5.8A+
Supernova PC 228159493.245C1.4251.871%C**1.258%D18.7C8.1C+2118.5h4.5B+8.7B++
NSX Yumi 1521501570.955C0.8734.601%A+39.333%A45.5B+N/A1263.3h9.2B**26.5B**
Spiker 1531442070.696C1.1333.504%B+14.583%D-21.8C--1.4C++716.6h10.5C+31.3C*
Rocklet Rifle 236137981.398A+0.4356.807%B+N/A42.8A30.9B++5773.2h25.9B**45.7B*
NS-44L Blackhand 1331331081.231C++0.6043.44%C++34.587%D63.3A++N/A1902.1h3B**6.8B++
Equinox VE2 Burst 1291261590.792D1.0428.561%C++26.191%C+28DN/A1194.5h12.6C++44.2C**
Skorpios 121119631.889C*0.0634.941%A++31.933%A91.5A++1.5A+2821.3h8.9B**25.6B**
NS-AM7 Archer 1551185740.206D1.6258.886%C+14.407%C6.5C+2C4918.2h12.7B++21.6B++
Beamer VS3 1191172650.442C1.3920.319%D--15.385%D--15.2C--N/A787.7h14.8D*72.9D
MANA Anti-Personnel Turret 118115781.474N/A0.3520.017%UN/A1150U30U2753000.1h24.1T*120.5T*
Soldier Soaker 113113961.177C++0.6537.663%B+14.159%C++75.3B*N/A3701.5h5.9C*15.6B+
M12 Kobalt 121113522.6B+20.7720.892%B+19.469%C**62.8C+4.4B+2451.8h17.9B+85.5B+
NSX Masamune 137101871.161B+0.6759.63%C++N/A34.8B12.4C+2092.9h8.3B+13.9B+
Nemesis VSH9 1641001940.515C1.3155.381%D--5%A15.9C+10.2C+2076.3h7.1B+12.7C**
Fatestealer 1001001020.98M**0.8548.499%B**23%C++50B*N/A1032h2.1B+4.3B**
CAS 14-E 10297812.125C+10.3032.162%C+2.062%C*53.9C2.8D--1891.8h20.4B++63.4B++
Anti-Vehicle Grenade 12592192N/A90.1753.315%C**N/A460B+165B*35050.2h4.3B++8B++
M20 Basilisk 11992194.842B*3.0144.325%B+6.522%B21.9C++6.4C1824.2h76.5B+172.7B++
Photon A2A Missile Pods 13891518.2M16.3779.009%C++N/A65C**33.6C5691.4h9.6C12.2C
Solstice SF 8888661.333B+0.4938.253%M27.273%A++46.3A++N/A1971.9h8.8B+23B**
CME 8585860.988C0.8440.36%M31.765%A53.1B*N/A2601.6h11.1B*27.5B**
E540 Halberd-H 10385614.167B+12.3453.655%C-1.176%C-35.4C-7.5F2532.4h3.8B**7.1B**
Nova 8281531.528C++0.3057.192%B**24.691%A*90A*1.1A+2830.9h4.1C**7.1B++
AP30 Shredder 12880711.429B++9.6041.172%B*1.25%C--800U480U3799600.1h69.1B++167.9B**
Comet VM2 83701750.4D1.4345.485%C*1.429%D**7.1D1.3D**589.8h21.4C*47.1C**
Manticore SX40 6666421.571B++0.2632.742%B+28.788%B**47.1B*N/A1811.4h7B+21.3B+
Saron HRB-H 9164144.571C+2.7467.483%A+N/A30.5C12.9D--1922.1h19.8B++29.4B**
NS-TMC-01 "His Regards" 67631,8090.035B1.7914.228%D-14.286%B**0.9C+N/A369.9h2.8C19.5C
M12 Kobalt 6662231B++29.1719.076%C*19.355%C*56.4C3.6C++2391.1h21.6C113C++
Phaseshift VX-S 6262163.875B+2.0548.178%A++87.097%B*41.3B++N/A1321.5h1.9B*4B*
E540 Halberd 796087.5C+5.6756.239%B**3.333%B++31.6C+10D--3781.9h5.3B+9.5B*
NS-03 Thumper 6059531.113B*0.7139.451%B*N/A45.4B*N/A1571.3h4.6B**11.7B**
Proton II PPA 6359511.8C+9.9737.353%A*N/A98.3A+6.7A++2470.6h6.5B**17.3A
A30 Walker 885878.286A++6.4623.586%D1.724%C**10.2B5.3D715.7h98.6A*418.1A+
Spear Anti-Vehicle Phalanx Turret 9057105.7C+3.8737.263%D1.754%D*35.6C+20.6C+2891.6h7.9B21.3C++
Force-Blade 54524,3920.012C1.8211.879%D**9.615%B0.4CN/A2141.7h2.3C*19.8D
M20 Wyvern 7450412.5A+10.6747.01%A4%C+23.8C++11.4C1492.1h63.2B+134.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141,3921.5h
Nano-Armor Kit122141,70113.5h
AE Nano-Armor Kit762517,38150h
AE Medical Applicator37279,4518h
Nanite Revive Grenade03210.1h
Medical Applicator10220,2432h
VS Patriot Flare Gun01500.1h
Restoration Kit1028924.8h
Spitfire Auto-Turret73180.3h
Motion Spotter91,9221.2h
Hoplon Anti-Aircraft Phalanx Tower0900h
Deconstruction Tool0600h
Welding Device0930.1h
G40-F Ranger02110.1h
Shield Recharging Field3930.1h
Recon Detection Device102010.6h
Ammunition Package161,4050.5h
Medical Kit2,89119,497100h
Anti-Infantry MANA Turret203290.9h
Snowman Soldier231710.4h
Nano-Repair Grenade02760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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