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Field Marshal Bounty Hunter Hebi[FSCA] Hebi
TR BR 172

KDR: 5.65

Score: 73.7m

Last Seen: Aug 3rd, 2020 7:39 PM
- OFFLINE - 9.7 hour(s)

Prestige 1, Battle Rank 100 (172 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV M2 Mutilator M2 Mutilator Claymore MSW-R LC3 Jaguar NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $904,473 MLG Score: 723
Fun Score: N/A
Cheeseburgers Flipped: 3196TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.673%20.729%42935131463,6735.225950.421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.35%-0.113C+-0.057C+0.382C**HEAD ++ (~10.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.181C++12.50.121C+48.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.546%0.7%171213471,000483952.070391042%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.82%-1.448D**-0.803D--0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.60.325C**25.80.515B+83.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.798%1.07%44656134324,116828465929.1256518%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.893%0.267C*-0.924D--1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++3.90.689B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.447%13.111%419513442,7845677104.90141392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.288%-1.088D*2.074A*0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.9-0.753D-51.6-0.281C159.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.49%65.88%419413455,0441005435.01392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.729%-0.524D-0.075C+-0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.104C+2.80.122C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.81%11.163%419513445,7421311274.37986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.676%0.002C+-0.712D--0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.265C*40.17C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.7m263.9%280 (16.8k)251 (15.1k)5.64692140,61424,9016.33103172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13491464315.854%15.644%24811:4643

29% Combat Medic28% Engineer12% Heavy Assault19% Infiltrator8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMAug 3rd, 2020 10:30 PM (54d) (PST)Aug 3rd, 2020 5:09 PM (54d) (PST)Aug 3rd, 2020 3:39 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5141163980.4780.0850.0751.3470.032723

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8556,97223,883295481215,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4901.4h/204.2d 17,035 21,997 59,078 396.2k 4,995 21,671 9,492 151.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D--
Kills:4,694
Deaths:1,282
KDR:3.661
Accuracy:19.627% D*
HSR:19.727% D--
NS-15M2
D
Kills:2,844
Deaths:421
KDR:6.755
Accuracy:21.278% D*
HSR:25.668% D
T9A "Butcher"
D*
Kills:2,115
Deaths:311
KDR:6.801
Accuracy:19.307% F
HSR:22.317% D*
T32 Bull
D*
Kills:1,615
Deaths:417
KDR:3.873
Accuracy:19.507% D**
HSR:18.390% D*
T9 CARV
D--
Kills:1,358
Deaths:443
KDR:3.065
Accuracy:17.170% D--
HSR:19.219% D--
TMG-50
D
Kills:1,257
Deaths:259
KDR:4.853
Accuracy:19.583% D-
HSR:22.275% D
NS-15 Gallows
D-
Kills:249
Deaths:27
KDR:9.222
Accuracy:23.000% D**
HSR:26.908% D-
MG-H1 Watchman
D--
Kills:107
Deaths:18
KDR:5.944
Accuracy:21.654% D--
HSR:20.561% D*
T16 Rhino
C
Kills:87
Deaths:25
KDR:3.480
Accuracy:20.427% D
HSR:22.989% C
Kills:14,326
Deaths (as Heavy Assault):3,203
Deaths (to Heavy Assaults):7,169
KDR:4.47268
Kill Difference:11,123
Playtime:582.739 hours
Usage:12%
Score:8.345m
Score/min:239
Accuracy (listed only):20.172%
HSR (listed only):22.006%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:4,587
Deaths:1,008
KDR:4.551
Accuracy:21.442% D--
HSR:20.689% C
NS-7 PDW
C
Kills:4,054
Deaths:1,604
KDR:2.527
Accuracy:20.193% D**
HSR:17.958% C
HC1 Cougar
C*
Kills:2,245
Deaths:358
KDR:6.271
Accuracy:24.121% D
HSR:27.038% C*
LC2 Lynx
C+
Kills:2,063
Deaths:465
KDR:4.437
Accuracy:23.587% D
HSR:24.140% C+
FA1 Barrage
D
Kills:1,636
Deaths:539
KDR:3.035
Accuracy:37.534% D
HSR:11.186% D-
MG-C1 Kindred
C+
Kills:1,405
Deaths:240
KDR:5.854
Accuracy:23.640% D--
HSR:25.908% C+
NS-11C
C**
Kills:1,396
Deaths:244
KDR:5.721
Accuracy:23.174% D
HSR:23.711% C**
TRS-12 Uppercut
C-
Kills:1,392
Deaths:349
KDR:3.989
Accuracy:51.733% D-
HSR:13.075% C-
MG-S1 Jackal
C+
Kills:1,325
Deaths:291
KDR:4.553
Accuracy:24.606% D--
HSR:22.415% C+
NS Baron G5
C
Kills:1,286
Deaths:383
KDR:3.358
Accuracy:44.710% C
HSR:13.919% C
SMG-46 Armistice
B+
Kills:1,282
Deaths:287
KDR:4.467
Accuracy:22.867% D*
HSR:22.699% B+
AS16 NightHawk
C+
Kills:1,226
Deaths:285
KDR:4.302
Accuracy:43.539% C+
HSR:12.561% D
TS4 Haymaker
C--
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C--
HSR:7.692% D**
T5 AMC
B+
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.699% D-
HSR:25.939% B+
PDW-16 Hailstorm
C
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.012% F-
HSR:16.151% C
NS-66 Punisher
D
Kills:1,027
Deaths:196
KDR:5.240
Accuracy:20.701% D**
HSR:23.272% D
Shuriken
C
Kills:996
Deaths:180
KDR:5.533
Accuracy:19.491% F**
HSR:19.679% C
Havoc
D-
Kills:305
Deaths:84
KDR:3.631
Accuracy:44.676% F
HSR:10.164% D-
MKV Suppressed
B++
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% D--
HSR:28.151% B++
TRAC-5
B+
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% F-
HSR:23.881% B+
NSX-P Tanto
C+
Kills:57
Deaths:15
KDR:3.800
Accuracy:23.882% D--
HSR:28.070% C+
Kills:30,106
Deaths (as Light Assault):7,298
Deaths (to Light Assaults):4,869
KDR:4.12524
Kill Difference:22,808
Playtime:170.379 hours
Usage:3%
Score:1.306m
Score/min:128
Accuracy (listed only):27.917%
HSR (listed only):19.919%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:4,054
Deaths:1,604
KDR:2.527
Accuracy:20.193% D**
HSR:17.958% C
HSR-1
D*
Kills:3,722
Deaths:590
KDR:6.308
Accuracy:27.502% F
HSR:18.968% D*
TSAR-42
C+
Kills:2,034
Deaths:125
KDR:16.272
Accuracy:31.562% F
HSR:71.288% C+
TS2 Inquisitor
C-
Kills:1,708
Deaths:722
KDR:2.366
Accuracy:21.299% D**
HSR:19.438% C-
RAMS .50M
B+
Kills:1,466
Deaths:44
KDR:33.318
Accuracy:33.257% D*
HSR:82.947% B+
99SV
B+
Kills:1,427
Deaths:52
KDR:27.442
Accuracy:31.059% D
HSR:40.294% B+
MG-S1 Jackal
C+
Kills:1,325
Deaths:291
KDR:4.553
Accuracy:24.606% D--
HSR:22.415% C+
SMG-46 Armistice
B+
Kills:1,282
Deaths:287
KDR:4.467
Accuracy:22.867% D*
HSR:22.699% B+
NS-30 Vandal
C--
Kills:1,241
Deaths:176
KDR:7.051
Accuracy:25.346% F-
HSR:24.416% C--
PDW-16 Hailstorm
C
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.012% F-
HSR:16.151% C
NS-66 Punisher
D
Kills:1,027
Deaths:196
KDR:5.240
Accuracy:20.701% D**
HSR:23.272% D
Shuriken
C
Kills:996
Deaths:180
KDR:5.533
Accuracy:19.491% F**
HSR:19.679% C
NS-44 Commissioner
D--
Kills:985
Deaths:419
KDR:2.351
Accuracy:22.456% F-
HSR:16.751% D--
NS-61 Emissary
B+
Kills:356
Deaths:101
KDR:3.525
Accuracy:24.422% D
HSR:21.910% B+
MKV Suppressed
B++
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% D--
HSR:28.151% B++
TX1 Repeater
D**
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D**
HSR:10.606% F
M77-B
D--
Kills:117
Deaths:9
KDR:13
Accuracy:25.305% F--
HSR:70.086% D--
Kills:23,340
Deaths (as Infiltrator):5,266
Deaths (to Infiltrators):3,360
KDR:4.43221
Kill Difference:18,074
Playtime:940.084 hours
Usage:19%
Score:9.435m
Score/min:167
Accuracy (listed only):23.947%
HSR (listed only):31.002%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:4,587
Deaths:1,008
KDR:4.551
Accuracy:21.442% D--
HSR:20.689% C
HC1 Cougar
C*
Kills:2,245
Deaths:358
KDR:6.271
Accuracy:24.121% D
HSR:27.038% C*
LC2 Lynx
C+
Kills:2,063
Deaths:465
KDR:4.437
Accuracy:23.587% D
HSR:24.140% C+
FA1 Barrage
D
Kills:1,636
Deaths:539
KDR:3.035
Accuracy:37.534% D
HSR:11.186% D-
MG-C1 Kindred
C+
Kills:1,405
Deaths:240
KDR:5.854
Accuracy:23.640% D--
HSR:25.908% C+
NS-11C
C**
Kills:1,396
Deaths:244
KDR:5.721
Accuracy:23.174% D
HSR:23.711% C**
TRS-12 Uppercut
C-
Kills:1,392
Deaths:349
KDR:3.989
Accuracy:51.733% D-
HSR:13.075% C-
NS Baron G5
C
Kills:1,286
Deaths:383
KDR:3.358
Accuracy:44.710% C
HSR:13.919% C
AS16 NightHawk
C+
Kills:1,226
Deaths:285
KDR:4.302
Accuracy:43.539% C+
HSR:12.561% D
TS4 Haymaker
C--
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C--
HSR:7.692% D**
T5 AMC
B+
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.699% D-
HSR:25.939% B+
AMR-66
C-
Kills:509
Deaths:304
KDR:1.674
Accuracy:22.887% D*
HSR:23.379% C-
NS-30 Tranquility
D*
Kills:336
Deaths:73
KDR:4.603
Accuracy:28.118% F
HSR:23.512% D*
Havoc
D-
Kills:305
Deaths:84
KDR:3.631
Accuracy:44.676% F
HSR:10.164% D-
TRAC-5
B+
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% F-
HSR:23.881% B+
NSX-P Tanto
C+
Kills:57
Deaths:15
KDR:3.800
Accuracy:23.882% D--
HSR:28.070% C+
Kills:20,865
Deaths (as Engineer):4,882
Deaths (to Engineers):3,764
KDR:4.27386
Kill Difference:15,983
Playtime:1,370.502 hours
Usage:28%
Score:24.733m
Score/min:301
Accuracy (listed only):30.620%
HSR (listed only):19.679%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C--
Kills:7,902
Deaths:2,593
KDR:3.047
Accuracy:20.309% D*
HSR:19.755% C--
NS-7 PDW
C
Kills:4,054
Deaths:1,604
KDR:2.527
Accuracy:20.193% D**
HSR:17.958% C
T1A Unity
D--
Kills:3,096
Deaths:811
KDR:3.818
Accuracy:18.958% F-
HSR:19.606% D--
T1 Cycler
D
Kills:3,084
Deaths:1,089
KDR:2.832
Accuracy:20.568% D--
HSR:20.396% D
TAR
D
Kills:2,414
Deaths:737
KDR:3.275
Accuracy:20.257% D*
HSR:19.470% D
NS-11A
D
Kills:2,256
Deaths:798
KDR:2.827
Accuracy:18.790% F
HSR:20.168% D
FA1 Barrage
D
Kills:1,636
Deaths:539
KDR:3.035
Accuracy:37.534% D
HSR:11.186% D-
TRS-12 Uppercut
C-
Kills:1,392
Deaths:349
KDR:3.989
Accuracy:51.733% D-
HSR:13.075% C-
MG-S1 Jackal
C+
Kills:1,325
Deaths:291
KDR:4.553
Accuracy:24.606% D--
HSR:22.415% C+
NS Baron G5
C
Kills:1,286
Deaths:383
KDR:3.358
Accuracy:44.710% C
HSR:13.919% C
SMG-46 Armistice
B+
Kills:1,282
Deaths:287
KDR:4.467
Accuracy:22.867% D*
HSR:22.699% B+
T1S Cycler
D
Kills:1,260
Deaths:299
KDR:4.214
Accuracy:18.971% F
HSR:19.683% D
TORQ-9
D**
Kills:1,230
Deaths:340
KDR:3.618
Accuracy:19.999% D**
HSR:15.447% D**
AS16 NightHawk
C+
Kills:1,226
Deaths:285
KDR:4.302
Accuracy:43.539% C+
HSR:12.561% D
TS4 Haymaker
C--
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C--
HSR:7.692% D**
PDW-16 Hailstorm
C
Kills:1,164
Deaths:206
KDR:5.650
Accuracy:16.012% F-
HSR:16.151% C
NS-66 Punisher
D
Kills:1,027
Deaths:196
KDR:5.240
Accuracy:20.701% D**
HSR:23.272% D
Shuriken
C
Kills:996
Deaths:180
KDR:5.533
Accuracy:19.491% F**
HSR:19.679% C
Havoc
D-
Kills:305
Deaths:84
KDR:3.631
Accuracy:44.676% F
HSR:10.164% D-
MKV Suppressed
B++
Kills:238
Deaths:29
KDR:8.207
Accuracy:23.474% D--
HSR:28.151% B++
Kills:38,356
Deaths (as Combat Medic):11,330
Deaths (to Combat Medics):2,371
KDR:3.38535
Kill Difference:27,026
Playtime:1,440.409 hours
Usage:29%
Score:22.307m
Score/min:258
Accuracy (listed only):27.387%
HSR (listed only):17.672%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:6,432
Deaths:1,222
KDR:5.264
Accuracy:12.101% D--
HSR:19.838% C++
M2 Mutilator
C+
Kills:6,156
Deaths:1,152
KDR:5.344
Accuracy:12.242% D--
HSR:19.461% C+
M3 Pounder HEG
C
Kills:1,263
Deaths:235
KDR:5.374
Accuracy:35.682% D--
HSR:2.613% C
M3 Pounder HEG
D
Kills:1,186
Deaths:161
KDR:7.366
Accuracy:37.160% D--
HSR:2.361% D
M6 Onslaught
C
Kills:789
Deaths:124
KDR:6.363
Accuracy:13.368% D*
HSR:20.152% C
M6 Onslaught
D-
Kills:749
Deaths:124
KDR:6.040
Accuracy:13.623% D*
HSR:17.624% D-
MR1 Fracture
C
Kills:286
Deaths:92
KDR:3.109
Accuracy:31.871% D-
HSR:2.797% C
MR1 Fracture
D
Kills:274
Deaths:106
KDR:2.585
Accuracy:31.428% D--
HSR:2.190% D
M1 Heavy Cycler
C
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D*
HSR:16.667% C
NS-10 Burster
D
Kills:203
Deaths:28
KDR:7.250
Accuracy:27.023% D
HSR:1.970% D--
NS-10 Burster
C+
Kills:202
Deaths:50
KDR:4.040
Accuracy:27.460% D
HSR:4.951% C+
Kills:17,750
Deaths (as MAX Suit):1,737
Deaths (to MAX Suits):1,657
KDR:10.21877
Kill Difference:16,013
Playtime:400.290 hours
Usage:8%
Score:7.570m
Score/min:315
Accuracy (listed only):22.941%
HSR (listed only):10.057%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D*
Kills:651
V. Kills:42 N/A
Deaths:123
KDR:5.293
Accuracy:21.005% F-
KPH:16 D*
VKPH:1 D*
Hellfire Rocket Pods
D
Kills:349
V. Kills:47 N/A
Deaths:14
KDR:24.929
Accuracy:34.637% F--
KPH:72.800 D
VKPH:9.800 D
Kills:1,000 (651 + 0)
Deaths:137
KDR:7.299
VKDR:0.650
Vehicle Kills:89
Kill Difference:863
Playtime:45.407 hours
Usage:1%
Score:0.238m
Score/min:88
Piloting Accuracy:21.005%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:20,210
V. Kills:2,988 N/A
Deaths:280
KDR:72.179
Accuracy:48.321% C-
KPH:56.700 C-
VKPH:8.400 C
L100 Python AP
C
Kills:1,933
V. Kills:1,109 174%
Deaths:87
KDR:22.218
Accuracy:53.721% C
KPH:25.600 D-
VKPH:14.700 D--
C75 Viper
D-
Kills:472
V. Kills:125 375%
Deaths:63
KDR:7.492
Accuracy:29.606% D*
KPH:21.100 D-
VKPH:5.600 D-
Skyguard
C++
Kills:137
V. Kills:78 173%
Deaths:
KDR:
Accuracy:23.414% D*
KPH:18.400 C++
VKPH:10.500 C+
Kills:22,752 (22,752 + 0)
Deaths:430
KDR:52.912
VKDR:10
Vehicle Kills:4,300
Kill Difference:22,322
Playtime:462.013 hours
Usage:9%
Score:5.069m
Score/min:183
Driving Accuracy:23.414%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D*
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F--
KPH:33 D*
VKPH:3.600 D*
P2-120 HEAT
D-
Kills:367
V. Kills:117 311%
Deaths:38
KDR:9.658
Accuracy:30.079% D**
KPH:18.900 D-
VKPH:6 D*
P2-120 AP
D--
Kills:204
V. Kills:141 144%
Deaths:20
KDR:10.200
Accuracy:42.599% D
KPH:20.100 D*
VKPH:13.900 D--
Kills:1,501 (1,501 + 0)
Deaths:93
KDR:16.140
VKDR:3.860
Vehicle Kills:359
Kill Difference:1,408
Playtime:57.768 hours
Usage:1%
Score:0.786m
Score/min:227
Driving Accuracy:42.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:314
V. Kills:180 173%
Deaths:18
KDR:17.444
Accuracy:38.591% F
KPH:50.900 C+
VKPH:29.200 C+
M20 Basilisk-H
C+
Kills:69
V. Kills:30 223%
Deaths:
KDR:
Accuracy:50.365% B+
KPH:40.500 D
VKPH:17.600 C+
Kills:383 (0 + 383)
Deaths:18
KDR:21.278
VKDR:11.667
Vehicle Kills:210
Kill Difference:365
Playtime:7.873 hours
Usage:0%
Score:0.263m
Score/min:557
Driving Accuracy:N/A%
Gunner Accuracy:50.365%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:1,381
V. Kills:89 N/A
Deaths:9
KDR:153.444
Accuracy:11.630% F
KPH:42.600 D--
VKPH:2.700 C-
M20 Basilisk
C-
Kills:530
V. Kills:167 315%
Deaths:15
KDR:35.333
Accuracy:30.089% D**
KPH:19.300 C-
VKPH:6.100 D
M20 Basilisk
C+
Kills:311
V. Kills:136 227%
Deaths:9
KDR:34.556
Accuracy:34.097% D--
KPH:21.900 C
VKPH:9.600 C+
M12 Kobalt
D--
Kills:248
V. Kills:7 N/A
Deaths:7
KDR:35.429
Accuracy:12.306% D**
KPH:44.200 D--
VKPH:1.200 D--
M60-G Bulldog
D-
Kills:54
V. Kills:11 450%
Deaths:9
KDR:6
Accuracy:20.481% F-
KPH:14.300 D*
VKPH:2.900 D-
Kills:2,524 (0 + 2,524)
Deaths:49
KDR:51.510
VKDR:8.367
Vehicle Kills:410
Kill Difference:2,475
Playtime:83.442 hours
Usage:2%
Score:0.671m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:20.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 23,19820,21028072.179S66.5348.321%C-N/A56.7C-8.4C183356.5h3.3C6.7C+
Cycler TRV 7,9397,9022,5933.047B++2.6020.309%D*19.755%C--26.1DN/A72302.7h12.2C+60.2D
M2 Mutilator 6,5056,4321,2225.264B**0.3812.101%D--19.838%C++30.6C+N/A93210.5h15.2C**125.9C
M2 Mutilator 6,2276,1561,1525.344B**0.3012.242%D--19.461%C+30.3CN/A92202.9h15.7C*128.1C+
Claymore 4,9484,9485295.154U89.5131.842%CN/A273.4A++N/A74418.1h1.1B*3.6C*
MSW-R 4,7264,6941,2823.661C**1.9919.627%D*19.727%D--27D-N/A94173.6h12.2D61.9D
LC3 Jaguar 4,6274,5871,0084.551A++1.1021.442%D--20.689%C20.3DN/A60225.5h14.2C66D
NS-7 PDW 4,0854,0541,6042.527B++3.1220.193%D**17.958%C12.4D--N/A35326.7h13.2C+65.3C--
HSR-1 3,7643,7225906.308A0.6627.502%F18.968%D*26.3D-N/A71141.4h6.1D-22.1D*
T1A Unity 3,1333,0968113.818A1.8318.958%F-19.606%D--27.3D--N/A77113.2h13.8D*72.5F--
T1 Cycler 3,1113,0841,0892.832B++2.8120.568%D--20.396%D25.4C--N/A87121.6h12.6C++61.3C+
NS-15M2 2,8852,8444216.755B**1.1121.278%D*25.668%D34.1D-N/A11683.4h14.9D**70D*
TAR 2,4302,4147373.275B*2.3720.257%D*19.47%D25.5DN/A7994.7h12.2C+60.4D
NS-11A 2,2772,2567982.827B*2.8218.79%F20.168%D24.4DN/A7492.4h13.9D73.7D*
HC1 Cougar 2,2682,2453586.271M**0.6224.121%D27.038%C*32.2C-N/A9669.8h13.6D-56.2C--
T9A "Butcher" 2,1282,1153116.801A*1.1519.307%F22.317%D*44.4D-N/A15947.6h13.8F-71.4F--
LC2 Lynx 2,0852,0634654.437A++1.2123.587%D24.14%C+23.6DN/A8087.6h15.6D66.3C
TSAR-42 2,0452,03412516.272M++10.6331.562%F71.288%C+25.7D--N/A8479h2.1C+6.7D
L100 Python AP 3,0421,9338722.218B*16.5753.721%C2.069%C+25.6D-14.7D--18375.6h6.1C11.3C
TS2 Inquisitor 1,7161,7087222.366B+3.2821.299%D**19.438%C-51.8C+N/A14533h7.9B++37.2C+
FA1 Barrage 1,6401,6365393.035B**2.6137.534%D11.186%D-33.5CN/A10848.9h4.4C++11.6C+
T32 Bull 1,6191,6154173.873A1.7719.507%D**18.39%D*30.5DN/A11152.9h11.2C++57.5D
Frag Grenade 1,5031,47711477N/A1,471.3546.818%C+N/A447.6D7.9D17333.3h3.8D8.2C
RAMS .50M 1,4701,4664433.318S27.6733.257%D*82.947%B+24.9DN/A7358.9h2.1C+6.2C-
99SV 1,4551,4275227.442U21.8031.059%D40.294%B+34.8C+N/A10841h4.5B14.6C++
MG-C1 Kindred 1,4251,4052405.854S0.2123.64%D--25.908%C+37.6C--N/A11737.4h12C--50.7D
NS-11C 1,4131,3962445.721M+0.0723.174%D23.711%C**29.8CN/A8946.9h16D-69.2D
TRS-12 Uppercut 1,4011,3923493.989A*1.6651.733%D-13.075%C-36.6DN/A10938h2.6C5C
M12 Kobalt 1,4701,3819153.444S147.8011.63%F19.479%C++42.6D--2.7C-13032.4h18.3C157.2D*
T9 CARV 1,3631,3584433.065B+2.5817.17%D--19.219%D--29.3DN/A18246.3h11.8C++68.9C+
MG-S1 Jackal 1,3371,3252914.553A*1.0924.606%D--22.415%C+31.7DN/A11641.8h11.4C46.5C
NS Baron G5 1,2951,2863833.358M*2.2944.71%C13.919%C28.1DN/A8145.8h5.4D--12.1C+
SMG-46 Armistice 1,3001,2822874.467M*1.1822.867%D*22.699%B+32.6C-N/A12239.3h13.1C++57.4C
M3 Pounder HEG 1,4601,2632355.374A0.2735.682%D--2.613%C21.6C+3.4C10658.6h16.8C+47C
T1S Cycler 1,2701,2602994.214M1.4318.971%F19.683%D25.7DN/A7149.1h11.7C+61.7D
TMG-50 1,2621,2572594.853A*0.7919.583%D-22.275%D33.1DN/A13938h11C+56.3C
NS-30 Vandal 1,2521,2411767.051B**1.4025.346%F-24.416%C--25.7D--N/A8848.3h6.6D*26F
TORQ-9 1,2341,2303403.618B**2.0319.999%D**15.447%D**23.7D-N/A7751.8h15.1D75.5D--
AS16 NightHawk 1,2381,2262854.302B**1.3443.539%C+12.561%D36.5C-N/A12633.6h4.5C10.4C+
M3 Pounder HEG 1,3761,1861617.366A*1.7237.16%D--2.361%D24.1C+3.9C11449.2h16.8C+45.3C
TS4 Haymaker 1,1831,1832305.143M**0.5040.365%C--7.692%D**33.4C-N/A10035.4h4.6C-11.3C
T5 AMC 1,1881,1722285.14S0.5121.699%D-25.939%B+19DN/A6561.7h17.5F80.8D*
PDW-16 Hailstorm 1,1751,1642065.65M++0.0016.012%F-16.151%C23.3DN/A6249.9h17.9D*112.1F-
NS-66 Punisher 1,0351,0271965.24M0.4120.701%D**23.272%D30DN/A8434.2h12.2C58.8D-
Shuriken 1,0129961805.533A**0.1119.491%F**19.679%C28.8D--N/A8234.6h14.1D72.2F*
NS-44 Commissioner 9949854192.351B*3.3022.456%F-16.751%D--18.8D-N/A6852.5h3.5C+15.7D--
P2-120 HESH 1,0319303526.571B20.9224.342%F--N/A33D*3.6D*12128.2h5.3D21.8F--
Spear Anti-Vehicle Phalanx Turret 1,2668107115.714U110.0747.772%C+1.852%D--28.3D--15.9D-20328.6h12.3D**25.7D-
M6 Onslaught 8007891246.363A++0.7213.368%D*20.152%C33.9C--N/A9923.3h16.7C*124.7C
ASP-30 Grounder 1,2187852433.23A*2.4258.081%D-2.166%C15C8.3C15452.2h9D15.5D
M6 Onslaught 7587491246.04A+0.3913.623%D*17.624%D-32.1DN/A8623.3h17.8C+130.4D
Tank Mine 9756582328.609U22.9638.068%C+N/A188B**90.6B++17093.5h2.2C-5.8C
T7 Mini-Chaingun 6636531823.588A*2.0614.177%D--14.089%C+31.9DN/A15120.5h17.5D-123.2D-
M14 Banshee 6936511235.293C0.3521.005%F-N/A16D*1D*5740.6h28.8D137D**
M20 Basilisk 6975301535.333S29.6930.089%D**4.528%D19.3C-6.1D12527.4h78.6C**261.1C
AMR-66 5175093041.674C*3.9722.887%D*23.379%C-17.1DN/A6429.7h10.9D--47.4D--
C75 Viper 597472637.492C+1.8529.606%D*N/A21.1D-5.6D-16122.4h13.8C+46.4D
C-4 534430597.288M++1.6442.337%A++N/A97.7C+23.6C-11974.4h1.8D*4.3C*
P2-120 HEAT 484367389.658C*4.0130.079%D**1.907%D18.8D-6D*18419.5h7.4C+24.6D*
NS-61 Emissary 3583561013.525M++2.1224.422%D21.91%B+53.9B+N/A1856.6h10.5C**43.2C*
Hellfire Rocket Pods 3963491424.929A+19.2834.637%F--N/A72.7D9.8D3434.8h20.3C+58.5C
NS-30 Tranquility 344336734.603B++1.0428.118%F23.512%D*20.4D*N/A5016.5h6.7C-23.9D
G20 Vulcan-H 4943141817.444A11.8038.591%F2.548%C+50.6C+29C+6126.2h140.1D*363.2F--
M20 Basilisk 447311934.556S28.9134.097%D--3.537%D-21.9C9.6C+15214.2h91.4C++268.1C
Havoc 307305843.631A*2.0244.676%F10.164%D-34.3DN/A1088.9h4.7D*10.6F-
MR1 Fracture 524286923.109M**2.5431.871%D-2.797%C5.1D*4.3D6355.6h94F-294.8F
MR1 Fracture 4952741062.585A*3.0631.428%D--2.19%D4.9D*3.9D-6156.4h101.5F--323.1F-
T2 Striker 4382692212.227U6.5842.964%D--N/A9.5C-6C-12428.2h56.2D**130.8F-
NS-15 Gallows 252249279.222M+3.5823%D**26.908%D-37.7D*N/A1086.6h19.6T*85.2T*
M12 Kobalt 255248735.429B29.7812.306%D**21.371%B+44.3D--1.3D--1705.6h17C+138D--
Sticky Grenade 2452431243N/A237.3540.826%D**N/A347.1D**2.9D*16730.7h3.4D*8.3D*
MKV Suppressed 245238298.207S2.5623.474%D--28.151%B++18.6D--N/A8812.8h16.2D68.9D-
M1 Heavy Cycler 2162101801.167C4.4810.396%D*16.667%C9.5D*N/A6122.1h19.1C183.9D-
P2-120 AP 3452042010.2C+4.5542.599%D6.373%A*20D*13.8D--60210.2h9.1D*21.4D*
NS-10 Burster 370203287.25S1.6027.023%D1.97%D--4.5D3.7C7145.1h194.2D718.8D
NS-10 Burster 370202504.04A*1.6127.46%D4.951%C+4.1D-3.4C7149.4h214F779.5D*
TX1 Repeater 1981982350.843C+4.8017.557%D**10.606%F9D--N/A6221.9h11.9C*67.6C--
MAX Punch 1891891,7370.109C+5.5431.353%D-N/A0.5DN/A1397.2h1.5C**4.8C*
Aspis Anti-Aircraft Phalanx Turret 336168533.6S27.9524.145%DN/A7.6D--7.6D--13222h190.7D*789.8D-
Anti-Vehicle Grenade 1521371137N/A131.3549.261%CN/A274D30D17780.5h6.6D13.3C-
Skyguard 2151371137U131.3523.414%D*2.92%B++18.3C++10.4C+2587.5h95C**405.6C+
M77-B 117117913S7.3525.305%F--70.086%D--18D--N/A1306.5h2.8D-11.2F-
MG-H1 Watchman 111107185.944A0.3021.654%D--20.561%D*41.2D1.5C*4582.6h17.4D*80.4D-
T16 Rhino 8787253.48B**2.1720.427%D22.989%C25.6DN/A3453.4h11.2B55C+
Auraxium Chainblade 71706,9640.01D5.643.899%F-5.714%C+0.1C-N/A01201.5h2.1C+55T*
M20 Basilisk-H 9969169S63.3550.365%B+5.797%C40.6D17.6C+3541.7h124.9F--248F-
Ripper 68682,6670.025C-5.625.363%F-13.235%C-0.1C--N/A1602.5h1.8D--33.2T-
TRAC-5 6767770.87C4.7814.818%F-23.881%B+5.7D-N/A33011.8h14C+94.2D
NSX-P Tanto 5757153.8A*1.8523.882%D--28.07%C+16.3D-N/A1753.5h20.1D84D*
M60-G Bulldog 655496C0.3520.481%F-N/A14.2D*2.9D-1083.8h7.4C36.2F

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade04250.1h
Nano-Armor Kit1651,300,74255.1h
Anti-Vehicle MANA Turret01920.3h
Hellion G02690.2h
Spawn Beacon21820.1h
Ordnance Dampener05030.6h
NS-TMC-01 "His Regards"5210010.6h
NSX Tomoe02670.1h
Rocklet Rifle0600.1h
Nanite Revive Grenade04,9341.4h
Nanite Healing Grenade02350.1h
Medical Applicator6991,221,36770.1h
Restoration Kit651,1002.5h
Motion Spotter1639,10417.4h
Welding Device04920h
Spitfire Auto-Turret1612,5018.8h
TR Triumph Flare Gun05170.6h
Ammunition Package3515,7915h
Recon Detection Device1629,22039.1h
L-30R Vektor01850.7h
Shield Recharging Field185,6582h
Medical Kit72911,72618.8h
Anti-Infantry MANA Turret12310.4h
M4-F Pillager01,2540.3h
WLT-Howler Mining Laser01,3590.4h
Nano-Repair Grenade01,0790.3h
Hardlight Barrier01220.2h

Check the help document for the dictionary if you want to learn more about words used here.


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