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Primarch Heinz3lmann[VESP] Heinz3lmann
VS BR 94

KDR: 2.57

Score: 8.6m

Last Seen: Jan 6th, 2019 7:39 PM
- OFFLINE - 387.4 hour(s)

Battle Rank 94 - Vanu Sovereignty on Cobalt - Outfit Member of Vespiary[VESP] Vespiary
VS outfit on Cobalt

Members: 12
Level Progress (to 95): 35%
Level 100 Progress: 46% 860h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Nebula VM20 Nebula VM20 Comet VM2 Saron HRB Comet VM2 Parallax VX3 NS-61 Emissary NS-20 Gorgon
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $365,292 MLG Score: 292
Fun Score: N/A
Cheeseburgers Flipped: 2099TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.877%10.261%163610161,0330.8089271.758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.1%-1.012D*-1.603F-0.178CHEAD (~2.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.1-0.431C--17-0.191C90.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.717%1.329%103310193012832011.0636149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.717%-1.283D**-0.835D-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.406B6.40.492B+16.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.439%2.669%569810141,1242517694.46032146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.633%0.028C+-0.429C--0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.10.118C+37.90.034C+66.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.718%73.826%5691102144710664.21698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.102C+0.439B-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.155C++30.063C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vespiary[VESP] Vespiary
VS outfit on Cobalt

Members: 12
8.6m639.8%199 (11.9k)176 (10.6k)2.5667210,1183,9423.5456694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102262419.166%11.83%22712:211

16% Engineer12% Heavy Assault33% Infiltrator32% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 13th, 2014 10:32 AMDec 15th, 2015 8:22 PMJan 22nd, 2019 9:28 AM (8h) (PST)Jan 6th, 2019 4:28 PM (16d) (PST)Jan 6th, 2019 3:39 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4921763160.2080.0810.0251.6020.043292

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,51510,58418,931125196310,590

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
812.2h/33.8d 3,859 1,197 4,545 78.1k 834 3,097 2,085 24m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D**
Kills:236
Deaths:284
KDR:0.831
Accuracy:12.327% F
HSR:13.983% D**
Lasher X2
B**
Kills:219
Deaths:214
KDR:1.023
Accuracy:18.642% D--
HSR:5.936% B**
SVA-88
D--
Kills:105
Deaths:110
KDR:0.955
Accuracy:13.726% F-
HSR:17.143% D--
Flare VE6
D**
Kills:75
Deaths:71
KDR:1.056
Accuracy:12.680% F
HSR:14.667% D**
Kills:635
Deaths (as Heavy Assault):679
Deaths (to Heavy Assaults):940
KDR:0.9352
Kill Difference:44
Playtime:98.802 hours
Usage:12%
Score:0.715m
Score/min:121
Accuracy (listed only):14.344%
HSR (listed only):12.932%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
F
Kills:85
Deaths:137
KDR:0.620
Accuracy:12.935% F--
HSR:10.588% F
Kills:85
Deaths (as Engineer):137
Deaths (to Engineers):1,014
KDR:0.62044
Kill Difference:52
Playtime:133.662 hours
Usage:16%
Score:2.146m
Score/min:268
Accuracy (listed only):12.935%
HSR (listed only):10.588%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D**
Kills:106
Deaths:99
KDR:1.071
Accuracy:15.133% F-
HSR:9.434% D**
Serpent VE92
F
Kills:85
Deaths:137
KDR:0.620
Accuracy:12.935% F--
HSR:10.588% F
Kills:191
Deaths (as Light Assault):236
Deaths (to Light Assaults):566
KDR:0.80932
Kill Difference:45
Playtime:39.465 hours
Usage:5%
Score:0.174m
Score/min:73
Accuracy (listed only):14.034%
HSR (listed only):10.011%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C-
Kills:447
Deaths:52
KDR:8.596
Accuracy:35.718% C--
HSR:73.826% C-
NS-61 Emissary
D
Kills:426
Deaths:434
KDR:0.982
Accuracy:23.354% D
HSR:5.869% F-
Sirius SX12
D**
Kills:106
Deaths:99
KDR:1.071
Accuracy:15.133% F-
HSR:9.434% D**
Kills:979
Deaths (as Infiltrator):585
Deaths (to Infiltrators):441
KDR:1.6735
Kill Difference:394
Playtime:268.335 hours
Usage:33%
Score:2.055m
Score/min:128
Accuracy (listed only):24.735%
HSR (listed only):29.709%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D**
Kills:106
Deaths:99
KDR:1.071
Accuracy:15.133% F-
HSR:9.434% D**
Kills:106
Deaths (as Combat Medic):99
Deaths (to Combat Medics):340
KDR:1.07071
Kill Difference:7
Playtime:13.073 hours
Usage:2%
Score:0.198m
Score/min:252
Accuracy (listed only):15.133%
HSR (listed only):9.434%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:1,170
Deaths:478
KDR:2.448
Accuracy:13.441% D--
HSR:13.846% D*
Nebula VM20
D--
Kills:1,121
Deaths:478
KDR:2.345
Accuracy:13.192% D--
HSR:12.757% D**
Comet VM2
C+
Kills:593
Deaths:224
KDR:2.647
Accuracy:33.149% D*
HSR:4.047% C+
Comet VM2
C*
Kills:493
Deaths:224
KDR:2.201
Accuracy:32.564% D*
HSR:4.665% C*
NS-20 Gorgon
C
Kills:399
Deaths:178
KDR:2.242
Accuracy:18.054% D*
HSR:17.544% C
NS-20 Gorgon
C+
Kills:360
Deaths:178
KDR:2.022
Accuracy:17.843% D*
HSR:19.722% C+
Quasar VM1
C
Kills:247
Deaths:103
KDR:2.398
Accuracy:13.444% C-
HSR:17.004% C
Quasar VM1
C+
Kills:245
Deaths:103
KDR:2.379
Accuracy:12.994% D--
HSR:20% C+
Blueshift VM5
D--
Kills:193
Deaths:76
KDR:2.539
Accuracy:12.114% F
HSR:15.544% D--
Blueshift VM5
D-
Kills:176
Deaths:76
KDR:2.316
Accuracy:11.979% D**
HSR:16.477% D-
NS-10 Burster
C++
Kills:104
Deaths:56
KDR:1.857
Accuracy:30.638% C++
HSR:5.769% C+
NS-10 Burster
C*
Kills:104
Deaths:56
KDR:1.857
Accuracy:30.571% C*
HSR:4.808% D
Kills:5,205
Deaths (as MAX Suit):1,115
Deaths (to MAX Suits):273
KDR:4.66816
Kill Difference:4,090
Playtime:262.825 hours
Usage:32%
Score:3.313m
Score/min:210
Accuracy (listed only):19.998%
HSR (listed only):12.682%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:76
V. Kills:12 N/A
Deaths:9
KDR:8.444
Accuracy:21.629% F-
KPH:22.800 C
VKPH:3.600 D--
L100 Python AP
D-
Kills:54
V. Kills:28 186%
Deaths:1
KDR:54
Accuracy:34.825% F--
KPH:18.600 D-
VKPH:9.600 D**
Kills:130 (130 + 0)
Deaths:10
KDR:13
VKDR:4
Vehicle Kills:40
Kill Difference:120
Playtime:6.244 hours
Usage:1%
Score:0.056m
Score/min:150
Driving Accuracy:34.825%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:497
V. Kills:425 117%
Deaths:180
KDR:2.761
Accuracy:44.755% C++
KPH:23.700 C+
VKPH:20.200 B+
Supernova PC
C
Kills:201
V. Kills:72 275%
Deaths:20
KDR:10.050
Accuracy:36.171% D**
KPH:18 C
VKPH:6.500 C--
Supernova FPC
D
Kills:171
V. Kills:75 225%
Deaths:23
KDR:7.435
Accuracy:34.157% F--
KPH:17.700 D
VKPH:7.700 F
E540 Halberd
B
Kills:53
V. Kills:22 230%
Deaths:12
KDR:4.417
Accuracy:50.562% B
KPH:26.700 C
VKPH:11.100 D-
Kills:922 (372 + 550)
Deaths:235
KDR:3.923
VKDR:2.528
Vehicle Kills:594
Kill Difference:687
Playtime:43.811 hours
Usage:5%
Score:0.738m
Score/min:281
Driving Accuracy:34.157%
Gunner Accuracy:50.562%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:123
V. Kills:111 110%
Deaths:56
KDR:2.196
Accuracy:52.751% C
KPH:28 D
VKPH:25.300 C++
Aphelion VEX-4H
D
Kills:60
V. Kills:59 100%
Deaths:30
KDR:2
Accuracy:42.845% C
KPH:21.600 D--
VKPH:21.200 D
Kills:183 (0 + 183)
Deaths:86
KDR:2.128
VKDR:1.977
Vehicle Kills:170
Kill Difference:97
Playtime:7.165 hours
Usage:1%
Score:0.117m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:42.845%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:152
V. Kills:51 292%
Deaths:46
KDR:3.304
Accuracy:30.497% D
KPH:29 D
VKPH:9.700 C++
M40 Fury
D
Kills:101
V. Kills:27 361%
Deaths:43
KDR:2.349
Accuracy:27.810% D--
KPH:27.600 D--
VKPH:7.400 D
M20 Basilisk
C+
Kills:73
V. Kills:40 178%
Deaths:43
KDR:1.698
Accuracy:36.229% C
KPH:13.100 D
VKPH:7.200 C+
M20 Basilisk
C--
Kills:66
V. Kills:33 194%
Deaths:29
KDR:2.276
Accuracy:38.942% C+
KPH:14 D
VKPH:7 C--
M12 Kobalt
D-
Kills:59
V. Kills:2 N/A
Deaths:17
KDR:3.471
Accuracy:12.317% D*
KPH:32.900 D-
VKPH:1.100 D--
Kills:451 (0 + 451)
Deaths:178
KDR:2.534
VKDR:0.860
Vehicle Kills:153
Kill Difference:273
Playtime:20.941 hours
Usage:3%
Score:0.263m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:12.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 1,1851,1704782.448C*0.1213.441%D--13.846%D*17.4D--N/A4867.2h17C+126.4C
Nebula VM20 1,1341,1214782.345C++0.2213.192%D--12.757%D**16.7D--N/A4667.2h17.4C131.7C--
Comet VM2 8025932242.647A*0.0833.149%D*4.047%C+8.2D2.9D--4972.7h26.5C++79.9C
Saron HRB 9224971802.761C-0.1944.755%C++1.207%C23.7C+20.2B+24321h28.5D-63.7C
Comet VM2 6734932242.201A++0.3732.564%D*4.665%C*6.8D2.5D-4272.7h32.4D-99.5D--
Parallax VX3 453447528.596A+6.0335.718%C--73.826%C-14.2D-N/A3431.4h3D--8.3D
NS-61 Emissary 4294264340.982C**1.5823.354%D5.869%F-4D*N/A11105.2h16C+68.3C
NS-20 Gorgon 4203991782.242B**0.3218.054%D*17.544%C11.9DN/A4633.5h34.5B+191C++
NS-20 Gorgon 3913601782.022B*0.5417.843%D*19.722%C+10.7D-N/A4433.5h38.1C**213.4C+
Quasar VM1 2532471032.398B++0.1713.444%C-17.004%C14.5DN/A5017h17.6D131C+
Quasar VM1 2472451032.379C++0.1912.994%D--20%C+14.4D*N/A4317h17.2D*132.2D-
Orion VS54 2362362840.831C1.7412.327%F13.983%D**9.2D--N/A4325.7h15.3C--124.3D*
Lasher X2 2262192141.023C++1.5418.642%D--5.936%B**10.1D--N/A3221.6h19.5C++104.5C
Supernova PC 2732012010.05B++7.4836.171%D**N/A18.1C6.5C--15511.1h6.9D19F
Blueshift VM5 202193762.539C++0.0312.114%F15.544%D--12.9D*N/A4115h19.2D-158.1D**
Blueshift VM5 180176762.316C+0.2511.979%D**16.477%D-11.7D*N/A3715h20.7D**173F
Supernova FPC 246171237.435B4.8734.157%F--N/A17.6D7.7F5099.7h4.8B+14D
M40 Fury 203152463.304C--0.7430.497%D1.316%C--29.2D9.8C++2265.2h17.6C57.8D
Saron HRB-H 234123562.196C--0.3752.751%C1.626%C++28D25.2C++2674.4h24.8C++47C++
Proximity Mine 114114129.5A++6.9335.256%D-N/A49.6D**N/A1492.3h2.4D**6.7D*
Sirius SX12 108106991.071C++1.5015.133%F-9.434%D**7.4D--N/A3314.4h19.9D-131.7D**
SVA-88 1061051100.955C1.6113.726%F-17.143%D--7.7D*N/A2913.7h18.8F--137.2F*
NS-10 Burster 202104561.857B**0.7130.638%C++5.769%C+2.7D*2.5D--4139.2h227F741D
NS-10 Burster 203104561.857A+0.7130.571%C*4.808%D2.7D*2.5D4139.2h226.6F-741.2D-
M40 Fury 128101432.349D0.2227.81%D--2.97%B**27.3D--7.3D2473.7h16.3C58.7D-
Serpent VE92 87851370.62C1.9512.935%F--10.588%F2.5D*N/A933.9h23.6F--182.2T-
C75 Viper 887698.444B**5.8821.629%F-2.632%A+23C3.6D--1243.3h10.2B++47.3C
Flare VE6 7675711.056C1.5112.68%F14.667%D**10.1D*N/A357.4h14.1D--111.3D**
M20 Basilisk 11373431.698C--0.8736.229%C2.74%D*13D7.1C+1915.6h144.8D-399.6D-
M20 Basilisk 9966292.276C0.2938.942%C+3.03%D--14D7C--2174.7h130.8D335.8C
Aphelion VEX-4H 11960302C0.5742.845%C1.667%D-21.4D--21.1D2792.8h78.2C-182.4C-
Tank Mine 9059153.933B++1.3753.828%A+N/A53.6D--28.2D*7831.1h3.8T7.1C
M12 Kobalt 6159173.471D-0.9012.317%D*15.254%D32.8D-1.1D--1241.8h27D*219.3D*
L100 Python AP 8254154U51.4334.825%F--1.852%D18.6D-9.7D**1792.9h5.9B+17D
E540 Halberd 7553124.417C1.8550.562%B7.547%M++26.5C-11D-2732h5.9C+11.8C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2660.2h
Motion Spotter09191.3h
Thanatos VE1700.6h
Artemis VX01510.1h
Spawn Beacon22270.3h
Nano-Armor Kit79164,36715.3h
Spitfire Auto-Turret0780.2h
Deconstruction Tool03410.3h
Nanite Revive Grenade03170.1h
Ammunition Package45250.4h
Medical Applicator5638,7004.3h
Recon Detection Device41,2112.9h
Nano-Repair Grenade0530h

Check the help document for the dictionary if you want to learn more about words used here.


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