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Founder HeavyVapor[] HeavyVapor
VS BR 119

KDR: 1.56

Score: 29.4m

Last Seen: Sep 29th, 2018 10:46 PM
- OFFLINE - 2931 hour(s)

Battle Rank 105 (119 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 7%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Saron HRB E540 Halberd Cosmos VM3 Cosmos VM3 Supernova PC M60-G Bulldog Supernova FPC C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 1669TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.992%18.124%254910131,1090.3352481.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.958%-1.383D**-0.395C--0.661B+HEAD ++ (~11.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.2-0.434C--15-0.051C+92.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.176%2.517%110310191,62913049331.24923174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.968%-1.532F-0.063C+1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.095C+8.80.298C*26.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.307%2.459%6841710058,501114540367.42445211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.57%-0.914D---0.485D-0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.443B17.40.56B+48.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.16%14.894%684110219424610.380567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.102F--0.072C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.2-1.439D**5.2-0.072C+27


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.4m631.7%327 (19.6k)295 (17.7k)1.5612118,50511,8532.29815119 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102234713.953%6.614%9208:244

68% Engineer8% Heavy Assault13% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2013 11:16 PMApr 7th, 2013 5:44 PMOct 20th, 2018 8:58 PM (124d) (PST)Sep 29th, 2018 6:48 PM (145d) (PST)Sep 29th, 2018 6:46 PM (145d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4561073490.1860.1190.0121.5770.06487

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,3816,43220,949117195417,677

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1661.5h/69.2d 8,735 1,224 5,703 157.3k 2,236 3,028 6,388 45.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:155
Deaths:224
KDR:0.692
Accuracy:12.871% F
HSR:20% D
Orion VS54
C++
Kills:127
Deaths:212
KDR:0.599
Accuracy:12.882% D**
HSR:25.197% C++
VX29 Polaris
D-
Kills:102
Deaths:155
KDR:0.658
Accuracy:12.004% F-
HSR:16.667% D-
SVA-88
C-
Kills:68
Deaths:102
KDR:0.667
Accuracy:15.709% D**
HSR:22.059% C-
Lasher X2
C+
Kills:54
Deaths:113
KDR:0.478
Accuracy:10.264% F-
HSR:3.704% C+
Kills:506
Deaths (as Heavy Assault):806
Deaths (to Heavy Assaults):2,675
KDR:0.62779
Kill Difference:300
Playtime:140.141 hours
Usage:8%
Score:1.541m
Score/min:183
Accuracy (listed only):12.746%
HSR (listed only):17.525%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:320
Deaths:691
KDR:0.463
Accuracy:15.003% F
HSR:15.313% C
Pulsar C
D
Kills:193
Deaths:427
KDR:0.452
Accuracy:14.343% F-
HSR:18.653% D
Serpent VE92
D*
Kills:110
Deaths:282
KDR:0.390
Accuracy:12.428% F--
HSR:12.727% D*
Pandora VX25
C+
Kills:94
Deaths:202
KDR:0.465
Accuracy:16.160% F--
HSR:14.894% C+
Solstice Burst
B
Kills:88
Deaths:191
KDR:0.461
Accuracy:14.592% F--
HSR:26.136% B
Solstice VE3
F
Kills:52
Deaths:107
KDR:0.486
Accuracy:11.575% F-
HSR:9.615% F
Kills:857
Deaths (as Engineer):1,900
Deaths (to Engineers):4,587
KDR:0.45105
Kill Difference:1,043
Playtime:1,126.775 hours
Usage:68%
Score:21.755m
Score/min:322
Accuracy (listed only):14.017%
HSR (listed only):16.223%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:320
Deaths:691
KDR:0.463
Accuracy:15.003% F
HSR:15.313% C
Pulsar C
D
Kills:193
Deaths:427
KDR:0.452
Accuracy:14.343% F-
HSR:18.653% D
Serpent VE92
D*
Kills:110
Deaths:282
KDR:0.390
Accuracy:12.428% F--
HSR:12.727% D*
Pandora VX25
C+
Kills:94
Deaths:202
KDR:0.465
Accuracy:16.160% F--
HSR:14.894% C+
Solstice Burst
B
Kills:88
Deaths:191
KDR:0.461
Accuracy:14.592% F--
HSR:26.136% B
Solstice VE3
F
Kills:52
Deaths:107
KDR:0.486
Accuracy:11.575% F-
HSR:9.615% F
Kills:857
Deaths (as Light Assault):1,900
Deaths (to Light Assaults):1,572
KDR:0.45105
Kill Difference:1,043
Playtime:66.626 hours
Usage:4%
Score:0.642m
Score/min:161
Accuracy (listed only):14.017%
HSR (listed only):16.223%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D--
Kills:214
Deaths:430
KDR:0.498
Accuracy:17.411% D**
HSR:13.084% D--
Pandora VX25
C+
Kills:94
Deaths:202
KDR:0.465
Accuracy:16.160% F--
HSR:14.894% C+
Kills:308
Deaths (as Combat Medic):632
Deaths (to Combat Medics):988
KDR:0.48734
Kill Difference:324
Playtime:60.958 hours
Usage:4%
Score:1.034m
Score/min:283
Accuracy (listed only):16.786%
HSR (listed only):13.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
N/A
Kills:50
Deaths:107
KDR:0.467
Accuracy:9.779% N/A
HSR:30% N/A
Kills:50
Deaths (as Infiltrator):107
Deaths (to Infiltrators):1,136
KDR:0.46729
Kill Difference:57
Playtime:48.906 hours
Usage:3%
Score:0.367m
Score/min:125
Accuracy (listed only):9.779%
HSR (listed only):30%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,160
Deaths:827
KDR:1.403
Accuracy:11.981% D--
HSR:16.983% D
Cosmos VM3
C-
Kills:1,158
Deaths:795
KDR:1.457
Accuracy:11.965% D--
HSR:17.271% C-
Comet VM2
C++
Kills:382
Deaths:541
KDR:0.706
Accuracy:28.183% F
HSR:4.450% C++
Comet VM2
C-
Kills:295
Deaths:481
KDR:0.613
Accuracy:28.758% F
HSR:3.390% C-
Blueshift VM5
C--
Kills:264
Deaths:226
KDR:1.168
Accuracy:14.033% D*
HSR:18.182% C--
Blueshift VM5
D
Kills:208
Deaths:211
KDR:0.986
Accuracy:14.145% D--
HSR:17.789% D
NS-10 Burster
C-
Kills:86
Deaths:123
KDR:0.699
Accuracy:19.723% F
HSR:4.651% C-
NS-10 Burster
C++
Kills:78
Deaths:121
KDR:0.645
Accuracy:19.750% D**
HSR:7.692% C++
NS-20 Gorgon
C
Kills:78
Deaths:101
KDR:0.772
Accuracy:22.401% D
HSR:17.949% C
NS-20 Gorgon
C
Kills:57
Deaths:67
KDR:0.851
Accuracy:23.934% C
HSR:15.790% D
Vortex VM21
A
Kills:56
Deaths:64
KDR:0.875
Accuracy:18.525% F--
HSR:7.143% A
Kills:3,822
Deaths (as MAX Suit):1,778.500
Deaths (to MAX Suits):739
KDR:2.149
Kill Difference:2,043.500
Playtime:208.990 hours
Usage:13%
Score:4.029m
Score/min:321
Accuracy (listed only):19.400%
HSR (listed only):11.935%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:510
V. Kills:461 110%
Deaths:214
KDR:2.383
Accuracy:38.952% C++
KPH:1,836,000 U
VKPH:1,659,600 U
L105 Zephyr
U
Kills:398
V. Kills:97 406%
Deaths:103
KDR:3.864
Accuracy:28.914% F
KPH:1,432,800 U
VKPH:349,200 U
AP30 Shredder
U
Kills:233
V. Kills:196 118%
Deaths:149
KDR:1.564
Accuracy:22.637% F
KPH:838,800 U
VKPH:705,600 U
Kills:1,141 (0 + 1,141)
Deaths:466
KDR:2.448
VKDR:1.618
Vehicle Kills:754
Kill Difference:675
Playtime:0.001 hours
Usage:0%
Score:1.116m
Score/min:16,741,605
Piloting Accuracy:N/A%
Gunner Accuracy:22.637%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:52
V. Kills:46 111%
Deaths:42
KDR:1.238
Accuracy:18.474% F-
KPH:4.700 D**
VKPH:4.200 D**
Kills:52 (52 + 0)
Deaths:42
KDR:1.238
VKDR:1.095
Vehicle Kills:46
Kill Difference:10
Playtime:11.018 hours
Usage:1%
Score:0.127m
Score/min:191
Driving Accuracy:18.474%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:3,076
V. Kills:1,700 181%
Deaths:724
KDR:4.249
Accuracy:30.840% D**
KPH:16.600 D
VKPH:9.200 D-
E540 Halberd
D*
Kills:1,399
V. Kills:747 187%
Deaths:321
KDR:4.358
Accuracy:35.410% F
KPH:16.500 D*
VKPH:8.800 D*
Supernova PC
D-
Kills:1,061
V. Kills:439 241%
Deaths:348
KDR:3.049
Accuracy:40.433% D--
KPH:13.400 D-
VKPH:5.600 D-
Supernova FPC
D*
Kills:516
V. Kills:391 132%
Deaths:221
KDR:2.335
Accuracy:37.561% F-
KPH:12.200 D*
VKPH:9.300 D*
Proton II PPA
D
Kills:390
V. Kills:32 N/A
Deaths:50
KDR:7.800
Accuracy:21.858% C
KPH:30.600 D-
VKPH:2.500 D
Aphelion VEX-4
D**
Kills:57
V. Kills:43 130%
Deaths:24
KDR:2.375
Accuracy:18.589% F--
KPH:10 D**
VKPH:7.600 D**
Kills:6,499 (1,577 + 4,922)
Deaths:1,688
KDR:3.850
VKDR:1.986
Vehicle Kills:3,352
Kill Difference:4,811
Playtime:409.758 hours
Usage:25%
Score:6.197m
Score/min:252
Driving Accuracy:37.561%
Gunner Accuracy:18.589%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:357
V. Kills:185 192%
Deaths:105
KDR:3.400
Accuracy:40.132% F-
KPH:24.700 D
VKPH:12.800 D*
E540 Halberd-H
D--
Kills:166
V. Kills:108 152%
Deaths:76
KDR:2.184
Accuracy:48.981% D--
KPH:20.100 D*
VKPH:13.100 D--
M40 Fury-H
D
Kills:88
V. Kills:13 N/A
Deaths:7
KDR:12.571
Accuracy:36.880% D
KPH:33.700 D*
VKPH:5 D
Proton II PPA-H
D--
Kills:59
V. Kills:2 N/A
Deaths:8
KDR:7.375
Accuracy:26.687% D*
KPH:42 D--
VKPH:1.400 D**
Kills:670 (0 + 670)
Deaths:196
KDR:3.418
VKDR:1.571
Vehicle Kills:308
Kill Difference:474
Playtime:26.740 hours
Usage:2%
Score:0.497m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:26.687%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:567
V. Kills:91 N/A
Deaths:95
KDR:5.968
Accuracy:32.496% C
KPH:24.400 C
VKPH:3.900 D
M60-G Bulldog
C--
Kills:444
V. Kills:82 N/A
Deaths:74
KDR:6
Accuracy:31.834% C--
KPH:26.400 C--
VKPH:4.900 C--
M12 Kobalt
D
Kills:276
V. Kills:16 N/A
Deaths:27
KDR:10.222
Accuracy:9.942% F
KPH:33.100 D-
VKPH:1.900 D
M40 Fury
D
Kills:260
V. Kills:45 N/A
Deaths:54
KDR:4.815
Accuracy:24.293% D*
KPH:30.200 D
VKPH:5.200 D-
M40 Fury
D
Kills:152
V. Kills:46 323%
Deaths:30
KDR:5.067
Accuracy:27.123% D--
KPH:21.500 D*
VKPH:6.500 D
M20 Basilisk
D--
Kills:83
V. Kills:27 296%
Deaths:36
KDR:2.306
Accuracy:26.329% D**
KPH:8.700 D--
VKPH:2.800 D*
M20 Basilisk
D--
Kills:60
V. Kills:24 240%
Deaths:32
KDR:1.875
Accuracy:26.288% D**
KPH:9.900 D--
VKPH:4 D--
Kills:1,842 (0 + 1,842)
Deaths:348
KDR:5.293
VKDR:0.951
Vehicle Kills:331
Kill Difference:1,494
Playtime:79.701 hours
Usage:5%
Score:1.253m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:26.288%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 4,7763,0767244.249C+2.6930.84%D**1.528%C+16.6D9.2D-208185.6h17.5B*56.7C+
E540 Halberd 2,1461,3993214.358C2.8035.41%F4.146%B**16.5D*8.8D*22784.6h6.1C+17.1D--
Cosmos VM3 1,1781,1608271.403C0.1611.981%D--16.983%D14.4D*N/A7080.7h13.9C+116C
Cosmos VM3 1,1801,1587951.457C+0.1011.965%D--17.271%C-14.7D--N/A7378.6h13.3B+111.2C+
Supernova PC 1,5001,0613483.049C1.4940.433%D--1.791%C-13.4D-5.6D-18478.9h4.4B+10.8C*
M60-G Bulldog 658567955.968B+4.4132.496%C2.116%C--24.3C3.9D28523.3h6.1B+18.7B+
Supernova FPC 9075162212.335C--0.7737.561%F-3.876%B*12.3D*9.3D*64942.1h5B+13.2D
C150 Dalton 9715102142.383C--0.8238.952%C++N/A5100U4610U58383800.1h8.7F--22.3F-
M60-G Bulldog 526444746C**4.4431.834%C--2.928%C+26.4C--4.9C--37416.8h6.4B20C*
L105 Zephyr 4953981033.864C--2.3028.914%FN/A3980U970U18997900.1h7.9D27.2D**
Proton II PPA 422390507.8C6.2421.858%C1.026%D--30.5D-2.5D22512.8h12.1C--55.4C
Tank Mine 6423891542.526C+0.9625.874%DN/A68.2D44.4D14225.7h2.3D9D*
Comet VM2 5303825410.706C+0.8628.183%F4.45%C++7.6D3D10350.1h17.9B+63.7C+
Saron HRB-H 5423571053.4C1.8440.132%F-1.681%C++24.6D12.8D*31614.5h18.6B*46.4C++
Solstice SF 3223206910.463C--1.1015.003%F15.313%C3D*N/A17107.2h15.1C100.7D*
Comet VM2 4332954810.613C-0.9528.758%F3.39%C-7.2D3.4D-9441.1h19.9B++69.1C+
M12 Kobalt 2922762710.222C8.669.942%F12.319%D*33.3D-1.9D1628.3h18.7C*188.4D
Blueshift VM5 2672642261.168C--0.3914.033%D*18.182%C--14.7D*N/A8618h17.6C125.1D
M40 Fury 305260544.815C3.2524.293%D*1.154%D30.2D5.2D-2568.6h11.2B+46.3C+
C-4 4312414810.501D1.0617.322%D**N/A17.1D**13.5D--48214.1h2.2D*12.5F-
AP30 Shredder 4292331491.564D0.0022.637%F3.863%A+2330U1960U34229000.1h155.5D**687.1F*
H-V45 2172144300.498C-1.0617.411%D**13.084%D--8.1D-N/A5226.5h17.5D*100.3D**
Blueshift VM5 2112082110.986D0.5814.145%D--17.789%D12D*N/A7617.4h21.4D**150.9D*
Pulsar C 1991934270.452C-1.1114.343%F-18.653%D2.7D--N/A1771h14.4C-100.5D--
E540 Halberd-H 274166762.184C--0.6248.981%D--1.807%C+20D*13D--2988.3h7.2C14.8D
Flare VE6 1601552240.692D0.8712.871%F20%D7.7D*N/A4620.1h11.7C+91.3D--
M40 Fury 198152305.067C3.5127.123%D--N/A21.4D*6.5D2217.1h14.5C+53.5C--
MANA Anti-Vehicle Turret 2351401830.765D--0.8030.735%F--8.571%M**1400C--950C--4549200.1h7.8B+25.3C+
Orion VS54 1281272120.599C--0.9612.882%D**25.197%C++8.8D--N/A11414.5h14.9C115.8C-
Serpent VE92 1101102820.39D1.1712.428%F--12.727%D*2.5D*N/A2044.5h16.7D134.3F-
MAX Punch 1041041,8010.058C1.5034.472%DN/A0.6CN/A3185h3.1C+9C
VX29 Polaris 1021021550.658D0.9012.004%F-16.667%D-7.2D*N/A4814.2h13.7C114.1D**
Pandora VX25 94942020.465D1.1016.16%F--14.894%C+3.6D*N/A2226.1h5.2C-32.2F**
M40 Fury-H 10188712.571C+11.0136.88%DN/A33.8D*5D3522.6h7.6C**20.6C++
Solstice Burst 88881910.461D1.1014.592%F--26.136%B3.2D*N/A2127.6h16.2D110.7F-
NS-10 Burster 142861230.699C--0.8619.723%F4.651%C-3.1D--2D*8327.6h143.1C*725.5D
M20 Basilisk 11083362.306C0.7426.329%D**6.024%C++8.7D--2.8D*1699.5h80.4B+305.4C+
NS-10 Burster 141781210.645C0.9219.75%D**7.692%C++2.9D*2.4D8526.7h155.2C785.7D--
NS-20 Gorgon 91781010.772C0.7922.401%D17.949%C7D--1.2C-2711.2h76D339.2D-
M60-A Bulldog 9271980.724D0.8416.735%F--1.408%C+710U210U5098600.1h6.9D41.4F*
SVA-88 68681020.667D0.8915.709%D**22.059%C-10.6D*N/A886.4h13.4C-85D-
M60-A Bulldog 7865154.333C-2.7732.9%D*N/A14.8D-3C1664.4h7C21.3D-
M20 Basilisk 8460321.875C--0.3126.288%D**6.667%B+9.8D--3.9D*2016.1h79.4B++302.2C+
Proton II PPA-H 615987.375C5.8126.687%D*5.085%M*42.1D--1.4D**2311.4h9.1B+34.2C+
M60-A Bulldog 6958124.833C-3.2727.417%F-1.724%C--11.4D--2.2D1565.1h7.4C-27.1F-
Aphelion VEX-4 10057242.375C--0.8118.589%F--5.263%B++10D**7.5D**1055.7h74.2C399.2F--
NS-20 Gorgon 6457670.851C0.7123.934%C15.79%D7.4D*N/A247.7h78.9D-329.9D--
Vortex VM21 7256640.875C+0.6918.525%F--7.143%A7.6C++2.2D*917.4h28.9B*155.9C+
Lasher X2 55541130.478D1.0810.264%F-3.704%C+7.5D--N/A617.2h24.2D236F**
Skyguard 9852421.238D0.3218.474%F-3.846%A+4.7D**4.2D**19111h137.5C+744.1D*
Solstice VE3 54521070.486C1.0811.575%F-9.615%F1.9D--N/A4326.9h16.2C++139.7D
NS-44 Commissioner 51501070.467C-1.099.779%T-30%B**5D*N/A4010h4.5C46.2T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret326334h
Motion Spotter01670.4h
Nano-Armor Kit763660,16078.5h
Spawn Beacon51190.4h
Nanite Revive Grenade03950.1h
Medical Applicator27580,2649.6h
VS Triumph Flare Gun11,2041.4h
Deconstruction Tool01280.1h
Spitfire Auto-Turret31470.3h
Ammunition Package282,2681.8h
Medical Kit31250.2h
Shield Recharging Field51350.1h
Recon Detection Device51370.5h

Check the help document for the dictionary if you want to learn more about words used here.


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