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Maj. General Cold Blooded Hebi[FSCA] Hebi
TR BR 87

KDR: 4.96

Score: 52.1m

Last Seen: Dec 8th, 2018 6:26 PM
- OFFLINE - 2.3 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Miller - Outfit Officer of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 11
Level Progress (to 88): 34%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV M2 Mutilator MSW-R LC3 Jaguar M2 Mutilator Claymore NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $736,839 MLG Score: 589
Fun Score: N/A
Cheeseburgers Flipped: 2591TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.95%19.566%3902799546,1874.851070.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.441%-0.216C-0.163C0.307C*HEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.163C++12.50.125C+50.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.474%0.808%12321020619414601.491571015%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.898%-1.469F-0.739D--0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.40.312C*25.90.509B+84.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.275%1.377%34506101616,483707329023.314501%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.975%0.134C++-0.805D-1.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++4.10.675B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.624%12.02%200410181,1984733702.52743323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.67%-1.254D**2.008A*0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.3-0.957D--51.6-0.334C-176.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.768%75.881%200410182,695768123.50911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.157%-0.656D0.563B+0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.259C*2.20.294C*5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.862%9.763%200410183,667967123.79214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.721%-0.128C-0.94D---0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.173C++4.40.104C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 11
52.1m248%273 (16.4k)243 (14.6k)4.9569796,64619,4975.5636287 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022975714.886%14.702%21910:5931

28% Combat Medic28% Engineer15% Heavy Assault16% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMDec 9th, 2018 2:51 AM (1d) (PST)Dec 8th, 2018 7:51 PM (2d) (PST)Dec 8th, 2018 2:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4901073830.4500.0910.0661.1950.032589

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,4026,39423,008275472214,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3576.2h/149d 11,828 14,209 39,932 256.5k 3,633 15,727 6,773 105.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:3,985
Deaths:1,198
KDR:3.326
Accuracy:19.231% D
HSR:19.272% D
T9A "Butcher"
D--
Kills:1,717
Deaths:267
KDR:6.431
Accuracy:18.501% D*
HSR:20.443% D--
T32 Bull
D
Kills:1,615
Deaths:417
KDR:3.873
Accuracy:19.509% D
HSR:18.390% D
NS-15M2
C
Kills:1,446
Deaths:285
KDR:5.074
Accuracy:21.033% C-
HSR:23.029% C
T9 CARV
C
Kills:1,358
Deaths:443
KDR:3.065
Accuracy:17.170% C
HSR:19.219% D
TMG-50
C
Kills:1,232
Deaths:255
KDR:4.831
Accuracy:19.501% C
HSR:21.834% C
T7 Mini-Chaingun
B
Kills:601
Deaths:172
KDR:3.494
Accuracy:14.555% C--
HSR:14.476% B
T16 Rhino
C+
Kills:84
Deaths:22
KDR:3.818
Accuracy:20.473% C+
HSR:21.429% C+
Kills:12,038
Deaths (as Heavy Assault):3,059
Deaths (to Heavy Assaults):5,634
KDR:3.93527
Kill Difference:8,979
Playtime:526.229 hours
Usage:15%
Score:7.599m
Score/min:241
Accuracy (listed only):18.747%
HSR (listed only):19.762%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:3,968
Deaths:896
KDR:4.429
Accuracy:21.129% C-
HSR:20.539% C++
NS-7 PDW
C+
Kills:3,709
Deaths:1,552
KDR:2.390
Accuracy:20.012% D-
HSR:17.741% C+
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
NS-11C
B*
Kills:1,183
Deaths:220
KDR:5.377
Accuracy:23.118% C+
HSR:23.500% B*
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
HC1 Cougar
B+
Kills:1,171
Deaths:169
KDR:6.929
Accuracy:23.693% C+
HSR:25.363% B+
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C+
LC2 Lynx
B+
Kills:1,122
Deaths:179
KDR:6.268
Accuracy:24.439% B
HSR:24.064% B+
AS16 NightHawk
B
Kills:458
Deaths:104
KDR:4.404
Accuracy:42.571% B
HSR:9.825% D*
NS Baron G5
B+
Kills:417
Deaths:134
KDR:3.112
Accuracy:47.220% B+
HSR:14.868% C++
TRS-12 Uppercut
D
Kills:391
Deaths:133
KDR:2.940
Accuracy:50.232% D
HSR:9.974% D--
TRAC-5
B*
Kills:67
Deaths:76
KDR:0.882
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
C++
Kills:51
Deaths:10
KDR:5.100
Accuracy:25.372% C+
HSR:25.490% C++
Kills:17,688
Deaths (as Light Assault):4,674
Deaths (to Light Assaults):3,863
KDR:3.78434
Kill Difference:13,014
Playtime:148.067 hours
Usage:4%
Score:1.159m
Score/min:130
Accuracy (listed only):29.158%
HSR (listed only):18.304%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,709
Deaths:1,552
KDR:2.390
Accuracy:20.012% D-
HSR:17.741% C+
HSR-1
D--
Kills:2,905
Deaths:470
KDR:6.181
Accuracy:27.357% D*
HSR:18.898% D--
TSAR-42
B+
Kills:1,575
Deaths:104
KDR:15.144
Accuracy:30.984% D--
HSR:73.968% B+
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C+
TS2 Inquisitor
C
Kills:1,158
Deaths:497
KDR:2.330
Accuracy:20.719% D--
HSR:17.185% C
RAMS .50M
B+
Kills:920
Deaths:29
KDR:31.724
Accuracy:33.523% D
HSR:82.609% B+
NS-44 Commissioner
D*
Kills:690
Deaths:349
KDR:1.977
Accuracy:22.077% F
HSR:13.913% D*
TX1 Repeater
D*
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D*
HSR:10.606% F
M77-B
D
Kills:117
Deaths:9
KDR:13
Accuracy:25.697% F
HSR:70.086% D
99SV
B**
Kills:83
Deaths:14
KDR:5.929
Accuracy:24.418% D*
HSR:45.783% B**
Kills:12,516
Deaths (as Infiltrator):3,463
Deaths (to Infiltrators):2,625
KDR:3.61421
Kill Difference:9,053
Playtime:584.966 hours
Usage:16%
Score:5.875m
Score/min:167
Accuracy (listed only):23.835%
HSR (listed only):36.698%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:3,968
Deaths:896
KDR:4.429
Accuracy:21.129% C-
HSR:20.539% C++
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
NS-11C
B*
Kills:1,183
Deaths:220
KDR:5.377
Accuracy:23.118% C+
HSR:23.500% B*
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
HC1 Cougar
B+
Kills:1,171
Deaths:169
KDR:6.929
Accuracy:23.693% C+
HSR:25.363% B+
LC2 Lynx
B+
Kills:1,122
Deaths:179
KDR:6.268
Accuracy:24.439% B
HSR:24.064% B+
AMR-66
C+
Kills:499
Deaths:304
KDR:1.641
Accuracy:22.895% D
HSR:23.647% C+
AS16 NightHawk
B
Kills:458
Deaths:104
KDR:4.404
Accuracy:42.571% B
HSR:9.825% D*
NS Baron G5
B+
Kills:417
Deaths:134
KDR:3.112
Accuracy:47.220% B+
HSR:14.868% C++
TRS-12 Uppercut
D
Kills:391
Deaths:133
KDR:2.940
Accuracy:50.232% D
HSR:9.974% D--
TRAC-5
B*
Kills:67
Deaths:76
KDR:0.882
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
C++
Kills:51
Deaths:10
KDR:5.100
Accuracy:25.372% C+
HSR:25.490% C++
Kills:13,317
Deaths (as Engineer):3,222
Deaths (to Engineers):3,151
KDR:4.13315
Kill Difference:10,095
Playtime:988.452 hours
Usage:28%
Score:16.731m
Score/min:282
Accuracy (listed only):30.391%
HSR (listed only):18.921%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:6,352
Deaths:2,272
KDR:2.796
Accuracy:19.550% D
HSR:18.986% C+
NS-7 PDW
C+
Kills:3,709
Deaths:1,552
KDR:2.390
Accuracy:20.012% D-
HSR:17.741% C+
T1A Unity
D
Kills:2,459
Deaths:739
KDR:3.327
Accuracy:18.013% F-
HSR:18.707% D
T1 Cycler
C+
Kills:2,239
Deaths:914
KDR:2.450
Accuracy:19.581% C-
HSR:20.054% C+
TAR
C
Kills:2,152
Deaths:670
KDR:3.212
Accuracy:20.020% D
HSR:19.145% C
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
NS-11A
D
Kills:1,281
Deaths:618
KDR:2.073
Accuracy:16.730% D**
HSR:16.003% D
T1S Cycler
C+
Kills:1,260
Deaths:299
KDR:4.214
Accuracy:18.971% D--
HSR:19.683% C+
TORQ-9
D-
Kills:1,213
Deaths:336
KDR:3.610
Accuracy:20.004% D-
HSR:15.334% D*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C+
AS16 NightHawk
B
Kills:458
Deaths:104
KDR:4.404
Accuracy:42.571% B
HSR:9.825% D*
NS Baron G5
B+
Kills:417
Deaths:134
KDR:3.112
Accuracy:47.220% B+
HSR:14.868% C++
TRS-12 Uppercut
D
Kills:391
Deaths:133
KDR:2.940
Accuracy:50.232% D
HSR:9.974% D--
Kills:25,910
Deaths (as Combat Medic):8,744
Deaths (to Combat Medics):1,872
KDR:2.96317
Kill Difference:17,166
Playtime:1,011.166 hours
Usage:28%
Score:14.972m
Score/min:247
Accuracy (listed only):27.629%
HSR (listed only):15.386%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:4,048
Deaths:940
KDR:4.306
Accuracy:11.492% D
HSR:18.948% C++
M2 Mutilator
C+
Kills:3,860
Deaths:870
KDR:4.437
Accuracy:11.582% D
HSR:18.523% C+
M3 Pounder HEG
C
Kills:1,221
Deaths:230
KDR:5.309
Accuracy:34.990% C
HSR:2.703% C
M3 Pounder HEG
C
Kills:1,129
Deaths:156
KDR:7.237
Accuracy:36.419% C
HSR:2.480% C--
M6 Onslaught
C++
Kills:789
Deaths:124
KDR:6.363
Accuracy:13.368% D
HSR:20.152% C++
M6 Onslaught
C-
Kills:749
Deaths:124
KDR:6.040
Accuracy:13.623% D
HSR:17.624% C-
MR1 Fracture
C
Kills:236
Deaths:86
KDR:2.744
Accuracy:29.037% D-
HSR:3.390% C
MR1 Fracture
D
Kills:223
Deaths:100
KDR:2.230
Accuracy:28.743% D-
HSR:2.691% D
M1 Heavy Cycler
C
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D-
HSR:16.667% C
NS-10 Burster
C
Kills:170
Deaths:26
KDR:6.538
Accuracy:26.087% C
HSR:1.765% D*
NS-10 Burster
C+
Kills:157
Deaths:48
KDR:3.271
Accuracy:26.586% C
HSR:5.732% C+
Kills:12,792
Deaths (as MAX Suit):1,442
Deaths (to MAX Suits):1,384
KDR:8.87101
Kill Difference:11,350
Playtime:324.515 hours
Usage:9%
Score:5.807m
Score/min:298
Accuracy (listed only):22.029%
HSR (listed only):10.061%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:427
V. Kills:27 N/A
Deaths:109
KDR:3.917
Accuracy:20.972% D**
KPH:15.800 D-
VKPH:1 D*
Hellfire Rocket Pods
C
Kills:192
V. Kills:27 N/A
Deaths:11
KDR:17.455
Accuracy:37.655% D*
KPH:62.100 C
VKPH:8.700 D
Kills:619 (427 + 0)
Deaths:120
KDR:5.158
VKDR:0.450
Vehicle Kills:54
Kill Difference:499
Playtime:30.068 hours
Usage:1%
Score:0.153m
Score/min:85
Piloting Accuracy:20.972%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:13,364
V. Kills:1,968 N/A
Deaths:246
KDR:54.325
Accuracy:48.244% C++
KPH:53.900 C++
VKPH:7.900 C+
L100 Python AP
D
Kills:1,327
V. Kills:874 152%
Deaths:81
KDR:16.383
Accuracy:52.642% C
KPH:21.300 D
VKPH:14 D
C75 Viper
D
Kills:295
V. Kills:79 369%
Deaths:63
KDR:4.683
Accuracy:26.869% D*
KPH:17.400 D
VKPH:4.700 D
Kills:14,986 (14,986 + 0)
Deaths:390
KDR:38.426
VKDR:7.490
Vehicle Kills:2,921
Kill Difference:14,596
Playtime:327.464 hours
Usage:9%
Score:3.353m
Score/min:171
Driving Accuracy:26.869%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F-
KPH:33 D
VKPH:3.600 D--
P2-120 HEAT
D
Kills:363
V. Kills:117 308%
Deaths:38
KDR:9.553
Accuracy:29.936% D*
KPH:18.700 D
VKPH:6 D--
P2-120 AP
C--
Kills:204
V. Kills:141 144%
Deaths:20
KDR:10.200
Accuracy:42.599% C
KPH:20.100 D
VKPH:13.900 C--
Kills:1,497 (1,497 + 0)
Deaths:93
KDR:16.097
VKDR:3.860
Vehicle Kills:359
Kill Difference:1,404
Playtime:57.728 hours
Usage:2%
Score:0.688m
Score/min:199
Driving Accuracy:42.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:480
V. Kills:25 N/A
Deaths:9
KDR:53.333
Accuracy:10.936% D*
KPH:32.600 D-
VKPH:1.700 D
M20 Basilisk
C+
Kills:433
V. Kills:150 287%
Deaths:15
KDR:28.867
Accuracy:29.718% D--
KPH:18 C+
VKPH:6.200 C-
M20 Basilisk
C
Kills:159
V. Kills:66 237%
Deaths:8
KDR:19.875
Accuracy:31.050% D-
KPH:17.800 C
VKPH:7.400 C
M12 Kobalt
D--
Kills:126
V. Kills:1 N/A
Deaths:4
KDR:31.500
Accuracy:10.597% D*
KPH:31.100 D--
VKPH:0.200 D*
Kills:1,198 (0 + 1,198)
Deaths:36
KDR:33.278
VKDR:6.722
Vehicle Kills:242
Kill Difference:1,162
Playtime:51.729 hours
Usage:1%
Score:0.353m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:10.597%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 15,33213,36424654.325M**49.3748.244%C++1.19%C53.9C++7.9C+173248.1h3.3C++6.8C**
Cycler TRV 6,3786,3522,2722.796A+2.1619.55%D18.986%C+24.1CN/A67263.6h12.4B+63.2C++
M2 Mutilator 4,0814,0489404.306A++0.6511.492%D18.948%C++27C++N/A84149.7h15.8B+137.1C+
MSW-R 4,0033,9851,1983.326B+1.6319.231%D19.272%D27.2CN/A91146.7h11.1B+58C++
LC3 Jaguar 3,9973,9688964.429A*0.5321.129%C-20.539%C++19.3C-N/A57206h14.2C+67.1C+
M2 Mutilator 3,8953,8608704.437A*0.5211.582%D18.523%C+27.2C++N/A84142h16B+138.4C+
Claymore 3,7993,7994486.341U81.3834.863%C*N/A327.5M*N/A87111.6h1.1B*3.2B+
NS-7 PDW 3,7313,7091,5522.39A++2.5720.012%D-17.741%C+13.2DN/A37281.6h13.2B+66.1C++
HSR-1 2,9362,9054706.181A*1.2227.357%D*18.898%D--26.2DN/A71110.7h6.1C22.5D
T1A Unity 2,4802,4597393.327A**1.6318.013%F-18.707%D25.6DN/A7096.2h13C72.1D**
T1 Cycler 2,2582,2399142.45A2.5119.581%C-20.054%C+23.5C+N/A7895.3h12.9B+65.8C**
TAR 2,1642,1526703.212B**1.7420.02%D19.145%C25.3CN/A7784.9h12.2B+60.7C++
T9A "Butcher" 1,7231,7172676.431M1.4718.501%D*20.443%D--42C-N/A14240.9h12.3C-66.7D-
FA1 Barrage 1,6391,6355393.033A++1.9237.536%C11.193%D-33.5B+N/A10448.8h4.4B+11.6B
T32 Bull 1,6191,6154173.873A*1.0819.509%D18.39%D30.5CN/A10652.9h11.2B+57.5C++
TSAR-42 1,5831,57510415.144A**10.1930.984%D--73.968%B+25.2C--N/A8062.4h2.1B+6.7C+
NS-15M2 1,4541,4462855.074A++0.1221.033%C-23.029%C32.9CN/A11543.9h11.5B+54.9C*
T9 CARV 1,3631,3584433.065A+1.8917.17%C19.219%D29.3C++N/A15846.3h11.8B++68.9B
L100 Python AP 2,2011,3278116.383M++11.4352.642%C2.788%C+21.3D14D16762.4h6.8C+12.9C+
NS-11A 1,2851,2816182.073B++2.8816.73%D**16.003%D20C--N/A6363.9h14.6C+87.1D-
T1S Cycler 1,2701,2602994.214M*0.7418.971%D--19.683%C+25.7C+N/A6949.1h11.7B+61.7C+
Frag Grenade 1,2571,23811238N/A1,233.0445.811%C++N/A442.1C+6.8C16232.8h3.8C++8.3C*
TMG-50 1,2371,2322554.831M**0.1319.501%C21.834%C32.6C+N/A13237.8h11C**56.3C*
M3 Pounder HEG 1,4071,2212305.309A**0.3534.99%C2.703%C21.6B+3.3C+10256.6h16.1C*46.1C++
TORQ-9 1,2171,2133363.61A++1.3520.004%D-15.334%D*23.9C-N/A7350.8h15.1C+75.4C
TS4 Haymaker 1,1831,1832305.143M**0.1940.365%C+7.692%D**33.5C++N/A9935.3h4.6C++11.3C++
NS-11C 1,1941,1832205.377S0.4223.118%C+23.5%B*28.9C*N/A8341h16.1C69.6C+
T5 AMC 1,1881,1722285.14S0.1821.7%C25.939%B**19C+N/A6361.7h17.5D80.8C
HC1 Cougar 1,1871,1711696.929S1.9723.693%C+25.363%B+27.1C+N/A7343.2h16D-67.7C
PDW-16 Hailstorm 1,1711,1612045.691S0.7316.008%D**16.193%C+23.5C+N/A6049.4h17.9C-112D-
TS2 Inquisitor 1,1611,1584972.33B**2.6320.719%D--17.185%C49.3B+N/A13523.5h8.1B++39.3C++
M3 Pounder HEG 1,3021,1291567.237M**2.2836.419%C2.48%C--23.9B+3.7C+10947.2h16.4B45C*
LC2 Lynx 1,1381,1221796.268S1.3124.439%B24.064%B+25.4C+N/A9844.1h18C--73.7C+
P2-120 HESH 1,0319303526.571B**21.6124.342%F-N/A33D3.6D--11328.2h5.3C+21.8D**
RAMS .50M 9249202931.724S26.7733.523%D82.609%B+25.8C+N/A7735.6h2.1C**6.3C+
M6 Onslaught 8007891246.363A**1.4113.368%D20.152%C++33.9C++N/A9723.3h16.7B+124.7C++
ASP-30 Grounder 1,1977712433.173S1.7858.109%D2.205%C-15C+8.3C15151.4h9C15.5C--
M6 Onslaught 7587491246.04A*1.0813.623%D17.624%C-32.1C+N/A8423.3h17.8B130.4C+
NS-44 Commissioner 6966903491.977B**2.9822.077%F13.913%D*17.2DN/A6340.1h3.5B+15.8C-
T7 Mini-Chaingun 6096011723.494M+1.4614.555%C--14.476%B32.3C+N/A14318.6h17C+117C+
Spear Anti-Vehicle Phalanx Turret 9155725114.4U109.4445.796%C*2.448%D-25.3D15.2D18922.6h13.2D-28.9D
Tank Mine 8035242223.818U18.8631.909%C+N/A187.1A++99.6A18242.8h2.1C6.6C+
AMR-66 5064993041.641B**3.3222.895%D23.647%C+17.1CN/A5629.2h10.9C47.4C
M12 Kobalt 505480953.333M48.3810.936%D*18.542%C++32.7D-1.7D10014.7h19.1C+174.6D
AS16 NightHawk 4654581044.404M++0.5542.571%B9.825%D*28.3C+N/A8516.2h5.1C12.1C*
M20 Basilisk 5834331528.867U23.9129.718%D--3.926%D-18C+6.3C11024h83.4B280.5C+
M14 Banshee 4544271093.917C+1.0420.972%D**N/A15.8D-1D*5527h28.5C+136.1C
NS Baron G5 4194171343.112M1.8447.22%B+14.868%C++22.9C--N/A7518.2h6.2D--13.1C+
TRS-12 Uppercut 3923911332.94A++2.0250.232%D9.974%D--28.1C-N/A8313.9h2.8C+5.5C+
P2-120 HEAT 480363389.553B++4.6029.936%D*1.928%D18.7D6D--17219.4h7.4C++24.8D
C-4 410334565.964M*1.0137.78%A*N/A85.6C++19.5D10313.9h1.9D5.1B+
C75 Viper 374295634.683C++0.2726.869%D*1.017%D17.4D4.6D15117h14.8C+55D
MR1 Fracture 446236862.744M**2.2129.037%D-3.39%C4.9D-4.4C+5848.1h89.2D*307.1D*
MR1 Fracture 4142231002.23A*2.7328.743%D-2.691%D4.6D--3.9D5648.9h98.2F-341.5F
Sticky Grenade 2142121212N/A207.0441.863%D*N/A424D*4D-17890.5h3.4D*8.2D*
M1 Heavy Cycler 2162101801.167C+3.7910.396%D-16.667%C9.5D*N/A5022.1h19.1C+183.9C
P2-120 AP 3452042010.2B++5.2442.599%C6.373%A+20D13.8C--48610.2h9.1D21.4C-
TX1 Repeater 1981982350.843C++4.1117.557%D*10.606%F9.1D-N/A5021.7h11.9B+67.6C+
Hellfire Rocket Pods 2191921117.455A12.5037.655%D*1.042%C+61.9C8.7D3453.1h20.1B+53.4C++
NS-10 Burster 319170266.538S1.5826.087%C1.765%D*4.3C3.7C+7140h196.2D752.1C-
MAX Punch 1671671,4420.116C++4.8430.419%D--N/A0.5C--N/A2321.9h1.5C++5C++
M20 Basilisk 225159819.875S14.9231.05%D-5.031%C17.9C7.4C1468.9h89.6C**288.4C+
NS-10 Burster 299157483.271M++1.6926.586%C5.732%C+3.5D3.2C+6844.3h236F887.8D--
Anti-Vehicle Grenade 1521371137N/A132.0449.261%CN/A274C-30D-17030.5h6.6C13.3C+
Aspis Anti-Aircraft Phalanx Turret 273128525.6S20.6421.758%DN/A7.2D8.1D13717.9h191.5D-880.1D
M12 Kobalt 127126431.5B**26.5410.597%D*23.81%B**30.7D--N/A1144.1h18.8C+177.1D
M77-B 117117913S8.0425.697%F70.086%D18DN/A1096.5h2.8C11D*
T16 Rhino 8484223.818M1.1420.473%C+21.429%C+25.5CN/A3073.3h11.2B*54.8B+
99SV 8383145.929A**0.9724.418%D*45.783%B**11.7D-N/A987.1h5.4C**22.3C
Auraxium Chainblade 70696,2860.011D4.954.264%F-5.797%C+0.1C--N/A01078.6h2.1C*49.6F*
TRAC-5 6767760.882C++4.0714.818%D*23.881%B*6.1D-N/A25210.9h14B+94.2C
NSX-P Tanto 5151105.1S0.1425.372%C+25.49%C++18.2CN/A1122.8h18.4C--72.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1332,08214.1h
Restoration Kit394091.3h
M4-F Pillager01,2540.3h
Nano-Armor Kit1491,057,84644.9h
Spawn Beacon11760.1h
Anti-Vehicle MANA Turret01790.2h
Hellion G02690.2h
NSX Tomoe02670.1h
NS-TMC-01 "His Regards"5210010.6h
Rocklet Rifle0600.1h
Nanite Revive Grenade03,5371h
Medical Applicator623934,37955h
Nanite Healing Grenade0840h
TR Triumph Flare Gun05170.6h
Welding Device04190h
Spitfire Auto-Turret126,8965.3h
Ammunition Package3010,5463.7h
Shield Recharging Field185,4701.9h
Medical Kit4497,48213.8h
Anti-Infantry MANA Turret12310.4h
Nano-Repair Grenade02390.1h
Recon Detection Device94,9797h
L-30R Vektor01850.7h

Check the help document for the dictionary if you want to learn more about words used here.


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