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Immortal Paragon Hemato[TWC2] Hemato
VS BR 66

KDR: 1.11

Score: 27.8m

Last Seen: Mar 12th, 2019 5:55 AM
- OFFLINE - 43.5 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Connery
Level Progress (to 67): 37%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Proximity Mine Pulsar C Supernova PC NS-11P NS-44P Commissioner Solstice VE3 L105 Zephyr Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $85,068 MLG Score: 68
Fun Score: N/A
Cheeseburgers Flipped: 2702TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.883%15.66%2961010254,6040.7209520.392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.023%-0.431C---0.775D--1.572FHEAD ++ (~6.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.3-0.074C+15.2-0.061C+65.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.434%2.106%139110349029193610.980435249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.046C+-0.321C-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.663B+5.30.58B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.899%2.194%218310321,2766315442.01899234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.325%-0.489D-0.552D-0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218.7-0.843D--67.6-0.709D-151.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.444%65.244%2181103416456420.290266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.664B+-0.123C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.133C++3.4-0.062C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.382%17.391%2181103413853820.25603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.42C--0.565B+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.38C-6.6-0.365C-11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.8m780.8%282 (16.9k)227 (13.6k)1.1132117,27715,5201.6892466 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103542715.779%8.26%13007:522

8% Combat Medic52% Engineer8% Heavy Assault12% Infiltrator17% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:05 PMMar 8th, 2015 9:48 PMMar 24th, 2019 10:57 PM (25d) (PST)Mar 12th, 2019 2:40 AM (38d) (PST)Mar 12th, 2019 1:55 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3371192180.1410.1270.0121.3530.03268

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,2207,11613,10488181213,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2042.5h/85.1d 8,940 1,427 15,651 165.8k 3,976 5,051 3,957 41.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B
Kills:573
Deaths:776
KDR:0.738
Accuracy:19.348% D-
HSR:4.538% B
Orion VS54
D
Kills:171
Deaths:257
KDR:0.665
Accuracy:16.811% D
HSR:20.468% D
SVA-88
D-
Kills:138
Deaths:170
KDR:0.812
Accuracy:14.392% F-
HSR:18.841% D-
Kills:882
Deaths (as Heavy Assault):1,203
Deaths (to Heavy Assaults):4,015
KDR:0.73317
Kill Difference:321
Playtime:172.934 hours
Usage:8%
Score:1.788m
Score/min:172
Accuracy (listed only):16.850%
HSR (listed only):14.615%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:1,236
Deaths:1,785
KDR:0.692
Accuracy:18.882% D--
HSR:18.528% D-
Solstice VE3
D
Kills:670
Deaths:1,254
KDR:0.534
Accuracy:18.825% D
HSR:15.672% D
VX6-7
D**
Kills:575
Deaths:515
KDR:1.117
Accuracy:14.092% F-
HSR:13.044% D**
Thanatos VE70
C**
Kills:138
Deaths:270
KDR:0.511
Accuracy:36.382% C
HSR:17.391% C**
Kills:2,619
Deaths (as Engineer):3,824
Deaths (to Engineers):3,712
KDR:0.68488
Kill Difference:1,205
Playtime:1,066.564 hours
Usage:52%
Score:14.582m
Score/min:228
Accuracy (listed only):22.045%
HSR (listed only):16.158%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:1,236
Deaths:1,785
KDR:0.692
Accuracy:18.882% D--
HSR:18.528% D-
Solstice VE3
D
Kills:670
Deaths:1,254
KDR:0.534
Accuracy:18.825% D
HSR:15.672% D
VX6-7
D**
Kills:575
Deaths:515
KDR:1.117
Accuracy:14.092% F-
HSR:13.044% D**
Thanatos VE70
C**
Kills:138
Deaths:270
KDR:0.511
Accuracy:36.382% C
HSR:17.391% C**
NS-7 PDW
C--
Kills:137
Deaths:367
KDR:0.373
Accuracy:21.855% C--
HSR:12.409% D-
Kills:2,756
Deaths (as Light Assault):4,191
Deaths (to Light Assaults):2,395
KDR:0.6576
Kill Difference:1,435
Playtime:49.025 hours
Usage:2%
Score:0.350m
Score/min:119
Accuracy (listed only):22.007%
HSR (listed only):15.409%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C++
Kills:707
Deaths:1,114
KDR:0.635
Accuracy:41.545% C++
HSR:16.690% D--
V10
C+
Kills:164
Deaths:51
KDR:3.216
Accuracy:39.444% C+
HSR:65.244% D**
NS-7 PDW
C--
Kills:137
Deaths:367
KDR:0.373
Accuracy:21.855% C--
HSR:12.409% D-
Beamer VS3
C
Kills:112
Deaths:165
KDR:0.679
Accuracy:25.159% C
HSR:11.607% D**
Kills:1,120
Deaths (as Infiltrator):1,697
Deaths (to Infiltrators):1,911
KDR:0.65999
Kill Difference:577
Playtime:243.648 hours
Usage:12%
Score:2.120m
Score/min:145
Accuracy (listed only):32.001%
HSR (listed only):26.488%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C+
Kills:781
Deaths:1,057
KDR:0.739
Accuracy:21.922% C+
HSR:11.652% D*
Thanatos VE70
C**
Kills:138
Deaths:270
KDR:0.511
Accuracy:36.382% C
HSR:17.391% C**
NS-7 PDW
C--
Kills:137
Deaths:367
KDR:0.373
Accuracy:21.855% C--
HSR:12.409% D-
H-V45
D
Kills:77
Deaths:98
KDR:0.786
Accuracy:16.155% F
HSR:15.584% D
Kills:1,133
Deaths (as Combat Medic):1,792
Deaths (to Combat Medics):1,362
KDR:0.63225
Kill Difference:659
Playtime:161.871 hours
Usage:8%
Score:3.614m
Score/min:372
Accuracy (listed only):24.078%
HSR (listed only):14.259%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:599
Deaths:595
KDR:1.007
Accuracy:39.260% C
HSR:2.003% D*
NS-10 Burster
D
Kills:577
Deaths:409
KDR:1.411
Accuracy:25.745% D
HSR:3.466% D
NS-10 Burster
C-
Kills:560
Deaths:408
KDR:1.373
Accuracy:25.804% C-
HSR:3.929% D
Comet VM2
C-
Kills:537
Deaths:597
KDR:0.899
Accuracy:40.847% C-
HSR:2.607% D
NS-20 Gorgon
B
Kills:350
Deaths:365
KDR:0.959
Accuracy:29.867% B
HSR:14.286% D-
Blueshift VM5
D
Kills:329
Deaths:258
KDR:1.275
Accuracy:14.278% D--
HSR:17.021% D
Blueshift VM5
C
Kills:327
Deaths:260
KDR:1.258
Accuracy:14.781% D--
HSR:19.266% C
NS-20 Gorgon
B+
Kills:299
Deaths:369
KDR:0.810
Accuracy:29.725% B+
HSR:18.395% C+
Cosmos VM3
C+
Kills:168
Deaths:108
KDR:1.556
Accuracy:13.116% D
HSR:19.048% C+
Cosmos VM3
C--
Kills:165
Deaths:109
KDR:1.514
Accuracy:14.123% C--
HSR:15.152% D-
Quasar VM1
C-
Kills:149
Deaths:64
KDR:2.328
Accuracy:13.624% C-
HSR:13.423% D--
Quasar VM1
D
Kills:112
Deaths:66
KDR:1.697
Accuracy:13.654% D--
HSR:17.857% D
Kills:4,172
Deaths (as MAX Suit):1,804
Deaths (to MAX Suits):814
KDR:2.31264
Kill Difference:2,368
Playtime:338.388 hours
Usage:17%
Score:5.325m
Score/min:262
Accuracy (listed only):22.902%
HSR (listed only):12.204%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:609
V. Kills:37 N/A
Deaths:76
KDR:8.013
Accuracy:37.154% D
KPH:36 C--
VKPH:2.200 D--
Kills:609 (0 + 609)
Deaths:76
KDR:8.013
VKDR:0.487
Vehicle Kills:37
Kill Difference:533
Playtime:16.897 hours
Usage:1%
Score:0.121m
Score/min:119
Piloting Accuracy:N/A%
Gunner Accuracy:37.154%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:902
V. Kills:320 281%
Deaths:278
KDR:3.245
Accuracy:40.434% D--
KPH:16.800 C--
VKPH:6 D
Saron HRB
D*
Kills:129
V. Kills:69 184%
Deaths:35
KDR:3.686
Accuracy:35.064% D--
KPH:12.100 D*
VKPH:6.500 D*
Kills:1,031 (902 + 129)
Deaths:313
KDR:3.294
VKDR:1.243
Vehicle Kills:389
Kill Difference:718
Playtime:64.188 hours
Usage:3%
Score:0.533m
Score/min:138
Driving Accuracy:40.434%
Gunner Accuracy:35.064%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:487
V. Kills:170 285%
Deaths:73
KDR:6.671
Accuracy:38.142% C+
KPH:18.700 C+
VKPH:6.500 C
G30 Walker
C--
Kills:180
V. Kills:108 165%
Deaths:25
KDR:7.200
Accuracy:26.161% C--
KPH:11 C--
VKPH:6.600 D
M20 Basilisk
N/A
Kills:50
V. Kills:40 122%
Deaths:18
KDR:2.778
Accuracy:24.932% N/A
KPH:6.100 N/A
VKPH:4.900 N/A
Kills:717 (0 + 717)
Deaths:116
KDR:6.181
VKDR:2.741
Vehicle Kills:318
Kill Difference:601
Playtime:50.636 hours
Usage:2%
Score:0.385m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:24.932%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,3071,3042964.405C++3.2928.626%D**N/A106.9CN/A28812.2h1.5A5.2C
Pulsar C 1,2621,2361,7850.692C0.4218.882%D--18.528%D-5.8D--N/A19212.5h14.9C--79D
Supernova PC 1,2229022783.245C2.1340.434%D--2.106%C+16.8C--6D13153.6h5.3C++13C
NS-11P 8027811,0570.739C0.3721.922%C+11.652%D*9.8D--N/A3979.3h18.1D--82.4C-
NS-44P Commissioner 7207071,1140.635C0.4841.545%C++16.69%D--6.2D*N/A19114.3h5.5D**13.2D
Solstice VE3 6836701,2540.534C0.5818.825%D15.672%D4.9D-N/A24135.7h19.2C102.1C
L105 Zephyr 646609768.013C+6.9037.154%DN/A36C--2.2D--11916.9h5B*13.4B+
Comet VM2 1,0005995951.007C++0.1139.26%C2.003%D*6.8D4.6C*7687.5h30C--76.4C
NS-10 Burster 9835774091.411B+0.3025.745%D3.466%D4.1D2.9D68141.8h168.3C653.8C
VX6-7 5885755151.117C+0.0014.092%F-13.044%D**5.6D--N/A70101.9h17.6D-125F-
Lasher X2 5875737760.738C0.3819.348%D-4.538%B11.1D--N/A4151.8h18.5B+95.9C+
NS-10 Burster 9585604081.373B++0.2625.804%C-3.929%D4D2.8C--67141.3h172.2D667.2D
Comet VM2 8775375970.899C+0.2140.847%C-2.607%D6.1D--3.9D6687.4h35.4C-86.6C-
M20 Basilisk 657487736.671A++5.5638.142%C+4.517%C--18.7C+6.5C13726.1h80.6B+211.2B+
NS-20 Gorgon 3873503650.959C+0.1529.867%B14.286%D-9.4D-1D3737.2h64.2C214.9C+
Spear Anti-Vehicle Phalanx Turret 536331418.073C++6.9641.925%C3.625%C25.3D15.6D26013.1h11.9D28.5C-
Blueshift VM5 3373292581.275C-0.1614.278%D--17.021%D13.7D*N/A4524h18C--125.8D
Blueshift VM5 3383272601.258C-0.1414.781%D--19.266%C13.6D*N/A4324.1h18.9D127.7D
NS-20 Gorgon 3402993690.81C0.3029.725%B+18.395%C+8D--1.1D3637.3h74.4D250.3C
MANA Anti-Personnel Turret 268264763.474N/A2.3611.633%UN/A2640U40U4927300.1h23.1T*198.6T*
Hades VSH4 3882344180.56C+0.5570.431%BN/A10.5C6.9C-10522.2h8.9C++12.6C*
Tank Mine 360227772.948C*1.8322.373%D-N/A78.3D45.9D9882.9h2C+9.1D**
G30 Walker 288180257.2A+6.0926.161%C--1.111%D*11C--6.6D10616.4h244.2C933.4C
Orion VS54 1791712570.665C-0.4516.811%D20.468%D7.1D--N/A6124.1h15.5C--92.4C
Cosmos VM3 1701681081.556C+0.4413.116%D19.048%C+16D--N/A7410.5h14.7C+112.2C
Cosmos VM3 1691651091.514C+0.4014.123%C--15.152%D-15.7D-N/A7710.5h16C113.1C+
V10 166164513.216C++2.1039.444%C+65.244%D**10.5D*N/A4215.6h3.4D**8.5D
Quasar VM1 152149642.328B+1.2113.624%C-13.423%D--14.1DN/A7610.6h12.9B++94.6C**
C-4 2071461451.007C0.1126.522%C++N/A37.4D--15.6D-5363.9h1.7C6.3C+
SVA-88 1431381700.812C-0.3014.392%F-18.841%D-8.8D*N/A4815.6h15.9D*110.5F
Thanatos VE70 1401382700.511C-0.6036.382%C17.391%C**8.5D--N/A3916.3h6.6D-18.2C--
NS-7 PDW 1401373670.373D0.7421.855%C--12.409%D-3.6D*N/A1438.2h23.7F108.3D
Saron HRB 198129353.686C2.5735.064%D--N/A12.2D*6.5D*17710.6h24.8C70.6D
Nemesis VSH9 2231271680.756C++0.3654.112%D*N/A6.3D4.8D-13320.2h9.1C16.9D
Force-Blade 12312311,5150.011C1.1023.377%D13.008%B**0.1DN/A01083h2.2B+9.4C*
Beamer VS3 1121121650.679C+0.4325.159%C11.607%D**11.7DN/A609.6h8.1B+32.3C++
Quasar VM1 113112661.697C0.5813.654%D--17.857%D10.3D**N/A5410.9h16.9D-123.5D-
Aspis Anti-Aircraft Phalanx Turret 206111147.929A++6.8222.389%C-N/A9.5C8.1D20311.7h138.3B+617.8C*
Sticky Grenade 1061041104N/A102.8946.851%DN/A346.7D*6.7D15370.3h4.1F8.7D*
Frag Grenade 9595195N/A93.8931.497%F-N/A316.7DN/A11490.3h4.3C13.6D--
H-V45 7977980.786C0.3316.155%F15.584%D7.6D--N/A4010.1h18.3F113.4F-
MANA Anti-Vehicle Turret 13663980.643D-0.4743.636%D-4.762%B**630D-730D5240500.1h16F--36.7F--
MAX Punch 59581,8050.032D1.0828.866%D--N/A0.2C--N/A1296.5h1.9C++6.7C+
Anti-Vehicle Grenade 7754154N/A52.8946.324%C--N/A270C-115C++16320.2h7C-15.1C
Lancer VS22 140511480.345C--0.7761.145%C+N/A4.3D*7.5D-16911.9h79.5F-130.1F
M20 Basilisk 9050182.778C+1.6624.932%D**2%D**6.1D*4.9D-1358.2h115.3C+462.4D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret206632.6h
Spawn Beacon197021.5h
Nano-Armor Kit9681,060,730119.1h
Repair Module12020.7h
Turret AI Module11800.7h
Structure Shield Module12070.7h
Skywall Shield Emitter0810.3h
Cortium Silo01160.3h
Nanite Revive Grenade01,9170.5h
Medical Applicator779222,51937.7h
Welding Device0540h
Deconstruction Tool12,9990.6h
Spear Anti-Vehicle Tower21230.5h
Spitfire Auto-Turret452,2023.4h
Bunker11030.7h
Rampart Wall23052.4h
Xiphos Anti-Personnel Tower01150.5h
Hoplon Anti-Aircraft Phalanx Tower0930.4h
Ammunition Package739,1775.4h
Medical Kit103270.5h
Anti-Infantry MANA Turret222,1254.1h
Vehicle Gate0690.7h
Shield Recharging Field695,8373.5h
Recon Detection Device18510,42855h
Saron Laser Cannon62680.3h

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