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Director General Hellochingo[AF57] Hellochingo
NC BR 97

KDR: 1.93

Score: 14.2m

Last Seen: Aug 4th, 2020 12:07 PM
- OFFLINE - 7.7 hour(s)

Battle Rank 97 - New Conglomerate on Cobalt
Level Progress (to 98): 31%
Level 100 Progress: 75% 220h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW NC6 Gauss SAW NC05 Jackhammer NC14 Bolt Driver SAS-R GD-22S Warden LA39 Bruiser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,783,926 MLG Score: 1426
Fun Score: N/A
Cheeseburgers Flipped: 204TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.037%29.848%71721132817,7801.96139-0.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.004%0.538B+1.314A-0.082C+HEAD ++ (~17.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.516B+8.60.396B27.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.727%1.345%136213474465831800.763699246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.963%0.938B*-0.746D--1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.767B++4.50.636B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.284%9.257%140513448214153401.97356241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.443%-1.473F1.144B**2.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.572B+10.40.741B++41

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.537%81.229%140513443,564118263.01268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.901%0.689B+0.912B*0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+1.80.438B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.219%14.149%140413451,986694112.86167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.398%0.778B++-0.13C0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.625B+2.50.481B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.2m233.5%357 (21.4k)291 (17.5k)1.9268232,04516,6312.0765497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349225720.087%29.412%59102:5516

10% Combat Medic12% Engineer44% Heavy Assault20% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2016 11:55 PMJul 5th, 2016 12:27 AMAug 4th, 2020 12:31 PM (114d) (PST)Aug 4th, 2020 8:30 AM (114d) (PST)Aug 4th, 2020 8:07 AM (114d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5262372890.6590.3420.1941.6080.0301426

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,55814,20417,35440211297217,470

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
810.9h/33.8d 2,490 9,425 12,845 78.3k 1,228 2,966 1,466 25.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:1,518
Deaths:698
KDR:2.175
Accuracy:23.250% D*
HSR:31.225% C++
NC6 Gauss SAW
B
Kills:1,476
Deaths:1,018
KDR:1.450
Accuracy:21.176% D
HSR:29.404% B
GD-22S
C*
Kills:1,289
Deaths:792
KDR:1.628
Accuracy:22.760% D
HSR:29.558% C*
LA1 Anchor
C+
Kills:1,218
Deaths:763
KDR:1.596
Accuracy:23.019% D--
HSR:28.900% C+
NS-15M2
B+
Kills:1,185
Deaths:490
KDR:2.418
Accuracy:23.794% D
HSR:35.274% B+
EM6
C-
Kills:1,172
Deaths:936
KDR:1.252
Accuracy:21.747% D
HSR:24.659% C-
NSX Naginata
C**
Kills:1,166
Deaths:742
KDR:1.571
Accuracy:21.927% D
HSR:34.305% C**
EM1
B
Kills:1,161
Deaths:690
KDR:1.683
Accuracy:22.126% D
HSR:29.199% B
NS-15MG
C+
Kills:367
Deaths:142
KDR:2.585
Accuracy:24.171% D-
HSR:34.877% C+
Kills:10,552
Deaths (as Heavy Assault):6,271
Deaths (to Heavy Assaults):4,632
KDR:1.68267
Kill Difference:4,281
Playtime:357.229 hours
Usage:44%
Score:5.245m
Score/min:245
Accuracy (listed only):22.663%
HSR (listed only):30.822%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C
Kills:1,240
Deaths:1,117
KDR:1.110
Accuracy:61.400% C-
HSR:13.226% C
GD-7F
B++
Kills:1,198
Deaths:336
KDR:3.565
Accuracy:25.624% C
HSR:28.130% B++
AF-19 Mercenary
B+
Kills:1,182
Deaths:708
KDR:1.669
Accuracy:26.236% C++
HSR:27.157% B+
Razor GD-23
A
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:27.387% C+
HSR:32.176% A
MGR-S1 Gladius
B+
Kills:483
Deaths:168
KDR:2.875
Accuracy:30.280% C+
HSR:30.021% B+
GD-66 Claw
C
Kills:315
Deaths:273
KDR:1.154
Accuracy:58.765% C
HSR:10.476% D
AF-57 Piston
B*
Kills:288
Deaths:179
KDR:1.609
Accuracy:41.731% C
HSR:18.750% B*
AF-4A Bandit
A
Kills:237
Deaths:70
KDR:3.386
Accuracy:25.234% D
HSR:34.599% A
Blitz GD-10
B++
Kills:165
Deaths:113
KDR:1.460
Accuracy:24.012% D
HSR:26.061% B++
Mauler S6
B**
Kills:143
Deaths:154
KDR:0.929
Accuracy:30.055% D**
HSR:20.979% B**
NS Baron G5
B++
Kills:114
Deaths:83
KDR:1.373
Accuracy:1.886% T*
HSR:19.298% B++
Kills:6,546
Deaths (as Light Assault):3,544
Deaths (to Light Assaults):2,826
KDR:1.84707
Kill Difference:3,002
Playtime:90.241 hours
Usage:11%
Score:1.649m
Score/min:305
Accuracy (listed only):32.055%
HSR (listed only):23.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:1,361
Deaths:530
KDR:2.568
Accuracy:41.118% B
HSR:81.705% B+
SAS-R
B**
Kills:1,321
Deaths:360
KDR:3.669
Accuracy:38.124% D
HSR:82.059% B**
NC4 Mag-Shot
B
Kills:567
Deaths:601
KDR:0.943
Accuracy:31.336% B
HSR:20.988% C++
MGR-S1 Gladius
B+
Kills:483
Deaths:168
KDR:2.875
Accuracy:30.280% C+
HSR:30.021% B+
EM4 Longshot
A
Kills:401
Deaths:30
KDR:13.367
Accuracy:43.024% C*
HSR:89.027% A
NS-44 Commissioner
D
Kills:400
Deaths:426
KDR:0.939
Accuracy:34.324% D
HSR:20.750% D
AF-8 RailJack
B*
Kills:316
Deaths:67
KDR:4.716
Accuracy:42.313% B
HSR:84.494% B*
Blitz GD-10
B++
Kills:165
Deaths:113
KDR:1.460
Accuracy:24.012% D
HSR:26.061% B++
Gauss SPR
B**
Kills:165
Deaths:23
KDR:7.174
Accuracy:33.748% C-
HSR:45.455% B**
NS-30 Vandal
A*
Kills:108
Deaths:14
KDR:7.714
Accuracy:31.711% D
HSR:50% A*
NC08 Mag-Scatter
C--
Kills:107
Deaths:124
KDR:0.863
Accuracy:48.327% D
HSR:14.019% C--
Soldier Soaker
C+
Kills:63
Deaths:49
KDR:1.286
Accuracy:37.445% C+
HSR:7.937% D*
NS-61 Emissary
A+
Kills:53
Deaths:76
KDR:0.697
Accuracy:20.433% D*
HSR:28.302% A+
Kills:5,510
Deaths (as Infiltrator):2,581
Deaths (to Infiltrators):3,062
KDR:2.13483
Kill Difference:2,929
Playtime:159.334 hours
Usage:20%
Score:2.326m
Score/min:243
Accuracy (listed only):35.092%
HSR (listed only):44.678%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C
Kills:1,240
Deaths:1,117
KDR:1.110
Accuracy:61.400% C-
HSR:13.226% C
MGR-S1 Gladius
B+
Kills:483
Deaths:168
KDR:2.875
Accuracy:30.280% C+
HSR:30.021% B+
NC1 Gauss Rifle
C++
Kills:403
Deaths:384
KDR:1.049
Accuracy:23.203% D
HSR:25.807% C++
GD-66 Claw
C
Kills:315
Deaths:273
KDR:1.154
Accuracy:58.765% C
HSR:10.476% D
AF-57 Piston
B*
Kills:288
Deaths:179
KDR:1.609
Accuracy:41.731% C
HSR:18.750% B*
Blitz GD-10
B++
Kills:165
Deaths:113
KDR:1.460
Accuracy:24.012% D
HSR:26.061% B++
Mauler S6
B**
Kills:143
Deaths:154
KDR:0.929
Accuracy:30.055% D**
HSR:20.979% B**
NS Baron G5
B++
Kills:114
Deaths:83
KDR:1.373
Accuracy:1.886% T*
HSR:19.298% B++
Kills:3,151
Deaths (as Combat Medic):2,471
Deaths (to Combat Medics):1,644
KDR:1.27519
Kill Difference:680
Playtime:78.556 hours
Usage:10%
Score:1.431m
Score/min:304
Accuracy (listed only):33.917%
HSR (listed only):20.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B++
Kills:1,251
Deaths:501
KDR:2.497
Accuracy:30.996% C+
HSR:32.694% B++
LA39 Bruiser
C
Kills:1,240
Deaths:1,117
KDR:1.110
Accuracy:61.400% C-
HSR:13.226% C
GD-7F
B++
Kills:1,198
Deaths:336
KDR:3.565
Accuracy:25.624% C
HSR:28.130% B++
AF-19 Mercenary
B+
Kills:1,182
Deaths:708
KDR:1.669
Accuracy:26.236% C++
HSR:27.157% B+
Razor GD-23
A
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:27.387% C+
HSR:32.176% A
NS-30 Tranquility
A
Kills:388
Deaths:80
KDR:4.850
Accuracy:33.134% D-
HSR:52.320% A
GD-66 Claw
C
Kills:315
Deaths:273
KDR:1.154
Accuracy:58.765% C
HSR:10.476% D
AF-57 Piston
B*
Kills:288
Deaths:179
KDR:1.609
Accuracy:41.731% C
HSR:18.750% B*
AF-4A Bandit
A
Kills:237
Deaths:70
KDR:3.386
Accuracy:25.234% D
HSR:34.599% A
Mauler S6
B**
Kills:143
Deaths:154
KDR:0.929
Accuracy:30.055% D**
HSR:20.979% B**
NS Baron G5
B++
Kills:114
Deaths:83
KDR:1.373
Accuracy:1.886% T*
HSR:19.298% B++
Kills:7,537
Deaths (as Engineer):3,844
Deaths (to Engineers):2,151
KDR:1.96072
Kill Difference:3,693
Playtime:95.824 hours
Usage:12%
Score:2.850m
Score/min:496
Accuracy (listed only):32.950%
HSR (listed only):26.346%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:957
Deaths:324
KDR:2.954
Accuracy:43.942% C+
HSR:16.823% C++
NCM1 Scattercannon
C++
Kills:875
Deaths:314
KDR:2.787
Accuracy:42.639% C+
HSR:17.600% C++
NCM2 Falcon
A**
Kills:90
Deaths:86
KDR:1.047
Accuracy:40.451% C
HSR:11.111% A**
NCM2 Falcon
A*
Kills:85
Deaths:78
KDR:1.090
Accuracy:39.170% D
HSR:9.412% A*
Kills:2,007
Deaths (as MAX Suit):401
Deaths (to MAX Suits):675
KDR:5.00499
Kill Difference:1,606
Playtime:25.588 hours
Usage:3%
Score:0.666m
Score/min:434
Accuracy (listed only):41.550%
HSR (listed only):13.737%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:202
V. Kills:30 N/A
Deaths:1
KDR:202
Accuracy:48.917% C
KPH:51.300 D
VKPH:7.600 C--
C75 Viper
C+
Kills:61
V. Kills:20 290%
Deaths:14
KDR:4.357
Accuracy:36.992% C-
KPH:28 D
VKPH:9.200 C+
Kills:263 (263 + 0)
Deaths:15
KDR:17.533
VKDR:3.333
Vehicle Kills:50
Kill Difference:248
Playtime:6.119 hours
Usage:1%
Score:0.067m
Score/min:183
Driving Accuracy:36.992%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:260
V. Kills:107 241%
Deaths:19
KDR:13.684
Accuracy:51.536% B+
KPH:35.500 C+
VKPH:14.600 C
Titan-150 HEAT
C+
Kills:244
V. Kills:121 200%
Deaths:82
KDR:2.976
Accuracy:51.642% C**
KPH:21.600 C--
VKPH:10.700 C+
Enforcer ML85
C
Kills:71
V. Kills:69 101%
Deaths:16
KDR:4.438
Accuracy:40.920% C
KPH:16.400 D--
VKPH:16 C
Kills:575 (244 + 331)
Deaths:117
KDR:4.915
VKDR:2.538
Vehicle Kills:297
Kill Difference:458
Playtime:22.941 hours
Usage:3%
Score:0.213m
Score/min:155
Driving Accuracy:51.642%
Gunner Accuracy:40.920%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:210
V. Kills:99 210%
Deaths:8
KDR:26.250
Accuracy:62.281% B+
KPH:50.900 C+
VKPH:24 C++
C85 Canister-H
C
Kills:126
V. Kills:9 N/A
Deaths:2
KDR:63
Accuracy:60.252% B+
KPH:92 C--
VKPH:6.600 C
Kills:336 (0 + 336)
Deaths:10
KDR:33.600
VKDR:10.800
Vehicle Kills:108
Kill Difference:326
Playtime:5.496 hours
Usage:1%
Score:0.077m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:60.252%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:187
V. Kills:7 N/A
Deaths:5
KDR:37.400
Accuracy:15.280% D-
KPH:52.100 D-
VKPH:2 D
M12 Kobalt
C+
Kills:177
V. Kills:8 N/A
Deaths:2
KDR:88.500
Accuracy:14.483% D*
KPH:57.600 C--
VKPH:2.600 C+
Kills:364 (0 + 364)
Deaths:7
KDR:52
VKDR:2.143
Vehicle Kills:15
Kill Difference:357
Playtime:6.659 hours
Usage:1%
Score:0.087m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:14.483%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 1,5351,5186982.175C0.2523.25%D*31.225%C++57.3C--N/A16126.5h7.7C*33.1C+
NC6 Gauss SAW 1,4871,4761,0181.45C0.4821.176%D29.404%B39.6CN/A10937.3h8.1B38.4C++
NC05 Jackhammer 1,4751,4688861.657C*0.2748.362%C+12.602%D47.5C-N/A10930.9h3.9B+8.1B+
NC14 Bolt Driver 1,3631,3615302.568C+0.6441.118%B81.705%B+32.6C+N/A8341.8h1.8B*4.4B++
SAS-R 1,3231,3213603.669C+1.7438.124%D82.059%B**44C-N/A10730h1.7B*4.4B
GD-22S 1,2941,2897921.628C+0.3022.76%D29.558%C*44.3CN/A11429.1h8.7B+38.1C++
Warden 1,2801,2515012.497B**0.5730.996%C+32.694%B++51.5B1.2B++17524.3h5.7B*18.4B+
LA39 Bruiser 1,2471,2401,1171.11C0.8261.4%C-13.226%C34.2DN/A9136.3h2.2C++3.6C+
LA1 Anchor 1,2181,2187631.596C-0.3323.019%D--28.9%C+36D-N/A9433.8h8.6B+37.5C+
GD-7F 1,2111,1983363.565B*1.6425.624%C28.13%B++74.4B+N/A18816.1h9.4B*36.8B+
NS-15M2 1,2011,1854902.418C+0.4923.794%D35.274%B+53.4CN/A14222.2h10.5C**44.1C+
AF-19 Mercenary 1,2031,1827081.669C*0.2626.236%C++27.157%B+40.5C++N/A14029.2h9.8B+37.3C**
Razor GD-23 1,2021,1813433.443A1.5227.387%C+32.176%A69.5B*1.2B**18017h8.6B++31.4B+
EM6 1,1791,1729361.252C0.6721.747%D24.659%C-33.6DN/A8834.9h9.5C**43.7C+
NSX Naginata 1,1711,1667421.571C0.3621.927%D34.305%C**38.4DN/A11230.4h9.8B+44.5C++
EM1 1,1651,1616901.683C+0.2422.126%D29.199%B45.9CN/A10625.3h9.6B++43.5C*
NCM1 Scattercannon 9699573242.954B1.0343.942%C+16.823%C++48.8B++N/A13519.6h6.2B+14B+
Shrike 1,3398978691.032C+0.8966.77%B**3.679%B*33.8C*16.7C++21826.5h6.2C+9.3B
NCM1 Scattercannon 8828753142.787C+0.8642.639%C+17.6%C++46.3C+N/A12518.9h6.4C14.9C+
NC4 Mag-Shot 5695676010.943C+0.9831.336%B20.988%C++16.9DN/A5533.5h6.6B+21.1B+
MGR-S1 Gladius 4844831682.875C**0.9530.28%C+30.021%B+76.7C*N/A2856.3h6.9B+22.6B+
C-4 5414712421.946C++0.0225.44%CN/A120.8C*17.9D-6553.9h1.2C**4.8C++
NC1 Gauss Rifle 4054033841.049C0.8823.203%D25.807%C++27C-N/A10114.9h9.9B+42.7C++
EM4 Longshot 4014013013.367A*11.4443.024%C*89.027%A63.7B*N/A1686.3h1.5A3.4B*
NS-44 Commissioner 4014004260.939C0.9934.324%D20.75%D15.3D--N/A4526.2h3.5C+10.2C+
NS-30 Tranquility 389388804.85B*2.9233.134%D-52.32%A64.7C++N/A1766h4.4B**13.4B
Frag Grenade 3923821382N/A380.0752.792%B+N/A545.7C14.3C++19470.7h3.2C++6.1C**
NS-15MG 3693671422.585C++0.6624.171%D-34.877%C+45.3D-N/A1128.1h10.2C++42.4C+
AF-8 RailJack 316316674.716B+2.7942.313%B84.494%B*34.3C++N/A909.2h1.8B++4.3B+
GD-66 Claw 3163152731.154C0.7758.765%C10.476%D30.3DN/A8310.4h2.3C++3.9C+
AF-57 Piston 2902881791.609C++0.3241.731%C18.75%B*47.2CN/A1356.1h3.8B9C*
Mag-Cutter 28427216,0340.017C1.9143.865%B**N/A0.4C-N/A1707h2.7C6.2B
E540 Halberd 3672601913.684C++11.7651.536%B+2.308%C35.6C+14.7C1867.3h4.9C**9.5B+
Titan-150 HEAT 365244822.976D1.0551.642%C**2.049%C21.6C--10.7C+13911.3h5.6D10.9C
AF-4A Bandit 240237703.386B*1.4625.234%D34.599%A53.9C+N/A1584.4h9.6C++37.9C+
E540 Halberd-H 309210826.25B++24.3262.281%B+N/A51.2C+24.1C++2354.1h4.4C++7.1C**
L100 Python HESH 2322021202U200.0748.917%CN/A51.8C--7.7C-1793.9h3.2C6.6C+
M12 Kobalt 194187537.4B++35.4715.28%D-18.717%C+51.9D-1.9D1713.6h16.2C**105.8C+
M12 Kobalt 185177288.5M++86.5714.483%D*11.864%F-57.1D2.6C+2743.1h12.9B**89.1C*
Blitz GD-10 1651651131.46C+0.4724.012%D26.061%B++30C--N/A1135.5h11.6B48.1C++
Gauss SPR 167165237.174A*5.2533.748%C-45.455%B**75B*N/A2132.2h3.5B**10.2B+
Mauler S6 1441431540.929C1.0030.055%D**20.979%B**24.2DN/A925.9h3A10.1C*
C85 Canister-H 135126263M*61.0760.252%B+10.318%C90D6.4C-2271.4h6.5C++10.7B
NS Baron G5 115114831.373C++0.551.886%T*19.298%B++8.1D**N/A2814.1h4.7C251.6T*
NS-30 Vandal 108108147.714B**5.7931.711%D50%A*83.1B++N/A4451.3h4B**12.6B+
NC08 Mag-Scatter 1071071240.863C1.0648.327%D14.019%C--21DN/A505.1h3.6C*7.5C+
M12 Kobalt 1091061106C++104.0721.536%C-20.755%B+50.5D*1.4D--1932.1h16C++74.1C+
Bouncing Betty 9797332.939D1.0131.944%D**N/A80.8D--N/A2971.2h1.7B+5.2D
NCM2 Falcon 10590861.047C0.8840.451%C11.111%A**17C+2.8D--825.3h9C*22.2C*
Spear Anti-Vehicle Phalanx Turret 12986155.733D3.8149.081%C++5.814%B**61.4B30.7B+3921.4h6.5B+13.3B+
NCM2 Falcon 9985781.09C0.8439.17%D9.412%A*18.1B3D724.7h8.2B**21B*
Tank Mine 12680253.2C+1.2749.462%B+N/A114.3C65.7C+10590.7h2.3D4.7B+
Enforcer ML85 14071164.438C2.5140.92%C1.408%C-16.5D--16C1444.3h16.5D*40.4D*
Soldier Soaker 6363491.286C+0.6437.445%C+7.937%D*15D*N/A484.2h5.3B+14.3B+
C75 Viper 8161144.357D2.4336.992%C-N/A27.7D9.1C+1902.2h13C-35.1C-
NS-61 Emissary 5353760.697C--1.2320.433%D*28.302%A+9.6D--N/A385.5h11.2C*54.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit151132,8089.8h
Spawn Beacon113090.4h
Nanite Revive Grenade01,0130.3h
Medical Kit3234,1766.6h
Medical Applicator276109,0419.7h
Motion Spotter11810.2h
Deconstruction Tool0580h
Recon Detection Device323,3366.5h
M12 Kobalt0580h
Shield Recharging Field144370.3h
Ammunition Package111,2770.6h
Anti-Infantry MANA Turret92850.5h
Nano-Repair Grenade0650h

Check the help document for the dictionary if you want to learn more about words used here.


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