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Prefect Founder HeavyVapor[BJTC] HeavyVapor
VS BR 18

KDR: 1.56

Score: 29.6m

Last Seen: Jun 2nd, 2019 4:01 AM
- OFFLINE - 1983.6 hour(s)

Prestige 1, Battle Rank 18 - Vanu Sovereignty on Emerald
Level Progress (to 19): 53%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Saron HRB E540 Halberd Cosmos VM3 Cosmos VM3 Supernova PC M60-G Bulldog Supernova FPC C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $110,088 MLG Score: 88
Fun Score: N/A
Cheeseburgers Flipped: 1690TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.899%18.041%2511012041,1640.3480861.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.913%-1.412D**-0.429C--0.69B+HEAD ++ (~11.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.5-0.498D15.5-0.086C+96

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.179%2.506%108312111,63613299351.23008175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.956%-1.535F-0.035C+1.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.096C+8.80.298C*26.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.406%2.428%6871711978,650116441097.43127210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.592%-0.905D---0.499D-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.439B17.70.556B+49.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.017%14.894%687112139424910.37751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.119F--0.051C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.5-1.465F5.2-0.071C+27.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.6m636.3%326 (19.6k)294 (17.6k)1.5632118,78212,0152.3020418 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121435813.997%6.623%9308:244

68% Engineer8% Heavy Assault13% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2013 11:16 PMMay 11th, 2019 6:14 PMJun 29th, 2019 11:47 PM (55d) (PST)Jun 2nd, 2019 1:56 AM (83d) (PST)Jun 2nd, 2019 12:01 AM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4591073520.1860.1190.0121.5930.06488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5116,43921,072117196417,627

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1681.5h/70.1d 8,877 1,244 5,801 160.7k 2,251 3,087 6,481 46.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:156
Deaths:228
KDR:0.684
Accuracy:12.825% F
HSR:19.872% D
Orion VS54
C++
Kills:127
Deaths:212
KDR:0.599
Accuracy:12.882% F
HSR:25.197% C++
VX29 Polaris
D-
Kills:102
Deaths:155
KDR:0.658
Accuracy:12.004% F-
HSR:16.667% D-
SVA-88
C
Kills:71
Deaths:104
KDR:0.683
Accuracy:15.662% D**
HSR:22.535% C
Kills:456
Deaths (as Heavy Assault):699
Deaths (to Heavy Assaults):2,700
KDR:0.65236
Kill Difference:243
Playtime:141.178 hours
Usage:8%
Score:1.550m
Score/min:183
Accuracy (listed only):13.343%
HSR (listed only):21.068%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:320
Deaths:691
KDR:0.463
Accuracy:15.003% F
HSR:15.313% C
Pulsar C
D-
Kills:193
Deaths:427
KDR:0.452
Accuracy:14.343% F-
HSR:18.653% D-
Serpent VE92
D*
Kills:110
Deaths:282
KDR:0.390
Accuracy:12.428% F--
HSR:12.727% D*
Pandora VX25
C+
Kills:94
Deaths:203
KDR:0.463
Accuracy:16.017% F--
HSR:14.894% C+
Solstice Burst
C**
Kills:88
Deaths:191
KDR:0.461
Accuracy:14.592% F--
HSR:26.136% C**
Solstice VE3
F-
Kills:52
Deaths:107
KDR:0.486
Accuracy:11.562% F--
HSR:9.615% F-
Kills:857
Deaths (as Engineer):1,901
Deaths (to Engineers):4,652
KDR:0.45082
Kill Difference:1,044
Playtime:1,142.648 hours
Usage:68%
Score:21.974m
Score/min:321
Accuracy (listed only):13.991%
HSR (listed only):16.223%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:320
Deaths:691
KDR:0.463
Accuracy:15.003% F
HSR:15.313% C
Pulsar C
D-
Kills:193
Deaths:427
KDR:0.452
Accuracy:14.343% F-
HSR:18.653% D-
Serpent VE92
D*
Kills:110
Deaths:282
KDR:0.390
Accuracy:12.428% F--
HSR:12.727% D*
Pandora VX25
C+
Kills:94
Deaths:203
KDR:0.463
Accuracy:16.017% F--
HSR:14.894% C+
Solstice Burst
C**
Kills:88
Deaths:191
KDR:0.461
Accuracy:14.592% F--
HSR:26.136% C**
Solstice VE3
F-
Kills:52
Deaths:107
KDR:0.486
Accuracy:11.562% F--
HSR:9.615% F-
MKV-B Suppressed
D
Kills:51
Deaths:144
KDR:0.354
Accuracy:12.882% F--
HSR:15.686% D
Kills:908
Deaths (as Light Assault):2,045
Deaths (to Light Assaults):1,590
KDR:0.44401
Kill Difference:1,137
Playtime:66.988 hours
Usage:4%
Score:0.642m
Score/min:160
Accuracy (listed only):13.832%
HSR (listed only):16.146%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D*
Kills:214
Deaths:430
KDR:0.498
Accuracy:17.411% D**
HSR:13.084% D*
Pandora VX25
C+
Kills:94
Deaths:203
KDR:0.463
Accuracy:16.017% F--
HSR:14.894% C+
MKV-B Suppressed
D
Kills:51
Deaths:144
KDR:0.354
Accuracy:12.882% F--
HSR:15.686% D
Kills:359
Deaths (as Combat Medic):777
Deaths (to Combat Medics):997
KDR:0.46203
Kill Difference:418
Playtime:60.958 hours
Usage:4%
Score:1.034m
Score/min:283
Accuracy (listed only):15.437%
HSR (listed only):14.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV-B Suppressed
D
Kills:51
Deaths:144
KDR:0.354
Accuracy:12.882% F--
HSR:15.686% D
NS-44 Commissioner
N/A
Kills:50
Deaths:107
KDR:0.467
Accuracy:9.779% N/A
HSR:30% N/A
Kills:101
Deaths (as Infiltrator):251
Deaths (to Infiltrators):1,150
KDR:0.40239
Kill Difference:150
Playtime:48.906 hours
Usage:3%
Score:0.367m
Score/min:125
Accuracy (listed only):11.331%
HSR (listed only):22.843%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C--
Kills:1,160
Deaths:827
KDR:1.403
Accuracy:11.981% D*
HSR:16.983% C--
Cosmos VM3
C
Kills:1,158
Deaths:795
KDR:1.457
Accuracy:11.965% D--
HSR:17.271% C
Comet VM2
C++
Kills:387
Deaths:544
KDR:0.711
Accuracy:28.238% F
HSR:4.393% C++
Comet VM2
C
Kills:298
Deaths:484
KDR:0.616
Accuracy:28.805% F
HSR:3.356% C
Blueshift VM5
D
Kills:288
Deaths:245
KDR:1.176
Accuracy:13.578% D*
HSR:17.708% D
Blueshift VM5
C-
Kills:230
Deaths:230
KDR:1
Accuracy:13.710% D*
HSR:18.696% C-
NS-10 Burster
C
Kills:86
Deaths:123
KDR:0.699
Accuracy:19.723% D**
HSR:4.651% C
NS-20 Gorgon
C
Kills:83
Deaths:108
KDR:0.769
Accuracy:22.153% D
HSR:18.072% C
NS-10 Burster
C++
Kills:78
Deaths:121
KDR:0.645
Accuracy:19.750% D**
HSR:7.692% C++
NS-20 Gorgon
C-
Kills:64
Deaths:74
KDR:0.865
Accuracy:23.459% C-
HSR:14.063% D--
Vortex VM21
A
Kills:56
Deaths:64
KDR:0.875
Accuracy:18.588% F--
HSR:7.143% A
Kills:3,888
Deaths (as MAX Suit):1,807.500
Deaths (to MAX Suits):742
KDR:2.15104
Kill Difference:2,080.500
Playtime:211.702 hours
Usage:13%
Score:4.073m
Score/min:321
Accuracy (listed only):19.268%
HSR (listed only):11.821%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:510
V. Kills:461 110%
Deaths:214
KDR:2.383
Accuracy:38.952% C++
KPH:1,836,000 U
VKPH:1,659,600 U
L105 Zephyr
U
Kills:401
V. Kills:99 401%
Deaths:103
KDR:3.893
Accuracy:29.018% F
KPH:1,443,600 U
VKPH:356,400 U
AP30 Shredder
U
Kills:271
V. Kills:222 122%
Deaths:163
KDR:1.663
Accuracy:23.194% F
KPH:975,600 U
VKPH:799,200 U
Kills:1,182 (0 + 1,182)
Deaths:480
KDR:2.463
VKDR:1.629
Vehicle Kills:782
Kill Difference:702
Playtime:0.001 hours
Usage:0%
Score:1.145m
Score/min:17,170,185
Piloting Accuracy:N/A%
Gunner Accuracy:23.194%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:52
V. Kills:46 111%
Deaths:42
KDR:1.238
Accuracy:18.474% F-
KPH:4.700 D**
VKPH:4.200 F
Kills:52 (52 + 0)
Deaths:42
KDR:1.238
VKDR:1.095
Vehicle Kills:46
Kill Difference:10
Playtime:11.018 hours
Usage:1%
Score:0.127m
Score/min:192
Driving Accuracy:18.474%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:3,095
V. Kills:1,708 181%
Deaths:735
KDR:4.211
Accuracy:30.799% D**
KPH:16.600 D-
VKPH:9.100 D
E540 Halberd
D*
Kills:1,473
V. Kills:774 190%
Deaths:335
KDR:4.397
Accuracy:35.842% F
KPH:16.900 D**
VKPH:8.900 D*
Supernova PC
D-
Kills:1,061
V. Kills:439 241%
Deaths:348
KDR:3.049
Accuracy:40.433% D--
KPH:13.400 D-
VKPH:5.600 D-
Supernova FPC
D*
Kills:523
V. Kills:393 133%
Deaths:227
KDR:2.304
Accuracy:37.456% F-
KPH:12.300 D*
VKPH:9.200 D*
Proton II PPA
D
Kills:390
V. Kills:32 N/A
Deaths:50
KDR:7.800
Accuracy:21.821% C
KPH:30.400 D-
VKPH:2.500 D
Aphelion VEX-4
D*
Kills:57
V. Kills:43 130%
Deaths:24
KDR:2.375
Accuracy:18.589% F--
KPH:10 D**
VKPH:7.600 D*
Kills:6,599 (1,584 + 5,015)
Deaths:1,719
KDR:3.839
VKDR:1.971
Vehicle Kills:3,389
Kill Difference:4,880
Playtime:414.013 hours
Usage:25%
Score:6.244m
Score/min:251
Driving Accuracy:37.456%
Gunner Accuracy:18.589%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:357
V. Kills:185 192%
Deaths:105
KDR:3.400
Accuracy:40.132% F-
KPH:24.700 D
VKPH:12.800 D--
E540 Halberd-H
D--
Kills:171
V. Kills:113 150%
Deaths:79
KDR:2.165
Accuracy:49.294% D--
KPH:20.200 D*
VKPH:13.300 D--
M40 Fury-H
D
Kills:88
V. Kills:13 N/A
Deaths:7
KDR:12.571
Accuracy:36.880% D
KPH:33.700 D*
VKPH:5 D
Proton II PPA-H
D--
Kills:59
V. Kills:2 N/A
Deaths:8
KDR:7.375
Accuracy:26.687% D*
KPH:42 D--
VKPH:1.400 D*
Kills:675 (0 + 675)
Deaths:199
KDR:3.392
VKDR:1.573
Vehicle Kills:313
Kill Difference:476
Playtime:26.959 hours
Usage:2%
Score:0.500m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:26.687%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:567
V. Kills:91 N/A
Deaths:95
KDR:5.968
Accuracy:32.463% C
KPH:24.300 C
VKPH:3.900 D
M60-G Bulldog
C--
Kills:444
V. Kills:82 N/A
Deaths:75
KDR:5.920
Accuracy:31.884% C--
KPH:26.300 D
VKPH:4.900 C--
M12 Kobalt
D
Kills:282
V. Kills:16 N/A
Deaths:27
KDR:10.444
Accuracy:9.915% D**
KPH:33.100 D-
VKPH:1.900 D
M40 Fury
D
Kills:260
V. Kills:45 N/A
Deaths:54
KDR:4.815
Accuracy:24.253% D*
KPH:30.100 D
VKPH:5.200 D-
M40 Fury
D
Kills:152
V. Kills:46 323%
Deaths:30
KDR:5.067
Accuracy:27.123% D--
KPH:21.500 D*
VKPH:6.500 D
M20 Basilisk
D--
Kills:87
V. Kills:30 281%
Deaths:40
KDR:2.175
Accuracy:26.587% D**
KPH:8.800 D--
VKPH:3 D*
M20 Basilisk
D--
Kills:60
V. Kills:24 240%
Deaths:32
KDR:1.875
Accuracy:26.237% D**
KPH:9.600 D--
VKPH:3.800 D--
Kills:1,852 (0 + 1,852)
Deaths:353
KDR:5.246
VKDR:0.946
Vehicle Kills:334
Kill Difference:1,499
Playtime:80.599 hours
Usage:5%
Score:1.258m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:26.237%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 4,8033,0957354.211C+2.6530.799%D**1.519%C+16.6D-9.1D208186.7h17.5B*56.8C+
E540 Halberd 2,2471,4733354.397C2.8335.842%F3.938%B**16.9D**8.9D*22587.3h6C+16.8D--
Cosmos VM3 1,1781,1608271.403C0.1611.981%D*16.983%C--14.4D*N/A7080.7h13.9C++116C--
Cosmos VM3 1,1801,1587951.457C0.1111.965%D--17.271%C14.7D--N/A7378.6h13.3B111.2C+
Supernova PC 1,5001,0613483.049C1.4940.433%D--1.791%C13.4D-5.6D-18478.9h4.4B+10.8C*
M60-G Bulldog 658567955.968B+4.4032.463%C2.116%C--24.3C3.9D28423.3h6.1B++18.8B+
Supernova FPC 9165232272.304C--0.7437.456%F-3.824%B**12.3D*9.2D*65042.6h4.9B13.2D
C150 Dalton 9715102142.383C--0.8238.952%C++N/A5100U4610U58401400.1h8.7F--22.3F-
M60-G Bulldog 526444755.92C**4.3631.884%C--2.928%C+26.3D4.9C--37316.9h6.4B+20C*
L105 Zephyr 5004011033.893C--2.3329.018%FN/A4010U990U19101400.1h7.9C--27.2D*
Tank Mine 6574001622.469C+0.9125.255%DN/A67.8D-43.6D13705.9h2.3D9.1D**
Proton II PPA 422390507.8C6.2421.821%C1.026%D--30.5D-2.5D22512.8h12.1C--55.7C
Comet VM2 5373875440.711C+0.8528.238%F4.393%C++7.7D3D10350.5h17.9B+63.5C+
Saron HRB-H 5423571053.4C1.8440.132%F-1.681%C++24.6D12.8D--31714.5h18.6B++46.4C++
Solstice SF 3223206910.463C--1.1015.003%F15.313%C3D*N/A17107.2h15.1C100.7D*
Comet VM2 4372984840.616C-0.9528.805%F3.356%C7.2D3.3D-9441.5h19.9B++69.2C+
Blueshift VM5 2912882451.176C--0.3913.578%D*17.708%D14.7D*N/A8319.6h17.5C128.7D-
M12 Kobalt 2982822710.444C+8.889.915%D**12.411%D*33.2D-1.9D1618.5h18.7C*188.4D
AP30 Shredder 4932711631.663C--0.1023.194%F3.321%B**2710U2220U36965100.1h147.5D*636.1F--
M40 Fury 305260544.815C3.2524.253%D*1.154%D30.2D5.2D-2558.6h11.2B+46.3C+
C-4 4312414810.501D1.0617.355%D**N/A17.1D**13.5D--48314.1h2.2D*12.5F-
Blueshift VM5 2332302301D0.5613.71%D*18.696%C-12.1D*N/A7519h21.1D**153.8D*
H-V45 2172144300.498C-1.0717.411%D**13.084%D*8.1D--N/A5226.5h17.5D*100.3D**
Pulsar C 1991934270.452C-1.1114.343%F-18.653%D-2.7D*N/A1771h14.4C--100.5D**
E540 Halberd-H 284171792.165C--0.6049.294%D--1.754%C+20.1D*13.3D--2968.5h7.4C--14.9D-
Flare VE6 1611562280.684D0.8812.825%F19.872%D7.6D*N/A4620.4h12.3C-95.8D*
M40 Fury 198152305.067C3.5027.123%D--N/A21.4D*6.5D2217.1h14.5C+53.5C-
MANA Anti-Vehicle Turret 2481471880.782D0.7831.286%F-8.163%A*1470B*1010C**2640390.1h7.8B+24.9D--
Orion VS54 1281272120.599C-0.9612.882%F25.197%C++8.8D--N/A11514.5h14.9C115.8C--
Serpent VE92 1101102820.39D1.1712.428%F--12.727%D*2.5D*N/A2044.5h16.7D134.3F-
MAX Punch 1051051,8300.057C1.5134.431%DN/A0.6C-N/A3187.6h3.1C+9C
VX29 Polaris 1021021550.658D0.9112.004%F-16.667%D-7.2D*N/A4814.2h13.7C114.1D**
Pandora VX25 94942030.463D1.1016.017%F--14.894%C+3.6D*N/A2226.2h5.2C-32.5F**
M40 Fury-H 10188712.571C++11.0136.88%DN/A33.8D*5D3522.6h7.6B20.6C++
Solstice Burst 88881910.461D1.1014.592%F--26.136%C**3.2D*N/A2127.6h16.2D110.7F-
M20 Basilisk 11787402.175C0.6126.587%D**5.747%C+8.8D--3D*1679.9h83.7C**314.9C
NS-10 Burster 142861230.699C--0.8619.723%D**4.651%C3.1D--2D*8327.6h143.1C++725.5D-
NS-20 Gorgon 96831080.769C0.7922.153%D18.072%C7D*1.1D2811.8h76.1D343.3D--
NS-10 Burster 141781210.645C-0.9219.75%D**7.692%C++2.9D*2.4D8526.7h155.2C785.7D--
SVA-88 71711040.683C--0.8815.662%D**22.535%C10.6D*N/A866.7h13.6D86.9D--
M60-A Bulldog 9271980.724D-0.8416.735%F--1.408%C+710U210U5098600.1h6.9D41.4F**
M60-A Bulldog 7865154.333C-2.7732.9%D*N/A14.8D-3C1664.4h7C21.3D-
NS-20 Gorgon 7464740.865C0.7023.459%C-14.063%D--7.6D*1.2C--288.4h76.4D-325.5D-
M20 Basilisk 8460321.875C--0.3126.237%D**6.667%B+9.7D--3.9D--1956.2h82.4B+314.1C+
Proton II PPA-H 615987.375C5.8126.687%D*5.085%M*42.1D--1.4D*2331.4h9.1B+34.2C+
M60-A Bulldog 6958124.833C-3.2727.417%F-1.724%C-11.4D--2.2D1565.1h7.4D27.1F-
Aphelion VEX-4 10057242.375C--0.8118.589%F--5.263%B++10D**7.5D*1055.7h74.2C399.2F--
Vortex VM21 7256640.875C+0.6918.588%F--7.143%A7.5C+2.1D*917.5h29.1B++156.3C+
Lasher X2 55541130.478D1.0910.264%F--3.704%C+7.5D*N/A617.2h24.2D-236F**
Skyguard 9852421.238D0.3318.474%F-3.846%A+4.7D**4.2F19111h137.5C744.1D**
Solstice VE3 54521070.486C1.0811.562%F--9.615%F-1.9D--N/A4327.1h16.2C+139.9D-
MKV-B Suppressed 51511440.354D-1.2112.882%F--15.686%D2.1D*N/A1224h24.5F190F**
NS-44 Commissioner 51501070.467C-1.109.779%T-30%B**5D*N/A4010h4.5C46.2T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51250.4h
Anti-Vehicle MANA Turret326524.1h
Nano-Armor Kit778674,04580h
Nanite Revive Grenade03950.1h
Medical Applicator27580,2649.6h
Rocklet Rifle01260.1h
Spitfire Auto-Turret41580.3h
Motion Spotter01670.4h
VS Triumph Flare Gun11,2041.4h
Deconstruction Tool01280.1h
Ammunition Package282,3711.8h
Medical Kit31260.2h
Recon Detection Device51370.5h
Shield Recharging Field51350.1h

Check the help document for the dictionary if you want to learn more about words used here.


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