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Overseer Dreadnaught Hegyivadasz[NIMR] Hegyivadasz
NC BR 68

KDR: 8.15

Score: 70.4m

Last Seen: Jun 23rd, 2019 1:05 PM
- OFFLINE - 40.7 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Cobalt - Outfit Leader of Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 9
Level Progress (to 69): 25%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Bouncing Betty NCM3 Raven AF-34 Mattock NCM3 Raven AF-34 Mattock NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $649,269 MLG Score: 519
Fun Score: N/A
Cheeseburgers Flipped: 17061TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.357%14.262%2481711932,9940.5955847.559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.352%-0.737D--1.006D*0.363C**HEAD + (~5.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82-0.099C+14.20.004C+67.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.168%1.004%490712033,88578122604.97439172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.552%-1.269D**-0.976D--0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41-0.112C+11.60.044C+29.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.312%3.956%131712037335937061.23401104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.944%-0.546D-0.164C0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.2-0.598D58.3-0.451D133.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.882%74.779%1312120822653810.419295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.197%-0.336C-0.515B+1.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.205C++2.60.19C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 9
70.4m281.6%240 (14.4k)247 (14.8k)8.15469119,18914,6168.9223568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210887119.688%9.88%19519:3610

11% Engineer6% Heavy Assault29% Infiltrator45% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2013 11:39 AMMar 27th, 2018 2:16 PMJun 24th, 2019 2:51 PM (10h) (PST)Jun 23rd, 2019 10:50 AM (2d) (PST)Jun 23rd, 2019 9:05 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
473436370.4190.0510.0411.2740.034519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,35326,1772,176253276214,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4740.8h/197.5d 11,220 11,776 53,585 362.5k 9,587 18,668 9,541 134.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D**
Kills:421
Deaths:351
KDR:1.199
Accuracy:17.350% D**
HSR:13.777% D**
NC6S Gauss SAW S
D**
Kills:405
Deaths:549
KDR:0.738
Accuracy:14.447% F
HSR:13.086% D**
NC6 Gauss SAW
B+
Kills:192
Deaths:351
KDR:0.547
Accuracy:14.366% D--
HSR:26.563% B+
EM6
D--
Kills:191
Deaths:170
KDR:1.124
Accuracy:16.809% D--
HSR:15.707% D*
EM1
C-
Kills:132
Deaths:72
KDR:1.833
Accuracy:19.087% C-
HSR:11.364% F
GD-22S
D--
Kills:116
Deaths:182
KDR:0.637
Accuracy:14.143% F
HSR:16.379% D--
NSX Naginata
D
Kills:103
Deaths:108
KDR:0.954
Accuracy:19.171% D
HSR:12.621% F-
Kills:1,560
Deaths (as Heavy Assault):1,783
Deaths (to Heavy Assaults):3,992
KDR:0.87493
Kill Difference:223
Playtime:306.010 hours
Usage:6%
Score:1.614m
Score/min:88
Accuracy (listed only):16.482%
HSR (listed only):15.642%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D**
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% D**
HSR:7.101% F-
AC-X11
B+
Kills:136
Deaths:156
KDR:0.872
Accuracy:17.888% D*
HSR:24.265% B+
GD-7F
D--
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F-
HSR:14.286% D--
AF-19 Mercenary
C-
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% D*
HSR:18.605% C-
Kills:482
Deaths (as Engineer):568
Deaths (to Engineers):3,417
KDR:0.84859
Kill Difference:86
Playtime:535.112 hours
Usage:11%
Score:5.515m
Score/min:172
Accuracy (listed only):16.139%
HSR (listed only):16.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
D--
Kills:528
Deaths:568
KDR:0.930
Accuracy:19.621% D--
HSR:8.333% D**
Carnage AR
D*
Kills:118
Deaths:135
KDR:0.874
Accuracy:19.255% D*
HSR:6.780% F-
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
NC9 A-Tross
C++
Kills:91
Deaths:63
KDR:1.444
Accuracy:21.210% D-
HSR:25.275% C++
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
Gauss Rifle S
D*
Kills:77
Deaths:79
KDR:0.975
Accuracy:19.218% D*
HSR:10.390% D**
Blitz GD-10
C+
Kills:67
Deaths:90
KDR:0.744
Accuracy:14.635% F-
HSR:16.418% C+
Kills:1,073
Deaths (as Combat Medic):1,103
Deaths (to Combat Medics):1,181
KDR:0.9728
Kill Difference:30
Playtime:202.848 hours
Usage:4%
Score:3.509m
Score/min:288
Accuracy (listed only):18.535%
HSR (listed only):13.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D**
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% D**
HSR:7.101% F-
AC-X11
B+
Kills:136
Deaths:156
KDR:0.872
Accuracy:17.888% D*
HSR:24.265% B+
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
GD-7F
D--
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F-
HSR:14.286% D--
AF-19 Mercenary
C-
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% D*
HSR:18.605% C-
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
Blitz GD-10
C+
Kills:67
Deaths:90
KDR:0.744
Accuracy:14.635% F-
HSR:16.418% C+
Kills:741
Deaths (as Light Assault):826
Deaths (to Light Assaults):2,155
KDR:0.89709
Kill Difference:85
Playtime:186.478 hours
Usage:4%
Score:1.073m
Score/min:96
Accuracy (listed only):16.428%
HSR (listed only):15.871%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C++
Kills:149
Deaths:13
KDR:11.462
Accuracy:39.162% C+
HSR:79.195% C++
NS-61 Emissary
D
Kills:125
Deaths:414
KDR:0.302
Accuracy:23.392% D
HSR:8% D**
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
SAS-R
C+
Kills:77
Deaths:34
KDR:2.265
Accuracy:27.292% F-
HSR:66.234% C+
Blitz GD-10
C+
Kills:67
Deaths:90
KDR:0.744
Accuracy:14.635% F-
HSR:16.418% C+
Kills:610
Deaths (as Infiltrator):719
Deaths (to Infiltrators):1,380
KDR:0.8484
Kill Difference:109
Playtime:1,362.408 hours
Usage:29%
Score:15.093m
Score/min:185
Accuracy (listed only):23.381%
HSR (listed only):33.378%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:46,588
Deaths:5,699
KDR:8.175
Accuracy:19.929% D*
HSR:11.063% D--
AF-41 Hacksaw
D--
Kills:43,685
Deaths:5,645
KDR:7.739
Accuracy:21.495% D--
HSR:11.054% D*
NCM3 Raven
C**
Kills:2,178
Deaths:689
KDR:3.161
Accuracy:39.342% C+
HSR:3.168% C**
AF-34 Mattock
D
Kills:1,969
Deaths:236
KDR:8.343
Accuracy:28.997% D
HSR:9.853% F
NCM3 Raven
C++
Kills:1,949
Deaths:689
KDR:2.829
Accuracy:40.472% C++
HSR:2.771% C+
AF-34 Mattock
D
Kills:1,834
Deaths:236
KDR:7.771
Accuracy:31.167% D
HSR:12.214% D*
NCM2 Falcon
A+
Kills:1,485
Deaths:362
KDR:4.102
Accuracy:44.042% B+
HSR:8.283% A+
AF-23 Grinder
D**
Kills:724
Deaths:82
KDR:8.829
Accuracy:22.903% D**
HSR:9.530% D**
AF-23 Grinder
D*
Kills:711
Deaths:82
KDR:8.671
Accuracy:24.551% D**
HSR:11.392% D*
NCM2 Falcon
B**
Kills:587
Deaths:203
KDR:2.892
Accuracy:47.995% B+
HSR:6.985% B**
NS-10 Burster
C*
Kills:481
Deaths:268
KDR:1.795
Accuracy:31.445% C*
HSR:4.574% C
NS-10 Burster
C*
Kills:425
Deaths:226
KDR:1.881
Accuracy:31.645% C*
HSR:4.235% C
NCM1 Scattercannon
D*
Kills:409
Deaths:256
KDR:1.598
Accuracy:21.392% F
HSR:10.024% D*
NS-20 Gorgon
B**
Kills:174
Deaths:60
KDR:2.900
Accuracy:30.762% B**
HSR:16.667% C-
NS-20 Gorgon
B**
Kills:164
Deaths:60
KDR:2.733
Accuracy:31.226% B**
HSR:13.415% D--
Kills:103,363
Deaths (as MAX Suit):7,396.500
Deaths (to MAX Suits):1,404
KDR:13.97458
Kill Difference:95,966.500
Playtime:2,136.629 hours
Usage:45%
Score:43.545m
Score/min:340
Accuracy (listed only):31.157%
HSR (listed only):9.015%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:93
V. Kills:109 85%
Deaths:14
KDR:6.643
Accuracy:42.975% C**
KPH:9.500 D**
VKPH:11.200 D-
AP30 Shredder
D-
Kills:52
V. Kills:29 173%
Deaths:9
KDR:5.778
Accuracy:16.929% F
KPH:14.300 D-
VKPH:8 D*
Kills:145 (0 + 145)
Deaths:23
KDR:6.304
VKDR:6
Vehicle Kills:138
Kill Difference:122
Playtime:13.379 hours
Usage:0%
Score:0.247m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:16.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:281
V. Kills:54 N/A
Deaths:19
KDR:14.790
Accuracy:44.228% C--
KPH:20.500 D*
VKPH:3.900 D*
L100 Python HEAT
D*
Kills:231
V. Kills:131 175%
Deaths:33
KDR:7
Accuracy:44.093% D
KPH:10.700 D**
VKPH:6.100 D*
Skyguard
D*
Kills:230
V. Kills:212 108%
Deaths:50
KDR:4.600
Accuracy:22.682% D*
KPH:4.700 D**
VKPH:4.300 F
L100 Python AP
D*
Kills:192
V. Kills:173 110%
Deaths:14
KDR:13.714
Accuracy:61.191% B++
KPH:12.300 D**
VKPH:11.100 D*
C75 Viper
D*
Kills:120
V. Kills:44 267%
Deaths:55
KDR:2.182
Accuracy:26.362% D*
KPH:7.500 D*
VKPH:2.800 D*
Kills:1,054 (1,054 + 0)
Deaths:171
KDR:6.164
VKDR:3.591
Vehicle Kills:614
Kill Difference:883
Playtime:115.769 hours
Usage:2%
Score:0.751m
Score/min:108
Driving Accuracy:26.362%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:1,431
V. Kills:1,177 121%
Deaths:134
KDR:10.679
Accuracy:53.143% B
KPH:11.200 D*
VKPH:9.200 D*
Titan-150 HESH
C
Kills:1,274
V. Kills:321 396%
Deaths:43
KDR:29.628
Accuracy:46.661% C+
KPH:27.400 D
VKPH:6.900 C
Titan-150 HEAT
D*
Kills:318
V. Kills:148 213%
Deaths:80
KDR:3.975
Accuracy:41.520% D
KPH:9.800 D*
VKPH:4.600 D*
E540 Halberd
C--
Kills:145
V. Kills:130 111%
Deaths:13
KDR:11.154
Accuracy:38.689% D-
KPH:13.700 D**
VKPH:12.300 C--
Enforcer ML85
D
Kills:140
V. Kills:127 109%
Deaths:18
KDR:7.778
Accuracy:31.670% D*
KPH:13.500 D--
VKPH:12.300 D
Kills:3,308 (3,023 + 285)
Deaths:288
KDR:11.486
VKDR:6.608
Vehicle Kills:1,903
Kill Difference:3,020
Playtime:227.148 hours
Usage:5%
Score:1.947m
Score/min:143
Driving Accuracy:41.520%
Gunner Accuracy:31.670%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:133
V. Kills:91 145%
Deaths:19
KDR:7
Accuracy:38.181% C+
KPH:8.100 D*
VKPH:5.600 C--
M20 Basilisk
D
Kills:99
V. Kills:81 121%
Deaths:14
KDR:7.071
Accuracy:33.897% C-
KPH:6.500 D*
VKPH:5.300 D
M12 Kobalt
D*
Kills:71
V. Kills:3 N/A
Deaths:1
KDR:71
Accuracy:11.282% D*
KPH:15.900 D**
VKPH:0.700 D*
Kills:303 (0 + 303)
Deaths:34
KDR:8.912
VKDR:5.147
Vehicle Kills:175
Kill Difference:269
Playtime:36.157 hours
Usage:1%
Score:0.211m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:11.282%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 47,08746,5885,6998.175A*0.0219.929%D*11.063%D--29.5C+N/A881578.6h4.7B**23.5C++
AF-41 Hacksaw 44,19843,6855,6457.739A*0.4221.495%D--11.054%D*27.8C+N/A831573.4h5.4B*24.9C+
Bouncing Betty 2,4792,4795247.673U39.5238.771%DN/A186.4AN/A58013.3h1.8B4.6C+
NCM3 Raven 3,6432,1786893.161M++4.9939.342%C+3.168%C**9.8C+6.6C++95221.6h21B++53.5B+
AF-34 Mattock 1,9911,9692368.343A+0.1928.997%D9.853%F30.6C--N/A9164.4h7.1D24.4D
NCM3 Raven 3,2731,9496892.829M+5.3340.472%C++2.771%C+8.8C+6C+84221.4h24.1B++59.6B+
AF-34 Mattock 1,8651,8342367.771A+0.3831.167%D12.214%D*28.5DN/A8564.4h8.3D26.5D
NCM2 Falcon 1,7041,4853624.102A**4.0544.042%B+8.283%A+25.5A+3.8C10058.2h4.7A10.7B**
Titan-150 AP 2,6081,43113410.679B++2.5253.143%B1.188%D-11.2D*9.2D*138127.3h5.7C--10.8C+
Titan-150 HESH 1,5951,2744329.628A++21.4746.661%C+N/A27.4D6.9C10846.5h3.3C++7.1C++
AF-23 Grinder 732724828.829A**0.6722.903%D**9.53%D**30.5C+N/A9923.7h4.8B**20.8C+
AF-23 Grinder 716711828.671A*0.5224.551%D**11.392%D*30C+N/A9323.7h5.3B*21.4C+
NCM2 Falcon 6525872032.892A**5.2647.995%B+6.985%B**15.1B+1.7D*6238.9h11.2B++23.4B++
Tank Mine 7775483217.125S8.9742.734%B++N/A119.1C**49.8C-8884.6h3F-7C
GR-22 5325285680.93C7.2219.621%D--8.333%D**8.2D*N/A3264.4h12.8B65.4C+
NS-10 Burster 8974812681.795A6.3631.445%C*4.574%C4.2C-3.6C+74115.9h160.9C+511.6C*
C-4 4794361672.611B*5.5464.634%SN/A80.7C+8D**8855.4h2.8F--4.3B++
NS-10 Burster 7924252261.881B**6.2731.645%C*4.235%C3.8D3.3C72111h177.7C561.5C++
LA1 Anchor 4294213511.199C6.9617.35%D**13.777%D**7.4D**N/A3556.7h12.8D--73.5D*
NCM1 Scattercannon 4204092561.598C+6.5621.392%F10.024%D*13.2D-N/A7331h6.2B++28.8C
NC6S Gauss SAW S 4134055490.738D7.4214.447%F13.086%D**8.8D*N/A2545.9h12.7C--87.7D--
Titan-150 HEAT 466318803.975C+4.1841.52%D1.887%D9.8D*4.6D*10032.4h4.1B++9.8B+
L100 Python HESH 3352811914.789B+6.6344.228%C--N/A20.5D*3.9D*9813.7h3.9C--8.8C-
Orbital Strike Uplink 3212451245N/A236.85837.838%UN/A816.7U253.3U30430.3h1.3T*0.2T*
L100 Python HEAT 362231337C**1.1544.093%D1.732%D10.7D**6.1D*11021.6h4.9B+11.2C*
Skyguard 442230504.6B*3.5522.682%D*1.304%D4.7D**4.3F8948.9h119.7C++527.5C
MAX Punch 4322277,3960.031C--8.1274.708%A*N/A0.1DN/A12071.9h11D--14.7D--
NC6 Gauss SAW 1951923510.547C--7.6114.366%D--26.563%B+8.4D--N/A13122.9h13.3D92.6D
L100 Python AP 3651921413.714A++5.5661.191%B++N/A12.3D**11.1D*18015.6h9.4D**15.3D-
EM6 1951911701.124C7.0316.809%D--15.707%D*6.8D*N/A3828h14.5D--86.4D
NS-20 Gorgon 195174602.9A*5.2530.762%B**16.667%C-16C+1.9B*6510.9h49.7C+161.6C**
Gauss Compact S 1761691351.252B+6.9016.584%D**7.101%F-2D*N/A1483h9.5B+57C+
Xiphos Anti-Personnel Phalanx Tower 1681671167A++158.8517.968%D*N/A185.6C+1.1D**5290.9h6.1B++33.8B+
NS-20 Gorgon 184164602.733A*5.4231.226%B**13.415%D--15C+1.8B++5010.9h53.5C+171.3C**
Carver 1601572,9400.053C+8.1012.677%D**10.191%D-0.2DN/A1664.7h1.3B9.9C
EM4 Longshot 1491491311.462M3.3139.162%C+79.195%C++14.5D--N/A5510.3h2.2C++5.6C++
E540 Halberd 2751451311.154B+3.0038.689%D-4.828%B*13.7D**12.3C--33110.6h7.8D**20.1D**
Enforcer ML85 267140187.778B++0.3831.67%D*2.143%C+13.6D--12.3D30510.3h12.6C++39.7D
AC-X11 1361361560.872C+7.2817.888%D*24.265%B+2.2D*N/A1560.5h11.9C66.4D
M20 Basilisk 224133197A*1.1538.181%C+1.504%F8.2D*5.6C--10816.3h126.8D-332C--
EM1 134132721.833B++6.3219.087%C-11.364%F5.5D**N/A3423.9h16.1C84.1C
NS-61 Emissary 1391254140.302D7.8523.392%D8%D**0.4D*N/A4342.5h31.8F--135.9F--
C75 Viper 164120552.182C5.9726.362%D*N/A7.5D*2.8D*10415.9h12C**45.6C-
Carnage AR 1191181350.874C7.2819.255%D*6.78%F-6.7D*N/A4317.7h14.1C+73C--
Spear Anti-Vehicle Phalanx Tower 2231181118S109.8543.67%D3.39%C+27.4D24.4C+2154.3h9.5C+21.8C+
GD-22S 1181161820.637C-7.5214.143%F16.379%D--7.3D*N/A6415.9h13.1D92.5D*
NS Decimator 171115661.742B*6.4146.912%F5.217%A*17.7D--8.6D-2766.5h5.5C-11.8D*
Shrike 2261133080.367D7.7949.208%D-4.425%B**9.7D*9.7C-34911.6h10.7F-21.8F-
NS-7 PDW 108108751.44B+6.7116.705%D**18.519%C++1D*N/A13105.9h14.2C**84.8C-
NSX Naginata 1031031080.954C7.2019.171%D12.621%F-5.6D*N/A2018.3h17.8D*92.9D
M20 Basilisk 18099147.071A*1.0833.897%C-2.02%D**6.5D*5.3D9415.3h171.5F-506F
C150 Dalton 20293146.643C++1.5142.975%C**1.075%C**9.6D**11.2D-3069.7h7.9F18.3D--
NC9 A-Tross 9191631.444C*6.7121.21%D-25.275%C++10.2D*N/A468.9h11C-51.8C--
GD-7F 93911250.728C7.4314.325%F-14.286%D--1.3D*N/A1768.7h16D111.6D**
AF-19 Mercenary 87861520.566C7.5915.761%D*18.605%C-4.3D--N/A13720.2h12B+76.1C+
AF-4 Cyclone 8484930.903C7.2519.099%D*11.905%D--2.4D*N/A2934.6h14.1D-74D--
M60-A Bulldog 10182182A*73.8544.311%C+N/A21.6D5B1623.8h7.6D-17.3C--
Gauss Rifle S 7777790.975C+7.1819.218%D*10.39%D**3.8D**N/A2020.4h10.3B+53.8C
SAS-R 7877342.265C+5.8927.292%F-66.234%C+8.5D*N/A629.1h3.3F12.2F--
M20 Basilisk 13773173U64.8554.604%C*4.11%C29.2D25.6B+4242.5h204.3D**374.2D*
M12 Kobalt 7471171S62.8511.282%D*16.901%C15.8D**N/A674.5h26.1D--231.1D*
Blitz GD-10 7067900.744C7.4114.635%F-16.418%C+2.6D*N/A4126.2h16.1C+110D-
AP30 Shredder 815295.778C+2.3816.929%F3.846%A14.4D-8.1D*3133.6h65.3B+385.5D
The Slasher 50501460.342S7.8125.393%D20%B**1.9C+N/A526.4h2.3C+8.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon137,4414.8h
Anti-Vehicle MANA Turret3841.4h
Nano-Armor Kit222551,44750h
Skywall Shield Emitter02660.8h
Structure Shield Module23901.4h
Repair Module15431.7h
Turret AI Module04891.9h
Cortium Silo02220.5h
Faction Banner0650.2h
Reinforcements Module01070.3h
Blast Wall02011.3h
Nanite Revive Grenade05,3311.5h
Nanite Healing Grenade02030.1h
Medical Kit376381h
Medical Applicator772402,37445.9h
Spitfire Auto-Turret82880.4h
Hardlight Dagger10215238.9h
Hoplon Anti-Aircraft Phalanx Tower02531.1h
Xiphos Anti-Personnel Tower22711h
Sunderer Garage11411.1h
Bunker01161h
Rampart Wall24234h
Deconstruction Tool211,5571.4h
Welding Device01,3800.1h
Spear Anti-Vehicle Tower02501.2h
Recon Detection Device8438,15466.9h
Shield Recharging Field41270.1h
Ammunition Package121,3370.6h
Anti-Infantry MANA Turret3690.4h
Nano-Repair Grenade01070h
Orbital Strike Target Designator9902.8h
MGR-C1 Charger0710.1h
Spear Anti-Vehicle Turret0830.5h
Elysium Spawn Tube11140.4h
Pillbox0840.3h
Vehicle Ammo Dispenser0590.2h
Alarm Module0520.1h
Vehicle Ramp0570.8h
Infantry Tower1780.8h
WLT-Howler Mining Laser01,6000.3h

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