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Hater Hekkler[R3ST] Hekkler
VS BR 138

KDR: 1.63

Score: 42.6m

Last Seen: Apr 16th, 2019 8:21 AM
- OFFLINE - 7.9 hour(s)

Battle Rank 111 (138 total) - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 39
Level Progress (to 112): 80%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Solstice SF E540 Halberd Ghost Lasher X2 SVA-88 Flare VE6 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $479,133 MLG Score: 383
Fun Score: N/A
Cheeseburgers Flipped: 768TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.561%22.386%46023101224,8191.60870.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.545%-0.117C+0.223C++-0.501DHEAD ++ (~12.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.221C++11.90.165C++46.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.08%1.235%36110343249781500.331288215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.666D-0.337C--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.71B++14.50.726B++32.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.643%1.881%112610292,127157210291.35305207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.375%-1.684F--0.464D0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.7-1.839F-25.9-1.068D*83.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.862%2.373%6821410215,984125433504.76813179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.246%0.433B-0.502D0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.763B++11.50.709B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.284%80.579%682310323,7641325152.84075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.876%0.5B+0.874B*0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.505B+1.90.41B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.335%12.461%682310322,2631625171.39261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.814%-0.091C+-0.414C---1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.335C**3.50.271C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 39
42.6m392.1%247 (14.8k)229 (13.7k)1.6335558,52235,8252.0623138 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035173117.187%17.581%30205:1120

11% Combat Medic33% Engineer28% Heavy Assault14% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:10 PMFeb 24th, 2019 4:12 AMApr 16th, 2019 3:43 PM (2d) (PST)Apr 16th, 2019 5:21 AM (2d) (PST)Apr 16th, 2019 4:21 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4401482920.3150.1930.0551.4120.045383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3878,88517,5021912385313,770

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3097.2h/129.1d 15,360 10,289 14,596 262.4k 4,964 10,291 8,396 81.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:4,391
Deaths:2,060
KDR:2.132
Accuracy:22.567% D-
HSR:32.612% C**
Lasher X2
C
Kills:1,900
Deaths:1,680
KDR:1.131
Accuracy:23.061% C
HSR:2.316% D-
SVA-88
C+
Kills:1,887
Deaths:965
KDR:1.955
Accuracy:23.678% C+
HSR:20.032% D
Flare VE6
D--
Kills:1,616
Deaths:766
KDR:2.110
Accuracy:16.149% D*
HSR:16.832% D--
Orion VS54
D
Kills:1,366
Deaths:475
KDR:2.876
Accuracy:15.653% D--
HSR:19.912% D
Pulsar LSW
D--
Kills:1,305
Deaths:405
KDR:3.222
Accuracy:16.689% D*
HSR:16.399% D--
NS-15M1
C++
Kills:1,162
Deaths:715
KDR:1.625
Accuracy:19.861% C-
HSR:22.978% C++
VE-H Maw
B*
Kills:188
Deaths:133
KDR:1.414
Accuracy:22.573% C--
HSR:34.043% B*
Kills:13,815
Deaths (as Heavy Assault):7,199
Deaths (to Heavy Assaults):10,078
KDR:1.91902
Kill Difference:6,616
Playtime:864.127 hours
Usage:28%
Score:9.124m
Score/min:176
Accuracy (listed only):20.029%
HSR (listed only):20.640%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:3,203
Deaths:2,377
KDR:1.348
Accuracy:22.096% C
HSR:7.243% F
Nova
C--
Kills:1,205
Deaths:1,031
KDR:1.169
Accuracy:38.565% C--
HSR:10.125% D*
Pulsar C
B
Kills:1,165
Deaths:688
KDR:1.693
Accuracy:24.134% C+
HSR:24.979% B
NS-11C
C
Kills:1,153
Deaths:861
KDR:1.339
Accuracy:21.729% C
HSR:17.780% C
VX6-7
D
Kills:961
Deaths:1,098
KDR:0.875
Accuracy:18.243% D*
HSR:17.586% D
Phobos VX86
D
Kills:828
Deaths:1,027
KDR:0.806
Accuracy:45.134% D*
HSR:11.594% D
Serpent VE92
C
Kills:637
Deaths:502
KDR:1.269
Accuracy:22.223% C
HSR:18.053% C
Solstice VE3
C
Kills:596
Deaths:430
KDR:1.386
Accuracy:19.029% D
HSR:18.289% C
NS Baron G5
B**
Kills:299
Deaths:265
KDR:1.128
Accuracy:47.295% B
HSR:19.732% B**
Thanatos VE70
A**
Kills:230
Deaths:205
KDR:1.122
Accuracy:39.178% C+
HSR:27.826% A**
Eidolon VE33
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:17.915% N/A
HSR:30% N/A
Kills:10,327
Deaths (as Engineer):8,516
Deaths (to Engineers):8,303
KDR:1.21266
Kill Difference:1,811
Playtime:1,032.414 hours
Usage:33%
Score:17.258m
Score/min:279
Accuracy (listed only):28.686%
HSR (listed only):18.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:3,203
Deaths:2,377
KDR:1.348
Accuracy:22.096% C
HSR:7.243% F
Nova
C--
Kills:1,205
Deaths:1,031
KDR:1.169
Accuracy:38.565% C--
HSR:10.125% D*
Pulsar C
B
Kills:1,165
Deaths:688
KDR:1.693
Accuracy:24.134% C+
HSR:24.979% B
NS-7 PDW
C++
Kills:1,158
Deaths:906
KDR:1.278
Accuracy:25.149% C++
HSR:16.408% C
NS-11C
C
Kills:1,153
Deaths:861
KDR:1.339
Accuracy:21.729% C
HSR:17.780% C
VX6-7
D
Kills:961
Deaths:1,098
KDR:0.875
Accuracy:18.243% D*
HSR:17.586% D
Sirius SX12
D
Kills:875
Deaths:843
KDR:1.038
Accuracy:19.923% D-
HSR:13.371% D
Phobos VX86
D
Kills:828
Deaths:1,027
KDR:0.806
Accuracy:45.134% D*
HSR:11.594% D
Serpent VE92
C
Kills:637
Deaths:502
KDR:1.269
Accuracy:22.223% C
HSR:18.053% C
Solstice VE3
C
Kills:596
Deaths:430
KDR:1.386
Accuracy:19.029% D
HSR:18.289% C
NS Baron G5
B**
Kills:299
Deaths:265
KDR:1.128
Accuracy:47.295% B
HSR:19.732% B**
Thanatos VE70
A**
Kills:230
Deaths:205
KDR:1.122
Accuracy:39.178% C+
HSR:27.826% A**
Kills:12,310
Deaths (as Light Assault):10,233
Deaths (to Light Assaults):6,448
KDR:1.20297
Kill Difference:2,077
Playtime:325.392 hours
Usage:11%
Score:3.510m
Score/min:180
Accuracy (listed only):28.558%
HSR (listed only):16.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C--
Kills:1,205
Deaths:1,031
KDR:1.169
Accuracy:38.565% C--
HSR:10.125% D*
H-V45
D--
Kills:1,182
Deaths:1,180
KDR:1.002
Accuracy:19.244% D--
HSR:11.506% D*
Terminus VX-9
B+
Kills:1,181
Deaths:847
KDR:1.394
Accuracy:23.692% C
HSR:30.229% B+
NS-7 PDW
C++
Kills:1,158
Deaths:906
KDR:1.278
Accuracy:25.149% C++
HSR:16.408% C
NS-11P
C
Kills:1,158
Deaths:968
KDR:1.196
Accuracy:21.228% C
HSR:15.371% D
Sirius SX12
D
Kills:875
Deaths:843
KDR:1.038
Accuracy:19.923% D-
HSR:13.371% D
Phobos VX86
D
Kills:828
Deaths:1,027
KDR:0.806
Accuracy:45.134% D*
HSR:11.594% D
NS-11A
B*
Kills:573
Deaths:419
KDR:1.368
Accuracy:23.787% C+
HSR:28.272% B*
NS Baron G5
B**
Kills:299
Deaths:265
KDR:1.128
Accuracy:47.295% B
HSR:19.732% B**
Thanatos VE70
A**
Kills:230
Deaths:205
KDR:1.122
Accuracy:39.178% C+
HSR:27.826% A**
Kills:8,689
Deaths (as Combat Medic):7,691
Deaths (to Combat Medics):3,640
KDR:1.12976
Kill Difference:998
Playtime:326.190 hours
Usage:11%
Score:5.428m
Score/min:277
Accuracy (listed only):30.320%
HSR (listed only):18.443%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,960
Deaths:551
KDR:3.557
Accuracy:38.241% C+
HSR:77.653% B*
Parallax VX3
B**
Kills:1,351
Deaths:200
KDR:6.755
Accuracy:40.890% C**
HSR:85.344% B**
NS-30 Vandal
B+
Kills:1,171
Deaths:534
KDR:2.193
Accuracy:34.590% C**
HSR:31.255% B+
NS-7 PDW
C++
Kills:1,158
Deaths:906
KDR:1.278
Accuracy:25.149% C++
HSR:16.408% C
Sirius SX12
D
Kills:875
Deaths:843
KDR:1.038
Accuracy:19.923% D-
HSR:13.371% D
XM98
B+
Kills:453
Deaths:39
KDR:11.615
Accuracy:33.486% D
HSR:79.029% B+
NS-44P Commissioner
C+
Kills:381
Deaths:417
KDR:0.914
Accuracy:37.085% C
HSR:24.410% C+
Manticore SX40
B++
Kills:323
Deaths:364
KDR:0.887
Accuracy:18.755% F
HSR:26.625% B++
NS-357 Underboss
D
Kills:260
Deaths:434
KDR:0.599
Accuracy:22.440% F
HSR:16.154% D
Artemis VX26
A
Kills:130
Deaths:89
KDR:1.461
Accuracy:24.909% C--
HSR:31.539% A
Parallax VX3-AE
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:39.474% N/A
HSR:96% N/A
Kills:8,112
Deaths (as Infiltrator):4,385
Deaths (to Infiltrators):4,746
KDR:1.84994
Kill Difference:3,727
Playtime:434.896 hours
Usage:14%
Score:5.128m
Score/min:197
Accuracy (listed only):30.449%
HSR (listed only):45.253%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C-
Kills:1,213
Deaths:534
KDR:2.272
Accuracy:14.516% C-
HSR:15.004% D--
Cosmos VM3
C+
Kills:1,131
Deaths:534
KDR:2.118
Accuracy:14.897% C
HSR:18.391% C+
Blueshift VM5
B+
Kills:231
Deaths:95
KDR:2.432
Accuracy:19.058% C+
HSR:24.242% B+
Blueshift VM5
B+
Kills:196
Deaths:95
KDR:2.063
Accuracy:18.970% C+
HSR:23.469% B+
Comet VM2
C+
Kills:176
Deaths:133
KDR:1.323
Accuracy:31.232% D*
HSR:3.977% C+
Comet VM2
M
Kills:159
Deaths:108
KDR:1.472
Accuracy:32.132% D**
HSR:9.434% M
NS-10 Burster
D--
Kills:138
Deaths:111
KDR:1.243
Accuracy:22.602% D--
HSR:2.174% D*
NS-10 Burster
D-
Kills:103
Deaths:111
KDR:0.928
Accuracy:22.462% D*
HSR:2.913% D-
Kills:3,347
Deaths (as MAX Suit):860.500
Deaths (to MAX Suits):2,390
KDR:3.8896
Kill Difference:2,486.500
Playtime:96.131 hours
Usage:3%
Score:2.200m
Score/min:381
Accuracy (listed only):21.984%
HSR (listed only):12.451%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:324
V. Kills:29 N/A
Deaths:130
KDR:2.492
Accuracy:31.080% D*
KPH:22.400 D
VKPH:2 D
Dual Photon Pods
D
Kills:137
V. Kills:57 236%
Deaths:38
KDR:3.605
Accuracy:36.923% F
KPH:21.900 D--
VKPH:9.100 D
Kills:461 (324 + 0)
Deaths:168
KDR:2.744
VKDR:0.512
Vehicle Kills:86
Kill Difference:293
Playtime:20.740 hours
Usage:1%
Score:0.202m
Score/min:162
Piloting Accuracy:31.080%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:343
V. Kills:41 N/A
Deaths:45
KDR:7.622
Accuracy:44.982% C*
KPH:1,234,800 U
VKPH:147,600 U
C150 Dalton
U
Kills:161
V. Kills:83 192%
Deaths:45
KDR:3.578
Accuracy:48.366% B**
KPH:579,600 U
VKPH:298,800 U
L105 Zephyr PX
D
Kills:97
V. Kills:1 N/A
Deaths:14
KDR:6.929
Accuracy:40.021% D*
KPH:59.500 D
VKPH:0.600 D**
AP30 Shredder
N/A
Kills:50
V. Kills:36 135%
Deaths:6
KDR:8.333
Accuracy:40.120% N/A
KPH:180,000 N/A
VKPH:129,600 N/A
Kills:651 (0 + 651)
Deaths:110
KDR:5.918
VKDR:1.464
Vehicle Kills:161
Kill Difference:541
Playtime:1.631 hours
Usage:0%
Score:0.262m
Score/min:2,681
Piloting Accuracy:N/A%
Gunner Accuracy:40.120%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:446
V. Kills:128 346%
Deaths:70
KDR:6.371
Accuracy:38.094% D**
KPH:21.200 D
VKPH:6.100 D*
Skyguard
D
Kills:338
V. Kills:332 102%
Deaths:112
KDR:3.018
Accuracy:22.150% D*
KPH:7.100 D--
VKPH:7 D
L100 Python HESH
D*
Kills:218
V. Kills:22 N/A
Deaths:9
KDR:24.222
Accuracy:34.505% F
KPH:21.800 D*
VKPH:2.200 F
L100 Python AP
D-
Kills:79
V. Kills:50 155%
Deaths:21
KDR:3.762
Accuracy:45.446% D*
KPH:19.700 D-
VKPH:12.500 D--
Kills:1,081 (1,081 + 0)
Deaths:212
KDR:5.099
VKDR:2.509
Vehicle Kills:532
Kill Difference:869
Playtime:82.499 hours
Usage:3%
Score:0.880m
Score/min:178
Driving Accuracy:45.446%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:2,573
V. Kills:1,755 147%
Deaths:264
KDR:9.746
Accuracy:50.998% B+
KPH:28.100 C
VKPH:19.100 B+
Saron HRB
C+
Kills:944
V. Kills:728 129%
Deaths:177
KDR:5.333
Accuracy:49.059% B+
KPH:21 C
VKPH:16.200 C+
Supernova PC
D
Kills:717
V. Kills:192 372%
Deaths:55
KDR:13.036
Accuracy:38.916% D*
KPH:13.800 D
VKPH:3.700 D**
Supernova FPC
C+
Kills:329
V. Kills:297 110%
Deaths:99
KDR:3.323
Accuracy:46.025% D-
KPH:17 D
VKPH:15.300 C+
Proton II PPA
B+
Kills:135
V. Kills:7 N/A
Deaths:19
KDR:7.105
Accuracy:27.014% B+
KPH:39.700 D
VKPH:2.100 D-
M12 Kobalt
B+
Kills:76
V. Kills:3 N/A
Deaths:6
KDR:12.667
Accuracy:17.540% B+
KPH:50 C--
VKPH:2 D
Kills:4,774 (1,046 + 3,728)
Deaths:620
KDR:7.700
VKDR:4.810
Vehicle Kills:2,982
Kill Difference:4,154
Playtime:213.063 hours
Usage:7%
Score:3.681m
Score/min:288
Driving Accuracy:46.025%
Gunner Accuracy:17.540%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:600
V. Kills:409 146%
Deaths:130
KDR:4.615
Accuracy:58.907% B+
KPH:33.200 C
VKPH:22.600 C+
Proton II PPA-H
D
Kills:480
V. Kills:42 N/A
Deaths:40
KDR:12
Accuracy:24.125% D**
KPH:43.800 D--
VKPH:3.800 D
E540 Halberd-H
D
Kills:177
V. Kills:95 184%
Deaths:26
KDR:6.808
Accuracy:52.032% D
KPH:23.600 D--
VKPH:12.700 D--
M40 Fury-H
D-
Kills:118
V. Kills:8 N/A
Deaths:16
KDR:7.375
Accuracy:40.721% C+
KPH:45.600 D--
VKPH:3.100 D-
Kills:1,375 (0 + 1,375)
Deaths:212
KDR:6.486
VKDR:2.613
Vehicle Kills:554
Kill Difference:1,163
Playtime:39.132 hours
Usage:1%
Score:0.621m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:40.721%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:196
V. Kills:22 N/A
Deaths:28
KDR:7
Accuracy:28.495% D-
KPH:27.300 D
VKPH:3.100 D*
M40 Fury
C--
Kills:94
V. Kills:11 N/A
Deaths:7
KDR:13.429
Accuracy:30.908% D
KPH:39.400 C--
VKPH:4.600 D--
M20 Basilisk
D--
Kills:69
V. Kills:31 216%
Deaths:17
KDR:4.059
Accuracy:25.712% D**
KPH:8.700 D--
VKPH:3.900 D--
Kills:359 (0 + 359)
Deaths:52
KDR:6.904
VKDR:1.231
Vehicle Kills:64
Kill Difference:307
Playtime:17.524 hours
Usage:1%
Score:0.162m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:25.712%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:1,005
V. Kills:168 N/A
Deaths:457
KDR:2.199
Accuracy:35.595% D*
KPH:20.300 C+
VKPH:3.400 D
S12 Renegade
B**
Kills:449
V. Kills:10 N/A
Deaths:146
KDR:3.075
Accuracy:51.543% B**
KPH:45.400 C+
VKPH:1 D
Kills:1,454 (1,454 + 0)
Deaths:603
KDR:2.411
VKDR:0.295
Vehicle Kills:178
Kill Difference:851
Playtime:59.300 hours
Usage:2%
Score:0.257m
Score/min:72
Driving Accuracy:51.543%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,4284,3912,0602.132C+0.5022.567%D-32.612%C**35D-N/A91125.6h11C+48.6C
Solstice SF 3,2523,2032,3771.347B+0.2922.096%C7.243%F24.4C**N/A90131.5h7.3B++33.1B++
E540 Halberd 4,3282,5732649.746C++8.1150.998%B+3.42%B+28.1C19.1B+22491.7h6.2C+12.2C*
Ghost 1,9691,9605513.557C**1.9238.241%C+77.653%B*27.9C-N/A10370.3h1.9B++4.9B+
Lasher X2 1,9171,9001,6801.131B0.5023.061%C2.316%D-24.9CN/A12076.3h23.1D100.3C+
SVA-88 1,8911,8879651.955C++0.3223.678%C+20.032%D31.7C-N/A15259.5h10.9B+46B
Flare VE6 1,6271,6167662.11B++0.4816.149%D*16.832%D--14.4D--N/A63111.9h12.1C74.6C--
Orion VS54 1,3791,3664752.876B**1.2415.653%D--19.912%D12D-N/A80113.4h14.2C+90.9C
Parallax VX3 1,3551,3512006.755B**5.1240.89%C**85.344%B**26.5C+N/A12550.9h1.7B**4.3B++
Pulsar LSW 1,3081,3054053.222A+1.5916.689%D*16.399%D--18.6D-N/A9370.2h13.4C+80.4C--
Cosmos VM3 1,2221,2135342.272C*0.6414.516%C-15.004%D--28.7C+N/A12142.3h12.3B+85C*
Nova 1,2141,2051,0311.169C+0.4638.565%C--10.125%D*17.3DN/A6769.8h4.1B10.5C++
H-V45 1,1911,1821,1801.002C+0.6319.244%D--11.506%D*15DN/A6578.8h13.8C+71.8C
Terminus VX-9 1,1921,1818471.394C++0.2423.692%C30.229%B+24.4DN/A6548.5h11.8B49.7C++
NS-30 Vandal 1,1771,1715342.193B0.5634.59%C**31.255%B+32.7CN/A8735.8h4.9B++14.3B+
Pulsar C 1,1851,1656881.693B+0.0624.134%C+24.979%B16.3C--N/A5971.6h12.2C++50.5C*
NS-15M1 1,1711,1627151.625C++0.0119.861%C-22.978%C++24C--N/A10048.4h13.4C+67.4C+
NS-7 PDW 1,1661,1589061.278B+0.3625.149%C++16.408%C21.1CN/A7054.9h12.8B+50.8B+
NS-11P 1,1701,1589681.196C++0.4421.228%C15.371%D16.9DN/A6768.4h13.3B62.6C*
NS-11C 1,1681,1538611.339B+0.2921.729%C17.78%C15.5C-N/A5274.6h14.7C++67.5C++
Cosmos VM3 1,1411,1315342.118C*0.4814.897%C18.391%C+26.7C+N/A10842.3h13.6B+91.1C*
M40 Fury-F 1,1731,0054572.199B0.5735.595%D*N/A20.3C+3.4D6549.4h5.6B**15.6B++
VX6-7 9749611,0980.875C0.7618.243%D*17.586%D10.8D-N/A4389.1h13.6C+74.4C
Saron HRB 1,6729441775.333C++3.7049.059%B+1.483%C+21C16.2C+24745h20.6B+42B++
Sirius SX12 8838758431.038C+0.6019.923%D-13.371%D14.4DN/A6860.6h13.7B+68.9C+
Phobos VX86 8338281,0270.806C0.8345.134%D*11.594%D12.4D*N/A4666.6h2.8C6.2C--
MANA Anti-Vehicle Turret 1,3777483781.979C+0.3546.248%D2.674%D7480A6290B**4974740.1h7.3C++15.8C+
Supernova PC 9097175513.036A11.4038.916%D*N/A13.8D3.7D**11152.1h4.1B*10.5C**
C-4 1,0287075491.288C+0.3522.701%C--N/A62.6C28.4C+77811.3h1.4C**6C++
Serpent VE92 6426375021.269C*0.3622.223%C18.053%C17.5C-N/A8636.3h11.7B+52.7C**
Saron HRB-H 1,0096001304.615C+2.9858.907%B+1.667%C++33.1C22.6C+32518.1h20.9B+35.5B++
Frag Grenade 6075981598N/A596.3737.147%D--N/A996.7A*15B++28600.6h2.1A+5.7B*
Solstice VE3 6025964301.386B*0.2519.029%D18.289%C8.2DN/A5772.7h15.9C++83.3C+
NS-11A 5805734191.368C++0.2723.787%C+28.272%B*22.4C-N/A7025.6h13.7C++57.6C*
Spear Anti-Vehicle Phalanx Turret 799553619.066C**7.4336.176%D-3.436%C22.1D-9.8D--22125h8.5C**23.6C+
Tank Mine 9175181872.77C++1.1435.46%C++N/A103.6C+79.8B+16045h1.8C**5B*
Proximity Mine 5175171214.273C++2.6449.862%B*N/A132.6C**N/A4683.9h1.4A+2.8A
S1 7074951593.113S1.4849.06%D-4.04%B*16.6D7.1D17829.9h5.5B++11.2B
Proton II PPA-H 5224804012C++10.3724.125%D**N/A43.6D--3.8D17911h11.7C48.5D--
Nemesis VSH9 7444554181.089B++0.5445.485%F--1.978%C9C--5.7D14150.5h6.7B++14.6C+
XM98 4554533911.615S9.9833.486%D79.029%B+11.1D-N/A5040.7h2.3B+6.7C*
S12 Renegade 4594491463.075C+1.4451.543%B**1.782%D*45.4C+1D1089.9h3.2C**6.1B+
NS Decimator 6154484910.912C+0.7256.49%C--1.563%C--25.3D9.4D22617.7h4.3B7.6C*
L100 Python HEAT 574446706.371B+4.7438.094%D**4.036%B**21.1D6.1D*15621.1h3.9B**10.3B+
NS-44P Commissioner 3863814170.914C0.7237.085%C24.41%C+12.8D--N/A3829.8h3.5C++9.3C++
MANA Anti-Personnel Turret 3693621163.121N/A1.4917.082%UN/A3620U70U9370100.1h20.8T*121.8T*
L105 Zephyr 384343457.622C+5.9944.982%C*N/A3430U410U8585900.1h5.4B++12.1B+
Skyguard 6703381123.018C++1.3822.15%D*N/A7.1D--7D17847.4h140.2C632.8D-
Supernova FPC 626329993.323C1.6946.025%D-3.04%B+17D15.3C+119619.4h5.6C+12.1C
Light PPA 3533241302.492C0.8631.08%D*1.235%C+22.3D2D10314.5h14.5C++46.7C+
Manticore SX40 3323233640.887C+0.7518.755%F26.625%B++19.1C--N/A8116.9h6.6B+35.1C
NS Baron G5 3022992651.128C++0.5147.295%B19.732%B**21.8DN/A5913.7h4.6C*9.6C++
NS-357 Underboss 2622604340.599C1.0322.44%F16.154%D13.5D-N/A4919.3h4.6C20.6D*
Blueshift VM5 237231952.432C++0.8019.058%C+24.242%B+37.9B1B++1726.1h14.3B+74.8B
Thanatos VE70 2332302051.122C**0.5139.178%C+27.826%A**17.6C--N/A8613.1h3.4B**8.8B++
L100 Python HESH 240218924.222B**22.5934.505%FN/A21.8D*2.2F14910h3.6C+10.6D
Blueshift VM5 198196952.063C+0.4318.97%C+23.469%B+32.1C+N/A1466.1h17C+89.6C++
M40 Fury 218196287C++5.3728.495%D-1.531%C27.2D3.1D*1617.2h8.4B**29.6B+
VE-H Maw 1891881331.414C+0.2222.573%C--34.043%B*21.1D-N/A578.9h12.1C53.6C+
E540 Halberd-H 272177266.808C+5.1752.032%D1.695%C+23.6D--12.7D--2727.5h7C13.5C-
Comet VM2 2341761331.323B+0.3131.232%D*3.977%C+11.4C++3.7C13315.5h13.3B**42.6B+
C150 Dalton 244161453.578C1.9448.366%B**N/A1610U830U12673500.1h5.6D11.6C++
Comet VM2 2131591081.472B+0.1632.132%D**9.434%M11.4C+3.9D11513.9h14.6B**45.5B+
Anti-Vehicle Grenade 1631551155N/A153.3753.507%C**N/A516.7B++26.7D-24690.3h3.8B**7.2B*
NS-10 Burster 2461381111.243B+0.3922.602%D--2.174%D*6.2C*4.8B*18122.4h115.3B+510C++
Dual Photon Pods 194137383.605C1.9736.923%FN/A22.1D--9.2D2996.2h27.5C74.5D-
Proton II PPA 142135197.105C5.4727.014%B+N/A39.7D2.1D-1503.4h12.6D46.5C+
Artemis VX26 131130891.461C++0.1724.909%C--31.539%A25.5CN/A1235.1h12.1C++48.5C+
Aspis Anti-Aircraft Phalanx Turret 262124333.758C++2.1218.752%D--N/A6.7D7.5D19618.4h151.9C++810.2C
Force-Blade 18412019,7690.006C--1.6331.161%C++N/A0.1DN/A01328h4D--12.9C+
M40 Fury-H 126118167.375C5.7440.721%C+N/A45.4D--3.1D-1832.6h5.7B++14.1B++
NS-10 Burster 1771031110.928C+0.7122.462%D*2.913%D-4.6C3.3C13022.4h153C+681.1C--
L105 Zephyr PX 9897146.929C-5.3040.021%D*1.031%C60.6DN/A1761.6h3.9B*9.7C*
M40 Fury 10594713.429B**11.8030.908%D2.128%C**39.2C--4.6D--2282.4h7.7B**24.9B*
Sticky Grenade 9090190N/A88.3755.714%B+N/A900C+N/A35670.1h2.6C4.7C++
M60-A Bulldog 8482108.2B+6.5742.47%B+1.22%C43.2C**1.1D**1461.9h4.8B*11.3B*
L100 Python AP 12979213.762C+2.1345.446%D*3.797%B+19.8D-12.5D--3564h6.4C*14C
M12 Kobalt 7976612.667C11.0317.54%B+14.474%C*50.7C--2D1101.5h21.7C--123.6C++
M20 Basilisk 10069174.059B+2.4325.712%D**4.348%D8.6D--3.9D--1258h69.2B*269.3C++
Lancer VS22 160661500.44C1.1960.514%C+N/A5.6D--8D-31611.7h58.8D*97.2D--
The Slasher 74647,9680.008D-1.6318.358%D*4.688%D0.1C--N/A0552.7h2.4C+12.9C-
M60-A Bulldog 6963512.6C+10.9734.07%D*1.587%D10.3D--1D--596.1h4.7B++13.7C*
Blackheart 6161611C+0.6322.962%D**26.23%C10.2DN/A296h3.3C++14.3C
Hades VSH4 10559870.678C**0.9666.947%C+1.695%C12.3C9.6C+2294.8h8.1B12.1B
NS-R3 Swarm 12358720.806B*0.8359.21%D--N/A4.8D5.3C6412.2h33.9C-57.2D
Eidolon VE33 5250321.563B+0.0717.915%F30%B+14.7C-N/A1233.4h11C61.4D--
AP30 Shredder 865068.333B+6.7040.12%B*N/A500U360U3259000.1h128.8D321C+
Parallax VX3-AE 505086.25B+4.6239.474%C96%A*20D--N/A562.5h1.5B**3.8B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter153,0361.5h
Nano-Armor Kit510795,44957.5h
Spawn Beacon84571.6h
Anti-Vehicle MANA Turret444735.2h
Nanite Revive Grenade01,1520.3h
Spitfire Auto-Turret0830.1h
Ammunition Package131,4700.8h
Shield Recharging Field231,1490.7h
Medical Kit3566,1377.1h
Anti-Infantry MANA Turret225182.7h
Medical Applicator525236,75519.6h
Recon Detection Device354,0296.4h

Check the help document for the dictionary if you want to learn more about words used here.


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