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Field Marshal Cold Blooded Hebi[FSCA] Hebi
TR BR 165

KDR: 5.42

Score: 67m

Last Seen: Jan 21st, 2020 9:07 PM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Terran Republic on Miller - Outfit Officer of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV M2 Mutilator M2 Mutilator Claymore MSW-R LC3 Jaguar NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $860,688 MLG Score: 688
Fun Score: N/A
Cheeseburgers Flipped: 3086TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.616%20.482%42233119958,5585.167490.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.439%-0.124C+-0.077C+0.309C*HEAD ++ (~10.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.186C++12.40.129C++47.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.763%0.768%16321230911465861.954941047%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.53%-1.386D**-0.682D-0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.80.314C*26.30.494B+84.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.629%1.154%41366122621,666800426127.0825508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.971%0.252C*-0.869D--1.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.767B++40.687B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.503%12.939%372512272,3655446144.33945385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.563%-1.112D*2.001A*0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213-0.789D-52.2-0.293C160.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.651%74.048%372412283,545939163.77529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.964%-0.668D0.449B0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.227C++2.30.266C*5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.175%10.559%372412284,8491212174.00082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.412%-0.067C+-0.85D---0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.205C++4.20.121C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 12
67m258.5%281 (16.9k)251 (15.1k)5.42373126,14523,2586.08561165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12321302715.645%15.343%24011:3039

29% Combat Medic28% Engineer13% Heavy Assault18% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMJan 21st, 2020 4:11 PM (3h) (PST)Jan 21st, 2020 5:36 PM (2h) (PST)Jan 21st, 2020 5:07 PM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5121163960.4730.0870.0731.3060.032688

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,7266,96423,762285478215,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4447h/185.3d 15,394 19,354 53,299 348.3k 4,512 19,703 8,620 136.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:4,318
Deaths:1,234
KDR:3.499
Accuracy:19.322% D
HSR:19.384% D
NS-15M2
C+
Kills:2,395
Deaths:380
KDR:6.303
Accuracy:21.298% D
HSR:25.219% C+
T9A "Butcher"
D-
Kills:1,845
Deaths:288
KDR:6.406
Accuracy:18.678% D*
HSR:21.138% D-
T32 Bull
D-
Kills:1,615
Deaths:417
KDR:3.873
Accuracy:19.509% D-
HSR:18.390% D-
T9 CARV
C-
Kills:1,358
Deaths:443
KDR:3.065
Accuracy:17.170% C-
HSR:19.219% D
TMG-50
C
Kills:1,252
Deaths:258
KDR:4.853
Accuracy:19.576% C
HSR:22.364% C
MG-H1 Watchman
C
Kills:98
Deaths:17
KDR:5.765
Accuracy:21.726% C
HSR:21.429% D
T16 Rhino
C++
Kills:87
Deaths:25
KDR:3.480
Accuracy:20.427% C+
HSR:22.989% C++
Kills:12,968
Deaths (as Heavy Assault):3,062
Deaths (to Heavy Assaults):6,677
KDR:4.23514
Kill Difference:9,906
Playtime:560.259 hours
Usage:13%
Score:8.035m
Score/min:239
Accuracy (listed only):19.713%
HSR (listed only):21.267%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:4,255
Deaths:938
KDR:4.536
Accuracy:21.359% C--
HSR:20.588% C+
NS-7 PDW
C+
Kills:3,837
Deaths:1,583
KDR:2.424
Accuracy:20.163% D-
HSR:17.826% C+
HC1 Cougar
B*
Kills:2,222
Deaths:353
KDR:6.295
Accuracy:24.114% C+
HSR:27.183% B*
LC2 Lynx
B
Kills:1,786
Deaths:393
KDR:4.545
Accuracy:24.038% C++
HSR:24.132% B
FA1 Barrage
C
Kills:1,636
Deaths:539
KDR:3.035
Accuracy:37.540% C
HSR:11.186% D-
NS-11C
B*
Kills:1,343
Deaths:243
KDR:5.527
Accuracy:23.166% C+
HSR:23.827% B*
MG-S1 Jackal
B
Kills:1,285
Deaths:277
KDR:4.639
Accuracy:24.638% C
HSR:22.490% B
AS16 NightHawk
B
Kills:1,201
Deaths:279
KDR:4.305
Accuracy:43.491% B
HSR:12.656% C--
SMG-46 Armistice
B**
Kills:1,183
Deaths:275
KDR:4.302
Accuracy:23.822% C
HSR:22.908% B**
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
MG-C1 Kindred
B+
Kills:1,179
Deaths:198
KDR:5.955
Accuracy:23.557% D
HSR:26.209% B+
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.699% C
HSR:25.939% B**
PDW-16 Hailstorm
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.034% D**
HSR:16.151% C+
NS Baron G5
C*
Kills:1,054
Deaths:323
KDR:3.263
Accuracy:45.828% C*
HSR:13.662% C
TRS-12 Uppercut
C
Kills:829
Deaths:219
KDR:3.785
Accuracy:53.217% C
HSR:10.374% D-
MKV Suppressed
A
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% C-
HSR:28.151% A
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:25.175% C+
HSR:28.571% B+
Kills:25,690
Deaths (as Light Assault):6,403
Deaths (to Light Assaults):4,552
KDR:4.01218
Kill Difference:19,287
Playtime:162.039 hours
Usage:4%
Score:1.250m
Score/min:129
Accuracy (listed only):28.139%
HSR (listed only):20.190%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,837
Deaths:1,583
KDR:2.424
Accuracy:20.163% D-
HSR:17.826% C+
HSR-1
D*
Kills:3,722
Deaths:590
KDR:6.308
Accuracy:27.502% D*
HSR:18.968% D*
TSAR-42
B+
Kills:1,831
Deaths:121
KDR:15.132
Accuracy:31.452% D--
HSR:73.239% B+
TS2 Inquisitor
C+
Kills:1,502
Deaths:641
KDR:2.343
Accuracy:21.278% D*
HSR:18.842% C+
RAMS .50M
B+
Kills:1,317
Deaths:38
KDR:34.658
Accuracy:33.378% D-
HSR:82.992% B+
MG-S1 Jackal
B
Kills:1,285
Deaths:277
KDR:4.639
Accuracy:24.638% C
HSR:22.490% B
SMG-46 Armistice
B**
Kills:1,183
Deaths:275
KDR:4.302
Accuracy:23.822% C
HSR:22.908% B**
PDW-16 Hailstorm
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.034% D**
HSR:16.151% C+
NS-30 Vandal
C
Kills:920
Deaths:118
KDR:7.797
Accuracy:25.558% D*
HSR:24.022% C
NS-44 Commissioner
D-
Kills:820
Deaths:377
KDR:2.175
Accuracy:22.324% F
HSR:15.854% D-
NS-61 Emissary
B*
Kills:356
Deaths:101
KDR:3.525
Accuracy:24.422% D
HSR:21.910% B*
99SV
B+
Kills:280
Deaths:23
KDR:12.174
Accuracy:25.802% D--
HSR:38.929% B+
MKV Suppressed
A
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% C-
HSR:28.151% A
TX1 Repeater
D*
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D*
HSR:10.606% F
M77-B
D
Kills:117
Deaths:9
KDR:13
Accuracy:25.697% F
HSR:70.086% D
Kills:18,770
Deaths (as Infiltrator):4,623
Deaths (to Infiltrators):3,127
KDR:4.06013
Kill Difference:14,147
Playtime:794.558 hours
Usage:18%
Score:7.928m
Score/min:166
Accuracy (listed only):24.207%
HSR (listed only):32.198%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:4,255
Deaths:938
KDR:4.536
Accuracy:21.359% C--
HSR:20.588% C+
HC1 Cougar
B*
Kills:2,222
Deaths:353
KDR:6.295
Accuracy:24.114% C+
HSR:27.183% B*
LC2 Lynx
B
Kills:1,786
Deaths:393
KDR:4.545
Accuracy:24.038% C++
HSR:24.132% B
FA1 Barrage
C
Kills:1,636
Deaths:539
KDR:3.035
Accuracy:37.540% C
HSR:11.186% D-
NS-11C
B*
Kills:1,343
Deaths:243
KDR:5.527
Accuracy:23.166% C+
HSR:23.827% B*
AS16 NightHawk
B
Kills:1,201
Deaths:279
KDR:4.305
Accuracy:43.491% B
HSR:12.656% C--
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
MG-C1 Kindred
B+
Kills:1,179
Deaths:198
KDR:5.955
Accuracy:23.557% D
HSR:26.209% B+
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.699% C
HSR:25.939% B**
NS Baron G5
C*
Kills:1,054
Deaths:323
KDR:3.263
Accuracy:45.828% C*
HSR:13.662% C
TRS-12 Uppercut
C
Kills:829
Deaths:219
KDR:3.785
Accuracy:53.217% C
HSR:10.374% D-
AMR-66
C+
Kills:508
Deaths:304
KDR:1.671
Accuracy:22.931% D
HSR:23.425% C+
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:25.175% C+
HSR:28.571% B+
Kills:18,491
Deaths (as Engineer):4,337
Deaths (to Engineers):3,602
KDR:4.26355
Kill Difference:14,154
Playtime:1,247.076 hours
Usage:28%
Score:22.544m
Score/min:301
Accuracy (listed only):30.093%
HSR (listed only):19.952%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:7,710
Deaths:2,549
KDR:3.025
Accuracy:20.255% D
HSR:19.676% C+
NS-7 PDW
C+
Kills:3,837
Deaths:1,583
KDR:2.424
Accuracy:20.163% D-
HSR:17.826% C+
T1 Cycler
C
Kills:2,831
Deaths:1,050
KDR:2.696
Accuracy:20.301% C-
HSR:19.887% C
T1A Unity
D-
Kills:2,561
Deaths:753
KDR:3.401
Accuracy:18.525% F-
HSR:18.587% D-
TAR
C
Kills:2,414
Deaths:737
KDR:3.275
Accuracy:20.257% D
HSR:19.470% C
NS-11A
C
Kills:2,210
Deaths:791
KDR:2.794
Accuracy:18.743% D*
HSR:20.091% C
FA1 Barrage
C
Kills:1,636
Deaths:539
KDR:3.035
Accuracy:37.540% C
HSR:11.186% D-
MG-S1 Jackal
B
Kills:1,285
Deaths:277
KDR:4.639
Accuracy:24.638% C
HSR:22.490% B
T1S Cycler
C+
Kills:1,260
Deaths:299
KDR:4.214
Accuracy:18.971% D*
HSR:19.683% C+
TORQ-9
D--
Kills:1,230
Deaths:340
KDR:3.618
Accuracy:19.999% D--
HSR:15.447% D*
AS16 NightHawk
B
Kills:1,201
Deaths:279
KDR:4.305
Accuracy:43.491% B
HSR:12.656% C--
SMG-46 Armistice
B**
Kills:1,183
Deaths:275
KDR:4.302
Accuracy:23.822% C
HSR:22.908% B**
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
PDW-16 Hailstorm
C+
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.034% D**
HSR:16.151% C+
NS Baron G5
C*
Kills:1,054
Deaths:323
KDR:3.263
Accuracy:45.828% C*
HSR:13.662% C
TRS-12 Uppercut
C
Kills:829
Deaths:219
KDR:3.785
Accuracy:53.217% C
HSR:10.374% D-
MKV Suppressed
A
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% C-
HSR:28.151% A
Kills:33,826
Deaths (as Combat Medic):10,479
Deaths (to Combat Medics):2,217
KDR:3.22798
Kill Difference:23,347
Playtime:1,302.485 hours
Usage:29%
Score:19.978m
Score/min:256
Accuracy (listed only):27.389%
HSR (listed only):17.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:6,115
Deaths:1,181
KDR:5.178
Accuracy:12.160% D
HSR:19.771% C*
M2 Mutilator
C++
Kills:5,862
Deaths:1,111
KDR:5.276
Accuracy:12.301% D
HSR:19.413% C++
M3 Pounder HEG
C
Kills:1,257
Deaths:235
KDR:5.349
Accuracy:35.574% C
HSR:2.625% C
M3 Pounder HEG
C
Kills:1,174
Deaths:161
KDR:7.292
Accuracy:37.052% C
HSR:2.385% C--
M6 Onslaught
C+
Kills:789
Deaths:124
KDR:6.363
Accuracy:13.368% D-
HSR:20.152% C+
M6 Onslaught
C--
Kills:749
Deaths:124
KDR:6.040
Accuracy:13.623% D-
HSR:17.624% C--
MR1 Fracture
C
Kills:275
Deaths:91
KDR:3.022
Accuracy:31.763% D
HSR:2.909% C
MR1 Fracture
D
Kills:268
Deaths:105
KDR:2.552
Accuracy:31.335% D
HSR:2.239% D
M1 Heavy Cycler
C
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D-
HSR:16.667% C
NS-10 Burster
C
Kills:183
Deaths:26
KDR:7.038
Accuracy:26.735% C
HSR:1.639% D*
NS-10 Burster
C+
Kills:178
Deaths:48
KDR:3.708
Accuracy:27.196% C+
HSR:5.618% C+
Kills:17,060
Deaths (as MAX Suit):1,693
Deaths (to MAX Suits):1,594
KDR:10.07679
Kill Difference:15,367
Playtime:386.527 hours
Usage:9%
Score:7.299m
Score/min:315
Accuracy (listed only):22.864%
HSR (listed only):10.095%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:607
V. Kills:40 N/A
Deaths:123
KDR:4.935
Accuracy:21.476% D**
KPH:15.900 D-
VKPH:1.100 D*
Hellfire Rocket Pods
C+
Kills:304
V. Kills:40 N/A
Deaths:14
KDR:21.714
Accuracy:34.288% D**
KPH:71 C+
VKPH:9.300 C--
Kills:911 (607 + 0)
Deaths:137
KDR:6.650
VKDR:0.584
Vehicle Kills:80
Kill Difference:774
Playtime:42.352 hours
Usage:1%
Score:0.218m
Score/min:86
Piloting Accuracy:21.476%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:17,914
V. Kills:2,653 N/A
Deaths:279
KDR:64.208
Accuracy:48.702% C+
KPH:56 C++
VKPH:8.300 C+
L100 Python AP
D
Kills:1,783
V. Kills:1,055 169%
Deaths:87
KDR:20.494
Accuracy:53.989% C
KPH:24.900 D
VKPH:14.700 D
C75 Viper
C-
Kills:472
V. Kills:125 375%
Deaths:63
KDR:7.492
Accuracy:29.606% D--
KPH:21.100 C-
VKPH:5.600 D
Skyguard
B
Kills:119
V. Kills:69 170%
Deaths:
KDR:
Accuracy:23.290% D--
KPH:16.900 B
VKPH:9.800 C++
Kills:20,288 (20,288 + 0)
Deaths:429
KDR:47.291
VKDR:9.096
Vehicle Kills:3,902
Kill Difference:19,859
Playtime:421.192 hours
Usage:9%
Score:4.559m
Score/min:180
Driving Accuracy:23.290%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F-
KPH:33 D
VKPH:3.600 D--
P2-120 HEAT
D
Kills:363
V. Kills:117 308%
Deaths:38
KDR:9.553
Accuracy:29.936% D*
KPH:18.700 D
VKPH:6 D--
P2-120 AP
D
Kills:204
V. Kills:141 144%
Deaths:20
KDR:10.200
Accuracy:42.599% C
KPH:20.100 D-
VKPH:13.900 D
Kills:1,497 (1,497 + 0)
Deaths:93
KDR:16.097
VKDR:3.860
Vehicle Kills:359
Kill Difference:1,404
Playtime:57.731 hours
Usage:1%
Score:0.763m
Score/min:220
Driving Accuracy:42.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:236
V. Kills:141 166%
Deaths:18
KDR:13.111
Accuracy:39.835% D--
KPH:49.300 C**
VKPH:29.500 C**
M20 Basilisk-H
C+
Kills:69
V. Kills:30 223%
Deaths:
KDR:
Accuracy:50.387% B
KPH:40.700 C-
VKPH:17.700 C+
Kills:305 (0 + 305)
Deaths:18
KDR:16.944
VKDR:9.500
Vehicle Kills:171
Kill Difference:287
Playtime:6.481 hours
Usage:0%
Score:0.233m
Score/min:600
Driving Accuracy:N/A%
Gunner Accuracy:50.387%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,155
V. Kills:70 N/A
Deaths:9
KDR:128.333
Accuracy:11.638% D*
KPH:42.300 D
VKPH:2.600 C
M20 Basilisk
C+
Kills:512
V. Kills:164 310%
Deaths:15
KDR:34.133
Accuracy:30.035% D--
KPH:19 C+
VKPH:6.100 C-
M20 Basilisk
C+
Kills:252
V. Kills:110 227%
Deaths:9
KDR:28
Accuracy:34.911% C--
KPH:20.600 C+
VKPH:9 C+
M12 Kobalt
D-
Kills:210
V. Kills:6 N/A
Deaths:6
KDR:35
Accuracy:11.989% D--
KPH:39.700 D-
VKPH:1.100 D-
Kills:2,129 (0 + 2,129)
Deaths:39
KDR:54.590
VKDR:8.974
Vehicle Kills:350
Kill Difference:2,090
Playtime:71.704 hours
Usage:2%
Score:0.572m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:11.989%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 20,56717,91427964.208S58.7848.702%C+0.999%C-56C++8.3C+181320.1h3.3C*6.7C**
Cycler TRV 7,7467,7102,5493.025A++2.4020.255%D19.676%C+25.9CN/A71297.2h12.2B+60.5C++
M2 Mutilator 6,1836,1151,1815.178A*0.2512.16%D19.771%C*30.4BN/A93201.2h15.4B++127C++
M2 Mutilator 5,9265,8621,1115.276A*0.1512.301%D19.413%C++30.3C**N/A93193.6h15.9B+128.9C++
Claymore 4,4464,4464892.625U87.2032.56%C++N/A285A**N/A76915.6h1.1B*3.5B+
MSW-R 4,3404,3181,2343.499B++1.9219.322%D19.384%D26.9C--N/A93160.5h11.6B59.9C+
LC3 Jaguar 4,2884,2559384.536A*0.8921.359%C--20.588%C+19.7C-N/A59216h14.3C+66.8C+
NS-7 PDW 3,8623,8371,5832.424A*3.0020.163%D-17.826%C+12.6DN/A36304h13.3B+65.8C++
HSR-1 3,7643,7225906.308M+0.8827.502%D*18.968%D*26.3DN/A71141.4h6.1C22.1C--
T1 Cycler 2,8562,8311,0502.696A2.7320.301%C-19.887%C24.4C+N/A81115.8h12.9B+63.4C**
T1A Unity 2,5842,5617533.401B**2.0218.525%F-18.587%D-25.6DN/A70100.1h13.5C-72.9D**
TAR 2,4302,4147373.275A2.1520.257%D19.47%C25.5CN/A7994.7h12.2B+60.4C+
NS-15M2 2,4262,3953806.303A*0.8821.298%D25.219%C+32.9CN/A11472.7h14.6C68.7C
HC1 Cougar 2,2452,2223536.295S0.8724.114%C+27.183%B*32.4C++N/A9668.6h13.6C56.3C+
NS-11A 2,2302,2107912.794A2.6318.743%D*20.091%C24.4CN/A7490.6h13.9C+74C-
T9A "Butcher" 1,8511,8452886.406M0.9818.678%D*21.138%D-42C--N/A15143.9h12.7C--67.8D-
TSAR-42 1,8411,83112115.132A*9.7131.452%D--73.239%B+25.2DN/A8272.7h2.1B+6.7C+
LC2 Lynx 1,8071,7863934.545M++0.8824.038%C++24.132%B24.4C+N/A8573.3h16.1C+67C++
L100 Python AP 2,8381,7838720.494A**15.0753.989%C2.187%C+24.9D14.7D18071.6h6.2C+11.5C+
FA1 Barrage 1,6401,6365393.035A++2.3937.54%C11.186%D-33.5C**N/A10748.9h4.4B+11.6B
T32 Bull 1,6191,6154173.873A*1.5519.509%D-18.39%D-30.5CN/A11052.9h11.2B+57.5C++
TS2 Inquisitor 1,5071,5026412.343A3.0821.278%D*18.842%C+51.6B+N/A14529.1h8B++37.5C*
Frag Grenade 1,4431,41911419N/A1,413.5846.7%C*N/A457.7C+7.7C17103.1h3.8C++8.2C**
T9 CARV 1,3631,3584433.065A2.3617.17%C-19.219%D29.3C+N/A17446.3h11.8B++68.9C**
NS-11C 1,3561,3432435.527S0.1023.166%C+23.827%B*29.7C++N/A8845.2h15.8C+68.2C+
RAMS .50M 1,3211,3173834.658S29.2333.378%D-82.992%B+25CN/A7452.6h2.1C**6.3C+
MG-S1 Jackal 1,2971,2852774.639M+0.7824.638%C22.49%B31.7C+N/A11540.5h11.5C++46.8C*
T1S Cycler 1,2701,2602994.214M++1.2118.971%D*19.683%C+25.7CN/A7149.1h11.7B+61.7C+
M3 Pounder HEG 1,4521,2572355.349A**0.0735.574%C2.625%C21.6B+3.4C++10558.2h16.6C*46.7C++
TMG-50 1,2571,2522584.853M**0.5719.576%C22.364%C33C+N/A13837.9h11C**56.4C*
TORQ-9 1,2341,2303403.618A++1.8119.999%D--15.447%D*23.7C--N/A7551.8h15.1C++75.5C
AS16 NightHawk 1,2121,2012794.305M1.1243.491%B12.656%C--36.4C+N/A12433h4.5C++10.4B+
SMG-46 Armistice 1,2001,1832754.302M++1.1223.822%C22.908%B**33C++N/A11535.9h13.3B+55.9C*
TS4 Haymaker 1,1831,1832305.143M**0.2840.365%C+7.692%D**33.4C++N/A9935.4h4.6C+11.3C++
MG-C1 Kindred 1,1971,1791985.955M+0.5323.557%D26.209%B+37.5C+N/A11431.4h12C+51.1C+
M3 Pounder HEG 1,3571,1741617.292M*1.8737.052%C2.385%C--24.1B+3.8C+11348.8h16.8B+45.2C*
T5 AMC 1,1881,1722285.14S0.2821.699%C25.939%B**19CN/A6461.7h17.5D80.8C
PDW-16 Hailstorm 1,1751,1642065.65S0.2316.034%D**16.151%C+23.4CN/A6149.8h17.9C-111.9D
M12 Kobalt 1,2251,1559128.333S122.9111.638%D*18.961%C++42.3D2.6C13127.3h18.6C++159.6C
NS Baron G5 1,0601,0543233.263M++2.1645.828%C*13.662%C26.7CN/A7739.5h5.7D12.4C+
P2-120 HESH 1,0319303526.571B**21.1524.342%F-N/A33D3.6D--11928.2h5.3C+21.8F
NS-30 Vandal 9309201187.797M++2.3725.558%D*24.022%C27.3DN/A10033.7h6.8D26.5D-
TRS-12 Uppercut 8318292193.785A**1.6453.217%C10.374%D-33.7CN/A10024.6h2.7C+5.1C+
NS-44 Commissioner 8278203772.175B**3.2522.324%F15.854%D-17.9DN/A6745.8h3.5B+15.7C--
M6 Onslaught 8007891246.363A*0.9413.368%D-20.152%C+33.9C+N/A9923.3h16.7B+124.7C+
ASP-30 Grounder 1,2087782433.202M**2.2258.213%D2.185%C15C+8.3C15351.8h9C15.5C-
M6 Onslaught 7587491246.04A*0.6213.623%D-17.624%C--32.1C+N/A8523.3h17.8B+130.4C+
Spear Anti-Vehicle Phalanx Turret 1,1077016116.833U111.4147.158%C**1.997%D--26.9D15.6C--19926.1h12.8C--27.1C
T7 Mini-Chaingun 6426321813.492M++1.9314.602%C--14.241%C*32.4C+N/A15019.5h17C+116.5C+
Tank Mine 9226162326.783U21.3637.147%C*N/A205.3A++102A18933h2.2C-6C*
M14 Banshee 6476071234.935C+0.4921.476%D**N/A15.9D-1D*5638.1h29.3C+136.6C-
M20 Basilisk 6765121534.133U28.7130.035%D--4.297%D19C+6.1C-12426.9h79.5B+264.7C++
AMR-66 5165083041.671B*3.7522.931%D23.425%C+17.2CN/A6329.5h10.9C47.4C
C75 Viper 597472637.492B*2.0729.606%D--N/A21.1C-5.6D15822.4h13.8C++46.4C
C-4 497401577.035S1.6141.089%A**N/A93.3C*22.3C-11384.3h1.9D4.5B+
P2-120 HEAT 480363389.553B++4.1329.936%D*1.928%D18.7D6D--18019.4h7.4C++24.8D
NS-61 Emissary 3583561013.525M**1.9024.422%D21.91%B*53.9A+N/A1826.6h10.5B43.2B
Hellfire Rocket Pods 3443041421.714A++16.2934.288%D**N/A70.7C+9.3C--3484.3h20.3C++59.3C+
99SV 2822802312.174S6.7525.802%D--38.929%B+20.7CN/A10713.5h4.9B+19C++
MR1 Fracture 508275913.022S2.4031.763%D2.909%C5D-4.3C6154.6h95.9F302D*
MR1 Fracture 4842681052.552M+2.8731.335%D2.239%D4.8D-3.9D6155.3h101.9F-325.3D**
M20 Basilisk 362252928U22.5834.911%C--3.968%D20.7C+9C+15012.2h94.7C*271.2C++
MKV Suppressed 245238298.207S2.7823.474%C-28.151%A18.6DN/A8612.8h16.2C68.9C+
G20 Vulcan-H 3772361813.111A++7.6939.835%D--2.966%C++49.2C**29.4C**6874.8h142.8D--358.5D**
Sticky Grenade 2172151215N/A209.5841.784%D*N/A430D*4D--18800.5h3.4D--8.2D--
M12 Kobalt 216210635B*29.5811.989%D--22.857%B*39.6D-1.1D-1485.3h17.6C++146.9C
M1 Heavy Cycler 2162101801.167C+4.2610.396%D-16.667%C9.5D--N/A5922.1h19.1C++183.9C
P2-120 AP 3452042010.2B+4.7842.599%C6.373%A++20D-13.8D57810.2h9.1D-21.4D
TX1 Repeater 1981982350.843C++4.5817.557%D*10.606%F9D-N/A5921.9h11.9B+67.6C+
T2 Striker 3111901910U4.5844.026%DN/A8.7D5.6D--12921.8h61.1D-138.8D--
MAX Punch 1831831,6930.108C++5.3231.054%D-N/A0.5DN/A1383.6h1.5C++4.9C++
NS-10 Burster 339183267.038S1.6126.735%C1.639%D*4.3C3.7C+7242.2h198D740.5C
NS-10 Burster 331178483.708S1.7227.196%C+5.618%C+3.8D3.3C+7046.4h224.7D**826.1D-
Aspis Anti-Aircraft Phalanx Turret 316155531U25.5823.144%C-N/A7.6D7.9D13420.3h184.1D795.4C
Anti-Vehicle Grenade 1521371137N/A131.5849.261%C+N/A274C--30D-17720.5h6.6C13.3C+
Skyguard 1881191119U113.5823.29%D--3.361%B**16.8B9.7C++2407.1h103.6B+444.6C++
M77-B 117117913S7.5825.697%F70.086%D18DN/A1236.5h2.8C11D*
MG-H1 Watchman 10298175.765A**0.3421.726%C21.429%D42.6C+1.7A+4332.3h18.1C-83.5C+
T16 Rhino 8787253.48A*1.9420.427%C+22.989%C++25.6CN/A3283.4h11.2B+55B+
Auraxium Chainblade 71706,6260.011C--5.414.189%F-5.714%C0.1DN/A01142.3h2.1C*51.2T-
M20 Basilisk-H 9969169U63.5850.387%B5.797%C+40.6C-17.6C+3541.7h124.6D*247.3D
TRAC-5 6767770.87C++4.5514.818%D*23.881%B*5.8D-N/A30911.5h14B+94.2C
NSX-P Tanto 5656134.308S1.1225.175%C+28.571%B+17C--N/A1523.3h19.9D79.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21780.1h
Hellion G02690.2h
Nano-Armor Kit1611,233,19952.2h
Decoy Grenade01620.1h
Medical Applicator6781,137,06265.7h
Nanite Revive Grenade04,4241.2h
Nanite Healing Grenade01550.1h
Anti-Vehicle MANA Turret01810.2h
NS-TMC-01 "His Regards"5210010.6h
NSX Tomoe02670.1h
Restoration Kit589392.1h
Motion Spotter1636,85016.3h
TR Triumph Flare Gun05170.6h
Welding Device04190h
Spitfire Auto-Turret1510,6707.7h
Rocklet Rifle0600.1h
Shield Recharging Field185,6122h
Recon Detection Device1218,68125.1h
Ammunition Package3414,0994.5h
Medical Kit62610,21117.1h
Anti-Infantry MANA Turret12310.4h
Nano-Repair Grenade07680.2h
M4-F Pillager01,2540.3h
L-30R Vektor01850.7h

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