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Castellan Paragon Hemato[TWC2] Hemato
VS BR 65

KDR: 1.11

Score: 27.7m

Last Seen: Feb 9th, 2019 4:54 PM
- OFFLINE - 292 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
Level Progress (to 66): 64%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Proximity Mine Pulsar C Supernova PC NS-11P NS-44P Commissioner Solstice VE3 L105 Zephyr Comet VM2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $85,068 MLG Score: 68
Fun Score: N/A
Cheeseburgers Flipped: 2680TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.857%15.646%2951010124,5700.7195720.392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.013%-0.433C---0.776D--1.571FHEAD ++ (~6.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.5-0.076C+15.2-0.062C+65.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.199%2.121%138110218969143590.980306249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.068C+-0.317C-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.663B+5.20.582B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.909%2.201%219310191,2726285392.02226236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.32%-0.487D-0.55D-0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.5-0.836D-67.2-0.705D-150.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.444%65.244%2191102116456220.291297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.663B+-0.124C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.133C++3.4-0.063C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.51%17.647%2191102113652820.257089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.409C--0.62B+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.385C-6.7-0.375C-11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
27.7m780.3%282 (16.9k)227 (13.6k)1.1119117,14915,4231.687865 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102242415.738%8.269%13007:522

8% Combat Medic52% Engineer8% Heavy Assault12% Infiltrator17% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:05 PMMar 8th, 2015 9:48 PMFeb 20th, 2019 9:17 AM (1d) (PST)Feb 9th, 2019 4:42 PM (12d) (PST)Feb 9th, 2019 12:54 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3371192180.1410.1270.0121.3510.03268

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,2007,12313,07788181213,632

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2029.8h/84.6d 8,882 1,418 15,570 164.5k 3,957 5,024 3,932 41m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C**
Kills:572
Deaths:776
KDR:0.737
Accuracy:19.363% D-
HSR:4.545% C**
Orion VS54
D
Kills:164
Deaths:249
KDR:0.659
Accuracy:16.793% D
HSR:20.732% D
SVA-88
D-
Kills:138
Deaths:170
KDR:0.812
Accuracy:14.392% F
HSR:18.841% D-
Kills:874
Deaths (as Heavy Assault):1,195
Deaths (to Heavy Assaults):3,995
KDR:0.73138
Kill Difference:321
Playtime:171.969 hours
Usage:8%
Score:1.783m
Score/min:173
Accuracy (listed only):16.849%
HSR (listed only):14.706%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,223
Deaths:1,775
KDR:0.689
Accuracy:18.841% D--
HSR:18.479% D
Solstice VE3
D
Kills:667
Deaths:1,252
KDR:0.533
Accuracy:18.820% D
HSR:15.592% D
VX6-7
D*
Kills:575
Deaths:515
KDR:1.117
Accuracy:14.092% F-
HSR:13.044% D*
Thanatos VE70
B
Kills:136
Deaths:266
KDR:0.511
Accuracy:36.510% C
HSR:17.647% B
Kills:2,601
Deaths (as Engineer):3,808
Deaths (to Engineers):3,691
KDR:0.68304
Kill Difference:1,207
Playtime:1,061.381 hours
Usage:52%
Score:14.537m
Score/min:228
Accuracy (listed only):22.066%
HSR (listed only):16.191%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,223
Deaths:1,775
KDR:0.689
Accuracy:18.841% D--
HSR:18.479% D
Solstice VE3
D
Kills:667
Deaths:1,252
KDR:0.533
Accuracy:18.820% D
HSR:15.592% D
VX6-7
D*
Kills:575
Deaths:515
KDR:1.117
Accuracy:14.092% F-
HSR:13.044% D*
NS-7 PDW
C--
Kills:137
Deaths:367
KDR:0.373
Accuracy:21.855% C--
HSR:12.409% D-
Thanatos VE70
B
Kills:136
Deaths:266
KDR:0.511
Accuracy:36.510% C
HSR:17.647% B
Kills:2,738
Deaths (as Light Assault):4,175
Deaths (to Light Assaults):2,381
KDR:0.65581
Kill Difference:1,437
Playtime:48.834 hours
Usage:2%
Score:0.348m
Score/min:119
Accuracy (listed only):22.024%
HSR (listed only):15.434%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C++
Kills:701
Deaths:1,107
KDR:0.633
Accuracy:41.466% C++
HSR:16.690% D--
V10
C+
Kills:164
Deaths:51
KDR:3.216
Accuracy:39.444% C+
HSR:65.244% D**
NS-7 PDW
C--
Kills:137
Deaths:367
KDR:0.373
Accuracy:21.855% C--
HSR:12.409% D-
Beamer VS3
C
Kills:112
Deaths:165
KDR:0.679
Accuracy:25.174% C
HSR:11.607% D**
Kills:1,114
Deaths (as Infiltrator):1,690
Deaths (to Infiltrators):1,904
KDR:0.65917
Kill Difference:576
Playtime:242.360 hours
Usage:12%
Score:2.106m
Score/min:145
Accuracy (listed only):31.985%
HSR (listed only):26.488%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C
Kills:776
Deaths:1,034
KDR:0.750
Accuracy:21.905% C
HSR:11.727% D*
NS-7 PDW
C--
Kills:137
Deaths:367
KDR:0.373
Accuracy:21.855% C--
HSR:12.409% D-
Thanatos VE70
B
Kills:136
Deaths:266
KDR:0.511
Accuracy:36.510% C
HSR:17.647% B
H-V45
D
Kills:77
Deaths:98
KDR:0.786
Accuracy:16.155% F
HSR:15.584% D
Kills:1,126
Deaths (as Combat Medic):1,765
Deaths (to Combat Medics):1,350
KDR:0.63796
Kill Difference:639
Playtime:159.500 hours
Usage:8%
Score:3.597m
Score/min:376
Accuracy (listed only):24.106%
HSR (listed only):14.342%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:590
Deaths:594
KDR:0.993
Accuracy:39.246% C
HSR:2.034% D--
NS-10 Burster
D
Kills:566
Deaths:405
KDR:1.398
Accuracy:25.708% D
HSR:3.357% D
NS-10 Burster
C--
Kills:556
Deaths:404
KDR:1.376
Accuracy:25.773% C--
HSR:3.957% D
Comet VM2
C-
Kills:533
Deaths:596
KDR:0.894
Accuracy:40.830% C-
HSR:2.627% D
NS-20 Gorgon
B+
Kills:344
Deaths:358
KDR:0.961
Accuracy:29.909% B+
HSR:13.954% D-
Blueshift VM5
D
Kills:329
Deaths:257
KDR:1.280
Accuracy:14.267% D--
HSR:17.021% D
Blueshift VM5
C
Kills:326
Deaths:259
KDR:1.259
Accuracy:14.763% D--
HSR:19.325% C
NS-20 Gorgon
B+
Kills:296
Deaths:362
KDR:0.818
Accuracy:29.780% B+
HSR:18.581% C+
Cosmos VM3
C+
Kills:168
Deaths:108
KDR:1.556
Accuracy:13.116% D
HSR:19.048% C+
Cosmos VM3
C-
Kills:165
Deaths:109
KDR:1.514
Accuracy:14.123% C-
HSR:15.152% D-
Quasar VM1
C-
Kills:149
Deaths:64
KDR:2.328
Accuracy:13.624% C-
HSR:13.423% D--
Quasar VM1
C--
Kills:112
Deaths:66
KDR:1.697
Accuracy:13.654% D--
HSR:17.857% C--
Kills:4,134
Deaths (as MAX Suit):1,791
Deaths (to MAX Suits):810
KDR:2.30821
Kill Difference:2,343
Playtime:335.663 hours
Usage:17%
Score:5.298m
Score/min:263
Accuracy (listed only):22.900%
HSR (listed only):12.195%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:606
V. Kills:37 N/A
Deaths:75
KDR:8.080
Accuracy:37.050% D
KPH:36.300 C-
VKPH:2.200 D*
Kills:606 (0 + 606)
Deaths:75
KDR:8.080
VKDR:0.493
Vehicle Kills:37
Kill Difference:531
Playtime:16.693 hours
Usage:1%
Score:0.120m
Score/min:120
Piloting Accuracy:N/A%
Gunner Accuracy:37.050%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:896
V. Kills:318 281%
Deaths:277
KDR:3.235
Accuracy:40.199% D--
KPH:16.800 C--
VKPH:6 D
Saron HRB
D*
Kills:124
V. Kills:66 185%
Deaths:34
KDR:3.647
Accuracy:34.650% D--
KPH:11.800 D*
VKPH:6.300 D*
Kills:1,020 (896 + 124)
Deaths:311
KDR:3.280
VKDR:1.235
Vehicle Kills:384
Kill Difference:709
Playtime:63.927 hours
Usage:3%
Score:0.528m
Score/min:138
Driving Accuracy:40.199%
Gunner Accuracy:34.650%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:487
V. Kills:170 285%
Deaths:73
KDR:6.671
Accuracy:38.152% C+
KPH:18.700 C+
VKPH:6.500 C
G30 Walker
C--
Kills:179
V. Kills:108 164%
Deaths:25
KDR:7.160
Accuracy:26.139% C--
KPH:11 C--
VKPH:6.700 D
M20 Basilisk
N/A
Kills:50
V. Kills:40 122%
Deaths:18
KDR:2.778
Accuracy:24.933% N/A
KPH:6.100 N/A
VKPH:4.900 N/A
Kills:716 (0 + 716)
Deaths:116
KDR:6.172
VKDR:2.741
Vehicle Kills:318
Kill Difference:600
Playtime:50.410 hours
Usage:2%
Score:0.384m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:24.933%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,3011,2982954.4C*3.2928.576%FN/A106.4CN/A28812.2h1.5A5.2C
Pulsar C 1,2481,2231,7750.689C0.4218.841%D--18.479%D5.8D--N/A19211h15D79.4D
Supernova PC 1,2148962773.235C2.1240.199%D--2.121%C+16.8C--6D13053.4h5.2C*13C
NS-11P 7977761,0340.75C0.3621.905%C11.727%D*9.9D--N/A3978.1h17.9D--81.9C-
NS-44P Commissioner 7147011,1070.633C-0.4841.466%C++16.69%D--6.2D*N/A19113.7h5.5F13.2D
Solstice VE3 6806671,2520.533C0.5818.82%D15.592%D4.9D-N/A24135.5h19.2C-102.3C
L105 Zephyr 643606758.08C+6.9737.05%DN/A36.3C-2.2D*12016.7h4.9B*13.2B+
Comet VM2 9875905940.993C++0.1239.246%C2.034%D--6.8D4.6C*7687.1h30.3D77.3C-
VX6-7 5885755151.117C+0.0114.092%F-13.044%D*5.6D--N/A70101.9h17.6D-125F-
Lasher X2 5865727760.737C0.3719.363%D-4.545%C**11D-N/A4151.8h18.6B95.9C+
NS-10 Burster 9675664051.398B+0.2925.708%D3.357%D4D2.9D68140.2h170C-661.1C-
NS-10 Burster 9545564041.376B++0.2625.773%C--3.957%D4D2.8C--67139.7h171.8D666.5D
Comet VM2 8715335960.894C+0.2240.83%C-2.627%D6.1D--3.9D6687.1h35.5C--86.9C-
M20 Basilisk 657487736.671A++5.5638.152%C+4.517%C--18.7C+6.5C13726h80.4B+210.6B+
NS-20 Gorgon 3813443580.961C+0.1529.909%B+13.954%D-9.4D-1D3836.5h64.9C216.9C+
Spear Anti-Vehicle Phalanx Turret 536331418.073C*6.9641.925%C3.625%C25.3D15.6C--26013.1h11.9D28.5C-
Blueshift VM5 3373292571.28C-0.1714.267%D--17.021%D13.7D*N/A4524h17.9C--125.7D
Blueshift VM5 3373262591.259C-0.1514.763%D--19.325%C13.5D*N/A4324.1h18.9D128D
NS-20 Gorgon 3372963620.818C0.2929.78%B+18.581%C+8.1D--1.1D3736.6h74.7D250.8C
MANA Anti-Personnel Turret 268264763.474N/A2.3611.633%UN/A2640U40U4927300.1h23.1T*198.6T*
Hades VSH4 3852324180.555C+0.5670.48%BN/A10.5C6.9C10522.1h8.9C++12.7C*
Tank Mine 360227762.987C*1.8822.336%D-N/A78.3D45.9D9912.9h2C+9.1D**
G30 Walker 287179257.16A++6.0526.139%C--1.117%D**11C--6.7D10616.2h242.5C927.8C
Cosmos VM3 1701681081.556C+0.4413.116%D19.048%C+16D--N/A7410.5h14.7C+112.2C
Cosmos VM3 1691651091.514C+0.4014.123%C-15.152%D-15.7D-N/A7710.5h16C113.1C+
V10 166164513.216C++2.1039.444%C+65.244%D**10.6D*N/A4315.5h3.4F8.5D-
Orion VS54 1711642490.659C-0.4516.793%D20.732%D7D--N/A6223.4h15.6C--92.9C
Quasar VM1 152149642.328B+1.2213.624%C-13.423%D--14.1DN/A7610.6h12.9B++94.6C*
C-4 2051451401.036C0.0826.681%C*N/A37.2D-15.4D-5383.9h1.7C6.3C++
SVA-88 1431381700.812C--0.3014.392%F18.841%D-8.8D*N/A4815.6h15.9D*110.5F
NS-7 PDW 1401373670.373D0.7421.855%C--12.409%D-3.6D*N/A1438.2h23.7F108.3D-
Thanatos VE70 1381362660.511C-0.6036.51%C17.647%B8.4D--N/A3916.1h6.7D--18.3D
Nemesis VSH9 2211261670.754C++0.3653.965%D*N/A6.3D4.7D-13320.1h9.1C16.9D
Saron HRB 190124343.647C2.5434.65%D--N/A11.7D*6.2D*17610.6h25C72.3D-
Force-Blade 12212211,4410.011C1.1023.304%D13.115%B**0.1DN/A01077.1h2.2B+9.4C*
Quasar VM1 113112661.697C+0.5913.654%D--17.857%C--10.3D**N/A5410.9h16.9D--123.5D-
Beamer VS3 1121121650.679C+0.4325.174%C11.607%D**11.7DN/A609.6h8.1B+32.2C++
Aspis Anti-Aircraft Phalanx Turret 206111147.929A++6.8222.395%C-N/A9.5C8.1D20311.7h138.2B+617.1C*
Sticky Grenade 1061041104N/A102.8946.778%DN/A346.7D*6.7D15470.3h4D**8.7D*
Frag Grenade 9595195N/A93.8931.469%F-N/A316.7DN/A11460.3h4.3C13.5D--
H-V45 7977980.786C0.3316.155%F15.584%D7.6D--N/A4010.1h18.3F113.4F-
MANA Anti-Vehicle Turret 13663980.643D--0.4743.636%D**4.762%A630D730D5240500.1h16C+36.7D-
MAX Punch 58571,7920.032D1.0828.646%D*N/A0.2CN/A1293.8h1.9C++6.7C+
Anti-Vehicle Grenade 7754154N/A52.8946.305%C--N/A270C--115C**16440.2h7C--15C
Lancer VS22 140511480.345C--0.7761.145%C+N/A4.3D--7.5D--16811.9h79.5F-130.1F-
M20 Basilisk 9050182.778C+1.6724.933%D**2%D**6.1D*4.9D-1358.2h115.2C462.2D*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,9020.5h
Anti-Vehicle MANA Turret206632.6h
Medical Applicator771221,42937.5h
Spawn Beacon196761.5h
Nano-Armor Kit9641,057,048118.5h
Cortium Silo01160.3h
Repair Module12020.7h
Skywall Shield Emitter0810.3h
Structure Shield Module12070.7h
Turret AI Module11800.7h
Bunker11030.7h
Spitfire Auto-Turret452,1863.4h
Hoplon Anti-Aircraft Phalanx Tower0930.4h
Xiphos Anti-Personnel Tower01150.5h
Rampart Wall23052.4h
Spear Anti-Vehicle Tower21230.5h
Deconstruction Tool12,9990.6h
Welding Device0540h
Ammunition Package739,1485.4h
Medical Kit103270.5h
Anti-Infantry MANA Turret222,1254.1h
Vehicle Gate0690.7h
Shield Recharging Field695,7973.5h
Recon Detection Device18510,38754.9h
Saron Laser Cannon62680.3h

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