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Field Marshal Cold Blooded Hebi[FSCA] Hebi
TR BR 165

KDR: 5.38

Score: 66.1m

Last Seen: Dec 7th, 2019 7:44 PM
- OFFLINE - 2.6 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Terran Republic on Miller - Outfit Officer of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV M2 Mutilator M2 Mutilator Claymore LC3 Jaguar MSW-R NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $853,182 MLG Score: 682
Fun Score: N/A
Cheeseburgers Flipped: 3066TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.605%20.469%42233119457,7625.159630.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.448%-0.124C+-0.077C+0.309C*HEAD ++ (~10.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.186C++12.50.129C++48

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.107%0.837%15321225836460851.81345972%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.587%-1.386D**-0.682D-0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.60.314C*26.90.494B+84.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.501%1.174%40616122121,122791413326.6692511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.037%0.252C*-0.869D--1.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.767B++40.687B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.288%12.867%363512222,3165425974.27306387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.539%-1.112D*2.001A*0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
211.9-0.789D-51.5-0.293C160.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.55%74.064%363412233,447926163.71845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.941%-0.668D0.449B0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.227C++2.30.266C*5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.859%10.414%363412234,6191192163.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.117%-0.067C+-0.85D---0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.205C++4.30.121C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 9
66.1m259.2%281 (16.9k)252 (15.1k)5.3824123,65022,9736.03948165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12271277015.606%15.326%23911:3037

29% Combat Medic28% Engineer13% Heavy Assault18% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMDec 8th, 2019 2:14 AM (10h) (PST)Dec 7th, 2019 3:45 PM (20h) (PST)Dec 7th, 2019 3:44 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5101163940.4710.0870.0721.3040.032682

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5746,96223,612285478215,092

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4376.6h/182.4d 15,095 18,950 52,380 342.4k 4,446 19,396 8,433 133.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:4,197
Deaths:1,222
KDR:3.435
Accuracy:19.346% D
HSR:19.371% D
NS-15M2
C+
Kills:2,391
Deaths:380
KDR:6.292
Accuracy:21.307% C--
HSR:25.220% C+
T9A "Butcher"
D-
Kills:1,835
Deaths:286
KDR:6.416
Accuracy:18.736% D*
HSR:21.199% D-
T32 Bull
D-
Kills:1,615
Deaths:417
KDR:3.873
Accuracy:19.509% D-
HSR:18.390% D-
T9 CARV
C-
Kills:1,358
Deaths:443
KDR:3.065
Accuracy:17.170% C-
HSR:19.219% D
TMG-50
C
Kills:1,236
Deaths:258
KDR:4.791
Accuracy:19.472% C
HSR:21.926% C
MG-H1 Watchman
C+
Kills:93
Deaths:17
KDR:5.471
Accuracy:22.011% C+
HSR:21.505% D
T16 Rhino
C+
Kills:84
Deaths:22
KDR:3.818
Accuracy:20.473% C+
HSR:21.429% C+
Kills:12,809
Deaths (as Heavy Assault):3,045
Deaths (to Heavy Assaults):6,597
KDR:4.20657
Kill Difference:9,764
Playtime:559.216 hours
Usage:13%
Score:8.027m
Score/min:239
Accuracy (listed only):19.753%
HSR (listed only):21.032%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:4,230
Deaths:933
KDR:4.534
Accuracy:21.393% C--
HSR:20.591% C+
NS-7 PDW
C+
Kills:3,818
Deaths:1,582
KDR:2.413
Accuracy:20.152% D-
HSR:17.889% C+
HC1 Cougar
B*
Kills:2,222
Deaths:353
KDR:6.295
Accuracy:24.109% C+
HSR:27.183% B*
LC2 Lynx
B+
Kills:1,643
Deaths:347
KDR:4.735
Accuracy:24.139% C++
HSR:24.650% B+
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
NS-11C
B*
Kills:1,343
Deaths:243
KDR:5.527
Accuracy:23.166% C+
HSR:23.827% B*
MG-S1 Jackal
B
Kills:1,260
Deaths:272
KDR:4.632
Accuracy:24.690% C
HSR:22.619% B
AS16 NightHawk
B
Kills:1,186
Deaths:273
KDR:4.344
Accuracy:43.474% B
HSR:12.395% D
SMG-46 Armistice
B**
Kills:1,183
Deaths:275
KDR:4.302
Accuracy:23.822% C
HSR:22.908% B**
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.699% C
HSR:25.939% B**
PDW-16 Hailstorm
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.034% D**
HSR:16.151% C+
NS Baron G5
C*
Kills:1,035
Deaths:319
KDR:3.245
Accuracy:45.815% C*
HSR:13.720% C+
MG-C1 Kindred
C**
Kills:930
Deaths:159
KDR:5.849
Accuracy:24.187% C--
HSR:24.946% C**
TRS-12 Uppercut
C--
Kills:615
Deaths:180
KDR:3.417
Accuracy:51.942% C--
HSR:9.756% D--
MKV Suppressed
A
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% C-
HSR:28.151% A
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:25.215% C+
HSR:28.571% B+
Kills:24,980
Deaths (as Light Assault):6,258
Deaths (to Light Assaults):4,495
KDR:3.99169
Kill Difference:18,722
Playtime:160.297 hours
Usage:4%
Score:1.234m
Score/min:128
Accuracy (listed only):28.113%
HSR (listed only):20.115%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,818
Deaths:1,582
KDR:2.413
Accuracy:20.152% D-
HSR:17.889% C+
HSR-1
D*
Kills:3,722
Deaths:590
KDR:6.308
Accuracy:27.502% D*
HSR:18.968% D*
TSAR-42
B+
Kills:1,774
Deaths:119
KDR:14.908
Accuracy:31.358% D--
HSR:73.337% B+
TS2 Inquisitor
C+
Kills:1,477
Deaths:633
KDR:2.333
Accuracy:21.165% D*
HSR:18.754% C+
RAMS .50M
B+
Kills:1,276
Deaths:38
KDR:33.579
Accuracy:33.304% D-
HSR:83.151% B+
MG-S1 Jackal
B
Kills:1,260
Deaths:272
KDR:4.632
Accuracy:24.690% C
HSR:22.619% B
SMG-46 Armistice
B**
Kills:1,183
Deaths:275
KDR:4.302
Accuracy:23.822% C
HSR:22.908% B**
PDW-16 Hailstorm
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.034% D**
HSR:16.151% C+
NS-30 Vandal
C
Kills:859
Deaths:104
KDR:8.260
Accuracy:25.740% D*
HSR:24.447% C
NS-44 Commissioner
D--
Kills:799
Deaths:373
KDR:2.142
Accuracy:22.339% F
HSR:15.144% D--
NS-61 Emissary
B*
Kills:356
Deaths:101
KDR:3.525
Accuracy:24.422% D
HSR:21.910% B*
99SV
B+
Kills:280
Deaths:23
KDR:12.174
Accuracy:25.802% D--
HSR:38.929% B+
MKV Suppressed
A
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% C-
HSR:28.151% A
TX1 Repeater
D*
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D*
HSR:10.606% F
M77-B
D
Kills:117
Deaths:9
KDR:13
Accuracy:25.697% F
HSR:70.086% D
Kills:18,521
Deaths (as Infiltrator):4,589
Deaths (to Infiltrators):3,091
KDR:4.03596
Kill Difference:13,932
Playtime:777.578 hours
Usage:18%
Score:7.802m
Score/min:167
Accuracy (listed only):24.204%
HSR (listed only):32.203%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:4,230
Deaths:933
KDR:4.534
Accuracy:21.393% C--
HSR:20.591% C+
HC1 Cougar
B*
Kills:2,222
Deaths:353
KDR:6.295
Accuracy:24.109% C+
HSR:27.183% B*
LC2 Lynx
B+
Kills:1,643
Deaths:347
KDR:4.735
Accuracy:24.139% C++
HSR:24.650% B+
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
NS-11C
B*
Kills:1,343
Deaths:243
KDR:5.527
Accuracy:23.166% C+
HSR:23.827% B*
AS16 NightHawk
B
Kills:1,186
Deaths:273
KDR:4.344
Accuracy:43.474% B
HSR:12.395% D
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.699% C
HSR:25.939% B**
NS Baron G5
C*
Kills:1,035
Deaths:319
KDR:3.245
Accuracy:45.815% C*
HSR:13.720% C+
MG-C1 Kindred
C**
Kills:930
Deaths:159
KDR:5.849
Accuracy:24.187% C--
HSR:24.946% C**
TRS-12 Uppercut
C--
Kills:615
Deaths:180
KDR:3.417
Accuracy:51.942% C--
HSR:9.756% D--
AMR-66
C+
Kills:499
Deaths:304
KDR:1.641
Accuracy:22.857% D
HSR:23.647% C+
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:25.215% C+
HSR:28.571% B+
Kills:17,816
Deaths (as Engineer):4,198
Deaths (to Engineers):3,563
KDR:4.24393
Kill Difference:13,618
Playtime:1,217.112 hours
Usage:28%
Score:22.028m
Score/min:302
Accuracy (listed only):30.051%
HSR (listed only):19.856%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:7,442
Deaths:2,502
KDR:2.974
Accuracy:20.164% D
HSR:19.578% C+
NS-7 PDW
C+
Kills:3,818
Deaths:1,582
KDR:2.413
Accuracy:20.152% D-
HSR:17.889% C+
T1 Cycler
C
Kills:2,831
Deaths:1,050
KDR:2.696
Accuracy:20.301% C-
HSR:19.887% C
T1A Unity
D-
Kills:2,561
Deaths:752
KDR:3.406
Accuracy:18.526% F-
HSR:18.587% D-
TAR
C
Kills:2,373
Deaths:723
KDR:3.282
Accuracy:20.233% D
HSR:19.385% C
NS-11A
C
Kills:2,210
Deaths:791
KDR:2.794
Accuracy:18.743% D*
HSR:20.091% C
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
T1S Cycler
C+
Kills:1,260
Deaths:299
KDR:4.214
Accuracy:18.971% D*
HSR:19.683% C+
MG-S1 Jackal
B
Kills:1,260
Deaths:272
KDR:4.632
Accuracy:24.690% C
HSR:22.619% B
TORQ-9
D--
Kills:1,230
Deaths:340
KDR:3.618
Accuracy:19.999% D--
HSR:15.447% D*
AS16 NightHawk
B
Kills:1,186
Deaths:273
KDR:4.344
Accuracy:43.474% B
HSR:12.395% D
SMG-46 Armistice
B**
Kills:1,183
Deaths:275
KDR:4.302
Accuracy:23.822% C
HSR:22.908% B**
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
PDW-16 Hailstorm
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.034% D**
HSR:16.151% C+
NS Baron G5
C*
Kills:1,035
Deaths:319
KDR:3.245
Accuracy:45.815% C*
HSR:13.720% C+
TRS-12 Uppercut
C--
Kills:615
Deaths:180
KDR:3.417
Accuracy:51.942% C--
HSR:9.756% D--
MKV Suppressed
A
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% C-
HSR:28.151% A
Kills:33,224
Deaths (as Combat Medic):10,362
Deaths (to Combat Medics):2,191
KDR:3.20633
Kill Difference:22,862
Playtime:1,284.518 hours
Usage:29%
Score:19.718m
Score/min:256
Accuracy (listed only):27.308%
HSR (listed only):17.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:6,025
Deaths:1,168
KDR:5.158
Accuracy:12.160% D
HSR:19.718% C*
M2 Mutilator
C++
Kills:5,779
Deaths:1,098
KDR:5.263
Accuracy:12.302% D
HSR:19.363% C++
M3 Pounder HEG
C
Kills:1,255
Deaths:235
KDR:5.340
Accuracy:35.567% C
HSR:2.629% C
M3 Pounder HEG
C
Kills:1,174
Deaths:161
KDR:7.292
Accuracy:37.050% C
HSR:2.385% C--
M6 Onslaught
C+
Kills:789
Deaths:124
KDR:6.363
Accuracy:13.368% D-
HSR:20.152% C+
M6 Onslaught
C--
Kills:749
Deaths:124
KDR:6.040
Accuracy:13.623% D-
HSR:17.624% C--
MR1 Fracture
C
Kills:273
Deaths:91
KDR:3
Accuracy:31.766% D
HSR:2.930% C
MR1 Fracture
D
Kills:268
Deaths:105
KDR:2.552
Accuracy:31.333% D
HSR:2.239% D
M1 Heavy Cycler
C
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D-
HSR:16.667% C
NS-10 Burster
C
Kills:183
Deaths:26
KDR:7.038
Accuracy:26.729% C
HSR:1.639% D*
NS-10 Burster
C+
Kills:176
Deaths:48
KDR:3.667
Accuracy:27.186% C+
HSR:5.682% C+
Kills:16,881
Deaths (as MAX Suit):1,680
Deaths (to MAX Suits):1,584
KDR:10.04821
Kill Difference:15,201
Playtime:383.937 hours
Usage:9%
Score:7.242m
Score/min:314
Accuracy (listed only):22.862%
HSR (listed only):10.093%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:564
V. Kills:39 N/A
Deaths:123
KDR:4.585
Accuracy:21.835% D**
KPH:15.400 D-
VKPH:1.100 D*
Hellfire Rocket Pods
C
Kills:272
V. Kills:40 N/A
Deaths:14
KDR:19.429
Accuracy:34.809% D**
KPH:67.100 C
VKPH:9.900 C-
Kills:836 (564 + 0)
Deaths:137
KDR:6.102
VKDR:0.577
Vehicle Kills:79
Kill Difference:699
Playtime:40.568 hours
Usage:1%
Score:0.205m
Score/min:84
Piloting Accuracy:21.835%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:17,553
V. Kills:2,585 N/A
Deaths:279
KDR:62.914
Accuracy:48.720% C+
KPH:55.900 C++
VKPH:8.200 C+
L100 Python AP
D
Kills:1,649
V. Kills:1,006 164%
Deaths:87
KDR:18.954
Accuracy:53.971% C
KPH:24 D
VKPH:14.600 D
C75 Viper
D
Kills:423
V. Kills:117 358%
Deaths:63
KDR:6.714
Accuracy:28.720% D--
KPH:19.600 D
VKPH:5.400 D
Skyguard
B
Kills:113
V. Kills:66 169%
Deaths:
KDR:
Accuracy:23.632% D-
KPH:16.800 B
VKPH:9.800 C++
Kills:19,738 (19,738 + 0)
Deaths:429
KDR:46.009
VKDR:8.797
Vehicle Kills:3,774
Kill Difference:19,309
Playtime:411.047 hours
Usage:9%
Score:4.442m
Score/min:180
Driving Accuracy:23.632%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F-
KPH:33 D
VKPH:3.600 D--
P2-120 HEAT
D
Kills:363
V. Kills:117 308%
Deaths:38
KDR:9.553
Accuracy:29.936% D*
KPH:18.700 D
VKPH:6 D--
P2-120 AP
D
Kills:204
V. Kills:141 144%
Deaths:20
KDR:10.200
Accuracy:42.599% C
KPH:20.100 D-
VKPH:13.900 D
Kills:1,497 (1,497 + 0)
Deaths:93
KDR:16.097
VKDR:3.860
Vehicle Kills:359
Kill Difference:1,404
Playtime:57.731 hours
Usage:1%
Score:0.756m
Score/min:218
Driving Accuracy:42.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:214
V. Kills:126 169%
Deaths:18
KDR:11.889
Accuracy:39.545% D--
KPH:48.400 C*
VKPH:28.500 C*
M20 Basilisk-H
C+
Kills:69
V. Kills:30 223%
Deaths:
KDR:
Accuracy:50.387% B
KPH:40.700 C-
VKPH:17.700 C+
Kills:283 (0 + 283)
Deaths:18
KDR:15.722
VKDR:8.667
Vehicle Kills:156
Kill Difference:265
Playtime:6.113 hours
Usage:0%
Score:0.226m
Score/min:617
Driving Accuracy:N/A%
Gunner Accuracy:50.387%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,133
V. Kills:69 N/A
Deaths:9
KDR:125.889
Accuracy:11.584% D*
KPH:42.300 D
VKPH:2.600 C
M20 Basilisk
C+
Kills:511
V. Kills:164 310%
Deaths:15
KDR:34.067
Accuracy:30.013% D--
KPH:19 C+
VKPH:6.100 C-
M20 Basilisk
C+
Kills:248
V. Kills:109 225%
Deaths:9
KDR:27.556
Accuracy:35.002% C-
KPH:20.500 C+
VKPH:9 C+
M12 Kobalt
D-
Kills:210
V. Kills:6 N/A
Deaths:6
KDR:35
Accuracy:11.989% D--
KPH:39.800 D-
VKPH:1.100 D-
Kills:2,102 (0 + 2,102)
Deaths:39
KDR:53.897
VKDR:8.923
Vehicle Kills:348
Kill Difference:2,063
Playtime:71.070 hours
Usage:2%
Score:0.566m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:11.989%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 20,13817,55327962.914S57.5348.72%C+1.014%C-55.9C++8.2C+181313.8h3.3C*6.7C**
Cycler TRV 7,4777,4422,5022.974A++2.4120.164%D19.578%C+25.7CN/A71290h12.3B+60.8C++
M2 Mutilator 6,0936,0251,1685.158A*0.2212.16%D19.718%C*30.3BN/A92198.9h15.5B++127.3C++
M2 Mutilator 5,8405,7791,0985.263A*0.1212.302%D19.363%C++30.2C**N/A93191.2h15.9B+129.1C++
Claymore 4,3904,3904891.458U86.0832.789%C++N/A288.8A**N/A77915.2h1.1B*3.4B+
LC3 Jaguar 4,2614,2309334.534A*0.8521.393%C--20.591%C+19.7C-N/A59214.8h14.3C+66.8C+
MSW-R 4,2184,1971,2223.435B+1.9519.346%D19.371%D26.8C--N/A93156.8h11.5B59.4C+
NS-7 PDW 3,8433,8181,5822.413A*2.9720.152%D-17.889%C+12.7DN/A36301.1h13.3B+65.9C++
HSR-1 3,7643,7225906.308M+0.9327.502%D*18.968%D*26.3DN/A71141.4h6.1C22.1C--
T1 Cycler 2,8562,8311,0502.696A2.6920.301%C-19.887%C24.4C+N/A81115.8h12.9B+63.4C**
T1A Unity 2,5842,5617523.406B**1.9818.526%F-18.587%D-25.6DN/A70100h13.5C-72.9D**
NS-15M2 2,4222,3913806.292A*0.9121.307%C--25.22%C+33CN/A11472.5h14.6C68.7C
TAR 2,3882,3737233.282A2.1020.233%D19.385%C25.5CN/A7993h12.2B+60.5C+
HC1 Cougar 2,2452,2223536.295S0.9124.109%C+27.183%B*32.5C++N/A9668.4h13.6C56.3C+
NS-11A 2,2302,2107912.794A2.5918.743%D*20.091%C24.4CN/A7490.6h13.9C+74C-
T9A "Butcher" 1,8411,8352866.416M1.0318.736%D*21.199%D-42C--N/A15143.7h12.6C-67.5D-
TSAR-42 1,7841,77411914.908A++9.5331.358%D--73.337%B+25.1DN/A8270.7h2.1B+6.7C+
L100 Python AP 2,6551,6498718.954A*13.5753.971%C2.365%C+24D14.6D17968.8h6.4C+11.8C+
LC2 Lynx 1,6631,6433474.735M*0.6524.139%C++24.65%B+24.3C+N/A8767.5h16.4C+68C++
FA1 Barrage 1,6391,6355393.033A++2.3537.536%C11.193%D-33.5C**N/A10748.8h4.4B+11.6B
T32 Bull 1,6191,6154173.873A*1.5119.509%D-18.39%D-30.5CN/A11052.9h11.2B+57.5C++
TS2 Inquisitor 1,4821,4776332.333A3.0521.165%D*18.754%C+51.5B+N/A14528.7h7.9B++37.5C*
Frag Grenade 1,4111,38811388N/A1,382.6246.597%C*N/A447.7C+7.4C17093.1h3.8C++8.2C**
T9 CARV 1,3631,3584433.065A2.3217.17%C-19.219%D29.3C+N/A17346.3h11.8B++68.9C**
NS-11C 1,3561,3432435.527S0.1423.166%C+23.827%B*29.7C++N/A8745.2h15.8C+68.2C+
RAMS .50M 1,2801,2763833.579S28.2033.304%D-83.151%B+25.2CN/A7550.6h2.1C**6.3C+
T1S Cycler 1,2701,2602994.214M++1.1718.971%D*19.683%C+25.7CN/A7149.1h11.7B+61.7C+
MG-S1 Jackal 1,2721,2602724.632M+0.7524.69%C22.619%B31.8C+N/A11639.6h11.6C++46.9C*
M3 Pounder HEG 1,4491,2552355.34A**0.0435.567%C2.629%C21.6B+3.3C+10558.1h16.6C*46.7C++
TMG-50 1,2411,2362584.791M*0.5919.472%C21.926%C32.6C+N/A13737.9h11C**56.6C++
TORQ-9 1,2341,2303403.618A++1.7619.999%D--15.447%D*23.7C--N/A7551.8h15.1C++75.5C
AS16 NightHawk 1,1971,1862734.344M+1.0443.474%B12.395%D36.4C+N/A12432.6h4.5C++10.4B+
SMG-46 Armistice 1,2001,1832754.302M++1.0823.822%C22.908%B**33C++N/A11435.9h13.3B+55.9C*
TS4 Haymaker 1,1831,1832305.143M**0.2440.365%C+7.692%D**33.4C++N/A9935.4h4.6C+11.3C++
M3 Pounder HEG 1,3571,1741617.292M*1.9137.05%C2.385%C--24.1B+3.8C+11348.7h16.7B+45.2C*
T5 AMC 1,1881,1722285.14S0.2421.699%C25.939%B**19CN/A6461.7h17.5D80.8C
PDW-16 Hailstorm 1,1751,1642065.65S0.2716.034%D**16.151%C+23.4CN/A6149.8h17.9C-111.9D
M12 Kobalt 1,2021,1339125.889S120.5111.584%D*18.623%C+42.3D2.6C13126.8h18.4C++159.1C
NS Baron G5 1,0411,0353193.245M++2.1445.815%C*13.72%C+26.5CN/A7739.1h5.7D12.5C+
MG-C1 Kindred 9429301595.849M+0.4724.187%C--24.946%C**37.7C+N/A11924.7h11.7C++48.5C+
P2-120 HESH 1,0319303526.571B**21.1924.342%F-N/A33D3.6D--11928.2h5.3C+21.8F
NS-30 Vandal 8698591048.26M**2.8825.74%D*24.447%C27.7C--N/A10431h6.9D26.8D--
NS-44 Commissioner 8067993732.142B**3.2422.339%F15.144%D--17.7DN/A6745.1h3.5B+15.8C--
M6 Onslaught 8007891246.363A*0.9813.368%D-20.152%C+33.9C+N/A9923.3h16.7B+124.7C+
ASP-30 Grounder 1,2087782433.202M**2.1858.227%D2.185%C15C+8.3C15351.8h9C15.5C-
M6 Onslaught 7587491246.04A*0.6613.623%D-17.624%C--32.1C+N/A8523.3h17.8B+130.4C+
Spear Anti-Vehicle Phalanx Turret 1,0756796113.167U107.7847.082%C**2.062%D--26.4D15.4D19725.7h13C--27.6C
T7 Mini-Chaingun 6426321813.492M++1.8914.602%C--14.241%C*32.4C+N/A15019.5h17C+116.5C+
TRS-12 Uppercut 6166151803.417A*1.9751.942%C--9.756%D--30.1CN/A9420.4h2.8C+5.5C+
Tank Mine 8965972325.957U20.5737.113%C*N/A199A++99.7A18973h2.2C-6.1C++
M14 Banshee 6035641234.585C+0.8021.835%D**N/A15.5D-1.1D*5536.5h29.8C+136.5C-
M20 Basilisk 6755111534.067U28.6830.013%D--4.305%D19C+6.1C-12326.9h79.5B+264.8C++
AMR-66 5064993041.641B*3.7422.857%D23.647%C+17.1CN/A6229.2h10.9C47.5C
C75 Viper 540423636.714B++1.3328.72%D--N/A19.6D5.4D15521.6h14.1C+49C-
C-4 493398576.982M**1.6040.629%A**N/A92.6C*22.1C--11294.3h1.9D4.6B+
P2-120 HEAT 480363389.553B++4.1729.936%D*1.928%D18.7D6D--17919.4h7.4C++24.8D
NS-61 Emissary 3583561013.525M**1.8624.422%D21.91%B*53.9A+N/A1816.6h10.5B43.2B
99SV 2822802312.174S6.7925.802%D--38.929%B+20.7CN/A10613.5h4.9B+19C++
MR1 Fracture 505273913S2.3831.766%D2.93%C5D-4.3C6154.4h96.4F303.4D*
Hellfire Rocket Pods 3122721419.429A++14.0534.809%D**N/A66.3C9.8C--3494.1h20.9C++60.1C+
MR1 Fracture 4842681052.552M+2.8331.333%D2.239%D4.9D-3.9D6155.2h101.7F-324.4D**
M20 Basilisk 357248927.556S22.1735.002%C-4.032%D20.5C+9C+15012.1h95.6C*273.1C++
MKV Suppressed 245238298.207S2.8223.474%C-28.151%A18.6DN/A8612.8h16.2C68.9C+
Sticky Grenade 2172151215N/A209.6241.941%D*N/A430D*4D--18780.5h3.4D--8.2D--
G20 Vulcan-H 3402141811.889A++6.5139.545%D--3.271%B48.6C*28.6C*7184.4h141.5D--357.9D**
M1 Heavy Cycler 2162101801.167C+4.2210.396%D-16.667%C9.5D--N/A5922.1h19.1C++183.9C
M12 Kobalt 216210635B*29.6211.989%D--22.857%B*39.6D-1.1D-1485.3h17.6C++146.9C
P2-120 AP 3452042010.2B+4.8242.599%C6.373%A++20D-13.8D56910.2h9.1D-21.4D
TX1 Repeater 1981982350.843C++4.5417.557%D*10.606%F9D-N/A5821.9h11.9B+67.6C+
T2 Striker 308188199.895U4.5143.909%DN/A8.7D5.6D--12921.5h60.4D-137.6D--
NS-10 Burster 339183267.038S1.6626.729%C1.639%D*4.3C3.7C+7242.1h197.6D739.1C
MAX Punch 1821821,6800.108C++5.2731.003%D-N/A0.5DN/A1381h1.5C++4.9C++
NS-10 Burster 328176483.667S1.7227.186%C+5.682%C+3.8D3.3C+7046.3h226.8D**834.1D-
Aspis Anti-Aircraft Phalanx Turret 313153530.6U25.2222.968%C-N/A7.6D8D13420.1h183.9D800.5C
Anti-Vehicle Grenade 1521371137N/A131.6249.261%C+N/A274C-30D-17710.5h6.6C13.3C+
M77-B 117117913S7.6225.697%F70.086%D18DN/A1236.5h2.8C11D*
Skyguard 1791131113U107.6223.632%D-3.54%B**16.9B9.9C++2446.7h104.5B+442.1C++
MG-H1 Watchman 9793175.471A*0.0922.011%C+21.505%D42.3C+1.8A++4442.2h18.2C--82.7C+
T16 Rhino 8484223.818A**1.5620.473%C+21.429%C+25.5CN/A3363.3h11.2B+54.8B+
Auraxium Chainblade 71706,5660.011C--5.374.224%F-5.714%C0.1DN/A01134.8h2.1C*50.7T-
M20 Basilisk-H 9969169U63.6250.387%B5.797%C+40.6C-17.6C+3531.7h124.6D*247.3D
TRAC-5 6767770.87C++4.5114.818%D*23.881%B*5.8D-N/A30611.5h14B+94.2C
NSX-P Tanto 5656134.308S1.0725.215%C+28.571%B+17C--N/A1513.3h19.9D79C

Consumables
  Name Deaths Consumed Time Equipped
Hellion G02690.2h
Spawn Beacon21780.1h
Anti-Vehicle MANA Turret01810.2h
Decoy Grenade01390.1h
Nano-Armor Kit1611,218,35951.6h
NSX Tomoe02670.1h
NS-TMC-01 "His Regards"5210010.6h
Rocklet Rifle0600.1h
Nanite Revive Grenade04,3821.2h
Nanite Healing Grenade01440.1h
Medical Applicator6721,124,09865h
Spitfire Auto-Turret1410,0947.4h
Motion Spotter1636,53416.2h
Restoration Kit579172h
TR Triumph Flare Gun05170.6h
Welding Device04190h
Shield Recharging Field185,6122h
Recon Detection Device1217,52023.7h
Ammunition Package3413,5414.4h
Medical Kit6119,99016.8h
Anti-Infantry MANA Turret12310.4h
Nano-Repair Grenade07290.2h
M4-F Pillager01,2540.3h
L-30R Vektor01850.7h

Check the help document for the dictionary if you want to learn more about words used here.


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