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Field Marshal Cold Blooded Hebi[FSCA] Hebi
TR BR 162

KDR: 5.29

Score: 63.1m

Last Seen: Aug 23rd, 2019 6:59 PM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 100 (162 total) - Terran Republic on Miller - Outfit Officer of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV M2 Mutilator M2 Mutilator LC3 Jaguar Claymore MSW-R NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $823,158 MLG Score: 658
Fun Score: N/A
Cheeseburgers Flipped: 2964TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.463%20.317%41633118155,2165.134940.151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.412%-0.162C-0.105C+0.355C**HEAD ++ (~10.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.171C++12.50.121C+48.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.164%0.881%14821212795455811.74725970%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.694%-1.408D**-0.727D--0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1120.314C*27.10.499B+84.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.529%1.207%39646120820,058770395426.0156507%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.156%0.225C++-0.858D--1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.763B++3.90.684B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.512%12.364%302512091,9335255183.67491372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.044%-1.17D*1.702A++0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225.1-0.922D--52.9-0.355C-172.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.5%73.618%302412103,275894163.65922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.944%-0.646D0.469B+0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.238C++2.40.273C*5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.791%10.295%302412104,4101123153.92349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.169%-0.086C+-0.888D---0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.195C++4.30.116C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 16
63.1m259.9%282 (16.9k)252 (15.1k)5.2861116,79122,0945.93831162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12141197315.425%15.154%23411:2234

29% Combat Medic28% Engineer13% Heavy Assault17% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMAug 24th, 2019 7:56 AM (2d) (PST)Aug 23rd, 2019 3:48 PM (2d) (PST)Aug 23rd, 2019 2:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5061133930.4660.0880.0711.2950.032658

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3906,80723,583285478215,106

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4176.2h/174d 14,410 17,699 49,535 324.5k 4,271 18,378 8,039 126.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:4,164
Deaths:1,221
KDR:3.410
Accuracy:19.297% D
HSR:19.356% D
NS-15M2
C+
Kills:2,371
Deaths:379
KDR:6.256
Accuracy:21.266% C--
HSR:25.221% C+
T9A "Butcher"
D-
Kills:1,826
Deaths:283
KDR:6.452
Accuracy:18.721% D*
HSR:21.139% D-
T32 Bull
D-
Kills:1,615
Deaths:417
KDR:3.873
Accuracy:19.509% D-
HSR:18.390% D-
T9 CARV
C-
Kills:1,358
Deaths:443
KDR:3.065
Accuracy:17.170% C-
HSR:19.219% D
TMG-50
C
Kills:1,236
Deaths:258
KDR:4.791
Accuracy:19.472% C
HSR:21.926% C
MG-H1 Watchman
C+
Kills:91
Deaths:17
KDR:5.353
Accuracy:21.912% C+
HSR:20.879% D
T16 Rhino
C+
Kills:84
Deaths:22
KDR:3.818
Accuracy:20.473% C+
HSR:21.429% C+
Kills:12,745
Deaths (as Heavy Assault):3,040
Deaths (to Heavy Assaults):6,334
KDR:4.19243
Kill Difference:9,705
Playtime:554.764 hours
Usage:13%
Score:7.968m
Score/min:239
Accuracy (listed only):19.727%
HSR (listed only):20.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:4,193
Deaths:926
KDR:4.528
Accuracy:21.364% C--
HSR:20.510% C++
NS-7 PDW
C+
Kills:3,783
Deaths:1,575
KDR:2.402
Accuracy:20.133% D-
HSR:17.896% C+
HC1 Cougar
B*
Kills:2,218
Deaths:353
KDR:6.283
Accuracy:24.075% C+
HSR:27.187% B*
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
LC2 Lynx
B+
Kills:1,563
Deaths:312
KDR:5.010
Accuracy:24.143% C++
HSR:24.440% B+
NS-11C
B*
Kills:1,278
Deaths:240
KDR:5.325
Accuracy:23.066% C+
HSR:23.865% B*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
SMG-46 Armistice
B**
Kills:1,177
Deaths:272
KDR:4.327
Accuracy:23.832% C
HSR:22.940% B**
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:205
KDR:5.663
Accuracy:16.006% D**
HSR:16.193% C+
AS16 NightHawk
B+
Kills:1,050
Deaths:249
KDR:4.217
Accuracy:43.802% B+
HSR:12.095% D
NS Baron G5
C*
Kills:938
Deaths:278
KDR:3.374
Accuracy:46.153% C*
HSR:13.859% C+
MG-S1 Jackal
C*
Kills:749
Deaths:151
KDR:4.960
Accuracy:25.497% C+
HSR:21.362% C*
TRS-12 Uppercut
C--
Kills:542
Deaths:160
KDR:3.388
Accuracy:52.161% C--
HSR:9.779% D--
MKV Suppressed
B**
Kills:214
Deaths:24
KDR:8.917
Accuracy:23.218% C--
HSR:26.636% B**
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D**
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:25.215% C+
HSR:28.571% B+
Kills:22,979
Deaths (as Light Assault):5,832
Deaths (to Light Assaults):4,325
KDR:3.94016
Kill Difference:17,147
Playtime:157.673 hours
Usage:4%
Score:1.221m
Score/min:129
Accuracy (listed only):28.417%
HSR (listed only):19.649%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,783
Deaths:1,575
KDR:2.402
Accuracy:20.133% D-
HSR:17.896% C+
HSR-1
D*
Kills:3,722
Deaths:590
KDR:6.308
Accuracy:27.502% D*
HSR:18.968% D*
TSAR-42
B+
Kills:1,732
Deaths:116
KDR:14.931
Accuracy:31.402% D--
HSR:73.383% B+
TS2 Inquisitor
C+
Kills:1,409
Deaths:601
KDR:2.344
Accuracy:21.152% D--
HSR:18.879% C+
SMG-46 Armistice
B**
Kills:1,177
Deaths:272
KDR:4.327
Accuracy:23.832% C
HSR:22.940% B**
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:205
KDR:5.663
Accuracy:16.006% D**
HSR:16.193% C+
RAMS .50M
B+
Kills:1,147
Deaths:36
KDR:31.861
Accuracy:33.333% D-
HSR:82.738% B+
MG-S1 Jackal
C*
Kills:749
Deaths:151
KDR:4.960
Accuracy:25.497% C+
HSR:21.362% C*
NS-44 Commissioner
D--
Kills:746
Deaths:359
KDR:2.078
Accuracy:22.022% F
HSR:14.879% D--
NS-61 Emissary
B*
Kills:312
Deaths:89
KDR:3.506
Accuracy:23.865% D
HSR:21.474% B*
NS-30 Vandal
C+
Kills:299
Deaths:47
KDR:6.362
Accuracy:23.386% F
HSR:25.084% C+
99SV
B+
Kills:279
Deaths:23
KDR:12.130
Accuracy:25.855% D--
HSR:39.068% B+
MKV Suppressed
B**
Kills:214
Deaths:24
KDR:8.917
Accuracy:23.218% C--
HSR:26.636% B**
TX1 Repeater
D*
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D*
HSR:10.606% F
M77-B
D
Kills:117
Deaths:9
KDR:13
Accuracy:25.697% F
HSR:70.086% D
Kills:17,045
Deaths (as Infiltrator):4,332
Deaths (to Infiltrators):2,986
KDR:3.93467
Kill Difference:12,713
Playtime:717.396 hours
Usage:17%
Score:7.235m
Score/min:168
Accuracy (listed only):24.030%
HSR (listed only):32.013%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:4,193
Deaths:926
KDR:4.528
Accuracy:21.364% C--
HSR:20.510% C++
HC1 Cougar
B*
Kills:2,218
Deaths:353
KDR:6.283
Accuracy:24.075% C+
HSR:27.187% B*
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
LC2 Lynx
B+
Kills:1,563
Deaths:312
KDR:5.010
Accuracy:24.143% C++
HSR:24.440% B+
NS-11C
B*
Kills:1,278
Deaths:240
KDR:5.325
Accuracy:23.066% C+
HSR:23.865% B*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
AS16 NightHawk
B+
Kills:1,050
Deaths:249
KDR:4.217
Accuracy:43.802% B+
HSR:12.095% D
NS Baron G5
C*
Kills:938
Deaths:278
KDR:3.374
Accuracy:46.153% C*
HSR:13.859% C+
TRS-12 Uppercut
C--
Kills:542
Deaths:160
KDR:3.388
Accuracy:52.161% C--
HSR:9.779% D--
AMR-66
C+
Kills:499
Deaths:304
KDR:1.641
Accuracy:22.874% D
HSR:23.647% C+
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D**
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:25.215% C+
HSR:28.571% B+
Kills:16,394
Deaths (as Engineer):3,909
Deaths (to Engineers):3,469
KDR:4.19391
Kill Difference:12,485
Playtime:1,166.124 hours
Usage:28%
Score:21.107m
Score/min:302
Accuracy (listed only):30.559%
HSR (listed only):19.435%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:6,462
Deaths:2,300
KDR:2.810
Accuracy:19.610% D
HSR:19.019% C+
NS-7 PDW
C+
Kills:3,783
Deaths:1,575
KDR:2.402
Accuracy:20.133% D-
HSR:17.896% C+
T1 Cycler
C
Kills:2,831
Deaths:1,050
KDR:2.696
Accuracy:20.301% C
HSR:19.887% C
T1A Unity
D-
Kills:2,561
Deaths:752
KDR:3.406
Accuracy:18.526% F-
HSR:18.587% D-
TAR
C
Kills:2,373
Deaths:723
KDR:3.282
Accuracy:20.233% D
HSR:19.385% C
NS-11A
C
Kills:2,204
Deaths:791
KDR:2.786
Accuracy:18.714% D*
HSR:20.055% C
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
T1S Cycler
C
Kills:1,260
Deaths:299
KDR:4.214
Accuracy:18.971% D--
HSR:19.683% C
TORQ-9
D--
Kills:1,224
Deaths:338
KDR:3.621
Accuracy:19.967% D--
HSR:15.523% D*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
SMG-46 Armistice
B**
Kills:1,177
Deaths:272
KDR:4.327
Accuracy:23.832% C
HSR:22.940% B**
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:205
KDR:5.663
Accuracy:16.006% D**
HSR:16.193% C+
AS16 NightHawk
B+
Kills:1,050
Deaths:249
KDR:4.217
Accuracy:43.802% B+
HSR:12.095% D
NS Baron G5
C*
Kills:938
Deaths:278
KDR:3.374
Accuracy:46.153% C*
HSR:13.859% C+
MG-S1 Jackal
C*
Kills:749
Deaths:151
KDR:4.960
Accuracy:25.497% C+
HSR:21.362% C*
TRS-12 Uppercut
C--
Kills:542
Deaths:160
KDR:3.388
Accuracy:52.161% C--
HSR:9.779% D--
MKV Suppressed
B**
Kills:214
Deaths:24
KDR:8.917
Accuracy:23.218% C--
HSR:26.636% B**
Kills:31,347
Deaths (as Combat Medic):9,936
Deaths (to Combat Medics):2,119
KDR:3.15489
Kill Difference:21,411
Playtime:1,215.522 hours
Usage:29%
Score:18.580m
Score/min:255
Accuracy (listed only):27.354%
HSR (listed only):17.164%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:5,608
Deaths:1,123
KDR:4.994
Accuracy:12.075% D
HSR:19.740% C*
M2 Mutilator
C++
Kills:5,377
Deaths:1,053
KDR:5.106
Accuracy:12.205% D
HSR:19.342% C++
M3 Pounder HEG
C
Kills:1,241
Deaths:235
KDR:5.281
Accuracy:35.437% C
HSR:2.659% C
M3 Pounder HEG
C
Kills:1,161
Deaths:161
KDR:7.211
Accuracy:36.921% C
HSR:2.412% C-
M6 Onslaught
C++
Kills:789
Deaths:124
KDR:6.363
Accuracy:13.368% D
HSR:20.152% C++
M6 Onslaught
C-
Kills:749
Deaths:124
KDR:6.040
Accuracy:13.623% D-
HSR:17.624% C-
MR1 Fracture
C
Kills:267
Deaths:91
KDR:2.934
Accuracy:31.152% D
HSR:2.996% C
MR1 Fracture
D
Kills:255
Deaths:105
KDR:2.429
Accuracy:30.704% D
HSR:2.353% D
M1 Heavy Cycler
C
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D-
HSR:16.667% C
NS-10 Burster
C
Kills:181
Deaths:26
KDR:6.962
Accuracy:26.682% C
HSR:1.657% D*
NS-10 Burster
C+
Kills:170
Deaths:48
KDR:3.542
Accuracy:27.132% C+
HSR:5.882% C+
Kills:16,008
Deaths (as MAX Suit):1,635
Deaths (to MAX Suits):1,541
KDR:9.79083
Kill Difference:14,373
Playtime:371.231 hours
Usage:9%
Score:6.972m
Score/min:313
Accuracy (listed only):22.699%
HSR (listed only):10.135%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:535
V. Kills:37 N/A
Deaths:123
KDR:4.350
Accuracy:21.899% D**
KPH:15.500 D-
VKPH:1.100 D*
Hellfire Rocket Pods
C
Kills:260
V. Kills:38 N/A
Deaths:14
KDR:18.571
Accuracy:35.175% D**
KPH:65 C
VKPH:9.500 C--
Kills:795 (535 + 0)
Deaths:137
KDR:5.803
VKDR:0.547
Vehicle Kills:75
Kill Difference:658
Playtime:38.465 hours
Usage:1%
Score:0.195m
Score/min:84
Piloting Accuracy:21.899%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:16,638
V. Kills:2,458 N/A
Deaths:279
KDR:59.634
Accuracy:48.812% C+
KPH:55.600 C++
VKPH:8.200 C+
L100 Python AP
D
Kills:1,615
V. Kills:988 163%
Deaths:87
KDR:18.563
Accuracy:53.815% C
KPH:23.700 D
VKPH:14.500 D
C75 Viper
D
Kills:308
V. Kills:83 367%
Deaths:63
KDR:4.889
Accuracy:27.113% D*
KPH:17.600 D
VKPH:4.700 D
Skyguard
B+
Kills:113
V. Kills:66 169%
Deaths:
KDR:
Accuracy:23.632% D-
KPH:16.800 B+
VKPH:9.800 C++
Kills:18,674 (18,674 + 0)
Deaths:429
KDR:43.529
VKDR:8.380
Vehicle Kills:3,595
Kill Difference:18,245
Playtime:391.772 hours
Usage:9%
Score:4.231m
Score/min:180
Driving Accuracy:23.632%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F-
KPH:33 D
VKPH:3.600 D--
P2-120 HEAT
D
Kills:363
V. Kills:117 308%
Deaths:38
KDR:9.553
Accuracy:29.936% D*
KPH:18.700 D
VKPH:6 D--
P2-120 AP
D
Kills:204
V. Kills:141 144%
Deaths:20
KDR:10.200
Accuracy:42.599% C
KPH:20.100 D-
VKPH:13.900 D
Kills:1,497 (1,497 + 0)
Deaths:93
KDR:16.097
VKDR:3.860
Vehicle Kills:359
Kill Difference:1,404
Playtime:57.728 hours
Usage:1%
Score:0.747m
Score/min:216
Driving Accuracy:42.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:157
V. Kills:92 169%
Deaths:18
KDR:8.722
Accuracy:35.352% D**
KPH:43.700 C+
VKPH:25.600 C+
M20 Basilisk-H
C+
Kills:68
V. Kills:30 219%
Deaths:
KDR:
Accuracy:50.393% C*
KPH:40.200 C
VKPH:17.700 C+
Kills:225 (0 + 225)
Deaths:18
KDR:12.500
VKDR:6.778
Vehicle Kills:122
Kill Difference:207
Playtime:5.288 hours
Usage:0%
Score:0.184m
Score/min:580
Driving Accuracy:N/A%
Gunner Accuracy:50.393%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:874
V. Kills:43 N/A
Deaths:9
KDR:97.111
Accuracy:10.970% D*
KPH:37.700 D
VKPH:1.900 D
M20 Basilisk
C+
Kills:503
V. Kills:162 309%
Deaths:15
KDR:33.533
Accuracy:29.881% D--
KPH:18.900 C+
VKPH:6.100 C--
M20 Basilisk
C
Kills:214
V. Kills:93 228%
Deaths:9
KDR:23.778
Accuracy:34.051% D
KPH:18.600 C
VKPH:8.100 C
M12 Kobalt
D-
Kills:185
V. Kills:5 N/A
Deaths:6
KDR:30.833
Accuracy:11.714% D*
KPH:36.500 D--
VKPH:1 D-
Kills:1,776 (0 + 1,776)
Deaths:39
KDR:45.538
VKDR:7.769
Vehicle Kills:303
Kill Difference:1,737
Playtime:66.364 hours
Usage:2%
Score:0.500m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:11.714%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 19,09616,63827959.634S54.3548.812%C+1.04%C-55.6C++8.2C+180299.5h3.3C++6.7C**
Cycler TRV 6,4896,4622,3002.81A+2.4819.61%D19.019%C+24.2CN/A67267.3h12.4B+63C+
M2 Mutilator 5,6665,6081,1234.994A*0.2912.075%D19.74%C*29.8BN/A92188.3h15.5B+128.6C++
M2 Mutilator 5,4325,3771,0535.106A**0.1812.205%D19.342%C++29.8C**N/A93180.7h15.9B+130.2C++
LC3 Jaguar 4,2234,1939264.528A*0.7621.364%C--20.51%C++19.6C-N/A58213.7h14.3C+67C+
Claymore 4,1754,1754886.979U81.6933.163%C++N/A298.2MN/A80814h1.1B**3.4B+
MSW-R 4,1844,1641,2213.41B++1.8819.297%D19.356%D26.8C--N/A92155.5h11.4B+59.1C++
NS-7 PDW 3,8073,7831,5752.402A++2.8820.133%D-17.896%C+12.8DN/A36294.8h13.3B+65.9C++
HSR-1 3,7643,7225906.308M1.0227.502%D*18.968%D*26.3DN/A71141.4h6.1C22.1D
T1 Cycler 2,8562,8311,0502.696A+2.5920.301%C19.887%C24.5C+N/A80115.6h12.9B+63.4C**
T1A Unity 2,5842,5617523.406M1.8818.526%F-18.587%D-25.6DN/A70100h13.5D72.9D**
TAR 2,3882,3737233.282A2.0020.233%D19.385%C25.5CN/A7993h12.2B+60.5C+
NS-15M2 2,4022,3713796.256A**0.9721.266%C--25.221%C+32.9CN/A11372.1h14.6C-68.7C
HC1 Cougar 2,2402,2183536.283S1.0024.075%C+27.187%B*32.5C*N/A9668.3h13.5C56.2C+
NS-11A 2,2242,2047912.786B**2.5018.714%D*20.055%C24.4CN/A7490.4h13.8C++73.9C-
T9A "Butcher" 1,8321,8262836.452M1.1718.721%D*21.139%D-42C--N/A15043.5h12.6D67.5D--
TSAR-42 1,7421,73211614.931A*9.6431.402%D--73.383%B+25.2C--N/A8368.6h2.1B+6.6C+
FA1 Barrage 1,6391,6355393.033A++2.2537.536%C11.193%D-33.5BN/A10648.8h4.4B+11.6B
T32 Bull 1,6191,6154173.873A*1.4119.509%D-18.39%D-30.5CN/A10952.9h11.2B+57.5C++
L100 Python AP 2,6031,6158718.563M13.2853.815%C2.353%C+23.8D14.5D17768h6.4C+11.9C+
LC2 Lynx 1,5831,5633125.01M*0.2824.143%C++24.44%B+25.2C+N/A9162.1h16.5C+68.4C++
TS2 Inquisitor 1,4131,4096012.344B**2.9421.152%D--18.879%C+50.7B+N/A14227.8h8B++37.6C*
T9 CARV 1,3631,3584433.065A2.2217.17%C-19.219%D29.3C+N/A17046.3h11.8B++68.9C**
Frag Grenade 1,3651,34411344N/A1,338.7146.437%C*N/A448C+7C16923h3.8C++8.3C*
NS-11C 1,2891,2782405.325S0.0423.066%C+23.865%B*29C++N/A8644h15.8C+68.4C+
T1S Cycler 1,2701,2602994.214M*1.0718.971%D--19.683%C25.7CN/A7049.1h11.7B+61.7C+
M3 Pounder HEG 1,4311,2412355.281A**0.0135.437%C2.659%C21.5B+3.3C+10457.7h16.5C++46.6C++
TMG-50 1,2411,2362584.791M**0.5019.472%C21.926%C32.6C+N/A13637.9h11C**56.6C*
TORQ-9 1,2281,2243383.621A++1.6719.967%D--15.523%D*23.7C--N/A7551.6h15.1C+75.6C
TS4 Haymaker 1,1831,1832305.143M**0.1440.365%C+7.692%D**33.4C++N/A9935.4h4.6C+11.3C++
SMG-46 Armistice 1,1941,1772724.327M++0.9623.832%C22.94%B**32.9C*N/A11435.8h13.3B+55.9C*
T5 AMC 1,1881,1722285.14S0.1521.7%C25.939%B**19CN/A6461.7h17.5D80.8C
PDW-16 Hailstorm 1,1711,1612055.663S0.3816.006%D**16.193%C+23.4CN/A6149.7h17.9C-112D-
M3 Pounder HEG 1,3401,1611617.211M**1.9236.921%C2.412%C-24B+3.7C+11248.3h16.6B45C*
RAMS .50M 1,1511,1473631.861S26.5733.333%D-82.738%B+24.7CN/A7446.5h2.1C**6.3C+
AS16 NightHawk 1,0601,0502494.217M1.0743.802%B+12.095%D34.8C+N/A12030.2h4.6C++10.6B
NS Baron G5 9449382783.374M+1.9146.153%C*13.859%C+26.2CN/A7735.8h5.8D-12.5C+
P2-120 HESH 1,0319303526.571B**21.2824.342%F-N/A33D3.6D--11828.2h5.3C+21.8F
M12 Kobalt 917874997.111S91.8210.97%D*18.307%C+37.7D1.9D12023.2h18.9C+171.9C--
M6 Onslaught 8007891246.363A*1.0813.368%D20.152%C++33.9C++N/A9823.3h16.7B+124.7C+
ASP-30 Grounder 1,2087782433.202S2.0858.169%D2.185%C15C+8.3C15351.7h9C15.5C--
M6 Onslaught 7587491246.04A++0.7513.623%D-17.624%C-32.1C+N/A8523.3h17.8B130.4C+
MG-S1 Jackal 7577491514.96M*0.3325.497%C+21.362%C*32.3C+N/A13823.2h11.9C++46.8C*
NS-44 Commissioner 7527463592.078B**3.2122.022%F14.879%D--17.2DN/A6543.4h3.5B+15.9D
Spear Anti-Vehicle Phalanx Turret 1,0416576109.5U104.2146.782%C**2.131%D--26.4D15.4D19624.9h12.9D-27.5C--
T7 Mini-Chaingun 6426321813.492M+1.7914.583%C--14.241%C**32.6C+N/A14819.4h17C+116.5C+
Tank Mine 8855872325.522U20.2435.808%C++N/A202.4A*102.8A+18732.9h2.2C-6.1C++
TRS-12 Uppercut 5435421603.388A*1.9052.161%C--9.779%D--30.3CN/A9317.9h2.9C5.5C+
M14 Banshee 5725351234.35C+0.9421.899%D**N/A15.5D-1.1D*5434.5h30.2C+138C--
M20 Basilisk 6655031533.533U28.2529.881%D--4.374%D18.9C+6.1C--12226.6h79.8B+267.2C+
AMR-66 5064993041.641B*3.6522.874%D23.647%C+17.1CN/A6129.2h10.9C47.5C
C-4 472381576.684M**1.4039.978%A**N/A90.7C*21.7C--11284.2h1.9D4.7B+
P2-120 HEAT 480363389.553B+4.2729.936%D*1.928%D18.7D6D--17819.4h7.4C++24.8D
NS-61 Emissary 314312893.506M**1.7823.865%D21.474%B*52AN/A1756h10.5B+44B+
C75 Viper 391308634.889C++0.4027.113%D*N/A17.6D4.7D16117.5h14.6C+54D
NS-30 Vandal 300299476.362M+1.0823.386%F25.084%C+26.7C--N/A12211.2h6.5C-27.9D--
99SV 2812792312.13S6.8425.855%D--39.068%B+21.1C+N/A10313.2h4.9B+19C++
MR1 Fracture 495267912.934M**2.3531.152%D2.996%C5D-4.3C6153.1h93.9F301.3D*
Hellfire Rocket Pods 2982601418.571A+13.2835.175%D**N/A65C9.5C--3444h20.6C++58.4C+
MR1 Fracture 4622551052.429M2.8630.704%D2.353%D4.7D--3.8D6053.9h101.7F-331.3F
Sticky Grenade 2172151215N/A209.7141.908%D*N/A430D*4D-18580.5h3.4D*8.2D*
M20 Basilisk 307214923.778S18.4934.051%D3.738%D18.6C8.1C14411.5h101.2C+297.2C+
MKV Suppressed 221214248.917U3.6323.218%C--26.636%B**20DN/A9610.7h16.7C72.1C+
M1 Heavy Cycler 2162101801.167C+4.1210.396%D-16.667%C9.5D*N/A5722.1h19.1C+183.9C
P2-120 AP 3452042010.2B+4.9142.599%C6.373%A++20D-13.8D55910.2h9.1D21.4D
TX1 Repeater 1981982350.843C++4.4417.557%D*10.606%F9.1D-N/A5621.8h11.9B+67.6C+
M12 Kobalt 190185630.833B++25.5511.714%D*22.703%B*36.3D--1D-1295.1h18C+153.3C-
NS-10 Burster 336181266.962S1.6826.682%C1.657%D*4.3C3.7C+7241.8h198D742.2C-
MAX Punch 1781781,6350.109C++5.1830.647%D-N/A0.5C--N/A1368.3h1.5C++4.9C++
NS-10 Burster 319170483.542M*1.7427.132%C+5.882%C+3.7D3.2C+6946h232.8F858.1D--
T2 Striker 274167189.278U3.9943.483%D-N/A8.7C-5.6D13119.1h58.1D133.6D-
G20 Vulcan-H 249157188.722A3.4435.352%D**4.459%B**43.6C+25.6C+6883.6h131.8D-372.9F
Aspis Anti-Aircraft Phalanx Turret 304147529.4S24.1122.635%C--N/A7.5D8D13519.6h185.2D818.3C-
Anti-Vehicle Grenade 1521371137N/A131.7149.261%CN/A274C--30D-17650.5h6.6C13.3C+
M77-B 117117913S7.7125.697%F70.086%D18DN/A1206.5h2.8C-11D*
Skyguard 1791131113U107.7123.632%D-3.54%A16.9B+9.9C++2446.7h104.5B+442.1C++
MG-H1 Watchman 9491175.353A**0.0721.912%C+20.879%D43.3C++1.4A4332.1h17.6C80.2C+
T16 Rhino 8484223.818M1.4720.473%C+21.429%C+25.5CN/A3293.3h11.2B++54.8B+
Auraxium Chainblade 71706,4870.011D5.284.237%F-5.714%C0.1DN/A01121.1h2.1C*50.6F**
M20 Basilisk-H 9868168U62.7150.393%C*5.882%C+40C17.6C+3511.7h126.4D**250.8D--
TRAC-5 6767770.87C++4.4214.818%D**23.881%B*5.9D-N/A29511.4h14B94.2C
NSX-P Tanto 5656134.308M**0.9825.215%C+28.571%B+17C--N/A1413.3h19.9D79C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21780.1h
Hellion G02690.2h
Anti-Vehicle MANA Turret01810.2h
Nano-Armor Kit1561,187,76650.3h
NSX Tomoe02670.1h
NS-TMC-01 "His Regards"5210010.6h
Rocklet Rifle0600.1h
Nanite Revive Grenade04,1911.2h
Nanite Healing Grenade01280.1h
Medical Applicator6631,078,71962.5h
Spitfire Auto-Turret149,3846.9h
Motion Spotter1535,65015.8h
Restoration Kit517801.8h
TR Triumph Flare Gun05170.6h
Welding Device04190h
Recon Detection Device913,32718.3h
Shield Recharging Field185,6122h
Ammunition Package3212,7264.2h
Medical Kit5639,25216h
Anti-Infantry MANA Turret12310.4h
Nano-Repair Grenade05400.2h
M4-F Pillager01,2540.3h
L-30R Vektor01850.7h

Check the help document for the dictionary if you want to learn more about words used here.


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