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Executor Hater Helix320[BAX] Helix320
NC BR 189

KDR: 1.98

Score: 93.4m

Last Seen: Jun 14th, 2017 2:42 AM
- OFFLINE - 13108.6 hour(s)

Battle Rank 100 (189 total) - New Conglomerate on Emerald
Level Progress (to 101): 73%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 NC6 Gauss SAW NS Decimator NS-11A NS-15M1 Anti-Vehicle Grenade C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,818,052 MLG Score: 3052
Fun Score: N/A
Cheeseburgers Flipped: 367TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.743%30.728%91434988135,6972.93057-0.949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.832%1.705A++1.569A+-0.719D-HEAD ++ (~15.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.65B+7.80.454B+18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.63%0.734%1221102168111421270.596322532%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.225A*-0.805D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.889B*10.40.803B++7.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.803%3.347%84410182,15137524250.573142505%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.705%0.093C+0.452B+1.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++3.20.748B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.705%4.734%172102033829161730.115873194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.579%0.611B+0.102C+-1.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.851B*7.50.809B++10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.326%81.04%17210202,020439520.459509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.09%0.942B*0.913B*0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+1.70.464B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.746%14.441%17210202,3063052180.75557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.256%1.53A+-0.008C+-0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.604B+3.10.357C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
93.4m222%1043 (62.6k)765 (45.9k)1.98185169,48485,5182.04247189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022430324.563%26.947%66201:2644

16% Combat Medic6% Engineer66% Heavy Assault7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 6th, 2013 3:49 AMAug 3rd, 2015 11:28 PMJul 14th, 2017 3:41 AM (516d) (PST)Jun 13th, 2017 11:20 PM (546d) (PST)Jun 13th, 2017 10:42 PM (546d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9614455161.3890.7010.3743.1660.0373052

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,67926,72930,950834222190245,924

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2033.6h/84.7d 5,184 45,671 34,513 386.3k 2,398 8,804 4,489 117.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M++
Kills:58,883
Deaths:17,769
KDR:3.314
Accuracy:30.283% B**
HSR:47.005% M++
EM6
B**
Kills:23,020
Deaths:12,728
KDR:1.809
Accuracy:27.567% B**
HSR:16.264% D*
NC6 Gauss SAW
A++
Kills:10,108
Deaths:4,944
KDR:2.045
Accuracy:30.308% A++
HSR:16.037% D*
NS-15M1
A++
Kills:3,406
Deaths:1,865
KDR:1.826
Accuracy:31.118% A++
HSR:13.741% D*
NC6A GODSAW
C+
Kills:2,315
Deaths:1,204
KDR:1.923
Accuracy:27.737% C+
HSR:22.419% D
EM1
B*
Kills:1,783
Deaths:1,413
KDR:1.262
Accuracy:26.200% B*
HSR:14.975% D--
GD-22S
A+
Kills:1,441
Deaths:835
KDR:1.726
Accuracy:30.660% A+
HSR:20.958% C
NC6S Gauss SAW S
A+
Kills:1,211
Deaths:627
KDR:1.931
Accuracy:31.038% A+
HSR:12.221% F
NC05 Jackhammer
A++
Kills:1,195
Deaths:631
KDR:1.894
Accuracy:58.903% A++
HSR:13.640% C
NS-15M AE
A**
Kills:1,161
Deaths:330
KDR:3.518
Accuracy:29.914% B*
HSR:48.320% A**
Kills:104,523
Deaths (as Heavy Assault):42,346
Deaths (to Heavy Assaults):27,056
KDR:2.46831
Kill Difference:62,177
Playtime:1,342.937 hours
Usage:66%
Score:67.977m
Score/min:844
Accuracy (listed only):32.373%
HSR (listed only):22.558%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A
Kills:3,465
Deaths:2,537
KDR:1.366
Accuracy:30.654% A
HSR:13.997% D--
AF-4 Cyclone
B**
Kills:2,599
Deaths:1,196
KDR:2.173
Accuracy:30.872% B**
HSR:22.509% B+
Carnage AR
A
Kills:2,019
Deaths:1,232
KDR:1.639
Accuracy:30.606% A
HSR:26.053% B*
NC1 Gauss Rifle
B**
Kills:1,266
Deaths:1,069
KDR:1.184
Accuracy:27.458% B**
HSR:13.586% D--
Reaper DMR
B+
Kills:1,172
Deaths:866
KDR:1.353
Accuracy:28.661% B+
HSR:18.259% D-
GR-22
A++
Kills:1,162
Deaths:810
KDR:1.435
Accuracy:32.408% A++
HSR:12.048% D--
Tempest
C+
Kills:1,162
Deaths:903
KDR:1.287
Accuracy:26.923% C+
HSR:11.618% D**
Blitz GD-10
B**
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:30.140% B**
HSR:12.489% D
Gauss Rifle Burst
C**
Kills:1,160
Deaths:908
KDR:1.278
Accuracy:28.839% C**
HSR:22.672% D
NS-7 PDW
B**
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:29.891% B**
HSR:14.914% C-
MKV Suppressed
B*
Kills:1,159
Deaths:820
KDR:1.413
Accuracy:29.992% B*
HSR:13.891% D-
NC12 Sweeper
A*
Kills:1,159
Deaths:578
KDR:2.005
Accuracy:64.637% A*
HSR:15.013% B+
NS Baron G5AE
A++
Kills:1,158
Deaths:473
KDR:2.448
Accuracy:63.067% A++
HSR:13.644% C
Gauss Rifle S
A++
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:33.317% A++
HSR:12.522% D*
NS-11P
M*
Kills:1,155
Deaths:387
KDR:2.985
Accuracy:32.310% A*
HSR:40% M*
Mauler S6
A++
Kills:1,147
Deaths:657
KDR:1.746
Accuracy:55.429% A++
HSR:13.862% C
NC9 A-Tross
B+
Kills:472
Deaths:494
KDR:0.955
Accuracy:28.059% B+
HSR:18.009% D-
NS Baron G5
A++
Kills:76
Deaths:37
KDR:2.054
Accuracy:59.718% A+
HSR:22.368% A++
Kills:23,810
Deaths (as Combat Medic):14,869
Deaths (to Combat Medics):10,514
KDR:1.60132
Kill Difference:8,941
Playtime:327.487 hours
Usage:16%
Score:12.154m
Score/min:619
Accuracy (listed only):36.832%
HSR (listed only):17.636%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:2,616
Deaths:1,385
KDR:1.889
Accuracy:31.457% A++
HSR:27.102% B**
AF-4 Cyclone
B**
Kills:2,599
Deaths:1,196
KDR:2.173
Accuracy:30.872% B**
HSR:22.509% B+
AC-X11
A
Kills:1,187
Deaths:640
KDR:1.855
Accuracy:30.996% A
HSR:16.175% D--
GD-7F
A+
Kills:1,174
Deaths:613
KDR:1.915
Accuracy:31.394% A+
HSR:12.266% D**
NS-11C
B**
Kills:1,168
Deaths:673
KDR:1.736
Accuracy:28.454% B**
HSR:12.757% D*
Tempest
C+
Kills:1,162
Deaths:903
KDR:1.287
Accuracy:26.923% C+
HSR:11.618% D**
Gauss Compact S
A+
Kills:1,161
Deaths:592
KDR:1.961
Accuracy:30.835% A+
HSR:16.796% C
Blitz GD-10
B**
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:30.140% B**
HSR:12.489% D
AF-4A Bandit
B++
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:28.195% B++
HSR:14.741% D*
Razor GD-23
A
Kills:1,160
Deaths:608
KDR:1.908
Accuracy:31.176% A
HSR:16.897% D
NS-7 PDW
B**
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:29.891% B**
HSR:14.914% C-
MKV Suppressed
B*
Kills:1,159
Deaths:820
KDR:1.413
Accuracy:29.992% B*
HSR:13.891% D-
NC12 Sweeper
A*
Kills:1,159
Deaths:578
KDR:2.005
Accuracy:64.637% A*
HSR:15.013% B+
NS Baron G5AE
A++
Kills:1,158
Deaths:473
KDR:2.448
Accuracy:63.067% A++
HSR:13.644% C
Mauler S6
A++
Kills:1,147
Deaths:657
KDR:1.746
Accuracy:55.429% A++
HSR:13.862% C
19A Fortuna
A
Kills:251
Deaths:164
KDR:1.530
Accuracy:28.486% B+
HSR:27.490% A
NS Baron G5
A++
Kills:76
Deaths:37
KDR:2.054
Accuracy:59.718% A+
HSR:22.368% A++
Kills:20,658
Deaths (as Light Assault):11,213
Deaths (to Light Assaults):14,649
KDR:1.84233
Kill Difference:9,445
Playtime:139.137 hours
Usage:7%
Score:5.582m
Score/min:669
Accuracy (listed only):37.157%
HSR (listed only):16.737%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:2,616
Deaths:1,385
KDR:1.889
Accuracy:31.457% A++
HSR:27.102% B**
AC-X11
A
Kills:1,187
Deaths:640
KDR:1.855
Accuracy:30.996% A
HSR:16.175% D--
GD-7F
A+
Kills:1,174
Deaths:613
KDR:1.915
Accuracy:31.394% A+
HSR:12.266% D**
NS-11C
B**
Kills:1,168
Deaths:673
KDR:1.736
Accuracy:28.454% B**
HSR:12.757% D*
Gauss Compact S
A+
Kills:1,161
Deaths:592
KDR:1.961
Accuracy:30.835% A+
HSR:16.796% C
AF-4A Bandit
B++
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:28.195% B++
HSR:14.741% D*
Razor GD-23
A
Kills:1,160
Deaths:608
KDR:1.908
Accuracy:31.176% A
HSR:16.897% D
Warden
A++
Kills:1,159
Deaths:815
KDR:1.422
Accuracy:36.505% A++
HSR:15.358% D*
NC12 Sweeper
A*
Kills:1,159
Deaths:578
KDR:2.005
Accuracy:64.637% A*
HSR:15.013% B+
NS Baron G5AE
A++
Kills:1,158
Deaths:473
KDR:2.448
Accuracy:63.067% A++
HSR:13.644% C
Mauler S6
A++
Kills:1,147
Deaths:657
KDR:1.746
Accuracy:55.429% A++
HSR:13.862% C
19A Fortuna
A
Kills:251
Deaths:164
KDR:1.530
Accuracy:28.486% B+
HSR:27.490% A
NS Baron G5
A++
Kills:76
Deaths:37
KDR:2.054
Accuracy:59.718% A+
HSR:22.368% A++
Kills:14,576
Deaths (as Engineer):7,935
Deaths (to Engineers):16,431
KDR:1.83693
Kill Difference:6,641
Playtime:130.653 hours
Usage:6%
Score:2.736m
Score/min:349
Accuracy (listed only):40.027%
HSR (listed only):17.267%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:2,599
Deaths:1,196
KDR:2.173
Accuracy:30.872% B**
HSR:22.509% B+
SAS-R
A+
Kills:1,339
Deaths:337
KDR:3.973
Accuracy:45.175% B**
HSR:82.151% A+
Tempest
C+
Kills:1,162
Deaths:903
KDR:1.287
Accuracy:26.923% C+
HSR:11.618% D**
Blitz GD-10
B**
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:30.140% B**
HSR:12.489% D
NS-357P Underboss
A
Kills:1,161
Deaths:573
KDR:2.026
Accuracy:51.268% A
HSR:31.611% B++
NC4-FB Mag-Shot
B**
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:40.581% B**
HSR:28.362% B**
NS-7 PDW
B**
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:29.891% B**
HSR:14.914% C-
MKV Suppressed
B*
Kills:1,159
Deaths:820
KDR:1.413
Accuracy:29.992% B*
HSR:13.891% D-
NS-44 Commissioner
A++
Kills:890
Deaths:604
KDR:1.474
Accuracy:48.899% A+
HSR:34.832% A++
NC14 Bolt Driver
B+
Kills:681
Deaths:309
KDR:2.204
Accuracy:36.436% C++
HSR:78.855% B+
NC4 Mag-Shot
C
Kills:171
Deaths:324
KDR:0.528
Accuracy:21.876% D
HSR:16.959% C
Kills:12,643
Deaths (as Infiltrator):6,822
Deaths (to Infiltrators):9,985
KDR:1.85327
Kill Difference:5,821
Playtime:33.760 hours
Usage:2%
Score:1.426m
Score/min:704
Accuracy (listed only):35.641%
HSR (listed only):31.654%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:2,445
Deaths:754
KDR:3.243
Accuracy:47.518% A
HSR:18.569% C*
AF-34 Mattock
A+
Kills:2,444
Deaths:743
KDR:3.289
Accuracy:45.460% A+
HSR:17.635% B
AF-23 Grinder
A+
Kills:472
Deaths:240
KDR:1.967
Accuracy:47.955% A+
HSR:9.110% F
NCM1 Scattercannon
B**
Kills:331
Deaths:240
KDR:1.379
Accuracy:47.794% B**
HSR:8.459% F
AF-23 Grinder
A
Kills:123
Deaths:50
KDR:2.460
Accuracy:51.291% A
HSR:21.138% A
NCM3 Raven
B
Kills:101
Deaths:57
KDR:1.772
Accuracy:42.599% B
HSR:2.970% C*
NCM3 Raven
B**
Kills:90
Deaths:57
KDR:1.579
Accuracy:42.145% C**
HSR:4.444% B**
NCM2 Falcon
C**
Kills:53
Deaths:74
KDR:0.716
Accuracy:40.437% C++
HSR:5.660% C**
Kills:6,059
Deaths (as MAX Suit):1,107.500
Deaths (to MAX Suits):6,815
KDR:5.47088
Kill Difference:4,951.500
Playtime:45.922 hours
Usage:2%
Score:3.513m
Score/min:1,275
Accuracy (listed only):45.650%
HSR (listed only):10.998%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:681
V. Kills:57 N/A
Deaths:88
KDR:7.739
Accuracy:58.630% B**
KPH:210.500 A++
VKPH:17.600 C*
Kills:681 (0 + 0)
Deaths:88
KDR:7.739
VKDR:0.648
Vehicle Kills:57
Kill Difference:593
Playtime:3.235 hours
Usage:0%
Score:0.187m
Score/min:965
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:536
V. Kills:52 N/A
Deaths:64
KDR:8.375
Accuracy:35.046% C
KPH:85.400 M++
VKPH:8.300 C*
L100 Python HESH
M**
Kills:147
V. Kills:5 N/A
Deaths:12
KDR:12.250
Accuracy:67.598% A*
KPH:143.700 M**
VKPH:4.900 D-
Kills:683 (683 + 0)
Deaths:76
KDR:8.987
VKDR:0.750
Vehicle Kills:57
Kill Difference:607
Playtime:7.298 hours
Usage:0%
Score:0.218m
Score/min:497
Driving Accuracy:67.598%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:1,165
V. Kills:167 N/A
Deaths:121
KDR:9.628
Accuracy:47.619% C++
KPH:73.700 S
VKPH:10.600 B+
Titan-150 AP
A*
Kills:303
V. Kills:167 180%
Deaths:69
KDR:4.391
Accuracy:49.299% C+
KPH:43.900 A*
VKPH:24.200 A*
Enforcer ML85
A++
Kills:209
V. Kills:93 222%
Deaths:40
KDR:5.225
Accuracy:43.018% C*
KPH:38.100 A++
VKPH:16.900 C++
E540 Halberd
A**
Kills:129
V. Kills:34 369%
Deaths:12
KDR:10.750
Accuracy:41.379% C-
KPH:54.800 A**
VKPH:14.400 C+
Titan-150 HESH
S
Kills:124
V. Kills:3 N/A
Deaths:20
KDR:6.200
Accuracy:67.480% A*
KPH:193.900 S
VKPH:4.700 D-
Kills:1,930 (1,592 + 338)
Deaths:262
KDR:7.366
VKDR:1.771
Vehicle Kills:464
Kill Difference:1,668
Playtime:31.199 hours
Usage:2%
Score:0.848m
Score/min:453
Driving Accuracy:67.480%
Gunner Accuracy:41.379%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 59,17558,88317,7693.314B+1.3330.283%B**47.005%M++162.1SN/A927363.2h6.9A+22.9B**
EM6 23,05723,02012,7281.809C*0.1727.567%B**16.264%D*82.2A++N/A299280.2h8.5B**30.9B++
NC6 Gauss SAW 10,11710,1084,9442.044B*0.0630.308%A++16.037%D*88.7M+N/A362114h7.1B**23.4B*
NS Decimator 4,8663,5142,9241.202C*0.7871.892%A+2.39%C++68.2A*26.3B**95351.5h3.3B**4.6A
NS-11A 3,4703,4652,5371.366C++0.6230.654%A13.997%D--60.6A+N/A19357.2h10.3A33.7B**
NS-15M1 3,4083,4061,8651.826B0.1631.118%A++13.741%D*83.3A++N/A33940.9h10.1B*32.3B*
Anti-Vehicle Grenade 3,6303,40413404N/A3,402.0272.022%A**N/A1480S98.3C+114932.3h1.8A++2.5A++
C-4 3,4982,6992,1581.251C+0.7329.415%B++N/A103.8B+30.7C++96226h1B**3.6B*
AF-19 Mercenary 2,6212,6161,3851.889A0.0931.457%A++27.102%B**73.9M**N/A43335.4h8A25.6B**
AF-4 Cyclone 2,6092,5991,1962.173B*0.1930.872%B**22.509%B+109.7M*N/A74423.7h8B**25.8B*
AF-34 Mattock 2,4572,4457543.243C++1.2647.518%A18.569%C*107.7M**N/A69922.7h4.6B**9.8A
AF-34 Mattock 2,4612,4447433.289C++1.3145.46%A+17.635%B108.6M**N/A68522.5h4.4B*9.7B**
NC6A GODSAW 2,3192,3151,2041.923C+0.0627.737%C+22.419%D115.8A*N/A52120h7.3C*26.3B+
Carnage AR 2,0252,0191,2321.639C**0.3430.606%A26.053%B*79.2A**N/A37025.5h9.9A32.4B**
EM1 1,7851,7831,4131.262C++0.7226.2%B*14.975%D--46.9B+N/A19138h11.2C**42.8B+
Shrike 2,0891,6881,5851.065B++0.9269.153%A+2.962%C++60.9M++14.5C**72727.7h3.1A++4.4A++
GD-22S 1,4461,4418351.726C*0.2630.66%A+20.958%C69.3A+N/A41520.8h8.8B**28.8B*
Frag Grenade 1,4451,44011440N/A1,438.0267.086%M+N/A1600S5.6C98010.9h1.6A*2.4A+
SAS-R 1,3411,3393373.973B+1.9945.175%B**82.151%A+135.3SN/A8079.9h1.6A3.5B**
NC1 Gauss Rifle 1,2681,2661,0691.184C*0.8027.458%B**13.586%D--44.4AN/A25028.5h9.5A34.7B**
NC6S Gauss SAW S 1,2141,2116271.931B+0.0531.038%A+12.221%F90.4A+N/A33513.4h8.7B*28B++
NC05 Jackhammer 1,1961,1956311.894B+0.0958.903%A++13.64%C117.2M++N/A53410.2h3.6B**6.1B*
AC-X11 1,1901,1876401.855B*0.1330.996%A16.175%D--77.1A**N/A32415.4h7.7B*24.8B++
GD-7F 1,1741,1746131.915B*0.0731.394%A+12.266%D**91.7M++N/A43812.8h8.9A28.5B*
Reaper DMR 1,1731,1728661.353C+0.6328.661%B+18.259%D-64A+N/A26618.3h7.7B**26.8B*
NS-11C 1,1681,1686731.736B*0.2528.454%B**12.757%D*82.8M+N/A47814.1h9.9B**34.6B*
Titan-150 HEAT 1,3321,1651219.628B**7.6547.619%C++3.519%C**73.7S10.6B+32415.8h2.3A++4.8A+
GR-22 1,1621,1628101.435C++0.5532.408%A++12.048%D--65.3A++N/A21817.8h10A30.9B**
Tempest 1,1661,1629031.287C+0.6926.923%C+11.618%D**74.5B**N/A35715.6h9.3B+34.5B
Gauss Compact S 1,1631,1615921.961B**0.0230.835%A+16.796%C90.7SN/A33112.8h8.2B*26.7B*
Blitz GD-10 1,1621,1616401.814B++0.1730.14%B**12.489%D92.9M*N/A48812.5h10.7B**35.6B*
NS-357P Underboss 1,1611,1615732.026B+0.0451.268%A31.611%B++184.3M+N/A9096.3h3.4B+6.7B*
NS-15M AE 1,1631,1613303.518B*1.5429.914%B*48.32%A**187.3SN/A10376.2h8.9B**29.6B*
AF-4A Bandit 1,1621,1607001.657B0.3228.195%B++14.741%D*72.5A+N/A31416h8.5B**30.3B*
Gauss Rifle Burst 1,1601,1609081.278C0.7028.839%C**22.672%D54.7B+N/A16221.2h8.2A28.6B*
NC4-FB Mag-Shot 1,1601,1605821.993B+0.0140.581%B**28.362%B**175.8M++N/A8796.6h6.3B+15.5B*
Razor GD-23 1,1601,1606081.908B**0.0731.176%A16.897%D89.2M**N/A43013h8.3A26.7B*
NS-7 PDW 1,1601,1605342.172A+0.1929.891%B**14.914%C-99.1M**N/A40011.7h10.3B**34.6B*
MKV Suppressed 1,1611,1598201.413B+0.5729.992%B*13.891%D-79.4A*N/A34514.6h10.8B++36B++
Warden 1,1601,1598151.422B+0.5636.505%A++15.358%D*60.1A**N/A19719.3h6.3B**17.2B**
NC12 Sweeper 1,1761,1595782.005B*0.0264.637%A*15.013%B+165.6S2.4S10177h3.2B**4.9B**
NS Baron G5AE 1,1601,1584732.448B**0.4763.067%A++13.644%C218.5SN/A10755.3h3.1A5C++
Gauss Rifle S 1,1601,1587281.591B+0.3933.317%A++12.522%D*76.7MN/A33415.1h8.6B**25.7B**
NS-11P 1,1601,1553872.984A++1.0032.31%A*40%M*183.3SN/A11116.3h8.9A++27.5A
Mauler S6 1,1471,1476571.746B**0.2455.429%A++13.862%C110.3SN/A54510.4h3.1A5.6B**
NS-44 Commissioner 8918906041.474B+0.5148.899%A+34.832%A++141.3SN/A9556.3h2.7B**5.6B**
Breaker Rocket Pods 738681887.739C++5.7658.63%B**N/A212.8A++17.8C*9653.2h10.4B*17.8B++
NC14 Bolt Driver 6816813092.204C*0.2236.436%C++78.855%B+46.6A++N/A33914.6h2B*5.4B++
C75 Viper 588536648.375B*6.3935.046%C1.679%C**85.1M++8.3C*3936.3h5.4A+15.5B**
AF-23 Grinder 4724722401.967C+0.0147.955%A+9.11%F56.2A++N/A2448.4h5.4B+11.2B**
NC9 A-Tross 4734724940.955C1.0328.059%B+18.009%D-42.1BN/A27111.2h8B**28.5B*
NCM1 Scattercannon 3313312401.379C+0.6047.794%B**8.459%F33.1B*N/A21710h6.9B+14.5B++
Titan-150 AP 470303694.391C+2.4149.299%C+6.271%A++43.9A*24.2A*6806.9h3.1B+6.4B*
19A Fortuna 2512511641.53C*0.4528.486%B+27.49%A49.2B+N/A2515.1h9.2B+32.5B+
Enforcer ML85 302209405.225C++3.2443.018%C*3.828%B**38A++16.9C++4555.5h9.9B++23B*
Mag-Cutter 19819761,0950.003D1.9841.087%B**N/A0.1DN/A11336.1h1.9B++4.7B+
Auraxium Mag-Cutter 17817721,3520.008C--1.9716.553%D-9.04%B+0.4C-N/A2472.1h2.3C+14C
NC4 Mag-Shot 1711713240.528C1.4521.876%D16.959%C16.9C-N/A13910.1h6.2B*28.5C++
L100 Python HESH 1521471212.25C++10.2767.598%A*2.041%B+147M**5D-11361h1.6A++2.4A+
MANA Anti-Personnel Turret 147147901.633N/A0.3518.681%UN/A1470UN/A10564500.1h15.6T*83.7T*
E540 Halberd 1631291210.75B+8.7741.379%C-6.202%A+53.8A**14.2C+4252.4h3.6A++8.8B**
Bouncing Betty 128128492.612C-0.6383.168%SN/A320SN/A33400.4h0.7M**0.8M
Titan-150 HESH 127124206.2C4.2267.48%A*N/A206.7S5D12790.6h1.3A++2A++
AF-23 Grinder 124123502.46C+0.4851.291%A21.138%A111.8SN/A9101.1h4.7A9.1B**
NCM3 Raven 143101571.772B**0.2142.599%B2.97%C*22.4M+9.3B**4614.5h15.8A37.2B**
NCM3 Raven 11690571.579B**0.4042.145%C**4.444%B**20M+5.8C+3364.5h17.6A41.7B**
NS Baron G5 7776372.054A0.0759.718%A+22.368%A++190S2.5S18530.4h2.8A+4.7C+
Tank Mine 12271302.367C+0.39103.521%SN/A118.3B85B*27810.6h2.1C2A*
NC15 Phoenix 15569312.226B**0.2453.63%C+N/A46M*57.3S8901.5h3.3A*6.2A*
Blackheart 6363401.575B+0.4145.687%C++31.746%C++90MN/A4420.7h2.3B5B+
NS Annihilator 120621270.488C1.4978.966%CN/A10.3C+9.7B2446h10.6B+13.4B
NCM2 Falcon 6753740.716C1.2740.437%C++5.66%C**13.6C+3.6C-3053.9h7.3B*18.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter63670.5h
Nano-Armor Kit213173,67422.7h
CAS 14-E0930h
Spawn Beacon2916,01814.1h
Nanite Revive Grenade09,4022.7h
Medical Kit5,12022,557165.2h
Medical Applicator4,436771,07292.7h
Ammunition Package11870.2h
Anti-Infantry MANA Turret342240.9h
Shield Recharging Field326331.1h
A30 Walker1730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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