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Legate Helkos[R5NC] Helkos
VS BR 72

KDR: 1.93

Score: 47.4m

Last Seen: May 26th, 2019 5:35 AM
- OFFLINE - 2039.9 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Connery
Level Progress (to 73): 50%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Eclipse VE3A C-4 Pulsar C Zenith VX-5 H-V45 NS-30 Vandal Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,722,627 MLG Score: 1377
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.636%24.6%85250116451,5361.98728-0.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.286%2.625M0.57B+-1.021D*HEAD ++ (~7.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.614B+100.303C*18.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.742%1.587%121121363933580.0675241107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.309A-0.002C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.772B++18.30.654B+18.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.238%2.955%244512092,098138818451.51044114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.198%0.51B+0.254C*0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.122C+15.7-0.252C18.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.188%1.663%3681012042,827132113092.13843216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.298%1.201B**-0.688D0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.676B+19.10.522B+19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.941%78.765%368312111,441268860.536086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.502%1.798A++0.759B++-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.539B+2.10.328C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.768%17.746%368512094,8972010442.43511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.084%1.845A++0.614B+-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.641B+30.379C**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.4m247.3%503 (30.2k)409 (24.5k)1.9278685,44144,3192.0822972 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214607225.199%19.388%48902:3741

19% Combat Medic24% Engineer17% Heavy Assault19% Infiltrator21% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:46 AMApr 22nd, 2019 2:08 AMJun 23rd, 2019 12:48 PM (56d) (PST)May 26th, 2019 2:33 AM (85d) (PST)May 26th, 2019 1:35 AM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7182284900.7370.3820.1431.9990.0721377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,07413,68229,39244239120424,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1932.9h/80.5d 6,844 16,565 28,228 231.9k 3,614 7,366 8,323 83.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:4,509
Deaths:1,866
KDR:2.416
Accuracy:32.562% A+
HSR:32.003% C++
Orion VS54
A++
Kills:1,273
Deaths:588
KDR:2.165
Accuracy:30.118% A++
HSR:21.445% C--
SVA-88
A+
Kills:1,203
Deaths:635
KDR:1.894
Accuracy:31.379% A+
HSR:17.207% D--
VX29 Polaris
A
Kills:1,180
Deaths:526
KDR:2.243
Accuracy:31.420% A
HSR:23.051% C+
Flare VE6
A+
Kills:1,171
Deaths:566
KDR:2.069
Accuracy:30.894% A+
HSR:22.972% C
NS-15M AE
A+
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:33.891% A+
HSR:29.135% C*
NS-15M1
A++
Kills:1,157
Deaths:503
KDR:2.300
Accuracy:32.106% A++
HSR:22.126% C+
VE-H Maw
A++
Kills:855
Deaths:332
KDR:2.575
Accuracy:34.438% A++
HSR:38.129% A
Ursa
A*
Kills:569
Deaths:196
KDR:2.903
Accuracy:35.124% A*
HSR:34.271% A+
Pulsar LSW
A*
Kills:284
Deaths:114
KDR:2.491
Accuracy:34.497% A*
HSR:27.817% B+
NSX Naginata
A+
Kills:280
Deaths:94
KDR:2.979
Accuracy:30.272% A+
HSR:32.500% B+
Kills:13,648
Deaths (as Heavy Assault):5,820
Deaths (to Heavy Assaults):12,517
KDR:2.34502
Kill Difference:7,828
Playtime:327.331 hours
Usage:17%
Score:9.388m
Score/min:478
Accuracy (listed only):32.427%
HSR (listed only):27.332%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A+
Kills:2,429
Deaths:1,465
KDR:1.658
Accuracy:33.851% A+
HSR:22.725% B+
Pulsar C
A*
Kills:2,295
Deaths:1,237
KDR:1.855
Accuracy:35.245% A*
HSR:25.447% B
Zenith VX-5
A*
Kills:1,688
Deaths:884
KDR:1.910
Accuracy:35.791% A*
HSR:25.533% B++
VX6-7
A*
Kills:1,183
Deaths:865
KDR:1.368
Accuracy:34.912% A*
HSR:20.795% C+
Eridani SX5G
A*
Kills:1,182
Deaths:540
KDR:2.189
Accuracy:38.398% A*
HSR:26.734% B+
Sirius SX12
A*
Kills:1,178
Deaths:638
KDR:1.846
Accuracy:35.031% A*
HSR:17.233% C+
Deimos VA29
A++
Kills:1,170
Deaths:705
KDR:1.660
Accuracy:79.978% A++
HSR:19.573% B+
Pandora VX25
A*
Kills:1,166
Deaths:588
KDR:1.983
Accuracy:61.091% A*
HSR:17.410% B+
Nova
A+
Kills:1,160
Deaths:739
KDR:1.570
Accuracy:63.440% A+
HSR:16.035% C**
NS Baron G5
B**
Kills:1,157
Deaths:847
KDR:1.366
Accuracy:53.932% B**
HSR:17.978% B++
Serpent VE92
A*
Kills:1,156
Deaths:865
KDR:1.336
Accuracy:33.835% A*
HSR:14.273% D--
NS-7 PDW
A*
Kills:1,156
Deaths:773
KDR:1.495
Accuracy:36.349% A*
HSR:17.907% C+
MKV Suppressed
A*
Kills:1,156
Deaths:775
KDR:1.492
Accuracy:35.921% A*
HSR:17.734% C
Eridani SX5
A+
Kills:1,156
Deaths:744
KDR:1.554
Accuracy:34.443% A+
HSR:17.388% C
Solstice SF
A*
Kills:1,155
Deaths:781
KDR:1.479
Accuracy:34.600% A*
HSR:18.788% C**
Solstice VE3
A*
Kills:1,155
Deaths:780
KDR:1.481
Accuracy:34.697% A*
HSR:18.355% C
Thanatos VE70
A*
Kills:1,154
Deaths:781
KDR:1.478
Accuracy:59.606% A*
HSR:16.898% C++
Solstice Burst
A++
Kills:665
Deaths:319
KDR:2.085
Accuracy:34.801% A++
HSR:28.722% B+
NSX Tanto
A++
Kills:592
Deaths:281
KDR:2.107
Accuracy:35.673% A++
HSR:25.676% C+
VE-S Canis
A*
Kills:280
Deaths:132
KDR:2.121
Accuracy:40% A*
HSR:24.643% B+
NS Baron G5AE
A+
Kills:271
Deaths:239
KDR:1.134
Accuracy:61.052% A+
HSR:12.177% D
Chaos
A++
Kills:247
Deaths:145
KDR:1.703
Accuracy:65.936% A++
HSR:22.672% A
Kills:24,751
Deaths (as Light Assault):15,123
Deaths (to Light Assaults):8,870
KDR:1.63665
Kill Difference:9,628
Playtime:396.789 hours
Usage:21%
Score:8.879m
Score/min:373
Accuracy (listed only):44.481%
HSR (listed only):20.213%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:1,602
Deaths:789
KDR:2.030
Accuracy:33.931% A*
HSR:21.224% C+
Terminus VX-9
A+
Kills:1,509
Deaths:785
KDR:1.922
Accuracy:32.828% A+
HSR:26.309% C+
Darkstar
B*
Kills:1,277
Deaths:655
KDR:1.950
Accuracy:31.024% B*
HSR:22.005% C
Corvus VA55
A*
Kills:1,224
Deaths:646
KDR:1.895
Accuracy:34.608% A*
HSR:26.389% B+
NS-11P
A*
Kills:1,185
Deaths:834
KDR:1.421
Accuracy:32.480% A*
HSR:21.519% C**
Eridani SX5G
A*
Kills:1,182
Deaths:540
KDR:2.189
Accuracy:38.398% A*
HSR:26.734% B+
Sirius SX12
A*
Kills:1,178
Deaths:638
KDR:1.846
Accuracy:35.031% A*
HSR:17.233% C+
Deimos VA29
A++
Kills:1,170
Deaths:705
KDR:1.660
Accuracy:79.978% A++
HSR:19.573% B+
Pandora VX25
A*
Kills:1,166
Deaths:588
KDR:1.983
Accuracy:61.091% A*
HSR:17.410% B+
Pulsar VS1
A*
Kills:1,165
Deaths:737
KDR:1.581
Accuracy:33.403% A*
HSR:13.734% D--
Nova
A+
Kills:1,160
Deaths:739
KDR:1.570
Accuracy:63.440% A+
HSR:16.035% C**
NS Baron G5
B**
Kills:1,157
Deaths:847
KDR:1.366
Accuracy:53.932% B**
HSR:17.978% B++
NS-7 PDW
A*
Kills:1,156
Deaths:773
KDR:1.495
Accuracy:36.349% A*
HSR:17.907% C+
MKV Suppressed
A*
Kills:1,156
Deaths:775
KDR:1.492
Accuracy:35.921% A*
HSR:17.734% C
Eridani SX5
A+
Kills:1,156
Deaths:744
KDR:1.554
Accuracy:34.443% A+
HSR:17.388% C
Thanatos VE70
A*
Kills:1,154
Deaths:781
KDR:1.478
Accuracy:59.606% A*
HSR:16.898% C++
Equinox VE2
A++
Kills:1,153
Deaths:600
KDR:1.922
Accuracy:34.895% A++
HSR:18.907% C
Equinox VE2 Burst
A++
Kills:749
Deaths:282
KDR:2.656
Accuracy:36.756% A++
HSR:36.983% B**
NS-11AG
A+
Kills:391
Deaths:198
KDR:1.975
Accuracy:36.411% A+
HSR:35.806% B**
VE-S Canis
A*
Kills:280
Deaths:132
KDR:2.121
Accuracy:40% A*
HSR:24.643% B+
NS Baron G5AE
A+
Kills:271
Deaths:239
KDR:1.134
Accuracy:61.052% A+
HSR:12.177% D
Chaos
A++
Kills:247
Deaths:145
KDR:1.703
Accuracy:65.936% A++
HSR:22.672% A
Kills:22,688
Deaths (as Combat Medic):13,172
Deaths (to Combat Medics):5,531
KDR:1.72244
Kill Difference:9,516
Playtime:358.580 hours
Usage:19%
Score:10.821m
Score/min:503
Accuracy (listed only):44.160%
HSR (listed only):21.239%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A+
Kills:2,429
Deaths:1,465
KDR:1.658
Accuracy:33.851% A+
HSR:22.725% B+
Pulsar C
A*
Kills:2,295
Deaths:1,237
KDR:1.855
Accuracy:35.245% A*
HSR:25.447% B
Zenith VX-5
A*
Kills:1,688
Deaths:884
KDR:1.910
Accuracy:35.791% A*
HSR:25.533% B++
VX6-7
A*
Kills:1,183
Deaths:865
KDR:1.368
Accuracy:34.912% A*
HSR:20.795% C+
Deimos VA29
A++
Kills:1,170
Deaths:705
KDR:1.660
Accuracy:79.978% A++
HSR:19.573% B+
Pandora VX25
A*
Kills:1,166
Deaths:588
KDR:1.983
Accuracy:61.091% A*
HSR:17.410% B+
Nova
A+
Kills:1,160
Deaths:739
KDR:1.570
Accuracy:63.440% A+
HSR:16.035% C**
NS Baron G5
B**
Kills:1,157
Deaths:847
KDR:1.366
Accuracy:53.932% B**
HSR:17.978% B++
Serpent VE92
A*
Kills:1,156
Deaths:865
KDR:1.336
Accuracy:33.835% A*
HSR:14.273% D--
Solstice SF
A*
Kills:1,155
Deaths:781
KDR:1.479
Accuracy:34.600% A*
HSR:18.788% C**
Solstice VE3
A*
Kills:1,155
Deaths:780
KDR:1.481
Accuracy:34.697% A*
HSR:18.355% C
Thanatos VE70
A*
Kills:1,154
Deaths:781
KDR:1.478
Accuracy:59.606% A*
HSR:16.898% C++
Eidolon VE33
A++
Kills:1,153
Deaths:915
KDR:1.260
Accuracy:39.094% A++
HSR:21.769% D
VE-LR Obelisk
A*
Kills:932
Deaths:300
KDR:3.107
Accuracy:44.726% A*
HSR:40.022% B*
Revenant
A++
Kills:903
Deaths:479
KDR:1.885
Accuracy:42.789% A++
HSR:31.008% C++
Solstice Burst
A++
Kills:665
Deaths:319
KDR:2.085
Accuracy:34.801% A++
HSR:28.722% B+
NSX Tanto
A++
Kills:592
Deaths:281
KDR:2.107
Accuracy:35.673% A++
HSR:25.676% C+
NS Baron G5AE
A+
Kills:271
Deaths:239
KDR:1.134
Accuracy:61.052% A+
HSR:12.177% D
Chaos
A++
Kills:247
Deaths:145
KDR:1.703
Accuracy:65.936% A++
HSR:22.672% A
Kills:21,631
Deaths (as Engineer):13,215
Deaths (to Engineers):6,940
KDR:1.63685
Kill Difference:8,416
Playtime:464.977 hours
Usage:24%
Score:10.551m
Score/min:378
Accuracy (listed only):46.581%
HSR (listed only):21.887%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A**
Kills:1,543
Deaths:582
KDR:2.651
Accuracy:47.984% A**
HSR:22.359% C--
NS-357 Underboss
A*
Kills:1,417
Deaths:1,239
KDR:1.144
Accuracy:53.254% A*
HSR:24.488% B
Eridani SX5G
A*
Kills:1,182
Deaths:540
KDR:2.189
Accuracy:38.398% A*
HSR:26.734% B+
Sirius SX12
A*
Kills:1,178
Deaths:638
KDR:1.846
Accuracy:35.031% A*
HSR:17.233% C+
NS-7 PDW
A*
Kills:1,156
Deaths:773
KDR:1.495
Accuracy:36.349% A*
HSR:17.907% C+
MKV Suppressed
A*
Kills:1,156
Deaths:775
KDR:1.492
Accuracy:35.921% A*
HSR:17.734% C
Eridani SX5
A+
Kills:1,156
Deaths:744
KDR:1.554
Accuracy:34.443% A+
HSR:17.388% C
Nyx VX31
A++
Kills:1,156
Deaths:407
KDR:2.840
Accuracy:44.392% A++
HSR:25.952% C
NS-44 Commissioner
A++
Kills:1,155
Deaths:1,109
KDR:1.041
Accuracy:51.772% A++
HSR:22.165% C+
Artemis VX26
A*
Kills:1,155
Deaths:561
KDR:2.059
Accuracy:36.675% A*
HSR:21.299% C
V10
B**
Kills:888
Deaths:263
KDR:3.376
Accuracy:47.179% B**
HSR:77.590% C+
Cerberus
A+
Kills:548
Deaths:511
KDR:1.072
Accuracy:41.433% A+
HSR:29.745% B++
Beamer VS3
A*
Kills:493
Deaths:459
KDR:1.074
Accuracy:42.359% A*
HSR:30.223% B**
Ghost
A+
Kills:365
Deaths:115
KDR:3.174
Accuracy:48.477% A+
HSR:77.260% B*
Phantom VA23
A++
Kills:358
Deaths:192
KDR:1.865
Accuracy:46.459% A++
HSR:27.095% C
VE-S Canis
A*
Kills:280
Deaths:132
KDR:2.121
Accuracy:40% A*
HSR:24.643% B+
NS-61 Emissary
A
Kills:205
Deaths:199
KDR:1.030
Accuracy:36.168% A
HSR:16.098% C+
Parallax VX3
A
Kills:188
Deaths:37
KDR:5.081
Accuracy:42.748% B+
HSR:87.234% A
NSX Tomoe
A+
Kills:185
Deaths:70
KDR:2.643
Accuracy:35.578% A+
HSR:34.054% C
NS-45 Pilot
A++
Kills:96
Deaths:77
KDR:1.247
Accuracy:37.725% B**
HSR:40.625% A++
Spiker
A+
Kills:85
Deaths:74
KDR:1.149
Accuracy:37.830% B**
HSR:31.765% A+
NS-AM7 Archer
A++
Kills:74
Deaths:120
KDR:0.617
Accuracy:63.466% B++
HSR:32.432% A++
NS-44L Blackhand
B++
Kills:57
Deaths:54
KDR:1.056
Accuracy:47.186% B++
HSR:47.368% B+
VA39 Spectre
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:39.548% N/A
HSR:36% N/A
Kills:16,126
Deaths (as Infiltrator):9,692
Deaths (to Infiltrators):6,965
KDR:1.66385
Kill Difference:6,434
Playtime:359.336 hours
Usage:19%
Score:7.078m
Score/min:328
Accuracy (listed only):42.516%
HSR (listed only):33.558%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:211
Deaths:71
KDR:2.972
Accuracy:24.433% B**
HSR:27.014% B**
Blueshift VM5
A+
Kills:119
Deaths:33
KDR:3.606
Accuracy:27.054% A+
HSR:27.731% B**
Nebula VM20
A*
Kills:91
Deaths:32
KDR:2.844
Accuracy:24.126% B**
HSR:31.868% A*
Quasar VM1
C*
Kills:75
Deaths:57
KDR:1.316
Accuracy:14.669% C
HSR:20% C*
Comet VM2
A
Kills:72
Deaths:31
KDR:2.323
Accuracy:56.770% A
HSR:1.389% D*
Cosmos VM3
A**
Kills:72
Deaths:21
KDR:3.429
Accuracy:28.478% A**
HSR:23.611% B**
Cosmos VM3
A**
Kills:71
Deaths:21
KDR:3.381
Accuracy:29.481% A**
HSR:22.535% B++
Comet VM2
B**
Kills:69
Deaths:64
KDR:1.078
Accuracy:52.295% B**
HSR:5.797% B++
NS-10 Burster
A++
Kills:56
Deaths:58
KDR:0.966
Accuracy:41.700% A++
HSR:1.786% D*
NS-10 Burster
A*
Kills:52
Deaths:47
KDR:1.106
Accuracy:43.290% A*
HSR:11.539% A+
Kills:888
Deaths (as MAX Suit):217.500
Deaths (to MAX Suits):2,226
KDR:4.08276
Kill Difference:670.500
Playtime:24.236 hours
Usage:1%
Score:0.694m
Score/min:477
Accuracy (listed only):34.230%
HSR (listed only):17.327%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:78
V. Kills:6 N/A
Deaths:78
KDR:1
Accuracy:41.916% C++
KPH:15.300 D--
VKPH:1.200 D--
Dual Photon Pods
A++
Kills:63
V. Kills:12 N/A
Deaths:2
KDR:31.500
Accuracy:49.742% C
KPH:162.600 A++
VKPH:31 B**
Kills:141 (78 + 0)
Deaths:80
KDR:1.763
VKDR:0.225
Vehicle Kills:18
Kill Difference:61
Playtime:5.477 hours
Usage:0%
Score:0.093m
Score/min:282
Piloting Accuracy:41.916%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:84
V. Kills:6 N/A
Deaths:6
KDR:14
Accuracy:51.386% B**
KPH:47.900 C+
VKPH:3.400 D-
Kills:84 (0 + 84)
Deaths:6
KDR:14
VKDR:1
Vehicle Kills:6
Kill Difference:78
Playtime:1.755 hours
Usage:0%
Score:0.024m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:51.386%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:493
V. Kills:516 95%
Deaths:137
KDR:3.599
Accuracy:63.364% B*
KPH:27.600 C
VKPH:28.900 A++
C75 Viper
A**
Kills:382
V. Kills:68 N/A
Deaths:43
KDR:8.884
Accuracy:51.969% A
KPH:74.700 A**
VKPH:13.300 B**
L100 Python HEAT
A+
Kills:217
V. Kills:137 157%
Deaths:57
KDR:3.807
Accuracy:64.765% A
KPH:31.200 C++
VKPH:19.700 A+
Skyguard
B**
Kills:116
V. Kills:109 105%
Deaths:50
KDR:2.320
Accuracy:39.471% A++
KPH:13.500 C+
VKPH:12.700 B**
L100 Python HESH
B+
Kills:88
V. Kills:10 N/A
Deaths:13
KDR:6.769
Accuracy:43.750% D
KPH:61.100 B+
VKPH:6.900 C
Kills:1,296 (1,296 + 0)
Deaths:300
KDR:4.320
VKDR:2.800
Vehicle Kills:840
Kill Difference:996
Playtime:39.960 hours
Usage:2%
Score:0.863m
Score/min:360
Driving Accuracy:43.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:785
V. Kills:677 116%
Deaths:147
KDR:5.340
Accuracy:58.322% B+
KPH:26.500 C++
VKPH:22.900 A+
Supernova PC
A**
Kills:487
V. Kills:322 151%
Deaths:101
KDR:4.822
Accuracy:61.914% A
KPH:26 C**
VKPH:17.200 A**
Saron HRB
A*
Kills:433
V. Kills:424 102%
Deaths:61
KDR:7.098
Accuracy:54.561% A
KPH:32.800 B++
VKPH:32.100 A*
Proton II PPA
B**
Kills:170
V. Kills:8 N/A
Deaths:18
KDR:9.444
Accuracy:31.094% B**
KPH:52.800 C+
VKPH:2.500 D
E540 Halberd
C
Kills:142
V. Kills:77 182%
Deaths:14
KDR:10.143
Accuracy:51.274% B+
KPH:27 C-
VKPH:14.600 C
Kills:2,017 (1,272 + 745)
Deaths:341
KDR:5.915
VKDR:4.422
Vehicle Kills:1,508
Kill Difference:1,676
Playtime:70.041 hours
Usage:4%
Score:1.695m
Score/min:403
Driving Accuracy:61.914%
Gunner Accuracy:51.274%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:740
V. Kills:61 N/A
Deaths:42
KDR:17.619
Accuracy:49.025% A
KPH:188.800 A*
VKPH:15.600 M
Saron HRB-H
M*
Kills:543
V. Kills:377 144%
Deaths:57
KDR:9.526
Accuracy:70.713% A++
KPH:82.900 M+
VKPH:57.600 M*
Kills:1,283 (0 + 1,283)
Deaths:99
KDR:12.960
VKDR:4.424
Vehicle Kills:438
Kill Difference:1,184
Playtime:10.469 hours
Usage:1%
Score:0.378m
Score/min:602
Driving Accuracy:N/A%
Gunner Accuracy:70.713%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:447
V. Kills:91 486%
Deaths:54
KDR:8.278
Accuracy:45.916% B**
KPH:53.500 B
VKPH:10.900 B
M40 Fury
B**
Kills:155
V. Kills:56 272%
Deaths:33
KDR:4.697
Accuracy:41.100% B+
KPH:52 C+
VKPH:18.800 B**
M20 Basilisk
C++
Kills:83
V. Kills:43 189%
Deaths:30
KDR:2.767
Accuracy:45.263% B++
KPH:16.100 C
VKPH:8.300 C++
M60-G Bulldog
C++
Kills:59
V. Kills:14 393%
Deaths:20
KDR:2.950
Accuracy:50.281% A++
KPH:26.500 C+
VKPH:6.300 C++
G30 Walker
A+
Kills:55
V. Kills:28 190%
Deaths:19
KDR:2.895
Accuracy:38.515% A
KPH:26.800 A+
VKPH:13.600 B*
Kills:799 (0 + 799)
Deaths:156
KDR:5.122
VKDR:1.487
Vehicle Kills:232
Kill Difference:643
Playtime:20.769 hours
Usage:1%
Score:0.393m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:38.515%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:1,324
V. Kills:55 N/A
Deaths:567
KDR:2.335
Accuracy:51.947% A
KPH:91.500 A
VKPH:3.800 A+
M40 Fury-F
M*
Kills:935
V. Kills:396 236%
Deaths:454
KDR:2.059
Accuracy:66.172% A+
KPH:52.400 A++
VKPH:22.200 M*
M12 Kobalt-F
M+
Kills:525
V. Kills:31 N/A
Deaths:257
KDR:2.043
Accuracy:32.594% A+
KPH:82.600 A*
VKPH:4.900 M+
Kills:2,784 (2,784 + 0)
Deaths:1,278
KDR:2.178
VKDR:0.377
Vehicle Kills:482
Kill Difference:1,506
Playtime:38.663 hours
Usage:2%
Score:0.541m
Score/min:233
Driving Accuracy:32.594%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,5644,5091,8662.416C+0.4932.562%A+32.003%C++78.8B1B27457.2h10.4C*32.1B++
Eclipse VE3A 2,4702,4291,4651.658C++0.2733.851%A+22.725%B+34.4C+N/A9270.6h10.5B++30.9B**
C-4 3,3532,3701,4531.631C++0.3026%C+N/A111.8B++46.4A92721.2h1.5C++5.7C*
Pulsar C 2,3192,2951,2371.855B0.0735.245%A*25.447%B46.2B++N/A17149.7h10.4B+29.4B*
Zenith VX-5 1,7111,6888841.91B++0.0235.791%A*25.533%B++51.5B++N/A14832.8h10.2B**28.6B**
H-V45 1,6231,6027892.03B0.1033.931%A*21.224%C+44.6B+N/A20235.9h12B+35.4B*
NS-30 Vandal 1,5581,5435822.651B+0.7247.984%A**22.359%C--43.7C*N/A10735.3h4.6B*9.6B**
Terminus VX-9 1,5291,5097851.922C*0.0132.828%A+26.309%C+43.7C*N/A16134.5h10.7B++32.5B*
NS-357 Underboss 1,4351,4171,2391.144C++0.7853.254%A*24.488%B73.8B**N/A21119.2h3.8B+7.1B**
S12 Renegade 1,3791,3245672.335C+0.4151.947%A3.021%D91.3A3.8A+23514.5h3B+5.8B++
Darkstar 1,2921,2776551.95C**0.0231.024%B*22.005%C44.5C+N/A10628.7h12.4C**39.9B+
Orion VS54 1,2781,2735882.165B+0.2430.118%A++21.445%C--57.3B**N/A33922.2h11.9B+39.3C**
Corvus VA55 1,2351,2246461.895B**0.0334.608%A*26.389%B+41.8B++N/A17129.3h10.9B+31.5B**
MANA Anti-Personnel Turret 1,2121,2063903.092N/A1.1625.858%UN/A12060U60U18385700.1h16T*61.8T*
SVA-88 1,2161,2036351.894C++0.0331.379%A+17.207%D--51.4C*N/A21523.4h13.7D43.6B+
NS-11P 1,1871,1858341.421C**0.5132.48%A*21.519%C**33.2C**N/A23335.7h13.4C**41.2B*
VX6-7 1,2041,1838651.368C++0.5634.912%A*20.795%C+28.9C+N/A9241h13.6C+39B+
Eridani SX5G 1,1961,1825402.189B++0.2638.398%A*26.734%B+53.7C++N/A14622h9.3B++24.3B*
VX29 Polaris 1,1821,1805262.243B++0.3231.42%A23.051%C+54.4B+N/A33921.7h11.6B37B++
Sirius SX12 1,1891,1786381.846B++0.0835.031%A*17.233%C+45B*N/A13426.2h10.8B**30.9B*
Flare VE6 1,1761,1715662.069B++0.1430.894%A+22.972%C53.5B+N/A21421.9h10.1B32.7B++
Deimos VA29 1,1841,1707051.66B+0.2779.978%A++19.573%B+59.7B+N/A15919.6h1.8B**2.3B++
NS-15M AE 1,1841,1674002.918B0.9933.891%A+29.135%C*63.8C**N/A17518.3h10.1B++29.7B*
Pandora VX25 1,1751,1665881.983B+0.0661.091%A*17.41%B+82.1A+N/A20314.2h3.2B**5.3B**
Pulsar VS1 1,1761,1657371.581B++0.3533.403%A*13.734%D--36.6B++N/A15531.8h13.7B+41B*
Nova 1,1641,1607391.57C++0.3663.44%A+16.035%C**56B*N/A13920.7h3.5B++5.6B**
NS-15M1 1,1611,1575032.3B++0.3732.106%A++22.126%C+52.8B+N/A22321.9h11.2B+34.9B*
NS Baron G5 1,1681,1578471.366B0.5653.932%B**17.978%B++41.3BN/A11328h3.6B**6.7C++
Serpent VE92 1,1661,1568651.336C*0.5933.835%A*14.273%D--48.4B*N/A21723.9h11.8B+34.9B++
NS-7 PDW 1,1691,1567731.495B++0.4336.349%A*17.907%C+34.3B+N/A9833.7h12B++33.1B*
MKV Suppressed 1,1691,1567751.492B+0.4435.921%A*17.734%C36.2C*N/A11831.9h12.2B+34B++
Eridani SX5 1,1661,1567441.554B+0.3734.443%A+17.388%C42.2C**N/A13927.4h10.6B+30.9B++
Nyx VX31 1,1681,1564072.84B0.9144.392%A++25.952%C42.8C++N/A10627h4.5B*10.2B**
Lasher X2 1,1701,1557861.469B++0.4635.083%A3.896%C+44.6B++N/A15725.9h18.7C**53.2B++
Solstice SF 1,1701,1557811.479B+0.4534.6%A*18.788%C**35.4B*N/A9632.6h10.5C**30.4B*
Solstice VE3 1,1691,1557801.481B**0.4534.697%A*18.355%C31.4B++N/A16936.8h11.9B++34.4B+
NS-44 Commissioner 1,1671,1551,1091.041C++0.8951.772%A++22.165%C+49.8B+N/A19323.2h3.5B+6.8B*
Artemis VX26 1,1721,1555612.059B+0.1336.675%A*21.299%C42.3B+N/A11627.3h10.7B+29.1B*
Thanatos VE70 1,1701,1547811.478B++0.4559.606%A*16.898%C++53.2AN/A16321.7h3.4B**5.7B**
Eidolon VE33 1,1681,1539151.26C++0.6739.094%A++21.769%D33.9B+N/A9234h7.3B++18.6B*
Equinox VE2 1,1671,1536001.922B++0.0134.895%A++18.907%C41.8B+N/A17127.6h12.7C++36.3B++
Proximity Mine 1,0151,0091875.396B+3.4740.693%C+N/A210.2A++1.3A6374.8h1.9C++4.6C++
M40 Fury-F 1,3319354542.059C**0.1366.172%A+N/A52.5A++22.2M*24817.8h9.4B+14.2B*
VE-LR Obelisk 9609323003.107B*1.1844.726%A*40.022%B*97.1M+2.9M**3079.6h5.2B*11.6B**
Revenant 9139034791.885C+0.0442.789%A++31.008%C++34.7CN/A8626h6.5B+15.3B*
V10 8928882633.376C++1.4547.179%B**77.59%C+38.6C*N/A12923h2.3C+4.9B+
MANA Anti-Vehicle Turret 1,2948573742.291C++0.3664.037%B++5.484%B+8570U4370M**8102380.1h5.9B*9.3B*
VE-H Maw 8738553322.575B*0.6534.438%A++38.129%A89.1A1.9A++2939.6h8.2B**23.9B*
Supernova FPC 1,4627851475.34C+3.4158.322%B+3.057%B+26.5C++22.9A+47229.6h5.8C+10C++
Equinox VE2 Burst 7637492822.656B+0.7336.756%A++36.983%B**65.1B++1.2B**18011.5h10.8B++29.3B**
Proton II PPA-H 8017404217.619B+15.6949.025%AN/A189.7A*15.6M5693.9h8.8B+17.9B*
Solstice Burst 6716653192.085B+0.1634.801%A++28.722%B+49.3BN/A13813.5h10.4B*29.9B*
Tank Mine 1,0666052402.521C+0.5935.018%C++N/A131.5B+100.2A15484.6h2.3D6.6C+
NSX Tanto 5965922812.107B**0.1835.673%A++25.676%C+55.8B**N/A15610.6h10.5B++29.5B+
Sticky Grenade 5865781578N/A576.0750.392%CN/A963.3C+13.3C+29950.6h1.9B+3.7B
NS Decimator 9075783951.463B+0.4662.203%C++1.73%C41.6B+23.7B*40913.9h4.1B+6.6B+
Ursa 5795691962.903A++0.9835.124%A*34.271%A+72A1.3A++1927.9h8.6B**24.4B**
Lumine Edge 5575516790.811M1.1242.733%A+23.775%B**28.4A*N/A10819.4h1.2B+2.7B+
Cerberus 5545485111.072C++0.8641.433%A+29.745%B++71.2AN/A2377.7h5.6B+13.5B*
Saron HRB-H 920543579.526B*7.6070.713%A++N/A83.5M+58M*6216.5h21.1B+29.9B**
M12 Kobalt-F 5565252572.043C++0.1232.594%A+6.857%D82A*4.8M+1876.4h11.5B+35.4B++
Frag Grenade 5185101510N/A508.0748.559%B+N/A510C++8C+21951h3.4B+7B+
Beamer VS3 5044934591.074B+0.8542.359%A*30.223%B**43.6B*1B+14211.3h8.2B+19.4B
L100 Python AP 1,0094931373.599C+1.6763.364%B*4.26%B**27.7C29A++41917.8h8.8D-13.8C
Supernova PC 8094871014.822C+2.8961.914%A1.643%C-26C**17.2A**26718.7h5.8C+9.4B+
M40 Fury 538447548.278B+6.3545.916%B**1.566%C+53.2B10.8C**3078.4h14.2C++31B+
The Slasher 55744418,9580.023D1.9052.326%A3.378%D-0.6CN/A2719.6h2.9D5.5C++
Saron HRB 857433617.098B+5.1754.561%AN/A32.8B++32.1A*55213.2h22.2C++40.7B++
NS-11AG 3973911981.975C+0.0536.411%A+35.806%B**55.1C*N/A1967.1h9.4B**25.7B**
C75 Viper 450382438.884B**6.9651.969%AN/A74.9A**13.3B**3905.1h8.3B**16B**
Spear Anti-Vehicle Phalanx Turret 5613742713.852B**11.9248.407%B+6.684%A+51.9B*26B+3997.2h6.2B*12.8B*
Ghost 3663651153.174C*1.2548.477%A+77.26%B*41.5C++N/A1688.8h2B+4B*
Phantom VA23 3633581921.865C+0.0646.459%A++27.095%C37.7C+N/A989.5h4.3B9.2B++
Pulsar LSW 2862841142.491B*0.5634.497%A*27.817%B+61.7B++N/A2964.6h11.3B+32.7B*
VE-S Canis 2852801322.121B*0.1940%A*24.643%B+80A1.4A+2683.5h7.7B**19.3B*
NSX Naginata 280280942.979A+1.0530.272%A+32.5%B+59.6B++N/A1574.7h9.1B*30B*
NS Baron G5AE 2722712391.134C+0.7961.052%A+12.177%D46.7C++N/A1655.8h3.6B*5.9C++
Chaos 2482471451.703C*0.2265.936%A++22.672%A102.9A*N/A2742.4h3.4B**5.2A
S1 3462252241.004B+0.9266.667%B**1.333%D-34.6B++18.6B*6946.5h5.3B++8B*
L100 Python HEAT 354217573.807C+1.8864.765%A3.687%B*31C++19.6A+3077h8.1D12.4C++
Blueshift VM5 216211712.972C**1.0424.433%B**27.014%B**41.4B+1B++1625.1h14.5B+59.2B++
NS-61 Emissary 2072051991.03B0.9036.168%A16.098%C+48.8B**N/A1244.2h11.3B+31.3B*
Nemesis VSH9 3842002340.855B1.0773.664%A+1.5%D10.8C9.9C+20918.5h9.7D13.1C++
Parallax VX3 188188375.081B+3.1542.748%B+87.234%A34.2BN/A1215.5h1.8B*4.2B++
NSX Tomoe 187185702.643B++0.7235.578%A+34.054%C59.7B*N/A2513.1h12.2B+34.2B*
Proton II PPA 178170189.444C7.5231.094%B**N/A53.1C+2.5D1853.2h8.9B28.7B++
Rocklet Rifle 3241591600.994B+0.9355.086%C*2.516%M33.8B+35.1B*3504.7h27.2B*49.4B++
M40 Fury 211155334.697C2.7741.1%B+1.29%D51.7C+18.7B**5553h13.6C++33.1B+
E540 Halberd 2191421410.143C++8.2251.274%B+7.746%M*26.8C-14.5C2605.3h5.4B10.5B+
Lasher X2 AE 138131951.379C+0.5543.699%A++3.053%C65.5B**3.5M1532h23.3D53.4B+
Blueshift VM5 123119333.606B+1.6827.054%A+27.731%B**59.5A+2M++2332h12.1A44.7B**
Skyguard 225116502.32C0.3939.471%A++N/A13.5C+12.7B**2708.6h167.3D--423.9C++
Lancer VS22 2751131570.72C+1.2165.082%B+N/A11.5C16.5B2859.8h25.6C++39.3C++
NSX Amaterasu 126982,5620.038C1.8917.707%D10.204%D1.2C--N/A384.7h4.4C+25C+
NS-45 Pilot 9696771.247C+0.6837.725%B**40.625%A++87.3B**N/A2971.1h5.9B++15.7B*
NSX Masamune 12692442.091A++0.1663.947%B++3.261%B**54.1A+20B+2941.7h6.3B*9.9B*
Nebula VM20 9291322.844B0.9224.126%B**31.868%A*43.3B+N/A1412.1h15B+62.2B++
M60-A Bulldog 10488127.333C5.4143.385%C4.545%A++18D3.3C1344.9h6.7C15.4C+
L100 Python HESH 9888136.769C4.8443.75%DN/A62.9B+7.1C3131.4h3C**6.9C*
Spiker 8685741.149C*0.7837.83%B**31.765%A+40.5C*N/A1192.1h9.4C++24.9B+
Damascus Edge 109846,8980.012D1.9239.833%B*N/A0.3CN/A1260.3h3.4D**8.5C*
Anti-Vehicle Grenade 9984184N/A82.0743.924%D-N/A280C-50D22260.3h6C+13.7C
L105 Zephyr 9084614B++12.0751.386%B**N/A46.7C+3.3D-2301.8h6.2B12B++
M20 Basilisk 12683302.767C+0.8445.263%B++7.229%B+16C8.3C++2435.2h94C++207.7B+
Light PPA 8478781D0.9341.916%C++N/A15.3D--1.2D--1435.1h16C+38.1C++
Quasar VM1 7675571.316C+0.6114.669%C20%C*15.6DN/A1604.8h13.3B+90.4C*
NS-AM7 Archer 86741200.617C**1.3163.466%B++32.432%A++10.3B++1.7D767.2h11.9B++18.7B*
Comet VM2 9672312.323A++0.4056.77%A1.389%D*24A*8A++3343h16B**28.2B**
Cosmos VM3 7472213.429B*1.5028.478%A**23.611%B**90M**2.5S5660.8h12.7B+44.4B**
Cosmos VM3 7371213.381B**1.4529.481%A**22.535%B++88.8M**2.5S5080.8h13.1B+44.5B+
Comet VM2 8969641.078C**0.8552.295%B**5.797%B++12.8C**3.7C1975.4h23.4C+44.8B+
M60-A Bulldog 8466135.077C-3.1541.168%C--1.515%D14.3D-3.9C+1224.6h8.8D*21.3D--
Dual Photon Pods 7563231.5M**29.5749.742%C1.587%B+157.5A+30B**20970.4h18.3B+36.9B+
M60-G Bulldog 7359202.95C-1.0250.281%A++6.78%A**26.8C+6.4C++2402.2h7.6C++15.1B++
Aspis Anti-Aircraft Phalanx Turret 11758163.625C++1.7036.39%A++3.448%B**12.1C*12.3C**2744.8h167.7C460.9B+
NS-44L Blackhand 5757541.056C+0.8747.186%B++47.368%B+47.5AN/A1431.2h3.8B+8.1B+
NS-10 Burster 10456580.966C+0.9641.7%A++1.786%D*6.8B+5.9A+1558.2h176.9D-424.3B
G30 Walker 8355192.895C0.9738.515%A5.455%B+26.2A13.3B*2672.1h133.1A345.7A
NS-10 Burster 8952471.106C+0.8243.29%A*11.539%A+7.5B*5.4B**1286.9h169.7C-391.9B+
VA39 Spectre 5150212.381B++0.4539.548%A36%C+31.3B+N/A3611.6h4.2B**10.6B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret272,2832.3h
Spawn Beacon102,1311.2h
Nano-Armor Kit245368,67923.5h
AE Nano-Armor Kit151268,63416.7h
AE Medical Applicator178101,0346.6h
Nanite Revive Grenade01120h
Nanite Healing Grenade0680h
Medical Applicator635274,05019.3h
Motion Spotter3512,3074.6h
Restoration Kit1012,1351.8h
NS Patriot Flare Gun01660.2h
Deconstruction Tool02,1090.1h
Welding Device03700h
Shield Recharging Field695,4581.8h
Recon Detection Device101,1431.6h
Ammunition Package475,5222.2h
Medical Kit1501,1921.5h
Anti-Infantry MANA Turret201,7141.7h

Check the help document for the dictionary if you want to learn more about words used here.


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