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Maj. General Captain HellfireRocketPod[V64U] HellfireRocketPod
TR BR 86

KDR: 4.23

Score: 9.6m

Last Seen: Apr 18th, 2019 1:12 PM
- OFFLINE - 910.3 hour(s)

Battle Rank 86 - Terran Republic on Cobalt
Level Progress (to 87): 53%
Level 100 Progress: 51% 254h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods MSW-R NS-44 Commissioner RAMS-AE .50M MG-H1 Watchman TMG-50 TAR-AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,141,508 MLG Score: 6508
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 9.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.663%32.748%100413118413,4884.104690.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.353%1.858A++1.826A++-0.351C-HEAD ++ (~17.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.589B+9.40.342C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.586%0.907%3642311945,404190130628.4421413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.923%-0.083C+-0.634D0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.40.489B+30.10.431B52.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.507%82.278%0211952,274359156.33426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.095%2.48A**0.989B*-0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.666B+1.70.466B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m193.5%608 (36.5k)529 (31.7k)4.2290423,9665,6674.5274486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1197250633.34%26.83%89503:1214

11% Engineer41% Heavy Assault12% Infiltrator31% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 29th, 2015 11:29 AMAug 8th, 2017 8:10 PMMay 18th, 2019 6:50 AM (8d) (PST)Apr 18th, 2019 11:02 AM (38d) (PST)Apr 18th, 2019 9:12 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2552141,0411.3190.3120.3542.8270.1426508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,28112,81362,468791921170931,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
302.9h/12.6d 1,691 6,430 5,792 51.4k 326 1,071 2,576 22.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,774
Deaths:554
KDR:3.202
Accuracy:27.969% B**
HSR:26.776% B+
MG-H1 Watchman
A++
Kills:1,182
Deaths:290
KDR:4.076
Accuracy:31.694% A++
HSR:36.464% A
TMG-50
M+
Kills:1,182
Deaths:265
KDR:4.460
Accuracy:33.413% A*
HSR:41.540% M+
NS-15M2
A++
Kills:1,174
Deaths:309
KDR:3.799
Accuracy:30.406% A
HSR:40.034% A++
T9 CARV
A*
Kills:1,168
Deaths:308
KDR:3.792
Accuracy:28.728% A*
HSR:32.363% A+
NS-15M AE
B*
Kills:1,161
Deaths:273
KDR:4.253
Accuracy:29.516% B*
HSR:33.506% B++
T9A "Butcher"
A++
Kills:300
Deaths:71
KDR:4.225
Accuracy:32.409% A++
HSR:41% A++
Kills:7,941
Deaths (as Heavy Assault):2,070
Deaths (to Heavy Assaults):1,651
KDR:3.83623
Kill Difference:5,871
Playtime:123.401 hours
Usage:41%
Score:3.763m
Score/min:508
Accuracy (listed only):30.591%
HSR (listed only):35.955%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B++
Kills:1,171
Deaths:236
KDR:4.962
Accuracy:31.828% B+
HSR:27.754% B++
SMG-46G Armistice
A*
Kills:1,167
Deaths:306
KDR:3.814
Accuracy:32.537% B**
HSR:31.020% A*
TRAC-5
B**
Kills:648
Deaths:256
KDR:2.531
Accuracy:26.939% B**
HSR:24.537% B**
LC3 Jaguar
M
Kills:57
Deaths:15
KDR:3.800
Accuracy:36.226% M
HSR:22.807% B+
Kills:3,043
Deaths (as Light Assault):813
Deaths (to Light Assaults):1,224
KDR:3.74293
Kill Difference:2,230
Playtime:93.349 hours
Usage:31%
Score:3.183m
Score/min:568
Accuracy (listed only):31.882%
HSR (listed only):26.529%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B++
Kills:1,171
Deaths:236
KDR:4.962
Accuracy:31.828% B+
HSR:27.754% B++
TRAC-5
B**
Kills:648
Deaths:256
KDR:2.531
Accuracy:26.939% B**
HSR:24.537% B**
LC3 Jaguar
M
Kills:57
Deaths:15
KDR:3.800
Accuracy:36.226% M
HSR:22.807% B+
Kills:1,876
Deaths (as Engineer):507
Deaths (to Engineers):684
KDR:3.7002
Kill Difference:1,369
Playtime:31.832 hours
Usage:11%
Score:1.106m
Score/min:579
Accuracy (listed only):31.664%
HSR (listed only):25.033%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,328
Deaths:662
KDR:2.006
Accuracy:45.560% B**
HSR:34.337% A++
RAMS-AE .50M
A++
Kills:1,230
Deaths:222
KDR:5.541
Accuracy:53.031% A++
HSR:83.902% B
SMG-46G Armistice
A*
Kills:1,167
Deaths:306
KDR:3.814
Accuracy:32.537% B**
HSR:31.020% A*
TSAR-42
A++
Kills:1,044
Deaths:174
KDR:6
Accuracy:49.932% A++
HSR:80.364% A
Kills:4,769
Deaths (as Infiltrator):1,364
Deaths (to Infiltrators):954
KDR:3.49633
Kill Difference:3,405
Playtime:37.677 hours
Usage:12%
Score:0.971m
Score/min:430
Accuracy (listed only):45.265%
HSR (listed only):57.406%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B*
Kills:1,176
Deaths:326
KDR:3.607
Accuracy:31.222% B*
HSR:29.337% C**
SMG-46G Armistice
A*
Kills:1,167
Deaths:306
KDR:3.814
Accuracy:32.537% B**
HSR:31.020% A*
Kills:2,343
Deaths (as Combat Medic):632
Deaths (to Combat Medics):605
KDR:3.70728
Kill Difference:1,711
Playtime:14.437 hours
Usage:5%
Score:0.579m
Score/min:669
Accuracy (listed only):31.880%
HSR (listed only):30.178%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:2,416
V. Kills:172 N/A
Deaths:113
KDR:21.381
Accuracy:41.381% A*
KPH:145 M**
VKPH:10.300 M*
Hellfire Rocket Pods
M
Kills:1,854
V. Kills:187 N/A
Deaths:52
KDR:35.654
Accuracy:63.193% A++
KPH:225.100 M
VKPH:22.700 B*
M18 Needler
A**
Kills:1,134
V. Kills:922 123%
Deaths:151
KDR:7.510
Accuracy:32.376% C+
KPH:30.400 A++
VKPH:24.700 A**
M18 Locust
A*
Kills:963
V. Kills:595 162%
Deaths:102
KDR:9.441
Accuracy:37.585% B*
KPH:51.200 A*
VKPH:31.600 A*
Kills:6,367 (4,513 + 0)
Deaths:418
KDR:15.232
VKDR:4.488
Vehicle Kills:1,876
Kill Difference:5,949
Playtime:80.952 hours
Usage:27%
Score:2.297m
Score/min:473
Piloting Accuracy:37.585%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,5882,41611321.381A++17.1541.381%A*N/A144.7M**10.3M*39416.7h16.9B+40.8B++
Hellfire Rocket Pods 2,0411,8545235.654M*31.4263.193%A++N/A226.1M22.8B*7958.2h10.9B++17.3B*
MSW-R 1,7871,7745543.202B+1.0327.969%B**26.776%B+88.3A*N/A26120.1h10.2B*36.6B++
NS-44 Commissioner 1,3351,3286622.006B**2.2245.56%B**34.337%A++108.9M++N/A30912.2h3.2B++7B*
RAMS-AE .50M 1,2371,2302225.541B+1.3153.031%A++83.902%B81.5AN/A21715.1h1.6B*3.1B**
MG-H1 Watchman 1,2011,1822904.076A++0.1531.694%A++36.464%A119.4M+1.9A*3169.9h11.2B**35.5B*
TMG-50 1,2001,1822654.46M++0.2333.413%A*41.54%M+119.4S1.8M**2739.9h8.2B**24.6B**
TAR-AE 1,1911,1763263.607A0.6231.222%B*29.337%C**115.3A*1.5A39010.2h10.2B++32.6B++
NS-15M2 1,1901,1743093.799A0.4330.406%A40.034%A++107.7A*1.5A*30610.9h9.9B*32.5B*
NS-11CP 1,1841,1712364.962M0.7331.828%B+27.754%B++119.5A++1.3B**2769.8h10.1B+31.7B+
T9 CARV 1,1811,1683083.792A+0.4428.728%A*32.363%A+99.8M**1.1A++31611.7h10.3B**35.8B*
SMG-46G Armistice 1,1701,1673063.814A*0.4232.537%B**31.02%A*120.3A**N/A4299.7h9.6B**29.5B*
NS-15M AE 1,1651,1612734.253B**0.0229.516%B*33.506%B++95.2AN/A21012.2h10B++33.9B+
M18 Needler 2,0561,1341517.51A++3.2832.376%C+1.675%C30.4A++24.7A**51037.3h89.8B++277.4B++
TSAR-42 1,0521,0441746B+1.7749.932%A++80.364%A94.1MN/A26311.1h1.8B**3.5B**
M18 Locust 1,5589631029.441M**5.2137.585%B*2.181%C**51.2A*31.6A*32918.8h72.4B+192.7B++
TRAC-5 6616482562.531A*1.7026.939%B**24.537%B**43.2A++N/A14915h11.8B*43.7B*
ML-7 4553161013.129S1.1068.16%A1.899%D63.2M**27.8M3485h4.1A6A+
T9A "Butcher" 305300714.225A0.0032.409%A++41%A++142.9M+2.4M**5162.1h10B++30.8B**
NS Decimator 412264525.077S0.8574.061%A++1.515%D77.6M+43.5M**5463.4h4B+5.3B**
Anti-Vehicle Grenade 1341021102N/A97.7740.507%D*N/A255D80C+13020.4h5.2C**12.8C+
Frag Grenade 7372172N/A67.7746.457%C*N/A360C--5D16110.2h4.1C+8.8C++
Rocklet Rifle 11665173.824S0.4162.489%B**N/A40.6B**31.9B++3271.6h32.4B+51.8B++
LC3 Jaguar 5957153.8A++0.4336.226%M22.807%B+114S4S5830.5h10.5B++28.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35100.2h
Nano-Armor Kit938,7613.1h
Nanite Revive Grenade01370h
Medical Applicator66,5260.4h
Motion Spotter31,5560.7h
Ammunition Package0650h
Chainblade48061227.9h
Medical Kit6864,53827.6h
Recon Detection Device21710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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