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Brigadier A.S.P. Operative Hegyivadasz[SPNF] Hegyivadasz
NC BR 78

KDR: 8.16

Score: 72.7m

Last Seen: Mar 8th, 2020 2:02 PM
- OFFLINE - 136.6 hour(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Cobalt
Level Progress (to 79): 4%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Bouncing Betty AF-34 Mattock AF-34 Mattock NCM3 Raven NCM3 Raven NCM2 Falcon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $651,771 MLG Score: 521
Fun Score: N/A
Cheeseburgers Flipped: 17370TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.346%14.229%2471712593,0290.5847497.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.333%-0.754D--1.028D*0.392BHEAD + (~5.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82-0.105C+14.20.004C+67.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.488%0.96%527712694,16778823705.28137176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.525%-1.217D*-1.004D*0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.8-0.01C+11.10.113C+27.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.594%5%138712698006007221.33333111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.948%-0.612D0.119C+0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.1-0.587D56.6-0.404C--134.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.926%74.783%1382127423055610.413669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.11%-0.307C0.5B+1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.213C++2.60.193C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.7m284.1%242 (14.5k)249 (14.9k)8.15848122,67915,0378.9224678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1276932019.845%9.825%19519:3611

11% Engineer6% Heavy Assault29% Infiltrator45% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2013 11:39 AMFeb 17th, 2020 6:13 PMMar 9th, 2020 7:05 PM (27d) (PST)Mar 8th, 2020 11:06 AM (29d) (PST)Mar 8th, 2020 10:02 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
471437340.4200.0510.0411.2880.033521

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,26926,2432,026253277214,921

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4869.4h/202.9d 11,488 12,053 55,472 376.3k 9,781 19,105 9,778 137.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
F
Kills:421
Deaths:351
KDR:1.199
Accuracy:17.350% F
HSR:13.777% F
NC6S Gauss SAW S
D**
Kills:405
Deaths:549
KDR:0.738
Accuracy:14.433% F-
HSR:13.086% D**
EM6
D--
Kills:209
Deaths:177
KDR:1.181
Accuracy:16.772% D--
HSR:14.833% D**
NC6 Gauss SAW
B+
Kills:192
Deaths:351
KDR:0.547
Accuracy:14.345% D*
HSR:26.563% B+
EM1
D
Kills:132
Deaths:72
KDR:1.833
Accuracy:19.087% D
HSR:11.364% F
GD-22S
D*
Kills:116
Deaths:182
KDR:0.637
Accuracy:14.143% F
HSR:16.379% D*
NSX Naginata
D
Kills:103
Deaths:108
KDR:0.954
Accuracy:19.171% D
HSR:12.621% F--
Kills:1,578
Deaths (as Heavy Assault):1,790
Deaths (to Heavy Assaults):4,091
KDR:0.88156
Kill Difference:212
Playtime:313.139 hours
Usage:6%
Score:1.652m
Score/min:88
Accuracy (listed only):16.472%
HSR (listed only):15.517%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D**
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% D**
HSR:7.101% F-
AC-X11
B
Kills:139
Deaths:159
KDR:0.874
Accuracy:17.910% D**
HSR:24.460% B
GD-7F
D--
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F--
HSR:14.286% D--
AF-19 Mercenary
C--
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% D**
HSR:18.605% C--
Kills:485
Deaths (as Engineer):571
Deaths (to Engineers):3,472
KDR:0.84939
Kill Difference:86
Playtime:538.586 hours
Usage:11%
Score:5.591m
Score/min:173
Accuracy (listed only):16.145%
HSR (listed only):16.113%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D**
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% D**
HSR:7.101% F-
AC-X11
B
Kills:139
Deaths:159
KDR:0.874
Accuracy:17.910% D**
HSR:24.460% B
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% F
HSR:18.519% C++
GD-7F
D--
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F--
HSR:14.286% D--
AF-19 Mercenary
C--
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% D**
HSR:18.605% C--
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D**
HSR:11.905% D--
Blitz GD-10
C+
Kills:67
Deaths:90
KDR:0.744
Accuracy:14.603% F-
HSR:16.418% C+
Kills:744
Deaths (as Light Assault):829
Deaths (to Light Assaults):2,207
KDR:0.89747
Kill Difference:85
Playtime:188.549 hours
Usage:4%
Score:1.098m
Score/min:97
Accuracy (listed only):16.427%
HSR (listed only):15.899%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
D--
Kills:534
Deaths:575
KDR:0.929
Accuracy:19.594% D--
HSR:8.240% F
Carnage AR
D*
Kills:120
Deaths:137
KDR:0.876
Accuracy:19.103% D*
HSR:6.667% F-
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% F
HSR:18.519% C++
NC9 A-Tross
C+
Kills:91
Deaths:63
KDR:1.444
Accuracy:21.116% D--
HSR:25.275% C+
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D**
HSR:11.905% D--
Gauss Rifle S
D*
Kills:77
Deaths:80
KDR:0.963
Accuracy:18.944% D*
HSR:10.390% D**
Blitz GD-10
C+
Kills:67
Deaths:90
KDR:0.744
Accuracy:14.603% F-
HSR:16.418% C+
Kills:1,081
Deaths (as Combat Medic):1,113
Deaths (to Combat Medics):1,208
KDR:0.97125
Kill Difference:32
Playtime:207.834 hours
Usage:4%
Score:3.605m
Score/min:289
Accuracy (listed only):18.452%
HSR (listed only):13.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C++
Kills:149
Deaths:13
KDR:11.462
Accuracy:39.162% C+
HSR:79.195% C++
NS-61 Emissary
D-
Kills:131
Deaths:447
KDR:0.293
Accuracy:23.197% D-
HSR:9.160% D**
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% F
HSR:18.519% C++
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D**
HSR:11.905% D--
SAS-R
C
Kills:81
Deaths:34
KDR:2.382
Accuracy:27.536% F-
HSR:66.667% C
Blitz GD-10
C+
Kills:67
Deaths:90
KDR:0.744
Accuracy:14.603% F-
HSR:16.418% C+
Kills:620
Deaths (as Infiltrator):752
Deaths (to Infiltrators):1,423
KDR:0.82447
Kill Difference:132
Playtime:1,433.842 hours
Usage:29%
Score:16.236m
Score/min:189
Accuracy (listed only):23.384%
HSR (listed only):33.644%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:46,590
Deaths:5,699
KDR:8.175
Accuracy:19.930% D**
HSR:11.063% D--
AF-41 Hacksaw
D*
Kills:43,686
Deaths:5,645
KDR:7.739
Accuracy:21.496% D*
HSR:11.054% D*
AF-34 Mattock
D
Kills:2,345
Deaths:311
KDR:7.540
Accuracy:30.301% D
HSR:10.192% D**
AF-34 Mattock
D
Kills:2,229
Deaths:311
KDR:7.167
Accuracy:32.326% D
HSR:11.934% D**
NCM3 Raven
C*
Kills:2,187
Deaths:691
KDR:3.165
Accuracy:39.349% C+
HSR:3.155% C*
NCM3 Raven
C+
Kills:1,952
Deaths:691
KDR:2.825
Accuracy:40.473% C+
HSR:2.766% C+
NCM2 Falcon
A+
Kills:1,485
Deaths:362
KDR:4.102
Accuracy:44.042% B
HSR:8.283% A+
NCM1 Scattercannon
C--
Kills:1,212
Deaths:440
KDR:2.755
Accuracy:34.650% C--
HSR:9.818% D**
NCM1 Scattercannon
C*
Kills:924
Deaths:184
KDR:5.022
Accuracy:42.048% C*
HSR:10.281% D*
AF-23 Grinder
D**
Kills:724
Deaths:82
KDR:8.829
Accuracy:22.903% F
HSR:9.530% D**
AF-23 Grinder
D**
Kills:711
Deaths:82
KDR:8.671
Accuracy:24.551% F
HSR:11.392% D**
NCM2 Falcon
B**
Kills:587
Deaths:203
KDR:2.892
Accuracy:47.995% B+
HSR:6.985% B**
NS-10 Burster
C+
Kills:483
Deaths:268
KDR:1.802
Accuracy:31.401% C+
HSR:4.555% C
NS-10 Burster
C+
Kills:428
Deaths:226
KDR:1.894
Accuracy:31.611% C+
HSR:4.206% C
NS-20 Gorgon
B*
Kills:174
Deaths:60
KDR:2.900
Accuracy:30.762% B*
HSR:16.667% D
NS-20 Gorgon
B*
Kills:164
Deaths:60
KDR:2.733
Accuracy:31.226% B*
HSR:13.415% D*
Kills:105,881
Deaths (as MAX Suit):7,657.500
Deaths (to MAX Suits):1,428
KDR:13.8271
Kill Difference:98,223.500
Playtime:2,175.408 hours
Usage:45%
Score:44.475m
Score/min:341
Accuracy (listed only):32.817%
HSR (listed only):9.081%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D--
Kills:93
V. Kills:109 85%
Deaths:14
KDR:6.643
Accuracy:42.975% B
KPH:9.500 D**
VKPH:11.200 D--
AP30 Shredder
D-
Kills:52
V. Kills:29 173%
Deaths:9
KDR:5.778
Accuracy:16.929% F
KPH:14.300 D-
VKPH:8 D*
Kills:145 (0 + 145)
Deaths:23
KDR:6.304
VKDR:6
Vehicle Kills:138
Kill Difference:122
Playtime:13.380 hours
Usage:0%
Score:0.248m
Score/min:309
Piloting Accuracy:N/A%
Gunner Accuracy:16.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:300
V. Kills:58 N/A
Deaths:19
KDR:15.790
Accuracy:44.078% D
KPH:20.700 D*
VKPH:4 D--
Skyguard
D*
Kills:232
V. Kills:213 108%
Deaths:50
KDR:4.640
Accuracy:22.832% D*
KPH:4.700 D**
VKPH:4.300 F
L100 Python AP
D*
Kills:231
V. Kills:201 114%
Deaths:14
KDR:16.500
Accuracy:61.461% B++
KPH:13.700 D**
VKPH:11.900 D*
L100 Python HEAT
D*
Kills:231
V. Kills:131 175%
Deaths:33
KDR:7
Accuracy:44.093% D-
KPH:10.700 D*
VKPH:6.100 D*
C75 Viper
D*
Kills:120
V. Kills:44 267%
Deaths:55
KDR:2.182
Accuracy:26.362% D*
KPH:7.500 D*
VKPH:2.800 D*
Kills:1,114 (1,114 + 0)
Deaths:171
KDR:6.515
VKDR:3.784
Vehicle Kills:647
Kill Difference:943
Playtime:117.928 hours
Usage:2%
Score:0.805m
Score/min:114
Driving Accuracy:26.362%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:1,484
V. Kills:1,211 122%
Deaths:134
KDR:11.075
Accuracy:53.429% B+
KPH:11.500 D*
VKPH:9.400 D*
Titan-150 HESH
C
Kills:1,482
V. Kills:364 406%
Deaths:43
KDR:34.465
Accuracy:46.012% C+
KPH:28.300 D
VKPH:7 C
Titan-150 HEAT
D*
Kills:318
V. Kills:148 213%
Deaths:80
KDR:3.975
Accuracy:41.520% D
KPH:9.800 D*
VKPH:4.600 D*
E540 Halberd
C--
Kills:145
V. Kills:130 111%
Deaths:13
KDR:11.154
Accuracy:38.689% D-
KPH:13.700 D**
VKPH:12.300 C--
Enforcer ML85
D
Kills:140
V. Kills:127 109%
Deaths:18
KDR:7.778
Accuracy:31.670% D*
KPH:13.500 D*
VKPH:12.300 D
Kills:3,569 (3,284 + 285)
Deaths:288
KDR:12.392
VKDR:6.875
Vehicle Kills:1,980
Kill Difference:3,281
Playtime:234.866 hours
Usage:5%
Score:2.032m
Score/min:144
Driving Accuracy:41.520%
Gunner Accuracy:31.670%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:133
V. Kills:91 145%
Deaths:19
KDR:7
Accuracy:38.181% C+
KPH:8.100 D*
VKPH:5.600 C--
M12 Kobalt
C--
Kills:131
V. Kills:10 N/A
Deaths:1
KDR:131
Accuracy:11.507% D**
KPH:23.700 D*
VKPH:1.800 C--
M20 Basilisk
D
Kills:106
V. Kills:87 120%
Deaths:14
KDR:7.571
Accuracy:35.131% C
KPH:6.800 D**
VKPH:5.600 D
Kills:370 (0 + 370)
Deaths:34
KDR:10.882
VKDR:5.529
Vehicle Kills:188
Kill Difference:336
Playtime:37.471 hours
Usage:1%
Score:0.223m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:35.131%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 47,08946,5905,6998.175A++0.0219.93%D**11.063%D--29.5C+N/A881578.8h4.7B*23.5C++
AF-41 Hacksaw 44,19943,6865,6457.739A++0.4221.496%D*11.054%D*27.8CN/A831573.6h5.4B*24.9C+
Bouncing Betty 2,5322,5325347.774U39.6238.288%DN/A183.5B**N/A57213.8h1.8C*4.7C+
AF-34 Mattock 2,3712,3453117.54B**0.6230.301%D10.192%D**29.9DN/A8878.4h7.7C25.5C-
AF-34 Mattock 2,2682,2293117.167B**0.9932.326%D11.934%D**28.4DN/A8578.5h8.8C-27.2C--
NCM3 Raven 3,6542,1876913.165M*4.9939.349%C+3.155%C*9.8C6.6C++95222.1h21B++53.4B+
NCM3 Raven 3,2761,9526912.825M+5.3340.473%C+2.766%C+8.8C6C+84222h24.1B+59.6B+
NCM2 Falcon 1,7041,4853624.102A**4.0644.042%B8.283%A+25.5B**3.8C-10058.2h4.7A10.7B**
Titan-150 AP 2,6951,48413411.075B++2.9253.429%B+1.146%D-11.5D*9.4D*140129.2h5.7D10.7C
Titan-150 HESH 1,8461,4824334.465A+26.3146.012%C+N/A28.3D7C11252.3h3.2C+7C++
NCM1 Scattercannon 1,2351,2124402.755B+5.4034.65%C--9.818%D**22.4C+N/A8254h6.8B+19.7C*
NCM1 Scattercannon 9479241845.022A3.1442.048%C*10.281%D*39.3C++1B*11623.5h5.7B13.5B+
AF-23 Grinder 732724828.829A++0.6722.903%F9.53%D**30.5C+N/A9923.7h4.8B*20.8C+
AF-23 Grinder 716711828.671A++0.5124.551%F11.392%D**30CN/A9323.7h5.3B*21.4C+
NCM2 Falcon 6525872032.892A*5.2747.995%B+6.985%B**15.1C**1.7D*6238.9h11.2B+23.4B+
Tank Mine 8015683217.75S9.5943.679%B++N/A120.9C**49.6C--9034.7h3F-6.9C--
GR-22 5385345750.929C7.2319.594%D--8.24%F8.1D*N/A3165.6h12.8C*65.4C
NS-10 Burster 9004832681.802B**6.3631.401%C+4.555%C4.1D3.6C+73116.7h161C512.7C+
C-4 5174701912.461B+5.7062.579%SN/A81C+8.1D**8615.8h2.7F*4.4B+
NS-10 Burster 7974282261.894B*6.2631.611%C+4.206%C3.8D-3.3C-71111.8h177.4C--561.2C+
LA1 Anchor 4294213511.199C6.9617.35%F13.777%F7.4D**N/A3656.7h12.8D*73.5D**
NC6S Gauss SAW S 4134055490.738D7.4214.433%F-13.086%D**8.8D**N/A2546.2h12.7D87.8D--
Orbital Strike Uplink 4553631363N/A354.84764.062%UN/A907.5U230U32260.4h1.3T*0.2T*
Titan-150 HEAT 466318803.975C+4.1841.52%D1.887%D9.8D*4.6D*10132.4h4.1B+9.8B
L100 Python HESH 3583001915.789B+7.6344.078%DN/A20.7D*4D--10214.5h3.9D8.8D
MAX Punch 4392347,6570.031D8.1374.657%A*N/A0.1D*N/A12110.5h10.7D*14.3D--
Skyguard 445232504.64B+3.5222.832%D*1.293%D4.7D**4.3F8949.1h119.8C+524.8C--
L100 Python AP 4322311416.5A8.3461.461%B++N/A13.8D**12D*20516.8h8.5D*13.7D
L100 Python HEAT 362231337C++1.1644.093%D-1.732%D10.7D*6.1D*11221.6h4.9C**11.2C+
EM6 2142091771.181C6.9816.772%D--14.833%D**6.3D*N/A3433.3h14.3D*85D-
NC6 Gauss SAW 1951923510.547C-7.6114.345%D*26.563%B+8.3D--N/A13523.1h13.3D92.8D-
NS-20 Gorgon 195174602.9M5.2630.762%B*16.667%D15.8C1.9B+6511h49.7C+161.6C++
Xiphos Anti-Personnel Phalanx Tower 1751741174A+165.8417.812%D--N/A193.3C+1.1D**5390.9h5.9C**33.3B
Gauss Compact S 1761691351.252C*6.9116.584%D**7.101%F-2D*N/A1583.2h9.5B+57C
NS-20 Gorgon 184164602.733M5.4331.226%B*13.415%D*14.9C-1.8B+5111h53.5C171.3C++
Carver 1601573,0990.051C+8.1112.123%D*10.191%D-0.2C--N/A1717.8h1.3B10.4C
EM4 Longshot 1491491311.462A**3.3039.162%C+79.195%C++14.5D--N/A5510.3h2.2C+5.6C++
E540 Halberd 2751451311.154B3.0038.689%D-4.828%B**13.7D**12.3C--33510.6h7.8F20.1F
Enforcer ML85 267140187.778B+0.3831.67%D*2.143%C+13.6D*12.3D30510.3h12.6C+39.7D
AC-X11 1391391590.874C7.2817.91%D**24.46%B2.3D*N/A1560.9h11.8D66.2D-
Spear Anti-Vehicle Phalanx Tower 2541391139S130.8443.638%D2.878%C+31.6D26.1C2494.4h8.2C++18.8C+
M20 Basilisk 224133197A++1.1638.181%C+1.504%F-8.2D*5.6C--10916.3h126.8D--332D
EM1 134132721.833B+6.3319.087%D11.364%F5.5D*N/A3523.9h16.1D-84.1C
M12 Kobalt 1411311131S122.8411.507%D**17.557%C23.8D*1.8C--795.5h23.1C--200.5D-
NS-61 Emissary 1451314470.293D7.8723.197%D-9.16%D**0.4D*N/A3372.7h31.5F-135.6F-
C75 Viper 164120552.182D5.9826.362%D*N/A7.5D*2.8D*10715.9h12C++45.6C--
Carnage AR 1211201370.876C7.2819.103%D*6.667%F-6.6D*N/A4418.3h14C73D
NS Decimator 177120661.818B+6.3446.973%F-5%A*18.5D--8.8D-2816.5h5.4C-11.4D*
GD-22S 1181161820.637C-7.5214.143%F16.379%D*7.3D*N/A6616h13.1D92.5D**
Shrike 2261133080.367D7.7949.208%D-4.425%B**9.7D*9.7C-35111.6h10.7F-21.8F-
NS-7 PDW 108108751.44B+6.7216.705%F18.519%C++1D*N/A13105.9h14.2C++84.8D
M20 Basilisk 193106147.571A*0.5935.131%C1.887%D**6.8D**5.6D9615.6h173.1F--492.7F-
NSX Naginata 1031031080.954C--7.2019.171%D12.621%F--5.6D**N/A2118.3h17.8D*92.9D-
C150 Dalton 20293146.643C+1.5242.975%B1.075%B+9.6D**11.2D--3069.7h7.9F-18.3D*
NC9 A-Tross 9191631.444C++6.7121.116%D--25.275%C+10.2D*N/A468.9h11D52D
GD-7F 93911250.728C7.4314.325%F--14.286%D--1.3D*N/A1768.7h16D111.6F-
AF-19 Mercenary 87861520.566C7.5915.761%D**18.605%C--4.3D-N/A14020.2h12B76.1C
AF-4 Cyclone 8484930.903C7.2619.099%D**11.905%D--2.4D*N/A3034.6h14.1D-74D-
M60-A Bulldog 10182182M++73.8444.311%CN/A21.6D5B+1623.8h7.6D*17.3D
SAS-R 8281342.382C+5.7827.536%F-66.667%C8.6D*N/A669.4h3.3F-11.9F--
M20 Basilisk 15081181S72.8454.531%C**3.704%C--28.9D24.6B+4032.8h209.2F383.6D**
Gauss Rifle S 7777800.963C+7.2018.944%D*10.39%D**3.7D**N/A2020.8h10.4C**55.1C
Blitz GD-10 7067900.744C7.4114.603%F-16.418%C+2.5D*N/A4126.4h16.1C+110.3D--
AP30 Shredder 815295.778C+2.3816.929%F3.846%A14.4D-8.1D*3163.6h65.3B385.5D
The Slasher 50501460.342S7.8225.393%D20%B**1.9CN/A526.4h2.3C+8.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit224563,36950.7h
Anti-Vehicle MANA Turret3841.4h
Spawn Beacon137,5094.9h
Repair Module15911.8h
Turret AI Module05192h
Structure Shield Module24121.5h
Skywall Shield Emitter02800.8h
Bunker01161h
Rampart Wall24244h
Sunderer Garage11451.1h
Blast Wall02111.4h
Reinforcements Module01120.3h
Faction Banner0660.2h
Cortium Silo02510.6h
Nanite Healing Grenade02030.1h
Nanite Revive Grenade05,4191.5h
Medical Applicator805416,25147.4h
Medical Kit376381h
Welding Device01,7320.1h
Deconstruction Tool211,5571.4h
Xiphos Anti-Personnel Tower22861h
Hoplon Anti-Aircraft Phalanx Tower02661.1h
Hardlight Dagger10215238.9h
Spitfire Auto-Turret83530.5h
Spear Anti-Vehicle Tower02671.2h
Recon Detection Device8540,26670.4h
Shield Recharging Field41270.1h
Ammunition Package121,3910.6h
Anti-Infantry MANA Turret3700.4h
Pain Spire1840.3h
Router11340.2h
Nano-Repair Grenade01730h
MGR-C1 Charger0710.1h
Orbital Strike Target Designator111293.3h
Vehicle Ammo Dispenser0620.2h
Pillbox0950.3h
Alarm Module0520.1h
Vehicle Ramp0570.8h
WLT-Howler Mining Laser01,6000.3h
Infantry Tower1780.8h
Elysium Spawn Tube11440.5h
Spear Anti-Vehicle Turret0840.5h

Check the help document for the dictionary if you want to learn more about words used here.


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