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Praetor Paragon Hemato[TWC2] Hemato
VS BR 84

KDR: 1.13

Score: 30.6m

Last Seen: Jul 8th, 2019 3:52 PM
- OFFLINE - 312 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 725
Level Progress (to 85): 44%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Proximity Mine Pulsar C Supernova PC NS-11P NS-44P Commissioner Solstice VE3 Comet VM2 NS-10 Burster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 2874TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.427%15.359%2981112035,0720.7016180.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.671%-0.336C--0.838D--4.182T*HEAD + (~5.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.9-0.06C+15.3-0.074C+63.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.621%1.91%1431121399510124290.982231231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.062C+-0.419C---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.665B+5.40.57B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.06%2.34%233412101,4536996262.07868232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.529%-0.382C--0.52D-0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
241-1.016D*77.2-0.936D--163.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.793%63.905%2331121316965170.259203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.572B+-0.206C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.098C+3.5-0.087C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.004%14.576%23311213295608100.485197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.128C-0.012C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.229C6.5-0.333C-9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 725
30.6m812.6%285 (17.1k)229 (13.7k)1.1263819,44817,2661.7054984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121449016.223%8.073%13107:452

8% Combat Medic51% Engineer9% Heavy Assault12% Infiltrator16% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:05 PMMar 8th, 2015 9:48 PMJul 20th, 2019 11:25 AM (23h) (PST)Jul 8th, 2019 1:27 PM (13d) (PST)Jul 8th, 2019 11:52 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3461192270.1460.1290.0121.4550.03371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,7737,11113,66298187213,732

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2226.6h/92.8d 9,999 1,570 17,239 194.4k 4,281 5,519 4,469 46.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:257
Deaths:411
KDR:0.625
Accuracy:18.056% D
HSR:18.677% D-
SVA-88
D-
Kills:138
Deaths:170
KDR:0.812
Accuracy:14.392% F-
HSR:18.841% D-
Kills:395
Deaths (as Heavy Assault):581
Deaths (to Heavy Assaults):4,460
KDR:0.67986
Kill Difference:186
Playtime:194.291 hours
Usage:9%
Score:2.003m
Score/min:172
Accuracy (listed only):16.224%
HSR (listed only):18.759%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:1,305
Deaths:1,949
KDR:0.670
Accuracy:19.092% D--
HSR:18.314% D-
Solstice VE3
D
Kills:693
Deaths:1,286
KDR:0.539
Accuracy:18.995% D
HSR:15.729% D
VX6-7
D**
Kills:575
Deaths:515
KDR:1.117
Accuracy:14.100% F-
HSR:13.044% D**
Thanatos VE70
C+
Kills:295
Deaths:479
KDR:0.616
Accuracy:40.004% C+
HSR:14.576% C
Kills:2,868
Deaths (as Engineer):4,229
Deaths (to Engineers):4,032
KDR:0.67817
Kill Difference:1,361
Playtime:1,140.831 hours
Usage:51%
Score:15.911m
Score/min:232
Accuracy (listed only):23.048%
HSR (listed only):15.416%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:1,305
Deaths:1,949
KDR:0.670
Accuracy:19.092% D--
HSR:18.314% D-
Solstice VE3
D
Kills:693
Deaths:1,286
KDR:0.539
Accuracy:18.995% D
HSR:15.729% D
VX6-7
D**
Kills:575
Deaths:515
KDR:1.117
Accuracy:14.100% F-
HSR:13.044% D**
Thanatos VE70
C+
Kills:295
Deaths:479
KDR:0.616
Accuracy:40.004% C+
HSR:14.576% C
NS-7 PDW
C--
Kills:137
Deaths:367
KDR:0.373
Accuracy:21.855% C--
HSR:12.409% D-
Kills:3,005
Deaths (as Light Assault):4,596
Deaths (to Light Assaults):2,657
KDR:0.65383
Kill Difference:1,591
Playtime:57.769 hours
Usage:3%
Score:0.439m
Score/min:127
Accuracy (listed only):22.809%
HSR (listed only):14.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C+
Kills:903
Deaths:1,243
KDR:0.726
Accuracy:22.056% C+
HSR:11.960% D*
Thanatos VE70
C+
Kills:295
Deaths:479
KDR:0.616
Accuracy:40.004% C+
HSR:14.576% C
NS-7 PDW
C--
Kills:137
Deaths:367
KDR:0.373
Accuracy:21.855% C--
HSR:12.409% D-
H-V45
D
Kills:77
Deaths:98
KDR:0.786
Accuracy:16.155% F
HSR:15.584% D
Kills:1,412
Deaths (as Combat Medic):2,187
Deaths (to Combat Medics):1,542
KDR:0.64563
Kill Difference:775
Playtime:187.489 hours
Usage:8%
Score:4.139m
Score/min:368
Accuracy (listed only):25.018%
HSR (listed only):13.632%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C*
Kills:787
Deaths:1,219
KDR:0.646
Accuracy:42.243% C*
HSR:16.137% D--
V10
C
Kills:169
Deaths:51
KDR:3.314
Accuracy:38.793% C
HSR:63.905% F
NS-7 PDW
C--
Kills:137
Deaths:367
KDR:0.373
Accuracy:21.855% C--
HSR:12.409% D-
Beamer VS3
C+
Kills:124
Deaths:176
KDR:0.705
Accuracy:25.943% C+
HSR:10.484% F
NS-AM7 Archer
B*
Kills:76
Deaths:88
KDR:0.864
Accuracy:65.114% B*
HSR:6.579% D*
Kills:1,293
Deaths (as Infiltrator):1,901
Deaths (to Infiltrators):2,144
KDR:0.68017
Kill Difference:608
Playtime:275.568 hours
Usage:12%
Score:2.420m
Score/min:146
Accuracy (listed only):38.790%
HSR (listed only):21.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:629
Deaths:616
KDR:1.021
Accuracy:40.170% C
HSR:1.908% D*
NS-10 Burster
D
Kills:620
Deaths:430
KDR:1.442
Accuracy:26.352% D
HSR:3.548% D
NS-10 Burster
C-
Kills:610
Deaths:429
KDR:1.422
Accuracy:26.389% C-
HSR:3.607% D
Comet VM2
C
Kills:560
Deaths:618
KDR:0.906
Accuracy:41.689% C
HSR:2.500% D-
Blueshift VM5
D-
Kills:415
Deaths:316
KDR:1.313
Accuracy:14.716% D--
HSR:16.386% D-
Blueshift VM5
C
Kills:414
Deaths:318
KDR:1.302
Accuracy:15.205% D--
HSR:19.807% C
NS-20 Gorgon
B+
Kills:375
Deaths:384
KDR:0.977
Accuracy:30.093% B+
HSR:14.400% D--
NS-20 Gorgon
B+
Kills:319
Deaths:388
KDR:0.822
Accuracy:29.995% B+
HSR:18.182% C
Cosmos VM3
C+
Kills:168
Deaths:108
KDR:1.556
Accuracy:13.116% D-
HSR:19.048% C+
Cosmos VM3
D
Kills:165
Deaths:109
KDR:1.514
Accuracy:14.123% D
HSR:15.152% D-
Quasar VM1
C-
Kills:149
Deaths:64
KDR:2.328
Accuracy:13.624% C-
HSR:13.423% D--
Quasar VM1
D
Kills:112
Deaths:66
KDR:1.697
Accuracy:13.654% D-
HSR:17.857% D
Kills:4,536
Deaths (as MAX Suit):1,923
Deaths (to MAX Suits):860
KDR:2.35881
Kill Difference:2,613
Playtime:359.907 hours
Usage:16%
Score:5.665m
Score/min:262
Accuracy (listed only):23.260%
HSR (listed only):12.151%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:612
V. Kills:39 N/A
Deaths:76
KDR:8.053
Accuracy:36.814% D
KPH:35.900 C--
VKPH:2.300 D--
Kills:612 (0 + 612)
Deaths:76
KDR:8.053
VKDR:0.513
Vehicle Kills:39
Kill Difference:536
Playtime:17.044 hours
Usage:1%
Score:0.124m
Score/min:121
Piloting Accuracy:N/A%
Gunner Accuracy:36.814%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:995
V. Kills:369 269%
Deaths:302
KDR:3.295
Accuracy:41.621% D-
KPH:17.500 C--
VKPH:6.500 D
Saron HRB
D*
Kills:159
V. Kills:80 196%
Deaths:40
KDR:3.975
Accuracy:38.960% D
KPH:13.200 D*
VKPH:6.600 D*
Kills:1,154 (995 + 159)
Deaths:342
KDR:3.374
VKDR:1.313
Vehicle Kills:449
Kill Difference:812
Playtime:68.794 hours
Usage:3%
Score:0.608m
Score/min:147
Driving Accuracy:41.621%
Gunner Accuracy:38.960%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:540
V. Kills:189 284%
Deaths:77
KDR:7.013
Accuracy:40.308% C++
KPH:19.300 C+
VKPH:6.800 C
G30 Walker
C
Kills:246
V. Kills:137 178%
Deaths:30
KDR:8.200
Accuracy:27.946% C
KPH:12.700 C
VKPH:7.100 C-
M20 Basilisk
D-
Kills:55
V. Kills:42 128%
Deaths:18
KDR:3.056
Accuracy:25.486% D**
KPH:6.600 D*
VKPH:5 D-
Kills:841 (0 + 841)
Deaths:125
KDR:6.728
VKDR:2.944
Vehicle Kills:368
Kill Difference:716
Playtime:55.701 hours
Usage:3%
Score:0.447m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:25.486%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,3921,3893104.481C*3.3528.562%FN/A107.7CN/A29812.9h1.5B**5.3C
Pulsar C 1,3341,3051,9490.67C0.4619.092%D--18.314%D-5.8D--N/A19226.8h15.3D80D
Supernova PC 1,3649953023.295C2.1741.621%D-1.91%C17.5C--6.5D14056.7h5.4C+12.9C
NS-11P 9259031,2430.726C0.4022.056%C+11.96%D*9.7D--N/A3893.2h18.1D*81.9C-
NS-44P Commissioner 8027871,2190.646C-0.4842.243%C*16.137%D--6.1D*N/A19130h5.6F-13.2D
Solstice VE3 7086931,2860.539C0.5918.995%D15.729%D5D-N/A24139h19.1C-100.5C
Comet VM2 1,0446296161.021C*0.1140.17%C1.908%D*6.9D4.6C*7690.8h30.5D75.9C-
NS-10 Burster 1,0466204301.442B+0.3226.352%D3.548%D4.1D2.8D68150.1h169.8C-644.2C-
L105 Zephyr 651612768.053C+6.9336.814%DN/A36C-2.3D--12117h5B*13.5B+
NS-10 Burster 1,0356104291.422B++0.3026.389%C-3.607%D4.1D2.8C--67149.6h171.2D648.7D
Lasher X2 6015877960.737C0.3919.548%D-4.77%B+11.2D--N/A4252.3h18.8C**96.1C+
VX6-7 5885755151.117C+0.0114.1%F-13.044%D**5.6D--N/A70101.9h17.6D*125.1F-
Comet VM2 9145606180.906C+0.2241.689%C2.5%D-6.2D--3.9D6690.7h36.1D86.6C-
M20 Basilisk 729540777.013A*5.8940.308%C++4.444%C--19.3C+6.8C14528h86.1B+213.5B+
Blueshift VM5 4274153161.313C-0.1914.716%D--16.386%D-14.4D*N/A4928.8h17.2C116.6C--
Blueshift VM5 4294143181.302C-0.1815.205%D--19.807%C14.3D*N/A5028.9h17.9C-117.9D
NS-20 Gorgon 4133753840.977C+0.1530.093%B+14.4%D--9.6D-1D3839.1h64.3C213.6C+
Spear Anti-Vehicle Phalanx Turret 587369468.022C++6.9043.051%C+3.794%C+26.7D15.8D26513.8h11.8D27.3C
NS-20 Gorgon 3613193880.822C0.3029.995%B+18.182%C8.1D--1.1D3739.3h74.9D-249.7C
Thanatos VE70 3052954790.616C0.5140.004%C+14.576%C12.6D-N/A5423.4h6.5D--16.2C
Tank Mine 4502921042.808C++1.6822.442%D-N/A83.4C-45.1D10053.5h1.9C++8.3D--
MANA Anti-Personnel Turret 268264763.474N/A2.3511.633%UN/A2640U40U4937900.1h23.1T*198.6T*
Hades VSH4 4292584770.541C+0.5970.121%C**N/A10.1C6.7C10125.6h9C+12.9C++
Orion VS54 2682574110.625C-0.5018.056%D18.677%D-7.3D--N/A5135.1h17.7D*98.2C
G30 Walker 383246308.2A*7.0727.946%C1.626%D*12.7C7.1C-11619.4h230.5C+824.7C+
C-4 2651851741.063C0.0625.542%C+N/A37D--16D-5065h1.7C6.7C+
Nemesis VSH9 2911701940.876B0.2556.357%D-N/A7.5C-5.4C13922.6h8.3C+14.8C
V10 174169513.314C++2.1938.793%C63.905%F10.8D*N/A4215.7h3.5F-8.9D--
Cosmos VM3 1701681081.556C0.4313.116%D-19.048%C+16D--N/A7410.5h14.7C112.2C--
Cosmos VM3 1691651091.514C+0.3914.123%D15.152%D-15.7D-N/A7710.5h16C--113.1C+
Saron HRB 239159403.975C2.8538.96%DN/A13.1D*6.6D*18412.1h27.7D71.2D
Quasar VM1 152149642.328B+1.2013.624%C-13.423%D--14.1DN/A7710.6h12.9B++94.6C*
SVA-88 1431381700.812C-0.3114.392%F-18.841%D-8.8D*N/A4915.6h15.9D**110.5F-
NS-7 PDW 1401373670.373D0.7521.855%C--12.409%D-3.6D*N/A1438.2h23.7F-108.3D--
Force-Blade 13313313,0280.01C1.1223.759%C--12.03%B++0.1DN/A01198.9h2.2B+9.2C**
Beamer VS3 1251241760.705C+0.4225.943%C+10.484%F12.5DN/A659.9h8B+30.8C++
Sticky Grenade 1161141114N/A112.8746.371%DN/A380D*6.7D15740.3h4F8.7D*
Aspis Anti-Aircraft Phalanx Turret 209113148.071A++6.9422.317%C--N/A9.5C8.1D20511.9h138.6B+620.9C++
Quasar VM1 113112661.697C0.5713.654%D-17.857%D10.3D**N/A5410.9h16.9D--123.5D-
Frag Grenade 9999199N/A97.8732.018%F-N/A330DN/A12810.3h4.3C13.6D--
Orbital Strike Uplink 11286186U84.87255.556%UN/A860U260U18640.1h0.8T*0.3T*
MANA Anti-Vehicle Turret 163791000.79D-0.3445.018%D-3.797%C*790C840C+3741800.1h13.9C30.9D
H-V45 7977980.786C0.3416.155%F15.584%D7.6D--N/A4110.1h18.3F113.4F-
NS-AM7 Archer 10676880.864B*0.2665.114%B*6.579%D*6.3C+2.5C+4512h18C**27.7B+
Anti-Vehicle Grenade 10472172N/A70.8746.826%C--N/A240D106.7C++16570.3h7.1D15.1C-
MAX Punch 68671,9430.034D1.0929.594%D--N/A0.2DN/A1317.1h1.9C++6.3C+
Lancer VS22 151571530.373C--0.7561.322%C+N/A4.6D*7.5D--17012.5h73.1F-119.2F-
M20 Basilisk 9755183.056C++1.9325.486%D**3.636%D6.6D*5.1D-1388.3h109.7C+430.4D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon231,0652h
Anti-Vehicle MANA Turret247072.7h
Nano-Armor Kit1,0691,156,945127.7h
Turret AI Module12000.7h
Skywall Shield Emitter0960.3h
Structure Shield Module12230.7h
Repair Module12380.8h
Nanite Revive Grenade02,2600.6h
Medical Applicator927252,33743.1h
Cortium Silo01230.3h
Bunker11050.8h
Spitfire Auto-Turret482,5633.8h
Motion Spotter1500.2h
Hoplon Anti-Aircraft Phalanx Tower01060.4h
Xiphos Anti-Personnel Tower01280.6h
Rampart Wall23182.5h
Welding Device01370h
Deconstruction Tool12,9990.6h
Spear Anti-Vehicle Tower21410.6h
Saron Laser Cannon62680.3h
Ammunition Package8010,0995.9h
Medical Kit113320.5h
Anti-Infantry MANA Turret222,1274.1h
Shield Recharging Field816,6404.1h
Recon Detection Device19311,00958.9h
Vehicle Gate0720.8h
Elysium Spawn Tube0510.2h

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