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Justicar Helkos[BE3R] Helkos
VS BR 40

KDR: 1.92

Score: 44.1m

Last Seen: Apr 16th, 2019 4:57 AM
- OFFLINE - 15.5 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Connery - Outfit Officer of Love and Beer[BE3R] Love and Beer
VS outfit on Connery

Members: 2
Level Progress (to 41): 43%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Betelgeuse 54-A C-4 Pulsar C Eclipse VE3A NS-30 Vandal Terminus VX-9 NS-357 Underboss Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,607,535 MLG Score: 1285
Fun Score: N/A
Cheeseburgers Flipped: 178TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.597%23.559%8154798846,6781.94241-0.027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.333%2.631M0.435B-1.067D*HEAD ++ (~6.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.61B+10.10.294C*19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.742%1.587%121103463898580.0701559107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.299A-0.011C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.771B++18.30.654B+18.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.639%3.08%258510302,013127517991.57759112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.103%0.557B+0.308C*0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.14C++15.5-0.236C17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.922%1.687%3761010252,726124112702.19485214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.268%1.182B**-0.68D0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.669B+19.30.513B+20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.847%78.448%376310321,392247050.563335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.499%1.777A++0.741B++-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+2.10.328C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.74%17.716%376510304,8601837442.64418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.062%1.856A++0.628B+-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.642B+30.379C**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Love and Beer[BE3R] Love and Beer
VS outfit on Connery

Members: 2
44.1m236.2%493 (29.6k)402 (24.1k)1.9158578,47740,9622.0749240 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035568825.039%18.721%46902:4139

18% Combat Medic25% Engineer17% Heavy Assault19% Infiltrator21% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:46 AMFeb 8th, 2019 6:58 AMApr 19th, 2019 5:22 AM (2d) (PST)Apr 16th, 2019 1:00 AM (5d) (PST)Apr 16th, 2019 12:57 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7122184940.7150.3730.1341.8580.0721285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,74313,11029,63343228111424,122

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1829.7h/76.2d 6,516 14,692 26,188 204k 3,459 6,852 7,902 78.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:3,647
Deaths:1,478
KDR:2.468
Accuracy:32.850% A+
HSR:30.820% C++
Orion VS54
A++
Kills:1,273
Deaths:588
KDR:2.165
Accuracy:30.118% A++
HSR:21.445% C-
SVA-88
A+
Kills:1,203
Deaths:635
KDR:1.894
Accuracy:31.379% A+
HSR:17.207% D*
Flare VE6
A+
Kills:1,171
Deaths:566
KDR:2.069
Accuracy:30.894% A+
HSR:22.972% C+
NS-15M AE
A+
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:33.891% A+
HSR:29.135% C*
VX29 Polaris
A+
Kills:1,158
Deaths:521
KDR:2.223
Accuracy:31.377% A+
HSR:23.057% C+
NS-15M1
A++
Kills:1,157
Deaths:503
KDR:2.300
Accuracy:32.106% A++
HSR:22.126% C+
Lasher X2
A
Kills:1,155
Deaths:786
KDR:1.469
Accuracy:35.083% A
HSR:3.896% C+
Ursa
A*
Kills:533
Deaths:172
KDR:3.099
Accuracy:35.274% A*
HSR:33.959% A+
VE-H Maw
A++
Kills:390
Deaths:127
KDR:3.071
Accuracy:36.057% A++
HSR:40% A+
Pulsar LSW
A*
Kills:284
Deaths:114
KDR:2.491
Accuracy:34.497% A*
HSR:27.817% B+
NSX Naginata
A+
Kills:280
Deaths:94
KDR:2.979
Accuracy:30.272% A+
HSR:32.500% B++
Lasher X2 AE
A*
Kills:83
Deaths:48
KDR:1.729
Accuracy:45.221% A*
HSR:3.614% C+
Kills:13,501
Deaths (as Heavy Assault):6,032
Deaths (to Heavy Assaults):11,541
KDR:2.23823
Kill Difference:7,469
Playtime:306.408 hours
Usage:17%
Score:8.683m
Score/min:472
Accuracy (listed only):33.771%
HSR (listed only):23.734%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:2,153
Deaths:1,162
KDR:1.853
Accuracy:35.246% A*
HSR:24.896% B
Eclipse VE3A
A+
Kills:1,833
Deaths:1,171
KDR:1.565
Accuracy:33.697% A+
HSR:20.786% C*
Zenith VX-5
A*
Kills:1,268
Deaths:658
KDR:1.927
Accuracy:36.365% A*
HSR:23.107% C**
Sirius SX12
A*
Kills:1,178
Deaths:638
KDR:1.846
Accuracy:35.031% A*
HSR:17.233% C+
Eridani SX5G
A*
Kills:1,167
Deaths:532
KDR:2.194
Accuracy:38.398% A*
HSR:26.821% B++
Pandora VX25
A*
Kills:1,166
Deaths:588
KDR:1.983
Accuracy:61.091% A*
HSR:17.410% B+
Nova
A++
Kills:1,160
Deaths:739
KDR:1.570
Accuracy:63.440% A++
HSR:16.035% C**
Deimos VA29
A++
Kills:1,158
Deaths:697
KDR:1.661
Accuracy:79.872% A++
HSR:19.430% B+
NS Baron G5
B**
Kills:1,157
Deaths:847
KDR:1.366
Accuracy:53.932% B**
HSR:17.978% B++
Eridani SX5
A+
Kills:1,156
Deaths:744
KDR:1.554
Accuracy:34.443% A+
HSR:17.388% C
NS-7 PDW
A*
Kills:1,156
Deaths:773
KDR:1.495
Accuracy:36.349% A*
HSR:17.907% C+
MKV Suppressed
A++
Kills:1,156
Deaths:775
KDR:1.492
Accuracy:35.921% A++
HSR:17.734% C
Serpent VE92
A*
Kills:1,156
Deaths:865
KDR:1.336
Accuracy:33.835% A*
HSR:14.273% D--
Solstice SF
A*
Kills:1,155
Deaths:781
KDR:1.479
Accuracy:34.600% A*
HSR:18.788% C**
Solstice VE3
A*
Kills:1,155
Deaths:780
KDR:1.481
Accuracy:34.697% A*
HSR:18.355% C
Thanatos VE70
A*
Kills:1,154
Deaths:781
KDR:1.478
Accuracy:59.606% A*
HSR:16.898% C*
VX6-7
A*
Kills:1,147
Deaths:841
KDR:1.364
Accuracy:35.017% A*
HSR:20.488% C+
Solstice Burst
A++
Kills:657
Deaths:315
KDR:2.086
Accuracy:34.715% A++
HSR:28.615% B++
NSX Tanto
A++
Kills:590
Deaths:279
KDR:2.115
Accuracy:35.643% A++
HSR:25.763% C++
Chaos
A++
Kills:222
Deaths:118
KDR:1.881
Accuracy:66.166% A++
HSR:23.423% A+
VE-S Canis
A*
Kills:198
Deaths:78
KDR:2.538
Accuracy:41.188% A*
HSR:24.748% B+
NS Baron G5AE
A+
Kills:184
Deaths:156
KDR:1.179
Accuracy:62.641% A+
HSR:11.957% D
Kills:23,326
Deaths (as Light Assault):14,318
Deaths (to Light Assaults):8,207
KDR:1.62914
Kill Difference:9,008
Playtime:378.700 hours
Usage:21%
Score:8.276m
Score/min:364
Accuracy (listed only):44.631%
HSR (listed only):20.001%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:1,488
Deaths:766
KDR:1.943
Accuracy:32.865% A+
HSR:26.008% C+
Darkstar
B*
Kills:1,238
Deaths:624
KDR:1.984
Accuracy:30.848% B*
HSR:22.213% C
H-V45
A++
Kills:1,226
Deaths:614
KDR:1.997
Accuracy:33.761% A++
HSR:19.821% C
Corvus VA55
A*
Kills:1,224
Deaths:646
KDR:1.895
Accuracy:34.608% A*
HSR:26.389% B+
NS-11P
A*
Kills:1,185
Deaths:834
KDR:1.421
Accuracy:32.480% A*
HSR:21.519% B
Sirius SX12
A*
Kills:1,178
Deaths:638
KDR:1.846
Accuracy:35.031% A*
HSR:17.233% C+
Eridani SX5G
A*
Kills:1,167
Deaths:532
KDR:2.194
Accuracy:38.398% A*
HSR:26.821% B++
Pandora VX25
A*
Kills:1,166
Deaths:588
KDR:1.983
Accuracy:61.091% A*
HSR:17.410% B+
Pulsar VS1
A++
Kills:1,165
Deaths:737
KDR:1.581
Accuracy:33.361% A++
HSR:13.734% D--
Nova
A++
Kills:1,160
Deaths:739
KDR:1.570
Accuracy:63.440% A++
HSR:16.035% C**
Deimos VA29
A++
Kills:1,158
Deaths:697
KDR:1.661
Accuracy:79.872% A++
HSR:19.430% B+
NS Baron G5
B**
Kills:1,157
Deaths:847
KDR:1.366
Accuracy:53.932% B**
HSR:17.978% B++
Eridani SX5
A+
Kills:1,156
Deaths:744
KDR:1.554
Accuracy:34.443% A+
HSR:17.388% C
NS-7 PDW
A*
Kills:1,156
Deaths:773
KDR:1.495
Accuracy:36.349% A*
HSR:17.907% C+
MKV Suppressed
A++
Kills:1,156
Deaths:775
KDR:1.492
Accuracy:35.921% A++
HSR:17.734% C
Thanatos VE70
A*
Kills:1,154
Deaths:781
KDR:1.478
Accuracy:59.606% A*
HSR:16.898% C*
Equinox VE2
A++
Kills:1,153
Deaths:600
KDR:1.922
Accuracy:34.895% A++
HSR:18.907% C
Equinox VE2 Burst
A++
Kills:650
Deaths:228
KDR:2.851
Accuracy:36.768% A++
HSR:37.231% A
Chaos
A++
Kills:222
Deaths:118
KDR:1.881
Accuracy:66.166% A++
HSR:23.423% A+
VE-S Canis
A*
Kills:198
Deaths:78
KDR:2.538
Accuracy:41.188% A*
HSR:24.748% B+
NS Baron G5AE
A+
Kills:184
Deaths:156
KDR:1.179
Accuracy:62.641% A+
HSR:11.957% D
Kills:21,541
Deaths (as Combat Medic):12,515
Deaths (to Combat Medics):5,108
KDR:1.72121
Kill Difference:9,026
Playtime:321.998 hours
Usage:18%
Score:9.641m
Score/min:499
Accuracy (listed only):44.651%
HSR (listed only):20.513%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:2,153
Deaths:1,162
KDR:1.853
Accuracy:35.246% A*
HSR:24.896% B
Eclipse VE3A
A+
Kills:1,833
Deaths:1,171
KDR:1.565
Accuracy:33.697% A+
HSR:20.786% C*
Zenith VX-5
A*
Kills:1,268
Deaths:658
KDR:1.927
Accuracy:36.365% A*
HSR:23.107% C**
Pandora VX25
A*
Kills:1,166
Deaths:588
KDR:1.983
Accuracy:61.091% A*
HSR:17.410% B+
Nova
A++
Kills:1,160
Deaths:739
KDR:1.570
Accuracy:63.440% A++
HSR:16.035% C**
Deimos VA29
A++
Kills:1,158
Deaths:697
KDR:1.661
Accuracy:79.872% A++
HSR:19.430% B+
NS Baron G5
B**
Kills:1,157
Deaths:847
KDR:1.366
Accuracy:53.932% B**
HSR:17.978% B++
Serpent VE92
A*
Kills:1,156
Deaths:865
KDR:1.336
Accuracy:33.835% A*
HSR:14.273% D--
Solstice SF
A*
Kills:1,155
Deaths:781
KDR:1.479
Accuracy:34.600% A*
HSR:18.788% C**
Solstice VE3
A*
Kills:1,155
Deaths:780
KDR:1.481
Accuracy:34.697% A*
HSR:18.355% C
Thanatos VE70
A*
Kills:1,154
Deaths:781
KDR:1.478
Accuracy:59.606% A*
HSR:16.898% C*
Eidolon VE33
A++
Kills:1,153
Deaths:915
KDR:1.260
Accuracy:39.094% A++
HSR:21.769% C--
VX6-7
A*
Kills:1,147
Deaths:841
KDR:1.364
Accuracy:35.017% A*
HSR:20.488% C+
Revenant
A+
Kills:851
Deaths:437
KDR:1.947
Accuracy:42.639% A+
HSR:31.140% C**
Solstice Burst
A++
Kills:657
Deaths:315
KDR:2.086
Accuracy:34.715% A++
HSR:28.615% B++
NSX Tanto
A++
Kills:590
Deaths:279
KDR:2.115
Accuracy:35.643% A++
HSR:25.763% C++
Chaos
A++
Kills:222
Deaths:118
KDR:1.881
Accuracy:66.166% A++
HSR:23.423% A+
NS Baron G5AE
A+
Kills:184
Deaths:156
KDR:1.179
Accuracy:62.641% A+
HSR:11.957% D
Kills:19,319
Deaths (as Engineer):12,130
Deaths (to Engineers):6,432
KDR:1.59266
Kill Difference:7,189
Playtime:453.158 hours
Usage:25%
Score:10.223m
Score/min:376
Accuracy (listed only):46.794%
HSR (listed only):20.617%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A**
Kills:1,535
Deaths:575
KDR:2.670
Accuracy:48.040% A**
HSR:22.215% C--
NS-357 Underboss
A*
Kills:1,337
Deaths:1,181
KDR:1.132
Accuracy:53.192% A*
HSR:23.785% C**
Sirius SX12
A*
Kills:1,178
Deaths:638
KDR:1.846
Accuracy:35.031% A*
HSR:17.233% C+
Eridani SX5G
A*
Kills:1,167
Deaths:532
KDR:2.194
Accuracy:38.398% A*
HSR:26.821% B++
Eridani SX5
A+
Kills:1,156
Deaths:744
KDR:1.554
Accuracy:34.443% A+
HSR:17.388% C
NS-7 PDW
A*
Kills:1,156
Deaths:773
KDR:1.495
Accuracy:36.349% A*
HSR:17.907% C+
MKV Suppressed
A++
Kills:1,156
Deaths:775
KDR:1.492
Accuracy:35.921% A++
HSR:17.734% C
Nyx VX31
A++
Kills:1,156
Deaths:407
KDR:2.840
Accuracy:44.392% A++
HSR:25.952% C
NS-44 Commissioner
A++
Kills:1,155
Deaths:1,109
KDR:1.041
Accuracy:51.772% A++
HSR:22.165% C+
Artemis VX26
A++
Kills:1,147
Deaths:550
KDR:2.085
Accuracy:36.665% A++
HSR:21.186% C
V10
B**
Kills:887
Deaths:261
KDR:3.398
Accuracy:47.154% B**
HSR:77.565% C+
Cerberus
A
Kills:526
Deaths:490
KDR:1.073
Accuracy:41.283% A
HSR:28.707% B++
Beamer VS3
A*
Kills:476
Deaths:449
KDR:1.060
Accuracy:42.434% A*
HSR:30.042% B**
Phantom VA23
A++
Kills:350
Deaths:191
KDR:1.832
Accuracy:46.795% A++
HSR:27.429% C
Ghost
A
Kills:340
Deaths:110
KDR:3.091
Accuracy:48.070% A
HSR:76.765% B*
NS-61 Emissary
A
Kills:205
Deaths:199
KDR:1.030
Accuracy:36.168% A
HSR:16.098% C+
VE-S Canis
A*
Kills:198
Deaths:78
KDR:2.538
Accuracy:41.188% A*
HSR:24.748% B+
NSX Tomoe
A+
Kills:171
Deaths:64
KDR:2.672
Accuracy:35.931% A+
HSR:32.749% C
Parallax VX3
B**
Kills:165
Deaths:26
KDR:6.346
Accuracy:42.482% B+
HSR:86.667% B**
Spiker
A+
Kills:81
Deaths:71
KDR:1.141
Accuracy:38.105% A
HSR:30.864% A+
NS-AM7 Archer
A*
Kills:69
Deaths:113
KDR:0.611
Accuracy:63.049% B+
HSR:34.783% A*
NS-44L Blackhand
B+
Kills:57
Deaths:54
KDR:1.056
Accuracy:47.186% B+
HSR:47.368% B+
Kills:15,668
Deaths (as Infiltrator):9,390
Deaths (to Infiltrators):6,528
KDR:1.66858
Kill Difference:6,278
Playtime:345.716 hours
Usage:19%
Score:6.726m
Score/min:324
Accuracy (listed only):42.911%
HSR (listed only):33.008%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:172
Deaths:56
KDR:3.071
Accuracy:24.128% B**
HSR:26.163% B**
Nebula VM20
A*
Kills:91
Deaths:32
KDR:2.844
Accuracy:24.126% B**
HSR:31.868% A*
Quasar VM1
C**
Kills:75
Deaths:57
KDR:1.316
Accuracy:14.669% C+
HSR:20% C**
Blueshift VM5
A+
Kills:74
Deaths:18
KDR:4.111
Accuracy:27.324% A+
HSR:28.378% A
Comet VM2
A
Kills:70
Deaths:31
KDR:2.258
Accuracy:56.513% A
HSR:1.429% D*
Comet VM2
B**
Kills:69
Deaths:64
KDR:1.078
Accuracy:52.142% B**
HSR:5.797% B*
NS-10 Burster
A++
Kills:53
Deaths:55
KDR:0.964
Accuracy:40.539% A++
HSR:1.887% D*
Kills:604
Deaths (as MAX Suit):156.500
Deaths (to MAX Suits):2,092
KDR:3.85942
Kill Difference:447.500
Playtime:22.284 hours
Usage:1%
Score:0.588m
Score/min:440
Accuracy (listed only):34.206%
HSR (listed only):16.503%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:78
V. Kills:6 N/A
Deaths:77
KDR:1.013
Accuracy:41.912% C++
KPH:15.400 D--
VKPH:1.200 D--
Dual Photon Pods
A+
Kills:63
V. Kills:12 N/A
Deaths:2
KDR:31.500
Accuracy:49.742% C
KPH:162.600 A+
VKPH:31 B**
Kills:141 (78 + 0)
Deaths:79
KDR:1.785
VKDR:0.228
Vehicle Kills:18
Kill Difference:62
Playtime:5.464 hours
Usage:0%
Score:0.091m
Score/min:278
Piloting Accuracy:41.912%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:84
V. Kills:6 N/A
Deaths:6
KDR:14
Accuracy:51.386% B**
KPH:47.900 C+
VKPH:3.400 D
Kills:84 (0 + 84)
Deaths:6
KDR:14
VKDR:1
Vehicle Kills:6
Kill Difference:78
Playtime:1.755 hours
Usage:0%
Score:0.024m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:51.386%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:489
V. Kills:514 95%
Deaths:137
KDR:3.569
Accuracy:63.399% B*
KPH:27.500 C+
VKPH:28.900 A++
C75 Viper
A**
Kills:382
V. Kills:68 N/A
Deaths:43
KDR:8.884
Accuracy:51.969% A
KPH:74.700 A**
VKPH:13.300 A
L100 Python HEAT
A++
Kills:209
V. Kills:134 155%
Deaths:55
KDR:3.800
Accuracy:64.588% A
KPH:30.700 C++
VKPH:19.700 A++
Skyguard
B++
Kills:106
V. Kills:102 103%
Deaths:48
KDR:2.208
Accuracy:39.780% A++
KPH:12.800 C+
VKPH:12.300 B++
L100 Python HESH
B+
Kills:88
V. Kills:10 N/A
Deaths:13
KDR:6.769
Accuracy:44.621% C-
KPH:64.700 B+
VKPH:7.300 C
Kills:1,274 (1,274 + 0)
Deaths:296
KDR:4.304
VKDR:2.797
Vehicle Kills:828
Kill Difference:978
Playtime:39.344 hours
Usage:2%
Score:0.849m
Score/min:359
Driving Accuracy:44.621%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:728
V. Kills:653 111%
Deaths:142
KDR:5.127
Accuracy:58.170% B+
KPH:25.300 C++
VKPH:22.700 A++
Supernova PC
A**
Kills:481
V. Kills:318 151%
Deaths:99
KDR:4.859
Accuracy:61.638% A
KPH:25.900 B+
VKPH:17.100 A**
Saron HRB
A++
Kills:427
V. Kills:418 102%
Deaths:61
KDR:7
Accuracy:54.455% A
KPH:32.400 B++
VKPH:31.700 A++
Proton II PPA
B**
Kills:167
V. Kills:6 N/A
Deaths:18
KDR:9.278
Accuracy:31.015% B**
KPH:51.900 C+
VKPH:1.900 D-
E540 Halberd
C
Kills:142
V. Kills:77 182%
Deaths:14
KDR:10.143
Accuracy:51.274% B+
KPH:27 C
VKPH:14.600 C
Kills:1,945 (1,209 + 736)
Deaths:334
KDR:5.823
VKDR:4.407
Vehicle Kills:1,472
Kill Difference:1,611
Playtime:68.997 hours
Usage:4%
Score:1.652m
Score/min:399
Driving Accuracy:61.638%
Gunner Accuracy:51.274%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:685
V. Kills:55 N/A
Deaths:37
KDR:18.514
Accuracy:48.921% A
KPH:187.200 A*
VKPH:15 A*
Saron HRB-H
M++
Kills:507
V. Kills:354 143%
Deaths:53
KDR:9.566
Accuracy:70.423% A++
KPH:80.200 A**
VKPH:56 M++
Kills:1,192 (0 + 1,192)
Deaths:90
KDR:13.244
VKDR:4.544
Vehicle Kills:409
Kill Difference:1,102
Playtime:9.984 hours
Usage:1%
Score:0.355m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:70.423%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:447
V. Kills:91 486%
Deaths:54
KDR:8.278
Accuracy:45.922% B**
KPH:53.500 B+
VKPH:10.900 B
M40 Fury
B**
Kills:155
V. Kills:56 272%
Deaths:33
KDR:4.697
Accuracy:41.100% B+
KPH:52 C+
VKPH:18.800 B**
M20 Basilisk
C*
Kills:82
V. Kills:43 186%
Deaths:30
KDR:2.733
Accuracy:45.045% B++
KPH:16.200 C
VKPH:8.500 C*
M60-G Bulldog
C++
Kills:59
V. Kills:14 393%
Deaths:20
KDR:2.950
Accuracy:50.281% A+
KPH:26.500 C+
VKPH:6.300 C++
G30 Walker
A++
Kills:55
V. Kills:28 190%
Deaths:19
KDR:2.895
Accuracy:38.535% A
KPH:26.800 A++
VKPH:13.700 B*
Kills:798 (0 + 798)
Deaths:156
KDR:5.115
VKDR:1.487
Vehicle Kills:232
Kill Difference:642
Playtime:20.681 hours
Usage:1%
Score:0.392m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:38.535%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:1,263
V. Kills:54 N/A
Deaths:521
KDR:2.424
Accuracy:52.033% B**
KPH:90.800 A
VKPH:3.900 A+
M40 Fury-F
M*
Kills:881
V. Kills:376 234%
Deaths:427
KDR:2.063
Accuracy:65.854% A+
KPH:51 A++
VKPH:21.800 M*
M12 Kobalt-F
M**
Kills:386
V. Kills:25 N/A
Deaths:155
KDR:2.490
Accuracy:32.779% A+
KPH:80.700 A*
VKPH:5.200 M**
Kills:2,530 (2,530 + 0)
Deaths:1,103
KDR:2.294
VKDR:0.413
Vehicle Kills:455
Kill Difference:1,427
Playtime:35.949 hours
Usage:2%
Score:0.490m
Score/min:227
Driving Accuracy:32.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,6833,6471,4782.468C+0.5532.85%A+30.82%C++75.7BN/A26048.2h10.7C++32.5B++
C-4 3,1592,2031,3641.615C++0.3025.898%C+N/A109.6B++47.6A93520.1h1.5C++5.8C*
Pulsar C 2,1732,1531,1621.853B+0.0635.246%A*24.896%B45.1B*N/A16747.7h10.4B+29.6B++
Eclipse VE3A 1,8561,8331,1711.565C++0.3533.697%A+20.786%C*30.3CN/A7360.4h10.5B++31.3B**
NS-30 Vandal 1,5501,5355752.67B++0.7548.04%A**22.215%C--44C**N/A10734.9h4.6B*9.5B**
Terminus VX-9 1,5081,4887661.943B+0.0332.865%A+26.008%C+44C**N/A16033.8h10.7B++32.4B++
NS-357 Underboss 1,3531,3371,1811.132C++0.7853.192%A*23.785%C**73.1B**N/A20518.3h3.8B+7.1B**
Orion VS54 1,2781,2735882.165B+0.2530.118%A++21.445%C-57.6B**N/A32722.1h11.9B+39.3B++
Zenith VX-5 1,2861,2686581.927B++0.0136.365%A*23.107%C**48.4B++N/A13526.2h10.5B*28.8B**
S12 Renegade 1,3171,2635212.424C+0.5152.033%B**3.009%D90.9A3.9A+23113.9h3B+5.8B++
Darkstar 1,2511,2386241.984B+0.0730.848%B*22.213%C44.2C+N/A10428h12.4B40B+
H-V45 1,2351,2266141.997B+0.0833.761%A++19.821%C41.3B+N/A20329.7h12.4B+36.7B*
Corvus VA55 1,2351,2246461.895B**0.0234.608%A*26.389%B+41.8B*N/A16929.3h10.9B++31.5B**
MANA Anti-Personnel Turret 1,2111,2053893.098N/A1.1825.864%UN/A12050U60U18177100.1h16T*61.8T*
SVA-88 1,2161,2036351.894C++0.0231.379%A+17.207%D*51.6C**N/A21323.3h13.7C--43.6B+
NS-11P 1,1871,1858341.421C**0.4932.48%A*21.519%B33.2C**N/A23235.7h13.4B41.2B*
Sirius SX12 1,1891,1786381.846B++0.0735.031%A*17.233%C+45B*N/A13226.2h10.8B**30.9B*
Flare VE6 1,1761,1715662.069B++0.1530.894%A+22.972%C+53.5B+N/A21021.9h10.1B32.7B++
NS-15M AE 1,1841,1674002.918B+1.0033.891%A+29.135%C*63.8BN/A17218.3h10.1B++29.7B++
Eridani SX5G 1,1811,1675322.194B++0.2838.398%A*26.821%B++53.3C*N/A14421.9h9.3B++24.3B*
Pandora VX25 1,1751,1665881.983B*0.0761.091%A*17.41%B+82.1A++N/A20214.2h3.2B**5.3B**
Pulsar VS1 1,1761,1657371.581B++0.3333.361%A++13.734%D--37B*N/A15431.5h13.7B+40.9B*
Nova 1,1641,1607391.57C*0.3563.44%A++16.035%C**56B**N/A13920.7h3.5B++5.6B*
VX29 Polaris 1,1601,1585212.223B++0.3131.377%A+23.057%C+54.1B+N/A34021.4h11.6B37.1B+
Deimos VA29 1,1721,1586971.661B+0.2579.872%A++19.43%B+59.4B++N/A15419.5h1.8B**2.3B*
NS-15M1 1,1611,1575032.3B++0.3832.106%A++22.126%C+52.8B+N/A21921.9h11.2B+34.9B++
NS Baron G5 1,1681,1578471.366B+0.5553.932%B**17.978%B++41.3B+N/A11328h3.6B*6.7C*
Eridani SX5 1,1661,1567441.554B0.3634.443%A+17.388%C42.2BN/A13827.4h10.6B+30.9B++
NS-7 PDW 1,1691,1567731.495B*0.4236.349%A*17.907%C+34.3B+N/A9733.7h12B++33.1B*
MKV Suppressed 1,1691,1567751.492B+0.4235.921%A++17.734%C36.2C*N/A11731.9h12.2B+34B++
Nyx VX31 1,1681,1564072.84B+0.9244.392%A++25.952%C42.8C*N/A10527h4.5B*10.2B**
Serpent VE92 1,1661,1568651.336C**0.5833.835%A*14.273%D--48.4B**N/A21523.9h11.8B+34.9B*
Solstice SF 1,1701,1557811.479B+0.4434.6%A*18.788%C**35.4B**N/A9532.6h10.5C**30.4B*
Solstice VE3 1,1691,1557801.481B**0.4334.697%A*18.355%C31.5B*N/A16736.7h11.9B*34.4B*
NS-44 Commissioner 1,1671,1551,1091.041C++0.8751.772%A++22.165%C+49.8B++N/A19223.2h3.5B+6.8B*
Lasher X2 1,1701,1557861.469B*0.4535.083%A3.896%C+44.6B*N/A15425.9h18.7B53.2B++
Thanatos VE70 1,1701,1547811.478B++0.4459.606%A*16.898%C*53.2AN/A16221.7h3.4B**5.7B**
Equinox VE2 1,1671,1536001.922B++0.0134.895%A++18.907%C41.8B+N/A17027.6h12.7C++36.3B+
Eidolon VE33 1,1681,1539151.26C++0.6639.094%A++21.769%C--33.9B+N/A9134h7.3B++18.6B*
Artemis VX26 1,1641,1475502.085B++0.1736.665%A++21.186%C42.5B+N/A11627h10.7B+29.1B**
VX6-7 1,1681,1478411.364C++0.5535.017%A*20.488%C+28.4C+N/A9040.4h13.7C+39.1B+
Proximity Mine 9329281555.987B++4.0740.49%C+N/A210.9A++N/A6024.4h2C+4.8C++
V10 8918872613.398C++1.4847.154%B**77.565%C+38.7C*N/A13022.9h2.3C++4.8B+
M40 Fury-F 1,2578814272.063C**0.1565.854%A+N/A50.9A++21.7M++24417.3h9.4B+14.3B*
MANA Anti-Vehicle Turret 1,2888533722.293C+0.3863.988%B+5.51%A+8530A++4350B+4614040.1h5.9B+9.3B++
Revenant 8608514371.947C+0.0342.639%A+31.14%C**38.3C+N/A9422.2h6.5B+15.3B*
Supernova FPC 1,3817281425.127C+3.2158.17%B+3.297%B++25.3C++22.7A++46928.8h5.9C+10.2C++
Proton II PPA-H 7406853718.514B++16.6048.921%AN/A185.1A*14.9A*5613.7h8.7B+17.9B++
Solstice Burst 6636573152.086B+0.1734.715%A++28.615%B++49.4B+N/A13713.3h10.3B**29.8B*
Equinox VE2 Burst 6616502282.851B++0.9436.768%A++37.231%A66.3B*1.1B*1769.8h10.4B*28.4B**
NSX Tanto 5945902792.115B**0.2035.643%A++25.763%C++55.7B**N/A15310.6h10.5B++29.5B*
Tank Mine 1,0185692332.442C+0.5335.13%C++N/A135.5B+106.9A+16714.2h2.4D6.8C+
Sticky Grenade 5635571557N/A555.0849.953%C+N/A928.3C+10C28410.6h1.9B+3.8B+
Ursa 5435331723.099A*1.1835.274%A*33.959%A+73A+1.4A*1977.3h8.5B**24.1B*
Cerberus 5325264901.073C+0.8441.283%A28.707%B++71.1AN/A2407.4h5.6B+13.5B++
Saron HRB-H 861507539.566B*7.6570.423%A++N/A80.5A**56.2M++6116.3h21.3B+30.3B*
L100 Python AP 1,0034891373.569C+1.6563.399%B*4.294%B*27.5C+28.9A++41817.8h8.8D-13.9C
Supernova PC 799481994.859C+2.9461.638%A1.663%C--25.9B+17.1A**26618.6h5.7C+9.3B+
Beamer VS3 4874764491.06B+0.8642.434%A*30.042%B**42.9B*1B+13411.1h8.3B+19.6C**
NS Decimator 7394573191.433B+0.4861.111%C++1.751%C39.4B24.3B**41311.6h4.2B+6.9B+
Frag Grenade 4554481448N/A446.0847.816%BN/A497.8C++7.8C+20970.9h3.5B7.3B+
M40 Fury 538447548.278B6.3645.922%B**1.566%C+53.9B+11B3078.3h14.2C*31B+
Saron HRB 845427617B+5.0854.455%AN/A32.3B++31.7A++54413.2h22.4C++41.1B++
The Slasher 52741817,4760.024D1.8954.262%A+2.871%D--0.6CN/A2678.7h2.9D5.4B
VE-H Maw 3973901273.071A1.1636.057%A++40%A+92.9A+1.7A++2504.2h8.2B*22.7B*
M12 Kobalt-F 4113861552.49B0.5732.779%A+8.031%C80.4A*5.2M**1564.8h11.5B+35.1B++
Lumine Edge 3883834890.783M++1.1340.338%B**26.371%A++23.9A*N/A9016h1.2B+2.9B+
C75 Viper 450382438.884B**6.9751.969%AN/A74.9A**13.3A3885.1h8.3B**16A
Spear Anti-Vehicle Phalanx Turret 5573722713.778B**11.8648.232%B6.72%A+52.4B*26.1B+3977.1h6.2B*12.8B*
Phantom VA23 3553501911.832C+0.0846.795%A++27.429%C37.2C+N/A929.4h4.2B+9B++
Ghost 3403401103.091C++1.1848.07%A76.765%B*40C++N/A1608.5h1.9B++4B*
Pulsar LSW 2862841142.491B*0.5834.497%A*27.817%B+61.7B++N/A2864.6h11.3B+32.7B*
NSX Naginata 280280942.979A+1.0630.272%A+32.5%B++59.6B*N/A1504.7h9.1B*30B*
S1 3422232231B+0.9266.499%B**1.345%D-34.3B*18.3B++6826.5h5.3B++8B**
Chaos 2232221181.881B0.0366.166%A++23.423%A+111MN/A2862h3.4B**5.1A
L100 Python HEAT 343209553.8C+1.8864.588%A3.828%B*30.7C++19.7A++3106.8h8D12.4C++
NS-61 Emissary 2072051991.03B0.8936.168%A16.098%C+48.8AN/A1234.2h11.3B+31.3B*
VE-S Canis 202198782.538B**0.6241.188%A*24.748%B+86.1A+1.7A*2682.3h7.6B**18.5B*
Nemesis VSH9 3781962300.852C**1.0673.997%A+1.531%D10.7C9.9C+20818.4h9.8D13.2C++
NS Baron G5AE 1841841561.179C+0.7462.641%A+11.957%D42.8C+N/A1274.3h3.6B*5.8C++
Blueshift VM5 176172563.071B+1.1624.128%B**26.163%B**38.2BN/A1554.5h15B62B+
NSX Tomoe 173171642.672B++0.7635.931%A+32.749%C59B*N/A2522.9h12.4B+34.4B*
Proton II PPA 173167189.278C7.3631.015%B**N/A52.2C+1.9D-1783.2h9B29.1B++
Parallax VX3 165165266.346B**4.4342.482%B+86.667%B**34.4B+N/A1244.8h1.8B*4.2B++
M40 Fury 211155334.697C2.7841.1%B+1.29%D51.7C+18.7B**5553h13.6C++33.1B+
E540 Halberd 2191421410.143C++8.2351.274%B+7.746%M*26.8C-14.5C2575.3h5.4B+10.5B+
Rocklet Rifle 2851371430.958B+0.9654.995%C*2.92%M*32.6B+35.2B*3384.2h27.2B*49.5B++
Lancer VS22 2751131570.72C+1.2065.082%B+N/A11.5C16.5B+2849.8h25.6C++39.3C*
Skyguard 208106482.208C0.2939.78%A++N/A12.8C+12.3B++2638.3h171.3D--430.7C*
Nebula VM20 9291322.844B+0.9324.126%B**31.868%A*43.3B+N/A1402.1h15B+62.2B++
NSX Masamune 11988432.047A++0.1364.994%B*3.409%A55A+19.4B+2961.6h6B*9.3B*
M60-A Bulldog 10488127.333C5.4243.385%C4.545%A++18D3.3C1344.9h6.7C15.4C+
L100 Python HESH 9888136.769C4.8544.621%C-N/A62.9B+7.1C3181.4h2.9B+6.4B+
L105 Zephyr 9084614B+12.0851.386%B**N/A46.7C+3.3D2301.8h6.2C**12B+
Damascus Edge 109846,8980.012D1.9039.833%B*N/A0.3C-N/A1260.3h3.4D**8.5C*
Lasher X2 AE 8583481.729C**0.1945.221%A*3.614%C+63.8B**1.5B+1461.3h20.1C+44.5B++
Anti-Vehicle Grenade 9682182N/A80.0843.834%D-N/A273.3C-46.7D21810.3h5.9C++13.5C+
M20 Basilisk 12582302.733C+0.8245.045%B++6.098%C++16.1C8.4C++2445.1h93.9C*208.4B+
Spiker 8281711.141C++0.7738.105%A30.864%A+40.5C*N/A1202h9.3C++24.5B+
Light PPA 8478771.013C--0.9041.912%C++N/A15.3D--1.2D--1405.1h15.9C+38C++
Quasar VM1 7675571.316C+0.6014.669%C+20%C**15.6DN/A1594.8h13.3B+90.4C**
Blueshift VM5 7474184.111B*2.2027.324%A+28.378%A52.9AN/A2151.4h13B**47.7B**
Comet VM2 9370312.258A+0.3456.513%A1.429%D*24.1A*7.9A+3322.9h16.3B**28.8B**
NS-AM7 Archer 80691130.611C**1.3063.049%B+34.783%A*10.3B++1.6D746.7h11.9B++18.8B*
Comet VM2 8969641.078C*0.8452.142%B**5.797%B*12.8B3.7C1965.4h23.3C++44.7B+
M60-A Bulldog 8466135.077C-3.1641.004%C--1.515%D14.3D-3.9C+1234.6h8.7D--21.1D-
Dual Photon Pods 7563231.5M**29.5849.742%C1.587%B+157.5A+30B**20740.4h18.3B+36.9B+
M60-G Bulldog 7359202.95C-1.0350.281%A+6.78%A**26.8C+6.4C++2402.2h7.6C++15.1B++
NS-44L Blackhand 5757541.056C+0.8647.186%B+47.368%B+47.5AN/A1371.2h3.8B+8.1B+
Aspis Anti-Aircraft Phalanx Turret 11255153.667C++1.7535.992%A++3.636%B**11.5C++11.9C*2684.8h173.3C481.5B+
G30 Walker 8355192.895C0.9838.535%A5.455%B++27.5A++14B*2662h133A+345.1A+
NS-10 Burster 10053550.964C+0.9540.539%A++1.887%D*6.9B+6.1A++1607.7h165.8D409.1B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit821,8251.5h
Motion Spotter3512,1574.5h
NS Patriot Flare Gun01660.2h
Nano-Armor Kit245368,67923.5h
Anti-Vehicle MANA Turret262,2282.2h
Spawn Beacon81,7650.9h
AE Medical Applicator10165,2924.2h
AE Nano-Armor Kit134251,44015.5h
Nanite Revive Grenade01100h
Medical Applicator635273,77019.3h
Nanite Healing Grenade0510h
Deconstruction Tool02,1090.1h
Ammunition Package425,4112.2h
Shield Recharging Field695,4581.8h
Medical Kit1269521.2h
Anti-Infantry MANA Turret201,6871.7h
Recon Detection Device91,1001.6h

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