Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (18,428)players online:
the_kyzark (25)  XxRiKxX123 (11)  Airkon2 (10)  Mooses32 (7)  ObiWanRollMe1 (3)  FoxIssueTV (3) 59
stats.dasanfall.com
Primarch Bounty Hunter Hell77d[RMSC] Hell77d
VS BR 96

KDR: 2.66

Score: 42.2m

Last Seen: Jan 20th, 2019 7:10 PM
- OFFLINE - 40.3 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Member of RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 100
Level Progress (to 97): 57%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-44B Commissioner Pandora VX25 Pulsar C Eridani SX5-AE NS-15 Gallows NS-15MB
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hell77d



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,201,760 MLG Score: 1760
Fun Score: N/A
Cheeseburgers Flipped: 289TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.897%26.277%7865996357,2063.23052-0.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.323%1.729A++0.864B*-1.076D*HEAD ++ (~11.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.558B+9.90.307C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.026%1.37%2111021735171320.14092755%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.482B+-0.218C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
446.7-1.778F-187.7-2.55F*259

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.994%2.181%195510179639676620.995863145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.733%1.476A+-0.288C0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.532B+10.10.192C++8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.43%4.369%463910132,06081610632.52142194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.129%1.513A+0.004C+1.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.30.337C**41.1-0.046C+37.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.861%69.91%463510171,3361124211.18756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.845%1.026B**0.181C++1.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.339C**2.70.141C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.363%20.325%463410183,9411539412.56075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.583%1.163B**1.162B**-0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.455B+40.179C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 100
42.2m424.8%443 (26.6k)321 (19.3k)2.6562379,95030,0992.8664196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022737726.621%23.021%61304:2243

14% Combat Medic14% Engineer38% Heavy Assault15% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2014 6:10 PMMar 23rd, 2017 9:16 PMJan 21st, 2019 3:04 PM (14h) (PST)Jan 20th, 2019 3:11 PM (2d) (PST)Jan 20th, 2019 3:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6021624400.6090.2290.1402.8090.0521760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1499,72626,42337148169319,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2188h/91.2d 6,326 18,405 27,209 368.8k 4,107 6,692 6,865 79.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:5,802
Deaths:1,300
KDR:4.463
Accuracy:30.423% B**
HSR:33.316% B+
Orion VS54
A+
Kills:3,092
Deaths:774
KDR:3.995
Accuracy:27.972% A+
HSR:31.080% B**
NS-15 Gallows
B**
Kills:1,364
Deaths:245
KDR:5.567
Accuracy:32.883% B**
HSR:34.311% B+
NS-15MB
C+
Kills:1,279
Deaths:595
KDR:2.150
Accuracy:24.844% C+
HSR:21.970% D
NSX Naginata
A++
Kills:1,211
Deaths:397
KDR:3.050
Accuracy:31.041% A++
HSR:25.351% C
NS-15M1
A++
Kills:1,205
Deaths:182
KDR:6.621
Accuracy:31.780% A++
HSR:30.042% B**
Lasher X2
B*
Kills:1,202
Deaths:477
KDR:2.520
Accuracy:31.306% B*
HSR:1.913% D--
VE-H Maw
B**
Kills:1,193
Deaths:176
KDR:6.778
Accuracy:30.699% B**
HSR:26.739% C+
Pulsar LSW
B*
Kills:1,175
Deaths:355
KDR:3.310
Accuracy:26.442% B++
HSR:29.872% B*
Flare VE6
B**
Kills:1,174
Deaths:339
KDR:3.463
Accuracy:27.880% B**
HSR:25.809% C*
NS-15MG
B**
Kills:1,173
Deaths:193
KDR:6.078
Accuracy:31.053% B**
HSR:33.760% B+
VX29 Polaris
B*
Kills:1,170
Deaths:460
KDR:2.543
Accuracy:28.114% B*
HSR:25.043% B
Ursa
A++
Kills:1,169
Deaths:208
KDR:5.620
Accuracy:31.316% A++
HSR:29.085% B++
NS-15M2
B**
Kills:1,165
Deaths:376
KDR:3.098
Accuracy:28.901% B**
HSR:23.691% C+
SVA-88
B*
Kills:1,157
Deaths:309
KDR:3.744
Accuracy:27.255% B*
HSR:23.768% C+
Kills:24,531
Deaths (as Heavy Assault):6,386
Deaths (to Heavy Assaults):9,451
KDR:3.84137
Kill Difference:18,145
Playtime:839.734 hours
Usage:38%
Score:16.629m
Score/min:330
Accuracy (listed only):29.461%
HSR (listed only):26.383%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A++
Kills:1,449
Deaths:404
KDR:3.587
Accuracy:57.754% A++
HSR:20.428% A+
Pulsar C
B**
Kills:1,438
Deaths:553
KDR:2.600
Accuracy:29.390% B**
HSR:23.992% C*
Eridani SX5-AE
B++
Kills:1,390
Deaths:239
KDR:5.816
Accuracy:32.213% B+
HSR:31.943% B++
NS Baron G5B
B**
Kills:1,242
Deaths:476
KDR:2.609
Accuracy:56.148% B**
HSR:19.404% B**
Sirius SX12
B**
Kills:1,236
Deaths:563
KDR:2.195
Accuracy:29.630% B**
HSR:14.159% D
Skorpios
B**
Kills:1,189
Deaths:280
KDR:4.246
Accuracy:32.090% B**
HSR:25.147% B+
NSX Tanto
A
Kills:1,184
Deaths:323
KDR:3.666
Accuracy:33.037% A
HSR:30.743% B*
NSX Tengu
A*
Kills:1,177
Deaths:217
KDR:5.424
Accuracy:45.491% A
HSR:35.174% A*
Serpent VE92
B+
Kills:1,170
Deaths:735
KDR:1.592
Accuracy:26.296% B+
HSR:15.385% D
Eridani SX5
A++
Kills:1,167
Deaths:434
KDR:2.689
Accuracy:34.589% A++
HSR:21.165% C*
NS-11CB
C-
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:22.474% C-
HSR:14.323% D--
MKV-B Suppressed
B++
Kills:1,157
Deaths:548
KDR:2.111
Accuracy:29.802% B++
HSR:21.176% C**
Nova
A+
Kills:1,157
Deaths:444
KDR:2.606
Accuracy:56.948% B**
HSR:21.003% A+
Zenith VX-5
A+
Kills:1,155
Deaths:368
KDR:3.139
Accuracy:32.678% A+
HSR:22.338% C++
Thanatos VE70
A
Kills:1,152
Deaths:481
KDR:2.395
Accuracy:50.799% A
HSR:20.920% B**
NS-7 PDW
B++
Kills:1,151
Deaths:802
KDR:1.435
Accuracy:27.950% B++
HSR:15.117% C-
VX6-7
B*
Kills:1,151
Deaths:358
KDR:3.215
Accuracy:28.901% B*
HSR:24.935% B++
NS Baron G5
A++
Kills:1,147
Deaths:340
KDR:3.374
Accuracy:61.097% A++
HSR:16.652% B+
Solstice SF
B*
Kills:523
Deaths:366
KDR:1.429
Accuracy:26.724% B+
HSR:21.989% B*
Eclipse VE3A
B**
Kills:318
Deaths:90
KDR:3.533
Accuracy:31.973% B**
HSR:21.384% B
Solstice VE3
C**
Kills:263
Deaths:170
KDR:1.547
Accuracy:22.403% C+
HSR:21.293% C**
Solstice Burst
C
Kills:188
Deaths:166
KDR:1.133
Accuracy:24.024% C-
HSR:22.340% C
Phobos VX86
B+
Kills:183
Deaths:137
KDR:1.336
Accuracy:63.423% B+
HSR:11.475% D
NS-7B PDW
C++
Kills:160
Deaths:146
KDR:1.096
Accuracy:25.496% C++
HSR:16.875% C+
Kills:23,506
Deaths (as Light Assault):9,545
Deaths (to Light Assaults):5,321
KDR:2.46265
Kill Difference:13,961
Playtime:367.792 hours
Usage:17%
Score:6.694m
Score/min:303
Accuracy (listed only):36.722%
HSR (listed only):21.223%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A++
Kills:1,449
Deaths:404
KDR:3.587
Accuracy:57.754% A++
HSR:20.428% A+
Pulsar C
B**
Kills:1,438
Deaths:553
KDR:2.600
Accuracy:29.390% B**
HSR:23.992% C*
NS Baron G5B
B**
Kills:1,242
Deaths:476
KDR:2.609
Accuracy:56.148% B**
HSR:19.404% B**
NSX Tanto
A
Kills:1,184
Deaths:323
KDR:3.666
Accuracy:33.037% A
HSR:30.743% B*
Serpent VE92
B+
Kills:1,170
Deaths:735
KDR:1.592
Accuracy:26.296% B+
HSR:15.385% D
NS-11CB
C-
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:22.474% C-
HSR:14.323% D--
Nova
A+
Kills:1,157
Deaths:444
KDR:2.606
Accuracy:56.948% B**
HSR:21.003% A+
Zenith VX-5
A+
Kills:1,155
Deaths:368
KDR:3.139
Accuracy:32.678% A+
HSR:22.338% C++
Thanatos VE70
A
Kills:1,152
Deaths:481
KDR:2.395
Accuracy:50.799% A
HSR:20.920% B**
VX6-7
B*
Kills:1,151
Deaths:358
KDR:3.215
Accuracy:28.901% B*
HSR:24.935% B++
NS Baron G5
A++
Kills:1,147
Deaths:340
KDR:3.374
Accuracy:61.097% A++
HSR:16.652% B+
Solstice SF
B*
Kills:523
Deaths:366
KDR:1.429
Accuracy:26.724% B+
HSR:21.989% B*
Eclipse VE3A
B**
Kills:318
Deaths:90
KDR:3.533
Accuracy:31.973% B**
HSR:21.384% B
Solstice VE3
C**
Kills:263
Deaths:170
KDR:1.547
Accuracy:22.403% C+
HSR:21.293% C**
Solstice Burst
C
Kills:188
Deaths:166
KDR:1.133
Accuracy:24.024% C-
HSR:22.340% C
Phobos VX86
B+
Kills:183
Deaths:137
KDR:1.336
Accuracy:63.423% B+
HSR:11.475% D
Eidolon VE33
C+
Kills:176
Deaths:184
KDR:0.957
Accuracy:27.108% C+
HSR:17.614% D*
VE-LR Obelisk
A
Kills:173
Deaths:17
KDR:10.177
Accuracy:41.180% A
HSR:24.278% D-
Kills:15,228
Deaths (as Engineer):6,517
Deaths (to Engineers):4,868
KDR:2.33666
Kill Difference:8,711
Playtime:310.176 hours
Usage:14%
Score:5.233m
Score/min:281
Accuracy (listed only):38.464%
HSR (listed only):20.583%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A++
Kills:1,449
Deaths:404
KDR:3.587
Accuracy:57.754% A++
HSR:20.428% A+
Eridani SX5-AE
B++
Kills:1,390
Deaths:239
KDR:5.816
Accuracy:32.213% B+
HSR:31.943% B++
NS Baron G5B
B**
Kills:1,242
Deaths:476
KDR:2.609
Accuracy:56.148% B**
HSR:19.404% B**
Pulsar VS1
A
Kills:1,240
Deaths:518
KDR:2.394
Accuracy:29.578% A
HSR:25.645% B++
Sirius SX12
B**
Kills:1,236
Deaths:563
KDR:2.195
Accuracy:29.630% B**
HSR:14.159% D
Terminus VX-9
B**
Kills:1,196
Deaths:382
KDR:3.131
Accuracy:30.751% B**
HSR:24.164% C
Skorpios
B**
Kills:1,189
Deaths:280
KDR:4.246
Accuracy:32.090% B**
HSR:25.147% B+
NS-11AB
B*
Kills:1,180
Deaths:436
KDR:2.706
Accuracy:30.396% B*
HSR:23.220% C+
H-V45 AE
B**
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:32.787% B**
HSR:31.976% B+
H-V45
C++
Kills:1,177
Deaths:708
KDR:1.662
Accuracy:24.429% C++
HSR:13.934% D--
NSX Tengu
A*
Kills:1,177
Deaths:217
KDR:5.424
Accuracy:45.491% A
HSR:35.174% A*
Eridani SX5
A++
Kills:1,167
Deaths:434
KDR:2.689
Accuracy:34.589% A++
HSR:21.165% C*
MKV-B Suppressed
B++
Kills:1,157
Deaths:548
KDR:2.111
Accuracy:29.802% B++
HSR:21.176% C**
Nova
A+
Kills:1,157
Deaths:444
KDR:2.606
Accuracy:56.948% B**
HSR:21.003% A+
Corvus VA55
A*
Kills:1,155
Deaths:420
KDR:2.750
Accuracy:34.597% A*
HSR:30.303% B**
Thanatos VE70
A
Kills:1,152
Deaths:481
KDR:2.395
Accuracy:50.799% A
HSR:20.920% B**
NS-7 PDW
B++
Kills:1,151
Deaths:802
KDR:1.435
Accuracy:27.950% B++
HSR:15.117% C-
NS Baron G5
A++
Kills:1,147
Deaths:340
KDR:3.374
Accuracy:61.097% A++
HSR:16.652% B+
NS-11A
A*
Kills:728
Deaths:135
KDR:5.393
Accuracy:34.207% A*
HSR:30.495% A
NSX Yumi
A
Kills:423
Deaths:79
KDR:5.354
Accuracy:32.983% A
HSR:33.097% B++
CME
A++
Kills:183
Deaths:41
KDR:4.463
Accuracy:36.120% A++
HSR:31.148% A
Phobos VX86
B+
Kills:183
Deaths:137
KDR:1.336
Accuracy:63.423% B+
HSR:11.475% D
Equinox VE2 Burst
C+
Kills:163
Deaths:125
KDR:1.304
Accuracy:24.577% C--
HSR:26.994% C+
NS-7B PDW
C++
Kills:160
Deaths:146
KDR:1.096
Accuracy:25.496% C++
HSR:16.875% C+
Darkstar
A+
Kills:88
Deaths:28
KDR:3.143
Accuracy:33.343% A+
HSR:19.318% D
Kills:23,669
Deaths (as Combat Medic):8,665
Deaths (to Combat Medics):3,345
KDR:2.73156
Kill Difference:15,004
Playtime:309.030 hours
Usage:14%
Score:6.910m
Score/min:373
Accuracy (listed only):37.888%
HSR (listed only):23.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B++
Kills:1,512
Deaths:1,293
KDR:1.169
Accuracy:45.582% B++
HSR:26.124% C**
Eridani SX5-AE
B++
Kills:1,390
Deaths:239
KDR:5.816
Accuracy:32.213% B+
HSR:31.943% B++
Sirius SX12
B**
Kills:1,236
Deaths:563
KDR:2.195
Accuracy:29.630% B**
HSR:14.159% D
Skorpios
B**
Kills:1,189
Deaths:280
KDR:4.246
Accuracy:32.090% B**
HSR:25.147% B+
Artemis VX26
B*
Kills:1,178
Deaths:297
KDR:3.966
Accuracy:31.399% B*
HSR:22.241% C+
NSX Tengu
A*
Kills:1,177
Deaths:217
KDR:5.424
Accuracy:45.491% A
HSR:35.174% A*
NS-44P Commissioner
B**
Kills:1,175
Deaths:230
KDR:5.109
Accuracy:49.373% B**
HSR:28.255% C**
NS-44 Commissioner AE
B++
Kills:1,169
Deaths:481
KDR:2.430
Accuracy:47.713% B++
HSR:29.940% B+
Eridani SX5
A++
Kills:1,167
Deaths:434
KDR:2.689
Accuracy:34.589% A++
HSR:21.165% C*
NS-44 Commissioner
A+
Kills:1,165
Deaths:691
KDR:1.686
Accuracy:48.200% A+
HSR:28.584% B**
MKV-B Suppressed
B++
Kills:1,157
Deaths:548
KDR:2.111
Accuracy:29.802% B++
HSR:21.176% C**
NS-7 PDW
B++
Kills:1,151
Deaths:802
KDR:1.435
Accuracy:27.950% B++
HSR:15.117% C-
NS-357B Underboss
B*
Kills:904
Deaths:718
KDR:1.259
Accuracy:43.828% B*
HSR:28.097% B++
NS-30B Vandal
C+
Kills:708
Deaths:309
KDR:2.291
Accuracy:34.574% C+
HSR:17.938% D--
Ghost
B*
Kills:445
Deaths:52
KDR:8.558
Accuracy:44.924% B*
HSR:72.360% B+
Parallax VX3
B++
Kills:370
Deaths:97
KDR:3.814
Accuracy:43.481% B++
HSR:73.514% C--
NS-61 Emissary
B**
Kills:277
Deaths:198
KDR:1.399
Accuracy:34.628% B**
HSR:14.079% C-
NSX Tomoe
B+
Kills:267
Deaths:66
KDR:4.045
Accuracy:31.180% B+
HSR:42.322% B+
Nyx VX31
B
Kills:238
Deaths:70
KDR:3.400
Accuracy:35.927% B
HSR:26.050% C
NSX Daimyo
B**
Kills:200
Deaths:22
KDR:9.091
Accuracy:48.316% B**
HSR:89.500% D*
Beamer VS3
B++
Kills:163
Deaths:197
KDR:0.827
Accuracy:32.101% B++
HSR:18.405% C--
Cerberus
D-
Kills:162
Deaths:230
KDR:0.704
Accuracy:23.333% D*
HSR:14.815% D-
VA39 Spectre
C++
Kills:161
Deaths:81
KDR:1.988
Accuracy:33.196% C++
HSR:30.435% D
NS-7B PDW
C++
Kills:160
Deaths:146
KDR:1.096
Accuracy:25.496% C++
HSR:16.875% C+
XM98
A**
Kills:160
Deaths:18
KDR:8.889
Accuracy:54.167% A**
HSR:70% D
Manticore SX40
B++
Kills:134
Deaths:102
KDR:1.314
Accuracy:33.548% B++
HSR:25.373% B+
NS-45 Pilot
M+
Kills:104
Deaths:64
KDR:1.625
Accuracy:38.625% B**
HSR:50% M+
NS-44G Commissioner
A
Kills:96
Deaths:31
KDR:3.097
Accuracy:51.336% A
HSR:33.333% B**
NS-44L Blackhand
C++
Kills:88
Deaths:80
KDR:1.100
Accuracy:42.148% C++
HSR:29.546% D-
Kills:19,303
Deaths (as Infiltrator):8,556
Deaths (to Infiltrators):3,729
KDR:2.25608
Kill Difference:10,747
Playtime:324.629 hours
Usage:15%
Score:5.746m
Score/min:295
Accuracy (listed only):38.098%
HSR (listed only):32.816%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:565
Deaths:181
KDR:3.122
Accuracy:24.999% A
HSR:24.956% B++
Blueshift VM5
B**
Kills:561
Deaths:195
KDR:2.877
Accuracy:24.515% B**
HSR:24.242% B++
Quasar VM1
C
Kills:436
Deaths:260
KDR:1.677
Accuracy:14.388% C
HSR:16.514% C
Comet VM2
B**
Kills:287
Deaths:310
KDR:0.926
Accuracy:51.169% B**
HSR:5.923% B*
Kills:1,849
Deaths (as MAX Suit):473
Deaths (to MAX Suits):1,616
KDR:3.90909
Kill Difference:1,376
Playtime:36.224 hours
Usage:2%
Score:0.972m
Score/min:447
Accuracy (listed only):28.768%
HSR (listed only):17.909%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D-
Kills:73
V. Kills:77 94%
Deaths:54
KDR:1.352
Accuracy:42.026% A++
KPH:4.500 D-
VKPH:4.700 D-
Kills:73 (73 + 0)
Deaths:54
KDR:1.352
VKDR:1.426
Vehicle Kills:77
Kill Difference:19
Playtime:16.242 hours
Usage:1%
Score:0.362m
Score/min:371
Piloting Accuracy:42.026%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:233
V. Kills:96 240%
Deaths:21
KDR:11.095
Accuracy:59.176% B*
KPH:40.700 B*
VKPH:16.800 A
L100 Python AP
C*
Kills:175
V. Kills:189 92%
Deaths:77
KDR:2.273
Accuracy:65.778% B**
KPH:17.600 D--
VKPH:19 C*
C75 Viper
C*
Kills:142
V. Kills:44 316%
Deaths:50
KDR:2.840
Accuracy:45.681% B++
KPH:27.100 C+
VKPH:8.400 C*
Kills:550 (550 + 0)
Deaths:148
KDR:3.716
VKDR:2.223
Vehicle Kills:329
Kill Difference:402
Playtime:20.913 hours
Usage:1%
Score:0.377m
Score/min:301
Driving Accuracy:45.681%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M+
Kills:700
V. Kills:269 259%
Deaths:66
KDR:10.606
Accuracy:67.840% M+
KPH:44.100 A++
VKPH:17 C++
Supernova FPC
A+
Kills:330
V. Kills:247 133%
Deaths:46
KDR:7.174
Accuracy:61.015% B*
KPH:29.600 B+
VKPH:22.200 A+
E540 Halberd
M**
Kills:170
V. Kills:54 309%
Deaths:6
KDR:28.333
Accuracy:61.182% A++
KPH:70.900 M**
VKPH:22.500 B*
Supernova PC
A++
Kills:83
V. Kills:64 128%
Deaths:41
KDR:2.024
Accuracy:57.268% B*
KPH:17.700 C
VKPH:13.600 A++
Kills:1,283 (413 + 870)
Deaths:159
KDR:8.069
VKDR:3.987
Vehicle Kills:634
Kill Difference:1,124
Playtime:34.091 hours
Usage:2%
Score:0.713m
Score/min:349
Driving Accuracy:57.268%
Gunner Accuracy:61.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M
Kills:361
V. Kills:320 112%
Deaths:34
KDR:10.618
Accuracy:73.330% A*
KPH:59.900 A
VKPH:53.100 M
M12 Kobalt-H
M+
Kills:233
V. Kills:13 N/A
Deaths:8
KDR:29.125
Accuracy:30.196% A+
KPH:265.400 A*
VKPH:14.800 M+
Proton II PPA-H
A+
Kills:77
V. Kills:4 N/A
Deaths:5
KDR:15.400
Accuracy:50.487% A+
KPH:102.800 C**
VKPH:5.300 C
E540 Halberd-H
S
Kills:59
V. Kills:72 81%
Deaths:1
KDR:59
Accuracy:75.180% A*
KPH:50.100 B
VKPH:61.100 S
G30 Walker
B+
Kills:54
V. Kills:24 216%
Deaths:2
KDR:27
Accuracy:40.183% B++
KPH:43.100 B
VKPH:19.100 B+
Kills:784 (0 + 784)
Deaths:50
KDR:15.680
VKDR:8.660
Vehicle Kills:433
Kill Difference:734
Playtime:10.084 hours
Usage:0%
Score:0.295m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:40.183%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:200
V. Kills:14 N/A
Deaths:18
KDR:11.111
Accuracy:20.972% B+
KPH:84.400 B+
VKPH:5.900 B**
M20 Basilisk
M++
Kills:195
V. Kills:130 149%
Deaths:32
KDR:6.094
Accuracy:66.204% M+
KPH:37.500 A
VKPH:25 M++
M60-G Bulldog
M+
Kills:86
V. Kills:54 156%
Deaths:47
KDR:1.830
Accuracy:54.843% A++
KPH:38.100 C+
VKPH:23.900 M+
M20 Basilisk
C
Kills:61
V. Kills:26 226%
Deaths:34
KDR:1.794
Accuracy:41.837% B
KPH:16.200 C
VKPH:6.900 C
Kills:542 (0 + 542)
Deaths:131
KDR:4.137
VKDR:1.710
Vehicle Kills:224
Kill Difference:411
Playtime:13.590 hours
Usage:1%
Score:0.272m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:41.837%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,8755,8021,3004.463B+1.8130.423%B**33.316%B+68.2C++N/A20485.1h9.7B+31.8B*
Orion VS54 3,1233,0927743.995A++1.3427.972%A+31.08%B**54.7B**N/A20256.5h9.8B**35.2B*
NS-44B Commissioner 1,5331,5121,2931.169C*1.4945.582%B++26.124%C**22.1DN/A6768.4h4.2C9.2C*
Pandora VX25 1,4651,4494043.587A**0.9357.754%A++20.428%A+54.7B++N/A13826.5h3.8B+6.6B*
Pulsar C 1,4821,4385532.6B*0.0629.39%B**23.992%C*47.5B*1.5M++16730.3h9.4B*31.8B++
Eridani SX5-AE 1,4001,3902395.816M**3.1632.213%B+31.943%B++62.6C**N/A15122.2h9.3B+28.8B+
NS-15 Gallows 1,3831,3642455.567B**2.9132.883%B**34.311%B+53.5CN/A15925.5h9.2B*28.1B**
NS-15MB 1,2941,2795952.15B0.5124.844%C+21.97%D38.5C--N/A10433.2h12.5C+50.2C+
NS Baron G5B 1,2631,2424762.609A0.0556.148%B**19.404%B**58.6B*1A++15121.2h4.2B7.4B++
Pulsar VS1 1,2851,2405182.394A+0.2629.578%A25.645%B++40.4B**1.5M+13530.7h11.8B**39.9B**
Sirius SX12 1,2491,2365632.195B**0.4629.63%B**14.159%D39.1B+N/A12631.6h12.1B++40.7B++
NSX Naginata 1,2401,2113973.05A++0.3931.041%A++25.351%C52B+1.2B*21223.3h10.2B+32.8B++
NS-15M1 1,2221,2051826.621S3.9631.78%A++30.042%B**85.5A++1.2A*20214.1h9.9B**31.3B*
Lasher X2 1,2821,2024772.52A**0.1431.306%B*1.913%D--44.4B*3M12027.1h16.7B++53.3B++
Terminus VX-9 1,2301,1963823.131B**0.4730.751%B**24.164%C41.5C++1.2A++16428.8h11.7B37.9B++
VE-H Maw 1,2141,1931766.778M**4.1230.699%B**26.739%C+68.2B+1.2B*22017.5h9.1B++29.6B++
Skorpios 1,2061,1892804.246A++1.5932.09%B**25.147%B+45C++N/A12526.4h10.6B32.9B++
NSX Tanto 1,2141,1843233.666A**1.0133.037%A30.743%B*50B*1.3A++13723.7h10.4B++31.6B+
NS-11AB 1,2181,1804362.706B**0.0530.396%B*23.22%C+41C+1.3A++10028.8h12.1B+39.8B+
H-V45 AE 1,2031,1792824.181A++1.5232.787%B**31.976%B+75.6B*1.5A++24915.6h9.3B**28.2B**
Artemis VX26 1,2031,1782973.966A*1.3131.399%B*22.241%C+43.8B+N/A13626.9h11B+35.2B++
H-V45 1,1891,1777081.662C*0.9924.429%C++13.934%D--31.2C+N/A12237.7h12.8C**52.3B
NSX Tengu 1,1971,1772175.424S2.7745.491%A35.174%A*80.1A++1.4A*18014.7h9.9B*21.7B*
Pulsar LSW 1,1881,1753553.31A+0.6526.442%B++29.872%B*55.4B+N/A17121.2h11.3B+42.8B+
NS-44P Commissioner 1,1881,1752305.109M+2.4549.373%B**28.255%C**69.9B+N/A16716.8h3.5C++7.2B+
Flare VE6 1,1961,1743393.463A*0.8127.88%B**25.809%C*57B++1.1A++22920.6h9.5B+34B+
NS-15MG 1,1851,1731936.078M++3.4231.053%B**33.76%B+75.2B+N/A16915.6h9.2B*29.7B+
VX29 Polaris 1,1761,1704602.543B**0.1128.114%B*25.043%B42.5C+N/A11627.5h11.6B41.1B+
Serpent VE92 1,1921,1707351.592B+1.0626.296%B+15.385%D27.8C+N/A11342.1h12.5C**47.5B+
NS-44 Commissioner AE 1,1811,1694812.43B**0.2347.713%B++29.94%B+34.6C--N/A10033.8h3.5C+7.3B+
Ursa 1,1771,1692085.62S2.9631.316%A++29.085%B++64.9B**N/A21318h9.3B++29.7B*
Eridani SX5 1,1811,1674342.689A+0.0334.589%A++21.165%C*52.1B++N/A17322.4h9.6B*27.8B++
NS-44 Commissioner 1,1761,1656911.686B++0.9748.2%A+28.584%B**40.7C**N/A13328.6h3.4B+7B*
NS-15M2 1,1691,1653763.098B*0.4428.901%B**23.691%C+51.5BN/A19822.6h10.2B*35.4B++
NS-11CB 1,1881,1599051.281C*1.3822.474%C-14.323%D--24.3C+N/A7047.6h13.2B+58.6C*
MKV-B Suppressed 1,1761,1575482.111A0.5529.802%B++21.176%C**34.4C++N/A8333.6h12.9B+43.3B+
Nova 1,1651,1574442.606B**0.0556.948%B**21.003%A+43.7BN/A10126.5h4.2C**7.4B++
SVA-88 1,1731,1573093.744B**1.0927.255%B*23.768%C+55.6B+N/A22520.8h11.3C**41.4B+
Zenith VX-5 1,1881,1553683.139A*0.4832.678%A+22.338%C++36.9C++1.1A++9431.3h12.4C**38B++
Corvus VA55 1,1871,1554202.75A++0.0934.597%A*30.303%B**42.8B*1.2A*18827h10.6B++30.5B**
Thanatos VE70 1,1681,1524812.395A++0.2650.799%A20.92%B**44.5B*N/A13025.9h4.2B+8.2B++
NS-7 PDW 1,1731,1518021.435B+1.2227.95%B++15.117%C-23.3C+N/A6849.4h14.9C++53.4B+
VX6-7 1,1701,1513583.215A+0.5628.901%B*24.935%B++39.3C**N/A10729.3h11B+38.2B++
NS Baron G5 1,1771,1473403.374M++0.7261.097%A++16.652%B+59.1A1.5M+14119.4h4.1B+6.8C+
NS Decimator-B 1,5619713392.864B**0.2163.688%C+1.339%D-48.1C+29.2B+31720.2h4.5C+7.1C+
C-4 1,4619306051.537C++1.1223.141%CN/A76.2C+43.5B**75112.2h2.1D--9.2D-
NS-357B Underboss 9139047181.259C*1.4043.828%B*28.097%B++35CN/A10025.8h3.8B+8.6B++
NS-11A 7517281355.393M2.7434.207%A*30.495%A53.9B**1.7M*15213.5h9.9A29A
NS-30B Vandal 7177083092.291C++0.3734.574%C+17.938%D--30.5C--N/A8823.2h5.3C**15.3B
Saron HRB 9697006610.606B**7.9567.84%M+N/A44A++16.9C++22915.9h20.9C**30.8B**
Blueshift VM5 5755651813.122B0.4724.999%A24.956%B++48.7B**N/A17011.6h15C**60.1B++
Blueshift VM5 5795611952.877C*0.2224.515%B**24.242%B++43.8B++1.4A*15012.8h16.1C++65.8B+
Solstice SF 5315233661.429B+1.2326.724%B+21.989%B*25.1BN/A10720.8h11.7C++43.9B+
Ghost 455445528.558A++5.9044.924%B*72.36%B+41.6C*N/A14310.7h1.9B++4.2B++
Quasar VM1 4424362601.677C++0.9814.388%C16.514%C28.5B+N/A14515.3h14.3B99.7C++
NSX Yumi 437423795.354M++2.7032.983%A33.097%B++62.2A+2.1C*2186.8h10.5B+31.7B*
Parallax VX3 372370973.814C*1.1643.481%B++73.514%C--24.5CN/A9615.1h2.3C+5.3B
Saron HRB-H 6813613410.618B**7.9673.33%A*N/A60.2A53.3M+5216h37.6D*51.3C+
Supernova FPC 577330467.174C**4.5261.015%B*1.212%D-29.7B+22.3A+55211.1h7D11.4C+
Proximity Mine 330328388.632A+5.9841.459%C+N/A164B*1C+6402h2C4.8C+
Nemesis VSH9 6133212291.402A1.2569.18%B*1.246%D-24.1B+22A+29513.3h10.2D-14.7C
Eclipse VE3A 328318903.533B**0.8831.973%B**21.384%B50.5B+1.6A++2006.3h12.2C++38.2B+
Tank Mine 645309943.287B+0.6334.19%C++N/A85.8C93.3B**12063.6h3.4F--9.9F-
Force-Blade 42430314,3740.021C+2.6419.152%D-8.911%C**0.3CN/A1915.8h3.1C+16.2C
Frag Grenade 3012991299N/A296.3439.688%DN/A332.2D2.2D14350.9h4.4C-11.2C-
Comet VM2 3582873100.926C++1.7351.169%B**5.923%B*13.7B+3.4C11221h23.9C+46.6B
NS-61 Emissary 2822771981.399B*1.2634.628%B**14.079%C-42.6B*N/A1466.5h11.8B+34.2B++
NSX Tomoe 271267664.045A++1.3931.18%B+42.322%B+41.7C++N/A1476.4h11.6B++37.3B++
Solstice VE3 2682631701.547B**1.1122.403%C+21.293%C**27.7B+N/A2779.5h13.2B+59.1C**
Lumine Edge 39725914,2980.018C2.6421.453%C--17.761%C**0.3DN/A1895.8h3.8T*17.7D**
NSX Masamune 4832571811.42B*1.2465.664%B*N/A32.9C*29A3107.8h17.2C-26.2C+
Nyx VX31 243238703.4B++0.7435.927%B26.05%C37.2C+N/A976.4h5.2B+14.4B+
L100 Python HEAT 3292332111.095A++8.4459.176%B*2.575%C+40.9B*16.8A3835.7h7.2C12.2C++
M12 Kobalt-H 246233829.125B+26.4730.196%A+16.309%C+258.9A++14.4M+6550.9h14B+46.5B*
NSX Daimyo 201200229.091A++6.4348.316%B**89.5%D*50C+N/A1184h3.2D6.5C++
M12 Kobalt 2142001811.111C+8.4520.972%B+14%D-83.3B+5.8B**3722.4h21.9C104.2C*
M20 Basilisk 325195326.094A++3.4466.204%M+5.128%C+37.5A25M++3625.2h153.8D--232.4B+
Anti-Vehicle Grenade 3491901190N/A187.3440.12%D*N/A172.7D--144.5B+15491.1h8.4D*21D**
Solstice Burst 1931881661.133C+1.5224.024%C-22.34%C23.5C-N/A828h12.8C**53.3C++
CME 185183414.463M+1.8136.12%A++31.148%A32.1C+N/A855.7h11.9B++32.8B**
Phobos VX86 1841831371.336C++1.3263.423%B+11.475%D26.1DN/A967h3D4.7C+
Eidolon VE33 1791761840.957C+1.7027.108%C+17.614%D*18.7CN/A919.4h8.9C*32.9C**
L100 Python AP 364175772.273C-0.3865.778%B**4.571%B*17.7D-19.1C*2789.9h12.4F--18.9D--
VE-LR Obelisk 1761731710.176S7.5241.18%A24.278%D-52.4B*N/A1273.3h4.7B**11.4B**
E540 Halberd 224170628.333A++25.6861.182%A++N/A70.8M**22.5B*3352.4h3.7A++6A++
Equinox VE2 Burst 1661631251.304C1.3524.577%C--26.994%C+23DN/A857.1h12.6C++51.1C+
Beamer VS3 1671631970.827C++1.8332.101%B++18.405%C--25.5C+N/A1056.4h10.8C+33.5C++
Cerberus 1621622300.704C1.9523.333%D*14.815%D-18.6DN/A798.7h7.2C--30.8D-
VA39 Spectre 164161811.988B+0.6733.196%C++30.435%D17.1CN/A1049.4h6C++18.1C**
NS-7B PDW 1611601461.096C+1.5625.496%C++16.875%C+23.9C+N/A796.7h15.2C+59.5C++
XM98 165160188.889M**6.2354.167%A**70%D45.7A1.4S1293.5h2.2B+4.1B**
C75 Viper 186142502.84C0.1845.681%B++N/A27.3C+8.5C*2545.2h19.4D-42.4C+
Spear Anti-Vehicle Phalanx Turret 2171411211.75B++9.0949.378%B+3.546%C58.8A31.7B**4972.4h7.9B+16B+
Manticore SX40 1361341021.314B1.3433.548%B++25.373%B+58.3B**N/A1712.3h7.4C**22B+
NS-45 Pilot 105104641.625C**1.0338.625%B**50%M+41.6C+N/A1062.5h6.6B+17.2B++
NS "Jackpot" Decimator 150101137.769M**5.1173.494%AN/A67.3B**32.7B*3811.5h3.6C*4.9B++
NS-44G Commissioner 9696313.097A+0.4451.336%A33.333%B**43.6C+N/A1372.2h2.8B++5.5B++
NS-44L Blackhand 8988801.1C+1.5642.148%C++29.546%D-23.8C+N/A1203.7h4.1B9.8B
Darkstar 9188283.143A+0.4933.343%A+19.318%D51.8B1.8A*2061.7h12.6C*37.8B++
M60-G Bulldog 14086471.83D-0.8354.843%A++2.326%C37.4C+23.5M+3782.3h17.7T*32.3D
Supernova PC 14783412.024C-0.6357.268%B*2.41%C+17.7C13.6A++2774.7h10.2F*17.8D*
S1 19383821.012B+1.6466.491%B**N/A17.3D22.9A+4694.8h15.2T*22.9F-
Proton II PPA-H 8177515.4B12.7450.487%A+N/A110B+5.7C+4520.7h15.5D*30.7C+
Maelstrom Turbo Laser 15073541.352C+1.3042.026%A++1.37%D4.5D-4.8D37116.2h187.7D-446.7C+
NS Annihilator-B 13973890.82B+1.8480.446%C--N/A10C9C++1147.3h12.8D16D
Sticky Grenade 7469169N/A66.3438.25%FN/A345D*25A++17110.2h3.4D--8.9D*
Lancer VS22 18964880.727C+1.9362.02%C++N/A7.4D14.4C*1788.7h38.1C61.4C
M20 Basilisk 8761341.794C--0.8641.837%B4.918%C16.1C6.8C2453.8h135.6D324C
E540 Halberd-H 13159159S56.3475.18%A*N/A49.2B60S4861.2h10.6F-14.1D
Rocklet Rifle 18058600.967B+1.6960.735%B*N/A20D42.1A+6112.9h81.4T-134.1F
G30 Walker 7854227M**24.3440.183%B++1.852%D--41.5C**18.5B2261.3h154.1C**383.6B+

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun12220.3h
Restoration Kit1153,25612.3h
Motion Spotter157,3033.3h
NS Patriot Flare Gun1760.1h
Nano-Armor Kit276442,63424.6h
Spawn Beacon92,1511.6h
Anti-Vehicle MANA Turret44690.7h
Cortium Silo0550.2h
AE Medical Applicator2626,3201.7h
Nanite Revive Grenade01,8120.5h
VS Triumph Flare Gun01270.1h
Deconstruction Tool02,3430.2h
Spitfire Auto-Turret77420.9h
Ammunition Package252,1681.4h
Shield Recharging Field435,2051.9h
Medical Kit93313,91075h
Anti-Infantry MANA Turret21420.3h
Medical Applicator316186,21213.3h
Nano-Repair Grenade07530.2h
Recon Detection Device131,3293h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 1.67s on queries, 1.63s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.