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Venator Destroyer HenbeLoL[SlSl] HenbeLoL
VS BR 32

KDR: 1.47

Score: 19.1m

Last Seen: Oct 25th, 2018 6:32 PM
- OFFLINE - 5117.8 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Cobalt
Level Progress (to 33): 57%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS VX6-7 C-4 Deimos VA29 Phobos VX86 Eclipse VE3A Serpent VE92 Nova Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,010,808 MLG Score: 808
Fun Score: N/A
Cheeseburgers Flipped: 742TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.488%25.22%69328118620,6941.185970.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.909%1.233B**0.665B+-1.47FHEAD ++ (~11.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.452B+11.20.214C++29.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.237%1.307%241121315311471320.133391115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.093B**-0.807D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.023C+19.7-0.573D18

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.277%70.335%0412102,5081375211.824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.847%0.645B+0.211C++-0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.389C**2.40.253C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.221%20.251%0512096,1281086665.64272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.14%0.721B++1.108B**0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.494B+3.40.31C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.1m235.6%308 (18.5k)244 (14.6k)1.4704642,03928,5891.6116732 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214211523.979%21.409%51302:4415

26% Engineer6% Heavy Assault31% Infiltrator29% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 1:36 PMOct 7th, 2017 9:32 AMOct 26th, 2018 6:22 AM (300d) (PST)Oct 25th, 2018 3:49 PM (301d) (PST)Oct 25th, 2018 2:32 PM (301d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6222523700.5360.3650.1151.3990.058808

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,32915,12822,2013222784314,615

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1306.7h/54.4d 4,037 9,000 11,983 109.7k 1,125 5,993 4,510 48.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C++
Kills:1,046
Deaths:729
KDR:1.435
Accuracy:26.055% C++
HSR:25.813% C+
Orion VS54
C**
Kills:336
Deaths:317
KDR:1.060
Accuracy:22.365% C**
HSR:25.595% C++
VE-H Maw
C*
Kills:61
Deaths:49
KDR:1.245
Accuracy:24.935% C+
HSR:27.869% C*
Kills:1,443
Deaths (as Heavy Assault):1,095
Deaths (to Heavy Assaults):8,077
KDR:1.31781
Kill Difference:348
Playtime:74.475 hours
Usage:6%
Score:0.941m
Score/min:211
Accuracy (listed only):24.452%
HSR (listed only):26.426%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:2,017
Deaths:1,197
KDR:1.685
Accuracy:24.684% C+
HSR:21.517% C++
Deimos VA29
B+
Kills:1,437
Deaths:1,076
KDR:1.336
Accuracy:66.427% B+
HSR:19.972% B+
Phobos VX86
C**
Kills:1,199
Deaths:997
KDR:1.203
Accuracy:62.051% C**
HSR:18.015% C**
Eclipse VE3A
A
Kills:1,177
Deaths:1,248
KDR:0.943
Accuracy:32.356% A
HSR:22.345% B+
Serpent VE92
B**
Kills:1,171
Deaths:934
KDR:1.254
Accuracy:23.421% C+
HSR:26.644% B**
Nova
A++
Kills:1,169
Deaths:1,043
KDR:1.121
Accuracy:46.023% C++
HSR:21.985% A++
Pandora VX25
B*
Kills:1,167
Deaths:727
KDR:1.605
Accuracy:44.541% B+
HSR:19.023% B*
Pulsar C
B**
Kills:1,163
Deaths:1,175
KDR:0.990
Accuracy:25.879% C**
HSR:29.665% B**
NS-7 PDW
A
Kills:1,158
Deaths:870
KDR:1.331
Accuracy:31.341% A
HSR:23.921% B**
Thanatos VE70
A
Kills:1,156
Deaths:940
KDR:1.230
Accuracy:46.650% B++
HSR:22.405% A
Eridani SX5
B+
Kills:1,155
Deaths:934
KDR:1.237
Accuracy:24.971% C
HSR:23.290% B+
Sirius SX12
B++
Kills:1,155
Deaths:1,083
KDR:1.066
Accuracy:24.761% C++
HSR:22.338% B++
Zenith VX-5
B++
Kills:1,147
Deaths:947
KDR:1.211
Accuracy:25.046% C+
HSR:25.981% B++
Solstice VE3
B**
Kills:1,142
Deaths:652
KDR:1.752
Accuracy:24.889% B
HSR:25.219% B**
MKV Suppressed
B++
Kills:1,137
Deaths:863
KDR:1.318
Accuracy:29.286% B++
HSR:23.219% B+
Solstice Burst
B*
Kills:322
Deaths:252
KDR:1.278
Accuracy:29.019% B+
HSR:29.814% B*
NS Baron G5AE
B++
Kills:293
Deaths:326
KDR:0.899
Accuracy:36.310% D--
HSR:19.454% B++
Skorpios
B+
Kills:130
Deaths:129
KDR:1.008
Accuracy:24.714% D
HSR:26.154% B+
NSX Tanto
A
Kills:116
Deaths:111
KDR:1.045
Accuracy:26.668% C++
HSR:33.621% A
Kills:19,411
Deaths (as Light Assault):15,504
Deaths (to Light Assaults):5,226
KDR:1.252
Kill Difference:3,907
Playtime:375.808 hours
Usage:29%
Score:5.726m
Score/min:254
Accuracy (listed only):34.160%
HSR (listed only):23.925%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B**
Kills:1,159
Deaths:738
KDR:1.570
Accuracy:31.873% B**
HSR:26.747% B+
NS-7 PDW
A
Kills:1,158
Deaths:870
KDR:1.331
Accuracy:31.341% A
HSR:23.921% B**
Eridani SX5
B+
Kills:1,155
Deaths:934
KDR:1.237
Accuracy:24.971% C
HSR:23.290% B+
Sirius SX12
B++
Kills:1,155
Deaths:1,083
KDR:1.066
Accuracy:24.761% C++
HSR:22.338% B++
Spiker
B+
Kills:1,153
Deaths:1,183
KDR:0.975
Accuracy:30.429% C++
HSR:25.065% B+
XM98
C*
Kills:1,144
Deaths:496
KDR:2.306
Accuracy:37.964% C++
HSR:76.661% C*
Beamer VS3
B+
Kills:1,141
Deaths:1,196
KDR:0.954
Accuracy:27.671% C+
HSR:26.994% B+
MKV Suppressed
B++
Kills:1,137
Deaths:863
KDR:1.318
Accuracy:29.286% B++
HSR:23.219% B+
Ghost
B+
Kills:741
Deaths:458
KDR:1.618
Accuracy:41.926% B+
HSR:66.937% C+
Phantom VA23
B+
Kills:505
Deaths:342
KDR:1.477
Accuracy:37.721% B+
HSR:27.525% C
NS-AM7 Archer
B++
Kills:475
Deaths:881
KDR:0.539
Accuracy:58.460% C+
HSR:23.158% B++
Nyx VX31
C**
Kills:438
Deaths:235
KDR:1.864
Accuracy:36.098% C**
HSR:23.059% D
NS-44L Blackhand
B++
Kills:416
Deaths:302
KDR:1.377
Accuracy:47.247% B++
HSR:36.058% C-
Parallax VX3
C+
Kills:416
Deaths:142
KDR:2.930
Accuracy:39.057% C+
HSR:77.644% C+
Manticore SX40
B**
Kills:213
Deaths:212
KDR:1.005
Accuracy:35.847% B**
HSR:26.291% B+
VA39 Spectre
B**
Kills:207
Deaths:104
KDR:1.990
Accuracy:39.099% B**
HSR:32.850% C-
Cerberus
C*
Kills:197
Deaths:178
KDR:1.107
Accuracy:33.121% C*
HSR:21.827% C+
Skorpios
B+
Kills:130
Deaths:129
KDR:1.008
Accuracy:24.714% D
HSR:26.154% B+
NSX Tomoe
C*
Kills:67
Deaths:50
KDR:1.340
Accuracy:29.858% C*
HSR:29.851% D
Kills:13,007
Deaths (as Infiltrator):10,396
Deaths (to Infiltrators):4,740
KDR:1.25115
Kill Difference:2,611
Playtime:403.760 hours
Usage:31%
Score:5.280m
Score/min:218
Accuracy (listed only):34.813%
HSR (listed only):33.663%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:2,017
Deaths:1,197
KDR:1.685
Accuracy:24.684% C+
HSR:21.517% C++
Deimos VA29
B+
Kills:1,437
Deaths:1,076
KDR:1.336
Accuracy:66.427% B+
HSR:19.972% B+
Phobos VX86
C**
Kills:1,199
Deaths:997
KDR:1.203
Accuracy:62.051% C**
HSR:18.015% C**
Eclipse VE3A
A
Kills:1,177
Deaths:1,248
KDR:0.943
Accuracy:32.356% A
HSR:22.345% B+
Serpent VE92
B**
Kills:1,171
Deaths:934
KDR:1.254
Accuracy:23.421% C+
HSR:26.644% B**
Nova
A++
Kills:1,169
Deaths:1,043
KDR:1.121
Accuracy:46.023% C++
HSR:21.985% A++
Pandora VX25
B*
Kills:1,167
Deaths:727
KDR:1.605
Accuracy:44.541% B+
HSR:19.023% B*
Pulsar C
B**
Kills:1,163
Deaths:1,175
KDR:0.990
Accuracy:25.879% C**
HSR:29.665% B**
Thanatos VE70
A
Kills:1,156
Deaths:940
KDR:1.230
Accuracy:46.650% B++
HSR:22.405% A
Zenith VX-5
B++
Kills:1,147
Deaths:947
KDR:1.211
Accuracy:25.046% C+
HSR:25.981% B++
Solstice VE3
B**
Kills:1,142
Deaths:652
KDR:1.752
Accuracy:24.889% B
HSR:25.219% B**
Eidolon VE33
B++
Kills:342
Deaths:280
KDR:1.221
Accuracy:32.136% B++
HSR:31.287% B++
Solstice Burst
B*
Kills:322
Deaths:252
KDR:1.278
Accuracy:29.019% B+
HSR:29.814% B*
NS Baron G5AE
B++
Kills:293
Deaths:326
KDR:0.899
Accuracy:36.310% D--
HSR:19.454% B++
NSX Tanto
A
Kills:116
Deaths:111
KDR:1.045
Accuracy:26.668% C++
HSR:33.621% A
Kills:15,018
Deaths (as Engineer):11,905
Deaths (to Engineers):4,903
KDR:1.26149
Kill Difference:3,113
Playtime:342.262 hours
Usage:26%
Score:4.953m
Score/min:241
Accuracy (listed only):36.407%
HSR (listed only):24.463%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:1,437
Deaths:1,076
KDR:1.336
Accuracy:66.427% B+
HSR:19.972% B+
Phobos VX86
C**
Kills:1,199
Deaths:997
KDR:1.203
Accuracy:62.051% C**
HSR:18.015% C**
Nova
A++
Kills:1,169
Deaths:1,043
KDR:1.121
Accuracy:46.023% C++
HSR:21.985% A++
Pandora VX25
B*
Kills:1,167
Deaths:727
KDR:1.605
Accuracy:44.541% B+
HSR:19.023% B*
NS-7 PDW
A
Kills:1,158
Deaths:870
KDR:1.331
Accuracy:31.341% A
HSR:23.921% B**
Thanatos VE70
A
Kills:1,156
Deaths:940
KDR:1.230
Accuracy:46.650% B++
HSR:22.405% A
Eridani SX5
B+
Kills:1,155
Deaths:934
KDR:1.237
Accuracy:24.971% C
HSR:23.290% B+
Sirius SX12
B++
Kills:1,155
Deaths:1,083
KDR:1.066
Accuracy:24.761% C++
HSR:22.338% B++
MKV Suppressed
B++
Kills:1,137
Deaths:863
KDR:1.318
Accuracy:29.286% B++
HSR:23.219% B+
NS Baron G5AE
B++
Kills:293
Deaths:326
KDR:0.899
Accuracy:36.310% D--
HSR:19.454% B++
Pulsar VS1
B
Kills:155
Deaths:197
KDR:0.787
Accuracy:22.951% C+
HSR:23.226% B
Skorpios
B+
Kills:130
Deaths:129
KDR:1.008
Accuracy:24.714% D
HSR:26.154% B+
Kills:11,311
Deaths (as Combat Medic):9,185
Deaths (to Combat Medics):3,456
KDR:1.23146
Kill Difference:2,126
Playtime:16.979 hours
Usage:1%
Score:0.266m
Score/min:261
Accuracy (listed only):38.335%
HSR (listed only):21.917%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:673
Deaths:562
KDR:1.198
Accuracy:49.861% B++
HSR:4.160% C+
Comet VM2
B+
Kills:533
Deaths:498
KDR:1.070
Accuracy:50.797% B+
HSR:4.878% C**
Nebula VM20
B**
Kills:507
Deaths:303
KDR:1.673
Accuracy:19.175% C*
HSR:25.838% B**
Nebula VM20
B*
Kills:501
Deaths:291
KDR:1.722
Accuracy:19.680% C*
HSR:24.950% B*
NS-10 Burster
A
Kills:199
Deaths:135
KDR:1.474
Accuracy:38.131% A
HSR:6.533% C+
Quasar VM1
A+
Kills:194
Deaths:112
KDR:1.732
Accuracy:18.820% B+
HSR:26.804% A+
NS-10 Burster
A
Kills:186
Deaths:99
KDR:1.879
Accuracy:38.962% A
HSR:4.839% C
Vortex VM21
B+
Kills:58
Deaths:50
KDR:1.160
Accuracy:46.329% B+
HSR:0% F
Vortex VM21
B+
Kills:56
Deaths:50
KDR:1.120
Accuracy:46.449% B+
HSR:0% F
Kills:2,907
Deaths (as MAX Suit):1,050
Deaths (to MAX Suits):1,265
KDR:2.76857
Kill Difference:1,857
Playtime:92.979 hours
Usage:7%
Score:1.932m
Score/min:346
Accuracy (listed only):36.467%
HSR (listed only):10.889%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:153
V. Kills:63 239%
Deaths:68
KDR:2.250
Accuracy:52.237% A
KPH:27.800 C+
VKPH:11.400 B++
L100 Python AP
C**
Kills:74
V. Kills:46 157%
Deaths:15
KDR:4.933
Accuracy:72.745% A++
KPH:32.100 C++
VKPH:19.900 C**
Kills:227 (227 + 0)
Deaths:83
KDR:2.735
VKDR:1.313
Vehicle Kills:109
Kill Difference:144
Playtime:7.821 hours
Usage:1%
Score:0.132m
Score/min:281
Driving Accuracy:72.745%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 2,0242,0171,1971.685B0.2124.684%C+21.517%C++33.2C+N/A9460.8h12C**48.8B
C-4 2,4091,7739491.868B0.4023.781%CN/A109.4B+39.3B++67116.2h1.3B+5.5C**
Deimos VA29 1,4511,4371,0761.336C++0.1366.427%B+19.972%B+42.5C+N/A10033.8h2.4C++3.6C**
Phobos VX86 1,2111,1999971.203C+0.2762.051%C**18.015%C**44.1C+N/A9827.2h2.4C*3.9C**
Eclipse VE3A 1,1931,1771,2480.943C0.5332.356%A22.345%B+24.3DN/A6148.5h18.4F-56.7C
Serpent VE92 1,1861,1719341.254C++0.2223.421%C+26.644%B**26.9C+N/A7643.5h12.1B51.8C**
Nova 1,1821,1691,0431.121C+0.3546.023%C++21.985%A++33.4C+N/A8835h3.9B+8.4B+
Pandora VX25 1,1811,1677271.605B+0.1344.541%B+19.023%B*45.6C**N/A12325.6h3.9B+8.8B+
Pulsar C 1,1841,1631,1750.99C+0.4825.879%C**29.665%B**27.9C+N/A7641.7h11B42.3B+
Artemis VX26 1,1651,1597381.57C*0.1031.873%B**26.747%B+30.7C+N/A7437.8h10.3B++32.4B*
NS-7 PDW 1,1731,1588701.331B+0.1431.341%A23.921%B**26.7C+N/A6943.3h13.1B+41.7B++
Thanatos VE70 1,1671,1569401.23B+0.2446.65%B++22.405%A33C*N/A8335h4.4B+9.4B+
Eridani SX5 1,1731,1559341.237C++0.2324.971%C23.29%B+35.8C+N/A9132.3h11.1B+44.5C*
Sirius SX12 1,1731,1551,0831.066C++0.4024.761%C++22.338%B++30.3C++N/A8138.1h14.7C++59.2C*
Spiker 1,1641,1531,1830.975C+0.5030.429%C++25.065%B+33.7C+N/A8934.2h8.1C**26.7B+
Zenith VX-5 1,1661,1479471.211C+0.2625.046%C+25.981%B++38.4C*N/A8629.9h11.5B+46B+
XM98 1,1521,1444962.306C++0.8437.964%C++76.661%C*26.6C+N/A6643h2.3B+6B+
Solstice VE3 1,1421,1426521.752A+0.2824.889%B25.219%B**27.8B+N/A8641.1h11.2B*45.2B+
Beamer VS3 1,1571,1411,1960.954C**0.5227.671%C+26.994%B+39.9B++N/A10428.6h8.7B31.5C++
MKV Suppressed 1,1491,1378631.317B0.1529.286%B++23.219%B+29.6C+N/A7038.4h12.4B+42.4B+
Proximity Mine 1,0611,0572663.974C++2.5043.106%C++N/A160.2B*N/A4286.6h1.5A3.5B*
NS-15M AE 1,0611,0467291.435C0.0426.055%C++25.813%C+31.8DN/A8032.9h12.1C+46.4C++
Spear Anti-Vehicle Phalanx Turret 1,5109839610.24B+8.7748.276%B3.561%C46.2B+24.7C**27721.3h8.5C*17.6B+
Ghost 7507414581.618C0.1541.926%B+66.937%C+30.2CN/A8724.5h2.1B+5.1B+
Frag Grenade 7127081708N/A706.5349.371%B+N/A708B**4C--18541h2.9B*5.9B++
Comet VM2 1,0546735621.198B+0.2749.861%B++4.16%C+14.9B++8.4A*10545.3h21.3C*42.6B+
Tank Mine 1,1206012992.01C0.5431.766%C+N/A105.4C+91.1B**11675.7h1.8C*5.6B+
Comet VM2 8155334981.07C++0.4050.797%B+4.878%C**13.1C*6.9B**8640.7h25.3C**49.9B+
Nebula VM20 5155073031.673C+0.2019.175%C*25.838%B**40.6B+N/A10712.5h13.5B*70.3B+
Phantom VA23 5075053421.477C0.0137.721%B+27.525%C33.4CN/A9415.1h4.3B11.4B+
Nebula VM20 5055012911.722C+0.2519.68%C*24.95%B*42.5B+N/A10911.8h13.2B**67.3B+
Force-Blade 54249025,4470.019C+1.4537.589%B+2.041%D0.5C+N/A11008.6h2.4C**6.3B+
NS-AM7 Archer 5824758810.539C++0.9358.46%C+23.158%B++12.5B**2.8C++7638h10B*17.1B**
Nyx VX31 4474382351.864C+0.3936.098%C**23.059%D40.2C+N/A9410.9h4.7B++13.1B+
NS-44L Blackhand 4184163021.377C++0.0947.247%B++36.058%C-25.5C+N/A6816.3h4B+8.5B+
Parallax VX3 4194161422.93C+1.4639.057%C+77.644%C+42.9B*N/A1139.7h1.9B++4.8B+
Sticky Grenade 3853791379N/A377.5351.63%C+N/A758C-12C+22120.5h2.3C+4.5C++
Eidolon VE33 3493422801.221C++0.2532.136%B++31.287%B++26.5C++N/A7412.9h7.3B++22.6B++
The Slasher 3423401,1260.302S1.1745.313%B*11.471%C++6.1B+N/A1455.4h1.9B+4.1C++
Orion VS54 3403363171.06C+0.4122.365%C**25.595%C++35C++N/A2029.6h11.5B+51.3C++
Solstice Burst 3263222521.278C+0.1929.019%B+29.814%B*29.3CN/A8111h12.3B42.3B+
NS Baron G5AE 2982933260.899C-0.5736.31%D--19.454%B++30.5C-N/A809.6h3.3B**9.2C+
MANA Anti-Personnel Turret 2582511162.164N/A0.6920.633%UN/A2510U70U4337300.1h29.6T*143.4T*
Hunter QCX 2432373160.75C++0.7260.517%B**38.819%B*11CN/A3621.6h5.5C*9.1B
MANA Anti-Vehicle Turret 4302321251.856C+0.3960.342%C*6.466%A2320A*1980A+2704450.1h8.5C*14.1B
Rocklet Rifle 4742262031.113B*0.3663.373%B**N/A27.9C+30.6B+3418.1h41.3C+65.2C**
Manticore SX40 2142132121.005C++0.4735.847%B**26.291%B+43.5B++N/A1044.9h6.8B+19B++
VA39 Spectre 2082071041.99B+0.5239.099%B**32.85%C-30B+N/A1236.9h4.7B++12B*
NS-10 Burster 3361991351.474B*0.0038.131%A6.533%C+7.2B+5B**7227.5h128.1C*335.9B++
Cerberus 2021971781.107C++0.3633.121%C*21.827%C+21.4C--N/A519.2h6.8C20.7C++
Quasar VM1 1991941121.732C++0.2618.82%B+26.804%A+24.3C++N/A888h12.1B*64.4B+
NS-10 Burster 319186991.879B**0.4138.962%A4.839%C7.5B*5.4B**7524.8h127.6B+327.4B*
Icikill 1721695540.305S1.1739.827%B++12.426%C**5.4C+N/A1231.1h2.2C+5.5B+
Pulsar VS1 1551551970.787C+0.6822.951%C+23.226%B16.7C-N/A829.3h14C**60.9C*
C75 Viper 216153682.25C0.7852.237%A1.307%C+27.8C+11.5B++2075.5h19.7D-37.7C++
Lasher X2 1471421670.85C+0.6226.636%C++4.93%B+32.3C++1.1C**1134.4h17.6B+66.2B+
S1 2001391900.732C++0.7453.198%C-5.036%A19.6C8.6D2447.1h6.4C*12C++
Skorpios 1301301291.008C0.4624.714%D26.154%B+26.5DN/A924.9h10.3B+41.6C++
Nemesis VSH9 2031191081.102B*0.3768.658%B*N/A16.8C+11.8C+2127.1h8.6C+12.5C**
NSX Tanto 1171161111.045C+0.4326.668%C++33.621%A25.2CN/A884.6h12B+45.1C*
MAX Punch 2751141,0500.109C+1.3677.981%A*N/A1.2C+1.7B++692.2h30.6T-39.3T*
L100 Python AP 12074154.933C++3.4672.745%A++N/A32.2C++20C**4592.3h9.9D*13.6C
Aspis Anti-Aircraft Phalanx Turret 15770223.182C+1.7127.451%C**1.429%C--8.2C--10.2C+1438.5h165.5C602.9C*
NSX Tomoe 6767501.34C+0.1329.858%C*29.851%D39.4C+N/A1511.7h12.5B+41.9B+
VE-H Maw 6361491.245C0.2324.935%C+27.869%C*27.7DN/A1432.2h12.6C-50.6C+
Vortex VM21 10158501.16C+0.3146.329%B+N/A8.5C+6.3C++756.8h38.5C*83.1B
Vortex VM21 10356501.12C++0.3546.449%B+N/A8.2C++6.9B*766.8h39.8B+85.7B+
Hades VSH4 8453590.898B++0.5766.149%CN/A21.2C+12.4C+1992.5h7.2B+10.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret61,0771.1h
Nano-Armor Kit359405,99440.4h
Nanite Revive Grenade02860.1h
Medical Applicator14640,6616h
Motion Spotter369,7594.8h
Deconstruction Tool01770h
Smoke Grenade01430h
Recon Detection Device52070.4h
Shield Recharging Field89550.3h
Ammunition Package162,3791.3h
Anti-Infantry MANA Turret194511.1h
VE-S Canis0830h
M20 Drake0610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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