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Agent Dreadnaught Hegyivadasz[NIMR] Hegyivadasz
NC BR 54

KDR: 8.07

Score: 68m

Last Seen: Dec 8th, 2018 12:30 PM
- OFFLINE - 73.1 hour(s)

Prestige 1, Battle Rank 54 - New Conglomerate on Cobalt - Outfit Leader of Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 10
Level Progress (to 55): 61%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Bouncing Betty NCM3 Raven NCM3 Raven NCM2 Falcon AF-34 Mattock AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $643,014 MLG Score: 514
Fun Score: N/A
Cheeseburgers Flipped: 16725TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.382%14.295%2481710052,9590.6024027.472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.427%-0.715D--0.989D--0.304C*HEAD + (~5.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.8-0.094C+14.20.002C+67.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.281%1.178%392710153,14176519664.10588160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.332%-1.326D**-0.934D--0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.7-0.271C13.3-0.068C+35.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.463%2.52%119610166355876901.0817792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.575%-0.434C---0.465D-0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.5-0.576D58.4-0.493D127.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.646%74.661%1192102022152000.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.415%-0.376C-0.516B+2.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.199C++2.60.191C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 10
68m280.2%239 (14.3k)246 (14.8k)8.07473115,29114,2788.8195854 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022844519.476%9.957%19419:148

12% Engineer6% Heavy Assault28% Infiltrator46% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2013 11:39 AMMar 27th, 2018 2:16 PMDec 11th, 2018 12:26 AM (7h) (PST)Dec 8th, 2018 10:47 AM (3d) (PST)Dec 8th, 2018 8:30 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
469437320.4180.0520.0421.2620.033514

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,15726,2071,950253276214,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4601.7h/191.7d 10,635 11,480 52,151 348.5k 9,367 18,265 9,064 129.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D**
Kills:421
Deaths:351
KDR:1.199
Accuracy:17.360% D**
HSR:13.777% D**
NC6S Gauss SAW S
D**
Kills:405
Deaths:549
KDR:0.738
Accuracy:14.447% F
HSR:13.086% D**
NC6 Gauss SAW
B+
Kills:192
Deaths:351
KDR:0.547
Accuracy:14.366% D--
HSR:26.563% B+
EM6
D--
Kills:184
Deaths:162
KDR:1.136
Accuracy:16.729% D--
HSR:14.674% D**
EM1
C-
Kills:132
Deaths:72
KDR:1.833
Accuracy:19.087% C-
HSR:11.364% F
GD-22S
D--
Kills:116
Deaths:182
KDR:0.637
Accuracy:14.143% F
HSR:16.379% D--
NSX Naginata
C
Kills:93
Deaths:104
KDR:0.894
Accuracy:20.591% C
HSR:13.979% F-
Kills:1,543
Deaths (as Heavy Assault):1,771
Deaths (to Heavy Assaults):3,922
KDR:0.87126
Kill Difference:228
Playtime:298.636 hours
Usage:6%
Score:1.589m
Score/min:89
Accuracy (listed only):16.675%
HSR (listed only):15.689%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D*
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% D*
HSR:7.101% F-
AC-X11
B+
Kills:136
Deaths:156
KDR:0.872
Accuracy:17.913% D*
HSR:24.265% B+
GD-7F
D--
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F-
HSR:14.286% D--
AF-19 Mercenary
C-
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% D*
HSR:18.605% C-
Kills:482
Deaths (as Engineer):568
Deaths (to Engineers):3,367
KDR:0.84859
Kill Difference:86
Playtime:532.631 hours
Usage:12%
Score:5.488m
Score/min:172
Accuracy (listed only):16.146%
HSR (listed only):16.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
D--
Kills:528
Deaths:568
KDR:0.930
Accuracy:19.621% D--
HSR:8.333% D**
Carnage AR
D--
Kills:115
Deaths:133
KDR:0.865
Accuracy:19.275% D--
HSR:6.957% F-
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
NC9 A-Tross
B+
Kills:82
Deaths:55
KDR:1.491
Accuracy:21.749% D
HSR:28.049% B+
Gauss Rifle S
D*
Kills:77
Deaths:79
KDR:0.975
Accuracy:19.218% D*
HSR:10.390% D**
Blitz GD-10
C*
Kills:63
Deaths:85
KDR:0.741
Accuracy:14.311% F-
HSR:17.460% C*
Kills:1,057
Deaths (as Combat Medic):1,088
Deaths (to Combat Medics):1,157
KDR:0.97151
Kill Difference:31
Playtime:198.524 hours
Usage:4%
Score:3.438m
Score/min:289
Accuracy (listed only):18.568%
HSR (listed only):14.516%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D*
Kills:169
Deaths:135
KDR:1.252
Accuracy:16.584% D*
HSR:7.101% F-
AC-X11
B+
Kills:136
Deaths:156
KDR:0.872
Accuracy:17.913% D*
HSR:24.265% B+
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
GD-7F
D--
Kills:91
Deaths:125
KDR:0.728
Accuracy:14.325% F-
HSR:14.286% D--
AF-19 Mercenary
C-
Kills:86
Deaths:152
KDR:0.566
Accuracy:15.761% D*
HSR:18.605% C-
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
Blitz GD-10
C*
Kills:63
Deaths:85
KDR:0.741
Accuracy:14.311% F-
HSR:17.460% C*
Kills:737
Deaths (as Light Assault):821
Deaths (to Light Assaults):2,120
KDR:0.89769
Kill Difference:84
Playtime:185.476 hours
Usage:4%
Score:1.072m
Score/min:96
Accuracy (listed only):16.385%
HSR (listed only):16.020%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C++
Kills:149
Deaths:13
KDR:11.462
Accuracy:39.162% C+
HSR:79.195% C++
NS-61 Emissary
D
Kills:123
Deaths:386
KDR:0.319
Accuracy:23.409% D
HSR:7.317% F
NS-7 PDW
C++
Kills:108
Deaths:75
KDR:1.440
Accuracy:16.705% D**
HSR:18.519% C++
AF-4 Cyclone
D--
Kills:84
Deaths:93
KDR:0.903
Accuracy:19.099% D*
HSR:11.905% D--
SAS-R
C
Kills:72
Deaths:34
KDR:2.118
Accuracy:26.674% F-
HSR:65.278% C
Blitz GD-10
C*
Kills:63
Deaths:85
KDR:0.741
Accuracy:14.311% F-
HSR:17.460% C*
Kills:599
Deaths (as Infiltrator):686
Deaths (to Infiltrators):1,344
KDR:0.87318
Kill Difference:87
Playtime:1,280.130 hours
Usage:28%
Score:13.867m
Score/min:181
Accuracy (listed only):23.227%
HSR (listed only):33.279%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:45,977
Deaths:5,615
KDR:8.188
Accuracy:19.919% D--
HSR:11.062% D--
AF-41 Hacksaw
D--
Kills:43,148
Deaths:5,561
KDR:7.759
Accuracy:21.489% D--
HSR:11.076% D*
NCM3 Raven
B
Kills:2,171
Deaths:684
KDR:3.174
Accuracy:39.249% C+
HSR:3.178% B
NCM3 Raven
C++
Kills:1,940
Deaths:684
KDR:2.836
Accuracy:40.383% C++
HSR:2.784% C+
NCM2 Falcon
A+
Kills:1,485
Deaths:362
KDR:4.102
Accuracy:44.042% B+
HSR:8.283% A+
AF-34 Mattock
D*
Kills:1,260
Deaths:112
KDR:11.250
Accuracy:23.686% D*
HSR:9.841% F
AF-34 Mattock
D*
Kills:1,161
Deaths:112
KDR:10.366
Accuracy:25.736% D*
HSR:11.886% D**
AF-23 Grinder
D**
Kills:722
Deaths:82
KDR:8.805
Accuracy:22.805% D**
HSR:9.418% D**
AF-23 Grinder
D*
Kills:708
Deaths:82
KDR:8.634
Accuracy:24.489% D*
HSR:11.299% D**
NCM2 Falcon
B**
Kills:587
Deaths:203
KDR:2.892
Accuracy:47.995% B+
HSR:6.985% B**
NS-10 Burster
C**
Kills:479
Deaths:268
KDR:1.787
Accuracy:31.340% C**
HSR:4.593% C
NS-10 Burster
C*
Kills:423
Deaths:226
KDR:1.872
Accuracy:31.538% C*
HSR:4.255% C
NCM1 Scattercannon
D*
Kills:409
Deaths:256
KDR:1.598
Accuracy:21.403% D**
HSR:10.024% D*
NS-20 Gorgon
B**
Kills:174
Deaths:60
KDR:2.900
Accuracy:30.762% B**
HSR:16.667% C-
NS-20 Gorgon
B**
Kills:164
Deaths:60
KDR:2.733
Accuracy:31.226% B**
HSR:13.415% D--
Kills:100,808
Deaths (as MAX Suit):7,183.500
Deaths (to MAX Suits):1,388
KDR:14.03327
Kill Difference:93,624.500
Playtime:2,094.567 hours
Usage:46%
Score:42.592m
Score/min:339
Accuracy (listed only):30.404%
HSR (listed only):8.984%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:93
V. Kills:109 85%
Deaths:14
KDR:6.643
Accuracy:42.975% C**
KPH:9.500 D*
VKPH:11.200 D-
AP30 Shredder
D-
Kills:52
V. Kills:29 173%
Deaths:9
KDR:5.778
Accuracy:16.929% F
KPH:14.300 D-
VKPH:8 D*
Kills:145 (0 + 145)
Deaths:23
KDR:6.304
VKDR:6
Vehicle Kills:138
Kill Difference:122
Playtime:13.379 hours
Usage:0%
Score:0.245m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:16.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:231
V. Kills:131 175%
Deaths:33
KDR:7
Accuracy:44.093% D
KPH:10.700 D**
VKPH:6.100 D*
L100 Python HESH
D*
Kills:227
V. Kills:46 483%
Deaths:17
KDR:13.353
Accuracy:43.349% C--
KPH:18.500 D**
VKPH:3.700 D*
Skyguard
D--
Kills:227
V. Kills:211 107%
Deaths:49
KDR:4.633
Accuracy:22.617% D--
KPH:4.700 D**
VKPH:4.400 F
L100 Python AP
D*
Kills:175
V. Kills:163 107%
Deaths:13
KDR:13.462
Accuracy:61.407% B++
KPH:12 D**
VKPH:11.200 D*
C75 Viper
D*
Kills:120
V. Kills:44 267%
Deaths:55
KDR:2.182
Accuracy:26.362% D*
KPH:7.500 D*
VKPH:2.800 D*
Kills:980 (980 + 0)
Deaths:167
KDR:5.868
VKDR:3.563
Vehicle Kills:595
Kill Difference:813
Playtime:112.835 hours
Usage:2%
Score:0.715m
Score/min:106
Driving Accuracy:26.362%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:1,086
V. Kills:1,018 107%
Deaths:125
KDR:8.688
Accuracy:51.840% C*
KPH:9.600 D**
VKPH:9 D*
Titan-150 HESH
C--
Kills:937
V. Kills:208 448%
Deaths:36
KDR:26.028
Accuracy:45.289% C
KPH:26.600 D
VKPH:5.900 C--
Titan-150 HEAT
D*
Kills:313
V. Kills:145 214%
Deaths:80
KDR:3.913
Accuracy:41.341% D
KPH:9.700 D*
VKPH:4.500 D*
E540 Halberd
C--
Kills:145
V. Kills:130 111%
Deaths:13
KDR:11.154
Accuracy:38.042% D-
KPH:13.800 D**
VKPH:12.300 C--
Enforcer ML85
D
Kills:140
V. Kills:127 109%
Deaths:18
KDR:7.778
Accuracy:31.670% D*
KPH:13.500 D--
VKPH:12.300 D
Kills:2,621 (2,336 + 285)
Deaths:272
KDR:9.636
VKDR:5.985
Vehicle Kills:1,628
Kill Difference:2,349
Playtime:202.038 hours
Usage:4%
Score:1.670m
Score/min:138
Driving Accuracy:41.341%
Gunner Accuracy:31.670%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:133
V. Kills:91 145%
Deaths:19
KDR:7
Accuracy:38.197% C++
KPH:8.200 D--
VKPH:5.600 C--
M20 Basilisk
D-
Kills:72
V. Kills:66 107%
Deaths:14
KDR:5.143
Accuracy:30.415% D
KPH:5 D**
VKPH:4.600 D-
Kills:205 (0 + 205)
Deaths:33
KDR:6.212
VKDR:4.758
Vehicle Kills:157
Kill Difference:172
Playtime:30.747 hours
Usage:1%
Score:0.179m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:30.415%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 46,45945,9775,6158.188A*0.1119.919%D--11.062%D--29.5C+N/A881560.4h4.7B*23.5C++
AF-41 Hacksaw 43,63643,1485,5617.759A*0.3221.489%D--11.076%D*27.7CN/A831555.3h5.3B*24.9C+
Bouncing Betty 2,4362,4365246.846U38.7739.104%C--N/A188.8AN/A58712.9h1.8B+4.5C++
NCM3 Raven 3,6342,1716843.174M++4.9039.249%C+3.178%B9.8C+6.6C++96220.6h21B*53.4B++
NCM3 Raven 3,2591,9406842.836M5.2440.383%C++2.784%C+8.8C+6C+84220.5h24.1B++59.6B+
NCM2 Falcon 1,7041,4853624.102M3.9744.042%B+8.283%A+25.5A+3.8C9958.2h4.7A10.7B**
AF-34 Mattock 1,2711,26011211.25A*3.1823.686%D*9.841%F29.7DN/A8242.4h5.3B22.3C-
AF-34 Mattock 1,1791,16111210.366A*2.2925.736%D*11.886%D**27.3DN/A8042.5h6.3C++24.4D
Titan-150 AP 2,1041,0861258.688B+0.6151.84%C*1.565%D9.6D**9D*131113.6h6.3C-12.2C
Titan-150 HESH 1,1459373626.028A++17.9545.289%CN/A26.5D5.9C--9835.3h3.2C++7.1C++
AF-23 Grinder 730722828.805A**0.7322.805%D**9.418%D**30.7C+N/A9923.5h4.7B**20.7C+
AF-23 Grinder 713708828.634A*0.5624.489%D*11.299%D**30.1C+N/A9223.5h5.2B*21.4C+
NCM2 Falcon 6525872032.892A**5.1847.995%B+6.985%B**15.1B+1.7D*6238.9h11.2B++23.4B++
GR-22 5325285680.93C7.1419.621%D--8.333%D**8.2D*N/A3264.4h12.8C**65.4C+
Tank Mine 7395193216.219S8.1441.912%B++N/A118B50C-8924.4h2.9D**7C
NS-10 Burster 8934792681.787A6.2931.34%C**4.593%C4.2C-3.6C+74115.3h160.2C+511.1C*
C-4 4664231612.627B*5.4565.303%SN/A79.8C+8.1D**8745.3h2.8F--4.3B++
NS-10 Burster 7884232261.872B**6.2031.538%C*4.255%C3.8D3.3C72110.5h177C561.2C++
LA1 Anchor 4294213511.199C6.8817.36%D**13.777%D**7.5D**N/A3456.4h12.7D--73.4D--
NCM1 Scattercannon 4204092561.598C+6.4821.403%D**10.024%D*13.2D-N/A7331h6.2B++28.8C
NC6S Gauss SAW S 4134055490.738D7.3414.447%F13.086%D**8.8D*N/A2545.9h12.7D87.7D--
Titan-150 HEAT 458313803.913C+4.1641.341%D1.917%D9.7D*4.5D*9832.3h4.1B++10B+
L100 Python HEAT 362231337B+1.0744.093%D1.732%D10.7D**6.1D*10821.6h4.9B+11.2C*
L100 Python HESH 2732271713.353C*5.2843.349%C--N/A18.5D**3.7D*9312.3h3.7C8.6C
Skyguard 438227494.633B**3.4422.617%D--1.322%D4.7D**4.4F8948.4h119.4C++528C
MAX Punch 4272227,1830.031C-8.0474.767%A++N/A0.1CN/A12030.1h11.2C--15C--
NC6 Gauss SAW 1951923510.547C--7.5314.366%D--26.563%B+8.4D--N/A12622.9h13.3D92.6D
EM6 1881841621.136C+6.9416.729%D--14.674%D**6.7D*N/A3827.3h14.7D--87.9D
L100 Python AP 3381751313.462A*5.3961.407%B++N/A12D**11.2D*17514.6h9.5D*15.4D
NS-20 Gorgon 195174602.9A*5.1730.762%B**16.667%C-16C+1.9B*6410.9h49.7C+161.6C**
Gauss Compact S 1761691351.252B+6.8216.584%D*7.101%F-2D*N/A1482.9h9.5B+57C+
NS-20 Gorgon 184164602.733A++5.3431.226%B**13.415%D--15C+1.8B*4910.9h53.5C+171.3B
Xiphos Anti-Personnel Phalanx Tower 1631621162A+153.9317.969%D--N/A202.5C+1.3D**5740.8h5.7B+31.7B+
Carver 1601572,8560.055C+8.0212.952%D*10.191%D-0.3C--N/A1618.3h1.3C**9.7C+
EM4 Longshot 1491491311.462M3.3939.162%C+79.195%C++14.5D-N/A5410.3h2.2C++5.6C++
E540 Halberd 2751451311.154B++3.0838.042%D-4.828%B*13.8D**12.4C--29910.5h7.6D*19.9D**
Enforcer ML85 267140187.778B++0.3031.67%D*2.143%C+13.6D--12.3D30210.3h12.6C++39.7C--
AC-X11 1361361560.872C+7.2017.913%D*24.265%B+2.3D*N/A1560.1h11.9C66.3D
M20 Basilisk 224133197A*1.0738.197%C++1.504%F8.2D--5.6C--10716.3h126.8C--331.9C
EM1 134132721.833B++6.2419.087%C-11.364%F5.5D*N/A3423.9h16.1C84.1C
NS-61 Emissary 1371233860.319D7.7623.409%D7.317%F0.4D*N/A3313.5h31.5F--134.5F--
C75 Viper 164120552.182C5.8926.362%D*N/A7.5D*2.8D*10115.9h12C**45.6C
Orbital Strike Uplink 1521161116N/A107.93679.167%UN/A580U180U22250.2h1.4T*0.2T*
GD-22S 1181161820.637C-7.4414.143%F16.379%D--7.3D*N/A6215.9h13.1D92.5D*
Carnage AR 1161151330.865C7.2119.275%D--6.957%F-6.6D*N/A4317.4h14.1C+73.2C--
Shrike 2261133080.367D7.7149.208%D-4.425%B*9.7D*9.7C34411.6h10.7F-21.8F-
Spear Anti-Vehicle Phalanx Tower 2131121112S103.9343.878%D3.571%C+26.7D24C+2084.2h9.9C+22.6C+
NS Decimator 164111661.682B*6.3946.582%F5.405%A*17.3D--8.3D2716.4h5.6C12D*
NS-7 PDW 108108751.44B++6.6316.705%D**18.519%C++1D*N/A13105.9h14.2C**84.8C
C150 Dalton 20293146.643C++1.4342.975%C**1.075%C*9.6D*11.2D-3039.7h7.9D**18.3D-
NSX Naginata 93931040.894C-7.1820.591%C13.979%F-6.4D**N/A2414.5h18.7D**91D
GD-7F 93911250.728C7.3514.325%F-14.286%D--1.3D*N/A1668.7h16C--111.6D*
AF-19 Mercenary 87861520.566C7.5115.761%D*18.605%C-4.3D--N/A13220.2h12B+76.1C+
AF-4 Cyclone 8484930.903C7.1719.099%D*11.905%D--2.4D*N/A2834.6h14.1D74D-
M60-A Bulldog 10182182A*73.9344.232%C+N/A21.6C--5B1603.8h7.6D17.2C--
NC9 A-Tross 8282551.491C*6.5821.749%D28.049%B+11.5D*N/A517.1h10.9C50.1C
Gauss Rifle S 7777790.975C+7.1019.218%D*10.39%D**3.8D**N/A2020.4h10.3B+53.8C+
M20 Basilisk 13872145.143A2.9330.415%D1.389%F5D**4.6D-8614.5h183.6D603.8F-
SAS-R 7272342.118C+5.9626.674%F-65.278%C8.1D**N/A608.9h3.4F-12.7F--
Blitz GD-10 6563850.741C7.3314.311%F-17.46%C*2.5D*N/A4125.6h15.4C++107.4D
M20 Basilisk 11156156S47.9352.641%C+5.357%C*24.3D23.9B4262.3h228.5F434.1D**
AP30 Shredder 815295.778C++2.3016.929%F3.846%A14.4D-8.1D*3073.6h65.3B+385.5D
The Slasher 50501460.342S7.7325.393%D20%B++1.9CN/A526.4h2.3C+8.9C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3841.4h
Nano-Armor Kit221542,92349.5h
Spawn Beacon137,3514.7h
Turret AI Module04641.8h
Structure Shield Module23731.4h
Repair Module15121.6h
Cortium Silo02070.5h
Skywall Shield Emitter02580.8h
Reinforcements Module01030.3h
Blast Wall01931.3h
Faction Banner0620.2h
Nanite Revive Grenade05,2521.5h
Medical Kit376381h
Medical Applicator749391,65544.7h
Nanite Healing Grenade02030.1h
Deconstruction Tool211,5571.4h
Welding Device01,0000h
Spear Anti-Vehicle Tower02391.2h
Spitfire Auto-Turret82740.4h
Hardlight Dagger10215238.9h
Sunderer Garage11411h
Bunker01161h
Rampart Wall24183.9h
Xiphos Anti-Personnel Tower22581h
Hoplon Anti-Aircraft Phalanx Tower02421.1h
Recon Detection Device8136,77164.6h
Ammunition Package121,2970.6h
Anti-Infantry MANA Turret3680.4h
Spear Anti-Vehicle Turret0810.5h
Alarm Module0500.1h
Pillbox0740.3h
Vehicle Ammo Dispenser0540.2h
Elysium Spawn Tube1990.4h
Infantry Tower1750.8h
Vehicle Ramp0570.8h
WLT-Howler Mining Laser01,6000.3h
Nano-Repair Grenade0670h
Orbital Strike Target Designator3511.5h
Shield Recharging Field2960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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