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Maj. General Helibel[RDCN] Helibel
TR BR 83

KDR: 2.41

Score: 9.8m

Last Seen: Sep 8th, 2019 2:17 PM
- OFFLINE - 247.5 hour(s)

Battle Rank 83 - Terran Republic on Connery - Outfit Member of Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 63
Level Progress (to 84): 78%
Level 100 Progress: 52% 493h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9 CARV MSW-R T9A "Butcher" MG-H1 Watchman TMG-50 TRAC-5 T16 Rhino T7 Mini-Chaingun
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $597,978 MLG Score: 478
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.723%18.728%40712120210,9412.91061-0.502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.681%0.091C+-0.333C-0.565B+HEAD ++ (~7.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.216C++12.70.116C+45.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.873%2.041%367412106862144363.1907157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.933%-0.827D--0.249C1.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.4-0.759D-21.2-0.761D-43.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.081%1.25%531121380168860.47337392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.38C--0.789D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.825B++6.70.831B++14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.149%9.177%531121331635780.885154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.466B+-1.077D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.213C++4.9-0.007C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 63
9.8m269.6%308 (18.5k)229 (13.7k)2.4090515,4836,4272.74783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121488017.725%14.926%26506:379

18% Engineer67% Heavy Assault7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2014 11:34 AMFeb 10th, 2018 3:52 PMSep 18th, 2019 9:54 AM (7h) (PST)Sep 8th, 2019 10:32 AM (10d) (PST)Sep 8th, 2019 10:17 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
487883990.3640.1510.0541.0960.042478

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2305,28723,943229366313,767

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
708.9h/29.5d 2,172 2,311 5,367 46.6k 1,788 3,537 1,800 20.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C**
Kills:1,577
Deaths:775
KDR:2.035
Accuracy:20.712% C**
HSR:19.024% D
MSW-R
D
Kills:1,282
Deaths:488
KDR:2.627
Accuracy:19.674% D
HSR:15.367% D*
T9A "Butcher"
D
Kills:1,237
Deaths:477
KDR:2.593
Accuracy:21.699% D
HSR:20.372% D--
MG-H1 Watchman
C+
Kills:1,193
Deaths:444
KDR:2.687
Accuracy:22.514% C+
HSR:23.554% C
TMG-50
C
Kills:1,169
Deaths:442
KDR:2.645
Accuracy:20.025% C
HSR:18.135% D-
T16 Rhino
C+
Kills:1,162
Deaths:464
KDR:2.504
Accuracy:20.365% C+
HSR:14.802% D*
NS-15M2
C+
Kills:1,152
Deaths:400
KDR:2.880
Accuracy:23.163% C+
HSR:17.361% D--
Kills:8,772
Deaths (as Heavy Assault):3,490
Deaths (to Heavy Assaults):2,145
KDR:2.51347
Kill Difference:5,282
Playtime:473.350 hours
Usage:67%
Score:6.549m
Score/min:231
Accuracy (listed only):21.164%
HSR (listed only):18.374%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B
Kills:1,165
Deaths:649
KDR:1.795
Accuracy:23.484% B
HSR:18.884% C+
FA1 Barrage
B++
Kills:316
Deaths:188
KDR:1.681
Accuracy:47.149% B++
HSR:9.177% D*
NSX-P Tanto
A
Kills:160
Deaths:85
KDR:1.882
Accuracy:31.896% A
HSR:27.500% C**
MG-S1 Jackal
C
Kills:157
Deaths:97
KDR:1.619
Accuracy:24.843% C
HSR:17.834% C
Kills:1,798
Deaths (as Light Assault):1,019
Deaths (to Light Assaults):1,201
KDR:1.76447
Kill Difference:779
Playtime:49.491 hours
Usage:7%
Score:0.692m
Score/min:233
Accuracy (listed only):31.843%
HSR (listed only):18.349%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
C
Kills:157
Deaths:97
KDR:1.619
Accuracy:24.843% C
HSR:17.834% C
TX1 Repeater
A
Kills:122
Deaths:84
KDR:1.452
Accuracy:25.563% C++
HSR:30.328% A
Kills:279
Deaths (as Infiltrator):181
Deaths (to Infiltrators):979
KDR:1.54144
Kill Difference:98
Playtime:17.774 hours
Usage:3%
Score:0.225m
Score/min:211
Accuracy (listed only):25.203%
HSR (listed only):24.081%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B
Kills:1,165
Deaths:649
KDR:1.795
Accuracy:23.484% B
HSR:18.884% C+
FA1 Barrage
B++
Kills:316
Deaths:188
KDR:1.681
Accuracy:47.149% B++
HSR:9.177% D*
NSX-P Tanto
A
Kills:160
Deaths:85
KDR:1.882
Accuracy:31.896% A
HSR:27.500% C**
Kills:1,641
Deaths (as Engineer):922
Deaths (to Engineers):969
KDR:1.77983
Kill Difference:719
Playtime:130.129 hours
Usage:18%
Score:1.830m
Score/min:234
Accuracy (listed only):34.176%
HSR (listed only):18.520%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:565
Deaths:265
KDR:2.132
Accuracy:22.000% C+
HSR:18.761% C-
FA1 Barrage
B++
Kills:316
Deaths:188
KDR:1.681
Accuracy:47.149% B++
HSR:9.177% D*
MG-S1 Jackal
C
Kills:157
Deaths:97
KDR:1.619
Accuracy:24.843% C
HSR:17.834% C
Kills:1,038
Deaths (as Combat Medic):550
Deaths (to Combat Medics):563
KDR:1.88727
Kill Difference:488
Playtime:31.867 hours
Usage:4%
Score:0.451m
Score/min:236
Accuracy (listed only):31.331%
HSR (listed only):15.258%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:370
V. Kills:277 133%
Deaths:60
KDR:6.167
Accuracy:63.112% B*
KPH:21.800 D
VKPH:16.300 C
C75 Viper
C++
Kills:151
V. Kills:59 252%
Deaths:24
KDR:6.292
Accuracy:41.206% C*
KPH:22.600 C
VKPH:8.800 C++
Skyguard
C
Kills:59
V. Kills:49 118%
Deaths:21
KDR:2.810
Accuracy:24.826% D
KPH:9.400 D
VKPH:7.800 C
Kills:580 (580 + 0)
Deaths:105
KDR:5.524
VKDR:3.667
Vehicle Kills:385
Kill Difference:475
Playtime:29.911 hours
Usage:4%
Score:0.271m
Score/min:151
Driving Accuracy:24.826%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:106
V. Kills:28 366%
Deaths:10
KDR:10.600
Accuracy:38.270% C-
KPH:27.900 C*
VKPH:7.400 D
E540 Halberd
D
Kills:80
V. Kills:37 211%
Deaths:12
KDR:6.667
Accuracy:32.081% D*
KPH:20.200 D
VKPH:9.300 D
Kills:186 (106 + 80)
Deaths:22
KDR:8.455
VKDR:2.955
Vehicle Kills:65
Kill Difference:164
Playtime:7.768 hours
Usage:1%
Score:0.083m
Score/min:178
Driving Accuracy:38.270%
Gunner Accuracy:32.081%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,5871,5777752.035B+0.3720.712%C**19.024%D22CN/A6871.6h11.6B++56B+
MSW-R 1,2881,2824882.627B0.2219.674%D15.367%D*27.1C-N/A9647.3h11.2B+56.7C++
T9A "Butcher" 1,2641,2374772.593B+0.1821.699%D20.372%D--28.2D--N/A6443.9h13.3D-61.4D
MG-H1 Watchman 1,2211,1934442.687B*0.2822.514%C+23.554%C31.4CN/A7938h14.2B63.2C**
TMG-50 1,1761,1694422.645A+0.2420.025%C18.135%D-26CN/A7744.9h10.4B+51.9C**
TRAC-5 1,1871,1656491.795A0.6123.484%B18.884%C+14.6CN/A4480h15.5C++66C**
T16 Rhino 1,1651,1624642.504A0.0920.365%C+14.802%D*21.5DN/A7854.1h11.8B+58.1B
T7 Mini-Chaingun 1,1681,1575782.002B**0.4117.204%C+12.446%C+22.2DN/A6452.2h12.9B+74.7B+
NS-15M2 1,1671,1524002.88B++0.4723.163%C+17.361%D--23.7DN/A5648.6h13.1C+56.6C++
ML-7 1,4158644611.874A++0.5466.019%B**1.968%C-26.3C**16.8B+22332.8h7.2C+11B+
T1 Cycler 5715652652.132B**0.2822%C+18.761%C-21.1CN/A6626.8h13.3B+60.6B
L100 Python AP 647370606.167C**3.7663.112%B*1.351%D21.8D16.3C16917h10.1D*16.1D-
FA1 Barrage 3243161881.681B++0.7347.149%B++9.177%D*24.1C+N/A7013.1h4.9C*10.4B+
Frag Grenade 2832781278N/A275.5950.485%B++N/A556B10C*17240.5h3B*5.9B*
Spear Anti-Vehicle Phalanx Turret 3181891413.5B**11.0949.319%B+3.704%C+25.9D17.7C1887.3h11.5D23.3C+
NSX-P Tanto 166160851.882B**0.5331.896%A27.5%C**19.5CN/A628.2h17.5C54.8C**
MG-S1 Jackal 161157971.619B+0.7924.843%C17.834%C15.9DN/A459.9h12.1C+48.7C++
C75 Viper 210151246.292B+3.8841.206%C*3.311%A*22.5C8.8C++1416.7h15.3C+37C++
TX1 Repeater 125122841.452B*0.9625.563%C++30.328%A15.6DN/A647.8h12.7B49.5B+
P2-120 HEAT 1341061010.6B++8.1938.27%C-2.83%C+27.9C*7.4D2103.8h9.7D-25.4D
C-4 212103561.839B0.5736.267%A++N/A68.7C72.7M++7961.5h2.3D**6.4C+
Chainblade 132836,2600.013C2.4046.265%A+1.205%D-0.1DN/A0628.9h4.6D*10C*
E540 Halberd 11780126.667C+4.2632.081%D*1.25%D--20D9.3D1484h6.7C--21D--
Skyguard 10859212.81C+0.4024.826%D1.695%C9.4D7.8C1146.3h126C+507.4C
ASP-30 Grounder 12059262.269M+0.1467.634%B++1.695%D7.8D8C1257.6h10.3D-15.2C-
Rocklet Rifle 10452124.333S1.9267.838%A++N/A37.1B++37.1B**3741.4h46.4D68.4C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit49266,44017.4h
Anti-Vehicle MANA Turret11470.3h
Medical Applicator4737,1793.8h
Ammunition Package159010.9h
Medical Kit852,3324.2h
Recon Detection Device37842.2h
Shield Recharging Field103060.2h

Check the help document for the dictionary if you want to learn more about words used here.


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