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Director General Hell77dNC[RGM1] Hell77dNC
NC BR 96

KDR: 4.93

Score: 9.3m

Last Seen: Mar 24th, 2019 9:00 PM
- OFFLINE - 13.4 hour(s)

Battle Rank 96 - New Conglomerate on Emerald - Outfit Member of Rage Machine[RGM1] Rage Machine
NC outfit on Emerald

Members: 17
Level Progress (to 97): 88%
Level 100 Progress: 49% 266h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor AF-4 Cyclone NC6 Gauss SAW AF-4AE Cyclone NS-7 PDW NS-15MB GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,001,847 MLG Score: 5597
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.167%30.999%102824100919,9816.96445-2.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.526%2.335A*1.586A+-1.134D*HEAD ++ (~14.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.663B+8.30.418B16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.458%1.471%248110326860271.13333243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.634M-0.122C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.946B*5.50.897B*3.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.131%19.655%3362103129084273.411771036%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.599%-0.727D-3.901M**-0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.585B+13.80.647B+35.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.567%81.558%3363103038522111.74208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.881%1.427A0.964B*-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+1.90.406B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rage Machine[RGM1] Rage Machine
NC outfit on Emerald

Members: 17
9.3m355.5%598 (35.9k)474 (28.4k)4.9346123,6964,8025.0912196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1033258929.385%28.916%85004:069

7% Combat Medic6% Engineer76% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2018 9:12 PMJan 10th, 2018 12:47 AMMar 24th, 2019 6:19 PM (11h) (PST)Mar 24th, 2019 5:12 PM (12h) (PST)Mar 24th, 2019 5:00 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8282146141.2050.2440.3494.4770.0545597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,67812,82336,855721521269328,461

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
327.6h/13.7d 752 6,852 6,600 88k 467 1,481 1,057 16.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:2,407
Deaths:397
KDR:6.063
Accuracy:33.473% B*
HSR:26.922% C+
LA1 Anchor
A
Kills:1,713
Deaths:308
KDR:5.562
Accuracy:31.859% A
HSR:30.123% B++
NC6 Gauss SAW
A*
Kills:1,268
Deaths:225
KDR:5.636
Accuracy:31.099% A*
HSR:26.420% B+
NS-15MB
B*
Kills:1,175
Deaths:192
KDR:6.120
Accuracy:31.590% B*
HSR:36.426% B++
GD-22S
A+
Kills:1,169
Deaths:236
KDR:4.953
Accuracy:30.765% A+
HSR:33.191% A
NS-15M1
A++
Kills:1,168
Deaths:213
KDR:5.484
Accuracy:31.591% A++
HSR:28.510% B++
NS-15MG
A
Kills:1,121
Deaths:207
KDR:5.415
Accuracy:33.610% A
HSR:34.969% B+
MGR-L1 Promise
A++
Kills:804
Deaths:127
KDR:6.331
Accuracy:33.724% A++
HSR:29.602% B++
NS-15M2
A++
Kills:132
Deaths:28
KDR:4.714
Accuracy:32.258% A++
HSR:28.030% B
Kills:10,957
Deaths (as Heavy Assault):1,933
Deaths (to Heavy Assaults):1,431
KDR:5.66839
Kill Difference:9,024
Playtime:249.180 hours
Usage:76%
Score:7.099m
Score/min:475
Accuracy (listed only):32.219%
HSR (listed only):30.466%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,317
Deaths:206
KDR:6.393
Accuracy:33.715% A++
HSR:32.650% A*
AF-4AE Cyclone
B*
Kills:1,222
Deaths:184
KDR:6.641
Accuracy:33.452% B*
HSR:30.442% B++
NS-7 PDW
A*
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:33.713% A++
HSR:31.641% A*
Blitz GD-10
M**
Kills:1,085
Deaths:182
KDR:5.962
Accuracy:34.481% A*
HSR:37.143% M**
MGR-S1 Gladius
A
Kills:1,071
Deaths:180
KDR:5.950
Accuracy:34.228% A
HSR:28.198% B*
AF-19 Mercenary
A*
Kills:525
Deaths:98
KDR:5.357
Accuracy:32.182% A*
HSR:29.714% A+
AC-X11
A+
Kills:222
Deaths:48
KDR:4.625
Accuracy:33.117% A+
HSR:25.676% B++
Tempest
A++
Kills:55
Deaths:6
KDR:9.167
Accuracy:34.140% A++
HSR:32.727% A++
Kills:6,679
Deaths (as Light Assault):1,136
Deaths (to Light Assaults):871
KDR:5.8794
Kill Difference:5,543
Playtime:25.750 hours
Usage:8%
Score:0.530m
Score/min:343
Accuracy (listed only):33.628%
HSR (listed only):31.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,317
Deaths:206
KDR:6.393
Accuracy:33.715% A++
HSR:32.650% A*
AF-4AE Cyclone
B*
Kills:1,222
Deaths:184
KDR:6.641
Accuracy:33.452% B*
HSR:30.442% B++
NS-7 PDW
A*
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:33.713% A++
HSR:31.641% A*
Blitz GD-10
M**
Kills:1,085
Deaths:182
KDR:5.962
Accuracy:34.481% A*
HSR:37.143% M**
MGR-S1 Gladius
A
Kills:1,071
Deaths:180
KDR:5.950
Accuracy:34.228% A
HSR:28.198% B*
NC1 Gauss Rifle
A*
Kills:479
Deaths:113
KDR:4.239
Accuracy:33.236% A*
HSR:30.898% A+
Carnage AR
A**
Kills:237
Deaths:30
KDR:7.900
Accuracy:36.878% A**
HSR:29.958% A
NS-11AB
A++
Kills:205
Deaths:38
KDR:5.395
Accuracy:33.214% A
HSR:37.561% A++
Tempest
A++
Kills:55
Deaths:6
KDR:9.167
Accuracy:34.140% A++
HSR:32.727% A++
Kills:6,853
Deaths (as Combat Medic):1,171
Deaths (to Combat Medics):608
KDR:5.85226
Kill Difference:5,682
Playtime:21.472 hours
Usage:7%
Score:0.572m
Score/min:444
Accuracy (listed only):34.117%
HSR (listed only):32.358%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:525
Deaths:98
KDR:5.357
Accuracy:32.182% A*
HSR:29.714% A+
AC-X11
A+
Kills:222
Deaths:48
KDR:4.625
Accuracy:33.117% A+
HSR:25.676% B++
Kills:747
Deaths (as Engineer):146
Deaths (to Engineers):599
KDR:5.11644
Kill Difference:601
Playtime:19.705 hours
Usage:6%
Score:0.592m
Score/min:500
Accuracy (listed only):32.649%
HSR (listed only):27.695%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:1,317
Deaths:206
KDR:6.393
Accuracy:33.715% A++
HSR:32.650% A*
AF-4AE Cyclone
B*
Kills:1,222
Deaths:184
KDR:6.641
Accuracy:33.452% B*
HSR:30.442% B++
NS-7 PDW
A*
Kills:1,182
Deaths:232
KDR:5.095
Accuracy:33.713% A++
HSR:31.641% A*
NS-44B Commissioner
B**
Kills:1,144
Deaths:590
KDR:1.939
Accuracy:49.938% B**
HSR:32.430% B*
Blitz GD-10
M**
Kills:1,085
Deaths:182
KDR:5.962
Accuracy:34.481% A*
HSR:37.143% M**
MGR-S1 Gladius
A
Kills:1,071
Deaths:180
KDR:5.950
Accuracy:34.228% A
HSR:28.198% B*
SAS-R
B**
Kills:239
Deaths:30
KDR:7.967
Accuracy:45.641% B**
HSR:79.080% B**
NS-357B Underboss
A
Kills:129
Deaths:86
KDR:1.500
Accuracy:49.048% A
HSR:34.109% B**
NS-44P Commissioner
A+
Kills:95
Deaths:55
KDR:1.727
Accuracy:55.152% A+
HSR:37.895% A
NC14 Bolt Driver
B**
Kills:79
Deaths:7
KDR:11.286
Accuracy:42.145% B**
HSR:77.215% B
EM4-AE Longshot
A*
Kills:67
Deaths:7
KDR:9.571
Accuracy:44.269% B+
HSR:95.522% A*
NS-357 Underboss
A++
Kills:56
Deaths:34
KDR:1.647
Accuracy:50.456% A++
HSR:35.714% A++
Tempest
A++
Kills:55
Deaths:6
KDR:9.167
Accuracy:34.140% A++
HSR:32.727% A++
Kills:7,741
Deaths (as Infiltrator):1,799
Deaths (to Infiltrators):657
KDR:4.30295
Kill Difference:5,942
Playtime:11.488 hours
Usage:4%
Score:0.228m
Score/min:331
Accuracy (listed only):41.567%
HSR (listed only):44.982%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:523
Deaths:113
KDR:4.628
Accuracy:40.308% B*
HSR:22.945% A+
AF-34 Mattock
B++
Kills:501
Deaths:110
KDR:4.555
Accuracy:41.996% B++
HSR:19.561% B+
Kills:1,024
Deaths (as MAX Suit):111.500
Deaths (to MAX Suits):224
KDR:9.18386
Kill Difference:912.500
Playtime:7.626 hours
Usage:2%
Score:0.304m
Score/min:664
Accuracy (listed only):41.152%
HSR (listed only):21.253%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:68
V. Kills:4 N/A
Deaths:6
KDR:11.333
Accuracy:62.458% B*
KPH:45.200 C+
VKPH:2.700 D
Kills:68 (68 + 0)
Deaths:6
KDR:11.333
VKDR:0.667
Vehicle Kills:4
Kill Difference:62
Playtime:1.505 hours
Usage:0%
Score:0.020m
Score/min:218
Piloting Accuracy:62.458%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B+
Kills:51
V. Kills:11 425%
Deaths:3
KDR:17
Accuracy:55.026% B*
KPH:46 B
VKPH:9.900 B+
Kills:51 (51 + 0)
Deaths:3
KDR:17
VKDR:3.667
Vehicle Kills:11
Kill Difference:48
Playtime:1.110 hours
Usage:0%
Score:0.013m
Score/min:199
Driving Accuracy:55.026%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:171
V. Kills:14 N/A
Deaths:4
KDR:42.750
Accuracy:31.588% A++
KPH:285.700 M+
VKPH:23.400 S
Kills:171 (0 + 171)
Deaths:4
KDR:42.750
VKDR:3.500
Vehicle Kills:14
Kill Difference:167
Playtime:0.599 hours
Usage:0%
Score:0.023m
Score/min:647
Driving Accuracy:N/A%
Gunner Accuracy:31.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:119
V. Kills:3 N/A
Deaths:1
KDR:119
Accuracy:24.237% A
KPH:133.500 A*
VKPH:3.400 B+
M12 Kobalt
A++
Kills:58
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:25.227% A++
KPH:108.800 B**
VKPH:1.900 C-
Kills:177 (0 + 177)
Deaths:1
KDR:177
VKDR:4
Vehicle Kills:4
Kill Difference:176
Playtime:1.425 hours
Usage:0%
Score:0.041m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:25.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 2,4412,4073976.063A*1.1333.473%B*26.922%C+86.3B**1.2B++29727.9h7.6C++22.8B++
LA1 Anchor 1,7291,7133085.562A0.6331.859%A30.123%B++72B**N/A23223.8h8.9B++27.9B++
AF-4 Cyclone 1,3361,3172066.393M**1.4633.715%A++32.65%A*94.1M1.4M*24814h8.2B**24.3B*
NC6 Gauss SAW 1,2821,2682255.636S0.7031.099%A*26.42%B+68.2A++N/A20718.6h7.4B*23.7B*
AF-4AE Cyclone 1,2361,2221846.641S1.7133.452%B*30.442%B++96.2B*1.1B++21812.7h8.3B++24.8B++
NS-7 PDW 1,1991,1822325.095S0.1633.713%A++31.641%A*108.4S1.6S23410.9h9.7A28.6B**
NS-15MB 1,1901,1751926.12M**1.1931.59%B*36.426%B++88.3B*1.1B**19213.3h9.5B++30.2B
GD-22S 1,1791,1692364.953A*0.0230.765%A+33.191%A76.4A++N/A34515.3h8.5B**27.6B*
NS-15M1 1,1771,1682135.484M++0.5531.591%A++28.51%B++95.7A*N/A21212.2h9.8B**31B*
NS-44B Commissioner 1,1451,1445901.939A+3.0049.938%B**32.43%B*66.1B+N/A19717.3h3.2B+6.3B++
NS-15MG 1,1361,1212075.415A*0.4833.61%A34.969%B+98.3B*1.3A47711.4h9.3B++27.6B+
Blitz GD-10 1,0991,0851825.962S1.0334.481%A*37.143%M**101.4M**1.3M*27310.7h10.4B**30.2B*
MGR-S1 Gladius 1,0821,0711805.95M++1.0234.228%A28.198%B*86.4A++N/A21312.4h7.4B**21.6B++
NS Decimator-B 1,3918851247.137S2.2069.172%B++1.13%D--85.9B*49.1A+50110.3h3.4B+4.9B+
MGR-L1 Promise 8138041276.331M**1.4033.724%A++29.602%B++85.5A++1B+4109.4h10B**29.5B**
AF-19 Mercenary 545525985.357S0.4232.182%A*29.714%A+53A*2S2479.9h8.7B**27B*
AF-34 Mattock 5295231134.628B+0.3140.308%B*22.945%A+71.6A+N/A2337.3h6C+14.9B+
AF-34 Mattock 5145011104.555B+0.3841.996%B++19.561%B+71.6A++1.9M+2247h6.3C++15.1B+
NC1 Gauss Rifle 4874791134.239M0.7033.236%A*30.898%A+55.7A*N/A1798.6h9.1A27.2A
SAS-R 240239307.967A*3.0345.641%B**79.08%B**48.8B+N/A1594.9h1.9B++4.1B*
Carnage AR 243237307.9S2.9736.878%A**29.958%A91.2M++2.3S4632.6h9.5A+25.8A
AC-X11 224222484.625M**0.3133.117%A+25.676%B++45.3B*N/A1554.9h6.9B**20.8B*
NS-11AB 211205385.395A**0.4633.214%A37.561%A++73.2B**2.1M*1632.8h9.9B**29.9B*
Mag-Cutter 2811854,6560.04B++4.8926.359%C+10.811%B+0.6C+N/A1292.5h3.1C+11.8C++
M12 Kobalt-H 185171442.75A+37.8231.588%A++18.714%B285M+23.3S6460.6h14C**44.2B*
NS-15M2 132132284.714A++0.2232.258%A++28.03%B66B*N/A2032h10.3B*31.9B*
Anti-Vehicle Grenade 1751301130N/A125.0744.411%DN/A325C+112.5C++20930.4h4.5B++10.2B+
NS-357B Underboss 129129861.5B3.4349.048%A34.109%B**44.5C+N/A2072.9h3.4B++6.9B*
M12 Kobalt 1221191119S114.0724.237%A21.008%B+132.2A*3.3B+5310.9h13.7B**56.4B*
NS-44P Commissioner 9595551.727B+3.2155.152%A+37.895%A55.9C++N/A1341.7h2.9B+5.2B*
C-4 9479126.583M**1.6534.821%A++N/A263.3S50A+25190.3h1B**2.8A
NC14 Bolt Driver 7979711.286S6.3542.145%B**77.215%B56.4A*N/A2681.4h2.1B*5.1B*
M30 Mustang AH 7268611.333B*6.4062.458%B*1.471%C**45.3C+2.7D2181.5h5.5B++8.7B++
EM4-AE Longshot 676779.571A++4.6444.269%B+95.522%A*51.5C++N/A1941.3h1.7B+3.8B+
M12 Kobalt 5958158S53.0725.227%A++12.069%D**116A2C4000.5h14.3B++56.9B++
NS-357 Underboss 5656341.647B++3.2950.456%A++35.714%A++93.3A++N/A4080.6h3A5.9B**
Tempest 565569.167S4.2334.14%A++32.727%A++50C++N/A1421.1h7.2A++21A+
Titan-150 HESH 6251317B++12.0755.026%B*N/A46.4B+10B+1991.1h4.1D-7.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22420.1h
Restoration Kit196340.8h
Spawn Beacon05740.2h
Nano-Armor Kit1344,5942h
Nanite Revive Grenade02180.1h
Medical Kit3264,4547.9h
Medical Applicator3125,7001.4h
Ammunition Package48250.2h
WLT-Howler Mining Laser11,3490.4h
Nano-Repair Grenade01520h

Check the help document for the dictionary if you want to learn more about words used here.


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