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Maj. General Helibel[RDCN] Helibel
TR BR 83

KDR: 2.4

Score: 9.6m

Last Seen: Jun 23rd, 2019 1:29 PM
- OFFLINE - 80.4 hour(s)

Battle Rank 83 - Terran Republic on Connery - Outfit Member of Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 84
Level Progress (to 84): 4%
Level 100 Progress: 51% 507h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV MSW-R T9A "Butcher" TMG-50 TRAC-5 T16 Rhino T7 Mini-Chaingun NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $592,974 MLG Score: 474
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.609%18.665%40312120110,8442.91741-0.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.024%0.091C+-0.327C-0.638B+HEAD ++ (~7.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.217C++12.60.117C+45.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.458%2.191%346412096392094123.04286155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.778%-0.826D--0.248C1.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.4-0.771D-22.2-0.773D-46.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.081%1.25%541121280166800.47904299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.38C--0.79D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.824B++6.70.831B++14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.204%9.177%541121231635380.895184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.474B+-1.073D*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.215C++4.9-0.006C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 84
9.6m266.3%306 (18.4k)227 (13.6k)2.4037215,2666,3512.7416283 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121386417.685%14.902%26406:378

18% Engineer67% Heavy Assault7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2014 11:34 AMFeb 10th, 2018 3:52 PMJun 26th, 2019 12:18 PM (5h) (PST)Jun 23rd, 2019 10:37 AM (3d) (PST)Jun 23rd, 2019 9:29 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
481883930.3630.1510.0541.0790.042474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,8775,28123,596229365313,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
700.4h/29.2d 2,146 2,275 5,223 45.3k 1,761 3,485 1,754 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:1,577
Deaths:775
KDR:2.035
Accuracy:20.712% B
HSR:19.024% D
MSW-R
D
Kills:1,282
Deaths:488
KDR:2.627
Accuracy:19.674% D
HSR:15.367% D*
T9A "Butcher"
D
Kills:1,237
Deaths:477
KDR:2.593
Accuracy:21.699% D
HSR:20.372% D--
TMG-50
C+
Kills:1,169
Deaths:442
KDR:2.645
Accuracy:20.025% C+
HSR:18.135% D-
T16 Rhino
C+
Kills:1,162
Deaths:464
KDR:2.504
Accuracy:20.365% C+
HSR:14.802% D*
NS-15M2
C+
Kills:1,152
Deaths:400
KDR:2.880
Accuracy:23.163% C+
HSR:17.361% D--
MG-H1 Watchman
C+
Kills:1,142
Deaths:426
KDR:2.681
Accuracy:22.513% C+
HSR:23.380% C
Kills:8,721
Deaths (as Heavy Assault):3,472
Deaths (to Heavy Assaults):2,117
KDR:2.51181
Kill Difference:5,249
Playtime:470.151 hours
Usage:67%
Score:6.486m
Score/min:230
Accuracy (listed only):21.164%
HSR (listed only):18.349%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:1,165
Deaths:649
KDR:1.795
Accuracy:23.484% B+
HSR:18.884% C+
FA1 Barrage
B++
Kills:316
Deaths:188
KDR:1.681
Accuracy:47.204% B++
HSR:9.177% D*
MG-S1 Jackal
C
Kills:155
Deaths:97
KDR:1.598
Accuracy:24.875% C
HSR:18.065% C
NSX-P Tanto
B
Kills:118
Deaths:49
KDR:2.408
Accuracy:25.542% C+
HSR:27.966% B
Kills:1,754
Deaths (as Light Assault):983
Deaths (to Light Assaults):1,185
KDR:1.78433
Kill Difference:771
Playtime:48.958 hours
Usage:7%
Score:0.681m
Score/min:232
Accuracy (listed only):30.276%
HSR (listed only):18.523%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
C
Kills:155
Deaths:97
KDR:1.598
Accuracy:24.875% C
HSR:18.065% C
TX1 Repeater
A+
Kills:121
Deaths:82
KDR:1.476
Accuracy:25.168% C++
HSR:30.579% A+
Kills:276
Deaths (as Infiltrator):179
Deaths (to Infiltrators):973
KDR:1.5419
Kill Difference:97
Playtime:17.461 hours
Usage:2%
Score:0.219m
Score/min:209
Accuracy (listed only):25.021%
HSR (listed only):24.322%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:1,165
Deaths:649
KDR:1.795
Accuracy:23.484% B+
HSR:18.884% C+
FA1 Barrage
B++
Kills:316
Deaths:188
KDR:1.681
Accuracy:47.204% B++
HSR:9.177% D*
NSX-P Tanto
B
Kills:118
Deaths:49
KDR:2.408
Accuracy:25.542% C+
HSR:27.966% B
Kills:1,599
Deaths (as Engineer):886
Deaths (to Engineers):961
KDR:1.80474
Kill Difference:713
Playtime:125.789 hours
Usage:18%
Score:1.705m
Score/min:226
Accuracy (listed only):32.077%
HSR (listed only):18.676%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:564
Deaths:264
KDR:2.136
Accuracy:22.000% C+
HSR:18.794% C-
FA1 Barrage
B++
Kills:316
Deaths:188
KDR:1.681
Accuracy:47.204% B++
HSR:9.177% D*
MG-S1 Jackal
C
Kills:155
Deaths:97
KDR:1.598
Accuracy:24.875% C
HSR:18.065% C
Kills:1,035
Deaths (as Combat Medic):549
Deaths (to Combat Medics):553
KDR:1.88525
Kill Difference:486
Playtime:31.783 hours
Usage:5%
Score:0.449m
Score/min:236
Accuracy (listed only):31.360%
HSR (listed only):15.345%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:323
V. Kills:253 127%
Deaths:60
KDR:5.383
Accuracy:62.420% B*
KPH:20.500 D-
VKPH:16.100 C
C75 Viper
C*
Kills:151
V. Kills:59 252%
Deaths:24
KDR:6.292
Accuracy:41.206% C**
KPH:22.600 C
VKPH:8.800 C*
Skyguard
C-
Kills:59
V. Kills:49 118%
Deaths:21
KDR:2.810
Accuracy:24.826% D
KPH:9.400 D
VKPH:7.800 C-
Kills:533 (533 + 0)
Deaths:105
KDR:5.076
VKDR:3.438
Vehicle Kills:361
Kill Difference:428
Playtime:28.686 hours
Usage:4%
Score:0.248m
Score/min:144
Driving Accuracy:24.826%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:106
V. Kills:28 366%
Deaths:10
KDR:10.600
Accuracy:38.270% C
KPH:27.900 C*
VKPH:7.400 D
E540 Halberd
D
Kills:80
V. Kills:37 211%
Deaths:12
KDR:6.667
Accuracy:32.081% D*
KPH:20.200 D
VKPH:9.300 D-
Kills:186 (106 + 80)
Deaths:22
KDR:8.455
VKDR:2.955
Vehicle Kills:65
Kill Difference:164
Playtime:7.768 hours
Usage:1%
Score:0.083m
Score/min:178
Driving Accuracy:38.270%
Gunner Accuracy:32.081%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,5871,5777752.035B+0.3720.712%B19.024%D22CN/A6871.6h11.6B++56B+
MSW-R 1,2881,2824882.627B0.2219.674%D15.367%D*27.1C-N/A9647.3h11.2B+56.7C++
T9A "Butcher" 1,2641,2374772.593B+0.1921.699%D20.372%D--28.2D--N/A6443.9h13.3D--61.4D
TMG-50 1,1761,1694422.645A0.2420.025%C+18.135%D-26CN/A7744.9h10.4B+51.9B
TRAC-5 1,1871,1656491.795A0.6123.484%B+18.884%C+14.6CN/A4480h15.5C++66B
T16 Rhino 1,1651,1624642.504A0.1020.365%C+14.802%D*21.5DN/A7854.1h11.8B+58.1B
T7 Mini-Chaingun 1,1681,1575782.002A0.4017.204%C+12.446%C+22.2DN/A6452.2h12.9B+74.7B+
NS-15M2 1,1671,1524002.88B++0.4823.163%C+17.361%D--23.7DN/A5548.6h13.1C+56.6C++
MG-H1 Watchman 1,1681,1424262.681B*0.2822.513%C+23.38%C30.9CN/A7636.9h14.2B63B
ML-7 1,4008554571.871A*0.5365.933%B**1.988%C--26.3B16.8B*22232.5h7.2C+10.9B+
T1 Cycler 5705642642.136B*0.2722%C+18.794%C-21CN/A6626.8h13.3B+60.6B+
L100 Python AP 576323605.383C++2.9862.42%B*1.548%D20.4D-16C15815.8h10.6D**16.9D--
FA1 Barrage 3243161881.681B++0.7247.204%B++9.177%D*24.3C+N/A7013h4.9C*10.4B+
Frag Grenade 2822771277N/A274.6050.522%B*N/A554B10C**17370.5h3B*5.9B*
Spear Anti-Vehicle Phalanx Turret 3151861413.286B**10.8849.339%B+3.763%C+25.5D-17.7C1877.3h11.6C-23.6C+
MG-S1 Jackal 159155971.598B+0.8124.875%C18.065%C16DN/A449.7h12.2C++49C++
C75 Viper 210151246.292B+3.8941.206%C**3.311%A*22.5C8.8C*1416.7h15.3C37C++
TX1 Repeater 123121821.476B*0.9325.168%C++30.579%A+15.7DN/A647.7h12.4B49.3B+
NSX-P Tanto 122118492.408A++0.0025.542%C+27.966%B21.5CN/A645.5h12.8B+50.1B+
P2-120 HEAT 1341061010.6B++8.2038.27%C2.83%C+27.9C*7.4D2103.8h9.7D-25.4D
C-4 210102561.821C**0.5836.294%A++N/A68C72M++7791.5h2.3D**6.4C+
Chainblade 132836,1810.013C2.3946.545%A+1.205%D-0.1D-N/A0622.2h4.6D*9.9C*
E540 Halberd 11780126.667C++4.2632.081%D*1.25%D*20D9.3D-1484h6.7C--21D--
Skyguard 10859212.81C+0.4124.826%D1.695%C9.4D7.8C-1146.3h126C+507.4C+
ASP-30 Grounder 11858262.231M0.1767.991%B*1.724%D7.9D--8.2C1297.3h10.3D-15.2C-
Rocklet Rifle 10251114.636S2.2367.517%A++N/A39.2B*39.2A3681.3h46.2D68.5C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit48258,21517h
Anti-Vehicle MANA Turret11460.3h
Medical Applicator4737,0513.8h
Ammunition Package158970.9h
Medical Kit852,2964.2h
Recon Detection Device37762.2h
Shield Recharging Field103060.2h

Check the help document for the dictionary if you want to learn more about words used here.


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