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Lt. Commander HenryLou[RE4m] HenryLou
TR BR 48

KDR: 3.62

Score: 1.9m

Last Seen: Jun 8th, 2019 3:51 PM
- OFFLINE - 163.4 hour(s)

Battle Rank 48 - Terran Republic on Miller
Level Progress (to 49): 14%
Level 100 Progress: 10% 953h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R M14 Banshee T9 CARV NS-44 Commissioner TAR SMG-46 Armistice NSX Daimyo
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,466,521 MLG Score: 2771
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 14.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.665%33.74%900712072,0512.677550.944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.646%1.073B**1.963A++-2.001F--HEAD ++ (~20.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.536B+9.20.355C**25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.645%0.536%516711213933202946.653110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.601D-0.972D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.737B++13.40.746B++29.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.242%78.716%0212121,33966219.9851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.792%0.94B*0.756B++-0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+1.90.414B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.298%15.278%011213728400.847059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.637M0.127C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.799B++1.90.6B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.9m258.5%296 (17.8k)247 (14.8k)3.621684,9111,3563.7625448 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121431624.005%37.447%89905:492

8% Combat Medic11% Engineer38% Heavy Assault32% Infiltrator9% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2018 5:18 PMMar 30th, 2019 6:08 PMJun 23rd, 2019 12:00 PM (62d) (PST)Jun 8th, 2019 12:37 PM (77d) (PST)Jun 8th, 2019 11:51 AM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4161153010.6250.1720.2341.6510.0142771

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,9486,87918,06937101499114,820

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
131h/5.5d 191 1,839 1,466 13k 200 501 109 3.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,163
Deaths:345
KDR:3.371
Accuracy:25.731% B+
HSR:36.801% A++
T9 CARV
A++
Kills:200
Deaths:77
KDR:2.597
Accuracy:24.859% B**
HSR:35% A++
Kills:1,363
Deaths (as Heavy Assault):422
Deaths (to Heavy Assaults):424
KDR:3.22986
Kill Difference:941
Playtime:49.982 hours
Usage:38%
Score:0.783m
Score/min:261
Accuracy (listed only):25.295%
HSR (listed only):35.901%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B**
Kills:152
Deaths:53
KDR:2.868
Accuracy:28.099% B+
HSR:23.026% B**
TAS-16 Blackjack
B**
Kills:72
Deaths:29
KDR:2.483
Accuracy:73.298% B**
HSR:15.278% C+
MKV Suppressed
A*
Kills:69
Deaths:28
KDR:2.464
Accuracy:28.443% B+
HSR:31.884% A*
Kills:293
Deaths (as Light Assault):110
Deaths (to Light Assaults):254
KDR:2.66364
Kill Difference:183
Playtime:12.376 hours
Usage:9%
Score:0.132m
Score/min:177
Accuracy (listed only):43.280%
HSR (listed only):23.396%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:190
Deaths:51
KDR:3.725
Accuracy:27.912% B*
HSR:31.579% A+
SMG-46 Armistice
B**
Kills:152
Deaths:53
KDR:2.868
Accuracy:28.099% B+
HSR:23.026% B**
TAS-16 Blackjack
B**
Kills:72
Deaths:29
KDR:2.483
Accuracy:73.298% B**
HSR:15.278% C+
MKV Suppressed
A*
Kills:69
Deaths:28
KDR:2.464
Accuracy:28.443% B+
HSR:31.884% A*
Kills:483
Deaths (as Combat Medic):161
Deaths (to Combat Medics):129
KDR:3
Kill Difference:322
Playtime:10.376 hours
Usage:8%
Score:0.185m
Score/min:297
Accuracy (listed only):39.438%
HSR (listed only):25.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,240
Deaths:162
KDR:7.654
Accuracy:41.065% B+
HSR:77.500% B**
NS-44 Commissioner
B**
Kills:193
Deaths:107
KDR:1.804
Accuracy:44.773% B**
HSR:25.907% B+
SMG-46 Armistice
B**
Kills:152
Deaths:53
KDR:2.868
Accuracy:28.099% B+
HSR:23.026% B**
NSX Daimyo
C**
Kills:99
Deaths:9
KDR:11
Accuracy:43.305% C**
HSR:93.939% C+
NS-357 Underboss
A
Kills:84
Deaths:60
KDR:1.400
Accuracy:46.865% A
HSR:32.143% A
MKV Suppressed
A*
Kills:69
Deaths:28
KDR:2.464
Accuracy:28.443% B+
HSR:31.884% A*
Kills:1,837
Deaths (as Infiltrator):419
Deaths (to Infiltrators):189
KDR:4.38425
Kill Difference:1,418
Playtime:42.429 hours
Usage:32%
Score:0.657m
Score/min:258
Accuracy (listed only):38.758%
HSR (listed only):47.400%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B**
Kills:72
Deaths:29
KDR:2.483
Accuracy:73.298% B**
HSR:15.278% C+
Kills:72
Deaths (as Engineer):29
Deaths (to Engineers):182
KDR:2.48276
Kill Difference:43
Playtime:15.030 hours
Usage:11%
Score:0.184m
Score/min:204
Accuracy (listed only):73.298%
HSR (listed only):15.278%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:933
V. Kills:29 N/A
Deaths:81
KDR:11.519
Accuracy:31.645% B+
KPH:52.600 C**
VKPH:1.600 D-
Kills:933 (933 + 0)
Deaths:81
KDR:11.519
VKDR:0.358
Vehicle Kills:29
Kill Difference:852
Playtime:17.746 hours
Usage:14%
Score:0.140m
Score/min:132
Piloting Accuracy:31.645%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,2421,2401627.654B*4.0341.065%B+77.5%B**49.8B+N/A13424.9h1.8B**4.5B++
MSW-R 1,1741,1633453.371B+0.2525.731%B+36.801%A++43.7C++N/A12526.6h10.1B*39.4B++
M14 Banshee 9629338111.519B+7.9031.645%B+N/A52.7C**1.6D-13217.7h13.4B++42.5B++
T9 CARV 202200772.597B**1.0224.859%B**35%A++45.5B*N/A1824.4h10.8B*43.3B++
NS-44 Commissioner 1931931071.804B*1.8244.773%B**25.907%B+41.1C**N/A1304.7h3.2B++7.2B*
TAR 190190513.725A+0.1027.912%B*31.579%A+48.7B++N/A1293.9h8.2A++29.3A
SMG-46 Armistice 153152532.868A++0.7528.099%B+23.026%B**47.5B**N/A1523.2h11.1B**39.4B++
NSX Daimyo 9999911A**7.3843.305%C**93.939%C+52.1C++N/A1281.9h2.1B++4.8B++
NS Decimator 12795352.714A*0.9164.245%B+1.053%D-43.2B+14.5C+3132.2h4.7C++7.4C**
NS-357 Underboss 8484601.4B+2.2246.865%A32.143%A42C+N/A1172h3.6B++7.6B*
TAS-16 Blackjack 7272292.483B**1.1473.298%B**15.278%C+65.5B**N/A2701.1h1.9B**2.7B++
MKV Suppressed 7169282.464A++1.1628.443%B+31.884%A*34.5C++1A++1072h11.5B++40.3B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1417,8141h
Motion Spotter32,1381h
Medical Kit19488218.9h
Nano-Armor Kit110,9000.6h

Check the help document for the dictionary if you want to learn more about words used here.


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