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Lt. Commander Cold Blooded Hebi[FSCA] Hebi
TR BR 50

KDR: 4.68

Score: 45.1m

Last Seen: Jun 20th, 2018 10:24 PM
- OFFLINE - 2.9 hour(s)

Prestige 1, Battle Rank 50 - Terran Republic on Miller - Outfit Officer of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 18
Level Progress (to 51): 45%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV LC3 Jaguar MSW-R M2 Mutilator Claymore NS-7 PDW M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $699,309 MLG Score: 559
Fun Score: N/A
Cheeseburgers Flipped: 2404TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.488%19.138%3732497341,2174.662560.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.404%-0.282C-0.189C0.308C*HEAD ++ (~9.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.168C++12.20.144C++50.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.357%0.879%1202995569387541.46651035%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.993%-1.501F-0.664D-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.10.305C*25.30.509B+82.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.816%1.62%2966699113,456648272920.7654493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.838%0.008C+-0.716D-1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.731B++4.20.662B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.095%12.763%13449938074452731.81348295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.408%-1.396D**2.263A*0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
243.7-1.119D*51.4-0.356C-192.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.06%74.566%13449932,245704103.1844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.966%-0.767D-0.491B+0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.217C++2.30.273C*5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.302%9.789%13439943,07586753.54263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.877%-0.159C-0.915D---0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.17C++4.30.11C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 18
45.1m231.2%270 (16.2k)240 (14.4k)4.6841584,22117,9805.2236450 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR997842914.566%14.569%21210:2526

28% Combat Medic26% Engineer16% Heavy Assault16% Infiltrator10% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMJun 21st, 2018 12:13 AM (16h) (PST)Jun 20th, 2018 7:20 PM (21h) (PST)Jun 20th, 2018 6:24 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4801103700.4480.0960.0651.1070.030559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,8086,59322,215276466214,392

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3131.8h/130.5d 9,700 12,270 32,637 208k 3,153 13,870 5,730 90.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C--
Kills:3,885
Deaths:1,184
KDR:3.281
Accuracy:19.167% C--
HSR:19.254% D
T9A "Butcher"
D-
Kills:1,682
Deaths:260
KDR:6.469
Accuracy:18.475% D*
HSR:20.392% D-
T32 Bull
D
Kills:1,605
Deaths:415
KDR:3.867
Accuracy:19.446% D
HSR:18.380% D
NS-15M2
C
Kills:1,446
Deaths:285
KDR:5.074
Accuracy:21.072% C-
HSR:23.029% C
T9 CARV
C
Kills:1,354
Deaths:443
KDR:3.056
Accuracy:17.190% C
HSR:19.202% C--
TMG-50
C+
Kills:1,231
Deaths:255
KDR:4.827
Accuracy:19.509% C
HSR:21.852% C+
T7 Mini-Chaingun
C+
Kills:459
Deaths:138
KDR:3.326
Accuracy:14.215% C--
HSR:13.072% C+
T16 Rhino
C+
Kills:84
Deaths:22
KDR:3.818
Accuracy:20.473% C+
HSR:21.429% C+
Kills:11,746
Deaths (as Heavy Assault):3,002
Deaths (to Heavy Assaults):5,272
KDR:3.91272
Kill Difference:8,744
Playtime:506.148 hours
Usage:16%
Score:7.333m
Score/min:241
Accuracy (listed only):18.693%
HSR (listed only):19.576%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:3,937
Deaths:885
KDR:4.449
Accuracy:21.148% C-
HSR:20.498% C++
NS-7 PDW
C++
Kills:3,545
Deaths:1,521
KDR:2.331
Accuracy:19.746% D-
HSR:17.687% C++
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.553% C
HSR:11.193% D-
TS4 Haymaker
C+
Kills:1,180
Deaths:229
KDR:5.153
Accuracy:40.415% C+
HSR:7.712% D**
PDW-16 Hailstorm
C++
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C++
T5 AMC
A
Kills:1,074
Deaths:209
KDR:5.139
Accuracy:21.520% C
HSR:25.791% A
TRS-12 Uppercut
C
Kills:260
Deaths:84
KDR:3.095
Accuracy:52.183% C
HSR:10.385% D-
TRAC-5
B**
Kills:67
Deaths:76
KDR:0.882
Accuracy:14.818% D*
HSR:23.881% B**
NSX-P Tanto
C++
Kills:51
Deaths:10
KDR:5.100
Accuracy:25.372% C++
HSR:25.490% C++
Kills:12,910
Deaths (as Light Assault):3,757
Deaths (to Light Assaults):3,620
KDR:3.43625
Kill Difference:9,153
Playtime:135.994 hours
Usage:4%
Score:1.093m
Score/min:134
Accuracy (listed only):27.640%
HSR (listed only):17.648%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:3,545
Deaths:1,521
KDR:2.331
Accuracy:19.746% D-
HSR:17.687% C++
HSR-1
D--
Kills:2,477
Deaths:401
KDR:6.177
Accuracy:27.550% D--
HSR:18.975% D--
TSAR-42
B+
Kills:1,360
Deaths:100
KDR:13.600
Accuracy:30.466% D*
HSR:73.162% B+
PDW-16 Hailstorm
C++
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C++
TS2 Inquisitor
C+
Kills:1,021
Deaths:447
KDR:2.284
Accuracy:20.650% D*
HSR:17.728% C+
RAMS .50M
B+
Kills:685
Deaths:25
KDR:27.400
Accuracy:32.765% D-
HSR:81.606% B+
NS-44 Commissioner
D*
Kills:659
Deaths:340
KDR:1.938
Accuracy:22.435% D**
HSR:13.354% D*
TX1 Repeater
D*
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D*
HSR:10.606% D**
M77-B
D
Kills:117
Deaths:9
KDR:13
Accuracy:25.697% F
HSR:70.086% D
99SV
B**
Kills:83
Deaths:14
KDR:5.929
Accuracy:24.431% D*
HSR:45.783% B**
Kills:11,306
Deaths (as Infiltrator):3,296
Deaths (to Infiltrators):2,442
KDR:3.43022
Kill Difference:8,010
Playtime:499.003 hours
Usage:16%
Score:5.216m
Score/min:174
Accuracy (listed only):23.731%
HSR (listed only):36.518%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:3,937
Deaths:885
KDR:4.449
Accuracy:21.148% C-
HSR:20.498% C++
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.553% C
HSR:11.193% D-
TS4 Haymaker
C+
Kills:1,180
Deaths:229
KDR:5.153
Accuracy:40.415% C+
HSR:7.712% D**
T5 AMC
A
Kills:1,074
Deaths:209
KDR:5.139
Accuracy:21.520% C
HSR:25.791% A
AMR-66
C+
Kills:499
Deaths:304
KDR:1.641
Accuracy:22.895% D
HSR:23.647% C+
TRS-12 Uppercut
C
Kills:260
Deaths:84
KDR:3.095
Accuracy:52.183% C
HSR:10.385% D-
TRAC-5
B**
Kills:67
Deaths:76
KDR:0.882
Accuracy:14.818% D*
HSR:23.881% B**
NSX-P Tanto
C++
Kills:51
Deaths:10
KDR:5.100
Accuracy:25.372% C++
HSR:25.490% C++
Kills:8,703
Deaths (as Engineer):2,336
Deaths (to Engineers):2,946
KDR:3.7256
Kill Difference:6,367
Playtime:800.237 hours
Usage:26%
Score:12.956m
Score/min:270
Accuracy (listed only):29.488%
HSR (listed only):18.575%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:5,993
Deaths:2,183
KDR:2.745
Accuracy:19.359% D
HSR:18.855% C+
NS-7 PDW
C++
Kills:3,545
Deaths:1,521
KDR:2.331
Accuracy:19.746% D-
HSR:17.687% C++
T1A Unity
D
Kills:2,434
Deaths:729
KDR:3.339
Accuracy:17.969% F-
HSR:18.694% D
T1 Cycler
C+
Kills:2,176
Deaths:896
KDR:2.429
Accuracy:19.415% C-
HSR:19.715% C+
TAR
C+
Kills:2,144
Deaths:665
KDR:3.224
Accuracy:20.015% D
HSR:19.170% C+
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.553% C
HSR:11.193% D-
NS-11A
D
Kills:1,281
Deaths:618
KDR:2.073
Accuracy:16.730% D**
HSR:16.003% D
T1S Cycler
C+
Kills:1,241
Deaths:298
KDR:4.164
Accuracy:18.834% D--
HSR:19.662% C+
TORQ-9
D-
Kills:1,213
Deaths:336
KDR:3.610
Accuracy:20.004% D-
HSR:15.334% D*
TS4 Haymaker
C+
Kills:1,180
Deaths:229
KDR:5.153
Accuracy:40.415% C+
HSR:7.712% D**
PDW-16 Hailstorm
C++
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:16.008% D**
HSR:16.193% C++
TRS-12 Uppercut
C
Kills:260
Deaths:84
KDR:3.095
Accuracy:52.183% C
HSR:10.385% D-
Kills:24,263
Deaths (as Combat Medic):8,302
Deaths (to Combat Medics):1,745
KDR:2.92255
Kill Difference:15,961
Playtime:889.676 hours
Usage:28%
Score:13.129m
Score/min:246
Accuracy (listed only):24.853%
HSR (listed only):15.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:3,585
Deaths:869
KDR:4.125
Accuracy:11.205% D-
HSR:19.024% C++
M2 Mutilator
C+
Kills:3,373
Deaths:799
KDR:4.222
Accuracy:11.271% D
HSR:17.759% C+
M3 Pounder HEG
C
Kills:1,199
Deaths:229
KDR:5.236
Accuracy:34.256% C
HSR:2.752% C
M3 Pounder HEG
C
Kills:1,115
Deaths:155
KDR:7.194
Accuracy:35.768% C
HSR:2.511% C--
M6 Onslaught
C**
Kills:767
Deaths:120
KDR:6.392
Accuracy:13.316% D
HSR:20.339% C**
M6 Onslaught
C
Kills:731
Deaths:120
KDR:6.092
Accuracy:13.580% D
HSR:17.647% C
M1 Heavy Cycler
C+
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D-
HSR:16.667% C+
MR1 Fracture
C--
Kills:199
Deaths:96
KDR:2.073
Accuracy:26.934% D--
HSR:3.015% C--
MR1 Fracture
C+
Kills:197
Deaths:82
KDR:2.402
Accuracy:27.032% D--
HSR:4.061% C+
NS-10 Burster
C
Kills:154
Deaths:24
KDR:6.417
Accuracy:26.122% C
HSR:1.948% D*
NS-10 Burster
C
Kills:142
Deaths:46
KDR:3.087
Accuracy:26.598% C
HSR:4.930% C
Kills:11,672
Deaths (as MAX Suit):1,360
Deaths (to MAX Suits):1,273
KDR:8.58235
Kill Difference:10,312
Playtime:301.078 hours
Usage:10%
Score:5.347m
Score/min:296
Accuracy (listed only):21.498%
HSR (listed only):10.059%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:406
V. Kills:27 N/A
Deaths:105
KDR:3.867
Accuracy:20.947% D**
KPH:16.600 D-
VKPH:1.100 D*
Hellfire Rocket Pods
C
Kills:163
V. Kills:22 N/A
Deaths:9
KDR:18.111
Accuracy:37.899% D*
KPH:61 C
VKPH:8.200 D
Kills:569 (406 + 0)
Deaths:114
KDR:4.991
VKDR:0.430
Vehicle Kills:49
Kill Difference:455
Playtime:27.190 hours
Usage:1%
Score:0.140m
Score/min:86
Piloting Accuracy:20.947%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:10,485
V. Kills:1,481 N/A
Deaths:198
KDR:52.955
Accuracy:47.123% C+
KPH:52.900 C+
VKPH:7.500 C+
L100 Python AP
C
Kills:1,187
V. Kills:807 147%
Deaths:79
KDR:15.025
Accuracy:52.383% C
KPH:20.100 D
VKPH:13.700 D
C75 Viper
D
Kills:288
V. Kills:77 369%
Deaths:63
KDR:4.571
Accuracy:26.851% D*
KPH:17.100 D
VKPH:4.600 D
Kills:11,960 (11,960 + 0)
Deaths:340
KDR:35.176
VKDR:6.956
Vehicle Kills:2,365
Kill Difference:11,620
Playtime:274.057 hours
Usage:9%
Score:2.776m
Score/min:169
Driving Accuracy:26.851%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F-
KPH:33 D
VKPH:3.600 D--
P2-120 HEAT
D
Kills:363
V. Kills:117 308%
Deaths:38
KDR:9.553
Accuracy:29.936% D*
KPH:18.700 D
VKPH:6 D--
P2-120 AP
D
Kills:203
V. Kills:140 144%
Deaths:19
KDR:10.684
Accuracy:42.438% C
KPH:20.100 D
VKPH:13.800 D
Kills:1,496 (1,496 + 0)
Deaths:92
KDR:16.261
VKDR:3.891
Vehicle Kills:358
Kill Difference:1,404
Playtime:57.685 hours
Usage:2%
Score:0.657m
Score/min:190
Driving Accuracy:42.438%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:345
V. Kills:21 N/A
Deaths:8
KDR:43.125
Accuracy:10.460% D*
KPH:30.200 D--
VKPH:1.800 D
M20 Basilisk
C
Kills:252
V. Kills:95 263%
Deaths:13
KDR:19.385
Accuracy:28.643% D--
KPH:15.300 C
VKPH:5.800 C--
M12 Kobalt
D--
Kills:108
V. Kills:1 N/A
Deaths:3
KDR:36
Accuracy:10.362% D*
KPH:30.100 D*
VKPH:0.300 D--
M20 Basilisk
C
Kills:102
V. Kills:49 204%
Deaths:6
KDR:17
Accuracy:29.624% D-
KPH:16.500 C
VKPH:7.900 C
Kills:807 (0 + 807)
Deaths:30
KDR:26.900
VKDR:5.533
Vehicle Kills:166
Kill Difference:777
Playtime:37.627 hours
Usage:1%
Score:0.251m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:29.624%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 11,96610,48519852.955M**48.2747.123%C+1.431%C52.9C+7.5C+173198.2h3.3C++7C++
Cycler TRV 6,0145,9932,1832.745A+1.9419.359%D18.855%C+23.9CN/A66250.5h12.3B+63.4C++
LC3 Jaguar 3,9653,9378854.449A*0.2421.148%C-20.498%C++19.4CN/A57202.9h14.2C+67.2C+
MSW-R 3,9023,8851,1843.281B+1.4019.167%C--19.254%D27.4CN/A91141.6h11.1B+57.7C++
M2 Mutilator 3,6113,5858694.125A+0.5611.205%D-19.024%C++26.6C++N/A83134.6h15.5B+138.6C+
Claymore 3,5473,5474186.512U81.8336.853%BN/A344.4M*N/A91710.3h1.1B*3B++
NS-7 PDW 3,5653,5451,5212.331A++2.3519.746%D-17.687%C++13.5DN/A38262.2h13.1B+66.6C++
M2 Mutilator 3,3963,3737994.222A++0.4611.271%D17.759%C+26.6C++N/A82127h15.9B+141.4C+
HSR-1 2,5002,4774016.177A++1.4927.55%D--18.975%D--28.1C--N/A7788.3h6.1C22D
T1A Unity 2,4552,4347293.339A*1.3517.969%F-18.694%D25.5DN/A7095.4h13C72.3D**
T1 Cycler 2,1932,1768962.429A2.2619.415%C-19.715%C+23.5C+N/A7692.7h12.8B+66C*
TAR 2,1562,1446653.224A1.4620.015%D19.17%C+25.4CN/A7684.3h12.1B+60.7C++
T9A "Butcher" 1,6881,6822606.469A**1.7818.475%D*20.392%D-42.7C-N/A14339.4h12.2C-65.9D-
FA1 Barrage 1,6391,6355393.033A*1.6537.553%C11.193%D-33.6BN/A10348.7h4.4B+11.6B
T32 Bull 1,6071,6054153.867A*0.8219.446%D18.38%D30.5CN/A10552.6h11.2B+57.4C++
NS-15M2 1,4541,4462855.074A++0.3921.072%C-23.029%C32.9CN/A11343.9h11.5B+54.8C*
TSAR-42 1,3661,36010013.6A**8.9230.466%D*73.162%B+25.6C-N/A8053.1h2.1B+6.9C+
T9 CARV 1,3591,3544433.056A+1.6317.19%C19.202%C--29.6C++N/A15345.8h11.8B++68.9B
NS-11A 1,2851,2816182.073B+2.6116.73%D**16.003%D20C--N/A6263.9h14.6C+87.1D-
T1S Cycler 1,2511,2412984.164M*0.5218.834%D--19.662%C+25.6CN/A6748.5h11.6B+61.6C+
TMG-50 1,2361,2312554.827M**0.1419.509%C21.852%C+32.7C+N/A13037.7h10.9B56.1C*
TORQ-9 1,2171,2133363.61A++1.0720.004%D-15.334%D*23.9C-N/A7250.8h15.1C+75.4C
M3 Pounder HEG 1,3761,1992295.236A**0.5534.256%C2.752%C21.6B+3.2C+9955.6h15.7C*45.8C++
L100 Python AP 1,9941,1877915.025M++10.3452.383%C3.117%C+20.1D13.7D16459h7.2C+13.7C+
TS4 Haymaker 1,1801,1802295.153M**0.4740.415%C+7.712%D**33.6C++N/A9935.1h4.6C++11.3C*
PDW-16 Hailstorm 1,1711,1612045.691S1.0116.008%D**16.193%C++23.5C+N/A5949.4h17.9C-112D-
Frag Grenade 1,1541,14111141N/A1,136.3244.965%C+N/A456.4C+5.2C16062.5h3.8C++8.4C++
M3 Pounder HEG 1,2801,1151557.194M**2.5135.768%C2.511%C--24.2B+3.6C+10746.1h15.9B+44.3C*
T5 AMC 1,0871,0742095.139S0.4521.52%C25.791%A18.7CN/A6157.3h17.6D81.8C
TS2 Inquisitor 1,0241,0214472.284B**2.4020.65%D*17.728%C+49.1B+N/A13420.8h8.2B++39.8C++
P2-120 HESH 1,0319303526.571B++21.8924.342%F-N/A33D3.6D--11128.2h5.3C+21.8D**
M6 Onslaught 7777671206.392A**1.7113.316%D20.339%C**33.8C*N/A9622.7h16.8B+125.8C++
M6 Onslaught 7407311206.092A*1.4113.58%D17.647%C32.1C++N/A8422.8h17.8B131.1C+
ASP-30 Grounder 1,1267272423.004M**1.6857.803%D2.338%C14.9C+8.2C15048.8h9.1C15.7D
RAMS .50M 6896852527.4S22.7232.765%D-81.606%B+25.2C+N/A7627.2h2.2C++6.6C+
NS-44 Commissioner 6656593401.938B**2.7522.435%D**13.354%D*17.3DN/A6338.2h3.5B+15.7C-
AMR-66 5064993041.641B**3.0422.895%D23.647%C+17.1C+N/A5429.2h10.9C47.4C
Spear Anti-Vehicle Phalanx Turret 771474594.8U90.1242.797%C+2.954%D24.6D-15.4D18919.3h12.6D29.5D
T7 Mini-Chaingun 4654591383.326M1.3614.215%C--13.072%C+32.1C+N/A15214.3h17.4C122.1C+
Tank Mine 6754281922.526U17.8432.241%C+N/A178.3A++102.9A19012.4h2.2C6.8C+
M14 Banshee 4334061053.867C+0.8220.947%D**N/A16.6D-1.1D*5724.5h27.2C+130C
P2-120 HEAT 480363389.553B+4.8729.936%D*1.928%D18.7D6D--16719.4h7.4C++24.8D
M12 Kobalt 366345843.125A*38.4410.46%D*17.681%C+30.3D--1.8D9411.4h19.3C+184.6D
C75 Viper 365288634.571C++0.1126.851%D*1.042%D17.1D4.6D14016.8h15C+55.7D
TRS-12 Uppercut 261260843.095A++1.5952.183%C10.385%D-28CN/A879.3h2.9C5.5C+
M20 Basilisk 3472521319.385S14.7028.643%D--4.365%D15.4C5.8C--10616.4h93.1C++325.2C
C-4 306250505M0.3237.55%A**N/A75.8C+17D-9993.3h1.9D5B+
M1 Heavy Cycler 2162101801.167C+3.5210.396%D-16.667%C+9.5D*N/A4822.1h19.1C+183.9C
Sticky Grenade 2082071207N/A202.3241.676%D*N/A414D*2D--17640.5h3.5D*8.3D*
P2-120 AP 3432031910.684B++6.0042.438%C6.404%A20.1D13.9D45310.1h9.1C--21.3C
MR1 Fracture 372199962.073A*2.6126.934%D--3.015%C--4.5D--3.9D5544.2h92.5F343.5F-
TX1 Repeater 1981982350.843C++3.8417.557%D*10.606%D**9.2D-N/A4621.6h11.9B+67.6C+
MR1 Fracture 386197822.402M+2.2827.032%D--4.061%C+4.5D--4.4C5543.4h89.2D**330D**
Hellfire Rocket Pods 185163918.111A+13.4337.899%D*1.227%C*60.4C8.1D3492.7h20.3B+53.7C+
MAX Punch 1601601,3600.118C++4.5730.212%D--N/A0.5C--N/A2298.5h1.5C++5C++
NS-10 Burster 293154246.417S1.7326.122%C1.948%D*4.1C3.7C++7137.9h201.9D773.1C-
NS-10 Burster 276142463.087M++1.6026.598%C4.93%C3.4D3.2C+6642.1h244.5F919.2D--
Anti-Vehicle Grenade 1521371137N/A132.3249.261%CN/A274C--30D-16960.5h6.6C13.3C+
Aspis Anti-Aircraft Phalanx Turret 258119523.8S19.1220.989%DN/A7.4D8.7C--14416h184.2D877.6C--
M77-B 117117913S8.3225.697%F70.086%D18C--N/A996.5h2.8C-11D*
M12 Kobalt 109108336A+31.3210.362%D*25%A+30D*N/A1103.6h18.8C+180.9D
M20 Basilisk 151102617S12.3229.624%D-3.922%D16.5C7.9C1566.2h91.5C*308.8C+
T16 Rhino 8484223.818M0.8720.473%C+21.429%C+25.5CN/A2823.3h11.2B++54.8B+
99SV 8383145.929M1.2424.431%D*45.783%B**13.8DN/A956h5.4C**22.2C
TRAC-5 6767760.882C++3.8014.818%D*23.881%B**6.6D-N/A24410.1h14B+94.2C+
Auraxium Chainblade 63625,6250.011D4.674.489%F-4.839%C0.1C--N/A0952.8h2.1C*47.1T-
NSX-P Tanto 5151105.1S0.4225.372%C++25.49%C++18.2CN/A842.8h18.4C--72.5C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit8690.4h
Motion Spotter1328,08712.4h
Nano-Armor Kit141879,41137.3h
Nano-Repair Grenade01810.1h
Anti-Vehicle MANA Turret01780.2h
Spawn Beacon11560.1h
Hellion G02690.1h
Spitfire Auto-Turret94,7683.8h
NSX Tomoe02670.1h
NS-TMC-01 "His Regards"5210010.6h
Rocklet Rifle0600.1h
Nanite Revive Grenade02,8510.8h
Medical Applicator594831,23849.4h
TR Triumph Flare Gun05170.6h
Deconstruction Tool04190h
Ammunition Package258,0243h
Shield Recharging Field185,3701.9h
Medical Kit4367,11813.1h
Anti-Infantry MANA Turret12300.4h
Recon Detection Device93,4515h
L-30R Vektor01850.7h

Check the help document for the dictionary if you want to learn more about words used here.


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