Online: daguest  
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Field Marshal Bounty Hunter Hebi[FSCA] Hebi
TR BR 170

KDR: 5.57

Score: 71.9m

Last Seen: Jun 19th, 2020 7:27 PM
- OFFLINE - 6.4 hour(s)

Prestige 1, Battle Rank 100 (170 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV M2 Mutilator M2 Mutilator Claymore MSW-R LC3 Jaguar NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $888,210 MLG Score: 710
Fun Score: N/A
Cheeseburgers Flipped: 3168TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.668%20.658%42734131262,7075.239120.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.362%-0.113C+-0.068C+0.373C**HEAD ++ (~10.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.184C++12.50.125C+47.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.59%0.701%17221344999480942.081251052%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.821%-1.444D**-0.804D--0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1090.329C**25.70.517B+83.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.773%1.09%43826134023,395818454728.6002514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.915%0.262C*-0.914D--1.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.768B++3.90.687B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.496%12.884%411513412,7015636974.79751387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.378%-1.07D*1.985A++0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
211.2-0.75D-51.7-0.289C159.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.994%69.855%411413424,329994314.35513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.62%-0.592D0.233C++-0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.192C++2.50.219C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.776%11.095%411513415,6601289264.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.754%-0C+-0.726D--0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.263C*40.169C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
71.9m260.6%280 (16.8k)251 (15.1k)5.5745136,51424,4896.25089170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13461419615.784%15.508%24511:4642

30% Combat Medic28% Engineer12% Heavy Assault19% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMJun 19th, 2020 10:32 PM (18d) (PST)Jun 19th, 2020 6:36 PM (18d) (PST)Jun 19th, 2020 3:27 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5131163970.4760.0850.0741.3250.032710

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,7816,98123,800295479215,052

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4779.2h/199.1d 16,564 21,171 57,451 379.9k 4,842 21,208 9,260 147.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:4,691
Deaths:1,281
KDR:3.662
Accuracy:19.602% D-
HSR:19.740% D
NS-15M2
C
Kills:2,436
Deaths:382
KDR:6.377
Accuracy:21.267% D
HSR:25.370% C
T9A "Butcher"
D-
Kills:2,074
Deaths:310
KDR:6.690
Accuracy:19.524% D*
HSR:22.179% D-
T32 Bull
D-
Kills:1,615
Deaths:417
KDR:3.873
Accuracy:19.507% D--
HSR:18.390% D-
T9 CARV
D
Kills:1,358
Deaths:443
KDR:3.065
Accuracy:17.170% D
HSR:19.219% D
TMG-50
C
Kills:1,257
Deaths:259
KDR:4.853
Accuracy:19.583% C--
HSR:22.275% C
MG-H1 Watchman
C-
Kills:100
Deaths:17
KDR:5.882
Accuracy:21.624% C-
HSR:22% D
T16 Rhino
C+
Kills:87
Deaths:25
KDR:3.480
Accuracy:20.427% C
HSR:22.989% C+
Kills:13,618
Deaths (as Heavy Assault):3,134
Deaths (to Heavy Assaults):7,045
KDR:4.34525
Kill Difference:10,484
Playtime:572.454 hours
Usage:12%
Score:8.210m
Score/min:239
Accuracy (listed only):19.838%
HSR (listed only):21.520%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:4,585
Deaths:1,008
KDR:4.549
Accuracy:21.449% D
HSR:20.698% C+
NS-7 PDW
C+
Kills:3,998
Deaths:1,598
KDR:2.502
Accuracy:20.195% D--
HSR:17.859% C+
HC1 Cougar
B+
Kills:2,245
Deaths:358
KDR:6.271
Accuracy:24.121% C
HSR:27.038% B+
LC2 Lynx
C**
Kills:2,061
Deaths:465
KDR:4.432
Accuracy:23.597% C+
HSR:24.163% C**
FA1 Barrage
C-
Kills:1,636
Deaths:539
KDR:3.035
Accuracy:37.534% C-
HSR:11.186% D--
MG-C1 Kindred
C**
Kills:1,405
Deaths:240
KDR:5.854
Accuracy:23.640% D
HSR:25.908% C**
NS-11C
B+
Kills:1,396
Deaths:244
KDR:5.721
Accuracy:23.179% C
HSR:23.711% B+
TRS-12 Uppercut
C--
Kills:1,354
Deaths:336
KDR:4.030
Accuracy:52.207% D
HSR:12.777% C--
MG-S1 Jackal
C++
Kills:1,325
Deaths:291
KDR:4.553
Accuracy:24.606% C--
HSR:22.415% C++
SMG-46 Armistice
B*
Kills:1,282
Deaths:287
KDR:4.467
Accuracy:22.867% D
HSR:22.699% B*
NS Baron G5
C+
Kills:1,228
Deaths:365
KDR:3.364
Accuracy:44.840% C+
HSR:14.007% C+
AS16 NightHawk
C++
Kills:1,226
Deaths:285
KDR:4.302
Accuracy:43.573% C++
HSR:12.561% D
TS4 Haymaker
C
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C
HSR:7.692% D**
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.699% C-
HSR:25.939% B**
PDW-16 Hailstorm
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.034% F
HSR:16.151% C+
Shuriken
C++
Kills:981
Deaths:177
KDR:5.542
Accuracy:19.769% F-
HSR:19.980% C++
Havoc
D-
Kills:261
Deaths:70
KDR:3.729
Accuracy:43.849% D**
HSR:10.345% D-
MKV Suppressed
B**
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% D
HSR:28.151% B**
NS-66 Punisher
U
Kills:207
Deaths:38
KDR:5.447
Accuracy:19.185% U
HSR:21.739% U
TRAC-5
B++
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D**
HSR:23.881% B++
NSX-P Tanto
C*
Kills:57
Deaths:15
KDR:3.800
Accuracy:24.361% C-
HSR:28.070% C*
Kills:29,071
Deaths (as Light Assault):7,086
Deaths (to Light Assaults):4,778
KDR:4.1026
Kill Difference:21,985
Playtime:168.024 hours
Usage:4%
Score:1.296m
Score/min:129
Accuracy (listed only):27.874%
HSR (listed only):19.856%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,998
Deaths:1,598
KDR:2.502
Accuracy:20.195% D--
HSR:17.859% C+
HSR-1
D*
Kills:3,722
Deaths:590
KDR:6.308
Accuracy:27.502% D*
HSR:18.968% D*
TSAR-42
C++
Kills:2,034
Deaths:125
KDR:16.272
Accuracy:31.562% D*
HSR:71.288% C++
TS2 Inquisitor
C
Kills:1,641
Deaths:695
KDR:2.361
Accuracy:21.393% D*
HSR:19.196% C
RAMS .50M
B+
Kills:1,452
Deaths:44
KDR:33
Accuracy:33.153% D--
HSR:83.058% B+
MG-S1 Jackal
C++
Kills:1,325
Deaths:291
KDR:4.553
Accuracy:24.606% C--
HSR:22.415% C++
SMG-46 Armistice
B*
Kills:1,282
Deaths:287
KDR:4.467
Accuracy:22.867% D
HSR:22.699% B*
NS-30 Vandal
C
Kills:1,241
Deaths:176
KDR:7.051
Accuracy:25.346% D**
HSR:24.416% C
PDW-16 Hailstorm
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.034% F
HSR:16.151% C+
Shuriken
C++
Kills:981
Deaths:177
KDR:5.542
Accuracy:19.769% F-
HSR:19.980% C++
NS-44 Commissioner
D-
Kills:917
Deaths:395
KDR:2.322
Accuracy:21.986% F-
HSR:16.685% D-
99SV
B
Kills:726
Deaths:41
KDR:17.707
Accuracy:29.203% C--
HSR:39.394% B
NS-61 Emissary
B++
Kills:356
Deaths:101
KDR:3.525
Accuracy:24.422% D
HSR:21.910% B++
MKV Suppressed
B**
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% D
HSR:28.151% B**
NS-66 Punisher
U
Kills:207
Deaths:38
KDR:5.447
Accuracy:19.185% U
HSR:21.739% U
TX1 Repeater
D*
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D*
HSR:10.606% F
M77-B
D
Kills:117
Deaths:9
KDR:13
Accuracy:25.697% F-
HSR:70.086% D
Kills:21,599
Deaths (as Infiltrator):5,037
Deaths (to Infiltrators):3,310
KDR:4.28807
Kill Difference:16,562
Playtime:896.625 hours
Usage:19%
Score:8.983m
Score/min:167
Accuracy (listed only):23.762%
HSR (listed only):30.859%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:4,585
Deaths:1,008
KDR:4.549
Accuracy:21.449% D
HSR:20.698% C+
HC1 Cougar
B+
Kills:2,245
Deaths:358
KDR:6.271
Accuracy:24.121% C
HSR:27.038% B+
LC2 Lynx
C**
Kills:2,061
Deaths:465
KDR:4.432
Accuracy:23.597% C+
HSR:24.163% C**
FA1 Barrage
C-
Kills:1,636
Deaths:539
KDR:3.035
Accuracy:37.534% C-
HSR:11.186% D--
MG-C1 Kindred
C**
Kills:1,405
Deaths:240
KDR:5.854
Accuracy:23.640% D
HSR:25.908% C**
NS-11C
B+
Kills:1,396
Deaths:244
KDR:5.721
Accuracy:23.179% C
HSR:23.711% B+
TRS-12 Uppercut
C--
Kills:1,354
Deaths:336
KDR:4.030
Accuracy:52.207% D
HSR:12.777% C--
NS Baron G5
C+
Kills:1,228
Deaths:365
KDR:3.364
Accuracy:44.840% C+
HSR:14.007% C+
AS16 NightHawk
C++
Kills:1,226
Deaths:285
KDR:4.302
Accuracy:43.573% C++
HSR:12.561% D
TS4 Haymaker
C
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C
HSR:7.692% D**
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.699% C-
HSR:25.939% B**
AMR-66
C
Kills:509
Deaths:304
KDR:1.674
Accuracy:22.912% D-
HSR:23.379% C
Havoc
D-
Kills:261
Deaths:70
KDR:3.729
Accuracy:43.849% D**
HSR:10.345% D-
NS-30 Tranquility
D*
Kills:254
Deaths:51
KDR:4.980
Accuracy:27.904% D*
HSR:24.016% D*
TRAC-5
B++
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D**
HSR:23.881% B++
NSX-P Tanto
C*
Kills:57
Deaths:15
KDR:3.800
Accuracy:24.361% C-
HSR:28.070% C*
Kills:20,639
Deaths (as Engineer):4,815
Deaths (to Engineers):3,719
KDR:4.2864
Kill Difference:15,824
Playtime:1,339.025 hours
Usage:28%
Score:24.138m
Score/min:300
Accuracy (listed only):30.628%
HSR (listed only):19.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:7,875
Deaths:2,587
KDR:3.044
Accuracy:20.295% D
HSR:19.746% C+
NS-7 PDW
C+
Kills:3,998
Deaths:1,598
KDR:2.502
Accuracy:20.195% D--
HSR:17.859% C+
T1 Cycler
C
Kills:3,084
Deaths:1,089
KDR:2.832
Accuracy:20.568% C--
HSR:20.396% C
T1A Unity
D-
Kills:3,075
Deaths:810
KDR:3.796
Accuracy:18.916% F-
HSR:19.577% D-
TAR
C-
Kills:2,414
Deaths:737
KDR:3.275
Accuracy:20.257% D-
HSR:19.470% C-
NS-11A
C
Kills:2,256
Deaths:798
KDR:2.827
Accuracy:18.790% D*
HSR:20.168% C
FA1 Barrage
C-
Kills:1,636
Deaths:539
KDR:3.035
Accuracy:37.534% C-
HSR:11.186% D--
TRS-12 Uppercut
C--
Kills:1,354
Deaths:336
KDR:4.030
Accuracy:52.207% D
HSR:12.777% C--
MG-S1 Jackal
C++
Kills:1,325
Deaths:291
KDR:4.553
Accuracy:24.606% C--
HSR:22.415% C++
SMG-46 Armistice
B*
Kills:1,282
Deaths:287
KDR:4.467
Accuracy:22.867% D
HSR:22.699% B*
T1S Cycler
C
Kills:1,260
Deaths:299
KDR:4.214
Accuracy:18.971% D*
HSR:19.683% C
TORQ-9
D*
Kills:1,230
Deaths:340
KDR:3.618
Accuracy:19.999% D*
HSR:15.447% D*
NS Baron G5
C+
Kills:1,228
Deaths:365
KDR:3.364
Accuracy:44.840% C+
HSR:14.007% C+
AS16 NightHawk
C++
Kills:1,226
Deaths:285
KDR:4.302
Accuracy:43.573% C++
HSR:12.561% D
TS4 Haymaker
C
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C
HSR:7.692% D**
PDW-16 Hailstorm
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.034% F
HSR:16.151% C+
Shuriken
C++
Kills:981
Deaths:177
KDR:5.542
Accuracy:19.769% F-
HSR:19.980% C++
Havoc
D-
Kills:261
Deaths:70
KDR:3.729
Accuracy:43.849% D**
HSR:10.345% D-
MKV Suppressed
B**
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% D
HSR:28.151% B**
NS-66 Punisher
U
Kills:207
Deaths:38
KDR:5.447
Accuracy:19.185% U
HSR:21.739% U
Kills:37,277
Deaths (as Combat Medic):11,111
Deaths (to Combat Medics):2,336
KDR:3.35496
Kill Difference:26,166
Playtime:1,410.076 hours
Usage:30%
Score:21.812m
Score/min:258
Accuracy (listed only):27.315%
HSR (listed only):17.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:6,366
Deaths:1,212
KDR:5.252
Accuracy:12.089% D
HSR:19.730% C++
M2 Mutilator
C++
Kills:6,092
Deaths:1,142
KDR:5.335
Accuracy:12.237% D
HSR:19.534% C++
M3 Pounder HEG
C
Kills:1,259
Deaths:235
KDR:5.357
Accuracy:35.588% C--
HSR:2.621% C
M3 Pounder HEG
C--
Kills:1,175
Deaths:161
KDR:7.298
Accuracy:37.060% D
HSR:2.383% C--
M6 Onslaught
C+
Kills:789
Deaths:124
KDR:6.363
Accuracy:13.368% D--
HSR:20.152% C+
M6 Onslaught
D
Kills:749
Deaths:124
KDR:6.040
Accuracy:13.623% D--
HSR:17.624% D
MR1 Fracture
C--
Kills:282
Deaths:91
KDR:3.099
Accuracy:31.874% D
HSR:2.837% C--
MR1 Fracture
D
Kills:272
Deaths:105
KDR:2.590
Accuracy:31.421% D
HSR:2.206% D-
M1 Heavy Cycler
C
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D--
HSR:16.667% C
NS-10 Burster
D
Kills:200
Deaths:28
KDR:7.143
Accuracy:26.867% D
HSR:1.500% D*
NS-10 Burster
C
Kills:194
Deaths:50
KDR:3.880
Accuracy:27.335% C
HSR:5.155% C
Kills:17,588
Deaths (as MAX Suit):1,726
Deaths (to MAX Suits):1,636
KDR:10.19003
Kill Difference:15,862
Playtime:396.804 hours
Usage:8%
Score:7.498m
Score/min:315
Accuracy (listed only):22.896%
HSR (listed only):10.037%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D--
Kills:651
V. Kills:42 N/A
Deaths:123
KDR:5.293
Accuracy:21.050% F
KPH:16.200 D--
VKPH:1 D*
Hellfire Rocket Pods
C
Kills:348
V. Kills:46 N/A
Deaths:14
KDR:24.857
Accuracy:34.686% F
KPH:72.600 C
VKPH:9.600 D
Kills:999 (651 + 0)
Deaths:137
KDR:7.292
VKDR:0.642
Vehicle Kills:88
Kill Difference:862
Playtime:45.055 hours
Usage:1%
Score:0.237m
Score/min:88
Piloting Accuracy:21.050%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:19,547
V. Kills:2,896 N/A
Deaths:279
KDR:70.061
Accuracy:48.461% C+
KPH:56.400 C+
VKPH:8.400 C+
L100 Python AP
C
Kills:1,875
V. Kills:1,089 172%
Deaths:87
KDR:21.552
Accuracy:53.797% C
KPH:25.300 D
VKPH:14.700 D
C75 Viper
D
Kills:472
V. Kills:125 375%
Deaths:63
KDR:7.492
Accuracy:29.606% D--
KPH:21.100 D
VKPH:5.600 D
Skyguard
B+
Kills:137
V. Kills:78 173%
Deaths:
KDR:
Accuracy:23.414% D--
KPH:18.400 B+
VKPH:10.500 C**
Kills:22,031 (22,031 + 0)
Deaths:429
KDR:51.354
VKDR:9.762
Vehicle Kills:4,188
Kill Difference:21,602
Playtime:450.428 hours
Usage:9%
Score:4.925m
Score/min:182
Driving Accuracy:23.414%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F-
KPH:33 D-
VKPH:3.600 D--
P2-120 HEAT
D
Kills:367
V. Kills:117 311%
Deaths:38
KDR:9.658
Accuracy:30.079% D*
KPH:18.900 D
VKPH:6 D--
P2-120 AP
D
Kills:204
V. Kills:141 144%
Deaths:20
KDR:10.200
Accuracy:42.599% C
KPH:20.100 D-
VKPH:13.900 D
Kills:1,501 (1,501 + 0)
Deaths:93
KDR:16.140
VKDR:3.860
Vehicle Kills:359
Kill Difference:1,408
Playtime:57.768 hours
Usage:1%
Score:0.779m
Score/min:225
Driving Accuracy:42.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:302
V. Kills:176 171%
Deaths:18
KDR:16.778
Accuracy:39.221% D*
KPH:51.200 C**
VKPH:29.900 C**
M20 Basilisk-H
C++
Kills:69
V. Kills:30 223%
Deaths:
KDR:
Accuracy:50.365% B++
KPH:40.500 C-
VKPH:17.600 C++
Kills:371 (0 + 371)
Deaths:18
KDR:20.611
VKDR:11.444
Vehicle Kills:206
Kill Difference:353
Playtime:7.601 hours
Usage:0%
Score:0.257m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:50.365%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,322
V. Kills:85 N/A
Deaths:9
KDR:146.889
Accuracy:11.596% D*
KPH:41.800 D
VKPH:2.700 C
M20 Basilisk
C+
Kills:530
V. Kills:167 315%
Deaths:15
KDR:35.333
Accuracy:30.003% D*
KPH:19.300 C+
VKPH:6.100 C--
M20 Basilisk
C+
Kills:302
V. Kills:131 229%
Deaths:9
KDR:33.556
Accuracy:34.141% D
KPH:21.800 C+
VKPH:9.500 C+
M12 Kobalt
D-
Kills:245
V. Kills:7 N/A
Deaths:7
KDR:35
Accuracy:12.295% D*
KPH:43.800 D-
VKPH:1.300 D-
M60-G Bulldog
D-
Kills:52
V. Kills:11 433%
Deaths:9
KDR:5.778
Accuracy:20.146% F
KPH:13.800 D--
VKPH:2.900 D-
Kills:2,451 (0 + 2,451)
Deaths:49
KDR:50.020
VKDR:8.184
Vehicle Kills:401
Kill Difference:2,402
Playtime:82.236 hours
Usage:2%
Score:0.655m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:20.146%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 22,44319,54727970.061M**64.4948.461%C+N/A56.4C+8.4C+182346.5h3.3C+6.7C++
Cycler TRV 7,9127,8752,5873.044A++2.5320.295%D19.746%C+26.1CN/A72302.2h12.2C**60.2C+
M2 Mutilator 6,4386,3661,2125.252A++0.3212.089%D19.73%C++30.5C++N/A93208.4h15.3B+126.2C+
M2 Mutilator 6,1606,0921,1425.335A*0.2412.237%D19.534%C++30.3C++N/A92200.8h15.7B+128.4C+
Claymore 4,7944,7945194U88.4332.018%C+N/A277.1A*N/A75317.3h1.1B*3.5B
MSW-R 4,7234,6911,2813.662B+1.9119.602%D-19.74%D27.1DN/A93173.4h12.1C+61.9C
LC3 Jaguar 4,6254,5851,0084.549A*1.0321.449%D20.698%C+20.4C--N/A60225.2h14.2C66C
NS-7 PDW 4,0283,9981,5982.502A+3.0720.195%D--17.859%C+12.5D-N/A35321h13.2B65.4C+
HSR-1 3,7643,7225906.308A**0.7327.502%D*18.968%D*26.3DN/A71141.4h6.1C-22.1D
T1 Cycler 3,1113,0841,0892.832A2.7420.568%C--20.396%C25.4C+N/A87121.5h12.6B+61.3C*
T1A Unity 3,1113,0758103.796A+1.7818.916%F-19.577%D-27.3D-N/A77112.8h13.7D72.5F
NS-15M2 2,4702,4363826.377A*0.8021.267%D25.37%C33DN/A11573.8h14.8D-69.5D
TAR 2,4302,4147373.275B**2.3020.257%D-19.47%C-25.5C-N/A7994.7h12.2C**60.4C+
NS-11A 2,2772,2567982.827B++2.7518.79%D*20.168%C24.4C-N/A7492.4h13.9C+73.7D
HC1 Cougar 2,2682,2453586.271S0.7024.121%C27.038%B+32.2C+N/A9669.8h13.6C--56.2C+
T9A "Butcher" 2,0852,0743106.69A**1.1219.524%D*22.179%D-44.4DN/A15946.7h13.6D*69.7D*
LC2 Lynx 2,0832,0614654.432A**1.1423.597%C+24.163%C**23.6CN/A8087.4h15.6C+66.2C+
TSAR-42 2,0452,03412516.272M*10.7031.562%D*71.288%C++25.7DN/A8479h2.1C**6.7C
L100 Python AP 2,9641,8758721.552A+15.9853.797%C2.133%C+25.3D14.7D18374h6.1C+11.4C
TS2 Inquisitor 1,6481,6416952.361B**3.2121.393%D*19.196%C51.6BN/A14531.8h7.9B*37.1C++
FA1 Barrage 1,6401,6365393.035A*2.5437.534%C-11.186%D--33.5C++N/A10848.9h4.4B+11.6C*
T32 Bull 1,6191,6154173.873A++1.7019.507%D--18.39%D-30.5C--N/A11152.9h11.2B+57.5C+
Frag Grenade 1,4831,45811458N/A1,452.4346.71%C++N/A455.6C7.8C-17313.2h3.8C8.2C+
RAMS .50M 1,4561,4524433S27.4333.153%D--83.058%B+24.9CN/A7358.4h2.1C*6.2C+
MG-C1 Kindred 1,4251,4052405.854M**0.2823.64%D25.908%C**37.6C+N/A11637.4h12C+50.7C
NS-11C 1,4131,3962445.721M**0.1523.179%C23.711%B+29.8C+N/A8946.9h16C-69.2C
T9 CARV 1,3631,3584433.065B*2.5117.17%D19.219%D29.3C+N/A18046.3h11.8B+68.9C*
TRS-12 Uppercut 1,3621,3543364.03A*1.5452.207%D12.777%C--36.3CN/A10837.3h2.6C+5C+
MG-S1 Jackal 1,3371,3252914.553A**1.0224.606%C--22.415%C++31.7CN/A11641.8h11.4C++46.5C+
M12 Kobalt 1,4071,3229146.889S141.3111.596%D*19.062%C++41.8D2.7C12831.6h18.4C+159.1D
SMG-46 Armistice 1,3001,2822874.467M++1.1122.867%D22.699%B*32.6C+N/A12139.3h13.1B57.4C++
T1S Cycler 1,2701,2602994.214M+1.3618.971%D*19.683%C25.7CN/A7149.1h11.7C**61.7C
M3 Pounder HEG 1,4551,2592355.357A*0.2235.588%C--2.621%C21.6C*3.4C+10658.4h16.6C+46.8C+
TMG-50 1,2621,2572594.853M0.7219.583%C--22.275%C33.1CN/A13938h11C++56.3C+
NS-30 Vandal 1,2521,2411767.051A++1.4825.346%D**24.416%C25.7DN/A8848.3h6.6D26D*
TORQ-9 1,2341,2303403.618A1.9619.999%D*15.447%D*23.7DN/A7751.8h15.1C+75.5D
NS Baron G5 1,2361,2283653.364M++2.2144.84%C+14.007%C+27.7C--N/A8044.3h5.5D-12.2C+
AS16 NightHawk 1,2381,2262854.302A++1.2743.573%C++12.561%D36.5C+N/A12533.6h4.5C++10.4C**
TS4 Haymaker 1,1831,1832305.143M*0.4340.365%C7.692%D**33.4C+N/A9935.4h4.6C+11.3C+
M3 Pounder HEG 1,3581,1751617.298M+1.7237.06%D2.383%C--24C**3.7C+11349h16.8C*45.3C++
T5 AMC 1,1881,1722285.14S0.4321.699%C-25.939%B**19CN/A6561.7h17.5D80.8C-
PDW-16 Hailstorm 1,1751,1642065.65S0.0816.034%F16.151%C+23.3CN/A6249.9h17.9C--111.9D--
Shuriken 9979811775.542M**0.0319.769%F-19.98%C++28.9D-N/A8233.9h14.1C71.4F
P2-120 HESH 1,0319303526.571B*21.0024.342%F-N/A33D-3.6D--12028.2h5.3C-21.8F-
NS-44 Commissioner 9259173952.322B**3.2521.986%F-16.685%D-18.2DN/A6750.3h3.5C**15.9D
Spear Anti-Vehicle Phalanx Turret 1,2397916131.833U126.2647.555%C**1.896%D--28.1D15.9D20328.1h12.3D*25.9D
M6 Onslaught 8007891246.363A*0.7913.368%D--20.152%C+33.9C+N/A9923.3h16.7B+124.7C+
ASP-30 Grounder 1,2137812433.214M*2.3658.182%D2.177%C-15C8.3C15452.1h9C15.5C--
M6 Onslaught 7587491246.04A*0.4713.623%D--17.624%D32.1CN/A8623.3h17.8C*130.4C
99SV 7427264117.707U12.1329.203%C--39.394%B28.2C++N/A10625.7h4.6B+15.7C**
M14 Banshee 6936511235.293C+0.2821.05%FN/A16.2D--1D*5840.3h28.6C136.1D
T7 Mini-Chaingun 6566461823.549M2.0314.243%D14.242%C++32CN/A15220.2h17.2C120.6C
Tank Mine 9586422327.913U22.3437.643%C++N/A188.8A+92.9B**17133.4h2.2C--5.9C+
M20 Basilisk 6975301535.333U29.7630.003%D*4.528%D19.3C+6.1C--12527.4h78.1B+260.5C+
AMR-66 5175093041.674B+3.9022.912%D-23.379%C17.1CN/A6329.7h10.9D47.4D
C75 Viper 597472637.492B+1.9229.606%D--N/A21.1D5.6D16022.4h13.8C+46.4D
C-4 514415577.281M**1.7141.909%A**N/A96.5C++23C-11734.3h1.9D--4.5B+
P2-120 HEAT 484367389.658B+4.0830.079%D*1.907%D18.8D6D--18319.5h7.4C+24.6D-
NS-61 Emissary 3583561013.525M**2.0524.422%D21.91%B++53.9B**N/A1846.6h10.5B+43.2C**
Hellfire Rocket Pods 3943481424.857A++19.2834.686%FN/A72.5C9.6D3394.8h20.2C++58.3C+
M20 Basilisk 433302933.556U27.9834.141%D3.642%D-21.9C+9.5C+15213.8h90C**263.7C+
G20 Vulcan-H 4783021816.778M*11.2039.221%D*2.649%C+51.2C**29.8C*6245.9h140.9D*359.2F-
MR1 Fracture 519282913.099M**2.4831.874%D2.837%C--5.1D--4.3C6255.2h94.8F-297.3F
MR1 Fracture 4912721052.59A**2.9831.421%D2.206%D-4.9D--3.9D6156h101.7F--323.6F-
Havoc 263261703.729A**1.8543.849%D**10.345%D-33DN/A1057.9h4.8D-10.9D**
NS-30 Tranquility 262254514.98B**0.5927.904%D*24.016%D*22.9D-N/A5411.1h6.6C+23.5C-
M12 Kobalt 252245735B+29.4312.295%D*21.633%B+43.8D-1.3D-1645.6h17C++138.2D
T2 Striker 3912392210.864U5.2942.878%D*N/A9D5.7D*12326.5h58.6D--136.6D**
MKV Suppressed 245238298.207S2.6323.474%D28.151%B**18.6DN/A8712.8h16.2C--68.9C
Sticky Grenade 2322301230N/A224.4341.137%D**N/A383.3D*3.3D--16990.6h3.4D**8.3D**
M1 Heavy Cycler 2162101801.167C+4.4110.396%D--16.667%C9.5D*N/A6122.1h19.1C+183.9C--
NS-66 Punisher 208207385.447N/A0.1319.185%UN/A31.4UN/A846.6h12.7T*65.9T*
P2-120 AP 3452042010.2C*4.6342.599%C6.373%A++20D-13.8D59510.2h9.1D--21.4D-
NS-10 Burster 366200287.143S1.5726.867%D1.5%D*4.5C-3.7C+7244.3h192.7D717.2D
TX1 Repeater 1981982350.843C++4.7317.557%D*10.606%F9D--N/A6221.9h11.9B+67.6C
NS-10 Burster 359194503.88M+1.6927.335%C5.155%C4D3.4C+7148.5h218.4D**798.9D*
MAX Punch 1871871,7260.108C+5.4731.299%D-N/A0.5DN/A1393.7h1.5C++4.8C++
Aspis Anti-Aircraft Phalanx Turret 326161532.2U26.6323.887%C--N/A7.5D-7.6D-13121.6h193.6D--810.4D
Skyguard 2151371137U131.4323.414%D--2.92%B++18.3B+10.4C*2557.5h95B+405.6C++
Anti-Vehicle Grenade 1521371137N/A131.4349.261%CN/A274D30D-17760.5h6.6D13.3C
M77-B 117117913S7.4325.697%F-70.086%D18DN/A1296.5h2.8D11D**
MG-H1 Watchman 104100175.882M0.3121.624%C-22%D40C1.6B+4542.5h18D83C
T16 Rhino 8787253.48A++2.0920.427%C22.989%C+25.6C--N/A3383.4h11.2B++55B
Auraxium Chainblade 71706,9060.01C--5.564.101%F-5.714%C+0.1C-N/A01189.4h2.1C++52.3F**
M20 Basilisk-H 9969169S63.4350.365%B++5.797%C40.6C-17.6C++3541.7h124.9F248D-
TRAC-5 6767770.87C+4.7014.818%D**23.881%B++5.7D-N/A32711.7h14C*94.2C-
Ripper 60602,4380.025C-5.555.141%F-15%C0.1C-N/A1544.6h1.7C--33.7T*
NSX-P Tanto 5757153.8M1.7724.361%C-28.07%C*16.8DN/A1703.4h20.1D-82.3D
M60-G Bulldog 635295.778C+0.2020.146%FN/A13.7D--2.9D-1053.8h7.4C+36.9D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1651,285,30954.5h
Decoy Grenade01720.1h
Anti-Vehicle MANA Turret01910.3h
Spawn Beacon21780.1h
Hellion G02690.2h
Ordnance Dampener03050.5h
NS-TMC-01 "His Regards"5210010.6h
NSX Tomoe02670.1h
Rocklet Rifle0600.1h
Nanite Revive Grenade04,7931.3h
Nanite Healing Grenade02350.1h
Medical Applicator6941,200,94369.1h
Restoration Kit631,0722.4h
Motion Spotter1638,34017.1h
Welding Device04920h
Spitfire Auto-Turret1612,0908.6h
TR Triumph Flare Gun05170.6h
Ammunition Package3515,3474.9h
Recon Detection Device1626,33135.4h
L-30R Vektor01850.7h
Shield Recharging Field185,6582h
Medical Kit70211,28618.4h
Anti-Infantry MANA Turret12310.4h
M4-F Pillager01,2540.3h
WLT-Howler Mining Laser01,3590.4h
Nano-Repair Grenade09970.3h
Hardlight Barrier01040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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