Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,948)players online:
heyitsklobb (6)  fbmarder (5)  Woudou112 (4)  MorockFPS (3)  Squiizzy (2)  ASIDEOFBREAD (1) 21
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (17 days). The data shown below may not be accurate.

Sgt. Major Hephikur[NARC] Hephikur
TR BR 30

KDR: 3.04

Score: 23m

Last Seen: Jun 30th, 2019 12:44 AM
- OFFLINE - 417.5 hour(s)

Prestige 1, Battle Rank 30 - Terran Republic on Cobalt - Outfit Leader of Special Tactics[NARC] Special Tactics
TR outfit on Cobalt

Members: 0
Level Progress (to 31): 29%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9A "Butcher" T9 CARV TMG-50 MSW-R T16 Rhino P2-120 AP T9 CARV-S C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Hephikur



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,902,771 MLG Score: 1521
Fun Score: N/A
Cheeseburgers Flipped: 468TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.244%24.211%63516119836,4304.15868-1.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.199%0.991B*0.511B+-0.958D--HEAD ++ (~11.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.494B+9.90.307C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.795%5.316%649312112,70971220063.79944135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.885%0.759B++1.774A++0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.615B+7.20.421B7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.042%4.815%131512096235983351.04007185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.38%-0.014C+0.09C+-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.8-0.379C-59.4-0.489D105.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.943%19.643%1311121316864300.26087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.366C**0.988B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.293C*4.30.119C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Special Tactics[NARC] Special Tactics
TR outfit on Cobalt

Members: 0
23m194.5%293 (17.6k)266 (16k)3.0400647,57715,6503.3656930 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214513926.02%19.995%52005:317

91% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 7:04 AMJul 1st, 2016 3:51 AMJul 15th, 2019 6:37 AM (2d) (PST)Jun 29th, 2019 9:50 PM (17d) (PST)Jun 29th, 2019 8:44 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6331424910.5500.1810.1101.2090.0721521

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0058,49229,5133311773415,933

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1442.6h/60.1d 5,096 9,513 14,362 104.6k 2,543 5,599 6,196 54.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:9,884
Deaths:2,746
KDR:3.599
Accuracy:26.412% B+
HSR:26.568% C+
T9 CARV
B**
Kills:9,445
Deaths:3,470
KDR:2.722
Accuracy:25.130% B**
HSR:20.995% C
TMG-50
A+
Kills:7,056
Deaths:1,970
KDR:3.582
Accuracy:29.564% A+
HSR:23.696% C+
MSW-R
B**
Kills:3,439
Deaths:954
KDR:3.605
Accuracy:28.733% B**
HSR:28.526% B+
T16 Rhino
C++
Kills:2,692
Deaths:1,846
KDR:1.458
Accuracy:21.820% C++
HSR:20.059% C
T9 CARV-S
B**
Kills:1,656
Deaths:521
KDR:3.179
Accuracy:26.981% B**
HSR:26.268% C*
NSX Naginata
A++
Kills:368
Deaths:100
KDR:3.680
Accuracy:30.675% A++
HSR:32.337% B+
NS-15M2
C*
Kills:280
Deaths:117
KDR:2.393
Accuracy:25.265% C*
HSR:22.500% C
MG-H1 Watchman
A++
Kills:68
Deaths:32
KDR:2.125
Accuracy:32.322% A++
HSR:32.353% B*
Kills:34,888
Deaths (as Heavy Assault):11,756
Deaths (to Heavy Assaults):5,162
KDR:2.96768
Kill Difference:23,132
Playtime:1,315.481 hours
Usage:91%
Score:20.563m
Score/min:261
Accuracy (listed only):27.434%
HSR (listed only):25.923%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:352
Deaths:229
KDR:1.537
Accuracy:21.028% C+
HSR:18.750% C+
FA1 Barrage
B*
Kills:168
Deaths:89
KDR:1.888
Accuracy:45.943% B+
HSR:19.643% B*
PDW-16 Hailstorm
B*
Kills:114
Deaths:39
KDR:2.923
Accuracy:28.080% B*
HSR:17.544% C*
Kills:634
Deaths (as Light Assault):357
Deaths (to Light Assaults):2,582
KDR:1.77591
Kill Difference:277
Playtime:9.133 hours
Usage:1%
Score:0.060m
Score/min:110
Accuracy (listed only):31.683%
HSR (listed only):18.646%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:352
Deaths:229
KDR:1.537
Accuracy:21.028% C+
HSR:18.750% C+
FA1 Barrage
B*
Kills:168
Deaths:89
KDR:1.888
Accuracy:45.943% B+
HSR:19.643% B*
AMR-66
B**
Kills:88
Deaths:25
KDR:3.520
Accuracy:32.595% B**
HSR:26.136% C*
Kills:608
Deaths (as Engineer):343
Deaths (to Engineers):3,006
KDR:1.77259
Kill Difference:265
Playtime:45.489 hours
Usage:3%
Score:0.796m
Score/min:292
Accuracy (listed only):33.188%
HSR (listed only):21.510%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A*
Kills:862
Deaths:314
KDR:2.745
Accuracy:23.164% A*
HSR:19.606% C++
M1 Heavy Cycler
A*
Kills:797
Deaths:329
KDR:2.422
Accuracy:23.032% A*
HSR:16.060% C
M3 Pounder HEG
B+
Kills:396
Deaths:139
KDR:2.849
Accuracy:43.096% B+
HSR:3.535% C**
M3 Pounder HEG
A++
Kills:346
Deaths:133
KDR:2.602
Accuracy:46.054% B+
HSR:5.491% A++
NS-10 Burster
A++
Kills:104
Deaths:61
KDR:1.705
Accuracy:40.512% A++
HSR:7.692% B+
MR1 Fracture
A+
Kills:70
Deaths:36
KDR:1.944
Accuracy:37.286% C++
HSR:7.143% A+
MR1 Fracture
A**
Kills:66
Deaths:36
KDR:1.833
Accuracy:38.563% C*
HSR:9.091% A**
NS-10 Burster
A++
Kills:54
Deaths:52
KDR:1.038
Accuracy:41.535% A++
HSR:7.407% B*
Kills:2,695
Deaths (as MAX Suit):550
Deaths (to MAX Suits):644
KDR:4.9
Kill Difference:2,145
Playtime:58.616 hours
Usage:4%
Score:1.425m
Score/min:405
Accuracy (listed only):36.655%
HSR (listed only):9.503%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:955
V. Kills:775 123%
Deaths:56
KDR:17.054
Accuracy:58.095% C*
KPH:29.600 C+
VKPH:24.100 B**
C75 Viper
D
Kills:87
V. Kills:33 256%
Deaths:29
KDR:3
Accuracy:38.648% C+
KPH:14.400 D-
VKPH:5.500 D
Kills:1,042 (1,042 + 0)
Deaths:85
KDR:12.259
VKDR:9.506
Vehicle Kills:808
Kill Difference:957
Playtime:38.255 hours
Usage:3%
Score:0.535m
Score/min:233
Driving Accuracy:38.648%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,667
V. Kills:1,154 144%
Deaths:163
KDR:10.227
Accuracy:46.730% C++
KPH:26 C
VKPH:18 C++
E540 Halberd
C+
Kills:68
V. Kills:42 158%
Deaths:11
KDR:6.182
Accuracy:46.485% B++
KPH:21.400 C-
VKPH:13.200 C+
Kills:1,735 (1,667 + 68)
Deaths:174
KDR:9.971
VKDR:6.874
Vehicle Kills:1,196
Kill Difference:1,561
Playtime:67.406 hours
Usage:5%
Score:0.905m
Score/min:224
Driving Accuracy:46.730%
Gunner Accuracy:46.485%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C++
Kills:116
V. Kills:102 113%
Deaths:19
KDR:6.105
Accuracy:50.138% C
KPH:32.300 C++
VKPH:28.400 C+
Kills:116 (0 + 116)
Deaths:19
KDR:6.105
VKDR:5.368
Vehicle Kills:102
Kill Difference:97
Playtime:3.588 hours
Usage:0%
Score:0.061m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:50.138%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:307
V. Kills:76 399%
Deaths:23
KDR:13.348
Accuracy:45.977% B**
KPH:26.600 C+
VKPH:6.600 C++
G30 Walker
C*
Kills:116
V. Kills:93 123%
Deaths:9
KDR:12.889
Accuracy:35.187% B*
KPH:14.500 C
VKPH:11.600 C*
M20 Basilisk
C+
Kills:68
V. Kills:24 272%
Deaths:12
KDR:5.667
Accuracy:37.276% C+
KPH:10.800 D-
VKPH:3.800 D*
M40 Fury
C+
Kills:64
V. Kills:3 N/A
Deaths:3
KDR:21.333
Accuracy:25.235% D*
KPH:41.900 C+
VKPH:2 D**
Kills:555 (0 + 555)
Deaths:47
KDR:11.809
VKDR:4.170
Vehicle Kills:196
Kill Difference:508
Playtime:27.394 hours
Usage:2%
Score:0.256m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:25.235%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 9,9559,8842,7463.599B**0.5626.412%B+26.568%C+54.1C+N/A130182.7h9.5B**35.9B++
T9 CARV 9,5389,4453,4702.722B**0.3225.13%B**20.995%C34.7C**N/A110272.3h10.5B**41.6B*
TMG-50 7,0917,0561,9703.582A*0.5429.564%A+23.696%C+49.4B++N/A124142.8h8.8B*29.6B*
MSW-R 3,4653,4399543.605B++0.5628.733%B**28.526%B+52.3B+N/A14865.8h9.8B*34.1B*
T16 Rhino 2,7332,6921,8461.458C**1.5821.82%C++20.059%C17.9DN/A50150.4h13.2C++60.5C**
P2-120 AP 2,8211,66716310.227B+7.1946.73%C++5.459%B**26C18C++20864.2h7C++15C*
T9 CARV-S 1,6611,6565213.179A+0.1426.981%B**26.268%C*49.4C**N/A12633.5h9.7B*35.8B++
C-4 2,0311,1075302.089B+0.9519.077%D*N/A64.4C53.7A++79317.2h2.1D--11D**
ML-7 2,0781,0548811.196B*1.8457.116%C++3.985%B++20.5C20B**26751.3h6.1B+10.7B+
L100 Python AP 1,7309555617.054A*14.0158.095%C*5.34%A+29.7C+24.1B**24932.2h6.5C+11.1C++
M2 Mutilator 8748623142.745B++0.3023.164%A*19.606%C++41.6AN/A13620.7h14.6B*62.9B**
M1 Heavy Cycler 8097973292.422B*0.6223.032%A*16.06%C36.7A+N/A11721.7h16.3B+70.9B*
NS-44 Commissioner 7497452473.016A++0.0244.614%B**27.383%B++37.8C++N/A11519.7h3B*6.6B*
NS Decimator 1,0145222602.008B**1.0357.226%C-3.257%B*35.3C+33.2A*38414.8h4.7C++8.3C+
M3 Pounder HEG 5133961392.849B*0.1943.096%B+3.535%C**24.4B*7.2A**14216.2h12.1B*28.1B++
NSX Naginata 3733681003.68A*0.6430.675%A++32.337%B+58.4B+N/A1426.3h9.8B++31.9B*
Frag Grenade 3643591359N/A355.9630.924%F-N/A256.4D--3.6D-8061.4h4.3C14D--
TRAC-5 3603522291.537B**1.5021.028%C+18.75%C+18.3C+N/A9919.2h14.1B67.1C**
M3 Pounder HEG 4433461332.602B+0.4446.054%B+5.491%A++21.6B6.1A11816h14.6B+31.8B+
M60-G Bulldog 3833072313.348A*10.3145.977%B**5.863%A++26.7C+6.6C++14411.5h7.9C+17.2B+
NS-15M2 2812801172.393B+0.6525.265%C*22.5%C43.1C+N/A1206.5h12.4C*49.1B
Spear Anti-Vehicle Phalanx Turret 2952101021A**17.9640.715%C3.333%C39.6C++16C--2775.3h5.6B*13.8B*
FA1 Barrage 168168891.888B*1.1545.943%B+19.643%B*54.2A+N/A2453.1h4.3B+9.3B+
G30 Walker 209116912.889A**9.8535.187%B*5.172%B+14.5C11.6C*2058h226.4C643.3B
MR11 Gatekeeper-H 218116196.105B3.0650.138%C3.448%A++32.2C+28.3C+2833.6h43.8B++87.3B+
PDW-16 Hailstorm 115114392.923A*0.1228.08%B*17.544%C*45.6B**N/A1872.5h11.9B++42.3B++
TX1 Repeater 120110422.619A*0.4231.679%A35.455%A*22.9C2.1A**1224.8h18.3D57.7C++
NS-10 Burster 186104611.705B**1.3440.512%A++7.692%B+7.5B**5.9A++10213.9h123.6B++305B**
AMR-66 8888253.52M+0.4832.595%B**26.136%C*51.8A++N/A2191.7h8.5B+26.1B+
NS Annihilator 237871720.506C2.5380.147%C+N/A5.6D--9.7B+14115.4h15.1D--18.8D--
C75 Viper 12087293C0.0438.648%C+2.299%B*14.5D-5.5D1496h20.7D-53.6D
Tank Mine 12075107.5A**4.4675.41%M++N/A187.5A++112.5A++23040.4h4.3T*5.7B
MR1 Fracture 11670361.944A++1.1037.286%C++7.143%A+14.3A9.4A*1344.9h32.1B*86B++
T1 Cycler 7069481.438B+1.6020.505%C15.942%D-27.6C++N/A2752.5h13.3B+64.8C*
M20 Basilisk 9268125.667B**2.6337.276%C+4.412%D10.8D-3.8D*1096.3h108C289.7C+
E540 Halberd 11068116.182C+3.1446.485%B++1.471%D--21.3C-13.1C+5413.2h6.5C14C*
MG-H1 Watchman 6868322.125B+0.9232.322%A++32.353%B*48.6C**N/A1241.4h13B+40.2B++
MR1 Fracture 9466361.833A++1.2138.563%C*9.091%A**13.5A+5.7B+1084.9h35.3B*91.5B++
TX2 Emperor 6464154.267M*1.2339.397%A+25%B++80A**N/A2160.8h6.9B**17.6B++
M40 Fury 6764321.333A++18.2925.235%D*3.125%A+42.7C+2D**1791.5h8.4B**33.3B+
Chainblade 1266214,5550.004D3.0426.736%C+1.613%D-0.1DN/A01029.3h8.8T*32.8F
NS-10 Burster 10554521.038C+2.0041.535%A++7.407%B*4.1C--3.9C*7713.1h235.6D**567.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,8631.2h
M12 Kobalt-H04630h
Nano-Armor Kit58181,4629.6h
Anti-Vehicle MANA Turret21580.2h
Medical Applicator1113,8641.2h
Xiphos Anti-Personnel Phalanx Tower0680h
Ammunition Package292200.3h
Medical Kit183400.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.31s
Server spent 2.76s on queries, 2.44s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.