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Raider Dreadnaught Hegyivadasz[NIMR] Hegyivadasz
NC BR 59

KDR: 8.1

Score: 68.8m

Last Seen: Apr 19th, 2019 4:43 PM
- OFFLINE - 29.8 hour(s)

Prestige 1, Battle Rank 59 - New Conglomerate on Cobalt - Outfit Leader of Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 6
Level Progress (to 60): 48%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Bouncing Betty NCM3 Raven NCM3 Raven NCM2 Falcon AF-34 Mattock AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $645,516 MLG Score: 516
Fun Score: N/A
Cheeseburgers Flipped: 16888TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.351%14.223%2471710182,9740.598277.502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.375%-0.73D--0.997D--0.356C**HEAD + (~5.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82-0.097C+14.20.005C+67.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.373%1.164%406710283,26677020034.23606163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.333%-1.319D**-0.923D--0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.1-0.218C12.9-0.028C+34.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.948%2.465%123610296495906971.0981493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.569%-0.392C---0.484D-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186-0.565D59.4-0.5D126.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.766%75%1232103322452700.425047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.301%-0.339C-0.515B+1.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.204C++2.60.189C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 6
68.8m280.2%239 (14.3k)247 (14.8k)8.10074116,76414,4148.847359 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035862119.487%9.95%19419:148

11% Engineer7% Heavy Assault28% Infiltrator46% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2013 11:39 AMMar 27th, 2018 2:16 PMApr 20th, 2019 11:14 AM (6h) (PST)Apr 19th, 2019 12:44 PM (1d) (PST)Apr 19th, 2019 12:43 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
470437330.4190.0520.0421.2660.033516

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,17826,2481,930253376214,798

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4647h/193.6d 10,761 11,618 52,696 352.9k 9,458 18,467 9,166 130.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D**
Kills:421
Deaths:351
KDR:1.199
Accuracy:17.360% D**
HSR:13.777% D**
NC6S Gauss SAW S
D**
Kills:405
Deaths:549
KDR:0.738
Accuracy:14.447% F
HSR:13.086% D**
NC6 Gauss SAW
B+
Kills:192
Deaths:351
KDR:0.547
Accuracy:14.366% D--
HSR:26.563% B+
EM6
D--
Kills:184
Deaths:162
KDR:1.136
Accuracy:16.729% D--
HSR:14.674% D**
EM1
C-
Kills:132
Deaths:72
KDR:1.833
Accuracy:19.087% C-
HSR:11.364% F
GD-22S
D--
Kills:116
Deaths:182
KDR:0.637
Accuracy:14.143% F
HSR:16.379% D--
NSX Naginata
D
Kills:100
Deaths:106
KDR:0.943
Accuracy:19.236% D
HSR:13% F-
Kills:1,550
Deaths (as Heavy Assault):1,773
Deaths (to Heavy Assaults):3,949
KDR:0.87422
Kill Difference:223
Playtime:302.425 hours
Usage:7%
Score:1.599m
Score/min:88
Accuracy (listed only):16.481%
HSR (listed only):15.549%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% D*
HSR:7.101% F-
AC-X11
B+
Kills:136
Deaths:156
KDR:0.872
Accuracy:17.913% D*
HSR:24.265% B+
GD-7F
D--
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F-
HSR:14.286% D--
AF-19 Mercenary
C-
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% D*
HSR:18.605% C-
Kills:482
Deaths (as Engineer):568
Deaths (to Engineers):3,388
KDR:0.84859
Kill Difference:86
Playtime:533.576 hours
Usage:11%
Score:5.501m
Score/min:172
Accuracy (listed only):16.146%
HSR (listed only):16.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
D--
Kills:528
Deaths:568
KDR:0.930
Accuracy:19.621% D--
HSR:8.333% F
Carnage AR
D*
Kills:115
Deaths:133
KDR:0.865
Accuracy:19.275% D*
HSR:6.957% F-
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
NC9 A-Tross
C*
Kills:90
Deaths:63
KDR:1.429
Accuracy:21.395% D-
HSR:25.556% C*
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
Gauss Rifle S
D*
Kills:77
Deaths:79
KDR:0.975
Accuracy:19.218% D*
HSR:10.390% D**
Blitz GD-10
C++
Kills:63
Deaths:85
KDR:0.741
Accuracy:14.311% F-
HSR:17.460% C++
Kills:1,065
Deaths (as Combat Medic):1,096
Deaths (to Combat Medics):1,168
KDR:0.97172
Kill Difference:31
Playtime:200.663 hours
Usage:4%
Score:3.475m
Score/min:289
Accuracy (listed only):18.518%
HSR (listed only):14.160%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% D*
HSR:7.101% F-
AC-X11
B+
Kills:136
Deaths:156
KDR:0.872
Accuracy:17.913% D*
HSR:24.265% B+
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
GD-7F
D--
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F-
HSR:14.286% D--
AF-19 Mercenary
C-
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% D*
HSR:18.605% C-
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
Blitz GD-10
C++
Kills:63
Deaths:85
KDR:0.741
Accuracy:14.311% F-
HSR:17.460% C++
Kills:737
Deaths (as Light Assault):821
Deaths (to Light Assaults):2,135
KDR:0.89769
Kill Difference:84
Playtime:186.147 hours
Usage:4%
Score:1.072m
Score/min:96
Accuracy (listed only):16.385%
HSR (listed only):16.020%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C++
Kills:149
Deaths:13
KDR:11.462
Accuracy:39.162% C+
HSR:79.195% C++
NS-61 Emissary
D
Kills:123
Deaths:392
KDR:0.314
Accuracy:23.421% D
HSR:7.317% F
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
SAS-R
C+
Kills:75
Deaths:34
KDR:2.206
Accuracy:26.998% F-
HSR:66.667% C+
Blitz GD-10
C++
Kills:63
Deaths:85
KDR:0.741
Accuracy:14.311% F-
HSR:17.460% C++
Kills:602
Deaths (as Infiltrator):692
Deaths (to Infiltrators):1,360
KDR:0.86994
Kill Difference:90
Playtime:1,298.135 hours
Usage:28%
Score:14.119m
Score/min:181
Accuracy (listed only):23.283%
HSR (listed only):33.510%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:46,588
Deaths:5,699
KDR:8.175
Accuracy:19.929% D--
HSR:11.063% D--
AF-41 Hacksaw
D--
Kills:43,685
Deaths:5,645
KDR:7.739
Accuracy:21.495% D--
HSR:11.054% D*
NCM3 Raven
B
Kills:2,174
Deaths:688
KDR:3.160
Accuracy:39.324% C+
HSR:3.174% B
NCM3 Raven
C++
Kills:1,949
Deaths:688
KDR:2.833
Accuracy:40.453% C++
HSR:2.771% C+
NCM2 Falcon
A+
Kills:1,485
Deaths:362
KDR:4.102
Accuracy:44.042% B+
HSR:8.283% A+
AF-34 Mattock
D*
Kills:1,294
Deaths:119
KDR:10.874
Accuracy:24.059% D*
HSR:10.046% F
AF-34 Mattock
D--
Kills:1,194
Deaths:119
KDR:10.034
Accuracy:26.137% D--
HSR:11.725% D**
AF-23 Grinder
D**
Kills:724
Deaths:82
KDR:8.829
Accuracy:22.903% D**
HSR:9.530% D**
AF-23 Grinder
D*
Kills:711
Deaths:82
KDR:8.671
Accuracy:24.551% D*
HSR:11.392% D**
NCM2 Falcon
B**
Kills:587
Deaths:203
KDR:2.892
Accuracy:47.995% B+
HSR:6.985% B**
NS-10 Burster
C**
Kills:480
Deaths:268
KDR:1.791
Accuracy:31.407% C**
HSR:4.583% C
NS-10 Burster
C**
Kills:424
Deaths:226
KDR:1.876
Accuracy:31.606% C**
HSR:4.245% C
NCM1 Scattercannon
D*
Kills:409
Deaths:256
KDR:1.598
Accuracy:21.392% D**
HSR:10.024% D*
NS-20 Gorgon
B**
Kills:174
Deaths:60
KDR:2.900
Accuracy:30.762% B**
HSR:16.667% C-
NS-20 Gorgon
B**
Kills:164
Deaths:60
KDR:2.733
Accuracy:31.226% B**
HSR:13.415% D--
Kills:102,042
Deaths (as MAX Suit):7,278.500
Deaths (to MAX Suits):1,395
KDR:14.01965
Kill Difference:94,763.500
Playtime:2,115.059 hours
Usage:46%
Score:42.999m
Score/min:339
Accuracy (listed only):30.485%
HSR (listed only):8.997%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D--
Kills:93
V. Kills:109 85%
Deaths:14
KDR:6.643
Accuracy:42.975% B+
KPH:9.500 D**
VKPH:11.200 D--
AP30 Shredder
D--
Kills:52
V. Kills:29 173%
Deaths:9
KDR:5.778
Accuracy:16.929% F-
KPH:14.300 D--
VKPH:8 D*
Kills:145 (0 + 145)
Deaths:23
KDR:6.304
VKDR:6
Vehicle Kills:138
Kill Difference:122
Playtime:13.379 hours
Usage:0%
Score:0.245m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:16.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:231
V. Kills:131 175%
Deaths:33
KDR:7
Accuracy:44.093% D
KPH:10.700 D*
VKPH:6.100 D*
L100 Python HESH
D*
Kills:231
V. Kills:46 N/A
Deaths:17
KDR:13.588
Accuracy:42.843% D
KPH:18.500 D**
VKPH:3.700 D*
Skyguard
D*
Kills:227
V. Kills:211 107%
Deaths:50
KDR:4.540
Accuracy:22.605% D*
KPH:4.700 D**
VKPH:4.300 F
L100 Python AP
D*
Kills:177
V. Kills:163 108%
Deaths:13
KDR:13.615
Accuracy:61.404% B++
KPH:12 D**
VKPH:11 D*
C75 Viper
D*
Kills:120
V. Kills:44 267%
Deaths:55
KDR:2.182
Accuracy:26.362% D*
KPH:7.500 D*
VKPH:2.800 D*
Kills:986 (986 + 0)
Deaths:168
KDR:5.869
VKDR:3.542
Vehicle Kills:595
Kill Difference:818
Playtime:113.324 hours
Usage:2%
Score:0.719m
Score/min:106
Driving Accuracy:26.362%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:1,088
V. Kills:1,019 107%
Deaths:125
KDR:8.704
Accuracy:51.828% C++
KPH:9.600 D**
VKPH:9 D*
Titan-150 HESH
C-
Kills:1,056
V. Kills:244 431%
Deaths:38
KDR:27.790
Accuracy:45.617% C
KPH:27.300 D
VKPH:6.300 C-
Titan-150 HEAT
D
Kills:313
V. Kills:145 214%
Deaths:80
KDR:3.913
Accuracy:41.341% D
KPH:9.700 D*
VKPH:4.500 D*
E540 Halberd
C--
Kills:145
V. Kills:130 111%
Deaths:13
KDR:11.154
Accuracy:38.477% D-
KPH:13.700 D**
VKPH:12.300 C--
Enforcer ML85
D
Kills:140
V. Kills:127 109%
Deaths:18
KDR:7.778
Accuracy:31.670% D*
KPH:13.500 D--
VKPH:12.300 D
Kills:2,742 (2,457 + 285)
Deaths:274
KDR:10.007
VKDR:6.077
Vehicle Kills:1,665
Kill Difference:2,468
Playtime:205.638 hours
Usage:4%
Score:1.707m
Score/min:138
Driving Accuracy:41.341%
Gunner Accuracy:31.670%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:133
V. Kills:91 145%
Deaths:19
KDR:7
Accuracy:38.193% C+
KPH:8.200 D--
VKPH:5.600 C--
M20 Basilisk
D-
Kills:86
V. Kills:73 116%
Deaths:14
KDR:6.143
Accuracy:31.717% D
KPH:5.800 D*
VKPH:4.900 D-
Kills:219 (0 + 219)
Deaths:33
KDR:6.636
VKDR:4.970
Vehicle Kills:164
Kill Difference:186
Playtime:31.126 hours
Usage:1%
Score:0.185m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:31.717%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 47,08746,5885,6998.175A++0.0719.929%D--11.063%D--29.5C+N/A881578.6h4.7B**23.5C++
AF-41 Hacksaw 44,19843,6855,6457.739A++0.3621.495%D--11.054%D*27.8C+N/A831573.4h5.4B*24.9C++
Bouncing Betty 2,4472,4475247.058U38.9639.06%C--N/A188.2A+N/A58513h1.8B+4.5C*
NCM3 Raven 3,6372,1746883.16M++4.9439.324%C+3.174%B9.8C+6.6C++95221.3h21B*53.5B++
NCM3 Raven 3,2731,9496882.833M+5.2740.453%C++2.771%C+8.8C+6C++84221.1h24.1B++59.5B++
NCM2 Falcon 1,7041,4853624.102M4.0044.042%B+8.283%A+25.5A+3.8C9958.2h4.7A10.7B**
AF-34 Mattock 1,3051,29411910.874A*2.7724.059%D*10.046%F29.7DN/A8243.6h5.4C**22.5C
AF-34 Mattock 1,2141,19411910.034A*1.9326.137%D--11.725%D**27.4DN/A8043.6h6.5C++24.7C-
Titan-150 AP 2,1071,0881258.704B+0.6051.828%C++1.563%D9.6D**9D*131113.8h6.3D12.2C--
Titan-150 HESH 1,3001,0563827.789A++19.6945.617%CN/A27.4D6.3C-10338.6h3.2C*7C*
AF-23 Grinder 732724828.829A**0.7322.903%D**9.53%D**30.5C+N/A9923.7h4.8B**20.8C+
AF-23 Grinder 716711828.671A*0.5724.551%D*11.392%D**30C+N/A9223.7h5.3B*21.4C+
NCM2 Falcon 6525872032.892A**5.2147.995%B+6.985%B**15.1B+1.7D*6238.9h11.2B++23.4B++
GR-22 5325285680.93C7.1719.621%D--8.333%F8.2D--N/A3264.4h12.8B65.4C+
Tank Mine 7465253216.406S8.3142.38%B++N/A116.7C*49.1C-8894.5h3F7C
NS-10 Burster 8954802681.791A6.3131.407%C**4.583%C4.2C-3.6C+74115.6h160.7C+511.6C**
C-4 4734301652.606B*5.4964.753%SN/A81.1C+8.1D**8775.3h2.8F--4.3B++
NS-10 Burster 7904242261.876B**6.2231.606%C**4.245%C3.8D3.3C72110.7h177.5C561.7C++
LA1 Anchor 4294213511.199C6.9017.36%D**13.777%D**7.5D**N/A3556.4h12.7D--73.4D*
NCM1 Scattercannon 4204092561.598C+6.5021.392%D**10.024%D*13.2DN/A7331h6.2B++28.8C
NC6S Gauss SAW S 4134055490.738D7.3614.447%F13.086%D**8.8D*N/A2545.9h12.7C-87.7D-
Titan-150 HEAT 458313803.913C+4.1941.341%D1.917%D9.7D*4.5D*9832.3h4.1B++10B+
L100 Python HEAT 362231337C**1.1044.093%D1.732%D10.7D*6.1D*10821.6h4.9B+11.2C**
L100 Python HESH 2772311713.588B5.4942.843%DN/A18.5D**3.7D*9312.5h3.7C8.6C
Skyguard 438227504.54B++3.5622.605%D*1.322%D4.7D**4.4D**8948.5h119.5C++528.7C
MAX Punch 4282237,2780.031C--8.0774.752%A++N/A0.1DN/A12050.4h11.2D-14.9D-
NC6 Gauss SAW 1951923510.547C--7.5514.366%D--26.563%B+8.4D--N/A12722.9h13.3D92.6D
EM6 1881841621.136C+6.9616.729%D--14.674%D**6.7D*N/A3827.3h14.7D--87.9D
L100 Python AP 3401771313.615A++5.5161.404%B++N/A12D**11D*17514.8h9.5D**15.5D-
NS-20 Gorgon 195174602.9A*5.2030.762%B**16.667%C-16C+1.9B++6410.9h49.7C+161.6B
Gauss Compact S 1761691351.252B+6.8516.584%D*7.101%F-2D*N/A1482.9h9.5B+57C+
NS-20 Gorgon 184164602.733A*5.3731.226%B**13.415%D--15C+1.8B+4910.9h53.5C+171.3B
Xiphos Anti-Personnel Phalanx Tower 1641631163A+154.9017.969%D--N/A203.8C+1.3D**5720.8h5.7B+31.5B+
Carver 1601572,8730.055C+8.0512.867%D*10.191%D-0.2DN/A1631.9h1.3B9.8C
EM4 Longshot 1491491311.462A**3.3639.162%C+79.195%C++14.5D--N/A5410.3h2.2C++5.6C++
E540 Halberd 2751451311.154B+3.0538.477%D-4.828%B*13.7D**12.3C--30410.6h7.7D*20D**
Enforcer ML85 267140187.778B++0.3231.67%D*2.143%C+13.6D--12.3D30310.3h12.6C*39.7C-
AC-X11 1361361560.872C+7.2317.913%D*24.265%B+2.3D*N/A1560.3h11.9C66.3D
M20 Basilisk 224133197A*1.1038.193%C+1.504%F8.2D--5.6C--10816.3h126.8D-331.9C
EM1 134132721.833B++6.2719.087%C-11.364%F5.5D*N/A3423.9h16.1C84.1C+
NS-61 Emissary 1371233920.314D7.7923.421%D7.317%F0.4D*N/A4320.9h31.9F-136.1F--
C75 Viper 164120552.182C-5.9226.362%D*N/A7.5D*2.8D*10115.9h12B45.6C
Orbital Strike Uplink 1561191119N/A110.90665.385%UN/A595U185U23070.2h1.5T*0.2T*
GD-22S 1181161820.637C-7.4614.143%F16.379%D--7.3D*N/A6315.9h13.1C--92.5D--
Carnage AR 1161151330.865C7.2419.275%D*6.957%F-6.6D*N/A4317.4h14.1C+73.2C--
Shrike 2261133080.367D7.7349.208%D-4.425%B**9.7D*9.7C-34411.6h10.7F-21.8F-
Spear Anti-Vehicle Phalanx Tower 2131121112S103.9043.826%D3.571%C+26D23.5C2074.3h9.9C+22.6C+
NS Decimator 164111661.682B*6.4246.786%F5.405%M17.3D--8.3D-2706.4h5.6C-12.1D*
NS-7 PDW 108108751.44B++6.6616.705%D**18.519%C++1D*N/A13105.9h14.2C**84.8C
NSX Naginata 1001001060.943C7.1619.236%D13%F-5.8D**N/A2117.3h18.1D*94.3D
C150 Dalton 20293146.643C++1.4642.975%B+1.075%B9.6D*11.2D--3039.7h7.9F18.3D--
GD-7F 93911250.728C7.3714.325%F-14.286%D--1.3D*N/A1668.7h16C-111.6D*
NC9 A-Tross 9090631.429C++6.6721.395%D-25.556%C*10.5D*N/A478.6h11.1C-51.8C--
AF-19 Mercenary 87861520.566C7.5315.761%D*18.605%C-4.3D-N/A13420.2h12B+76.1C+
M20 Basilisk 15986146.143A++1.9631.717%D1.163%F5.8D*4.9D-9014.8h170.9F538.9F-
AF-4 Cyclone 8484930.903C7.2019.099%D*11.905%D--2.4D*N/A2934.6h14.1D74D-
M60-A Bulldog 10182182A*73.9044.311%C+N/A21.6C--5C**1623.8h7.6D17.3C-
Gauss Rifle S 7777790.975C+7.1319.218%D*10.39%D**3.8D**N/A2020.4h10.3B+53.8C
SAS-R 7575342.206C+5.8926.998%F-66.667%C+8.4D*N/A618.9h3.3F12.3F-
Blitz GD-10 6563850.741C7.3614.311%F-17.46%C++2.5D*N/A4125.6h15.4C++107.4D
M20 Basilisk 11559159S50.9052.744%C++5.085%C++25.7D24.3B+4292.3h220.6D**418.2D*
AP30 Shredder 815295.778C+2.3216.929%F-3.846%A14.4D--8.1D*3073.6h65.3B+385.5C--
The Slasher 50501460.342S7.7625.393%D20%B**1.9C+N/A526.4h2.3C+8.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit222547,49649.8h
Anti-Vehicle MANA Turret3841.4h
Spawn Beacon137,3874.8h
Turret AI Module04721.9h
Repair Module15231.6h
Skywall Shield Emitter02600.8h
Structure Shield Module23791.4h
Cortium Silo02100.5h
Reinforcements Module01060.3h
Blast Wall01951.3h
Faction Banner0640.2h
Nanite Revive Grenade05,2821.5h
Medical Kit376381h
Medical Applicator763397,99345.3h
Nanite Healing Grenade02030.1h
Spear Anti-Vehicle Tower02421.2h
Spitfire Auto-Turret82740.4h
Hardlight Dagger10215238.9h
Welding Device01,0390h
Deconstruction Tool211,5571.4h
Bunker01161h
Rampart Wall24214h
Sunderer Garage11411h
Xiphos Anti-Personnel Tower22611h
Hoplon Anti-Aircraft Phalanx Tower02451.1h
Recon Detection Device8237,19665.4h
Ammunition Package121,3110.6h
Anti-Infantry MANA Turret3680.4h
Spear Anti-Vehicle Turret0820.5h
Elysium Spawn Tube11040.4h
Vehicle Ammo Dispenser0560.2h
Pillbox0770.3h
Alarm Module0510.1h
Vehicle Ramp0570.8h
WLT-Howler Mining Laser01,6000.3h
Infantry Tower1770.8h
Nano-Repair Grenade0910h
Orbital Strike Target Designator4561.7h
Shield Recharging Field2960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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