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Director General Hell77dNC[SCUU] Hell77dNC
NC BR 99

KDR: 4.94

Score: 10.6m

Last Seen: Oct 10th, 2019 4:20 AM
- OFFLINE - 243.2 hour(s)

Battle Rank 99 - New Conglomerate on Emerald
Level Progress (to 100): 41%
Level 100 Progress: 56% 227h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW AF-4 Cyclone NC6 Gauss SAW AF-4AE Cyclone NS-7 PDW MGR-L1 Promise NS-15MB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,368,390 MLG Score: 5890
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.416%31.272%104526120122,9826.96213-2.019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.479%2.371A*1.56A+-1.14D*HEAD ++ (~14.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.665B+8.30.418B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.542%1.449%232112266964271.06154246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.669M-0.12C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.947B*5.40.898B*3.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.131%20.238%3562122533693433.6129764%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.45%-0.747D-3.836M**-0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.608B+13.30.67B+33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.398%80.911%3563122446125831.78682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.127%1.57A+0.896B*-0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.58B+1.90.407B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.6m335.8%608 (36.5k)483 (29k)4.9435827,1655,4955.0979199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227300529.651%29.28%86803:5910

7% Combat Medic6% Engineer74% Heavy Assault9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2018 9:12 PMJun 17th, 2019 2:20 AMOct 19th, 2019 8:31 PM (55d) (PST)Oct 10th, 2019 12:28 AM (64d) (PST)Oct 10th, 2019 12:20 AM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8492186311.2420.2510.3644.3550.0555890

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,92913,10137,828751522261329,000

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
364.6h/15.2d 848 7,954 7,694 95.3k 501 1,651 1,204 18.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:2,655
Deaths:442
KDR:6.007
Accuracy:32.804% A+
HSR:32.166% B*
NC6A GODSAW
B++
Kills:2,614
Deaths:431
KDR:6.065
Accuracy:33.725% B++
HSR:27.506% C+
NC6 Gauss SAW
A*
Kills:1,268
Deaths:225
KDR:5.636
Accuracy:31.099% A*
HSR:26.420% B+
MGR-L1 Promise
A++
Kills:1,178
Deaths:189
KDR:6.233
Accuracy:33.620% A++
HSR:29.457% B+
NS-15MB
B*
Kills:1,175
Deaths:192
KDR:6.120
Accuracy:31.590% B*
HSR:36.426% B++
GD-22S
A
Kills:1,169
Deaths:236
KDR:4.953
Accuracy:30.765% A
HSR:33.191% A
NS-15M1
A++
Kills:1,168
Deaths:213
KDR:5.484
Accuracy:31.591% A++
HSR:28.510% B++
NS-15MG
A
Kills:1,134
Deaths:209
KDR:5.426
Accuracy:33.573% A
HSR:35.273% B+
NS-15M2
A++
Kills:467
Deaths:82
KDR:5.695
Accuracy:33.066% A++
HSR:32.120% B++
NSX Naginata
A++
Kills:71
Deaths:20
KDR:3.550
Accuracy:32.281% A++
HSR:30.986% B+
Kills:12,899
Deaths (as Heavy Assault):2,239
Deaths (to Heavy Assaults):1,666
KDR:5.76105
Kill Difference:10,660
Playtime:269.696 hours
Usage:74%
Score:7.853m
Score/min:485
Accuracy (listed only):32.411%
HSR (listed only):31.205%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:1,317
Deaths:206
KDR:6.393
Accuracy:33.715% A+
HSR:32.650% A++
AF-4AE Cyclone
B*
Kills:1,222
Deaths:184
KDR:6.641
Accuracy:33.452% B*
HSR:30.442% B+
NS-7 PDW
A*
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:33.713% A++
HSR:31.641% A*
Blitz GD-10
M*
Kills:1,085
Deaths:182
KDR:5.962
Accuracy:34.481% A++
HSR:37.143% M*
MGR-S1 Gladius
A
Kills:1,071
Deaths:180
KDR:5.950
Accuracy:34.228% A
HSR:28.198% B*
AF-19 Mercenary
A*
Kills:839
Deaths:155
KDR:5.413
Accuracy:33.644% A*
HSR:28.844% A
AC-X11
A+
Kills:248
Deaths:53
KDR:4.679
Accuracy:33.245% A+
HSR:25.403% B+
GD-7F
M
Kills:206
Deaths:38
KDR:5.421
Accuracy:37.990% M
HSR:33.010% A*
Tempest
A++
Kills:55
Deaths:6
KDR:9.167
Accuracy:34.140% A++
HSR:32.727% A++
Kills:7,225
Deaths (as Light Assault):1,236
Deaths (to Light Assaults):995
KDR:5.84547
Kill Difference:5,989
Playtime:32.200 hours
Usage:9%
Score:0.738m
Score/min:382
Accuracy (listed only):34.290%
HSR (listed only):31.118%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,317
Deaths:206
KDR:6.393
Accuracy:33.715% A+
HSR:32.650% A++
AF-4AE Cyclone
B*
Kills:1,222
Deaths:184
KDR:6.641
Accuracy:33.452% B*
HSR:30.442% B+
NS-7 PDW
A*
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:33.713% A++
HSR:31.641% A*
Blitz GD-10
M*
Kills:1,085
Deaths:182
KDR:5.962
Accuracy:34.481% A++
HSR:37.143% M*
MGR-S1 Gladius
A
Kills:1,071
Deaths:180
KDR:5.950
Accuracy:34.228% A
HSR:28.198% B*
NC1 Gauss Rifle
A*
Kills:811
Deaths:173
KDR:4.688
Accuracy:34.249% A*
HSR:33.539% A++
Carnage AR
A*
Kills:299
Deaths:42
KDR:7.119
Accuracy:36.638% A*
HSR:27.425% B*
NS-11AB
A++
Kills:205
Deaths:38
KDR:5.395
Accuracy:33.214% A
HSR:37.561% A++
Tempest
A++
Kills:55
Deaths:6
KDR:9.167
Accuracy:34.140% A++
HSR:32.727% A++
Kills:7,247
Deaths (as Combat Medic):1,243
Deaths (to Combat Medics):687
KDR:5.83025
Kill Difference:6,004
Playtime:26.390 hours
Usage:7%
Score:0.729m
Score/min:461
Accuracy (listed only):34.203%
HSR (listed only):32.370%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:839
Deaths:155
KDR:5.413
Accuracy:33.644% A*
HSR:28.844% A
AC-X11
A+
Kills:248
Deaths:53
KDR:4.679
Accuracy:33.245% A+
HSR:25.403% B+
GD-7F
M
Kills:206
Deaths:38
KDR:5.421
Accuracy:37.990% M
HSR:33.010% A*
Kills:1,293
Deaths (as Engineer):246
Deaths (to Engineers):656
KDR:5.2561
Kill Difference:1,047
Playtime:22.897 hours
Usage:6%
Score:0.674m
Score/min:491
Accuracy (listed only):34.960%
HSR (listed only):29.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:1,317
Deaths:206
KDR:6.393
Accuracy:33.715% A+
HSR:32.650% A++
AF-4AE Cyclone
B*
Kills:1,222
Deaths:184
KDR:6.641
Accuracy:33.452% B*
HSR:30.442% B+
NS-7 PDW
A*
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:33.713% A++
HSR:31.641% A*
NS-44B Commissioner
B**
Kills:1,144
Deaths:590
KDR:1.939
Accuracy:49.938% B**
HSR:32.430% B++
Blitz GD-10
M*
Kills:1,085
Deaths:182
KDR:5.962
Accuracy:34.481% A++
HSR:37.143% M*
MGR-S1 Gladius
A
Kills:1,071
Deaths:180
KDR:5.950
Accuracy:34.228% A
HSR:28.198% B*
SAS-R
A
Kills:315
Deaths:37
KDR:8.514
Accuracy:46.651% A
HSR:78.730% B**
NS-357B Underboss
A
Kills:179
Deaths:108
KDR:1.657
Accuracy:50.370% A
HSR:34.637% B*
NS-357 Underboss
A++
Kills:113
Deaths:85
KDR:1.329
Accuracy:51.409% A++
HSR:32.743% A
NS-44P Commissioner
A+
Kills:107
Deaths:61
KDR:1.754
Accuracy:55.515% A+
HSR:35.514% B*
NC14 Bolt Driver
B**
Kills:79
Deaths:7
KDR:11.286
Accuracy:42.145% B**
HSR:77.215% B
EM4-AE Longshot
A*
Kills:67
Deaths:7
KDR:9.571
Accuracy:44.269% B+
HSR:95.522% A*
Tempest
A++
Kills:55
Deaths:6
KDR:9.167
Accuracy:34.140% A++
HSR:32.727% A++
Kills:7,936
Deaths (as Infiltrator):1,885
Deaths (to Infiltrators):777
KDR:4.21008
Kill Difference:6,051
Playtime:13.089 hours
Usage:4%
Score:0.264m
Score/min:336
Accuracy (listed only):41.848%
HSR (listed only):44.584%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:544
Deaths:120
KDR:4.533
Accuracy:40.895% B++
HSR:23.529% A+
AF-34 Mattock
B+
Kills:521
Deaths:117
KDR:4.453
Accuracy:42.529% B+
HSR:19.962% B+
Kills:1,065
Deaths (as MAX Suit):118.500
Deaths (to MAX Suits):259
KDR:8.98734
Kill Difference:946.500
Playtime:7.804 hours
Usage:2%
Score:0.314m
Score/min:670
Accuracy (listed only):41.712%
HSR (listed only):21.746%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:69
V. Kills:4 N/A
Deaths:6
KDR:11.500
Accuracy:62.542% B*
KPH:44.900 C+
VKPH:2.600 D
Kills:69 (69 + 0)
Deaths:6
KDR:11.500
VKDR:0.667
Vehicle Kills:4
Kill Difference:63
Playtime:1.538 hours
Usage:0%
Score:0.020m
Score/min:216
Piloting Accuracy:62.542%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B
Kills:51
V. Kills:11 425%
Deaths:3
KDR:17
Accuracy:55.026% B*
KPH:46 C**
VKPH:9.900 B
Kills:51 (51 + 0)
Deaths:3
KDR:17
VKDR:3.667
Vehicle Kills:11
Kill Difference:48
Playtime:1.110 hours
Usage:0%
Score:0.014m
Score/min:205
Driving Accuracy:55.026%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:205
V. Kills:16 N/A
Deaths:5
KDR:41
Accuracy:31.368% A++
KPH:297.600 M**
VKPH:23.200 S
Kills:205 (0 + 205)
Deaths:5
KDR:41
VKDR:3.200
Vehicle Kills:16
Kill Difference:200
Playtime:0.689 hours
Usage:0%
Score:0.028m
Score/min:676
Driving Accuracy:N/A%
Gunner Accuracy:31.368%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:131
V. Kills:3 N/A
Deaths:1
KDR:131
Accuracy:24.440% A
KPH:130.100 A*
VKPH:3 B
M12 Kobalt
A++
Kills:58
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:25.874% A++
KPH:108.300 B**
VKPH:1.900 C--
Kills:189 (0 + 189)
Deaths:1
KDR:189
VKDR:4
Vehicle Kills:4
Kill Difference:188
Playtime:1.543 hours
Usage:0%
Score:0.043m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:25.874%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,6812,6554426.007A1.0632.804%A+32.166%B*84AN/A25431.6h8.5B*26B*
NC6A GODSAW 2,6502,6144316.065A++1.1233.725%B++27.506%C+88B*1.2C*30129.7h7.6C*22.5B++
AF-4 Cyclone 1,3361,3172066.393M**1.4533.715%A+32.65%A++94.1A*1.4A**25014h8.2B*24.3B*
NC6 Gauss SAW 1,2821,2682255.636M++0.6931.099%A*26.42%B+68.2A++N/A21318.6h7.4B*23.7B*
AF-4AE Cyclone 1,2361,2221846.641S1.7033.452%B*30.442%B+96.2B++1.1B*21812.7h8.3B+24.8B+
NS-7 PDW 1,1991,1822325.095S0.1533.713%A++31.641%A*108.4M**1.6M**23410.9h9.7B**28.6B**
MGR-L1 Promise 1,1951,1781896.233M**1.2933.62%A++29.457%B+89.9A++1.3B+40713.1h9.8B**29B*
NS-15MB 1,1901,1751926.12M**1.1831.59%B*36.426%B++88.3B++1.1B+19213.3h9.5B*30.2B++
GD-22S 1,1791,1692364.953A*0.0130.765%A33.191%A76.4A+N/A34715.3h8.5B**27.6B*
NS-15M1 1,1771,1682135.484M+0.5431.591%A++28.51%B++95.7A++N/A21312.2h9.8B**31B*
NS-44B Commissioner 1,1451,1445901.939B++3.0049.938%B**32.43%B++66.1BN/A19717.3h3.2B+6.3B++
NS-15MG 1,1491,1342095.426S0.4833.573%A35.273%B+98.6B**1.3B+47711.5h9.3B++27.7B+
Blitz GD-10 1,0991,0851825.962S1.0234.481%A++37.143%M*101.4M*1.3A**27410.7h10.4B**30.2B*
MGR-S1 Gladius 1,0821,0711805.95M*1.0134.228%A28.198%B*86.4A++N/A21412.4h7.4B*21.6B*
NS Decimator-B 1,5349741397.007S2.0669.779%B++1.027%D--87B*50A+50911.2h3.4B+4.9B+
AF-19 Mercenary 8648391555.413S0.4733.644%A*28.844%A62.1A**1.9S24713.5h8.9B**26.3B**
NC1 Gauss Rifle 8298111734.688M++0.2634.249%A*33.539%A++69.3A**1.5A**20811.7h8.5A+24.9A
AF-34 Mattock 5505441204.533B+0.4140.895%B++23.529%A+73.5A++N/A2347.4h6.1C**14.9B+
AF-34 Mattock 5355211174.453B+0.4942.529%B+19.962%B+73.4A++2M+2247.1h6.4B+15.1B+
NS-15M2 473467825.695A++0.7533.066%A++32.12%B++97.3A+1.3B**2414.8h10B*30.2B*
SAS-R 318315378.514A*3.5746.651%A78.73%B**50B+N/A1606.3h1.9B++4B*
Carnage AR 306299427.119S2.1836.638%A*27.425%B*87.9A**2.1S4123.4h9.3A+25.3A
AC-X11 250248534.679M**0.2633.245%A+25.403%B+42B+N/A1415.9h7.1B**21.4B*
GD-7F 207206385.421S0.4837.99%M33.01%A*128.8M**N/A4201.6h8.5A22.3B**
NS-11AB 211205385.395M**0.4533.214%A37.561%A++73.2B*2.1M++1632.8h9.9B**29.9B*
M12 Kobalt-H 221205541A**36.0631.368%A++20%B+292.9M*22.9S6750.7h12.9B+41.2B**
Mag-Cutter 2921925,3200.036B+4.9126.863%C+10.938%B+0.6C+N/A1325.7h3.1C11.7C++
NS-357B Underboss 1791791081.657C**3.2950.37%A34.637%B*55.9C+N/A2313.2h3.4B++6.8B*
Anti-Vehicle Grenade 1991491149N/A144.0645.467%DN/A372.5C+125B20700.4h4.4B++9.7B+
M12 Kobalt 1341311131U126.0624.44%A20.611%B+131A*3B4981h13.8B**56.6B*
NS-357 Underboss 113113851.329B3.6151.409%A++32.743%A75.3B**N/A3211.5h3.2B**6.3B**
NS-44P Commissioner 107107611.754B+3.1955.515%A+35.514%B*59.4C++N/A1391.8h2.8B+5.1B*
C-4 10588155.867M++0.9236.694%A++N/A220M+42.5B*23130.4h1B**2.8B**
NC14 Bolt Driver 7979711.286S6.3442.145%B**77.215%B56.4A*N/A2791.4h2.1B*5.1B*
NSX Naginata 7371203.55A*1.3932.281%A++30.986%B+142M**4S6820.5h8.2B**25.4B*
M30 Mustang AH 7369611.5B++6.5662.542%B*1.449%B46C+2.7D2151.5h5.4B++8.7B++
EM4-AE Longshot 676779.571A++4.6344.269%B+95.522%A*51.5C++N/A1941.3h1.7B+3.8B+
M12 Kobalt 5958158S53.0625.874%A++12.069%D**116A2C-3990.5h14.9B*57.7B*
Tempest 565569.167S4.2234.14%A++32.727%A++50C++N/A1471.1h7.2A+21A+
Titan-150 HESH 6251317B+12.0655.026%B*N/A46.4C**10B2051.1h4.1D-7.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1650,3192.3h
Spawn Beacon06020.2h
Medical Kit3785,1549.5h
Medical Applicator3129,5061.6h
Restoration Kit268951.1h
Motion Spotter22980.1h
Nanite Revive Grenade02640.1h
Spitfire Auto-Turret0510h
Ammunition Package48380.2h
Nano-Repair Grenade01690h
WLT-Howler Mining Laser11,3490.4h

Check the help document for the dictionary if you want to learn more about words used here.


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