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Ensign Dreadnaught Hegyivadasz[NIMR] Hegyivadasz
NC BR 47

KDR: 8.05

Score: 67.1m

Last Seen: Oct 16th, 2018 10:06 PM
- OFFLINE - 98 minute(s)

Prestige 1, Battle Rank 47 - New Conglomerate on Cobalt - Outfit Leader of Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 4
Level Progress (to 48): 8%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Bouncing Betty NCM3 Raven NCM3 Raven NCM2 Falcon AF-34 Mattock AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hegyivadasz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $635,508 MLG Score: 508
Fun Score: N/A
Cheeseburgers Flipped: 16535TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.398%14.257%248179962,9320.6071657.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.476%-0.705D--0.977D--0.275C*HEAD + (~5.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.9-0.093C+14.30.001C+67.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.267%1.216%382710063,04275819364.00791157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%-1.324D**-0.931D--0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.2-0.271C13.4-0.07C+35.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.246%2.532%120610076325736881.1010592%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.581%-0.456D-0.457D-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.7-0.577D57.7-0.484D127

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.491%74.537%1202101121651000.423529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.565%-0.387C-0.486B+2.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.196C++2.60.19C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 4
67.1m281.6%238 (14.3k)246 (14.8k)8.0485113,01714,0428.7981847 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013811719.461%9.935%19319:368

12% Engineer6% Heavy Assault28% Infiltrator46% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2013 11:39 AMMar 27th, 2018 2:16 PMOct 21st, 2018 6:20 AM (2d) (PST)Oct 16th, 2018 6:09 PM (7d) (PST)Oct 16th, 2018 6:06 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
468434340.4140.0510.0411.2580.033508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,05226,0102,042253275214,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4550.8h/189.6d 10,527 11,228 51,283 343.4k 9,306 18,033 8,934 127.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D**
Kills:421
Deaths:351
KDR:1.199
Accuracy:17.360% D**
HSR:13.777% D**
NC6S Gauss SAW S
D**
Kills:405
Deaths:549
KDR:0.738
Accuracy:14.447% F
HSR:13.086% D**
NC6 Gauss SAW
B+
Kills:192
Deaths:351
KDR:0.547
Accuracy:14.366% D--
HSR:26.563% B+
EM6
D-
Kills:184
Deaths:162
KDR:1.136
Accuracy:16.821% D-
HSR:14.674% D**
EM1
C
Kills:126
Deaths:69
KDR:1.826
Accuracy:19.098% C
HSR:11.905% D**
GD-22S
D--
Kills:116
Deaths:182
KDR:0.637
Accuracy:14.143% F
HSR:16.379% D--
NSX Naginata
C
Kills:91
Deaths:97
KDR:0.938
Accuracy:20.664% C
HSR:14.286% F-
Kills:1,535
Deaths (as Heavy Assault):1,761
Deaths (to Heavy Assaults):3,870
KDR:0.87166
Kill Difference:226
Playtime:294.570 hours
Usage:6%
Score:1.563m
Score/min:88
Accuracy (listed only):16.700%
HSR (listed only):15.810%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% D*
HSR:7.101% F-
AC-X11
B+
Kills:136
Deaths:156
KDR:0.872
Accuracy:17.913% D*
HSR:24.265% B+
GD-7F
D--
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F-
HSR:14.286% D--
AF-19 Mercenary
C-
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% D*
HSR:18.605% C-
Kills:482
Deaths (as Engineer):568
Deaths (to Engineers):3,323
KDR:0.84859
Kill Difference:86
Playtime:531.278 hours
Usage:12%
Score:5.465m
Score/min:171
Accuracy (listed only):16.146%
HSR (listed only):16.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
D-
Kills:528
Deaths:565
KDR:0.935
Accuracy:19.644% D-
HSR:8.333% D**
Carnage AR
D--
Kills:115
Deaths:131
KDR:0.878
Accuracy:19.485% D--
HSR:6.957% F-
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
Gauss Rifle S
D*
Kills:77
Deaths:79
KDR:0.975
Accuracy:19.218% D*
HSR:10.390% D**
NC9 A-Tross
B
Kills:68
Deaths:34
KDR:2
Accuracy:22.272% D
HSR:26.471% B
Blitz GD-10
C*
Kills:63
Deaths:85
KDR:0.741
Accuracy:14.311% F-
HSR:17.460% C*
Kills:1,043
Deaths (as Combat Medic):1,062
Deaths (to Combat Medics):1,140
KDR:0.98211
Kill Difference:19
Playtime:196.012 hours
Usage:4%
Score:3.406m
Score/min:290
Accuracy (listed only):18.676%
HSR (listed only):14.291%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% D*
HSR:7.101% F-
AC-X11
B+
Kills:136
Deaths:156
KDR:0.872
Accuracy:17.913% D*
HSR:24.265% B+
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
GD-7F
D--
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F-
HSR:14.286% D--
AF-19 Mercenary
C-
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% D*
HSR:18.605% C-
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
Blitz GD-10
C*
Kills:63
Deaths:85
KDR:0.741
Accuracy:14.311% F-
HSR:17.460% C*
Kills:737
Deaths (as Light Assault):821
Deaths (to Light Assaults):2,101
KDR:0.89769
Kill Difference:84
Playtime:185.080 hours
Usage:4%
Score:1.072m
Score/min:96
Accuracy (listed only):16.385%
HSR (listed only):16.020%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C++
Kills:145
Deaths:13
KDR:11.154
Accuracy:39.281% C+
HSR:78.621% C++
NS-61 Emissary
D
Kills:118
Deaths:376
KDR:0.314
Accuracy:23.703% D
HSR:7.627% F
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
SAS-R
C+
Kills:71
Deaths:31
KDR:2.290
Accuracy:26.369% F-
HSR:66.197% C+
Blitz GD-10
C*
Kills:63
Deaths:85
KDR:0.741
Accuracy:14.311% F-
HSR:17.460% C*
Kills:589
Deaths (as Infiltrator):673
Deaths (to Infiltrators):1,322
KDR:0.87519
Kill Difference:84
Playtime:1,261.534 hours
Usage:28%
Score:13.654m
Score/min:180
Accuracy (listed only):23.245%
HSR (listed only):33.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:45,002
Deaths:5,471
KDR:8.226
Accuracy:19.884% D*
HSR:11.035% D-
AF-41 Hacksaw
D--
Kills:42,234
Deaths:5,417
KDR:7.797
Accuracy:21.478% D--
HSR:11.069% D*
NCM3 Raven
C**
Kills:2,166
Deaths:680
KDR:3.185
Accuracy:39.241% C+
HSR:3.186% C**
NCM3 Raven
C++
Kills:1,936
Deaths:680
KDR:2.847
Accuracy:40.375% C++
HSR:2.789% C+
NCM2 Falcon
A+
Kills:1,482
Deaths:362
KDR:4.094
Accuracy:43.862% B+
HSR:8.300% A+
AF-34 Mattock
D*
Kills:1,260
Deaths:112
KDR:11.250
Accuracy:23.686% D*
HSR:9.841% D**
AF-34 Mattock
D--
Kills:1,161
Deaths:112
KDR:10.366
Accuracy:25.736% D--
HSR:11.886% D**
AF-23 Grinder
D**
Kills:688
Deaths:73
KDR:9.425
Accuracy:22.916% D**
HSR:9.448% D**
AF-23 Grinder
D*
Kills:672
Deaths:73
KDR:9.205
Accuracy:24.658% D*
HSR:10.566% F
NCM2 Falcon
B**
Kills:584
Deaths:203
KDR:2.877
Accuracy:47.836% B++
HSR:7.021% B**
NS-10 Burster
C**
Kills:475
Deaths:267
KDR:1.779
Accuracy:31.382% C**
HSR:4.632% C
NS-10 Burster
C*
Kills:422
Deaths:225
KDR:1.876
Accuracy:31.584% C*
HSR:4.265% C
NCM1 Scattercannon
D*
Kills:409
Deaths:256
KDR:1.598
Accuracy:21.403% D**
HSR:10.024% D*
NS-20 Gorgon
B**
Kills:174
Deaths:60
KDR:2.900
Accuracy:30.762% B**
HSR:16.667% C
NS-20 Gorgon
B**
Kills:164
Deaths:60
KDR:2.733
Accuracy:31.226% B**
HSR:13.415% D--
Kills:98,829
Deaths (as MAX Suit):7,025.500
Deaths (to MAX Suits):1,370
KDR:14.06718
Kill Difference:91,803.500
Playtime:2,070.791 hours
Usage:46%
Score:41.912m
Score/min:337
Accuracy (listed only):30.402%
HSR (listed only):8.943%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:93
V. Kills:109 85%
Deaths:14
KDR:6.643
Accuracy:42.975% C**
KPH:9.500 D*
VKPH:11.200 D-
AP30 Shredder
D-
Kills:52
V. Kills:29 173%
Deaths:9
KDR:5.778
Accuracy:16.929% F
KPH:14.300 D-
VKPH:8 D--
Kills:145 (0 + 145)
Deaths:23
KDR:6.304
VKDR:6
Vehicle Kills:138
Kill Difference:122
Playtime:13.379 hours
Usage:0%
Score:0.244m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:16.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:231
V. Kills:131 175%
Deaths:33
KDR:7
Accuracy:44.093% D
KPH:10.700 D**
VKPH:6.100 D*
L100 Python HESH
D*
Kills:222
V. Kills:44 N/A
Deaths:17
KDR:13.059
Accuracy:43.284% C--
KPH:18.700 D**
VKPH:3.700 D*
Skyguard
D--
Kills:219
V. Kills:205 106%
Deaths:49
KDR:4.469
Accuracy:22.634% D--
KPH:4.600 D**
VKPH:4.300 F
L100 Python AP
D*
Kills:173
V. Kills:161 107%
Deaths:13
KDR:13.308
Accuracy:61.363% B++
KPH:11.900 D**
VKPH:11.100 D*
C75 Viper
D*
Kills:120
V. Kills:44 267%
Deaths:55
KDR:2.182
Accuracy:26.362% D*
KPH:7.500 D*
VKPH:2.800 D*
Kills:965 (965 + 0)
Deaths:167
KDR:5.778
VKDR:3.503
Vehicle Kills:585
Kill Difference:798
Playtime:111.688 hours
Usage:2%
Score:0.704m
Score/min:105
Driving Accuracy:26.362%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:1,072
V. Kills:1,007 106%
Deaths:123
KDR:8.715
Accuracy:51.622% C*
KPH:9.500 D**
VKPH:9 D*
Titan-150 HESH
C-
Kills:865
V. Kills:199 433%
Deaths:35
KDR:24.714
Accuracy:45.388% C
KPH:26.400 D
VKPH:6.100 C-
Titan-150 HEAT
D*
Kills:313
V. Kills:145 214%
Deaths:80
KDR:3.913
Accuracy:41.341% D
KPH:9.700 D*
VKPH:4.500 D*
E540 Halberd
D
Kills:145
V. Kills:130 111%
Deaths:13
KDR:11.154
Accuracy:38.069% D-
KPH:13.800 D**
VKPH:12.300 D
Enforcer ML85
D
Kills:140
V. Kills:127 109%
Deaths:18
KDR:7.778
Accuracy:31.670% D*
KPH:13.600 D--
VKPH:12.300 D
Kills:2,535 (2,250 + 285)
Deaths:269
KDR:9.424
VKDR:5.978
Vehicle Kills:1,608
Kill Difference:2,266
Playtime:198.346 hours
Usage:4%
Score:1.642m
Score/min:138
Driving Accuracy:41.341%
Gunner Accuracy:31.670%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:130
V. Kills:89 144%
Deaths:19
KDR:6.842
Accuracy:38.068% C++
KPH:8 D--
VKPH:5.500 C--
M20 Basilisk
D-
Kills:72
V. Kills:66 107%
Deaths:14
KDR:5.143
Accuracy:30.018% D-
KPH:5 D**
VKPH:4.600 D-
Kills:202 (0 + 202)
Deaths:33
KDR:6.121
VKDR:4.697
Vehicle Kills:155
Kill Difference:169
Playtime:30.568 hours
Usage:1%
Score:0.177m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:30.018%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 45,45945,0025,4718.226A*0.1819.884%D*11.035%D-29.2C+N/A871538.9h4.7B*23.5C++
AF-41 Hacksaw 42,70142,2345,4177.797A*0.2521.478%D--11.069%D*27.5C+N/A821533.8h5.4B*24.9C+
Bouncing Betty 2,4252,4255246.635U38.5939.263%C--N/A189.5A+N/A58812.8h1.8B+4.5C++
NCM3 Raven 3,6262,1666803.185M++4.8639.241%C+3.186%C**9.8C+6.6C++95220.2h21B++53.4B++
NCM3 Raven 3,2521,9366802.847M+5.2040.375%C++2.789%C+8.8C+6C+84220h24B++59.5B+
NCM2 Falcon 1,6981,4823624.094M3.9543.862%B+8.3%A+25.5A+3.7C-9958.2h4.7A10.7B**
AF-34 Mattock 1,2711,26011211.25A**3.2023.686%D*9.841%D**29.7DN/A8242.4h5.3B22.3C-
AF-34 Mattock 1,1791,16111210.366A**2.3225.736%D--11.886%D**27.3DN/A8042.5h6.3C++24.4C--
Titan-150 AP 2,0791,0721238.715B+0.6751.622%C*1.586%D9.5D**9D*131112.4h6.3C12.2C
Titan-150 HESH 1,0648653524.714A+16.6745.388%CN/A26.5D6.1C-9832.7h3.2C++7.1C++
AF-23 Grinder 695688739.425M1.3822.916%D**9.448%D**30.7C+N/A10122.4h4.8B**20.8C+
AF-23 Grinder 677672739.205A**1.1624.658%D*10.566%F30C+N/A9322.4h5.3B*21.7C+
NCM2 Falcon 6465842032.877A**5.1747.836%B++7.021%B**15.1B++1.6D**6238.8h11.2B++23.4B++
GR-22 5325285650.935C7.1119.644%D-8.333%D**8.3D--N/A3263.9h12.8B65.1C+
Tank Mine 7144993215.594S7.5541.142%B+N/A113.4C*48.9C-8844.4h3F7.2C
NS-10 Burster 8864752671.779A6.2731.382%C**4.632%C4.1C--3.6C+74114.8h160.9C+512.6C*
NS-10 Burster 7864222251.876B**6.1731.584%C*4.265%C3.8D3.3C72109.9h176.7C559.4C++
LA1 Anchor 4294213511.199C6.8517.36%D**13.777%D**7.5D**N/A3456.4h12.7D--73.4D*
NCM1 Scattercannon 4204092561.598C+6.4521.403%D**10.024%D*13.2D-N/A7231h6.2B++28.8C
C-4 4504071462.788B**5.2666.377%SN/A79.8C+8.4D**8885.1h2.8F--4.2C++
NC6S Gauss SAW S 4134055490.738D7.3114.447%F13.086%D**8.8D*N/A2545.9h12.7D87.7D--
Titan-150 HEAT 458313803.913C+4.1441.341%D1.917%D9.7D*4.5D*9832.3h4.1B++10B+
L100 Python HEAT 362231337C**1.0544.093%D1.732%D10.7D**6.1D*10821.6h4.9B+11.2C*
L100 Python HESH 2662221713.059C*5.0143.284%C--N/A18.7D**3.7D*9311.9h3.7C8.5C
MAX Punch 4252207,0250.031C-8.0274.902%A*N/A0.1DN/A12006.4h11.2C--15C-
Skyguard 424219494.469B*3.5822.634%D--1.37%D4.6D**4.3F8847.8h121.2C++535.6C
NC6 Gauss SAW 1951923510.547C-7.5014.366%D--26.563%B+8.4D--N/A12422.9h13.3D92.6D
EM6 1881841621.136C+6.9116.821%D-14.674%D**6.9D*N/A3926.5h14.7D--87.5D
NS-20 Gorgon 195174602.9A++5.1530.762%B**16.667%C16C+1.9B*6410.9h49.7C+161.6B
L100 Python AP 3341731313.308A*5.2661.363%B++N/A11.9D**11.1D*17414.5h9.5D*15.4D
Gauss Compact S 1761691351.252B+6.8016.584%D*7.101%F-2D*N/A1482.9h9.5B+57C+
NS-20 Gorgon 184164602.733A++5.3231.226%B**13.415%D--15C+1.8B*4910.9h53.5C+171.3B
Xiphos Anti-Personnel Phalanx Tower 1631621162A+153.9517.997%D--N/A202.5C+1.3D**5750.8h5.7B++31.6B+
Carver 1601572,7800.056C+7.9912.961%D*10.191%D-0.3C--N/A1601.2h1.3C**9.7C+
EM4 Longshot 1451451311.154M3.1139.281%C+78.621%C++14.2D-N/A5410.2h2.2C++5.6C*
E540 Halberd 2751451311.154B+3.1138.069%D-4.828%B*13.8D**12.4C--29410.5h7.6D*19.9D*
Enforcer ML85 267140187.778B++0.2731.67%D*2.143%C+13.6D--12.3D30210.3h12.6C++39.7C-
AC-X11 1361361560.872C+7.1817.913%D*24.265%B+2.3D*N/A1460.1h11.9C66.3D
M20 Basilisk 219130196.842A*1.2138.068%C++1.538%F8D--5.5C--10616.2h127.8C--335.7C
EM1 128126691.826B++6.2219.098%C11.905%D**5.6D*N/A3422.7h16.5C86.2C
C75 Viper 164120552.182C5.8726.362%D*N/A7.5D*2.8D*10015.9h12C**45.6C
NS-61 Emissary 1321183760.314D7.7323.703%D7.627%F0.4D*N/A3305.4h32.4F--136.7F--
GD-22S 1181161820.637C7.4114.143%F16.379%D--7.3D*N/A6215.9h13.1D92.5D*
Carnage AR 1161151310.878C7.1719.485%D--6.957%F-6.7D*N/A4317.1h14.1C+72.2C-
Shrike 2261133080.367C--7.6849.208%D-4.425%B**9.7D*9.7C34311.6h10.7F-21.8F-
Spear Anti-Vehicle Phalanx Tower 2131121112S103.9543.834%D3.571%C+26.7D24C+2094.2h9.9C+22.6C+
NS Decimator 162110661.667B*6.3846.702%F5.455%A*17.5D--8.3D2686.3h5.6C12D*
NS-7 PDW 108108751.44B+6.6116.705%D**18.519%C++1D*N/A13105.9h14.2C**84.8C
C150 Dalton 20293146.643C++1.4142.975%C**1.075%C**9.6D*11.2D-3039.7h7.9D**18.3D-
NSX Naginata 9191970.938C7.1120.664%C14.286%F-6.8D**N/A2513.4h18.9D**91.4D
GD-7F 93911250.728C7.3214.325%F-14.286%D--1.3D*N/A1568.7h16C--111.6D*
AF-19 Mercenary 87861520.566C7.4815.761%D*18.605%C-4.3D--N/A13020.2h12B+76.1C+
AF-4 Cyclone 8484930.903C7.1519.099%D*11.905%D--2.4D*N/A2834.6h14.1D74D-
M60-A Bulldog 10182182A**73.9544.232%C+N/A21.6C--5B+1603.8h7.6D--17.2C--
Gauss Rifle S 7777790.975C+7.0719.218%D*10.39%D**3.8D**N/A1920.4h10.3B+53.8C+
M20 Basilisk 13872145.143A2.9130.018%D-1.389%F5D**4.6D-8614.4h179D596.2F-
SAS-R 7171312.29C+5.7626.369%F-66.197%C+8.4D**N/A598.5h3.3F12.6F--
NC9 A-Tross 6868342B++6.0522.272%D26.471%B11.1D*N/A546.1h10.9C48.9C
Orbital Strike Uplink 7464164N/A55.95536.842%UN/A640U100U14650.1h1.6T*0.3T*
Blitz GD-10 6563850.741C7.3114.311%F-17.46%C*2.5D*N/A4125.6h15.4C++107.4D
M20 Basilisk 10753153S44.9551.502%C+5.66%C**24.1D24.5B+4222.2h225.5D**437.9D**
AP30 Shredder 815295.778C++2.2716.929%F3.846%A14.4D-8.1D--3073.6h65.3B+385.5D
The Slasher 50501460.342S7.7125.393%D20%B*1.9C+N/A526.4h2.3C+8.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit219538,58249.2h
Spawn Beacon137,2504.7h
Anti-Vehicle MANA Turret3841.4h
Hardlight Dagger10215238.9h
Turret AI Module04531.8h
Structure Shield Module23701.4h
Repair Module14991.5h
Cortium Silo02010.5h
Skywall Shield Emitter02550.8h
Reinforcements Module01030.3h
Blast Wall01931.3h
Faction Banner0620.2h
Nanite Revive Grenade05,2101.5h
Medical Kit376381h
Medical Applicator745387,68544.3h
Nanite Healing Grenade02030.1h
Welding Device08890h
Deconstruction Tool211,5571.4h
Spear Anti-Vehicle Tower02371.1h
Spitfire Auto-Turret82730.4h
Sunderer Garage11411h
Bunker01161h
Rampart Wall24153.9h
Hoplon Anti-Aircraft Phalanx Tower02401.1h
Xiphos Anti-Personnel Tower22520.9h
Recon Detection Device8136,13863.5h
Ammunition Package111,2840.6h
Anti-Infantry MANA Turret3680.4h
Alarm Module0500.1h
Vehicle Ramp0570.8h
Pillbox0720.3h
Elysium Spawn Tube1940.4h
Spear Anti-Vehicle Turret0760.4h
Infantry Tower1750.8h
WLT-Howler Mining Laser01,6000.3h
Vehicle Ammo Dispenser0530.2h
Shield Recharging Field2960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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