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Director General Hell77dNC[RGM1] Hell77dNC
NC BR 98

KDR: 4.91

Score: 10m

Last Seen: Jun 8th, 2019 2:06 PM
- OFFLINE - 1.7 hour(s)

Battle Rank 98 - New Conglomerate on Emerald
Level Progress (to 99): 12%
Level 100 Progress: 53% 241h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor AF-4 Cyclone NC6 Gauss SAW AF-4AE Cyclone NS-7 PDW MGR-L1 Promise NS-15MB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,259,553 MLG Score: 5803
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.283%31.174%103825118921,5826.87763-1.968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.516%2.362A*1.572A+-1.187D*HEAD ++ (~14.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.666B+8.30.42B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.458%1.471%248112136860271.13333243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.651M-0.109C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.946B*5.50.897B*3.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.069%19.868%3302121230289283.355561041%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.596%-0.751D-3.804M**-0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.594B+13.60.658B+34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.085%81.368%3303121142423821.77406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.045%1.519A+0.928B*-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.90.409B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10m346.2%611 (36.7k)484 (29k)4.9098625,5465,2035.0599798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214279129.556%29.226%86403:5910

7% Combat Medic6% Engineer75% Heavy Assault8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2018 9:12 PMJan 10th, 2018 12:47 AMJun 16th, 2019 2:02 PM (32d) (PST)Jun 8th, 2019 10:06 AM (40d) (PST)Jun 8th, 2019 10:06 AM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8402186221.2330.2510.3604.4550.0545803

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,42413,10537,319741522267329,060

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
345.4h/14.4d 781 7,466 7,030 92.3k 482 1,566 1,124 17.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:2,569
Deaths:425
KDR:6.045
Accuracy:33.667% B*
HSR:27.482% C+
LA1 Anchor
A
Kills:2,148
Deaths:365
KDR:5.885
Accuracy:32.294% A
HSR:31.657% B*
NC6 Gauss SAW
A*
Kills:1,268
Deaths:225
KDR:5.636
Accuracy:31.099% A*
HSR:26.420% B+
MGR-L1 Promise
A++
Kills:1,178
Deaths:189
KDR:6.233
Accuracy:33.620% A++
HSR:29.457% B++
NS-15MB
B*
Kills:1,175
Deaths:192
KDR:6.120
Accuracy:31.590% B*
HSR:36.426% B++
GD-22S
A+
Kills:1,169
Deaths:236
KDR:4.953
Accuracy:30.765% A+
HSR:33.191% A
NS-15M1
A++
Kills:1,168
Deaths:213
KDR:5.484
Accuracy:31.591% A++
HSR:28.510% B*
NS-15MG
A+
Kills:1,121
Deaths:207
KDR:5.415
Accuracy:33.610% A+
HSR:34.969% B+
NS-15M2
A++
Kills:169
Deaths:33
KDR:5.121
Accuracy:33.280% A++
HSR:27.811% C**
NSX Naginata
A++
Kills:71
Deaths:20
KDR:3.550
Accuracy:32.281% A++
HSR:30.986% B+
Kills:12,036
Deaths (as Heavy Assault):2,105
Deaths (to Heavy Assaults):1,567
KDR:5.71781
Kill Difference:9,931
Playtime:260.746 hours
Usage:75%
Score:7.583m
Score/min:485
Accuracy (listed only):32.380%
HSR (listed only):30.691%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,317
Deaths:206
KDR:6.393
Accuracy:33.715% A++
HSR:32.650% A*
AF-4AE Cyclone
B*
Kills:1,222
Deaths:184
KDR:6.641
Accuracy:33.452% B*
HSR:30.442% B++
NS-7 PDW
A*
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:33.713% A++
HSR:31.641% A*
Blitz GD-10
M**
Kills:1,085
Deaths:182
KDR:5.962
Accuracy:34.481% A++
HSR:37.143% M**
MGR-S1 Gladius
A
Kills:1,071
Deaths:180
KDR:5.950
Accuracy:34.228% A
HSR:28.198% B*
AF-19 Mercenary
A*
Kills:623
Deaths:112
KDR:5.563
Accuracy:32.449% A*
HSR:29.374% A
AC-X11
A+
Kills:222
Deaths:48
KDR:4.625
Accuracy:33.117% A+
HSR:25.676% B++
Tempest
A++
Kills:55
Deaths:6
KDR:9.167
Accuracy:34.140% A++
HSR:32.727% A++
Kills:6,777
Deaths (as Light Assault):1,150
Deaths (to Light Assaults):938
KDR:5.89304
Kill Difference:5,627
Playtime:27.253 hours
Usage:8%
Score:0.603m
Score/min:369
Accuracy (listed only):33.662%
HSR (listed only):30.981%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,317
Deaths:206
KDR:6.393
Accuracy:33.715% A++
HSR:32.650% A*
AF-4AE Cyclone
B*
Kills:1,222
Deaths:184
KDR:6.641
Accuracy:33.452% B*
HSR:30.442% B++
NS-7 PDW
A*
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:33.713% A++
HSR:31.641% A*
Blitz GD-10
M**
Kills:1,085
Deaths:182
KDR:5.962
Accuracy:34.481% A++
HSR:37.143% M**
MGR-S1 Gladius
A
Kills:1,071
Deaths:180
KDR:5.950
Accuracy:34.228% A
HSR:28.198% B*
NC1 Gauss Rifle
A*
Kills:756
Deaths:164
KDR:4.610
Accuracy:34.120% A*
HSR:33.730% A++
Carnage AR
A**
Kills:299
Deaths:42
KDR:7.119
Accuracy:36.638% A**
HSR:27.425% B*
NS-11AB
A++
Kills:205
Deaths:38
KDR:5.395
Accuracy:33.214% A
HSR:37.561% A++
Tempest
A++
Kills:55
Deaths:6
KDR:9.167
Accuracy:34.140% A++
HSR:32.727% A++
Kills:7,192
Deaths (as Combat Medic):1,234
Deaths (to Combat Medics):658
KDR:5.8282
Kill Difference:5,958
Playtime:25.628 hours
Usage:7%
Score:0.706m
Score/min:459
Accuracy (listed only):34.189%
HSR (listed only):32.391%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:623
Deaths:112
KDR:5.563
Accuracy:32.449% A*
HSR:29.374% A
AC-X11
A+
Kills:222
Deaths:48
KDR:4.625
Accuracy:33.117% A+
HSR:25.676% B++
Kills:845
Deaths (as Engineer):160
Deaths (to Engineers):627
KDR:5.28125
Kill Difference:685
Playtime:19.709 hours
Usage:6%
Score:0.592m
Score/min:500
Accuracy (listed only):32.783%
HSR (listed only):27.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:1,317
Deaths:206
KDR:6.393
Accuracy:33.715% A++
HSR:32.650% A*
AF-4AE Cyclone
B*
Kills:1,222
Deaths:184
KDR:6.641
Accuracy:33.452% B*
HSR:30.442% B++
NS-7 PDW
A*
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:33.713% A++
HSR:31.641% A*
NS-44B Commissioner
B**
Kills:1,144
Deaths:590
KDR:1.939
Accuracy:49.938% B**
HSR:32.430% B**
Blitz GD-10
M**
Kills:1,085
Deaths:182
KDR:5.962
Accuracy:34.481% A++
HSR:37.143% M**
MGR-S1 Gladius
A
Kills:1,071
Deaths:180
KDR:5.950
Accuracy:34.228% A
HSR:28.198% B*
SAS-R
B**
Kills:278
Deaths:34
KDR:8.176
Accuracy:46.326% B**
HSR:79.137% B**
NS-357B Underboss
A
Kills:151
Deaths:100
KDR:1.510
Accuracy:49.123% A
HSR:35.762% A
NS-357 Underboss
A++
Kills:112
Deaths:83
KDR:1.349
Accuracy:51.660% A++
HSR:32.143% A
NS-44P Commissioner
A++
Kills:102
Deaths:58
KDR:1.759
Accuracy:55.364% A++
HSR:35.294% B**
NC14 Bolt Driver
B**
Kills:79
Deaths:7
KDR:11.286
Accuracy:42.145% B**
HSR:77.215% B
EM4-AE Longshot
A**
Kills:67
Deaths:7
KDR:9.571
Accuracy:44.269% B+
HSR:95.522% A**
Tempest
A++
Kills:55
Deaths:6
KDR:9.167
Accuracy:34.140% A++
HSR:32.727% A++
Kills:7,865
Deaths (as Infiltrator):1,869
Deaths (to Infiltrators):731
KDR:4.20813
Kill Difference:5,996
Playtime:11.961 hours
Usage:3%
Score:0.248m
Score/min:346
Accuracy (listed only):41.735%
HSR (listed only):44.639%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:526
Deaths:115
KDR:4.574
Accuracy:40.463% B++
HSR:23.004% A+
AF-34 Mattock
B+
Kills:506
Deaths:112
KDR:4.518
Accuracy:42.135% B+
HSR:19.961% B+
Kills:1,032
Deaths (as MAX Suit):113.500
Deaths (to MAX Suits):247
KDR:9.09251
Kill Difference:918.500
Playtime:7.641 hours
Usage:2%
Score:0.305m
Score/min:666
Accuracy (listed only):41.299%
HSR (listed only):21.482%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:68
V. Kills:4 N/A
Deaths:6
KDR:11.333
Accuracy:62.458% B*
KPH:45.200 C+
VKPH:2.700 D
Kills:68 (68 + 0)
Deaths:6
KDR:11.333
VKDR:0.667
Vehicle Kills:4
Kill Difference:62
Playtime:1.505 hours
Usage:0%
Score:0.020m
Score/min:219
Piloting Accuracy:62.458%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:51
V. Kills:11 425%
Deaths:3
KDR:17
Accuracy:55.026% B*
KPH:46 B
VKPH:9.900 B
Kills:51 (51 + 0)
Deaths:3
KDR:17
VKDR:3.667
Vehicle Kills:11
Kill Difference:48
Playtime:1.110 hours
Usage:0%
Score:0.014m
Score/min:205
Driving Accuracy:55.026%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:182
V. Kills:15 N/A
Deaths:5
KDR:36.400
Accuracy:31.462% A++
KPH:282 M++
VKPH:23.200 S
Kills:182 (0 + 182)
Deaths:5
KDR:36.400
VKDR:3
Vehicle Kills:15
Kill Difference:177
Playtime:0.646 hours
Usage:0%
Score:0.025m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:31.462%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:120
V. Kills:3 N/A
Deaths:1
KDR:120
Accuracy:24.118% A
KPH:133.800 A*
VKPH:3.300 B+
M12 Kobalt
A++
Kills:58
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:25.227% A++
KPH:108.800 B**
VKPH:1.900 C--
Kills:178 (0 + 178)
Deaths:1
KDR:178
VKDR:4
Vehicle Kills:4
Kill Difference:177
Playtime:1.430 hours
Usage:0%
Score:0.042m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:25.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 2,6042,5694256.045A++1.1433.667%B*27.482%C+87.7B*1.2B+30129.3h7.6C++22.5B++
LA1 Anchor 2,1692,1483655.885A0.9832.294%A31.657%B*78.1B**N/A25127.5h8.6B*26.7B*
AF-4 Cyclone 1,3361,3172066.393M**1.4833.715%A++32.65%A*94.1A**1.4M+24914h8.2B**24.3B*
NC6 Gauss SAW 1,2821,2682255.636S0.7331.099%A*26.42%B+68.2A++N/A21118.6h7.4B*23.7B*
AF-4AE Cyclone 1,2361,2221846.641S1.7333.452%B*30.442%B++96.2B**1.1B*21812.7h8.3B++24.8B++
NS-7 PDW 1,1991,1822325.095S0.1933.713%A++31.641%A*108.4S1.6M**23410.9h9.7A28.6B**
MGR-L1 Promise 1,1951,1781896.233M**1.3233.62%A++29.457%B++89.9A++1.3B*40513.1h9.8B**29B**
NS-15MB 1,1901,1751926.12M**1.2131.59%B*36.426%B++88.3B*1.1B++19213.3h9.5B*30.2B++
GD-22S 1,1791,1692364.953A++0.0430.765%A+33.191%A76.4A+N/A34615.3h8.5B**27.6B*
NS-15M1 1,1771,1682135.484M++0.5731.591%A++28.51%B*95.7A*N/A21212.2h9.8B**31B*
NS-44B Commissioner 1,1451,1445901.939B++2.9749.938%B**32.43%B**66.1B+N/A19717.3h3.2B+6.3B++
NS-15MG 1,1361,1212075.415M++0.5133.61%A+34.969%B+98.3B**1.3B**47711.4h9.3B++27.6B+
Blitz GD-10 1,0991,0851825.962S1.0534.481%A++37.143%M**101.4M*1.3M27410.7h10.4B**30.2B*
MGR-S1 Gladius 1,0821,0711805.95M*1.0434.228%A28.198%B*86.4A++N/A21312.4h7.4B*21.6B*
NS Decimator-B 1,4729351327.083S2.1769.559%B++1.07%D--86.6B*49.7A++51210.8h3.4B+4.8B++
NC1 Gauss Rifle 7737561644.61M++0.3034.12%A*33.73%A++68.1M1.5M+20411.1h8.4A+24.7A
AF-19 Mercenary 6436231125.563S0.6532.449%A*29.374%A58.2A*1.9S26710.7h8.6B**26.4B**
AF-34 Mattock 5325261154.574B+0.3440.463%B++23.004%A+72.1A++N/A2337.3h6C++14.9B+
AF-34 Mattock 5195061124.518B+0.3942.135%B+19.961%B+72.3A++1.9M+2257h6.3B15B+
Carnage AR 306299427.119S2.2136.638%A**27.425%B*87.9M2.1S4113.4h9.3A+25.3A
SAS-R 280278348.176A*3.2746.326%B**79.137%B**52.5B+N/A1725.3h1.9B++4B*
AC-X11 224222484.625M**0.2833.117%A+25.676%B++45.3B*N/A1584.9h6.9A20.8B*
NS-11AB 211205385.395M*0.4933.214%A37.561%A++73.2B**2.1M++1632.8h9.9B**29.9B*
Mag-Cutter 2841875,0420.037B+4.8726.513%C+10.695%B++0.6C+N/A1309.5h3.1C11.8C+
M12 Kobalt-H 197182536.4A31.4931.462%A++19.231%B+303.3M*25S6430.6h13.6B43.3B*
NS-15M2 170169335.121A++0.2133.28%A++27.811%C**76.8B**N/A2302.2h9.9B*29.8B*
NS-357B Underboss 1511511001.51B3.4049.123%A35.762%A50.3C+N/A2303h3.3B*6.8B*
Anti-Vehicle Grenade 1851381138N/A133.0944.758%DN/A345C+117.5C*20900.4h4.5B++10B+
M12 Kobalt 1231201120S115.0924.118%A20.833%B+133.3A*3.3B+5340.9h13.6B**56.5B*
NS-357 Underboss 112112831.349B+3.5651.66%A++32.143%A74.7B**N/A3251.5h3.2B**6.2B**
NS-44P Commissioner 102102581.759B+3.1555.364%A++35.294%B**60C++N/A1411.7h2.8B++5.1B*
C-4 9681126.75M**1.8435.526%A++N/A270S50A+25680.3h1B**2.8B**
NC14 Bolt Driver 7979711.286S6.3842.145%B**77.215%B56.4A*N/A2721.4h2.1B*5.1B*
NSX Naginata 7371203.55A*1.3632.281%A++30.986%B+142M**4S6800.5h8.2B**25.4B*
M30 Mustang AH 7268611.333B*6.4262.458%B*1.471%C*45.3C+2.7D2191.5h5.5B++8.7B++
EM4-AE Longshot 676779.571A++4.6644.269%B+95.522%A**51.5C++N/A1941.3h1.7B++3.8B++
M12 Kobalt 5958158S53.0925.227%A++12.069%D**116A2C-4000.5h14.3B++56.9B++
Tempest 565569.167S4.2634.14%A++32.727%A++50C++N/A1471.1h7.2A++21A+
Titan-150 HESH 6251317B++12.0955.026%B*N/A46.4B+10B2051.1h4.1D-7.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon05740.2h
Nano-Armor Kit1344,6952h
Nanite Revive Grenade02570.1h
Medical Kit3534,8078.5h
Medical Applicator3128,6851.5h
Restoration Kit258571.1h
Motion Spotter22420.1h
Ammunition Package48250.2h
Nano-Repair Grenade01520h
WLT-Howler Mining Laser11,3490.4h

Check the help document for the dictionary if you want to learn more about words used here.


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