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Field Marshal Cold Blooded Hebi[FSCA] Hebi
TR BR 169

KDR: 5.51

Score: 70.2m

Last Seen: Apr 3rd, 2020 8:43 PM
- OFFLINE - 119.7 hour(s)

Prestige 1, Battle Rank 100 (169 total) - Terran Republic on Miller - Outfit Officer of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 32
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV M2 Mutilator M2 Mutilator Claymore MSW-R LC3 Jaguar NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $880,704 MLG Score: 704
Fun Score: N/A
Cheeseburgers Flipped: 3132TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.682%20.657%42734124261,6455.234350.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.366%-0.106C+-0.058C+0.36C**HEAD ++ (~10.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.188C++12.50.127C++47.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.544%0.753%16321274929469871.980811056%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.513%-1.451F-0.76D--0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.40.314C*26.20.507B+85.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.699%1.107%43006127022,859813444028.1168515%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.92%0.258C*-0.907D--1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++3.90.686B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.37%12.836%396512712,5715546594.64079390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.319%-1.095D*2.021A*0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.7-0.748D-51.4-0.273C159.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.742%72.108%396412723,994975204.09641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.755%-0.642D0.336C**-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.223C++2.40.258C*5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.725%11.071%396512715,5011268244.33491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.874%0.003C+-0.72D--0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.264C*40.17C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 32
70.2m258.2%281 (16.9k)251 (15.1k)5.51469132,87124,0946.18511169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12761379715.745%15.485%24411:3842

30% Combat Medic28% Engineer12% Heavy Assault18% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMApr 8th, 2020 2:25 PM (61m) (PST)Apr 3rd, 2020 5:18 PM (5d) (PST)Apr 3rd, 2020 4:43 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5131173960.4750.0860.0741.3100.032704

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,7736,99523,778295479215,068

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4659.2h/194.1d 16,153 20,575 55,969 366.3k 4,714 20,665 8,991 143.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:4,661
Deaths:1,281
KDR:3.639
Accuracy:19.624% D
HSR:19.760% D
NS-15M2
C
Kills:2,417
Deaths:381
KDR:6.344
Accuracy:21.344% D
HSR:25.486% C
T9A "Butcher"
D-
Kills:2,036
Deaths:307
KDR:6.632
Accuracy:19.609% D*
HSR:22.004% D-
T32 Bull
D-
Kills:1,615
Deaths:417
KDR:3.873
Accuracy:19.507% D-
HSR:18.390% D-
T9 CARV
C-
Kills:1,358
Deaths:443
KDR:3.065
Accuracy:17.170% C-
HSR:19.219% D
TMG-50
C
Kills:1,257
Deaths:259
KDR:4.853
Accuracy:19.583% C
HSR:22.275% C
MG-H1 Watchman
C
Kills:98
Deaths:17
KDR:5.765
Accuracy:21.726% C
HSR:21.429% D
T16 Rhino
C++
Kills:87
Deaths:25
KDR:3.480
Accuracy:20.427% C+
HSR:22.989% C++
Kills:13,529
Deaths (as Heavy Assault):3,130
Deaths (to Heavy Assaults):6,933
KDR:4.32236
Kill Difference:10,399
Playtime:568.485 hours
Usage:12%
Score:8.152m
Score/min:239
Accuracy (listed only):19.874%
HSR (listed only):21.444%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:4,581
Deaths:1,006
KDR:4.554
Accuracy:21.461% C--
HSR:20.716% C++
NS-7 PDW
C+
Kills:3,938
Deaths:1,592
KDR:2.474
Accuracy:20.189% D--
HSR:17.801% C+
HC1 Cougar
B++
Kills:2,245
Deaths:358
KDR:6.271
Accuracy:24.121% C+
HSR:27.038% B++
LC2 Lynx
B+
Kills:2,046
Deaths:452
KDR:4.527
Accuracy:23.764% C+
HSR:24.242% B+
FA1 Barrage
C
Kills:1,636
Deaths:539
KDR:3.035
Accuracy:37.534% C
HSR:11.186% D-
NS-11C
B++
Kills:1,371
Deaths:244
KDR:5.619
Accuracy:23.040% C
HSR:23.632% B++
MG-C1 Kindred
C**
Kills:1,358
Deaths:227
KDR:5.982
Accuracy:23.581% D
HSR:25.921% C**
MG-S1 Jackal
C*
Kills:1,325
Deaths:291
KDR:4.553
Accuracy:24.606% C
HSR:22.415% C*
TRS-12 Uppercut
C-
Kills:1,293
Deaths:317
KDR:4.079
Accuracy:52.720% C--
HSR:12.606% C-
SMG-46 Armistice
B**
Kills:1,282
Deaths:287
KDR:4.467
Accuracy:22.867% D
HSR:22.699% B**
AS16 NightHawk
C*
Kills:1,225
Deaths:285
KDR:4.298
Accuracy:43.468% C*
HSR:12.571% C--
TS4 Haymaker
C
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C
HSR:7.692% D**
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.699% C
HSR:25.939% B**
NS Baron G5
C+
Kills:1,167
Deaths:348
KDR:3.353
Accuracy:45.012% C+
HSR:13.882% C+
PDW-16 Hailstorm
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.034% D**
HSR:16.151% C+
Shuriken
C*
Kills:341
Deaths:60
KDR:5.683
Accuracy:19.592% F--
HSR:19.941% C*
MKV Suppressed
A
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% D
HSR:28.151% A
Havoc
D
Kills:164
Deaths:42
KDR:3.905
Accuracy:45.006% D**
HSR:10.976% D
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D**
HSR:23.881% B*
NSX-P Tanto
C**
Kills:57
Deaths:15
KDR:3.800
Accuracy:24.361% C
HSR:28.070% C**
Kills:27,853
Deaths (as Light Assault):6,833
Deaths (to Light Assaults):4,706
KDR:4.07625
Kill Difference:21,020
Playtime:166.439 hours
Usage:4%
Score:1.281m
Score/min:128
Accuracy (listed only):28.385%
HSR (listed only):19.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,938
Deaths:1,592
KDR:2.474
Accuracy:20.189% D--
HSR:17.801% C+
HSR-1
D*
Kills:3,722
Deaths:590
KDR:6.308
Accuracy:27.502% D*
HSR:18.968% D*
TSAR-42
C**
Kills:2,032
Deaths:125
KDR:16.256
Accuracy:31.562% D*
HSR:71.260% C**
TS2 Inquisitor
C+
Kills:1,587
Deaths:679
KDR:2.337
Accuracy:21.354% D--
HSR:18.967% C+
RAMS .50M
B+
Kills:1,430
Deaths:43
KDR:33.256
Accuracy:33.095% D--
HSR:82.937% B+
MG-S1 Jackal
C*
Kills:1,325
Deaths:291
KDR:4.553
Accuracy:24.606% C
HSR:22.415% C*
SMG-46 Armistice
B**
Kills:1,282
Deaths:287
KDR:4.467
Accuracy:22.867% D
HSR:22.699% B**
NS-30 Vandal
C
Kills:1,197
Deaths:168
KDR:7.125
Accuracy:25.386% D**
HSR:24.812% C
PDW-16 Hailstorm
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.034% D**
HSR:16.151% C+
NS-44 Commissioner
D-
Kills:878
Deaths:391
KDR:2.246
Accuracy:21.857% F-
HSR:16.515% D-
99SV
B+
Kills:415
Deaths:25
KDR:16.600
Accuracy:27.180% D-
HSR:39.518% B+
NS-61 Emissary
B++
Kills:356
Deaths:101
KDR:3.525
Accuracy:24.422% D
HSR:21.910% B++
Shuriken
C*
Kills:341
Deaths:60
KDR:5.683
Accuracy:19.592% F--
HSR:19.941% C*
MKV Suppressed
A
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% D
HSR:28.151% A
TX1 Repeater
D*
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D*
HSR:10.606% F
M77-B
D
Kills:117
Deaths:9
KDR:13
Accuracy:25.697% F-
HSR:70.086% D
Kills:20,220
Deaths (as Infiltrator):4,831
Deaths (to Infiltrators):3,253
KDR:4.18547
Kill Difference:15,389
Playtime:853.386 hours
Usage:18%
Score:8.504m
Score/min:166
Accuracy (listed only):23.898%
HSR (listed only):31.421%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:4,581
Deaths:1,006
KDR:4.554
Accuracy:21.461% C--
HSR:20.716% C++
HC1 Cougar
B++
Kills:2,245
Deaths:358
KDR:6.271
Accuracy:24.121% C+
HSR:27.038% B++
LC2 Lynx
B+
Kills:2,046
Deaths:452
KDR:4.527
Accuracy:23.764% C+
HSR:24.242% B+
FA1 Barrage
C
Kills:1,636
Deaths:539
KDR:3.035
Accuracy:37.534% C
HSR:11.186% D-
NS-11C
B++
Kills:1,371
Deaths:244
KDR:5.619
Accuracy:23.040% C
HSR:23.632% B++
MG-C1 Kindred
C**
Kills:1,358
Deaths:227
KDR:5.982
Accuracy:23.581% D
HSR:25.921% C**
TRS-12 Uppercut
C-
Kills:1,293
Deaths:317
KDR:4.079
Accuracy:52.720% C--
HSR:12.606% C-
AS16 NightHawk
C*
Kills:1,225
Deaths:285
KDR:4.298
Accuracy:43.468% C*
HSR:12.571% C--
TS4 Haymaker
C
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C
HSR:7.692% D**
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.699% C
HSR:25.939% B**
NS Baron G5
C+
Kills:1,167
Deaths:348
KDR:3.353
Accuracy:45.012% C+
HSR:13.882% C+
AMR-66
C
Kills:509
Deaths:304
KDR:1.674
Accuracy:22.914% D
HSR:23.379% C
Havoc
D
Kills:164
Deaths:42
KDR:3.905
Accuracy:45.006% D**
HSR:10.976% D
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D**
HSR:23.881% B*
NSX-P Tanto
C**
Kills:57
Deaths:15
KDR:3.800
Accuracy:24.361% C
HSR:28.070% C**
Kills:20,074
Deaths (as Engineer):4,672
Deaths (to Engineers):3,679
KDR:4.29666
Kill Difference:15,402
Playtime:1,304.831 hours
Usage:28%
Score:23.542m
Score/min:301
Accuracy (listed only):30.924%
HSR (listed only):19.449%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:7,875
Deaths:2,587
KDR:3.044
Accuracy:20.295% D
HSR:19.746% C+
NS-7 PDW
C+
Kills:3,938
Deaths:1,592
KDR:2.474
Accuracy:20.189% D--
HSR:17.801% C+
T1 Cycler
C
Kills:3,084
Deaths:1,089
KDR:2.832
Accuracy:20.568% C
HSR:20.396% C
T1A Unity
D
Kills:2,983
Deaths:810
KDR:3.683
Accuracy:18.791% F-
HSR:19.444% D
TAR
C
Kills:2,414
Deaths:737
KDR:3.275
Accuracy:20.257% D
HSR:19.470% C
NS-11A
C
Kills:2,256
Deaths:798
KDR:2.827
Accuracy:18.790% D*
HSR:20.168% C
FA1 Barrage
C
Kills:1,636
Deaths:539
KDR:3.035
Accuracy:37.534% C
HSR:11.186% D-
MG-S1 Jackal
C*
Kills:1,325
Deaths:291
KDR:4.553
Accuracy:24.606% C
HSR:22.415% C*
TRS-12 Uppercut
C-
Kills:1,293
Deaths:317
KDR:4.079
Accuracy:52.720% C--
HSR:12.606% C-
SMG-46 Armistice
B**
Kills:1,282
Deaths:287
KDR:4.467
Accuracy:22.867% D
HSR:22.699% B**
T1S Cycler
C
Kills:1,260
Deaths:299
KDR:4.214
Accuracy:18.971% D*
HSR:19.683% C
TORQ-9
D--
Kills:1,230
Deaths:340
KDR:3.618
Accuracy:19.999% D--
HSR:15.447% D*
AS16 NightHawk
C*
Kills:1,225
Deaths:285
KDR:4.298
Accuracy:43.468% C*
HSR:12.571% C--
TS4 Haymaker
C
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C
HSR:7.692% D**
NS Baron G5
C+
Kills:1,167
Deaths:348
KDR:3.353
Accuracy:45.012% C+
HSR:13.882% C+
PDW-16 Hailstorm
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.034% D**
HSR:16.151% C+
Shuriken
C*
Kills:341
Deaths:60
KDR:5.683
Accuracy:19.592% F--
HSR:19.941% C*
MKV Suppressed
A
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% D
HSR:28.151% A
Havoc
D
Kills:164
Deaths:42
KDR:3.905
Accuracy:45.006% D**
HSR:10.976% D
Kills:36,058
Deaths (as Combat Medic):10,886
Deaths (to Combat Medics):2,301
KDR:3.31233
Kill Difference:25,172
Playtime:1,378.800 hours
Usage:30%
Score:21.328m
Score/min:258
Accuracy (listed only):27.818%
HSR (listed only):17.391%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:6,221
Deaths:1,200
KDR:5.184
Accuracy:12.157% D
HSR:19.804% C*
M2 Mutilator
C++
Kills:5,936
Deaths:1,130
KDR:5.253
Accuracy:12.302% D
HSR:19.441% C++
M3 Pounder HEG
C
Kills:1,259
Deaths:235
KDR:5.357
Accuracy:35.588% C-
HSR:2.621% C
M3 Pounder HEG
C--
Kills:1,175
Deaths:161
KDR:7.298
Accuracy:37.060% C--
HSR:2.383% C--
M6 Onslaught
C+
Kills:789
Deaths:124
KDR:6.363
Accuracy:13.368% D-
HSR:20.152% C+
M6 Onslaught
D
Kills:749
Deaths:124
KDR:6.040
Accuracy:13.623% D-
HSR:17.624% D
MR1 Fracture
C--
Kills:281
Deaths:91
KDR:3.088
Accuracy:31.842% D
HSR:2.847% C--
MR1 Fracture
D
Kills:272
Deaths:105
KDR:2.590
Accuracy:31.392% D
HSR:2.206% D-
M1 Heavy Cycler
C
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D--
HSR:16.667% C
NS-10 Burster
C--
Kills:196
Deaths:28
KDR:7
Accuracy:26.812% C--
HSR:1.531% D*
NS-10 Burster
C+
Kills:188
Deaths:50
KDR:3.760
Accuracy:27.297% C
HSR:5.319% C+
Kills:17,276
Deaths (as MAX Suit):1,714
Deaths (to MAX Suits):1,623
KDR:10.07935
Kill Difference:15,562
Playtime:392.270 hours
Usage:8%
Score:7.398m
Score/min:314
Accuracy (listed only):22.894%
HSR (listed only):10.054%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D--
Kills:616
V. Kills:40 N/A
Deaths:123
KDR:5.008
Accuracy:21.238% F
KPH:15.900 D--
VKPH:1 D*
Hellfire Rocket Pods
C
Kills:313
V. Kills:41 N/A
Deaths:14
KDR:22.357
Accuracy:34.002% F
KPH:69.700 C
VKPH:9.100 D
Kills:929 (616 + 0)
Deaths:137
KDR:6.781
VKDR:0.591
Vehicle Kills:81
Kill Difference:792
Playtime:43.160 hours
Usage:1%
Score:0.224m
Score/min:87
Piloting Accuracy:21.238%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:19,025
V. Kills:2,798 N/A
Deaths:279
KDR:68.190
Accuracy:48.485% C+
KPH:56.400 C+
VKPH:8.300 C+
L100 Python AP
C
Kills:1,861
V. Kills:1,083 172%
Deaths:87
KDR:21.391
Accuracy:53.818% C
KPH:25.300 D
VKPH:14.700 D
C75 Viper
D
Kills:472
V. Kills:125 375%
Deaths:63
KDR:7.492
Accuracy:29.606% D--
KPH:21.100 D
VKPH:5.600 D
Skyguard
B++
Kills:132
V. Kills:75 174%
Deaths:
KDR:
Accuracy:23.328% D--
KPH:18.300 B++
VKPH:10.400 C**
Kills:21,490 (21,490 + 0)
Deaths:429
KDR:50.093
VKDR:9.513
Vehicle Kills:4,081
Kill Difference:21,061
Playtime:440.761 hours
Usage:9%
Score:4.810m
Score/min:182
Driving Accuracy:23.328%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F-
KPH:33 D
VKPH:3.600 D--
P2-120 HEAT
D
Kills:367
V. Kills:117 311%
Deaths:38
KDR:9.658
Accuracy:30.079% D*
KPH:18.900 D
VKPH:6 D--
P2-120 AP
D
Kills:204
V. Kills:141 144%
Deaths:20
KDR:10.200
Accuracy:42.599% C
KPH:20.100 D-
VKPH:13.900 D
Kills:1,501 (1,501 + 0)
Deaths:93
KDR:16.140
VKDR:3.860
Vehicle Kills:359
Kill Difference:1,408
Playtime:57.768 hours
Usage:1%
Score:0.775m
Score/min:223
Driving Accuracy:42.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:272
V. Kills:163 166%
Deaths:18
KDR:15.111
Accuracy:38.702% D*
KPH:49.900 B
VKPH:29.900 C**
M20 Basilisk-H
C+
Kills:69
V. Kills:30 223%
Deaths:
KDR:
Accuracy:50.365% B++
KPH:40.500 C
VKPH:17.600 C+
Kills:341 (0 + 341)
Deaths:18
KDR:18.944
VKDR:10.722
Vehicle Kills:193
Kill Difference:323
Playtime:7.156 hours
Usage:0%
Score:0.247m
Score/min:575
Driving Accuracy:N/A%
Gunner Accuracy:50.365%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,249
V. Kills:80 N/A
Deaths:9
KDR:138.778
Accuracy:11.658% D*
KPH:41.900 D
VKPH:2.700 C
M20 Basilisk
C+
Kills:528
V. Kills:166 316%
Deaths:15
KDR:35.200
Accuracy:29.995% D--
KPH:19.300 C+
VKPH:6.100 C-
M20 Basilisk
C+
Kills:277
V. Kills:117 235%
Deaths:9
KDR:30.778
Accuracy:34.367% D
KPH:21.500 C+
VKPH:9.100 C+
M12 Kobalt
D-
Kills:245
V. Kills:7 N/A
Deaths:7
KDR:35
Accuracy:12.303% D*
KPH:43.900 D-
VKPH:1.300 D--
M60-G Bulldog
D-
Kills:52
V. Kills:11 433%
Deaths:9
KDR:5.778
Accuracy:20.146% F
KPH:13.800 D--
VKPH:2.900 D-
Kills:2,351 (0 + 2,351)
Deaths:49
KDR:47.980
VKDR:7.776
Vehicle Kills:381
Kill Difference:2,302
Playtime:79.405 hours
Usage:2%
Score:0.637m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:20.146%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 21,82319,02527968.19S62.6848.485%C+N/A56.4C+8.3C+182337.6h3.3C+6.7C++
Cycler TRV 7,9127,8752,5873.044A+2.4720.295%D19.746%C+26.1CN/A72302.2h12.2B+60.2C++
M2 Mutilator 6,2896,2211,2005.184A*0.3312.157%D19.804%C*30.5C*N/A93204.3h15.3B+126.2C+
M2 Mutilator 6,0005,9361,1305.253A*0.2612.302%D19.441%C++30.2C++N/A92196.7h15.8B+128.8C+
Claymore 4,6724,6725093.44U87.9332.283%C+N/A279.8A*N/A76216.7h1.1B*3.5C**
MSW-R 4,6904,6611,2813.639B+1.8819.624%D19.76%D27.1C--N/A93172h12.1C++61.8C+
LC3 Jaguar 4,6214,5811,0064.554A++0.9621.461%C--20.716%C++20.4C-N/A60224.7h14.2C66C
NS-7 PDW 3,9663,9381,5922.474A+3.0420.189%D--17.801%C+12.5D-N/A35314.3h13.2B+65.5C+
HSR-1 3,7643,7225906.308A*0.7927.502%D*18.968%D*26.3DN/A71141.4h6.1C-22.1D-
T1 Cycler 3,1113,0841,0892.832A2.6820.568%C20.396%C25.4C+N/A86121.5h12.6B+61.3C**
T1A Unity 3,0122,9838103.683A1.8318.791%F-19.444%D26.9DN/A76110.7h13.6D72.2F
NS-15M2 2,4502,4173816.344A++0.8321.344%D25.486%C33C--N/A11473.3h14.8D69.3C-
TAR 2,4302,4147373.275B**2.2420.257%D19.47%C25.5CN/A7994.7h12.2B+60.4C+
NS-11A 2,2772,2567982.827B**2.6918.79%D*20.168%C24.4C-N/A7492.4h13.9C+73.7D
HC1 Cougar 2,2682,2453586.271S0.7624.121%C+27.038%B++32.2C++N/A9669.8h13.6C56.2C+
LC2 Lynx 2,0682,0464524.527M0.9923.764%C+24.242%B+24.2CN/A8284.5h15.6C+65.8C++
T9A "Butcher" 2,0472,0363076.632A*1.1219.609%D*22.004%D-44.2C--N/A15746.1h13.7D*69.8D*
TSAR-42 2,0432,03212516.256M**10.7431.562%D*71.26%C**25.8DN/A8378.8h2.1B6.7C+
L100 Python AP 2,9441,8618721.391A*15.8853.818%C2.149%C25.3D14.7D18273.6h6.1C+11.4C+
FA1 Barrage 1,6401,6365393.035A*2.4837.534%C11.186%D-33.5C*N/A10848.9h4.4B+11.6C**
T32 Bull 1,6191,6154173.873A++1.6419.507%D-18.39%D-30.5C-N/A11052.9h11.2B+57.5C+
TS2 Inquisitor 1,5921,5876792.337B**3.1821.354%D--18.967%C+51.4B+N/A14530.9h8B*37.4C++
Frag Grenade 1,4721,44711447N/A1,441.4946.711%C++N/A452.2C7.8C17223.2h3.8C+8.2C+
RAMS .50M 1,4341,4304333.256S27.7433.095%D--82.937%B+24.8CN/A7357.7h2.1C*6.3C+
NS-11C 1,3841,3712445.619S0.1023.04%C23.632%B++29.7C+N/A8946.2h15.8C68.4C+
T9 CARV 1,3631,3584433.065B**2.4517.17%C-19.219%D29.3C+N/A17846.3h11.8B+68.9C**
MG-C1 Kindred 1,3771,3582275.982S0.4723.581%D25.921%C**38.1C+N/A11735.6h12C+50.7C+
MG-S1 Jackal 1,3371,3252914.553A**0.9624.606%C22.415%C*31.7C+N/A11541.8h11.4C++46.5C++
TRS-12 Uppercut 1,2991,2933174.079A*1.4452.72%C--12.606%C-36.1CN/A10835.8h2.6C+4.9C+
SMG-46 Armistice 1,3001,2822874.467M*1.0522.867%D22.699%B**32.6C+N/A12139.3h13.1B+57.4C++
T1S Cycler 1,2701,2602994.214M*1.3018.971%D*19.683%C25.7CN/A7149.1h11.7B61.7C
M3 Pounder HEG 1,4551,2592355.357A*0.1635.588%C-2.621%C21.6C**3.4C+10558.4h16.6C+46.8C+
TMG-50 1,2621,2572594.853M0.6619.583%C22.275%C33.1C+N/A13838h11C*56.3C++
M12 Kobalt 1,3291,2499138.778S133.2611.658%D*18.815%C++41.9D2.7C13129.8h18.5C+158.5C-
TORQ-9 1,2341,2303403.618A+1.9019.999%D--15.447%D*23.7DN/A7651.8h15.1C+75.5C
AS16 NightHawk 1,2371,2252854.298A*1.2243.468%C*12.571%C--36.5C+N/A12533.6h4.5C++10.3B
NS-30 Vandal 1,2081,1971687.125A*1.6125.386%D**24.812%C26DN/A9046.1h6.6D26D--
TS4 Haymaker 1,1831,1832305.143M*0.3740.365%C7.692%D**33.4C+N/A9935.4h4.6C+11.3C++
M3 Pounder HEG 1,3581,1751617.298M*1.7837.06%C--2.383%C--24B+3.7C+11349h16.8C*45.3C++
T5 AMC 1,1881,1722285.14S0.3721.699%C25.939%B**19CN/A6561.7h17.5D80.8C
NS Baron G5 1,1741,1673483.353M++2.1645.012%C+13.882%C+27.1C-N/A7843h5.5D-12.3C+
PDW-16 Hailstorm 1,1751,1642065.65S0.1416.034%D**16.151%C+23.3CN/A6149.9h17.9C--111.9D--
P2-120 HESH 1,0319303526.571B+21.0624.342%F-N/A33D3.6D--12028.2h5.3C21.8F-
NS-44 Commissioner 8868783912.246B**3.2721.857%F-16.515%D-18DN/A6748.7h3.5B15.9D
M6 Onslaught 8007891246.363A*0.8513.368%D-20.152%C+33.9C+N/A9923.3h16.7B+124.7C+
ASP-30 Grounder 1,2137812433.214M*2.3058.168%D2.177%C-15C8.3C15452.1h9C15.5C--
M6 Onslaught 7587491246.04A*0.5313.623%D-17.624%D32.1CN/A8523.3h17.8C**130.4C+
Spear Anti-Vehicle Phalanx Turret 1,1677436123.833U118.3247.282%C**1.884%D*27.3D15.6D20127.2h12.6D*26.6D
T7 Mini-Chaingun 6526421823.527M*1.9914.215%D14.019%C++31.9C+N/A15020.1h17.1C120.3C
Tank Mine 9466332327.522U22.0137.307%C*N/A186.2A+92.1B**17063.4h2.2C--5.9C++
M14 Banshee 6566161235.008C+0.5121.238%FN/A15.9D--1D*5738.7h29.2C137.6D
M20 Basilisk 6945281535.2U29.6929.995%D--4.545%D19.3C+6.1C-12527.4h78.3B+261.2C+
AMR-66 5175093041.674B++3.8422.914%D23.379%C17.1CN/A6329.7h10.9D47.4C--
C75 Viper 597472637.492B+1.9829.606%D--N/A21.1D5.6D15922.4h13.8C+46.4D
99SV 4204152516.6S11.0927.18%D-39.518%B+24.4C+N/A10717h4.7B+17.4C++
C-4 506408577.158M**1.6441.4%A**N/A94.9C*22.8C-11604.3h1.9D-4.5B+
P2-120 HEAT 484367389.658B+4.1430.079%D*1.907%D18.8D6D--18219.5h7.4C+24.6D-
NS-61 Emissary 3583561013.525M**1.9924.422%D21.91%B++53.9B**N/A1836.6h10.5B+43.2C**
Shuriken 345341605.683S0.1719.592%F--19.941%C*30.2DN/A8911.3h12.8C++65.3D*
Hellfire Rocket Pods 3543131422.357A+16.8434.002%FN/A69.6C9.1D3444.5h20.3C++59.7C+
MR1 Fracture 517281913.088M**2.4331.842%D2.847%C--5.1D-4.3C6255.2h94.9F-298.1D**
M20 Basilisk 394277930.778S25.2634.367%D3.971%D21.5C+9.1C+15512.9h90.7C**263.8C++
G20 Vulcan-H 4352721815.111A*9.6038.702%D*2.574%C49.5B29.6C**6445.5h140.9D*364F
MR1 Fracture 4912721052.59A**2.9231.392%D2.206%D-4.9D--3.9D6156h101.5F--323.4F-
M12 Kobalt 252245735B+29.4912.303%D*21.633%B+43.8D-1.3D--1635.6h17C++138.1C
MKV Suppressed 245238298.207S2.6923.474%D28.151%A18.6DN/A8712.8h16.2C-68.9C
Sticky Grenade 2212191219N/A213.4941.212%D**N/A365D*3.3D--17130.6h3.4D*8.4D**
T2 Striker 3592192110.429U4.9143.551%D--N/A8.9D5.7D*12324.7h59.7D--137.1D*
M1 Heavy Cycler 2162101801.167C+4.3510.396%D--16.667%C9.5D*N/A6022.1h19.1C+183.9C-
P2-120 AP 3452042010.2B4.6942.599%C6.373%A+20D-13.8D59110.2h9.1D-21.4D
TX1 Repeater 1981982350.843C++4.6717.557%D*10.606%F9D--N/A6121.9h11.9B+67.6C
NS-10 Burster 360196287S1.4926.812%C--1.531%D*4.5C3.7C+7244h194.1D724.1D
NS-10 Burster 349188503.76M++1.7527.297%C5.319%C+3.9D3.3C+7048.2h222.8F816.3D--
MAX Punch 1851851,7140.108C+5.4131.138%D-N/A0.5DN/A1389.2h1.5C++4.8C++
Havoc 166164423.905A**1.6145.006%D**10.976%D32.2DN/A1125.1h4.8D--10.6D**
Aspis Anti-Aircraft Phalanx Turret 321158531.6U26.0923.669%C--N/A7.5D7.7D13121.2h191.5D-809.1C--
Anti-Vehicle Grenade 1521371137N/A131.4949.261%CN/A274D30D--17720.5h6.6D13.3C
Skyguard 2071321132U126.4923.328%D--3.03%B++18.3B++10.4C**2567.2h96.2B++412.3C**
M77-B 117117913S7.4925.697%F-70.086%D18DN/A1286.5h2.8C--11D*
MG-H1 Watchman 10298175.765A++0.2521.726%C21.429%D40.8C+1.7A+4522.4h18.1D83.5C+
T16 Rhino 8787253.48A++2.0320.427%C+22.989%C++25.6C-N/A3353.4h11.2B++55B+
Auraxium Chainblade 71706,8580.01C--5.504.112%F-5.714%C+0.1C-N/A01178.7h2.1C++52.1T-
M20 Basilisk-H 9969169S63.4950.365%B++5.797%C+40.6C17.6C+3511.7h124.9F248D--
TRAC-5 6767770.87C++4.6414.818%D**23.881%B*5.7D-N/A32111.7h14C**94.2C
NSX-P Tanto 5757153.8M+1.7124.361%C28.07%C**16.8DN/A1643.4h20.1D-82.3D
Ripper 52522,3260.022C-5.495.116%F-13.462%C0.1C-N/A1503h1.8D35.7T*
M60-G Bulldog 635295.778C++0.2620.146%FN/A13.7D--2.9D-1053.8h7.4C+36.9D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1631,265,90053.6h
Decoy Grenade01720.1h
Hellion G02690.2h
Spawn Beacon21780.1h
Anti-Vehicle MANA Turret01860.3h
NS-TMC-01 "His Regards"5210010.6h
NSX Tomoe02670.1h
Rocklet Rifle0600.1h
Nanite Revive Grenade04,6321.3h
Nanite Healing Grenade02330.1h
Medical Applicator6881,182,95068.2h
Restoration Kit601,0022.4h
Spitfire Auto-Turret1511,8388.4h
Motion Spotter1637,85916.8h
TR Triumph Flare Gun05170.6h
Welding Device04190h
Recon Detection Device1423,02031.1h
Shield Recharging Field185,6582h
Ammunition Package3514,8854.8h
Medical Kit67910,97918h
Anti-Infantry MANA Turret12310.4h
M4-F Pillager01,2540.3h
Nano-Repair Grenade08880.2h
WLT-Howler Mining Laser01,3590.4h
L-30R Vektor01850.7h
Hardlight Barrier0880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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