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Field Marshal Cold Blooded Hebi[FSCA] Hebi
TR BR 157

KDR: 5.17

Score: 58.7m

Last Seen: Jun 23rd, 2019 2:45 PM
- OFFLINE - 10.8 hour(s)

Prestige 1, Battle Rank 100 (157 total) - Terran Republic on Miller - Outfit Officer of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 23
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV M2 Mutilator M2 Mutilator LC3 Jaguar MSW-R Claymore NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $789,381 MLG Score: 631
Fun Score: N/A
Cheeseburgers Flipped: 2819TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.277%20.07%40729118151,9395.029440.141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.401%-0.173C-0.119C+0.328C**HEAD ++ (~9.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.168C++12.50.121C+49.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.91%0.834%13521208719445741.61211959%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.029%-1.417D**-0.695D-0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.10.312C*26.60.499B+84.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.152%1.248%37986120418,912752373025.1489507%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.136%0.208C++-0.847D--1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++40.683B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.488%11.464%258512051,6055114463.13477359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.866%-1.205D*1.789A++0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225.6-0.896D--53-0.317C172.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.769%74.61%258412063,076851153.61033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.97%-0.639D0.491B+0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.246C++2.30.279C*5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.454%10.052%258412064,2181078143.9128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.142%-0.091C+-0.92D---0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.195C++4.30.117C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 23
58.7m256.2%276 (16.6k)246 (14.8k)5.17031109,62121,2025.80634157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12101117415.2%14.981%22811:1433

29% Combat Medic28% Engineer14% Heavy Assault17% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMJun 24th, 2019 12:54 AM (23h) (PST)Jun 23rd, 2019 1:41 PM (1d) (PST)Jun 23rd, 2019 10:45 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5001103900.4600.0890.0691.2610.032631

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9856,57523,410285476214,786

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3969.1h/165.4d 13,485 16,422 44,870 300.3k 4,046 17,462 7,575 119m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:4,109
Deaths:1,218
KDR:3.374
Accuracy:19.293% D
HSR:19.202% D
NS-15M2
C+
Kills:2,286
Deaths:369
KDR:6.195
Accuracy:21.139% D
HSR:25.197% C+
T9A "Butcher"
D-
Kills:1,819
Deaths:283
KDR:6.428
Accuracy:18.645% D*
HSR:21.001% D-
T32 Bull
D
Kills:1,615
Deaths:417
KDR:3.873
Accuracy:19.509% D
HSR:18.390% D
T9 CARV
C
Kills:1,358
Deaths:443
KDR:3.065
Accuracy:17.170% C
HSR:19.219% C--
TMG-50
C
Kills:1,236
Deaths:258
KDR:4.791
Accuracy:19.472% C
HSR:21.926% C
MG-H1 Watchman
C+
Kills:91
Deaths:17
KDR:5.353
Accuracy:21.912% C+
HSR:20.879% D
T16 Rhino
C+
Kills:84
Deaths:22
KDR:3.818
Accuracy:20.473% C+
HSR:21.429% C+
Kills:12,598
Deaths (as Heavy Assault):3,027
Deaths (to Heavy Assaults):6,082
KDR:4.16188
Kill Difference:9,571
Playtime:548.076 hours
Usage:14%
Score:7.870m
Score/min:239
Accuracy (listed only):19.702%
HSR (listed only):20.905%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:4,182
Deaths:926
KDR:4.516
Accuracy:21.364% C-
HSR:20.493% C++
NS-7 PDW
C+
Kills:3,781
Deaths:1,573
KDR:2.404
Accuracy:20.132% D-
HSR:17.905% C+
HC1 Cougar
B*
Kills:2,128
Deaths:343
KDR:6.204
Accuracy:24.166% C+
HSR:26.880% B*
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
LC2 Lynx
B+
Kills:1,486
Deaths:278
KDR:5.345
Accuracy:24.261% C*
HSR:24.159% B+
NS-11C
B*
Kills:1,278
Deaths:240
KDR:5.325
Accuracy:23.066% C+
HSR:23.865% B*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
PDW-16 Hailstorm
C++
Kills:1,161
Deaths:205
KDR:5.663
Accuracy:16.006% D**
HSR:16.193% C++
AS16 NightHawk
C**
Kills:877
Deaths:211
KDR:4.156
Accuracy:42.872% C**
HSR:11.403% D
NS Baron G5
C*
Kills:856
Deaths:256
KDR:3.344
Accuracy:46.595% C*
HSR:13.318% C
TRS-12 Uppercut
C-
Kills:523
Deaths:158
KDR:3.310
Accuracy:52.044% C-
HSR:9.560% D--
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D**
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:26.069% C++
HSR:28.571% B+
Kills:20,385
Deaths (as Light Assault):5,277
Deaths (to Light Assaults):4,186
KDR:3.86299
Kill Difference:15,108
Playtime:154.348 hours
Usage:4%
Score:1.199m
Score/min:130
Accuracy (listed only):29.357%
HSR (listed only):18.646%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,781
Deaths:1,573
KDR:2.404
Accuracy:20.132% D-
HSR:17.905% C+
HSR-1
D*
Kills:3,528
Deaths:564
KDR:6.255
Accuracy:27.466% D*
HSR:18.821% D*
TSAR-42
B+
Kills:1,681
Deaths:112
KDR:15.009
Accuracy:31.248% D--
HSR:73.528% B+
TS2 Inquisitor
C
Kills:1,299
Deaths:552
KDR:2.353
Accuracy:20.966% D*
HSR:17.706% C
PDW-16 Hailstorm
C++
Kills:1,161
Deaths:205
KDR:5.663
Accuracy:16.006% D**
HSR:16.193% C++
RAMS .50M
B+
Kills:1,078
Deaths:34
KDR:31.706
Accuracy:33.637% D
HSR:82.931% B+
NS-44 Commissioner
D*
Kills:713
Deaths:353
KDR:2.020
Accuracy:21.929% F
HSR:14.166% D*
NS-61 Emissary
B**
Kills:225
Deaths:56
KDR:4.018
Accuracy:22.975% D-
HSR:23.111% B**
99SV
B++
Kills:200
Deaths:20
KDR:10
Accuracy:25.971% D-
HSR:41.500% B++
TX1 Repeater
D*
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D*
HSR:10.606% F
M77-B
D
Kills:117
Deaths:9
KDR:13
Accuracy:25.697% F
HSR:70.086% D
Kills:13,981
Deaths (as Infiltrator):3,713
Deaths (to Infiltrators):2,848
KDR:3.76542
Kill Difference:10,268
Playtime:663.679 hours
Usage:17%
Score:6.624m
Score/min:166
Accuracy (listed only):23.962%
HSR (listed only):35.141%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:4,182
Deaths:926
KDR:4.516
Accuracy:21.364% C-
HSR:20.493% C++
HC1 Cougar
B*
Kills:2,128
Deaths:343
KDR:6.204
Accuracy:24.166% C+
HSR:26.880% B*
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
LC2 Lynx
B+
Kills:1,486
Deaths:278
KDR:5.345
Accuracy:24.261% C*
HSR:24.159% B+
NS-11C
B*
Kills:1,278
Deaths:240
KDR:5.325
Accuracy:23.066% C+
HSR:23.865% B*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
AS16 NightHawk
C**
Kills:877
Deaths:211
KDR:4.156
Accuracy:42.872% C**
HSR:11.403% D
NS Baron G5
C*
Kills:856
Deaths:256
KDR:3.344
Accuracy:46.595% C*
HSR:13.318% C
TRS-12 Uppercut
C-
Kills:523
Deaths:158
KDR:3.310
Accuracy:52.044% C-
HSR:9.560% D--
AMR-66
C+
Kills:499
Deaths:304
KDR:1.641
Accuracy:22.894% D
HSR:23.647% C+
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D**
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:26.069% C++
HSR:28.571% B+
Kills:15,942
Deaths (as Engineer):3,803
Deaths (to Engineers):3,360
KDR:4.19195
Kill Difference:12,139
Playtime:1,112.515 hours
Usage:28%
Score:19.244m
Score/min:288
Accuracy (listed only):30.596%
HSR (listed only):19.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:6,462
Deaths:2,300
KDR:2.810
Accuracy:19.610% D
HSR:19.019% C+
NS-7 PDW
C+
Kills:3,781
Deaths:1,573
KDR:2.404
Accuracy:20.132% D-
HSR:17.905% C+
T1 Cycler
C
Kills:2,803
Deaths:1,045
KDR:2.682
Accuracy:20.277% C
HSR:19.800% C
T1A Unity
D-
Kills:2,561
Deaths:752
KDR:3.406
Accuracy:18.526% F-
HSR:18.587% D-
TAR
C
Kills:2,373
Deaths:723
KDR:3.282
Accuracy:20.233% D
HSR:19.385% C
NS-11A
C
Kills:2,145
Deaths:788
KDR:2.722
Accuracy:18.488% D*
HSR:19.627% C
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
T1S Cycler
C+
Kills:1,260
Deaths:299
KDR:4.214
Accuracy:18.971% D--
HSR:19.683% C+
TORQ-9
D--
Kills:1,224
Deaths:338
KDR:3.621
Accuracy:19.967% D--
HSR:15.523% D*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D**
PDW-16 Hailstorm
C++
Kills:1,161
Deaths:205
KDR:5.663
Accuracy:16.006% D**
HSR:16.193% C++
AS16 NightHawk
C**
Kills:877
Deaths:211
KDR:4.156
Accuracy:42.872% C**
HSR:11.403% D
NS Baron G5
C*
Kills:856
Deaths:256
KDR:3.344
Accuracy:46.595% C*
HSR:13.318% C
TRS-12 Uppercut
C-
Kills:523
Deaths:158
KDR:3.310
Accuracy:52.044% C-
HSR:9.560% D--
Kills:28,844
Deaths (as Combat Medic):9,417
Deaths (to Combat Medics):2,044
KDR:3.06297
Kill Difference:19,427
Playtime:1,145.077 hours
Usage:29%
Score:17.238m
Score/min:251
Accuracy (listed only):27.973%
HSR (listed only):15.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:4,978
Deaths:1,065
KDR:4.674
Accuracy:11.845% D
HSR:19.707% C*
M2 Mutilator
C++
Kills:4,796
Deaths:995
KDR:4.820
Accuracy:11.964% D
HSR:18.912% C++
M3 Pounder HEG
C
Kills:1,233
Deaths:232
KDR:5.315
Accuracy:35.289% C
HSR:2.676% C
M3 Pounder HEG
C
Kills:1,151
Deaths:158
KDR:7.285
Accuracy:36.768% C
HSR:2.433% C--
M6 Onslaught
C++
Kills:789
Deaths:124
KDR:6.363
Accuracy:13.368% D
HSR:20.152% C++
M6 Onslaught
C-
Kills:749
Deaths:124
KDR:6.040
Accuracy:13.623% D
HSR:17.624% C-
MR1 Fracture
C
Kills:257
Deaths:90
KDR:2.856
Accuracy:30.646% D
HSR:3.113% C
MR1 Fracture
D
Kills:243
Deaths:104
KDR:2.337
Accuracy:30.223% D
HSR:2.469% D
M1 Heavy Cycler
C
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D-
HSR:16.667% C
NS-10 Burster
C-
Kills:177
Deaths:26
KDR:6.808
Accuracy:26.214% C-
HSR:1.695% D*
NS-10 Burster
C+
Kills:161
Deaths:48
KDR:3.354
Accuracy:26.709% C
HSR:5.590% C+
Kills:14,744
Deaths (as MAX Suit):1,573
Deaths (to MAX Suits):1,479
KDR:9.37317
Kill Difference:13,171
Playtime:353.093 hours
Usage:9%
Score:6.512m
Score/min:307
Accuracy (listed only):22.459%
HSR (listed only):10.094%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:487
V. Kills:33 N/A
Deaths:117
KDR:4.162
Accuracy:21.593% D**
KPH:15.400 D-
VKPH:1 D*
Hellfire Rocket Pods
C
Kills:232
V. Kills:35 N/A
Deaths:13
KDR:17.846
Accuracy:35.818% D**
KPH:63.100 C
VKPH:9.500 C-
Kills:719 (487 + 0)
Deaths:130
KDR:5.531
VKDR:0.523
Vehicle Kills:68
Kill Difference:589
Playtime:35.338 hours
Usage:1%
Score:0.178m
Score/min:84
Piloting Accuracy:21.593%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:15,517
V. Kills:2,287 N/A
Deaths:271
KDR:57.258
Accuracy:48.561% C+
KPH:54.800 C++
VKPH:8.100 C+
L100 Python AP
C
Kills:1,603
V. Kills:982 163%
Deaths:87
KDR:18.425
Accuracy:53.666% C
KPH:23.600 D
VKPH:14.500 D
C75 Viper
D
Kills:295
V. Kills:79 369%
Deaths:63
KDR:4.683
Accuracy:26.869% D*
KPH:17.400 D
VKPH:4.700 D
Kills:17,415 (17,415 + 0)
Deaths:421
KDR:41.366
VKDR:7.952
Vehicle Kills:3,348
Kill Difference:16,994
Playtime:367.928 hours
Usage:9%
Score:3.909m
Score/min:177
Driving Accuracy:26.869%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F-
KPH:33 D
VKPH:3.600 D--
P2-120 HEAT
D
Kills:363
V. Kills:117 308%
Deaths:38
KDR:9.553
Accuracy:29.936% D*
KPH:18.700 D
VKPH:6 D--
P2-120 AP
C--
Kills:204
V. Kills:141 144%
Deaths:20
KDR:10.200
Accuracy:42.599% C
KPH:20.100 D
VKPH:13.900 C--
Kills:1,497 (1,497 + 0)
Deaths:93
KDR:16.097
VKDR:3.860
Vehicle Kills:359
Kill Difference:1,404
Playtime:57.728 hours
Usage:1%
Score:0.725m
Score/min:209
Driving Accuracy:42.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:98
V. Kills:51 188%
Deaths:17
KDR:5.765
Accuracy:34.057% F
KPH:39.500 C+
VKPH:20.600 C--
M20 Basilisk-H
C+
Kills:68
V. Kills:30 219%
Deaths:
KDR:
Accuracy:50.393% B
KPH:40.300 C
VKPH:17.800 C+
Kills:166 (0 + 166)
Deaths:17
KDR:9.765
VKDR:4.765
Vehicle Kills:81
Kill Difference:149
Playtime:4.168 hours
Usage:0%
Score:0.158m
Score/min:630
Driving Accuracy:N/A%
Gunner Accuracy:50.393%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:655
V. Kills:30 N/A
Deaths:9
KDR:72.778
Accuracy:10.932% D*
KPH:35.600 D-
VKPH:1.600 D
M20 Basilisk
C+
Kills:500
V. Kills:162 307%
Deaths:15
KDR:33.333
Accuracy:29.818% D--
KPH:19.100 C+
VKPH:6.200 C-
M20 Basilisk
C
Kills:189
V. Kills:78 239%
Deaths:8
KDR:23.625
Accuracy:32.796% D
KPH:17.800 C
VKPH:7.400 C-
M12 Kobalt
D--
Kills:163
V. Kills:5 N/A
Deaths:4
KDR:40.750
Accuracy:11.048% D*
KPH:34.100 D--
VKPH:1 D--
Kills:1,507 (0 + 1,507)
Deaths:36
KDR:41.861
VKDR:7.639
Vehicle Kills:275
Kill Difference:1,471
Playtime:59.944 hours
Usage:2%
Score:0.433m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:11.048%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 17,80415,51727157.258S52.0948.561%C+1.076%C-54.8C++8.1C+179283.2h3.3C++6.7C**
Cycler TRV 6,4896,4622,3002.81A+2.3619.61%D19.019%C+24.2CN/A67267.3h12.4B+63C++
M2 Mutilator 5,0224,9781,0654.674A++0.5011.845%D19.707%C*28.8C*N/A89173.1h15.5B+130.9C++
M2 Mutilator 4,8404,7969954.82A*0.3511.964%D18.912%C++29C*N/A90165.4h15.7B+131.6C++
LC3 Jaguar 4,2124,1829264.516A*0.6521.364%C-20.493%C++19.6C-N/A58213.5h14.3C67C+
MSW-R 4,1294,1091,2183.374B++1.8019.293%D19.202%D26.8C-N/A91153.2h11.3B+58.7C++
Claymore 4,0144,0144687.261U82.0933.786%C++N/A306.4M+N/A82313.1h1.1B*3.4B+
NS-7 PDW 3,8053,7811,5732.404A++2.7720.132%D-17.905%C+12.9DN/A36293.9h13.3B+66C++
HSR-1 3,5673,5285646.255A*1.0827.466%D*18.821%D*26.1DN/A70135h6.1C22.2D
T1 Cycler 2,8272,8031,0452.682A2.4920.277%C19.8%C24.5C+N/A79114.6h12.9B+63.4C**
T1A Unity 2,5842,5617523.406A**1.7618.526%F-18.587%D-25.6D-N/A70100h13.5D72.9F
TAR 2,3882,3737233.282A1.8920.233%D19.385%C25.5CN/A7893h12.2B+60.5C++
NS-15M2 2,3162,2863696.195A**1.0221.139%D25.197%C+32.7CN/A11270h14.3C67.8C
NS-11A 2,1622,1457882.722B**2.4518.488%D*19.627%C24.3CN/A7488.1h13.6C++73.6C
HC1 Cougar 2,1502,1283436.204S1.0324.166%C+26.88%B*32.2C*N/A9466h13.5C55.9C+
T9A "Butcher" 1,8251,8192836.428M1.2618.645%D*21.001%D-42C--N/A14843.3h12.6D67.4D--
TSAR-42 1,6911,68111215.009A*9.8431.248%D--73.528%B+25.2C--N/A8166.7h2.1B+6.7C+
FA1 Barrage 1,6391,6355393.033A++2.1437.536%C11.193%D-33.5BN/A10648.8h4.4B+11.6B
T32 Bull 1,6191,6154173.873A*1.3019.509%D18.39%D30.5CN/A10852.9h11.2B+57.5C++
L100 Python AP 2,5851,6038718.425M+13.2553.666%C2.371%C23.6D14.5D17567.8h6.4C+11.9C+
LC2 Lynx 1,5061,4862785.345M**0.1724.261%C*24.159%B+26.1C+N/A9356.9h16.9C69.8C++
T9 CARV 1,3631,3584433.065B**2.1117.17%C19.219%C--29.3C++N/A16746.3h11.8B++68.9B
Frag Grenade 1,3271,30611306N/A1,300.8346.104%C*N/A450.3C+7.2C+16682.9h3.8C++8.3C*
TS2 Inquisitor 1,3021,2995522.353B**2.8220.966%D*17.706%C50B+N/A13926h8B*38.2C*
NS-11C 1,2891,2782405.325S0.1523.066%C+23.865%B*29C++N/A8544h15.8C+68.4C+
T1S Cycler 1,2701,2602994.214M++0.9618.971%D--19.683%C+25.7C+N/A7049.1h11.7B+61.7C+
TMG-50 1,2411,2362584.791M*0.3819.472%C21.926%C32.6C+N/A13537.9h11C**56.6C*
M3 Pounder HEG 1,4221,2332325.315A**0.1435.289%C2.676%C21.6B+3.3C+10357.2h16.4C++46.4C++
TORQ-9 1,2281,2243383.621A++1.5519.967%D--15.523%D*23.7C-N/A7451.6h15.1C+75.6C
TS4 Haymaker 1,1831,1832305.143M**0.0340.365%C+7.692%D**33.4C++N/A9935.4h4.6C+11.3C++
T5 AMC 1,1881,1722285.14S0.0321.7%C25.939%B**19CN/A6461.7h17.5D80.8C
PDW-16 Hailstorm 1,1711,1612055.663S0.4916.006%D**16.193%C++23.4CN/A6049.6h17.9C-112D-
M3 Pounder HEG 1,3281,1511587.285M**2.1136.768%C2.433%C--24.1B+3.7C+11047.8h16.5C**44.9C++
RAMS .50M 1,0821,0783431.706S26.5433.637%D82.931%B+25C+N/A7443.2h2.1C**6.2C+
P2-120 HESH 1,0319303526.571B**21.4024.342%F-N/A33D3.6D--11528.2h5.3C21.8F
AS16 NightHawk 8868772114.156M1.0142.872%C**11.403%D32.1C+N/A10727.3h4.7C++10.9B
NS Baron G5 8618562563.344M+1.8346.595%C*13.318%C25.5CN/A7633.6h5.8D-12.5C+
M6 Onslaught 8007891246.363A*1.1913.368%D20.152%C++33.9C++N/A9723.3h16.7B+124.7C+
ASP-30 Grounder 1,2047752433.189S1.9858.114%D2.194%C15C+8.3C15351.6h9C15.5C--
M6 Onslaught 7587491246.04A*0.8713.623%D17.624%C-32.1C+N/A8523.3h17.8B130.4C+
NS-44 Commissioner 7197133532.02B**3.1521.929%F14.166%D*17.1DN/A6441.7h3.5B+15.9D
M12 Kobalt 685655972.778S67.6110.932%D*17.557%C+35.6D-1.6D10818.4h18.7C+171.3C--
T7 Mini-Chaingun 6426321813.492M++1.6814.606%C--14.241%C**32.6C+N/A14619.4h17C+116.3C+
Spear Anti-Vehicle Phalanx Turret 9916246104U98.8346.243%C**2.244%D--25.9D15.2D19324.1h13D28.1C--
Tank Mine 8435542324.087U18.9234.414%C++N/A191A++99.7A18342.9h2.2C-6.4C+
TRS-12 Uppercut 5245231583.31A++1.8652.044%C-9.56%D--30.1CN/A9217.4h2.9C5.5C+
M20 Basilisk 6625001533.333U28.1629.818%D--4.2%D19.1C+6.2C-12126.2h78.7B+263.8C++
AMR-66 5064993041.641B*3.5322.894%D23.647%C+17.1CN/A5929.2h10.9C-47.4C
M14 Banshee 5204871174.162C+1.0121.593%D**N/A15.4D-1D*5431.7h29.7C+137.4C-
C-4 450365576.404M**1.2339.198%A**N/A89C*20.7D10794.1h1.9D4.8B+
P2-120 HEAT 480363389.553B+4.3829.936%D*1.928%D18.7D6D--17619.4h7.4C++24.8D
C75 Viper 374295634.683C++0.4926.869%D*1.017%D17.4D4.6D16017h14.8C+55D-
MR1 Fracture 480257902.856M**2.3130.646%D3.113%C5D-4.3C6151.5h93F303.3D**
MR1 Fracture 4432431042.337A**2.8330.223%D2.469%D4.6D--3.8D5952.3h101.9F--337.1F-
Hellfire Rocket Pods 2672321317.846A12.6835.818%D**N/A62.7C9.5C-3413.7h20.1C*56.1C+
NS-61 Emissary 227225564.018S1.1522.975%D-23.111%B**50AN/A1724.5h10.5B+45.8B
Sticky Grenade 2172151215N/A209.8341.875%D*N/A430D*4D-18450.5h3.4D*8.2D*
M1 Heavy Cycler 2162101801.167C+4.0010.396%D-16.667%C9.5D*N/A5522.1h19.1C+183.9C
P2-120 AP 3452042010.2B+5.0342.599%C6.373%A+20D13.8D53410.2h9.1D21.4D
99SV 2012002010S4.8325.971%D-41.5%B++19CN/A10610.5h4.9B+18.8C++
TX1 Repeater 1981982350.843C++4.3317.557%D*10.606%F9.1D-N/A5421.8h11.9B+67.6C+
M20 Basilisk 267189823.625S18.4532.796%D4.233%D17.8C7.4C-14110.6h98C++298.7C+
NS-10 Burster 330177266.808S1.6426.214%C-1.695%D*4.3C3.7C+7141.1h194.6D742.3C-
MAX Punch 1721721,5730.109C++5.0630.556%D-N/A0.5C--N/A1350.4h1.5C++5C++
M12 Kobalt 168163440.75A++35.5811.048%D*20.245%C**34D--1D--1194.8h17.7C++160.4C--
NS-10 Burster 306161483.354M++1.8226.709%C5.59%C+3.6D3.2C+6845.3h237.1F887.7D*
Aspis Anti-Aircraft Phalanx Turret 292139527.8S22.6322.273%DN/A7.4D8.1D13618.9h187.5D841.9C--
Anti-Vehicle Grenade 1521371137N/A131.8349.261%CN/A274C--30D-17650.5h6.6C13.3C+
T2 Striker 217132158.8U3.6342.342%D--N/A8.7D5.6D*13215.2h54.9D129.6D-
M77-B 117117913S7.8325.697%F70.086%D18DN/A1166.5h2.8C-11D*
G20 Vulcan-H 14998175.765B+0.5934.057%F7.143%M39.2C+20.4C--8182.5h122.8C--360.6D**
MG-H1 Watchman 9491175.353M0.1821.912%C+20.879%D43.3C++1.4A3902.1h17.6C80.2C+
T16 Rhino 8484223.818A**1.3520.473%C+21.429%C+25.5CN/A3213.3h11.2B++54.8B+
Auraxium Chainblade 71706,4390.011D5.164.253%F-5.714%C+0.1C--N/A01108.2h2.1C*50.4T-
M20 Basilisk-H 9868168S62.8350.393%B5.882%C+40C17.6C+3511.7h126.4D**250.8D-
TRAC-5 6767770.87C++4.3014.818%D**23.881%B*5.9D-N/A27411.4h14B94.2C
NSX-P Tanto 5656134.308M**0.8626.069%C++28.571%B+17.5C-N/A1313.2h19.7D75.6C

Consumables
  Name Deaths Consumed Time Equipped
Hellion G02690.2h
Spawn Beacon21780.1h
Anti-Vehicle MANA Turret01810.2h
Medical Applicator6531,026,73759.8h
Nano-Armor Kit1541,153,43248.8h
NS-TMC-01 "His Regards"5210010.6h
NSX Tomoe02670.1h
Rocklet Rifle0600.1h
Nanite Healing Grenade01190h
Nanite Revive Grenade03,9811.1h
Spitfire Auto-Turret138,6276.4h
Motion Spotter1434,67715.3h
Restoration Kit476471.7h
TR Triumph Flare Gun05170.6h
Welding Device04190h
Recon Detection Device98,79612.1h
Shield Recharging Field185,6022h
Ammunition Package3212,1684.1h
Medical Kit5078,44415h
Anti-Infantry MANA Turret12310.4h
Nano-Repair Grenade03260.1h
M4-F Pillager01,2540.3h
L-30R Vektor01850.7h

Check the help document for the dictionary if you want to learn more about words used here.


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