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Field Marshal Cold Blooded Hebi[FSCA] Hebi
TR BR 163

KDR: 5.35

Score: 64.7m

Last Seen: Oct 13th, 2019 6:18 PM
- OFFLINE - 18.5 hour(s)

Prestige 1, Battle Rank 100 (163 total) - Terran Republic on Miller - Outfit Officer of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV M2 Mutilator M2 Mutilator Claymore LC3 Jaguar MSW-R NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $843,174 MLG Score: 674
Fun Score: N/A
Cheeseburgers Flipped: 3020TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.533%20.445%42033118356,6555.154670.195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.427%-0.162C-0.105C+0.355C**HEAD ++ (~10.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.171C++12.50.121C+48.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.183%0.851%15221214823458831.79303980%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.71%-1.408D**-0.727D--0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.90.314C*27.10.499B+84.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.635%1.194%40526121020,695780405626.532510%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.166%0.225C++-0.858D--1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.763B++3.90.684B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.531%12.627%334512112,1705345664.05608383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.158%-1.17D*1.702A++0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
216.3-0.922D--50.9-0.355C-165.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.584%73.901%334412123,368915163.68087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.953%-0.646D0.469B+0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.238C++2.40.273C*5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.806%10.411%334412124,5051160163.88028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.168%-0.086C+-0.888D---0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.195C++4.30.116C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 14
64.7m259.3%282 (16.9k)252 (15.1k)5.34962120,78922,5796.00359163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12161244515.504%15.3%23711:2236

29% Combat Medic28% Engineer13% Heavy Assault17% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMOct 13th, 2019 9:19 PM (2d) (PST)Oct 13th, 2019 5:54 PM (3d) (PST)Oct 13th, 2019 2:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5081153930.4700.0880.0721.3020.032674

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5036,92423,579285478215,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4285.2h/178.5d 14,766 18,481 51,310 334.7k 4,368 18,935 8,280 130.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:4,184
Deaths:1,221
KDR:3.427
Accuracy:19.314% D
HSR:19.360% D
NS-15M2
C+
Kills:2,391
Deaths:380
KDR:6.292
Accuracy:21.307% C--
HSR:25.220% C+
T9A "Butcher"
D-
Kills:1,827
Deaths:283
KDR:6.456
Accuracy:18.723% D*
HSR:21.182% D-
T32 Bull
D-
Kills:1,615
Deaths:417
KDR:3.873
Accuracy:19.509% D-
HSR:18.390% D-
T9 CARV
C-
Kills:1,358
Deaths:443
KDR:3.065
Accuracy:17.170% C-
HSR:19.219% D
TMG-50
C
Kills:1,236
Deaths:258
KDR:4.791
Accuracy:19.472% C
HSR:21.926% C
MG-H1 Watchman
C+
Kills:93
Deaths:17
KDR:5.471
Accuracy:22.011% C+
HSR:21.505% D
T16 Rhino
C+
Kills:84
Deaths:22
KDR:3.818
Accuracy:20.473% C+
HSR:21.429% C+
Kills:12,788
Deaths (as Heavy Assault):3,041
Deaths (to Heavy Assaults):6,478
KDR:4.2052
Kill Difference:9,747
Playtime:557.371 hours
Usage:13%
Score:8.000m
Score/min:239
Accuracy (listed only):19.747%
HSR (listed only):21.029%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:4,198
Deaths:926
KDR:4.533
Accuracy:21.371% C--
HSR:20.510% C++
NS-7 PDW
C+
Kills:3,790
Deaths:1,579
KDR:2.400
Accuracy:20.144% D-
HSR:17.889% C+
HC1 Cougar
B*
Kills:2,222
Deaths:353
KDR:6.295
Accuracy:24.110% C+
HSR:27.183% B*
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
LC2 Lynx
B+
Kills:1,595
Deaths:327
KDR:4.878
Accuracy:24.148% C++
HSR:24.765% B+
NS-11C
B*
Kills:1,283
Deaths:240
KDR:5.346
Accuracy:23.077% C+
HSR:23.928% B*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
SMG-46 Armistice
B**
Kills:1,177
Deaths:272
KDR:4.327
Accuracy:23.832% C
HSR:22.940% B**
MG-S1 Jackal
B+
Kills:1,174
Deaths:253
KDR:4.640
Accuracy:24.613% C
HSR:22.743% B+
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
PDW-16 Hailstorm
C+
Kills:1,162
Deaths:206
KDR:5.641
Accuracy:16.014% D**
HSR:16.179% C+
AS16 NightHawk
B+
Kills:1,145
Deaths:262
KDR:4.370
Accuracy:43.650% B+
HSR:12.402% D
NS Baron G5
C*
Kills:973
Deaths:292
KDR:3.332
Accuracy:45.976% C*
HSR:13.772% C+
MG-C1 Kindred
B+
Kills:654
Deaths:112
KDR:5.839
Accuracy:24.494% C
HSR:26.147% B+
TRS-12 Uppercut
C--
Kills:542
Deaths:160
KDR:3.388
Accuracy:52.161% C--
HSR:9.779% D--
MKV Suppressed
A
Kills:236
Deaths:29
KDR:8.138
Accuracy:23.542% C-
HSR:27.966% A
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D**
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:25.215% C+
HSR:28.571% B+
Kills:24,264
Deaths (as Light Assault):6,098
Deaths (to Light Assaults):4,414
KDR:3.97901
Kill Difference:18,166
Playtime:159.578 hours
Usage:4%
Score:1.228m
Score/min:128
Accuracy (listed only):28.154%
HSR (listed only):20.193%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,790
Deaths:1,579
KDR:2.400
Accuracy:20.144% D-
HSR:17.889% C+
HSR-1
D*
Kills:3,722
Deaths:590
KDR:6.308
Accuracy:27.502% D*
HSR:18.968% D*
TSAR-42
B+
Kills:1,749
Deaths:118
KDR:14.822
Accuracy:31.448% D--
HSR:73.413% B+
TS2 Inquisitor
C+
Kills:1,444
Deaths:624
KDR:2.314
Accuracy:21.171% D--
HSR:18.906% C+
RAMS .50M
B+
Kills:1,223
Deaths:37
KDR:33.054
Accuracy:33.359% D-
HSR:82.911% B+
SMG-46 Armistice
B**
Kills:1,177
Deaths:272
KDR:4.327
Accuracy:23.832% C
HSR:22.940% B**
MG-S1 Jackal
B+
Kills:1,174
Deaths:253
KDR:4.640
Accuracy:24.613% C
HSR:22.743% B+
PDW-16 Hailstorm
C+
Kills:1,162
Deaths:206
KDR:5.641
Accuracy:16.014% D**
HSR:16.179% C+
NS-44 Commissioner
D--
Kills:785
Deaths:370
KDR:2.122
Accuracy:22.359% F
HSR:15.159% D--
NS-30 Vandal
C
Kills:754
Deaths:81
KDR:9.309
Accuracy:24.577% D**
HSR:24.934% C
NS-61 Emissary
B*
Kills:353
Deaths:100
KDR:3.530
Accuracy:24.468% D
HSR:21.813% B*
99SV
B+
Kills:279
Deaths:23
KDR:12.130
Accuracy:25.855% D--
HSR:39.068% B+
MKV Suppressed
A
Kills:236
Deaths:29
KDR:8.138
Accuracy:23.542% C-
HSR:27.966% A
TX1 Repeater
D*
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D*
HSR:10.606% F
M77-B
D
Kills:117
Deaths:9
KDR:13
Accuracy:25.697% F
HSR:70.086% D
Kills:18,163
Deaths (as Infiltrator):4,526
Deaths (to Infiltrators):3,047
KDR:4.01304
Kill Difference:13,637
Playtime:749.594 hours
Usage:17%
Score:7.557m
Score/min:168
Accuracy (listed only):24.142%
HSR (listed only):32.239%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:4,198
Deaths:926
KDR:4.533
Accuracy:21.371% C--
HSR:20.510% C++
HC1 Cougar
B*
Kills:2,222
Deaths:353
KDR:6.295
Accuracy:24.110% C+
HSR:27.183% B*
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
LC2 Lynx
B+
Kills:1,595
Deaths:327
KDR:4.878
Accuracy:24.148% C++
HSR:24.765% B+
NS-11C
B*
Kills:1,283
Deaths:240
KDR:5.346
Accuracy:23.077% C+
HSR:23.928% B*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
AS16 NightHawk
B+
Kills:1,145
Deaths:262
KDR:4.370
Accuracy:43.650% B+
HSR:12.402% D
NS Baron G5
C*
Kills:973
Deaths:292
KDR:3.332
Accuracy:45.976% C*
HSR:13.772% C+
MG-C1 Kindred
B+
Kills:654
Deaths:112
KDR:5.839
Accuracy:24.494% C
HSR:26.147% B+
TRS-12 Uppercut
C--
Kills:542
Deaths:160
KDR:3.388
Accuracy:52.161% C--
HSR:9.779% D--
AMR-66
C+
Kills:499
Deaths:304
KDR:1.641
Accuracy:22.874% D
HSR:23.647% C+
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D**
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:25.215% C+
HSR:28.571% B+
Kills:17,224
Deaths (as Engineer):4,063
Deaths (to Engineers):3,523
KDR:4.23923
Kill Difference:13,161
Playtime:1,188.926 hours
Usage:28%
Score:21.561m
Score/min:302
Accuracy (listed only):30.107%
HSR (listed only):19.958%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:6,781
Deaths:2,358
KDR:2.876
Accuracy:19.790% D
HSR:19.304% C+
NS-7 PDW
C+
Kills:3,790
Deaths:1,579
KDR:2.400
Accuracy:20.144% D-
HSR:17.889% C+
T1 Cycler
C
Kills:2,831
Deaths:1,050
KDR:2.696
Accuracy:20.301% C
HSR:19.887% C
T1A Unity
D-
Kills:2,561
Deaths:752
KDR:3.406
Accuracy:18.526% F-
HSR:18.587% D-
TAR
C
Kills:2,373
Deaths:723
KDR:3.282
Accuracy:20.233% D
HSR:19.385% C
NS-11A
C
Kills:2,210
Deaths:791
KDR:2.794
Accuracy:18.743% D*
HSR:20.091% C
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
T1S Cycler
C
Kills:1,260
Deaths:299
KDR:4.214
Accuracy:18.971% D--
HSR:19.683% C
TORQ-9
D--
Kills:1,224
Deaths:338
KDR:3.621
Accuracy:19.967% D--
HSR:15.523% D*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
SMG-46 Armistice
B**
Kills:1,177
Deaths:272
KDR:4.327
Accuracy:23.832% C
HSR:22.940% B**
MG-S1 Jackal
B+
Kills:1,174
Deaths:253
KDR:4.640
Accuracy:24.613% C
HSR:22.743% B+
PDW-16 Hailstorm
C+
Kills:1,162
Deaths:206
KDR:5.641
Accuracy:16.014% D**
HSR:16.179% C+
AS16 NightHawk
B+
Kills:1,145
Deaths:262
KDR:4.370
Accuracy:43.650% B+
HSR:12.402% D
NS Baron G5
C*
Kills:973
Deaths:292
KDR:3.332
Accuracy:45.976% C*
HSR:13.772% C+
TRS-12 Uppercut
C--
Kills:542
Deaths:160
KDR:3.388
Accuracy:52.161% C--
HSR:9.779% D--
MKV Suppressed
A
Kills:236
Deaths:29
KDR:8.138
Accuracy:23.542% C-
HSR:27.966% A
Kills:32,257
Deaths (as Combat Medic):10,133
Deaths (to Combat Medics):2,154
KDR:3.18336
Kill Difference:22,124
Playtime:1,257.834 hours
Usage:29%
Score:19.250m
Score/min:255
Accuracy (listed only):27.315%
HSR (listed only):17.354%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:5,859
Deaths:1,149
KDR:5.099
Accuracy:12.136% D
HSR:19.850% C*
M2 Mutilator
C++
Kills:5,609
Deaths:1,079
KDR:5.198
Accuracy:12.272% D
HSR:19.380% C++
M3 Pounder HEG
C
Kills:1,242
Deaths:235
KDR:5.285
Accuracy:35.443% C
HSR:2.657% C
M3 Pounder HEG
C
Kills:1,162
Deaths:161
KDR:7.217
Accuracy:36.933% C
HSR:2.410% C-
M6 Onslaught
C++
Kills:789
Deaths:124
KDR:6.363
Accuracy:13.368% D
HSR:20.152% C++
M6 Onslaught
C-
Kills:749
Deaths:124
KDR:6.040
Accuracy:13.623% D-
HSR:17.624% C-
MR1 Fracture
C
Kills:271
Deaths:91
KDR:2.978
Accuracy:31.560% D
HSR:2.952% C
MR1 Fracture
D
Kills:268
Deaths:105
KDR:2.552
Accuracy:31.112% D
HSR:2.239% D
M1 Heavy Cycler
C
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D-
HSR:16.667% C
NS-10 Burster
C
Kills:181
Deaths:26
KDR:6.962
Accuracy:26.730% C
HSR:1.657% D*
NS-10 Burster
C+
Kills:173
Deaths:48
KDR:3.604
Accuracy:27.181% C+
HSR:5.780% C+
Kills:16,513
Deaths (as MAX Suit):1,661
Deaths (to MAX Suits):1,567
KDR:9.9416
Kill Difference:14,852
Playtime:378.161 hours
Usage:9%
Score:7.127m
Score/min:314
Accuracy (listed only):22.796%
HSR (listed only):10.124%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:552
V. Kills:37 N/A
Deaths:123
KDR:4.488
Accuracy:21.863% D**
KPH:15.400 D-
VKPH:1 D*
Hellfire Rocket Pods
C+
Kills:271
V. Kills:40 N/A
Deaths:14
KDR:19.357
Accuracy:35.185% D**
KPH:66.900 C+
VKPH:9.900 C-
Kills:823 (552 + 0)
Deaths:137
KDR:6.007
VKDR:0.562
Vehicle Kills:77
Kill Difference:686
Playtime:39.914 hours
Usage:1%
Score:0.201m
Score/min:84
Piloting Accuracy:21.863%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:17,247
V. Kills:2,544 N/A
Deaths:279
KDR:61.817
Accuracy:48.754% C+
KPH:55.900 C++
VKPH:8.200 C+
L100 Python AP
C
Kills:1,643
V. Kills:1,004 163%
Deaths:87
KDR:18.885
Accuracy:53.933% C
KPH:24 D
VKPH:14.600 D
C75 Viper
D
Kills:308
V. Kills:83 367%
Deaths:63
KDR:4.889
Accuracy:27.113% D*
KPH:17.600 D
VKPH:4.700 D
Skyguard
B+
Kills:113
V. Kills:66 169%
Deaths:
KDR:
Accuracy:23.632% D-
KPH:16.800 B+
VKPH:9.800 C++
Kills:19,311 (19,311 + 0)
Deaths:429
KDR:45.014
VKDR:8.618
Vehicle Kills:3,697
Kill Difference:18,882
Playtime:401.569 hours
Usage:9%
Score:4.349m
Score/min:180
Driving Accuracy:23.632%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F-
KPH:33 D
VKPH:3.600 D--
P2-120 HEAT
D
Kills:363
V. Kills:117 308%
Deaths:38
KDR:9.553
Accuracy:29.936% D*
KPH:18.700 D
VKPH:6 D--
P2-120 AP
D
Kills:204
V. Kills:141 144%
Deaths:20
KDR:10.200
Accuracy:42.599% C
KPH:20.100 D-
VKPH:13.900 D
Kills:1,497 (1,497 + 0)
Deaths:93
KDR:16.097
VKDR:3.860
Vehicle Kills:359
Kill Difference:1,404
Playtime:57.731 hours
Usage:1%
Score:0.752m
Score/min:217
Driving Accuracy:42.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:175
V. Kills:102 170%
Deaths:18
KDR:9.722
Accuracy:36.457% D**
KPH:45 C+
VKPH:26.200 C+
M20 Basilisk-H
C+
Kills:68
V. Kills:30 219%
Deaths:
KDR:
Accuracy:50.393% C*
KPH:40.200 C
VKPH:17.700 C+
Kills:243 (0 + 243)
Deaths:18
KDR:13.500
VKDR:7.333
Vehicle Kills:132
Kill Difference:225
Playtime:5.583 hours
Usage:0%
Score:0.192m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:50.393%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,054
V. Kills:67 N/A
Deaths:9
KDR:117.111
Accuracy:11.363% D*
KPH:41.200 D
VKPH:2.600 C
M20 Basilisk
C+
Kills:510
V. Kills:163 311%
Deaths:15
KDR:34
Accuracy:30.011% D--
KPH:19 C+
VKPH:6.100 C--
M20 Basilisk
C+
Kills:243
V. Kills:106 227%
Deaths:9
KDR:27
Accuracy:34.550% C--
KPH:20.300 C+
VKPH:8.900 C+
M12 Kobalt
D-
Kills:188
V. Kills:5 N/A
Deaths:6
KDR:31.333
Accuracy:11.834% D*
KPH:36.700 D--
VKPH:1 D-
Kills:1,995 (0 + 1,995)
Deaths:39
KDR:51.154
VKDR:8.744
Vehicle Kills:341
Kill Difference:1,956
Playtime:69.520 hours
Usage:2%
Score:0.539m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:11.834%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 19,79117,24727961.817S56.4748.754%C+1.026%C--55.9C++8.2C+181308.7h3.3C++6.7C**
Cycler TRV 6,8146,7812,3582.876A+2.4719.79%D19.304%C+24.7CN/A69274.4h12.3B+62.1C++
M2 Mutilator 5,9255,8591,1495.099A*0.2512.136%D19.85%C*30.2BN/A93194h15.5B+128C++
M2 Mutilator 5,6665,6091,0795.198A**0.1512.272%D19.38%C++30.1BN/A93186.4h15.9B+129.9C++
Claymore 4,2804,2804889.167U83.8233.006%C++N/A293.2MN/A79314.6h1.1B*3.4B+
LC3 Jaguar 4,2284,1989264.533A*0.8221.371%C--20.51%C++19.6C-N/A59213.9h14.3C+67C+
MSW-R 4,2054,1841,2213.427B++1.9219.314%D19.36%D26.8C--N/A92156.3h11.5B59.3C++
NS-7 PDW 3,8153,7901,5792.4A++2.9520.144%D-17.889%C+12.8DN/A36296.8h13.3B+66C++
HSR-1 3,7643,7225906.308M0.9627.502%D*18.968%D*26.3DN/A71141.4h6.1C22.1D
T1 Cycler 2,8562,8311,0502.696A+2.6520.301%C19.887%C24.5C+N/A80115.7h12.9B+63.4C**
T1A Unity 2,5842,5617523.406M1.9418.526%F-18.587%D-25.6DN/A70100h13.5D72.9D**
NS-15M2 2,4222,3913806.292M0.9421.307%C--25.22%C+33CN/A11372.5h14.6C68.7C
TAR 2,3882,3737233.282A2.0720.233%D19.385%C25.5CN/A7993h12.2B+60.5C+
HC1 Cougar 2,2452,2223536.295S0.9524.11%C+27.183%B*32.5C*N/A9668.4h13.6C56.3C+
NS-11A 2,2302,2107912.794A2.5618.743%D*20.091%C24.4CN/A7490.6h13.9C++74C-
T9A "Butcher" 1,8331,8272836.456M1.1118.723%D*21.182%D-42C--N/A15043.5h12.6D67.5D--
TSAR-42 1,7591,74911814.822A*9.4731.448%D--73.413%B+25.2C--N/A8369.5h2.1B+6.6C+
L100 Python AP 2,6471,6438718.885M13.5453.933%C2.374%C+24D14.6D17868.6h6.4C+11.8C+
FA1 Barrage 1,6391,6355393.033A++2.3237.536%C11.193%D-33.5BN/A10748.8h4.4B+11.6B
T32 Bull 1,6191,6154173.873A*1.4819.509%D-18.39%D-30.5CN/A10952.9h11.2B+57.5C++
LC2 Lynx 1,6151,5953274.878M*0.4724.148%C++24.765%B+24.7C+N/A8964.6h16.5C+68.4C++
TS2 Inquisitor 1,4491,4446242.314B**3.0421.171%D--18.906%C+51B+N/A14328.3h8B++37.6C*
T9 CARV 1,3631,3584433.065A2.2817.17%C-19.219%D29.3C+N/A17246.3h11.8B++68.9C**
Frag Grenade 1,3681,34711347N/A1,341.6546.429%C*N/A449C+7C16943h3.9C++8.3C*
NS-11C 1,2941,2832405.346S0.0023.077%C+23.928%B*29.1C++N/A8644.1h15.8C+68.3C+
T1S Cycler 1,2701,2602994.214M*1.1418.971%D--19.683%C25.7CN/A7149.1h11.7B+61.7C+
M3 Pounder HEG 1,4321,2422355.285A**0.0635.443%C2.657%C21.5B+3.3C+10457.8h16.5C++46.6C++
TMG-50 1,2411,2362584.791M**0.5619.472%C21.926%C32.6C+N/A13637.9h11C**56.6C*
TORQ-9 1,2281,2243383.621A++1.7319.967%D--15.523%D*23.7C--N/A7551.6h15.1C+75.6C
RAMS .50M 1,2271,2233733.054S27.7033.359%D-82.911%B+24.9CN/A7549.1h2.1C**6.3C+
TS4 Haymaker 1,1831,1832305.143M**0.2140.365%C+7.692%D**33.4C++N/A9935.4h4.6C+11.3C++
SMG-46 Armistice 1,1941,1772724.327M++1.0223.832%C22.94%B**32.9C*N/A11435.8h13.3B+55.9C*
MG-S1 Jackal 1,1851,1742534.64M++0.7124.613%C22.743%B+31.5C+N/A11737.3h11.7C++47.6C++
T5 AMC 1,1881,1722285.14S0.2121.7%C25.939%B**19CN/A6461.7h17.5D80.8C
M3 Pounder HEG 1,3411,1621617.217M**1.8736.933%C2.41%C-24B+3.7C+11248.4h16.6B45C*
PDW-16 Hailstorm 1,1731,1622065.641S0.2916.014%D**16.179%C+23.3CN/A6149.8h17.9C-112D-
AS16 NightHawk 1,1561,1452624.37M0.9843.65%B+12.402%D35.8C++N/A12332h4.6C++10.5B
M12 Kobalt 1,1211,0549117.111S111.7611.363%D*18.216%C+41.2D2.6C12625.6h18.7C++164.7C-
NS Baron G5 9799732923.332M++2.0245.976%C*13.772%C+26.1CN/A7637.3h5.8D12.6C+
P2-120 HESH 1,0319303526.571B**21.2224.342%F-N/A33D3.6D--11828.2h5.3C+21.8F
M6 Onslaught 8007891246.363A*1.0113.368%D20.152%C++33.9C++N/A9823.3h16.7B+124.7C+
NS-44 Commissioner 7927853702.122B**3.2322.359%F15.159%D--17.7DN/A6744.4h3.5B+15.7C--
ASP-30 Grounder 1,2087782433.202S2.1558.232%D2.185%C15C+8.3C15351.7h9C15.5C--
NS-30 Vandal 764754819.309S3.9624.577%D**24.934%C30.3CN/A10224.9h6.4C26D
M6 Onslaught 7587491246.04A++0.6913.623%D-17.624%C-32.1C+N/A8523.3h17.8B130.4C+
Spear Anti-Vehicle Phalanx Turret 1,0606706111.667U106.3246.837%C**2.09%D--26.6D15.5D19725.2h12.8D-27.4C--
MG-C1 Kindred 6616541125.839M++0.4924.494%C26.147%B+42.2C++N/A13215.5h10.5B43C*
T7 Mini-Chaingun 6426321813.492M+1.8614.602%C--14.241%C**32.4C+N/A14919.5h17C+116.5C+
Tank Mine 8945952325.87U20.5236.756%C*N/A205.2A*103.1A+18842.9h2.2C-6C*
M14 Banshee 5895521234.488C+0.8621.863%D**N/A15.4D-1D*5435.9h30.1C+137.8C--
TRS-12 Uppercut 5435421603.388A*1.9652.161%C--9.779%D--30.3CN/A9417.9h2.9C5.5C+
M20 Basilisk 6735101534U28.6530.011%D--4.314%D19C+6.1C--12326.8h79.6B+265.3C+
AMR-66 5064993041.641B*3.7122.874%D23.647%C+17.1CN/A6129.2h10.9C47.5C
C-4 483390576.842M**1.4940.625%A**N/A92.9C*22.1C-11264.2h1.9D4.6B+
P2-120 HEAT 480363389.553B+4.2029.936%D*1.928%D18.7D6D--17919.4h7.4C++24.8D
NS-61 Emissary 3553531003.53M**1.8224.468%D21.813%B*54.3A+N/A1816.5h10.5B+43.1B+
C75 Viper 391308634.889C++0.4627.113%D*N/A17.6D4.7D16217.5h14.6C+54D
99SV 2812792312.13S6.7825.855%D--39.068%B+20.8C+N/A10513.4h4.9B+19C++
Hellfire Rocket Pods 3112711419.357A+14.0135.185%D**N/A66.1C+9.8C-3484.1h20.8C++59.2C+
MR1 Fracture 501271912.978M**2.3731.56%D2.952%C5D-4.3C6154h95.5F302.4D*
MR1 Fracture 4842681052.552M2.8031.112%D2.239%D4.9D--3.9D6154.7h99.9F-321.1F
M20 Basilisk 349243927U21.6534.55%C--4.115%D20.3C+8.8C+15012h94.4C*273.2C++
MKV Suppressed 243236298.138S2.7923.542%C-27.966%A18.6DN/A8612.7h16.2C69C+
Sticky Grenade 2172151215N/A209.6541.941%D*N/A430D*4D-18580.5h3.4D*8.2D*
M1 Heavy Cycler 2162101801.167C+4.1810.396%D-16.667%C9.5D*N/A5822.1h19.1C+183.9C
P2-120 AP 3452042010.2B+4.8542.599%C6.373%A++20D-13.8D56410.2h9.1D21.4D
TX1 Repeater 1981982350.843C++4.5117.557%D*10.606%F9.1D-N/A5721.8h11.9B+67.6C+
M12 Kobalt 193188631.333B++25.9811.834%D*22.872%B*36.9D--1D-1295.1h18.2C+153.7C-
T2 Striker 305186199.789U4.4443.826%D-N/A9.1C5.8D13120.5h57.7D131.7D-
NS-10 Burster 336181266.962S1.6126.73%C1.657%D*4.3C3.7C+7242h198.9D744.1C-
MAX Punch 1801801,6610.108C++5.2430.804%D-N/A0.5C--N/A1375.2h1.5C++4.9C++
G20 Vulcan-H 277175189.722A+4.3736.457%D**4%B*44.9C+26.2C+6713.9h135.7D--372.3F
NS-10 Burster 323173483.604M*1.7527.181%C+5.78%C+3.7D3.2C+7046.2h229.7D**845.1D--
Aspis Anti-Aircraft Phalanx Turret 307149529.8S24.4522.677%C--N/A7.5D8D13519.8h184.2D812.3C-
Anti-Vehicle Grenade 1521371137N/A131.6549.261%C+N/A274C-30D17680.5h6.6C13.3C+
M77-B 117117913S7.6525.697%F70.086%D18DN/A1226.5h2.8C-11D*
Skyguard 1791131113U107.6523.632%D-3.54%A16.9B+9.9C++2446.7h104.5B+442.1C++
MG-H1 Watchman 9793175.471A**0.1222.011%C+21.505%D44.3C++1.9A*4382.1h18.2C-82.7C+
T16 Rhino 8484223.818M1.5320.473%C+21.429%C+25.5CN/A3333.3h11.2B++54.8B+
Auraxium Chainblade 71706,5160.011D5.344.225%F-5.714%C0.1DN/A01127.4h2.1C*50.7F**
M20 Basilisk-H 9868168U62.6550.393%C*5.882%C+40C17.6C+3521.7h126.4D**250.8D--
TRAC-5 6767770.87C++4.4814.818%D**23.881%B*5.8D-N/A30211.5h14B94.2C
NSX-P Tanto 5656134.308M**1.0425.215%C+28.571%B+17C--N/A1463.3h19.9D79C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21780.1h
Hellion G02690.2h
Anti-Vehicle MANA Turret01810.2h
Nano-Armor Kit1601,202,99950.9h
Decoy Grenade0630h
NSX Tomoe02670.1h
NS-TMC-01 "His Regards"5210010.6h
Rocklet Rifle0600.1h
Nanite Revive Grenade04,3171.2h
Nanite Healing Grenade01370.1h
Medical Applicator6691,106,65964.1h
Spitfire Auto-Turret149,6507.1h
Motion Spotter1636,07916h
Restoration Kit538721.9h
TR Triumph Flare Gun05170.6h
Welding Device04190h
Recon Detection Device1216,01621.7h
Shield Recharging Field185,6122h
Ammunition Package3312,8974.3h
Medical Kit5929,68816.5h
Anti-Infantry MANA Turret12310.4h
Nano-Repair Grenade06670.2h
M4-F Pillager01,2540.3h
L-30R Vektor01850.7h

Check the help document for the dictionary if you want to learn more about words used here.


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