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Primarch Bounty Hunter Hell77d[RMSC] Hell77d
VS BR 98

KDR: 2.7

Score: 43.1m

Last Seen: May 19th, 2019 12:52 PM
- OFFLINE - 119.2 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Emerald - Outfit Member of RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 116
Level Progress (to 99): 76%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-44B Commissioner NS-15MB Pandora VX25 Pulsar C Eridani SX5-AE NS-15 Gallows
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,301,840 MLG Score: 1840
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.973%26.494%79459113859,1733.26796-0.572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.268%1.724A++0.865B*-1.015D*HEAD ++ (~11.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.56B+9.80.311C*23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.026%1.37%2011196735241320.13904855%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.488B+-0.209C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
446.7-1.769F-187.7-2.541F*259

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.994%2.181%194511929639716620.990741145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.733%1.466A+-0.264C0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.533B+10.10.193C++8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.421%4.369%458911882,06082410632.49697194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.13%1.507A+-0.01C+1.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.30.342C**41.1-0.035C+37.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.939%70.066%458511921,3731152211.19081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.845%1.04B**0.198C++1.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.35C**2.70.153C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.363%20.325%458411933,9411566412.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.583%1.157B**1.141B**-0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.455B+40.18C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 116
43.1m418.5%447 (26.8k)325 (19.5k)2.6958282,74030,6922.9035398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197768826.752%23.313%62404:2045

14% Combat Medic14% Engineer38% Heavy Assault15% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2014 6:10 PMMar 23rd, 2017 9:16 PMMay 24th, 2019 4:08 AM (3h) (PST)May 19th, 2019 9:57 AM (5d) (PST)May 19th, 2019 8:52 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6081644440.6230.2310.1452.8270.0521840

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4979,82726,67037149170319,476

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2212h/92.2d 6,375 19,289 27,808 375.2k 4,120 6,834 6,916 80.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:6,441
Deaths:1,407
KDR:4.578
Accuracy:30.568% B**
HSR:33.302% B+
Orion VS54
A+
Kills:3,092
Deaths:774
KDR:3.995
Accuracy:27.972% A+
HSR:31.080% B**
NS-15MB
C+
Kills:1,458
Deaths:620
KDR:2.352
Accuracy:25.492% C+
HSR:23.114% D
NS-15 Gallows
B**
Kills:1,364
Deaths:245
KDR:5.567
Accuracy:32.883% B**
HSR:34.311% B+
NSX Naginata
A++
Kills:1,211
Deaths:397
KDR:3.050
Accuracy:31.041% A++
HSR:25.351% C
NS-15M1
A++
Kills:1,205
Deaths:182
KDR:6.621
Accuracy:31.780% A++
HSR:30.042% B**
Lasher X2
B*
Kills:1,202
Deaths:477
KDR:2.520
Accuracy:31.306% B*
HSR:1.913% D*
VE-H Maw
B**
Kills:1,193
Deaths:176
KDR:6.778
Accuracy:30.699% B**
HSR:26.739% C+
Pulsar LSW
B*
Kills:1,175
Deaths:355
KDR:3.310
Accuracy:26.442% B++
HSR:29.872% B*
Flare VE6
B**
Kills:1,174
Deaths:339
KDR:3.463
Accuracy:27.880% B**
HSR:25.809% C*
NS-15MG
B**
Kills:1,173
Deaths:193
KDR:6.078
Accuracy:31.053% B**
HSR:33.760% B+
VX29 Polaris
B*
Kills:1,170
Deaths:460
KDR:2.543
Accuracy:28.114% B*
HSR:25.043% B
Ursa
A++
Kills:1,169
Deaths:208
KDR:5.620
Accuracy:31.316% A++
HSR:29.085% B*
NS-15M2
B**
Kills:1,165
Deaths:376
KDR:3.098
Accuracy:28.901% B**
HSR:23.691% C
SVA-88
B*
Kills:1,157
Deaths:309
KDR:3.744
Accuracy:27.255% B*
HSR:23.768% C+
Kills:25,349
Deaths (as Heavy Assault):6,518
Deaths (to Heavy Assaults):9,645
KDR:3.88908
Kill Difference:18,831
Playtime:849.139 hours
Usage:38%
Score:16.946m
Score/min:333
Accuracy (listed only):29.513%
HSR (listed only):26.459%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A++
Kills:1,449
Deaths:404
KDR:3.587
Accuracy:57.754% A++
HSR:20.428% A
Pulsar C
B**
Kills:1,438
Deaths:553
KDR:2.600
Accuracy:29.390% B**
HSR:23.992% C*
Eridani SX5-AE
B++
Kills:1,390
Deaths:239
KDR:5.816
Accuracy:32.213% B+
HSR:31.943% B++
NS Baron G5B
B**
Kills:1,242
Deaths:476
KDR:2.609
Accuracy:56.148% B**
HSR:19.404% B*
Sirius SX12
B**
Kills:1,236
Deaths:563
KDR:2.195
Accuracy:29.630% B**
HSR:14.159% D
Skorpios
B**
Kills:1,189
Deaths:280
KDR:4.246
Accuracy:32.090% B**
HSR:25.147% B+
NSX Tanto
A
Kills:1,184
Deaths:323
KDR:3.666
Accuracy:33.037% A
HSR:30.743% B*
Solstice SF
A++
Kills:1,179
Deaths:493
KDR:2.391
Accuracy:30.008% A
HSR:26.972% A++
NSX Tengu
A*
Kills:1,177
Deaths:217
KDR:5.424
Accuracy:45.491% A
HSR:35.174% A*
Solstice VE3
A++
Kills:1,171
Deaths:332
KDR:3.527
Accuracy:28.650% B**
HSR:29.120% A++
Serpent VE92
B+
Kills:1,170
Deaths:735
KDR:1.592
Accuracy:26.296% B+
HSR:15.385% D
Eridani SX5
A++
Kills:1,167
Deaths:434
KDR:2.689
Accuracy:34.589% A++
HSR:21.165% C**
NS-11CB
C-
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:22.474% C-
HSR:14.323% D--
Nova
A+
Kills:1,157
Deaths:444
KDR:2.606
Accuracy:56.948% B**
HSR:21.003% A+
MKV-B Suppressed
B++
Kills:1,157
Deaths:548
KDR:2.111
Accuracy:29.802% B++
HSR:21.176% C**
Zenith VX-5
A+
Kills:1,155
Deaths:368
KDR:3.139
Accuracy:32.678% A+
HSR:22.338% C++
Thanatos VE70
B**
Kills:1,152
Deaths:481
KDR:2.395
Accuracy:50.799% B**
HSR:20.920% B**
VX6-7
B*
Kills:1,151
Deaths:358
KDR:3.215
Accuracy:28.901% B*
HSR:24.935% B++
NS-7 PDW
B+
Kills:1,151
Deaths:802
KDR:1.435
Accuracy:27.950% B+
HSR:15.117% C
NS Baron G5
A++
Kills:1,147
Deaths:340
KDR:3.374
Accuracy:61.097% A++
HSR:16.652% B+
Eclipse VE3A
B**
Kills:384
Deaths:105
KDR:3.657
Accuracy:31.869% B**
HSR:24.479% B*
Solstice Burst
C
Kills:188
Deaths:166
KDR:1.133
Accuracy:24.024% C--
HSR:22.340% C
Phobos VX86
B+
Kills:183
Deaths:137
KDR:1.336
Accuracy:63.423% B+
HSR:11.475% D
NS-7B PDW
C+
Kills:160
Deaths:146
KDR:1.096
Accuracy:25.496% C+
HSR:16.875% C+
Kills:25,136
Deaths (as Light Assault):9,849
Deaths (to Light Assaults):5,439
KDR:2.55214
Kill Difference:15,287
Playtime:381.437 hours
Usage:17%
Score:7.250m
Score/min:317
Accuracy (listed only):37.115%
HSR (listed only):21.886%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A++
Kills:1,449
Deaths:404
KDR:3.587
Accuracy:57.754% A++
HSR:20.428% A
Pulsar C
B**
Kills:1,438
Deaths:553
KDR:2.600
Accuracy:29.390% B**
HSR:23.992% C*
NS Baron G5B
B**
Kills:1,242
Deaths:476
KDR:2.609
Accuracy:56.148% B**
HSR:19.404% B*
NSX Tanto
A
Kills:1,184
Deaths:323
KDR:3.666
Accuracy:33.037% A
HSR:30.743% B*
Solstice SF
A++
Kills:1,179
Deaths:493
KDR:2.391
Accuracy:30.008% A
HSR:26.972% A++
Solstice VE3
A++
Kills:1,171
Deaths:332
KDR:3.527
Accuracy:28.650% B**
HSR:29.120% A++
Serpent VE92
B+
Kills:1,170
Deaths:735
KDR:1.592
Accuracy:26.296% B+
HSR:15.385% D
NS-11CB
C-
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:22.474% C-
HSR:14.323% D--
Nova
A+
Kills:1,157
Deaths:444
KDR:2.606
Accuracy:56.948% B**
HSR:21.003% A+
Zenith VX-5
A+
Kills:1,155
Deaths:368
KDR:3.139
Accuracy:32.678% A+
HSR:22.338% C++
Thanatos VE70
B**
Kills:1,152
Deaths:481
KDR:2.395
Accuracy:50.799% B**
HSR:20.920% B**
VX6-7
B*
Kills:1,151
Deaths:358
KDR:3.215
Accuracy:28.901% B*
HSR:24.935% B++
NS Baron G5
A++
Kills:1,147
Deaths:340
KDR:3.374
Accuracy:61.097% A++
HSR:16.652% B+
Eclipse VE3A
B**
Kills:384
Deaths:105
KDR:3.657
Accuracy:31.869% B**
HSR:24.479% B*
Solstice Burst
C
Kills:188
Deaths:166
KDR:1.133
Accuracy:24.024% C--
HSR:22.340% C
Phobos VX86
B+
Kills:183
Deaths:137
KDR:1.336
Accuracy:63.423% B+
HSR:11.475% D
Eidolon VE33
C+
Kills:176
Deaths:184
KDR:0.957
Accuracy:27.108% C+
HSR:17.614% D*
VE-LR Obelisk
A+
Kills:173
Deaths:17
KDR:10.177
Accuracy:41.180% A+
HSR:24.278% D-
Kills:16,858
Deaths (as Engineer):6,821
Deaths (to Engineers):4,921
KDR:2.47149
Kill Difference:10,037
Playtime:310.251 hours
Usage:14%
Score:5.234m
Score/min:281
Accuracy (listed only):38.988%
HSR (listed only):21.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A++
Kills:1,449
Deaths:404
KDR:3.587
Accuracy:57.754% A++
HSR:20.428% A
Eridani SX5-AE
B++
Kills:1,390
Deaths:239
KDR:5.816
Accuracy:32.213% B+
HSR:31.943% B++
NS Baron G5B
B**
Kills:1,242
Deaths:476
KDR:2.609
Accuracy:56.148% B**
HSR:19.404% B*
Pulsar VS1
A
Kills:1,240
Deaths:518
KDR:2.394
Accuracy:29.578% A
HSR:25.645% B++
Sirius SX12
B**
Kills:1,236
Deaths:563
KDR:2.195
Accuracy:29.630% B**
HSR:14.159% D
Terminus VX-9
B**
Kills:1,196
Deaths:382
KDR:3.131
Accuracy:30.751% B**
HSR:24.164% C
Skorpios
B**
Kills:1,189
Deaths:280
KDR:4.246
Accuracy:32.090% B**
HSR:25.147% B+
NS-11AB
B*
Kills:1,180
Deaths:436
KDR:2.706
Accuracy:30.396% B*
HSR:23.220% C+
H-V45 AE
B**
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:32.787% B**
HSR:31.976% B+
H-V45
C++
Kills:1,177
Deaths:708
KDR:1.662
Accuracy:24.429% C++
HSR:13.934% D-
NSX Tengu
A*
Kills:1,177
Deaths:217
KDR:5.424
Accuracy:45.491% A
HSR:35.174% A*
Eridani SX5
A++
Kills:1,167
Deaths:434
KDR:2.689
Accuracy:34.589% A++
HSR:21.165% C**
Nova
A+
Kills:1,157
Deaths:444
KDR:2.606
Accuracy:56.948% B**
HSR:21.003% A+
MKV-B Suppressed
B++
Kills:1,157
Deaths:548
KDR:2.111
Accuracy:29.802% B++
HSR:21.176% C**
Corvus VA55
A*
Kills:1,155
Deaths:420
KDR:2.750
Accuracy:34.597% A*
HSR:30.303% B**
Thanatos VE70
B**
Kills:1,152
Deaths:481
KDR:2.395
Accuracy:50.799% B**
HSR:20.920% B**
NS-7 PDW
B+
Kills:1,151
Deaths:802
KDR:1.435
Accuracy:27.950% B+
HSR:15.117% C
NS Baron G5
A++
Kills:1,147
Deaths:340
KDR:3.374
Accuracy:61.097% A++
HSR:16.652% B+
NS-11A
A*
Kills:728
Deaths:135
KDR:5.393
Accuracy:34.207% A*
HSR:30.495% A
NSX Yumi
A
Kills:426
Deaths:80
KDR:5.325
Accuracy:33.017% A
HSR:33.099% B++
CME
A++
Kills:224
Deaths:54
KDR:4.148
Accuracy:36.057% A++
HSR:33.929% A++
Phobos VX86
B+
Kills:183
Deaths:137
KDR:1.336
Accuracy:63.423% B+
HSR:11.475% D
Equinox VE2 Burst
C+
Kills:163
Deaths:125
KDR:1.304
Accuracy:24.577% C--
HSR:26.994% C+
NS-7B PDW
C+
Kills:160
Deaths:146
KDR:1.096
Accuracy:25.496% C+
HSR:16.875% C+
Darkstar
A+
Kills:88
Deaths:28
KDR:3.143
Accuracy:33.343% A+
HSR:19.318% D
Kills:23,713
Deaths (as Combat Medic):8,679
Deaths (to Combat Medics):3,439
KDR:2.73223
Kill Difference:15,034
Playtime:309.400 hours
Usage:14%
Score:6.922m
Score/min:373
Accuracy (listed only):37.887%
HSR (listed only):23.349%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B++
Kills:1,512
Deaths:1,293
KDR:1.169
Accuracy:45.582% B++
HSR:26.124% C**
Eridani SX5-AE
B++
Kills:1,390
Deaths:239
KDR:5.816
Accuracy:32.213% B+
HSR:31.943% B++
Sirius SX12
B**
Kills:1,236
Deaths:563
KDR:2.195
Accuracy:29.630% B**
HSR:14.159% D
Skorpios
B**
Kills:1,189
Deaths:280
KDR:4.246
Accuracy:32.090% B**
HSR:25.147% B+
Artemis VX26
B*
Kills:1,178
Deaths:297
KDR:3.966
Accuracy:31.399% B*
HSR:22.241% C+
NSX Tengu
A*
Kills:1,177
Deaths:217
KDR:5.424
Accuracy:45.491% A
HSR:35.174% A*
NS-44P Commissioner
B**
Kills:1,175
Deaths:230
KDR:5.109
Accuracy:49.373% B**
HSR:28.255% C*
NS-44 Commissioner AE
B++
Kills:1,169
Deaths:481
KDR:2.430
Accuracy:47.713% B++
HSR:29.940% B+
Eridani SX5
A++
Kills:1,167
Deaths:434
KDR:2.689
Accuracy:34.589% A++
HSR:21.165% C**
NS-44 Commissioner
A+
Kills:1,165
Deaths:691
KDR:1.686
Accuracy:48.200% A+
HSR:28.584% B**
MKV-B Suppressed
B++
Kills:1,157
Deaths:548
KDR:2.111
Accuracy:29.802% B++
HSR:21.176% C**
NS-7 PDW
B+
Kills:1,151
Deaths:802
KDR:1.435
Accuracy:27.950% B+
HSR:15.117% C
NS-357B Underboss
B*
Kills:1,034
Deaths:808
KDR:1.280
Accuracy:44.365% B*
HSR:29.014% B+
NS-30B Vandal
C+
Kills:708
Deaths:309
KDR:2.291
Accuracy:34.574% C+
HSR:17.938% D*
Ghost
B**
Kills:482
Deaths:53
KDR:9.094
Accuracy:45.094% B**
HSR:72.614% B+
Parallax VX3
B++
Kills:370
Deaths:97
KDR:3.814
Accuracy:43.481% B++
HSR:73.514% C--
NS-61 Emissary
B**
Kills:277
Deaths:198
KDR:1.399
Accuracy:34.628% B**
HSR:14.079% C-
NSX Tomoe
B+
Kills:267
Deaths:66
KDR:4.045
Accuracy:31.180% B+
HSR:42.322% B+
Nyx VX31
B
Kills:238
Deaths:70
KDR:3.400
Accuracy:35.927% B
HSR:26.050% C
NSX Daimyo
B**
Kills:200
Deaths:22
KDR:9.091
Accuracy:48.316% B**
HSR:89.500% D*
Beamer VS3
B++
Kills:163
Deaths:197
KDR:0.827
Accuracy:32.101% B++
HSR:18.405% C--
Cerberus
D-
Kills:162
Deaths:230
KDR:0.704
Accuracy:23.333% D*
HSR:14.815% D-
VA39 Spectre
C++
Kills:161
Deaths:81
KDR:1.988
Accuracy:33.196% C++
HSR:30.435% D
XM98
M
Kills:160
Deaths:18
KDR:8.889
Accuracy:54.167% M
HSR:70% C--
NS-7B PDW
C+
Kills:160
Deaths:146
KDR:1.096
Accuracy:25.496% C+
HSR:16.875% C+
Manticore SX40
B++
Kills:134
Deaths:102
KDR:1.314
Accuracy:33.548% B++
HSR:25.373% B+
NS-45 Pilot
M+
Kills:104
Deaths:64
KDR:1.625
Accuracy:38.625% B**
HSR:50% M+
NS-44G Commissioner
A
Kills:97
Deaths:32
KDR:3.031
Accuracy:51.331% A
HSR:32.990% B**
NS-44L Blackhand
C++
Kills:88
Deaths:80
KDR:1.100
Accuracy:42.148% C++
HSR:29.546% D-
Kills:19,471
Deaths (as Infiltrator):8,648
Deaths (to Infiltrators):3,818
KDR:2.2515
Kill Difference:10,823
Playtime:325.051 hours
Usage:15%
Score:5.753m
Score/min:295
Accuracy (listed only):38.122%
HSR (listed only):32.845%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:569
Deaths:182
KDR:3.126
Accuracy:25.014% A
HSR:24.956% B*
Blueshift VM5
B**
Kills:565
Deaths:196
KDR:2.883
Accuracy:24.534% B**
HSR:24.779% B++
Quasar VM1
C
Kills:436
Deaths:260
KDR:1.677
Accuracy:14.388% C
HSR:16.514% C-
Comet VM2
B**
Kills:287
Deaths:310
KDR:0.926
Accuracy:51.169% B**
HSR:5.923% B*
Kills:1,857
Deaths (as MAX Suit):474
Deaths (to MAX Suits):1,635
KDR:3.91772
Kill Difference:1,383
Playtime:36.264 hours
Usage:2%
Score:0.975m
Score/min:448
Accuracy (listed only):28.776%
HSR (listed only):18.043%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:73
V. Kills:77 94%
Deaths:54
KDR:1.352
Accuracy:42.026% A++
KPH:4.500 D
VKPH:4.700 D
Kills:73 (73 + 0)
Deaths:54
KDR:1.352
VKDR:1.426
Vehicle Kills:77
Kill Difference:19
Playtime:16.242 hours
Usage:1%
Score:0.362m
Score/min:371
Piloting Accuracy:42.026%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:233
V. Kills:96 240%
Deaths:21
KDR:11.095
Accuracy:59.176% B*
KPH:40.700 B*
VKPH:16.800 B**
L100 Python AP
C++
Kills:175
V. Kills:189 92%
Deaths:77
KDR:2.273
Accuracy:65.778% B**
KPH:17.600 D--
VKPH:19 C++
C75 Viper
C++
Kills:142
V. Kills:44 316%
Deaths:50
KDR:2.840
Accuracy:45.681% B++
KPH:27.100 C+
VKPH:8.400 C++
Kills:550 (550 + 0)
Deaths:148
KDR:3.716
VKDR:2.223
Vehicle Kills:329
Kill Difference:402
Playtime:20.913 hours
Usage:1%
Score:0.378m
Score/min:301
Driving Accuracy:45.681%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M+
Kills:700
V. Kills:269 259%
Deaths:66
KDR:10.606
Accuracy:67.840% M+
KPH:44.100 A++
VKPH:17 C++
Supernova FPC
A+
Kills:330
V. Kills:247 133%
Deaths:46
KDR:7.174
Accuracy:61.015% B*
KPH:29.600 B+
VKPH:22.200 A+
E540 Halberd
M**
Kills:170
V. Kills:54 309%
Deaths:6
KDR:28.333
Accuracy:61.182% A++
KPH:70.900 M**
VKPH:22.500 B**
Supernova PC
A+
Kills:83
V. Kills:64 128%
Deaths:41
KDR:2.024
Accuracy:57.268% B*
KPH:17.700 C-
VKPH:13.600 A+
Kills:1,283 (413 + 870)
Deaths:159
KDR:8.069
VKDR:3.987
Vehicle Kills:634
Kill Difference:1,124
Playtime:34.091 hours
Usage:2%
Score:0.714m
Score/min:349
Driving Accuracy:57.268%
Gunner Accuracy:61.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M+
Kills:361
V. Kills:320 112%
Deaths:34
KDR:10.618
Accuracy:73.330% A*
KPH:59.900 A
VKPH:53.100 M+
M12 Kobalt-H
M++
Kills:233
V. Kills:13 N/A
Deaths:8
KDR:29.125
Accuracy:30.196% A+
KPH:265.400 A*
VKPH:14.800 M++
Proton II PPA-H
A+
Kills:77
V. Kills:4 N/A
Deaths:5
KDR:15.400
Accuracy:50.487% A+
KPH:102.800 C**
VKPH:5.300 C
E540 Halberd-H
S
Kills:59
V. Kills:72 81%
Deaths:1
KDR:59
Accuracy:75.180% A*
KPH:50.100 B
VKPH:61.100 S
G30 Walker
B+
Kills:54
V. Kills:24 216%
Deaths:2
KDR:27
Accuracy:40.148% B++
KPH:42.900 B
VKPH:19.100 B+
Kills:784 (0 + 784)
Deaths:50
KDR:15.680
VKDR:8.660
Vehicle Kills:433
Kill Difference:734
Playtime:10.088 hours
Usage:0%
Score:0.295m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:40.148%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:200
V. Kills:14 N/A
Deaths:18
KDR:11.111
Accuracy:20.968% B+
KPH:84.400 B+
VKPH:5.900 B**
M20 Basilisk
M++
Kills:195
V. Kills:130 149%
Deaths:32
KDR:6.094
Accuracy:66.204% M+
KPH:37.500 A
VKPH:25 M++
M60-G Bulldog
M+
Kills:86
V. Kills:54 156%
Deaths:47
KDR:1.830
Accuracy:54.843% A++
KPH:38.100 C+
VKPH:23.900 M+
M20 Basilisk
C
Kills:61
V. Kills:26 226%
Deaths:34
KDR:1.794
Accuracy:41.837% C**
KPH:16.200 C
VKPH:6.900 C
Kills:542 (0 + 542)
Deaths:131
KDR:4.137
VKDR:1.710
Vehicle Kills:224
Kill Difference:411
Playtime:13.593 hours
Usage:1%
Score:0.273m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:41.837%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,5196,4411,4074.578B+1.8830.568%B**33.302%B+70.8C*N/A21291h9.6B++31.4B*
Orion VS54 3,1233,0927743.995A+1.3027.972%A+31.08%B**54.5B**N/A20356.7h9.8B**35.2B
NS-44B Commissioner 1,5331,5121,2931.169C*1.5345.582%B++26.124%C**22.1DN/A6768.4h4.2C9.2C**
NS-15MB 1,4731,4586202.352B+0.3425.492%C+23.114%D41.7C-N/A11435h12.2C+47.8C++
Pandora VX25 1,4651,4494043.587A**0.8957.754%A++20.428%A54.7B++N/A13826.5h3.8B+6.6B*
Pulsar C 1,4821,4385532.6B**0.1029.39%B**23.992%C*47.3B*1.4M+16830.4h9.4B*31.8B++
Eridani SX5-AE 1,4001,3902395.816M**3.1232.213%B+31.943%B++62.6C**N/A15222.2h9.3B++28.8B+
NS-15 Gallows 1,3831,3642455.567B**2.8732.883%B**34.311%B+53.5CN/A15925.5h9.2B**28.1B**
NS Baron G5B 1,2631,2424762.609A0.0956.148%B**19.404%B*58.6B*1A+15121.2h4.2B+7.4B++
Pulsar VS1 1,2851,2405182.394A+0.3029.578%A25.645%B++40.4B**1.5M+13730.7h11.8B**39.9B*
Sirius SX12 1,2491,2365632.195B**0.5029.63%B**14.159%D39.1B+N/A12731.6h12.1B++40.7B++
NSX Naginata 1,2401,2113973.05A+0.3531.041%A++25.351%C52B+1.2B**21323.3h10.2B+32.8B++
NS-15M1 1,2221,2051826.621M**3.9331.78%A++30.042%B**85.5A++1.2A*20214.1h9.9B**31.3B*
Lasher X2 1,2821,2024772.52A**0.1831.306%B*1.913%D*44.4B++3A**12027.1h16.7B++53.3B++
Terminus VX-9 1,2301,1963823.131B**0.4430.751%B**24.164%C41.5C*1.2A+16528.8h11.7B37.9B+
VE-H Maw 1,2141,1931766.778S4.0830.699%B**26.739%C+68.2B++1.2B*22117.5h9.1B++29.6B++
Skorpios 1,2061,1892804.246A++1.5532.09%B**25.147%B+45C++N/A12526.4h10.6B32.9B++
NSX Tanto 1,2141,1843233.666A**0.9733.037%A30.743%B*50B++1.3A++13923.7h10.4B++31.6B++
NS-11AB 1,2181,1804362.706B**0.0130.396%B*23.22%C+41C+1.3A+10028.8h12.1B+39.8B+
Solstice SF 1,1941,1794932.391A+0.3030.008%A26.972%A++47.2A++N/A16525h10B33.2B++
H-V45 AE 1,2031,1792824.181A++1.4932.787%B**31.976%B+75.6B*1.5A+25015.6h9.3B**28.2B*
Artemis VX26 1,2031,1782973.966A*1.2731.399%B*22.241%C+43.8B+N/A13726.9h11B+35.2B++
H-V45 1,1891,1777081.662C*1.0324.429%C++13.934%D-31.2C++N/A12237.7h12.8C**52.3B
NSX Tengu 1,1971,1772175.424S2.7345.491%A35.174%A*80.1A+1.4A++18014.7h9.9B*21.7B*
NS-44P Commissioner 1,1881,1752305.109M++2.4149.373%B**28.255%C*69.9B+N/A16816.8h3.5C++7.2B+
Pulsar LSW 1,1881,1753553.31A+0.6126.442%B++29.872%B*55.4B+N/A17221.2h11.3B+42.8B+
Flare VE6 1,1961,1743393.463A*0.7727.88%B**25.809%C*57B++1.1A++22920.6h9.5B+34B++
NS-15MG 1,1851,1731936.078M+3.3831.053%B**33.76%B+75.2B+N/A16915.6h9.2B++29.7B+
Solstice VE3 1,1841,1713323.527M**0.8328.65%B**29.12%A++71.4M*N/A34516.4h9.7B**33.8B+
VX29 Polaris 1,1761,1704602.543B**0.1528.114%B*25.043%B42.5C+N/A11627.5h11.6B41.1B+
Serpent VE92 1,1921,1707351.592B+1.1026.296%B+15.385%D27.8C+N/A11342.1h12.5C**47.5B+
Ursa 1,1771,1692085.62S2.9231.316%A++29.085%B*64.9B**N/A21418h9.3B++29.7B++
NS-44 Commissioner AE 1,1811,1694812.43B**0.2747.713%B++29.94%B+34.6C--N/A10033.8h3.5C++7.3B+
Eridani SX5 1,1811,1674342.689A+0.0134.589%A++21.165%C**52.1B++N/A17322.4h9.6B*27.8B*
NS-15M2 1,1691,1653763.098B*0.4028.901%B**23.691%C51.5BN/A19922.6h10.2B*35.4B++
NS-44 Commissioner 1,1761,1656911.686B++1.0148.2%A+28.584%B**40.7BN/A13428.6h3.4B+7B*
NS-11CB 1,1881,1599051.281B1.4122.474%C-14.323%D--24.3C+N/A7047.6h13.2B+58.6C*
Nova 1,1651,1574442.606B**0.0956.948%B**21.003%A+43.7B+N/A10126.5h4.2C**7.4B++
MKV-B Suppressed 1,1761,1575482.111B*0.5829.802%B++21.176%C**34.4C+N/A8333.6h12.9B+43.3B+
SVA-88 1,1731,1573093.744B**1.0527.255%B*23.768%C+55.6B+N/A22620.8h11.3C**41.4B+
Corvus VA55 1,1871,1554202.75A*0.0534.597%A*30.303%B**42.8B*1.2A++18827h10.6B++30.5B**
Zenith VX-5 1,1881,1553683.139A++0.4432.678%A+22.338%C++36.9C*1.1A+9431.3h12.4C**38B++
Thanatos VE70 1,1681,1524812.395A++0.3050.799%B**20.92%B**44.5B**N/A13025.9h4.2B+8.2B*
VX6-7 1,1701,1513583.215A+0.5228.901%B*24.935%B++39.3BN/A10829.3h11B+38.2B++
NS-7 PDW 1,1731,1518021.435B+1.2627.95%B+15.117%C23.3C+N/A6849.4h14.9C++53.4B
NS Baron G5 1,1771,1473403.374M+0.6861.097%A++16.652%B+59.1A1.5M14119.4h4.1B+6.8C++
NS-357B Underboss 1,0431,0348081.28C*1.4244.365%B*29.014%B+37.9CN/A11027.3h3.7B+8.4B+
NS Decimator-B 1,5849853412.889B**0.1963.846%C+1.32%D-48.3C+29.4B+31720.4h4.6C7.1C+
C-4 1,4749416081.548C++1.1523.167%CN/A76.5C+43.3B**75212.3h2.1D--9.1D-
NS-11A 7517281355.393M*2.7034.207%A*30.495%A53.9B**1.7M++15313.5h9.9A29A
NS-30B Vandal 7177083092.291C++0.4034.574%C+17.938%D*30.5DN/A8823.2h5.3C**15.3C**
Saron HRB 9697006610.606B**7.9167.84%M+N/A44A++16.9C++22915.9h20.9C*30.8B**
Blueshift VM5 5795691823.126B0.4325.014%A24.956%B*49.1B**N/A17211.6h15C**59.9B++
Blueshift VM5 5835651962.883C*0.1924.534%B**24.779%B++44.1B++1.4A++15112.8h16.1C++65.6B+
Ghost 492482539.094A*6.4045.094%B**72.614%B+43.8C**N/A14711h1.8B*4.1B*
Quasar VM1 4424362601.677C++1.0214.388%C16.514%C-28.5B+N/A14615.3h14.3C**99.7C++
NSX Yumi 440426805.325M+2.6333.017%A33.099%B++62.6B**2.1A*2196.8h10.4B++31.6B*
Eclipse VE3A 3943841053.657B**0.9631.869%B**24.479%B*57.3B++1.5A++2076.7h11.5C**36.2B++
Parallax VX3 372370973.814C*1.1243.481%B++73.514%C--24.5CN/A9715.1h2.3C+5.3B
Saron HRB-H 6813613410.618B**7.9273.33%A*N/A60.2A+53.3M+5216h37.6D*51.3C+
Supernova FPC 577330467.174C**4.4861.015%B*1.212%D-29.7B+22.3A+55211.1h7D-11.4C+
Proximity Mine 330328388.632A+5.9441.459%C+N/A164B*1B++6412h2C4.8C+
Nemesis VSH9 6133212291.402A1.2969.18%B*1.246%D-24.1B22B++29513.3h10.2D14.7C
Force-Blade 43631114,9680.021C+2.6719.437%D-8.682%C**0.3CN/A1939h3.1C16C
Tank Mine 645309943.287B+0.5934.19%C++N/A85.8C93.3B**12063.6h3.4F--9.9F-
Frag Grenade 3012991299N/A296.3039.688%DN/A332.2D2.2D14490.9h4.4C-11.2C--
Comet VM2 3582873100.926C+1.7751.169%B**5.923%B*13.7B+3.4C11221h23.9C+46.6C**
NS-61 Emissary 2822771981.399B*1.3034.628%B**14.079%C-42.6B*N/A1466.5h11.8B+34.2B++
NSX Tomoe 271267664.045A1.3531.18%B+42.322%B+41.7C++N/A1476.4h11.6B++37.3B++
Lumine Edge 40326514,2990.019C2.6821.537%C--18.113%C**0.3DN/A1895.9h3.7T*17.4D*
NSX Masamune 4832571811.42B*1.2865.664%B*N/A32.9C*29A+3107.8h17.2C26.2C+
Nyx VX31 243238703.4B++0.7035.927%B26.05%C37.2C+N/A976.4h5.2B14.4B+
M12 Kobalt-H 246233829.125B*26.4330.196%A+16.309%C+258.9A*14.4M++6550.9h14B46.5B++
L100 Python HEAT 3292332111.095A+8.4059.176%B*2.575%C+40.9B*16.8B**3835.7h7.2C-12.2C++
CME 226224544.148M+1.4536.057%A++33.929%A++37.3C*N/A956h11.1B*30.7B**
NSX Daimyo 201200229.091A++6.4048.316%B**89.5%D*50C+N/A1204h3.2D6.5C++
M12 Kobalt 2142001811.111C+8.4220.968%B+14%D-83.3B+5.8B**3742.4h21.9C104.2C**
Anti-Vehicle Grenade 3541951195N/A192.3040.322%D*N/A177.3D--144.5B+15471.1h8.4D*20.7D**
M20 Basilisk 325195326.094A++3.4066.204%M+5.128%C+37.5A25M++3625.2h153.8D*232.4B+
Solstice Burst 1931881661.133C+1.5624.024%C--22.34%C23.5C-N/A828h12.8C**53.3C++
Phobos VX86 1841831371.336C+1.3663.423%B+11.475%D26.1DN/A967h3D4.7C++
Eidolon VE33 1791761840.957C+1.7427.108%C+17.614%D*18.7CN/A929.4h8.9C*32.9C*
L100 Python AP 364175772.273C-0.4265.778%B**4.571%B*17.7D--19.1C*2789.9h12.4F--18.9D*
VE-LR Obelisk 1761731710.176S7.4841.18%A+24.278%D-52.4B*N/A1293.3h4.7B**11.4B**
E540 Halberd 224170628.333A++25.6461.182%A++N/A70.8M**22.5B**3352.4h3.7A++6A++
Beamer VS3 1671631970.827C++1.8732.101%B++18.405%C--25.5C+N/A1076.4h10.8C+33.5C++
Equinox VE2 Burst 1661631251.304C+1.3924.577%C--26.994%C+23DN/A857.1h12.6C++51.1C+
Cerberus 1621622300.704C1.9923.333%D*14.815%D-18.6DN/A798.7h7.2C--30.8D-
VA39 Spectre 164161811.988B0.7133.196%C++30.435%D17.1CN/A1059.4h6C++18.1C**
XM98 165160188.889M**6.1954.167%M70%C--45.7A1.4S1293.5h2.2B+4.1B**
NS-7B PDW 1611601461.096C+1.6025.496%C+16.875%C+23.9CN/A796.7h15.2C+59.5C++
Spear Anti-Vehicle Phalanx Turret 2191431211.917B++9.2249.515%B+3.497%C59.6A31.7B**4962.4h7.9B+15.9B+
C75 Viper 186142502.84C0.1445.681%B++N/A27.3C+8.5C++2545.2h19.4D-42.4C+
Manticore SX40 1361341021.314B+1.3833.548%B++25.373%B+58.3A+N/A1712.3h7.4C**22B+
NS-45 Pilot 105104641.625C**1.0738.625%B**50%M+41.6C+N/A1072.5h6.6B+17.2B++
NS "Jackpot" Decimator 150101137.769M**5.0773.494%AN/A67.3B+32.7B+3811.5h3.6C*4.9B+
NS-44G Commissioner 9797323.031A+0.3451.331%A32.99%B**42.2C+N/A1322.3h2.8B++5.4B++
Darkstar 9188283.143A0.4533.343%A+19.318%D51.8B1.8A*2061.7h12.6C*37.8B++
NS-44L Blackhand 8988801.1C+1.6042.148%C++29.546%D-23.8C+N/A1203.7h4.1B9.8B
M60-G Bulldog 14086471.83D-0.8754.843%A++2.326%C37.4C+23.5M+3782.3h17.7T*32.3D
S1 19383821.012B+1.6866.491%B**N/A17.3D22.9A+4704.8h15.2T*22.9F-
Supernova PC 14783412.024C--0.6757.268%B*2.41%C+17.7C-13.6A+2774.7h10.2F*17.8D**
Proton II PPA-H 8177515.4B12.7050.487%A+N/A110B+5.7C+4520.7h15.5D*30.7C+
NS Annihilator-B 13973890.82C**1.8880.463%C--N/A9.9C8.9C*1147.4h12.9D16D
Maelstrom Turbo Laser 15073541.352C+1.3442.026%A++1.37%D4.5D4.8D37116.2h187.7D--446.7C+
Sticky Grenade 7570170N/A67.3038.188%FN/A350D*25A+17540.2h3.4D--8.8D*
Rocklet Rifle 20169601.15B*1.5560.71%B*N/A22.3C-42.6A+6153.1h74.3F*122.5D--
Lancer VS22 18964880.727C+1.9762.02%C+N/A7.4D14.4C++1788.7h38.1C-61.4C
M20 Basilisk 8761341.794D0.9041.837%C**4.918%C16.1C6.8C2453.8h135.6D324C
E540 Halberd-H 13159159S56.3075.18%A*N/A49.2C**60S4861.2h10.6F-14.1D
G30 Walker 7854227M*24.3040.148%B++1.852%D--41.5C**18.5B+2261.3h154.3C*384.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92,1571.6h
Anti-Vehicle MANA Turret44690.7h
Nano-Armor Kit276443,23924.6h
AE Medical Applicator2626,3201.7h
Cortium Silo0550.2h
Nanite Revive Grenade01,8140.5h
Spitfire Auto-Turret77420.9h
VS Patriot Flare Gun12220.3h
Restoration Kit1153,32212.4h
NS Patriot Flare Gun1760.1h
Motion Spotter157,3253.3h
VS Triumph Flare Gun01270.1h
Deconstruction Tool02,3430.2h
Shield Recharging Field435,2051.9h
Ammunition Package252,1681.4h
Medical Kit97914,57776.4h
Anti-Infantry MANA Turret21420.3h
Medical Applicator316186,32613.3h
Nano-Repair Grenade07530.2h
Recon Detection Device131,3293h

Check the help document for the dictionary if you want to learn more about words used here.


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