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Brigadier A.S.P. Operative Hegyivadasz[SPNF] Hegyivadasz
NC BR 81

KDR: 8.14

Score: 73.4m

Last Seen: Jul 30th, 2020 11:04 PM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Cobalt
Level Progress (to 82): 49%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Bouncing Betty AF-34 Mattock AF-34 Mattock NCM3 Raven NCM3 Raven Titan-150 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $651,771 MLG Score: 521
Fun Score: N/A
Cheeseburgers Flipped: 17439TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.346%14.239%2471713323,0340.5803377.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.336%-0.757D--1.033D*0.392BHEAD + (~5.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82-0.107C+14.20.003C+67.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.517%0.943%535713424,24279223975.35606177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.505%-1.214D*-1.006D*0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.1-0.016C+11.10.107C+27.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.87%4.914%141713428146017271.35216112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.966%-0.587D0.094C+0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.2-0.581D56.8-0.411C--133.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.926%74.783%1412134723056110.409982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.11%-0.307C0.498B+1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.212C++2.60.193C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.4m285.7%243 (14.6k)249 (14.9k)8.14116123,65615,1898.9031581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349942819.883%9.805%19519:1412

11% Engineer6% Heavy Assault30% Infiltrator44% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2013 11:39 AMFeb 17th, 2020 6:13 PMAug 4th, 2020 5:08 AM (48d) (PST)Jul 30th, 2020 7:13 PM (53d) (PST)Jul 30th, 2020 7:04 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
472437350.4200.0520.0411.2950.034521

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,30826,2262,082253278214,951

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4908.9h/204.5d 11,574 12,124 55,931 381.5k 9,887 19,224 9,870 139m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
F-
Kills:421
Deaths:351
KDR:1.199
Accuracy:17.350% F--
HSR:13.777% F-
NC6S Gauss SAW S
F-
Kills:405
Deaths:549
KDR:0.738
Accuracy:14.433% F--
HSR:13.086% F-
EM6
F
Kills:213
Deaths:180
KDR:1.183
Accuracy:16.700% F
HSR:15.024% F
NC6 Gauss SAW
C+
Kills:192
Deaths:351
KDR:0.547
Accuracy:14.345% F
HSR:26.563% C+
EM1
D*
Kills:132
Deaths:72
KDR:1.833
Accuracy:19.087% D*
HSR:11.364% F
GD-22S
D**
Kills:116
Deaths:182
KDR:0.637
Accuracy:14.143% F--
HSR:16.379% D**
NSX Naginata
D*
Kills:103
Deaths:108
KDR:0.954
Accuracy:19.171% D*
HSR:12.621% F--
Kills:1,582
Deaths (as Heavy Assault):1,793
Deaths (to Heavy Assaults):4,128
KDR:0.88232
Kill Difference:211
Playtime:314.242 hours
Usage:6%
Score:1.657m
Score/min:88
Accuracy (listed only):16.461%
HSR (listed only):15.545%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
F
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% F-
HSR:7.101% F
AC-X11
C+
Kills:139
Deaths:159
KDR:0.874
Accuracy:17.910% F-
HSR:24.460% C+
GD-7F
D*
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F*
HSR:14.286% D*
AF-19 Mercenary
D
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% F
HSR:18.605% D
Kills:485
Deaths (as Engineer):571
Deaths (to Engineers):3,493
KDR:0.84939
Kill Difference:86
Playtime:541.397 hours
Usage:11%
Score:5.629m
Score/min:173
Accuracy (listed only):16.145%
HSR (listed only):16.113%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
F
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% F-
HSR:7.101% F
AC-X11
C+
Kills:139
Deaths:159
KDR:0.874
Accuracy:17.910% F-
HSR:24.460% C+
NS-7 PDW
C
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% F--
HSR:18.519% C
GD-7F
D*
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F*
HSR:14.286% D*
AF-19 Mercenary
D
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% F
HSR:18.605% D
AF-4 Cyclone
D*
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% F-
HSR:11.905% D*
Blitz GD-10
C-
Kills:67
Deaths:90
KDR:0.744
Accuracy:14.603% F--
HSR:16.418% C-
Kills:744
Deaths (as Light Assault):829
Deaths (to Light Assaults):2,222
KDR:0.89747
Kill Difference:85
Playtime:190.881 hours
Usage:4%
Score:1.160m
Score/min:101
Accuracy (listed only):16.427%
HSR (listed only):15.899%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
F
Kills:534
Deaths:575
KDR:0.929
Accuracy:19.594% F
HSR:8.240% F-
Carnage AR
F
Kills:120
Deaths:137
KDR:0.876
Accuracy:19.103% F
HSR:6.667% F-
NS-7 PDW
C
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% F--
HSR:18.519% C
NC9 A-Tross
C+
Kills:91
Deaths:63
KDR:1.444
Accuracy:21.116% D**
HSR:25.275% C+
AF-4 Cyclone
D*
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% F-
HSR:11.905% D*
Gauss Rifle S
F
Kills:77
Deaths:80
KDR:0.963
Accuracy:18.944% F
HSR:10.390% F
Blitz GD-10
C-
Kills:67
Deaths:90
KDR:0.744
Accuracy:14.603% F--
HSR:16.418% C-
Kills:1,081
Deaths (as Combat Medic):1,113
Deaths (to Combat Medics):1,219
KDR:0.97125
Kill Difference:32
Playtime:209.753 hours
Usage:4%
Score:3.652m
Score/min:290
Accuracy (listed only):18.452%
HSR (listed only):13.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:149
Deaths:13
KDR:11.462
Accuracy:39.162% C
HSR:79.195% C+
NS-61 Emissary
D--
Kills:132
Deaths:452
KDR:0.292
Accuracy:23.222% D--
HSR:9.091% D**
NS-7 PDW
C
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% F--
HSR:18.519% C
AF-4 Cyclone
D*
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% F-
HSR:11.905% D*
SAS-R
D-
Kills:81
Deaths:34
KDR:2.382
Accuracy:27.536% F--
HSR:66.667% D-
Blitz GD-10
C-
Kills:67
Deaths:90
KDR:0.744
Accuracy:14.603% F--
HSR:16.418% C-
Kills:621
Deaths (as Infiltrator):757
Deaths (to Infiltrators):1,434
KDR:0.82034
Kill Difference:136
Playtime:1,455.441 hours
Usage:30%
Score:16.525m
Score/min:189
Accuracy (listed only):23.388%
HSR (listed only):33.632%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:46,590
Deaths:5,699
KDR:8.175
Accuracy:19.930% D**
HSR:11.063% D--
AF-41 Hacksaw
D*
Kills:43,686
Deaths:5,645
KDR:7.739
Accuracy:21.496% D**
HSR:11.054% D*
AF-34 Mattock
D
Kills:2,345
Deaths:311
KDR:7.540
Accuracy:30.301% D
HSR:10.192% D**
AF-34 Mattock
D
Kills:2,229
Deaths:311
KDR:7.167
Accuracy:32.326% D
HSR:11.934% F
NCM3 Raven
C**
Kills:2,188
Deaths:692
KDR:3.162
Accuracy:39.361% C-
HSR:3.154% C**
NCM3 Raven
C+
Kills:1,952
Deaths:692
KDR:2.821
Accuracy:40.484% C
HSR:2.766% C+
NCM2 Falcon
A
Kills:1,485
Deaths:362
KDR:4.102
Accuracy:44.042% C+
HSR:8.283% A
NCM1 Scattercannon
D
Kills:1,463
Deaths:514
KDR:2.846
Accuracy:36.296% D
HSR:10.458% D**
NCM1 Scattercannon
C
Kills:1,250
Deaths:258
KDR:4.845
Accuracy:41.258% C
HSR:10.320% D**
AF-23 Grinder
F
Kills:724
Deaths:82
KDR:8.829
Accuracy:22.903% F
HSR:9.530% F
AF-23 Grinder
D**
Kills:711
Deaths:82
KDR:8.671
Accuracy:24.551% F
HSR:11.392% D**
NCM2 Falcon
B**
Kills:587
Deaths:203
KDR:2.892
Accuracy:47.995% C*
HSR:6.985% B**
NS-10 Burster
C+
Kills:487
Deaths:268
KDR:1.817
Accuracy:31.432% C
HSR:4.517% C+
NS-10 Burster
C
Kills:429
Deaths:226
KDR:1.898
Accuracy:31.639% C
HSR:4.196% C
NS-20 Gorgon
B*
Kills:174
Deaths:60
KDR:2.900
Accuracy:30.762% B*
HSR:16.667% D-
NS-20 Gorgon
B*
Kills:164
Deaths:60
KDR:2.733
Accuracy:31.226% B*
HSR:13.415% D**
Kills:106,464
Deaths (as MAX Suit):7,732.500
Deaths (to MAX Suits):1,455
KDR:13.76838
Kill Difference:98,731.500
Playtime:2,184.042 hours
Usage:44%
Score:44.771m
Score/min:342
Accuracy (listed only):32.875%
HSR (listed only):9.120%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D--
Kills:93
V. Kills:109 85%
Deaths:14
KDR:6.643
Accuracy:42.975% B+
KPH:9.500 D**
VKPH:11.200 D--
AP30 Shredder
D--
Kills:52
V. Kills:29 173%
Deaths:9
KDR:5.778
Accuracy:16.929% F-
KPH:14.300 D--
VKPH:8 D*
Kills:145 (0 + 145)
Deaths:23
KDR:6.304
VKDR:6
Vehicle Kills:138
Kill Difference:122
Playtime:13.380 hours
Usage:0%
Score:0.248m
Score/min:309
Piloting Accuracy:N/A%
Gunner Accuracy:16.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:325
V. Kills:63 N/A
Deaths:19
KDR:17.105
Accuracy:44.129% D
KPH:21.300 F
VKPH:4.100 D**
Skyguard
D*
Kills:246
V. Kills:220 111%
Deaths:50
KDR:4.920
Accuracy:22.961% D*
KPH:4.900 D**
VKPH:4.400 F
L100 Python AP
D**
Kills:238
V. Kills:205 116%
Deaths:14
KDR:17
Accuracy:62.002% B++
KPH:13.800 F-
VKPH:11.900 D**
L100 Python HEAT
D*
Kills:231
V. Kills:131 175%
Deaths:33
KDR:7
Accuracy:44.093% D-
KPH:10.700 D**
VKPH:6.100 D*
C75 Viper
D*
Kills:120
V. Kills:44 267%
Deaths:55
KDR:2.182
Accuracy:26.362% F
KPH:7.500 D**
VKPH:2.800 D*
Kills:1,160 (1,160 + 0)
Deaths:171
KDR:6.784
VKDR:3.877
Vehicle Kills:663
Kill Difference:989
Playtime:119.860 hours
Usage:2%
Score:0.830m
Score/min:115
Driving Accuracy:26.362%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:1,509
V. Kills:368 409%
Deaths:43
KDR:35.093
Accuracy:45.861% C--
KPH:28.400 D*
VKPH:6.900 D
Titan-150 AP
D**
Kills:1,493
V. Kills:1,218 122%
Deaths:134
KDR:11.142
Accuracy:53.448% B
KPH:11.500 F
VKPH:9.400 D**
Titan-150 HEAT
D*
Kills:318
V. Kills:148 213%
Deaths:80
KDR:3.975
Accuracy:41.520% D-
KPH:9.800 D**
VKPH:4.600 D*
E540 Halberd
D
Kills:150
V. Kills:132 113%
Deaths:13
KDR:11.539
Accuracy:38.913% D--
KPH:13.800 D**
VKPH:12.200 D
Enforcer ML85
D
Kills:140
V. Kills:127 109%
Deaths:18
KDR:7.778
Accuracy:31.665% D**
KPH:13.500 D*
VKPH:12.300 D
Kills:3,610 (3,320 + 290)
Deaths:288
KDR:12.535
VKDR:6.920
Vehicle Kills:1,993
Kill Difference:3,322
Playtime:236.832 hours
Usage:5%
Score:2.048m
Score/min:144
Driving Accuracy:41.520%
Gunner Accuracy:31.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:140
V. Kills:11 N/A
Deaths:1
KDR:140
Accuracy:11.678% F
KPH:24.900 D*
VKPH:2 D
M20 Basilisk
D
Kills:133
V. Kills:91 145%
Deaths:19
KDR:7
Accuracy:38.181% C
KPH:8.100 D*
VKPH:5.600 D
M20 Basilisk
D-
Kills:106
V. Kills:87 120%
Deaths:14
KDR:7.571
Accuracy:35.993% C--
KPH:6.800 D**
VKPH:5.500 D-
Kills:379 (0 + 379)
Deaths:34
KDR:11.147
VKDR:5.559
Vehicle Kills:189
Kill Difference:345
Playtime:37.694 hours
Usage:1%
Score:0.230m
Score/min:102
Driving Accuracy:N/A%
Gunner Accuracy:35.993%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 47,08946,5905,6998.175A+0.0319.93%D**11.063%D--29.5DN/A881578.8h4.7B++23.5C+
AF-41 Hacksaw 44,19943,6865,6457.739A+0.4021.496%D**11.054%D*27.8DN/A831573.6h5.4B++24.9C+
Bouncing Betty 2,5442,5445447.111U38.9738.209%D-N/A183B*N/A57113.9h1.8C++4.7C
AF-34 Mattock 2,3712,3453117.54B+0.6030.301%D10.192%D**29.9D-N/A8878.5h7.7C--25.5D
AF-34 Mattock 2,2682,2293117.167B+0.9732.326%D11.934%F28.4D--N/A8578.5h8.8D27.2D
NCM3 Raven 3,6562,1886923.162M++4.9839.361%C-3.154%C**9.8C--6.6C+95222.3h21B+53.4B+
NCM3 Raven 3,2761,9526922.821A**5.3240.484%C2.766%C+8.8D6C84222.1h24.2B+59.7B
Titan-150 HESH 1,8771,5094335.093B*26.9545.861%C--N/A28.4D*6.9D11253.1h3.2C7C
Titan-150 AP 2,7111,49313411.142C++3.0053.448%B1.139%D11.5F9.4D**140130.1h5.7D**10.7D
NCM2 Falcon 1,7041,4853624.102B**4.0444.042%C+8.283%A25.5B+3.8D10058.2h4.7B**10.7B**
NCM1 Scattercannon 1,4911,4635142.846C**5.3036.296%D10.458%D**23.6DN/A8562.1h7C++19.4C+
NCM1 Scattercannon 1,2811,2502584.845B**3.3041.258%C10.32%D**39.6C-1C**12431.6h5.6C++13.6C++
AF-23 Grinder 732724828.829A++0.6922.903%F9.53%F30.5C--N/A9923.7h4.8B*20.8C-
AF-23 Grinder 716711828.671A++0.5324.551%F11.392%D**30DN/A9323.7h5.3B*21.4D
NCM2 Falcon 6525872032.892A++5.2547.995%C*6.985%B**15.1C+1.7D--6238.9h11.2B+23.4B+
Tank Mine 8175803218.125S9.9843.628%C*N/A123.4C+50.4D9234.7h3F6.9D--
GR-22 5385345750.929C-7.2119.594%F8.24%F-8.1D*N/A3165.6h12.8C65.4D--
C-4 5384902082.356C**5.7961.808%SN/A81.7C-8D**8676h2.7T*4.3C*
NS-10 Burster 9064872681.817B+6.3231.432%C4.517%C+4.2D--3.6C--73117h160.3C-509.9C
NS-10 Burster 7994292261.898C**6.2431.639%C4.196%C3.8D*3.3D71112.1h177.6D-561.5C--
LA1 Anchor 4294213511.199D6.9417.35%F--13.777%F-7.4D**N/A3656.7h12.8F--73.5T
NC6S Gauss SAW S 4134055490.738D-7.4014.433%F--13.086%F-8.8D**N/A2546.2h12.7F87.8T
Orbital Strike Uplink 4573641364N/A355.86769.231%UN/A728U186U30710.5h1.4T*0.2T*
L100 Python HESH 3883251917.105C+8.9644.129%DN/A21.4F4.1D**10215.2h3.8D--8.7D-
Titan-150 HEAT 466318803.975C-4.1741.52%D-1.887%C--9.8D**4.6D*10132.4h4.1C**9.8C+
Skyguard 466246504.92C+3.2222.961%D*1.22%D4.9D**4.4F9149.9h116.8C508.6D-
L100 Python AP 4432381417B+8.8662.002%B++N/A13.8F-11.9D**20817.2h8.7F--14D**
MAX Punch 4392347,7320.03C--8.1174.606%A*N/A0.1D--N/A12119.1h10.7F14.4D*
L100 Python HEAT 362231337C1.1444.093%D-1.732%C-10.7D**6.1D*11321.6h4.9C+11.2C
EM6 2182131801.183C-6.9616.7%F15.024%F6D**N/A3335.3h14.1F-84.6F-
NC6 Gauss SAW 1951923510.547D7.5914.345%F26.563%C+8.3D*N/A13723.1h13.3F92.8F-
Xiphos Anti-Personnel Phalanx Tower 1791781178A+169.8617.812%D--N/A197.8C1.1F5540.9h5.8B+32.6B+
NS-20 Gorgon 195174602.9B**5.2430.762%B*16.667%D-15.8D1.9B+6511h49.7D161.6C
Gauss Compact S 1761691351.252C++6.8916.584%F-7.101%F2D--N/A1583.2h9.5C++57D
NS-20 Gorgon 184164602.733B*5.4131.226%B*13.415%D**14.9D-1.8B+5111h53.5D171.3C
Carver 1601573,1790.049C8.0912.049%D**10.191%D-0.2DN/A1738.6h1.3C*10.4C-
E540 Halberd 2821501311.538C+3.4038.913%D--4.667%B**13.8D**12.1D32910.9h7.6F--19.6F-
EM4 Longshot 1491491311.462A++3.3239.162%C79.195%C+14.5D*N/A5510.3h2.2C--5.6C
M12 Kobalt 1511401140S131.8611.678%F16.429%D25D*2D875.6h22.6D193.5F
Enforcer ML85 267140187.778C++0.3631.665%D**2.143%C*13.6D*12.3D30510.3h12.6C+39.7D--
Spear Anti-Vehicle Phalanx Tower 2541391139U130.8644.023%D2.878%C31.6D26.1C-2484.4h8.3C19C-
AC-X11 1391391590.874C-7.2717.91%F-24.46%C+2.3D*N/A1560.9h11.8D**66.2F--
M20 Basilisk 224133197B*1.1438.181%C1.504%F-8.1D*5.5D10916.4h126.8F332D*
NS-61 Emissary 1461324520.292D--7.8523.222%D--9.091%D**0.3D*N/A3384.8h31.6F135.9F--
EM1 134132721.833C+6.3119.087%D*11.364%F5.5D**N/A3523.9h16.1D**84.1D*
NS Decimator 180122661.848C*6.2947.166%F-4.918%M+18.8D*8.9D--2846.5h5.3D11.3D**
C75 Viper 164120552.182D--5.9626.362%FN/A7.5D**2.8D*10715.9h12C45.6D*
Carnage AR 1211201370.876C--7.2719.103%F6.667%F-6.6D*N/A4418.3h14D73D*
GD-22S 1181161820.637D7.5014.143%F--16.379%D**7.3D**N/A6716h13.1D*92.5F--
Shrike 2261133080.367D7.7749.208%D*4.425%A9.7D**9.7D35311.6h10.7F**21.8T
NS-7 PDW 108108751.44C+6.7016.705%F--18.519%C1D*N/A13105.9h14.2C84.8D*
M20 Basilisk 193106147.571A0.5735.993%C--1.887%D**6.8D**5.5D-9815.7h181T502.8F**
NSX Naginata 1031031080.954D-7.1919.171%D*12.621%F--5.6D**N/A2118.3h17.8F--92.9F-
C150 Dalton 20293146.643C-1.5042.975%B+1.075%B++9.6D**11.2D--3069.7h7.9F*18.3F-
GD-7F 93911250.728C--7.4114.325%F*14.286%D*1.3D*N/A1768.7h16D*111.6F**
NC9 A-Tross 9191631.444C+6.7021.116%D**25.275%C+10.2D**N/A468.9h11D--52D*
M20 Basilisk 15686186S77.8654.968%B+3.488%D29.7D24.1B4022.9h203.7F--370.6F-
AF-19 Mercenary 87861520.566D7.5815.761%F18.605%D4.3D-N/A14220.2h12C+76.1C--
AF-4 Cyclone 8484930.903C--7.2419.099%F-11.905%D*2.4D*N/A3034.6h14.1F-74F--
M60-A Bulldog 10182182A73.8644.311%DN/A21.6D5C+1623.8h7.6D*17.3D--
SAS-R 8281342.382C-5.7627.536%F--66.667%D-8.6D**N/A669.4h3.3T11.9T*
Gauss Rifle S 7777800.963C7.1818.944%F10.39%F3.7FN/A2020.8h10.4C+55.1D
Blitz GD-10 7067900.744C--7.4014.603%F--16.418%C-2.5D*N/A4126.4h16.1C-110.3D*
AP30 Shredder 815295.778C2.3616.929%F-3.846%A+14.4D--8.1D*3163.6h65.3B385.5D*
The Slasher 50501460.342S7.8025.393%D20%A1.9CN/A526.4h2.3C8.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit225568,63551h
Anti-Vehicle MANA Turret3841.4h
Spawn Beacon147,5785h
Structure Shield Module24151.5h
Repair Module15961.8h
Turret AI Module05242h
Skywall Shield Emitter02820.8h
Bunker01161h
Sunderer Garage11471.1h
Rampart Wall24244h
Faction Banner0660.2h
Reinforcements Module01130.3h
Nanite Revive Grenade05,4671.5h
Nanite Healing Grenade02030.1h
Medical Kit376381h
Medical Applicator817420,94048h
Blast Wall02131.4h
Cortium Silo02520.6h
Deconstruction Tool211,5571.4h
Welding Device01,7850.1h
Spear Anti-Vehicle Tower02701.2h
Hoplon Anti-Aircraft Phalanx Tower02681.2h
Xiphos Anti-Personnel Tower22881h
Spitfire Auto-Turret83670.5h
Hardlight Dagger10215238.9h
Recon Detection Device8540,63571h
Shield Recharging Field41270.1h
Ammunition Package121,4300.6h
Anti-Infantry MANA Turret3700.4h
MGR-C1 Charger0710.1h
Pain Spire1870.3h
Alarm Module0520.1h
Infantry Tower1780.8h
WLT-Howler Mining Laser01,6000.3h
Vehicle Ramp0570.8h
Nano-Repair Grenade01880.1h
Router11360.2h
Pillbox0960.4h
Vehicle Ammo Dispenser0640.2h
Spear Anti-Vehicle Turret0840.5h
Elysium Spawn Tube11450.5h
Orbital Strike Target Designator111313.3h

Check the help document for the dictionary if you want to learn more about words used here.


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