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Colonel Cold Blooded Hebi[FSCA] Hebi
TR BR 71

KDR: 4.78

Score: 47.8m

Last Seen: Aug 12th, 2018 8:44 PM
- OFFLINE - 16.1 hour(s)

Prestige 1, Battle Rank 71 - Terran Republic on Miller - Outfit Officer of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 11
Level Progress (to 72): 27%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV LC3 Jaguar MSW-R M2 Mutilator Claymore NS-7 PDW M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $709,317 MLG Score: 567
Fun Score: N/A
Cheeseburgers Flipped: 2470TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.656%19.309%3802797742,8604.724950.051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.456%-0.256C-0.177C0.288C*HEAD ++ (~9.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.167C++12.30.138C++50.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.534%0.859%12121002582397561.465991021%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.079%-1.469F-0.704D-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.50.312C*25.80.509B+83.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.194%1.527%3133699814,473666292121.7312495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.868%0.042C+-0.752D-1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.10.67B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.948%11.962%161410009534543112.09451305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.547%-1.316D**2.033A*0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240-1.062D*52.7-0.369C-187.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.257%74.829%161410002,340726113.21871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.003%-0.728D-0.506B+0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.226C++2.30.275C*5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.325%9.793%161310013,14588753.54167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.401%-0.161C-0.926D---0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.178C++4.30.119C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 11
47.8m243.5%274 (16.4k)243 (14.6k)4.7762188,20718,4685.336871 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1004883014.664%14.577%21410:3828

28% Combat Medic26% Engineer16% Heavy Assault16% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMAug 14th, 2018 4:27 AM (21h) (PST)Aug 12th, 2018 6:30 PM (2d) (PST)Aug 12th, 2018 4:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4831093740.4490.0940.0651.1690.031567

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9806,52422,456276470214,605

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3275.1h/136.5d 10,353 12,858 35,704 229.6k 3,319 14,446 6,098 94.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:3,923
Deaths:1,191
KDR:3.294
Accuracy:19.225% D
HSR:19.271% D
T9A "Butcher"
D-
Kills:1,702
Deaths:265
KDR:6.423
Accuracy:18.515% D*
HSR:20.388% D-
T32 Bull
D
Kills:1,615
Deaths:417
KDR:3.873
Accuracy:19.509% D
HSR:18.390% D
NS-15M2
C
Kills:1,446
Deaths:285
KDR:5.074
Accuracy:21.072% C-
HSR:23.029% C
T9 CARV
C
Kills:1,354
Deaths:443
KDR:3.056
Accuracy:17.190% C
HSR:19.202% C--
TMG-50
C+
Kills:1,231
Deaths:255
KDR:4.827
Accuracy:19.509% C
HSR:21.852% C+
T7 Mini-Chaingun
B+
Kills:566
Deaths:162
KDR:3.494
Accuracy:14.402% C--
HSR:14.488% B+
T16 Rhino
C+
Kills:84
Deaths:22
KDR:3.818
Accuracy:20.473% C+
HSR:21.429% C+
Kills:11,921
Deaths (as Heavy Assault):3,040
Deaths (to Heavy Assaults):5,388
KDR:3.92138
Kill Difference:8,881
Playtime:513.427 hours
Usage:16%
Score:7.428m
Score/min:241
Accuracy (listed only):18.737%
HSR (listed only):19.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:3,957
Deaths:894
KDR:4.426
Accuracy:21.146% C-
HSR:20.571% C++
NS-7 PDW
C+
Kills:3,619
Deaths:1,537
KDR:2.355
Accuracy:19.841% D-
HSR:17.712% C+
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C+
LC2 Lynx
B++
Kills:648
Deaths:104
KDR:6.231
Accuracy:24.309% C**
HSR:25% B++
TRS-12 Uppercut
D
Kills:327
Deaths:111
KDR:2.946
Accuracy:50.474% D
HSR:10.398% D-
HC1 Cougar
B+
Kills:244
Deaths:38
KDR:6.421
Accuracy:24.928% C*
HSR:24.180% B+
NS-11C
A++
Kills:92
Deaths:23
KDR:4
Accuracy:21.947% C
HSR:28.261% A++
TRAC-5
B*
Kills:67
Deaths:76
KDR:0.882
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
C++
Kills:51
Deaths:10
KDR:5.100
Accuracy:25.372% C++
HSR:25.490% C++
Kills:14,156
Deaths (as Light Assault):3,994
Deaths (to Light Assaults):3,690
KDR:3.54432
Kill Difference:10,162
Playtime:139.736 hours
Usage:4%
Score:1.120m
Score/min:134
Accuracy (listed only):26.537%
HSR (listed only):19.709%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,619
Deaths:1,537
KDR:2.355
Accuracy:19.841% D-
HSR:17.712% C+
HSR-1
D--
Kills:2,645
Deaths:425
KDR:6.224
Accuracy:27.360% D*
HSR:18.866% D--
TSAR-42
B+
Kills:1,419
Deaths:102
KDR:13.912
Accuracy:30.697% D*
HSR:73.432% B+
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C+
TS2 Inquisitor
C
Kills:1,079
Deaths:468
KDR:2.306
Accuracy:20.572% D*
HSR:17.609% C
RAMS .50M
B+
Kills:721
Deaths:25
KDR:28.840
Accuracy:32.841% D-
HSR:81.692% B+
NS-44 Commissioner
D--
Kills:673
Deaths:345
KDR:1.951
Accuracy:22.118% F
HSR:13.967% D--
TX1 Repeater
D*
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D*
HSR:10.606% F
M77-B
D
Kills:117
Deaths:9
KDR:13
Accuracy:25.697% F
HSR:70.086% D
99SV
B**
Kills:83
Deaths:14
KDR:5.929
Accuracy:24.418% D*
HSR:45.783% B**
Kills:11,715
Deaths (as Infiltrator):3,364
Deaths (to Infiltrators):2,514
KDR:3.48246
Kill Difference:8,351
Playtime:528.384 hours
Usage:16%
Score:5.490m
Score/min:173
Accuracy (listed only):23.711%
HSR (listed only):36.595%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:3,957
Deaths:894
KDR:4.426
Accuracy:21.146% C-
HSR:20.571% C++
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
LC2 Lynx
B++
Kills:648
Deaths:104
KDR:6.231
Accuracy:24.309% C**
HSR:25% B++
AMR-66
C+
Kills:499
Deaths:304
KDR:1.641
Accuracy:22.895% D
HSR:23.647% C+
TRS-12 Uppercut
D
Kills:327
Deaths:111
KDR:2.946
Accuracy:50.474% D
HSR:10.398% D-
HC1 Cougar
B+
Kills:244
Deaths:38
KDR:6.421
Accuracy:24.928% C*
HSR:24.180% B+
NS-11C
A++
Kills:92
Deaths:23
KDR:4
Accuracy:21.947% C
HSR:28.261% A++
TRAC-5
B*
Kills:67
Deaths:76
KDR:0.882
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
C++
Kills:51
Deaths:10
KDR:5.100
Accuracy:25.372% C++
HSR:25.490% C++
Kills:9,875
Deaths (as Engineer):2,557
Deaths (to Engineers):3,013
KDR:3.86195
Kill Difference:7,318
Playtime:861.866 hours
Usage:26%
Score:14.552m
Score/min:281
Accuracy (listed only):27.772%
HSR (listed only):20.568%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:6,132
Deaths:2,235
KDR:2.744
Accuracy:19.428% D
HSR:18.934% C+
NS-7 PDW
C+
Kills:3,619
Deaths:1,537
KDR:2.355
Accuracy:19.841% D-
HSR:17.712% C+
T1A Unity
D
Kills:2,444
Deaths:738
KDR:3.312
Accuracy:17.990% F-
HSR:18.740% D
T1 Cycler
C+
Kills:2,183
Deaths:899
KDR:2.428
Accuracy:19.424% C-
HSR:19.698% C+
TAR
C+
Kills:2,147
Deaths:668
KDR:3.214
Accuracy:20.016% D
HSR:19.143% C+
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
NS-11A
D
Kills:1,281
Deaths:618
KDR:2.073
Accuracy:16.730% D**
HSR:16.003% D
T1S Cycler
C+
Kills:1,260
Deaths:299
KDR:4.214
Accuracy:18.971% D--
HSR:19.683% C+
TORQ-9
D-
Kills:1,213
Deaths:336
KDR:3.610
Accuracy:20.004% D-
HSR:15.334% D--
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C+
TRS-12 Uppercut
D
Kills:327
Deaths:111
KDR:2.946
Accuracy:50.474% D
HSR:10.398% D-
Kills:24,585
Deaths (as Combat Medic):8,414
Deaths (to Combat Medics):1,778
KDR:2.92192
Kill Difference:16,171
Playtime:922.836 hours
Usage:28%
Score:13.700m
Score/min:247
Accuracy (listed only):24.732%
HSR (listed only):15.893%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:3,738
Deaths:888
KDR:4.209
Accuracy:11.325% D
HSR:19.101% C++
M2 Mutilator
C+
Kills:3,523
Deaths:818
KDR:4.307
Accuracy:11.404% D
HSR:18.110% C+
M3 Pounder HEG
C
Kills:1,202
Deaths:229
KDR:5.249
Accuracy:34.299% C
HSR:2.745% C
M3 Pounder HEG
C
Kills:1,118
Deaths:155
KDR:7.213
Accuracy:35.810% C
HSR:2.504% C-
M6 Onslaught
C*
Kills:789
Deaths:124
KDR:6.363
Accuracy:13.368% D
HSR:20.152% C*
M6 Onslaught
C
Kills:749
Deaths:124
KDR:6.040
Accuracy:13.623% D
HSR:17.624% C
MR1 Fracture
C+
Kills:212
Deaths:84
KDR:2.524
Accuracy:27.629% D--
HSR:3.774% C+
M1 Heavy Cycler
C+
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D-
HSR:16.667% C+
MR1 Fracture
C--
Kills:203
Deaths:98
KDR:2.071
Accuracy:27.494% D--
HSR:2.956% C--
NS-10 Burster
C-
Kills:164
Deaths:25
KDR:6.560
Accuracy:25.860% C-
HSR:1.829% D*
NS-10 Burster
C
Kills:148
Deaths:47
KDR:3.149
Accuracy:26.368% C
HSR:5.405% C
Kills:12,056
Deaths (as MAX Suit):1,386
Deaths (to MAX Suits):1,311
KDR:8.69841
Kill Difference:10,670
Playtime:309.397 hours
Usage:9%
Score:5.543m
Score/min:299
Accuracy (listed only):21.598%
HSR (listed only):10.079%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:414
V. Kills:27 N/A
Deaths:106
KDR:3.906
Accuracy:21.068% D**
KPH:16.500 D-
VKPH:1.100 D*
Hellfire Rocket Pods
C
Kills:168
V. Kills:24 N/A
Deaths:9
KDR:18.667
Accuracy:38.260% D*
KPH:62.600 C
VKPH:8.900 D
Kills:582 (414 + 0)
Deaths:115
KDR:5.061
VKDR:0.443
Vehicle Kills:51
Kill Difference:467
Playtime:27.791 hours
Usage:1%
Score:0.142m
Score/min:85
Piloting Accuracy:21.068%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:11,413
V. Kills:1,629 N/A
Deaths:209
KDR:54.608
Accuracy:47.269% C+
KPH:53.700 C+
VKPH:7.700 C+
L100 Python AP
C
Kills:1,275
V. Kills:850 150%
Deaths:80
KDR:15.938
Accuracy:52.461% C
KPH:20.800 D
VKPH:13.900 D
C75 Viper
D
Kills:288
V. Kills:77 369%
Deaths:63
KDR:4.571
Accuracy:26.851% D*
KPH:17.100 D
VKPH:4.600 D
Kills:12,976 (12,976 + 0)
Deaths:352
KDR:36.864
VKDR:7.261
Vehicle Kills:2,556
Kill Difference:12,624
Playtime:290.475 hours
Usage:9%
Score:2.968m
Score/min:170
Driving Accuracy:26.851%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F-
KPH:33 D
VKPH:3.600 D--
P2-120 HEAT
D
Kills:363
V. Kills:117 308%
Deaths:38
KDR:9.553
Accuracy:29.936% D*
KPH:18.700 D
VKPH:6 D--
P2-120 AP
D
Kills:204
V. Kills:141 144%
Deaths:20
KDR:10.200
Accuracy:42.599% C
KPH:20.100 D
VKPH:13.900 D
Kills:1,497 (1,497 + 0)
Deaths:93
KDR:16.097
VKDR:3.860
Vehicle Kills:359
Kill Difference:1,404
Playtime:57.728 hours
Usage:2%
Score:0.668m
Score/min:193
Driving Accuracy:42.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:368
V. Kills:21 N/A
Deaths:8
KDR:46
Accuracy:10.236% D*
KPH:30.200 D--
VKPH:1.700 D
M20 Basilisk
C
Kills:356
V. Kills:126 280%
Deaths:15
KDR:23.733
Accuracy:29.162% D--
KPH:17.500 C
VKPH:6.200 C-
M20 Basilisk
C
Kills:119
V. Kills:52 225%
Deaths:6
KDR:19.833
Accuracy:29.858% D-
KPH:16.700 C
VKPH:7.300 C
M12 Kobalt
D--
Kills:110
V. Kills:1 N/A
Deaths:3
KDR:36.667
Accuracy:10.368% D*
KPH:30.200 D--
VKPH:0.300 D*
Kills:953 (0 + 953)
Deaths:32
KDR:29.781
VKDR:6.250
Vehicle Kills:200
Kill Difference:921
Playtime:43.287 hours
Usage:1%
Score:0.300m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:10.368%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,04211,41320954.608M**49.8347.269%C+1.341%C53.7C+7.7C+174212.4h3.3C++6.9C*
Cycler TRV 6,1536,1322,2352.744A2.0319.428%D18.934%C+23.9CN/A67256.6h12.3B+63.3C++
LC3 Jaguar 3,9853,9578944.426A*0.3521.146%C-20.571%C++19.3CN/A57205h14.2C+67.1C+
MSW-R 3,9413,9231,1913.294B+1.4819.225%D19.271%D27.5CN/A91142.9h11.1B+57.6C++
M2 Mutilator 3,7663,7388884.209A++0.5711.325%D19.101%C++26.9C++N/A84139.2h15.7B+138.5C+
Claymore 3,6593,6594385.093U80.3236.355%BN/A338.8M*N/A90310.8h1.1B*3.1B+
NS-7 PDW 3,6413,6191,5372.355A+2.4219.841%D-17.712%C+13.4DN/A38270h13.2B+66.3C++
M2 Mutilator 3,5493,5238184.307A++0.4711.404%D18.11%C+26.8C++N/A84131.5h16.1B+141.1C+
HSR-1 2,6702,6454256.224A++1.4527.36%D*18.866%D--27.3DN/A7597h6.1C22.2D
T1A Unity 2,4652,4447383.312A*1.4617.99%F-18.74%D25.5D-N/A7095.8h13C72.3D**
T1 Cycler 2,2012,1838992.428A2.3519.424%C-19.698%C+23.4C+N/A7793.3h12.8B+66.1C**
TAR 2,1592,1476683.214A1.5620.016%D19.143%C+25.4CN/A7684.5h12.1B+60.7C++
T9A "Butcher" 1,7081,7022656.423A**1.6518.515%D*20.388%D-42.2C-N/A14240.3h12.3C--66.3D-
FA1 Barrage 1,6391,6355393.033A**1.7437.536%C11.193%D-33.5BN/A10348.8h4.4B+11.6B
T32 Bull 1,6191,6154173.873A*0.9019.509%D18.39%D30.5CN/A10552.9h11.2B+57.5C++
NS-15M2 1,4541,4462855.074A++0.3021.072%C-23.029%C32.9CN/A11343.9h11.5B+54.8C*
TSAR-42 1,4261,41910213.912A*9.1430.697%D*73.432%B+25.3C--N/A8056h2.1B+6.9C+
T9 CARV 1,3591,3544433.056A+1.7217.19%C19.202%C--29.5C++N/A15545.9h11.8B++68.9B
NS-11A 1,2851,2816182.073B+2.7016.73%D**16.003%D20C--N/A6263.9h14.6C+87.1D-
L100 Python AP 2,1251,2758015.938M++11.1652.461%C2.902%C+20.8D13.9D16461.2h6.9C+13.2C+
T1S Cycler 1,2701,2602994.214M*0.5618.971%D--19.683%C+25.7CN/A6949.1h11.7B+61.7C+
TMG-50 1,2361,2312554.827M*0.0519.509%C21.852%C+32.7C+N/A13137.7h10.9C**56.1C*
TORQ-9 1,2171,2133363.61A++1.1720.004%D-15.334%D--23.9C-N/A7250.8h15.1C+75.4C
M3 Pounder HEG 1,3801,2022295.249A*0.4734.299%C2.745%C21.5B+3.2C+10055.8h15.7C*45.8C++
TS4 Haymaker 1,1831,1832305.143M**0.3740.365%C+7.692%D**33.5C++N/A9835.3h4.6C+11.3C++
Frag Grenade 1,1991,18211182N/A1,177.2245.352%C++N/A454.6C+6.5C+16192.6h3.8C++8.3C*
T5 AMC 1,1881,1722285.14S0.3621.7%C25.939%B**19C+N/A6261.7h17.5D80.8C
PDW-16 Hailstorm 1,1711,1612045.691S0.9116.008%D**16.193%C+23.5C+N/A5949.4h17.9C-112D-
M3 Pounder HEG 1,2851,1181557.213M*2.4435.81%C2.504%C-24.1B+3.6C+10846.3h15.9B+44.4C*
TS2 Inquisitor 1,0821,0794682.306B**2.4720.572%D*17.609%C49B+N/A13422h8.1B++39.5C++
P2-120 HESH 1,0319303526.571B++21.7924.342%F-N/A33D3.6D--11128.2h5.3C+21.8D**
M6 Onslaught 8007891246.363A**1.5913.368%D20.152%C*33.9C*N/A9723.3h16.7B+124.7C++
M6 Onslaught 7587491246.04A*1.2613.623%D17.624%C32.1C+N/A8423.3h17.8C**130.4C+
ASP-30 Grounder 1,1607482423.091S1.6958.06%D2.273%C-14.9C+8.2C15050.2h9.1C-15.6C--
RAMS .50M 7257212528.84S24.0632.841%D-81.692%B+24.8CN/A7729.1h2.2C++6.7C+
NS-44 Commissioner 6796733451.951B**2.8322.118%F13.967%D--17.3DN/A6339h3.5B+15.8C--
LC2 Lynx 6586481046.231S1.4524.309%C**25%B++26.3C+N/A11424.6h17.9C--73.7C+
T7 Mini-Chaingun 5745661623.494M+1.2814.402%C--14.488%B+32.5C+N/A14417.4h16.8C+116.4C+
Spear Anti-Vehicle Phalanx Turret 8155025100.4U95.6244.54%C++2.789%D24.6D-15.3D19020.4h13.3D29.8D
AMR-66 5064993041.641B**3.1422.895%D23.647%C+17.1CN/A5529.2h10.9C47.4C
Tank Mine 7394732122.524U17.7531.016%C+N/A181.9A++102.3A18602.6h2.1C+6.8C+
M14 Banshee 4414141063.906C+0.8721.068%D**N/A16.5D-1.1D*5725.1h27.8C+131.9C
M12 Kobalt 389368846A**41.2210.236%D*17.935%C+30.2D--1.7D9412.2h19.1C+186.6D
P2-120 HEAT 480363389.553B+4.7829.936%D*1.928%D18.7D6D--16919.4h7.4C++24.8D
M20 Basilisk 4823561523.733S18.9629.162%D--3.933%D-17.5C6.2C-11520.3h84.3C**289.2C+
TRS-12 Uppercut 3283271112.946A++1.8350.474%D10.398%D-27.9C-N/A8311.7h2.8C+5.5C+
C-4 368300535.66M++0.8836.787%A*N/A83.3C++18.9D10103.6h1.9D5.1B+
C75 Viper 365288634.571C++0.2126.851%D*1.042%D17.1D4.6D14216.8h15C+55.7D
HC1 Cougar 245244386.421S1.6424.928%C*24.18%B+28C++N/A1288.7h14.5C--58.3C+
MR1 Fracture 409212842.524M++2.2527.629%D--3.774%C+4.7D-4.3C5645.3h88.3D*319.7D*
Sticky Grenade 2132111211N/A206.2241.71%D*N/A422D*4D-17900.5h3.4D*8.2D*
M1 Heavy Cycler 2162101801.167C+3.6110.396%D-16.667%C+9.5D*N/A4922.1h19.1C+183.9C
P2-120 AP 3452042010.2B+5.4242.599%C6.373%A+20D13.8D46510.2h9.1C--21.4C-
MR1 Fracture 380203982.071A++2.7127.494%D--2.956%C--4.4D--3.8D5546.1h96.4F-350.8F
TX1 Repeater 1981982350.843C++3.9317.557%D*10.606%F9.1D-N/A4721.7h11.9B+67.6C+
Hellfire Rocket Pods 192168918.667A++13.8938.26%D*1.19%C*62.2C8.9D3552.7h20.8B54.4C+
NS-10 Burster 308164256.56S1.7825.86%C-1.829%D*4.2C3.7C+7139.1h195.7D756.9C
MAX Punch 1621621,3860.117C++4.6630.233%D--N/A0.5C--N/A2306.8h1.5C++5C++
NS-10 Burster 284148473.149M++1.6326.368%C5.405%C3.4D3.1C6743.3h241.6F916.4D--
Anti-Vehicle Grenade 1521371137N/A132.2249.261%CN/A274C--30D-16990.5h6.6C13.3C+
Aspis Anti-Aircraft Phalanx Turret 264122524.4S19.6221.495%DN/A7.3D8.5D14116.7h190.9D888C--
M20 Basilisk 171119619.833S15.0629.858%D-5.042%C16.8C7.3C1557.1h93.1C*311.8C+
M77-B 117117913S8.2225.697%F70.086%D18C--N/A1026.5h2.8C-11D*
M12 Kobalt 111110336.667A+31.8910.368%D*25.455%A+30.6D--N/A1133.6h18.9C+181.8D
NS-11C 9292234M**0.7821.947%C28.261%A++24.9C+N/A1913.7h15.1C+68.9C+
T16 Rhino 8484223.818M0.9620.473%C+21.429%C+25.5CN/A2913.3h11.2B++54.8B+
99SV 8383145.929M1.1524.418%D*45.783%B**13.6DN/A1046.1h5.4C**22.3C
TRAC-5 6767760.882C++3.8914.818%D*23.881%B*6.4D-N/A24510.4h14B+94.2C
Auraxium Chainblade 65645,8850.011D4.774.348%F-4.688%C0.1C--N/A0998.6h2.1C*48.5T
NSX-P Tanto 5151105.1S0.3225.372%C++25.49%C++18.2CN/A922.8h18.4C--72.5C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit8690.4h
Motion Spotter1329,74513h
M4-F Pillager01,2540.3h
Nano-Armor Kit144943,50740h
Spawn Beacon11600.1h
Anti-Vehicle MANA Turret01780.2h
Hellion G02690.1h
NSX Tomoe02670.1h
NS-TMC-01 "His Regards"5210010.6h
Rocklet Rifle0600.1h
Nanite Revive Grenade03,0390.8h
Medical Applicator603863,22151.2h
TR Triumph Flare Gun05170.6h
Deconstruction Tool04190h
Spitfire Auto-Turret95,2944.1h
Ammunition Package288,7893.2h
Shield Recharging Field185,3941.9h
Medical Kit4407,33913.4h
Anti-Infantry MANA Turret12310.4h
Nano-Repair Grenade02390.1h
Recon Detection Device93,6985.3h
L-30R Vektor01850.7h

Check the help document for the dictionary if you want to learn more about words used here.


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