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Lt. General Cold Blooded Hebi[FSCA] Hebi
TR BR 92

KDR: 5.02

Score: 53.7m

Last Seen: Feb 20th, 2019 6:37 PM
- OFFLINE - 10.3 hour(s)

Prestige 1, Battle Rank 92 - Terran Republic on Miller - Outfit Officer of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 13
Level Progress (to 93): 47%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV M2 Mutilator LC3 Jaguar MSW-R M2 Mutilator Claymore NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $744,345 MLG Score: 595
Fun Score: N/A
Cheeseburgers Flipped: 2626TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.064%19.58%3932899447,5074.901670.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.429%-0.198C-0.171C0.316C*HEAD ++ (~9.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.165C++12.50.123C+49.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.61%0.878%13321020683423681.61085990%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.598%-1.452F-0.667D-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.30.321C*25.80.513B+83.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.548%1.319%35586101617,204720341623.8944503%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.016%0.161C++-0.831D-1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++40.68B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.43%11.619%210410181,2914823822.67842337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.657%-1.274D**1.834A++0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.5-0.929D--51.3-0.3C177.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.819%75.75%210410182,800782123.58056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.108%-0.632D0.564B+0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.264C*2.20.296C*5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.018%9.762%210410183,780989133.82204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.005%-0.117C+-0.949D---0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.177C++4.30.105C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 13
53.7m251.7%273 (16.4k)243 (14.6k)5.0174699,70219,8715.6344992 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10221008314.974%14.68%22011:0732

28% Combat Medic28% Engineer14% Heavy Assault17% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMFeb 21st, 2019 1:38 AM (22h) (PST)Feb 20th, 2019 5:19 PM (1d) (PST)Feb 20th, 2019 2:37 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4921063860.4520.0900.0661.2180.032595

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5096,37023,139275473214,609

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3674.2h/153.1d 12,261 14,636 41,298 268.5k 3,738 16,134 6,981 108.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:4,025
Deaths:1,203
KDR:3.346
Accuracy:19.259% D
HSR:19.280% D
T9A "Butcher"
D-
Kills:1,729
Deaths:270
KDR:6.404
Accuracy:18.513% D*
HSR:20.532% D-
T32 Bull
D
Kills:1,615
Deaths:417
KDR:3.873
Accuracy:19.509% D-
HSR:18.390% D
NS-15M2
C
Kills:1,504
Deaths:290
KDR:5.186
Accuracy:21.131% C--
HSR:23.737% C
T9 CARV
C
Kills:1,358
Deaths:443
KDR:3.065
Accuracy:17.170% C
HSR:19.219% D
TMG-50
C
Kills:1,235
Deaths:257
KDR:4.805
Accuracy:19.455% C
HSR:21.862% C
T7 Mini-Chaingun
C**
Kills:617
Deaths:173
KDR:3.566
Accuracy:14.634% C--
HSR:14.263% C**
T16 Rhino
C+
Kills:84
Deaths:22
KDR:3.818
Accuracy:20.473% C+
HSR:21.429% C+
Kills:12,167
Deaths (as Heavy Assault):3,075
Deaths (to Heavy Assaults):5,727
KDR:3.95675
Kill Difference:9,092
Playtime:532.140 hours
Usage:14%
Score:7.664m
Score/min:240
Accuracy (listed only):18.768%
HSR (listed only):19.839%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:4,119
Deaths:917
KDR:4.492
Accuracy:21.315% C-
HSR:20.345% C++
NS-7 PDW
C+
Kills:3,723
Deaths:1,554
KDR:2.396
Accuracy:20.061% D-
HSR:17.755% C+
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
NS-11C
B*
Kills:1,243
Deaths:225
KDR:5.524
Accuracy:23.135% C+
HSR:23.733% B*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
LC2 Lynx
B+
Kills:1,174
Deaths:197
KDR:5.959
Accuracy:24.316% C*
HSR:23.850% B+
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
HC1 Cougar
B+
Kills:1,171
Deaths:169
KDR:6.929
Accuracy:23.693% C+
HSR:25.363% B+
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C+
AS16 NightHawk
B
Kills:550
Deaths:127
KDR:4.331
Accuracy:42.508% B
HSR:10% D*
NS Baron G5
B+
Kills:548
Deaths:171
KDR:3.205
Accuracy:47.694% B+
HSR:14.051% C+
TRS-12 Uppercut
C--
Kills:412
Deaths:135
KDR:3.052
Accuracy:51.443% C--
HSR:9.709% D--
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:26.069% C++
HSR:28.571% B+
Kills:18,214
Deaths (as Light Assault):4,786
Deaths (to Light Assaults):3,926
KDR:3.80568
Kill Difference:13,428
Playtime:150.576 hours
Usage:4%
Score:1.176m
Score/min:130
Accuracy (listed only):29.333%
HSR (listed only):18.448%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,723
Deaths:1,554
KDR:2.396
Accuracy:20.061% D-
HSR:17.755% C+
HSR-1
D--
Kills:3,185
Deaths:502
KDR:6.345
Accuracy:27.387% D*
HSR:18.744% D--
TSAR-42
B+
Kills:1,612
Deaths:107
KDR:15.065
Accuracy:31.001% D--
HSR:74.008% B+
TS2 Inquisitor
C
Kills:1,170
Deaths:502
KDR:2.331
Accuracy:20.794% D*
HSR:17.180% C
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C+
RAMS .50M
B+
Kills:968
Deaths:30
KDR:32.267
Accuracy:33.669% D
HSR:82.541% B+
NS-44 Commissioner
D*
Kills:697
Deaths:351
KDR:1.986
Accuracy:22.057% F
HSR:14.060% D*
TX1 Repeater
D*
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D*
HSR:10.606% F
M77-B
D
Kills:117
Deaths:9
KDR:13
Accuracy:25.697% F
HSR:70.086% D
99SV
B**
Kills:103
Deaths:15
KDR:6.867
Accuracy:24.906% D--
HSR:45.631% B**
NS-61 Emissary
B++
Kills:102
Deaths:31
KDR:3.290
Accuracy:20.865% D*
HSR:20.588% B++
Kills:13,036
Deaths (as Infiltrator):3,540
Deaths (to Infiltrators):2,667
KDR:3.68249
Kill Difference:9,496
Playtime:610.379 hours
Usage:17%
Score:6.112m
Score/min:167
Accuracy (listed only):23.637%
HSR (listed only):35.217%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:4,119
Deaths:917
KDR:4.492
Accuracy:21.315% C-
HSR:20.345% C++
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
NS-11C
B*
Kills:1,243
Deaths:225
KDR:5.524
Accuracy:23.135% C+
HSR:23.733% B*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
LC2 Lynx
B+
Kills:1,174
Deaths:197
KDR:5.959
Accuracy:24.316% C*
HSR:23.850% B+
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
HC1 Cougar
B+
Kills:1,171
Deaths:169
KDR:6.929
Accuracy:23.693% C+
HSR:25.363% B+
AS16 NightHawk
B
Kills:550
Deaths:127
KDR:4.331
Accuracy:42.508% B
HSR:10% D*
NS Baron G5
B+
Kills:548
Deaths:171
KDR:3.205
Accuracy:47.694% B+
HSR:14.051% C+
AMR-66
C+
Kills:499
Deaths:304
KDR:1.641
Accuracy:22.895% D
HSR:23.647% C+
TRS-12 Uppercut
C--
Kills:412
Deaths:135
KDR:3.052
Accuracy:51.443% C--
HSR:9.709% D--
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:26.069% C++
HSR:28.571% B+
Kills:13,829
Deaths (as Engineer):3,332
Deaths (to Engineers):3,203
KDR:4.15036
Kill Difference:10,497
Playtime:1,019.178 hours
Usage:28%
Score:17.365m
Score/min:284
Accuracy (listed only):30.576%
HSR (listed only):19.075%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:6,371
Deaths:2,274
KDR:2.802
Accuracy:19.554% D
HSR:18.992% C+
NS-7 PDW
C+
Kills:3,723
Deaths:1,554
KDR:2.396
Accuracy:20.061% D-
HSR:17.755% C+
T1 Cycler
C
Kills:2,644
Deaths:1,010
KDR:2.618
Accuracy:20.137% C
HSR:19.970% C
T1A Unity
D-
Kills:2,556
Deaths:752
KDR:3.399
Accuracy:18.529% F-
HSR:18.623% D-
TAR
C
Kills:2,155
Deaths:671
KDR:3.212
Accuracy:20.036% D
HSR:19.118% C
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
NS-11A
D
Kills:1,281
Deaths:618
KDR:2.073
Accuracy:16.727% D**
HSR:16.003% D
T1S Cycler
C+
Kills:1,260
Deaths:299
KDR:4.214
Accuracy:18.971% D--
HSR:19.683% C+
TORQ-9
D--
Kills:1,213
Deaths:336
KDR:3.610
Accuracy:19.992% D--
HSR:15.334% D*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C+
AS16 NightHawk
B
Kills:550
Deaths:127
KDR:4.331
Accuracy:42.508% B
HSR:10% D*
NS Baron G5
B+
Kills:548
Deaths:171
KDR:3.205
Accuracy:47.694% B+
HSR:14.051% C+
TRS-12 Uppercut
C--
Kills:412
Deaths:135
KDR:3.052
Accuracy:51.443% C--
HSR:9.709% D--
Kills:26,692
Deaths (as Combat Medic):8,920
Deaths (to Combat Medics):1,909
KDR:2.99238
Kill Difference:17,772
Playtime:1,042.077 hours
Usage:28%
Score:15.450m
Score/min:247
Accuracy (listed only):27.826%
HSR (listed only):15.308%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:4,180
Deaths:964
KDR:4.336
Accuracy:11.553% D
HSR:19.043% C++
M2 Mutilator
C+
Kills:3,968
Deaths:894
KDR:4.438
Accuracy:11.644% D
HSR:18.624% C+
M3 Pounder HEG
C
Kills:1,229
Deaths:230
KDR:5.343
Accuracy:35.220% C
HSR:2.685% C
M3 Pounder HEG
C
Kills:1,141
Deaths:156
KDR:7.314
Accuracy:36.680% C
HSR:2.454% C-
M6 Onslaught
C++
Kills:789
Deaths:124
KDR:6.363
Accuracy:13.368% D
HSR:20.152% C++
M6 Onslaught
C-
Kills:749
Deaths:124
KDR:6.040
Accuracy:13.623% D
HSR:17.624% C-
MR1 Fracture
C
Kills:238
Deaths:86
KDR:2.767
Accuracy:29.414% D
HSR:3.361% C
MR1 Fracture
D
Kills:228
Deaths:100
KDR:2.280
Accuracy:29.078% D-
HSR:2.632% D
M1 Heavy Cycler
C
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D-
HSR:16.667% C
NS-10 Burster
C-
Kills:172
Deaths:26
KDR:6.615
Accuracy:26.101% C-
HSR:1.744% D*
NS-10 Burster
C+
Kills:157
Deaths:48
KDR:3.271
Accuracy:26.607% C
HSR:5.732% C+
Kills:13,061
Deaths (as MAX Suit):1,466
Deaths (to MAX Suits):1,412
KDR:8.90928
Kill Difference:11,595
Playtime:328.882 hours
Usage:9%
Score:5.911m
Score/min:300
Accuracy (listed only):22.153%
HSR (listed only):10.065%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:468
V. Kills:30 N/A
Deaths:115
KDR:4.070
Accuracy:21.177% F
KPH:16 D-
VKPH:1 D*
Hellfire Rocket Pods
C
Kills:215
V. Kills:32 N/A
Deaths:12
KDR:17.917
Accuracy:37.010% D*
KPH:63.900 C
VKPH:9.500 C--
Kills:683 (468 + 0)
Deaths:127
KDR:5.378
VKDR:0.488
Vehicle Kills:62
Kill Difference:556
Playtime:32.649 hours
Usage:1%
Score:0.166m
Score/min:85
Piloting Accuracy:21.177%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:14,006
V. Kills:2,063 N/A
Deaths:256
KDR:54.711
Accuracy:48.397% C+
KPH:54.400 C++
VKPH:8 C+
L100 Python AP
D
Kills:1,406
V. Kills:899 156%
Deaths:82
KDR:17.146
Accuracy:52.856% C
KPH:22 D
VKPH:14.100 D
C75 Viper
D
Kills:295
V. Kills:79 369%
Deaths:63
KDR:4.683
Accuracy:26.869% D*
KPH:17.400 D
VKPH:4.700 D
Kills:15,707 (15,707 + 0)
Deaths:401
KDR:39.170
VKDR:7.584
Vehicle Kills:3,041
Kill Difference:15,306
Playtime:338.151 hours
Usage:9%
Score:3.494m
Score/min:172
Driving Accuracy:26.869%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F-
KPH:33 D
VKPH:3.600 D--
P2-120 HEAT
D
Kills:363
V. Kills:117 308%
Deaths:38
KDR:9.553
Accuracy:29.936% D*
KPH:18.700 D
VKPH:6 D-
P2-120 AP
C--
Kills:204
V. Kills:141 144%
Deaths:20
KDR:10.200
Accuracy:42.599% C
KPH:20.100 D
VKPH:13.900 C--
Kills:1,497 (1,497 + 0)
Deaths:93
KDR:16.097
VKDR:3.860
Vehicle Kills:359
Kill Difference:1,404
Playtime:57.728 hours
Usage:2%
Score:0.698m
Score/min:201
Driving Accuracy:42.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:527
V. Kills:26 N/A
Deaths:9
KDR:58.556
Accuracy:10.904% D*
KPH:33.200 D-
VKPH:1.600 D
M20 Basilisk
C+
Kills:449
V. Kills:154 290%
Deaths:15
KDR:29.933
Accuracy:29.800% D--
KPH:18.300 C+
VKPH:6.300 C
M20 Basilisk
C
Kills:172
V. Kills:69 246%
Deaths:8
KDR:21.500
Accuracy:31.339% D-
KPH:17.800 C
VKPH:7.100 C-
M12 Kobalt
D--
Kills:143
V. Kills:1 N/A
Deaths:4
KDR:35.750
Accuracy:11.101% D*
KPH:33.300 D--
VKPH:0.200 D*
Kills:1,291 (0 + 1,291)
Deaths:36
KDR:35.861
VKDR:6.944
Vehicle Kills:250
Kill Difference:1,255
Playtime:54.396 hours
Usage:1%
Score:0.376m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:11.101%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 16,06914,00625654.711M**49.6948.397%C+1.135%C-54.4C++8C+174257.4h3.3C*6.8C**
Cycler TRV 6,3986,3712,2742.802A2.2219.554%D18.992%C+24.1CN/A67264.1h12.3B+63.1C+
M2 Mutilator 4,2134,1809644.336A++0.6811.553%D19.043%C++27.4C++N/A85152.7h15.7B+135.6C+
LC3 Jaguar 4,1484,1199174.492A*0.5321.315%C-20.345%C++19.5C-N/A57211h14.3C+67.1C+
MSW-R 4,0444,0251,2033.346B+1.6719.259%D19.28%D27.1C-N/A91148.4h11.2B+58.1C++
M2 Mutilator 4,0033,9688944.438A++0.5811.644%D18.624%C+27.4C++N/A85145h16B+137.6C+
Claymore 3,8423,8424487.318U82.3034.496%C*N/A322.9M++N/A86111.9h1.1B*3.3B+
NS-7 PDW 3,7463,7231,5542.396A*2.6220.061%D-17.755%C+13.1DN/A37284.4h13.3B+66.1C++
HSR-1 3,2183,1855026.345M1.3327.387%D*18.744%D--26.3DN/A71121h6.1C22.4D
T1 Cycler 2,6672,6441,0102.618A+2.4020.137%C19.97%C24.2C+N/A78109.3h12.9B+64.1C**
T1A Unity 2,5792,5567523.399A**1.6218.529%F-18.623%D-25.7DN/A7099.6h13.5D72.7F
TAR 2,1672,1556713.212B**1.8120.036%D19.118%C25.4CN/A7785h12.2B+60.7C++
T9A "Butcher" 1,7351,7292706.404A**1.3918.513%D*20.532%D-42.2C-N/A14341h12.3C-66.6D-
FA1 Barrage 1,6391,6355393.033M1.9837.536%C11.193%D-33.5B+N/A10548.8h4.4B+11.6B
T32 Bull 1,6191,6154173.873A*1.1419.509%D-18.39%D30.5CN/A10652.9h11.2B+57.5C++
TSAR-42 1,6201,61210715.065M**10.0531.001%D--74.008%B+25.1C--N/A8064.1h2.1B+6.7C+
NS-15M2 1,5131,5042905.186A++0.1721.131%C--23.737%C33.1CN/A11445.5h11.8B55.9C++
L100 Python AP 2,3051,4068217.146M+12.1352.856%C2.632%C+22D14.1D16963.8h6.6C+12.5C+
T9 CARV 1,3631,3584433.065B**1.9517.17%C19.219%D29.3C++N/A16046.3h11.8B++68.9B
NS-11A 1,2851,2816182.073B+2.9416.727%D**16.003%D20C--N/A6364h14.6C+87.1D-
T1S Cycler 1,2701,2602994.214M*0.8018.971%D--19.683%C+25.7CN/A6949.1h11.7B+61.7C+
Frag Grenade 1,2741,25411254N/A1,248.9845.916%C++N/A447.9C+7.1C+16222.8h3.8C++8.4C*
NS-11C 1,2541,2432255.524S0.5123.135%C+23.733%B*29.3C*N/A8442.4h15.9C+68.8C+
TMG-50 1,2401,2352574.805M**0.2119.455%C21.862%C32.7C+N/A13337.8h11B56.4C*
M3 Pounder HEG 1,4161,2292305.343A**0.3335.22%C2.685%C21.6B+3.3C+10257h16.3C*46.4C++
TORQ-9 1,2171,2133363.61A++1.4119.992%D--15.334%D*23.7C-N/A7351.1h15.1C++75.5C
TS4 Haymaker 1,1831,1832305.143M**0.1340.365%C+7.692%D**33.4C++N/A9935.4h4.6C+11.3C++
LC2 Lynx 1,1921,1741975.959M**0.9424.316%C*23.85%B+25.2C+N/A9646.5h18C--74.1C+
T5 AMC 1,1881,1722285.14S0.1221.7%C25.939%B**19CN/A6361.7h17.5C--80.8C
HC1 Cougar 1,1871,1711696.929S1.9123.693%C+25.363%B+27.1C+N/A7343.2h16D-67.7C
TS2 Inquisitor 1,1731,1705022.331B**2.6920.794%D*17.18%C49.2B+N/A13423.8h8.2B++39.2C++
PDW-16 Hailstorm 1,1711,1612045.691S0.6716.008%D**16.193%C+23.5CN/A6049.4h17.9C112D-
M3 Pounder HEG 1,3151,1411567.314M**2.3036.68%C2.454%C-24B+3.7C+10947.5h16.5B45.1C*
RAMS .50M 9729683032.267S27.2533.669%D82.541%B+25.4C+N/A7538.1h2.1B6.3C+
P2-120 HESH 1,0319303526.571B**21.5524.342%F-N/A33D3.6D--11428.2h5.3C+21.8F
M6 Onslaught 8007891246.363A*1.3513.368%D20.152%C++33.9C++N/A9723.3h16.7B+124.7C++
ASP-30 Grounder 1,1977712433.173S1.8458.112%D2.205%C-15C+8.3C15151.5h9C15.6C-
M6 Onslaught 7587491246.04A++1.0213.623%D17.624%C-32.1C+N/A8423.3h17.8B+130.4C+
NS-44 Commissioner 7036973511.986B**3.0322.057%F14.06%D*17.2DN/A6340.6h3.5B+15.8D
T7 Mini-Chaingun 6256171733.566M++1.4514.634%C--14.263%C**32.5C+N/A14219h17.1C+116.6C+
Spear Anti-Vehicle Phalanx Turret 9275805116U110.9845.905%C*2.414%D-25.3D15.2D18922.9h13.2D28.8C--
AS16 NightHawk 5585501274.331M++0.6942.508%B10%D*28.1CN/A8619.6h4.9C+11.6C*
NS Baron G5 5505481713.205M1.8147.694%B+14.051%C+23.9C-N/A7522.9h6.1D--12.9C+
Tank Mine 8165342224.273U19.2632.473%C+N/A184.1A++97.2A18212.9h2.1C6.5C+
M12 Kobalt 553527958.556M++53.5410.904%D*17.647%C+33.1D-1.6D10215.9h19.7C+180.5D
AMR-66 5064993041.641B**3.3822.895%D23.647%C+17.1CN/A5629.2h10.9C47.4C
M14 Banshee 4984681154.07C+0.9521.177%FN/A16D-1D*5529.3h28.6C+135C
M20 Basilisk 6034491529.933U24.9229.8%D--4.009%D18.3C+6.3C11224.6h83B+278.4C+
TRS-12 Uppercut 4134121353.052A++1.9751.443%C--9.709%D--27.8C-N/A8214.8h2.9C5.6C+
P2-120 HEAT 480363389.553B++4.5429.936%D*1.928%D18.7D6D-17219.4h7.4C++24.8D
C-4 429349576.123M*1.1138.073%A*N/A85.1C++19.5D10164.1h1.9D4.9B+
C75 Viper 374295634.683C++0.3326.869%D*1.017%D17.4D4.6D15417h14.8C+55D
MR1 Fracture 450238862.767M**2.2529.414%D3.361%C4.9D-4.3C5848.8h91.2D**309.9D*
MR1 Fracture 4222281002.28A**2.7429.078%D-2.632%D4.6D--3.9D5749.5h98.8F-339.9F
Hellfire Rocket Pods 2472151217.917A+12.9037.01%D*N/A63.2C9.4C--3453.4h19.7C*53.3C++
Sticky Grenade 2142121212N/A206.9841.873%D*N/A424D*4D-18070.5h3.4D--8.2D--
M1 Heavy Cycler 2162101801.167C+3.8510.396%D-16.667%C9.5D--N/A5122.1h19.1C+183.9C
P2-120 AP 3452042010.2B+5.1842.599%C6.373%A+20D13.8C--49810.2h9.1D21.4C--
TX1 Repeater 1981982350.843C++4.1717.557%D*10.606%F9.1D-N/A5021.7h11.9B+67.6C+
M20 Basilisk 241172821.5S16.4831.339%D-4.651%C-17.7C7.1C-1429.7h92.2C*294.3C+
NS-10 Burster 322172266.615S1.6026.101%C-1.744%D*4.3C3.7C++7140.3h195.8D750.1C-
MAX Punch 1671671,4660.114C++4.9030.419%D--N/A0.5C--N/A2326.2h1.5C++5C++
NS-10 Burster 299157483.271M++1.7526.607%C5.732%C+3.5D3.2C+6744.5h238.2F895.2D--
M12 Kobalt 144143435.75B**30.7311.101%D*21.678%B+33.3D--N/A1184.3h18.9C+170.1D
Anti-Vehicle Grenade 1521371137N/A131.9849.261%C+N/A274C-30D-17030.5h6.6C13.3C+
Aspis Anti-Aircraft Phalanx Turret 275129525.8S20.7821.812%DN/A7.2D8.2D13717.9h191.2D876.6C--
M77-B 117117913S7.9825.697%F70.086%D18C--N/A1106.5h2.8C11D--
99SV 103103156.867M++1.8524.906%D--45.631%B**13.4DN/A997.7h5.2B+20.7C+
NS-61 Emissary 104102313.29M**1.7320.865%D*20.588%B++46.4B**N/A1852.2h12B+57.4C+
T16 Rhino 8484223.818M1.2020.473%C+21.429%C+25.5CN/A3113.3h11.2B++54.8B+
T2 Striker 11770611.667U6.6540.605%D*N/A8.3C--5.6D*1578.4h51.4C126.7D
Auraxium Chainblade 70696,3030.011C--5.014.226%F-5.797%C0.1C--N/A01085.5h2.1C*50.1F**
TRAC-5 6767770.87C++4.1514.818%D*23.881%B*6.1D-N/A25611h14B+94.2C+
NSX-P Tanto 5656134.308M**0.7126.069%C++28.571%B+17.5C-N/A1053.2h19.7D75.6C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1432,97014.5h
Restoration Kit424841.4h
M4-F Pillager01,2540.3h
Nano-Armor Kit1531,081,81845.8h
Spawn Beacon11760.1h
Anti-Vehicle MANA Turret01790.2h
Hellion G02690.2h
NSX Tomoe02670.1h
NS-TMC-01 "His Regards"5210010.6h
Rocklet Rifle0600.1h
Nanite Revive Grenade03,6591h
Medical Applicator631960,99256.3h
Nanite Healing Grenade0840h
TR Triumph Flare Gun05170.6h
Welding Device04190h
Spitfire Auto-Turret137,2775.5h
Ammunition Package3010,9073.8h
Shield Recharging Field185,5041.9h
Medical Kit4557,60214h
Anti-Infantry MANA Turret12310.4h
Nano-Repair Grenade02440.1h
Recon Detection Device95,8678.3h
L-30R Vektor01850.7h

Check the help document for the dictionary if you want to learn more about words used here.


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