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Primarch Heinz3lmann[VESP] Heinz3lmann
VS BR 94

KDR: 2.58

Score: 8.7m

Last Seen: Apr 18th, 2019 8:01 PM
- OFFLINE - 50.5 hour(s)

Battle Rank 94 - Vanu Sovereignty on Cobalt - Outfit Member of Vespiary[VESP] Vespiary
VS outfit on Cobalt

Members: 7
Level Progress (to 95): 62%
Level 100 Progress: 46% 858h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Nebula VM20 Nebula VM20 Comet VM2 Comet VM2 Saron HRB Parallax VX3 NS-61 Emissary NS-20 Gorgon
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $360,288 MLG Score: 288
Fun Score: N/A
Cheeseburgers Flipped: 2117TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.868%10.261%163610291,0330.8045171.771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.098%-1.019D*-1.605F-0.169CHEAD (~2.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.2-0.433C--17-0.19C90.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.717%1.329%102310323012872271.04878132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.717%-1.285D**-0.817D-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.407B6.40.493B+16.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.016%2.653%566810271,1312527784.48809145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.625%-0.015C+-0.437C--0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.40.114C+37.90.042C+67.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.613%73.826%5661103444710664.21698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.089C+0.439B-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.155C++30.065C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vespiary[VESP] Vespiary
VS outfit on Cobalt

Members: 7
8.7m643.2%198 (11.9k)176 (10.6k)2.5755710,2073,9633.556494 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103562719.153%11.727%22512:301

16% Engineer12% Heavy Assault33% Infiltrator32% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 13th, 2014 10:32 AMDec 15th, 2015 8:22 PMApr 19th, 2019 9:57 PM (20h) (PST)Apr 18th, 2019 4:01 PM (2d) (PST)Apr 18th, 2019 4:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4931753180.2070.0800.0241.6060.043288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,60210,52819,074125196310,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
823h/34.3d 3,887 1,197 4,611 79.3k 852 3,128 2,125 24.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D**
Kills:236
Deaths:284
KDR:0.831
Accuracy:12.327% F
HSR:13.983% D**
Lasher X2
B**
Kills:219
Deaths:215
KDR:1.019
Accuracy:18.485% D--
HSR:5.936% B**
SVA-88
D*
Kills:105
Deaths:110
KDR:0.955
Accuracy:13.726% F-
HSR:17.143% D*
Flare VE6
D**
Kills:75
Deaths:71
KDR:1.056
Accuracy:12.680% F
HSR:14.667% D**
Kills:635
Deaths (as Heavy Assault):680
Deaths (to Heavy Assaults):941
KDR:0.93382
Kill Difference:45
Playtime:99.408 hours
Usage:12%
Score:0.716m
Score/min:120
Accuracy (listed only):14.305%
HSR (listed only):12.932%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
F
Kills:85
Deaths:137
KDR:0.620
Accuracy:12.935% F--
HSR:10.588% F
Kills:85
Deaths (as Engineer):137
Deaths (to Engineers):1,018
KDR:0.62044
Kill Difference:52
Playtime:134.832 hours
Usage:16%
Score:2.158m
Score/min:267
Accuracy (listed only):12.935%
HSR (listed only):10.588%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D**
Kills:106
Deaths:99
KDR:1.071
Accuracy:15.081% F-
HSR:9.434% D**
Serpent VE92
F
Kills:85
Deaths:137
KDR:0.620
Accuracy:12.935% F--
HSR:10.588% F
Kills:191
Deaths (as Light Assault):236
Deaths (to Light Assaults):567
KDR:0.80932
Kill Difference:45
Playtime:39.594 hours
Usage:5%
Score:0.174m
Score/min:73
Accuracy (listed only):14.008%
HSR (listed only):10.011%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C-
Kills:447
Deaths:52
KDR:8.596
Accuracy:35.613% D
HSR:73.826% C-
NS-61 Emissary
D
Kills:426
Deaths:434
KDR:0.982
Accuracy:23.343% D
HSR:5.869% F-
Sirius SX12
D**
Kills:106
Deaths:99
KDR:1.071
Accuracy:15.081% F-
HSR:9.434% D**
Kills:979
Deaths (as Infiltrator):585
Deaths (to Infiltrators):444
KDR:1.6735
Kill Difference:394
Playtime:274.809 hours
Usage:33%
Score:2.107m
Score/min:128
Accuracy (listed only):24.679%
HSR (listed only):29.709%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D**
Kills:106
Deaths:99
KDR:1.071
Accuracy:15.081% F-
HSR:9.434% D**
Kills:106
Deaths (as Combat Medic):99
Deaths (to Combat Medics):343
KDR:1.07071
Kill Difference:7
Playtime:13.140 hours
Usage:2%
Score:0.199m
Score/min:253
Accuracy (listed only):15.081%
HSR (listed only):9.434%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:1,170
Deaths:479
KDR:2.443
Accuracy:13.420% D--
HSR:13.846% D*
Nebula VM20
D--
Kills:1,121
Deaths:479
KDR:2.340
Accuracy:13.172% D--
HSR:12.757% F
Comet VM2
C+
Kills:595
Deaths:227
KDR:2.621
Accuracy:33.148% D*
HSR:4.034% C+
Comet VM2
C*
Kills:499
Deaths:227
KDR:2.198
Accuracy:32.527% D*
HSR:4.609% C*
NS-20 Gorgon
C
Kills:401
Deaths:179
KDR:2.240
Accuracy:18.003% D*
HSR:17.456% C
NS-20 Gorgon
C+
Kills:361
Deaths:179
KDR:2.017
Accuracy:17.788% D*
HSR:19.668% C+
Quasar VM1
C
Kills:247
Deaths:103
KDR:2.398
Accuracy:13.439% C-
HSR:17.004% C
Quasar VM1
C+
Kills:245
Deaths:103
KDR:2.379
Accuracy:12.989% D*
HSR:20% C+
Blueshift VM5
D--
Kills:196
Deaths:79
KDR:2.481
Accuracy:12.082% F
HSR:15.306% D--
Blueshift VM5
D-
Kills:176
Deaths:79
KDR:2.228
Accuracy:11.959% D**
HSR:16.477% D-
NS-10 Burster
C++
Kills:105
Deaths:56
KDR:1.875
Accuracy:30.570% C++
HSR:5.714% C+
NS-10 Burster
C*
Kills:104
Deaths:56
KDR:1.857
Accuracy:30.493% C*
HSR:4.808% D
Kills:5,220
Deaths (as MAX Suit):1,123
Deaths (to MAX Suits):276
KDR:4.64826
Kill Difference:4,097
Playtime:265.136 hours
Usage:32%
Score:3.324m
Score/min:209
Accuracy (listed only):19.966%
HSR (listed only):12.640%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:76
V. Kills:12 N/A
Deaths:9
KDR:8.444
Accuracy:21.629% F-
KPH:22.800 C
VKPH:3.600 D--
L100 Python AP
D-
Kills:54
V. Kills:28 186%
Deaths:1
KDR:54
Accuracy:34.825% F--
KPH:18.600 D-
VKPH:9.600 D**
Kills:130 (130 + 0)
Deaths:10
KDR:13
VKDR:4
Vehicle Kills:40
Kill Difference:120
Playtime:6.244 hours
Usage:1%
Score:0.056m
Score/min:150
Driving Accuracy:34.825%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:498
V. Kills:425 117%
Deaths:181
KDR:2.751
Accuracy:44.560% C++
KPH:23.600 C+
VKPH:20.100 B+
Supernova PC
C
Kills:239
V. Kills:97 244%
Deaths:22
KDR:10.864
Accuracy:39.311% D*
KPH:18 C
VKPH:7.300 C
Supernova FPC
D
Kills:171
V. Kills:75 225%
Deaths:23
KDR:7.435
Accuracy:34.157% F--
KPH:17.700 D
VKPH:7.700 F
E540 Halberd
B
Kills:53
V. Kills:22 230%
Deaths:12
KDR:4.417
Accuracy:50.317% B
KPH:26.600 C-
VKPH:11.100 D-
Kills:961 (410 + 551)
Deaths:238
KDR:4.038
VKDR:2.601
Vehicle Kills:619
Kill Difference:723
Playtime:46.080 hours
Usage:6%
Score:0.746m
Score/min:270
Driving Accuracy:34.157%
Gunner Accuracy:50.317%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:123
V. Kills:111 110%
Deaths:56
KDR:2.196
Accuracy:52.751% C
KPH:28 D
VKPH:25.300 C++
M40 Fury-H
B**
Kills:63
V. Kills:29 210%
Deaths:19
KDR:3.316
Accuracy:50.317% B++
KPH:67.300 C--
VKPH:31 B**
Aphelion VEX-4H
D
Kills:60
V. Kills:59 100%
Deaths:30
KDR:2
Accuracy:42.554% C
KPH:21.400 D--
VKPH:21 D
Kills:246 (0 + 246)
Deaths:105
KDR:2.343
VKDR:1.895
Vehicle Kills:199
Kill Difference:141
Playtime:8.128 hours
Usage:1%
Score:0.135m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:42.554%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:152
V. Kills:51 292%
Deaths:46
KDR:3.304
Accuracy:30.497% D
KPH:29 D
VKPH:9.700 C++
M40 Fury
D
Kills:101
V. Kills:27 361%
Deaths:43
KDR:2.349
Accuracy:27.810% D--
KPH:27.600 D--
VKPH:7.400 D
M20 Basilisk
C+
Kills:76
V. Kills:40 185%
Deaths:43
KDR:1.767
Accuracy:35.551% C
KPH:13.300 D
VKPH:7 C+
M20 Basilisk
C--
Kills:69
V. Kills:33 203%
Deaths:29
KDR:2.379
Accuracy:38.101% C+
KPH:14.300 D
VKPH:6.800 C--
M12 Kobalt
D-
Kills:59
V. Kills:2 N/A
Deaths:17
KDR:3.471
Accuracy:12.125% D*
KPH:32.200 D-
VKPH:1.100 D--
Kills:457 (0 + 457)
Deaths:178
KDR:2.567
VKDR:0.860
Vehicle Kills:153
Kill Difference:279
Playtime:21.251 hours
Usage:3%
Score:0.265m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:12.125%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 1,1851,1704792.443C**0.1313.42%D--13.846%D*17.3D-N/A4767.5h17C+126.9C-
Nebula VM20 1,1341,1214792.34C*0.2413.172%D--12.757%F16.6D--N/A4667.5h17.4C132.2D
Comet VM2 8045952272.621A*0.0533.148%D*4.034%C+8.1D2.8D*4973.5h26.7C*80.5C
Comet VM2 6804992272.198A+0.3832.527%D*4.609%C*6.8D2.5D-4273.5h32.4D99.5D--
Saron HRB 9234981812.751C-0.1844.56%C++1.205%C23.6C+20.1B+24321.1h28.5D-64C
Parallax VX3 453447528.596A+6.0235.613%D73.826%C-14.2D-N/A3431.5h3D--8.3D
NS-61 Emissary 4294264340.982C**1.5923.343%D5.869%F-4D*N/A11105.3h16C+68.4C
NS-20 Gorgon 4224011792.24B**0.3418.003%D*17.456%C11.8DN/A4634h34.9B+193.7C++
NS-20 Gorgon 3933611792.017B*0.5617.788%D*19.668%C+10.6D-N/A4334h38.6C**216.9C+
Quasar VM1 2532471032.398B+0.1813.439%C-17.004%C14.5DN/A5017h17.6C-131.1C+
Quasar VM1 2472451032.379C++0.2012.989%D*20%C+14.4D*N/A4317h17.2D--132.2D--
Supernova PC 3362392210.864B**8.2939.311%D*N/A18C7.3C13813.3h7.4D--18.8D**
Orion VS54 2362362840.831C1.7412.327%F13.983%D**9.2D--N/A4325.7h15.3C-124.3D--
Lasher X2 2262192151.019C++1.5618.485%D--5.936%B**9.9D--N/A3222.1h19.7C++106.7C
Blueshift VM5 205196792.481C++0.0912.082%F15.306%D--12.9D*N/A4115.2h19D157.6D*
Blueshift VM5 180176792.228C+0.3511.959%D**16.477%D-11.6D*N/A3715.2h20.9D*175.1D**
Supernova FPC 246171237.435C**4.8634.157%F--N/A17.6D7.7F5099.7h4.8B+14D
M40 Fury 203152463.304C-0.7330.497%D1.316%C--29.2D9.8C++2265.2h17.6C57.8C-
Saron HRB-H 234123562.196C--0.3852.751%C1.626%C++28D25.2C++2674.4h24.8C++47C++
Proximity Mine 116116129.667A++7.0935.333%DN/A50.4D**N/A1492.3h2.3D--6.6D*
Sirius SX12 108106991.071C++1.5015.081%F-9.434%D**7.3D--N/A3314.5h19.9D-132.1D*
NS-10 Burster 203105561.875B**0.7030.57%C++5.714%C+2.7D*2.5D-4039.5h225.4F737.4D
SVA-88 1061051100.955C1.6213.726%F-17.143%D*7.7D**N/A2913.7h18.8F--137.2F--
NS-10 Burster 203104561.857A0.7230.493%C*4.808%D2.6D*2.5D4139.5h227.1F-744.7D-
M40 Fury 128101432.349D0.2327.81%D--2.97%B**27.3D--7.3D2473.7h16.3C58.7D
Serpent VE92 87851370.62C1.9612.935%F--10.588%F2.5D*N/A933.9h23.6F--182.2T-
C75 Viper 887698.444B**5.8721.629%F-2.632%A+23C3.6D--1253.3h10.2B++47.3C
M20 Basilisk 11676431.767C-0.8135.551%C2.632%D*13.3D7C+1885.7h139.8D--393.2D-
Flare VE6 7675711.056C1.5212.68%F14.667%D**10D*N/A357.5h14.1D--111.3F
M20 Basilisk 10269292.379C0.2038.101%C+2.899%D--14.4D6.9C--2124.8h127.6C--334.8C
M40 Fury-H 9263193.316D0.7450.317%B++N/A70C-32.2B**3150.9h16.4F32.6D--
Tank Mine 9260154B++1.4254.785%A+N/A54.5D--29.1D*7841.1h3.8T7C
Aphelion VEX-4H 11960302C0.5842.554%C1.667%D-21.4D--21.1D2772.8h78.9C-185.3C-
M12 Kobalt 6159173.471D-0.9012.125%D*15.254%D32.8D-1.1D--1251.8h27.1D*223.5D--
L100 Python AP 8254154S51.4234.825%F--1.852%C--18.6D-9.7D**1792.9h5.9B+17D--
E540 Halberd 7553124.417C1.8450.317%B7.547%M++26.5C-11D-2722h6C+11.9C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2680.2h
Motion Spotter09281.3h
Artemis VX01510.1h
Thanatos VE1700.6h
Spawn Beacon22290.3h
Nano-Armor Kit82166,10915.5h
Nanite Revive Grenade03240.1h
Deconstruction Tool03410.3h
Spitfire Auto-Turret0780.2h
Ammunition Package45290.4h
Medical Applicator5638,7754.3h
Nano-Repair Grenade0580h
Recon Detection Device41,2132.9h

Check the help document for the dictionary if you want to learn more about words used here.


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