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Sentinel A.S.P. Operative Hegyivadasz[NIMR] Hegyivadasz
NC BR 75

KDR: 8.16

Score: 71.9m

Last Seen: Oct 13th, 2019 1:25 PM
- OFFLINE - 26.4 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Cobalt - Outfit Leader of Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 6
Level Progress (to 76): 25%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Bouncing Betty AF-34 Mattock AF-34 Mattock NCM3 Raven NCM3 Raven NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $651,771 MLG Score: 521
Fun Score: N/A
Cheeseburgers Flipped: 17247TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.353%14.248%2471711993,0110.5882017.575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.336%-0.742D--1.002D*0.378C**HEAD + (~5.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82-0.102C+14.20.003C+67.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.361%0.985%503712093,95878123265.06786170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.562%-1.242D*-1.006D*0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.5-0.06C+11.50.079C+29

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.325%4.48%135712097595957151.27563106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.91%-0.545D-0.124C+0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.7-0.608D58.1-0.459D133.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.811%74.561%1352121422854410.418349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.217%-0.328C-0.486B+1.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.209C++2.60.193C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 6
71.9m284.1%242 (14.5k)249 (14.9k)8.16291121,10514,8368.9280175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216912019.801%9.853%19519:3610

11% Engineer6% Heavy Assault29% Infiltrator45% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2013 11:39 AMMar 27th, 2018 2:16 PMOct 14th, 2019 5:00 AM (6h) (PST)Oct 13th, 2019 11:18 AM (24h) (PST)Oct 13th, 2019 9:25 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
471437340.4190.0510.0411.2860.033521

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,24726,2192,028253277214,925

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4816.2h/200.7d 11,351 11,932 54,814 371.6k 9,701 18,924 9,679 136m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D**
Kills:421
Deaths:351
KDR:1.199
Accuracy:17.350% D**
HSR:13.777% F
NC6S Gauss SAW S
D**
Kills:405
Deaths:549
KDR:0.738
Accuracy:14.433% F
HSR:13.086% D**
EM6
D--
Kills:200
Deaths:175
KDR:1.143
Accuracy:16.868% D--
HSR:15.500% D*
NC6 Gauss SAW
B+
Kills:192
Deaths:351
KDR:0.547
Accuracy:14.366% D--
HSR:26.563% B+
EM1
C-
Kills:132
Deaths:72
KDR:1.833
Accuracy:19.087% C-
HSR:11.364% F
GD-22S
D*
Kills:116
Deaths:182
KDR:0.637
Accuracy:14.143% F
HSR:16.379% D*
NSX Naginata
D
Kills:103
Deaths:108
KDR:0.954
Accuracy:19.171% D
HSR:12.621% F-
Kills:1,569
Deaths (as Heavy Assault):1,788
Deaths (to Heavy Assaults):4,050
KDR:0.87752
Kill Difference:219
Playtime:310.143 hours
Usage:6%
Score:1.643m
Score/min:88
Accuracy (listed only):16.488%
HSR (listed only):15.613%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% D*
HSR:7.101% F-
AC-X11
B+
Kills:136
Deaths:156
KDR:0.872
Accuracy:17.888% D**
HSR:24.265% B+
GD-7F
D--
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F-
HSR:14.286% D--
AF-19 Mercenary
C--
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% D*
HSR:18.605% C--
Kills:482
Deaths (as Engineer):568
Deaths (to Engineers):3,442
KDR:0.84859
Kill Difference:86
Playtime:536.710 hours
Usage:11%
Score:5.564m
Score/min:173
Accuracy (listed only):16.139%
HSR (listed only):16.064%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% D*
HSR:7.101% F-
AC-X11
B+
Kills:136
Deaths:156
KDR:0.872
Accuracy:17.888% D**
HSR:24.265% B+
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
GD-7F
D--
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F-
HSR:14.286% D--
AF-19 Mercenary
C--
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% D*
HSR:18.605% C--
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
Blitz GD-10
C+
Kills:67
Deaths:90
KDR:0.744
Accuracy:14.603% F-
HSR:16.418% C+
Kills:741
Deaths (as Light Assault):826
Deaths (to Light Assaults):2,185
KDR:0.89709
Kill Difference:85
Playtime:187.255 hours
Usage:4%
Score:1.083m
Score/min:96
Accuracy (listed only):16.423%
HSR (listed only):15.871%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
D--
Kills:532
Deaths:571
KDR:0.932
Accuracy:19.598% D--
HSR:8.271% F
Carnage AR
D*
Kills:118
Deaths:135
KDR:0.874
Accuracy:19.255% D*
HSR:6.780% F-
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
NC9 A-Tross
C++
Kills:91
Deaths:63
KDR:1.444
Accuracy:21.116% D-
HSR:25.275% C++
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
Gauss Rifle S
D*
Kills:77
Deaths:80
KDR:0.963
Accuracy:19.036% D*
HSR:10.390% D**
Blitz GD-10
C+
Kills:67
Deaths:90
KDR:0.744
Accuracy:14.603% F-
HSR:16.418% C+
Kills:1,077
Deaths (as Combat Medic):1,107
Deaths (to Combat Medics):1,198
KDR:0.9729
Kill Difference:30
Playtime:205.093 hours
Usage:4%
Score:3.558m
Score/min:289
Accuracy (listed only):18.487%
HSR (listed only):13.937%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C++
Kills:149
Deaths:13
KDR:11.462
Accuracy:39.162% C+
HSR:79.195% C++
NS-61 Emissary
D
Kills:129
Deaths:428
KDR:0.301
Accuracy:23.213% D
HSR:8.527% D**
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
SAS-R
C
Kills:79
Deaths:34
KDR:2.324
Accuracy:27.235% F-
HSR:65.823% C
Blitz GD-10
C+
Kills:67
Deaths:90
KDR:0.744
Accuracy:14.603% F-
HSR:16.418% C+
Kills:616
Deaths (as Infiltrator):733
Deaths (to Infiltrators):1,396
KDR:0.84038
Kill Difference:117
Playtime:1,405.387 hours
Usage:29%
Score:15.885m
Score/min:188
Accuracy (listed only):23.336%
HSR (listed only):33.398%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:46,590
Deaths:5,699
KDR:8.175
Accuracy:19.930% D*
HSR:11.063% D--
AF-41 Hacksaw
D--
Kills:43,686
Deaths:5,645
KDR:7.739
Accuracy:21.496% D--
HSR:11.054% D*
AF-34 Mattock
C--
Kills:2,344
Deaths:311
KDR:7.537
Accuracy:30.266% C--
HSR:10.196% D**
AF-34 Mattock
C-
Kills:2,225
Deaths:311
KDR:7.154
Accuracy:32.283% C-
HSR:11.865% D**
NCM3 Raven
C**
Kills:2,184
Deaths:691
KDR:3.161
Accuracy:39.357% C+
HSR:3.159% C**
NCM3 Raven
C++
Kills:1,949
Deaths:691
KDR:2.821
Accuracy:40.484% C++
HSR:2.771% C+
NCM2 Falcon
A+
Kills:1,485
Deaths:362
KDR:4.102
Accuracy:44.042% B+
HSR:8.283% A+
NCM1 Scattercannon
D-
Kills:758
Deaths:317
KDR:2.391
Accuracy:29.691% D-
HSR:9.235% D**
AF-23 Grinder
D**
Kills:724
Deaths:82
KDR:8.829
Accuracy:22.903% D**
HSR:9.530% D**
AF-23 Grinder
D*
Kills:711
Deaths:82
KDR:8.671
Accuracy:24.551% D**
HSR:11.392% D*
NCM2 Falcon
B**
Kills:587
Deaths:203
KDR:2.892
Accuracy:47.995% B+
HSR:6.985% B**
NS-10 Burster
C*
Kills:481
Deaths:268
KDR:1.795
Accuracy:31.424% C*
HSR:4.574% C
NS-10 Burster
C*
Kills:426
Deaths:226
KDR:1.885
Accuracy:31.628% C*
HSR:4.225% C
NCM1 Scattercannon
B+
Kills:392
Deaths:61
KDR:6.426
Accuracy:42.185% B+
HSR:9.184% F
NS-20 Gorgon
B**
Kills:174
Deaths:60
KDR:2.900
Accuracy:30.762% B**
HSR:16.667% C-
NS-20 Gorgon
B**
Kills:164
Deaths:60
KDR:2.733
Accuracy:31.226% B**
HSR:13.415% D--
Kills:104,880
Deaths (as MAX Suit):7,534.500
Deaths (to MAX Suits):1,414
KDR:13.91997
Kill Difference:97,345.500
Playtime:2,159.959 hours
Usage:45%
Score:44.149m
Score/min:341
Accuracy (listed only):32.514%
HSR (listed only):8.975%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:93
V. Kills:109 85%
Deaths:14
KDR:6.643
Accuracy:42.975% B+
KPH:9.500 D**
VKPH:11.200 D-
AP30 Shredder
D--
Kills:52
V. Kills:29 173%
Deaths:9
KDR:5.778
Accuracy:16.929% F-
KPH:14.300 D--
VKPH:8 D*
Kills:145 (0 + 145)
Deaths:23
KDR:6.304
VKDR:6
Vehicle Kills:138
Kill Difference:122
Playtime:13.380 hours
Usage:0%
Score:0.248m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:16.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:285
V. Kills:56 N/A
Deaths:19
KDR:15
Accuracy:44.356% C--
KPH:20.400 D*
VKPH:4 D*
Skyguard
D--
Kills:232
V. Kills:213 108%
Deaths:50
KDR:4.640
Accuracy:22.832% D--
KPH:4.700 D**
VKPH:4.300 F
L100 Python HEAT
D*
Kills:231
V. Kills:131 175%
Deaths:33
KDR:7
Accuracy:44.093% D
KPH:10.700 D**
VKPH:6.100 D*
L100 Python AP
D--
Kills:231
V. Kills:201 114%
Deaths:14
KDR:16.500
Accuracy:61.512% B++
KPH:13.800 D*
VKPH:12 D--
C75 Viper
D*
Kills:120
V. Kills:44 267%
Deaths:55
KDR:2.182
Accuracy:26.362% D*
KPH:7.500 D*
VKPH:2.800 D*
Kills:1,099 (1,099 + 0)
Deaths:171
KDR:6.427
VKDR:3.772
Vehicle Kills:645
Kill Difference:928
Playtime:117.373 hours
Usage:2%
Score:0.800m
Score/min:114
Driving Accuracy:26.362%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:1,474
V. Kills:1,205 122%
Deaths:134
KDR:11
Accuracy:53.393% B+
KPH:11.400 D*
VKPH:9.400 D*
Titan-150 HESH
C
Kills:1,298
V. Kills:328 395%
Deaths:43
KDR:30.186
Accuracy:46.674% C+
KPH:27.200 D
VKPH:6.900 C
Titan-150 HEAT
D*
Kills:318
V. Kills:148 213%
Deaths:80
KDR:3.975
Accuracy:41.520% D
KPH:9.800 D*
VKPH:4.600 D*
E540 Halberd
C-
Kills:145
V. Kills:130 111%
Deaths:13
KDR:11.154
Accuracy:38.689% D
KPH:13.700 D**
VKPH:12.300 C-
Enforcer ML85
D
Kills:140
V. Kills:127 109%
Deaths:18
KDR:7.778
Accuracy:31.670% D*
KPH:13.500 D--
VKPH:12.300 D
Kills:3,375 (3,090 + 285)
Deaths:288
KDR:11.719
VKDR:6.729
Vehicle Kills:1,938
Kill Difference:3,087
Playtime:229.878 hours
Usage:5%
Score:1.986m
Score/min:144
Driving Accuracy:41.520%
Gunner Accuracy:31.670%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:133
V. Kills:91 145%
Deaths:19
KDR:7
Accuracy:38.181% C++
KPH:8.100 D*
VKPH:5.600 C--
M20 Basilisk
D
Kills:103
V. Kills:85 120%
Deaths:14
KDR:7.357
Accuracy:34.834% C
KPH:6.600 D*
VKPH:5.500 D
M12 Kobalt
D--
Kills:93
V. Kills:5 N/A
Deaths:1
KDR:93
Accuracy:11.723% D*
KPH:19.300 D*
VKPH:1 D--
Kills:329 (0 + 329)
Deaths:34
KDR:9.676
VKDR:5.324
Vehicle Kills:181
Kill Difference:295
Playtime:36.675 hours
Usage:1%
Score:0.216m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:11.723%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 47,08946,5905,6998.175A*0.0119.93%D*11.063%D--29.5C+N/A881578.8h4.7B**23.5C++
AF-41 Hacksaw 44,19943,6865,6457.739A*0.4221.496%D--11.054%D*27.8C+N/A831573.6h5.4B*24.9C++
Bouncing Betty 2,5212,5215347.566U39.4038.413%DN/A184AN/A57313.7h1.8B+4.6C++
AF-34 Mattock 2,3702,3443117.537A0.6330.266%C--10.196%D**30C--N/A8878.2h7.7D25.4D
AF-34 Mattock 2,2642,2253117.154A+1.0132.283%C-11.865%D**28.5DN/A8578.2h8.8D-27.2D
NCM3 Raven 3,6502,1846913.161M++5.0039.357%C+3.159%C**9.8C+6.6C++95221.8h21B*53.4B++
NCM3 Raven 3,2731,9496912.821M+5.3440.484%C++2.771%C+8.8C+6C++84221.7h24.1B++59.6B+
NCM2 Falcon 1,7041,4853624.102A**4.0644.042%B+8.283%A+25.5A+3.8C10058.2h4.7A10.7B**
Titan-150 AP 2,6791,47413411B++2.8453.393%B+1.153%D-11.4D*9.3D*139128.9h5.7C--10.7C+
Titan-150 HESH 1,6261,2984330.186A++22.0246.674%C+N/A27.2D6.9C11047.7h3.3C++7.1C++
NCM1 Scattercannon 7747583172.391B+5.7729.691%D-9.235%D**19.1CN/A8339.6h6.7B+22.7C+
AF-23 Grinder 732724828.829A**0.6722.903%D**9.53%D**30.5C+N/A9923.7h4.8B**20.8C+
AF-23 Grinder 716711828.671A*0.5124.551%D**11.392%D*30C+N/A9323.7h5.3B*21.4C+
NCM2 Falcon 6525872032.892A**5.2747.995%B+6.985%B**15.1B+1.7D*6238.9h11.2B++23.4B++
Tank Mine 7975653217.656S9.4943.541%B++N/A120.2C**49.4C-9054.7h3F-6.9C
GR-22 5365325710.932C7.2319.598%D--8.271%F8.2D*N/A3165h12.8B65.4C+
NS-10 Burster 8974812681.795A6.3731.424%C*4.574%C4.1C--3.6C+74116.3h161.2C+513C*
C-4 4964511792.52B*5.6463.896%SN/A80.5C+8D**8835.6h2.8F--4.3B++
NS-10 Burster 7944262261.885B**6.2831.628%C*4.225%C3.8D3.3C72111.4h177.7C561.8C++
LA1 Anchor 4294213511.199C6.9617.35%D**13.777%F7.4D**N/A3656.7h12.8D--73.5D*
NC6S Gauss SAW S 4134055490.738D7.4214.433%F13.086%D**8.8D*N/A2546.2h12.7D87.8D--
NCM1 Scattercannon 404392616.426A*1.7442.185%B+9.184%F43.1B+1.3A*1479.1h6.2C+14.8B+
Titan-150 HEAT 466318803.975C+4.1941.52%D1.887%D9.8D*4.6D*10032.4h4.1B++9.8B+
Orbital Strike Uplink 3732871287N/A278.84758.182%UN/A956.7U286.7U33540.3h1.5T*0.2T*
L100 Python HESH 3412851915B+6.8444.356%C--N/A20.4D*4D*10214h3.9C--8.8C-
Skyguard 445232504.64B++3.5222.832%D--1.293%D4.7D**4.3F8949.1h119.8C++524.8C
L100 Python HEAT 362231337C**1.1644.093%D1.732%D10.7D**6.1D*11221.6h4.9B+11.2C*
MAX Punch 4362317,5340.031C--8.1374.656%A*N/A0.1DN/A12095.2h10.8D--14.5D-
L100 Python AP 4322311416.5A*8.3461.512%B++N/A13.8D*12D--20616.8h8.4D--13.7D
EM6 2042001751.143C7.0216.868%D--15.5%D*6.6D*N/A3730.2h14.4D--85.1D
NC6 Gauss SAW 1951923510.547C--7.6214.366%D--26.563%B+8.3D--N/A13523h13.3D92.6D
NS-20 Gorgon 195174602.9A*5.2630.762%B**16.667%C-15.8C+1.9B*6511h49.7C+161.6C*
Xiphos Anti-Personnel Phalanx Tower 1731721172A++163.8417.887%D*N/A191.1C+1.1D**5380.9h5.9B++33.1B
Gauss Compact S 1761691351.252B+6.9116.584%D*7.101%F-2D*N/A1583.1h9.5B+57C+
NS-20 Gorgon 184164602.733A*5.4331.226%B**13.415%D--14.9C+1.8B++5111h53.5C+171.3C**
Carver 1601573,0230.052C+8.1112.508%D**10.191%D-0.2C--N/A1696.7h1.3B10C
EM4 Longshot 1491491311.462M3.3039.162%C+79.195%C++14.5D--N/A5510.3h2.2C++5.6C++
E540 Halberd 2751451311.154B+2.9938.689%D4.828%B**13.7D**12.3C-33210.6h7.8D**20.1D**
Enforcer ML85 267140187.778B+0.3831.67%D*2.143%C++13.6D--12.3D30510.3h12.6C++39.7D
AC-X11 1361361560.872C+7.2917.888%D**24.265%B+2.2D*N/A1560.7h11.9C-66.4D
Spear Anti-Vehicle Phalanx Tower 2481351135S126.8443.638%D2.963%C30.7C--25.7C+2414.4h8.5C++19.4C+
M20 Basilisk 224133197A*1.1638.181%C++1.504%F8.2D*5.6C--10916.3h126.8D--332C-
EM1 134132721.833B++6.3319.087%C-11.364%F5.5D*N/A3523.9h16.1C84.1C
NS-61 Emissary 1431294280.301D7.8623.213%D8.527%D**0.4D*N/A3362.5h31.4F-135.4F--
C75 Viper 164120552.182C-5.9826.362%D*N/A7.5D*2.8D*10615.9h12C**45.6C
NS Decimator 174118661.788B**6.3746.848%F-5.085%A**18.2D--8.6D-2786.5h5.4C11.6D*
Carnage AR 1191181350.874C7.2919.255%D*6.78%F-6.7D*N/A4517.7h14.1C+73D
GD-22S 1181161820.637C-7.5314.143%F16.379%D*7.3D*N/A6615.9h13.1D92.5D*
Shrike 2261133080.367D7.8049.208%D-4.425%B**9.7D*9.7C-34911.6h10.7F-21.8F-
NS-7 PDW 108108751.44B++6.7216.705%D**18.519%C++1D*N/A13105.9h14.2C**84.8C
NSX Naginata 1031031080.954C7.2119.171%D12.621%F-5.6D**N/A2118.3h17.8D*92.9D
M20 Basilisk 188103147.357A**0.8134.834%C1.942%D**6.6D*5.5D9515.5h174.3F-500.3F
C150 Dalton 20293146.643C++1.5242.975%B+1.075%C*9.6D**11.2D-3069.7h7.9F18.3D--
M12 Kobalt 9893193S84.8411.723%D*18.28%C+19.4D*1D--734.8h24.7D210.4D-
NC9 A-Tross 9191631.444C++6.7221.116%D-25.275%C++10.2D*N/A468.9h11C-52D
GD-7F 93911250.728C7.4314.325%F-14.286%D--1.3D*N/A1768.7h16D111.6D**
AF-19 Mercenary 87861520.566C7.6015.761%D*18.605%C--4.3D-N/A13920.2h12B+76.1C+
AF-4 Cyclone 8484930.903C7.2619.099%D*11.905%D--2.4D*N/A3034.6h14.1D-74D-
M60-A Bulldog 10182182A*73.8444.311%C+N/A21.6C--5B+1623.8h7.6D-17.3C-
SAS-R 8079342.324C+5.8427.235%F-65.823%C8.5D*N/A669.3h3.3F12F-
M20 Basilisk 14578178U69.8453.799%C++3.846%C28.9D24.8B+4132.7h202.7D**376.8D*
Gauss Rifle S 7777800.963C+7.2019.036%D*10.39%D**3.7D**N/A2020.7h10.4B+54.7C
Blitz GD-10 7067900.744C7.4214.603%F-16.418%C+2.5D*N/A4126.3h16.1C+110.3D-
AP30 Shredder 815295.778C+2.3816.929%F-3.846%A14.4D--8.1D*3163.6h65.3B+385.5D
The Slasher 50501460.342S7.8225.393%D20%B**1.9CN/A526.4h2.3C+8.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit222557,17550.3h
Anti-Vehicle MANA Turret3841.4h
Spawn Beacon137,4634.8h
Skywall Shield Emitter02760.8h
Structure Shield Module24061.5h
Repair Module15751.7h
Turret AI Module05132h
Cortium Silo02390.6h
Faction Banner0660.2h
Reinforcements Module01110.3h
Blast Wall02101.4h
Nanite Revive Grenade05,3711.5h
Nanite Healing Grenade02030.1h
Medical Kit376381h
Medical Applicator789409,57946.6h
Spitfire Auto-Turret83240.5h
Hardlight Dagger10215238.9h
Hoplon Anti-Aircraft Phalanx Tower02631.1h
Xiphos Anti-Personnel Tower22831h
Sunderer Garage11451.1h
Bunker01161h
Rampart Wall24244h
Deconstruction Tool211,5571.4h
Welding Device01,7320.1h
Spear Anti-Vehicle Tower02631.2h
Recon Detection Device8539,60869.3h
Shield Recharging Field41270.1h
Ammunition Package121,3660.6h
Anti-Infantry MANA Turret3700.4h
Nano-Repair Grenade01210h
Router11200.2h
Pain Spire1680.3h
MGR-C1 Charger0710.1h
Elysium Spawn Tube11320.5h
Spear Anti-Vehicle Turret0830.5h
Pillbox0940.3h
Orbital Strike Target Designator101143.1h
Vehicle Ammo Dispenser0610.2h
Alarm Module0520.1h
Vehicle Ramp0570.8h
WLT-Howler Mining Laser01,6000.3h
Infantry Tower1780.8h

Check the help document for the dictionary if you want to learn more about words used here.


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