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Maj. General Captain HellfireRocketPod[V64U] HellfireRocketPod
TR BR 86

KDR: 4.21

Score: 8.9m

Last Seen: Feb 23rd, 2019 8:39 AM
- OFFLINE - 717.2 hour(s)

Battle Rank 86 - Terran Republic on Cobalt - Outfit Leader of Farm hard or die trying[V64U] Farm hard or die trying
TR outfit on Cobalt

Members: 0
Level Progress (to 87): 40%
Level 100 Progress: 47% 275h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods MSW-R NS-44 Commissioner RAMS-AE .50M TAR-AE NS-15M2 NS-11CP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,197,003 MLG Score: 5753
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.266%31.685%95911102211,9114.015850.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.439%1.795A++1.691A++-0.421C--HEAD ++ (~16.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.582B+9.50.338C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.51%0.953%3595310305,036178125528.1341401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.883%-0.096C+-0.598D0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.30.483B+30.40.426B52.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.22%82.525%0210312,123319136.65517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.649%2.582A**1.009B**-0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.674B+1.70.471B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Farm hard or die trying[V64U] Farm hard or die trying
TR outfit on Cobalt

Members: 0
8.9m212.4%606 (36.4k)490 (29.4k)4.2140821,6735,1434.5205186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033223133.288%26.069%86803:3112

9% Engineer36% Heavy Assault12% Infiltrator31% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 29th, 2015 11:29 AMAug 8th, 2017 8:10 PMMar 20th, 2019 8:24 PM (4d) (PST)Feb 23rd, 2019 4:40 AM (30d) (PST)Feb 23rd, 2019 4:39 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1601949661.2000.2850.3132.8330.1345753

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,57311,66857,905721719170829,421

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
301h/12.5d 1,576 5,650 5,287 51.2k 287 973 2,413 20.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,699
Deaths:534
KDR:3.182
Accuracy:27.808% B**
HSR:26.427% B
NS-15M2
A++
Kills:1,174
Deaths:309
KDR:3.799
Accuracy:30.406% A
HSR:40.034% A++
T9 CARV
A++
Kills:1,168
Deaths:308
KDR:3.792
Accuracy:28.728% A++
HSR:32.363% A+
NS-15M AE
B++
Kills:1,161
Deaths:273
KDR:4.253
Accuracy:29.516% B++
HSR:33.506% B++
MG-H1 Watchman
A+
Kills:815
Deaths:209
KDR:3.900
Accuracy:30.894% A+
HSR:34.233% B**
TMG-50
A*
Kills:519
Deaths:145
KDR:3.579
Accuracy:31.108% A++
HSR:38.343% A*
Kills:6,536
Deaths (as Heavy Assault):1,778
Deaths (to Heavy Assaults):1,473
KDR:3.67604
Kill Difference:4,758
Playtime:108.325 hours
Usage:36%
Score:3.222m
Score/min:496
Accuracy (listed only):29.743%
HSR (listed only):34.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B++
Kills:1,171
Deaths:236
KDR:4.962
Accuracy:31.828% B+
HSR:27.754% B++
SMG-46G Armistice
A++
Kills:1,167
Deaths:306
KDR:3.814
Accuracy:32.537% B*
HSR:31.020% A++
TRAC-5
B**
Kills:613
Deaths:242
KDR:2.533
Accuracy:26.819% B**
HSR:24.307% B**
Kills:2,951
Deaths (as Light Assault):784
Deaths (to Light Assaults):1,124
KDR:3.76403
Kill Difference:2,167
Playtime:92.183 hours
Usage:31%
Score:3.150m
Score/min:569
Accuracy (listed only):30.395%
HSR (listed only):27.694%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B++
Kills:1,171
Deaths:236
KDR:4.962
Accuracy:31.828% B+
HSR:27.754% B++
TRAC-5
B**
Kills:613
Deaths:242
KDR:2.533
Accuracy:26.819% B**
HSR:24.307% B**
Kills:1,784
Deaths (as Engineer):478
Deaths (to Engineers):626
KDR:3.73222
Kill Difference:1,306
Playtime:28.436 hours
Usage:9%
Score:1.004m
Score/min:588
Accuracy (listed only):29.323%
HSR (listed only):26.030%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,248
Deaths:624
KDR:2
Accuracy:45.202% B**
HSR:34.375% A++
RAMS-AE .50M
A++
Kills:1,230
Deaths:222
KDR:5.541
Accuracy:53.031% A++
HSR:83.902% B+
SMG-46G Armistice
A++
Kills:1,167
Deaths:306
KDR:3.814
Accuracy:32.537% B*
HSR:31.020% A++
TSAR-42
A++
Kills:893
Deaths:145
KDR:6.159
Accuracy:51.195% A++
HSR:80.627% A
Kills:4,538
Deaths (as Infiltrator):1,297
Deaths (to Infiltrators):872
KDR:3.49884
Kill Difference:3,241
Playtime:34.761 hours
Usage:12%
Score:0.897m
Score/min:430
Accuracy (listed only):45.491%
HSR (listed only):57.481%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B++
Kills:1,176
Deaths:326
KDR:3.607
Accuracy:31.222% B++
HSR:29.337% B
SMG-46G Armistice
A++
Kills:1,167
Deaths:306
KDR:3.814
Accuracy:32.537% B*
HSR:31.020% A++
Kills:2,343
Deaths (as Combat Medic):632
Deaths (to Combat Medics):549
KDR:3.70728
Kill Difference:1,711
Playtime:14.434 hours
Usage:5%
Score:0.579m
Score/min:669
Accuracy (listed only):31.880%
HSR (listed only):30.178%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:2,139
V. Kills:159 N/A
Deaths:104
KDR:20.567
Accuracy:41.239% A*
KPH:142.100 M++
VKPH:10.600 M*
Hellfire Rocket Pods
A**
Kills:1,822
V. Kills:183 N/A
Deaths:51
KDR:35.726
Accuracy:63.018% A++
KPH:226 A**
VKPH:22.700 B*
M18 Needler
A*
Kills:1,075
V. Kills:888 121%
Deaths:141
KDR:7.624
Accuracy:32.384% C+
KPH:30 A++
VKPH:24.800 A*
M18 Locust
A*
Kills:943
V. Kills:585 161%
Deaths:100
KDR:9.430
Accuracy:37.907% B*
KPH:51.600 A*
VKPH:32 A++
Kills:5,979 (4,157 + 0)
Deaths:396
KDR:15.098
VKDR:4.583
Vehicle Kills:1,815
Kill Difference:5,583
Playtime:77.178 hours
Usage:26%
Score:2.203m
Score/min:476
Piloting Accuracy:37.907%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,2982,13910420.567A*16.3541.239%A*N/A141.7M++10.5M++38215.1h16.8B+40.7B++
Hellfire Rocket Pods 2,0051,8225135.725M**31.5163.018%A++N/A224.9A**22.6B*7978.1h10.8B+17.2B*
MSW-R 1,7121,6995343.182B+1.0327.808%B**26.427%B88A*N/A25819.3h10.2B*36.8B++
NS-44 Commissioner 1,2551,2486242B**2.2145.202%B**34.375%A++108.5M+N/A30911.5h3.2B++7.1B*
RAMS-AE .50M 1,2371,2302225.541B+1.3353.031%A++83.902%B+81.5A+N/A21715.1h1.6B**3.1B**
TAR-AE 1,1911,1763263.607A++0.6131.222%B++29.337%B115.3A*1.5A38910.2h10.2B++32.6B++
NS-15M2 1,1901,1743093.799A0.4230.406%A40.034%A++107.7A*1.5A*30610.9h9.9B*32.5B*
NS-11CP 1,1841,1712364.962M0.7531.828%B+27.754%B++119.5A++1.3B**2769.8h10.1B+31.7B+
T9 CARV 1,1811,1683083.792A+0.4228.728%A++32.363%A+99.8M**1.1A++31211.7h10.3B**35.8B*
SMG-46G Armistice 1,1701,1673063.814A*0.4032.537%B*31.02%A++120.3A*N/A4299.7h9.6B**29.5B++
NS-15M AE 1,1651,1612734.253B**0.0429.516%B++33.506%B++95.2AN/A21012.2h10B++33.9B+
M18 Needler 1,9631,0751417.624A*3.4132.384%C+1.674%C30A++24.8A*51635.8h90.7B++280.1B++
M18 Locust 1,5289431009.43M**5.2237.907%B*2.227%B51.5A*32A++33318.3h72.4C**191B+
TSAR-42 8998931456.159B**1.9451.195%A++80.627%A98.1MN/A2729.1h1.7B**3.4B**
MG-H1 Watchman 8238152093.9A+0.3130.894%A+34.233%B**118.1M+1.2B*2706.9h11.5B*37.3B*
TRAC-5 6266132422.533A*1.6826.819%B**24.307%B**42A++N/A14514.6h11.8B*44.1B*
TMG-50 5225191453.579A*0.6431.108%A++38.343%A*112.8M**N/A2724.6h8.4B**27.1B*
ML-7 4553161013.129M**1.0968.16%A1.899%D63.2M*27.8A*3435h4.1A6A
NS Decimator 284186365.167S0.9573.386%A+1.613%C--74.4M39.2M5312.5h4B+5.4B**
Anti-Vehicle Grenade 11891191N/A86.7939.949%D*N/A303.3C90C+13000.3h5.1B+12.8C+
Frag Grenade 7372172N/A67.7946.678%C**N/A360C--5C--15860.2h4C+8.6C*
Rocklet Rifle 11665173.824S0.3962.733%B**N/A40.6B**31.9B+3151.6h31.6B+50.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,3740.6h
Spawn Beacon34760.2h
Nanite Revive Grenade01370h
Medical Applicator66,5260.4h
Chainblade48061227.9h
Nano-Armor Kit936,3262.8h
Medical Kit6194,06326.1h
Ammunition Package0570h
Recon Detection Device21710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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