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Legate Hater Hekkler[R3ST] Hekkler
VS BR 74

KDR: 1.59

Score: 45.9m

Last Seen: Jun 19th, 2019 9:45 PM
- OFFLINE - 786.2 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Connery
Level Progress (to 75): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Solstice SF E540 Halberd Ghost Lasher X2 SVA-88 Flare VE6 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $475,380 MLG Score: 380
Fun Score: N/A
Cheeseburgers Flipped: 768TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.904%22.981%48029118527,2051.574270.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.235%-0.048C+0.324C*-1.705F-HEAD ++ (~12.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.229C++120.16C++45.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.08%1.235%331121332410561510.306528213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.661D-0.327C--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.71B++14.50.726B++32.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.622%1.879%107612082,129164710301.29265206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.324%-1.686F--0.439C--0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.1-1.854F-26-1.078D*84.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.114%2.639%6511511996,138132434054.63595180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.505%0.363C**-0.447C--0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.756B++11.70.706B++17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.159%80.667%651312113,8691550162.49452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.827%0.477B+0.883B*-0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+1.90.407B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.337%12.527%651312112,2911811171.26435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.734%-0.1C+-0.416C---1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.332C**3.50.269C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.9m430.6%253 (15.2k)233 (14k)1.5884362,36839,2641.9911974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214188717.156%18.059%31005:0222

12% Combat Medic32% Engineer27% Heavy Assault14% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:10 PMFeb 24th, 2019 4:12 AMJul 19th, 2019 2:05 AM (3d) (PST)Jun 19th, 2019 5:45 PM (33d) (PST)Jun 19th, 2019 5:45 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4311512800.3160.1990.0571.5520.044380

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,8619,05816,8031912393313,982

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3284.3h/136.8d 15,814 11,263 16,402 305.8k 5,227 10,927 8,637 84.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:4,684
Deaths:2,279
KDR:2.055
Accuracy:22.584% D-
HSR:32.622% C**
SVA-88
C+
Kills:1,887
Deaths:965
KDR:1.955
Accuracy:23.678% C+
HSR:20.032% D
Flare VE6
D--
Kills:1,616
Deaths:766
KDR:2.110
Accuracy:16.149% D*
HSR:16.832% D--
Orion VS54
D
Kills:1,366
Deaths:475
KDR:2.876
Accuracy:15.653% D--
HSR:19.912% D
Pulsar LSW
D--
Kills:1,305
Deaths:405
KDR:3.222
Accuracy:16.689% D*
HSR:16.399% D--
NS-15M1
C+
Kills:1,162
Deaths:716
KDR:1.623
Accuracy:19.858% C--
HSR:22.978% C+
VE-H Maw
B++
Kills:229
Deaths:167
KDR:1.371
Accuracy:22.786% C--
HSR:32.751% B++
Kills:12,249
Deaths (as Heavy Assault):5,773
Deaths (to Heavy Assaults):10,981
KDR:2.12177
Kill Difference:6,476
Playtime:885.583 hours
Usage:27%
Score:9.397m
Score/min:177
Accuracy (listed only):19.628%
HSR (listed only):23.075%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:3,204
Deaths:2,381
KDR:1.346
Accuracy:22.106% C
HSR:7.241% F
Nova
C--
Kills:1,205
Deaths:1,031
KDR:1.169
Accuracy:38.565% C--
HSR:10.125% D*
VX6-7
C+
Kills:1,167
Deaths:1,351
KDR:0.864
Accuracy:19.343% D--
HSR:19.880% C+
Pulsar C
C**
Kills:1,165
Deaths:688
KDR:1.693
Accuracy:24.134% C+
HSR:24.979% C**
NS-11C
C
Kills:1,153
Deaths:861
KDR:1.339
Accuracy:21.729% C-
HSR:17.780% C
Phobos VX86
D
Kills:854
Deaths:1,066
KDR:0.801
Accuracy:44.891% D*
HSR:11.827% D
VE-C Horizon
C*
Kills:718
Deaths:567
KDR:1.266
Accuracy:32.687% C
HSR:25.488% C*
Serpent VE92
C
Kills:673
Deaths:531
KDR:1.267
Accuracy:22.159% C
HSR:18.128% C
Solstice VE3
C
Kills:598
Deaths:435
KDR:1.375
Accuracy:19.031% D
HSR:18.227% C
NS Baron G5
B**
Kills:327
Deaths:290
KDR:1.128
Accuracy:46.985% C**
HSR:19.878% B**
Thanatos VE70
A**
Kills:232
Deaths:208
KDR:1.115
Accuracy:39.265% C+
HSR:27.586% A**
Eidolon VE33
B+
Kills:61
Deaths:56
KDR:1.089
Accuracy:18.393% F
HSR:29.508% B+
Kills:11,357
Deaths (as Engineer):9,465
Deaths (to Engineers):8,738
KDR:1.19989
Kill Difference:1,892
Playtime:1,061.626 hours
Usage:32%
Score:17.784m
Score/min:279
Accuracy (listed only):29.107%
HSR (listed only):19.220%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:3,204
Deaths:2,381
KDR:1.346
Accuracy:22.106% C
HSR:7.241% F
Nova
C--
Kills:1,205
Deaths:1,031
KDR:1.169
Accuracy:38.565% C--
HSR:10.125% D*
VX6-7
C+
Kills:1,167
Deaths:1,351
KDR:0.864
Accuracy:19.343% D--
HSR:19.880% C+
Pulsar C
C**
Kills:1,165
Deaths:688
KDR:1.693
Accuracy:24.134% C+
HSR:24.979% C**
NS-7 PDW
C++
Kills:1,158
Deaths:906
KDR:1.278
Accuracy:25.149% C++
HSR:16.408% C
NS-11C
C
Kills:1,153
Deaths:861
KDR:1.339
Accuracy:21.729% C-
HSR:17.780% C
Sirius SX12
D
Kills:986
Deaths:946
KDR:1.042
Accuracy:20.149% D-
HSR:14.503% D
Phobos VX86
D
Kills:854
Deaths:1,066
KDR:0.801
Accuracy:44.891% D*
HSR:11.827% D
VE-C Horizon
C*
Kills:718
Deaths:567
KDR:1.266
Accuracy:32.687% C
HSR:25.488% C*
Serpent VE92
C
Kills:673
Deaths:531
KDR:1.267
Accuracy:22.159% C
HSR:18.128% C
Solstice VE3
C
Kills:598
Deaths:435
KDR:1.375
Accuracy:19.031% D
HSR:18.227% C
NS Baron G5
B**
Kills:327
Deaths:290
KDR:1.128
Accuracy:46.985% C**
HSR:19.878% B**
Thanatos VE70
A**
Kills:232
Deaths:208
KDR:1.115
Accuracy:39.265% C+
HSR:27.586% A**
Kills:13,440
Deaths (as Light Assault):11,261
Deaths (to Light Assaults):7,159
KDR:1.1935
Kill Difference:2,179
Playtime:364.999 hours
Usage:11%
Score:4.132m
Score/min:189
Accuracy (listed only):28.938%
HSR (listed only):17.850%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C--
Kills:1,205
Deaths:1,031
KDR:1.169
Accuracy:38.565% C--
HSR:10.125% D*
H-V45
D--
Kills:1,182
Deaths:1,180
KDR:1.002
Accuracy:19.244% D--
HSR:11.506% D*
Terminus VX-9
B+
Kills:1,181
Deaths:847
KDR:1.394
Accuracy:23.692% C-
HSR:30.229% B+
NS-11A
B**
Kills:1,172
Deaths:913
KDR:1.284
Accuracy:23.670% C+
HSR:29.608% B**
NS-7 PDW
C++
Kills:1,158
Deaths:906
KDR:1.278
Accuracy:25.149% C++
HSR:16.408% C
NS-11P
C
Kills:1,158
Deaths:968
KDR:1.196
Accuracy:21.228% C
HSR:15.371% D
Sirius SX12
D
Kills:986
Deaths:946
KDR:1.042
Accuracy:20.149% D-
HSR:14.503% D
Phobos VX86
D
Kills:854
Deaths:1,066
KDR:0.801
Accuracy:44.891% D*
HSR:11.827% D
Pulsar VS1
B++
Kills:646
Deaths:712
KDR:0.907
Accuracy:26.123% B+
HSR:25.387% B++
NS Baron G5
B**
Kills:327
Deaths:290
KDR:1.128
Accuracy:46.985% C**
HSR:19.878% B**
Thanatos VE70
A**
Kills:232
Deaths:208
KDR:1.115
Accuracy:39.265% C+
HSR:27.586% A**
Kills:10,101
Deaths (as Combat Medic):9,067
Deaths (to Combat Medics):4,065
KDR:1.11404
Kill Difference:1,034
Playtime:401.248 hours
Usage:12%
Score:7.091m
Score/min:295
Accuracy (listed only):29.906%
HSR (listed only):19.311%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,017
Deaths:570
KDR:3.539
Accuracy:38.085% C+
HSR:77.789% B*
Parallax VX3
B**
Kills:1,351
Deaths:200
KDR:6.755
Accuracy:40.890% C**
HSR:85.344% B**
NS-30 Vandal
B+
Kills:1,174
Deaths:537
KDR:2.186
Accuracy:34.593% C**
HSR:31.261% B+
NS-7 PDW
C++
Kills:1,158
Deaths:906
KDR:1.278
Accuracy:25.149% C++
HSR:16.408% C
Sirius SX12
D
Kills:986
Deaths:946
KDR:1.042
Accuracy:20.149% D-
HSR:14.503% D
XM98
B+
Kills:501
Deaths:46
KDR:10.891
Accuracy:33.644% D
HSR:79.641% B+
NS-44P Commissioner
C
Kills:383
Deaths:423
KDR:0.905
Accuracy:36.458% C-
HSR:24.282% C
Manticore SX40
B++
Kills:323
Deaths:364
KDR:0.887
Accuracy:18.755% F
HSR:26.625% B++
NS-357 Underboss
D
Kills:291
Deaths:478
KDR:0.609
Accuracy:22.860% F
HSR:16.151% D
Artemis VX26
A+
Kills:143
Deaths:101
KDR:1.416
Accuracy:24.968% C--
HSR:32.867% A+
NS-44L Blackhand
B+
Kills:106
Deaths:53
KDR:2
Accuracy:46.191% B+
HSR:43.396% C++
NS-61 Emissary
B*
Kills:98
Deaths:59
KDR:1.661
Accuracy:29.697% C*
HSR:21.429% B*
NS-45 Pilot
B**
Kills:84
Deaths:81
KDR:1.037
Accuracy:26.076% D-
HSR:35.714% B**
NS-AM7 Archer
A++
Kills:54
Deaths:135
KDR:0.400
Accuracy:53.166% D
HSR:31.482% A++
Parallax VX3-AE
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:39.474% N/A
HSR:96% N/A
Kills:8,719
Deaths (as Infiltrator):4,907
Deaths (to Infiltrators):5,237
KDR:1.77685
Kill Difference:3,812
Playtime:455.306 hours
Usage:14%
Score:5.318m
Score/min:195
Accuracy (listed only):32.677%
HSR (listed only):42.193%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,213
Deaths:535
KDR:2.267
Accuracy:14.517% D
HSR:15.004% D--
Cosmos VM3
C+
Kills:1,131
Deaths:535
KDR:2.114
Accuracy:14.898% C-
HSR:18.391% C+
Blueshift VM5
B+
Kills:231
Deaths:95
KDR:2.432
Accuracy:19.058% C+
HSR:24.242% B+
Blueshift VM5
B+
Kills:196
Deaths:95
KDR:2.063
Accuracy:18.970% C+
HSR:23.469% B+
Comet VM2
C+
Kills:176
Deaths:133
KDR:1.323
Accuracy:31.232% D*
HSR:3.977% C+
Comet VM2
A**
Kills:159
Deaths:108
KDR:1.472
Accuracy:32.132% D**
HSR:9.434% A**
NS-10 Burster
D--
Kills:138
Deaths:111
KDR:1.243
Accuracy:22.602% D--
HSR:2.174% D--
NS-10 Burster
D-
Kills:103
Deaths:111
KDR:0.928
Accuracy:22.462% D*
HSR:2.913% D-
Kills:3,347
Deaths (as MAX Suit):861.500
Deaths (to MAX Suits):2,542
KDR:3.88508
Kill Difference:2,485.500
Playtime:96.147 hours
Usage:3%
Score:2.200m
Score/min:381
Accuracy (listed only):21.984%
HSR (listed only):12.451%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:324
V. Kills:29 N/A
Deaths:130
KDR:2.492
Accuracy:31.080% D*
KPH:22.400 D
VKPH:2 D
Dual Photon Pods
D
Kills:137
V. Kills:57 236%
Deaths:38
KDR:3.605
Accuracy:36.923% F-
KPH:21.900 D--
VKPH:9.100 D
Kills:461 (324 + 0)
Deaths:168
KDR:2.744
VKDR:0.512
Vehicle Kills:86
Kill Difference:293
Playtime:20.740 hours
Usage:1%
Score:0.202m
Score/min:163
Piloting Accuracy:31.080%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:343
V. Kills:41 N/A
Deaths:45
KDR:7.622
Accuracy:44.982% C**
KPH:1,234,800 U
VKPH:147,600 U
C150 Dalton
U
Kills:161
V. Kills:83 192%
Deaths:45
KDR:3.578
Accuracy:48.366% B**
KPH:579,600 U
VKPH:298,800 U
L105 Zephyr PX
D
Kills:97
V. Kills:1 N/A
Deaths:14
KDR:6.929
Accuracy:40.021% D**
KPH:59.500 D
VKPH:0.600 F
AP30 Shredder
N/A
Kills:50
V. Kills:36 135%
Deaths:6
KDR:8.333
Accuracy:40.010% N/A
KPH:180,000 N/A
VKPH:129,600 N/A
Kills:651 (0 + 651)
Deaths:110
KDR:5.918
VKDR:1.464
Vehicle Kills:161
Kill Difference:541
Playtime:1.631 hours
Usage:0%
Score:0.263m
Score/min:2,687
Piloting Accuracy:N/A%
Gunner Accuracy:40.010%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:446
V. Kills:128 346%
Deaths:70
KDR:6.371
Accuracy:38.094% D**
KPH:21.200 D
VKPH:6.100 D*
Skyguard
D
Kills:340
V. Kills:333 102%
Deaths:112
KDR:3.036
Accuracy:22.130% D*
KPH:7.100 D--
VKPH:7 D
L100 Python HESH
D*
Kills:218
V. Kills:22 N/A
Deaths:9
KDR:24.222
Accuracy:34.505% F
KPH:21.800 D*
VKPH:2.200 F
L100 Python AP
D--
Kills:79
V. Kills:50 155%
Deaths:22
KDR:3.591
Accuracy:44.816% D**
KPH:18.900 D--
VKPH:12 D--
Kills:1,083 (1,083 + 0)
Deaths:213
KDR:5.085
VKDR:2.502
Vehicle Kills:533
Kill Difference:870
Playtime:82.814 hours
Usage:3%
Score:0.891m
Score/min:179
Driving Accuracy:44.816%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:2,588
V. Kills:1,762 147%
Deaths:267
KDR:9.693
Accuracy:51.026% B+
KPH:28.100 C
VKPH:19.100 B+
Saron HRB
C++
Kills:960
V. Kills:737 130%
Deaths:182
KDR:5.275
Accuracy:49.234% B++
KPH:21 C
VKPH:16.200 C++
Supernova PC
D-
Kills:717
V. Kills:192 372%
Deaths:55
KDR:13.036
Accuracy:38.916% D*
KPH:13.800 D-
VKPH:3.700 D**
Supernova FPC
C+
Kills:329
V. Kills:297 110%
Deaths:100
KDR:3.290
Accuracy:46.038% D--
KPH:17 D
VKPH:15.300 C+
Proton II PPA
B+
Kills:135
V. Kills:7 N/A
Deaths:19
KDR:7.105
Accuracy:27.121% B+
KPH:39.600 D
VKPH:2.100 D-
M12 Kobalt
C--
Kills:76
V. Kills:3 N/A
Deaths:6
KDR:12.667
Accuracy:17.540% B+
KPH:50 C--
VKPH:2 C--
Kills:4,805 (1,046 + 3,759)
Deaths:629
KDR:7.639
VKDR:4.766
Vehicle Kills:2,998
Kill Difference:4,176
Playtime:214.144 hours
Usage:7%
Score:3.718m
Score/min:289
Driving Accuracy:46.038%
Gunner Accuracy:17.540%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:606
V. Kills:410 147%
Deaths:130
KDR:4.662
Accuracy:58.680% B
KPH:33.300 C
VKPH:22.500 C+
Proton II PPA-H
D
Kills:480
V. Kills:42 N/A
Deaths:40
KDR:12
Accuracy:24.125% D**
KPH:43.800 D--
VKPH:3.800 D
E540 Halberd-H
D
Kills:196
V. Kills:106 183%
Deaths:29
KDR:6.759
Accuracy:53.114% D
KPH:24.700 D--
VKPH:13.400 D--
M40 Fury-H
D-
Kills:118
V. Kills:8 N/A
Deaths:16
KDR:7.375
Accuracy:40.721% C+
KPH:45.600 D--
VKPH:3.100 D-
Kills:1,400 (0 + 1,400)
Deaths:215
KDR:6.512
VKDR:2.633
Vehicle Kills:566
Kill Difference:1,185
Playtime:39.666 hours
Usage:1%
Score:0.633m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:40.721%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:197
V. Kills:23 N/A
Deaths:28
KDR:7.036
Accuracy:28.650% D-
KPH:27.300 D
VKPH:3.200 D*
M40 Fury
C--
Kills:96
V. Kills:12 N/A
Deaths:8
KDR:12
Accuracy:31.433% D
KPH:39.300 C--
VKPH:4.900 D--
M12 Kobalt
C+
Kills:89
V. Kills:4 N/A
Deaths:8
KDR:11.125
Accuracy:18.029% C+
KPH:49.100 C-
VKPH:2.200 C--
M20 Basilisk
D--
Kills:75
V. Kills:33 221%
Deaths:19
KDR:3.947
Accuracy:28.374% D*
KPH:8.800 D--
VKPH:3.900 D--
Kills:457 (0 + 457)
Deaths:63
KDR:7.254
VKDR:1.143
Vehicle Kills:72
Kill Difference:394
Playtime:19.973 hours
Usage:1%
Score:0.190m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:28.374%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:1,005
V. Kills:168 N/A
Deaths:457
KDR:2.199
Accuracy:35.595% D*
KPH:20.300 C+
VKPH:3.400 D
S12 Renegade
B**
Kills:454
V. Kills:11 N/A
Deaths:147
KDR:3.088
Accuracy:51.480% B**
KPH:43.300 C
VKPH:1 D
Kills:1,459 (1,459 + 0)
Deaths:604
KDR:2.416
VKDR:0.296
Vehicle Kills:179
Kill Difference:855
Playtime:59.894 hours
Usage:2%
Score:0.259m
Score/min:72
Driving Accuracy:51.480%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,7304,6842,2792.055C0.4722.584%D-32.622%C**34.5D-N/A94135.8h11C+48.6C
Solstice SF 3,2533,2042,3811.346B+0.2422.106%C7.241%F24.3C*N/A90131.6h7.3B++33.1B++
E540 Halberd 4,3502,5882679.693C++8.1051.026%B+3.4%B+28.1C19.1B+22592.1h6.2C12.2C++
Ghost 2,0272,0175703.539B1.9538.085%C+77.789%B*27.7C-N/A10472.8h1.9B++5B+
Lasher X2 1,9761,9561,7281.132C**0.4623.216%C2.249%D--25.3CN/A12177.4h23D99C+
SVA-88 1,8911,8879651.955C++0.3723.678%C+20.032%D31.7C--N/A15259.5h10.9B+46B
Flare VE6 1,6271,6167662.11B++0.5216.149%D*16.832%D--14.4D--N/A64111.9h12.1C74.6D
Orion VS54 1,3791,3664752.876B**1.2915.653%D--19.912%D12D-N/A82113.5h14.2C+90.9C
Parallax VX3 1,3551,3512006.755B**5.1740.89%C**85.344%B**26.5C+N/A12550.9h1.7B**4.3B++
Pulsar LSW 1,3081,3054053.222A+1.6316.689%D*16.399%D--18.6D-N/A9570.2h13.4C80.4D
Cosmos VM3 1,2221,2135352.267C*0.6814.517%D15.004%D--28.7C+N/A12142.3h12.3B+85C++
Nova 1,2141,2051,0311.169C+0.4238.565%C--10.125%D*17.3DN/A6769.8h4.1B10.5C++
H-V45 1,1911,1821,1801.002C+0.5919.244%D--11.506%D*15DN/A6678.8h13.8C+71.8C
Terminus VX-9 1,1921,1818471.394C+0.1923.692%C-30.229%B+24.4DN/A6648.5h11.8C**49.7C++
NS-30 Vandal 1,1801,1745372.186C**0.6034.593%C**31.261%B+32.7CN/A8835.9h4.9B++14.3B+
NS-11A 1,1941,1729131.284C+0.3023.67%C+29.608%B**22.1C-N/A9053.1h13B54.9C**
VX6-7 1,1861,1671,3510.864C0.7219.343%D--19.88%C+11.5DN/A43101.9h14.5C74.9C--
Pulsar C 1,1851,1656881.693C**0.1024.134%C+24.979%C**16.3C--N/A6071.6h12.2C++50.5C++
NS-15M1 1,1711,1627161.623C++0.0319.858%C--22.978%C+24DN/A10148.5h13.4C+67.5C+
NS-7 PDW 1,1661,1589061.278B+0.3125.149%C++16.408%C21.1CN/A7154.9h12.8B+50.8B+
NS-11P 1,1701,1589681.196C++0.3921.228%C15.371%D16.9DN/A6768.4h13.3B62.6C++
NS-11C 1,1681,1538611.339B+0.2521.729%C-17.78%C15.5C--N/A5374.6h14.7C++67.5C+
Cosmos VM3 1,1411,1315352.114C*0.5314.898%C-18.391%C+26.7CN/A10842.3h13.6C*91.1C+
M40 Fury-F 1,1731,0054572.199B0.6135.595%D*N/A20.3C+3.4D6549.4h5.6B*15.6B++
Sirius SX12 9969869461.042C+0.5520.149%D-14.503%D15.3DN/A7164.6h13.3B+66.2C++
Saron HRB 1,6979601825.275C+3.6949.234%B++1.458%C+21.1C16.2C++24745.6h20.8C**42.2B+
C-4 1,2899226741.368C+0.2223.221%C-N/A69.8C27.8C+79013.2h1.3B+5.7C*
Phobos VX86 8598541,0660.801C0.7944.891%D*11.827%D12.6D*N/A4668h2.9C--6.3C--
MANA Anti-Vehicle Turret 1,3777483791.974C++0.3946.255%D-2.674%C7480S6290S8707810.1h7.3B15.8C**
VE-C Horizon 7337185671.266C+0.3232.687%C25.488%C*23.8DN/A9730.2h15.2C*46.4C++
Supernova PC 9097175513.036B**11.4538.916%D*N/A13.8D-3.7D**11152.1h4.1B++10.5C*
Serpent VE92 6786735311.267C++0.3222.159%C18.128%C17.4C--N/A8938.6h11.8B+53.2C**
Pulsar VS1 6616467120.907C+0.6826.123%B+25.387%B++21CN/A10830.8h13.5B+51.8B+
Frag Grenade 6416321632N/A630.4138.379%D--N/A902.9A++12.9B+28590.7h2.2A+5.7B*
Saron HRB-H 1,0166061304.662C+3.0758.68%B1.815%C**33.3C22.5C+32718.2h20.8B+35.5B++
Solstice VE3 6045984351.375B*0.2119.031%D18.227%C8.2DN/A5973.3h15.8C++83.3C+
Spear Anti-Vehicle Phalanx Turret 799553628.919C**7.3336.201%D-3.436%C22D--9.8D*22125.1h8.6C*23.7C+
Proximity Mine 5265261254.208C++2.6249.37%B*N/A128.3C++N/A4684.1h1.4A+2.9A
Tank Mine 9225221872.791C++1.2035.305%C++N/A104.4C+80B+15975h1.8C*5.1B++
XM98 5035014610.891S9.3033.644%D79.641%B+11.8D-N/A5242.5h2.2B+6.6C*
S1 7074951593.113S1.5249.06%D-4.04%B++16.6D7.1D-17929.9h5.5B++11.2C**
Proton II PPA-H 5224804012C++10.4124.125%D**N/A43.6D--3.8D17911h11.7C48.5D--
NS Decimator 6564765110.932C+0.6656.491%D1.471%D25.7D9.7D23618.5h4.3B7.6C*
Nemesis VSH9 7444554181.089B++0.5045.485%F--1.978%C9C5.7C14150.5h6.7B++14.6C
S12 Renegade 4654541473.088C+1.5051.48%B**1.762%D*43.2C1D10510.5h3.2C**6.3B+
L100 Python HEAT 574446706.371B+4.7838.094%D**4.036%B**21.1D6.1D*15721.1h3.9B**10.3B+
MANA Anti-Personnel Turret 4414341423.056N/A1.4717.734%UN/A4340U70U10703700.1h20.1T*113.4T*
NS-44P Commissioner 3883834230.905C0.6836.458%C-24.282%C12.6D--N/A3830.3h3.5C++9.5C++
L105 Zephyr 384343457.622C+6.0344.982%C**N/A3430U410U8610400.1h5.4B++12.1B++
Skyguard 6733401123.036C+1.4522.13%D*N/A7.1D--7D17947.6h139.9C632D-
Supernova FPC 6263291003.29C1.7046.038%D--3.04%B+17D15.3C+121119.4h5.6C+12.1C
NS Baron G5 3323272901.128C++0.4646.985%C**19.878%B**20.3DN/A6016.1h4.6C++9.7C+
Light PPA 3533241302.492C0.9031.08%D*1.235%C+22.3D2D10314.5h14.5C++46.7C+
Manticore SX40 3323233640.887C+0.7018.755%F26.625%B++19.1DN/A8216.9h6.6B+35.1C
NS-357 Underboss 2932914780.609C0.9822.86%F16.151%D14.1D-N/A5320.7h4.5C+19.5D*
Thanatos VE70 2352322081.115C**0.4739.265%C+27.586%A**17.7DN/A8813.1h3.5B**8.8B++
Blueshift VM5 237231952.432C+0.8419.058%C+24.242%B+37.9C**1B++1756.1h14.3B+74.8B
VE-H Maw 2342291671.371C+0.2222.786%C--32.751%B++18.5D--N/A5712.4h12.9C--56.4C
L100 Python HESH 240218924.222B**22.6334.505%FN/A21.8D*2.2F15010h3.6C+10.6D
M40 Fury 220197287.036C++5.4528.65%D-1.523%C27.4D3.2D*1607.2h8.5B**29.7B+
Blueshift VM5 198196952.063C+0.4718.97%C+23.469%B+32.1C+N/A1506.1h17C+89.6C+
E540 Halberd-H 302196296.759C+5.1753.114%D1.531%C+24.8D--13.4D--2727.9h6.9C13C-
Comet VM2 2341761331.323B+0.2731.232%D*3.977%C+11.4C++3.7C13415.5h13.3B**42.6B+
Anti-Vehicle Grenade 1741641164N/A162.4153.492%C**N/A546.7B*33.3D25150.3h3.8B**7.2B*
C150 Dalton 244161453.578C1.9948.366%B**N/A1610U830U12699700.1h5.6D11.6C++
Comet VM2 2131591081.472B+0.1232.132%D**9.434%A**11.4C+3.9D11613.9h14.6B**45.5B+
Artemis VX26 1441431011.416C++0.1724.968%C--32.867%A+25.5CN/A1175.6h12.1C++48.5C+
NS-10 Burster 2461381111.243B+0.3522.602%D--2.174%D--6.2C++4.8B*18222.4h115.3B+510C+
Dual Photon Pods 194137383.605C2.0236.923%F-N/A22.1D--9.2D3006.2h27.5C74.5D-
Proton II PPA 142135197.105C5.5227.121%B+N/A39.7D2.1D-1493.4h12.6D46.6C+
Aspis Anti-Aircraft Phalanx Turret 272131333.97C*2.3818.818%D--N/A6.9D7.5D19418.9h147.4C*783.3C
Force-Blade 18412019,7690.006C--1.5831.161%C++N/A0.1DN/A01328.3h4D-12.9C+
M40 Fury-H 126118167.375C5.7940.721%C+N/A45.4D--3.1D-1842.6h5.7B++14.1B++
NS-44L Blackhand 106106532B++0.4146.191%B+43.396%C++11.5DN/A319.2h3.6B++7.8B+
NS-10 Burster 1771031110.928C0.6622.462%D*2.913%D-4.6C-3.3C13122.4h153C+681.1D
Sticky Grenade 1021011101N/A99.4154.968%C**N/A1010C++10C34520.1h2.6C4.7C+
NS-61 Emissary 10198591.661A0.0729.697%C*21.429%B*10.2D-N/A459.6h13.4C*45.2B+
L105 Zephyr PX 9897146.929D5.3440.021%D**1.031%C+60.6DN/A1761.6h3.9B*9.7C++
M40 Fury 10896812B++10.4131.433%D2.083%C**40C-5D--2272.4h8B*25.6B++
The Slasher 1059411,1850.008D-1.5817.921%D*3.191%D-0.1C--N/A0703.6h2.1C**11.9C+
M12 Kobalt 9389811.125C+9.5418.029%C+20.225%B+49.4C-2.2C--2221.8h16.3B+90.2B+
NS-45 Pilot 8584811.037C+0.5526.076%D-35.714%B**9.1D--N/A379.2h7.3C++27.9C+
M60-A Bulldog 8482108.2B+6.6142.47%B+1.22%C43.2C*1.1F1461.9h4.8B++11.3B++
L100 Python AP 12979223.591C+2.0044.816%D**3.797%B++18.8D--11.9D--3624.2h6.6C+14.8C--
M12 Kobalt 7976612.667C11.0817.54%B+14.474%C++50.7C--2C--1101.5h21.7D123.6C++
M20 Basilisk 10875193.947B+2.3628.374%D*5.333%C+8.8D--3.9D--1258.5h76.5B++269.6C++
NS-R3 Swarm 149741010.733B+0.8660.805%DN/A4.7D4.7C--6415.8h35.3D58.1D--
Lancer VS22 170731530.477C1.1160.509%C+N/A6D--8D-31412.2h54.1D*89.4D--
M60-A Bulldog 6963512.6C+11.0133.636%D*1.587%D10.2D--1D--606.2h4.7B*14C++
Blackheart 6262630.984C+0.6023.751%D**25.807%C10.2DN/A306.1h3.5C++14.5C
Eidolon VE33 6461561.089C+0.5018.393%F29.508%B+14.5C--N/A1164.2h11C-60D--
Hades VSH4 10559870.678C*0.9166.947%C+1.695%C12.3C9.6C+2294.8h8.1B12.1C**
NS-AM7 Archer 69541350.4C1.1953.166%D31.482%A++2.9D-N/A2818.9h20.8C++39.2C+
AP30 Shredder 865068.333C**6.7440.01%B*N/A500U360U3259000.1h131.1D--327.7C
Parallax VX3-AE 505086.25B*4.6639.474%C96%A*20D--N/A572.5h1.5B*3.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon95351.6h
Anti-Vehicle MANA Turret464815.3h
Nano-Armor Kit532818,33558.9h
Nanite Revive Grenade01,4300.4h
Spitfire Auto-Turret11240.2h
Motion Spotter153,1701.6h
Recon Detection Device364,1036.6h
Shield Recharging Field281,4970.9h
Ammunition Package181,8811.3h
Medical Kit3836,4027.4h
Anti-Infantry MANA Turret256442.9h
Medical Applicator786334,93026.4h

Check the help document for the dictionary if you want to learn more about words used here.


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