Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,718)players online:
Bobisz (11)  AlexWhite (8)  L0rdNik0n (3)  haiyangxu (3)  larx_x (3)  xSwIcy (3) 31
stats.dasanfall.com
General Cold Blooded Hebi[FSCA] Hebi
TR BR 95

KDR: 5.06

Score: 55m

Last Seen: Apr 15th, 2019 6:49 PM
- OFFLINE - 119.4 hour(s)

Prestige 1, Battle Rank 95 - Terran Republic on Miller - Outfit Officer of SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 7
Level Progress (to 96): 55%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Cycler TRV M2 Mutilator LC3 Jaguar M2 Mutilator MSW-R Claymore NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hebi



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $754,353 MLG Score: 603
Fun Score: N/A
Cheeseburgers Flipped: 2669TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.125%19.692%39628100748,8224.93750.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.416%-0.19C-0.158C0.327C**HEAD ++ (~9.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.163C++12.60.119C+50

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.855%0.861%13621033697428701.6285982%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.493%-1.426D**-0.68D-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.20.316C*26.30.504B+83.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.741%1.29%36066102917,670733350624.1064504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.078%0.177C++-0.842D--1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.758B++40.681B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.341%11.595%215410311,3544923922.75203345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.684%-1.283D**1.808A++0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225.3-0.896D--50.3-0.271C175

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.827%74.949%215410312,934805133.64472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.97%-0.63D0.512B+0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.255C*2.30.286C*5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.178%9.822%215410313,8691002143.85743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.039%-0.105C+-0.939D---0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.181C++4.30.105C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPECIAL FORCE COMANDOS ARMY[FSCA] SPECIAL FORCE COMANDOS ARMY
TR outfit on Miller

Members: 7
55m251.8%273 (16.4k)243 (14.6k)5.05762102,43720,2545.6804195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10351035215.037%14.772%22211:0732

28% Combat Medic28% Engineer14% Heavy Assault17% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2014 5:04 AMDec 23rd, 2014 10:45 PMApr 19th, 2019 6:46 PM (18h) (PST)Apr 15th, 2019 2:51 PM (5d) (PST)Apr 15th, 2019 2:49 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4941063880.4530.0900.0671.2210.032603

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6156,36323,252275473214,598

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3767.8h/157d 12,614 15,132 42,366 276k 3,820 16,552 7,164 111.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:4,060
Deaths:1,211
KDR:3.353
Accuracy:19.248% D
HSR:19.286% D
NS-15M2
C+
Kills:1,886
Deaths:321
KDR:5.875
Accuracy:21.028% D
HSR:24.974% C+
T9A "Butcher"
D--
Kills:1,731
Deaths:272
KDR:6.364
Accuracy:18.533% D*
HSR:20.566% D--
T32 Bull
D
Kills:1,615
Deaths:417
KDR:3.873
Accuracy:19.509% D
HSR:18.390% D
T9 CARV
C
Kills:1,358
Deaths:443
KDR:3.065
Accuracy:17.170% C
HSR:19.219% D
TMG-50
C
Kills:1,235
Deaths:257
KDR:4.805
Accuracy:19.455% C
HSR:21.862% C
T7 Mini-Chaingun
C**
Kills:631
Deaths:179
KDR:3.525
Accuracy:14.604% C--
HSR:14.263% C**
T16 Rhino
C+
Kills:84
Deaths:22
KDR:3.818
Accuracy:20.473% C+
HSR:21.429% C+
Kills:12,600
Deaths (as Heavy Assault):3,122
Deaths (to Heavy Assaults):5,838
KDR:4.03587
Kill Difference:9,478
Playtime:537.342 hours
Usage:14%
Score:7.715m
Score/min:239
Accuracy (listed only):18.752%
HSR (listed only):19.999%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:4,136
Deaths:919
KDR:4.501
Accuracy:21.356% C--
HSR:20.334% C+
NS-7 PDW
C+
Kills:3,738
Deaths:1,559
KDR:2.398
Accuracy:20.070% D-
HSR:17.790% C+
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
NS-11C
B*
Kills:1,252
Deaths:230
KDR:5.443
Accuracy:23.080% C+
HSR:23.882% B*
LC2 Lynx
B
Kills:1,249
Deaths:216
KDR:5.782
Accuracy:24.215% C++
HSR:23.619% B
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D*
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
HC1 Cougar
B+
Kills:1,171
Deaths:169
KDR:6.929
Accuracy:23.693% C+
HSR:25.363% B+
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:205
KDR:5.663
Accuracy:16.006% D**
HSR:16.193% C+
NS Baron G5
B
Kills:649
Deaths:203
KDR:3.197
Accuracy:46.958% B
HSR:13.405% C
AS16 NightHawk
C**
Kills:610
Deaths:148
KDR:4.122
Accuracy:42.902% C**
HSR:9.836% D*
TRS-12 Uppercut
C--
Kills:441
Deaths:139
KDR:3.173
Accuracy:51.606% C--
HSR:10.431% D-
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:26.069% C++
HSR:28.571% B+
Kills:18,520
Deaths (as Light Assault):4,875
Deaths (to Light Assaults):3,983
KDR:3.79897
Kill Difference:13,645
Playtime:151.055 hours
Usage:4%
Score:1.177m
Score/min:130
Accuracy (listed only):29.312%
HSR (listed only):18.438%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,738
Deaths:1,559
KDR:2.398
Accuracy:20.070% D-
HSR:17.790% C+
HSR-1
D*
Kills:3,337
Deaths:534
KDR:6.249
Accuracy:27.453% D*
HSR:18.729% D*
TSAR-42
B+
Kills:1,662
Deaths:110
KDR:15.109
Accuracy:31.174% D*
HSR:73.526% B+
TS2 Inquisitor
C
Kills:1,201
Deaths:519
KDR:2.314
Accuracy:20.804% D*
HSR:17.485% C
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:205
KDR:5.663
Accuracy:16.006% D**
HSR:16.193% C+
RAMS .50M
B+
Kills:1,005
Deaths:32
KDR:31.406
Accuracy:33.549% D
HSR:82.587% B+
NS-44 Commissioner
D*
Kills:702
Deaths:351
KDR:2
Accuracy:21.958% F
HSR:14.103% D*
TX1 Repeater
D*
Kills:198
Deaths:235
KDR:0.843
Accuracy:17.557% D*
HSR:10.606% F
99SV
B*
Kills:150
Deaths:18
KDR:8.333
Accuracy:25.799% D-
HSR:43.333% B*
NS-61 Emissary
A
Kills:143
Deaths:38
KDR:3.763
Accuracy:21.612% D--
HSR:23.077% A
M77-B
D
Kills:117
Deaths:9
KDR:13
Accuracy:25.697% F
HSR:70.086% D
Kills:13,414
Deaths (as Infiltrator):3,610
Deaths (to Infiltrators):2,718
KDR:3.71579
Kill Difference:9,804
Playtime:631.463 hours
Usage:17%
Score:6.286m
Score/min:166
Accuracy (listed only):23.789%
HSR (listed only):35.229%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:4,136
Deaths:919
KDR:4.501
Accuracy:21.356% C--
HSR:20.334% C+
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
NS-11C
B*
Kills:1,252
Deaths:230
KDR:5.443
Accuracy:23.080% C+
HSR:23.882% B*
LC2 Lynx
B
Kills:1,249
Deaths:216
KDR:5.782
Accuracy:24.215% C++
HSR:23.619% B
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D*
T5 AMC
B**
Kills:1,172
Deaths:228
KDR:5.140
Accuracy:21.700% C
HSR:25.939% B**
HC1 Cougar
B+
Kills:1,171
Deaths:169
KDR:6.929
Accuracy:23.693% C+
HSR:25.363% B+
NS Baron G5
B
Kills:649
Deaths:203
KDR:3.197
Accuracy:46.958% B
HSR:13.405% C
AS16 NightHawk
C**
Kills:610
Deaths:148
KDR:4.122
Accuracy:42.902% C**
HSR:9.836% D*
AMR-66
C+
Kills:499
Deaths:304
KDR:1.641
Accuracy:22.895% D
HSR:23.647% C+
TRS-12 Uppercut
C--
Kills:441
Deaths:139
KDR:3.173
Accuracy:51.606% C--
HSR:10.431% D-
TRAC-5
B*
Kills:67
Deaths:77
KDR:0.870
Accuracy:14.818% D*
HSR:23.881% B*
NSX-P Tanto
B+
Kills:56
Deaths:13
KDR:4.308
Accuracy:26.069% C++
HSR:28.571% B+
Kills:14,120
Deaths (as Engineer):3,415
Deaths (to Engineers):3,257
KDR:4.1347
Kill Difference:10,705
Playtime:1,050.395 hours
Usage:28%
Score:17.939m
Score/min:285
Accuracy (listed only):30.553%
HSR (listed only):19.061%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:6,421
Deaths:2,292
KDR:2.801
Accuracy:19.598% D
HSR:18.938% C+
NS-7 PDW
C+
Kills:3,738
Deaths:1,559
KDR:2.398
Accuracy:20.070% D-
HSR:17.790% C+
T1 Cycler
C
Kills:2,738
Deaths:1,032
KDR:2.653
Accuracy:20.248% C-
HSR:19.796% C
T1A Unity
D-
Kills:2,561
Deaths:752
KDR:3.406
Accuracy:18.526% F-
HSR:18.587% D-
TAR
C
Kills:2,372
Deaths:722
KDR:3.285
Accuracy:20.232% D
HSR:19.351% C
FA1 Barrage
C
Kills:1,635
Deaths:539
KDR:3.033
Accuracy:37.536% C
HSR:11.193% D-
NS-11A
D
Kills:1,466
Deaths:653
KDR:2.245
Accuracy:17.361% D**
HSR:17.190% D
T1S Cycler
C+
Kills:1,260
Deaths:299
KDR:4.214
Accuracy:18.971% D*
HSR:19.683% C+
TORQ-9
D--
Kills:1,213
Deaths:336
KDR:3.610
Accuracy:19.992% D--
HSR:15.334% D*
TS4 Haymaker
C+
Kills:1,183
Deaths:230
KDR:5.143
Accuracy:40.365% C+
HSR:7.692% D*
PDW-16 Hailstorm
C+
Kills:1,161
Deaths:205
KDR:5.663
Accuracy:16.006% D**
HSR:16.193% C+
NS Baron G5
B
Kills:649
Deaths:203
KDR:3.197
Accuracy:46.958% B
HSR:13.405% C
AS16 NightHawk
C**
Kills:610
Deaths:148
KDR:4.122
Accuracy:42.902% C**
HSR:9.836% D*
TRS-12 Uppercut
C--
Kills:441
Deaths:139
KDR:3.173
Accuracy:51.606% C--
HSR:10.431% D-
Kills:27,448
Deaths (as Combat Medic):9,109
Deaths (to Combat Medics):1,947
KDR:3.01328
Kill Difference:18,339
Playtime:1,071.807 hours
Usage:28%
Score:15.856m
Score/min:247
Accuracy (listed only):27.884%
HSR (listed only):15.387%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:4,344
Deaths:985
KDR:4.410
Accuracy:11.642% D
HSR:19.268% C++
M2 Mutilator
C+
Kills:4,122
Deaths:915
KDR:4.505
Accuracy:11.721% D
HSR:18.753% C+
M3 Pounder HEG
C
Kills:1,232
Deaths:232
KDR:5.310
Accuracy:35.260% C
HSR:2.679% C
M3 Pounder HEG
C
Kills:1,149
Deaths:158
KDR:7.272
Accuracy:36.727% C
HSR:2.437% C--
M6 Onslaught
C++
Kills:789
Deaths:124
KDR:6.363
Accuracy:13.368% D
HSR:20.152% C++
M6 Onslaught
C-
Kills:749
Deaths:124
KDR:6.040
Accuracy:13.623% D
HSR:17.624% C-
MR1 Fracture
C
Kills:240
Deaths:88
KDR:2.727
Accuracy:29.811% D
HSR:3.333% C
MR1 Fracture
C--
Kills:231
Deaths:102
KDR:2.265
Accuracy:29.497% D
HSR:2.597% C--
M1 Heavy Cycler
C
Kills:210
Deaths:180
KDR:1.167
Accuracy:10.396% D-
HSR:16.667% C
NS-10 Burster
C-
Kills:172
Deaths:26
KDR:6.615
Accuracy:26.058% C-
HSR:1.744% D*
NS-10 Burster
C+
Kills:157
Deaths:48
KDR:3.271
Accuracy:26.567% C
HSR:5.732% C+
Kills:13,395
Deaths (as MAX Suit):1,491
Deaths (to MAX Suits):1,437
KDR:8.9839
Kill Difference:11,904
Playtime:334.213 hours
Usage:9%
Score:6.028m
Score/min:301
Accuracy (listed only):22.243%
HSR (listed only):10.090%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:472
V. Kills:30 N/A
Deaths:117
KDR:4.034
Accuracy:21.425% D**
KPH:15.600 D-
VKPH:1 D*
Hellfire Rocket Pods
C+
Kills:225
V. Kills:34 N/A
Deaths:12
KDR:18.750
Accuracy:36.962% D*
KPH:66.700 C+
VKPH:10.100 C-
Kills:697 (472 + 0)
Deaths:129
KDR:5.403
VKDR:0.496
Vehicle Kills:64
Kill Difference:568
Playtime:33.721 hours
Usage:1%
Score:0.171m
Score/min:84
Piloting Accuracy:21.425%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:14,391
V. Kills:2,119 N/A
Deaths:260
KDR:55.350
Accuracy:48.412% C+
KPH:54.400 C++
VKPH:8 C+
L100 Python AP
C
Kills:1,487
V. Kills:933 159%
Deaths:82
KDR:18.134
Accuracy:53.322% C
KPH:22.800 D
VKPH:14.300 D
C75 Viper
D
Kills:295
V. Kills:79 369%
Deaths:63
KDR:4.683
Accuracy:26.869% D*
KPH:17.400 D
VKPH:4.700 D
Kills:16,173 (16,173 + 0)
Deaths:405
KDR:39.933
VKDR:7.731
Vehicle Kills:3,131
Kill Difference:15,768
Playtime:347.019 hours
Usage:9%
Score:3.605m
Score/min:173
Driving Accuracy:26.869%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:930
V. Kills:101 N/A
Deaths:35
KDR:26.571
Accuracy:24.342% F-
KPH:33 D
VKPH:3.600 D--
P2-120 HEAT
D
Kills:363
V. Kills:117 308%
Deaths:38
KDR:9.553
Accuracy:29.936% D*
KPH:18.700 D
VKPH:6 D--
P2-120 AP
C--
Kills:204
V. Kills:141 144%
Deaths:20
KDR:10.200
Accuracy:42.599% C
KPH:20.100 D
VKPH:13.900 C--
Kills:1,497 (1,497 + 0)
Deaths:93
KDR:16.097
VKDR:3.860
Vehicle Kills:359
Kill Difference:1,404
Playtime:57.728 hours
Usage:2%
Score:0.704m
Score/min:203
Driving Accuracy:42.599%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
C+
Kills:52
V. Kills:26 193%
Deaths:
KDR:
Accuracy:51.315% B
KPH:35.500 C--
VKPH:17.700 C+
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:26
Kill Difference:52
Playtime:1.467 hours
Usage:0%
Score:0.032m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:51.315%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:563
V. Kills:28 N/A
Deaths:9
KDR:62.556
Accuracy:10.852% D*
KPH:34.100 D-
VKPH:1.700 D
M20 Basilisk
C+
Kills:470
V. Kills:157 297%
Deaths:15
KDR:31.333
Accuracy:29.746% D--
KPH:18.800 C+
VKPH:6.300 C
M20 Basilisk
C
Kills:177
V. Kills:72 242%
Deaths:8
KDR:22.125
Accuracy:31.476% D-
KPH:17.700 C
VKPH:7.200 C-
M12 Kobalt
D--
Kills:144
V. Kills:1 N/A
Deaths:4
KDR:36
Accuracy:11.066% D*
KPH:32.700 D--
VKPH:0.200 D*
Kills:1,354 (0 + 1,354)
Deaths:36
KDR:37.611
VKDR:7.167
Vehicle Kills:258
Kill Difference:1,318
Playtime:55.853 hours
Usage:1%
Score:0.393m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:11.066%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 16,51014,39126055.35M**50.2948.412%C+1.112%C54.4C++8C+175264.7h3.3C++6.8C**
Cycler TRV 6,4486,4212,2922.801A+2.2619.598%D18.938%C+24.1CN/A67266.3h12.4B+63.1C+
M2 Mutilator 4,3804,3449854.41A++0.6511.642%D19.268%C++27.7C*N/A86157h15.8B+135.5C++
LC3 Jaguar 4,1664,1369194.501A*0.5621.356%C--20.334%C+19.5C-N/A57212.1h14.4C+67.2C+
M2 Mutilator 4,1584,1229154.505A*0.5511.721%D18.753%C+27.6C*N/A86149.3h16.2B+137.9C++
MSW-R 4,0804,0601,2113.353B+1.7019.248%D19.286%D27.1C-N/A91150h11.2B+58.3C++
Claymore 3,8983,8984488.591U83.5334.282%C*N/A316.9M++N/A84712.3h1.1B**3.3B+
NS-7 PDW 3,7613,7381,5592.398A*2.6620.07%D-17.79%C+13DN/A37286.8h13.3B+66.1C++
HSR-1 3,3753,3375346.249A**1.1927.453%D*18.729%D*26.1DN/A70127.8h6.1C22.3D
T1 Cycler 2,7622,7381,0322.653A+2.4020.248%C-19.796%C24.2C+N/A78113h12.9B+63.9C**
T1A Unity 2,5842,5617523.406A**1.6518.526%F-18.587%D-25.6DN/A70100h13.5D72.9F
TAR 2,3872,3727223.285A1.7720.232%D19.351%C25.5CN/A7892.9h12.2B+60.5C+
NS-15M2 1,9041,8863215.875M0.8221.028%D24.974%C+33CN/A11157.1h13.7C+65C+
T9A "Butcher" 1,7371,7312726.364M1.3118.533%D*20.566%D--42C-N/A14341.2h12.4C-66.8D-
TSAR-42 1,6711,66211015.109M**10.0531.174%D*73.526%B+25.2C--N/A8066h2.1B+6.7C+
FA1 Barrage 1,6391,6355393.033A**2.0237.536%C11.193%D-33.5B+N/A10548.8h4.4B+11.6B
T32 Bull 1,6191,6154173.873A*1.1819.509%D18.39%D30.5CN/A10752.9h11.2B+57.5C++
L100 Python AP 2,4201,4878218.134M++13.0853.322%C2.488%C+22.7D14.3D17065.4h6.5C+12.2C+
NS-11A 1,4781,4666532.245B*2.8117.361%D**17.19%D21.2C-N/A6469.3h14.5C+83.4D
T9 CARV 1,3631,3584433.065B**1.9917.17%C19.219%D29.3C++N/A16246.3h11.8B++68.9B
Frag Grenade 1,2981,27811278N/A1,272.9446.018%C*N/A440.7C+6.9C16332.9h3.8C++8.3C**
T1S Cycler 1,2701,2602994.214M++0.8418.971%D*19.683%C+25.7CN/A7049.1h11.7B+61.7C+
NS-11C 1,2631,2522305.443S0.3923.08%C+23.882%B*29.1C*N/A8443h15.9C+68.8C+
LC2 Lynx 1,2691,2492165.782S0.7224.215%C++23.619%B25.4C+N/A9549.2h17.7C73.2C+
TMG-50 1,2401,2352574.805M**0.2519.455%C21.862%C32.7C+N/A13337.8h11B56.4C*
M3 Pounder HEG 1,4211,2322325.31A**0.2535.26%C2.679%C21.6B+3.3C+10257.1h16.3C*46.3C++
TORQ-9 1,2171,2133363.61A++1.4519.992%D--15.334%D*23.7C-N/A7351.1h15.1C++75.5C
TS2 Inquisitor 1,2041,2015192.314B**2.7420.804%D*17.485%C48.8B+N/A13324.6h8.1B++39.1C++
TS4 Haymaker 1,1831,1832305.143M**0.0940.365%C+7.692%D*33.4C++N/A9935.4h4.6C+11.3C++
T5 AMC 1,1881,1722285.14S0.0821.7%C25.939%B**19CN/A6361.7h17.5C--80.8C
HC1 Cougar 1,1871,1711696.929S1.8723.693%C+25.363%B+27.1C+N/A7443.2h16D67.7C
PDW-16 Hailstorm 1,1711,1612055.663S0.6116.006%D**16.193%C+23.4C+N/A6049.6h17.9C112D
M3 Pounder HEG 1,3251,1491587.272M*2.2136.727%C2.437%C--24.1B+3.7C+11047.7h16.5B44.9C*
RAMS .50M 1,0091,0053231.406S26.3533.549%D82.587%B+24.9C+N/A7440.3h2.1B6.3C+
P2-120 HESH 1,0319303526.571B++21.5124.342%F-N/A33D3.6D--11428.2h5.3C+21.8F
M6 Onslaught 8007891246.363A*1.3113.368%D20.152%C++33.9C++N/A9723.3h16.7B+124.7C+
ASP-30 Grounder 1,2027742433.185S1.8758.101%D2.196%C15C+8.3C15251.5h9C15.5C--
M6 Onslaught 7587491246.04A*0.9813.623%D17.624%C-32.1C+N/A8423.3h17.8B130.4C+
NS-44 Commissioner 7087023512B**3.0621.958%F14.103%D*17.2DN/A6340.9h3.5B+15.8D
NS Baron G5 6546492033.197M1.8646.958%B13.405%C23.4C-N/A7227.7h6.1D--13C+
T7 Mini-Chaingun 6416311793.525M++1.5314.604%C--14.263%C**32.9C+N/A14319.2h16.9C+116C+
AS16 NightHawk 6196101484.122M0.9442.902%C**9.836%D*28.2CN/A8721.6h4.9C+11.5C*
Spear Anti-Vehicle Phalanx Turret 9445905118U112.9446.067%C*2.373%D-25.3D15.2D18823.3h13.3D28.8C-
M12 Kobalt 591563962.556M**57.5010.852%D*17.584%C+34.1D-1.7D10416.5h19.3C+178C--
Tank Mine 8245402224.545U19.4933.238%C+N/A186.2A++97.9A18322.9h2.2C6.5C+
AMR-66 5064993041.641B*3.4222.895%D23.647%C+17.1CN/A5729.2h10.9C47.4C
M14 Banshee 5024721174.034C+1.0221.425%D**N/A15.6D-1D*5430.3h29.4C+137.3C-
M20 Basilisk 6274701531.333U26.2829.746%D--4.043%D18.8C+6.3C11725h80.9B+271.9C+
TRS-12 Uppercut 4424411393.173A++1.8851.606%C--10.431%D-28.5C-N/A8315.5h2.9C5.6C+
P2-120 HEAT 480363389.553B++4.5029.936%D*1.928%D18.7D6D--17319.4h7.4C*24.8D
C-4 438356576.246M*1.1938.363%A*N/A86.8C++20D10354.1h1.9D4.8B+
C75 Viper 374295634.683C++0.3726.869%D*1.017%D17.4D4.6D15417h14.8C+55D
MR1 Fracture 454240882.727M**2.3329.811%D3.333%C4.9D-4.3C5849.4h93.1D**312.5D*
MR1 Fracture 4272311022.265A*2.7929.497%D2.597%C--4.6D--3.9D5750.2h100.6F-341.1F
Hellfire Rocket Pods 2592251218.75A+13.6936.962%D*N/A66.2C+10C-3593.4h19.7C*53.4C++
Sticky Grenade 2162141214N/A208.9441.809%D*N/A428D--4D-18020.5h3.4D*8.2D*
M1 Heavy Cycler 2162101801.167C+3.8910.396%D-16.667%C9.5D--N/A5122.1h19.1C+183.9C
P2-120 AP 3452042010.2B+5.1442.599%C6.373%A++20D13.8D50710.2h9.1D21.4D
TX1 Repeater 1981982350.843C++4.2117.557%D*10.606%F9.1D-N/A5121.8h11.9B+67.6C+
M20 Basilisk 249177822.125S17.0731.476%D-4.52%C-17.7C7.2C-14110h93.6C*297.5C+
NS-10 Burster 322172266.615S1.5626.058%C-1.744%D*4.2C3.7C++7140.6h196.6D754.3C-
MAX Punch 1671671,4910.112C++4.9530.347%D--N/A0.5C-N/A2331.5h1.5C++5C++
NS-10 Burster 299157483.271M++1.7926.567%C5.732%C+3.5D3.2C+6744.8h239.1F899.8D--
99SV 150150188.333M**3.2825.799%D-43.333%B*16.9CN/A1018.9h5B+19.2C++
M12 Kobalt 145144436B**30.9411.066%D*21.528%B+32.7D--N/A1164.4h18.8C+169.8D
NS-61 Emissary 145143383.763S1.2921.612%D--23.077%A44.7B**N/A1553.2h11.2B+51.8C*
Anti-Vehicle Grenade 1521371137N/A131.9449.261%C+N/A274C-30D17120.5h6.6C13.3C+
Aspis Anti-Aircraft Phalanx Turret 275129525.8S20.7421.92%DN/A7.1D8.1D13718.1h193.2D-881.2D
M77-B 117117913S7.9425.697%F70.086%D18C--N/A1116.5h2.8C11D*
T2 Striker 15393713.286U8.2341.019%D--N/A8.6D5.6D*14110.8h50.9C124.2D
T16 Rhino 8484223.818M1.2420.473%C+21.429%C+25.5CN/A3143.3h11.2B++54.8B+
Auraxium Chainblade 70696,3410.011D5.054.222%F-5.797%C+0.1C-N/A01093.1h2.1C*50.1F**
TRAC-5 6767770.87C++4.1914.818%D*23.881%B*6D-N/A25911.1h14B+94.2C+
NSX-P Tanto 5656134.308M**0.7526.069%C++28.571%B+17.5C-N/A1113.2h19.7D75.6C
M20 Basilisk-H 7852152S46.9451.315%B1.923%F34.7C--17.3C+3601.5h149.3F-290.9D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1433,79814.9h
Restoration Kit445581.5h
Nano-Armor Kit1541,105,31146.9h
M4-F Pillager01,2540.3h
Spawn Beacon11760.1h
Hellion G02690.2h
Anti-Vehicle MANA Turret01790.2h
NSX Tomoe02670.1h
NS-TMC-01 "His Regards"5210010.6h
Rocklet Rifle0600.1h
Nanite Revive Grenade03,7761.1h
Medical Applicator638980,13257.4h
Nanite Healing Grenade0840h
TR Triumph Flare Gun05170.6h
Welding Device04190h
Spitfire Auto-Turret137,7705.8h
Ammunition Package3011,4783.9h
Shield Recharging Field185,5041.9h
Medical Kit4607,73114.1h
Anti-Infantry MANA Turret12310.4h
Nano-Repair Grenade02550.1h
Recon Detection Device96,7429.5h
L-30R Vektor01850.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.24s
Server spent 2.38s on queries, 2.14s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.