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Lt. Commander HenryLou[RE4m] HenryLou
TR BR 47

KDR: 3.69

Score: 1.9m

Last Seen: May 19th, 2019 2:29 PM
- OFFLINE - 18.8 hour(s)

Battle Rank 47 - Terran Republic on Miller - Outfit Member of RE4PERS[RE4m] RE4PERS
TR outfit on Miller

Members: 5
Level Progress (to 48): 31%
Level 100 Progress: 10% 971h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R M14 Banshee TAR NS-44 Commissioner T9 CARV SMG-46 Armistice NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,510,306 MLG Score: 2806
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 14.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.731%33.961%908711891,9642.708970.981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.539%1.095B**2.076A*-1.926F-HEAD ++ (~20.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.541B+9.20.359C**25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.691%0.545%508611195917202945.853057%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.617D-0.952D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.734B++13.50.745B++29

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.31%78.425%0211941,32165220.0152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.373%0.95B*0.737B++-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+1.90.413B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RE4PERS[RE4m] RE4PERS
TR outfit on Miller

Members: 5
1.9m258.1%292 (17.5k)244 (14.6k)3.689744,7451,2863.8343747 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR119630923.927%37.766%90405:552

8% Combat Medic11% Engineer38% Heavy Assault32% Infiltrator9% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2018 5:18 PMMar 30th, 2019 6:08 PMMay 22nd, 2019 1:38 AM (1d) (PST)May 19th, 2019 10:40 AM (4d) (PST)May 19th, 2019 10:29 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4171133040.6250.1690.2361.6490.0142806

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0196,78618,23337101499114,642

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
126.6h/5.3d 186 1,792 1,427 12.5k 198 485 109 3.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,163
Deaths:345
KDR:3.371
Accuracy:25.731% B++
HSR:36.801% A++
T9 CARV
A++
Kills:151
Deaths:57
KDR:2.649
Accuracy:25.445% A
HSR:33.775% A++
Kills:1,314
Deaths (as Heavy Assault):402
Deaths (to Heavy Assaults):400
KDR:3.26866
Kill Difference:912
Playtime:48.498 hours
Usage:38%
Score:0.745m
Score/min:256
Accuracy (listed only):25.588%
HSR (listed only):35.288%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A+
Kills:127
Deaths:47
KDR:2.702
Accuracy:28.080% B+
HSR:25.197% A+
MKV Suppressed
A*
Kills:69
Deaths:28
KDR:2.464
Accuracy:28.443% B+
HSR:31.884% A*
Kills:196
Deaths (as Light Assault):75
Deaths (to Light Assaults):239
KDR:2.61333
Kill Difference:121
Playtime:11.472 hours
Usage:9%
Score:0.113m
Score/min:164
Accuracy (listed only):28.262%
HSR (listed only):28.541%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:187
Deaths:49
KDR:3.816
Accuracy:27.933% B**
HSR:31.551% A+
SMG-46 Armistice
A+
Kills:127
Deaths:47
KDR:2.702
Accuracy:28.080% B+
HSR:25.197% A+
MKV Suppressed
A*
Kills:69
Deaths:28
KDR:2.464
Accuracy:28.443% B+
HSR:31.884% A*
Kills:383
Deaths (as Combat Medic):124
Deaths (to Combat Medics):122
KDR:3.08871
Kill Difference:259
Playtime:10.297 hours
Usage:8%
Score:0.180m
Score/min:291
Accuracy (listed only):28.152%
HSR (listed only):29.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,240
Deaths:162
KDR:7.654
Accuracy:41.065% B+
HSR:77.500% B**
NS-44 Commissioner
B**
Kills:185
Deaths:100
KDR:1.850
Accuracy:44.588% B**
HSR:25.946% B+
SMG-46 Armistice
A+
Kills:127
Deaths:47
KDR:2.702
Accuracy:28.080% B+
HSR:25.197% A+
NS-357 Underboss
A+
Kills:82
Deaths:58
KDR:1.414
Accuracy:46.497% A
HSR:32.927% A+
NSX Daimyo
B+
Kills:81
Deaths:8
KDR:10.125
Accuracy:44.947% B+
HSR:92.593% C
MKV Suppressed
A*
Kills:69
Deaths:28
KDR:2.464
Accuracy:28.443% B+
HSR:31.884% A*
Kills:1,784
Deaths (as Infiltrator):403
Deaths (to Infiltrators):180
KDR:4.4268
Kill Difference:1,381
Playtime:41.137 hours
Usage:32%
Score:0.643m
Score/min:260
Accuracy (listed only):38.937%
HSR (listed only):47.674%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):175
KDR:0
Kill Difference:UNR
Playtime:14.400 hours
Usage:11%
Score:0.174m
Score/min:201
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:917
V. Kills:29 N/A
Deaths:81
KDR:11.321
Accuracy:31.691% B+
KPH:52.600 B
VKPH:1.700 D-
Kills:917 (917 + 0)
Deaths:81
KDR:11.321
VKDR:0.358
Vehicle Kills:29
Kill Difference:836
Playtime:17.435 hours
Usage:14%
Score:0.137m
Score/min:131
Piloting Accuracy:31.691%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,2421,2401627.654B*3.9641.065%B+77.5%B**49.8B+N/A13424.9h1.8B**4.5B++
MSW-R 1,1741,1633453.371B++0.3225.731%B++36.801%A++43.7C*N/A12526.6h10.1B*39.4B++
M14 Banshee 9469178111.321B++7.6331.691%B+N/A52.7B1.7D-13117.4h13.5B++42.5B++
TAR 187187493.816A+0.1327.933%B**31.551%A+47.9B*N/A1273.9h8.2A++29.3A
NS-44 Commissioner 1851851001.85B*1.8444.588%B**25.946%B+41.1BN/A1304.5h3.2B++7.1B*
T9 CARV 153151572.649B*1.0425.445%A33.775%A++43.1B*N/A1813.5h10.6B**41.7B*
SMG-46 Armistice 128127472.702A+0.9928.08%B+25.197%A+48.8B**N/A1432.6h11B**39.2B++
NS Decimator 12694332.848A*0.8463.861%B+1.064%D-42.7B+14.5C+3152.2h4.7C++7.3B
NS-357 Underboss 8282581.414B+2.2846.497%A32.927%A+41C++N/A1112h3.6B++7.7B*
NSX Daimyo 8181810.125A*6.4444.947%B+92.593%C57.9C**N/A1401.4h2.1B++4.6B++
MKV Suppressed 7169282.464A++1.2328.443%B+31.884%A*34.5C++1A++1072h11.5B++40.3B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1317,5631h
Motion Spotter32,0641h
Medical Kit18285518.2h
Nano-Armor Kit110,8410.6h

Check the help document for the dictionary if you want to learn more about words used here.


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