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Director General Hell77dNC[RGM] Hell77dNC
NC BR 95

KDR: 4.92

Score: 8.8m

Last Seen: Nov 7th, 2018 7:59 AM
- OFFLINE - 192.9 hour(s)

Battle Rank 95 - New Conglomerate on Emerald - Outfit Member of Rage Machine[RGM] Rage Machine
NC outfit on Emerald

Members: 55
Level Progress (to 96): 25%
Level 100 Progress: 47% 283h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor AF-4 Cyclone NC6 Gauss SAW NS-7 PDW AF-4AE Cyclone NS-15MB GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,980,580 MLG Score: 5580
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.029%31.063%10262099418,7526.90427-1.987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.485%2.355A*1.628A+-1.213D*HEAD ++ (~14.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.665B+8.30.418B16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.458%1.471%256110136858271.17241243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.621M-0.134C-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.945B*5.50.896B*3.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.363%19.929%3582101228178273.602561004%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.676%-0.72D-4.051S-0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.58B+140.641B+35.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.527%81.842%3583101138020111.88119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.871%1.421A0.968B*-0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.569B+1.90.404B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rage Machine[RGM] Rage Machine
NC outfit on Emerald

Members: 55
8.8m352.5%594 (35.6k)471 (28.3k)4.9175322,4194,5595.0743695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1014243929.377%28.984%85104:069

6% Engineer77% Heavy Assault8% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2018 9:12 PMJan 10th, 2018 12:47 AMNov 14th, 2018 7:46 AM (19h) (PST)Nov 7th, 2018 4:32 AM (8d) (PST)Nov 7th, 2018 3:59 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8272156121.2000.2440.3484.4210.0535580

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,62412,88036,744721521265328,247

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
311.3h/13d 715 6,498 6,274 82.6k 433 1,410 999 15.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:2,258
Deaths:368
KDR:6.136
Accuracy:33.367% B*
HSR:27.015% C++
LA1 Anchor
A+
Kills:1,667
Deaths:300
KDR:5.557
Accuracy:31.743% A+
HSR:29.874% B++
NC6 Gauss SAW
A*
Kills:1,268
Deaths:225
KDR:5.636
Accuracy:31.099% A*
HSR:26.420% B+
NS-15MB
B**
Kills:1,175
Deaths:192
KDR:6.120
Accuracy:31.590% B**
HSR:36.426% B++
GD-22S
A+
Kills:1,169
Deaths:236
KDR:4.953
Accuracy:30.765% A+
HSR:33.191% A
NS-15M1
A++
Kills:1,168
Deaths:213
KDR:5.484
Accuracy:31.591% A++
HSR:28.510% B*
NS-15MG
A+
Kills:979
Deaths:182
KDR:5.379
Accuracy:33.572% A+
HSR:36.262% B++
MGR-L1 Promise
A++
Kills:615
Deaths:106
KDR:5.802
Accuracy:33.426% A++
HSR:29.919% B++
Kills:10,299
Deaths (as Heavy Assault):1,822
Deaths (to Heavy Assaults):1,350
KDR:5.65258
Kill Difference:8,477
Playtime:239.750 hours
Usage:77%
Score:6.817m
Score/min:474
Accuracy (listed only):32.144%
HSR (listed only):30.952%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,292
Deaths:202
KDR:6.396
Accuracy:33.725% A++
HSR:32.663% A*
NS-7 PDW
A*
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:33.713% A++
HSR:31.641% A*
AF-4AE Cyclone
B**
Kills:1,180
Deaths:176
KDR:6.705
Accuracy:33.395% B**
HSR:30.170% B++
Blitz GD-10
M**
Kills:1,085
Deaths:182
KDR:5.962
Accuracy:34.481% A*
HSR:37.143% M**
MGR-S1 Gladius
A+
Kills:1,071
Deaths:180
KDR:5.950
Accuracy:34.228% A+
HSR:28.198% B*
AF-19 Mercenary
A*
Kills:522
Deaths:95
KDR:5.495
Accuracy:32.213% A*
HSR:29.694% A+
AC-X11
A++
Kills:221
Deaths:48
KDR:4.604
Accuracy:33.109% A++
HSR:25.792% B++
Kills:6,553
Deaths (as Light Assault):1,115
Deaths (to Light Assaults):825
KDR:5.87713
Kill Difference:5,438
Playtime:25.563 hours
Usage:8%
Score:0.527m
Score/min:343
Accuracy (listed only):33.552%
HSR (listed only):30.757%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,292
Deaths:202
KDR:6.396
Accuracy:33.725% A++
HSR:32.663% A*
NS-7 PDW
A*
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:33.713% A++
HSR:31.641% A*
AF-4AE Cyclone
B**
Kills:1,180
Deaths:176
KDR:6.705
Accuracy:33.395% B**
HSR:30.170% B++
Blitz GD-10
M**
Kills:1,085
Deaths:182
KDR:5.962
Accuracy:34.481% A*
HSR:37.143% M**
MGR-S1 Gladius
A+
Kills:1,071
Deaths:180
KDR:5.950
Accuracy:34.228% A+
HSR:28.198% B*
NC1 Gauss Rifle
A*
Kills:421
Deaths:105
KDR:4.010
Accuracy:32.667% A*
HSR:30.641% A+
NS-11AB
A*
Kills:148
Deaths:29
KDR:5.103
Accuracy:32.060% A
HSR:40.541% A*
Kills:6,379
Deaths (as Combat Medic):1,106
Deaths (to Combat Medics):573
KDR:5.76763
Kill Difference:5,273
Playtime:15.496 hours
Usage:5%
Score:0.354m
Score/min:381
Accuracy (listed only):33.467%
HSR (listed only):32.999%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:522
Deaths:95
KDR:5.495
Accuracy:32.213% A*
HSR:29.694% A+
AC-X11
A++
Kills:221
Deaths:48
KDR:4.604
Accuracy:33.109% A++
HSR:25.792% B++
Kills:743
Deaths (as Engineer):143
Deaths (to Engineers):568
KDR:5.1958
Kill Difference:600
Playtime:19.228 hours
Usage:6%
Score:0.571m
Score/min:495
Accuracy (listed only):32.661%
HSR (listed only):27.743%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:1,292
Deaths:202
KDR:6.396
Accuracy:33.725% A++
HSR:32.663% A*
NS-7 PDW
A*
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:33.713% A++
HSR:31.641% A*
AF-4AE Cyclone
B**
Kills:1,180
Deaths:176
KDR:6.705
Accuracy:33.395% B**
HSR:30.170% B++
NS-44B Commissioner
B**
Kills:1,144
Deaths:590
KDR:1.939
Accuracy:49.938% B**
HSR:32.430% B**
Blitz GD-10
M**
Kills:1,085
Deaths:182
KDR:5.962
Accuracy:34.481% A*
HSR:37.143% M**
MGR-S1 Gladius
A+
Kills:1,071
Deaths:180
KDR:5.950
Accuracy:34.228% A+
HSR:28.198% B*
SAS-R
B**
Kills:234
Deaths:30
KDR:7.800
Accuracy:45.598% B**
HSR:79.487% B**
NS-357B Underboss
A
Kills:110
Deaths:71
KDR:1.549
Accuracy:48.320% A
HSR:30.909% B*
NC14 Bolt Driver
B**
Kills:79
Deaths:7
KDR:11.286
Accuracy:42.145% B**
HSR:77.215% B
NS-44P Commissioner
A++
Kills:77
Deaths:49
KDR:1.571
Accuracy:55.528% A++
HSR:40.260% A++
EM4-AE Longshot
A*
Kills:67
Deaths:7
KDR:9.571
Accuracy:44.269% B+
HSR:95.522% A*
Kills:7,521
Deaths (as Infiltrator):1,726
Deaths (to Infiltrators):624
KDR:4.35747
Kill Difference:5,795
Playtime:11.299 hours
Usage:4%
Score:0.222m
Score/min:328
Accuracy (listed only):41.394%
HSR (listed only):46.876%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:520
Deaths:112
KDR:4.643
Accuracy:40.324% B*
HSR:22.692% A++
AF-34 Mattock
B++
Kills:497
Deaths:109
KDR:4.560
Accuracy:42.009% B++
HSR:19.517% B+
Kills:1,017
Deaths (as MAX Suit):110.500
Deaths (to MAX Suits):218
KDR:9.20362
Kill Difference:906.500
Playtime:7.582 hours
Usage:2%
Score:0.302m
Score/min:664
Accuracy (listed only):41.167%
HSR (listed only):21.105%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:68
V. Kills:4 N/A
Deaths:6
KDR:11.333
Accuracy:62.458% B*
KPH:45.200 C+
VKPH:2.700 D
Kills:68 (68 + 0)
Deaths:6
KDR:11.333
VKDR:0.667
Vehicle Kills:4
Kill Difference:62
Playtime:1.505 hours
Usage:0%
Score:0.020m
Score/min:217
Piloting Accuracy:62.458%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B+
Kills:51
V. Kills:11 425%
Deaths:3
KDR:17
Accuracy:55.026% B*
KPH:46 B
VKPH:9.900 B+
Kills:51 (51 + 0)
Deaths:3
KDR:17
VKDR:3.667
Vehicle Kills:11
Kill Difference:48
Playtime:1.110 hours
Usage:0%
Score:0.013m
Score/min:199
Driving Accuracy:55.026%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:166
V. Kills:14 N/A
Deaths:4
KDR:41.500
Accuracy:31.939% A*
KPH:284.600 M+
VKPH:24 S
Kills:166 (0 + 166)
Deaths:4
KDR:41.500
VKDR:3.500
Vehicle Kills:14
Kill Difference:162
Playtime:0.584 hours
Usage:0%
Score:0.023m
Score/min:650
Driving Accuracy:N/A%
Gunner Accuracy:31.939%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:115
V. Kills:3 N/A
Deaths:1
KDR:115
Accuracy:24.370% A+
KPH:131.800 A*
VKPH:3.400 B++
M12 Kobalt
A++
Kills:58
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:25.227% A++
KPH:108.800 B**
VKPH:1.900 C-
Kills:173 (0 + 173)
Deaths:1
KDR:173
VKDR:4
Vehicle Kills:4
Kill Difference:172
Playtime:1.406 hours
Usage:0%
Score:0.041m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:25.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 2,2862,2583686.136A++1.2233.367%B*27.015%C++84.6B**1C++29626.7h7.6C*22.8B++
LA1 Anchor 1,6831,6673005.557A0.6431.743%A+29.874%B++71.2B**N/A22623.4h8.9B++28.1B*
AF-4 Cyclone 1,3111,2922026.396S1.4833.725%A++32.663%A*95M+1.4M**24913.6h8.2B**24.3B*
NC6 Gauss SAW 1,2821,2682255.636S0.7231.099%A*26.42%B+68.2A*N/A20518.6h7.4B*23.7B*
NS-7 PDW 1,1991,1822325.095S0.1833.713%A++31.641%A*108.4S1.6S23310.9h9.7A28.6B**
AF-4AE Cyclone 1,1931,1801766.705S1.7933.395%B**30.17%B++97.5B**1.1A21212.1h8.3B+24.8B+
NS-15MB 1,1901,1751926.12M++1.2031.59%B**36.426%B++88.3B*1.1B*19213.3h9.5B++30.2B+
GD-22S 1,1791,1692364.953A*0.0430.765%A+33.191%A76.4A++N/A34415.3h8.5B**27.6B**
NS-15M1 1,1771,1682135.484M++0.5731.591%A++28.51%B*95.7A*N/A21212.2h9.8B**31B*
NS-44B Commissioner 1,1451,1445901.939A+2.9849.938%B**32.43%B**66.1B+N/A19717.3h3.2B+6.3B++
Blitz GD-10 1,0991,0851825.962S1.0434.481%A*37.143%M**101.4M**1.3M*27210.7h10.4B**30.2B**
MGR-S1 Gladius 1,0821,0711805.95M+1.0334.228%A+28.198%B*87.1A*N/A21312.3h7.4B**21.6B*
NS-15MG 9929791825.379A++0.4633.572%A+36.262%B++96B**1.3A++50310.2h9.3B*27.8B+
NS Decimator-B 1,3058291177.085S2.1769.393%B++1.206%D--84.6B**48.6A+5009.8h3.4C*4.9B+
MGR-L1 Promise 6206151065.802M*0.8833.426%A++29.919%B++78.8A+N/A4167.8h10.1B**30.3B**
AF-19 Mercenary 542522955.495S0.5832.213%A*29.694%A+53.3A**2S2489.8h8.7B**26.9B**
AF-34 Mattock 5265201124.643B+0.2740.324%B*22.692%A++72.2A++N/A2337.2h6C+14.9B+
AF-34 Mattock 5104971094.56B+0.3642.009%B++19.517%B+72A++1.9M*2236.9h6.4C++15.2B+
NC1 Gauss Rifle 4284211054.01M0.9132.667%A*30.641%A+56.1A*N/A1897.5h8.7A+26.7A
SAS-R 235234307.8A2.8845.598%B**79.487%B**48.8B+N/A1534.8h1.9B++4.1B*
AC-X11 223221484.604S0.3133.109%A++25.792%B++46B**N/A1574.8h6.9B**20.8B*
Mag-Cutter 2741814,4130.041B++4.8824.509%C11.05%B+0.7C++N/A1277.1h2.8C+11.5C++
M12 Kobalt-H 180166441.5A36.5831.939%A*19.277%B+276.7M23.3S6480.6h14.1B+44.1B*
NS-11AB 153148295.103M*0.1932.06%A40.541%A*77.9A2.6S1721.9h9.8B**30.4B**
Anti-Vehicle Grenade 1681251125N/A120.0843.887%D-N/A312.5C107.5C*21100.4h4.5B++10.2B
M12 Kobalt 1181151115S110.0824.37%A+20.87%B+127.8A*3.3B+5340.9h13.9B**56.9B*
NS-357B Underboss 110110711.549B+3.3748.32%A30.909%B*42.3C+N/A1972.6h3.4B*7B*
NC14 Bolt Driver 7979711.286S6.3742.145%B**77.215%B56.4A**N/A2671.4h2.1B*5.1B*
NS-44P Commissioner 7777491.571C**3.3555.528%A++40.26%A++51.3C++N/A1221.5h2.9B++5.3B*
C-4 8975126.25M**1.3335.023%A++N/A250M**46.7A24940.3h1B**2.9C**
M30 Mustang AH 7268611.333B++6.4262.458%B*1.471%C*45.3C+2.7D2171.5h5.5B++8.7B++
EM4-AE Longshot 676779.571A++4.6544.269%B+95.522%A*51.5C*N/A1901.3h1.7B+3.8B+
M12 Kobalt 5958158S53.0825.227%A++12.069%D**116A2C3970.5h14.3B++56.9B++
Titan-150 HESH 6251317B++12.0855.026%B*N/A46.4B10B+1991.1h4.1D7.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22420.1h
Restoration Kit154060.4h
Nano-Repair Grenade01510h
Spawn Beacon05700.2h
Nano-Armor Kit1343,8631.9h
Nanite Revive Grenade01900.1h
Medical Kit3174,2507.6h
Medical Applicator3020,7391.2h
Ammunition Package48220.2h
WLT-Howler Mining Laser11,3490.4h

Check the help document for the dictionary if you want to learn more about words used here.


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