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Hater Hekkler[] Hekkler
VS BR 137

KDR: 1.63

Score: 41.8m

Last Seen: May 16th, 2018 10:35 PM
- OFFLINE - 74.2 hour(s)

Battle Rank 110 (137 total) - Vanu Sovereignty on Connery
Level Progress (to 111): 76%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Solstice SF E540 Halberd Ghost Lasher X2 SVA-88 Flare VE6 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 768TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.447%22.023%45021100123,9701.605820.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.678%-0.122C+0.207C++-0.597DHEAD ++ (~11.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.221C++11.90.165C++46.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.08%1.235%36110213249651460.335404220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.667D-0.34C--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.71B++14.50.726B++32.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.621%1.885%114610162,122154310271.37524206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.379%-1.683F--0.471D0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.8-1.842F-25.9-1.07D*83.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.803%2.404%6841410085,907123432614.78687181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.204%0.432B-0.498D0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.762B++11.50.709B++16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.35%80.427%684310193,7041277152.89828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.938%0.498B+0.871B*0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+1.90.409B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.328%12.461%684310192,2631567171.44324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.81%-0.091C+-0.411C---1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.335C**3.50.27C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.8m391.1%249 (14.9k)231 (13.9k)1.6312356,99234,9382.06323137 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022165117.042%17.281%29505:1119

11% Combat Medic34% Engineer28% Heavy Assault14% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:10 PMMar 7th, 2017 4:20 AMJun 9th, 2018 10:55 AM (256d) (PST)May 16th, 2018 6:40 PM (280d) (PST)May 16th, 2018 6:35 PM (280d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4421492930.3150.1930.0551.4120.046374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5178,96817,5491912385313,888

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3011.7h/125.5d 15,093 9,849 14,027 255.1k 4,897 9,979 8,227 79.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:4,155
Deaths:1,920
KDR:2.164
Accuracy:22.474% D-
HSR:32.298% C*
Lasher X2
C
Kills:1,900
Deaths:1,680
KDR:1.131
Accuracy:23.061% C
HSR:2.316% D-
SVA-88
C++
Kills:1,887
Deaths:965
KDR:1.955
Accuracy:23.678% C++
HSR:20.032% D
Flare VE6
D--
Kills:1,616
Deaths:766
KDR:2.110
Accuracy:16.149% D*
HSR:16.832% D--
Orion VS54
D
Kills:1,366
Deaths:475
KDR:2.876
Accuracy:15.653% D--
HSR:19.912% D
Pulsar LSW
D--
Kills:1,305
Deaths:405
KDR:3.222
Accuracy:16.689% D*
HSR:16.399% D--
NS-15M1
C++
Kills:1,162
Deaths:715
KDR:1.625
Accuracy:19.861% C--
HSR:22.978% C++
Kills:13,391
Deaths (as Heavy Assault):6,926
Deaths (to Heavy Assaults):9,827
KDR:1.93344
Kill Difference:6,465
Playtime:841.655 hours
Usage:28%
Score:8.901m
Score/min:176
Accuracy (listed only):19.652%
HSR (listed only):18.681%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:3,170
Deaths:2,351
KDR:1.348
Accuracy:22.050% C
HSR:7.192% F
Nova
D
Kills:1,205
Deaths:1,031
KDR:1.169
Accuracy:38.565% D
HSR:10.125% D--
Pulsar C
B
Kills:1,165
Deaths:688
KDR:1.693
Accuracy:24.134% C+
HSR:24.979% B
NS-11C
C
Kills:1,153
Deaths:861
KDR:1.339
Accuracy:21.729% C-
HSR:17.780% C
VX6-7
D
Kills:875
Deaths:1,001
KDR:0.874
Accuracy:17.830% D*
HSR:16.343% D
Phobos VX86
D
Kills:828
Deaths:1,026
KDR:0.807
Accuracy:45.113% D*
HSR:11.594% D
Serpent VE92
C
Kills:635
Deaths:501
KDR:1.267
Accuracy:22.205% C
HSR:18.110% C
Solstice VE3
C-
Kills:555
Deaths:411
KDR:1.350
Accuracy:18.664% D
HSR:17.297% C-
NS Baron G5
B**
Kills:280
Deaths:245
KDR:1.143
Accuracy:48.084% B+
HSR:18.929% B**
Thanatos VE70
A**
Kills:230
Deaths:205
KDR:1.122
Accuracy:39.165% C+
HSR:27.826% A**
Kills:10,096
Deaths (as Engineer):8,320
Deaths (to Engineers):8,175
KDR:1.21346
Kill Difference:1,776
Playtime:1,013.076 hours
Usage:34%
Score:16.983m
Score/min:279
Accuracy (listed only):29.754%
HSR (listed only):17.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:3,170
Deaths:2,351
KDR:1.348
Accuracy:22.050% C
HSR:7.192% F
Nova
D
Kills:1,205
Deaths:1,031
KDR:1.169
Accuracy:38.565% D
HSR:10.125% D--
Pulsar C
B
Kills:1,165
Deaths:688
KDR:1.693
Accuracy:24.134% C+
HSR:24.979% B
NS-11C
C
Kills:1,153
Deaths:861
KDR:1.339
Accuracy:21.729% C-
HSR:17.780% C
NS-7 PDW
C++
Kills:1,087
Deaths:856
KDR:1.270
Accuracy:25.093% C++
HSR:15.823% C
VX6-7
D
Kills:875
Deaths:1,001
KDR:0.874
Accuracy:17.830% D*
HSR:16.343% D
Sirius SX12
D
Kills:845
Deaths:810
KDR:1.043
Accuracy:19.693% D-
HSR:13.136% D
Phobos VX86
D
Kills:828
Deaths:1,026
KDR:0.807
Accuracy:45.113% D*
HSR:11.594% D
Serpent VE92
C
Kills:635
Deaths:501
KDR:1.267
Accuracy:22.205% C
HSR:18.110% C
Solstice VE3
C-
Kills:555
Deaths:411
KDR:1.350
Accuracy:18.664% D
HSR:17.297% C-
NS Baron G5
B**
Kills:280
Deaths:245
KDR:1.143
Accuracy:48.084% B+
HSR:18.929% B**
Thanatos VE70
A**
Kills:230
Deaths:205
KDR:1.122
Accuracy:39.165% C+
HSR:27.826% A**
Kills:12,028
Deaths (as Light Assault):9,986
Deaths (to Light Assaults):6,272
KDR:1.20449
Kill Difference:2,042
Playtime:314.983 hours
Usage:10%
Score:3.431m
Score/min:182
Accuracy (listed only):28.527%
HSR (listed only):16.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
D
Kills:1,205
Deaths:1,031
KDR:1.169
Accuracy:38.565% D
HSR:10.125% D--
H-V45
D--
Kills:1,182
Deaths:1,180
KDR:1.002
Accuracy:19.244% D--
HSR:11.506% D*
Terminus VX-9
B+
Kills:1,181
Deaths:847
KDR:1.394
Accuracy:23.692% C-
HSR:30.229% B+
NS-11P
C
Kills:1,158
Deaths:968
KDR:1.196
Accuracy:21.228% C
HSR:15.371% D
NS-7 PDW
C++
Kills:1,087
Deaths:856
KDR:1.270
Accuracy:25.093% C++
HSR:15.823% C
Sirius SX12
D
Kills:845
Deaths:810
KDR:1.043
Accuracy:19.693% D-
HSR:13.136% D
Phobos VX86
D
Kills:828
Deaths:1,026
KDR:0.807
Accuracy:45.113% D*
HSR:11.594% D
NS-11A
B*
Kills:534
Deaths:372
KDR:1.435
Accuracy:23.968% C+
HSR:28.090% B*
NS Baron G5
B**
Kills:280
Deaths:245
KDR:1.143
Accuracy:48.084% B+
HSR:18.929% B**
Thanatos VE70
A**
Kills:230
Deaths:205
KDR:1.122
Accuracy:39.165% C+
HSR:27.826% A**
Kills:8,530
Deaths (as Combat Medic):7,540
Deaths (to Combat Medics):3,558
KDR:1.1313
Kill Difference:990
Playtime:321.286 hours
Usage:11%
Score:5.376m
Score/min:279
Accuracy (listed only):30.385%
HSR (listed only):18.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,958
Deaths:547
KDR:3.580
Accuracy:38.266% C+
HSR:77.630% B*
Parallax VX3
B*
Kills:1,351
Deaths:200
KDR:6.755
Accuracy:40.890% C**
HSR:85.344% B*
NS-30 Vandal
B+
Kills:1,167
Deaths:533
KDR:2.189
Accuracy:34.592% C**
HSR:31.191% B+
NS-7 PDW
C++
Kills:1,087
Deaths:856
KDR:1.270
Accuracy:25.093% C++
HSR:15.823% C
Sirius SX12
D
Kills:845
Deaths:810
KDR:1.043
Accuracy:19.693% D-
HSR:13.136% D
XM98
B
Kills:395
Deaths:29
KDR:13.621
Accuracy:33.260% D
HSR:77.468% B
NS-44P Commissioner
C+
Kills:374
Deaths:407
KDR:0.919
Accuracy:37.221% C
HSR:24.064% C+
Manticore SX40
B++
Kills:323
Deaths:364
KDR:0.887
Accuracy:18.755% F
HSR:26.625% B++
NS-357 Underboss
D
Kills:245
Deaths:414
KDR:0.592
Accuracy:22.121% F
HSR:16.327% D
Kills:7,745
Deaths (as Infiltrator):4,160
Deaths (to Infiltrators):4,614
KDR:1.86178
Kill Difference:3,585
Playtime:406.708 hours
Usage:14%
Score:4.936m
Score/min:202
Accuracy (listed only):29.988%
HSR (listed only):40.845%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C-
Kills:1,213
Deaths:534
KDR:2.272
Accuracy:14.516% C-
HSR:15.004% D--
Cosmos VM3
C+
Kills:1,131
Deaths:534
KDR:2.118
Accuracy:14.897% C
HSR:18.391% C+
Blueshift VM5
B++
Kills:231
Deaths:95
KDR:2.432
Accuracy:19.058% C+
HSR:24.242% B++
Blueshift VM5
B+
Kills:196
Deaths:95
KDR:2.063
Accuracy:18.970% C+
HSR:23.469% B+
Comet VM2
C+
Kills:176
Deaths:133
KDR:1.323
Accuracy:31.232% D*
HSR:3.977% C+
Comet VM2
A**
Kills:159
Deaths:108
KDR:1.472
Accuracy:32.132% D**
HSR:9.434% A**
NS-10 Burster
D--
Kills:138
Deaths:111
KDR:1.243
Accuracy:22.602% D--
HSR:2.174% D*
NS-10 Burster
D-
Kills:103
Deaths:111
KDR:0.928
Accuracy:22.462% D*
HSR:2.913% D-
Kills:3,347
Deaths (as MAX Suit):860.500
Deaths (to MAX Suits):2,344
KDR:3.8896
Kill Difference:2,486.500
Playtime:96.131 hours
Usage:3%
Score:2.200m
Score/min:381
Accuracy (listed only):21.984%
HSR (listed only):12.451%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:324
V. Kills:29 N/A
Deaths:130
KDR:2.492
Accuracy:31.080% D*
KPH:22.400 D
VKPH:2 D
Dual Photon Pods
D
Kills:137
V. Kills:57 236%
Deaths:37
KDR:3.703
Accuracy:36.722% F
KPH:22.100 D--
VKPH:9.200 D
Kills:461 (324 + 0)
Deaths:167
KDR:2.760
VKDR:0.515
Vehicle Kills:86
Kill Difference:294
Playtime:20.701 hours
Usage:1%
Score:0.201m
Score/min:162
Piloting Accuracy:31.080%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:343
V. Kills:41 N/A
Deaths:45
KDR:7.622
Accuracy:44.982% C**
KPH:1,234,800 U
VKPH:147,600 U
C150 Dalton
U
Kills:148
V. Kills:77 190%
Deaths:45
KDR:3.289
Accuracy:49.264% B**
KPH:532,800 U
VKPH:277,200 U
L105 Zephyr PX
D
Kills:97
V. Kills:1 N/A
Deaths:14
KDR:6.929
Accuracy:40.021% D*
KPH:59.500 D
VKPH:0.600 D*
Kills:588 (0 + 588)
Deaths:104
KDR:5.654
VKDR:1.144
Vehicle Kills:119
Kill Difference:484
Playtime:1.631 hours
Usage:0%
Score:0.214m
Score/min:2,192
Piloting Accuracy:N/A%
Gunner Accuracy:40.021%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:446
V. Kills:128 346%
Deaths:70
KDR:6.371
Accuracy:38.094% D**
KPH:21.200 D
VKPH:6.100 D*
Skyguard
D
Kills:333
V. Kills:330 101%
Deaths:111
KDR:3
Accuracy:22.123% D*
KPH:7 D--
VKPH:7 D
L100 Python HESH
D*
Kills:218
V. Kills:22 N/A
Deaths:9
KDR:24.222
Accuracy:34.505% F
KPH:21.800 D*
VKPH:2.200 F
L100 Python AP
D
Kills:79
V. Kills:50 155%
Deaths:21
KDR:3.762
Accuracy:45.446% D*
KPH:19.700 D
VKPH:12.500 D--
Kills:1,076 (1,076 + 0)
Deaths:211
KDR:5.100
VKDR:2.512
Vehicle Kills:530
Kill Difference:865
Playtime:82.411 hours
Usage:3%
Score:0.876m
Score/min:177
Driving Accuracy:45.446%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B
Kills:2,540
V. Kills:1,739 146%
Deaths:258
KDR:9.845
Accuracy:50.936% B+
KPH:28 C
VKPH:19.100 B
Saron HRB
C++
Kills:938
V. Kills:724 129%
Deaths:175
KDR:5.360
Accuracy:49.101% B+
KPH:21 C
VKPH:16.200 C++
Supernova PC
D
Kills:717
V. Kills:192 372%
Deaths:55
KDR:13.036
Accuracy:38.916% D*
KPH:13.800 D
VKPH:3.700 D**
Supernova FPC
C++
Kills:329
V. Kills:297 110%
Deaths:99
KDR:3.323
Accuracy:46.025% D-
KPH:17 D
VKPH:15.400 C++
Proton II PPA
B+
Kills:135
V. Kills:7 N/A
Deaths:19
KDR:7.105
Accuracy:27.014% B+
KPH:39.700 D
VKPH:2.100 D-
M12 Kobalt
B+
Kills:76
V. Kills:3 N/A
Deaths:6
KDR:12.667
Accuracy:17.540% B+
KPH:50 C--
VKPH:2 D
Kills:4,735 (1,046 + 3,689)
Deaths:612
KDR:7.737
VKDR:4.840
Vehicle Kills:2,962
Kill Difference:4,123
Playtime:211.888 hours
Usage:7%
Score:3.655m
Score/min:287
Driving Accuracy:46.025%
Gunner Accuracy:17.540%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:594
V. Kills:406 146%
Deaths:128
KDR:4.641
Accuracy:58.829% B+
KPH:33 C
VKPH:22.600 C+
Proton II PPA-H
D
Kills:478
V. Kills:42 N/A
Deaths:40
KDR:11.950
Accuracy:24.022% D**
KPH:43.800 D--
VKPH:3.800 D
E540 Halberd-H
D-
Kills:153
V. Kills:81 187%
Deaths:21
KDR:7.286
Accuracy:50.777% D-
KPH:22.600 D--
VKPH:11.900 D*
M40 Fury-H
D-
Kills:118
V. Kills:8 N/A
Deaths:16
KDR:7.375
Accuracy:40.721% C
KPH:45.600 D--
VKPH:3.100 D-
Kills:1,343 (0 + 1,343)
Deaths:205
KDR:6.551
VKDR:2.620
Vehicle Kills:537
Kill Difference:1,138
Playtime:38.259 hours
Usage:1%
Score:0.608m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:40.721%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:196
V. Kills:22 N/A
Deaths:28
KDR:7
Accuracy:28.377% D-
KPH:27.500 D
VKPH:3.100 D*
M40 Fury
C--
Kills:94
V. Kills:11 N/A
Deaths:7
KDR:13.429
Accuracy:30.726% D
KPH:39.700 C--
VKPH:4.600 D--
M20 Basilisk
D--
Kills:63
V. Kills:31 197%
Deaths:16
KDR:3.938
Accuracy:25.603% D**
KPH:8.100 D--
VKPH:4 D--
Kills:353 (0 + 353)
Deaths:51
KDR:6.922
VKDR:1.255
Vehicle Kills:64
Kill Difference:302
Playtime:17.241 hours
Usage:1%
Score:0.161m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:25.603%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:1,005
V. Kills:168 N/A
Deaths:457
KDR:2.199
Accuracy:35.595% D*
KPH:20.300 C+
VKPH:3.400 D
S12 Renegade
B**
Kills:444
V. Kills:9 N/A
Deaths:145
KDR:3.062
Accuracy:51.595% B**
KPH:49.100 C+
VKPH:1 D
Kills:1,449 (1,449 + 0)
Deaths:602
KDR:2.407
VKDR:0.294
Vehicle Kills:177
Kill Difference:847
Playtime:58.436 hours
Usage:2%
Score:0.256m
Score/min:73
Driving Accuracy:51.595%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,1884,1551,9202.164C+0.5322.474%D-32.298%C*35.5D-N/A93117.2h10.9C+48.6C
Solstice SF 3,2183,1702,3511.348B+0.2822.05%C7.192%F24.3C**N/A90130.3h7.3B++33.1B++
E540 Halberd 4,2792,5402589.845C++8.2150.936%B+3.465%B+27.9C19.1B22490.9h6.2C+12.2C++
Ghost 1,9671,9585473.58C**1.9538.266%C+77.63%B*28CN/A10370h1.9B++4.9B+
Lasher X2 1,9171,9001,6801.131B0.5023.061%C2.316%D-24.9CN/A12076.3h23.1D100.3C+
SVA-88 1,8911,8879651.955C++0.3223.678%C++20.032%D31.7C-N/A15159.5h10.9B+46B
Flare VE6 1,6271,6167662.11B++0.4816.149%D*16.832%D--14.4D--N/A63111.9h12.1C74.6C--
Orion VS54 1,3791,3664752.876B**1.2415.653%D--19.912%D12D-N/A79113.4h14.2C+90.9C
Parallax VX3 1,3551,3512006.755B**5.1240.89%C**85.344%B*26.5C+N/A12550.9h1.7B**4.3B++
Pulsar LSW 1,3081,3054053.222A+1.5916.689%D*16.399%D--18.6D-N/A9370.2h13.4C+80.4C--
Cosmos VM3 1,2221,2135342.272C*0.6414.516%C-15.004%D--28.7C+N/A12142.3h12.3B+85C*
Nova 1,2141,2051,0311.169C+0.4638.565%D10.125%D--17.3DN/A6769.8h4.1B10.5C++
H-V45 1,1911,1821,1801.002C+0.6319.244%D--11.506%D*15DN/A6578.8h13.8C+71.8C
Terminus VX-9 1,1921,1818471.394C+0.2423.692%C-30.229%B+24.4DN/A6548.5h11.8C**49.7C++
NS-30 Vandal 1,1731,1675332.189C**0.5634.592%C**31.191%B+32.7CN/A8735.7h4.9B++14.3B+
Pulsar C 1,1851,1656881.693B0.0624.134%C+24.979%B16.3C--N/A5971.6h12.2C++50.5C++
NS-15M1 1,1711,1627151.625C*0.0119.861%C--22.978%C++24DN/A10048.4h13.4C+67.4C+
NS-11P 1,1701,1589681.196C+0.4421.228%C15.371%D16.9DN/A6768.4h13.3B62.6C*
NS-11C 1,1681,1538611.339B+0.2921.729%C-17.78%C15.5C--N/A5274.6h14.7C++67.5C++
Cosmos VM3 1,1411,1315342.118C*0.4914.897%C18.391%C+26.7C+N/A10842.3h13.6B91.1C++
NS-7 PDW 1,0951,0878561.27B+0.3625.093%C++15.823%C21.5CN/A7350.5h12.7B+50.5B+
M40 Fury-F 1,1731,0054572.199B+0.5735.595%D*N/A20.3C+3.4D6549.4h5.6B*15.6B++
Saron HRB 1,6629381755.36C++3.7349.101%B+1.493%C+21C16.2C++24844.7h20.6B42B+
VX6-7 8868751,0010.874C0.7617.83%D*16.343%D10.5D-N/A4483.3h13.6C+76C-
Sirius SX12 8538458101.043C+0.5919.693%D-13.136%D14.3DN/A6959h13.7B+69.7C+
Phobos VX86 8338281,0260.807C0.8245.113%D*11.594%D12.5D*N/A4666.5h2.8C6.2C--
MANA Anti-Vehicle Turret 1,3737463781.974C0.3446.216%D*2.681%C+7460A6270A4340260.1h7.3B+15.8B
Supernova PC 9097175513.036B**11.4038.916%D*N/A13.8D3.7D**11152.1h4.1B++10.5C**
C-4 9896805441.25C+0.3822.613%C--N/A61.8C28.1C+78211h1.4C**6.1C++
Serpent VE92 6406355011.267C*0.3622.205%C18.11%C17.6C--N/A8536.1h11.7B+52.6C**
Saron HRB-H 1,0005941284.641C+3.0158.829%B+1.684%C++33C22.6C+32218h21B+35.6B++
Frag Grenade 6035941594N/A592.3737.145%D--N/A990A*15B*28630.6h2.1A+5.6B*
Solstice VE3 5585554111.35B*0.2818.664%D17.297%C-7.9DN/A5770.1h15.9C++85.1C+
Spear Anti-Vehicle Phalanx Turret 790547609.117B7.4935.997%D-3.473%C22D-9.8D--22124.9h8.5C**23.7C+
NS-11A 5415343721.435C++0.2023.968%C+28.09%B*23.6CN/A7522.6h13.6C++56.9C*
Tank Mine 9115141852.778C++1.1535.394%C++N/A102.8C+79.4B+16105h1.7B+4.9B*
Proximity Mine 5005001194.202C++2.5750.147%B**N/A135.1C**N/A4753.7h1.4A+2.7A+
S1 7074951593.113S1.4849.06%D-4.04%B+16.6D7.1D17729.9h5.5B++11.2C**
Proton II PPA-H 5204784011.95C++10.3224.022%D**N/A43.9D--3.9D17810.9h11.7C48.5D--
Nemesis VSH9 7444554171.091B++0.5445.363%F--1.978%C9.1C-5.8D14150.2h6.6B++14.6C
L100 Python HEAT 574446706.371B+4.7438.094%D**4.036%B**21.1D6.1D*15621.1h3.9B**10.3B+
S12 Renegade 4534441453.062C+1.4351.595%B**1.802%D*49.3C+1D1179h3.1B6.1B+
NS Decimator 5744174720.883C+0.7555.999%D1.679%C-24.8D9.3D22616.8h4.3B+7.7C*
XM98 3973952913.621S11.9933.26%D77.468%B10.6DN/A5137.1h2.3B+6.9C++
NS-44P Commissioner 3793744070.919C0.7137.221%C24.064%C+12.9D--N/A3829.1h3.5C++9.3C++
L105 Zephyr 384343457.622C+5.9944.982%C**N/A3430U410U8585900.1h5.4B++12.1B++
MANA Anti-Personnel Turret 3413351053.19N/A1.5616.667%UN/A3350U60U8971700.1h21.3T*127.8T*
Skyguard 6633331113C++1.3722.123%D*N/A7D--7D17847.4h141.8C641.2D-
Supernova FPC 626329993.323C1.6946.025%D-3.04%B17D15.4C++118719.3h5.6C++12.1C
Light PPA 3533241302.492C0.8631.08%D*1.235%C+22.3D2D10314.5h14.5C++46.7C+
Manticore SX40 3323233640.887C+0.7418.755%F26.625%B++19.1C-N/A8116.9h6.6B+35.1C
NS Baron G5 2832802451.143C++0.4948.084%B+18.929%B**22.8C--N/A5912.3h4.4C**9.1C+
NS-357 Underboss 2472454140.592C1.0422.121%F16.327%D13.9D-N/A5217.6h4.6C21D*
Blueshift VM5 237231952.432C++0.8019.058%C+24.242%B++37.9B1B**1716.1h14.3B+74.8B
Thanatos VE70 2332302051.122C**0.5139.165%C+27.826%A**17.8C--N/A8612.9h3.4B**8.7B++
L100 Python HESH 240218924.222B**22.5934.505%FN/A21.8D*2.2F14810h3.6C+10.6D-
M40 Fury 218196287C++5.3728.377%D-1.531%C27.6D3.1D*1627.1h8.3B++29.3B++
Blueshift VM5 198196952.063C+0.4318.97%C+23.469%B+32.1C+N/A1456.1h17C+89.6C++
Comet VM2 2341761331.323B+0.3131.232%D*3.977%C+11.4C++3.7C13315.5h13.3B**42.6B+
Comet VM2 2131591081.472B+0.1632.132%D**9.434%A**11.4C+3.9D11513.9h14.6B**45.5B+
E540 Halberd-H 234153217.286C+5.6550.777%D-1.961%C++22.5D--11.9D*2826.8h6.8C+13.5C-
C150 Dalton 225148453.289C1.6649.264%B**N/A1480U770U11140200.1h5.9D-11.9C++
Anti-Vehicle Grenade 1561481148N/A146.3753.802%C**N/A493.3B+26.7D-25350.3h3.8B**7.1B*
NS-10 Burster 2461381111.243B+0.3922.602%D--2.174%D*6.2C**4.8B*18122.4h115.3B+510C++
Dual Photon Pods 194137373.703C2.0736.722%FN/A22.1D--9.2D3006.2h26.9C73.2D
Proton II PPA 142135197.105C-5.4727.014%B+N/A39.7D2.1D-1493.4h12.6D46.5C+
Aspis Anti-Aircraft Phalanx Turret 260123333.727C++2.1018.482%D--N/A6.8D7.5D19718.2h148.2C*802.1C
Force-Blade 18412019,7690.006C--1.6331.161%C++N/A0.1DN/A01327.2h4D-12.9C+
M40 Fury-H 126118167.375C5.7440.721%CN/A45.4D--3.1D-1832.6h5.7B++14.1B++
NS-10 Burster 1771031110.928C+0.7022.462%D*2.913%D-4.6C3.3C13022.4h153C+681.1D
L105 Zephyr PX 9897146.929C5.3040.021%D*1.031%C60.6DN/A1761.6h3.9B*9.7C++
M40 Fury 10594713.429B*11.8030.726%D2.128%C*39.2C--4.6D--2302.4h7.6B++24.6B++
Sticky Grenade 8484184N/A82.3754.591%C**N/A840C+N/A35370.1h2.6C4.8C++
M60-A Bulldog 8482108.2B+6.5742.47%B+1.22%C43.2C*1.1F1461.9h4.8B*11.3B*
L100 Python AP 12979213.762C+2.1345.446%D*3.797%B+19.8D12.5D--3544h6.4C*14C
M12 Kobalt 7976612.667C11.0417.54%B+14.474%C**50.7C--2D1101.5h21.7C--123.6C++
Lancer VS22 160661500.44C1.1960.49%C+N/A5.6D--8D-31611.7h58.8D*97.1D--
M60-A Bulldog 6963512.6C+10.9734.07%D*1.587%D10.3D--1D-596.1h4.7B+13.7C++
M20 Basilisk 9463163.938B+2.3125.603%D**4.762%C-8.2D--4D--1267.7h72.9B++284.9C+
Blackheart 6161611C+0.6323.202%D**26.23%C10.2DN/A306h3.3C++14.1C
Hades VSH4 10559870.678C**0.9566.947%C+1.695%C-12.3C9.6C+2284.8h8.1B12.1B
The Slasher 64547,1260.008D-1.6219.008%D*3.704%D-0.1DN/A0481.8h2.6C13.4C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter142,6411.2h
Nano-Armor Kit501772,09556.1h
Anti-Vehicle MANA Turret444615.2h
Spawn Beacon84531.6h
Nanite Revive Grenade01,1420.3h
Ammunition Package101,2510.7h
Shield Recharging Field231,1170.7h
Medical Kit3495,9536.9h
Anti-Infantry MANA Turret224722.6h
Medical Applicator521233,72719.4h
Recon Detection Device343,8866.2h

Check the help document for the dictionary if you want to learn more about words used here.


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