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Archon HelpMeThereIsADemonInside[FE4R] HelpMeThereIsADemonInside
VS BR 76

KDR: 1.93

Score: 4.3m

Last Seen: Sep 19th, 2017 6:27 PM
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Battle Rank 76 - Vanu Sovereignty on Cobalt
Level 100 Progress: 23% 581h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 H-V45 CME Equinox VE2 Terminus VX-9 Pulsar VS1 SVA-GG Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,008,306 MLG Score: 806
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.31%16.083%4231012174,0292.3316-0.404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.709%0.991B*-0.74D-0.122C+HEAD (~2.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.51B+9.60.329C**26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.039%0.797%263212252511261621.97638154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.527%0.079C+-0.725D--0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.90.088C+56.3-0.058C+91.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.827%3.659%388212254102353201.73729128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.661%2.209A*0.726B++-1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++5.80.537B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.729%1.639%8111226611731320.35260146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.725M-0.696D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.656B+27.20.324C*14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.113%87.719%813122439923311.70513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.623%1.678A++1.336A-0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.80.451B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m536.3%418 (25.1k)324 (19.4k)1.927546,9163,5882.2279876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS122742721.607%17.149%37103:410

33% Combat Medic27% Engineer27% Heavy Assault7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2014 7:00 PMMay 27th, 2016 1:03 PMOct 12th, 2017 9:55 AM (793d) (PST)Sep 19th, 2017 3:00 PM (816d) (PST)Sep 19th, 2017 2:27 PM (816d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6081614470.5230.2710.0903.1690.068806

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4659,66426,80131165190419,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
220.3h/9.2d 1,078 1,186 2,298 41.9k 339 711 895 8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:759
Deaths:329
KDR:2.307
Accuracy:23.906% B+
HSR:19.499% D
SVA-GG
C**
Kills:489
Deaths:188
KDR:2.601
Accuracy:27.781% C**
HSR:19.427% D*
SVA-88
B
Kills:286
Deaths:158
KDR:1.810
Accuracy:25.704% B
HSR:13.986% D**
Ursa
D-
Kills:163
Deaths:131
KDR:1.244
Accuracy:18.017% D-
HSR:13.497% D**
Kills:1,697
Deaths (as Heavy Assault):806
Deaths (to Heavy Assaults):988
KDR:2.10546
Kill Difference:891
Playtime:59.073 hours
Usage:27%
Score:1.207m
Score/min:341
Accuracy (listed only):23.852%
HSR (listed only):16.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C++
Kills:165
Deaths:163
KDR:1.012
Accuracy:25.762% C++
HSR:10.303% F-
Serpent VE92
B*
Kills:80
Deaths:52
KDR:1.538
Accuracy:28.562% B*
HSR:15% D-
Kills:245
Deaths (as Light Assault):215
Deaths (to Light Assaults):678
KDR:1.13953
Kill Difference:30
Playtime:8.271 hours
Usage:4%
Score:0.139m
Score/min:280
Accuracy (listed only):27.162%
HSR (listed only):12.652%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C++
Kills:165
Deaths:163
KDR:1.012
Accuracy:25.762% C++
HSR:10.303% F-
Serpent VE92
B*
Kills:80
Deaths:52
KDR:1.538
Accuracy:28.562% B*
HSR:15% D-
Kills:245
Deaths (as Engineer):215
Deaths (to Engineers):803
KDR:1.13953
Kill Difference:30
Playtime:59.333 hours
Usage:27%
Score:1.275m
Score/min:358
Accuracy (listed only):27.162%
HSR (listed only):12.652%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A
Kills:156
Deaths:34
KDR:4.588
Accuracy:45.362% A
HSR:89.103% B**
XM98
A*
Kills:131
Deaths:40
KDR:3.275
Accuracy:45.783% A
HSR:92.366% A*
Ghost
A
Kills:112
Deaths:22
KDR:5.091
Accuracy:47.700% A
HSR:80.357% B**
Kills:399
Deaths (as Infiltrator):96
Deaths (to Infiltrators):620
KDR:4.15625
Kill Difference:303
Playtime:15.436 hours
Usage:7%
Score:0.219m
Score/min:237
Accuracy (listed only):46.282%
HSR (listed only):87.275%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:546
Deaths:266
KDR:2.053
Accuracy:26.627% B+
HSR:16.850% D
CME
B+
Kills:538
Deaths:238
KDR:2.261
Accuracy:29.082% B+
HSR:14.312% D*
Equinox VE2
B+
Kills:519
Deaths:241
KDR:2.154
Accuracy:28.364% B+
HSR:15.992% D
Terminus VX-9
C*
Kills:506
Deaths:224
KDR:2.259
Accuracy:26.803% C*
HSR:14.032% F
Pulsar VS1
A
Kills:497
Deaths:211
KDR:2.355
Accuracy:30.148% A
HSR:14.889% D-
Kills:2,606
Deaths (as Combat Medic):1,180
Deaths (to Combat Medics):334
KDR:2.20847
Kill Difference:1,426
Playtime:73.183 hours
Usage:33%
Score:1.383m
Score/min:315
Accuracy (listed only):28.205%
HSR (listed only):15.215%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):141
KDR:0
Kill Difference:UNR
Playtime:4.055 hours
Usage:2%
Score:0.066m
Score/min:271
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:174
V. Kills:25 N/A
Deaths:60
KDR:2.900
Accuracy:48.964% B**
KPH:34.400 C
VKPH:4.900 B+
Saron Laser Cannon
B+
Kills:77
V. Kills:86 89%
Deaths:85
KDR:0.906
Accuracy:36.158% B++
KPH:12.100 C+
VKPH:13.500 B+
Kills:251 (251 + 0)
Deaths:145
KDR:1.731
VKDR:0.766
Vehicle Kills:111
Kill Difference:106
Playtime:11.439 hours
Usage:5%
Score:0.110m
Score/min:160
Piloting Accuracy:36.158%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:341
V. Kills:305 111%
Deaths:83
KDR:4.108
Accuracy:63.704% A
KPH:19.800 D
VKPH:17.700 B+
Supernova VPC
A++
Kills:69
V. Kills:9 N/A
Deaths:5
KDR:13.800
Accuracy:65.574% A++
KPH:74.900 A+
VKPH:9.800 B+
Kills:410 (410 + 0)
Deaths:88
KDR:4.659
VKDR:3.568
Vehicle Kills:314
Kill Difference:322
Playtime:18.158 hours
Usage:8%
Score:0.258m
Score/min:236
Driving Accuracy:65.574%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:61
V. Kills:62 97%
Deaths:9
KDR:6.778
Accuracy:65.729% A
KPH:43.500 B
VKPH:44.200 A*
Kills:61 (0 + 61)
Deaths:9
KDR:6.778
VKDR:6.889
Vehicle Kills:62
Kill Difference:52
Playtime:1.403 hours
Usage:1%
Score:0.075m
Score/min:896
Driving Accuracy:N/A%
Gunner Accuracy:65.729%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:51
V. Kills:22 222%
Deaths:30
KDR:1.700
Accuracy:62.189% A
KPH:24.600 C++
VKPH:10.600 B*
Kills:51 (51 + 0)
Deaths:30
KDR:1.700
VKDR:0.733
Vehicle Kills:22
Kill Difference:21
Playtime:2.073 hours
Usage:1%
Score:0.015m
Score/min:120
Driving Accuracy:62.189%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 7627593292.307B+0.3823.906%B+19.499%D47.1B+N/A15916.1h9B**37.5C*
H-V45 5515462662.053B+0.1326.627%B+16.85%D41.7B+N/A11513.1h9.7A36.4B*
CME 5405382382.261A+0.3329.082%B+14.312%D*40.8C**N/A10213.2h9.6A33.1B**
Equinox VE2 5195192412.154B**0.2328.364%B+15.992%D41.9B+N/A10612.4h9.4B**33.1B*
Terminus VX-9 5095062242.259B+0.3326.803%C*14.032%F34.4C+N/A9314.7h8.9A33.1B*
Pulsar VS1 5044972112.355A+0.4330.148%A14.889%D-46B**N/A13410.8h9.6A+31.9B**
SVA-GG 4914891882.601B++0.6727.781%C**19.427%D*49.9CN/A2109.8h9.9B+35.5B
Supernova FPC 646341834.108C2.1863.704%A3.519%B*19.8D17.7B+23117.2h6.5D10.2C++
SVA-88 2872861581.81C++0.1225.704%B13.986%D**55C**N/A1635.2h9.5B*36.8B+
Light PPA 199174602.9C0.9748.964%B**N/A34.1C4.9B+1375.1h15.3C+31.3C*
Zenith VX-5 1661651631.012C+0.9225.762%C++10.303%F-25.4CN/A636.5h12.5B48.5B
Ursa 1631631311.244C+0.6818.017%D-13.497%D**25.1C-N/A626.5h10.3B+57.2C+
Phaseshift VX-S 157156344.588B++2.6645.362%A89.103%B**39B+N/A844h2B++4.4B++
Lasher X2 1481461690.864C+1.0624.927%C+2.74%D18.5DN/A507.9h22.2C89.1C+
XM98 131131403.275B++1.3545.783%A92.366%A*54.6A+N/A1272.4h1.5A+3.2A
Ghost 112112225.091B*3.1647.7%A80.357%B**33.9CN/A913.3h1.8B*3.7B*
Serpent VE92 8180521.538B+0.3928.562%B*15%D-16.3DN/A634.9h10.3B++36.1B+
Saron Laser Cannon 16377850.906C1.0236.158%B++1.299%D12C+13.4B+1786.4h148.7C+411.3C*
S1 12370930.753C++1.1771.752%A++5.714%A++24.1C+18.3B++3462.9h6.8C++9.5B+
Supernova VPC 7869513.8C++11.8765.574%A++4.348%M++76.7A++10B+3310.9h2.3B**3.5A
Saron HRB-H 1236196.778C**4.8565.729%A1.639%C++43.6B44.3A*8951.4h27.2C+41.4B
M40 Fury-F 7351301.7C++0.2362.189%A1.961%A24.3C+10.5B*1202.1h11.3C++18.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2500.1h
AE Nano-Armor Kit1740,1681.9h
AE Medical Applicator6755,7823.1h
Medical Applicator01830h
Aphelion VEX01100h
Ammunition Package741150.3h
Shield Recharging Field201,8260.6h
Nano-Armor Kit1220,4731.9h
Medical Kit507971.2h

Check the help document for the dictionary if you want to learn more about words used here.


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