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Commissar Cold Blooded Hebi[FSCA] Hebi
TR BR 79

KDR: 4.88

Score: 49.9m

Last Seen: Oct 18th, 2018 2:10 PM
- OFFLINE - 10.9 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Miller - Outfit Officer of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 11
Level Progress (to 80): 61%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV LC3 Jaguar MSW-R M2 Mutilator Claymore M2 Mutilator NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $724,329 MLG Score: 579
Fun Score: N/A
Cheeseburgers Flipped: 2539TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.787%19.462%3852798644,6464.794970.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.411%-0.238C-0.166C0.326C**HEAD ++ (~9.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.165C++12.40.132C++50.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.447%0.833%12221011600405591.481481000%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.971%-1.474F-0.721D--0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.40.309C*25.90.508B+84.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.808%1.44%33006100715,491686312922.5488495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.935%0.098C+-0.788D-1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++4.10.673B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.644%11.798%182410091,0684653492.29677305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.539%-1.254D**1.96A++0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235.3-1.004D*53.3-0.367C-182

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.417%75.358%182410092,516746123.36814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.058%-0.698D0.54B+0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.244C++2.30.287C*5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.556%9.88%182410093,49293093.75081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.826%-0.146C-0.916D---0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.169C++4.30.104C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 11
49.9m243.6%272 (16.3k)242 (14.5k)4.8800792,65318,9865.4643479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1013933014.769%14.65%21610:5229

28% Combat Medic27% Engineer15% Heavy Assault16% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMOct 21st, 2018 12:42 AM (2d) (PST)Oct 18th, 2018 10:13 AM (5d) (PST)Oct 18th, 2018 10:10 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4871073800.4500.0920.0661.1730.031579

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2496,44422,805276470214,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3431.7h/143d 11,093 13,574 38,191 241.5k 3,479 15,131 6,471 100.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:3,938
Deaths:1,195
KDR:3.295
Accuracy:19.229% D
HSR:19.223% D
T9A "Butcher"
D--
Kills:1,710
Deaths:265
KDR:6.453
Accuracy:18.503% D*
HSR:20.468% D--
T32 Bull
D
Kills:1,615
Deaths:417
KDR:3.873
Accuracy:19.509% D
HSR:18.390% D
NS-15M2
C
Kills:1,446
Deaths:285
KDR:5.074
Accuracy:21.072% C-
HSR:23.029% C
T9 CARV
C
Kills:1,354
Deaths:443
KDR:3.056
Accuracy:17.190% C
HSR:19.202% D
TMG-50
C
Kills:1,231
Deaths:255
KDR:4.827
Accuracy:19.509% C
HSR:21.852% C
T7 Mini-Chaingun
B
Kills:592
Deaths:171
KDR:3.462
Accuracy:14.638% C-
HSR:14.527% B
T16 Rhino
C+
Kills:84
Deaths:22
KDR:3.818
Accuracy:20.473% C+
HSR:21.429% C+
Kills:11,970
Deaths (as Heavy Assault):3,053
Deaths (to Heavy Assaults):5,517
KDR:3.92073
Kill Difference:8,917
Playtime:517.213 hours
Usage:15%
Score:7.468m
Score/min:241
Accuracy (listed only):18.765%
HSR (listed only):19.765%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:3,959
Deaths:895
KDR:4.423
Accuracy:21.135% C-
HSR:20.586% C++
NS-7 PDW
C+
Kills:3,688
Deaths:1,544
KDR:2.389
Accuracy:19.967% D-
HSR:17.733% C+
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
T5 AMC
A
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% A
HC1 Cougar
B++
Kills:1,171
Deaths:169
KDR:6.929
Accuracy:23.693% C+
HSR:25.363% B++
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C+
LC2 Lynx
B++
Kills:650
Deaths:105
KDR:6.190
Accuracy:24.295% C**
HSR:25.077% B++
NS-11C
B++
Kills:586
Deaths:113
KDR:5.186
Accuracy:21.223% C-
HSR:23.038% B++
TRS-12 Uppercut
D
Kills:356
Deaths:119
KDR:2.992
Accuracy:50.543% D
HSR:10.674% D-
AS16 NightHawk
C*
Kills:318
Deaths:79
KDR:4.025
Accuracy:41.080% C*
HSR:10.377% D--
NS Baron G5
B+
Kills:142
Deaths:48
KDR:2.958
Accuracy:44.806% C*
HSR:16.901% B+
TRAC-5
B*
Kills:67
Deaths:76
KDR:0.882
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
C++
Kills:51
Deaths:10
KDR:5.100
Accuracy:25.372% C++
HSR:25.490% C++
Kills:16,139
Deaths (as Light Assault):4,359
Deaths (to Light Assaults):3,785
KDR:3.70245
Kill Difference:11,780
Playtime:144.891 hours
Usage:4%
Score:1.137m
Score/min:131
Accuracy (listed only):28.753%
HSR (listed only):18.581%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,688
Deaths:1,544
KDR:2.389
Accuracy:19.967% D-
HSR:17.733% C+
HSR-1
D--
Kills:2,841
Deaths:459
KDR:6.190
Accuracy:27.259% D*
HSR:18.937% D--
TSAR-42
B+
Kills:1,477
Deaths:102
KDR:14.480
Accuracy:30.667% D--
HSR:73.460% B+
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C+
TS2 Inquisitor
C
Kills:1,141
Deaths:484
KDR:2.357
Accuracy:20.746% D--
HSR:17.178% C
RAMS .50M
B+
Kills:839
Deaths:26
KDR:32.269
Accuracy:33.147% D-
HSR:82.360% B+
NS-44 Commissioner
D*
Kills:684
Deaths:347
KDR:1.971
Accuracy:22.085% F
HSR:14.035% D*
TX1 Repeater
D*
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D*
HSR:10.606% F
M77-B
D
Kills:117
Deaths:9
KDR:13
Accuracy:25.697% F
HSR:70.086% D
99SV
B**
Kills:83
Deaths:14
KDR:5.929
Accuracy:24.418% D--
HSR:45.783% B**
Kills:12,229
Deaths (as Infiltrator):3,424
Deaths (to Infiltrators):2,577
KDR:3.57155
Kill Difference:8,805
Playtime:562.267 hours
Usage:16%
Score:5.707m
Score/min:169
Accuracy (listed only):23.755%
HSR (listed only):36.637%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:3,959
Deaths:895
KDR:4.423
Accuracy:21.135% C-
HSR:20.586% C++
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
T5 AMC
A
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% A
HC1 Cougar
B++
Kills:1,171
Deaths:169
KDR:6.929
Accuracy:23.693% C+
HSR:25.363% B++
LC2 Lynx
B++
Kills:650
Deaths:105
KDR:6.190
Accuracy:24.295% C**
HSR:25.077% B++
NS-11C
B++
Kills:586
Deaths:113
KDR:5.186
Accuracy:21.223% C-
HSR:23.038% B++
AMR-66
C+
Kills:499
Deaths:304
KDR:1.641
Accuracy:22.895% D
HSR:23.647% C+
TRS-12 Uppercut
D
Kills:356
Deaths:119
KDR:2.992
Accuracy:50.543% D
HSR:10.674% D-
AS16 NightHawk
C*
Kills:318
Deaths:79
KDR:4.025
Accuracy:41.080% C*
HSR:10.377% D--
NS Baron G5
B+
Kills:142
Deaths:48
KDR:2.958
Accuracy:44.806% C*
HSR:16.901% B+
TRAC-5
B*
Kills:67
Deaths:76
KDR:0.882
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
C++
Kills:51
Deaths:10
KDR:5.100
Accuracy:25.372% C++
HSR:25.490% C++
Kills:11,789
Deaths (as Engineer):2,915
Deaths (to Engineers):3,076
KDR:4.04425
Kill Difference:8,874
Playtime:933.737 hours
Usage:27%
Score:15.733m
Score/min:281
Accuracy (listed only):29.958%
HSR (listed only):19.220%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:6,132
Deaths:2,235
KDR:2.744
Accuracy:19.428% D
HSR:18.934% C+
NS-7 PDW
C+
Kills:3,688
Deaths:1,544
KDR:2.389
Accuracy:19.967% D-
HSR:17.733% C+
T1A Unity
D
Kills:2,444
Deaths:738
KDR:3.312
Accuracy:17.990% F-
HSR:18.740% D
T1 Cycler
C
Kills:2,183
Deaths:899
KDR:2.428
Accuracy:19.424% C-
HSR:19.698% C
TAR
C
Kills:2,147
Deaths:668
KDR:3.214
Accuracy:20.016% D
HSR:19.143% C
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
NS-11A
D
Kills:1,281
Deaths:618
KDR:2.073
Accuracy:16.730% D**
HSR:16.003% D
T1S Cycler
C+
Kills:1,260
Deaths:299
KDR:4.214
Accuracy:18.971% D--
HSR:19.683% C+
TORQ-9
D-
Kills:1,213
Deaths:336
KDR:3.610
Accuracy:20.004% D-
HSR:15.334% D*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C+
TRS-12 Uppercut
D
Kills:356
Deaths:119
KDR:2.992
Accuracy:50.543% D
HSR:10.674% D-
AS16 NightHawk
C*
Kills:318
Deaths:79
KDR:4.025
Accuracy:41.080% C*
HSR:10.377% D--
NS Baron G5
B+
Kills:142
Deaths:48
KDR:2.958
Accuracy:44.806% C*
HSR:16.901% B+
Kills:25,143
Deaths (as Combat Medic):8,556
Deaths (to Combat Medics):1,823
KDR:2.93864
Kill Difference:16,587
Playtime:963.346 hours
Usage:28%
Score:14.193m
Score/min:246
Accuracy (listed only):27.348%
HSR (listed only):15.593%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:3,919
Deaths:907
KDR:4.321
Accuracy:11.391% D
HSR:19.061% C++
M2 Mutilator
C+
Kills:3,722
Deaths:837
KDR:4.447
Accuracy:11.481% D
HSR:18.270% C+
M3 Pounder HEG
C
Kills:1,209
Deaths:229
KDR:5.279
Accuracy:34.844% C
HSR:2.730% C
M3 Pounder HEG
C
Kills:1,125
Deaths:155
KDR:7.258
Accuracy:36.270% C
HSR:2.489% C--
M6 Onslaught
C++
Kills:789
Deaths:124
KDR:6.363
Accuracy:13.368% D
HSR:20.152% C++
M6 Onslaught
C
Kills:749
Deaths:124
KDR:6.040
Accuracy:13.623% D
HSR:17.624% C
MR1 Fracture
C+
Kills:224
Deaths:84
KDR:2.667
Accuracy:28.292% D-
HSR:3.571% C+
MR1 Fracture
C--
Kills:212
Deaths:98
KDR:2.163
Accuracy:28.052% D-
HSR:2.830% C--
M1 Heavy Cycler
C
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D-
HSR:16.667% C
NS-10 Burster
C
Kills:168
Deaths:26
KDR:6.462
Accuracy:26.020% C
HSR:1.786% D*
NS-10 Burster
C+
Kills:155
Deaths:48
KDR:3.229
Accuracy:26.538% C+
HSR:5.806% C+
Kills:12,482
Deaths (as MAX Suit):1,406
Deaths (to MAX Suits):1,348
KDR:8.87767
Kill Difference:11,076
Playtime:318.026 hours
Usage:9%
Score:5.682m
Score/min:298
Accuracy (listed only):21.843%
HSR (listed only):10.090%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:417
V. Kills:27 N/A
Deaths:107
KDR:3.897
Accuracy:20.942% D**
KPH:16.200 D-
VKPH:1 D*
Hellfire Rocket Pods
C
Kills:183
V. Kills:26 N/A
Deaths:11
KDR:16.636
Accuracy:37.830% D*
KPH:60.400 C
VKPH:8.600 D
Kills:600 (417 + 0)
Deaths:118
KDR:5.085
VKDR:0.449
Vehicle Kills:53
Kill Difference:482
Playtime:28.820 hours
Usage:1%
Score:0.147m
Score/min:85
Piloting Accuracy:20.942%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:12,379
V. Kills:1,816 N/A
Deaths:231
KDR:53.589
Accuracy:47.855% C++
KPH:53.500 C++
VKPH:7.800 C+
L100 Python AP
C
Kills:1,320
V. Kills:869 152%
Deaths:81
KDR:16.296
Accuracy:52.598% C
KPH:21.200 D
VKPH:14 D
C75 Viper
D
Kills:295
V. Kills:79 369%
Deaths:63
KDR:4.683
Accuracy:26.869% D*
KPH:17.400 D
VKPH:4.700 D
Kills:13,994 (13,994 + 0)
Deaths:375
KDR:37.317
VKDR:7.371
Vehicle Kills:2,764
Kill Difference:13,619
Playtime:310.684 hours
Usage:9%
Score:3.143m
Score/min:169
Driving Accuracy:26.869%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F-
KPH:33 D
VKPH:3.600 D--
P2-120 HEAT
D
Kills:363
V. Kills:117 308%
Deaths:38
KDR:9.553
Accuracy:29.936% D*
KPH:18.700 D
VKPH:6 D--
P2-120 AP
D
Kills:204
V. Kills:141 144%
Deaths:20
KDR:10.200
Accuracy:42.599% C
KPH:20.100 D
VKPH:13.900 D
Kills:1,497 (1,497 + 0)
Deaths:93
KDR:16.097
VKDR:3.860
Vehicle Kills:359
Kill Difference:1,404
Playtime:57.728 hours
Usage:2%
Score:0.678m
Score/min:196
Driving Accuracy:42.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:411
V. Kills:144 283%
Deaths:15
KDR:27.400
Accuracy:29.587% D--
KPH:18 C+
VKPH:6.300 C-
M12 Kobalt
D
Kills:401
V. Kills:21 N/A
Deaths:9
KDR:44.556
Accuracy:10.586% D*
KPH:31.400 D-
VKPH:1.600 D
M20 Basilisk
C
Kills:144
V. Kills:62 229%
Deaths:6
KDR:24
Accuracy:29.753% D-
KPH:17.300 C
VKPH:7.500 C
M12 Kobalt
D--
Kills:112
V. Kills:1 N/A
Deaths:4
KDR:28
Accuracy:10.379% D*
KPH:30.600 D--
VKPH:0.300 D*
Kills:1,068 (0 + 1,068)
Deaths:34
KDR:31.412
VKDR:6.706
Vehicle Kills:228
Kill Difference:1,034
Playtime:47.502 hours
Usage:1%
Score:0.323m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:10.379%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 14,19512,37923153.589M**48.7147.855%C++1.252%C53.5C++7.8C+171231.4h3.3C++6.9C**
Cycler TRV 6,1536,1322,2352.744A+2.1419.428%D18.934%C+23.9CN/A67256.6h12.3B+63.3C++
LC3 Jaguar 3,9873,9598954.423A*0.4621.135%C-20.586%C++19.2C-N/A57205.7h14.2C+67.1C+
MSW-R 3,9563,9381,1953.295B+1.5919.229%D19.223%D27.3C-N/A91144.2h11.1B+57.6C++
M2 Mutilator 3,9513,9199074.321A++0.5611.391%D19.061%C++27C++N/A84145.2h15.7B+137.7C+
Claymore 3,7353,7354484.886U80.0135.431%C**N/A330.5M*N/A88211.3h1.1B*3.2B+
M2 Mutilator 3,7503,7228374.447A*0.4311.481%D18.27%C+27C++N/A84137.6h16B+139.5C+
NS-7 PDW 3,7103,6881,5442.389A++2.4919.967%D-17.733%C+13.3DN/A37277.1h13.2B+66C++
HSR-1 2,8722,8414596.19A*1.3127.259%D*18.937%D--26.6DN/A72106.9h6.1C22.4D
T1A Unity 2,4652,4447383.312A*1.5717.99%F-18.74%D25.5DN/A7095.8h13C72.3D**
T1 Cycler 2,2012,1838992.428A2.4519.424%C-19.698%C23.4C+N/A7793.4h12.8B+66.1C**
TAR 2,1592,1476683.214A1.6720.016%D19.143%C25.4CN/A7784.5h12.1B+60.7C++
T9A "Butcher" 1,7161,7102656.453A**1.5718.503%D*20.468%D--42.1C-N/A14240.6h12.3C-66.6D-
FA1 Barrage 1,6391,6355393.033A++1.8537.536%C11.193%D-33.5B+N/A10448.8h4.4B+11.6B
T32 Bull 1,6191,6154173.873A*1.0119.509%D18.39%D30.5CN/A10552.9h11.2B+57.5C++
TSAR-42 1,4851,47710214.48A*9.6030.667%D--73.46%B+25C--N/A7859.1h2.1B+6.9C+
NS-15M2 1,4541,4462855.074A++0.1921.072%C-23.029%C32.9CN/A11443.9h11.5B+54.8C*
T9 CARV 1,3591,3544433.056A+1.8217.19%C19.202%D29.5C++N/A15845.9h11.8B++68.9B
L100 Python AP 2,1891,3208116.296M++11.4252.598%C2.803%C+21.2D13.9D16562.3h6.8C+13C+
NS-11A 1,2851,2816182.073B++2.8116.73%D**16.003%D20C--N/A6263.9h14.6C+87.1D-
T1S Cycler 1,2701,2602994.214M*0.6718.971%D--19.683%C+25.7C+N/A6949.1h11.7B+61.7C+
TMG-50 1,2361,2312554.827M**0.0519.509%C21.852%C32.7C+N/A13237.7h10.9B56.1C*
Frag Grenade 1,2311,21311213N/A1,208.1245.634%C++N/A449.3C+6.7C16132.7h3.8C++8.3C*
TORQ-9 1,2171,2133363.61A++1.2720.004%D-15.334%D*23.9C-N/A7250.8h15.1C+75.4C
M3 Pounder HEG 1,3901,2092295.279A**0.4034.844%C2.73%C21.5B+3.2C+10156.2h16.2C*46.4C++
TS4 Haymaker 1,1831,1832305.143M**0.2640.365%C+7.692%D**33.5C++N/A9935.3h4.6C++11.3C++
T5 AMC 1,1881,1722285.14S0.2621.7%C25.939%A19C+N/A6361.7h17.5D80.8C
HC1 Cougar 1,1871,1711696.929S2.0523.693%C+25.363%B++27.1C+N/A7243.2h16D-67.7C
PDW-16 Hailstorm 1,1711,1612045.691S0.8116.008%D**16.193%C+23.5C+N/A5949.4h17.9C112D-
TS2 Inquisitor 1,1441,1414842.357B**2.5220.746%D--17.178%C49.6B+N/A13523h8.1B*39.2C++
M3 Pounder HEG 1,2961,1251557.258M**2.3836.27%C2.489%C--24B+3.7C+10946.8h16.3B45C*
P2-120 HESH 1,0319303526.571B++21.6924.342%F-N/A33D3.6D--11228.2h5.3C+21.8D**
RAMS .50M 8438392632.269S27.3933.147%D-82.36%B+25.7C+N/A7632.7h2.1B6.4C+
M6 Onslaught 8007891246.363A**1.4813.368%D20.152%C++33.9C++N/A9723.3h16.7B+124.7C++
ASP-30 Grounder 1,1777592433.123S1.7658.104%D2.24%C14.9C+8.2C15050.9h9C15.6C--
M6 Onslaught 7587491246.04A*1.1613.623%D17.624%C32.1C+N/A8423.3h17.8B130.4C+
NS-44 Commissioner 6906843471.971B**2.9122.085%F14.035%D*17.2DN/A6339.7h3.5B+15.8C-
LC2 Lynx 6606501056.19S1.3124.295%C**25.077%B++25.8C+N/A11225.2h17.9C--73.6C+
T7 Mini-Chaingun 6005921713.462M+1.4214.638%C-14.527%B32.2C+N/A14118.4h17.1C+117C+
NS-11C 5915861135.186S0.3121.223%C-23.038%B++26.5C++N/A8122.1h15.7C+74.2C+
Spear Anti-Vehicle Phalanx Turret 8905545110.8U105.9245.362%C*2.527%D-25.2D-15.3D18922h13.2D29D
AMR-66 5064993041.641B**3.2422.895%D23.647%C+17.1CN/A5529.2h10.9C47.4C
Tank Mine 7694962222.545U17.6631.407%C+N/A177.1A++97.5A18142.8h2.1C+6.7C+
M14 Banshee 4444171073.897C+0.9820.942%D**N/A16.2D-1D*5625.8h28.3C+135.3C
M20 Basilisk 5554111527.4U22.5229.587%D--3.65%D-18C+6.3C-11122.8h84.5B285.7C+
M12 Kobalt 422401944.556A*39.6810.586%D*19.202%C*31.3D-1.6D9612.8h19C+179.4D
P2-120 HEAT 480363389.553B++4.6729.936%D*1.928%D18.7D6D--17019.4h7.4C*24.8D
TRS-12 Uppercut 3573561192.992A++1.8950.543%D10.674%D-28.5CN/A8312.5h2.7C+5.4C+
C-4 395322565.75M++0.8737.113%A*N/A84.7C++19.2D10133.8h1.9D5.1C++
AS16 NightHawk 322318794.025M0.8641.08%C*10.377%D--30C+N/A9010.6h5.3C12.8C++
C75 Viper 374295634.683C++0.2026.869%D*1.017%D17.4D4.6D14717h14.8C+55D
MR1 Fracture 428224842.667M*2.2128.292%D-3.571%C+4.8D-4.4C+5746.8h88.4D*312.5D*
MR1 Fracture 395212982.163A*2.7228.052%D-2.83%C--4.5D--3.9D5547.5h97.3F-347F
Sticky Grenade 2132111211N/A206.1241.72%D*N/A422D*4D-17750.5h3.4D*8.2D*
M1 Heavy Cycler 2162101801.167C+3.7110.396%D-16.667%C9.5D*N/A5022.1h19.1C+183.9C
P2-120 AP 3452042010.2B++5.3242.599%C6.373%A+20D13.8D47710.2h9.1C--21.4C-
TX1 Repeater 1981982350.843C++4.0417.557%D*10.606%F9.1D-N/A4921.7h11.9B+67.6C+
Hellfire Rocket Pods 2091831116.636A11.7637.83%D*1.093%C+61C8.7D3363h20.3B+53.7C++
NS-10 Burster 315168266.462S1.5826.02%C1.786%D*4.2C3.7C++7139.8h196.1D753.5C
MAX Punch 1631631,4060.116C++4.7630.024%D--N/A0.5DN/A2315.4h1.5C++5.1C++
NS-10 Burster 296155483.229M**1.6526.538%C+5.806%C+3.5D3.2C+6744h236.5F891D--
M20 Basilisk 206144624S19.1229.753%D-4.167%D17.3C7.5C1478.3h86.6B290.9C+
NS Baron G5 143142482.958A**1.9244.806%C*16.901%B+19.7DN/A717.2h7.4F-16.5C+
Anti-Vehicle Grenade 1521371137N/A132.1249.261%CN/A274C-30D-17030.5h6.6C13.3C+
Aspis Anti-Aircraft Phalanx Turret 273128525.6S20.7221.767%DN/A7.3D8.3D13817.5h189.5D870.7C--
M77-B 117117913S8.1225.697%F70.086%D18C--N/A1066.5h2.8C11D*
M12 Kobalt 113112428B*23.1210.379%D*25%A30.3D--N/A1153.7h18.6C+179D
T16 Rhino 8484223.818M+1.0620.473%C+21.429%C+25.5CN/A2973.3h11.2B*54.8B+
99SV 8383145.929M1.0524.418%D--45.783%B**12.4DN/A1006.7h5.4C**22.3C
Auraxium Chainblade 68676,1800.011D4.874.243%F-5.97%C+0.1C--N/A01049.2h2.1C++50T-
TRAC-5 6767760.882C++4.0014.818%D*23.881%B*6.3D-N/A25010.6h14B+94.2C
NSX-P Tanto 5151105.1S0.2225.372%C++25.49%C++18.2CN/A1012.8h18.4C--72.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1331,29413.7h
Restoration Kit232350.8h
M4-F Pillager01,2540.3h
Nano-Armor Kit1451,012,12642.8h
Spawn Beacon11760.1h
Anti-Vehicle MANA Turret01780.2h
Hellion G02690.2h
NSX Tomoe02670.1h
NS-TMC-01 "His Regards"5210010.6h
Rocklet Rifle0600.1h
Nanite Revive Grenade03,2660.9h
Medical Applicator615895,84452.9h
Nanite Healing Grenade0840h
TR Triumph Flare Gun05170.6h
Welding Device04190h
Spitfire Auto-Turret126,3754.9h
Shield Recharging Field185,3941.9h
Ammunition Package289,7303.5h
Medical Kit4487,45113.7h
Anti-Infantry MANA Turret12310.4h
Nano-Repair Grenade02390.1h
Recon Detection Device94,2986.1h
L-30R Vektor01850.7h

Check the help document for the dictionary if you want to learn more about words used here.


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