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Commando Helldonya[GRDD] Helldonya
NC BR 37

KDR: 4.03

Score: 1m

Last Seen: May 16th, 2020 6:09 PM
- OFFLINE - 199.7 hour(s)

Battle Rank 37 - New Conglomerate on Cobalt
Level Progress (to 38): 59%
Level 100 Progress: 5% 2067h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Impetus NC6 Gauss SAW EM1 EM4 Longshot Breaker Rocket Pods NC14 Bolt Driver NS-10 Burster Bouncing Betty
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,025,820 MLG Score: 820
Fun Score: N/A
Cheeseburgers Flipped: 188TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.861%28.525%510412799293.7160.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.393%0C+0C+0C+HEAD ++ (~19.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500C+8.90C+41.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.031%73.276%0212812324265.39535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.857%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10C+2.70C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1m599.3%144 (8.6k)135 (8.1k)4.033462,1705385.4776937 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC128315719.404%21.751%42213:530

28% Heavy Assault32% Infiltrator12% Light Assault19% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2020 11:01 AMApr 22nd, 2020 9:50 AMMay 22nd, 2020 12:02 AM (3d) (PST)May 16th, 2020 2:17 PM (8d) (PST)May 16th, 2020 2:09 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
598695290.2910.0720.0631.9970.043820

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8864,13531,751174412038,103

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
124.5h/5.2d 777 472 716 14.9k 75 567 318 4.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:244
Deaths:103
KDR:2.369
Accuracy:13.594% D*
HSR:27.869% B++
EM1
B++
Kills:230
Deaths:100
KDR:2.300
Accuracy:17.008% D--
HSR:27.391% B++
LA1 Anchor
B*
Kills:52
Deaths:24
KDR:2.167
Accuracy:17.385% F
HSR:32.692% B*
Kills:526
Deaths (as Heavy Assault):227
Deaths (to Heavy Assaults):131
KDR:2.31718
Kill Difference:299
Playtime:34.992 hours
Usage:28%
Score:0.298m
Score/min:142
Accuracy (listed only):15.996%
HSR (listed only):29.317%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):62
KDR:0
Kill Difference:UNR
Playtime:5.518 hours
Usage:4%
Score:0.048m
Score/min:146
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):87
KDR:0
Kill Difference:UNR
Playtime:15.089 hours
Usage:12%
Score:0.114m
Score/min:126
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Impetus
C+
Kills:403
Deaths:119
KDR:3.387
Accuracy:29.132% D--
HSR:29.032% C+
EM4 Longshot
C
Kills:131
Deaths:14
KDR:9.357
Accuracy:35.602% D
HSR:75.573% C
NC14 Bolt Driver
C-
Kills:101
Deaths:7
KDR:14.429
Accuracy:30.349% D-
HSR:70.297% C-
Kills:635
Deaths (as Infiltrator):140
Deaths (to Infiltrators):108
KDR:4.53571
Kill Difference:495
Playtime:40.400 hours
Usage:32%
Score:0.296m
Score/min:122
Accuracy (listed only):31.694%
HSR (listed only):58.301%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:15.926% N/A
HSR:24% N/A
Kills:50
Deaths (as Combat Medic):33
Deaths (to Combat Medics):62
KDR:1.51515
Kill Difference:17
Playtime:3.593 hours
Usage:3%
Score:0.033m
Score/min:155
Accuracy (listed only):15.926%
HSR (listed only):24%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
F
Kills:97
Deaths:29
KDR:3.345
Accuracy:19.272% F-
HSR:0% F
NS-10 Burster
D**
Kills:89
Deaths:28
KDR:3.179
Accuracy:19.491% F-
HSR:1.124% D**
Kills:186
Deaths (as MAX Suit):28.500
Deaths (to MAX Suits):4
KDR:6.52632
Kill Difference:157.500
Playtime:23.577 hours
Usage:19%
Score:0.218m
Score/min:154
Accuracy (listed only):19.382%
HSR (listed only):0.562%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:121
V. Kills:20 N/A
Deaths:
KDR:
Accuracy:41.590% D--
KPH:56 C-
VKPH:9.300 D
M20 Mustang
C
Kills:84
V. Kills:50 165%
Deaths:
KDR:
Accuracy:22.683% D**
KPH:9.500 C
VKPH:5.700 D
Kills:205 (84 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:70
Kill Difference:205
Playtime:10.978 hours
Usage:9%
Score:0.068m
Score/min:104
Piloting Accuracy:22.683%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Impetus 4184031193.387B++0.6529.132%D--29.032%C+20.7D-N/A4819.5h5.9D*20.3D--
NC6 Gauss SAW 2522441032.369B++1.6613.594%D*27.869%B++21.6C-N/A5511.3h10C++73.2C
EM1 2402301002.3B*1.7317.008%D--27.391%B++22.8D1A5010.1h12.3B72.1C+
EM4 Longshot 133131149.357A++5.3235.602%D75.573%C20.5DN/A436.4h2.6D7.3D
Breaker Rocket Pods 1411211121U116.9741.59%D--N/A55C-9.1D1862.2h13.4B+32.3C++
NC14 Bolt Driver 105101714.429S10.4030.349%D-70.297%C-15.1DN/A366.7h2.8C9.1C
NS-10 Burster 15297293.345M+0.6919.272%F-N/A4.2D2.4D--3123.3h152.4C+790.5D*
Bouncing Betty 9696616S11.9738.512%DN/A120C+N/A2700.8h1.8C*4.8C
NS-10 Burster 13889283.179A*0.8519.491%F-1.124%D**3.9D2.1D*2923.1h164.6C844.3D**
M20 Mustang 13484184U79.9722.683%D**N/A9.5C5.7D848.8h141.9C625.8D--
Frag Grenade 7067167N/A62.9746.861%C+N/A670B+30M+16810.1h3.1B+6.7B+
LA1 Anchor 5552242.167C+1.8717.385%F32.692%B*16.8D--1B*423.1h12.7D*73.2D**
Spear Anti-Vehicle Phalanx Turret 7052152S47.9739.191%C-1.923%D--27.4D9.5D*1171.9h10.3D26.2D
NC1 Gauss Rifle 5150331.515C**2.5215.926%D**24%B16.1DN/A473.1h11.3B+71.1C-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator33,9330.2h
Motion Spotter31,2850.7h
G30 Walker0560h
Recon Detection Device03260.7h
Nano-Armor Kit04,0830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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